Re: March 28, 2014

2014-04-02 Thread Jordi Bares
I agree with you Brent, we should be fair. Jordi Bares jordiba...@gmail.com On 2 Apr 2014, at 15:21, Brent McPherson wrote: > When someone is throwing about unfounded accusations/speculation why not call > them out on it? > > Sometimes you need to be told you are being an ass and not tiptoe a

Re: March 28, 2014

2014-04-01 Thread David Saber
yes this is what I mean by "character creators". So what's your take on it? What's your transition app? On 2014-04-01 12:29, Sebastien Sterling wrote: If by "character creator" you mean the ability and functionality to take a character from 2D design through, modeling, uv, texture, rigging, an

Re: March 28, 2014

2014-04-01 Thread Sebastien Sterling
"Maya is the best choice for character creators" Why ? What makes it so ? You can do this in any number of DCC's, you can do it in max and softimage. In maya you will have to deal with the worst skinning tools ever conceived, not to mention the myriads of scripts just to ensure contemporary fun

Re: March 28, 2014

2014-04-01 Thread Raffaele Fragapane
They just don't work through and through in my experience. They don't scale well, they are clunky to set up, impossible to iterate on, and generally very, very old stuff. I've seen them put to good use once or twice, but for very quick, very low res (by muscle standards) stuff. I would a lot sooner

Re: March 28, 2014

2014-04-01 Thread Peter Agg
Dare I ask the issues with Maya Muscles? On 1 April 2014 10:25, Raffaele Fragapane wrote: > For the record, I would probably chew on broken glass, lead, salt and > lemon mixed up before I'd use Maya's muscle system. > Of all the OOTB things Maya offers very few are truly stellar in my > experien

Re: March 28, 2014

2014-04-01 Thread Mirko Jankovic
They are good on feature list for marketing and sales. crap when it comes to real work On Tue, Apr 1, 2014 at 11:25 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > For the record, I would probably chew on broken glass, lead, salt and > lemon mixed up before I'd use Maya's muscle s

Re: March 28, 2014

2014-04-01 Thread Raffaele Fragapane
For the record, I would probably chew on broken glass, lead, salt and lemon mixed up before I'd use Maya's muscle system. Of all the OOTB things Maya offers very few are truly stellar in my experience, possibly none, and only a handful total are actually nice and useful. For a while nCloth was one,

Re: March 28, 2014

2014-04-01 Thread Jordi Bares
Agreed Jordi Bares jordiba...@gmail.com On 1 Apr 2014, at 06:50, Raffaele Fragapane wrote: > As I said, mine is my personal take on it. > For you it might be an option to keep investing time and efforts in a > software for which new seats can't be bought any longer, for me it's not an > optio

Re: March 28, 2014

2014-04-01 Thread Jordi Bares
May be the status quo but don't fool yourself, animators don't tend to need much other than a good rig and toolset around and decent performance, I don't think it is a defining factor and here at Realise we have tested it in production yet again. With our latest project we animated using Maya f

Re: March 28, 2014

2014-04-01 Thread Nicolas Esposito
I'm doing the switch to Maya, watching some videotutorials and try to adopt my workflow from Softimage... Yes, is very uncomfortable, especially regarding characters...what I'm missing is the freedom to modify, add, gator the characters without screwing up the rig...also corrective shapes are a bit

Re: March 28, 2014

2014-04-01 Thread David Saber
Well it may be true that Maya is the best choice for character creators. But it's very annoying to go back to Maya. I've been using it on several jobs and coming from XSI it really feels backwards. Also the feeling to be "pushed" to adopt Maya is very uncomfortable. XSI gets you used to an open,

Re: March 28, 2014

2014-04-01 Thread Martin Yara
Raffaele, Szabolcs, and the rest of you, thanks for the tips! Now I have a better idea where to aim into to improve my modeling / sculpting workflow. About SI being still here, well not really. If your job is to delivery only final renders without the original data, then I guess you could work wit

Re: March 28, 2014

2014-03-31 Thread Mirko Jankovic
Absolutely agree, it all depends what area of work you actually cover and while there are cases where there is really no option to continue using it, such as yours, there are a lot more other cases where people are just not considering what is going on but going with the masses instead of figuring

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
As I said, mine is my personal take on it. For you it might be an option to keep investing time and efforts in a software for which new seats can't be bought any longer, for me it's not an option. Out of respect for those working around me, and for the people I have to provide for, it's important

Re: March 28, 2014

2014-03-31 Thread Mirko Jankovic
Actually I disagree with "Sadly, I have to accept that experience isn't coming back any time soon, if ever." I;m more towards "that experience haven;t left anywhere at all" Softimage is till here and there to stay until there is something better. Guys, it won;t stop working, noone is gonna uninstal

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
Sadly, I have to accept that experience isn't coming back any time soon, if ever. Currently Maya is the one that involves the least problems with animators, and it has OK rigging facilities and is expansible enough to cover what gaps are left. If you want any agility using it you pretty much have

Re: March 28, 2014

2014-03-31 Thread David Saber
OK Raf, so what are the options left? What would you do? David On 2014-03-31 14:44, Raffaele Fragapane wrote: Maya and Houdini simply don't provide that experience, and their learning curve to reach that level of fluidity is measured in years, while with Soft we had people who never used it lit

Re: March 28, 2014

2014-03-31 Thread Meng-Yang Lu
Can we split this thread regarding animation? I'm really interested in doing characters in Houdini as we've yet to touch that aside from a few CHOPs-driven doves. But upon evaluation, we believe that it is not that abysmal platform that everyone makes it out to be. Thanks Jordi for all the wonde

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
On 31 Mar 2014, at 13:44, Raffaele Fragapane wrote: > Ultimately I can do the same things in all three packages, in Maya in example > I don't even try to find workarounds, whenever I bump into one of the > innumerable gaps I just write my way out of it with a node, which > incidentally is also

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
Swiped together on the phone while having a smoke, guess the autocorrects, or swap things around as appropriate to make the mail funnier ;) On 31 Mar 2014 23:44, "Raffaele Fragapane" wrote: > Ultimately I can do the same things in all three packages, in Maya in > example I don't even try to find

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
Ultimately I can do the same things in all three packages, in Maya in example I don't even try to find workarounds, whenever I bump into one of the innumerable gaps I just write my way out of it with a node, which incidentally is also why I'm taking a looking to splice and looking forward to their

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
Slow performance depends on many things like having nested assets, and yes, you won't find an interface to manage your blend shapes but what you can do with your rig imho is truly phenomenal. Regarding the deformations ICE versus VOPs I would love to know more about it, what do you feel you can

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
gt; _ > > http://www.linkedin.com/in/adamseeleyuk > https://vimeo.com/adamseeley > > > From: Oscar Juarez > To: "softimage@listproc.autodesk.com" > Sent: Monday, 31 March 2014, 11:32 > Subject: Re: March 28, 2014 > > Even if it takes lon

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
A rigger is perfect for this because it is fundamental for great deformations so I am always inclined to give the retopo to them… after all you can do the retopo in a day. Jordi Bares jordiba...@gmail.com On 31 Mar 2014, at 11:32, Oscar Juarez wrote: > Even if it takes longer as a general pro

Re: March 28, 2014

2014-03-31 Thread Jon Swindells
bear in mind, i wasn't really comparing Houdini to ICE, regardless - things that account for the 'phenomena' in my view: the sheer scalability and iterative workflow that you can get with vops and a little bit of inline cpp really did impress me, assets and otls seem solid and much improved si

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
I am sure things are going to move very fast Jordi Bares jordiba...@gmail.com On 31 Mar 2014, at 11:18, David Saber wrote: > Tantalizing posts :) You said there were plans for a better modeling toolset, > can we expect similar plans for the animation toolset and the character > interaction s

RE: March 28, 2014

2014-03-31 Thread Szabolcs Matefy
Behalf Of p...@bustykelp.com Sent: Monday, March 31, 2014 1:26 PM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 I’ve tried a few retopology tools, and my personal preference is simply doing it in XSI. I’m not saying its the best, but factoring in my ‘muscle memory’ and general

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
At first I though the same but there are a couple of factors that are too good to be missed - You model without distractions, quick sketching and lead to fast client approval and that is always good - Second, when you work your retopo you are actually putting your vertices in the right places,

RE: March 28, 2014

2014-03-31 Thread Chris Vienneau
Raffaele Fragapane [raffsxsil...@googlemail.com] Sent: Monday, March 31, 2014 7:09 AM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 3Dcoat has a great set of tools for retopo, ZBrush not really if you want precise control, it's clunky at best. The retopo it has IS brilliant, bu

Re: March 28, 2014

2014-03-31 Thread Angus Davidson
c.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday 31 March 2014 at 11:52 AM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: March 28, 2014 Yea modern modeling route

Re: March 28, 2014

2014-03-31 Thread paul
to work with as it gets slow on really High Poly meshes and/or cut up the mesh into chunks to work with ,such as head, hands etc and not try it all in one go) From: Raffaele Fragapane Sent: Monday, March 31, 2014 12:09 PM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 3Dcoat

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
3Dcoat has a great set of tools for retopo, ZBrush not really if you want precise control, it's clunky at best. The retopo it has IS brilliant, but for sculpting purposes (redistributing detail, especially now that reprojecting is solid). I love Topogun, but it's kind of dead software. It's dirt c

Re: March 28, 2014

2014-03-31 Thread Martin Yara
Since I work in games I don't always have the pleasure to sculpt and I have to use the traditional approach. I'm now sculpting in a new project, after a few years of not using ZB, and I'm not sure how obsolete may be my procedure so I would like to ask some questions. - Normal maps. What should I

Re: March 28, 2014

2014-03-31 Thread Raffaele Fragapane
I have to admit to not having tried again in at least two and half years, but I haven't seen any related release notes related to rigging since then, so bear with me if this is not recent or still actual information, but in what way is rigging in Houdini phenomenal? It's a major pain in the arse, g

Re: March 28, 2014

2014-03-31 Thread Adam Seeley
nt: Monday, 31 March 2014, 11:52 >Subject: Re: March 28, 2014 > > > > >But for the smaller production line, say 1 person,  without any lesser mortals >to abuse, doesn't Zremesher help you avoid the initial tedium. > >http://pixologic.com/zbrush/feat

Re: March 28, 2014

2014-03-31 Thread Adam Seeley
leyuk https://vimeo.com/adamseeley > > From: Oscar Juarez >To: "softimage@listproc.autodesk.com" >Sent: Monday, 31 March 2014, 11:32 >Subject: Re: March 28, 2014 > > > >Even if it takes longer as a general process, the r

Re: March 28, 2014

2014-03-31 Thread Oscar Juarez
Even if it takes longer as a general process, the review iterations are much better and you end up with a better model. And you free your modeler from the topology but be careful, the guy doing the re topo should know what he/she is doing :D On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells wrote:

Re: March 28, 2014

2014-03-31 Thread Jon Swindells
It's also a task that can be shunted off onto lesser mortals and the great unwashed :) j/k Paul pretty much nailed it -- Jon Swindells jon_swinde...@fastmail.fm On Mon, Mar 31, 2014, at 01:23 PM, p...@bustykelp.com wrote: > Hi David, > > Although you might see it as modelling twice, Whats

Re: March 28, 2014

2014-03-31 Thread paul
' way. Paul -Original Message- From: David Saber Sent: Monday, March 31, 2014 11:05 AM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 Hello Jordi Thanks for the interesting post. I'm enthusiastic for the modern route. However, I've watched these videos: htt

Re: March 28, 2014

2014-03-31 Thread David Saber
Tantalizing posts :) You said there were plans for a better modeling toolset, can we expect similar plans for the animation toolset and the character interaction speed??? On 2014-03-31 11:47, Jordi Bares wrote: It is the animation toolset that is not there yet although IMHO it is quite simple

Re: March 28, 2014

2014-03-31 Thread David Saber
Hello Jordi Thanks for the interesting post. I'm enthusiastic for the modern route. However, I've watched these videos: https://www.youtube.com/watch?v=zjBCkLwfomI https://www.youtube.com/watch?v=uNBhsqozxH4 Doesn't it look like a "double modelling"? The first in Zbrush , a "sculpting-like" model

Re: March 28, 2014

2014-03-31 Thread Mirko Jankovic
Yea modern modeling route makes a lot more sense really so who hasn't try it. do it, like yesterday :) As for animation yea slow view port is HUGE stop for animation really. One thing is displaying bunch of meshes and details, (display subdiv, displacements, fur) Another thing is actualy procesing

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
Agree 100% It is the animation toolset that is not there yet although IMHO it is quite simple to fix… let's see ;-) Jordi Bares jordiba...@gmail.com On 31 Mar 2014, at 10:44, Jon Swindells wrote: > Rigging in Houdini is phenomenal. > > getting an animator to work in Houdini is another thi

Re: March 28, 2014

2014-03-31 Thread Jon Swindells
Rigging in Houdini is phenomenal. getting an animator to work in Houdini is another thing entirely. while it's perfectly possible to make a decent ui for your animators, they will still be hamstrung by the viewport speed and painful interaction/fcurve tools. expect hissy fits and dummy sp

Re: March 28, 2014

2014-03-31 Thread Jordi Bares
Well, there are two ways to approach modelling nowadays - Traditional route - You model in XSI/Maya/Max/Modo by means of moving vertices, edges, etc… tons of work to build something relatively simple and any director comment may have major implications on topology so not very good idea although

Re: March 28, 2014

2014-03-31 Thread Mirko Jankovic
Zbrush + retopo is basically part of a lot of workflows. Also modeling seems to be least app dependent part of production. Fun start with rigging and animation. How's that? On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson wrote: > Houdini is not what I would call a great character modeller just

Re: March 28, 2014

2014-03-31 Thread Angus Davidson
Houdini is not what I would call a great character modeller just yet. Most people who seem to be planning to put Houdini as the main part of the pipeline are looking at something Like Modo / Zbrush for the modelling Kind regards Angus On 2014/03/31, 11:20 AM, "David Saber" wrote: >A question

Re: March 28, 2014

2014-03-31 Thread David Saber
A question for Houdini users: My main concern is characters. From modeling to texturing to rigging to animating, that's what I'm most interested in when I use a 3D app. In this perspective, is Houdini the right way to go? David

Re: March 28, 2014

2014-03-30 Thread Jordi Bares
My pleasure, seems like it is an interesting moment!!! lots to learn for sure! Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 22:54, Bk wrote: > Yes thanks from me too Jordi. It's so generous to help in the way you are. > I'm keen to delve into Houdini, and it's great to be doing it with

Re: March 28, 2014

2014-03-30 Thread Jordi Bares
You would be surprised about the "being an adult" factor in the Houdini camp.. just pop by one of the Houdini User Groups and you will see lots of kids having fun (lots of grey hair sometimes but still kids having fun) ;) Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 20:25, Christian Lat

Re: March 28, 2014

2014-03-30 Thread Jordi Bares
Thanks Perry, my only intention is to help to transition those artists and specially the ICE wizards to transition like I already have done, to Houdini. Let's see where the journey takes us. :-) Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 18:51, Perry Harovas wrote: > Great, thanks f

Re: March 28, 2014

2014-03-30 Thread Tenshi S.
+1 Good words there. On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares wrote: > http://www.jordibares.com/2014_03_28/farewell-softimage/ > > Jordi Bares > jordiba...@gmail.com > > On 29 Mar 2014, at 11:24, "Tenshi S." wrote: > > Indeed, we need noise, in every cg online magazine. > > > On Sat, Mar

Re: March 28, 2014

2014-03-29 Thread Jason S
On 03/29/14 18:54, Bk wrote: Ironically, I can't help but think that us SI/ICE people are poised to be in a great position moving forward  , what with Houdini, probably improving its animation workflow and tools, Fabric going (adding) the visual programming route soon?, and bifrost ther

Re: March 28, 2014

2014-03-29 Thread Bk
Yes thanks from me too Jordi. It's so generous to help in the way you are. I'm keen to delve into Houdini, and it's great to be doing it with familiar faces around. ( well familiar names anyway) I've been learning Fabric KL part time and been pretty encouraged by my progress so far, although I

Re: March 28, 2014

2014-03-29 Thread Meng-Yang Lu
Once upon a time, there used to be these Maya guys that never knew what they were missing out because they never stepped out of their comfort zone. Don't repeat their mistake from your perspective. I would say keep Softimage in your arsenal, but also give Sesi and Houdini a fair shake. You don't

Re: March 28, 2014

2014-03-29 Thread Christian Lattuada
Thank you Jordi. I'm still using softimage but I think houdini it's the only sensible solution to move to. Sidefx seems to be smart and careful about the industry and the userbase. They do, and always did, FX software, not marketing for CAD or office people (no offence) like autodesk does. Only one

Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Great, thanks for all the info Jordi. You are amazing with how you have been helping everyone with SI - Houdini stuff here and on the SE Forum. Thanks so much. We all owe a huge debt of gratitude to you! Perry On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares wrote: > below > > On 29 Mar 2014, a

Re: March 28, 2014

2014-03-29 Thread Jordi Bares
below On 29 Mar 2014, at 18:21, Perry Harovas wrote: > Very well said Jordi. > Thank you for posting this to the list. > > A sad day indeed. > > I have been sick for days (a real nasty cold, not just being sad about > Softimage), and now that I am finally resurfacing, > I found that the wors

Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Very well said Jordi. Thank you for posting this to the list. A sad day indeed. I have been sick for days (a real nasty cold, not just being sad about Softimage), and now that I am finally resurfacing, I found that the worst thing has happened: Acceptance. I am now just resigned to having to le

Re: March 28, 2014

2014-03-29 Thread Leendert A. Hartog
Convincing statement! Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com

Re: March 28, 2014

2014-03-29 Thread Jordi Bares
http://www.jordibares.com/2014_03_28/farewell-softimage/ Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 11:24, "Tenshi S." wrote: > Indeed, we need noise, in every cg online magazine. > > > On Sat, Mar 29, 2014 at 12:45 AM, David Saber wrote: > Touché :) > > On 2014-03-28 19:12, Chris

Re: March 28, 2014

2014-03-29 Thread Leendert A. Hartog
I think noise is somewhat relative to what you actually want to achieve. Looking at the level of participation for 3dwillneverbethesame.com and the clear statements coming from Autodesk as to what most definitively isn't possible I doubt any amount of noise will "help" any ATM. Noise by itself i

Re: March 28, 2014

2014-03-29 Thread Tenshi S.
Indeed, we need noise, in every cg online magazine. On Sat, Mar 29, 2014 at 12:45 AM, David Saber wrote: > Touché :) > > On 2014-03-28 19:12, Christoph Muetze wrote: > >> https://twitter.com/chris_muetze/status/440923956242309120/photo/1 >> >

Re: March 28, 2014

2014-03-28 Thread David Saber
Touché :) On 2014-03-28 19:12, Christoph Muetze wrote: https://twitter.com/chris_muetze/status/440923956242309120/photo/1

Re: March 28, 2014

2014-03-28 Thread Bk
Much thanks.. On 28 Mar 2014, at 19:51, Sebastien Sterling wrote: > "To Softimage enabling the artist, for the sake of the artist, since Y2K" > > (better Paul :)? ) > > > On 28 March 2014 19:45, Christian Lattuada > wrote: > I am. > Long live Softimage. > > .:. > Christi

Re: March 28, 2014

2014-03-28 Thread Paul
It's still does if you're fortunate enough to use it. > On 28 Mar 2014, at 19:31, Sebastien Sterling > wrote: > > "To Softimage ! it enabled the artist for the sake of the artist." > > https://www.youtube.com/watch?v=TZXwJcc1u-I > > > > >> On 28 March 2014 18:38, Greg Punchatz wrote: >>

Re: March 28, 2014

2014-03-28 Thread Sebastien Sterling
"To Softimage enabling the artist, for the sake of the artist, since Y2K" (better Paul :)? ) On 28 March 2014 19:45, Christian Lattuada wrote: > I am. > Long live Softimage. > > .:. > Christian Lattuada > > tel +39 3331277475 > ... > > > On Fri, Mar 28, 2014 at 8

Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog
Nobody claims otherwise... Paul schreef op 28-3-2014 20:43: It's still does if you're fortunate enough to use it. -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com

Re: March 28, 2014

2014-03-28 Thread Christian Lattuada
I am. Long live Softimage. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Mar 28, 2014 at 8:43 PM, Paul wrote: > It's still does if you're fortunate enough to use it. > > On 28 Mar 2014, at 19:31, Sebastien Sterling > wrote: > > "To Softimage ! it enabl

Re: March 28, 2014

2014-03-28 Thread Sebastien Sterling
"To Softimage ! it enabled the artist for the sake of the artist." https://www.youtube.com/watch?v=TZXwJcc1u-I On 28 March 2014 18:38, Greg Punchatz wrote: > I thought is was indeed a thing that needed posting... I wear my heart > on my sleeve as well.. > > Thanks > ---

Re: March 28, 2014

2014-03-28 Thread John Richard Sanchez
Well I just got my first Maya job ( didnt take long) and it really sucked. I was picking up a job from someone and having to make changes and I noticed this guy only renders in one pass. H I wonder why. Well my production time increased due to change to a convoluted workflow. The point is that

Re: March 28, 2014

2014-03-28 Thread Greg Punchatz
I thought is was indeed a thing that needed posting... I wear my heart on my sleeve as well.. Thanks *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com

Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog
Interesting. Commemorating a momentous occasion in Softimage's lifetime does not belong on the list. Ah well, sorry for caring about the product then... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com

RE: March 28, 2014

2014-03-28 Thread Sven Constable
But not on the list, please. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, March 28, 2014 7:09 PM To: softimage@listproc.autodesk.com Subject: RE: March 28, 2014 I think many

Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog
Yet in my timezone it is... ;) -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com

RE: March 28, 2014

2014-03-28 Thread Matt Lind
The day isn't over yet. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Friday, March 28, 2014 11:14 AM To: softimage@listproc.autodesk.com Subject: Re: March 28, 2014 True, b

Re: March 28, 2014

2014-03-28 Thread Christoph Muetze
https://twitter.com/chris_muetze/status/440923956242309120/photo/1 ;( On 28/03/14 19:06, Leendert A. Hartog wrote: "As of March 28, 2014, customers will no longer be able to purchase new standalone licenses." In a commercial sense the product would seem to be absolutely dead now. A moment of s

Re: March 28, 2014

2014-03-28 Thread Leendert A. Hartog
True, but to me this is just sinking in: you cannot buy it anymore! For a commercial product that's quite a momentous occasion. Talk of EOL is something different, this is more or less tangible (???) (as in "we are absolutely the last SI-generation"). But I admit, I am a bit sentimental that way.

RE: March 28, 2014

2014-03-28 Thread Matt Lind
I think many moments is what lead to this situation. What we need is noise. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Friday, March 28, 2014 11:06 AM To: softimage@list