That simple eh. Thanks Cesar.
On Dec 4, 2014 7:14 AM, "Cesar Saez" wrote:
> Yes, it's deleting the result of the parentConstraint command (which
> returns the name of the constraint node itself).
>
> On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante
> wrote:
>
>> Hi Adam, we are using Maya 2015
Yes, it's deleting the result of the parentConstraint command (which
returns the name of the constraint node itself).
On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante wrote:
> Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says.
>
> Just out of curiosity, what exactly is t
Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says.
Just out of curiosity, what exactly is this line doing?
delete `parentConstraint`;
Applying a cns and then deleting it?
On 4 December 2014 at 12:35, Luc-Eric Rousseau wrote:
> Often happens when you copy paste a s
Often happens when you copy paste a script from outlook or another email
app that changes the quotes on you
On Dec 4, 2014 2:41 AM, "Cesar Saez" wrote:
> Hey Adam,
>
> It doesn't work because you're using the wrong quotation marks,
> *parentConstraint* should be enclosed by backticks / backquotes
If script is way to go, probably it's worth to take a look into pymel.
Pymel warps a lot of Maya Python API into it. Or go directly to Maya Python
API, use openMaya to talk directly to Maya.
pymel.core.datatypes module contain a bunch of useful stuff, including
TransformationMatrix, Vector, and Po
Actually it is possible to do that in a single process.
transmat = cmds.xform(objTarget, q=True, matrix=True, ws=True)
cmds.xform(objTrans, matrix=transmat)
It will carry all information in the transform matrix to the target.
Cheers,
On Tue, Dec 2, 2014 at 9:15 PM, Emilio Hernandez wrote:
>
Hey Adam,
It doesn't work because you're using the wrong quotation marks,
*parentConstraint* should be enclosed by backticks / backquotes / ` (it's
an imperative form of eval... sort of).
http://download.autodesk.com/global/docs/maya2014/en_us/files/FAQ_What_is_the_difference_between_eval_backquot
Hi Cesar, funny, I had been using the one liner to match transforms,
position, rotation, etc about 6 months ago, no problems
Now, however, running the command just doesn't work for me in MEL in Maya
2015 Ext1 SP5.
delete 'parentConstraint';
same goes for point, scale and orient.
Selecting two o
Hi Cesar,
Thanks man, your one-liner did the trick (parent cns), and respect the
pivot of the objects!!
Well people will say it is only my soft is better then your fan talk but
honestly that is not the case.
To me also maya feels more like collection of good part that are easy to
market and use as selling point, yea bifrost it is sooo great, view port
soo nice.. etc.. but they are all separate piece
I've just started dipping into Maya as a result of being asked to help out
on an MA course locally. I've got to say my first impression is that Maya
is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade
is it? What is that all about. Expolorer equivalent is the Outliner? So
sc
Thanks Cesar!
Never though you could do it in one line.
Just one thing. Maya's Parent Constraint, unlike Softimage Pose Constraint,
it doesn't constraint Scale so you may need another sentence on that one.
Martin
On Wed, Dec 3, 2014 at 3:14 AM, Cesar Saez wrote:
> This one-liner expressions (
The small details is what make the big things.
That is why IMHO SI is still bigger than Maya.
Let's see how long it will take AD to have the beauty of Softimage in Maya.
---
Emilio Hernández VFX & 3D animation.
On Tue, Dec 2, 2014 at 12:14 P
This one-liner expressions (MEL) should do the trick ;)
// match transform
> delete `parentConstraint`;
>
> // match translation
> delete `pointConstraint`;
>
> // match rotation
> delete `orientConstraint`;
>
> // match scale
> delete `scaleConstraint`;
>
In all fairness, it's a script in Soft as well. They just happened to
integrate it into the interface.
On Tue, Dec 2, 2014 at 9:10 AM, Mirko Jankovic
wrote:
> always nice to read about maya like this... it reminds me why I started to
> hate it in first place and why it will NEVER replace as SI a
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Tuesday, December 02, 2014 5:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya..
Can somebody please tell what is the best way of matching transforms in Maya
other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Tuesday, December 02, 2014 11:21 AM
To: softimage@listproc.autodesk.com
Subject: RE: more maya..
If you want to edit pivots
The match transform function is a detail compared to other stuff. I know I
can find the script getting working etc.
Now loading images sequences into grids have really slowed down our scenes.
And I am talking about small images coming from flash.
It also uses constraints too from what I've been told over the years.
It's less about how its done, more that its such an essential tool used
every 15 minutes or less while rigging it's gotten to an absurd point
where a) we need to script it / find a script and b) it's not part of
the menus al
always nice to read about maya like this... it reminds me why I started to
hate it in first place and why it will NEVER replace as SI as main
workhorse...
script it... ;)
On Tue, Dec 2, 2014 at 3:55 PM, Emilio Hernandez wrote:
> It should...
>
> I use this script for rigging, matching the cente
It should...
I use this script for rigging, matching the center's T and R to match a
locator to a group.
It is querying the world position and rotation of the second object and
applying those values to the first selected object.
But to be honest, I have not tried it modifying the object's pivot.
Thanks Emilio, but that doesn't match the objects by their centers right?
If you offset the center and then try to match?
On 2 December 2014 at 14:15, Emilio Hernandez wrote:
> Or... Write a script.
>
> Python Tab
> -
> import maya.cmds as cm
Or... Write a script.
Python Tab
-
import maya.cmds as cmds
selected = cmds.ls (selection=True)
objTrans =selected[0]
objTarget = selected[1]
trans = cmds.xform (objTarget, q=True, t=True, ws=True)
rotation = cmds.xform (objTarget, q=True, ro
You can select two objects and then tab through the values in the channel box
and they will match up
/Mikael
Från: Cristobal Infante
Skickat: tisdag den 2 december 2014 10:30
Till: softimage@listproc.autodesk.com
Can somebody please tell what is the best way of matching tran
Infante"
Sent: December 2, 2014 5:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya..
Can somebody please tell what is the best way of matching transforms in
Maya?
I've been using Align Objects, but it doesn't match two objects based on
their pivot like in xsi.
Any ideas?
C
The functionality isn't there, the work around is to use a parent
constraint with maintain offset unticked. you delete the constraint after.
On 2 December 2014 at 10:30, Cristobal Infante wrote:
> Can somebody please tell what is the best way of matching transforms in
> Maya?
>
> I've been using
Can somebody please tell what is the best way of matching transforms in
Maya?
I've been using Align Objects, but it doesn't match two objects based on
their pivot like in xsi.
Any ideas?
C
there is an Interactive Sequence Caching option you could turn on the
File node.
in theory, maya will be faster reading .iff files
On Tue, Nov 25, 2014 at 10:42 AM, Cristobal Infante wrote:
> Hi guys,
>
> Trying to load image sequences into a grid or image plane in Maya and the
> performance is
Hi Eric,
Clean test scene, with only 1 grid loading the images so wouldn't think
that's the problem ;)
;>>>
>>>> Tel: +44 (0) 1202 965805
>>>>
>>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>>>
>>>> Student Work:
>>>> http://www.youtube.com/NCCA3DAnimation
>>>> http://www.youtube.com/NCCADigitalFX
>
hiou
>>>
>>> Student Work:
>>> http://www.youtube.com/NCCA3DAnimation
>>> http://www.youtube.com/NCCADigitalFX
>>> http://www.youtube.com/NCCAAnimation
>>>
>>>
>>>
>>>
>>> -Original Message-
>>> From: Cr
:
>> http://www.youtube.com/NCCA3DAnimation
>> http://www.youtube.com/NCCADigitalFX
>> http://www.youtube.com/NCCAAnimation
>>
>>
>>
>>
>> -Original Message-
>> From: Cristobal Infante [cgc...@gmail.com]
>> Received: Wednesday, 19 Nov
ube.com/NCCADigitalFX
> http://www.youtube.com/NCCAAnimation
>
>
>
>
> -Original Message-
> From: Cristobal Infante [cgc...@gmail.com]
> Received: Wednesday, 19 Nov 2014, 4:59PM
> To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
> Subject: Re: m
DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation
-Original Message-
From: Cristobal Infante [cgc...@gmail.com]
Received: Wednesday, 19 Nov 2014, 4:59PM
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: more maya..
And w
And while you are it, make it possible to parent this sets to assets or
something. I can only imagine the total mess of having all the sets on the
same level when importing references.
there is no harm in asking, right?
Thanks,
Cris
On 19 November 2014 16:31, Eric Thivierge wrote:
> I understa
I understand for non-trivial relationships custom editors would be
useful. Set driven keys is a perfect example. We're not really talking
about that though. We're talking about membership of a container where
its a one to one relationship. 1 set to 1 object. Its either a member
or not. I equivo
Coming from softimage, you expect to do everything in the
Outliner/Explorer, but in Maya the Outliner displays the DAG (i.e. the
scene hierarchy), and then there is the Relationship Editor for
connections, sets, driven keys, everything that's relationships.
It's unified and consistent in that way.
Thanks Luc-Eric, dind't know that existed. I guess a right click on the set
"add selected objects" wouldn't hurt don't you think?. Makes it a bit more
intuitive..
On 19 November 2014 15:58, Luc-Eric Rousseau wrote:
> What does the Set Editor not do? In Windows->RelationShip
> Editor->Set, you
Why does this need an editor? Shouldn't you be able to do this in the
outliner?
On Wednesday, November 19, 2014 10:58:21 AM, Luc-Eric Rousseau wrote:
What does the Set Editor not do? In Windows->RelationShip
Editor->Set, you'd add/remove object with a single click.
What does the Set Editor not do? In Windows->RelationShip
Editor->Set, you'd add/remove object with a single click.
On Wed, Nov 19, 2014 at 10:51 AM, Cristobal Infante wrote:
> Haha, exaclty what I've been doing Eric. Using and reusing sets to finally
> get the set what I wanted in the first pl
Yeah you can prevent the Children Highlight but... dont try to hide the
master of a hierarchy... it will hide all of them... even if you put it on
a Layer and hide it, it will hide everything underneath it...
Im always complaining in here, but around me it all Maya users that
basically never used
Haha, exaclty what I've been doing Eric. Using and reusing sets to finally
get the set what I wanted in the first place.
Also very annoying is that you can't do multiple things with the selected
display layers, for example select all objects from my layers so I can
create my set..
I better stop
Hi Peter,
Yea I know you can middle click and drop them in but that's a real pain
specially if you need to have everything selected and visible in the
outliner before you drag them.
I was expecting "add Selected objects", the same way you do with layers.
(or groups in xsi)
On 19 November 2014
Not painful at all ;) All you have to do is select everything in the set
except for what you want to remove and create a new set, delete the old
one, and rename your new set to the old name. What could be simpler? :P
On Wed, Nov 19, 2014 at 9:33 AM, Peter Agg wrote:
> You can middle click drag t
child selection highlight is a related topic , but it isn't pink. so
it can't be what peter is seeing.
I'm puzzled, I don't know how to show "affected highlighting", and is
that the pink highlight? How do you do it? Can you dropbox a
screenshot Peter?
You can middle click drag them in. It's getting them out again that's
painful. :)
On 19 November 2014 15:31, Cristobal Infante wrote:
> I turned that highlight off as well, I couldn't deal with all the colors.
>
> One thing that is baffling me are sets, can't find a way of adding members
> to an
I turned that highlight off as well, I couldn't deal with all the colors.
One thing that is baffling me are sets, can't find a way of adding members
to an existing set.. Is this even possible?
On 19 November 2014 15:27, Andrew Nicholas wrote:
> Yeah, I can imagine ;)
>
>
> On 19 Nov 2014, at
Yeah, I can imagine ;)
> On 19 Nov 2014, at 15:21, Peter Agg wrote:
>
> Good point Andrew - I'm sure there's a logic in keeping the highlighting on.
> But when you have something like a rig or muscle system to pick things from
> having a haze of locators and curves all turn the same colour is
Good point Andrew - I'm sure there's a logic in keeping the highlighting
on. But when you have something like a rig or muscle system to pick things
from having a haze of locators and curves all turn the same colour isn't
helpful at all.
No doubt I'll discover a way this will bite me later, but it'
btw, when you select an object, by default it will highlight the entire
hierarchy as you already know. Now, if you press the down arrow after that,
you'll highlight only the parent object. Well, in fact you are selecting
the parent shape node, not the transform node. But visually it does the job
if
In my rather limited experience of Maya, I’ve found it’s far better to leave
the highlighting on. So that if you want to apply a material to an object, you
can be sure you’re applying it to the shape node, rather than it’s transform
(and thereby causing all children to inherit the same material)
>
> *Did you try Preferences \ Display \ Affected highlighting ?*
Martin wins himself a virtual beer! That does the job, combined with the
option that Eric shows above: Now when I select something only the thing I
clicked on changes colour.
One more small step. :)
On 19 November 2014 14:54, Er
That what you're looking for?
On 11/19/2014 9:27 AM, Peter Agg wrote:
Yeah, that was a surprisingly helpful vid. Unfortunately though that
option won't stop everything else turning pink, which is the bit that
makes life painful for me.
I guess I was hoping that's an option to toggle off the
Did you try Preferences \ Display \ Affected highlighting ?
select -hi is not select branch, it is Select Hierarchy, an option that you
can access through the Edit Menu, or Right Click and one of the options in
the lower menu. It's not that difficult. You can also assign the command
"SelectHierarc
From: softimage-boun...@listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>
>> [mailto:softimage-boun...@listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
>> Andi Farhall
>>
>> [mailto:softimage-boun...@listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
>> Andi Farhall
>> Sent: November-05-14 6:34 AM
>> To: softimage@listproc.autodesk.com
>> <mailto:softimage@listproc.autodes
.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
Andi Farhall
Sent: November-05-14 6:34 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: RE: more maya..
...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
> Sent: November-05-14 6:34 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: more maya..
>
> Hi Jill,
>
> Sofimage has one preference page to set fps, the only
g all goes as planned.
Regards,
Jill
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: November-05-14 6:34 AM
To: softimage@listproc.autodesk.com
Subject: RE: more maya..
Hi Jill,
Sofimage has one preference page t
Right; the unit settings are located with other general User
Preferences, but they actually are the settings for the current scene
only (as documented)
Definitely something to revisit in the future.
On Wed, Nov 5, 2014 at 6:34 AM, Andi Farhall wrote:
> Hi Jill,
>
> Sofimage has one preference pag
l in error.
From: jill.ram...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: more maya..
Date: Tue, 4 Nov 2014 20:01:38 +
So Ben is right. This separation of unit settings for the current scene and
your own unit preferences
rom: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett
Sent: November-04-14 8:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya..
Its a easy fix. go, file, new scene, click the little box set it once in there.
Once
email in error.
From: nebbeck...@gmail.com
Date: Tue, 4 Nov 2014 13:46:24 +0000
Subject: Re: more maya..
To: softimage@listproc.autodesk.com
Its a easy fix. go, file, new scene, click the little box set it once in there.
Once you open one new scene from there all scenes w
Closing maya = waiting till it crashes, i know no other way :P (joke)
On 4 November 2014 13:46, Ben Beckett wrote:
> Its a easy fix. go, file, new scene, click the little box set it once in
> there.
>
> Once you open one new scene from there all scenes will be it until you
> change it.
>
> If yo
Its a easy fix. go, file, new scene, click the little box set it once in
there.
Once you open one new scene from there all scenes will be it until you
change it.
If you crash before you close maya you will need to redo it.
Ben
On 4 November 2014 13:39, Sebastien Sterling
wrote:
> Chin up budd
Chin up buddies, chin up. (cry)
On 4 November 2014 11:17, Gerbrand Nel wrote:
> Yup.. been there.. still waiting for my composure though
> G
>
> On 2014-11-04 12:47 PM, Andi Farhall wrote:
>
> maybe i just need to sit quietly here for a bit a regain my composure.
>
> The first hour of my day t
Yup.. been there.. still waiting for my composure though
G
On 2014-11-04 12:47 PM, Andi Farhall wrote:
maybe i just need to sit quietly here for a bit a regain my composure.
The first hour of my day taken up by figuring out why my fps resets
itself every time I start a new scene. They should ha
You shouldn't be messing with that. Your previs department should have set
it already.
On 4 November 2014 10:47, Andi Farhall wrote:
> maybe i just need to sit quietly here for a bit a regain my composure.
>
> The first hour of my day taken up by figuring out why my fps resets itself
> every tim
there's probably a script for that.
From: hack...@outlook.com
To: softimage@listproc.autodesk.com
Subject: more maya..
Date: Tue, 4 Nov 2014 10:47:38 +
maybe i just need to sit quietly here for a bit a regain my composure.
The first hour of my day taken up by figuring out why
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