Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Anyone who wants set a mani webshortcut to this or rip the pictures is more than welcome. You'll probably want to jump straight to 2.html www.unics.co.uk/help www.unics.co.uk/help/2.html Also, make it an advert so people that don't read the motd might read the advert. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] This is only for source. Jani, I don't think that telling Valve that you're going to shut down your servers is going to convince them to revert the changesplus 3/4 of people will set the restrict value to 0 anyway, which would effectively "fix" your server. Just put in huge letters in the motd... SET CL_RESTRICTetc TO ZERO! That should get most people's attention. That's what one of my customers has done and his server stays about as full as it used to be. Also, make it an advert so people that don't read the motd might read the advert. On 11/18/06, Jani Tiira <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Since we aren't going to give up zBlock or CVAR-X our server have now been > empty two days. If this keeps up we'll close shop. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
is this only for source? It doesn't affect 1.6? Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] Since we aren't going to give up zBlock or CVAR-X our server have now been empty two days. If this keeps up we'll close shop. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] Since we aren't going to give up zBlock or CVAR-X our server have now been empty two days. If this keeps up we'll close shop. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] *chuckles* Maybe in a few years. On 11/17/06, Knuts - jolt.co.uk <[EMAIL PROTECTED]> wrote: > > Don't forget the 64 bit and dual core support! > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ghost > Sent: 17 November 2006 23:12 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update > Released > > Valve - instead of ignoring us, can you give us some insight? Can you > say something? Why are you always so silent? > > Specifically, I would like to hear your thoughts on: > > - Is this update _really_ worth breaking so many mods and server add-ons? > - Why is CS:S not considered good enough for the CPL? > - Why are you adding features that the community did not ask for instead > of fixing long-time bugs? > - Why do you think that CS:S is played less then CS1.6 even though 1.6 > is much older? > - Why are you ignoring the community instead of using them to your > advantage? (testing, betas, ideas, sales, etc.) > - If the community is not important to you what is? > - What are your long term plans for CS:S? > - Why do you think your solutions are the best ones? > > I am not trolling for Valve bashing answers from the court. These are > honest questions that I have for Valve. > > I run 3 public servers that together get 60,000+ connection attempts per > month and a CS:S community with a website that gets 350,000+ hits per > month. > > My communities users spend money by renting servers (game, web, vent), > buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. > > Yes we are just a small voice but the point I am trying to make is that > we are part of the overall community. We are your end users. > > I will not try and hide my disappointment in the last update but this > really sucks. The add-ons provided by Mani make my servers fun. They > add choice and switch up the "same old thing". Now that is gone (by > default). > > For the first time I actually started thinking about either just giving > up and shutting everything down or migrating to a new game. My decision > has not been made yet, I'm still thinking. > > I guess I just don't understand and am hoping for some honest > enlightenment from Valve themselves. > > Am I asking for too much? > > Fred Harju > aka: Ghost++; > aka: very frustrated, disappointed and confused > > > > Jason Ruymen wrote: > > Updates to Counter-Strike: Source and the Source Engine have been > > released. Release run hldsupdatetool to receive these updates. The > > changes are: > > > > ... > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Don't forget the 64 bit and dual core support! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ghost Sent: 17 November 2006 23:12 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the CPL? - Why are you adding features that the community did not ask for instead of fixing long-time bugs? - Why do you think that CS:S is played less then CS1.6 even though 1.6 is much older? - Why are you ignoring the community instead of using them to your advantage? (testing, betas, ideas, sales, etc.) - If the community is not important to you what is? - What are your long term plans for CS:S? - Why do you think your solutions are the best ones? I am not trolling for Valve bashing answers from the court. These are honest questions that I have for Valve. I run 3 public servers that together get 60,000+ connection attempts per month and a CS:S community with a website that gets 350,000+ hits per month. My communities users spend money by renting servers (game, web, vent), buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. Yes we are just a small voice but the point I am trying to make is that we are part of the overall community. We are your end users. I will not try and hide my disappointment in the last update but this really sucks. The add-ons provided by Mani make my servers fun. They add choice and switch up the "same old thing". Now that is gone (by default). For the first time I actually started thinking about either just giving up and shutting everything down or migrating to a new game. My decision has not been made yet, I'm still thinking. I guess I just don't understand and am hoping for some honest enlightenment from Valve themselves. Am I asking for too much? Fred Harju aka: Ghost++; aka: very frustrated, disappointed and confused Jason Ruymen wrote: > Updates to Counter-Strike: Source and the Source Engine have been > released. Release run hldsupdatetool to receive these updates. The > changes are: > > ... > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] Well put. It sounds like we're in similar standing (re: connections, web hits, etc.). It must not be apparent to the development team that the CS:S community is losing market share to WoW, BF2142, and other multiplayer online games. VALVe, you've got access to the traffic data. Look at it, please. If you're not concerned with the game popularity, why continue to release updates? Your continued development clearly suggests you'd like to continue to see the game grow, but you're making it extremely difficult on the communities that support it. Unless, of course, you're intending on running your own servers, charging, and becoming a WoW-business model. You're not. Right? On 11/17/06, Ghost <[EMAIL PROTECTED]> wrote: > > Valve - instead of ignoring us, can you give us some insight? Can you > say something? Why are you always so silent? > > Specifically, I would like to hear your thoughts on: > > - Is this update _really_ worth breaking so many mods and server add-ons? > - Why is CS:S not considered good enough for the CPL? > - Why are you adding features that the community did not ask for instead > of fixing long-time bugs? > - Why do you think that CS:S is played less then CS1.6 even though 1.6 > is much older? > - Why are you ignoring the community instead of using them to your > advantage? (testing, betas, ideas, sales, etc.) > - If the community is not important to you what is? > - What are your long term plans for CS:S? > - Why do you think your solutions are the best ones? > > I am not trolling for Valve bashing answers from the court. These are > honest questions that I have for Valve. > > I run 3 public servers that together get 60,000+ connection attempts per > month and a CS:S community with a website that gets 350,000+ hits per > month. > > My communities users spend money by renting servers (game, web, vent), > buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. > > Yes we are just a small voice but the point I am trying to make is that > we are part of the overall community. We are your end users. > > I will not try and hide my disappointment in the last update but this > really sucks. The add-ons provided by Mani make my servers fun. They > add choice and switch up the "same old thing". Now that is gone (by > default). > > For the first time I actually started thinking about either just giving > up and shutting everything down or migrating to a new game. My decision > has not been made yet, I'm still thinking. > > I guess I just don't understand and am hoping for some honest > enlightenment from Valve themselves. > > Am I asking for too much? > > Fred Harju > aka: Ghost++; > aka: very frustrated, disappointed and confused > > > > Jason Ruymen wrote: > > Updates to Counter-Strike: Source and the Source Engine have been > > released. Release run hldsupdatetool to receive these updates. The > > changes are: > > > > ... > > Jason > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- [Mmmm]stuttering.john .gc "Together we spawn." [EMAIL PROTECTED] http://www.gamerscoalition.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the CPL? - Why are you adding features that the community did not ask for instead of fixing long-time bugs? - Why do you think that CS:S is played less then CS1.6 even though 1.6 is much older? - Why are you ignoring the community instead of using them to your advantage? (testing, betas, ideas, sales, etc.) - If the community is not important to you what is? - What are your long term plans for CS:S? - Why do you think your solutions are the best ones? I am not trolling for Valve bashing answers from the court. These are honest questions that I have for Valve. I run 3 public servers that together get 60,000+ connection attempts per month and a CS:S community with a website that gets 350,000+ hits per month. My communities users spend money by renting servers (game, web, vent), buying STEAM games (The Ship, etc.) and convincing others to buy CS:S. Yes we are just a small voice but the point I am trying to make is that we are part of the overall community. We are your end users. I will not try and hide my disappointment in the last update but this really sucks. The add-ons provided by Mani make my servers fun. They add choice and switch up the "same old thing". Now that is gone (by default). For the first time I actually started thinking about either just giving up and shutting everything down or migrating to a new game. My decision has not been made yet, I'm still thinking. I guess I just don't understand and am hoping for some honest enlightenment from Valve themselves. Am I asking for too much? Fred Harju aka: Ghost++; aka: very frustrated, disappointed and confused Jason Ruymen wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: ... Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] I believe this was one of those community inspired updates. Like the one that makes you see how flashed a player gets when you are spectating in first person. Both updates came out recently after they were disscussed in the forums. The idea is good. But the problem in Source-games is that they have alot of cvars. So much that they cannot be put in the options windows as checkable options. Like this update, it would have been a great update if it would have been a check box in the options window and it would have been by default off. Now then why Mani and other plugins work the way they do? Sure they could be done another way. But this is the by far the easiest way to code the properties to those plugins. If they were done the other way there would be a big chance that the plugins would break after every minor update to the source engine or to the srcds. The sad part is that our servers sit empty because of this update. We have CVAR-X and we have no intention to give it up. I guess the dust will seddle after the weekend when people understand what is going on. Now to feedback that people put out the mailinglist and the forums. It isn't very constructive. People just diss the company for trying to please the players. DWP has it's flaws, but I respect the idea of trying to change the game to a more interesting direction for the so called "pub-gamers". So far Valve has done nothing to piss of the competitive gamers. People should wait first for few days before posting whines about the updates to the mailing list and to the forums. Or atleast give some decent feedback instead of just barking to the game developers. Just my 2 cents. -- Jani Tiira -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
I simply can not understand, why Valve let us suck EVERY TIME an update is released? What is this good for? Mani is already working on a new admin plugin version, wich will simply make this IDIOT command useless. Why cant you guys at Valve just release SERIOUS updates? Do you have so much time, that you all play destroy-css with every update? -every update breaks mods -you roll out DWP, even if 90% of all CSS users refuse it to use? Most of the servers have already turned this on... on what basis will you calculate with your algorithm the new prices, if no one uses the system? -you roll out some server settings blocker, that will prevent to filter rate, or interp hackers, or to run the simplest admin commands via a plugin... whom is this good? For you? Why didnt you simply LISTEN to the community, and roll out updates, that they REQUEST? Or simply try to bring out patches, that arent 100% opposite to what they want? If you guys at Valve dont want us to play CSS anymore, if you want do destroy it by every update, you are on the right track! We are loosing players with every day. Your multicore support will be a joke too, since in summer 2007 no one will play CSS anymore, if this continues... Locutus a displeased server admin and player ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] We have the kiddie admins to thank for this. I too have suffered from admins who are childish enough to scramble my configs or change my name when they get killed by me. That's just plain stupid. There should be a test before you can become a serveradmin :P As for the update. We won't let anyone in with the cvar set to 1 or 2. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Hmm.. Interesting update then, as it basically kills 90% of the server mods available. Can understand this cvar was created, so players can protect themselves from abusive admins, but was it really necessary to put it on per default? --- Regime Scott Pettit wrote: > _Anything_ that tries to execute stuff on the client. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Regime > Sent: Saturday, 18 November 2006 12:52 a.m. > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update > Released > > Question about this update; Which server commands are exactly being > 'prevented' by the cvar cl_restrict_server_commands? For instance, would > mani's ma_cexec be made non-functional by that? > Or is this only about things like sv_cheats? > Thanks, > --- > Regime > [EMAIL PROTECTED] > http://www.livebythegun.com/ > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
_Anything_ that tries to execute stuff on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Saturday, 18 November 2006 12:52 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released
Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/ Jason Ruymen wrote: > Source Engine: > - Added new cl_restrict_server_commands to prevent unwanted commands > being run on game clients. The default value is 1, valid settings are: > 0 = Don't restrict any server commands. > 1 = Restrict server commands in Valve multiplayer games. > 2 = Restrict server commands in all multiplayer games. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
All 5.4+ default to HT disabled due to the cache security issue. http://lists.freebsd.org/pipermail/freebsd-security/2005-May/002903.html Steve / K - Original Message - From: "kama" <[EMAIL PROTECTED]> That does not close down the HT.. It just doesnt enable HT in FreeBSD... The machine is still HT enabled... This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source engine update
I am looking into it. Someone has kindly given me access to a machine that exhibits the problem. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of e-Plutonia Sent: Thursday, August 11, 2005 3:58 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source engine update > FreeBSD dumps = Intel HT > > On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote: > > Well you can have more than one version of the library installed, > > there were intstructions on setting this up specifically for srcds > > somewhere. > > > > Alfred I seem to remember you pointing out a link to someone in > > recent > > months about this? > > > > -sb > > > > On 8/11/05, William Warren > > <[EMAIL PROTECTED]> wrote: > > > The requirements were uppped quite a while ago. If you had it > > > working with rh9 libs then i don't know how you did it..:) > > > > > > kama wrote: > > > > On Thu, 11 Aug 2005, William Warren wrote: > > > > > > > > > > > > > Earlier the libs version requirements were upped for linux. > > > > > if you are using RH9 that would be your issue. you'll need > > > > > at least FC2 libs or higher more than likely. > > > > > > > > > > > > > > > > > "Earlier"? Since when? It work with the update from 0804, but > > > > not > > > > from 0810. So they must have upped the libs for this patch, > > > > hence the question. > > > > > > > > /Bjorn > > > > > > > > -- > > > > This is my comment. There are many like it, but this one is > > > > mine. > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux . > > > > > > > > > > -- > > > My "Foundation" verse: > > > Isa 54:17 No weapon that is formed against thee shall prosper; > > > and > > > every tongue that shall rise against thee in judgment thou shalt > > > condemn. This is the heritage of the servants of the LORD, and > > > their > > > righteousness is of me, saith the LORD. > > > > > > -- carpe ductum -- "Grab the tape" > > > CDTT (Certified Duct Tape Technician) > > > > > > Linux user #322099 > > > Machines: > > > 206822 > > > 256638 > > > 276825 > > > http://counter.li.org/ > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
That does not close down the HT.. It just doesnt enable HT in FreeBSD... The machine is still HT enabled... /Bjorn On Thu, 11 Aug 2005, Gary wrote: > Add hint.acpi.0.disabled="0" to /boot/loader.conf > > -G > > At 07:09 PM 8/11/2005, kama wrote: > > >On Thu, 11 Aug 2005, e-Plutonia wrote: > > > > > FreeBSD dumps = Intel HT > > > >Is that so? But what have changed in the code that makes them crash? > > > >Hmm... And FreeBSD wont boot when I disable HT in the bios on these > >machines... > > > >/Bjorn > > > >-- > > > >The thing is... It's not that I am lazy, it's that I just don't > >care. > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Am I pretty? Tell me I'm pretty. -- if (female) printf("You are pretty"); -- else printf("You are lonely"); ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
Add hint.acpi.0.disabled="0" to /boot/loader.conf -G At 07:09 PM 8/11/2005, kama wrote: On Thu, 11 Aug 2005, e-Plutonia wrote: > FreeBSD dumps = Intel HT Is that so? But what have changed in the code that makes them crash? Hmm... And FreeBSD wont boot when I disable HT in the bios on these machines... /Bjorn -- The thing is... It's not that I am lazy, it's that I just don't care. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
On Fri, 12 Aug 2005, kama wrote: > > On Thu, 11 Aug 2005, e-Plutonia wrote: > > > FreeBSD dumps = Intel HT > > Is that so? But what have changed in the code that makes them crash? > > Hmm... And FreeBSD wont boot when I disable HT in the bios on these > machines... Hmm... downloaded the whole system again.. and guess what... it didnt core... perhaps it closed down prematurely.. /Bjorn -- "Before you criticize a man, you should walk a mile in his shoes. That way, you are a mile away from him. And you've got his shoes." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
On Thu, 11 Aug 2005, e-Plutonia wrote: > FreeBSD dumps = Intel HT Is that so? But what have changed in the code that makes them crash? Hmm... And FreeBSD wont boot when I disable HT in the bios on these machines... /Bjorn -- The thing is... It's not that I am lazy, it's that I just don't care. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
FreeBSD dumps = Intel HT On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote: > Well you can have more than one version of the library installed, > there were intstructions on setting this up specifically for srcds > somewhere. > > Alfred I seem to remember you pointing out a link to someone in recent > months about this? > > -sb > > On 8/11/05, William Warren <[EMAIL PROTECTED]> wrote: > > The requirements were uppped quite a while ago. If you had it working > > with rh9 libs then i don't know how you did it..:) > > > > kama wrote: > > > On Thu, 11 Aug 2005, William Warren wrote: > > > > > > > > >>Earlier the libs version requirements were upped for linux. if you are > > >>using RH9 that would be your issue. you'll need at least FC2 libs or > > >>higher more than likely. > > >> > > > > > > > > > "Earlier"? Since when? It work with the update from 0804, but not from > > > 0810. So they must have upped the libs for this patch, hence the question. > > > > > > /Bjorn > > > > > > -- > > > This is my comment. There are many like it, but this one is mine. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > . > > > > > > > -- > > My "Foundation" verse: > > Isa 54:17 No weapon that is formed against thee shall prosper; and > > every tongue that shall rise against thee in judgment thou shalt > > condemn. This is the heritage of the servants of the LORD, and their > > righteousness is of me, saith the LORD. > > > > -- carpe ductum -- "Grab the tape" > > CDTT (Certified Duct Tape Technician) > > > > Linux user #322099 > > Machines: > > 206822 > > 256638 > > 276825 > > http://counter.li.org/ > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- DJ Fadyeyev Founder e-Plutonia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
Well you can have more than one version of the library installed, there were intstructions on setting this up specifically for srcds somewhere. Alfred I seem to remember you pointing out a link to someone in recent months about this? -sb On 8/11/05, William Warren <[EMAIL PROTECTED]> wrote: > The requirements were uppped quite a while ago. If you had it working > with rh9 libs then i don't know how you did it..:) > > kama wrote: > > On Thu, 11 Aug 2005, William Warren wrote: > > > > > >>Earlier the libs version requirements were upped for linux. if you are > >>using RH9 that would be your issue. you'll need at least FC2 libs or > >>higher more than likely. > >> > > > > > > "Earlier"? Since when? It work with the update from 0804, but not from > > 0810. So they must have upped the libs for this patch, hence the question. > > > > /Bjorn > > > > -- > > This is my comment. There are many like it, but this one is mine. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > . > > > > -- > My "Foundation" verse: > Isa 54:17 No weapon that is formed against thee shall prosper; and > every tongue that shall rise against thee in judgment thou shalt > condemn. This is the heritage of the servants of the LORD, and their > righteousness is of me, saith the LORD. > > -- carpe ductum -- "Grab the tape" > CDTT (Certified Duct Tape Technician) > > Linux user #322099 > Machines: > 206822 > 256638 > 276825 > http://counter.li.org/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
The requirements were uppped quite a while ago. If you had it working with rh9 libs then i don't know how you did it..:) kama wrote: On Thu, 11 Aug 2005, William Warren wrote: Earlier the libs version requirements were upped for linux. if you are using RH9 that would be your issue. you'll need at least FC2 libs or higher more than likely. "Earlier"? Since when? It work with the update from 0804, but not from 0810. So they must have upped the libs for this patch, hence the question. /Bjorn -- This is my comment. There are many like it, but this one is mine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
On Thu, 11 Aug 2005, William Warren wrote: > Earlier the libs version requirements were upped for linux. if you are > using RH9 that would be your issue. you'll need at least FC2 libs or > higher more than likely. > "Earlier"? Since when? It work with the update from 0804, but not from 0810. So they must have upped the libs for this patch, hence the question. /Bjorn -- This is my comment. There are many like it, but this one is mine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
Earlier the libs version requirements were upped for linux. if you are using RH9 that would be your issue. you'll need at least FC2 libs or higher more than likely. kama wrote: On Wed, 10 Aug 2005, Alfred Reynolds wrote: We have released an update to Counter-Strike: Source and the Source engine. Run the hldsupdatetool to get this update. The update adds material validation for custom player models and weapons amongst other things. For full details go to: http://www.steampowered.com/index.php?area=news&id=433 This version coredumps on my server. FreeBSD 5.3-STABLE #0: Tue Jan 4 20:37:41 CET 2005 Linux base rh9 Apperently I cannot use the included gdb from rh9 install to check the coredump. Have you upped the versions of libs on your build? /Bjorn -- "Before you criticize a man, you should walk a mile in his shoes. That way, you are a mile away from him. And you've got his shoes." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source engine update
On Wed, 10 Aug 2005, Alfred Reynolds wrote: > We have released an update to Counter-Strike: Source and the Source > engine. Run the hldsupdatetool to get this update. > > The update adds material validation for custom player models and weapons > amongst other things. For full details go to: > http://www.steampowered.com/index.php?area=news&id=433 This version coredumps on my server. FreeBSD 5.3-STABLE #0: Tue Jan 4 20:37:41 CET 2005 Linux base rh9 Apperently I cannot use the included gdb from rh9 install to check the coredump. Have you upped the versions of libs on your build? /Bjorn -- "Before you criticize a man, you should walk a mile in his shoes. That way, you are a mile away from him. And you've got his shoes." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source engine update
No, this is "apply at your leisure". Forced updates will trigger a server restart if you have "-autoupdate" on the command line, optional ones (like this) will not. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Sent: Wednesday, August 10, 2005 4:48 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source engine update > Is this a "must" update? > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > Sent: Thursday, August 11, 2005 1:25 AM > > To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Subject: [hlds_linux] Counter-Strike: Source and Source engine > > update > > > > We have released an update to Counter-Strike: Source and the Source > > engine. Run the hldsupdatetool to get this update. > > > > The update adds material validation for custom player models and > > weapons amongst other things. For full details go to: > > http://www.steampowered.com/index.php?area=news&id=433 > > > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source engine update
Is this a "must" update? | -Original Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Alfred Reynolds | Sent: Thursday, August 11, 2005 1:25 AM | To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; | [EMAIL PROTECTED] | Subject: [hlds_linux] Counter-Strike: Source and Source engine update | | We have released an update to Counter-Strike: Source and the Source | engine. Run the hldsupdatetool to get this update. | | The update adds material validation for custom player models and weapons | amongst other things. For full details go to: | http://www.steampowered.com/index.php?area=news&id=433 | | | - Alfred | | ___ | To unsubscribe, edit your list preferences, or view the list archives, | please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- On Apr 08, 12:49, Alex Brett wrote: > Michael McKoy wrote: > >My point has never been that there is a technical reason you couldn't use > >any port you want. My point was simply that most people, though in > >particular game server providers, traditionally use ports starting at > >27015 and up. As another person posted to the list, they had over 90 > >customers on port 27030. VAC2 has disrupted their business and forced them > >to move these customers. > > > >A bunch of you seem hell bent on bashing me for a bad choice of words in > >my first post, which I tried to correct, while ignoring the issue I tried > >to get addressed: > > > >VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change > >that, and it has affected many people's server setups. It should obey the > >-ip parameter, and perhaps even a -vac2port parameter. > > > > This has caused problems as well for GSPs that have hlds and srcds on > the same box, where the srcds has started binding port 27030 when it was > being used for an hlds server - it now means that they have to make sure > that hlds is started BEFORE srcds... The problem is the same with two srcds servers. The first take the port 27030, so the second will use 27031, and this is not what we want (and what the customer/player is waiting for). -- Thiesson Johann -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Michael McKoy wrote: My point has never been that there is a technical reason you couldn't use any port you want. My point was simply that most people, though in particular game server providers, traditionally use ports starting at 27015 and up. As another person posted to the list, they had over 90 customers on port 27030. VAC2 has disrupted their business and forced them to move these customers. A bunch of you seem hell bent on bashing me for a bad choice of words in my first post, which I tried to correct, while ignoring the issue I tried to get addressed: VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change that, and it has affected many people's server setups. It should obey the -ip parameter, and perhaps even a -vac2port parameter. This has caused problems as well for GSPs that have hlds and srcds on the same box, where the srcds has started binding port 27030 when it was being used for an hlds server - it now means that they have to make sure that hlds is started BEFORE srcds... Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
I can only assume that this whole grouping around 27015-27020 comes from the LAN broadcast range. Of course for internet servers it's entirely irrelevant. ScratchMonkey wrote: --On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann <[EMAIL PROTECTED]> wrote: That's just voodoo networking. Select a port because it "feels" right (presumably because of reading some bare-bones howto), lacking any understanding of the technology. You see this as server admin. But the customer, or even simply the player, would not understand why his server port is not as 95% of the other servers, between 27000 and 27100. Perhaps, but you can add the explanation of why it's not so to a FAQ. Plenty of "how it works" documents around the Internet that can be referenced. Once you leave the safety of a default port for a service, it doesn't really matter how far away you get. You still have to enter a value, and a value far away might be easier to get right than one nearby, because the customer won't as easily assume that the value you gave him is "wrong" and correct it to the default value. Now if Valve (and other game makers) started supporting SRV records, you could eliminate ports from the UI and just use names. But's that pie in the sky, considering how few services have support for SRV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann <[EMAIL PROTECTED]> wrote: That's just voodoo networking. Select a port because it "feels" right (presumably because of reading some bare-bones howto), lacking any understanding of the technology. You see this as server admin. But the customer, or even simply the player, would not understand why his server port is not as 95% of the other servers, between 27000 and 27100. Perhaps, but you can add the explanation of why it's not so to a FAQ. Plenty of "how it works" documents around the Internet that can be referenced. Once you leave the safety of a default port for a service, it doesn't really matter how far away you get. You still have to enter a value, and a value far away might be easier to get right than one nearby, because the customer won't as easily assume that the value you gave him is "wrong" and correct it to the default value. Now if Valve (and other game makers) started supporting SRV records, you could eliminate ports from the UI and just use names. But's that pie in the sky, considering how few services have support for SRV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
- Original Message - From: "ScratchMonkey" <[EMAIL PROTECTED]> Related question: If the desired port is unavailable, should the binary still try to grab the next one available, or hard-fail? I'd prefer the latter, because I'd want to know if the port moved, and not have it silently shift around due to some unrelated phenomenon. But for some that might mean a middle-of-the-night call when a server mysteriously goes down. Perhaps another config parameter to select the failure mode is called for. Agreed, not so critical for none "public ports" but for game ports and query ports having them stay put is critical. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Steven Hartland wrote: Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create config param for it, the two should be one. You should know by now that messing things up is the valve way to test features that should be inside and working from the begining. As alfred put it eloquently - "dumb luck" but I'm afraid that it is not luck who's dumb. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- On Apr 07, 14:03, ScratchMonkey wrote: > --On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]> > wrote: > > >They like to use the default port or a similar port, evidenced by the > >fact that there's thousands of servers on ports 27016-27030, etc. > > That's just voodoo networking. Select a port because it "feels" right > (presumably because of reading some bare-bones howto), lacking any > understanding of the technology. You see this as server admin. But the customer, or even simply the player, would not understand why his server port is not as 95% of the other servers, between 27000 and 27100. Other thing, I'm afraid with some changes by valve, like this 27030 binded port. And I would not be surprised if one day they decide to force the port range to 270__ for example... My servers configurations are as "common" as possible, I feel better like this. (This is off-topic, but my actual fear is the future CPU needs for VAC2. Valve love to make surprises :) -- Thiesson Johann -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Thursday, April 07, 2005 10:08 PM +0100 Steven Hartland <[EMAIL PROTECTED]> wrote: Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create config param for it, the two should be one. Absolutely! Related question: If the desired port is unavailable, should the binary still try to grab the next one available, or hard-fail? I'd prefer the latter, because I'd want to know if the port moved, and not have it silently shift around due to some unrelated phenomenon. But for some that might mean a middle-of-the-night call when a server mysteriously goes down. Perhaps another config parameter to select the failure mode is called for. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create config param for it, the two should be one. Steve / K - Original Message - From: "Justin McCarter" <[EMAIL PROTECTED]> Michael - IMO, you hit it right on the head. The VAC2 port binding has great potential for overlap with the main listen port for existing servers, especially for those of us with many servers. All ports that are bound by the srcds/hlds server processes we should be able to explicitly specify. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]> wrote: They like to use the default port or a similar port, evidenced by the fact that there's thousands of servers on ports 27016-27030, etc. That's just voodoo networking. Select a port because it "feels" right (presumably because of reading some bare-bones howto), lacking any understanding of the technology. As another person posted to the list, they had over 90 customers on port 27030. VAC2 has disrupted their business and forced them to move these customers. That's a reasonable objection, based on continuity of service. A bunch of you seem hell bent on bashing me for a bad choice of words in my first post No more bashing than when my compiler tells me I've made a syntax error. That's not the compiler "bashing" me. It's telling me I screwed up, and it's right in doing so. One of the reasons end users adhere to voodoo is because of conflicting information arising from erroneous posts like yours. If one doesn't correct the error, the voodoo continues. Sorry if it sounds like I'm bashing you. I just don't want incorrect information to spread, because that creates support headaches for all of us down the road. I often have to figure out where some end user picked up some lore, so I can figure out if the lore had a real foundation in the idiosyncrasies of some implementation or is just poor wording from some engineer. (The worst kind of voodoo is voodoo programming, where one finds something hideous and uncommented in source code, written by a long-departed programmer, and doesn't know if it's safe to rewrite because it might be coded that way due to some compiler issue or some weird hardware dependency.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Hear hear! (Is that the right homonym to use here?) Michael - IMO, you hit it right on the head. The VAC2 port binding has great potential for overlap with the main listen port for existing servers, especially for those of us with many servers. All ports that are bound by the srcds/hlds server processes we should be able to explicitly specify. -Justin On Apr 7, 2005 1:50 PM, Michael McKoy <[EMAIL PROTECTED]> wrote: > > You've missed the point then. Yes. There is no technical reason you can't > put it on port 1000, 5, 16969, whatever you want. The point is that IN > PRACTICE, most people do NOT do that nor have a desire to do so. They like > to use the default port or a similar port, evidenced by the fact that > there's thousands of servers on ports 27016-27030, etc. > > My point has never been that there is a technical reason you couldn't use > any port you want. My point was simply that most people, though in > particular game server providers, traditionally use ports starting at > 27015 and up. As another person posted to the list, they had over 90 > customers on port 27030. VAC2 has disrupted their business and forced them > to move these customers. > > A bunch of you seem hell bent on bashing me for a bad choice of words in > my first post, which I tried to correct, while ignoring the issue I tried > to get addressed: > > VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change > that, and it has affected many people's server setups. It should obey the > -ip parameter, and perhaps even a -vac2port parameter. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
>> Taking into consideration that in practice, people aren't going to put >> a CSS server on port 8000 or 43000. In general, most people cluster >> around 27015 and up. The way things are now, you only have up to 27019 >> before you run into the 27020 port from the first server on 27015. >> (And at that point, ports 27021 to 27024 are also in use) > > There's no reason I can't put my game servers on arbitrary ports above > 1024, even with a wealth of non-game services running. A CS server runs > perfectly fine on port 12345 and 54321. (I'm assuming the client, > server, and master server programs aren't broken in some way that > prevents them from doing what any other program can do.) You've missed the point then. Yes. There is no technical reason you can't put it on port 1000, 5, 16969, whatever you want. The point is that IN PRACTICE, most people do NOT do that nor have a desire to do so. They like to use the default port or a similar port, evidenced by the fact that there's thousands of servers on ports 27016-27030, etc. My point has never been that there is a technical reason you couldn't use any port you want. My point was simply that most people, though in particular game server providers, traditionally use ports starting at 27015 and up. As another person posted to the list, they had over 90 customers on port 27030. VAC2 has disrupted their business and forced them to move these customers. A bunch of you seem hell bent on bashing me for a bad choice of words in my first post, which I tried to correct, while ignoring the issue I tried to get addressed: VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change that, and it has affected many people's server setups. It should obey the -ip parameter, and perhaps even a -vac2port parameter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Thursday, April 07, 2005 2:36 AM -0500 "Eric (Deacon)" <[EMAIL PROTECTED]> wrote: That's a bit like saying, "What? You complain about traffic congestion during your morning commute? Yeah, with only MILLIONS of miles of open road to choose from, I can see how your 15 mile stretch would limit you." In reality, there are not 64k worth of really/practically usable ports, as explained in a previous email by someone else. I musta misssed that explanation. Or are you referring to this: Taking into consideration that in practice, people aren't going to put a CSS server on port 8000 or 43000. In general, most people cluster around 27015 and up. The way things are now, you only have up to 27019 before you run into the 27020 port from the first server on 27015. (And at that point, ports 27021 to 27024 are also in use) There's no reason I can't put my game servers on arbitrary ports above 1024, even with a wealth of non-game services running. A CS server runs perfectly fine on port 12345 and 54321. (I'm assuming the client, server, and master server programs aren't broken in some way that prevents them from doing what any other program can do.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
You can run the same amount of servers on one IP but on different ports or on multiple IPs witht the same IP. You could run a server on port 1000, 2000, 3000, etc. and the server won't complain, as long as another service is not using the port. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
In a bold display of creativity, ScratchMonkey wrote: Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per server would limit you! ;) That's a bit like saying, "What? You complain about traffic congestion during your morning commute? Yeah, with only MILLIONS of miles of open road to choose from, I can see how your 15 mile stretch would limit you." In reality, there are not 64k worth of really/practically usable ports, as explained in a previous email by someone else. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Chris Jones wrote: Original message from Michael McKoy: Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just over 20k servers could be run on a single box, if available ports were the only consideration. -- Chris Oh man do NOT get them started on the "many servers on one host" thing! LMAO! (my rear end is fully bbq'd from the responses on a similar topic recently. thank you. i'm all cooked now. no more heat needed.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Taking into consideration that in practice, people aren't going to put a CSS server on port 8000 or 43000. In general, most people cluster around 27015 and up. The way things are now, you only have up to 27019 before you run into the 27020 port from the first server on 27015. (And at that point, ports 27021 to 27024 are also in use) Its just a general note though, as I'd like to see a server that can reliably run more than that with all the servers full of players I'm more worried about it ignoring the -ip command line and not being something that can be adjusted freely. People with businesses have used these ports already, for whatever reason, and given them to customers, and now they have to tell those customers that their port is changing with no real notice or warning. Customers aren't always understanding that the change is something outside of the provider's control. - Original Message - From: "Chris Jones" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 11:14 PM Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Original message from Michael McKoy: Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just over 20k servers could be run on a single box, if available ports were the only consideration. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Original message from Michael McKoy: > Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just over 20k servers could be run on a single box, if available ports were the only consideration. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy <[EMAIL PROTECTED]> wrote: For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a lot of servers on a machine. Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per server would limit you! ;) (But I'd still like to know what the extra ports are for. And none should be statically hard-coded.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Michael McKoy wrote: That's really not acceptable, you shouldn't have to tell 90 customers their port is changing because VAC2 decided to bind theirs on all IPs. For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a lot of servers on a machine. ahhh ummm... i better not say anything. other than i am not having any problems at all with each instance of srcds bound to a different ip. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
That's really not acceptable, you shouldn't have to tell 90 customers their port is changing because VAC2 decided to bind theirs on all IPs. For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a lot of servers on a machine. - Original Message - From: "Thiesson Johann" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 7:10 PM Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- I've 90 customers with servers binded to port 27030. And they are 765 servers UP using this port in the world, according to the Master-servers list at the moment (I dont know how many servers are down because of this "feature"). Maybe you should disable this port binding asap? -- Thiesson Johann On Apr 06, 15:37, Alfred Reynolds wrote: Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 becomes fully functional). For now the server will always try to bind to 27030 on startup (so you can't run two servers on a single machine with only 1 binding to port 27030). We will add a configuration flag to enable you to move this VAC2 port to a different number for cases when you want to bind to 27030 in a future update. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, April 06, 2005 2:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it was the hltv port for example. So the first server open 2 ports: 27020 AND 27030. Use the "netstat -ap" command to see this. That's why your second server can't use 27030, and use the port 27030 + 1. (This is the occasion for me to say again that this "+ 1" thing when port is used have no sense. If the port is used, the server should NOT start.) -- Thiesson Johann On Apr 06, 13:21, Alfred Reynolds wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev > +rcon_password bottest -port 27030 > > > And the first server binds to 27020 and the second to 27031 (that is a > bug, it is one higher than it should be, we will look into that). I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > > > > >Since the update there is a problem with the ip/port bindings. > > >Currently there are 2 srcds instances on my multihome system: cs:s > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. > > >But > > > >starting with the update the cs:s server globally catches the port > 27030 on start. > > > > > > > I've got the same thing on a server running two instances of CSS > > (Same > > > ip). The first server grabs 27030 which I used for the second server. > > Same here. > This is not the first time you make an update which broke the ip/port > binding system :/ > > A very fast update for a fix is really needed. > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valves
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Is it a client port? If so, why don't you make it dynamic? Like, bind to port 0, wich means the OS will chose one? Alfred Reynolds wrote: Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 becomes fully functional). For now the server will always try to bind to 27030 on startup (so you can't run two servers on a single machine with only 1 binding to port 27030). We will add a configuration flag to enable you to move this VAC2 port to a different number for cases when you want to bind to 27030 in a future update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Yup! That would probably be impossible. :) I suppose you could temporarily bind something to 27031, then start the 27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds like fun... On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote: > -- > The problem is harder when you have two Source servers, on 27030 and > 27031 for example. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- The problem is harder when you have two Source servers, on 27030 and 27031 for example. -- Thiesson Johann On Apr 07, 12:43, Andrew Forsberg wrote: > That's what I mean though... I have 5 servers running on the one > machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working > fine, as it's loaded before the CSS 27016 server. All that appears to > have happened is the 27016's 27030 VAC2 port has been shunted up to > 27031. > > All of the servers, except for 27016, are HL1 mods. > > If I start a second CSS server on 27019 it creates the VAC2 port at > 27032. > > So... I guess if you start your non-HL2 2703x port servers first, then > in most cases the VAC2 ports won't affect setups at all. > > > On Wed, 2005-04-06 at 17:12 -0700, Alfred Reynolds wrote: > > That will be fine. This is only a problem if you have 2 servers on the > > same IP addresses (i.e same machine) with one on 27030 (it will still > > work, it will just move to 27031). > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > > Forsberg > > Sent: Wednesday, April 06, 2005 4:22 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine > > update > > > > Just had a look at what's going on with our servers, as we have a FA > > server on 27030. Since the srcds is always started after hlds, the VAC2 > > beta port is itself bumped up to 27031. > > > > Is it ok to leave it like that for the purposes of your beta testing? Or > > should I really move the game on 27030 to something else? > > > > Cheers > > Andrew > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
That's what I mean though... I have 5 servers running on the one machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working fine, as it's loaded before the CSS 27016 server. All that appears to have happened is the 27016's 27030 VAC2 port has been shunted up to 27031. All of the servers, except for 27016, are HL1 mods. If I start a second CSS server on 27019 it creates the VAC2 port at 27032. So... I guess if you start your non-HL2 2703x port servers first, then in most cases the VAC2 ports won't affect setups at all. On Wed, 2005-04-06 at 17:12 -0700, Alfred Reynolds wrote: > That will be fine. This is only a problem if you have 2 servers on the > same IP addresses (i.e same machine) with one on 27030 (it will still > work, it will just move to 27031). > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Forsberg > Sent: Wednesday, April 06, 2005 4:22 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine > update > > Just had a look at what's going on with our servers, as we have a FA > server on 27030. Since the srcds is always started after hlds, the VAC2 > beta port is itself bumped up to 27031. > > Is it ok to leave it like that for the purposes of your beta testing? Or > should I really move the game on 27030 to something else? > > Cheers > Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
That will be fine. This is only a problem if you have 2 servers on the same IP addresses (i.e same machine) with one on 27030 (it will still work, it will just move to 27031). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Wednesday, April 06, 2005 4:22 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update Just had a look at what's going on with our servers, as we have a FA server on 27030. Since the srcds is always started after hlds, the VAC2 beta port is itself bumped up to 27031. Is it ok to leave it like that for the purposes of your beta testing? Or should I really move the game on 27030 to something else? Cheers Andrew On Wed, 2005-04-06 at 15:37 -0700, Alfred Reynolds wrote: > Okay, I have found out why it is binding to 27030. This port is > related to the VAC2 Beta testing we are performing (and will continue > to be used once VAC2 becomes fully functional). For now the server > will always try to bind to 27030 on startup (so you can't run two > servers on a single machine with only 1 binding to port 27030). > We will add a configuration flag to enable you to move this VAC2 port > to a different number for cases when you want to bind to 27030 in a > future update. > > - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Just had a look at what's going on with our servers, as we have a FA server on 27030. Since the srcds is always started after hlds, the VAC2 beta port is itself bumped up to 27031. Is it ok to leave it like that for the purposes of your beta testing? Or should I really move the game on 27030 to something else? Cheers Andrew On Wed, 2005-04-06 at 15:37 -0700, Alfred Reynolds wrote: > Okay, I have found out why it is binding to 27030. This port is related > to the VAC2 Beta testing we are performing (and will continue to be used > once VAC2 becomes fully functional). For now the server will always try > to bind to 27030 on startup (so you can't run two servers on a single > machine with only 1 binding to port 27030). > We will add a configuration flag to enable you to move this VAC2 port to > a different number for cases when you want to bind to 27030 in a future > update. > > - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- I've 90 customers with servers binded to port 27030. And they are 765 servers UP using this port in the world, according to the Master-servers list at the moment (I dont know how many servers are down because of this "feature"). Maybe you should disable this port binding asap? -- Thiesson Johann On Apr 06, 15:37, Alfred Reynolds wrote: > Okay, I have found out why it is binding to 27030. This port is related > to the VAC2 Beta testing we are performing (and will continue to be used > once VAC2 becomes fully functional). For now the server will always try > to bind to 27030 on startup (so you can't run two servers on a single > machine with only 1 binding to port 27030). > We will add a configuration flag to enable you to move this VAC2 port to > a different number for cases when you want to bind to 27030 in a future > update. > > - Alfred > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 2:10 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > The first server do not use the port 27030 to accept gamers conenctions. > BUT this server USE the port 27030, he open it, as if it was the hltv > port for example. > So the first server open 2 ports: 27020 AND 27030. > Use the "netstat -ap" command to see this. > > That's why your second server can't use 27030, and use the port 27030 + > 1. > > (This is the occasion for me to say again that this "+ 1" thing when > port is used have no sense. If the port is used, the server should NOT > start.) > > -- > Thiesson Johann > > On Apr 06, 13:21, Alfred Reynolds wrote: > > I cannot reproduce this exact problem. I start two servers with the > > following command lines: > > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > > -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev > > +rcon_password bottest -port 27030 > > > > > > And the first server binds to 27020 and the second to 27031 (that is a > > > bug, it is one higher than it should be, we will look into that). I > > cannpt get the first server to bind to 27030. > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > > > Johann > > Sent: Wednesday, April 06, 2005 6:49 AM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > > update > > > > -- > > On Apr 06, 10:55, Stephen Nicholson wrote: > > > Christoph Franke wrote: > > > > > > > >Since the update there is a problem with the ip/port bindings. > > > >Currently there are 2 srcds instances on my multihome system: cs:s > > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. > > > >But > > > > > >starting with the update the cs:s server globally catches the port > > 27030 on start. > > > > > > > > > > I've got the same thing on a server running two instances of CSS > > > (Same > > > > > ip). The first server grabs 27030 which I used for the second > server. > > > > Same here. > > This is not the first time you make an update which broke the ip/port > > binding system :/ > > > > A very fast update for a fix is really needed. > > > > -- > > DjoDjo > > -- > > Content-Description: Digital signature > > > > [ signature.asc of type application/pgp-signature deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Sweet, so if I have multiple CSS & CS servers with base ports starting with 27030 (which I do), they are gonna start binding to the wrong port since the port I want to start on is likely already gonna be bound. I started binding to ports 27030 and greater to minimize overlap with the binding of port 27005 and up by who-knows-what. Oog, fun. It would be nice if we could explicitly set the port for ALL ports that the srcds/hlds processes bind. On Apr 6, 2005 4:37 PM, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Okay, I have found out why it is binding to 27030. This port is related > to the VAC2 Beta testing we are performing (and will continue to be used > once VAC2 becomes fully functional). For now the server will always try > to bind to 27030 on startup (so you can't run two servers on a single > machine with only 1 binding to port 27030). > We will add a configuration flag to enable you to move this VAC2 port to > a different number for cases when you want to bind to 27030 in a future > update. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 2:10 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > The first server do not use the port 27030 to accept gamers conenctions. > BUT this server USE the port 27030, he open it, as if it was the hltv > port for example. > So the first server open 2 ports: 27020 AND 27030. > Use the "netstat -ap" command to see this. > > That's why your second server can't use 27030, and use the port 27030 + > 1. > > (This is the occasion for me to say again that this "+ 1" thing when > port is used have no sense. If the port is used, the server should NOT > start.) > > -- > Thiesson Johann > > On Apr 06, 13:21, Alfred Reynolds wrote: > > I cannot reproduce this exact problem. I start two servers with the > > following command lines: > > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > > -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev > > +rcon_password bottest -port 27030 > > > > > > And the first server binds to 27020 and the second to 27031 (that is a > > > bug, it is one higher than it should be, we will look into that). I > > cannpt get the first server to bind to 27030. > > > > - Alfred > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > > > Johann > > Sent: Wednesday, April 06, 2005 6:49 AM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > > update > > > > -- > > On Apr 06, 10:55, Stephen Nicholson wrote: > > > Christoph Franke wrote: > > > > > > > >Since the update there is a problem with the ip/port bindings. > > > >Currently there are 2 srcds instances on my multihome system: cs:s > > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. > > > >But > > > > > >starting with the update the cs:s server globally catches the port > > 27030 on start. > > > > > > > > > > I've got the same thing on a server running two instances of CSS > > > (Same > > > > > ip). The first server grabs 27030 which I used for the second > server. > > > > Same here. > > This is not the first time you make an update which broke the ip/port > > binding system :/ > > > > A very fast update for a fix is really needed. > > > > -- > > DjoDjo > > -- > > Content-Description: Digital signature > > > > [ signature.asc of type application/pgp-signature deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 becomes fully functional). For now the server will always try to bind to 27030 on startup (so you can't run two servers on a single machine with only 1 binding to port 27030). We will add a configuration flag to enable you to move this VAC2 port to a different number for cases when you want to bind to 27030 in a future update. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, April 06, 2005 2:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it was the hltv port for example. So the first server open 2 ports: 27020 AND 27030. Use the "netstat -ap" command to see this. That's why your second server can't use 27030, and use the port 27030 + 1. (This is the occasion for me to say again that this "+ 1" thing when port is used have no sense. If the port is used, the server should NOT start.) -- Thiesson Johann On Apr 06, 13:21, Alfred Reynolds wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev > +rcon_password bottest -port 27030 > > > And the first server binds to 27020 and the second to 27031 (that is a > bug, it is one higher than it should be, we will look into that). I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > > > > >Since the update there is a problem with the ip/port bindings. > > >Currently there are 2 srcds instances on my multihome system: cs:s > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. > > >But > > > >starting with the update the cs:s server globally catches the port > 27030 on start. > > > > > > > I've got the same thing on a server running two instances of CSS > > (Same > > > ip). The first server grabs 27030 which I used for the second server. > > Same here. > This is not the first time you make an update which broke the ip/port > binding system :/ > > A very fast update for a fix is really needed. > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Okay, I can reproduce the server binding to port 27030 (any time you start a server it is doing this). We will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 06, 2005 2:39 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A fix for a fix? Hmm, don't know if we are working on that. We have guys working on the name double ups in the scoreboard, I don't know when they will have a fix to deploy however. In the mean time use the "status" command if you want the correct list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Wednesday, April 06, 2005 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, when is a fix for that stupid wrong name on the scoreboard going to be fixed? Quite annoying =\ Zack Alfred Reynolds wrote: >The client uses the visible setting. Admin programs use this var to >keep "hidden" admin slots open (that you must use the console to connect to). > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Chris >Jones >Sent: Wednesday, April 06, 2005 4:19 AM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine >update > >Alfred, > > > >>>3) what does sv_visiblemaxplayers do? >>> >>> >>3) Its used by plugins to hide admin/reserved slots >> >> > >If I have maxplayers set to 26 and visible to 24, it does show up as 24. >Will this prevent clients from connecting when the 24 slots are full? >The other 2 are actually reserved and boot non-admins when they >connect, which is how I want it. > >Normally the client doesn't let you connect if it says 24/24, which is >my concern. I hope the client honors the true maxplayer setting and >not the visible one. > > >-- >Chris > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Alfred, In fact status is not always what's needed. Imagine a cheater or other abuse on the server and the situation when admin cannot identify his name - that's the real problem. Status command will show you the list of players, but which one you need to kick? Please consider that, may be the problem required some more priority than originally assessed... Regards, Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 07, 2005 01:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A fix for a fix? Hmm, don't know if we are working on that. We have guys working on the name double ups in the scoreboard, I don't know when they will have a fix to deploy however. In the mean time use the "status" command if you want the correct list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Wednesday, April 06, 2005 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, when is a fix for that stupid wrong name on the scoreboard going to be fixed? Quite annoying =\ Zack Alfred Reynolds wrote: >The client uses the visible setting. Admin programs use this var to >keep "hidden" admin slots open (that you must use the console to connect to). > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Chris >Jones >Sent: Wednesday, April 06, 2005 4:19 AM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine >update > >Alfred, > > > >>>3) what does sv_visiblemaxplayers do? >>> >>> >>3) Its used by plugins to hide admin/reserved slots >> >> > >If I have maxplayers set to 26 and visible to 24, it does show up as 24. >Will this prevent clients from connecting when the 24 slots are full? >The other 2 are actually reserved and boot non-admins when they >connect, which is how I want it. > >Normally the client doesn't let you connect if it says 24/24, which is >my concern. I hope the client honors the true maxplayer setting and >not the visible one. > > >-- >Chris > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Yeah, could the server stop binding to 27005? I was under the impression (At least in HL1 mods), that 27005 is used by clients only. Correct me if wrong. - Original Message - From: "Mario Benito Ríos" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 5:09 PM Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since last update, servers are binding at ip 0.0.0.0, port 27030 and up: tcp0 0 82.194.78.165:27012 0.0.0.0:* LISTEN 10960/srcds_i686 tcp0 0 82.194.78.165:27013 0.0.0.0:* LISTEN 10994/srcds_i686 tcp0 0 82.194.78.165:27016 0.0.0.0:* LISTEN 18757/srcds_i686 tcp0 0 82.194.78.165:27017 0.0.0.0:* LISTEN 10990/srcds_i686 tcp0 0 82.194.78.165:27019 0.0.0.0:* LISTEN 10989/srcds_i686 tcp0 0 82.194.78.165:27025 0.0.0.0:* LISTEN 10980/srcds_i686 tcp0 0 82.194.78.165:27026 0.0.0.0:* LISTEN 10988/srcds_i686 udp0 0 82.194.78.165:27008 0.0.0.0:* 10990/srcds_i686 udp0 0 82.194.78.165:27009 0.0.0.0:* 10989/srcds_i686 udp0 0 82.194.78.165:27010 0.0.0.0:* 10960/srcds_i686 udp21984 0 82.194.78.165:27011 0.0.0.0:* 10980/srcds_i686 udp 1832 0 82.194.78.165:27012 0.0.0.0:* 10960/srcds_i686 udp0 0 82.194.78.165:27013 0.0.0.0:* 10994/srcds_i686 udp0 0 82.194.78.165:27016 0.0.0.0:* 18757/srcds_i686 udp0 0 82.194.78.165:27017 0.0.0.0:* 10990/srcds_i686 udp0 0 82.194.78.165:27019 0.0.0.0:* 10989/srcds_i686 udp0 0 0.0.0.0:27023 0.0.0.0:* 14900/hlds_i686 udp0 0 82.194.78.165:27025 0.0.0.0:* 10980/srcds_i686 udp0 0 82.194.78.165:27026 0.0.0.0:* 10988/srcds_i686 udp0 0 0.0.0.0:27030 0.0.0.0:* 18757/srcds_i686 udp0 0 0.0.0.0:27031 0.0.0.0:* 10994/srcds_i686 udp0 0 0.0.0.0:27032 0.0.0.0:* 10990/srcds_i686 udp0 0 0.0.0.0:27033 0.0.0.0:* 10989/srcds_i686 udp0 0 0.0.0.0:27034 0.0.0.0:* 10988/srcds_i686 udp0 0 0.0.0.0:27035 0.0.0.0:* 10980/srcds_i686 udp0 0 0.0.0.0:27036 0.0.0.0:* 10960/srcds_i686 udp0 0 82.194.78.165:27005 0.0.0.0:* 18757/srcds_i686 udp0 0 82.194.78.165:27006 0.0.0.0:* 10988/srcds_i686 udp0 0 82.194.78.165:27007 0.0.0.0:* 10994/srcds_i686 There are also unwanted bindings starting at 27005, as you can see. My servers are started with -nohltv option. Alfred Reynolds wrote: I cannot reproduce this exact problem. I start two servers with the following command lines: ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27030 And the first server binds to 27020 and the second to 27031 (that is a bug, it is one higher than it should be, we will look into that). I cannpt get the first server to bind to 27030. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, April 06, 2005 6:49 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- On Apr 06, 10:55, Stephen Nicholson wrote: Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030 on start. I've got the same thing on a server running two instances of CSS (Same ip). The first server grabs 27030 which I used for the second server. Same here. This is not the first time you make an update which broke the ip/port binding system :/ A very fast update for a fix is really needed. -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
A fix for a fix? Hmm, don't know if we are working on that. We have guys working on the name double ups in the scoreboard, I don't know when they will have a fix to deploy however. In the mean time use the "status" command if you want the correct list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Wednesday, April 06, 2005 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, when is a fix for that stupid wrong name on the scoreboard going to be fixed? Quite annoying =\ Zack Alfred Reynolds wrote: >The client uses the visible setting. Admin programs use this var to >keep "hidden" admin slots open (that you must use the console to connect to). > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Chris >Jones >Sent: Wednesday, April 06, 2005 4:19 AM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine >update > >Alfred, > > > >>>3) what does sv_visiblemaxplayers do? >>> >>> >>3) Its used by plugins to hide admin/reserved slots >> >> > >If I have maxplayers set to 26 and visible to 24, it does show up as 24. >Will this prevent clients from connecting when the 24 slots are full? >The other 2 are actually reserved and boot non-admins when they >connect, which is how I want it. > >Normally the client doesn't let you connect if it says 24/24, which is >my concern. I hope the client honors the true maxplayer setting and >not the visible one. > > >-- >Chris > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Alfred, when is a fix for that stupid wrong name on the scoreboard going to be fixed? Quite annoying =\ Zack Alfred Reynolds wrote: The client uses the visible setting. Admin programs use this var to keep "hidden" admin slots open (that you must use the console to connect to). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Jones Sent: Wednesday, April 06, 2005 4:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, 3) what does sv_visiblemaxplayers do? 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does show up as 24. Will this prevent clients from connecting when the 24 slots are full? The other 2 are actually reserved and boot non-admins when they connect, which is how I want it. Normally the client doesn't let you connect if it says 24/24, which is my concern. I hope the client honors the true maxplayer setting and not the visible one. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
I believe that the two servers also must be bound to different IPs to reproduce the bug. On Apr 6, 2005 2:21 PM, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27020 > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27030 > > And the first server binds to 27020 and the second to 27031 (that is a > bug, it is one higher than it should be, we will look into that). I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > > > > >Since the update there is a problem with the ip/port bindings. > > >Currently there are 2 srcds instances on my multihome system: cs:s > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. But > > > >starting with the update the cs:s server globally catches the port > 27030 on start. > > > > > > > I've got the same thing on a server running two instances of CSS (Same > > > ip). The first server grabs 27030 which I used for the second server. > > Same here. > This is not the first time you make an update which broke the ip/port > binding system :/ > > A very fast update for a fix is really needed. > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it was the hltv port for example. So the first server open 2 ports: 27020 AND 27030. Use the "netstat -ap" command to see this. That's why your second server can't use 27030, and use the port 27030 + 1. (This is the occasion for me to say again that this "+ 1" thing when port is used have no sense. If the port is used, the server should NOT start.) -- Thiesson Johann On Apr 06, 13:21, Alfred Reynolds wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27020 > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27030 > > > And the first server binds to 27020 and the second to 27031 (that is a > bug, it is one higher than it should be, we will look into that). I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > > > > >Since the update there is a problem with the ip/port bindings. > > >Currently there are 2 srcds instances on my multihome system: cs:s > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. But > > > >starting with the update the cs:s server globally catches the port > 27030 on start. > > > > > > > I've got the same thing on a server running two instances of CSS (Same > > > ip). The first server grabs 27030 which I used for the second server. > > Same here. > This is not the first time you make an update which broke the ip/port > binding system :/ > > A very fast update for a fix is really needed. > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since last update, servers are binding at ip 0.0.0.0, port 27030 and up: tcp0 0 82.194.78.165:27012 0.0.0.0:* LISTEN 10960/srcds_i686 tcp0 0 82.194.78.165:27013 0.0.0.0:* LISTEN 10994/srcds_i686 tcp0 0 82.194.78.165:27016 0.0.0.0:* LISTEN 18757/srcds_i686 tcp0 0 82.194.78.165:27017 0.0.0.0:* LISTEN 10990/srcds_i686 tcp0 0 82.194.78.165:27019 0.0.0.0:* LISTEN 10989/srcds_i686 tcp0 0 82.194.78.165:27025 0.0.0.0:* LISTEN 10980/srcds_i686 tcp0 0 82.194.78.165:27026 0.0.0.0:* LISTEN 10988/srcds_i686 udp0 0 82.194.78.165:27008 0.0.0.0:* 10990/srcds_i686 udp0 0 82.194.78.165:27009 0.0.0.0:* 10989/srcds_i686 udp0 0 82.194.78.165:27010 0.0.0.0:* 10960/srcds_i686 udp21984 0 82.194.78.165:27011 0.0.0.0:* 10980/srcds_i686 udp 1832 0 82.194.78.165:27012 0.0.0.0:* 10960/srcds_i686 udp0 0 82.194.78.165:27013 0.0.0.0:* 10994/srcds_i686 udp0 0 82.194.78.165:27016 0.0.0.0:* 18757/srcds_i686 udp0 0 82.194.78.165:27017 0.0.0.0:* 10990/srcds_i686 udp0 0 82.194.78.165:27019 0.0.0.0:* 10989/srcds_i686 udp0 0 0.0.0.0:27023 0.0.0.0:* 14900/hlds_i686 udp0 0 82.194.78.165:27025 0.0.0.0:* 10980/srcds_i686 udp0 0 82.194.78.165:27026 0.0.0.0:* 10988/srcds_i686 udp0 0 0.0.0.0:27030 0.0.0.0:* 18757/srcds_i686 udp0 0 0.0.0.0:27031 0.0.0.0:* 10994/srcds_i686 udp0 0 0.0.0.0:27032 0.0.0.0:* 10990/srcds_i686 udp0 0 0.0.0.0:27033 0.0.0.0:* 10989/srcds_i686 udp0 0 0.0.0.0:27034 0.0.0.0:* 10988/srcds_i686 udp0 0 0.0.0.0:27035 0.0.0.0:* 10980/srcds_i686 udp0 0 0.0.0.0:27036 0.0.0.0:* 10960/srcds_i686 udp0 0 82.194.78.165:27005 0.0.0.0:* 18757/srcds_i686 udp0 0 82.194.78.165:27006 0.0.0.0:* 10988/srcds_i686 udp0 0 82.194.78.165:27007 0.0.0.0:* 10994/srcds_i686 There are also unwanted bindings starting at 27005, as you can see. My servers are started with -nohltv option. Alfred Reynolds wrote: >I cannot reproduce this exact problem. I start two servers with the >following command lines: >./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest >-port 27020 >./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest >-port 27030 > > >And the first server binds to 27020 and the second to 27031 (that is a >bug, it is one higher than it should be, we will look into that). I >cannpt get the first server to bind to 27030. > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson >Johann >Sent: Wednesday, April 06, 2005 6:49 AM >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine >update > >-- >On Apr 06, 10:55, Stephen Nicholson wrote: > > >>Christoph Franke wrote: >> >> >>>Since the update there is a problem with the ip/port bindings. >>>Currently there are 2 srcds instances on my multihome system: cs:s >>>server on ip A with port 27015 and hl2mp on ip B with port 27030. But >>> >>> > > > >>>starting with the update the cs:s server globally catches the port >>> >>> >27030 on start. > > >>I've got the same thing on a server running two instances of CSS (Same >> >> > > > >>ip). The first server grabs 27030 which I used for the second server. >> >> > >Same here. >This is not the first time you make an update which broke the ip/port >binding system :/ > >A very fast update for a fix is really needed. > >-- >DjoDjo >-- >Content-Description: Digital signature > >[ signature.asc of type application/pgp-signature deleted ] >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
The client uses the visible setting. Admin programs use this var to keep "hidden" admin slots open (that you must use the console to connect to). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Jones Sent: Wednesday, April 06, 2005 4:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, > > 3) what does sv_visiblemaxplayers do? > 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does show up as 24. Will this prevent clients from connecting when the 24 slots are full? The other 2 are actually reserved and boot non-admins when they connect, which is how I want it. Normally the client doesn't let you connect if it says 24/24, which is my concern. I hope the client honors the true maxplayer setting and not the visible one. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
I cannot reproduce this exact problem. I start two servers with the following command lines: ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27030 And the first server binds to 27020 and the second to 27031 (that is a bug, it is one higher than it should be, we will look into that). I cannpt get the first server to bind to 27030. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, April 06, 2005 6:49 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- On Apr 06, 10:55, Stephen Nicholson wrote: > Christoph Franke wrote: > > > >Since the update there is a problem with the ip/port bindings. > >Currently there are 2 srcds instances on my multihome system: cs:s > >server on ip A with port 27015 and hl2mp on ip B with port 27030. But > >starting with the update the cs:s server globally catches the port 27030 on start. > > > > I've got the same thing on a server running two instances of CSS (Same > ip). The first server grabs 27030 which I used for the second server. Same here. This is not the first time you make an update which broke the ip/port binding system :/ A very fast update for a fix is really needed. -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- On Apr 06, 10:55, Stephen Nicholson wrote: > Christoph Franke wrote: > > > >Since the update there is a problem with the ip/port bindings. Currently > >there are 2 srcds instances on my multihome system: cs:s server on ip A > >with port 27015 and hl2mp on ip B with port 27030. But starting with the > >update the cs:s server globally catches the port 27030 on start. > > > > I've got the same thing on a server running two instances of CSS (Same > ip). The first server grabs 27030 which I used for the second server. Same here. This is not the first time you make an update which broke the ip/port binding system :/ A very fast update for a fix is really needed. -- DjoDjo -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Having the same problem here, using glibc 2.3.1 Server won't start as it's unable to load the .so ./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not found (required by ./steamclient_i486.so) At 10.51 06/04/2005, you wrote: On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote: > We have just released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. After last update I can not start server. It exits with message: "steamclient.dll not found, server communication disabled." Server can not load steamclient_i486.so because it requires /lib/libpthread.so.0: version `GLIBC_2.3.2' I suppose this can have something to do with new code for VAC2. Is now glibc 2.3.2 or newer required or this is compilation bug ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Alfred, > > 3) what does sv_visiblemaxplayers do? > 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does show up as 24. Will this prevent clients from connecting when the 24 slots are full? The other 2 are actually reserved and boot non-admins when they connect, which is how I want it. Normally the client doesn't let you connect if it says 24/24, which is my concern. I hope the client honors the true maxplayer setting and not the visible one. -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030 on start. I've got the same thing on a server running two instances of CSS (Same ip). The first server grabs 27030 which I used for the second server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote: > We have just released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. After last update I can not start server. It exits with message: "steamclient.dll not found, server communication disabled." Server can not load steamclient_i486.so because it requires /lib/libpthread.so.0: version `GLIBC_2.3.2' I suppose this can have something to do with new code for VAC2. Is now glibc 2.3.2 or newer required or this is compilation bug ? -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
-- Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700: > We have just released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. > > This update fixes several small bugs in Counter-Strike: Source, go to: > http://www.steampowered.com/index.php?area=news&id=407 > Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030 on start. netstat -platun | grep 27030 udp0 0 0.0.0.0:27030 0.0.0.0:* Could you please take a look at this? Regards Christoph -- | GnuPG Public Key: http://www.thefranke.net/public.asc | | The BOFH Archive at: http://bofh.ntk.net/Bastard.html | | Registered Linux User: 250439 - http://counter.li.org | -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, April 05, 2005 11:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update 1) It's a bit flag, #define LOG_DETAIL_ENEMY_ATTACKS0x01 #define LOG_DETAIL_TEAMMATE_ATTACKS 0x02 Set it to 3 to get everything. 2) client 3) Its used by plugins to hide admin/reserved slots 4) It is being worked on now. 5) This is the place to ask these questions. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian J. holmes Sent: Tuesday, April 05, 2005 9:42 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A couple of questions: 1) what are the possible values for mp_logdetail? 2) is r_spray_lifetime a clientside or serverside cvar? 3) what does sv_visiblemaxplayers do? 4) is there any sort of tutorial or any information at all about using sourceTV? 5) is there anywhere information that might answer questions 1-3 is posted rather than asking them here? The steam support page seems mostly to be for clients ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
1) It's a bit flag, #define LOG_DETAIL_ENEMY_ATTACKS0x01 #define LOG_DETAIL_TEAMMATE_ATTACKS 0x02 Set it to 3 to get everything. 2) client 3) Its used by plugins to hide admin/reserved slots 4) It is being worked on now. 5) This is the place to ask these questions. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian J. holmes Sent: Tuesday, April 05, 2005 9:42 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A couple of questions: 1) what are the possible values for mp_logdetail? 2) is r_spray_lifetime a clientside or serverside cvar? 3) what does sv_visiblemaxplayers do? 4) is there any sort of tutorial or any information at all about using sourceTV? 5) is there anywhere information that might answer questions 1-3 is posted rather than asking them here? The steam support page seems mostly to be for clients ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
A couple of questions: 1) what are the possible values for mp_logdetail? 2) is r_spray_lifetime a clientside or serverside cvar? 3) what does sv_visiblemaxplayers do? 4) is there any sort of tutorial or any information at all about using sourceTV? 5) is there anywhere information that might answer questions 1-3 is posted rather than asking them here? The steam support page seems mostly to be for clients ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
--On Wednesday, April 06, 2005 1:19 PM +1200 Scott Pettit <[EMAIL PROTECTED]> wrote: *Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Would that be idling servers with no map change? Doesn't the binary restart on a map change? Or how do automatic updates work? (I thought the binary just exits and the wrapper script loops around to the update program.) (Fortunately I've got a nightly cron job that restarts all my game server binaries to allow for various kinds of leaks.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
We just released another small update, you will need to restart your server and update it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, April 05, 2005 4:56 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Counter-Strike: Source and Source Engine update We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=news&id=407 for more details. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Please tell me if it doesn't. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Tuesday, April 05, 2005 6:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update *Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Hope this fixes the issues with the server locking down to 32 fps, thanks. -Scott Alfred Reynolds wrote: > We have just released an update to Counter-Strike: Source and the > Source Engine. Run the hldsupdatetool to get this update. > > This update fixes several small bugs in Counter-Strike: Source, go to: > http://www.steampowered.com/index.php?area=news&id=407 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
*Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Hope this fixes the issues with the server locking down to 32 fps, thanks. -Scott Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=news&id=407 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux