Re: bug report mail alias

1999-02-23 Thread Stephen J Baker
On Mon, 22 Feb 1999, Brian Paul wrote: > I'd like to set up an email address like [EMAIL PROTECTED] to which > people can send their bug reports, instead of sending them to me. > > I'm tempted to alias it to mesa-dev so those of us who develop/maintain > the code can see the reports and take car

Re: dev tips

1999-03-02 Thread Stephen J Baker
On Mon, 1 Mar 1999, charlie wallace wrote: > one comment to add > > Lint!!! Most modern compilers produce better warnings than lint anyway... presuming you use ANSI-stlye function prototypes and don't switch to K&R mode. Steve Baker(817)619-2657 (Vox/Vox-Mail) Raytheon System

Re: assembly optimization hooks

1999-03-25 Thread Stephen J Baker
On Wed, 24 Mar 1999, Brian Paul wrote: > Keith W, > > I was browsing the latest code to see where assembly language > optimizations will hook into the transformation code. It wasn't > obvious to me where this would happen. > > Someone from Intel wrote me today that they've been testing PIII >

Re: Mip mapping...

1999-03-25 Thread Stephen J Baker
On Wed, 24 Mar 1999, Brian Paul wrote: > Marc Jauvin wrote: > > > > Hi, > > > > I have some work to do with respect to MIP mapping and I would like to know > > where I can find information on how the texture selection works and where > > exactly in the code it can be found. > > The OpenGL spec

Re: assembly optimization hooks

1999-03-25 Thread Stephen J Baker
On Wed, 24 Mar 1999, charlie wallace wrote: > is dlopen available on every platform that mesa is ? If it > is then i can`t see why not, if not then it wouldn`t work > and we`d have to roll our own. dlopen is available on most (maybe all) UNIX/Linux/IRIX/Solaris type boxes - but not under Windo

Re: assembly optimization hooks

1999-03-25 Thread Stephen J Baker
On Thu, 25 Mar 1999, Brian Paul wrote: > > Since there are rumours of a couple of the IHV's getting geared up > > to putting geometry hardware onto low end cards (in the next year or > > so), it may be time to anticipate what that would do to the > > Mesa core. It's kindof a similar problem to t

Re: Mip mapping...

1999-03-25 Thread Stephen J Baker
On Thu, 25 Mar 1999, Marc Jauvin wrote: > Brian Paul wrote: > > > > Marc Jauvin wrote: > > > > > > Hi, > > > > > > I have some work to do with respect to MIP mapping and I would like to know > > > where I can find information on how the texture selection works and where > > > exactly in the code

Re: Mip mapping...

1999-03-26 Thread Stephen J Baker
On Fri, 26 Mar 1999, Brian Paul wrote: > Sorry Steve, I just had to test this out. :-) > > I ran the mipmap.c program on my IMPACT, IR and O2 systems and saw > straight transition lines. Really? I find that rather suprising. Do you agree with my explanation as to why the lines should be *expec

Re: polygon offset

1999-03-30 Thread Stephen J Baker
On Wed, 31 Mar 1999, Brian Paul wrote: > Just got a note from Zoid at Id. He's working on Quake3 with Mesa > for Linux. Evidently there's a big performance problem when using > the glPolygonOffset feature. He said Mesa 2.6 works fine but 3.0 > is really slow. Of course, it doesn't work at al

Re: polygon offset

1999-03-31 Thread Stephen J Baker
On Wed, 31 Mar 1999, Brian Paul wrote: > An update from Zoid: He disabled the polygon offset calls in Q3 > and it ran fast and looked correct using Mesa 3.0. So why is he using glPolygonOffset if the image looks OK without it? I find that hard to believe. > This clearly isn't a perfect solut

Re: 3DNow! code

1999-03-31 Thread Stephen J Baker
On Wed, 31 Mar 1999, Holger Waechtler wrote: > > Add -DUSE_3DNOW_ASM to your CFLAGS to enable it. > > > Perhaps it's a good Idea to create a new target linux-3dnow-elf in the > Makefile ?? We would start to get into a combinatorial nightmare though. We already have GLIDE/non-GLIDE and Voodoo-2

HERMES - any use for Mesa?

1999-04-01 Thread Stephen J Baker
Hi, I just found this on the web: http://hermes.terminal.at ...it's a library containing optimised routines for converting pixels from one format (eg 8+8+8) into another (eg 5+6+5). It appears to be highly optimised for a bunch of different CPU's and a bunch of OS's and can do things

Re: [Mesa-dev] Quake3 test segfault

1999-04-03 Thread Stephen J Baker
On Sat, 3 Apr 1999, Brian Paul wrote: > I'm unable to > use gdb because when the crash occurs the X server is grabbed by > Quake so mouse & keyboard are dead. If I don't use gdb the > segfault terminates Quake and X server is unlocked. I've been > using asserts and printf's to track it this f

Re: [Mesa-dev] A small update to the CVS

1999-04-09 Thread Stephen J Baker
On Thu, 8 Apr 1999, Brian Paul wrote: > I haven't read the 3dfx newsgroups in quite a while. What was the > problem? > > I don't know if I'd like Mesa to print a warning if you don't have > MESA_GLX_FX set. The problem is that we see about a half dozen messages a week (on various Quake/Linux

Re: [Mesa-dev] A small update to the CVS

1999-04-09 Thread Stephen J Baker
On Fri, 9 Apr 1999, Brian Paul wrote: > I see. If the message is only printed when the 3Dfx driver is compiled > in then that's not too bad. I guess we can try that and see if we get > any negative complaints. I'd sure hope it was only emitted when 3Dfx code is compiled in *AND* usable 3Dfx h

Re: [Mesa-dev] Polygon Offset

1999-04-29 Thread Stephen J Baker
On Thu, 29 Apr 1999, C.J. Beyer wrote: > Btw. Is there anyone working on adding polygon_offset support for FX Mesa. > It's used in Quake3. It doesn't seem to hard to implement at all. > > Any toughs where/how should it implemented? I can expect some hidden 'gotcha's. The *obvious* thing is jus

Re: [Mesa-dev] Texture completeness problem seen at low-lod in q3test

1999-04-30 Thread Stephen J Baker
On Fri, 30 Apr 1999, Keith Whitwell wrote: > Stephen J Baker wrote: > > > > 1x1 textures are allowed in OpenGL and they do have uses. They can be > > used to globally change the colour of a bunch of polygons with a single > > texel texture download for example. >

Re: [Mesa-dev] Texture completeness problem seen at low-lod in q3test

1999-04-30 Thread Stephen J Baker
On Fri, 30 Apr 1999, Keith Whitwell wrote: > I've just committed a one-line fix to a problem in > gl_test_texture_object_completeness() which rejected 1x1 > LINEAR_MIPMAP_NEAREST textures used by q3test at the lowest > level-of-detail settings. > > You could see this problem clearly in the fo

Re: [Mesa-dev] Polygon Offset

1999-04-30 Thread Stephen J Baker
On Fri, 30 Apr 1999, Mikl[ISO-8859-1] ós Fazekas wrote: > Hello! > > > Certainly too costly to do per triangle. The options open to us for the > > FX driver both require us to calculate the area of each triangle, and > > either use this value to nudge the Z coordinates, or trust glide and > > c

Re: [Mesa-dev] GL_SGIS_multitexture

1999-05-07 Thread Stephen J Baker
On Thu, 6 May 1999, Brian Paul wrote: > This extension is still in Mesa. It's regarded as obsolete in favor > of GL_ARB_multitexture. I think the only app that really uses this > is Quake2. > > Keith W. had asked about removing it since it's both obsolete and it > introduced some ugliness into

Re: [Mesa-dev] John Carmacks Mesa donation

1999-05-19 Thread Stephen J Baker
On Tue, 18 May 1999, Kendall Bennett wrote: > Anyway, the more I thought about this and the more we discussed it > amongst ourselves here at SciTech, the more we realised that the > problem is that there is currently no mechanism for any commercial > organisation to put funding behind Mesa. I

Re: [Mesa-dev] John Carmacks Mesa donation

1999-05-19 Thread Stephen J Baker
On Wed, 19 May 1999, Kendall Bennett wrote: > Yes, I agree that this is one of the best ways for people to get paid > for their work. This is how we sponsor development of Mesa, by having > out paid employees work on the code and contribute it back to the > community. This is also really how K

Re: [Mesa-dev] missing include/GL/glut.h?

1999-05-21 Thread Stephen J Baker
On Fri, 21 May 1999, Christopher R. Bowman wrote: > >/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */ > > > >/* This program is freely distributable without licensing fees and is > > provided without guarantee or warrantee expressed or implied. This > > program is -not- in the p

Re: [Mesa-dev] Why is Mesa slow?

1999-05-24 Thread Stephen J Baker
On Fri, 21 May 1999, Brian Paul wrote: > In the case of Glide, version 3.x has a fairly flexible vertex array > interface which will hopefully help with this problem. I expect we'll > use Glide 3.x exclusively (instead of 2.x) as soon as it's available > on Linux. Does GLIDE 3.x run on the enti

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-25 Thread Stephen J Baker
On Mon, 24 May 1999, Thomas Tanner wrote: > what do you think about using GNU autoconf/automake/libtool for Mesa? > > These tools are used by most modern open source packages, > simplify and standardize the installation process > (configure; make; make install) and make it much easier > to

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-25 Thread Stephen J Baker
On Mon, 24 May 1999, Brian Paul wrote: > > what do you think about using GNU autoconf/automake/libtool for Mesa? > 1. As you point out, there's probably a few non-Unix systems that > don't have autoconf but work with the existing Makefiles. Traditional > Makefiles will probably still be neede

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-26 Thread Stephen J Baker
On Tue, 25 May 1999, Thomas Tanner wrote: > > For the long term though I think autoconf probably is the right way > > to go. So many OpenSource packages use it now, I think Mesa should switch to it soon or risk looking very out of date. > > A few concerns: > > > > 1. As you point out, there's

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-26 Thread Stephen J Baker
on Wed, 26 May 1999, Kendall Bennett wrote: > "Stephen J Baker" <[EMAIL PROTECTED]> wrote: > > > The configure script does rely on some UNIX tools like "sed" - so > > to use this scheme under Windoze, you need the CygWin tools - or > > somethi

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-26 Thread Stephen J Baker
On Wed, 26 May 1999, charlie wallace wrote: > why not just standardize makes across as many platforms as > possible, ie dmake . which is available on almost every platform > mesa is. > > projects files are useful too, makefiles can be incredibly esoteric, > each to their own. I dont see why the

Re: [Mesa-dev] experimental branch

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Brian Paul wrote: > > The real question is whether Brian wants the next release version to > > include the new code or not. > > I don't have a date in mind for the next beta release. > > I'd like to keep the mainline code pretty much stable. After Keith > has tested and deb

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Holger Waechtler wrote: > Who says, that our super driver is not able to load it's subdrivers > dynamically ?? > > (could you explain, how dlopen() is used ?? - works it on non-Unix > platforms (MacOS, Dos, Windows) ?? -- if not, we could put some #ifdef's > around it and lin

Re: [Mesa-dev] 3dnow and g200

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Holger Waechtler wrote: > > > On Mon, 7 Jun 1999 [EMAIL PROTECTED] wrote: > > > On Mon, 7 Jun 1999 14:04:49 -0700, Keith Whitwell wrote: > > > > >Can't we have a prebuilt ./configure in the repository? > > > > This is generally considered to be a Bad Idea, since configure

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-10 Thread Stephen J Baker
On Thu, 10 Jun 1999, Thomas Tanner wrote: > > 2. There is the public interface which connects OpenGL/Mesa to the > >OS / window system. This interface, by definition, is unique to > >each system. These are the GLX, WGL, OS/Mesa, SVGA, Glide, etc > >interfaces. > > Yes. That's what

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-11 Thread Stephen J Baker
On Thu, 10 Jun 1999, Jon Taylor wrote: > > 1. Linux (Unix) and Windows are, by far, the most popular platforms for > > Mesa/OpenGL. The GLX and WGL interfaces are very well established. > > Nobody will use a Mesa-specific interface instead of GLX/WGL since > > they'd be limiting themselves to Me

RE: [Mesa-dev] RE: Let's talk about compiler flags

1999-06-28 Thread Stephen J Baker
On Mon, 28 Jun 1999, Thomas Tanner wrote: > > On 24-Jun-99 Holger Waechtler wrote: > >> > Should the final release generate a stripped library, which is smaller ? > >> Yes, but automake 1.4 doesn't support it, only the latest CVS snapshots > >> of automake and libtool do :-( > > Is there a pro

Re: [Mesa-dev] Experimental branch.

1999-07-05 Thread Stephen J Baker
On Sun, 4 Jul 1999, Keith Whitwell wrote: > > And another question, when will Mesa switch to Glide3, might it happen > > before 3.1 release? > > Daryll seems to have a fair bit on his plate - and he's never put any sort of > date on a glide 3 release. The last time I talked to Daryll about thi

Re: [Mesa-dev] TexImage optimlizations.

1999-07-08 Thread Stephen J Baker
On Thu, 8 Jul 1999, Mikl[ISO-8859-1] ós Fazekas wrote: > I'm just wondering if it's always necessary to maintain a copy of the > texture in Mesa? > Couldn't it avoided in some ways? I think we had this discussion before - and the answer is that the driver really does have to keep a copy. If

Re: [Mesa-dev] Check ins and req. for outstanding bug reports

1999-08-11 Thread Stephen J Baker
On Tue, 3 Aug 1999, Keith Whitwell wrote: > I've checked in some code which I think fixes the 2 outstanding bugs reported by > Miklos. > > It's been a little hard to keep track of what's happening with bugs, so at the > risk of starting a deluge I'm going to ask everyone who's (1) got a bug in

Re: [Mesa-dev] PLEASE HELP - reconstruct CVS files

1999-08-19 Thread Stephen J Baker
On Wed, 18 Aug 1999, Brian Paul wrote: > I have a feeling, however, that we'll have to rebuild the src/ > CVS files from scratch. I've seen several badly corrupted files. > Whoever had a recent snapshot from before the crash should volunteer > to upload all their files. What was that quote fro

Re: [Mesa-dev] Bug with small mip-maps using Voodoo hardware

1999-08-30 Thread Stephen J Baker
On Sat, 28 Aug 1999, Thor Henning Amdahl wrote: > > I have found a bug with mip-map texturing only present using Voodoo > hardware. If you use the X11 driver everything is OK. Also if you use > other than mip-map type filtering for GL_TEXTURE_MIN_FILTER the bug > disapear. > To see the proble

Re: [Mesa-dev] New features?

1999-09-01 Thread Stephen J Baker
On Wed, 1 Sep 1999 [EMAIL PROTECTED] wrote: > First, one might well ask why texture memory is treated differently > from framebuffer memory in the first place. Why not have just one > chunk of memory that you can use for both texture and rendering? > Loosely, the answer is that you can often ge

Re: [Mesa-dev] New features?

1999-09-02 Thread Stephen J Baker
(Arguments with Allen are *so* informative...and also hard to win!) On Wed, 1 Sep 1999 [EMAIL PROTECTED] wrote: > | > You'd need to figure out which odd corner-cases could arise > | > and how you want to handle them. What if you use a texture > | > while you're renderin

Re: [Mesa-dev] New features?

1999-09-07 Thread Stephen J Baker
On Fri, 3 Sep 1999 [EMAIL PROTECTED] wrote: > | ...It's not > | guaranteed to be true (Think multitexture for example - all N > | textures have to be resident at the same time - but the proxy > | command didn't know that the other 4 textures you ar

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: > Here's another issue. There's an effort underway to standardize > the OpenGL environment on Linux. One aspect of that is version > numbering for the libGL.so file (used to be libMesaGL.so). > > I propose this lib name for the 3.1 release: libGL.so.1.2.3

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: > I'd like to make a 3.1 beta 3 release by the end of next week. > Fellow developers, any concerns? Is anyone going to put in the glGetFuncAddressEXT stuff before then so we are essentially compliant with the new Linux OpenGL Base spec? Steve Baker

RE: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Joe Waters wrote: > On the other hand, I think nvidia's reference implementation for linux *did* > include its own glu library -- are these the same? Should people continue to > look to Mesa for the de facto standard glu implementation? GLU is supposed to be a pure layer on

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Jon Taylor wrote: > > Here's another issue. There's an effort underway to standardize > > the OpenGL environment on Linux. > > ...Which explicitly states that this "standardization effort" is > predicated on the existence and use of X/GLX, and hence is not relevant >

Re: [Mesa-dev] Lines and points from triangles

1999-09-10 Thread Stephen J Baker
On Fri, 10 Sep 1999, Keith Whitwell wrote: > I hadn't even considered fat lines (or stipples). I was just thinking about how > to define the two triangles which define the line - for points it's easy as the > offsets will be axis-aligned, but for lines I'm not sure you can get away with > just a

Re: [Mesa-dev] Mesa development schedule?

1999-09-15 Thread Stephen J Baker
On Wed, 15 Sep 1999, Keith Whitwell wrote: > I think that the long development cycle for 3.1 was justified (I have to say that > really...), but it'd be nice to cycle more rapidly for the next few iterations. Yes - the dev cycle for 3.1 was justified - but it highlights the need to go to an odd

Re: [Mesa-dev] Mesa development schedule?

1999-09-15 Thread Stephen J Baker
On Wed, 15 Sep 1999, Brian Paul wrote: > I think we all agree that the library name should be > "libGL.so.1.2.something" > > Josh's suggestion for something=030100 is good, even though I doubt > there'd be more than 9 patch levels to a given release. > > If we don't encode the Mesa version in t

Re: [Mesa-dev] GL_EXT_get_proc_address in Mesa 3.1

1999-09-15 Thread Stephen J Baker
On Wed, 15 Sep 1999, Brian Paul wrote: > > One place where this would be of immediate and enormous use > > would be in detecting the XMesaSetFXmode call...but that doesn't > > obviously fall into any of the scope of this stuff. > > > > Could this call now be considered a GLX extension so I can >

Re: [Mesa-dev] GL_EXT_get_proc_address in Mesa 3.1

1999-09-15 Thread Stephen J Baker
On Sat, 11 Sep 1999, Brian Paul wrote: > [cross-posting] > > I've implemented this extension in Mesa 3.1 and checked it into > the CVS repository. I also implemented GLU_EXT_get_proc_address > and GLX_EXT_get_proc_address. Only the core extension has been > documented in the Mesa/docs/ directo

[Mesa-dev] Re: [oglbase-discuss] GL_EXT_get_proc_address in Mesa 3.1

1999-09-15 Thread Stephen J Baker
On Sat, 11 Sep 1999, Brian Paul wrote: > [cross-posting] > > I've implemented this extension in Mesa 3.1 and checked it into > the CVS repository. I also implemented GLU_EXT_get_proc_address > and GLX_EXT_get_proc_address. Only the core extension has been > documented in the Mesa/docs/ directo

Re: [Mesa-dev] Mesa development schedule?

1999-09-16 Thread Stephen J Baker
On Wed, 15 Sep 1999, Keith Whitwell wrote: > People tell me there are problems with TuxAQFH. Has anyone distilled these > problems to a soundbite sized description? All programs basd on my PLIB library seem to suffer from this one. The text rendering routines (which use textured triangle strip

Re: [Mesa-dev] Mesa development schedule?

1999-09-16 Thread Stephen J Baker
On Thu, 16 Sep 1999, Stephen J Baker wrote: > On Wed, 15 Sep 1999, Keith Whitwell wrote: > > > People tell me there are problems with TuxAQFH. Has anyone distilled these > > problems to a soundbite sized description? OK, I just tested PLIB and Tux_AQFH on a Voodoo-2 wit

Re: [Mesa-dev] FX driver bug

1999-09-20 Thread Stephen J Baker
On Fri, 17 Sep 1999, Theodore Jump wrote: > > >the book/anti.c demo is incredibly coloured and the transparent help > >screen in the 3dfx/demos/tunnel.c demo is not transparent. > > I can't speak to the book/anti.c demo as it seems to run fine on Windows, > however the 3dfx/demos/tunnel.c demo

Re: [Mesa-dev] Mesa Perspective Texture mapping

1999-09-21 Thread Stephen J Baker
On Mon, 20 Sep 1999, Jeff Slutter wrote: > Thanks for the sample program, I compiled it in both my Linux and > Windows to compare them. In Linux (but not Windows) I get the same problem > as what is in Descent 3 with the perspective texture mapping once I hit the > '4' key to switch to use g

Re: [Mesa-dev] check-in: renamed memory macros

1999-10-14 Thread Stephen J Baker
On Wed, 13 Oct 1999, Brian Paul wrote: > I've renamed the memory macros I created a few days ago. I removed > the GL_ prefix on each one in order to prevent future name-space > collisions with future GL enums/tokens. > > The new macros are > MALLOC > CALLOC > MALLOC_STRUCT > CALLOC_STRUCT > FRE

Re: [Mesa-dev] OpenGL vs Mesa namegame

1999-10-25 Thread Stephen J Baker
On Fri, 22 Oct 1999, Ralph Giles wrote: > Hi, > > I'm curious about the status of the Mesa-is-not-OpenGL issue. I've gotten > the impression that things are a little more relaxed with the library name > change, etc. > > Specifically, this came up in the context of adding the mga GLX module to >

Re: [Mesa-dev] check-in: optimized texture download

1999-01-03 Thread Stephen J Baker
On Wed, 3 Nov 1999, Brian Paul wrote: > Jean-Francois Panisset wrote: > > > > <[EMAIL PROTECTED]>Brian Paul writes > > > > > >For Mesa 3.3 (the new development) I'll extend the new imaging > > >code (in image.[ch]) into glDrawPixels, glCopyPixels and > > >glColorTable. Those functions might no

Re: [Mesa-dev] g++ 2.95.2 vs GL/glu.h

1999-11-08 Thread Stephen J Baker
On Sun, 7 Nov 1999, Jean-Francois Panisset wrote: > I imagine that there is a good reason for using enums instead of > #defines in the the Mesa gl.h and glu.h? The other reason is that we'll want to be compliant with the Linux OpenGL Base stuff - and for that it will be necessary to use a stand

Re: [Mesa-dev] 3.3 Issues

1999-11-11 Thread Stephen J Baker
On Thu, 11 Nov 1999, Kendall Bennett wrote: > Hi Brian, > > > > 1. #define MESA_MINOR_VERSION 1 > > > Shouldn't this be "3" instead of "1"? (GL\gl.h) > > > > The MESA_MAJOR_VERSION and MESA_MINOR_VERSION defines in gl.h are > > going away. I'm trying to make Mesa's headers more compatible with

Re: (Fwd) Re: [Mesa-dev] branching plans

1999-11-11 Thread Stephen J Baker
On Thu, 11 Nov 1999, Kendall Bennett wrote: > Forwarded message: > From: Self > To: Brian Paul <[EMAIL PROTECTED]> > Subject: Re: [Mesa-dev] branching plans > Date: Wed, 10 Nov 1999 19:41:16 -0800 > > Hi Brian, > > > I plan on creating the 3.2 development branch today. > > The branch tag w

Re: [Mesa-dev] (No Subject)

1999-11-15 Thread Stephen J Baker
On Fri, 12 Nov 1999, Heriberto Delgado wrote: > My name is Heriberto Delgado. I'm new at this list, and pretend to > participate frequently on it. My current interest with Mesa is to > begin developing an -like API for the Palm (Pilot, as it was known some > time ago). By now, I have some worki

Re: [Mesa-dev] (No Subject)

1999-11-15 Thread Stephen J Baker
On Mon, 15 Nov 1999, Brian Paul wrote: > However, as I understand it, the system is limited to 32KB code > and data segments. Mesa's code is much larger and often > allocates buffers larger than 32KB. > > It may be pretty hard to squeeze Mesa into the Palm. Also, I really > don't want to see t

Re: [Mesa-dev] Phong shading integration

1999-12-02 Thread Stephen J Baker
On Wed, 1 Dec 1999, JONATHAN DINERSTEIN wrote: > As an example of the kind of rendering errors I want to get rid of, > check out: > http://www.npl.com/~jon/ > > It is a jpeg so some amount of loss has happened, but you can still easily see > the problem. All I did was have GLUT

Re: [Mesa-dev] Phong shading integration

1999-12-02 Thread Stephen J Baker
On Thu, 2 Dec 1999, Doug Rabson wrote: > > Per-pixel lighting ("per fragment lighting" in OpenGL parlance) is the > > solution - but hardware rendering engines don't do that (yet) because it's > > a LOT more math. Phong shading and per-pixel lighting are really just the > > same thing. > > Phong

RE: [Mesa-dev] Phong shading integration

1999-12-07 Thread Stephen J Baker
On Mon, 6 Dec 1999, Tim Little wrote: > RGB space also adds to the problem. The linear interpolation causes > different hues and saturation to appear across the triangle as well. I > have implemented a software rasterizer that works in HLS space and the mach > banding is greatly reduced ther

Re: [Mesa-dev] Phong shading integration

1999-12-08 Thread Stephen J Baker
On Tue, 7 Dec 1999, Brad Grantham wrote: > You think this work will be trivial, and it will be be easy to > implement the *specific* functionality you want, but weaving it into > the rest of the OpenGL state machine will take a lot more work than > you're expecting. In order to make this useful

Re: [Mesa-dev] Fullscreen 3dfx problems?

2000-01-11 Thread Stephen J Baker
On Mon, 10 Jan 2000, Bernd Kreimeier wrote: > Jim Kutter writes: > > i.e. 512x384 just displays in part of the screen, or worse yet, it falls > > back to mesa software. > > On a related note, is there any way to prevent the fallback > to software, and have glXCreateContext fail instead? > The

Re: [Mesa-dev] Fullscreen 3dfx problems?

2000-01-11 Thread Stephen J Baker
On Tue, 11 Jan 2000, Bernd Kreimeier wrote: > Stephen J Baker writes: > > In the application, you can do a glGetString(GL_RENDERER) > > and detect that it's fallen back to software - and if you > > don't like that - pop up a cute message and abort. > > I

[Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
So, what does this: http://www.quicken.com/investments/news/story/pr/?story=/news/stories/pr/2126/sfw052.htm&symbol=SGI ...mean for the future of Mesa? Steve Baker(817)619-2657 (Vox/Vox-Mail) Raytheon Systems Inc. (817)619-2466 (Fax) Work: [EMAIL PROTECTED] htt

[Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Stephen J Baker
I was wondering about whether we should consider dropping GLUT from the next major Mesa distribution (3.4 I guess) and replacing it with 'freeglut': http://freeglut.sourceforge.net ...which has an Xfree license rather than GLUT's "free for distribution but not public domain" license. Freegl

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Adam D. Moss wrote: > Stephen J Baker wrote: > > I was wondering about whether we should consider > > dropping GLUT from the next major Mesa distribution > > (3.4 I guess) and replacing it with 'freeglut' > > FWIW I think that this

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Brad Grantham wrote: > > From [EMAIL PROTECTED] Wed Jan 26 11:24:14 2000 > > So, what does this: > > > > >http://www.quicken.com/investments/news/story/pr/?story=/news/stories/pr/2126/sfw052.htm&symbol=SGI > > > > ...mean for the future of Mesa? > > I imagine (but

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Brian Paul wrote: > I didn't even know that freeglut existing until this morning. Yep. It hasn't been well advertized - and it's very new. > What exactly are the terms of Mark's copyright on GLUT? It's in the file 'NOTICE' in the top of the GLUT distro. It says: "NOTI

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, JONATHAN DINERSTEIN wrote: > I think that open source OpenGL will eventually replace Mesa for the simple > fact that vendors will trust SGI's OpenGL over Mesa. I'm not saying that Mesa > is a poor library, but that SGI's OpenGL has the SGI name attached. > > For the best be

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, JONATHAN DINERSTEIN wrote: > >I don't like the idea of giving Mesa away for SGI to act as gatekeeper. > > > >I think we have to think more in terms of pulling stuff out of SI and > >into Mesa - if the license can be straightened out in *that* direction. > > I can agree with

Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread Stephen J Baker
On Wed, 26 Jan 2000, mitch wrote: > I think that the good parts of Opengl should be merged to the bad parts > of mesa. Also, is there anyway to squeeze some more speed out of mesa? > It seems that mesa is a good 8 to 10 FPS slower than Opengl with most > apps and is much slower for low resolution

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Stephen J Baker
On Thu, 27 Jan 2000, Jacob (=Jouk) Jansen wrote: > [EMAIL PROTECTED] wrote on 26-JAN-2000 18:40:01.60 > >Stephen J Baker wrote: > >> > >> On Wed, 26 Jan 2000, Adam D. Moss wrote: > >> > >> > Stephen J Baker wrote: > >> > > I was wo

Re: [Mesa-dev] check-in: triangle antialiasing done

2000-03-20 Thread Stephen J Baker
On Tue, 14 Mar 2000, Brian Paul wrote: > Last night I finished my antialiased triangle code for Mesa 3.3. > It seems to work pretty well. It could stand some performance > tuning but it'll always be considerably slower than non- > antialiased triangles. > > I believe this was the last bit of Op