Re: [Warzone-dev] Changing subversion hosting

2009-04-05 Thread Per Inge Mathisen
On Sun, Apr 5, 2009 at 11:38 AM, Dennis Schridde wrote: > Ok. You still have owner access to the old "warzone2100" project? Yes. > Steps which need to be done: >  1. "lock" current svn db (can do that by removing write bits from the dirs) >  2. dump it to a file and zip it up (I can do that if y

Re: [Warzone-dev] Changing subversion hosting

2009-04-05 Thread Per Inge Mathisen
On Sun, Apr 5, 2009 at 12:13 PM, Kreuvf wrote: > What about the commit-mails? Either setup up a new list on sf.net, or write some post-commit script to send them to the old list. If I am to do it, I'll do the former. - Per ___ Warzone-dev mailing li

[Warzone-dev] Stop committing

2009-04-06 Thread Per Inge Mathisen
I am transferring the svn repository to sf.net, as previously discussed. So please hold off any further commits until further notice. I may take a few days for the transfer to complete, as we need help from the sf.net admins to import the repo. Thank you for your patience. - Per __

[Warzone-dev] New repository open for business

2009-04-06 Thread Per Inge Mathisen
I've successfully(*) moved the svn repository to sf.net, and you can start committing again. However, you need, obviously, an sf.net account to do so. If you lack one, contact me or gerard_ for the time being. The new URL is: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk -

Re: [Warzone-dev] New repository open for business

2009-04-06 Thread Per Inge Mathisen
You may not need to check out your working copies again, after all. Try svn switch --relocate --force svn+ssh://usern...@svn.gna.org/svn/warzone/trunk https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk if this fails, try this first find -name entries | xargs sed -i 's/4a71

Re: [Warzone-dev] trunk & 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread Per Inge Mathisen
I don't think adding version checking code to 2.2 is a good idea. Let's not do a lot of changes to it, so that it can be released. Instead, I suggest that for trunk we use port 2100 for game, port 9990 (or something else) for master; for 2.2 we use port 2100 for master, and port 9990 (or something

Re: [Warzone-dev] trunk & 2.2 changes for ports/ server code/ config directory

2009-04-08 Thread Per Inge Mathisen
On Wed, Apr 8, 2009 at 9:46 AM, Florian Schanda wrote: > Will you support the open source ATI drivers -- as they currently don't work > for trunk/. Have you made a bug report about it? Note that it may be hard to fix, since I don't think anyone of us have those drivers/hardware. > It might be pa

Re: [Warzone-dev] [Fwd: Your message to Warzone2100-commits awaits moderator approval]

2009-04-08 Thread Per Inge Mathisen
On Wed, Apr 8, 2009 at 1:29 PM, Elio Gubser wrote: > hi all > > seems i'm not a mailing list member at sf. Or you email address is different when you commit than what you are subscribed with. If you see the commit messages of others, just wait until I get around to approving it and adding your ne

Re: [Warzone-dev] trunk & 2.2 changes for ports/ server code/ config directory

2009-04-08 Thread Per Inge Mathisen
On Wed, Apr 8, 2009 at 2:56 AM, bugs buggy wrote: > On 4/7/09, Per Inge Mathisen wrote: >> I don't think adding version checking code to 2.2 is a good idea. >>  Let's not do a lot of changes to it, so that it can be released. > > Um, I think your wrong on this, it

Re: [Warzone-dev] New repository open for business

2009-04-08 Thread Per Inge Mathisen
On Wed, Apr 8, 2009 at 4:42 AM, bugs buggy wrote: > Just a note, for the others that read this list, only developers need > to redownload everything... Even developers don't need to redownload everything. svn switch works fine even if you have svn+ssh. See my second post in this thread. - Per

Re: [Warzone-dev] Changing the mod system

2009-04-10 Thread Per Inge Mathisen
On Fri, Apr 10, 2009 at 9:37 AM, Zarel wrote: > How's about, they don't specify them on the command line, but mods are > selected like maps are when a game is being hosted? > > Here's how it works: we can manually load the mod directory, search > for mod files, and list those files in the mod sele

[Warzone-dev] Proposing ASSERT_ORZ

2009-04-11 Thread Per Inge Mathisen
Hello, This is a follow-up on the previous discussion about ASSERT_RETURN that I proposed. Since then, I have been thinking, and come to some tentative conclusions: * Giel is right that it should be ASSERT_OR_RETURN (not ASSERT_AND_RETURN as I mistakenly suggested) * Both of these are too long to

Re: [Warzone-dev] Neglecting trac tickets

2009-04-12 Thread Per Inge Mathisen
On Sun, Apr 12, 2009 at 8:02 PM, Dennis Schridde wrote: > Am Sonntag, 12. April 2009 19:29:38 schrieb bugs buggy: >> Yes, I know trac tickets are very boring to handle, but all these have >> been waiting for a long time, and I am not sure how we check / handle >> these translations. >> >> It also

Re: [Warzone-dev] [PATCH] Don't use the texture rectangle extension for video display

2009-04-12 Thread Per Inge Mathisen
On Sat, Apr 11, 2009 at 4:27 PM, Christian Ohm wrote: > Argh. Forgot the patch, and replied to the wrong mail... > > Updated patch. > > I've moved texture creation from video_write() into seq_Play(), where it makes > more sense, and added a check for the video size. I've also removed the radar > w

Re: [Warzone-dev] [PATCH] Don't use the texture rectangle extension for video display

2009-04-13 Thread Per Inge Mathisen
On Mon, Apr 13, 2009 at 12:49 PM, Christian Ohm wrote: > On Sunday, 12 April 2009 at 22:47, Per Inge Mathisen wrote: >> I don't understand this part of the patch (new since first version): >> >>                       tmp = malloc(texture_

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7027] trunk/data/mp/stats

2009-04-20 Thread Per Inge Mathisen
On Mon, Apr 20, 2009 at 9:34 AM, Zarel wrote: > This isn't the first time this has come up. Let's agree on a solution > right here and now, so we don't have to go through this every time I > commit Rebalance. > > Per and I agreed on this solution: considering I change everything so > many times, i

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7156] branches/2.2/src/combat.c

2009-04-24 Thread Per Inge Mathisen
On Fri, Apr 24, 2009 at 3:24 AM, wrote: > 2.2: Commit patch #374: Fix artillery prediction, submitted by Adam Olsen. Backport to 2.1? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7176] branches/netplay

2009-04-26 Thread Per Inge Mathisen
On Mon, Apr 27, 2009 at 6:43 AM, wrote: > Add define for NET_HOST_ONLY, and use that when we need to send information > only to the host, and use this instead of magic numbers on init. > It is a compliment to NET_ALL_PLAYERS. Why not use NetPlay.hostPlayer? This is more flexible, as someone (Ev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7258] trunk/src

2009-05-01 Thread Per Inge Mathisen
On Fri, May 1, 2009 at 9:14 AM, wrote: > Misc. multiplayer bugfixes. Please work harder on your commit messages. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Per Inge Mathisen
On Sun, May 3, 2009 at 2:54 PM, Florian Schanda wrote: > How does this hinting work? Each gateway is a pair of (x, y) coordinates; is > it describing a 'line', on which the AI will build walls, etc...? Yes. > Would I get a good result if I draw one of those through a chokepoint or over > a chok

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-03 Thread Per Inge Mathisen
On Sun, May 3, 2009 at 4:09 PM, Florian Schanda wrote: >> Which version are you using? 2.1 and earlier depend on gateways being >> set up correctly for path-finding. 2.2 and later do not. > > This is in 2.2 (r7279) If you could send me a map, I will look into it. - Per ___

Re: [Warzone-dev] [Warzone-commits] r6969 - in /trunk/data/mods/multiplay: ./ audio/ audio/coltive/ audio/multi/ audio/nexus/ audio/sfx/ audio/sfx/building/ audio/sfx/explons/ audio/sfx/vehicle/ audio

2009-05-04 Thread Per Inge Mathisen
On Mon, May 4, 2009 at 8:12 PM, Delphi wrote: > NTW Mod Update + fix for trunk > > Added: >    trunk/data/mods/multiplay/addon.lev >    trunk/data/mods/multiplay/audio/ >    trunk/data/mods/multiplay/audio/coltive/ ... I think you just committed that to the wrong directory. - Per

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Per Inge Mathisen
On Thu, May 7, 2009 at 9:17 PM, Dennis Schridde wrote: > Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: >> And note, AIV is *not* a 3rd party mod IMO, that should stay for now. > Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the > latter? (1.10-ai could stay as

Re: [Warzone-dev] Gateways/Zones and Pathfinding question

2009-05-07 Thread Per Inge Mathisen
On Thu, May 7, 2009 at 11:01 PM, Florian Schanda wrote: >> If you could send me a map, I will look into it. > > I sent something to your gmail address, but I'm not sure if it arrived or not. It did. I looked at it now, and what you are seeing is an AI bug. Try removing a piece of the wall you bui

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Per Inge Mathisen
On Fri, May 8, 2009 at 8:05 AM, Zarel wrote: > BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and > 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard > that BecomePrey is overall a much better AI than Aiv - many have > mentioned that BecomePrey is hard to beat

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Per Inge Mathisen
On Sat, May 9, 2009 at 9:19 PM, bugs buggy wrote: > On 5/9/09, Zarel wrote: >> 2009/5/8 bugs buggy : >> >> > About mods: >>  > * NTW Delphino said he will maintain it, and wishes it to remain in svn. >> Someone needs to give Delphinio SVN access. I asked him to create an sf.net account and get b

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Per Inge Mathisen
2009/5/10 Florian Schanda : > attached is a patch for 2.2 which will show water in blue and cliffs red on > the skirmish / mp map preview. Thanks. This is a good idea, and I love the blue water. Is it possible to use some other colour than red for cliffs? I tried a few colour combinations but got

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Per Inge Mathisen
On Sun, May 10, 2009 at 1:56 PM, Florian Schanda wrote: >> Thanks. This is a good idea, and I love the blue water. Is it possible >> to use some other colour than red for cliffs? I tried a few colour >> combinations but got nothing that looked better. > > Thanks :) > > I also tried, but I think re

Re: [Warzone-dev] Patch to show cliffs and water on map previews

2009-05-10 Thread Per Inge Mathisen
On Sun, May 10, 2009 at 2:21 PM, Florian Schanda wrote: > On Sunday 10 May 2009 13:18:01 Per Inge Mathisen wrote: >> Trying some more, I came up with >> >> +     case TER_CLIFFFACE: >> +

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7402] trunk/src/radar.c

2009-05-12 Thread Per Inge Mathisen
On Wed, May 13, 2009 at 3:57 AM, wrote: > Revision: 7402 > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7402&view=rev > Author: buginator > Date: 2009-05-13 01:57:25 + (Wed, 13 May 2009) > > Log Message: > --- > Fixes ticket:479 > > The radar can expand its s

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Per Inge Mathisen
On Sun, May 17, 2009 at 7:38 AM, bugs buggy wrote: > When you hit pause, it just shows the menu, and you will get a black > screen, and CPU time goes down to practically 0. > > Of course, this doesn't happen on a MP game, since pausing isn't allowed. > > It is only a 1 line change (+4 for code sty

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7460] trunk/src/multiplay.c

2009-05-18 Thread Per Inge Mathisen
On Mon, May 18, 2009 at 6:13 AM, bugs buggy wrote: > I just remembered that we are doing away with dpid voodoo in netplay, > so this isn't needed, but I am not sure if I should revert this now, > or wait, until netplay gets fixed? I am quite sure I do not understand the question. So what if netp

Re: [Warzone-dev] Profiling results (includes crashdump)

2009-05-23 Thread Per Inge Mathisen
On Sat, May 23, 2009 at 4:04 PM, Christian Ohm wrote: > This is from an optimized build (CFLAGS="-g -O2"), so fpathCompare and > fpathOpenGet are inlined. I didn't get to 30 minutes though, it crashed after > ~10 minutes (crashdump attached, autogame on ziggurat, with demomode to > simulate playin

[Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-26 Thread Per Inge Mathisen
Due to a small change in scripts that change the behaviour that the AI copied whatever truck the human player had, skirmish savegames (only) are incompatible between rc1 and upcoming rc2. Should we revert the change or let it be? - Per ___ Warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7565] trunk/po

2009-05-27 Thread Per Inge Mathisen
On Wed, May 27, 2009 at 2:06 PM, wrote: > Run update-po Why are you committing this over and over? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-27 Thread Per Inge Mathisen
On Thu, May 28, 2009 at 3:56 AM, bugs buggy wrote: > Does this sound good to everyone? Does to me. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1->rc2

2009-05-28 Thread Per Inge Mathisen
On Thu, May 28, 2009 at 9:31 AM, Zarel wrote: > Another idea - when the script loader breaks like it does here, just > restart the AIs? Won't work for campaign scripts. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listi

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7587] branches/2.2/data/mods

2009-05-31 Thread Per Inge Mathisen
On Fri, May 29, 2009 at 9:25 PM, wrote: > Revision: 7587 >          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7587&view=rev > Author:   buginator > Date:     2009-05-29 19:25:03 + (Fri, 29 May 2009) > > Log Message: > --- > Move aivolution from globals to multiplay, as t

[Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
This small patch makes it possible to drag a line of rearm pad production similar to how walls and defenses can be built by dragging the production with the mouse. It also removes the obligatory empty tile between rearm pads. The reason should be obvious - it is currently very tedious to build mas

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Per Inge Mathisen
On Sun, May 31, 2009 at 8:58 PM, Zarel wrote: > Um... but the obligatory empty line between rearm pads is like a > staple of Warzone! Uhm... No? On maps that are more cramped, being able to build rearm pads without spaces between will be a god-send. It makes VTOLs a lot nicer to use. - Per _

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Per Inge Mathisen
On Mon, Jun 1, 2009 at 4:43 AM, bugs buggy wrote: > I thought that anything but the walls had spaces, so that the AI can > find a path around it? Anything but walls and defense buildings. > I don't think units can drive over the rearm pads? I could change that. It makes sense. - Per ___

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7626] tags/2.2.0/configure.ac

2009-06-01 Thread Per Inge Mathisen
On Mon, Jun 1, 2009 at 7:35 PM, wrote: > Change configure.ac to point to 2.2.0 instead of 2.2 Isn't this a little late? It makes it look like the error was not made, while it was. Let's set it to 2.0.1 already in 2.2 branch instead. - Per ___ Warzon

Re: [Warzone-dev] Proposed Roadmap

2009-06-01 Thread Per Inge Mathisen
On Mon, Jun 1, 2009 at 9:40 PM, bugs buggy wrote: > Now with 2.2 out of the way, I was thinking that our new roadmap would > look something like this: > > 2.3 new terrain (with netplay integration?) > 2.4 lua integration > 2.5 'betawidget' integration > > Of course, things can change, as we get mo

Re: [Warzone-dev] change the way we handle trunk tertiles ?

2009-06-02 Thread Per Inge Mathisen
On Tue, Jun 2, 2009 at 9:46 AM, Dennis Schridde wrote: > I think there was a reason in not letting gl do this. > It might have been related to the famous tile-edge issues. The tile-edge problem is not solved this way, it just gives us greater control over it. The real reason is that we can afford

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7707] trunk/src/structure.c

2009-06-10 Thread Per Inge Mathisen
On Wed, Jun 10, 2009 at 7:50 PM, wrote: > Revision: 7707 >          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7707&view=rev > Author:   sendai > Date:     2009-06-10 17:50:14 + (Wed, 10 Jun 2009) > > Log Message: > --- > Do not bother to process visibility for off-world m

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7707] trunk/src/structure.c

2009-06-11 Thread Per Inge Mathisen
On Thu, Jun 11, 2009 at 7:09 AM, bugs buggy wrote: > The main issue I see, is that we don't have enough testers--which is > why I think we should release often, and, I don't think we test > things on skirmish & mp & campaign. > This is why we should have at least 3-4 savegames that we can use to >

Re: [Warzone-dev] 2.2.1 release date / 2.3 beta release date?

2009-06-11 Thread Per Inge Mathisen
On Thu, Jun 11, 2009 at 6:27 AM, bugs buggy wrote: > In case you haven't noticed, in r7717 (trunk) r7718(2.2), I fixed the > blasted seam issue. While I am still unclear why it wasn't fixed like > this before Can you try to explain in words what stroke of genius it is that you implemented? We ha

Re: [Warzone-dev] What additional information do we need to add to the crash handler dump file ?

2009-06-15 Thread Per Inge Mathisen
On Mon, Jun 15, 2009 at 3:24 PM, Christian Ohm wrote: > On Monday, 15 June 2009 at 0:40, bugs buggy wrote: >> In order to alleviate this as much as possible, I have modified the >> crash handler dump file to spit out the openAL & openGL vendor/version >> strings. > > I was thinking about how to ha

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Per Inge Mathisen
On Wed, Jun 17, 2009 at 2:08 AM, Zarel wrote: > Hey, dev list and/or staff forums (This message has been sent out to both). > > I have several proposals for changes. > I have no objections to any of them. Getting a more prominent "Downloads" link on the front page would be a huge improvement.

Re: [Warzone-dev] 2.2.1 to be released on the 21st?

2009-06-17 Thread Per Inge Mathisen
On Wed, Jun 17, 2009 at 7:43 AM, bugs buggy wrote: > I feel that a 2.2.1 release on June 21st is a good target date. Since I am in the "me too" mode today, I will just write to say I agree. If there is anything you need from me to pull a release out of the hat, let me know. - Per

Re: [Warzone-dev] Summer break?

2009-07-05 Thread Per Inge Mathisen
On Sun, Jul 5, 2009 at 12:10 PM, Kreuvf wrote: > Did anything special happen or are people just busy with other stuff? I'm currently very busy with other stuff. From what I heard, several others have the same "problem" right now. - Per ___ Warzone-de

Re: [Warzone-dev] Website

2009-07-07 Thread Per Inge Mathisen
On Tue, Jul 7, 2009 at 12:16 PM, Dennis Schridde wrote: > Am Dienstag, 7. Juli 2009 11:57:19 schrieb Kamaze: >> Also, I would like to do some acount cleanup with this as well. Right >> now we have 325 users which have zero posts and haven't log into our >> forums since we switched to the phpBB3 and

Re: [Warzone-dev] Website

2009-07-07 Thread Per Inge Mathisen
On Tue, Jul 7, 2009 at 1:26 PM, Kamaze wrote: > Because I belive that it should be possible to "forget". Maybe people > forgot that they registered on our website or just don't care about our > project anymore. So, why should we still save their data, when they > aren't using our service anymore? >

Re: [Warzone-dev] es translation

2009-07-13 Thread Per Inge Mathisen
On Fri, Jul 10, 2009 at 3:58 AM, Gustavo Vivas wrote: > hello, i send here a little work of translation to Spanish. hope it helps. Committed. In the future, please create a bug ticket for such changes. - Per ___ Warzone-dev mailing list Warzone-dev@g

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Per Inge Mathisen
On Thu, Jul 23, 2009 at 12:17 AM, wrote: > Add uncompressed terrain textures to originals. Did you do lossy compression on the terrain tiles? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Per Inge Mathisen
On Thu, Jul 23, 2009 at 9:32 AM, Zarel wrote: >> Did you do lossy compression on the terrain tiles? > > Yes (that's what the previous revision was), hence adding the > uncompressed ones to originals/. Well, then I'm a bit worried about exactly what you did to those poor tiles, since they were alre

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Per Inge Mathisen
On Sun, Jul 26, 2009 at 8:52 AM, bugs buggy wrote: > Just curious as to where we are at? > > I know that most of the devs are away/busy, so things have slowed down > tremendously. > > For a alpha 2.3 release, the major blockers/issues with that are power > code, skybox, and what else? The remainin

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Per Inge Mathisen
On Sun, Jul 26, 2009 at 12:51 PM, Per Inge Mathisen wrote: >> Zarel is pushing for a 2.2.2 relatively soon, what is the status of >> this? > > The sooner the better. Unless I am hearing any objections, I'll be tagging for

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7902] trunk

2009-07-26 Thread Per Inge Mathisen
On Sun, Jul 26, 2009 at 7:46 PM, Dennis Schridde wrote: >> Add INI file parser (iniParser -- version 3.0b (beta) by N.Devillard) > Please add the possibility of --with-iniparser=system to configure. Don't see why, as I don't think any distros package it. It is just four, small files. - Per ___

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7902] trunk

2009-07-27 Thread Per Inge Mathisen
On Sun, Jul 26, 2009 at 9:55 PM, Dennis Schridde wrote: > Am Sonntag, 26. Juli 2009 20:07:13 schrieb Per Inge Mathisen: >> On Sun, Jul 26, 2009 at 7:46 PM, Dennis Schridde wrote: >> >> Add INI file parser (iniParser -- version 3.0b (beta) by N.Devillard) >> > >

Re: [Warzone-dev] Some guy wants to interview a dev

2009-07-29 Thread Per Inge Mathisen
On Wed, Jul 29, 2009 at 11:25 PM, Cheny Luo wrote: > Hey, guys. > > Some guy named Alex Macen wants to interview one of us. He wants to > interview a dev who's been here a while, so that's probably Per. Per, > are you up to it? If not, it's probably gonna be either cybersphinx or > me. I'd rather

[Warzone-dev] Test

2009-08-06 Thread Per Inge Mathisen
Does the mailing list work? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Why don't we get rid of the text stats and use the db stats instead?

2009-08-16 Thread Per Inge Mathisen
On Sun, Aug 16, 2009 at 12:42 PM, Elio Gubser wrote: > Afaik we're using the database for multiplayer stats and text stats for > campaign. (correct me if i'm wrong) IIRC it is the other way around. > Why don't we get rid of the text stats and use the db stats instead? The work stopped half-way t

Re: [warzone2100-dev] [Warzone-dev] Changelog changes?

2009-08-23 Thread Per Inge Mathisen
I like current format. It gives superb traceability of everything in the changelog, and looks really "correct". If it is a PITA to maintain for people, I am willing to do it. If you want to use the ChangeLog in official postings, just sed remove everything inside parentheses first to make it look b

Re: [warzone2100-dev] [Warzone-dev] Making trac friendlier?

2009-08-27 Thread Per Inge Mathisen
On Thu, Aug 27, 2009 at 2:31 PM, Dennis Schridde wrote: >> I would not generally forbid users to submit feature requests. The process to submit feature requests is to post them in the forum for discussion. >> Bad/stupid/insane requests can be closed The discussion of what is bad/stupid/insane do

Re: [warzone2100-dev] Give Cathuria and Neuralize the title of "artist"?

2009-08-29 Thread Per Inge Mathisen
On Sat, Aug 29, 2009 at 9:34 PM, Zarel wrote: > However, it was unclear what we thought about Cathuria and Neuralize. > > For reference: > > Cathuria is the guy who made all the backdrops. > Neuralize is the guy who made the current logo and icons. > > Thoughts? I am a bit uncertain what the 'arti

[warzone2100-dev] New developer

2009-08-30 Thread Per Inge Mathisen
Hello, This is to say welcome to the newest developer with svn commit access - i-NoD. He has been writing some quality patches lately and we figured we could use some extra manpower :-) - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://m

Re: [warzone2100-dev] Give Cathuria and Neuralize the title of "artist"?

2009-08-31 Thread Per Inge Mathisen
On Mon, Aug 31, 2009 at 9:17 PM, Elio Gubser wrote: > there are people around which also spend much time on warzone (e.g. mod > creators) perhaps we should give some of them a label. (delphinio, black > project) The danger I foresee is that if labels are being handed out like candy with no clear r

Re: [warzone2100-dev] 2.2.3 release?

2009-09-12 Thread Per Inge Mathisen
On Sat, Sep 12, 2009 at 9:47 AM, Zarel wrote: > On Sat, Sep 12, 2009 at 1:54 AM, bugs buggy wrote: >> Looks like we have quite a few bugs that squeaked by, and infected >> 2.2.2, pretty much breaking the SP game from reading the forum >> comments. >> >> Since I assume those are all fixed now, and

Re: [warzone2100-dev] 2.2.3 release?

2009-09-12 Thread Per Inge Mathisen
On Sat, Sep 12, 2009 at 4:11 PM, i-...@yandex.com wrote: >>    * Fix: Some sounds were missing for super cyborgs (ticket:830, r8102) > > Per, are you sure it's not a #919? IFAIK Ticket #830 is for baba > screams, not weapon sounds. Possibly. I just tried to reconstruct from the commit history. Co

Re: [warzone2100-dev] 2.2.3 release?

2009-09-12 Thread Per Inge Mathisen
On Sat, Sep 12, 2009 at 8:25 PM, Christian Ohm wrote: > Even if we disable LOG_NEVER? Yes. Way too much data. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.3 release?

2009-09-13 Thread Per Inge Mathisen
On Sun, Sep 13, 2009 at 12:59 PM, Christian Ohm wrote: > Ok, so debug as default seems a bad idea, can we add a separate shortcut for > debug output for both Windows and Mac OS (who can do that for Mac OS? > EvilGuru? > Zarel?) I'm not sure about the usefulness of this. I can't recall ever havin

Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-09-13 Thread Per Inge Mathisen
On Sun, Sep 13, 2009 at 1:16 PM, Christian Ohm wrote: > On Sunday, 23 August 2009 at  2:26, bugs buggy wrote: >> I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. > > To bring this up again, I don't remember any serious objections, and mostly > agreement. So can we deci

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-09-16 Thread Per Inge Mathisen
On Wed, Sep 16, 2009 at 6:47 PM, wrote: > i would like to do a Old School Mod with the v1.10 stats folder "only". > And now i wanna ask for the SVN permission (i got SVN access). > There are many Players outside which dont like the new balance... > ... whatever the reason is, but i know that : ).

[warzone2100-dev] OpenGL requirements for trunk

2009-09-26 Thread Per Inge Mathisen
I have been working with OpenGL 2.0+ features lately, and I think I could have a good shot at making the current model drawing code much faster by using such features. However, this would require working support for VBOs and GLSL shaders. It probably means bye-bye Intel integrated graphics hardware

Re: [warzone2100-dev] Version scheme (again)

2009-09-28 Thread Per Inge Mathisen
I think the 2.2 branch is a dead end. The network cleanup in trunk is a necessity for long-term maintenance, and it turned out to be quite hard to backport (I tried). If intel users can run trunk, we should use trunk for 2.3. We still haven't merged the big format changes to trunk, so I do not see

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-30 Thread Per Inge Mathisen
On Sun, Sep 27, 2009 at 9:41 PM, Zarel wrote: > What is so wrong with maintaining two drawing paths? We should be > modularizing our codebase, anyway, so that everything that touches > OpenGL directly should be in a few library files. After that, we can > just leave the legacy OpenGL code alone.

Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Per Inge Mathisen
After a quick discussion on IRC, I would like to propose a different versioning. I'd like to see a trunk alpha soon. However, since trunk does not yet contain the big incompatibilities that we foresaw for 3.0 (new savegame format, lua port), we should wait with the major version bump. So we should

Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Per Inge Mathisen
On Sun, Oct 4, 2009 at 10:37 PM, Zarel wrote: > Isn't trunk still really unstable? Work For Me(TM). In any case, since Buginator introduced a network compatibility break between 2.2.3 and 2.2.4 with his anti-cheat feature, you can safely add some balance changes to 2.2.4 as well. - Per _

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 7:20 PM, Zarel wrote: > Yeah, let's just rename 2.4 to 3.0 alpha 1. Which part of the arguments against this that were previously presented did you not agree with? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https:/

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Per Inge Mathisen
On Mon, Oct 5, 2009 at 9:24 PM, Zarel wrote: > On Mon, Oct 5, 2009 at 12:30 PM, Per Inge Mathisen > wrote: >> On Mon, Oct 5, 2009 at 7:20 PM, Zarel wrote: >>> Yeah, let's just rename 2.4 to 3.0 alpha 1. >> >> Which part of the arguments against this that we

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-10 Thread Per Inge Mathisen
I think the "network incompatible" story is a red herring. People should NEVER play with different versions of the game, period. This is asking for trouble, unless all the changes between the two versions are purely cosmetic or crash fixes. Since the game is based on peer to peer algorithms, playin

Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-12 Thread Per Inge Mathisen
On Mon, Oct 12, 2009 at 9:40 PM, Zarel wrote: >>>    * Hurricane splash increased 10 -> 30 >>>    * Cyclone splash increased 40 -> 60 >>>    * Whirlwind splash increased 30 -> 50 >> Really? Hasn't it been reverted? > > It has. I thought only the damage increase was reversed? - Per ___

Re: [warzone2100-dev] The QT port

2009-10-13 Thread Per Inge Mathisen
On Tue, Oct 13, 2009 at 9:32 PM, Christian Ohm wrote: > I did a short test of the QT port: > > make complains about lib/framework/input.c, which doesn't exist but is still > mentioned in po/POTFILES.in. Fixed. Thanks for testing :-) > Starting the game gives the menu, but that behaves strangely.

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8307] branches/2.2

2009-10-30 Thread Per Inge Mathisen
On Fri, Oct 30, 2009 at 1:49 AM, wrote: > Add a new debug flag type, LOG_FATAL. Neat. I would like to see a new macro for this, say, for example, ASSERT_OR_DIE(). Seeing all those abort() calls in the codebase really feels wrong. I suppose you will commit this to trunk as well? ;-) - Per _

Re: [warzone2100-dev] Remove SQL from 2.2 & trunk

2009-10-30 Thread Per Inge Mathisen
On Fri, Oct 30, 2009 at 2:29 AM, bugs buggy wrote: > Thus, I wish to revert all SQL changes in 2.2 (yes, it still has sql > stuff in it) and trunk. I support this. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-08 Thread Per Inge Mathisen
On Sat, Nov 7, 2009 at 7:09 PM, Christian Ohm wrote: > Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge > 2.2_net into it. Then we release 2.3 betas/rcs from that, and keep 2.2 and 2.3 > in sync (apart from the netcode) until 2.3.0, accompanied by one last 2.2 > release.

Re: [warzone2100-dev] Remove SQL from 2.2 & trunk

2009-11-09 Thread Per Inge Mathisen
On Mon, Nov 9, 2009 at 2:18 PM, Kreuvf wrote: > Joe Average doesn't know what CSV stands for and is able to deduce how the > entries are organised from simply looking at the file. But I think Excel will deduce what it is when clicking on the file, and open it as a CSV. Another thing that could ma

Re: [warzone2100-dev] Remove SQL from 2.2 & trunk

2009-11-14 Thread Per Inge Mathisen
On Sat, Nov 14, 2009 at 6:07 AM, bugs buggy wrote: >> Can we rename the files from .txt to .csv? That might make modding easier. > > Not really for it, I don't like renaming files, would mean we must > revert all those files if we need to hunt for bugs, and that is such a > PITA with svn. 'svn mo

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8428] branches/2.3

2009-11-21 Thread Per Inge Mathisen
On Sat, Nov 21, 2009 at 6:30 AM, wrote: > 2.3: New and improved HP bars! (Backport r8405) You really should get some feedback about such changes before you commit them, or at least before backporting them just before release! Personally I liked the old HP bars better. - Per

Re: [warzone2100-dev] [Warzone2100-commits] Changeset 8471 for trunk

2009-11-21 Thread Per Inge Mathisen
On Sat, Nov 21, 2009 at 11:26 PM, i-NoD wrote: > I can't get why 7 of 8 bodies connectors were removed, but the their number > was left unchanged. Any clues? Oops. Small bug in simpliepie. Fixing it now. - Per ___ Warzone-dev mailing list Warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8428] branches/2.3

2009-11-21 Thread Per Inge Mathisen
On Sun, Nov 22, 2009 at 12:37 AM, Zarel wrote: > On Sat, Nov 21, 2009 at 4:14 AM, Per Inge Mathisen > wrote: >> On Sat, Nov 21, 2009 at 6:30 AM,   wrote: >>> 2.3: New and improved HP bars! (Backport r8405) >> >> You really should get some feedback about such chan

Re: [warzone2100-dev] Warzone 2100 2.3 Beta 2 is now out!

2009-11-22 Thread Per Inge Mathisen
On Sun, Nov 22, 2009 at 2:31 AM, Zarel wrote: > Incompatible with Mac OS X. It compiles, but doesn't run (quits with no > errors). I see you fixed it a bit later. Could you build a 2.3_beta2.1 for MacOSX? - Per ___ Warzone-dev mailing list Warzone-

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8606] trunk/src/game.c

2009-12-05 Thread Per Inge Mathisen
On Sat, Dec 5, 2009 at 7:48 AM, wrote: > Revision: 8606 >          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8606&view=rev > Author:   buginator > Date:     2009-12-05 06:48:18 + (Sat, 05 Dec 2009) > > Log Message: > --- > Skirmish game fix: > Don't RemapPlayerNumber() f

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8667] branches/2.3

2009-12-13 Thread Per Inge Mathisen
On Sun, Dec 13, 2009 at 8:12 AM, wrote: > Rewrite the stupid file transfer routines. Did you forget trunk? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.3 RC1 ETA Sunday, Dec. 20

2009-12-19 Thread Per Inge Mathisen
On Sat, Dec 19, 2009 at 2:04 AM, bugs buggy wrote: > The plan is to do a RC1 release this Sunday. IIRC there are some showstopper bugs in the new MP pre-game dialog code. See tickets 1241 and 1230. - Per ___ Warzone-dev mailing list Warzone-dev@gna.

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8863] branches/2.3/src

2009-12-30 Thread Per Inge Mathisen
On Wed, Dec 30, 2009 at 6:07 AM, wrote: > 2.3: Make VTOLs finish patrolling/scouting before returning to rearm. Perhaps try to compile your commits before you do them? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/list

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8906] branches/2.3

2010-01-01 Thread Per Inge Mathisen
On Fri, Jan 1, 2010 at 5:14 PM, Dennis Schridde wrote: > Am Freitag, 1. Januar 2010 17:01:58 schrieb muggen...@users.sourceforge.net: >> Revision: 8906 >> Property Changed: >> >>     branches/2.3/ >>     branches/2.3/data/mods/multiplay/original/ >>     branches/2.3/src/frontend.c

Re: [warzone2100-dev] A question of wikis

2010-01-02 Thread Per Inge Mathisen
How would in this scenario we get user name/password sync with forums and trac? - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Splitting out original campaign

2010-01-03 Thread Per Inge Mathisen
Hello, We keep breaking campaign again and again. Unfortunately, none of the core developers seem to play it, at least not anymore, and we have no automatic or easy way of testing it. The campaign code is a horrible collection of truly horrendous hacks that nobody has of yet dared or wished to imp

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