Re: more maya......

2014-12-04 Thread Adam Sale
That simple eh. Thanks Cesar. On Dec 4, 2014 7:14 AM, "Cesar Saez" wrote: > Yes, it's deleting the result of the parentConstraint command (which > returns the name of the constraint node itself). > > On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante > wrote: > >> Hi Adam, we are using Maya 2015

Re: more maya......

2014-12-04 Thread Cesar Saez
Yes, it's deleting the result of the parentConstraint command (which returns the name of the constraint node itself). On Thu, Dec 4, 2014 at 9:43 AM, Cristobal Infante wrote: > Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says. > > Just out of curiosity, what exactly is t

Re: more maya......

2014-12-04 Thread Cristobal Infante
Hi Adam, we are using Maya 2015 (not ext), but it must be what Cesar says. Just out of curiosity, what exactly is this line doing? delete `parentConstraint`; Applying a cns and then deleting it? On 4 December 2014 at 12:35, Luc-Eric Rousseau wrote: > Often happens when you copy paste a s

Re: more maya......

2014-12-04 Thread Luc-Eric Rousseau
Often happens when you copy paste a script from outlook or another email app that changes the quotes on you On Dec 4, 2014 2:41 AM, "Cesar Saez" wrote: > Hey Adam, > > It doesn't work because you're using the wrong quotation marks, > *parentConstraint* should be enclosed by backticks / backquotes

Re: more maya......

2014-12-04 Thread Daniel Harjanto
If script is way to go, probably it's worth to take a look into pymel. Pymel warps a lot of Maya Python API into it. Or go directly to Maya Python API, use openMaya to talk directly to Maya. pymel.core.datatypes module contain a bunch of useful stuff, including TransformationMatrix, Vector, and Po

Re: more maya......

2014-12-03 Thread Daniel Harjanto
Actually it is possible to do that in a single process. transmat = cmds.xform(objTarget, q=True, matrix=True, ws=True) cmds.xform(objTrans, matrix=transmat) It will carry all information in the transform matrix to the target. Cheers, On Tue, Dec 2, 2014 at 9:15 PM, Emilio Hernandez wrote: >

Re: more maya......

2014-12-03 Thread Cesar Saez
Hey Adam, It doesn't work because you're using the wrong quotation marks, *parentConstraint* should be enclosed by backticks / backquotes / ` (it's an imperative form of eval... sort of). http://download.autodesk.com/global/docs/maya2014/en_us/files/FAQ_What_is_the_difference_between_eval_backquot

Re: more maya......

2014-12-03 Thread Adam Sale
Hi Cesar, funny, I had been using the one liner to match transforms, position, rotation, etc about 6 months ago, no problems Now, however, running the command just doesn't work for me in MEL in Maya 2015 Ext1 SP5. delete 'parentConstraint'; same goes for point, scale and orient. Selecting two o

Re: more maya......

2014-12-03 Thread Cristobal Infante
Hi Cesar, Thanks man, your one-liner did the trick (parent cns), and respect the pivot of the objects!!

Re: more maya......

2014-12-03 Thread Mirko Jankovic
Well people will say it is only my soft is better then your fan talk but honestly that is not the case. To me also maya feels more like collection of good part that are easy to market and use as selling point, yea bifrost it is sooo great, view port soo nice.. etc.. but they are all separate piece

Re: more maya......

2014-12-03 Thread Chris Marshall
I've just started dipping into Maya as a result of being asked to help out on an MA course locally. I've got to say my first impression is that Maya is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade is it? What is that all about. Expolorer equivalent is the Outliner? So sc

Re: more maya......

2014-12-02 Thread Martin Yara
Thanks Cesar! Never though you could do it in one line. Just one thing. Maya's Parent Constraint, unlike Softimage Pose Constraint, it doesn't constraint Scale so you may need another sentence on that one. Martin On Wed, Dec 3, 2014 at 3:14 AM, Cesar Saez wrote: > This one-liner expressions (

Re: more maya......

2014-12-02 Thread Emilio Hernandez
The small details is what make the big things. That is why IMHO SI is still bigger than Maya. Let's see how long it will take AD to have the beauty of Softimage in Maya. --- Emilio Hernández VFX & 3D animation. On Tue, Dec 2, 2014 at 12:14 P

Re: more maya......

2014-12-02 Thread Cesar Saez
This one-liner expressions (MEL) should do the trick ;) // match transform > delete `parentConstraint`; > > // match translation > delete `pointConstraint`; > > // match rotation > delete `orientConstraint`; > > // match scale > delete `scaleConstraint`; >

Re: more maya......

2014-12-02 Thread Bradley Gabe
In all fairness, it's a script in Soft as well. They just happened to integrate it into the interface. On Tue, Dec 2, 2014 at 9:10 AM, Mirko Jankovic wrote: > always nice to read about maya like this... it reminds me why I started to > hate it in first place and why it will NEVER replace as SI a

RE: more maya......

2014-12-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Tuesday, December 02, 2014 5:30 AM To: softimage@listproc.autodesk.com Subject: Re: more maya.. Can somebody please tell what is the best way of matching transforms in Maya

RE: more maya......

2014-12-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, December 02, 2014 11:21 AM To: softimage@listproc.autodesk.com Subject: RE: more maya.. If you want to edit pivots

Re: more maya......

2014-12-02 Thread Cristobal Infante
The match transform function is a detail compared to other stuff. I know I can find the script getting working etc. Now loading images sequences into grids have really slowed down our scenes. And I am talking about small images coming from flash.

Re: more maya......

2014-12-02 Thread Eric Thivierge
It also uses constraints too from what I've been told over the years. It's less about how its done, more that its such an essential tool used every 15 minutes or less while rigging it's gotten to an absurd point where a) we need to script it / find a script and b) it's not part of the menus al

Re: more maya......

2014-12-02 Thread Mirko Jankovic
always nice to read about maya like this... it reminds me why I started to hate it in first place and why it will NEVER replace as SI as main workhorse... script it... ;) On Tue, Dec 2, 2014 at 3:55 PM, Emilio Hernandez wrote: > It should... > > I use this script for rigging, matching the cente

Re: more maya......

2014-12-02 Thread Emilio Hernandez
It should... I use this script for rigging, matching the center's T and R to match a locator to a group. It is querying the world position and rotation of the second object and applying those values to the first selected object. But to be honest, I have not tried it modifying the object's pivot.

Re: more maya......

2014-12-02 Thread Cristobal Infante
Thanks Emilio, but that doesn't match the objects by their centers right? If you offset the center and then try to match? On 2 December 2014 at 14:15, Emilio Hernandez wrote: > Or... Write a script. > > Python Tab > - > import maya.cmds as cm

Re: more maya......

2014-12-02 Thread Emilio Hernandez
Or... Write a script. Python Tab - import maya.cmds as cmds selected = cmds.ls (selection=True) objTrans =selected[0] objTarget = selected[1] trans = cmds.xform (objTarget, q=True, t=True, ws=True) rotation = cmds.xform (objTarget, q=True, ro

Re: more maya......

2014-12-02 Thread mikael.pettersen
You can select two objects and then tab through the values in the channel box and they will match up /Mikael Från: Cristobal Infante Skickat: ‎tisdag‎ den ‎2‎ ‎december‎ ‎2014 ‎10‎:‎30 Till: softimage@listproc.autodesk.com Can somebody please tell what is the best way of matching tran

Re: more maya......

2014-12-02 Thread Andres Stephens
Infante" Sent: December 2, 2014 5:30 AM To: softimage@listproc.autodesk.com Subject: Re: more maya.. Can somebody please tell what is the best way of matching transforms in Maya? I've been using Align Objects, but it doesn't match two objects based on their pivot like in xsi. Any ideas? C

Re: more maya......

2014-12-02 Thread Sebastien Sterling
The functionality isn't there, the work around is to use a parent constraint with maintain offset unticked. you delete the constraint after. On 2 December 2014 at 10:30, Cristobal Infante wrote: > Can somebody please tell what is the best way of matching transforms in > Maya? > > I've been using

Re: more maya......

2014-12-02 Thread Cristobal Infante
Can somebody please tell what is the best way of matching transforms in Maya? I've been using Align Objects, but it doesn't match two objects based on their pivot like in xsi. Any ideas? C

Re: more maya......

2014-11-25 Thread Luc-Eric Rousseau
there is an Interactive Sequence Caching option you could turn on the File node. in theory, maya will be faster reading .iff files On Tue, Nov 25, 2014 at 10:42 AM, Cristobal Infante wrote: > Hi guys, > > Trying to load image sequences into a grid or image plane in Maya and the > performance is

Re: more maya......

2014-11-25 Thread Cristobal Infante
Hi Eric, Clean test scene, with only 1 grid loading the images so wouldn't think that's the problem ;)

Re: more maya......

2014-11-25 Thread Eric Turman
;>>> >>>> Tel: +44 (0) 1202 965805 >>>> >>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou >>>> >>>> Student Work: >>>> http://www.youtube.com/NCCA3DAnimation >>>> http://www.youtube.com/NCCADigitalFX >

Re: more maya......

2014-11-25 Thread Cristobal Infante
hiou >>> >>> Student Work: >>> http://www.youtube.com/NCCA3DAnimation >>> http://www.youtube.com/NCCADigitalFX >>> http://www.youtube.com/NCCAAnimation >>> >>> >>> >>> >>> -Original Message- >>> From: Cr

Re: more maya......

2014-11-25 Thread Eric Turman
: >> http://www.youtube.com/NCCA3DAnimation >> http://www.youtube.com/NCCADigitalFX >> http://www.youtube.com/NCCAAnimation >> >> >> >> >> -Original Message- >> From: Cristobal Infante [cgc...@gmail.com] >> Received: Wednesday, 19 Nov

Re: more maya......

2014-11-25 Thread Cristobal Infante
ube.com/NCCADigitalFX > http://www.youtube.com/NCCAAnimation > > > > > -Original Message- > From: Cristobal Infante [cgc...@gmail.com] > Received: Wednesday, 19 Nov 2014, 4:59PM > To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] > Subject: Re: m

RE: more maya......

2014-11-19 Thread Sofronis Efstathiou
DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: Cristobal Infante [cgc...@gmail.com] Received: Wednesday, 19 Nov 2014, 4:59PM To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: more maya.. And w

Re: more maya......

2014-11-19 Thread Cristobal Infante
And while you are it, make it possible to parent this sets to assets or something. I can only imagine the total mess of having all the sets on the same level when importing references. there is no harm in asking, right? Thanks, Cris On 19 November 2014 16:31, Eric Thivierge wrote: > I understa

Re: more maya......

2014-11-19 Thread Eric Thivierge
I understand for non-trivial relationships custom editors would be useful. Set driven keys is a perfect example. We're not really talking about that though. We're talking about membership of a container where its a one to one relationship. 1 set to 1 object. Its either a member or not. I equivo

Re: more maya......

2014-11-19 Thread Luc-Eric Rousseau
Coming from softimage, you expect to do everything in the Outliner/Explorer, but in Maya the Outliner displays the DAG (i.e. the scene hierarchy), and then there is the Relationship Editor for connections, sets, driven keys, everything that's relationships. It's unified and consistent in that way.

Re: more maya......

2014-11-19 Thread Cristobal Infante
Thanks Luc-Eric, dind't know that existed. I guess a right click on the set "add selected objects" wouldn't hurt don't you think?. Makes it a bit more intuitive.. On 19 November 2014 15:58, Luc-Eric Rousseau wrote: > What does the Set Editor not do? In Windows->RelationShip > Editor->Set, you

Re: more maya......

2014-11-19 Thread Eric Thivierge
Why does this need an editor? Shouldn't you be able to do this in the outliner? On Wednesday, November 19, 2014 10:58:21 AM, Luc-Eric Rousseau wrote: What does the Set Editor not do? In Windows->RelationShip Editor->Set, you'd add/remove object with a single click.

Re: more maya......

2014-11-19 Thread Luc-Eric Rousseau
What does the Set Editor not do? In Windows->RelationShip Editor->Set, you'd add/remove object with a single click. On Wed, Nov 19, 2014 at 10:51 AM, Cristobal Infante wrote: > Haha, exaclty what I've been doing Eric. Using and reusing sets to finally > get the set what I wanted in the first pl

Re: more maya......

2014-11-19 Thread Marco Peixoto
Yeah you can prevent the Children Highlight but... dont try to hide the master of a hierarchy... it will hide all of them... even if you put it on a Layer and hide it, it will hide everything underneath it... Im always complaining in here, but around me it all Maya users that basically never used

Re: more maya......

2014-11-19 Thread Cristobal Infante
Haha, exaclty what I've been doing Eric. Using and reusing sets to finally get the set what I wanted in the first place. Also very annoying is that you can't do multiple things with the selected display layers, for example select all objects from my layers so I can create my set.. I better stop

Re: more maya......

2014-11-19 Thread Cristobal Infante
Hi Peter, Yea I know you can middle click and drop them in but that's a real pain specially if you need to have everything selected and visible in the outliner before you drag them. I was expecting "add Selected objects", the same way you do with layers. (or groups in xsi) On 19 November 2014

Re: more maya......

2014-11-19 Thread Eric Turman
Not painful at all ;) All you have to do is select everything in the set except for what you want to remove and create a new set, delete the old one, and rename your new set to the old name. What could be simpler? :P On Wed, Nov 19, 2014 at 9:33 AM, Peter Agg wrote: > You can middle click drag t

Re: more maya......

2014-11-19 Thread Luc-Eric Rousseau
child selection highlight is a related topic , but it isn't pink. so it can't be what peter is seeing. I'm puzzled, I don't know how to show "affected highlighting", and is that the pink highlight? How do you do it? Can you dropbox a screenshot Peter?

Re: more maya......

2014-11-19 Thread Peter Agg
You can middle click drag them in. It's getting them out again that's painful. :) On 19 November 2014 15:31, Cristobal Infante wrote: > I turned that highlight off as well, I couldn't deal with all the colors. > > One thing that is baffling me are sets, can't find a way of adding members > to an

Re: more maya......

2014-11-19 Thread Cristobal Infante
I turned that highlight off as well, I couldn't deal with all the colors. One thing that is baffling me are sets, can't find a way of adding members to an existing set.. Is this even possible? On 19 November 2014 15:27, Andrew Nicholas wrote: > Yeah, I can imagine ;) > > > On 19 Nov 2014, at

Re: more maya......

2014-11-19 Thread Andrew Nicholas
Yeah, I can imagine ;) > On 19 Nov 2014, at 15:21, Peter Agg wrote: > > Good point Andrew - I'm sure there's a logic in keeping the highlighting on. > But when you have something like a rig or muscle system to pick things from > having a haze of locators and curves all turn the same colour is

Re: more maya......

2014-11-19 Thread Peter Agg
Good point Andrew - I'm sure there's a logic in keeping the highlighting on. But when you have something like a rig or muscle system to pick things from having a haze of locators and curves all turn the same colour isn't helpful at all. No doubt I'll discover a way this will bite me later, but it'

Re: more maya......

2014-11-19 Thread Martin Yara
btw, when you select an object, by default it will highlight the entire hierarchy as you already know. Now, if you press the down arrow after that, you'll highlight only the parent object. Well, in fact you are selecting the parent shape node, not the transform node. But visually it does the job if

Re: more maya......

2014-11-19 Thread Andrew Nicholas
In my rather limited experience of Maya, I’ve found it’s far better to leave the highlighting on. So that if you want to apply a material to an object, you can be sure you’re applying it to the shape node, rather than it’s transform (and thereby causing all children to inherit the same material)

Re: more maya......

2014-11-19 Thread Peter Agg
> > *Did you try Preferences \ Display \ Affected highlighting ?* Martin wins himself a virtual beer! That does the job, combined with the option that Eric shows above: Now when I select something only the thing I clicked on changes colour. One more small step. :) On 19 November 2014 14:54, Er

Re: more maya......

2014-11-19 Thread Eric Thivierge
That what you're looking for? On 11/19/2014 9:27 AM, Peter Agg wrote: Yeah, that was a surprisingly helpful vid. Unfortunately though that option won't stop everything else turning pink, which is the bit that makes life painful for me. I guess I was hoping that's an option to toggle off the

Re: more maya......

2014-11-19 Thread Martin Yara
Did you try Preferences \ Display \ Affected highlighting ? select -hi is not select branch, it is Select Hierarchy, an option that you can access through the Edit Menu, or Right Click and one of the options in the lower menu. It's not that difficult. You can also assign the command "SelectHierarc

Re: more maya......

2014-11-19 Thread Peter Agg
From: softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of >> Andi Farhall >>

Re: more maya......

2014-11-19 Thread Mirko Jankovic
>> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of >> Andi Farhall >> Sent: November-05-14 6:34 AM >> To: softimage@listproc.autodesk.com >> <mailto:softimage@listproc.autodes

Re: more maya......

2014-11-19 Thread Eric Thivierge
.com> [mailto:softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Andi Farhall Sent: November-05-14 6:34 AM To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> Subject: RE: more maya..

Re: more maya......

2014-11-19 Thread Peter Agg
...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall > Sent: November-05-14 6:34 AM > To: softimage@listproc.autodesk.com > Subject: RE: more maya.. > > Hi Jill, > > Sofimage has one preference page to set fps, the only

RE: more maya......

2014-11-05 Thread Jill Ramsay (Contractor)
g all goes as planned. Regards, Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: November-05-14 6:34 AM To: softimage@listproc.autodesk.com Subject: RE: more maya.. Hi Jill, Sofimage has one preference page t

Re: more maya......

2014-11-05 Thread Luc-Eric Rousseau
Right; the unit settings are located with other general User Preferences, but they actually are the settings for the current scene only (as documented) Definitely something to revisit in the future. On Wed, Nov 5, 2014 at 6:34 AM, Andi Farhall wrote: > Hi Jill, > > Sofimage has one preference pag

RE: more maya......

2014-11-05 Thread Andi Farhall
l in error. From: jill.ram...@autodesk.com To: softimage@listproc.autodesk.com Subject: RE: more maya.. Date: Tue, 4 Nov 2014 20:01:38 + So Ben is right. This separation of unit settings for the current scene and your own unit preferences

RE: more maya......

2014-11-04 Thread Jill Ramsay (Contractor)
rom: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett Sent: November-04-14 8:46 AM To: softimage@listproc.autodesk.com Subject: Re: more maya.. Its a easy fix. go, file, new scene, click the little box set it once in there. Once

RE: more maya......

2014-11-04 Thread Andi Farhall
email in error. From: nebbeck...@gmail.com Date: Tue, 4 Nov 2014 13:46:24 +0000 Subject: Re: more maya.. To: softimage@listproc.autodesk.com Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes w

Re: more maya......

2014-11-04 Thread Sebastien Sterling
Closing maya = waiting till it crashes, i know no other way :P (joke) On 4 November 2014 13:46, Ben Beckett wrote: > Its a easy fix. go, file, new scene, click the little box set it once in > there. > > Once you open one new scene from there all scenes will be it until you > change it. > > If yo

Re: more maya......

2014-11-04 Thread Ben Beckett
Its a easy fix. go, file, new scene, click the little box set it once in there. Once you open one new scene from there all scenes will be it until you change it. If you crash before you close maya you will need to redo it. Ben On 4 November 2014 13:39, Sebastien Sterling wrote: > Chin up budd

Re: more maya......

2014-11-04 Thread Sebastien Sterling
Chin up buddies, chin up. (cry) On 4 November 2014 11:17, Gerbrand Nel wrote: > Yup.. been there.. still waiting for my composure though > G > > On 2014-11-04 12:47 PM, Andi Farhall wrote: > > maybe i just need to sit quietly here for a bit a regain my composure. > > The first hour of my day t

Re: more maya......

2014-11-04 Thread Gerbrand Nel
Yup.. been there.. still waiting for my composure though G On 2014-11-04 12:47 PM, Andi Farhall wrote: maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why my fps resets itself every time I start a new scene. They should ha

Re: more maya......

2014-11-04 Thread patrick nethercoat
You shouldn't be messing with that. Your previs department should have set it already. On 4 November 2014 10:47, Andi Farhall wrote: > maybe i just need to sit quietly here for a bit a regain my composure. > > The first hour of my day taken up by figuring out why my fps resets itself > every tim

RE: more maya......

2014-11-04 Thread gareth bell
there's probably a script for that. From: hack...@outlook.com To: softimage@listproc.autodesk.com Subject: more maya.. Date: Tue, 4 Nov 2014 10:47:38 + maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why