Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Paul, I don't know why the file tries to specify a different extension for IDE vs non-IDE, nor do I know how this worked using CMake 2.4.x. Should we just submit this as a fix and see who screams? That's what I think we should do too. Asking on the list about why this was needed didn't

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Thomas, Good to know someone is taking this on, thanks! This CMake warning can be fixed as described in the message - and the default (CMP0003 OLD) seems to be working ok. But that isn't a fix, it's a workaround... Someday, CMake will remove the old behaviour (that's what deprecated

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Robert, The lines in OsgMacroUtils.cmake must have some reason for their existence. Of course, but I cannot figure out what that reason is. 1. They cause a problem with CMake 2.6 which is now officially released... 2. Removing them (the fix for CMake 2.6) doesn't seem to cause a problem

Re: [osg-users] SpreadingTheNews about OSG2.4

2008-05-09 Thread Jean-Sébastien Guay
Hi Robert, just a reminder about pkg files to updated on the archive 2.4 and openscenegraph-data archive not yet available on the website Also the doxygen on the site should be updated to 2.4 status. CC'ing Jose Luis (I think he's the one to do it).

Re: [osg-users] Complete garbage in OSG / XP / multi monitor / multi threaded / NVidia

2008-05-09 Thread Jean-Sébastien Guay
Hi Wojtek, Problem affects DrawArrays with TriangleStrips and TriangleFans as primitives. Also happens when DrawArrays are precompiled into display lists. Apllication must be run multithreaded with main thread doing window / GL context setup and worker thread doing OpenGL rendering. Problem

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hello Robert, With the aim of tracking down the introduction of this workaround I've gone through the svn logs for OsgMacroUtils.cmake and it looks like the revision of importance is 7865 - this just so happens to be the latest update to OsgmacroUtils so is a pretty recent change: Hmm,

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, I am not quite sure what is going on, so perhaps someone can explain it to me... F(NOT MSVC_IDE) TARGET_LINK_LIBRARIES(${TRGTNAME} optimized ${OUTPUT_LIBDIR}/${LINKLIB}.lib debug ${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_DEBUG_POSTFIX}.lib) ELSE(NOT MSVC_IDE)

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internaldependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Paul, After reading the description, I'd say the change simply contains a bug. There is no mention of why the macro leaves .lib off the library name in the VS IDE build case. It looks like, possibly, a cut and paste error. I looked at the file as it was before that change, and it did *not*

Re: [osg-users] OSG Node to Mesh

2008-05-09 Thread Jean-Sébastien Guay
Hello Deepu, I am working on a simulation project in which I have to define an OSG node in the physics world (Bullet Physics). Can any one guide me towards a method by which I can convert an OSG node to a mesh so that I can define it in the physics world. In general, you would

Re: [osg-users] Complete garbage in OSG / XP / multi monitor / multi threaded / NVidia

2008-05-09 Thread Jean-Sébastien Guay
Hi Wojtek, As far as I know you did not see this under Vista. This particular bug shows only in XP. Indeed, you remember correctly. Btw. Can you check another piece of code ie: my modified prerender bug repro ? This might be related to threading handler problems you reported. I have posted

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, You should not have to add .lib, CMake should do that for you. If these are libraries that CMake is building as part of the OSG build, then you should only be linking to the target name, and not messing around with low level .lib type of stuff. That's what we were doing, and it

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-05-09 Thread Jean-Sébastien Guay
Hi Philip, FYI: the above code is not right. I misunderstood the way CMake 2.6.0 works with respect to plugins (aka MODULE libraries). The proper way to ensure that plugins get dumped into a lib folder for Linux and the DLLs get dumped into a bin folder for Windows (within the build tree)

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, Additionally, as Luigi said, the macro puts lib files in CMAKE_INSTALL_PREFIX/lib, and DLL files in CMAKE_INSTALL_PREFIX/bin, I just realized (as I should have before) that this is what causes the issues we have... CMAKE_INSTALL_PREFIX being an absolute path most of the time,

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-05-09 Thread Jean-Sébastien Guay
Hi Philip, so I'm not sure what problem you're trying to fix. Sorry, I just realized that this *would* be useful in our current situation. I have to learn to relax with the send button. If you can make a patch which implements the code you posted, I'll be glad to have a look. J-S --

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, So, why are you trying to build directly into the install prefix? Why not let the install command do that work? If you really want to do that, then you should look at RUNTIME_OUTPUT_DIRECTORY, ARCHIVE_OUTPUT_DIRECTORY, and LIBRARY_OUTPUT_DIRECTORY target properties. We're not

Re: [osg-users] Install OpenSceneGraph on Windows Xp

2008-05-09 Thread Jean-Sébastien Guay
Hello David, Someone out there that uses the MinGW build should probably step up and provide a 3rd party repository of the optional OSG dependencies. Until that happens you'll have to find online or compile the optional dependencies piecemeal and plug them into the CMake configuration (for

Re: [osg-users] memory leak with streaming texture

2008-05-09 Thread Jean-Sébastien Guay
Hello Alex, can you give me the procedure to install quicktime plugins for window XP. I try to generate the project with CMake and the quicktime sdk for windows, but the project did not generate. I used the QTMLClient.lib in the section QUICKTIME_LIBRARY. I did this a while ago, with the

Re: [osg-users] osgForge: what's the status?

2008-05-12 Thread Jean-Sébastien Guay
Hi Robert, Argg gotta love Dreamhost... this used to work... Any progress? I notice osgforge.org still gives an error... J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/

Re: [osg-users] Workaround for the problems in OSG / XP /multimonitor/ multithreaded / NVidia

2008-05-12 Thread Jean-Sébastien Guay
Hi Wojtek, Robert, So I'd suggest merge your change as is. I was hoping for a bit more feedback from other Windows users before merging though... You just needed to ask... ;) I tried the change to GraphicsWindowWin32 with the modified osgprerender example, here at work (Vista 32bit,

Re: [osg-users] SpreadingTheNews about OSG2.4

2008-05-12 Thread Jean-Sébastien Guay
Hi Robert, I've just notified opengl.org, modsim.org and freshmeat.net about the OpenSceneGraph-2.4 release. I'd appreciate if others can pitch in to complete notification of the rest of the sites. I've put a news article on vroot.org, but it's not on the front page yet (I guess the

Re: [osg-users] How to document osgShadow?

2008-05-12 Thread Jean-Sébastien Guay
Hi Ben, First of all, thanks for your willingness to contribute to documenting parts of the OSG which are still pretty bleeding-edge! It's great to see this kind of involvement. About where to put documentation: 1. The wiki has a page:

Re: [osg-users] Building the SVG plugin

2008-05-12 Thread Jean-Sébastien Guay
Hi Paul, The real odd part is that I don't see any CMake variables for controlling where CMake searches for librsvg/cairo.I'm trying this on Windows, but that shouldn't make a difference for CMake... If I read the traffic on the SVG plugin right, the submitter only tested on Linux, where

Re: [osg-users] Tesselator.cpp build error on MacOS X

2008-05-12 Thread Jean-Sébastien Guay
Hi Ulrich, I seem to remember traffic regarding this error on MacOS X on the mailing list but [...] ... haven't checked the archives? :-) Sorry to be blunt, but this came up a few days ago at most. Check your CMake window for a setting with TRIPLEDOT in its name and toggle its value. Check

Re: [osg-users] Tesselator.cpp build error on MacOS X

2008-05-12 Thread Jean-Sébastien Guay
Hi Ulrich, No I didn't though I should've. I've seen too many archives that don't allow searching (not the OSG archive) which makes them pretty much useless unless you have lots of time. But thanks for reminding me of that and also not to make any assumptions or rely on obsolete data. ;-)

Re: [osg-users] How to document osgShadow?

2008-05-13 Thread Jean-Sébastien Guay
Hi Ben, Wow, that was fast! :-) It would be really great if someone who actually /knows/ the code could fill in things like: I wouldn't claim to know the code (I have only dabbled in it to try and fix some things, not actually implemented any of it) but I had a go at adding some info to

Re: [osg-users] [Blender and OSG]

2008-05-13 Thread Jean-Sébastien Guay
Bonjour Jean-Baptiste, Thank you for these quick answers. Blender can export in .3ds file, but it is the use of this export function I would like to avoid. In fact I observed that if I save my 3D objects in blender format and then open the file .blend, there is no problem, my objects have

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-13 Thread Jean-Sébastien Guay
Hello Jeremy, I'd be real interested to know what version of GCC is complaining about this. I don't see this error on Fedora 8/GCC4.1, and I've never had an e-mail about it or antyhing. The code, as far as I can tell, is perfectly valid C++. Perhaps I can come up with a workaround for this, as

Re: [osg-users] ShadowTexture::setTextureSize?

2008-05-14 Thread Jean-Sébastien Guay
Hi Ben, Question of the day: I find a setTextureSize method on ShadowMap and SoftShadowMap, but not on the 3 other techniques (even in SVN head). In addition to what Robert said, I'll add that setTextureSize is only relevant to texture-based shadow techniques, so for example it makes no

Re: [osg-users] How to document osgShadow?

2008-05-14 Thread Jean-Sébastien Guay
Hi Wojtek, I am bit surprised to see my name called out. Of course its a pleasure and I am ready to help but I am not an author of any technique. I took part in many discussions and sent few fixes for SSM. You also mentioned you were working on a LiSPSM implementation! Any news on that? :-)

Re: [osg-users] How to document osgShadow?

2008-05-14 Thread Jean-Sébastien Guay
Hello Wojtek, I got my company permission to publish it. The thing is rather complex and I need to create convincing demo to show how to use it. I can post technique classes as is but I doubt anyone will be able to take advantage. I will be doing this demo in incoming weeks. Excellent, I

Re: [osg-users] Rendering to a image file (taking a screenshot)

2008-05-14 Thread Jean-Sébastien Guay
Hi Robert, My plan is to add an EventHandler to do screen snapshots and provide this along with the osgViewer::ViewEventHandlers family of handlers, its just time and a overflowing todo list has prevented me from tackling it. Others are welcome to dive in and add it :-) I'll do it, I'll do

Re: [osg-users] How to document osgShadow?

2008-05-15 Thread Jean-Sébastien Guay
Hello Adrian, Nice video, I suppose the different shadow colors are to show where the split occurs? please test this latest PSSM implementation (ATI, NVidia,..) Which latest PSSM implementation? The one in OSG as of right now? On my GeForce 8800 GTX, OSG from SVN (after 2.5.0) osgshadow

Re: [osg-users] How to document osgShadow?

2008-05-15 Thread Jean-Sébastien Guay
Hi Adrian, Example osgshadow --pssm -1 | -2 | -3 works (i see shadows moving correctly) on Windows XP, NVidia GeForce 7800 GTX. I just tested again with the other scenes. -1 : Not sure what I'm supposed to see, I just see a big grey plane that changes shades of grey. I don't see any shadow

Re: [osg-users] Rendering to a image file (taking a screenshot)

2008-05-15 Thread Jean-Sébastien Guay
Hello Robert, Ideally it'd be configurable - so you can capture particular camera's, through to all cameras. There is also the aspect of capturing the window contents rather than just individual cameras. OK, interesting. I'll think about this and try some possible solutions. The filename

Re: [osg-users] How to document osgShadow?

2008-05-15 Thread Jean-Sébastien Guay
Hi again, I tested code which Adrian attached in his email. Ah, silly me, I hadn't seen the attachment. I'll retest in a few minutes. Sorry about that. J-S -- __ Jean-Sebastien Guay[EMAIL

Re: [osg-users] How to document osgShadow?

2008-05-15 Thread Jean-Sébastien Guay
Hi Wojtek, Adrian, I retested with --screen 0 and indeed osgshadow --pssm -1 | -2 | -3 --screen 0 does not flicker. Interesting isn't it ? I don't know much about PSSM implementation but it must be view dependent somehow. So if its not carefully prepared for multi view use some resources

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hi Adrian, Please check out and test, Ok, I'll test here and get back to you. Thanks for working on this to get the last issues worked out, as PSSM is definitely the technique we want to move towards in the near future. NVidia, ATI should work without choosing right plattform That's

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hello Adrian, sorry for the testing issue, but i need as many system tests as we can get. I fully understand, and it's a good idea to get this tested as widely as possible. * the flickering effect, should be better, or at least on my hardware it's seams to be better working I still see

Re: [osg-users] Suggestions regarding OSG pssm

2008-05-16 Thread Jean-Sébastien Guay
Hello Wojtek, Do you see the difference ? I do. First one does not show any flicker. Yep, seems threading is playing tricks with PSSM. And I just checked, the Park.3ds in SingleThreaded also does not show the moving shadows I saw earlier. Why don't we see that on the -2 scene? It seems to

Re: [osg-users] osg GIF plugin with animate GIF supported

2008-05-16 Thread Jean-Sébastien Guay
Hello Wang Rui, I have just done some changes on the classic osgdb_gif plugin. I wish our developers may use the newly written GIF reading plugin to attach animate GIF files as textures now! This is a great change, but if it's a submission, please send it to osg-submissions.

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Jean-Sébastien Guay
Hello Alejandro, I'm using LineSegmentIntersector to implement picking in my application. LineSegmentIntersetor works great and I've noticed it's really accurate when picking osg primitives like spheres, boxes and such, except for the Capsule. For some reason picking does not work on the

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-16 Thread Jean-Sébastien Guay
Hello Adrian, would it be possible to submit the latest code into the SVN repository. I suggest you remove the --NVidia option as well in your submission, if it's not required anymore it can be misleading to users. J-S -- __

Re: [osg-users] Capsule Picking not working

2008-05-16 Thread Jean-Sébastien Guay
Hello Alejandro, Thank you both for you quick replies and suggestions. As a matter of fact we are using OSG 2.2, and although backporting the code is not an option at this time, but we may be happily updating to 2.4 soon. If you are using 2.2, it should just be a matter of taking the

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-20 Thread Jean-Sébastien Guay
Hello Adrian, Hi all windows USERS, did it work for you, and on which hardware http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar Sorry, I was away for the weekend. I had to edit your demo.bat for two things: a) like Ralph, I removed the REM from the line that

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Jean-Sébastien Guay
Hello Mike, Robert, Are you saying that you need few underlings to share the load? I think that idea is a long overdue, Robert. I totally agree. I think there is a need for direct and clear delegation of tasks. I can certainly step up and help in some areas if it is desired. Some parts I

Re: [osg-users] Please test SVN of OpenSceneGraph and VirtualPlanetBuilder in prep for dev releases

2008-05-27 Thread Jean-Sébastien Guay
Hi Robert, There has been lots of build changes checked in, which, fingers crossed will solve build problems such as when using CMake 2.6, and without breaking build on prior versions of CMake. However, all this needs a serious work out across all platforms so I'd appreciate testing on SVN

Re: [osg-users] Community Documentation Initiative [Was: Too much support!!!!!]

2008-05-28 Thread Jean-Sébastien Guay
Hello John, I'm a total newbe to OSG and as a newbe I hunger for info. Here's a few things that I am really missing, and I think most of these things can be done by the community rather than Robert: All three of your ideas are really good and pretty easy to do. Some comments: 1) There are

Re: [osg-users] 3D Text looks funky under PSSM?

2008-05-28 Thread Jean-Sébastien Guay
Hi Alejandro, I wanted to ask if this is a known issue and if there happens to be a way to protect a node from receiving shadows other than using the node mask, since PSSM ignores the ReceiveShadowMask. I haven't checked, but perhaps you could try to attach an empty osg::Program to the text

Re: [osg-users] Fwd: cmake 2.6 issue, latest svn head

2008-05-30 Thread Jean-Sébastien Guay
Hi Philip, I think Jean-Sébastien's suggestion of setting cmake_policy CMP0005 to OLD is the best option here because we want compatibility with CMake 2.4.x. I'll send it as a submission in a minute. J-S -- __ Jean-Sebastien Guay

Re: [osg-users] Visual Studio, Iterator Debugging, Secure SCL, Slow Performance, and getFileExtension bug

2008-05-30 Thread Jean-Sébastien Guay
Hello Steve, If you don’t want to be bored by the details, it basically says that VC8 VC9 have a bug when Iterator Debugging is turned off with regards to iterator copying, and that Microsoft doesn’t intend to address it until VC10. In my specific case, that bug causes an assertion at the

Re: [osg-users] OpenSceneGraph 2.4.1 stable release?? If/when/when/who

2008-06-01 Thread Jean-Sébastien Guay
Hi Robert, Another aspect to the OpenSceneGraph development cycle is that while quite a few users do track SVN and developer releases not everyone does - many users wait till stable releases come out. Yes, and that coupled with the fact that 2.0 and 2.2 have not had any point releases

[osg-users] osgdb-png plugin crash (release only)

2008-06-02 Thread Jean-Sébastien Guay
Hello all, I am getting a crash while reading a PNG file (on the osgDB::readImageFile() line) in release mode only. This is on Windows Vista, VC++2005, OSG from SVN (recompiled this morning). In debug mode, I get no crash, and the image is read correctly. Also, both the debug and release

Re: [osg-users] osgdb-png plugin crash (release only)

2008-06-02 Thread Jean-Sébastien Guay
Hi again, Of course, the minute after I pressed the send button, I found the source of the problem, and this was the assertion that was false: I also tried renaming the PNG DLLs (libpng13.dll and libpng13d.dll) adding .bk to see if those were really the libs it was picking up, and it seems

Re: [osg-users] Fwd: cmake 2.6 issue, latest svn head

2008-06-03 Thread Jean-Sébastien Guay
Hello, Philip, any chance you could work that CMake 2.6 magic you did on OSG into the VPB CMakeLists.txt files? It has the same CMP0003 problem OSG had, and same symptoms on building (libs don't have an extension, so Visual C++ thinks they're .obj files). I've never built VPB

Re: [osg-users] problem with osg 2.4 stable release

2008-06-04 Thread Jean-Sébastien Guay
Hello David, i have a osgdb_png.dll file which is the result of the compilation and i can see in the visual studio ouput window that the dll is called anytime i try to read a png and then unloaded after the operation The PNG plugin, like some others, has a dependency on an external DLL,

Re: [osg-users] Unable to find plugin

2008-06-04 Thread Jean-Sébastien Guay
Hello Vincent, I didn't found some osgbd_ttf.dll in the plugins... in 2.2, 2.4, 2.5.1 What is the plugin which define it ? I think Paul made a small mistake, it's not osgdb_ttf.dll, it's osgdb_freetype.dll that you're looking for. This should exist to be able to load ttf fonts. I juste

Re: [osg-users] Unable to find plugin

2008-06-04 Thread Jean-Sébastien Guay
Hello Vincent, Ok, right it is not in the .dll list... But how to compile it ? I have tried to add freetype in the Cmake2.6 configuration, but when I compile OSG 2.5.1 freetype is not int the list... ? I can get if from 2.2 but I don't think it is the best way... As has been discussed a

[osg-users] kdtree example

2008-06-04 Thread Jean-Sébastien Guay
Hello Robert, I saw you started work on an osgkdtree example. Are you planning on doing that from scratch? A while ago, Adrian Egli made a kd-tree implementation for OSG, which is very fast. He kindly agreed that I use it in my Masters project, and I thought I would be able to get it

[osg-users] osgscreencapture example

2008-06-04 Thread Jean-Sébastien Guay
Hello Robert, Again about new examples. :-) I saw the osgscreencapture example that was recently added. Would you like me to use the WindowCaptureCallback from that example as a starting point for the screenshot handler I was planning to write for integration into the stock osgViewer event

Re: [osg-users] kdtree example

2008-06-04 Thread Jean-Sébastien Guay
Hi Robert, Is it not possible to do anything under the cover of darkness :-) Well, not when it's in a public SVN server anyways... :-) I requested the code from Adrian and he's kindly provided it this morning so I've begun review of it. The code itself will serve as a useful reference, but

Re: [osg-users] kdtree example

2008-06-04 Thread Jean-Sébastien Guay
Hi Robert, My plan is to have a kdtree pointer on osg::Drawable. My initial though would be to have users manually assign created kdtree's to osg::Drawable, and update these when geometry is updated. One could possible do this within a dirty mechanism in Drawable a bit like bounding boxes

Re: [osg-users] plugin for ttf

2008-06-05 Thread Jean-Sébastien Guay
Hello Pedro, FindFileInPath() : USING D:\OSG\OpenSceneGraph-2.4.0\build\bin\osgPlugins-2.4.0\ osgdb_freetyped.dll DynamicLibrary::failed loading osgPlugins-2.4.0/osgdb_freetyped.dll Check the archives, please. There was discussion on this as recently as today... (hint: search for Unable to

Re: [osg-users] osgscreencapture example

2008-06-05 Thread Jean-Sébastien Guay
Hi all, The code in the example is not bad place to start. OK, here's a first cut, just for comments. Oops, I just realized that I sent that out to all of osg-users. Sorry about that, meant it for osg-submissions. J-S -- __

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Jean-Sébastien Guay
Hello Peter, I'm using express 2008 and there doesn't seem to be any service pack for it, it actually seems like the 2008 version has indirectly installed service pack 1 when the application got it installed. So i'm kinda at square 1 with this problem. the osgdb_freetyped.dll exists on my

Re: [osg-users] Unable to find plugin

2008-06-06 Thread Jean-Sébastien Guay
Bonjour Vincent, This morning I'm trying to compil osg 2.5.1 with Cmake 2.6 and visual studio 2005 SP1 (and last 3rdparty from SVN for vs80 sp1). I'll tell you if everything is good. Everything looks fine. No problems. Excellent, good to know it's all working for you now. J-S

Re: [osg-users] kdtree example

2008-06-06 Thread Jean-Sébastien Guay
Hi Robert, Then... we'll find out just how fast a cache friendly kdtree implementation can be :-) Oooo... Dramatic foreshadowing :-) J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/

Re: [osg-users] Video in osg on Windows

2008-06-06 Thread Jean-Sébastien Guay
Hello Joakim, Does the xine and qt plugins work under windows? The qt plugin runs under windows - once you have quicktime installed. Ok thanks! See the following page for guidelines to compile the QuickTime plugin

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, I tried twice to send this replay with the CmakeCache.txt as an attachment and keep getting this message - I am now this without the attachment to see if that is the problem. Your two posts came through, but were empty for some reason (no text, no attachment, just the headers -

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Hmmm, must have been the attachment since you saw everything on this one. Attachment was only 47kb - you wouldn't think that would be a stopper unless it was just the fact it had an attachment. Weird, I remember bigger attachments being sent to osg-users (screen captures,

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Thanks for the help. Should be another blank one there now where I just tried posting the same file as a zip but that was refused too. Yep. Sorry... I'll wait and see what Robert says - I guess I could put the whole CmakeCache.txt in-line in a message. That would work I'd

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-10 Thread Jean-Sébastien Guay
Hello Paul, For what it's worth... the whole messages are coming through for me but they are just not visible. If I view the message source then I can see the contents... including the encoded attachment. I'm not sure why Thunderbird is getting confused by them. Hey, you're right. Weird,

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-10 Thread Jean-Sébastien Guay
Hello Julian, However, I also want to be able to specify the manipulation directly. For example, I could drag the widgets around to scale the model to 0.5, but I also want to be able to type in 0.5 in my interface and get the same result. Problem is that seems to put the widgets out of sync

Re: [osg-users] Ray Tracing a BRLCAD model in Openscenegraph

2008-06-10 Thread Jean-Sébastien Guay
Hello Steven, I would like to display these BRLCAD models by ray trace in Openscenegraph (yes, it will be slow!). I have done some searches through the archives and have not found a lot of info. It appears that I am going to have to use glReadPixels and glWritePixels prior to the

Re: [osg-users] Building sln for VS 9 with CMAKE results in wrong Paths

2008-06-10 Thread Jean-Sébastien Guay
Hello Samuel, Unfortunately each project links against dependencies in a similar way like this- $(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib ..\..\lib\osgGAd ..\..\lib\osgUtild ..\..\lib\osgd

Re: [osg-users] OcclusionQueryNode woes

2008-06-10 Thread Jean-Sébastien Guay
Hello Edward, You can query the test pass/failure results on a per-camera basis. (...) Yes, the query works. I was talking about recovering the pass/failure without acting accordingly (disabling the node if invisible), If all you want is to be able to determine if a node is visible or not,

Re: [osg-users] OcclusionQueryNode woes

2008-06-10 Thread Jean-Sébastien Guay
Hello Eduard, I think that's still a bit beyond my osg/gl skills, and more so given my time frame; hence the convenience of using library code. I just checked, there doesn't seem to be this specifically, but you could use osgUtil::PolytopeIntersector for this. It would be pretty slow if you

[osg-users] Convert/use GIS coordinates

2008-06-10 Thread Jean-Sébastien Guay
Hi fellow OSGers, I was wondering if I could ask some questions about GIS in general on this list. I know there are some really knowledgeable people on this list (Glenn, I'm looking at you!). We have no one here who has any expertise in this subject... :-) In one of the subprojects of our

Re: [osg-users] ccmake issue with 2.4.0 release (fwd)

2008-06-11 Thread Jean-Sébastien Guay
Hi Bob, The cmake configuration process bailed out during the generation phase with this: CMake Warning (dev) at src/osg/CMakeLists.txt:173 (ADD_LIBRARY): Policy CMP0003 should be set before this line. Add code such as As Vincent said, for OSG 2.4 you need to use CMake 2.4.x, because

Re: [osg-users] OcclusionQueryNode woes

2008-06-11 Thread Jean-Sébastien Guay
Hi Eduard, But you were right, I *do* want occlusion information, so that means J-S's suggestion does not work for me (didn't even have the time to look at it, and hence the mix-up -- sorry). OK, sorry, I thought you just wanted to see if it was in the camera's view volume. J-S --

Re: [osg-users] Simple question about osg window under vista

2008-06-11 Thread Jean-Sébastien Guay
Hello your name here, (if Robert were here he would probably ask you to sign your posts with a name that most people here would be able to read... just so we can address you correctly) For example my screen resolution 800x600 so when I create in osg window 800*600 I still see status bar

Re: [osg-users] Convert/use GIS coordinates

2008-06-11 Thread Jean-Sébastien Guay
Hi Glenn, Thanks for the links, combined with Chris and Alan's links I might get a better understanding of the general terminology and concepts... That's one thing I'm lacking now, it just sounds like a bunch of acronyms and alien words to me :-) I thought being in computer science I'd be

Re: [osg-users] Convert/use GIS coordinates

2008-06-11 Thread Jean-Sébastien Guay
Hi again, For example, from the specs document I've got, it seems the coordinates we might get would look like 576120.324, 6224420.858, -102.73 I forgot to mention, what we have about the Z coordinate in the spec is: GPS-Z, positive going up towards the sky, which can be above sea level,

[osg-users] osg::Uniform logic error?

2008-06-11 Thread Jean-Sébastien Guay
Hello all, In osg/Uniform.cpp, there is this code: void Uniform::allocateDataArray() { // if one array is already allocated, the job is done. if( _floatArray.valid() != _intArray.valid() ) return; // ... } I don't think the code does what the comment says it should

Re: [osg-users] osg::Uniform logic error?

2008-06-11 Thread Jean-Sébastien Guay
Hi Paul, Hmm, if both are not valid the expression tested would be (false != false), which evaluates to false. The method does not return in that case. It only returns if one of the arrays has been allocated and the other one hasn't. OK, so the error is the opposite of what I thought it was

Re: [osg-users] osg::Uniform logic error?

2008-06-11 Thread Jean-Sébastien Guay
Hi Paul, Could it be that the float array is allocated in this case, while it should have been the int array? No, neither is allocated (both are 0). I'm trying to find out what could cause that... My workaround of course is to create it myself if both arrays are 0, but Uniform should work

Re: [osg-users] osg::Uniform logic error?

2008-06-11 Thread Jean-Sébastien Guay
Hi Paul, No, neither is allocated (both are 0). I'm trying to find out what could cause that... My workaround of course is to create it myself if both arrays are 0, but Uniform should work correctly... I think it's in the copy constructor. Uniform::Uniform( const Uniform rhs, const CopyOp

Re: [osg-users] RTT, ParticleSystem, Depth

2008-06-12 Thread Jean-Sébastien Guay
Hello John, Robert, I don't have any input into your question, but I just wanted to let you know that Robert is doing training all this week, so he's away from his e-mail and can't answer (even if you send your message twice :-) ). Others may have some ideas, though. J-S --

Re: [osg-users] New versions of OSG and configuring CMake

2008-06-12 Thread Jean-Sébastien Guay
Hello Brian, I must be doing something wrong when using CMakeSetup. Every time I download a new release of OSG, I have to go through the steps of reconfiguring CMake to point to all the directories for the various extras (GDAL, FLTK, etc.) I've tried setting up environment variables with names

Re: [osg-users] CMake and OSX

2008-06-12 Thread Jean-Sébastien Guay
Hi Eric, The latest SVN of osg has a problem when generating xcode projects with cmake. In the main directory, CMakeLists.txt on line 349, is the following: ADD_DEFINITIONS(-DOSG_DEBUG_POSTFIX='\${CMAKE_DEBUG_POSTFIX}\') This causes problems on OSX. I would like to change this line to:

Re: [osg-users] Disabling HUD in one camera

2008-06-12 Thread Jean-Sébastien Guay
Hello I currently have a setup with one viewer with two cameras. I add a HUD to the scene (as a child to the root node) and it shows up in both camera views. Is there an easy way to disable seeing it in one view? Some camera-Set... that will do this? (based on depth or something?)

Re: [osg-users] CMake and OSX

2008-06-12 Thread Jean-Sébastien Guay
Hello Eric, Is there any reason we shouldn't require CMake 2.6 when compiling the latest OSG? I don't think it's really that useful to require that everyone update their CMake version to 2.6 just for this. We can work around it through tweaks to the CMakeLists.txt instead. Though we have

Re: [osg-users] CMake and OSX

2008-06-13 Thread Jean-Sébastien Guay
Hi Eric, I'm using this change (I'm using the latest svn) but it doesn't fix the problem on OSX. I added a conditional around line 349 that checks the version of cmake in use and that seems to solve the problem for me. I'm attaching my CMakeLists.txt to this message if anyone wants to try it

Re: [osg-users] New versions of OSG and configuring CMake

2008-06-13 Thread Jean-Sébastien Guay
Hi Sherman and Luigi, cmake -DWIN32_USE_MP=ON -DGDAL_INCLUDE_DIR:PATH=%rootdir%\3rdparty\gdal\include -DGDAL_LIBRARY:PATH=%rootdir%\3rdparty\gdal\lib\gdal_i.lib -DCURL_LIBRARY_DEBUG:PATH=%rootdir%\3rdparty\curl\lib\debug\curllib.lib

Re: [osg-users] Can't compile latest SVN version

2008-06-14 Thread Jean-Sébastien Guay
Hello Hesicong I notice that you changed the DatabasePaper.cpp in lastest SVN, but I can't the OSG due to large compile errors in DatabasePaper.cpp. Please check it thanks! This has already been mentioned a few times in the last few days. Robert is out giving training and said he wouldn't

Re: [osg-users] Warnings in latest SVN Version : DatabasePager Header

2008-06-16 Thread Jean-Sébastien Guay
Hello Adrian, warnings in database pager under windows vc 2005 Please check list traffic before posting a new thread (it was mentioned a little while ago that we need to diminish the support load when possible) http://news.gmane.org/gmane.comp.graphics.openscenegraph.user J-S --

Re: [osg-users] Artefacts in transparent objects

2008-06-17 Thread Jean-Sébastien Guay
Hi Paul, Just an addition to the above. This works as long as the transparent object consists of a fully closed shape (which is the case here). If it weren't you'd introduce new artifacts by culling transparent faces that should be visible. As an addition to the above, even with a manifold

Re: [osg-users] Problems with loading model in OSG 2.2

2008-06-17 Thread Jean-Sébastien Guay
Hello Ricky, I duplicated files in lib Folder and add 'd' before the extension. When I built it in Debug mode, it had no error but then I received a message: http://i58.photobucket.com/albums/g278/TTFTotti/error1.png And what did you expect? Using release libs in debug builds is a big no-no

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Jean-Sébastien Guay
Bonjour Arnaud, I put the libpng13.dll in the same directory of osgdb_png.dll but in visual studio output window the dll is called anytime I try to read a png and then unloaded after the operation. No, libpng13.dll should be in your PATH or in your executable's directory. The plugins are in

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Jean-Sébastien Guay
Bonjour Arnaud, I finaly found my problem. Indeed osgdb_png.dll needs libpng13.dll but libpng13.dll needs also zlib1.dll. Ha! I had forgotten that one. I generally just copy all the DLLs from the 3rdParty/bin directory to my OSG bin directory. :-) J-S --

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Jean-Sébastien Guay
Hi Paul, This seems to come up quite often for the Windows users. Would linking against a static version of dependencies like png, jpeg, zlib, etc be a helpful solution? Not sure how the executable size would increase in that case... But yeah, they're pretty much required dependencies if

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