- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 11:59 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/0
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 11:20 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/0
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:43 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/14/07, Troman <[EMAI
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 10:18 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
> The question is how the s
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
> The question is how the strings are stored - do we malloc up space for
> them when we read in the file?
When save games are loaded? I think loaded strings should be just copied
into the space allocated for string variables (union's .sval pointer).
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 5:49 PM
Subject: Re: [Warzone-dev] Current problems
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/14/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
> I didn't make this
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Wednesday, February 14, 2007 4:37 AM
Subject: Re: [Warzone-dev] Current problems
I didn't make this particular change. I did, however, get savegame
saving and l
On 2/14/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> evntsave.c:455 Should ival be SDWORD or is UDWORD enough?
455:no it's not enough,the ival(integer) can be negative or return a
negative number in script functions
It's stored as a UDWORD at present, is why I asked. It looks like a
fe
On 2/13/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
Here is a list of my notes as I went through (line numbers may be a
little off since I have made changes):
evntsave.c:378 Why is numContext signed?
evntsave.c:398 Why is savedNumVars signed?
evntsave.c:361 Why is numVars signed?
evntsave.c:36
Okay, this is a strange one. With the savegame that Troman sent,
things work fine as long as I don't have a debug build. However, when
I configure with --enable-debug, it crashes right after the tank
explodes (which is less than a second after the savegame loads up).
The crash is at line 264 of
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Tuesday, February 13, 2007 8:45 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/13/07, Troman <[EMAIL P
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Tuesday, February 13, 2007 8:45 PM
Subject: Re: [Warzone-dev] Current problems
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/13/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 11:33 PM
Subject: Re: [Warzone-dev] Current problems
>> Not sure I understood it.
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 11:33 PM
Subject: Re: [Warzone-dev] Current problems
Not sure I understood it. You said loading on mac worked before some
revision. Have you
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 10:12 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/11/07, Troman <[EMAIL P
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 10:12 PM
Subject: Re: [Warzone-dev] Current problems
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 8:17 PM
Subject: Re: [Warzone-dev] Current problems
> On 2/11/07, Troman <[EMAIL PR
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Sunday, February 11, 2007 8:17 PM
Subject: Re: [Warzone-dev] Current problems
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
Back to this loading topic.
On 2/11/07, Troman <[EMAIL PROTECTED]> wrote:
Back to this loading topic. I wasn't reading all mailinglist messages
lately, but from reading old messages looks like this is still not resolved.
> Anyhow, I fixed the crash in saving the game. Loading the game
> resulted in a different crash, wh
Dennis Schridde schreef:
> Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
>
>> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
>>
>>> Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
>>>
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
>> 7. The f
On 2/8/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > > > 7. The followi
Am Donnerstag, 8. Februar 2007 schrieb Ari Johnson:
> On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > > > 7. The following error occurs when loading a saved game, at least
> >
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 7. The following error occurs when loading a saved game, at least in
> > > campaign mode:
> > > error: eventSetContextVar: Variab
Ari Johnson schreef:
> Another new crash...
>
> During the second away mission (SUB_1_2), after completing the mission
> and while driving back to the LZ, I get:
>
> error: moveCalcTurn: target out of range
> error: Assert in Warzone: move.c:983 : moveCalcTurn (target <
> MAKEFRACT(360) &
Another new crash...
During the second away mission (SUB_1_2), after completing the mission
and while driving back to the LZ, I get:
error: moveCalcTurn: target out of range
error: Assert in Warzone: move.c:983 : moveCalcTurn (target <
MAKEFRACT(360) && target >= MAKEFRACT(0)), last sc
Ari Johnson schreef:
> On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
>> On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote:
>>> ...
>>>
>>> Now would also be a good time to consider changing to an XML file
>>> format for all our data. That would make life easier. But
>>> regardless,
On 2/6/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote:
> ...
>
> Now would also be a good time to consider changing to an XML file
> format for all our data. That would make life easier. But
> regardless, if anyone changes any file format,
On Tue, 6 Feb 2007 10:49:03 -0500, Ari Johnson wrote:
> ...
>
> Now would also be a good time to consider changing to an XML file
> format for all our data. That would make life easier. But
> regardless, if anyone changes any file format, make certain to
> endianize when you save and when you loa
On 2/6/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > > 7. The following error occurs when loading a saved game, at least in
> > > > c
On 2/6/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 7. The following error occurs when loading a saved game, at least in
> > > campaign mode:
> > > error: eventSetContextVar: Variab
Am Dienstag, 6. Februar 2007 schrieb Ari Johnson:
> On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> > > 7. The following error occurs when loading a saved game, at least in
> > > campaign mode:
> > > error: eventSetContextVar: Variable type mismatch (1/0)
> > > error: Assert in Warzo
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
> 7. The following error occurs when loading a saved game, at least in
> campaign mode:
> error: eventSetContextVar: Variable type mismatch (1/0)
> error: Assert in Warzone: event.c:779 : eventSetContextVar
> (FALSE), last script event:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 6:50 PM
Subject: Re: [Warzone-dev] Current problems
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Monday, January 29, 2007 6:27 AM
Subject: Re: [Warzone-dev] Current problems
8. If I lose in skirmish mode, I get the following crash:
rror: widgSetButtonState:
On 1/29/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote:
>> I was wrong - this no longer comes up. However, I saved the game a
>> few times and once this one came up:
>> error: Returned savegame/test.gam
>>
>> Not
On Mon, 29 Jan 2007 08:40:28 -0500, "Ari Johnson" <[EMAIL PROTECTED]> wrote:
>> I was wrong - this no longer comes up. However, I saved the game a
>> few times and once this one came up:
>> error: Returned savegame/test.gam
>>
>> Not sure what that means.
>>
>>From _runLoadSave(), "if when r
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what that means.
From _runLoadSave(), "if when returning TRUE strlen(sRequestResult) !=
0 then a valid game slot was selected otherwise cance
On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campaign:
warning:lo
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campaign:
warning:loadFile2: optional file sequenceaudio/BrfCom.txt coul
8. If I lose in skirmish mode, I get the following crash:
rror: widgSetButtonState: Couldn't find button/click form from ID
error: Assert in Warzone: widget.c:1243 : widgSetButtonState
(FALSE), last script event: 'checkEndConditions'
widget.c:1243: failed assertion `(0)'
Regarding the
On 1/28/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote:
> Thanks. I can see that there are some other colors I need to work on.
> What I am having a hard time with is where exactly to do the color
> twiddling. Should I do it in the ivis cod
On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote:
> Thanks. I can see that there are some other colors I need to work on.
> What I am having a hard time with is where exactly to do the color
> twiddling. Should I do it in the ivis code or in the warzone code? I
> am thinking the ivis cod
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems
> On 1/27/07, Troman <[EMAIL P
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 4:27 AM
Subject: Re: [Warzone-dev] Current problems
> On 1/26/07, Christian Ohm <
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 4:27 AM
Subject: Re: [Warzone-dev] Current problems
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 26 January 2007
- Original Message -
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Saturday, January 27, 2007 4:09 AM
Subject: Re: [Warzone-dev] Current problems
6. Crash while playing the game. It semes to be related to what units
I have sele
On 1/27/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> One thing that would help immensely right now would be to see the
> following screenshots taken on a PC (for my comparison and progress):
> 1. The part of the UI where you set up a new multip
One thing that would help immensely right now would be to see the
following screenshots taken on a PC (for my comparison and progress):
1. The part of the UI where you set up a new multiplayer game
2. In-game with the zoom all the way in
3. In-game with the zoom all the way out
#2 and #3 depend o
On 1/26/07, The Watermelon <[EMAIL PROTECTED]> wrote:
On 1/26/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
>
> I don't have time to check the bug lists, but I'm just running these
> by everyone in case they are Mac-only problems. This is from the
> latest subversion:
>
> 1. When you drag a rect
On 1/26/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
I don't have time to check the bug lists, but I'm just running these
by everyone in case they are Mac-only problems. This is from the
latest subversion:
1. When you drag a rectangle to select multiple units, it comes up as
solid yellow with th
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 26 January 2007 at 22:47, Ari Johnson wrote:
> Here we go. Please look at these screenshots and tell me if any
> colors are off. I changed pie_DrawRect to endianize the color value
> before splitting it into individual bytes. That
On Friday, 26 January 2007 at 22:47, Ari Johnson wrote:
> Here we go. Please look at these screenshots and tell me if any
> colors are off. I changed pie_DrawRect to endianize the color value
> before splitting it into individual bytes. That seems to have been
> much of my problem, including the
On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Friday, 26 January 2007 at 22:09, Ari Johnson wrote:
> 1. I think that the minimap's display area indicator is supposed to be
> a yellow outline with a lighter yellow interior. This is what gets
> drawn when I zoom all the way in, although
On Friday, 26 January 2007 at 22:09, Ari Johnson wrote:
> 1. I think that the minimap's display area indicator is supposed to be
> a yellow outline with a lighter yellow interior. This is what gets
> drawn when I zoom all the way in, although it's drawn in kind of the
> wrong shape, as if it were
On 1/26/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> I don't have time to check the bug lists, but I'm just running these
> by everyone in case they are Mac-only problems. This is from the
> latest subversion:
>
> 1. When you drag a rectangle
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> I don't have time to check the bug lists, but I'm just running these
> by everyone in case they are Mac-only problems. This is from the
> latest subversion:
>
> 1. When you drag a rectangle to select multiple units, it comes up as
> solid yellow w
On Friday, 26 January 2007 at 19:20, Ari Johnson wrote:
> I don't have time to check the bug lists, but I'm just running these
> by everyone in case they are Mac-only problems. This is from the
> latest subversion:
>
> 1. When you drag a rectangle to select multiple units, it comes up as
> solid
Am Dienstag, 7. November 2006 22:30 schrieb Dennis Schridde:
> Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson:
> > On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > > On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote:
> > > > With a fresh subversion checkout, you cannot compi
Giel van Schijndel wrote:
> I'm getting these errors when compiling with the Makefile.raw files.
> I'll grab them together in a nice overview tomorrow morning or fix them
> wherever I can. Haven't had any time yet to do so otherwise I would have.
>
Well I've tried several times to reproduce thes
Am Dienstag, 7. November 2006 23:42 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> >> Yes I've also had some compile problems when trying to compile the trunk
> >> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm
> >> currently compiling from the 2.0 branch this works
Dennis Schridde schreef:
>> Yes I've also had some compile problems when trying to compile the trunk
>> on Windows (compiling trunk on GNU/Linux works alright). Instead I'm
>> currently compiling from the 2.0 branch this works (with considerably
>> less compiler errors, lots of warnings though).
>>
Am Dienstag, 7. November 2006 21:08 schrieb Ari Johnson:
> On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote:
> > > With a fresh subversion checkout, you cannot compile Warzone because
> > > there is no win32/Makefile.in file in the re
Am Dienstag, 7. November 2006 20:02 schrieb Giel van Schijndel:
> Ari Johnson schreef:
> > With a fresh subversion checkout, you cannot compile Warzone because
> > there is no win32/Makefile.in file in the repository. There are also
> > currently crash bugs on MacOS that I am going to try to find
On 11/7/06, Christian Ohm <[EMAIL PROTECTED]> wrote:
On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote:
> With a fresh subversion checkout, you cannot compile Warzone because
> there is no win32/Makefile.in file in the repository. There are also
> currently crash bugs on MacOS that I am g
Christian Ohm schreef:
> What's win32/warzone2100.o for and how is it generated?
>
That one is generated from win32/warzone2100.rc by windres and its
purpose is to add an icon and version information to the executable.
--
Giel
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Description: OpenPGP digital signature
___
Ari Johnson schreef:
> With a fresh subversion checkout, you cannot compile Warzone because
> there is no win32/Makefile.in file in the repository. There are also
> currently crash bugs on MacOS that I am going to try to find time to
> track down, but hopefully someone knows what is going on with
On Tuesday, 7 November 2006 at 13:05, Ari Johnson wrote:
> With a fresh subversion checkout, you cannot compile Warzone because
> there is no win32/Makefile.in file in the repository. There are also
> currently crash bugs on MacOS that I am going to try to find time to
> track down, but hopefully
With a fresh subversion checkout, you cannot compile Warzone because
there is no win32/Makefile.in file in the repository. There are also
currently crash bugs on MacOS that I am going to try to find time to
track down, but hopefully someone knows what is going on with the
win32 missing Makefile.i
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