But that is because is not done correctly in Max either.
On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote:
A world devoid of rigging is the world of Max's Biped... I know a lot of
animators who are really happy with it! But when you come from Softimage of
Maya, it's shocking.
Somthing like gear is pretty good, and i'd love to see how kraken is
developing.
On 4 March 2015 at 16:16, Jordi Bares Dominguez jordiba...@gmail.com
wrote:
But that is because is not done correctly in Max either.
On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote:
A world
I agree, rigging as an specialization will be replaced by tools in the next
5-10 years (and riggers will move to development or other disciplines).
We have already seen several algorithms to create armatures based on the
mesh shape, there are tools to convert delta mush like deformations to
I agree, rigging as an specialization will be replaced by tools in the next
5-10 years (and riggers will move to development or other disciplines).
We have already seen several algorithms to create armatures based on the
mesh shape, there are tools to convert delta mush like deformations to
A world devoid of rigging is the world of Max's Biped... I know a lot of
animators who are really happy with it! But when you come from Softimage
of Maya, it's shocking. I still think a custom rig is better.
David
On 2015-02-27 11:11, Jordi Bares Dominguez wrote:
Rigging should not exist in
It would be too boring world to live in.
jb
On 27 Feb 2015, at 23:12, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
A perfect world would contain no animators. I therefore agree with you :)
On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com
, 2015 12:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo
A perfect world would contain no animators. I therefore agree with you :)
On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:
Rigging should not exist in a perfect
Rigging should not exist in a perfect world, how is hat for a controversial
statement?
;)
jb
On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Animators themselves are probably the ones crippling the rigging paradigm,
not the other way around ;) That's
2015 12:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo
Rigging should not exist in a perfect world, how is hat for a controversial
statement?
;)
jb
On 26 Feb 2015, at 23:28, Raffaele Fragapane
raffsxsil...@googlemail.commailto:raffsxsil
A perfect world would contain no animators. I therefore agree with you :)
On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:
Rigging should not exist in a perfect world, how is hat for a
controversial statement?
;)
jb
it seems the black choppers got to Jordi. ;-)
Rob
\/-\/\/
On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping
it does not really help, this part of our workflow should change
massively and I see
The whole rigging paradigm is simply crippling animators and pimping it does
not really help, this part of our workflow should change massively and I see
akeytsu as the the first of many to come.
It is insanity the level of micromanagement required to build a human rig, it
is time for packages
Tuck and Roll Jordi !
From: Rob Wuijster [r...@casema.nl]
Sent: 26 February 2015 12:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: akeytsu animation software demo
it seems the black choppers got to Jordi. ;-)
Rob
Animators themselves are probably the ones crippling the rigging paradigm,
not the other way around ;) That's half the reason.
The other half is that 90% of TDs out there who would struggle to find
their arse with both hands tied behind their back and an anatomical atlas
open on the Gluteus
If it must be done, you could always try siOnBeginCommand or soOnEndCommand
and filter for SelectObj.
On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez tridi.animei...@gmail.com
wrote:
And according to the docs, the onSelectionChange Event is only available
inside the Custom Display Host.
On
And according to the docs, the onSelectionChange Event is only available
inside the Custom Display Host.
On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:
“writing” is the key word here.
jb
On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com
The docs are wrong:
Application.SetValue(preferences.scripting.msglogverbose, True, )
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj(grid, , )
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj(polymsh, , )
You can do something like that by writing a selection change event that
looks for a specific property on the object for what to select instead; a
kind of selection proxy, if you will.
On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote:
^^THAT^^ I have been talking about
“writing” is the key word here.
jb
On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote:
You can do something like that by writing a selection change event that looks
for a specific property on the object for what to select instead; a kind of
selection proxy, if you
Great to know Stephen!
On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair stephenrbl...@gmail.com
wrote:
The docs are wrong:
Application.SetValue(preferences.scripting.msglogverbose, True, )
# VERBOSE : SelectionChange_OnEvent called
# VERBOSE : ChangeType: 0
Application.SelectObj(grid, , )
#
Minute 14 onwards explains quite a bit about rigging and seems you won’t need
the complexity of our current rigs after all.
https://www.youtube.com/watch?v=74eSHxwoGdQ
https://www.youtube.com/watch?v=74eSHxwoGdQ
Regarding “need to build specific rigs” isn’t more a film requirement than
Well I am quite sure Akeytsu isn't really for everyone out there.
I would bet it is for all those TV shows out there were you have to animate
a lot in a short amount of time and were you won't need any fancy rig with
special features.
It might also work for games, but in that case I am not sure
I have a question about this kind of new way to interact with the 3d
character:
Isn't it just like before, but with hidden rig control objects?
Thanks,
David
On 2015-02-21 01:04, Eugene Flormata wrote:
https://vimeo.com/103633309
this one sure is neat
AFAIK there's no hidden rig, they are keying bones/joints directly.
The only rig-like reference is the IK effector, they can't really stick
with the manipulator approach because of IK pinning between keyframes.
It's not difficult to code as long as you have access to manipulators (and
users don't
That is the method I have been toying around in Houdini but truly is not the
same, I had to do quite a lot of work to set it up and ultimately you have
various rigs going on which slows you down and is far from perfect.
I think their idea is so elegant and simple has made me very interested but
The whole rigging animation paradigm is simply crippling animators and
pimping it does not really help, this part of our workflow should change
massively and I see akeytsu as the the first of many to come.
jb
On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote:
Well
Obligatory Blender version...
https://vimeo.com/115518743
Sent from my phone...
On 22 Feb 2015 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote:
Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.
2015-02-21 1:12 GMT+01:00
one thng that I would like to see is workflow in case of changes to mesh
with animation already done in akeyatsu.
hoe it deals with numerous changes down the road , mesh wise, remodeling
and adding/removing parts
On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez
jordiba...@gmail.com wrote:
I'm a bit disappointed on this one.
I was expecting a new approach on animation/rigging instead of a safe bet
in a manipulators system.
On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
one thng that I would like to see is workflow in case of changes to mesh
with
Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.
2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com:
^^THAT^^ I have been talking about interacting wanting to have the mesh
have hot spots for years.. please get rid of all
I was looking forward to this one too.
They wanted to release in fall last year, but are delayed as it seems.
From its description it looks like a technical preview of what could be
achieved with Fabric's Kraken one day, at least as far as encapsulation and
rig complexity is concerned :-)
^^THAT^^ I have been talking about interacting wanting to have the mesh
have hot spots for years.. please get rid of all that visual clutter
between me and my character.
G
On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com
wrote:
I hope something revolutionary comes out for
I hope something revolutionary comes out for rigging/ animation comes out
like
zbrush did to modeling.
https://vimeo.com/103633309
this one sure is neat
On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com
wrote:
I was looking forward to this one too.
They wanted to release
Yes !!! i was looking for this the other day, but couldn't remember the
name.
On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote:
Really need to try it on, so far im not impressed on its UI, but of course
its a first impression and its outside of what im used so I think its a
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