Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread AnAkIn .
"3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
does not prevent it from working.  Mine did and I confirm the "unrecognized
command: wait" in the console."

Maybe because your RJ script doesn't need any wait to work correctly?

2009/5/26 MjrNuT 

> I report similar results that the command _works_ server side with these
> examples:
>
> 1. People report their game crashing. (some ppl that play spy I know that
> did not know of the cvar now working).
>
> 2. People report their script not working. (some ppl that use scripts for
> Engie for fast building, like place, build, hit w/ wrench)
>
> 3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
> does not prevent it from working.  Mine did and I confirm the "unrecognized
> command: wait" in the console.
>
> To remind people of my purpose when starting this thread was specific to
> the
> spy.  Cases where the spy, already was quite powerful, now more so, which
> I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
> that GUARANTEED kills akin to having an aimbot or assist.  More
> importantly,
> as some of you have mentionedthis is about sending a series of
> commands,
> succintly to the server, whereas before they would be manual.  Thus, the
> server will execute them as sent, just like a purposeful SPAM execution.  I
> note a parrallel and observation, that spies getting that awkward kill
> (i.e., no smoke, out of nowhere, consistent face-backstab, and more
> importantly always some latency effect associated).  I key the last part,
> b/c it's a symptom of sending a series of commands that the server will
> still execute and the player need only _time_ their movements.
>
> For example, a series of commands that in say 1.5 seconds is a backstab
> attempt.  Well, all they have to do then is steer themselves to be in
> range,
> get the kill, followed by the script executing auto-cload/disguise after
> the
> kill.  It may even loop!!
>
> I realise I just may be reaching here too much, but I don't claim to be an
> expert in this level of the game mechanics.  I'm hoping some of you smarter
> people might indulge, see if there is some consistency in my observations
> or
> other.  B/c I'd rather be told I'm freaking wrong.
>
> Last but not least...wait for itmsleeper, why haven't you written a
> kick/ban plugin for this?  (I say that half sarcastic and half serious)
>
> Regards,
>
>
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
>
> >
> > -Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > shorec...@comcast.net
> > Sent: Saturday, May 23, 2009 5:13 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> >
> >
> > Well then, I'm glad I've enabled it! :)
> >
> >
> > - Original Message -
> > From: "msleeper" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > End of hlds Digest, Vol 15, Issue 132
> > *
> >
> ___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread msleeper
Kick/ban plugin for what? Spies? That's easy, just install a class
limiter.


On Tue, 2009-05-26 at 12:06 -0700, MjrNuT wrote:
> I report similar results that the command _works_ server side with these
> examples:
> 
> 1. People report their game crashing. (some ppl that play spy I know that
> did not know of the cvar now working).
> 
> 2. People report their script not working. (some ppl that use scripts for
> Engie for fast building, like place, build, hit w/ wrench)
> 
> 3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
> does not prevent it from working.  Mine did and I confirm the "unrecognized
> command: wait" in the console.
> 
> To remind people of my purpose when starting this thread was specific to the
> spy.  Cases where the spy, already was quite powerful, now more so, which
> I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
> that GUARANTEED kills akin to having an aimbot or assist.  More importantly,
> as some of you have mentionedthis is about sending a series of commands,
> succintly to the server, whereas before they would be manual.  Thus, the
> server will execute them as sent, just like a purposeful SPAM execution.  I
> note a parrallel and observation, that spies getting that awkward kill
> (i.e., no smoke, out of nowhere, consistent face-backstab, and more
> importantly always some latency effect associated).  I key the last part,
> b/c it's a symptom of sending a series of commands that the server will
> still execute and the player need only _time_ their movements.
> 
> For example, a series of commands that in say 1.5 seconds is a backstab
> attempt.  Well, all they have to do then is steer themselves to be in range,
> get the kill, followed by the script executing auto-cload/disguise after the
> kill.  It may even loop!!
> 
> I realise I just may be reaching here too much, but I don't claim to be an
> expert in this level of the game mechanics.  I'm hoping some of you smarter
> people might indulge, see if there is some consistency in my observations or
> other.  B/c I'd rather be told I'm freaking wrong.
> 
> Last but not least...wait for itmsleeper, why haven't you written a
> kick/ban plugin for this?  (I say that half sarcastic and half serious)
> 
> Regards,
> 
> 
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> 
> 
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > shorec...@comcast.net
> > Sent: Saturday, May 23, 2009 5:13 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> >
> >
> > Well then, I'm glad I've enabled it! :)
> >
> >
> > - Original Message -
> > From: "msleeper" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > End of hlds Digest, Vol 15, Issue 132
> > *
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread MjrNuT
I report similar results that the command _works_ server side with these
examples:

1. People report their game crashing. (some ppl that play spy I know that
did not know of the cvar now working).

2. People report their script not working. (some ppl that use scripts for
Engie for fast building, like place, build, hit w/ wrench)

3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
does not prevent it from working.  Mine did and I confirm the "unrecognized
command: wait" in the console.

To remind people of my purpose when starting this thread was specific to the
spy.  Cases where the spy, already was quite powerful, now more so, which
I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
that GUARANTEED kills akin to having an aimbot or assist.  More importantly,
as some of you have mentionedthis is about sending a series of commands,
succintly to the server, whereas before they would be manual.  Thus, the
server will execute them as sent, just like a purposeful SPAM execution.  I
note a parrallel and observation, that spies getting that awkward kill
(i.e., no smoke, out of nowhere, consistent face-backstab, and more
importantly always some latency effect associated).  I key the last part,
b/c it's a symptom of sending a series of commands that the server will
still execute and the player need only _time_ their movements.

For example, a series of commands that in say 1.5 seconds is a backstab
attempt.  Well, all they have to do then is steer themselves to be in range,
get the kill, followed by the script executing auto-cload/disguise after the
kill.  It may even loop!!

I realise I just may be reaching here too much, but I don't claim to be an
expert in this level of the game mechanics.  I'm hoping some of you smarter
people might indulge, see if there is some consistency in my observations or
other.  B/c I'd rather be told I'm freaking wrong.

Last but not least...wait for itmsleeper, why haven't you written a
kick/ban plugin for this?  (I say that half sarcastic and half serious)

Regards,




[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com




>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> shorec...@comcast.net
> Sent: Saturday, May 23, 2009 5:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
>
>
> Well then, I'm glad I've enabled it! :)
>
>
> - Original Message -
> From: "msleeper" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 15, Issue 132
> *
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Philip Bembridge
lol that would be nice!

2009/5/23 Arg! 

> That makes sense. I wonder if i could hook wait in sourcemod and make it
> wait for 10 minutes. Thatd confuse em.
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Donnie Newlove
The crashing is indeed a nice bonus but maybe a little over the top.
It would be nice if they could look into it.

On Sat, May 23, 2009 at 1:33 PM, AnAkIn .  wrote:
> It is normal it crashes. The script is too fast or something without waits.
> Maybe they should just stop using pistol scripts? :)
>
> 2009/5/23 Arg! 
>
>> we have had people who use pistol scripts etc whose TF2 client crashes when
>> they use them now wait is disabled.
>>
>> personally, serves them right but it is kind of annoying.
>>
>> On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>> > I've noticed that when running the wait command with this enabled has the
>> > server reply with "unknown command: wait"
>> >
>> > So it would be possible to implement a server side version of the command
>> > that perhaps informs them scripts not allowed.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>> > shorec...@comcast.net
>> > Sent: Saturday, May 23, 2009 5:13 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> >
>> >
>> >
>> > Well then, I'm glad I've enabled it! :)
>> >
>> >
>> > - Original Message -
>> > From: "msleeper" 
>> > To: "Half-Life dedicated Win32 server mailing list"
>> > 
>> > Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> >
>> > I added the sv_allow_wait_command 0 already and a few people have been
>> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
>> > if you ask me, I am surprised and somewhat upset by the amount of people
>> > who use scripts like this.
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Arg!
That makes sense. I wonder if i could hook wait in sourcemod and make it
wait for 10 minutes. Thatd confuse em.

On Sat, May 23, 2009 at 11:34 PM, HoundDawg  wrote:

> If there is a round trip to the server and back every time the wait
> command is used, I sure hope there are anti-DoS measures in place,
> otherwise it's quite possible for them to flood the server.  The server
> should respond back only 1x every # seconds to avoid this.  In between,
> just ignore incoming wait checks from that user.
>
> Actually, admins may prefer someone attempting this, to be temp banned
> from the server for # minutes, and a perm ban after # attempts.
>
> --
> HoundDawg
>
> UnitedAdmins.com
> http://steamcommunity.com/groups/UACommunity
>
>
> Spencer 'voogru' MacDonald wrote:
> > I've noticed that when running the wait command with this enabled has the
> > server reply with "unknown command: wait"
> >
> > So it would be possible to implement a server side version of the command
> > that perhaps informs them scripts not allowed.
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread HoundDawg
If there is a round trip to the server and back every time the wait 
command is used, I sure hope there are anti-DoS measures in place, 
otherwise it's quite possible for them to flood the server.  The server 
should respond back only 1x every # seconds to avoid this.  In between, 
just ignore incoming wait checks from that user.

Actually, admins may prefer someone attempting this, to be temp banned 
from the server for # minutes, and a perm ban after # attempts.

-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Spencer 'voogru' MacDonald wrote:
> I've noticed that when running the wait command with this enabled has the
> server reply with "unknown command: wait"
>
> So it would be possible to implement a server side version of the command
> that perhaps informs them scripts not allowed.
>
>   


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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread AnAkIn .
It is normal it crashes. The script is too fast or something without waits.
Maybe they should just stop using pistol scripts? :)

2009/5/23 Arg! 

> we have had people who use pistol scripts etc whose TF2 client crashes when
> they use them now wait is disabled.
>
> personally, serves them right but it is kind of annoying.
>
> On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > I've noticed that when running the wait command with this enabled has the
> > server reply with "unknown command: wait"
> >
> > So it would be possible to implement a server side version of the command
> > that perhaps informs them scripts not allowed.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > shorec...@comcast.net
> > Sent: Saturday, May 23, 2009 5:13 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> >
> >
> > Well then, I'm glad I've enabled it! :)
> >
> >
> > - Original Message -----
> > From: "msleeper" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Arg!
we have had people who use pistol scripts etc whose TF2 client crashes when
they use them now wait is disabled.

personally, serves them right but it is kind of annoying.

On Sat, May 23, 2009 at 7:22 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> I've noticed that when running the wait command with this enabled has the
> server reply with "unknown command: wait"
>
> So it would be possible to implement a server side version of the command
> that perhaps informs them scripts not allowed.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> shorec...@comcast.net
> Sent: Saturday, May 23, 2009 5:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
>
>
> Well then, I'm glad I've enabled it! :)
>
>
> - Original Message -
> From: "msleeper" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Spencer 'voogru' MacDonald
I've noticed that when running the wait command with this enabled has the
server reply with "unknown command: wait"

So it would be possible to implement a server side version of the command
that perhaps informs them scripts not allowed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: Saturday, May 23, 2009 5:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?



Well then, I'm glad I've enabled it! :) 


- Original Message - 
From: "msleeper"  
To: "Half-Life dedicated Win32 server mailing list"
 
Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] BAN Spy Scripts Anyone? 

I added the sv_allow_wait_command 0 already and a few people have been 
"why my scripts no work", so yeah looks like Valve fixed it. Good news 
if you ask me, I am surprised and somewhat upset by the amount of people 
who use scripts like this. 

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread ShoreCogs


Well then, I'm glad I've enabled it! :) 


- Original Message - 
From: "msleeper"  
To: "Half-Life dedicated Win32 server mailing list" 
 
Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] BAN Spy Scripts Anyone? 

I added the sv_allow_wait_command 0 already and a few people have been 
"why my scripts no work", so yeah looks like Valve fixed it. Good news 
if you ask me, I am surprised and somewhat upset by the amount of people 
who use scripts like this. 

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
Yeah, Combat is what killed NS, not script kitties.


On Sat, 2009-05-23 at 01:27 +0200, Donnie Newlove wrote:
> How did script blocking kill NS? I never used a single script in NS
> and I followed it from the start to the slow death and IMO that death
> came from the dumbed down team deathmach mode. Block script is great!
> Most "legal" scripts (scripts that for example change settings you
> could do with the console but blocks stuff that spams semi weapons and
> auto detonates) works without wait anyway.
> 
> On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
>  wrote:
> > Its mp_blockscripts all over again...
> >
> > Don't you know... that's what killed natural-selection... when I fixed
> > mp_blockscripts.
> >
> >
> > ohnoes
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > Sent: Friday, May 22, 2009 6:59 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
> >
> > On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> >> The script for auto sticky that I mentioned:
> >>
> >> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> >>
> >> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> >> constantly detonate stickies, letting you put out stickies in combat
> > without
> >> having to continuously press detonate.
> >>
> >> Should a Spy really get to bypass the smoke???
> >>
> >> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> >>
> >>
> >> Just examples of scripts that may be questionable in my mind.  I'm just
> >> questioning the validity of use even though it's available and now the
> >> update has granted the sv_allow_wait_command to actually work.
> >>
> >> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> > 0,
> >> it'll prevent clients from using the "wait" command
> >>
> >> Note this Steam thread for reference:
> >>
> >> http://forums.steampowered.com/forums/showthread.php?p=10011026
> >>
> >>
> >> Are you server admins gonna block it?
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >>
> >> Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> Yaakov Smith
> >> Wed, 20 May 2009 15:45:25 -0700
> >>
> >> Ah, okay. Stupid communication errors...
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com
> >> ] On Behalf Of MjrNuT
> >> Sent: Thursday, 21 May 2009 8:26 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> That is a misinterpretation.  The 1s life is with respect to the sticky,
> > not
> >> a player.
> >>
> >> A sticky is not supposed to detonate until it is 1second live.  That was
> > in
> >> a Update.
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >> Wed, 20 May 2009 15:45:25 -0700
> >>
> >> Ah, okay. Stupid communication errors...
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com
> >> ] On Behalf Of MjrNuT
> >> Sent: Thursday, 21 May 2009 8:26 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> That is a misinterpretation.  The 1s life is with respect to the sticky,
> > not
> >> a player.
> >>
> >> A sticky is not supposed to detonate until it is 1second live.  That was
> > in
> >> a Update.
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Donnie Newlove
How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode. Block script is great!
Most "legal" scripts (scripts that for example change settings you
could do with the console but blocks stuff that spams semi weapons and
auto detonates) works without wait anyway.

On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
 wrote:
> Its mp_blockscripts all over again...
>
> Don't you know... that's what killed natural-selection... when I fixed
> mp_blockscripts.
>
>
> ohnoes
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Friday, May 22, 2009 6:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
>
>
> On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
>> The script for auto sticky that I mentioned:
>>
>> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
>>
>> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
>> constantly detonate stickies, letting you put out stickies in combat
> without
>> having to continuously press detonate.
>>
>> Should a Spy really get to bypass the smoke???
>>
>> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
>>
>>
>> Just examples of scripts that may be questionable in my mind.  I'm just
>> questioning the validity of use even though it's available and now the
>> update has granted the sv_allow_wait_command to actually work.
>>
>> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> 0,
>> it'll prevent clients from using the "wait" command
>>
>> Note this Steam thread for reference:
>>
>> http://forums.steampowered.com/forums/showthread.php?p=10011026
>>
>>
>> Are you server admins gonna block it?
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>> Re: [hlds] BAN Spy Scripts Anyone?
>>
>> Yaakov Smith
>> Wed, 20 May 2009 15:45:25 -0700
>>
>> Ah, okay. Stupid communication errors...
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com
>> ] On Behalf Of MjrNuT
>> Sent: Thursday, 21 May 2009 8:26 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
>> a player.
>>
>> A sticky is not supposed to detonate until it is 1second live.  That was
> in
>> a Update.
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>> Wed, 20 May 2009 15:45:25 -0700
>>
>> Ah, okay. Stupid communication errors...
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com
>> ] On Behalf Of MjrNuT
>> Sent: Thursday, 21 May 2009 8:26 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
>> a player.
>>
>> A sticky is not supposed to detonate until it is 1second live.  That was
> in
>> a Update.
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>> Message: 6
>> > Date: Thu, 21 May 2009 08:11:05 +1000
>> > From: "Yaakov Smith" 
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> > To: "'Half-Life dedicated Win32 server mailing list'"
>> >        
>> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
>> > Content-Type: text/plain;       charset="us-ascii"
>> >
>> > Quoting MjrNut:
>> >
>> > Here are some examples that I don't think you can do manually AND
>> > consistently:
>> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> the
>> > 1s
>> > life.
>> >
>> > How does the script know you are in the 1s life?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
Anyone who relied on scripts to be good at NS, clearly was not skilled
at NS to begin with.


On Fri, 2009-05-22 at 19:18 -0400, Spencer 'voogru' MacDonald wrote:
> Its mp_blockscripts all over again...
> 
> Don't you know... that's what killed natural-selection... when I fixed
> mp_blockscripts.
> 
> 
> ohnoes
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Friday, May 22, 2009 6:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
> 
> 
> On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> > The script for auto sticky that I mentioned:
> > 
> > http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> > 
> > *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> > constantly detonate stickies, letting you put out stickies in combat
> without
> > having to continuously press detonate.
> > 
> > Should a Spy really get to bypass the smoke???
> > 
> > http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> > 
> > 
> > Just examples of scripts that may be questionable in my mind.  I'm just
> > questioning the validity of use even though it's available and now the
> > update has granted the sv_allow_wait_command to actually work.
> > 
> > Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> 0,
> > it'll prevent clients from using the "wait" command
> > 
> > Note this Steam thread for reference:
> > 
> > http://forums.steampowered.com/forums/showthread.php?p=10011026
> > 
> > 
> > Are you server admins gonna block it?
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > 
> > Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > Yaakov Smith
> > Wed, 20 May 2009 15:45:25 -0700
> > 
> > Ah, okay. Stupid communication errors...
> > 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com
> > ] On Behalf Of MjrNuT
> > Sent: Thursday, 21 May 2009 8:26 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
> > a player.
> > 
> > A sticky is not supposed to detonate until it is 1second live.  That was
> in
> > a Update.
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > Wed, 20 May 2009 15:45:25 -0700
> > 
> > Ah, okay. Stupid communication errors...
> > 
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com
> > ] On Behalf Of MjrNuT
> > Sent: Thursday, 21 May 2009 8:26 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > 
> > That is a misinterpretation.  The 1s life is with respect to the sticky,
> not
> > a player.
> > 
> > A sticky is not supposed to detonate until it is 1second live.  That was
> in
> > a Update.
> > 
> > 
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> > 
> > www.flamesandash.com
> > 
> > 
> > Message: 6
> > > Date: Thu, 21 May 2009 08:11:05 +1000
> > > From: "Yaakov Smith" 
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > To: "'Half-Life dedicated Win32 server mailing list'"
> > >
> > > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> > > Content-Type: text/plain;   charset="us-ascii"
> > >
> > > Quoting MjrNut:
> > >
> > > Here are some examples that I don't think you can do manually AND
> > > consistently:
> > > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> the
> > > 1s
> > > life.
> > >
> > > How does the script know you are in the 1s life?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Spencer 'voogru' MacDonald
Its mp_blockscripts all over again...

Don't you know... that's what killed natural-selection... when I fixed
mp_blockscripts.


ohnoes

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, May 22, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I added the sv_allow_wait_command 0 already and a few people have been
"why my scripts no work", so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.


On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> The script for auto sticky that I mentioned:
> 
> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> 
> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> constantly detonate stickies, letting you put out stickies in combat
without
> having to continuously press detonate.
> 
> Should a Spy really get to bypass the smoke???
> 
> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> 
> 
> Just examples of scripts that may be questionable in my mind.  I'm just
> questioning the validity of use even though it's available and now the
> update has granted the sv_allow_wait_command to actually work.
> 
> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
0,
> it'll prevent clients from using the "wait" command
> 
> Note this Steam thread for reference:
> 
> http://forums.steampowered.com/forums/showthread.php?p=10011026
> 
> 
> Are you server admins gonna block it?
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Re: [hlds] BAN Spy Scripts Anyone?
> 
> Yaakov Smith
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> ] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky,
not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was
in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> ] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky,
not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was
in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Message: 6
> > Date: Thu, 21 May 2009 08:11:05 +1000
> > From: "Yaakov Smith" 
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: "'Half-Life dedicated Win32 server mailing list'"
> >
> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> > Content-Type: text/plain;   charset="us-ascii"
> >
> > Quoting MjrNut:
> >
> > Here are some examples that I don't think you can do manually AND
> > consistently:
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
the
> > 1s
> > life.
> >
> > How does the script know you are in the 1s life?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
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___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread msleeper
I added the sv_allow_wait_command 0 already and a few people have been
"why my scripts no work", so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.


On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> The script for auto sticky that I mentioned:
> 
> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> 
> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> constantly detonate stickies, letting you put out stickies in combat without
> having to continuously press detonate.
> 
> Should a Spy really get to bypass the smoke???
> 
> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> 
> 
> Just examples of scripts that may be questionable in my mind.  I'm just
> questioning the validity of use even though it's available and now the
> update has granted the sv_allow_wait_command to actually work.
> 
> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0,
> it'll prevent clients from using the "wait" command
> 
> Note this Steam thread for reference:
> 
> http://forums.steampowered.com/forums/showthread.php?p=10011026
> 
> 
> Are you server admins gonna block it?
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Re: [hlds] BAN Spy Scripts Anyone?
> 
> Yaakov Smith
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> ] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky, not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> ] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky, not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Message: 6
> > Date: Thu, 21 May 2009 08:11:05 +1000
> > From: "Yaakov Smith" 
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: "'Half-Life dedicated Win32 server mailing list'"
> >
> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> > Content-Type: text/plain;   charset="us-ascii"
> >
> > Quoting MjrNut:
> >
> > Here are some examples that I don't think you can do manually AND
> > consistently:
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> > 1s
> > life.
> >
> > How does the script know you are in the 1s life?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread MjrNuT
The script for auto sticky that I mentioned:

http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg

*Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
constantly detonate stickies, letting you put out stickies in combat without
having to continuously press detonate.

Should a Spy really get to bypass the smoke???

http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key


Just examples of scripts that may be questionable in my mind.  I'm just
questioning the validity of use even though it's available and now the
update has granted the sv_allow_wait_command to actually work.

Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0,
it'll prevent clients from using the "wait" command

Note this Steam thread for reference:

http://forums.steampowered.com/forums/showthread.php?p=10011026


Are you server admins gonna block it?


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Re: [hlds] BAN Spy Scripts Anyone?

Yaakov Smith
Wed, 20 May 2009 15:45:25 -0700

Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Wed, 20 May 2009 15:45:25 -0700

Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
> Date: Thu, 21 May 2009 08:11:05 +1000
> From: "Yaakov Smith" 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: "'Half-Life dedicated Win32 server mailing list'"
>
> Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> Content-Type: text/plain;   charset="us-ascii"
>
> Quoting MjrNut:
>
> Here are some examples that I don't think you can do manually AND
> consistently:
> 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> 1s
> life.
>
> How does the script know you are in the 1s life?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Cc2iscooL
1 second.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Thu, May 21, 2009 at 2:44 PM, Joel R.  wrote:

> Stickies don't detonate for 1-2 seconds after they are thrown.
>
> On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge <
> philipbembri...@gmail.com
> > wrote:
>
> > Hurm, there should be a standard, like putting {sarcastic} after a
> > sentence.
> > Phil
> >
> > Sent from my sarcasm on wheels
> >
> > 2009/5/21 Yaakov Smith 
> >
> > > I hope so too. Sarcasm gets hard to detect across the interwebs.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> > > Sent: Thursday, 21 May 2009 9:57 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >
> > > I am pretty sure (at least, I hope) he was being sarcastic.
> > >
> > > Thanks,
> > > -Jeff
> > >
> > >
> > > On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith 
> > wrote:
> > >
> > > > Yes, that's a major part of playing demoman.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > > Sent: Thursday, 21 May 2009 8:36 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >
> > > > Are you sure?
> > > >
> > > > On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith 
> > > wrote:
> > > >
> > > > > That happens by default anyway. MOUSE2 detonates all your stickies.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan
> nov
> > > > > Sent: Thursday, 21 May 2009 8:24 PM
> > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > > >
> > > > > Maybe something like a script that, when you press, say, right
> click,
> > > > > it detonates all your stickies at once.
> > > > >
> > > > > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > > > > wrote:
> > > > >
> > > > > > It's much worse than that. Even the random generator for crits is
> > > > > > client side, hence the 100% crit chance hacks.
> > > > > >
> > > > > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR 
> > wrote:
> > > > > > > But on a different note, you would be surprised how much of the
> > > game
> > > > > > > environment is all computed client-side. Aimbot functionality
> is
> > > > quite
> > > > > a
> > > > > > bit
> > > > > > > different from being able to tell the health of the opposing
> > > player.
> > > > > > >
> > > > > > > The model positioning/hitboxes are all viewable on the
> > client-side
> > > of
> > > > > > > course. The health of the opposing player, is not. ..Unless
> > you're
> > > a
> > > > > spy
> > > > > > > disguising as an enemy player. But still.. That function sounds
> > > more
> > > > > like
> > > > > > a
> > > > > > > hack to me then a script.
> > > > > > >
> > > > > > > -Matt
> > > > > > >
> > > > > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR 
> > > wrote:
> > > > > > >
> > > > > > >> It sounds to me if someone is actually advertising that a
> script
> > > > will
> > > > > > >> auto-detonate stickies based upon the health of the opposing
> > > player
> > > > > > isn't a
> > > > > > >> script at all, but a program built to steal account
> information.
> > > > > > >>
> > > > > > >> Enjoy your trojan, and botnet.
> > > > > > >>
> > > > > > >> -Matt
> > > > > > >>
> > >

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Joel R.
Stickies don't detonate for 1-2 seconds after they are thrown.

On Thu, May 21, 2009 at 2:34 PM, Philip Bembridge  wrote:

> Hurm, there should be a standard, like putting {sarcastic} after a
> sentence.
> Phil
>
> Sent from my sarcasm on wheels
>
> 2009/5/21 Yaakov Smith 
>
> > I hope so too. Sarcasm gets hard to detect across the interwebs.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> > Sent: Thursday, 21 May 2009 9:57 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I am pretty sure (at least, I hope) he was being sarcastic.
> >
> > Thanks,
> > -Jeff
> >
> >
> > On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith 
> wrote:
> >
> > > Yes, that's a major part of playing demoman.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > Sent: Thursday, 21 May 2009 8:36 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >
> > > Are you sure?
> > >
> > > On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith 
> > wrote:
> > >
> > > > That happens by default anyway. MOUSE2 detonates all your stickies.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > > Sent: Thursday, 21 May 2009 8:24 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >
> > > > Maybe something like a script that, when you press, say, right click,
> > > > it detonates all your stickies at once.
> > > >
> > > > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > > > wrote:
> > > >
> > > > > It's much worse than that. Even the random generator for crits is
> > > > > client side, hence the 100% crit chance hacks.
> > > > >
> > > > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR 
> wrote:
> > > > > > But on a different note, you would be surprised how much of the
> > game
> > > > > > environment is all computed client-side. Aimbot functionality is
> > > quite
> > > > a
> > > > > bit
> > > > > > different from being able to tell the health of the opposing
> > player.
> > > > > >
> > > > > > The model positioning/hitboxes are all viewable on the
> client-side
> > of
> > > > > > course. The health of the opposing player, is not. ..Unless
> you're
> > a
> > > > spy
> > > > > > disguising as an enemy player. But still.. That function sounds
> > more
> > > > like
> > > > > a
> > > > > > hack to me then a script.
> > > > > >
> > > > > > -Matt
> > > > > >
> > > > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR 
> > wrote:
> > > > > >
> > > > > >> It sounds to me if someone is actually advertising that a script
> > > will
> > > > > >> auto-detonate stickies based upon the health of the opposing
> > player
> > > > > isn't a
> > > > > >> script at all, but a program built to steal account information.
> > > > > >>
> > > > > >> Enjoy your trojan, and botnet.
> > > > > >>
> > > > > >> -Matt
> > > > > >>
> > > > > >>
> > > > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <
> m4ngr...@gmail.com
> > >
> > > > > wrote:
> > > > > >>
> > > > > >>> That's basically what I'm asking. How does the script know that
> > > there
> > > > > is
> > > > > >>> an
> > > > > >>> enemy in your crosshair? And someone else here mentioned
> > > > > auto-detonating
> > > > > >>> stickies when their health < 10.
> > > > > >>>
> > > > > >&g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Philip Bembridge
Hurm, there should be a standard, like putting {sarcastic} after a sentence.
Phil

Sent from my sarcasm on wheels

2009/5/21 Yaakov Smith 

> I hope so too. Sarcasm gets hard to detect across the interwebs.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: Thursday, 21 May 2009 9:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I am pretty sure (at least, I hope) he was being sarcastic.
>
> Thanks,
> -Jeff
>
>
> On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith  wrote:
>
> > Yes, that's a major part of playing demoman.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > Sent: Thursday, 21 May 2009 8:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > Are you sure?
> >
> > On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith 
> wrote:
> >
> > > That happens by default anyway. MOUSE2 detonates all your stickies.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > > Sent: Thursday, 21 May 2009 8:24 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >
> > > Maybe something like a script that, when you press, say, right click,
> > > it detonates all your stickies at once.
> > >
> > > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > > wrote:
> > >
> > > > It's much worse than that. Even the random generator for crits is
> > > > client side, hence the 100% crit chance hacks.
> > > >
> > > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > > > > But on a different note, you would be surprised how much of the
> game
> > > > > environment is all computed client-side. Aimbot functionality is
> > quite
> > > a
> > > > bit
> > > > > different from being able to tell the health of the opposing
> player.
> > > > >
> > > > > The model positioning/hitboxes are all viewable on the client-side
> of
> > > > > course. The health of the opposing player, is not. ..Unless you're
> a
> > > spy
> > > > > disguising as an enemy player. But still.. That function sounds
> more
> > > like
> > > > a
> > > > > hack to me then a script.
> > > > >
> > > > > -Matt
> > > > >
> > > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR 
> wrote:
> > > > >
> > > > >> It sounds to me if someone is actually advertising that a script
> > will
> > > > >> auto-detonate stickies based upon the health of the opposing
> player
> > > > isn't a
> > > > >> script at all, but a program built to steal account information.
> > > > >>
> > > > >> Enjoy your trojan, and botnet.
> > > > >>
> > > > >> -Matt
> > > > >>
> > > > >>
> > > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith  >
> > > > wrote:
> > > > >>
> > > > >>> That's basically what I'm asking. How does the script know that
> > there
> > > > is
> > > > >>> an
> > > > >>> enemy in your crosshair? And someone else here mentioned
> > > > auto-detonating
> > > > >>> stickies when their health < 10.
> > > > >>>
> > > > >>> -Original Message-
> > > > >>> From: hlds-boun...@list.valvesoftware.com
> > > > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > > > >>> To: hlds@list.valvesoftware.com
> > > > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > > >>>
> > > > >>> Yaakov,
> > > > >>>
> > > > >>> All scripts are triggered by a bind.  In general scripts can
> > execute
> > > > >>> ano

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
I hope so too. Sarcasm gets hard to detect across the interwebs.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Thursday, 21 May 2009 9:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I am pretty sure (at least, I hope) he was being sarcastic.

Thanks,
-Jeff


On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith  wrote:

> Yes, that's a major part of playing demoman.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Thursday, 21 May 2009 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Are you sure?
>
> On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith  wrote:
>
> > That happens by default anyway. MOUSE2 detonates all your stickies.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > Sent: Thursday, 21 May 2009 8:24 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > Maybe something like a script that, when you press, say, right click,
> > it detonates all your stickies at once.
> >
> > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > wrote:
> >
> > > It's much worse than that. Even the random generator for crits is
> > > client side, hence the 100% crit chance hacks.
> > >
> > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > > > But on a different note, you would be surprised how much of the game
> > > > environment is all computed client-side. Aimbot functionality is
> quite
> > a
> > > bit
> > > > different from being able to tell the health of the opposing player.
> > > >
> > > > The model positioning/hitboxes are all viewable on the client-side
of
> > > > course. The health of the opposing player, is not. ..Unless you're a
> > spy
> > > > disguising as an enemy player. But still.. That function sounds more
> > like
> > > a
> > > > hack to me then a script.
> > > >
> > > > -Matt
> > > >
> > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > > >
> > > >> It sounds to me if someone is actually advertising that a script
> will
> > > >> auto-detonate stickies based upon the health of the opposing player
> > > isn't a
> > > >> script at all, but a program built to steal account information.
> > > >>
> > > >> Enjoy your trojan, and botnet.
> > > >>
> > > >> -Matt
> > > >>
> > > >>
> > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >>
> > > >>> That's basically what I'm asking. How does the script know that
> there
> > > is
> > > >>> an
> > > >>> enemy in your crosshair? And someone else here mentioned
> > > auto-detonating
> > > >>> stickies when their health < 10.
> > > >>>
> > > >>> -Original Message-
> > > >>> From: hlds-boun...@list.valvesoftware.com
> > > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >>> To: hlds@list.valvesoftware.com
> > > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>>
> > > >>> Yaakov,
> > > >>>
> > > >>> All scripts are triggered by a bind.  In general scripts can
> execute
> > > >>> another
> > > >>> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>>  Just
> > > >>> as explained in more detail in this following reference, among
many
> > on
> > > the
> > > >>> net, http://tf2wiki.net/wiki/Scripting
> > > >>>
> > > >>> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>>  And
> > > >>> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >>> experience has come across an auto aim, or aim assist of the scout
> &g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Jeff Sugar
I am pretty sure (at least, I hope) he was being sarcastic.

Thanks,
-Jeff


On Thu, May 21, 2009 at 4:29 AM, Yaakov Smith  wrote:

> Yes, that's a major part of playing demoman.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Thursday, 21 May 2009 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Are you sure?
>
> On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith  wrote:
>
> > That happens by default anyway. MOUSE2 detonates all your stickies.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> > Sent: Thursday, 21 May 2009 8:24 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > Maybe something like a script that, when you press, say, right click,
> > it detonates all your stickies at once.
> >
> > On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> > wrote:
> >
> > > It's much worse than that. Even the random generator for crits is
> > > client side, hence the 100% crit chance hacks.
> > >
> > > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > > > But on a different note, you would be surprised how much of the game
> > > > environment is all computed client-side. Aimbot functionality is
> quite
> > a
> > > bit
> > > > different from being able to tell the health of the opposing player.
> > > >
> > > > The model positioning/hitboxes are all viewable on the client-side of
> > > > course. The health of the opposing player, is not. ..Unless you're a
> > spy
> > > > disguising as an enemy player. But still.. That function sounds more
> > like
> > > a
> > > > hack to me then a script.
> > > >
> > > > -Matt
> > > >
> > > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > > >
> > > >> It sounds to me if someone is actually advertising that a script
> will
> > > >> auto-detonate stickies based upon the health of the opposing player
> > > isn't a
> > > >> script at all, but a program built to steal account information.
> > > >>
> > > >> Enjoy your trojan, and botnet.
> > > >>
> > > >> -Matt
> > > >>
> > > >>
> > > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >>
> > > >>> That's basically what I'm asking. How does the script know that
> there
> > > is
> > > >>> an
> > > >>> enemy in your crosshair? And someone else here mentioned
> > > auto-detonating
> > > >>> stickies when their health < 10.
> > > >>>
> > > >>> -Original Message-
> > > >>> From: hlds-boun...@list.valvesoftware.com
> > > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >>> To: hlds@list.valvesoftware.com
> > > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>>
> > > >>> Yaakov,
> > > >>>
> > > >>> All scripts are triggered by a bind.  In general scripts can
> execute
> > > >>> another
> > > >>> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>>  Just
> > > >>> as explained in more detail in this following reference, among many
> > on
> > > the
> > > >>> net, http://tf2wiki.net/wiki/Scripting
> > > >>>
> > > >>> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>>  And
> > > >>> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >>> experience has come across an auto aim, or aim assist of the scout
> > that
> > > >>> once
> > > >>> the cross-hair crosses the body of the opponent, it fires.  The
> > script
> > > >>> here
> > > >>> being just to turn ON or turn OFF that behavior.
> >

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
Yes, that's a major part of playing demoman.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Are you sure?

On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith  wrote:

> That happens by default anyway. MOUSE2 detonates all your stickies.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Thursday, 21 May 2009 8:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Maybe something like a script that, when you press, say, right click,
> it detonates all your stickies at once.
>
> On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> wrote:
>
> > It's much worse than that. Even the random generator for crits is
> > client side, hence the 100% crit chance hacks.
> >
> > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > >> It sounds to me if someone is actually advertising that a script will
> > >> auto-detonate stickies based upon the health of the opposing player
> > isn't a
> > >> script at all, but a program built to steal account information.
> > >>
> > >> Enjoy your trojan, and botnet.
> > >>
> > >> -Matt
> > >>
> > >>
> > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > wrote:
> > >>
> > >>> That's basically what I'm asking. How does the script know that
there
> > is
> > >>> an
> > >>> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > >>> stickies when their health < 10.
> > >>>
> > >>> -Original Message-
> > >>> From: hlds-boun...@list.valvesoftware.com
> > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > >>> To: hlds@list.valvesoftware.com
> > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >>>
> > >>> Yaakov,
> > >>>
> > >>> All scripts are triggered by a bind.  In general scripts can execute
> > >>> another
> > >>> single key or multiple keys, or further, sets of keys (i.e.,
alias').
> > >>>  Just
> > >>> as explained in more detail in this following reference, among many
> on
> > the
> > >>> net, http://tf2wiki.net/wiki/Scripting
> > >>>
> > >>> Your last question seems to imply that a script will _auto_
> trigger...?
> > >>>  And
> > >>> for the record, my experience has enver come across one such as
this.
> >  My
> > >>> experience has come across an auto aim, or aim assist of the scout
> that
> > >>> once
> > >>> the cross-hair crosses the body of the opponent, it fires.  The
> script
> > >>> here
> > >>> being just to turn ON or turn OFF that behavior.
> > >>>
> > >>>
> > >>> Anyone consider these publically available scripts unacceptable for
> the
> > >>> Spy?
> > >>>
> > >>> http://tf2wiki.net/wiki/Spy_scripts
> > >>>
> > >>> Thanks for any input as I'm just trying to be a smarter admin for my
> > >>> community, nothing more.
> > >>>
> > >>> [FLASH] MjrNuT
> > >>> Arise from Flames and Ash, Behold Immortality
> > >>>
> > >>> www.flamesandash.com
> > >>>
> > >>>
> > >>>
> > >>> &g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
Are you sure?

On Thu, May 21, 2009 at 12:30 PM, Yaakov Smith  wrote:

> That happens by default anyway. MOUSE2 detonates all your stickies.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Thursday, 21 May 2009 8:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Maybe something like a script that, when you press, say, right click,
> it detonates all your stickies at once.
>
> On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
> wrote:
>
> > It's much worse than that. Even the random generator for crits is
> > client side, hence the 100% crit chance hacks.
> >
> > On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > >> It sounds to me if someone is actually advertising that a script will
> > >> auto-detonate stickies based upon the health of the opposing player
> > isn't a
> > >> script at all, but a program built to steal account information.
> > >>
> > >> Enjoy your trojan, and botnet.
> > >>
> > >> -Matt
> > >>
> > >>
> > >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > wrote:
> > >>
> > >>> That's basically what I'm asking. How does the script know that there
> > is
> > >>> an
> > >>> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > >>> stickies when their health < 10.
> > >>>
> > >>> -Original Message-
> > >>> From: hlds-boun...@list.valvesoftware.com
> > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > >>> Sent: Wednesday, 20 May 2009 3:53 AM
> > >>> To: hlds@list.valvesoftware.com
> > >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >>>
> > >>> Yaakov,
> > >>>
> > >>> All scripts are triggered by a bind.  In general scripts can execute
> > >>> another
> > >>> single key or multiple keys, or further, sets of keys (i.e., alias').
> > >>>  Just
> > >>> as explained in more detail in this following reference, among many
> on
> > the
> > >>> net, http://tf2wiki.net/wiki/Scripting
> > >>>
> > >>> Your last question seems to imply that a script will _auto_
> trigger...?
> > >>>  And
> > >>> for the record, my experience has enver come across one such as this.
> >  My
> > >>> experience has come across an auto aim, or aim assist of the scout
> that
> > >>> once
> > >>> the cross-hair crosses the body of the opponent, it fires.  The
> script
> > >>> here
> > >>> being just to turn ON or turn OFF that behavior.
> > >>>
> > >>>
> > >>> Anyone consider these publically available scripts unacceptable for
> the
> > >>> Spy?
> > >>>
> > >>> http://tf2wiki.net/wiki/Spy_scripts
> > >>>
> > >>> Thanks for any input as I'm just trying to be a smarter admin for my
> > >>> community, nothing more.
> > >>>
> > >>> [FLASH] MjrNuT
> > >>> Arise from Flames and Ash, Behold Immortality
> > >>>
> > >>> www.flamesandash.com
> > >>>
> > >>>
> > >>>
> > >>> > --
> > >>> >
> > >>> > Message: 5
> > >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> > >>> > From: Yaakov Smith 
> > >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >&

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread Yaakov Smith
That happens by default anyway. MOUSE2 detonates all your stickies.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Thursday, 21 May 2009 8:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove
wrote:

> It's much worse than that. Even the random generator for crits is
> client side, hence the 100% crit chance hacks.
>
> On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more
like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> >
> >> It sounds to me if someone is actually advertising that a script will
> >> auto-detonate stickies based upon the health of the opposing player
> isn't a
> >> script at all, but a program built to steal account information.
> >>
> >> Enjoy your trojan, and botnet.
> >>
> >> -Matt
> >>
> >>
> >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> wrote:
> >>
> >>> That's basically what I'm asking. How does the script know that there
> is
> >>> an
> >>> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> >>> stickies when their health < 10.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> >>> Sent: Wednesday, 20 May 2009 3:53 AM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>>
> >>> Yaakov,
> >>>
> >>> All scripts are triggered by a bind.  In general scripts can execute
> >>> another
> >>> single key or multiple keys, or further, sets of keys (i.e., alias').
> >>>  Just
> >>> as explained in more detail in this following reference, among many on
> the
> >>> net, http://tf2wiki.net/wiki/Scripting
> >>>
> >>> Your last question seems to imply that a script will _auto_
trigger...?
> >>>  And
> >>> for the record, my experience has enver come across one such as this.
>  My
> >>> experience has come across an auto aim, or aim assist of the scout
that
> >>> once
> >>> the cross-hair crosses the body of the opponent, it fires.  The script
> >>> here
> >>> being just to turn ON or turn OFF that behavior.
> >>>
> >>>
> >>> Anyone consider these publically available scripts unacceptable for
the
> >>> Spy?
> >>>
> >>> http://tf2wiki.net/wiki/Spy_scripts
> >>>
> >>> Thanks for any input as I'm just trying to be a smarter admin for my
> >>> community, nothing more.
> >>>
> >>> [FLASH] MjrNuT
> >>> Arise from Flames and Ash, Behold Immortality
> >>>
> >>> www.flamesandash.com
> >>>
> >>>
> >>>
> >>> > --
> >>> >
> >>> > Message: 5
> >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> >>> > From: Yaakov Smith 
> >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>> > To: Half-Life dedicated Win32 server mailing list
> >>> >
> >>> > Message-ID:
> >>> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> >>> > Content-Type: text/plain; charset=UTF-8
> >>> >
> >>> > @David: A combined Sniper+Spy update has been rumored for ages.
> >>> > @MjrNuT: How would you trigger a script, apart from binding it to a
> key?
> >>> > how
> >>> > would a script know you are below 10 HP, for example?
> >>> >
> >>> >
>

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-21 Thread matan nov
Maybe something like a script that, when you press, say, right click,
it detonates all your stickies at once.

On Thu, May 21, 2009 at 3:19 AM, Donnie Newlove wrote:

> It's much worse than that. Even the random generator for crits is
> client side, hence the 100% crit chance hacks.
>
> On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> >
> >> It sounds to me if someone is actually advertising that a script will
> >> auto-detonate stickies based upon the health of the opposing player
> isn't a
> >> script at all, but a program built to steal account information.
> >>
> >> Enjoy your trojan, and botnet.
> >>
> >> -Matt
> >>
> >>
> >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> wrote:
> >>
> >>> That's basically what I'm asking. How does the script know that there
> is
> >>> an
> >>> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> >>> stickies when their health < 10.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> >>> Sent: Wednesday, 20 May 2009 3:53 AM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>>
> >>> Yaakov,
> >>>
> >>> All scripts are triggered by a bind.  In general scripts can execute
> >>> another
> >>> single key or multiple keys, or further, sets of keys (i.e., alias').
> >>>  Just
> >>> as explained in more detail in this following reference, among many on
> the
> >>> net, http://tf2wiki.net/wiki/Scripting
> >>>
> >>> Your last question seems to imply that a script will _auto_ trigger...?
> >>>  And
> >>> for the record, my experience has enver come across one such as this.
>  My
> >>> experience has come across an auto aim, or aim assist of the scout that
> >>> once
> >>> the cross-hair crosses the body of the opponent, it fires.  The script
> >>> here
> >>> being just to turn ON or turn OFF that behavior.
> >>>
> >>>
> >>> Anyone consider these publically available scripts unacceptable for the
> >>> Spy?
> >>>
> >>> http://tf2wiki.net/wiki/Spy_scripts
> >>>
> >>> Thanks for any input as I'm just trying to be a smarter admin for my
> >>> community, nothing more.
> >>>
> >>> [FLASH] MjrNuT
> >>> Arise from Flames and Ash, Behold Immortality
> >>>
> >>> www.flamesandash.com
> >>>
> >>>
> >>>
> >>> > --
> >>> >
> >>> > Message: 5
> >>> > Date: Sat, 16 May 2009 21:26:44 +1000
> >>> > From: Yaakov Smith 
> >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>> > To: Half-Life dedicated Win32 server mailing list
> >>> >
> >>> > Message-ID:
> >>> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> >>> > Content-Type: text/plain; charset=UTF-8
> >>> >
> >>> > @David: A combined Sniper+Spy update has been rumored for ages.
> >>> > @MjrNuT: How would you trigger a script, apart from binding it to a
> key?
> >>> > how
> >>> > would a script know you are below 10 HP, for example?
> >>> >
> >>> >
> >>> >
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> __ Inform

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Donnie Newlove
It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance hacks.

On Wed, May 20, 2009 at 8:21 PM, CLAN RCR  wrote:
> But on a different note, you would be surprised how much of the game
> environment is all computed client-side. Aimbot functionality is quite a bit
> different from being able to tell the health of the opposing player.
>
> The model positioning/hitboxes are all viewable on the client-side of
> course. The health of the opposing player, is not. ..Unless you're a spy
> disguising as an enemy player. But still.. That function sounds more like a
> hack to me then a script.
>
> -Matt
>
> On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
>
>> It sounds to me if someone is actually advertising that a script will
>> auto-detonate stickies based upon the health of the opposing player isn't a
>> script at all, but a program built to steal account information.
>>
>> Enjoy your trojan, and botnet.
>>
>> -Matt
>>
>>
>> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith  wrote:
>>
>>> That's basically what I'm asking. How does the script know that there is
>>> an
>>> enemy in your crosshair? And someone else here mentioned auto-detonating
>>> stickies when their health < 10.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
>>> Sent: Wednesday, 20 May 2009 3:53 AM
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>>
>>> Yaakov,
>>>
>>> All scripts are triggered by a bind.  In general scripts can execute
>>> another
>>> single key or multiple keys, or further, sets of keys (i.e., alias').
>>>  Just
>>> as explained in more detail in this following reference, among many on the
>>> net, http://tf2wiki.net/wiki/Scripting
>>>
>>> Your last question seems to imply that a script will _auto_ trigger...?
>>>  And
>>> for the record, my experience has enver come across one such as this.  My
>>> experience has come across an auto aim, or aim assist of the scout that
>>> once
>>> the cross-hair crosses the body of the opponent, it fires.  The script
>>> here
>>> being just to turn ON or turn OFF that behavior.
>>>
>>>
>>> Anyone consider these publically available scripts unacceptable for the
>>> Spy?
>>>
>>> http://tf2wiki.net/wiki/Spy_scripts
>>>
>>> Thanks for any input as I'm just trying to be a smarter admin for my
>>> community, nothing more.
>>>
>>> [FLASH] MjrNuT
>>> Arise from Flames and Ash, Behold Immortality
>>>
>>> www.flamesandash.com
>>>
>>>
>>>
>>> > --
>>> >
>>> > Message: 5
>>> > Date: Sat, 16 May 2009 21:26:44 +1000
>>> > From: Yaakov Smith 
>>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>> > To: Half-Life dedicated Win32 server mailing list
>>> >        
>>> > Message-ID:
>>> >        <6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
>>> > Content-Type: text/plain; charset=UTF-8
>>> >
>>> > @David: A combined Sniper+Spy update has been rumored for ages.
>>> > @MjrNuT: How would you trigger a script, apart from binding it to a key?
>>> > how
>>> > would a script know you are below 10 HP, for example?
>>> >
>>> >
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> __ Information from ESET Smart Security, version of virus
>>> signature
>>> database 4088 (20090519) __
>>>
>>> The message was checked by ESET Smart Security.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>> __ Information from ESET Smart Security, version of virus
>>> signature
>>> database 4088 (20090519) __
>>>
>>> The message was checked by ESET Smart Security.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
Ah, okay. Stupid communication errors...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Thursday, 21 May 2009 8:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
> Date: Thu, 21 May 2009 08:11:05 +1000
> From: "Yaakov Smith" 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: "'Half-Life dedicated Win32 server mailing list'"
>
> Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> Content-Type: text/plain;   charset="us-ascii"
>
> Quoting MjrNut:
>
> Here are some examples that I don't think you can do manually AND
> consistently:
> 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> 1s
> life.
>
> How does the script know you are in the 1s life?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
> Sent: Thursday, 21 May 2009 7:19 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Yeah, I assumed that the sticky script that was being discussed involved
> detonating them when the player himself was nearly dead, so you dont waste
> the bombs.
>
> On Wed, May 20, 2009 at 2:12 PM, Neil Voutt 
> wrote:
>
> > I think the script was talking about detonating the players stickys when
> he
> > was below 10 health.. like if hes getting shot running away and almost
> dies
> > it triggers stickys  by default?
> >
> >
> > On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
> >
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > > > It sounds to me if someone is actually advertising that a script
will
> > > > auto-detonate stickies based upon the health of the opposing player
> > isn't
> > > a
> > > > script at all, but a program built to steal account information.
> > > >
> > > > Enjoy your trojan, and botnet.
> > > >
> > > > -Matt
> > > >
> > > >
> > > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >
> > > >> That's basically what I'm asking. How does the script know that
> there
> > is
> > > >> an
> > > >> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > > >> stickies when their health < 10.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >> To: hlds@list.valvesoftware.com
> > > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>
> > > >> Yaakov,
> > > >>
> > > >> All scripts are triggered by a bind.  In general scripts can
execute
> > > >> another
> > > >> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>  Just
> > > >> as explained in more detail in this following reference, among many
> on
> > > the
> > > >> net, http://tf2wiki.net/wiki/Scripting
> > > >>
> > > >> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>  And
> > > >> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >> experience has come across an auto aim, or aim assist of t

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread MjrNuT
That is a misinterpretation.  The 1s life is with respect to the sticky, not
a player.

A sticky is not supposed to detonate until it is 1second live.  That was in
a Update.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 6
> Date: Thu, 21 May 2009 08:11:05 +1000
> From: "Yaakov Smith" 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: "'Half-Life dedicated Win32 server mailing list'"
>
> Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> Content-Type: text/plain;   charset="us-ascii"
>
> Quoting MjrNut:
>
> Here are some examples that I don't think you can do manually AND
> consistently:
> 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> 1s
> life.
>
> How does the script know you are in the 1s life?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
> Sent: Thursday, 21 May 2009 7:19 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Yeah, I assumed that the sticky script that was being discussed involved
> detonating them when the player himself was nearly dead, so you dont waste
> the bombs.
>
> On Wed, May 20, 2009 at 2:12 PM, Neil Voutt 
> wrote:
>
> > I think the script was talking about detonating the players stickys when
> he
> > was below 10 health.. like if hes getting shot running away and almost
> dies
> > it triggers stickys  by default?
> >
> >
> > On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
> >
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > > > It sounds to me if someone is actually advertising that a script will
> > > > auto-detonate stickies based upon the health of the opposing player
> > isn't
> > > a
> > > > script at all, but a program built to steal account information.
> > > >
> > > > Enjoy your trojan, and botnet.
> > > >
> > > > -Matt
> > > >
> > > >
> > > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >
> > > >> That's basically what I'm asking. How does the script know that
> there
> > is
> > > >> an
> > > >> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > > >> stickies when their health < 10.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >> To: hlds@list.valvesoftware.com
> > > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>
> > > >> Yaakov,
> > > >>
> > > >> All scripts are triggered by a bind.  In general scripts can execute
> > > >> another
> > > >> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>  Just
> > > >> as explained in more detail in this following reference, among many
> on
> > > the
> > > >> net, http://tf2wiki.net/wiki/Scripting
> > > >>
> > > >> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>  And
> > > >> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >> experience has come across an auto aim, or aim assist of the scout
> > that
> > > >> once
> > > >> the cross-hair crosses the body of the opponent, it fires.  The
> script
> > > >> here
> > > >> being just to turn ON or turn OFF that behavior.
> > > >>
> > 

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
And that's what has left me confused from this.. can you call it a thread?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Thursday, 21 May 2009 7:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Except there should be no way to detect your health based on a script.

On Wed, May 20, 2009 at 4:19 PM, Brent Veal wrote:

> Yeah, I assumed that the sticky script that was being discussed involved
> detonating them when the player himself was nearly dead, so you dont waste
> the bombs.
>
> On Wed, May 20, 2009 at 2:12 PM, Neil Voutt 
> wrote:
>
> > I think the script was talking about detonating the players stickys when
> he
> > was below 10 health.. like if hes getting shot running away and almost
> dies
> > it triggers stickys  by default?
> >
> >
> > On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
> >
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > > > It sounds to me if someone is actually advertising that a script
will
> > > > auto-detonate stickies based upon the health of the opposing player
> > isn't
> > > a
> > > > script at all, but a program built to steal account information.
> > > >
> > > > Enjoy your trojan, and botnet.
> > > >
> > > > -Matt
> > > >
> > > >
> > > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >
> > > >> That's basically what I'm asking. How does the script know that
> there
> > is
> > > >> an
> > > >> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > > >> stickies when their health < 10.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >> To: hlds@list.valvesoftware.com
> > > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>
> > > >> Yaakov,
> > > >>
> > > >> All scripts are triggered by a bind.  In general scripts can
execute
> > > >> another
> > > >> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>  Just
> > > >> as explained in more detail in this following reference, among many
> on
> > > the
> > > >> net, http://tf2wiki.net/wiki/Scripting
> > > >>
> > > >> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>  And
> > > >> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >> experience has come across an auto aim, or aim assist of the scout
> > that
> > > >> once
> > > >> the cross-hair crosses the body of the opponent, it fires.  The
> script
> > > >> here
> > > >> being just to turn ON or turn OFF that behavior.
> > > >>
> > > >>
> > > >> Anyone consider these publically available scripts unacceptable for
> > the
> > > >> Spy?
> > > >>
> > > >> http://tf2wiki.net/wiki/Spy_scripts
> > > >>
> > > >> Thanks for any input as I'm just trying to be a smarter admin for
my
> > > >> community, nothing more.
> > > >>
> > > >> [FLASH] MjrNuT
> > > >> Arise from Flames and Ash, Behold Immortality
> > > >>
> > > >> www.flamesandash.com
> > > >>
> > > >>
> > > >>
> > > >> > -

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Yaakov Smith
Quoting MjrNut:

Here are some examples that I don't think you can do manually AND
consistently:
1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s
life.

How does the script know you are in the 1s life?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Thursday, 21 May 2009 7:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Yeah, I assumed that the sticky script that was being discussed involved
detonating them when the player himself was nearly dead, so you dont waste
the bombs.

On Wed, May 20, 2009 at 2:12 PM, Neil Voutt  wrote:

> I think the script was talking about detonating the players stickys when
he
> was below 10 health.. like if hes getting shot running away and almost
dies
> it triggers stickys  by default?
>
>
> On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
>
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> > bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more
like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> >
> > > It sounds to me if someone is actually advertising that a script will
> > > auto-detonate stickies based upon the health of the opposing player
> isn't
> > a
> > > script at all, but a program built to steal account information.
> > >
> > > Enjoy your trojan, and botnet.
> > >
> > > -Matt
> > >
> > >
> > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > wrote:
> > >
> > >> That's basically what I'm asking. How does the script know that there
> is
> > >> an
> > >> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> > >> stickies when their health < 10.
> > >>
> > >> -Original Message-
> > >> From: hlds-boun...@list.valvesoftware.com
> > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >>
> > >> Yaakov,
> > >>
> > >> All scripts are triggered by a bind.  In general scripts can execute
> > >> another
> > >> single key or multiple keys, or further, sets of keys (i.e., alias').
> > >>  Just
> > >> as explained in more detail in this following reference, among many
on
> > the
> > >> net, http://tf2wiki.net/wiki/Scripting
> > >>
> > >> Your last question seems to imply that a script will _auto_
> trigger...?
> > >>  And
> > >> for the record, my experience has enver come across one such as this.
> >  My
> > >> experience has come across an auto aim, or aim assist of the scout
> that
> > >> once
> > >> the cross-hair crosses the body of the opponent, it fires.  The
script
> > >> here
> > >> being just to turn ON or turn OFF that behavior.
> > >>
> > >>
> > >> Anyone consider these publically available scripts unacceptable for
> the
> > >> Spy?
> > >>
> > >> http://tf2wiki.net/wiki/Spy_scripts
> > >>
> > >> Thanks for any input as I'm just trying to be a smarter admin for my
> > >> community, nothing more.
> > >>
> > >> [FLASH] MjrNuT
> > >> Arise from Flames and Ash, Behold Immortality
> > >>
> > >> www.flamesandash.com
> > >>
> > >>
> > >>
> > >> > --
> > >> >
> > >> > Message: 5
> > >> > Date: Sat, 16 May 2009 21:26:44 +1000
> > >> > From: Yaakov Smith 
> > >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >> > To: Half-Life dedicated Win32 server mailing list
> > >> >
> > >> > Message-ID:
> > >> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
> >
> > &g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Cc2iscooL
Except there should be no way to detect your health based on a script.

On Wed, May 20, 2009 at 4:19 PM, Brent Veal wrote:

> Yeah, I assumed that the sticky script that was being discussed involved
> detonating them when the player himself was nearly dead, so you dont waste
> the bombs.
>
> On Wed, May 20, 2009 at 2:12 PM, Neil Voutt 
> wrote:
>
> > I think the script was talking about detonating the players stickys when
> he
> > was below 10 health.. like if hes getting shot running away and almost
> dies
> > it triggers stickys  by default?
> >
> >
> > On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
> >
> > > But on a different note, you would be surprised how much of the game
> > > environment is all computed client-side. Aimbot functionality is quite
> a
> > > bit
> > > different from being able to tell the health of the opposing player.
> > >
> > > The model positioning/hitboxes are all viewable on the client-side of
> > > course. The health of the opposing player, is not. ..Unless you're a
> spy
> > > disguising as an enemy player. But still.. That function sounds more
> like
> > a
> > > hack to me then a script.
> > >
> > > -Matt
> > >
> > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> > >
> > > > It sounds to me if someone is actually advertising that a script will
> > > > auto-detonate stickies based upon the health of the opposing player
> > isn't
> > > a
> > > > script at all, but a program built to steal account information.
> > > >
> > > > Enjoy your trojan, and botnet.
> > > >
> > > > -Matt
> > > >
> > > >
> > > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > > wrote:
> > > >
> > > >> That's basically what I'm asking. How does the script know that
> there
> > is
> > > >> an
> > > >> enemy in your crosshair? And someone else here mentioned
> > auto-detonating
> > > >> stickies when their health < 10.
> > > >>
> > > >> -Original Message-
> > > >> From: hlds-boun...@list.valvesoftware.com
> > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > > >> To: hlds@list.valvesoftware.com
> > > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >>
> > > >> Yaakov,
> > > >>
> > > >> All scripts are triggered by a bind.  In general scripts can execute
> > > >> another
> > > >> single key or multiple keys, or further, sets of keys (i.e.,
> alias').
> > > >>  Just
> > > >> as explained in more detail in this following reference, among many
> on
> > > the
> > > >> net, http://tf2wiki.net/wiki/Scripting
> > > >>
> > > >> Your last question seems to imply that a script will _auto_
> > trigger...?
> > > >>  And
> > > >> for the record, my experience has enver come across one such as
> this.
> > >  My
> > > >> experience has come across an auto aim, or aim assist of the scout
> > that
> > > >> once
> > > >> the cross-hair crosses the body of the opponent, it fires.  The
> script
> > > >> here
> > > >> being just to turn ON or turn OFF that behavior.
> > > >>
> > > >>
> > > >> Anyone consider these publically available scripts unacceptable for
> > the
> > > >> Spy?
> > > >>
> > > >> http://tf2wiki.net/wiki/Spy_scripts
> > > >>
> > > >> Thanks for any input as I'm just trying to be a smarter admin for my
> > > >> community, nothing more.
> > > >>
> > > >> [FLASH] MjrNuT
> > > >> Arise from Flames and Ash, Behold Immortality
> > > >>
> > > >> www.flamesandash.com
> > > >>
> > > >>
> > > >>
> > > >> > --
> > > >> >
> > > >> > Message: 5
> > > >> > Date: Sat, 16 May 2009 21:26:44 +1000
> > > >> > From: Yaakov Smith 
> > > >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > >> &g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Brent Veal
Yeah, I assumed that the sticky script that was being discussed involved
detonating them when the player himself was nearly dead, so you dont waste
the bombs.

On Wed, May 20, 2009 at 2:12 PM, Neil Voutt  wrote:

> I think the script was talking about detonating the players stickys when he
> was below 10 health.. like if hes getting shot running away and almost dies
> it triggers stickys  by default?
>
>
> On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:
>
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> > bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
> >
> > > It sounds to me if someone is actually advertising that a script will
> > > auto-detonate stickies based upon the health of the opposing player
> isn't
> > a
> > > script at all, but a program built to steal account information.
> > >
> > > Enjoy your trojan, and botnet.
> > >
> > > -Matt
> > >
> > >
> > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> > wrote:
> > >
> > >> That's basically what I'm asking. How does the script know that there
> is
> > >> an
> > >> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> > >> stickies when their health < 10.
> > >>
> > >> -Original Message-
> > >> From: hlds-boun...@list.valvesoftware.com
> > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >>
> > >> Yaakov,
> > >>
> > >> All scripts are triggered by a bind.  In general scripts can execute
> > >> another
> > >> single key or multiple keys, or further, sets of keys (i.e., alias').
> > >>  Just
> > >> as explained in more detail in this following reference, among many on
> > the
> > >> net, http://tf2wiki.net/wiki/Scripting
> > >>
> > >> Your last question seems to imply that a script will _auto_
> trigger...?
> > >>  And
> > >> for the record, my experience has enver come across one such as this.
> >  My
> > >> experience has come across an auto aim, or aim assist of the scout
> that
> > >> once
> > >> the cross-hair crosses the body of the opponent, it fires.  The script
> > >> here
> > >> being just to turn ON or turn OFF that behavior.
> > >>
> > >>
> > >> Anyone consider these publically available scripts unacceptable for
> the
> > >> Spy?
> > >>
> > >> http://tf2wiki.net/wiki/Spy_scripts
> > >>
> > >> Thanks for any input as I'm just trying to be a smarter admin for my
> > >> community, nothing more.
> > >>
> > >> [FLASH] MjrNuT
> > >> Arise from Flames and Ash, Behold Immortality
> > >>
> > >> www.flamesandash.com
> > >>
> > >>
> > >>
> > >> > --
> > >> >
> > >> > Message: 5
> > >> > Date: Sat, 16 May 2009 21:26:44 +1000
> > >> > From: Yaakov Smith 
> > >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >> > To: Half-Life dedicated Win32 server mailing list
> > >> >
> > >> > Message-ID:
> > >> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com
> >
> > >> > Content-Type: text/plain; charset=UTF-8
> > >> >
> > >> > @David: A combined Sniper+Spy update has been rumored for ages.
> > >> > @MjrNuT: How would you trigger a script, apart from binding it to a
> > key?
> > >> > how
> > >> > would a script know you are below 10 HP, for example?
> > >> >
> > >> >
> > >> >
> > >> __

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread Neil Voutt
I think the script was talking about detonating the players stickys when he
was below 10 health.. like if hes getting shot running away and almost dies
it triggers stickys  by default?


On Wed, May 20, 2009 at 2:21 PM, CLAN RCR  wrote:

> But on a different note, you would be surprised how much of the game
> environment is all computed client-side. Aimbot functionality is quite a
> bit
> different from being able to tell the health of the opposing player.
>
> The model positioning/hitboxes are all viewable on the client-side of
> course. The health of the opposing player, is not. ..Unless you're a spy
> disguising as an enemy player. But still.. That function sounds more like a
> hack to me then a script.
>
> -Matt
>
> On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:
>
> > It sounds to me if someone is actually advertising that a script will
> > auto-detonate stickies based upon the health of the opposing player isn't
> a
> > script at all, but a program built to steal account information.
> >
> > Enjoy your trojan, and botnet.
> >
> > -Matt
> >
> >
> > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith 
> wrote:
> >
> >> That's basically what I'm asking. How does the script know that there is
> >> an
> >> enemy in your crosshair? And someone else here mentioned auto-detonating
> >> stickies when their health < 10.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> >> Sent: Wednesday, 20 May 2009 3:53 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> Yaakov,
> >>
> >> All scripts are triggered by a bind.  In general scripts can execute
> >> another
> >> single key or multiple keys, or further, sets of keys (i.e., alias').
> >>  Just
> >> as explained in more detail in this following reference, among many on
> the
> >> net, http://tf2wiki.net/wiki/Scripting
> >>
> >> Your last question seems to imply that a script will _auto_ trigger...?
> >>  And
> >> for the record, my experience has enver come across one such as this.
>  My
> >> experience has come across an auto aim, or aim assist of the scout that
> >> once
> >> the cross-hair crosses the body of the opponent, it fires.  The script
> >> here
> >> being just to turn ON or turn OFF that behavior.
> >>
> >>
> >> Anyone consider these publically available scripts unacceptable for the
> >> Spy?
> >>
> >> http://tf2wiki.net/wiki/Spy_scripts
> >>
> >> Thanks for any input as I'm just trying to be a smarter admin for my
> >> community, nothing more.
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >>
> >>
> >> > --
> >> >
> >> > Message: 5
> >> > Date: Sat, 16 May 2009 21:26:44 +1000
> >> > From: Yaakov Smith 
> >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >> > To: Half-Life dedicated Win32 server mailing list
> >> >
> >> > Message-ID:
> >> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> >> > Content-Type: text/plain; charset=UTF-8
> >> >
> >> > @David: A combined Sniper+Spy update has been rumored for ages.
> >> > @MjrNuT: How would you trigger a script, apart from binding it to a
> key?
> >> > how
> >> > would a script know you are below 10 HP, for example?
> >> >
> >> >
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> __ Information from ESET Smart Security, version of virus
> >> signature
> >> database 4088 (20090519) __
> >>
> >> The message was checked by ESET Smart Security.
> >>
> >> http://www.eset.com
> >>
> >>
> >>
> >> __ Information from ESET Smart Security, version of virus
> >> signature
> >> database 4088 (20090519) __
> >>
> >> The message was checked by ESET Smart Security.
> >>
> >> http://www.eset.com
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> ___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
It sounds to me if someone is actually advertising that a script will
auto-detonate stickies based upon the health of the opposing player isn't a
script at all, but a program built to steal account information.

Enjoy your trojan, and botnet.

-Matt

On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith  wrote:

> That's basically what I'm asking. How does the script know that there is an
> enemy in your crosshair? And someone else here mentioned auto-detonating
> stickies when their health < 10.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> Sent: Wednesday, 20 May 2009 3:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> Yaakov,
>
> All scripts are triggered by a bind.  In general scripts can execute
> another
> single key or multiple keys, or further, sets of keys (i.e., alias').  Just
> as explained in more detail in this following reference, among many on the
> net, http://tf2wiki.net/wiki/Scripting
>
> Your last question seems to imply that a script will _auto_ trigger...?
>  And
> for the record, my experience has enver come across one such as this.  My
> experience has come across an auto aim, or aim assist of the scout that
> once
> the cross-hair crosses the body of the opponent, it fires.  The script here
> being just to turn ON or turn OFF that behavior.
>
>
> Anyone consider these publically available scripts unacceptable for the
> Spy?
>
> http://tf2wiki.net/wiki/Spy_scripts
>
> Thanks for any input as I'm just trying to be a smarter admin for my
> community, nothing more.
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
> > --
> >
> > Message: 5
> > Date: Sat, 16 May 2009 21:26:44 +1000
> > From: Yaakov Smith 
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: Half-Life dedicated Win32 server mailing list
> >
> > Message-ID:
> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> > Content-Type: text/plain; charset=UTF-8
> >
> > @David: A combined Sniper+Spy update has been rumored for ages.
> > @MjrNuT: How would you trigger a script, apart from binding it to a key?
> > how
> > would a script know you are below 10 HP, for example?
> >
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4088 (20090519) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4088 (20090519) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-20 Thread CLAN RCR
But on a different note, you would be surprised how much of the game
environment is all computed client-side. Aimbot functionality is quite a bit
different from being able to tell the health of the opposing player.

The model positioning/hitboxes are all viewable on the client-side of
course. The health of the opposing player, is not. ..Unless you're a spy
disguising as an enemy player. But still.. That function sounds more like a
hack to me then a script.

-Matt

On Wed, May 20, 2009 at 1:11 PM, CLAN RCR  wrote:

> It sounds to me if someone is actually advertising that a script will
> auto-detonate stickies based upon the health of the opposing player isn't a
> script at all, but a program built to steal account information.
>
> Enjoy your trojan, and botnet.
>
> -Matt
>
>
> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith  wrote:
>
>> That's basically what I'm asking. How does the script know that there is
>> an
>> enemy in your crosshair? And someone else here mentioned auto-detonating
>> stickies when their health < 10.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
>> Sent: Wednesday, 20 May 2009 3:53 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> Yaakov,
>>
>> All scripts are triggered by a bind.  In general scripts can execute
>> another
>> single key or multiple keys, or further, sets of keys (i.e., alias').
>>  Just
>> as explained in more detail in this following reference, among many on the
>> net, http://tf2wiki.net/wiki/Scripting
>>
>> Your last question seems to imply that a script will _auto_ trigger...?
>>  And
>> for the record, my experience has enver come across one such as this.  My
>> experience has come across an auto aim, or aim assist of the scout that
>> once
>> the cross-hair crosses the body of the opponent, it fires.  The script
>> here
>> being just to turn ON or turn OFF that behavior.
>>
>>
>> Anyone consider these publically available scripts unacceptable for the
>> Spy?
>>
>> http://tf2wiki.net/wiki/Spy_scripts
>>
>> Thanks for any input as I'm just trying to be a smarter admin for my
>> community, nothing more.
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>>
>> > --
>> >
>> > Message: 5
>> > Date: Sat, 16 May 2009 21:26:44 +1000
>> > From: Yaakov Smith 
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> > To: Half-Life dedicated Win32 server mailing list
>> >
>> > Message-ID:
>> ><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
>> > Content-Type: text/plain; charset=UTF-8
>> >
>> > @David: A combined Sniper+Spy update has been rumored for ages.
>> > @MjrNuT: How would you trigger a script, apart from binding it to a key?
>> > how
>> > would a script know you are below 10 HP, for example?
>> >
>> >
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> __ Information from ESET Smart Security, version of virus
>> signature
>> database 4088 (20090519) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> __ Information from ESET Smart Security, version of virus
>> signature
>> database 4088 (20090519) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-19 Thread Yaakov Smith
That's basically what I'm asking. How does the script know that there is an
enemy in your crosshair? And someone else here mentioned auto-detonating
stickies when their health < 10.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Wednesday, 20 May 2009 3:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Yaakov,

All scripts are triggered by a bind.  In general scripts can execute another
single key or multiple keys, or further, sets of keys (i.e., alias').  Just
as explained in more detail in this following reference, among many on the
net, http://tf2wiki.net/wiki/Scripting

Your last question seems to imply that a script will _auto_ trigger...?  And
for the record, my experience has enver come across one such as this.  My
experience has come across an auto aim, or aim assist of the scout that once
the cross-hair crosses the body of the opponent, it fires.  The script here
being just to turn ON or turn OFF that behavior.


Anyone consider these publically available scripts unacceptable for the Spy?

http://tf2wiki.net/wiki/Spy_scripts

Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> --
>
> Message: 5
> Date: Sat, 16 May 2009 21:26:44 +1000
> From: Yaakov Smith 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> @David: A combined Sniper+Spy update has been rumored for ages.
> @MjrNuT: How would you trigger a script, apart from binding it to a key?
> how
> would a script know you are below 10 HP, for example?
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4088 (20090519) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4088 (20090519) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-19 Thread MjrNuT
Yaakov,

All scripts are triggered by a bind.  In general scripts can execute another
single key or multiple keys, or further, sets of keys (i.e., alias').  Just
as explained in more detail in this following reference, among many on the
net, http://tf2wiki.net/wiki/Scripting

Your last question seems to imply that a script will _auto_ trigger...?  And
for the record, my experience has enver come across one such as this.  My
experience has come across an auto aim, or aim assist of the scout that once
the cross-hair crosses the body of the opponent, it fires.  The script here
being just to turn ON or turn OFF that behavior.


Anyone consider these publically available scripts unacceptable for the Spy?

http://tf2wiki.net/wiki/Spy_scripts

Thanks for any input as I'm just trying to be a smarter admin for my
community, nothing more.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> --
>
> Message: 5
> Date: Sat, 16 May 2009 21:26:44 +1000
> From: Yaakov Smith 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
><6490fa8c0905160426o1b4c9d35yf4a0034c2bc0a...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> @David: A combined Sniper+Spy update has been rumored for ages.
> @MjrNuT: How would you trigger a script, apart from binding it to a key?
> how
> would a script know you are below 10 HP, for example?
>
>
>
___
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visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-16 Thread matan nov
It's been rumored because Valve explicitly said they'd pair the sniper
update and the engi update with a different class update.

On Sat, May 16, 2009 at 1:26 PM, Yaakov Smith  wrote:

> @David: A combined Sniper+Spy update has been rumored for ages.
> @MjrNuT: How would you trigger a script, apart from binding it to a key?
> how
> would a script know you are below 10 HP, for example?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-16 Thread Yaakov Smith
@David: A combined Sniper+Spy update has been rumored for ages.
@MjrNuT: How would you trigger a script, apart from binding it to a key? how
would a script know you are below 10 HP, for example?
___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread David J. Ulbrich
I honestly think they are going to release both updates at the same time.

-VM

--
From: "MjrNuT" 
Sent: Friday, May 15, 2009 6:06 PM
To: 
Subject: Re: [hlds] BAN Spy Scripts Anyone?

> Based on today's Valve blog of not-Sniper, but SPY updateI don't have 
> a
> prayer banning any of 'em.  :P
>
> Sorry for wasting your time.  ><
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
> On Fri, May 15, 2009 at 12:00 PM, 
> wrote:
>
>> Send hlds mailing list submissions to
>>hlds@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>>hlds-requ...@list.valvesoftware.com
>>
>> You can reach the person managing the list at
>>hlds-ow...@list.valvesoftware.com
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>   1. Re: Killing Floor and Fire Daemon Management (Greg Williams)
>>   2. Re: BAN Spy Scripts Anyone? (AnAkIn .)
>>   3. Re: BAN Spy Scripts Anyone? (Donnie Newlove)
>>   4. Re: BAN Spy Scripts Anyone? (Arg!)
>>   5. Re: BAN Spy Scripts Anyone? (MjrNuT)
>>
>>
>> --
>>
>> Message: 1
>> Date: Thu, 14 May 2009 19:39:53 -0700 (PDT)
>> From: Greg Williams 
>> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Cc: "Ryan C. Gordon" 
>> Message-ID: <54653.68068...@web81506.mail.mud.yahoo.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>> Try this
>>
>> Executable: C:\GameServers\KF1\system\kf_server_launcher.bat
>> Working Directory: C:\GameServers\KF1\system
>> No parameters
>>
>> That works for me. Hello Rosie ; )
>>
>>
>>
>>
>> 
>> From: John Gibson 
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Cc: Ryan C. Gordon 
>> Sent: Thursday, May 14, 2009 9:24:38 PM
>> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
>>
>> Copying Ryan Gordon in here, he's our Linux expert.
>>
>> John Gibson
>> President
>> Tripwire Interactive LLC
>> www.tripwireinteractive.com
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>> r...@sunlitgames.net
>> Sent: Thursday, May 14, 2009 9:56 PM
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Killing Floor and Fire Daemon Management
>>
>> We are successfully running SunLit Killing Floor 69.28.221.147:7707 from
>> the
>> included kf_server_launcher.bat file
>> I can not however get it to load from the FireDaemon interface :(
>>
>> Executable: C:\GameServers\KF1\system\ucc.exe
>> Working Directory: C:\GameServers\KF1\system
>> Parameters: ucc server
>> KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul
>> tihome=69.28.221.147?AdminName=?AdminPassword=xxxx
>>
>> Any suggestions?
>>
>> Thanks
>> Rosie the Riveter
>> SunLit Games
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> --
>>
>> Message: 2
>> Date: Fri, 15 May 2009 12:27:52 +0200
>> From: "AnAkIn ." 
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Message-ID:
>><960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> sv_allow_wait_command never worked on TF2 (or maybe even orange box
>> engine).  It's been a few months it has been posted on this list already.

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread MjrNuT
Based on today's Valve blog of not-Sniper, but SPY updateI don't have a
prayer banning any of 'em.  :P

Sorry for wasting your time.  ><


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


On Fri, May 15, 2009 at 12:00 PM, wrote:

> Send hlds mailing list submissions to
>hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
>hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
>hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Re: Killing Floor and Fire Daemon Management (Greg Williams)
>   2. Re: BAN Spy Scripts Anyone? (AnAkIn .)
>   3. Re: BAN Spy Scripts Anyone? (Donnie Newlove)
>   4. Re: BAN Spy Scripts Anyone? (Arg!)
>   5. Re: BAN Spy Scripts Anyone? (MjrNuT)
>
>
> --
>
> Message: 1
> Date: Thu, 14 May 2009 19:39:53 -0700 (PDT)
> From: Greg Williams 
> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
> To: Half-Life dedicated Win32 server mailing list
>
> Cc: "Ryan C. Gordon" 
> Message-ID: <54653.68068...@web81506.mail.mud.yahoo.com>
> Content-Type: text/plain; charset=us-ascii
>
> Try this
>
> Executable: C:\GameServers\KF1\system\kf_server_launcher.bat
> Working Directory: C:\GameServers\KF1\system
> No parameters
>
> That works for me. Hello Rosie ; )
>
>
>
>
> 
> From: John Gibson 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Cc: Ryan C. Gordon 
> Sent: Thursday, May 14, 2009 9:24:38 PM
> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
>
> Copying Ryan Gordon in here, he's our Linux expert.
>
> John Gibson
> President
> Tripwire Interactive LLC
> www.tripwireinteractive.com
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> r...@sunlitgames.net
> Sent: Thursday, May 14, 2009 9:56 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Killing Floor and Fire Daemon Management
>
> We are successfully running SunLit Killing Floor 69.28.221.147:7707 from
> the
> included kf_server_launcher.bat file
> I can not however get it to load from the FireDaemon interface :(
>
> Executable: C:\GameServers\KF1\system\ucc.exe
> Working Directory: C:\GameServers\KF1\system
> Parameters: ucc server
> KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul
> tihome=69.28.221.147?AdminName=?AdminPassword=
>
> Any suggestions?
>
> Thanks
> Rosie the Riveter
> SunLit Games
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> --
>
> Message: 2
> Date: Fri, 15 May 2009 12:27:52 +0200
> From: "AnAkIn ." 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
><960f5e930905150327w762e2e92h45261bb5246d8...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> sv_allow_wait_command never worked on TF2 (or maybe even orange box
> engine).  It's been a few months it has been posted on this list already.
> It
> would be really nice if it worked, would be useful for leagues because it
> blocks a lot of illegal scripts.
>
> 2009/5/15 Arg! 
>
> > Im not sure if it works as advertised, but this cvar -
> > sv_allow_wait_command
> > should prevent clients using the wait command which is crucial to a lot
> of
> > these types of scripts.
> >
> > On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith 
> wrote:
> >
> > > How do you trigger a script, apart from a bind?
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > > Sent: Friday, 15 May 2009 10:34 AM
> > &g

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread MjrNuT
The answer is YES, afaik..?

Sorry if I missed your point Yaakov.  If so please elaborate.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> Message: 4
> Date: Fri, 15 May 2009 10:37:53 +1000
> From: "Yaakov Smith" 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: "'Half-Life dedicated Win32 server mailing list'"
>
> Message-ID: <000801c9d4f5$65ddcac0$319960...@com>
> Content-Type: text/plain;   charset="us-ascii"
>
> How do you trigger a script, apart from a bind?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> Sent: Friday, 15 May 2009 10:34 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I just don't know about that Haven, completely.  Here are some examples
> that
> I don't think you can do manually AND consistently:
>
> 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> 1s
> life.
>
> 2.  Autosapping anything that you just move around to by touching.  You
> dont
> have to be looking at it to sap it like you manually would.
>
> I'm sure there are other examples of this nature.  Compared to the RJ, I
> totally agree w/ you.  Just an observation that the rule does not always
> fit
> the application?  (is that the saying? :P)
>
>
> @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
>
> @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
>  No
> space and no period.  lol
>
> Cheers to the responses thus far guys!
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread Arg!
 Yeah i didnt think it worked. Would be nice if it did though, would help a
lot to thwart scripters.

On Fri, May 15, 2009 at 11:39 PM, Donnie Newlove
wrote:

> Your cloak example would be exploiting, is that really possible? That
> would be something Valve would have to fix.
>
> On Fri, May 15, 2009 at 1:43 AM, MjrNuT  wrote:
> > Ok, scripts I gather are a debatable topic.  One school of thought is
> that
> > whatever Valve allows is acceptable.  Another is school saysit's
> > whatever deemed reasonable and legitimate, and this is said in the
> context
> > of the Admin's discretion.
> >
> > So, I'm not looking to start a discussion on scripts in general.  I'm
> > interested to know if any of you server admins that are responsible for
> > banning players and such have indeed banned for any script usage for the
> Spy
> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway
> in
> > attaining behind enemy lines to get kills, some scripts seem to
> *gurantee*
> > some things with much higher confidence when compared to scripts of OTHER
> > classes.
> >
> > Examples:
> >
> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> > consistent w/ the smoke.  However, similar to also fast decloak of almost
> no
> > smoke at all.
> >
> > 2.  Autosapping -- sap whatever you materially come into range with.
> >
> > 3.  autosap w/ BS -- combined with above.
> >
> > The above are just a few examples and I'm sure some of you may be able to
> > comment more.  My disclaimer is that Spy class is my least played.  I
> don't
> > and have not tried these scripts as I try for myself to understand the
> raw
> > setup.  Look at the timing for what may be constituted as "reasonable"
> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > actions by the spy I can't help but partially associate with a sniper
> > aimbot.
> >
> > Please be kind as I'm interested again in if you other server admins have
> > ever considered this, have done Bans, or w/e for Spys, thus classifying
> some
> > script usage as "illegal" by your standards.
> >
> > Thanks,
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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> please visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread Donnie Newlove
Your cloak example would be exploiting, is that really possible? That
would be something Valve would have to fix.

On Fri, May 15, 2009 at 1:43 AM, MjrNuT  wrote:
> Ok, scripts I gather are a debatable topic.  One school of thought is that
> whatever Valve allows is acceptable.  Another is school saysit's
> whatever deemed reasonable and legitimate, and this is said in the context
> of the Admin's discretion.
>
> So, I'm not looking to start a discussion on scripts in general.  I'm
> interested to know if any of you server admins that are responsible for
> banning players and such have indeed banned for any script usage for the Spy
> in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
> attaining behind enemy lines to get kills, some scripts seem to *gurantee*
> some things with much higher confidence when compared to scripts of OTHER
> classes.
>
> Examples:
>
> 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> consistent w/ the smoke.  However, similar to also fast decloak of almost no
> smoke at all.
>
> 2.  Autosapping -- sap whatever you materially come into range with.
>
> 3.  autosap w/ BS -- combined with above.
>
> The above are just a few examples and I'm sure some of you may be able to
> comment more.  My disclaimer is that Spy class is my least played.  I don't
> and have not tried these scripts as I try for myself to understand the raw
> setup.  Look at the timing for what may be constituted as "reasonable"
> timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> actions by the spy I can't help but partially associate with a sniper
> aimbot.
>
> Please be kind as I'm interested again in if you other server admins have
> ever considered this, have done Bans, or w/e for Spys, thus classifying some
> script usage as "illegal" by your standards.
>
> Thanks,
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-15 Thread AnAkIn .
sv_allow_wait_command never worked on TF2 (or maybe even orange box
engine).  It's been a few months it has been posted on this list already. It
would be really nice if it worked, would be useful for leagues because it
blocks a lot of illegal scripts.

2009/5/15 Arg! 

> Im not sure if it works as advertised, but this cvar -
> sv_allow_wait_command
> should prevent clients using the wait command which is crucial to a lot of
> these types of scripts.
>
> On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith  wrote:
>
> > How do you trigger a script, apart from a bind?
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> > Sent: Friday, 15 May 2009 10:34 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I just don't know about that Haven, completely.  Here are some examples
> > that
> > I don't think you can do manually AND consistently:
> >
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> > 1s
> > life.
> >
> > 2.  Autosapping anything that you just move around to by touching.  You
> > dont
> > have to be looking at it to sap it like you manually would.
> >
> > I'm sure there are other examples of this nature.  Compared to the RJ, I
> > totally agree w/ you.  Just an observation that the rule does not always
> > fit
> > the application?  (is that the saying? :P)
> >
> >
> > @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
> >
> > @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
> >  No
> > space and no period.  lol
> >
> > Cheers to the responses thus far guys!
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
> >
> > From: Haven Meyer 
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: Half-Life dedicated Win32 server mailing list
> >   
> > Message-ID:
> >   <2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > TF2: Anything that can be done with a script, can be done by someone
> > without
> > a script. There is a script which makes your "jump / crouch" half a dozen
> > times per jump, which due to the way Hit-boxes are rendered does actually
> > give the player an advantage. This is about the only example I can think
> of
> > where I am against it. Now you have to ask if you can tell what is a
> script
> > and what is just a good player. Could you prove it? :/ Really, it just
> > comes
> > down to your server and how you want to handle it.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4077 (20090514) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4077 (20090514) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Arg!
Im not sure if it works as advertised, but this cvar - sv_allow_wait_command
should prevent clients using the wait command which is crucial to a lot of
these types of scripts.

On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith  wrote:

> How do you trigger a script, apart from a bind?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
> Sent: Friday, 15 May 2009 10:34 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I just don't know about that Haven, completely.  Here are some examples
> that
> I don't think you can do manually AND consistently:
>
> 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> 1s
> life.
>
> 2.  Autosapping anything that you just move around to by touching.  You
> dont
> have to be looking at it to sap it like you manually would.
>
> I'm sure there are other examples of this nature.  Compared to the RJ, I
> totally agree w/ you.  Just an observation that the rule does not always
> fit
> the application?  (is that the saying? :P)
>
>
> @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
>
> @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
>  No
> space and no period.  lol
>
> Cheers to the responses thus far guys!
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
> From: Haven Meyer 
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>   
> Message-ID:
>   <2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> TF2: Anything that can be done with a script, can be done by someone
> without
> a script. There is a script which makes your "jump / crouch" half a dozen
> times per jump, which due to the way Hit-boxes are rendered does actually
> give the player an advantage. This is about the only example I can think of
> where I am against it. Now you have to ask if you can tell what is a script
> and what is just a good player. Could you prove it? :/ Really, it just
> comes
> down to your server and how you want to handle it.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4077 (20090514) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4077 (20090514) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Yaakov Smith
How do you trigger a script, apart from a bind?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT
Sent: Friday, 15 May 2009 10:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I just don't know about that Haven, completely.  Here are some examples that
I don't think you can do manually AND consistently:

1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s
life.

2.  Autosapping anything that you just move around to by touching.  You dont
have to be looking at it to sap it like you manually would.

I'm sure there are other examples of this nature.  Compared to the RJ, I
totally agree w/ you.  Just an observation that the rule does not always fit
the application?  (is that the saying? :P)


@msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH

@Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT  No
space and no period.  lol

Cheers to the responses thus far guys!


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


From: Haven Meyer 
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   
Message-ID:
   <2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

TF2: Anything that can be done with a script, can be done by someone without
a script. There is a script which makes your "jump / crouch" half a dozen
times per jump, which due to the way Hit-boxes are rendered does actually
give the player an advantage. This is about the only example I can think of
where I am against it. Now you have to ask if you can tell what is a script
and what is just a good player. Could you prove it? :/ Really, it just comes
down to your server and how you want to handle it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4077 (20090514) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4077 (20090514) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread MjrNuT
I just don't know about that Haven, completely.  Here are some examples that
I don't think you can do manually AND consistently:

1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s
life.

2.  Autosapping anything that you just move around to by touching.  You dont
have to be looking at it to sap it like you manually would.

I'm sure there are other examples of this nature.  Compared to the RJ, I
totally agree w/ you.  Just an observation that the rule does not always fit
the application?  (is that the saying? :P)


@msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH

@Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT  No
space and no period.  lol

Cheers to the responses thus far guys!


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


From: Haven Meyer 
Subject: Re: [hlds] BAN Spy Scripts Anyone?
To: Half-Life dedicated Win32 server mailing list
   
Message-ID:
   <2cfa58300905141701i67c993fo4fcdb2cc41f21...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

TF2: Anything that can be done with a script, can be done by someone without
a script. There is a script which makes your "jump / crouch" half a dozen
times per jump, which due to the way Hit-boxes are rendered does actually
give the player an advantage. This is about the only example I can think of
where I am against it. Now you have to ask if you can tell what is a script
and what is just a good player. Could you prove it? :/ Really, it just comes
down to your server and how you want to handle it.
___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
Damn, thanks.


On Thu, 2009-05-14 at 17:22 -0700, Octo wrote:
> In tf2 this cvar is still broken.  I tested with the following:
> 
> say hey;wait 1000;explode;say hey2
> 
> I say hey, some time goes by, I explode and say hey2 (as dead)
> 
> -octo
> 
> On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote:
> > I heard rumor that this didn't actually do anything. Can anyone confirm
> > it works?
> > 
> > 
> > On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
> > > i duno how any of those work, but i duno, to me autosapping sounds more 
> > > like
> > > a hack than a script.. anyway you can ruin most scripts by blocking the 
> > > wait
> > > command.
> > > sv_allow_wait_command 0
> > > 
> > > On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
> > > 
> > > > Ok, scripts I gather are a debatable topic.  One school of thought is 
> > > > that
> > > > whatever Valve allows is acceptable.  Another is school saysit's
> > > > whatever deemed reasonable and legitimate, and this is said in the 
> > > > context
> > > > of the Admin's discretion.
> > > >
> > > > So, I'm not looking to start a discussion on scripts in general.  I'm
> > > > interested to know if any of you server admins that are responsible for
> > > > banning players and such have indeed banned for any script usage for the
> > > > Spy
> > > > in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
> > > > in
> > > > attaining behind enemy lines to get kills, some scripts seem to 
> > > > *gurantee*
> > > > some things with much higher confidence when compared to scripts of 
> > > > OTHER
> > > > classes.
> > > >
> > > > Examples:
> > > >
> > > > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> > > > consistent w/ the smoke.  However, similar to also fast decloak of 
> > > > almost
> > > > no
> > > > smoke at all.
> > > >
> > > > 2.  Autosapping -- sap whatever you materially come into range with.
> > > >
> > > > 3.  autosap w/ BS -- combined with above.
> > > >
> > > > The above are just a few examples and I'm sure some of you may be able 
> > > > to
> > > > comment more.  My disclaimer is that Spy class is my least played.  I 
> > > > don't
> > > > and have not tried these scripts as I try for myself to understand the 
> > > > raw
> > > > setup.  Look at the timing for what may be constituted as "reasonable"
> > > > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > > > actions by the spy I can't help but partially associate with a sniper
> > > > aimbot.
> > > >
> > > > Please be kind as I'm interested again in if you other server admins 
> > > > have
> > > > ever considered this, have done Bans, or w/e for Spys, thus classifying
> > > > some
> > > > script usage as "illegal" by your standards.
> > > >
> > > > Thanks,
> > > >
> > > >
> > > > [FLASH] MjrNuT
> > > > Arise from Flames and Ash, Behold Immortality
> > > >
> > > > www.flamesandash.com
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > 
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Octo
In tf2 this cvar is still broken.  I tested with the following:

say hey;wait 1000;explode;say hey2

I say hey, some time goes by, I explode and say hey2 (as dead)

-octo

On Thu, May 14, 2009 at 08:02:05PM -0400, msleeper wrote:
> I heard rumor that this didn't actually do anything. Can anyone confirm
> it works?
> 
> 
> On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
> > i duno how any of those work, but i duno, to me autosapping sounds more like
> > a hack than a script.. anyway you can ruin most scripts by blocking the wait
> > command.
> > sv_allow_wait_command 0
> > 
> > On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
> > 
> > > Ok, scripts I gather are a debatable topic.  One school of thought is that
> > > whatever Valve allows is acceptable.  Another is school saysit's
> > > whatever deemed reasonable and legitimate, and this is said in the context
> > > of the Admin's discretion.
> > >
> > > So, I'm not looking to start a discussion on scripts in general.  I'm
> > > interested to know if any of you server admins that are responsible for
> > > banning players and such have indeed banned for any script usage for the
> > > Spy
> > > in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
> > > attaining behind enemy lines to get kills, some scripts seem to *gurantee*
> > > some things with much higher confidence when compared to scripts of OTHER
> > > classes.
> > >
> > > Examples:
> > >
> > > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> > > consistent w/ the smoke.  However, similar to also fast decloak of almost
> > > no
> > > smoke at all.
> > >
> > > 2.  Autosapping -- sap whatever you materially come into range with.
> > >
> > > 3.  autosap w/ BS -- combined with above.
> > >
> > > The above are just a few examples and I'm sure some of you may be able to
> > > comment more.  My disclaimer is that Spy class is my least played.  I 
> > > don't
> > > and have not tried these scripts as I try for myself to understand the raw
> > > setup.  Look at the timing for what may be constituted as "reasonable"
> > > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > > actions by the spy I can't help but partially associate with a sniper
> > > aimbot.
> > >
> > > Please be kind as I'm interested again in if you other server admins have
> > > ever considered this, have done Bans, or w/e for Spys, thus classifying
> > > some
> > > script usage as "illegal" by your standards.
> > >
> > > Thanks,
> > >
> > >
> > > [FLASH] MjrNuT
> > > Arise from Flames and Ash, Behold Immortality
> > >
> > > www.flamesandash.com
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
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> > please visit:
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
Thanks. :) I thought so. :)

On Thu, May 14, 2009 at 5:15 PM, msleeper  wrote:
> hur du Good one.
>
>
> On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote:
>> I went to a server and tried it out and it does work.
>>
>> I was quickly then banned. Something about a Honeypot and some
>> butthead admin thinking achievement servers are cheating.
>>
>> On Thu, May 14, 2009 at 5:02 PM, msleeper  wrote:
>> > I heard rumor that this didn't actually do anything. Can anyone confirm
>> > it works?
>> >
>> >
>> > On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
>> >> i duno how any of those work, but i duno, to me autosapping sounds more 
>> >> like
>> >> a hack than a script.. anyway you can ruin most scripts by blocking the 
>> >> wait
>> >> command.
>> >> sv_allow_wait_command 0
>> >>
>> >> On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
>> >>
>> >> > Ok, scripts I gather are a debatable topic.  One school of thought is 
>> >> > that
>> >> > whatever Valve allows is acceptable.  Another is school saysit's
>> >> > whatever deemed reasonable and legitimate, and this is said in the 
>> >> > context
>> >> > of the Admin's discretion.
>> >> >
>> >> > So, I'm not looking to start a discussion on scripts in general.  I'm
>> >> > interested to know if any of you server admins that are responsible for
>> >> > banning players and such have indeed banned for any script usage for the
>> >> > Spy
>> >> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
>> >> > in
>> >> > attaining behind enemy lines to get kills, some scripts seem to 
>> >> > *gurantee*
>> >> > some things with much higher confidence when compared to scripts of 
>> >> > OTHER
>> >> > classes.
>> >> >
>> >> > Examples:
>> >> >
>> >> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
>> >> > consistent w/ the smoke.  However, similar to also fast decloak of 
>> >> > almost
>> >> > no
>> >> > smoke at all.
>> >> >
>> >> > 2.  Autosapping -- sap whatever you materially come into range with.
>> >> >
>> >> > 3.  autosap w/ BS -- combined with above.
>> >> >
>> >> > The above are just a few examples and I'm sure some of you may be able 
>> >> > to
>> >> > comment more.  My disclaimer is that Spy class is my least played.  I 
>> >> > don't
>> >> > and have not tried these scripts as I try for myself to understand the 
>> >> > raw
>> >> > setup.  Look at the timing for what may be constituted as "reasonable"
>> >> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
>> >> > actions by the spy I can't help but partially associate with a sniper
>> >> > aimbot.
>> >> >
>> >> > Please be kind as I'm interested again in if you other server admins 
>> >> > have
>> >> > ever considered this, have done Bans, or w/e for Spys, thus classifying
>> >> > some
>> >> > script usage as "illegal" by your standards.
>> >> >
>> >> > Thanks,
>> >> >
>> >> >
>> >> > [FLASH] MjrNuT
>> >> > Arise from Flames and Ash, Behold Immortality
>> >> >
>> >> > www.flamesandash.com
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
hur du Good one.


On Thu, 2009-05-14 at 17:04 -0700, Phillip Vector wrote:
> I went to a server and tried it out and it does work.
> 
> I was quickly then banned. Something about a Honeypot and some
> butthead admin thinking achievement servers are cheating.
> 
> On Thu, May 14, 2009 at 5:02 PM, msleeper  wrote:
> > I heard rumor that this didn't actually do anything. Can anyone confirm
> > it works?
> >
> >
> > On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
> >> i duno how any of those work, but i duno, to me autosapping sounds more 
> >> like
> >> a hack than a script.. anyway you can ruin most scripts by blocking the 
> >> wait
> >> command.
> >> sv_allow_wait_command 0
> >>
> >> On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
> >>
> >> > Ok, scripts I gather are a debatable topic.  One school of thought is 
> >> > that
> >> > whatever Valve allows is acceptable.  Another is school saysit's
> >> > whatever deemed reasonable and legitimate, and this is said in the 
> >> > context
> >> > of the Admin's discretion.
> >> >
> >> > So, I'm not looking to start a discussion on scripts in general.  I'm
> >> > interested to know if any of you server admins that are responsible for
> >> > banning players and such have indeed banned for any script usage for the
> >> > Spy
> >> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway 
> >> > in
> >> > attaining behind enemy lines to get kills, some scripts seem to 
> >> > *gurantee*
> >> > some things with much higher confidence when compared to scripts of OTHER
> >> > classes.
> >> >
> >> > Examples:
> >> >
> >> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> >> > consistent w/ the smoke.  However, similar to also fast decloak of almost
> >> > no
> >> > smoke at all.
> >> >
> >> > 2.  Autosapping -- sap whatever you materially come into range with.
> >> >
> >> > 3.  autosap w/ BS -- combined with above.
> >> >
> >> > The above are just a few examples and I'm sure some of you may be able to
> >> > comment more.  My disclaimer is that Spy class is my least played.  I 
> >> > don't
> >> > and have not tried these scripts as I try for myself to understand the 
> >> > raw
> >> > setup.  Look at the timing for what may be constituted as "reasonable"
> >> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> >> > actions by the spy I can't help but partially associate with a sniper
> >> > aimbot.
> >> >
> >> > Please be kind as I'm interested again in if you other server admins have
> >> > ever considered this, have done Bans, or w/e for Spys, thus classifying
> >> > some
> >> > script usage as "illegal" by your standards.
> >> >
> >> > Thanks,
> >> >
> >> >
> >> > [FLASH] MjrNuT
> >> > Arise from Flames and Ash, Behold Immortality
> >> >
> >> > www.flamesandash.com
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Phillip Vector
I went to a server and tried it out and it does work.

I was quickly then banned. Something about a Honeypot and some
butthead admin thinking achievement servers are cheating.

On Thu, May 14, 2009 at 5:02 PM, msleeper  wrote:
> I heard rumor that this didn't actually do anything. Can anyone confirm
> it works?
>
>
> On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
>> i duno how any of those work, but i duno, to me autosapping sounds more like
>> a hack than a script.. anyway you can ruin most scripts by blocking the wait
>> command.
>> sv_allow_wait_command 0
>>
>> On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
>>
>> > Ok, scripts I gather are a debatable topic.  One school of thought is that
>> > whatever Valve allows is acceptable.  Another is school saysit's
>> > whatever deemed reasonable and legitimate, and this is said in the context
>> > of the Admin's discretion.
>> >
>> > So, I'm not looking to start a discussion on scripts in general.  I'm
>> > interested to know if any of you server admins that are responsible for
>> > banning players and such have indeed banned for any script usage for the
>> > Spy
>> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
>> > attaining behind enemy lines to get kills, some scripts seem to *gurantee*
>> > some things with much higher confidence when compared to scripts of OTHER
>> > classes.
>> >
>> > Examples:
>> >
>> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
>> > consistent w/ the smoke.  However, similar to also fast decloak of almost
>> > no
>> > smoke at all.
>> >
>> > 2.  Autosapping -- sap whatever you materially come into range with.
>> >
>> > 3.  autosap w/ BS -- combined with above.
>> >
>> > The above are just a few examples and I'm sure some of you may be able to
>> > comment more.  My disclaimer is that Spy class is my least played.  I don't
>> > and have not tried these scripts as I try for myself to understand the raw
>> > setup.  Look at the timing for what may be constituted as "reasonable"
>> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
>> > actions by the spy I can't help but partially associate with a sniper
>> > aimbot.
>> >
>> > Please be kind as I'm interested again in if you other server admins have
>> > ever considered this, have done Bans, or w/e for Spys, thus classifying
>> > some
>> > script usage as "illegal" by your standards.
>> >
>> > Thanks,
>> >
>> >
>> > [FLASH] MjrNuT
>> > Arise from Flames and Ash, Behold Immortality
>> >
>> > www.flamesandash.com
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Haven Meyer
TF2: Anything that can be done with a script, can be done by someone without
a script. There is a script which makes your "jump / crouch" half a dozen
times per jump, which due to the way Hit-boxes are rendered does actually
give the player an advantage. This is about the only example I can think of
where I am against it. Now you have to ask if you can tell what is a script
and what is just a good player. Could you prove it? :/ Really, it just comes
down to your server and how you want to handle it.

On Thu, May 14, 2009 at 5:52 PM, Matthew Gottlieb <
matthew.j.gottl...@gmail.com> wrote:

> I recognize you Mr Nut :-P
>
> I know that I've been on TFC and NS servers back in the day which
> would ban all scripts (they has some way of catching it).  It's
> important to remember, you are your server's admin.  You can enforce
> any rules that you want.
>
> I would be interested as to what others say...
>
> On Thu, May 14, 2009 at 6:43 PM, MjrNuT  wrote:
> > Ok, scripts I gather are a debatable topic.  One school of thought is
> that
> > whatever Valve allows is acceptable.  Another is school saysit's
> > whatever deemed reasonable and legitimate, and this is said in the
> context
> > of the Admin's discretion.
> >
> > So, I'm not looking to start a discussion on scripts in general.  I'm
> > interested to know if any of you server admins that are responsible for
> > banning players and such have indeed banned for any script usage for the
> Spy
> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway
> in
> > attaining behind enemy lines to get kills, some scripts seem to
> *gurantee*
> > some things with much higher confidence when compared to scripts of OTHER
> > classes.
> >
> > Examples:
> >
> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> > consistent w/ the smoke.  However, similar to also fast decloak of almost
> no
> > smoke at all.
> >
> > 2.  Autosapping -- sap whatever you materially come into range with.
> >
> > 3.  autosap w/ BS -- combined with above.
> >
> > The above are just a few examples and I'm sure some of you may be able to
> > comment more.  My disclaimer is that Spy class is my least played.  I
> don't
> > and have not tried these scripts as I try for myself to understand the
> raw
> > setup.  Look at the timing for what may be constituted as "reasonable"
> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > actions by the spy I can't help but partially associate with a sniper
> > aimbot.
> >
> > Please be kind as I'm interested again in if you other server admins have
> > ever considered this, have done Bans, or w/e for Spys, thus classifying
> some
> > script usage as "illegal" by your standards.
> >
> > Thanks,
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread msleeper
I heard rumor that this didn't actually do anything. Can anyone confirm
it works?


On Thu, 2009-05-14 at 17:52 -0600, FPSB | Goerge wrote:
> i duno how any of those work, but i duno, to me autosapping sounds more like
> a hack than a script.. anyway you can ruin most scripts by blocking the wait
> command.
> sv_allow_wait_command 0
> 
> On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:
> 
> > Ok, scripts I gather are a debatable topic.  One school of thought is that
> > whatever Valve allows is acceptable.  Another is school saysit's
> > whatever deemed reasonable and legitimate, and this is said in the context
> > of the Admin's discretion.
> >
> > So, I'm not looking to start a discussion on scripts in general.  I'm
> > interested to know if any of you server admins that are responsible for
> > banning players and such have indeed banned for any script usage for the
> > Spy
> > in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
> > attaining behind enemy lines to get kills, some scripts seem to *gurantee*
> > some things with much higher confidence when compared to scripts of OTHER
> > classes.
> >
> > Examples:
> >
> > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> > consistent w/ the smoke.  However, similar to also fast decloak of almost
> > no
> > smoke at all.
> >
> > 2.  Autosapping -- sap whatever you materially come into range with.
> >
> > 3.  autosap w/ BS -- combined with above.
> >
> > The above are just a few examples and I'm sure some of you may be able to
> > comment more.  My disclaimer is that Spy class is my least played.  I don't
> > and have not tried these scripts as I try for myself to understand the raw
> > setup.  Look at the timing for what may be constituted as "reasonable"
> > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > actions by the spy I can't help but partially associate with a sniper
> > aimbot.
> >
> > Please be kind as I'm interested again in if you other server admins have
> > ever considered this, have done Bans, or w/e for Spys, thus classifying
> > some
> > script usage as "illegal" by your standards.
> >
> > Thanks,
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread Matthew Gottlieb
I recognize you Mr Nut :-P

I know that I've been on TFC and NS servers back in the day which
would ban all scripts (they has some way of catching it).  It's
important to remember, you are your server's admin.  You can enforce
any rules that you want.

I would be interested as to what others say...

On Thu, May 14, 2009 at 6:43 PM, MjrNuT  wrote:
> Ok, scripts I gather are a debatable topic.  One school of thought is that
> whatever Valve allows is acceptable.  Another is school saysit's
> whatever deemed reasonable and legitimate, and this is said in the context
> of the Admin's discretion.
>
> So, I'm not looking to start a discussion on scripts in general.  I'm
> interested to know if any of you server admins that are responsible for
> banning players and such have indeed banned for any script usage for the Spy
> in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
> attaining behind enemy lines to get kills, some scripts seem to *gurantee*
> some things with much higher confidence when compared to scripts of OTHER
> classes.
>
> Examples:
>
> 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> consistent w/ the smoke.  However, similar to also fast decloak of almost no
> smoke at all.
>
> 2.  Autosapping -- sap whatever you materially come into range with.
>
> 3.  autosap w/ BS -- combined with above.
>
> The above are just a few examples and I'm sure some of you may be able to
> comment more.  My disclaimer is that Spy class is my least played.  I don't
> and have not tried these scripts as I try for myself to understand the raw
> setup.  Look at the timing for what may be constituted as "reasonable"
> timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> actions by the spy I can't help but partially associate with a sniper
> aimbot.
>
> Please be kind as I'm interested again in if you other server admins have
> ever considered this, have done Bans, or w/e for Spys, thus classifying some
> script usage as "illegal" by your standards.
>
> Thanks,
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-14 Thread FPSB | Goerge
i duno how any of those work, but i duno, to me autosapping sounds more like
a hack than a script.. anyway you can ruin most scripts by blocking the wait
command.
sv_allow_wait_command 0

On Thu, May 14, 2009 at 5:43 PM, MjrNuT  wrote:

> Ok, scripts I gather are a debatable topic.  One school of thought is that
> whatever Valve allows is acceptable.  Another is school saysit's
> whatever deemed reasonable and legitimate, and this is said in the context
> of the Admin's discretion.
>
> So, I'm not looking to start a discussion on scripts in general.  I'm
> interested to know if any of you server admins that are responsible for
> banning players and such have indeed banned for any script usage for the
> Spy
> in TF2.  I ask b/c in a way, even though the spy is granted some leeway in
> attaining behind enemy lines to get kills, some scripts seem to *gurantee*
> some things with much higher confidence when compared to scripts of OTHER
> classes.
>
> Examples:
>
> 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that is
> consistent w/ the smoke.  However, similar to also fast decloak of almost
> no
> smoke at all.
>
> 2.  Autosapping -- sap whatever you materially come into range with.
>
> 3.  autosap w/ BS -- combined with above.
>
> The above are just a few examples and I'm sure some of you may be able to
> comment more.  My disclaimer is that Spy class is my least played.  I don't
> and have not tried these scripts as I try for myself to understand the raw
> setup.  Look at the timing for what may be constituted as "reasonable"
> timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> actions by the spy I can't help but partially associate with a sniper
> aimbot.
>
> Please be kind as I'm interested again in if you other server admins have
> ever considered this, have done Bans, or w/e for Spys, thus classifying
> some
> script usage as "illegal" by your standards.
>
> Thanks,
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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