I trying to install JavaFX on a board running an iMX6q core. I follow the
instructions to cross build the JavaFX of the openjdk wiki:
https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
Looking at rt/buildSrc/crosslibs/crosslibs-armv6hf.sh I realised that I
have two problems.
1) The sc
bject file: No such file or directory
Any ideia? I thought that JavaFX whould not use X at all, so can this be an
absent of configuration while compiling?
Best regards!
- dhs
2015-07-03 12:50 GMT-03:00 Daniel. :
> I trying to install JavaFX on a board running an iMX6q core. I fo
Hi Jörg, I'm in home right now, tomorrow I'll try it. Thanks for the tip!
- dhs
Em 05/07/2015 18:47, "Jörg Wille" escreveu:
> Hi Daniel,
> did you try running javafx with monocle? Also sudo is required.
> I am also using yocto and using following bash-script to run
Hi Jörg,
So did you compile for armv7hf? Where can I get the toolchain for armv7hf??
Best regards
- dhs
2015-07-05 21:48 GMT-03:00 Daniel. :
> Hi Jörg, I'm in home right now, tomorrow I'll try it. Thanks for the tip!
> - dhs
> Em 05/07/2015 18:47, "Jörg Wille&qu
st of our (limited) testing on iMX6 using armv6hf binaries, but
> armv7hf should work, too.
>
> -- Kevin
>
>
>
> Daniel. wrote:
>
> Hi Jörg,
>
> So did you compile for armv7hf? Where can I get the toolchain for armv7hf??
>
> Best regards
>
> - dhs
>
&
a32eeb547a, not stripped
[geckos@csi24 build]$
To compile run this:
gradle -PCOMPILE_TARGETS=armv6hf
Best regards,
- dhs
2015-07-06 16:47 GMT-03:00 Daniel. :
> I see, so I'll keep usign armv6hf, I'm compiling a new fsl-image-gui from
> scratch (have to update yocto) using Dizzy release
alGradient.frag
ES2ResourceFactory: Prism - createStockShader: Solid_TextureRGB.frag
The touch is working fine, at least the balls are released and paused when
I press it :)
Thank you very much Jörg and Kevin, I really appreciated the help!
Best regards,
- dhs
2015-07-07 18:13 GMT-03:00 Da
Hi again everybody, I'm attaching an .bbappend that I use to get right EGL
libraries on /opt/VIVANTE-fb. Remembering that
I'm using Dizzy release of Yocto.
Best regards,
- dhs
2015-07-08 17:37 GMT-03:00 Daniel. :
> Hi everybody!
>
> I finally got it working! Here is what I ha
Hi all,
I'm running applications on Freescale's iMX.6 using JavaFX. It's known
that it doesn't uses X but directly access the framebuffer instead, so
x11vnc doesn't applies. I need to export the video input/output as VNC
does.
Does anybody knows an alternative solution for this?
Best regards,
-
Hi all, I'm running a java application on iMX.6 (Freescale) with javafx
within it. The JVM crashes after some time. I have two files:
hs_err_pid1101.log (few kbytes) and core (this is big, 500mb~). Where I can
get help with that crashes? Should I provide the core dump here or shold be
delivered to
Hi all,
We're planing to use an TSC2007 (i2c) touchsreen on our product which runs
JavaFX. I want to know if is supported.
Cheers,
- dhs
--
*"Do or do not. There is no try"*
*Yoda Master*
The company where I work is using and developing with JavaFX. We're
not in production yet but have already some testing embedded systems
with it running on a [possible]customer site. The main drawback is not
having the same performance running from X than running directly from
framebuffer. By not u
Hi every body, sorry about reviving an old message but,
Is there anyone tried this: http://comtel2000.github.io/jfxvnc/ ?
Best regards,
2015-08-06 10:40 GMT-03:00 David Hill :
> On 8/6/15, 9:36 AM, Daniel. wrote:
>
>> Hi all,
>>
>> I'm running applications on F
Hi Dell, thanks for the reply
I have both versions of libegl.so compiled and installed, the
framebuffer variants are at /opt/VIVANTE-fb. When I run it with x11
variants and run x11vnc I can connect to the vnc server, can see the
application screen, but the inputs doesn't work. I've tested with:
S
rrent.Executors$RunnableAdapter.call(Executors.java:511)
Best regards,
2016-01-20 14:43 GMT-02:00 Daniel. :
> Hi Dell, thanks for the reply
>
> I have both versions of libegl.so compiled and installed, the
> framebuffer variants are at /opt/VIVANTE-fb. When I run it with x11
> variants a
l this two recipes:
https://gist.github.com/gkos/9ed87cad62d72c599761
Cheers,
2016-01-20 16:28 GMT-02:00 Daniel. :
> I've also tried running with these:
>
> -Dglass.platform=Monocle -Dmonocle.platform=VNC -Dprism.order=sw
>
> I can see the 5901 port in listening, can connect to it b
Hi everybody,
Is there any further schedule for FX fully supporting VNC? Now I
really need input support :(
Best regards and thanks in advance!
2016-02-05 11:07 GMT-02:00 Daniel. :
> Hi everybody,
>
> I've succesfully build and using framebuffer-vncserver. The only drawback is
&g
Hi everybody,
At wiki there is this statement:
Using X11 to obtain the EGL context, but acting as if we are the only
application. This path was implemented in the "Monocle" windowing
subsystem, which is available in the OpenJFX build, and will be part
of a future JDK for ARM release. This path was
The Tower Defense game did go quiet. Partly this was because I was traveling up
until a couple of weeks ago.
But a bigger reason is because even in the very simple and limited
functionality we had we already hit some pretty serious issues. The canvas in
particular was doing really weird buffer
Hope it's ok to post this here, bit of a grey area for me. Basically I'm
reworking the JavaFX Maven Plugin and could use some testing and feedback
from anyone who's been using it before now.
Details are on my blog:
http://www.zenjava.com/2013/05/26/javafx-maven-plugin-2-0-alpha-feedback-needed/
Below is the email regarding the Tower Defender 'performance' issues. Someone
did respond about a trick with the fonts which I think helped but there were
still several problems.
Begin forwarded message:
> From: Daniel Zwolenski
> Date: 3 January 2013 11:13:57 AM AEDT
&g
> Lets use performance to mean fps, and choppiness to mean inconsistent
> framerate. I think being consistent will help keep track of which issues are
> affecting which manifestation of "visual crappiness" :-)
I agree with having clear terminology. On that fromt performance to me (and to
many f
e a pretty good term to use for 'fps' ;)
As ever, just a suggestion. I'll leave it at that so we can get back to the
real issues.
On 29/05/2013, at 4:17 PM, Richard Bair wrote:
>
> On May 28, 2013, at 9:43 PM, Daniel Zwolenski wrote:
>
>>> Lets use
The jfx packaging tools allow pre-loaders to be set. I don't use them but
people using the maven plugin want them.
It looks like you can set a preloader for both jars and for bundles (web,
native). When building the bundles however they include the jar in them. So we
end up with both the bundl
When you say 'instance' what do you mean? A controller or a node or something
else?
A controller can be notified when it is initialized (and all the associated
nodes will be initialized by this point):
http://docs.oracle.com/javafx/2/api/javafx/fxml/Initializable.html
Does that give you the ho
+1 on system property only at this stage.
+1 on John's comment about escape key.
On Fri, May 31, 2013 at 4:23 AM, John Hendrikx wrote:
> Does "fullScreenWarning=false" imply also that the escape key would be
> free for normal use? Removing the overlay is definitely good, but for apps
> that al
I have replicated the z-order problem with the Tower Defender game and the
Canvas: https://javafx-jira.kenai.com/browse/RT-30826
On Fri, May 31, 2013 at 1:26 AM, Richard Bair wrote:
> Note this is only for Mac.
>
> On May 30, 2013, at 7:54 AM, Richard Bair wrote:
>
> > Anybody interested in jit
I'm guessing Danno would like to know how long he should expect to wait for
the patches he kindly contributed and linked to in that email to get
included. Seems like a fair and reasonable question and one I'd also like
to know the answer to.
Perhaps a linked question that I'd also like to know: is
Jittery text when scaling in an animation:
https://javafx-jira.kenai.com/browse/RT-30827
On Fri, May 31, 2013 at 12:01 PM, Richard Bair wrote:
> Wow. Thanks!
>
> On May 30, 2013, at 6:48 PM, Daniel Zwolenski wrote:
>
> I have replicated the z-order problem with the Tower Defend
A little bit more esoteric, but some "not very nice looking" rendering when
animating a very lightly styled Node:
https://javafx-jira.kenai.com/browse/RT-30830
On Fri, May 31, 2013 at 12:07 PM, Daniel Zwolenski wrote:
> Jittery text when scaling in an animation:
> https://javaf
While trying to narrow down the rendering/performance/whatever issues with
the game, I just opened up the JAR that I'd previously built for it:
https://bytebucket.org/rbair/fx-games/wiki/release/defender-jfx.jar
If I run this with java version "1.7.0_13" it works fine.
If I run this with java ver
ace?
>
> On May 30, 2013, at 8:24 PM, Daniel Zwolenski wrote:
>
> > While trying to narrow down the rendering/performance/whatever issues
> with
> > the game, I just opened up the JAR that I'd previously built for it:
> > https://bytebucket.org/rbair/fx-games/wiki/
the other hand are perfectly normal and expected. You
> could of course write your app to pixel-snap the animated rectangles, and
> then see if it looks jittery or not (likely, yes).
>
> The Canvas bug is very interesting, and we'll get to the bottom of it.
>
> Thanks
> Richard
yphs so that the kerning
> doesn't change as the x/y of the text changes. We want to do the same thing
> with animating text.
>
> Richard
>
> On May 30, 2013, at 9:55 PM, Daniel Zwolenski wrote:
>
>> Here is pretty much the same animation in JavaScript of the animated
Logging.getCSSLogger().setLevel(com.sun.javafx.logging.PlatformLogger.INFO)
>
>
> On May 31, 2013, at 12:27 AM, Daniel Zwolenski wrote:
>
>> No stack trace, just this:
>>
>> C:\temp>c:\apps\java\jdk1.7.0_21-32bit\bin\java.exe -jar defender-jfx.jar
>> Cannot add stylesheet. 512
&g
contributions makes me re-think what I should be doing with
> my free time. Even a formal rejection would be better.
>
> On Thu, May 30, 2013 at 8:08 PM, Kevin Rushforth
> wrote:
> Right. I was answering the general question.
>
> For the specific question, I will defer
being loaded by my app it seems like a whole lot of extra complexity and space
for bugs to crawl in for no gain. Maybe I'm missing some benefit of this?
>
> On May 31, 2013, at 11:11 AM, Daniel Zwolenski wrote:
>
>> Can I set this using a system property or similar? This is
Just on the topic of what should we expect performance/animation/graphic wise,
are there technical limitations why jfx can't achieve this exact level of
quality in animations:
http://m.youtube.com/#/watch?v=-fNg-qZcIdY&feature=youtube_gdata_player&desktop_uri=%2Fwatch%3Fv%3D-fNg-qZcIdY%26feature
I just did some animated text scaling in PowerPoint and it was beautiful. If
jfx did that you'd have no complaints from me.
Is it worth me putting up the PPS file for comparison? Can you open PPS on Mac?
I did the box one too and it was roughly on par with jscript one, though the
drop shadow s
Try setting a LoadListener on your FXMLLoader and the endElement(Object
value) callback may give you what you are after.
Just out of curiosity, what's the use case?
On Sat, Jun 1, 2013 at 8:33 AM, Florian Brunner wrote:
> Hi Daniel,
>
> Thanks for your response.
>
> >
pping but its moving fast enough that it looks OK? Or
> is it that the AA algorithm is "better" for this case? If you did a screen
> capture would it be high enough quality to show exactly what it is you see?
>
> Richard
>
> On May 31, 2013, at 4:26 PM, Daniel Zwolenski
Yes, this one is beautiful on my system. Nice!
I tried scaling down to 0 instead of 1, there is a slight jitter and
pixelation at the tiny ranges.
I also tried swapping in a Label instead Text just to see. It is also very
pretty at the larger sizes and possibly the pixelation and jitter is
slight
Here is one I can't reproduce in smaller code.
http://www.screencast.com/t/AJZjx1TjFT
You can see that when the enemies start off the canvas they end up leaving
a smear behind. When they leave the canvas at the other end they also
smear.
I suspect it's something to do with the clipping code used
Here is another one I can't reproduce in a constrained example.
http://www.screencast.com/t/ufJsZhiLhNJH
This is a real world app that runs on a tablet (Windows). I tried to give
this app a bit of an "iPad style", with animations to transition between
screens, etc (this was built a year or two ago
I tried your pixel snapping one and it is on par with the JScript version,
so it could be that either my system or my eye prefers that option. Good to
know we can switch between them at least to cater for different devices.
That project I captured in the last email had a fixed brand/model of tablet
Since I had to run that old app for those performance screenshots, I found
this: https://javafx-jira.kenai.com/browse/RT-30868
I'm just highlighting it here because it is another pretty major backwards
compatibility issue between minor release versions. I think backwards
compatibility of styling i
ng a UI only version should not be that hard.
>
> Tom
>
>
> On 2013-06-02 07:36, Daniel Zwolenski wrote:
>> Here is another one I can't reproduce in a constrained example.
>> http://www.screencast.com/t/ufJsZhiLhNJH
>>
>> This is a real world app that ru
A similar, or at least related, issue I created a while back:
https://javafx-jira.kenai.com/browse/RT-17988
On 04/06/2013, at 5:28 AM, Werner Lehmann wrote:
> Hi Richard,
>
> thanks for the quick reply. FYI, I am currently using a hardcoded value with
> some extra space, hopefully sufficient
This is very good. Looking forward to it growing. There's going to be a lot
of work in building and maintaining that - would be great if it gets the
love it needs.
I do wonder if there should be a separate guide for embedded and mobile as
they really are a set of unique problems that you probably
gt; My guess is this is related to the other issue you already filed about
>>> the "z order" rendering issue (which is also related to the clip being
>>> wrong). It might be worth putting the link to the screencast on that bug
>>> report.
>>>
>>>
Niklas and I have been working on getting the RoboVM Maven plugin working -
it is in the final stages of testing.
This is *without* JavaFX however. We are waiting on the final parts of
JavaFX to be open sourced before doing this. When is this due to happen?
r wrote:
> The accessibility stuff is going out this week, and the font pieces in mid
> June. Media we're in process of but I don't have a date. Is there anything
> else missing? I had heard from Danno that fonts & accessibility were the
> big blockers.
>
> Richard
&
Preloader to implement a splash screen since my app takes a long time
>> to start up, even though all the jars are already "downloaded".
>>
>>
>> On Wed, May 29, 2013 at 8:40 AM, Daniel Zwolenski wrote:
>>
>>> The jfx packaging tools allow pre-loa
ally get Danno's patches in. There are a lot of
> packager bugs in the backlog. Once some of that backlog is cleared up I am
> going to do some refactoring, really want to make the code simpler,
> cleaner and more obvious - and subsequently easier to contribute to.
>
> Cheers
>
s. My dream would
> be to be able to create an APK or other such bundle just by flipping a param
> in the packager call form an otherwise desktop app.
>
> On Wed, Jun 5, 2013 at 8:33 PM, Daniel Zwolenski wrote:
> Great news - happy to provide more input and feedback into the new
&
On Thu, Jun 6, 2013 at 5:52 PM, Danno Ferrin wrote:
>
>
> On Wed, Jun 5, 2013 at 9:47 PM, Daniel Zwolenski wrote:
>
>> To sum up my previous major suggestions for a better world:
>>
>> - web deploy code should be separate module from native, and jar separate
>
I think marking the FXML version is a good idea, but not sure what the
implications of an incompatibility are though if it is in the backwards
direction?
There definitely will be version compatibility issues in FXML, but any
backwards compatibility issues will break running apps that are web
deplo
On 10 ביונ 2013, at 19:16, Richard Bair wrote:
> There should now be weekly builds going out.
Not yet but stay tuned.
> Daniel do you have a link to where those are?
The December snapshot is still the latest. It won't be long before an update.
Daniel
>
> Richard
>
&g
This is without JavaFX support (waiting on the open sourcing) but given the
interest around RoboVM I thought I'd mention it here anyway:
http://www.zenjava.com/2013/06/09/robovm-maven-plugin-beta-release/
Any chance someone from Oracle could tell me what the line of code is in
com.sun.javafx.tools.packager.bundlers.BundleParams at line 390?
Someone is getting a NullPointer on this line when using the maven plugin
and I can't work out why. The line number is different in the Sun code vs
the open sou
> I'm tempted to get the JFX78 builds auto-deploying at least the javafx-ant
> jar to some repo so the build plugins can use JavaFX 8 deployment code on
> Java 7.
>
>
> On Mon, Jun 10, 2013 at 4:13 PM, Daniel Zwolenski wrote:
>
>> Any
Can anyone tell me what might cause the exception below in Prism?
It's from an app that captures video via a native library (LTI-CIVIL) and
then converts that image to JFX display via:
BufferedImage buffImage = AWTImageConverter.toBufferedImage(image);
jfxImage = javafx.scene.image.Image.
can think of off hand is that the HW texture
> couldn't be created, probably because you ran out of resources. There are a
> few issues relating to this, which we believe are fixed in FX 8 with the
> implementation of RT-25323.
>
> -- Kevin
>
>
>
> Daniel Zwolenski wrote:
ented the new texture
> management system for FX 8.;
>
>
> -- Kevin
>
>
>
> Daniel Zwolenski wrote:
>
> This is an older version, probably JFX from around jdk1.7.0_02.
>
> I'm running it now on jdk1.7.0_21 to see what happens (takes about an
> hour to get to
xml file would use new feature of fx: namespace.
>
> Versioning is mainly meant for authoring tools like SceneBuilder or
> NetBeans IDE.
>
> Milan
>
>
> Dne 8.6.2013 0:43, Daniel Zwolenski napsal(a):
>> I think marking the FXML version is a good idea, but not sure what th
This time sending to the list (gets me every time!):
Great news!
Danno - where does this put us with the JFX78 backport? Can we get a build
of this for iOS now or what's needed to close this loop?
The RoboVM Maven plugin is working. I'd be keen to make it work with JFX
auto included so basically
we just need a place to put some binaries. I
> know some of these binaries could be found elsewhere but not all of them
> (win64 builds I think are missing for example).
>
> On Jun 20, 2013, at 8:56 PM, Danno Ferrin
> wrote:
>
> > On Thu, Jun 20, 2013 at 5:21 PM, D
g to self host everything. However that
> doesn't stop the community from putting OpenJDK / OpenJFX stuff somewhere
> reasonable until Oracle finally gets all the infrastructure in place and
> the OpenJDK project can then take advantage of it.
>
> Richard
>
> On Jun 20, 2013, a
ever
>>> that doesn't stop the community from putting OpenJDK / OpenJFX stuff
>>> somewhere reasonable until Oracle finally gets all the infrastructure in
>>> place and the OpenJDK project can then take advantage of it.
>>>
>>> Richard
>>>
&g
Ok, that's how I read it, and so as per my email Sonatype still makes sense
to me as the "spot" to put these libs (see the link I linked to).
And, as I said, once you start using it for your third party repos it's a
small step to then start deploying the actual built artifacts into it,
which is so
How do we go about building OpenJFX for iOS? Does it work now and/or will
the switch over to Gradle this friday/monday include support for an iOS
build?
I'll want to build from Danno's JFX78 backport but as I understand it, he
is hooking into the official gradle build scripts so one should hopeful
Niklas has RoboVM ready and waiting for this.
I have the RoboVM Maven plugin already able to build a Java app on RoboVM
and run this in a simulator or on a connected device, all from the command
line (mvn robovm:ipad-sim, etc). You need only a Mac and must have xcode
installed, everything else (ro
+100
On Wed, Jul 3, 2013 at 10:26 PM, cogmission1 .
wrote:
> Hi,
>
> Is that being worked on or did we just hit a brick wall?
>
> David
>
>
> On Wed, Jul 3, 2013 at 4:31 AM, Tobias Bley wrote:
>
> > Hi,
> >
> > I tried to use the latest gradle based OpenJFX on iOS using RoboVM.
> > Current stat
Tobi, this is awesome! But you've left us hanging :)
Did you use the 78 backport for this or just straight out J8?
What are the steps to reproduce your working build?
Very darn exciting!
On 04/07/2013, at 2:50 AM, Danno Ferrin wrote:
> JavaFX 8? Does RoboVM support invokedynamic? That is
Hi Paru,
What do you mean by 'loaded'?
Currently we create the tabs and then manually add them doing something
like:
TabPane tabPane = new TabPane();
tabPane.getTabs().add(new Tab("Tab1"));
Wouldn't all the 'loading' have already happened before TabPane gets a look
in? Or are you talkin
or the first
time, its content is *added* into the scenegraph, after that the tab is
re-shown when selected again.
SELECTED_TAB_AND_KEEP
}
On Thu, Jul 4, 2013 at 8:06 AM, Paru Somashekar <
parvathi.somashe...@oracle.com> wrote:
> **
> Hi Daniel,
>
> Yes, loading is ref
until tomorrow...
>
> Currently the performance is very limited - as Richard told too. I’m
> testing now all the basic JFX controls (like button, RadioButton, CheckBox,
> ListView, TableView, ...).
>
> Best regards,
> Tobi
>
>
> Am 03.07.2013 um 21:47 schrieb Daniel
ct:
>
> https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
> https://wiki.openjdk.java.net/display/OpenJFX/Developing+OpenJFX
>
> It is still a work in progress but most things you need to know to build
> is found here.
>
> Richard
>
> On Jul 3, 2013, at 3:5
Can I just use this: https://jdk8.java.net/download.html ?
On Thu, Jul 4, 2013 at 9:15 AM, Daniel Zwolenski wrote:
> Thanks Richard, in the building for Mac section there is a link to
> "Install the latest JDK 8 build" that goes to a dead URL (
> http://jdk8.dev.java.net
gt; needed to merge the static libraries into universal libraries like the old
>> ant build system did automatically. But it isn't too hard. I'll try to put
>> up instructions on the robovm blog later today. I'll let you know.
>>
>>
>> On Thu, Jul
Thanks Niklas - sounds like there's still a bit to do.
I'm still a bit confused though, I thought the JFX team were/are giving us a
version of jfx that is specifically designed to work on Android but it sounds
like that's pretty far from the actuality? What will the gradle build for
android ac
first step would be to make it compile with
>>> Java6.
>>>
>>>
>>> On Fri, Jul 5, 2013 at 1:21 PM, Tobias Bley wrote:
>>>
>>>> Maybe the missing classes in the android classes used by RoboVM are only
>>>> missing in an old andr
exactly the same as iOS -- we're open sourcing the library code, but not a
> Java 8 VM. I would expect that if the iOS build on RoboVM works, that the
> Android build for RoboVM would also work, but I haven't tried it.
>
> Richard
>
> On Jul 5, 2013, at 5:07 AM, Daniel
Are we facing an Oracle iron curtain on this. Can you really not just tell us
what VMs you've 'seen' it run on?
On 06/07/2013, at 12:35 PM, Richard Bair wrote:
> Testing is a strong word. I'd say we have seen it work.
>
> On Jul 5, 2013, at 12:51 PM, Daniel Zwo
>>> Mac build, it was the easiest one to get a build for the open community.
>>> We're working on the Android build scripts. The situation on Android is
>>> exactly the same as iOS -- we're open sourcing the library code, but not a
>>> Java 8 VM. I wou
Sure, but no one other than the JFX team are (or will be) working on these
right? They are effectively desktop technologies and no other team has any
interest in them I'm guessing?
I'd assume if they're not on the JFX roadmap, they're not on the Java
roadmap?
On Thu, Jul 18, 2013 at 9:48 PM, Art
of one problem that causes some FX
> web start apps not to work with the latest release. It's being investigated
> right now.
>
>
>
> On Jul 18, 2013, at 6:40 AM, Daniel Zwolenski wrote:
>
>> Sure, but no one other than the JFX team are (or will be) workin
Typically new restrictions are
>> introduced first at Very High, and then propagated down into High and
>> ultimately Medium over time.
>>
>> If there are problems using deployment with FX, of course report the issue
>> and the team will investigate. I'm aware o
Does it need to be a separate class, can it not just be a setting on scene like
setRenderMode(3d)? Just thinking you may want a base 3d view for example but
then show 2d screens at times for settings, etc, so you could switch it on and
off.
I assume there's no way to do it pane by pane, so the
There are definitely credible alternatives. The problem is currently the
alternatives are not implemented well enough so web still ends up a contender
just by being the only one able to stand up.
And for the record I build both public facing apps and back-office apps and web
deploy does not wo
able browser.
>
> Doesn't work with JavaFX unfortunately.
>
> Cheers,
> Mario
>
> Il giorno 19/lug/2013 00:03, "Daniel Zwolenski" ha scritto:
> >
> > There are definitely credible alternatives. The problem is currently the
> > alternatives are
l rendering inside an html5 canvas, but that
> kind of technology does not exist for JavaFX as far as I know.
>
> John
>
> -Original Message-
> From: openjfx-dev-boun...@openjdk.java.net
> [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf Of Mario Torre
> Sent: T
lets can have time to find an alternative.
> >>
> >> Let's face it, almost *all* the security vulnerabilities exposed in
> recent months only affect Java in the browser. All the effort Oracle
> expends on patching these vulnerabilities and tightening up the security
> model shoul
+1
More specifically I would like to know the official recommended best practices
for implementing a CAD style app in JFX.
- How best to represent large numbers of complex shapes efficiently, and when
to add shapes to the scene (add all and let jfx clip, or manually work out what
should be sho
I think the below comment makes it sound more straight forward than it is. In
building a diagramming tool there is much more to it than just the rendering
frame rate.
This topic about CAD-like apps and 'performant' highly visual jfx apps in
general has been raised here and in the forums before
Obviously there are native libs (dlls, etc) that JFX uses that are outside
of the jfxrt.jar.
But is the actual jfxrt.jar produced by the build generic and able to be
used on any platform (so long as the natives are also present) or is it
platform specific itself?
We are getting close to the ios/b
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