Joseph Simmons schrieb:
Firstly, I think the requirement that they must have animations for all
new units is unnecessary, and is likely to make most UMCs - even the
very good ones - unable to be added. It makes sense to require that they
have decent static frames, but if you require animations
Nils Kneuper [EMAIL PROTECTED]:
Okay, since it looks like the discussion has stalled. Here is what I
will announce in the forums tomorrow if you don't stop me from doing so
by telling me what else I did miss or what is wrong:
Works for me.
--
a
Likewise.
On May 6, 2007, at 7:03 PM, Eric S. Raymond wrote:
Nils Kneuper [EMAIL PROTECTED]:
Okay, since it looks like the discussion has stalled. Here is what I
will announce in the forums tomorrow if you don't stop me from
doing so
by telling me what else I did miss or what is wrong:
Okay, since it looks like the discussion has stalled. Here is what I
will announce in the forums tomorrow if you don't stop me from doing so
by telling me what else I did miss or what is wrong:
--
In the future dev releases we will add several new campaigns to mainline
Firstly, I think the requirement that they must have animations for all
new units is unnecessary, and is likely to make most UMCs - even the
very good ones - unable to be added. It makes sense to require that they
have decent static frames, but if you require animations no one will be
able to
jeremy rosen schrieb:
well, apparently the debate part has more or less finished here...
the next thing to do would be to synththise that post, and put it
either in developer discussion for further comment/looking for a SP
maintainer
or directly in the campaign forum, locked, as a policy
Nils Kneuper schrieb:
Somehow on the same topic:
Now that Northern Rebirth was included in mainline, which other
campaigns should we consider for addition?
I am going to propose Descend into Darkness, my personal favorite
campaign. It's rather finished (but not yet perfect enough to be
I think adding SoF to mainline is a good idea. SE might be a good
addition as well, but I'm not going to push for it to be added. SE would
need a lot of maintenance to be brought up to snuff, I think, but SoF is
pretty much set as-is.
With regards to the SoF-HttT conflict, I might indeed need
Joseph Simmons schrieb:
I think adding SoF to mainline is a good idea. SE might be a good
addition as well, but I'm not going to push for it to be added. SE would
need a lot of maintenance to be brought up to snuff, I think, but SoF is
pretty much set as-is.
With regards to the SoF-HttT
Thomas schrieb:
I am going to propose Descend into Darkness, my personal favorite
campaign. It's rather finished (but not yet perfect enough to be boring
to maintain) and has an interesting story and gameplay. Possible
problems are that it is not converted to 1.3 yet and its art needs
Now that Northern Rebirth was included in mainline, which other
campaigns should we consider for addition?
Campaigns I'd like to see in mainline, in mainline-quality:
Son of the Black Eye
Scepter of Fire
Descent Into Darkness
I haven't tried SotBE in a long time, but I think it's the one
Nils Kneuper [EMAIL PROTECTED]:
Now that Northern Rebirth was included in mainline, which other
campaigns should we consider for addition? Here a short list of
campaigns that come to my mind:
* Sceptre of Fire: It has a different history but it also does feature
dwarves, we don't have a
Joseph Simmons [EMAIL PROTECTED]:
So, in conclusion:
* The only differences are that it is not Garard I, in 417 YW, who
originally commissions the Sceptre, but rather Haldric II, in 25 YW, who
does so, and that its completion only takes 15 years, not 25.
* These are both minor plot points
On May 1, 2007, at 9:13 PM, Eric S. Raymond wrote:
Joseph Simmons [EMAIL PROTECTED]:
So, in conclusion:
* The only differences are that it is not Garard I, in 417 YW, who
originally commissions the Sceptre, but rather Haldric II, in 25
YW, who
does so, and that its completion only takes
I would have trusted Turin's judgement on the matter,
but since he explained it, i agree the SoF version seems
to make more sense.
By all means, let HttT be changed to match SoF.
The a broader continuity is more valuable than
an unchanging HttT.
As for new campaigns, let's just make sure that
Okay, what is the status of this? Do we have some guidelines ready so
that I can announce this shortly after 1.3.2 (maybe this weekend)? For
what exactly should I ask in that announcement? Should I also ask for
general maintainers? Or just for campaigns?
Would be nice to get some comments...
well, apparently the debate part has more or less finished here...
the next thing to do would be to synththise that post, and put it
either in developer discussion for further comment/looking for a SP
maintainer
or directly in the campaign forum, locked, as a policy statement...
I don't have
Am Sonntag 15 April 2007 schrieb ott:
But why add them to the main repository? I thought Dave wanted to
move to a smaller game core and content that could be created more
independently of the core. Or has this direction been abandoned?
Where's the problem with many campaigns in the core? If
On Sat, Apr 14, 2007 at 01:21:23AM +0200, jeremy rosen wrote:
yes, what I meant by that is that the process for changing a mainline
campaign is
1) submit new version to campaign dev
2) the campaign dev has the power to tweak the campaign (mainly for
WML maintainance, but I want that power to
Am Samstag 14 April 2007 schrieb Mark de Wever:
I can live with the fact that the maintaince dev is free to do
maintainance WML changes, but not allowed to make radical changes as long
as the campaign is being maintained. Once it's no longer maintained the
maintainance dev is free to do as
David Philippi schrieb:
I don't see a reason to put it onto yet another server. If you want to import
stuff you can use WesCamp for import. Providing authors with a different SVN
for developing is another question. I guess using WesCamp for that isn't
optimal as I get quite a lot of commit
Am Samstag 14 April 2007 schrieb Nils Kneuper:
I don't think this would be a problem. We could make the campaignserver
to use some special fomat commit message and you could filter your mails
for that very message (and maybe move all others either to trash or to
somewhere else).
The main
On Sat, Apr 14, 2007 at 15:38:21 +0200,
Mark de Wever [EMAIL PROTECTED] wrote:
I can live with the fact that the maintaince dev is free to do
maintainance WML changes, but not allowed to make radical changes as long
as the campaign is being maintained. Once it's no longer maintained the
On Sat, Apr 14, 2007 at 08:53:23PM -0400, esr wrote:
ott [EMAIL PROTECTED]:
This thread about adding _yet more_ campaigns to mainline doesn't make
sense to me.
Speaking as a player, I want the game to have more campaigns.
Agreed.
But why add them to the main repository? I thought Dave
Content *can* now be created more independently of the core.
It's now trivial to add or remove campaigns from mainline, rather than
the minor surgery that it used to entail.
I must have missed the move to a smaller game core. How long ago
was that?
But you do make a valid point. Add-ons are
hello all, a couple of thought about adding new campaigns to mainline
I wanted to do a guideline post on the forum like I did for units, but
I realized that there are a couple of points that I would like to
discuss.
I feel it better to have it discussed here to have a coherent position
between
On Fri, Apr 13, 2007 at 10:04:40PM +0200, jeremy rosen wrote:
hello all, a couple of thought about adding new campaigns to mainline
I wanted to do a guideline post on the forum like I did for units, but
I realized that there are a couple of points that I would like to
discuss.
I feel it
STORY
* the story should be interesting and reasonably consistant with the
rest of the wesnoth universe
I'd say at least not contradict the current universe
one remark : the wesnoth univers is mainly defined by the mainline
campaigns, so having more campaigns in mainline is also
I would be more liberal here. Only accepting campaigns with canonical
history is too constraining, after all UtBS doesn't fit this criterion.
I'd do it like this:
STORY:
* the story should be interesting
* if the story takes place in the world of Wesnoth, it should be
reasonably consistant
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