Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-08-07 Thread Joseph Anderson
Hello Richard, I was going to pipe up with very similar comments of my own... particularly as my creative work often uses close mic material recorded with the Soundfield mic. I've recently compared some of these close mic materials I've recorded with the Soundfield and then transcoded to binaur

[Sursound] Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-25 Thread Dave Hunt
Hi, Date: Mon, 25 Jul 2011 08:24:55 - From: Richard Lee Mr. Hunt, I hope Sampo & Fons have been sufficiently enlightening. A Classic Ambi rig or soundfield mike has no concept of a "unit circle". They record & present distance as presented to them. The m

[Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Richard Lee
There's loadsa good stuff being discussed here. If I can comment on just one or two > When listening to this through a speaker rig, we hear this boost and tend to interpret it as meaning the sound is close especially in a dry acoustic with a Greene-Lee head brace etc., etc.,. However, sur

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Sampo Syreeni
On 2011-07-25, Sampo Syreeni wrote: Especially because, as you pointed out for quadrupoles, the sensitivity goes up exponentially. Actually to be more exact, isn't the increase something like quadratic in order? -- Sampo Syreeni, aka decoy - de...@iki.fi, http://decoy.iki.fi/front +358-50-57

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Sampo Syreeni
On 2011-07-24, Eric Benjamin wrote: We can model the W output as being composed of a zeroth order (monopole) component plus a quadrapole component, which is frequency dependant. A quadrapole has a squared proximity effect, so for very close sources the proximity effect due to the quadrapole be

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Eric Benjamin
ssion group Sent: Sun, July 24, 2011 9:40:39 AM Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound On 2011-07-24, Fons Adriaensen wrote: > In a normal SF mic the effect could become significant if the distance > between >t

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Eric Benjamin
und Sound discussion group Sent: Sat, July 23, 2011 5:45:48 PM Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound I feel a little diffident in commenting on this in the presence of so many experts on the Soundfield mike in theory as well as

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Sampo Syreeni
On 2011-07-24, Fons Adriaensen wrote: In a normal SF mic the effect could become significant if the distance between the capsules is a non-trivial fraction of the source distance AND of the wavelength, so not really at low F. Does that really matter, though? I mean, by definition XYZ contain

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Fons Adriaensen
On Sat, Jul 23, 2011 at 05:45:48PM -0700, Robert Greene wrote: > To make sense of this jargon, suppose a source is on the line that is > equistant from three of the capsules. Then its distance to those three > will always be the same, and if the source is reasonably far away the > distance to

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-24 Thread Fons Adriaensen
On Sat, Jul 23, 2011 at 09:35:41PM +0100, dave.mal...@york.ac.uk wrote: > I have an interesting question (well, I think it's interesting). The > Soundfield microphone, like any directional microphone, has a boosted > bass response to close sounds. When listening to this through a speaker >

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-23 Thread Sampo Syreeni
On 2011-07-23, Robert Greene wrote: I feel a little diffident in commenting on this in the presence of so many experts on the Soundfield mike in theory as well as in practice, but unless I am misunderstanding how it works, there are VERY serious problems of other kinds with using it at the kin

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-23 Thread Sampo Syreeni
On 2011-07-23, dave.mal...@york.ac.uk wrote: (For some reason Dave H's post didn't arrive at me as-is. Dave Malham appears once quoted and Dave Hunt as twice, in below. Sorry about the hassle.) I have an interesting question (well, I think it's interesting). The Soundfield microphone, like a

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-23 Thread Robert Greene
I feel a little diffident in commenting on this in the presence of so many experts on the Soundfield mike in theory as well as in practice, but unless I am misunderstanding how it works, there are VERY serious problems of other kinds with using it at the kinds of distances (fractions of a mete

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-23 Thread dave . malham
Hi Folks, I have an interesting question (well, I think it's interesting). The Soundfield microphone, like any directional microphone, has a boosted bass response to close sounds. When listening to this through a speaker rig, we hear this boost and tend to interpret it as meaning the sound

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-23 Thread Dave Hunt
Hi again, Date: Thu, 21 Jul 2011 21:01:41 +0300 (EEST) From: Sampo Syreeni On 2011-07-21, Dave Hunt wrote: There is certainly no consideration of values outside the unit sphere. [...] Correct, and we've been here before. We certainly have. As BLaH points out, even the first order dec

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-21 Thread Sampo Syreeni
On 2011-07-21, Dave Hunt wrote: There is certainly no consideration of values outside the unit sphere. [...] Correct, and we've been here before. As BLaH points out, even the first order decoder handles distance as well as it possibly can. So does the SoundField mic on the encoding side. But

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-21 Thread Dave Hunt
Hi again, Date: Thu, 21 Jul 2011 12:45:45 - From: Richard Lee It is true that 1st order ambisonics doesn't consider distance, with all sources being reproduced at the distance of the speakers, . synthesis, the ambisonic encoding equations do not include distance, Both of these ar

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread dave . malham
On Jul 21 2011, "Bearcat M. Şandor" wrote: On 07/20/2011 03:49 AM, Richard Dobson wrote: So - noisy pterodactyls and dragons are mixing it with the brass section. How weird is that likely to sound? Especially if the music track itself has been recorded in surround the way so many people enthu

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread dave . malham
On Jul 20 2011, Dave Hunt wrote: Hi, Date: 20 Jul 2011 11:36:10 +0100 From: dave.mal...@york.ac.uk Hi all, I think that one of the problems with all these discussions is that we tend to think of the distance of an audio object as being the exactly the same sort of thing as the coordina

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Bearcat M. Şandor
On 07/20/2011 03:49 AM, Richard Dobson wrote: >So - noisy pterodactyls and dragons are mixing it with the brass section. How >weird > is that likely to sound? Especially if the music track itself has been > recorded in surround the way so many people enthuse about here"? > Dragons in the Brass se

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Richard Lee
> It is true that 1st order ambisonics doesn't consider distance, with all sources being reproduced at the distance of the speakers, . > synthesis, the ambisonic encoding equations do not include distance, Both of these are untrue. For the second, see the Appendix of BLaH3 "Is my decoder Amb

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Robert Greene
PS FIrst line refers to Dave's message not mine Also some words got left out-- later on in the opening of the second paragraph it is supposed to say that one cannot expect to hear any kind of exact distance except if things are very near by On Wed, 20 Jul 2011, Robert Greene wrote: Here is t

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Robert Greene
Here is the truth! I have spent a LOT of time at live musical events(when the music was not too interesting , while I waited for what I came to hear or just sat through if I had gone for some social reason only) listening with my eyes closed to whether one could hear the distance of things. My a

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Dave Hunt
Hi, Date: 20 Jul 2011 11:36:10 +0100 From: dave.mal...@york.ac.uk Hi all, I think that one of the problems with all these discussions is that we tend to think of the distance of an audio object as being the exactly the same sort of thing as the coordinates of the object w.r.t. the list

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Stefan Schreiber
Dave Hunt wrote: It is true that 1st order ambisonics doesn't consider distance, with all sources being reproduced at the distance of the speakers, although Gerzon did consider distance panning. A Soundfield mic recording contains distance information. If attempting spatial synthesis, t

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Stefan Schreiber
Thanks for your (thoughtful) answer. IMO it is not very efficient to (en)code 3D audio in maybe 32 audio tracks (including some metadata, tracks maybe in 96Hz), or to transmit/store even more "audio objects". Therefore, they should consider or include Ambisonics (up to 3rd or 4th order) into

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread dave . malham
Hi all, I think that one of the problems with all these discussions is that we tend to think of the distance of an audio object as being the exactly the same sort of thing as the coordinates of the object w.r.t. the listener - but it's not because, unlike direction, we humans can't determine

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Richard Dobson
On 20/07/2011 09:53, Dave Malham wrote: ... Sorry, but their blurb reads like snake oil sales talk so I called it that. It wasn't a comment on the system - since I haven't heard it and have no technical information to go on, I couldn't do so. It would, of course, not be unknown for companies who

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Dave Hunt
Hi, The next thing that you heard with CC3D was another psychoacoustic phenomenon that we kind of discovered last year about what sounds do when they come closer versus moving farther away. And we found that we were able to simulate something that normally can?t be done with traditional surro

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-20 Thread Dave Malham
On 20/07/2011 01:07, Stefan Schreiber wrote: Dave Malham wrote: Surround is not just about Ambisonics and maybe WFS, yet again. True - but they are ones that work and are well established. Dave Ambisonics and WFS are well-established?! Depends on your view on this... In the sens

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Stefan Schreiber
Dave Malham wrote: Hi Jörn, Saved me some typing - pretty well what I would have said :-) Dave Absolutely same opinion, right? :-D Surround is not just about Ambisonics and maybe WFS, yet again. True - but they are ones that work and are well established. Dave Ambi

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Ralph Glasgal
There is now an Android app that includes RACE.  It was developed in Latvia and you can see it at www.neutronmp.com  It is basically a digital audio workstation with every option imaginable including an RTA, 32 bit processing, crossfading, dithering, more than 30 file formats, earphone crosstalk

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Stefan Schreiber
Dave Malham wrote: On 18/07/2011 19:34, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: On 07/18/2011 06:18 PM, Stefan Schreiber wrote: So we’re taking advantage of what we learned there to create this feeling that things are being projected into space in the D axis, the depth axis

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Dave Malham
On 18/07/2011 19:34, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: On 07/18/2011 06:18 PM, Stefan Schreiber wrote: So we’re taking advantage of what we learned there to create this feeling that things are being projected into space in the D axis, the depth axis. the what? so t

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Dave Malham
On 18/07/2011 19:01, Fons Adriaensen wrote: On Mon, Jul 18, 2011 at 07:27:26PM +0200, Jörn Nettingsmeier wrote: I hope you managed to clean your keyboard. It could have happened to me as well... I was fortunately luck enough not to have brewed any yet this morning... Dave -- These are

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-19 Thread Dave Malham
Hi Jörn, Saved me some typing - pretty well what I would have said :-) Dave On 18/07/2011 18:27, Jörn Nettingsmeier wrote: On 07/18/2011 06:18 PM, Stefan Schreiber wrote: Now, it turns out that one of the techniques for projecting sound into space based on the auditory system is som

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-18 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/18/2011 06:18 PM, Stefan Schreiber wrote: Which means that they are probably using HRTF techniques. Because HRTF is an individual parameter, they would have to use some form of "standard" HRTF, as long as they don't perform individual measurements. For me, th

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-18 Thread Fons Adriaensen
On Mon, Jul 18, 2011 at 07:27:26PM +0200, Jörn Nettingsmeier wrote: > Now _that_ would be an interesting case: how to render this so it appears to be the listener's nose doing the work... I hope you managed to clean your keyboard. It could have happened to me as well... Ciao, -- FA

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-18 Thread Jörn Nettingsmeier
On 07/18/2011 06:18 PM, Stefan Schreiber wrote: Now, it turns out that one of the techniques for projecting sound into space based on the auditory system is something called HRTF, or head-related transfer functions, where the frequency or spectral characteristics of a broadband audio signal, lik

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-18 Thread Stefan Schreiber
Hi David... As you are a knowledgeable expert on this stuff :-) , I would like to take the discussion of this article/interview to a higher level... The interesting part of the interview is on the 2nd page: http://www.hometheater.com/content/tech-spotlight-page-2 But with the full evolut

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-18 Thread Dave Malham
Hi Jörn and Bearcat On 16/07/2011 06:56, Jörn Nettingsmeier wrote: On 07/16/2011 01:32 AM, "Bearcat M. Şandor" wrote: I found that review/interview of the 2 channel surround sound i was referring to earlier: http://www.hometheater.com/content/tech-spotlight-srs-future-surround The first copy

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-15 Thread Jörn Nettingsmeier
On 07/16/2011 01:32 AM, "Bearcat M. Şandor" wrote: I found that review/interview of the 2 channel surround sound i was referring to earlier: http://www.hometheater.com/content/tech-spotlight-srs-future-surround The first copy i saw didn't have the 2nd page. In it it's explained that you'd need

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-15 Thread Bearcat M. Şandor
I found that review/interview of the 2 channel surround sound i was referring to earlier: http://www.hometheater.com/content/tech-spotlight-srs-future-surround The first copy i saw didn't have the 2nd page. In it it's explained that you'd need speakers behind you to hear things behind you. They

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-14 Thread seberbach
11, 2011 8:01 am Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound On 07/11/2011 12:39 AM, Stefan Schreiber wrote: > With all these efforts, why is actually nobody just marketing a > headphone solution with head-tracking?

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-14 Thread seberbach
the recent 2-channel 3D sound formats and their viability for actual 360 degree sound On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber wrote: > The minimum for surround with height is 8 speakers, for Ambisonics 1st > > order. If the sphere is full-sphere (and not half-spher

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/12/2011 05:39 PM, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: there is an AES paper by simon goodwin that deals with this layout: www.codemasters.com/research/3D_sound_for_3D_games.pdf the rationale is that you can deliver a pre-decoded stream over the

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread dave . malham
Both links work for me, too. Dave (from home) On Jul 12 2011, Jörn Nettingsmeier wrote: On 07/12/2011 05:39 PM, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: there is an AES paper by simon goodwin that deals with this layout: www.codemasters.com/research/3D_sound_for_3D_games.pdf the

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Martin Leese
"Tom Jordaan" wrote: > On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber > wrote: >> The minimum for surround with height is 8 speakers, for Ambisonics 1st >> order. If the sphere is full-sphere (and not half-sphere), you probably >> need 12+ speakers, although I suspect there could be a solu

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Jörn Nettingsmeier
On 07/12/2011 05:39 PM, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: there is an AES paper by simon goodwin that deals with this layout: www.codemasters.com/research/3D_sound_for_3D_games.pdf the rationale is that you can deliver a pre-decoded stream over the eight channels of a hdmi link

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/12/2011 03:24 PM, Tom Jordaan wrote: On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber wrote: The minimum for surround with height is 8 speakers, for Ambisonics 1st order. If the sphere is full-sphere (and not half-sphere), you probably need 12+ speakers,

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Jörn Nettingsmeier
On 07/12/2011 03:24 PM, Tom Jordaan wrote: On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber wrote: The minimum for surround with height is 8 speakers, for Ambisonics 1st order. If the sphere is full-sphere (and not half-sphere), you probably need 12+ speakers, although I suspect there coul

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Tom Jordaan
On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber wrote: The minimum for surround with height is 8 speakers, for Ambisonics 1st order. If the sphere is full-sphere (and not half-sphere), you probably need 12+ speakers, although I suspect there could be a solution with less speakers th

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Marc Lavallée
Stefan Schreiber a écrit : > > Right. I was speaking of 360 horizontal. Just to be clear, how > > many speakers are necessary at minimum for a "full sphere 3D" > > system? I've been told that a double twisted hex (3 in front, 3 in > > back at ear level, and 3 in front, 3 in back up high twisted

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Stefan Schreiber
Bearcat M. Sandor wrote: On 7/11/2011 8:30 AM, Stefan Schreiber wrote: However, the "12+ channel" audio system (for Ambisonics?) is a caricature, at best. 8 horizontal speakers would be enough for Ambisonics 3rd order, for home purposes. 1st order can be reproduced with 4 speakers, you re

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Eric Benjamin
al sounds fairly well covered.  Now we need some more variety! I'll contact you off-list. Eric - Original Message From: Paul Hodges To: Surround Sound discussion group Sent: Mon, July 11, 2011 12:45:07 PM Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viabi

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Paul Hodges
--On 10 July 2011 22:47 +0200 Jörn Nettingsmeier wrote: the demise of ambisonia.com is lamentable, Indeed. But I'd like just to remind people that all of my material that was on there (plus a bit more), and all of John Leonard's, and Richard Lee's articles, are now available from my site

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Bearcat M. Sandor
On 7/11/2011 8:30 AM, Stefan Schreiber wrote: However, the "12+ channel" audio system (for Ambisonics?) is a caricature, at best. 8 horizontal speakers would be enough for Ambisonics 3rd order, for home purposes. 1st order can be reproduced with 4 speakers, you really won't need more than 6.

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Bearcat M. Sandor
On 7/11/2011 8:30 AM, Stefan Schreiber wrote: However, the "12+ channel" audio system (for Ambisonics?) is a caricature, at best. 8 horizontal speakers would be enough for Ambisonics 3rd order, for home purposes. 1st order can be reproduced with 4 speakers, you really won't need more than 6.

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Peter Lennox
sity of Derby, UK tel: 01332 593155 e: p.len...@derby.ac.uk -Original Message- From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On Behalf Of David Worrall Sent: 09 July 2011 17:20 To: Surround Sound discussion group Subject: Re: [Sursound] the recent 2-channel 3D

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Stefan Schreiber
Bearcat M. Şandor wrote: On 07/10/2011 11:10 AM, Stefan Schreiber wrote: To clarify a few basic things: The first poster in this thread (and obviously some other people who maybe should have known better) are claiming that you could receive a 360º representation via just two (supposedly na

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/11/2011 12:39 AM, Stefan Schreiber wrote: With all these efforts, why is actually nobody just marketing a headphone solution with head-tracking? smyth research makes one (called the realizer), or there's the beyerdynamic headzone. We have discussed the s

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Stefan Schreiber
Well, unless the amplifier encounters some of the elusive square (freak) waves... :-D Stefan Robert Greene wrote: No speaker requires a "fast" amplifier, whatever that means. ALL amplifiers that are not defective are far faster in any reasonable sense than any speaker is. Some amps hav

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-11 Thread Jörn Nettingsmeier
On 07/11/2011 12:39 AM, Stefan Schreiber wrote: With all these efforts, why is actually nobody just marketing a headphone solution with head-tracking? smyth research makes one (called the realizer), or there's the beyerdynamic headzone. -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Te

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Jörn Nettingsmeier a écrit : > have you seen jerome daniel's "experimenter's corner"? I tried to read the beginning of his doctoral thesis; because it's in French, I though it would be easier to understand than the vast majority of papers in English, but I was wrong because the common language

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Bearcat M. Şandor
On 07/10/2011 11:10 AM, Stefan Schreiber wrote: > To clarify a few basic things: > > The first poster in this thread (and obviously some other people who > maybe should have known better) are claiming that you could receive a > 360º representation via just two (supposedly narrow) front speakers.

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
You can read the propaganda from Mangler about the "required" rise time of an amplifier: http://www.manger-audio.co.uk/products.htm Robert Greene a écrit : > No speaker requires a "fast" amplifier, > whatever that means. ALL amplifiers that > are not defective are far faster in any reasonable

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Robert Greene
No speaker requires a "fast" amplifier, whatever that means. ALL amplifiers that are not defective are far faster in any reasonable sense than any speaker is. Some amps have a tiny roll off of the extreme top on account of output networks or the like. But really this is a nonissue for any serious

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Stefan Schreiber a écrit : > Hello Marc... > > I don't get access to the (dropbox) file. > > > > > Error (404) > > > > We can't find the page you're looking for. It's not my DropBox, it's David's. He probably removed the file. I get the same error. His last message was : "I have deleted my

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Hello Marc... I don't get access to the (dropbox) file. Error (404) We can't find the page you're looking for. Is this because I am not based in the USA? Best, Stefan Marc Lavallée wrote: dw a écrit : On 10/07/2011 18:10, Stefan Schreiber wrote: If you can't reproduce

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Ralph Glasgal wrote: Thanks Stefan. The very bottom remarks are really about previous posts. In theory it is possible to do full periphonic sound via two somethings (maybe not looudspeakers as we know them). Choueiri believes he can come close to this by using laser-like loudspeakers, preci

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Ralph Glasgal
Thanks Stefan.  The very bottom remarks are really about previous posts.   In theory it is possible to do full periphonic sound via two somethings (maybe not looudspeakers as we know them).  Choueiri believes he can come close to this by using laser-like loudspeakers, precision placed in a quiet

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Jörn Nettingsmeier
On 07/10/2011 06:14 PM, Marc Lavallée wrote: Jörn Nettingsmeier a écrit : and don't mind around 10% THD in the low frequencies (which is not as bad as it sounds, but also not as good as manger make it sound), oops, this is bogus. THD means "total harmonic distortion", so it makes no sense to

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread dw
This one is vaguely in-head rather than down, and also well-out-of head. I am doing these with the my public domain 'stereo' filter, which is not ideal for this. I have deleted my stuff as I am turning my back on audio for another decade after I tidy up some loose ends. http://dl.dropbox.com/u/

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread dw
On 10/07/2011 19:36, Marc Lavallée wrote: dw a écrit : On 10/07/2011 18:10, Stefan Schreiber wrote: If you can't reproduce full horizontal 360º surround via two front speakers, then the "binaural via two loudspeakers" approach doesn't work, and there is no solution to reproduce "3D sound" in

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
dw a écrit : > On 10/07/2011 18:10, Stefan Schreiber wrote: > > > > > > If you can't reproduce full horizontal 360º surround via two front > > speakers, then the "binaural via two loudspeakers" approach doesn't > > work, and there is no solution to reproduce "3D sound" in this way. > > (Your c

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread dw
On 10/07/2011 18:10, Stefan Schreiber wrote: If you can't reproduce full horizontal 360º surround via two front speakers, then the "binaural via two loudspeakers" approach doesn't work, and there is no solution to reproduce "3D sound" in this way. (Your colleague Choueiri claims this on the

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Marc Lavallée wrote: Stefan Schreiber a écrit : Now come on, a square wave is not about music! Iannis Xenakis would not agree with you... -- Marc ___ But HIS square waves are irregular, or a chain of singularities. :-) Best, Ste

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Stefan Schreiber a écrit : > Now come on, a square wave is not about music! Iannis Xenakis would not agree with you... -- Marc ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Fons Adriaensen wrote: On Sun, Jul 10, 2011 at 05:44:50PM +0100, Stefan Schreiber wrote: As a violinist, my choice would be the sawtooth wave, just for demonstrational purposes. Which has the same problems (infinite bandwidth etc.) But yes, as a violinist it would probably hurt your

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Ralph Glasgal wrote: Although I have done this many times before, I again put on a left right test track using RACE and two line source ESL speakers and I can rotate my head as much as my neck permits without detecting any noticeable shift in the localization of the voices at the extreme righ

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Stefan Schreiber a écrit : > I don't want to annoy anybody or you, but don't explain acoustics via > square waves... I think that square waves is a good choice because of the amount of resolution required, and because of their harmonic distribution: http://www.youtube.com/watch?v=y6crWlxKB_E ht

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Fons Adriaensen
On Sun, Jul 10, 2011 at 05:44:50PM +0100, Stefan Schreiber wrote: > As a violinist, my choice would be the sawtooth wave, just for > demonstrational purposes. Which has the same problems (infinite bandwidth etc.) But yes, as a violinist it would probably hurt your ears less... Ciao, -- FA _

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Stefan Schreiber
Fons Adriaensen wrote: On Sat, Jul 09, 2011 at 09:41:04PM -0400, Marc Lavallée wrote: If you could help me understand spherical harmonics, I'd be a "MAG fanboy" in no time. The best didactic resource I found is a very strange article titled "Notes on Basic Ideas of Spherical Harmonics". It'

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Ralph Glasgal
Although I have done this many times before, I again put on a left right test track using RACE and two line source ESL speakers and I can rotate my head as much as my neck permits without detecting any noticeable shift in the localization of the voices at the extreme right and left.  With two sp

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Robert Greene a écrit : > Is this the one you mean(the "strange article")? > > http://www.regonaudio.com/SphericalHarmonics.pdf Yes! :) > I wrote it myself! > I surely did not mean for it to be strange at all. > But the idea is intrinsically a bit complicated. > What one is really doing is dev

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Marc Lavallée
Jörn Nettingsmeier a écrit : > On 07/10/2011 03:41 AM, Marc Lavallée wrote: > > I'm waiting for a pair of > > very directional speakers that should (hopefully) help me enjoy > > conventional stereo. > > then the manger might be for you: > http://manger-msw.de/index.php?language=en > > this is a

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Robert Greene
Is this the one you mean(the "strange article")? http://www.regonaudio.com/SphericalHarmonics.pdf I wrote it myself! I surely did not mean for it to be strange at all. But the idea is intrinsically a bit complicated. What one is really doing is developing ad hoc eigenfunctions of the Laplacian

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Fons Adriaensen
On Sun, Jul 10, 2011 at 11:49:49AM +0100, dw wrote: > You snipped the context. > > "i don't think that's possible. imagine two similar instruments, one at > 0° and the other at 180°. once recorded in mono, they will be fused > together irrevocably. you won't be able to separate them with the h

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread dw
On 10/07/2011 11:02, Fons Adriaensen wrote: On Sun, Jul 10, 2011 at 10:10:49AM +0100, dw wrote: Any microphone capable of separating two sound sources MUST be large in terms of wavelengths (similar to the diffraction limit for telescopes) The soundfield microphone cannot separate two or more

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Fons Adriaensen
On Sun, Jul 10, 2011 at 10:10:49AM +0100, dw wrote: > Any microphone capable of separating two sound sources MUST be large in > terms of wavelengths (similar to the diffraction limit for telescopes) > The soundfield microphone cannot separate two or more sound sources at > _any_ frequency for

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread dw
On 10/07/2011 09:00, Jörn Nettingsmeier wrote: On 07/10/2011 12:32 AM, dw wrote: I was thinking more of recording in mono, computing the vectors in various bands from the output of some large microphone array and then encoding (the mono sound) into the required number of spherical harmonics. i

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Fons Adriaensen
On Sat, Jul 09, 2011 at 09:41:04PM -0400, Marc Lavallée wrote: > If you could help me understand spherical harmonics, I'd be a "MAG > fanboy" in no time. The best didactic resource I found is a very > strange article titled "Notes on Basic Ideas of Spherical Harmonics". > It's so good that I bare

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Jörn Nettingsmeier
On 07/10/2011 03:41 AM, Marc Lavallée wrote: I'm waiting for a pair of very directional speakers that should (hopefully) help me enjoy conventional stereo. then the manger might be for you: http://manger-msw.de/index.php?language=en this is a speaker that has been optimized for very good impul

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Jörn Nettingsmeier
On 07/10/2011 12:32 AM, dw wrote: I was thinking more of recording in mono, computing the vectors in various bands from the output of some large microphone array and then encoding (the mono sound) into the required number of spherical harmonics. i don't think that's possible. imagine two simila

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-10 Thread Eric Benjamin
uly 9, 2011 8:22:04 PM Subject: Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound There was a method developed by Finsterle that worked very well indeed, much better than Trifield(which has always seemed to me to have a serious "cente

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Robert Greene
There was a method developed by Finsterle that worked very well indeed, much better than Trifield(which has always seemed to me to have a serious "center detent". Finsterle's method had sound in the rear psychoacoustically encoded not to sound in the rear but to solidify the front images. This w

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Marc Lavallée
Fons Adriaensen a écrit : > As to material produced for conventional speaker playback, some > of it produces a 'nice' sound, with a clear spatial effect, as > long as you are not trying to focus your attention on individual > sources or instruments. Which is something I can't avoid doing > being

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/09/2011 10:19 PM, Stefan Schreiber wrote: Fons Adriaensen wrote: On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote: The perceived "directional bandwidth" of stereo recordings is better than what conventional stereo (with cross-talk) can reprodu

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Stefan Schreiber
Fons Adriaensen wrote: On Sat, Jul 09, 2011 at 10:13:13PM +0100, dw wrote: Care to send a clip of an impossible-to-sound-as-good-as-with-stereo recording for me to play with. If it's anything I produced myself you'd just say I engineered it to fail with XTC :-) Which indeed I could

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Stefan Schreiber
Jörn Nettingsmeier wrote: On 07/09/2011 11:13 PM, dw wrote: Care to send a clip of an impossible-to-sound-as-good-as-with-stereo recording for me to play with. well, this kind of stand-off isn't likely to lead anywhere. "sounds good" is very hard to define or even test. i'm not terribly

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