Re: akeytsu animation software demo

2015-03-04 Thread Jordi Bares Dominguez
But that is because is not done correctly in Max either. On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote: A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking.

Re: akeytsu animation software demo

2015-03-04 Thread Sebastien Sterling
Somthing like gear is pretty good, and i'd love to see how kraken is developing. On 4 March 2015 at 16:16, Jordi Bares Dominguez jordiba...@gmail.com wrote: But that is because is not done correctly in Max either. On 4 Mar 2015, at 14:53, David Saber davidsa...@sfr.fr wrote: A world

Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to

Re: akeytsu animation software demo

2015-03-04 Thread Cesar Saez
I agree, rigging as an specialization will be replaced by tools in the next 5-10 years (and riggers will move to development or other disciplines). We have already seen several algorithms to create armatures based on the mesh shape, there are tools to convert delta mush like deformations to

Re: akeytsu animation software demo

2015-03-04 Thread David Saber
A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking. I still think a custom rig is better. David On 2015-02-27 11:11, Jordi Bares Dominguez wrote: Rigging should not exist in

Re: akeytsu animation software demo

2015-02-28 Thread Jordi Bares Dominguez
It would be too boring world to live in. jb On 27 Feb 2015, at 23:12, Raffaele Fragapane raffsxsil...@googlemail.com wrote: A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com

RE: akeytsu animation software demo

2015-02-27 Thread Sven Constable
, 2015 12:13 AM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect

Re: akeytsu animation software demo

2015-02-27 Thread Jordi Bares Dominguez
Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's

RE: akeytsu animation software demo

2015-02-27 Thread Angus Davidson
2015 12:11 PM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb On 26 Feb 2015, at 23:28, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil

Re: akeytsu animation software demo

2015-02-27 Thread Raffaele Fragapane
A perfect world would contain no animators. I therefore agree with you :) On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: Rigging should not exist in a perfect world, how is hat for a controversial statement? ;) jb

Re: akeytsu animation software demo

2015-02-26 Thread Rob Wuijster
it seems the black choppers got to Jordi. ;-) Rob \/-\/\/ On 26-2-2015 10:44, Jordi Bares Dominguez wrote: The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see

Re: akeytsu animation software demo

2015-02-26 Thread Jordi Bares Dominguez
The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages

RE: akeytsu animation software demo

2015-02-26 Thread Angus Davidson
Tuck and Roll Jordi ! From: Rob Wuijster [r...@casema.nl] Sent: 26 February 2015 12:09 PM To: softimage@listproc.autodesk.com Subject: Re: akeytsu animation software demo it seems the black choppers got to Jordi. ;-) Rob

Re: akeytsu animation software demo

2015-02-26 Thread Raffaele Fragapane
Animators themselves are probably the ones crippling the rigging paradigm, not the other way around ;) That's half the reason. The other half is that 90% of TDs out there who would struggle to find their arse with both hands tied behind their back and an anatomical atlas open on the Gluteus

Re: akeytsu animation software demo

2015-02-24 Thread Ciaran Moloney
If it must be done, you could always try siOnBeginCommand or soOnEndCommand and filter for SelectObj. On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez tridi.animei...@gmail.com wrote: And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On

Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
And according to the docs, the onSelectionChange Event is only available inside the Custom Display Host. On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: “writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com

Re: akeytsu animation software demo

2015-02-24 Thread Stephen Blair
The docs are wrong: Application.SetValue(preferences.scripting.msglogverbose, True, ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(grid, , ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(polymsh, , )

Re: akeytsu animation software demo

2015-02-24 Thread Alan Fregtman
You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about

Re: akeytsu animation software demo

2015-02-24 Thread Jordi Bares Dominguez
“writing” is the key word here. jb On 24 Feb 2015, at 13:32, Alan Fregtman alan.fregt...@gmail.com wrote: You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you

Re: akeytsu animation software demo

2015-02-24 Thread Oscar Juarez
Great to know Stephen! On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair stephenrbl...@gmail.com wrote: The docs are wrong: Application.SetValue(preferences.scripting.msglogverbose, True, ) # VERBOSE : SelectionChange_OnEvent called # VERBOSE : ChangeType: 0 Application.SelectObj(grid, , ) #

Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
Minute 14 onwards explains quite a bit about rigging and seems you won’t need the complexity of our current rigs after all. https://www.youtube.com/watch?v=74eSHxwoGdQ https://www.youtube.com/watch?v=74eSHxwoGdQ Regarding “need to build specific rigs” isn’t more a film requirement than

Re: akeytsu animation software demo

2015-02-23 Thread Mario Reitbauer
Well I am quite sure Akeytsu isn't really for everyone out there. I would bet it is for all those TV shows out there were you have to animate a lot in a short amount of time and were you won't need any fancy rig with special features. It might also work for games, but in that case I am not sure

Re: akeytsu animation software demo

2015-02-23 Thread David Saber
I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat

Re: akeytsu animation software demo

2015-02-23 Thread Cesar Saez
AFAIK there's no hidden rig, they are keying bones/joints directly. The only rig-like reference is the IK effector, they can't really stick with the manipulator approach because of IK pinning between keyframes. It's not difficult to code as long as you have access to manipulators (and users don't

Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
That is the method I have been toying around in Houdini but truly is not the same, I had to do quite a lot of work to set it up and ultimately you have various rigs going on which slows you down and is far from perfect. I think their idea is so elegant and simple has made me very interested but

Re: akeytsu animation software demo

2015-02-22 Thread Jordi Bares Dominguez
The whole rigging animation paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. jb On 22 Feb 2015, at 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well

Re: akeytsu animation software demo

2015-02-22 Thread Dan Yargici
Obligatory Blender version... https://vimeo.com/115518743 Sent from my phone... On 22 Feb 2015 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote: Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00

Re: akeytsu animation software demo

2015-02-22 Thread Mirko Jankovic
one thng that I would like to see is workflow in case of changes to mesh with animation already done in akeyatsu. hoe it deals with numerous changes down the road , mesh wise, remodeling and adding/removing parts On Sun, Feb 22, 2015 at 11:16 AM, Jordi Bares Dominguez jordiba...@gmail.com wrote:

Re: akeytsu animation software demo

2015-02-22 Thread Cesar Saez
I'm a bit disappointed on this one. I was expecting a new approach on animation/rigging instead of a safe bet in a manipulators system. On Mon, Feb 23, 2015 at 3:33 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: one thng that I would like to see is workflow in case of changes to mesh with

Re: akeytsu animation software demo

2015-02-21 Thread Mario Reitbauer
Well at least in maya this is allready possible isnt it ? At least I saw a rig which didnt use any controllers. 2015-02-21 1:12 GMT+01:00 Greg Punchatz g...@janimation.com: ^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all

Re: akeytsu animation software demo

2015-02-20 Thread Stefan Kubicek
I was looking forward to this one too. They wanted to release in fall last year, but are delayed as it seems. From its description it looks like a technical preview of what could be achieved with Fabric's Kraken one day, at least as far as encapsulation and rig complexity is concerned :-)

Re: akeytsu animation software demo

2015-02-20 Thread Greg Punchatz
^^THAT^^ I have been talking about interacting wanting to have the mesh have hot spots for years.. please get rid of all that visual clutter between me and my character. G On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata eug...@flormata.com wrote: I hope something revolutionary comes out for

Re: akeytsu animation software demo

2015-02-20 Thread Eugene Flormata
I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release

akeytsu animation software demo

2015-02-19 Thread Oscar Juarez
It looks like a very interesting software, working on bare bones with nice manipulation modes. With a traditional animation approach. https://www.youtube.com/watch?v=74eSHxwoGdQ

Re: akeytsu animation software demo

2015-02-19 Thread Sebastien Sterling
Yes !!! i was looking for this the other day, but couldn't remember the name. On 19 February 2015 at 14:00, Marco Peixoto mpe...@gmail.com wrote: Really need to try it on, so far im not impressed on its UI, but of course its a first impression and its outside of what im used so I think its a