ohh boy this topic.
I'm continuing learning arn, and i'm beginning to learn ice, it's never
late. I feel like i'm learning a new app everytime i open xsi.; but
learning maya for me is like i'm force to do it.
On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling
sebastien.sterl...@gmail.com
Max's Nitrous viewport and Maya's viewport 2.0 are using the same shared
viewport engine.
On May 22, 2014 9:40 PM, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Sergio is spot on in his description.
i had not heard of Scene states either.
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
whole HQV reinvention seems to me like I am missing something.
If you ware allowed to discuss what was the behind that decision? I am sure it
made sense to someone but I still don't get it.
thx
Jordi Bares
keep SI away from any meaningful upgrades, those who put let them make it
even worse and get more reasons to kill it tomorrow.
I think it was clear enough.
saying how SI was old impossible to implement blah blah doesn't make sense
as both Maya and Max are same old crap...
On Fri, May 23, 2014
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
Can I ask you Luc-Eric how is that the same engine was not put in XSI? the
whole HQV reinvention seems to me like I am missing something.
If you ware allowed to discuss what was the behind that decision? I am sure
it
Answering the original question. Once the announcement was made, it has
created a near impossible environment for me to use Softimage. My employer
already scowled at my use of SI and now he has a reason to dictate me use
another app. We bought a seat of C4D and I'm trying to get up to speed in
it.
To Byron,
I feel you buddy, know the pain of that fight only too well.
On 23 May 2014 14:26, Byron Nash byronn...@gmail.com wrote:
Answering the original question. Once the announcement was made, it has
created a near impossible environment for me to use Softimage. My employer
already
Thanks for the info… I guess I was naively thinking it had little implications
on the rest of the code.
Jordi Bares
jordiba...@gmail.com
On 23 May 2014, at 14:18, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Fri, May 23, 2014 at 8:36 AM, Jordi Bares jordiba...@gmail.com wrote:
Can I ask
I know it's a sensible question, but now that the grief is over, could some of
you share how you're dealing with the your software its's obsolote phrase
around your maya/C4D/3dsMax colleague?
I got my head under Modo blankets and hope the day comes around quickly.
Yeh, just being honest here.
Who said that the grief is over?
Every single day I think at least once... oh AD how I hate you.
Also your software is obsolete from them ends up with I can still work
10 times faster in my obsolete software. Eat my dust!
On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com
grief is over?
is this a bad joke??
It is a very bad joke to be honest… the grief starts now if anything!
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 12:19, Eric Mootz e...@mootzoid.com wrote:
grief is over?
is this a bad joke??
In the end the five stages of grief as formulated by Elisabeth
Kübler-Ross seem to apply,
where not everybody is at the same stage at the same time…
http://en.wikipedia.org/wiki/Elisabeth_K%C3%BCbler-Ross
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Optimistic model
Jordi Bares
jordiba...@gmail.com
On 22 May 2014, at 13:02, Leendert A. Hartog hirazib...@live.nl wrote:
In the end the five stages of grief as formulated by Elisabeth Kübler-Ross
seem to apply,
where not everybody is at the same stage at the same time…
--
Leendert
Two words, Fabric Engine. :)
Eric T.
On 5/22/2014 6:22 AM, activemotionpictu...@yahoo.com wrote:
I know it's a sensible question, but now that the grief is over, could
some of you share how you're dealing with the your software its's
obsolote phrase around your maya/C4D/3dsMax colleague?
I stay with Softimage for a while further! And saved subscription money
I spend to 3rd party developers now (I started with this already)! And
some day there will be a really better 3D-Package (or solution). And I
bet it will not be a a solution of a certain company!
Sounds desperate or
It obviously is a very generalized model: it needn't apply to you! :D
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Most of the time I feel like Charlie Brown. ;)
http://bit.ly/1nhac5C
...or the guy referenced in the infamous Talking Heads song - Once in a
Lifetime.
And you may tell yourself
This is not my beautiful software?
And you may ask yourself
Well...How did I get here?
Same as it ever was...
@Mirko: Well said. Speed rules over branding. Sadly companies just listen to
word of mouth which has always been
Maya... once the word of mouth was ICE, AD said: Let´s end development.
I can still laugh when the Viewport 2.0 is presented with honkey tones...
We baked vertex since Snake
There is no grief, here. The software is definitely NOT over. Initially I
thought Oh no (clean version),
but once I thought about it, as I was getting my new license for Redshift
3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to
learn
Well the same applies to me.
I now am getting into deep scripting in Softimage.
The big difference is that in Maya you script for necessitiy and in
Softimage for the fun of it.
The real saviours here are Redshift, Mootz, 3D Quakers, Paul, etc.
For me it was never grief, it was anger. And the
Still sticking with Softimage for now. There seem to be some changes coming
in the next year or two in almost every package so I'm gambling on waiting
a while before choosing a direction. Looking forward to the next step, it
may have some things I'll miss but I'm sure there will be advantages to
Exactly my pov. The different packages are too much in flux atm to make a
decision right now.
If I was forced to switch, I'd go Houdini though.
Still sticking with Softimage for now. There seem to be some changes coming in the
next year or two in almost every package so I'm gambling on
I saved the maintenance fee and used it to add Meshfusion ( Modo) to my
current Softimage + Redshift pipeline.
FINALLY the maintenance money got me some kick-ass new modelling tools! ;D
\o/
Chris
Grief will never be over. Relationship is over.
These days I'm realizing naively how little love XSI received.
Now that they killed SI, I've never seen so many posts on the list from
autodesk employee. Now they listen, let me laugh...
The other day I opened Match mover. A part from the fact it
ow the Max people will be pretty pissed as well at this stage, seeing the
heaps of new tech AD heaps on Maya's bloated corps, while 3ds rotts.
But i think the most insulting must be when they do all the see we really
doo listen to our clients bullshit, thats gota sting.
On 22 May 2014
I’m still grieving over Softimages instability during shading and lighting ;-/
http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/
And our numbers look even worse.
Andy
I've got over it by diving into Houdini, to more I learn the more I want to
dive deeper ;). It's not a complete solution just yet, but I am sure it
will be ;)
on other sort of unrelated news, interesting to see TheMill promoting the
use if Cinema4D on this ad http://bit.ly/PrefP
On Thursday, 22
I'm still relatively new to SI, and yes, it crashes a lot, but usually due to
render problems mostly, the rest is fine. I am still learning lots and lots of
it and I still see huge potential with it. I'm still just dabbling feet in the
whole ICE realm, and still haven't used all the thirdparty
Right you are, my Houdini love affair started quite while ago. But I truly fell
in love with it when I did actual work in it.
Andy
On May 22, 2014, at 20:44, Cristobal Infante cgc...@gmail.com wrote:
I've got over it by diving into Houdini, to more I learn the more I want to
dive deeper
How come I don't hear anything about 3dsmax, I have just started learning
it ... But I like it more and more each day.
Are there huge cons that I should be aware of? Anyone who has extensive
experience in max...
the rigging constraints are very slow last i used in was in 2012 so that
may have changed, the default hair is terrible. no idea if there is any
fluid support., it's nice but very old, its more user friendly then maya,
but old... AD are not treating it right, the love can not be felt :(.
On 22
really annoying playblast bug, if your scene or your rigs are too heavy,
then
when you preview, the mesh will stay frozen in place while the bones move,
beware the modifier stack, it is not a construction history, every modifier
makes the stack more unstable.
On 22 May 2014 20:17, Sebastien
Max's tools are mostly built to be productive right out of the box. It's a
right-to-the-point application that can also be quite flexible and procedural.
The downside is that a lot of stuff in there is so neglected and broken, that
it's just sad. You're going to spend some time finding
How come I don't hear anything about 3dsmax,...ehhh render passes, if you
find them in max let me know! :)
IMDB | Portfolio | Vimeo
| Linkedin
Subject: Re: OT: Now that the grief over softimage, how did you get over
your it on your daily basis?
From: sergio.muc...@gmail.com
Date:
In Max they're called State Sets.
Sergio M.
Sent from my iPhone
On May 22, 2014, at 4:19 PM, Manuel Huertas Marchena lito...@hotmail.com
wrote:
How come I don't hear anything about 3dsmax,...ehhh render passes, if
you find them in max let me know! :)
IMDB | Portfolio |
thought max didn't have passes at all... as most times when I was asking people
they were pointing me the render elements...which for sure are not the same...
good to know, gracias Sergio ;)
-Manu
IMDB | Portfolio | Vimeo
| Linkedin
Subject: Re: OT: Now that the grief over softimage, how
Sorry, I got mixed up. It's Scene States.
Render elements are the old system.
Saludos Manuel!
Sergio M.
Sent from my iPhone
On May 22, 2014, at 5:00 PM, Manuel Huertas Marchena lito...@hotmail.com
wrote:
thought max didn't have passes at all... as most times when I was asking
people
they work, but when i was at blur we didn't use them. watch out there is no
way of knowing which scene state you are in.
On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote:
Sorry, I got mixed up. It's Scene States.
Render elements are the old system.
Saludos Manuel!
Sergio is spot on in his description.
i had not heard of Scene states either.
http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/
Max is a nice user friendly package, but it is being severely neglected. no
alembic no open subdiv, no viewport 2.0
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