Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 11:59 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 11:20 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/0

Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 11:20 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:43 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/0

Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:43 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:18 PM Subject: Re: [Warzone-dev] Current problems > On 2/14/07, Troman <[EMAI

Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 10:18 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: > The question is how the s

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: > The question is how the strings are stored - do we malloc up space for > them when we read in the file? When save games are loaded? I think loaded strings should be just copied into the space allocated for string variables (union's .sval pointer).

Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 5:49 PM Subject: Re: [Warzone-dev] Current problems On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-14 Thread Ari Johnson
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 4:37 AM Subject: Re: [Warzone-dev] Current problems > I didn't make this

Re: [Warzone-dev] Current problems

2007-02-14 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Wednesday, February 14, 2007 4:37 AM Subject: Re: [Warzone-dev] Current problems I didn't make this particular change. I did, however, get savegame saving and l

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/14/07, The Watermelon <[EMAIL PROTECTED]> wrote: > evntsave.c:455 Should ival be SDWORD or is UDWORD enough? 455:no it's not enough,the ival(integer) can be negative or return a negative number in script functions It's stored as a UDWORD at present, is why I asked. It looks like a fe

Re: [Warzone-dev] Current problems

2007-02-13 Thread The Watermelon
On 2/13/07, Ari Johnson <[EMAIL PROTECTED]> wrote: Here is a list of my notes as I went through (line numbers may be a little off since I have made changes): evntsave.c:378 Why is numContext signed? evntsave.c:398 Why is savedNumVars signed? evntsave.c:361 Why is numVars signed? evntsave.c:36

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
Okay, this is a strange one. With the savegame that Troman sent, things work fine as long as I don't have a debug build. However, when I configure with --enable-debug, it crashes right after the tank explodes (which is less than a second after the savegame loads up). The crash is at line 264 of

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Tuesday, February 13, 2007 8:45 PM Subject: Re: [Warzone-dev] Current problems > On 2/13/07, Troman <[EMAIL P

Re: [Warzone-dev] Current problems

2007-02-13 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Tuesday, February 13, 2007 8:45 PM Subject: Re: [Warzone-dev] Current problems On 2/13/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-13 Thread Ari Johnson
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 11:33 PM Subject: Re: [Warzone-dev] Current problems >> Not sure I understood it.

Re: [Warzone-dev] Current problems

2007-02-13 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 11:33 PM Subject: Re: [Warzone-dev] Current problems Not sure I understood it. You said loading on mac worked before some revision. Have you

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems > On 2/11/07, Troman <[EMAIL P

Re: [Warzone-dev] Current problems

2007-02-11 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 10:12 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 8:17 PM Subject: Re: [Warzone-dev] Current problems > On 2/11/07, Troman <[EMAIL PR

Re: [Warzone-dev] Current problems

2007-02-11 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Sunday, February 11, 2007 8:17 PM Subject: Re: [Warzone-dev] Current problems On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: Back to this loading topic.

Re: [Warzone-dev] Current problems

2007-02-11 Thread Ari Johnson
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote: Back to this loading topic. I wasn't reading all mailinglist messages lately, but from reading old messages looks like this is still not resolved. > Anyhow, I fixed the crash in saving the game. Loading the game > resulted in a different crash, wh

Re: [Warzone-dev] Current problems

2007-02-08 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson: > >> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: >> >>> Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: >>> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: >> 7. The f

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/8/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson: > On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > > > 7. The followi

Re: [Warzone-dev] Current problems

2007-02-08 Thread Dennis Schridde
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson: > On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > > > 7. The following error occurs when loading a saved game, at least > >

Re: [Warzone-dev] Current problems

2007-02-08 Thread Ari Johnson
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: > > > error: eventSetContextVar: Variab

Re: [Warzone-dev] Current problems

2007-02-06 Thread Giel van Schijndel
Ari Johnson schreef: > Another new crash... > > During the second away mission (SUB_1_2), after completing the mission > and while driving back to the LZ, I get: > > error: moveCalcTurn: target out of range > error: Assert in Warzone: move.c:983 : moveCalcTurn (target < > MAKEFRACT(360) &

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
Another new crash... During the second away mission (SUB_1_2), after completing the mission and while driving back to the LZ, I get: error: moveCalcTurn: target out of range error: Assert in Warzone: move.c:983 : moveCalcTurn (target < MAKEFRACT(360) && target >= MAKEFRACT(0)), last sc

Re: [Warzone-dev] Current problems

2007-02-06 Thread Giel van Schijndel
Ari Johnson schreef: > On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote: >>> ... >>> >>> Now would also be a good time to consider changing to an XML file >>> format for all our data. That would make life easier. But >>> regardless,

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote: > ... > > Now would also be a good time to consider changing to an XML file > format for all our data. That would make life easier. But > regardless, if anyone changes any file format,

Re: [Warzone-dev] Current problems

2007-02-06 Thread Giel van Schijndel
On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote: > ... > > Now would also be a good time to consider changing to an XML file > format for all our data. That would make life easier. But > regardless, if anyone changes any file format, make certain to > endianize when you save and when you loa

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Ari Johnson <[EMAIL PROTECTED]> wrote: On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > > 7. The following error occurs when loading a saved game, at least in > > > > c

Re: [Warzone-dev] Current problems

2007-02-06 Thread Ari Johnson
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: > > > error: eventSetContextVar: Variab

Re: [Warzone-dev] Current problems

2007-02-06 Thread Dennis Schridde
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: > > > error: eventSetContextVar: Variable type mismatch (1/0) > > > error: Assert in Warzo

Re: [Warzone-dev] Current problems

2007-02-05 Thread Ari Johnson
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > 7. The following error occurs when loading a saved game, at least in > campaign mode: > error: eventSetContextVar: Variable type mismatch (1/0) > error: Assert in Warzone: event.c:779 : eventSetContextVar > (FALSE), last script event:

Re: [Warzone-dev] Current problems

2007-01-29 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 6:50 PM Subject: Re: [Warzone-dev] Current problems On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-01-29 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Monday, January 29, 2007 6:27 AM Subject: Re: [Warzone-dev] Current problems 8. If I lose in skirmish mode, I get the following crash: rror: widgSetButtonState:

Re: [Warzone-dev] Current problems

2007-01-29 Thread Ari Johnson
On 1/29/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote: >> I was wrong - this no longer comes up. However, I saved the game a >> few times and once this one came up: >> error: Returned savegame/test.gam >> >> Not

Re: [Warzone-dev] Current problems

2007-01-29 Thread Giel van Schijndel
On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote: >> I was wrong - this no longer comes up. However, I saved the game a >> few times and once this one came up: >> error: Returned savegame/test.gam >> >> Not sure what that means. >> >>From _runLoadSave(), "if when r

Re: [Warzone-dev] Current problems

2007-01-29 Thread Ari Johnson
I was wrong - this no longer comes up. However, I saved the game a few times and once this one came up: error: Returned savegame/test.gam Not sure what that means. From _runLoadSave(), "if when returning TRUE strlen(sRequestResult) != 0 then a valid game slot was selected otherwise cance

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campaign: warning:lo

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campaign: warning:loadFile2: optional file sequenceaudio/BrfCom.txt coul

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
8. If I lose in skirmish mode, I get the following crash: rror: widgSetButtonState: Couldn't find button/click form from ID error: Assert in Warzone: widget.c:1243 : widgSetButtonState (FALSE), last script event: 'checkEndConditions' widget.c:1243: failed assertion `(0)' Regarding the

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/28/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote: > Thanks. I can see that there are some other colors I need to work on. > What I am having a hard time with is where exactly to do the color > twiddling. Should I do it in the ivis cod

Re: [Warzone-dev] Current problems

2007-01-28 Thread Christian Ohm
On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote: > Thanks. I can see that there are some other colors I need to work on. > What I am having a hard time with is where exactly to do the color > twiddling. Should I do it in the ivis code or in the warzone code? I > am thinking the ivis cod

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 6:37 PM Subject: Re: [Warzone-dev] Current problems > On 1/27/07, Troman <[EMAIL P

Re: [Warzone-dev] Current problems

2007-01-27 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 6:37 PM Subject: Re: [Warzone-dev] Current problems On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message -

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: - Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 4:27 AM Subject: Re: [Warzone-dev] Current problems > On 1/26/07, Christian Ohm <

Re: [Warzone-dev] Current problems

2007-01-27 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 4:27 AM Subject: Re: [Warzone-dev] Current problems On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 26 January 2007

Re: [Warzone-dev] Current problems

2007-01-27 Thread Troman
- Original Message - From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" Sent: Saturday, January 27, 2007 4:09 AM Subject: Re: [Warzone-dev] Current problems 6. Crash while playing the game. It semes to be related to what units I have sele

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
On 1/27/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 27. Januar 2007 schrieb Ari Johnson: > One thing that would help immensely right now would be to see the > following screenshots taken on a PC (for my comparison and progress): > 1. The part of the UI where you set up a new multip

Re: [Warzone-dev] Current problems

2007-01-27 Thread Ari Johnson
One thing that would help immensely right now would be to see the following screenshots taken on a PC (for my comparison and progress): 1. The part of the UI where you set up a new multiplayer game 2. In-game with the zoom all the way in 3. In-game with the zoom all the way out #2 and #3 depend o

Re: [Warzone-dev] Current problems

2007-01-26 Thread The Watermelon
On 1/26/07, The Watermelon <[EMAIL PROTECTED]> wrote: On 1/26/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > I don't have time to check the bug lists, but I'm just running these > by everyone in case they are Mac-only problems. This is from the > latest subversion: > > 1. When you drag a rect

Re: [Warzone-dev] Current problems

2007-01-26 Thread The Watermelon
On 1/26/07, Ari Johnson <[EMAIL PROTECTED]> wrote: I don't have time to check the bug lists, but I'm just running these by everyone in case they are Mac-only problems. This is from the latest subversion: 1. When you drag a rectangle to select multiple units, it comes up as solid yellow with th

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 26 January 2007 at 22:47, Ari Johnson wrote: > Here we go. Please look at these screenshots and tell me if any > colors are off. I changed pie_DrawRect to endianize the color value > before splitting it into individual bytes. That

Re: [Warzone-dev] Current problems

2007-01-26 Thread Christian Ohm
On Friday, 26 January 2007 at 22:47, Ari Johnson wrote: > Here we go. Please look at these screenshots and tell me if any > colors are off. I changed pie_DrawRect to endianize the color value > before splitting it into individual bytes. That seems to have been > much of my problem, including the

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: On Friday, 26 January 2007 at 22:09, Ari Johnson wrote: > 1. I think that the minimap's display area indicator is supposed to be > a yellow outline with a lighter yellow interior. This is what gets > drawn when I zoom all the way in, although

Re: [Warzone-dev] Current problems

2007-01-26 Thread Christian Ohm
On Friday, 26 January 2007 at 22:09, Ari Johnson wrote: > 1. I think that the minimap's display area indicator is supposed to be > a yellow outline with a lighter yellow interior. This is what gets > drawn when I zoom all the way in, although it's drawn in kind of the > wrong shape, as if it were

Re: [Warzone-dev] Current problems

2007-01-26 Thread Ari Johnson
On 1/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Samstag, 27. Januar 2007 schrieb Ari Johnson: > I don't have time to check the bug lists, but I'm just running these > by everyone in case they are Mac-only problems. This is from the > latest subversion: > > 1. When you drag a rectangle

Re: [Warzone-dev] Current problems

2007-01-26 Thread Dennis Schridde
Am Samstag, 27. Januar 2007 schrieb Ari Johnson: > I don't have time to check the bug lists, but I'm just running these > by everyone in case they are Mac-only problems. This is from the > latest subversion: > > 1. When you drag a rectangle to select multiple units, it comes up as > solid yellow w

Re: [Warzone-dev] Current problems

2007-01-26 Thread Christian Ohm
On Friday, 26 January 2007 at 19:20, Ari Johnson wrote: > I don't have time to check the bug lists, but I'm just running these > by everyone in case they are Mac-only problems. This is from the > latest subversion: > > 1. When you drag a rectangle to select multiple units, it comes up as > solid

Re: [Warzone-dev] Current problems compiling

2006-11-11 Thread Dennis Schridde
Am Dienstag, 7. November 2006 22:30 schrieb Dennis Schridde: > Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson: > > On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote: > > > On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > > > > With a fresh subversion checkout, you cannot compi

Re: [Warzone-dev] Current problems compiling

2006-11-08 Thread Giel van Schijndel
Giel van Schijndel wrote: > I'm getting these errors when compiling with the Makefile.raw files. > I'll grab them together in a nice overview tomorrow morning or fix them > wherever I can. Haven't had any time yet to do so otherwise I would have. > Well I've tried several times to reproduce thes

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Dennis Schridde
Am Dienstag, 7. November 2006 23:42 schrieb Giel van Schijndel: > Dennis Schridde schreef: > >> Yes I've also had some compile problems when trying to compile the trunk > >> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm > >> currently compiling from the 2.0 branch this works

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Giel van Schijndel
Dennis Schridde schreef: >> Yes I've also had some compile problems when trying to compile the trunk >> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm >> currently compiling from the 2.0 branch this works (with considerably >> less compiler errors, lots of warnings though). >>

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Dennis Schridde
Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson: > On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote: > > On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > > > With a fresh subversion checkout, you cannot compile Warzone because > > > there is no win32/Makefile.in file in the re

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Dennis Schridde
Am Dienstag, 7. November 2006 20:02 schrieb Giel van Schijndel: > Ari Johnson schreef: > > With a fresh subversion checkout, you cannot compile Warzone because > > there is no win32/Makefile.in file in the repository. There are also > > currently crash bugs on MacOS that I am going to try to find

Re: Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Ari Johnson
On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote: On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > With a fresh subversion checkout, you cannot compile Warzone because > there is no win32/Makefile.in file in the repository. There are also > currently crash bugs on MacOS that I am g

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Giel van Schijndel
Christian Ohm schreef: > What's win32/warzone2100.o for and how is it generated? > That one is generated from win32/warzone2100.rc by windres and its purpose is to add an icon and version information to the executable. -- Giel signature.asc Description: OpenPGP digital signature ___

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Giel van Schijndel
Ari Johnson schreef: > With a fresh subversion checkout, you cannot compile Warzone because > there is no win32/Makefile.in file in the repository. There are also > currently crash bugs on MacOS that I am going to try to find time to > track down, but hopefully someone knows what is going on with

Re: [Warzone-dev] Current problems compiling

2006-11-07 Thread Christian Ohm
On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote: > With a fresh subversion checkout, you cannot compile Warzone because > there is no win32/Makefile.in file in the repository. There are also > currently crash bugs on MacOS that I am going to try to find time to > track down, but hopefully

[Warzone-dev] Current problems compiling

2006-11-07 Thread Ari Johnson
With a fresh subversion checkout, you cannot compile Warzone because there is no win32/Makefile.in file in the repository. There are also currently crash bugs on MacOS that I am going to try to find time to track down, but hopefully someone knows what is going on with the win32 missing Makefile.i