Re: [pygame] current site tutorials + project names ( HTML title )

2010-05-04 Thread pymike
On Tue, May 4, 2010 at 6:17 AM, Alex Nordlund wrote: > On Tue, May 4, 2010 at 12:26 PM, René Dudfield wrote: > > I've got this planned for my next website update... coming 'soon'. > > > > - delete projects (pymike request) > > As in being able to delete

Re: [pygame] Regarding two Pygame-related events

2009-10-19 Thread pymike
> PyMike: Are you on the list? Care to get the Pyday event going and > kicking again? =D > I've been "lightly" dev'ing a new PyDay site on and off during the past few months. I'm not sure when it'll be up and running, though I'm hoping I'

Re: [pygame] pymike!

2009-09-02 Thread pymike
I removed "pymike" from the tags - I decided I didn't like using the tags as a way to broadcast my stuff. The pygame website really needs better project browsing. But yeah, most of my stuff is on my website (which, like RB[0] said, is down at the moment - I'll try to get it ba

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-21 Thread pymike
[] > img = load_image(filename) > for x in range(img.get_width()/width): > i = img.subsurface(pygame.Rect(-x*width, 0, width, img.get_height())) > imgs.append(i) > return imgs > > Oh wow, that does work. I had to remove the minus sign in -x*width, but otherwise it works fantastic. Thanks guys. :) -- - pymike

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
, (-x*width, 0)) imgs.append(i) return imgs Everything's working awesome now. -- - pymike

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
On Thu, Aug 20, 2009 at 10:15 PM, Ian Mallett wrote: > You need to convert the surface "i" with .convert_alpha(), as well. > i = pygame.Surface((width, img.get_height())).convert_alpha() ...I still get a black background. -- - pymike

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
/surface.html#Surface.set_colorkey for this > kind of transparency. > > > On Thu, Aug 20, 2009 at 22:46, pymike wrote: > >> Hi, >> >> I have a function that loads image >> strips<http://pymike.pynguins.com/downloads/player-run.png>and returns the >> ima

[pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
s? The images have quite a bit of semi-transparent pixels in them, so I can't use colorkeys. Thanks, -- - pymike

Re: [pygame] Rect collision by direction

2009-06-07 Thread pymike
igure >> out whats happening, then do a collision detection for the other axis. >> > > Yup, that's what the tutorial I posted shows. :) -- - pymike

Re: [pygame] Rect collision by direction

2009-06-06 Thread pymike
m sure there's some simple solution to this, which I have been missing > entirely. > Thanks! > --Skizzaltix > -- - pymike

Re: [pygame] Bitmask Collision Response

2009-06-06 Thread pymike
s me of Patapon. > > Kelvin > > > On Sat, Jun 6, 2009 at 5:26 AM, pymike wrote: > >> The player needs to move out of a static bitmask. I's a platformer. :) >> Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png >> >> >> On Fr

Re: [pygame] Bitmask Collision Response

2009-06-05 Thread pymike
ts? Do they bounce? Do they lose momentum? Do they blow up? Do they > sing a song and dance? Thats the response you need. ;) > > > On Fri, Jun 5, 2009 at 2:21 PM, pymike wrote: > >> Howdy, >> >> I'm currently working on a project that requires bitmask collision

[pygame] Bitmask Collision Response

2009-06-05 Thread pymike
engine, though I'd very much like to keep it pure pygame. Ciaozorz -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-24 Thread pymike
e SDL program > testjoy.c to see if that works? It comes with the SDL source code. > > > cu, > > > On Sun, May 24, 2009 at 3:42 PM, René Dudfield wrote: > > cool, ok. I let the SDL mailing list know that too. > > > > cheers, > > > -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-23 Thread pymike
uot; #hat_state = joy.get_hat(0) #print "Hat State:", hat_state Output: Joy Name: Logitech Logitech Dual Action Num Hats:SDL_JoystickNumHats value:0: 0 Num Balls: 0 Num Axes: 6 -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-15 Thread pymike
e 1: printf("1 was released\n"); break; case 2: printf("2 was released\n"); break; } break; } } } SDL_Quit(); return 1; } -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-15 Thread pymike
ource to see where the >> problem is. >> >> Do you know how to compile custom source debs? I'm on Jaunty... so not >> sure how to make debs for intrepid. Or do you know how to install SDL from >> source? >> >> >> cu, >> >> >> &

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
Here's the feedback: >>> joy.get_numhats() SDL_JoystickNumHats value:0: 0 >>> joy.get_numaxes() 6 >>> joy.get_numballs() 0 >>> Anything else I should check? It reads button presses, but won't recognize sticks or hats. -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
ion.ver > '1.9.0pre' > > > You'll probably want to remove the whole pygame directory. Then install > again.cheers, That worked, thanks. -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
> pymike, in svn there are some printf's in the joystick.c > > So if you try it with revision 2131 it should print out the results from > what the SDL functions get back. > > compilation docs here: http://pygame.org/wiki/CompileUbuntu > > cheers, I checked it out

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
> pymike: are you around sometime to help me debug? Otherwise I'll need to > pick up a joystick again (I gave away all of mine when I moved stupidly). > Yup, I can debug. :) Here's the ubuntu bugs page for SDL... I suggest submitting a bug report > there (if you have alrea

Re: [pygame] pygame 1.9 in 3-4 weeks

2009-05-13 Thread pymike
ve to look at the >> Pyrex generated pypm.c file. As far as I know Pyrex doesn't yet support >> Python 3. But Cython does. However Cython might generate differing C files >> for Python 3.x and 2.x. It may be necessary to have two versions of pypm.c, >> with the appropriate one selected at build time. >> >> Lenard >> >> > -- - pymike

Re: [pygame] Lots of spam comments in the docs...

2009-05-11 Thread pymike
27;s a few protections already in place that mean > hardly anything gets in. ... it's fixed for now anyway. > Huzzah! -- - pymike

Re: [pygame] Lots of spam comments in the docs...

2009-05-11 Thread pymike
that a lot of the comments in the Pygame online docs pages >> seems to have gotten spammed recently. I just wanted to point that >> out. >> >> -TMG >> > > -- - pymike

Re: [pygame] A silly request

2009-05-08 Thread pymike
; cu, > > > > > On Fri, May 8, 2009 at 12:46 AM, pymike wrote: > >> Can someone put the poor old snake's real head back on (on the main site - >> pygame.org)? It might be the least little bit confuzzling to newcomers :) >> >> -- >> - pymike >> > > -- - pymike

Re: [pygame] A silly request

2009-05-07 Thread pymike
On Thu, May 7, 2009 at 5:54 PM, Brian Song wrote: > I thought it was put there to show that a good pygame developer != good > artist > LOL -- - pymike

Re: [pygame] A silly request

2009-05-07 Thread pymike
No, it was a joke between me, philhassey, and another guy on #ludumdare a few months ago. 2009/5/7 leo kirotawa > I always wanted to understand why it. Nitendo problem? > > On Thu, May 7, 2009 at 11:46 AM, pymike wrote: > >> Can someone put the poor old snake's real he

[pygame] A silly request

2009-05-07 Thread pymike
Can someone put the poor old snake's real head back on (on the main site - pygame.org)? It might be the least little bit confuzzling to newcomers :) -- - pymike

Re: [pygame] PyGame Website Rewrite

2009-04-22 Thread pymike
mplementing-/design ideas > > may become difficult, but before I go into detail just say > > me if you are interested. > > > > Regards > > Jug > > > > > > -- - pymike

Re: [pygame] best gsoc idea EVER for someone: porting pygame to SDL 1.3

2009-04-01 Thread pymike
t; your >> mainline just to function. This is really useful for scripting >> languages, >> since, say, a Python program might want to use SDL without linking >> SDL >> directly to python.exe and replacing its main() function. >> >>Misc: >> - Atomic operations API: a way to deal with atomic operations like >> test-and-set and compare-and-swap will be added. This is becoming >> increasingly important in game development, and every processor and >> platform handles this differently, so it'll be nice to abstract the >> details into SDL. >> - SDL_KillThread() is gone. It was never safe or portable. The >> function >> will continue to exist for binary compatibility, but it will always >> be a no-op that reports failure. If you need this, your program has >> problems anyhow and needs minor reworking to cleanly handle thread >> termination, even if KillThread was still available. >> >>Planned but not yet fully considered: >> - Some minor cleanups and clarifications to the RWOPS api are planned >> to fill some gaps, but this is still work in progress. >> - A basic API to read/write from the system clipboard would be nice. >> - A basic API to support drag'n'drop with the system would be nice. >> - Probably other stuff! Let Ryan know what you want! >> >> >> >> cheers, >> > > > > -- > Visit my blog at http://oddco.ca/zeroth/zblog > -- - pymike

Re: [pygame] GSoC Easy simple software 3d

2009-03-31 Thread pymike
http://www.pygame.org/wiki/OBJFileLoader?parent=CookBook -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-29 Thread pymike
Yeah the svg one is a bit fuzzy, but the pygame one is just really messy looking. The function you pointed to - isn't that for normal 1px width aalines? Is it not possible to extend it to aapolygons? -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-29 Thread pymike
latter looks pretty rough. -- - pymike

Re: [pygame] A* module using surfaces for walkability data

2009-03-27 Thread pymike
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a flood of RTS games* ;-) -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
some googling on aa algorithms. -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
ti-aliased circle algorithm, with width, I found on the > internet. aacircle.py is the program, aadraw.py the draw routines. It is > much faster in its native Delphi. > > Lenard > > -- > Lenard Lindstrom > > > -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
t; >>Yes, but we still need an aaline algorithm with line >>width. >> >>Find an aa polygon algorithm and then use it to >>draw line-shaped polygons. >> >> >> >> > > -- > Lenard Lindstrom > > > -- - pymike

Re: [pygame] Static on looping music

2009-03-24 Thread pymike
Oh yes, and I'm on Ubuntu 8.10, Python 2.5.2, and PyGame 1.8.1 :) -- - pymike

Re: [pygame] Static on looping music

2009-03-24 Thread pymike
I have this problem too, though it's only with OGGs. MODs and XMs work fine, which I've pretty much switched to now. -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-24 Thread pymike
o duplicate it for aalines? > As for anti-aliased thick circles, maybe use "O"s. :-) rofl -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-24 Thread pymike
AA Bezier curves would be easy if they were just added in PADLib, which uses lines() and aalines() to render bezier curves. http://www.pygame.org/project/660/ And donuts look awful in pygame right now anyway :-P So really all that needs to be added is aaline width and aapolygons -- - pymike

[pygame] multi-width aalines and aacircles

2009-03-23 Thread pymike
PyGame desperately needs multi-width aalines and aacircles. Are there any plans to implement these during GSoC or the next PyGame release? It'd really open up possibilities for pretty apps, vector art, and even SVG libraries. -- - pymike "Python eggs me on."

Re: [pygame] Website requests

2009-03-19 Thread pymike
I second email notification! Probably want bbcode for commenting. -- - pymike "Python eggs me on."

[pygame] Website requests

2009-03-19 Thread pymike
n't delete their own projects -- - pymike "Python eggs me on."

Re: [pygame] Sprite Editor

2009-03-12 Thread pymike
Gimp (http://gimp.org/) is awesome for pixelart/sprites. Just zoom it in to 800-1600% and learn the hotkeys. -- - pymike "Python eggs me on."

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-02-16 Thread pymike
Are they segfaults, or are exceptions raised? > > Or something else? > > > > > > > > cheers. > > > > > > > > > > > > On Sun, Feb 15, 2009 at 5:30 AM, pymike wrote: > >> Hi all, > >> > >> Me and my fr

[pygame] pygame.Joystick Broken in 1.8.1?

2009-02-14 Thread pymike
s, and they all work perfectly. Help? Thanks, -- - pymike "Python eggs me on."

Re: [pygame] move problems

2009-02-11 Thread pymike
should work: > > if key[K_UP]: > . > > > this code is in my main game loop > > > > key = pygame.key.get_pressed() #create a key index > > > > if K_UP in key: #check if the up arrow is pressed > > redcar.speed = (0, -2) > > else: > > redcar.speed = (0, 0) > > > > redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed > > > > but pressing the up arrow doesn't move the sprite. > > > -- - pymike "Python eggs me on."

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-20 Thread pymike
occasional, and I always include GMArcade in the subject, so if you are not > interested just delete :) > > ~Matt Yes, I searched my mail and there are only 4 GMArcade topics out of the "hundreds" (according to gmail) of [pygame] topics. That's not that much =) -- - pymike "Python eggs me on."

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-20 Thread pymike
pretty much any language/tool you can think of (I think even GameMaker is allowed). But I do see what you mean :-) Ciao, -- - pymike "Python eggs me on."

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-19 Thread pymike
that invite PyGame (PyWeek, LudumDare, etc.) What's the big problem here? -- - pymike "Python eggs me on."

[pygame] Re:

2009-01-11 Thread pymike
game/game.py" > Traceback (most recent call last): > File "/home/yanom/app/game/game.py", line 20, in >spritecan.add(redcar) > File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 319, in add >sprite.add_internal(self) > File "/usr

Re: [pygame] Rocket + Bike = Physics

2009-01-08 Thread pymike
; > On Thu, Jan 08, 2009 at 01:09:31PM -0600, pymike wrote: > >Here's a simulation of Ian riding a rocket bike, based on his original > >code: > > http://pynguins.com/~pymike/files/Geometrian's<http://pynguins.com/%7Epymike/files/Geometrian%27s>Bike.z

Re: [pygame] Rocket + Bike = Physics

2009-01-08 Thread pymike
Here's a simulation of Ian riding a rocket bike, based on his original code: http://pynguins.com/~pymike/files/Geometrian's Bike.zip<http://pynguins.com/%7Epymike/files/Geometrian%27s%20Bike.zip> On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett wrote: > Hm... > True, let

Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents

2009-01-07 Thread pymike
sibility for modifying setup.py to add the documents > and > > examples? If it is not on anyone's schedule the I will have a look at it. > > > > Lenard > > > > -- > > Lenard Lindstrom > > > > > > > -- - pymike "Python eggs me on."

Re: [pygame] Movies in .exe

2009-01-03 Thread pymike
same folder ;) > > > > http://code.google.com/p/pefile/ can access the resource fields of an > > executable. You will either need to buffer the data in a temp file or a > > stringio buffer though. You could also use the same library to add the > movie > > into the executabl

Re: [pygame] can PyGame mime KongregateLab's "Shoot" tutorial game?

2009-01-01 Thread pymike
GL - see http://pygame.org/project/962/) - Just making the exact same game? (Yes, I myself could remake that game in pygame in a single weekend) Hope this helps =) -- - pymike "Python eggs me on."

Re: [pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread pymike
o include the file in your distribution yourself and use > pygame.font.Font(). Also remember to include *all* your data files in the > distr folder py2exe makes too. > > Ian > -- - pymike "Python eggs me on."

Re: [pygame] which Box2D wrapper to use?

2008-11-28 Thread pymike
rg/project/723/ > > Any advice as to which one a newbie should choose? > > Thanks, > - Joe > > > > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] Pygame CTypes

2008-11-24 Thread pymike
too :S For some reason I can't access SDL_Event, so you have to make your own event class. Bummer I'll probs pick it back up sometime. Right now I'm having fun (and headaches) w/ pyOpenGL :D Cheers On Mon, Nov 24, 2008 at 10:02 AM, Peter Shinners <[EMAIL PROTECTED]> wrote

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
Oh, my apologies.. I'm afraid this thread is a bit OT now. Strike that, extremely OT. On Wed, Nov 19, 2008 at 8:27 PM, pymike <[EMAIL PROTECTED]> wrote: > If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A > little red flag is telling me not to do this. &g

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A little red flag is telling me not to do this. Sigh... I guess I'll just wait for Ubuntu to fix their problems. Is there a way to change pulseaudio's latency or w/e? On Wed, Nov 19, 2008 at 7:14 PM, pymike <[EM

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
ould be if > ubuntu tested their OS with realtime/multimedia apps... and consider > problems like non-working sound, and poor latency serious issues. > > > cheers, > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] SDL_gfx integration

2008-11-18 Thread pymike
> -FM > > On Mon, Nov 17, 2008 at 10:20 PM, Charlie Nolan <[EMAIL PROTECTED]> > wrote: > > This looks likely: > > https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369 > > -FM > > > > On Mon, Nov 17, 2008 at 9:52 PM, René Dudfield <[EMAIL PROTEC

Re: [pygame] SDL_gfx integration

2008-11-17 Thread pymike
e 1.x releases of > pygame... so this could still be quite useful. > > cu! > -- - pymike "Stop loling into a false sense of hilarity"

Re: Re: [pygame] Pygame CTypes

2008-11-17 Thread pymike
Pyglet, so check that out if you're curious, OP. RJones is the other > (he replied earlier in this thread.) > > On 11/16/08, Nicholas Dudfield <[EMAIL PROTECTED]> wrote: > > Unacceptable Right Doun To Mah Tippy Teepee Toes > -- - pymike "Stop loling into a false sense of hilarity"

Re: Re: [pygame] Pygame CTypes

2008-11-16 Thread pymike
> > Acceptable... Tomatoes, Tomahtoes > To mah toes! Sorry, couldn't resist... :-D -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Re-installed and re-booted, and it's still not working. On Sun, Nov 16, 2008 at 4:23 PM, pymike <[EMAIL PROTECTED]> wrote: > Still not working. I'll try rebooting to see if that fixes it :S > > Has anyone had this problem? > > > On Sun, Nov 16, 2008 at 4:20 PM

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Still not working. I'll try rebooting to see if that fixes it :S Has anyone had this problem? On Sun, Nov 16, 2008 at 4:20 PM, pymike <[EMAIL PROTECTED]> wrote: > Strike that, it's still delaying. If I raise it it starts running too fast. > I'm re-installing pygame

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Strike that, it's still delaying. If I raise it it starts running too fast. I'm re-installing pygame to see if that will fix it. On Sat, Nov 15, 2008 at 5:10 PM, pymike <[EMAIL PROTECTED]> wrote: > pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable &g

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable I can change to fix this or something? It also appears to be a local problem with my OS, so distributing games might get painful... Thanks :-) On Sat, Nov 15, 2008 at 4:57 PM, pymike <[EMAIL PROTECTED]> wrote:

Re: [pygame] Geany

2008-11-15 Thread pymike
piler? > > > On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson <[EMAIL PROTECTED]>wrote: > >> are you using SDL in C++ yet? >> >> >> On Sat, Nov 15, 2008 at 8:42 AM, pymike <[EMAIL PROTECTED]> wrote: >> >>> I can actually dev C++ quite effic

Re: [pygame] Geany

2008-11-15 Thread pymike
Yes. To link to it [on linux] I just add -lSDL and -lSDL_image. On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson <[EMAIL PROTECTED]> wrote: > are you using SDL in C++ yet? > > > On Sat, Nov 15, 2008 at 8:42 AM, pymike <[EMAIL PROTECTED]> wrote: > >> I can actual

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
effectively 4096. The docs also say the buffer size "must be a power > of two", which the default isn't. And that should really read "should > be", since it's rounded up otherwise. > > -FM > > On Sat, Nov 15, 2008 at 8:49 AM, pymike <[EMAIL PROTEC

[pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
Can anyone help me to get this fixed? Thanks :-) -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] Geany

2008-11-15 Thread pymike
f using IDLE for python > and VS2005 for C++ and tearing my hair out when they behave like > unresponsive, bloated children, I have this program that just works (until > my next c++ project...). Or maybe it's just the joy of using Ubuntu again > instead of XP, in anycase.. Thanks guys

Re: [pygame] Geany

2008-11-08 Thread pymike
Aha, nice :) geany ftw :-D On Sat, Nov 8, 2008 at 10:00 AM, Nathan Whitehead <[EMAIL PROTECTED]>wrote: > On Sat, Nov 8, 2008 at 7:37 AM, pymike <[EMAIL PROTECTED]> wrote: > > If you've got lots of tabs and 4 spaces mixed together you can either > > The version o

Re: [pygame] Geany

2008-11-08 Thread pymike
ust need to get comfortable with it and the > spaces/4 tabs > concept > > On Fri, Nov 7, 2008 at 7:36 PM, pymike <[EMAIL PROTECTED]> wrote: > >> If you want simplicity and speed, geany's the way to go. >> >> >> On Fri, Nov 7, 2008 at 4:08 PM, yanom

Re: [pygame] Geany

2008-11-07 Thread pymike
onference Services > Video Conference room & center near Providence; sevicing RI, MA & CT. > > http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=c533b69d222047e5b543fa818da8659f > > > -- > Powered by Outblaze > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] Geany

2008-11-06 Thread pymike
gards to indention) > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] help

2008-10-31 Thread pymike
; script? >> >> If you name your file ".pyw" it will assume you are handling the >> windowing yourself and will not open a console. >> > > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] help

2008-10-30 Thread pymike
to pygame 1.8.1. >> >> Has anyone else had this problem with Python 2.6? >> > > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] help

2008-10-30 Thread pymike
:49 PM, Matt Pearson <[EMAIL PROTECTED]>wrote: >>>> >>>>> i have done that and while it clears IDLE of the exception it still >>>>> has a problem closing the window correctly >>>>> >>>>> On Thu, Oct 30, 2008 at 2:21 PM, pymi

Re: [pygame] help

2008-10-30 Thread pymike
08 at 1:36 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > >> You'll have to be more specific. >> > > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] pixel-perfect physics?

2008-10-24 Thread pymike
it with the transform package and then using Mask.from_surface? > > Thanks. > > --Mike > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] Indie Game Host

2008-10-17 Thread pymike
t would be great to see some of you on the site :) > > Here's the link again: > > http://gmarcade.com/ > > And if you want to request any new features, just post here: > > http://gmarcade.com/requestafeature/ > > I hope to see you around, thanks again! > -Matt Kremer > http://gmarcade.com/ > > -- - pymike "Stop loling into a false sense of hilarity"

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread pymike
lol On Wed, Oct 8, 2008 at 6:05 AM, Knapp <[EMAIL PROTECTED]> wrote: > Sorry, country! > -- > Douglas E Knapp > > http://sf-journey-creations.wikispot.org/Front_Page > -- - pymike "Stop loling into a false sense of hilarity"

[pygame] PyDay #3

2008-10-07 Thread pymike
es page first. http://pyday.pyedpypers.org/ http://pyday.pyedpypers.org/?page=rules http://pyday.pyedpypers.org/?page=register I look forward to seeing you there! :-) -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] nintendo ds and pygame

2008-10-06 Thread pymike
e to know what it the state of porting pygame into nintendo > ds. > Does anybody working on that? > thanks > diego > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] recommendation for a good n00b IDE

2008-10-06 Thread pymike
I've actually used code::blocks for C++ before... it was quite nice. I prefer geany on ubuntu though. On Mon, Oct 6, 2008 at 8:37 AM, pymike <[EMAIL PROTECTED]> wrote: > You said C++ on a python list! You must die!* > *just kidding ;) > > On Mon, Oct 6, 2008 at 12:22 AM, J

Re: [pygame] recommendation for a good n00b IDE

2008-10-06 Thread pymike
> side note, if you need a c++ IDE, I like code::blocks. ( pretty good > and cross platform if you need that ) > -- > Jake > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] recommendation for a good n00b IDE

2008-10-04 Thread pymike
Geany! Geany! Rah rah rah! On Sat, Oct 4, 2008 at 4:41 PM, Jake b <[EMAIL PROTECTED]> wrote: > I *love* Scite. > -- > Jake > -- - pymike "Stop loling into a false sense of hilarity"

Re: [pygame] recommendation for a good n00b IDE

2008-10-03 Thread pymike
-frills. > > It has python syntax coloring, F5 to run the current module works > nicely, and you can customize the color scheme. > > http://www.scintilla.org/SciTE.html > > --- > James Paige > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] recommendation for a good n00b IDE

2008-10-03 Thread pymike
a while? The > documentation page on python.org is something like. . . 8 *years* old. > > So. . . . any recommendations for a good n00b IDE? I really like IDLE's > stripped down no-frills approach. Also, I need to be able to set a > white-on-black color scheme. . . much easier on the eyes. > > thanks! > > > > > > > > > -- - pymike (http://pymike.4rensics.org/)

[pygame] Re:

2008-09-28 Thread pymike
Oh and you'll need to set the display screen up too On Sun, Sep 28, 2008 at 4:24 PM, pymike <[EMAIL PROTECTED]> wrote: > Depends on your game structure, but if you're using pygame it'd be easiest > to just go > > import pygame > from pygame.locals import *

[pygame] Re:

2008-09-28 Thread pymike
filtering and mail > processing capabilities. > > http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd077cd01934c63240778606a312794 > > > -- > Powered by Outblaze > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] Good code for text wrapping?

2008-09-17 Thread pymike
ask me for a licence change if that's > > not suitable. > > > > Marius Gedminas > > -- > > If you are smart enough to know that you're not smart enough to be an > > Engineer, then you're in Business. > > > -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] Inverting colors

2008-09-17 Thread pymike
_RGB_SUB) > return inv > > > pymike wrote: > >> Thanks :-) I actually already converted my font to a shapestrip, and I got >> it working fine now :-) >> http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png >> >> However pygame SHOULD have a fun

Re: [pygame] Inverting colors

2008-09-17 Thread pymike
Thanks :-) I actually already converted my font to a shapestrip, and I got it working fine now :-) http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png However pygame SHOULD have a function to invert colors on images. like image.invert() Cheers On Wed, Sep 17, 2008 at 9:26 AM, Nicholas

[pygame] Inverting colors

2008-09-17 Thread pymike
and make a shapestrip or something? Thanks, -- - pymike (http://pymike.4rensics.org/)

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