Re: [hlds_linux] tickrate

2006-12-13 Thread k-mystik

Thank you for posting this!
I never tought of it.

By the way, is there a way to reply to the rcon command issuer?
I changed the alias to  +alias sys_ticrate echo sys_ticrate fixed at
$RATE fps, contact us for more , but this only outputs text in console,
no reply is sent to rcon command issuer.

Is there any other command besides echo to output text the way I intent?

Regards,

--
k-mystik! -- get2play administrator
web: www.get2play.com
irc: #get2play




Ales Koprivnikar wrote:

--
[ Picked text/plain from multipart/alternative ]
i am not too sure that specifying the ticrate in the command line locks
it... Try this :)

+sys_ticrate 200 +alias sys_ticrate wait

best regards
 Ales
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-13 Thread Marcel
Isn't there a command like unalias or something?

- Marcel

k-mystik schrieb:
 Thank you for posting this!
 I never tought of it.

 By the way, is there a way to reply to the rcon command issuer?
 I changed the alias to  +alias sys_ticrate echo sys_ticrate fixed at
 $RATE fps, contact us for more , but this only outputs text in console,
 no reply is sent to rcon command issuer.

 Is there any other command besides echo to output text the way I intent?

 Regards,

 --
 k-mystik! -- get2play administrator
 web: www.get2play.com
 irc: #get2play




 Ales Koprivnikar wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 i am not too sure that specifying the ticrate in the command line locks
 it... Try this :)

 +sys_ticrate 200 +alias sys_ticrate wait

 best regards
  Ales
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-11 Thread kama

Ehm... In FreeBSD we only have to change an option to change the HZ value.
The only negative part is that we have to reboot the system.

/Bjorn

On Sat, 9 Dec 2006, William Warren wrote:

 yes that's an option.  I prefer to not have to recompile at every kernel
 update..:)

 Cc2iscooL wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Or you could just recompile your kernel to allow for 1000hz.
 
  On 12/9/06, kyle [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Ahh, I see thanks for that info William.
 
  ---Original Message---
 
  From: William Warren
  Date: 12/09/06 13:56:01
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  I use Centos 4.  Centos 4 uses a 1000hz kernel.  other distros have
  backed that off to 500 or 250hz. any distro will work..you ahve to
  figure out what hz your distro's kernel uses and either limit your
  server to the kernel hz or recompile to kernel to a faster hz.
 
  Amit Gandelman wrote:
  What would be the best unix operating system to use? I heard cento is
  very
  good. I got dual opteron dual-core 2220 cpu's. anything that might
  harness
  the full potential?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:29 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  I think this is a kernal by kernal issue.   Because I have heard that
  some
  linux systems run very well using the pingboost cvar and some others
  simply
  suck when using it.
 
  ---Original Message---
 
  From: William Warren
  Date: 12/9/2006 1:23:54 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  YMMV...pingboost works great for me without issues.  I have one custom
  map that lags up the server but the rest of my custom maps run jsut
  fine.
  Amit Gandelman wrote:
  So the -pingboost 1,2,3 is useless? Cuz the servers im getting will
  have
  a
  ton of power... but I was to get a fairly good amount of clients
  on  each
  box without compromising game performance or quality at all.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:03 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  If I try to use any of the pingboost settings, all my clients get a ton
  of
  choke and loss.
 
  ---Original Message---
 
  From: William Warren
  Date: 12/09/06 12:59:56
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  here is what i run for a 500 fps server:
  in my startup:
 
  sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
  ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
  +ip 192.168.255.201  +map cs_assault -pingboost 3
 
  relevant server.cfg settings:
  sys_ticrate 500
 
 
 
  Amit Gandelman wrote:
  @ kyle:
  Thanks :)
  So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line
  to
  start up the server, that should lock it in? or can a client still
  change
  it
  via console with rcon?
  @ anyone:
  To have servers run at a very consistant 16 fps, 333 fps, and 500
  fps...
  what kind of sys_ticrate and fps_max should be set at?
  Thanks for all your help :)
 
  - Amit
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:19 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  Right, they add all of that info to the command line.
  This way there customers cannot change it.  At least that's the way it
  is
  in
  hl1mods.
  sys_ticrate can be aded to either the server.cfg or CMD line.
  And don't mind me. I give everyone shit, that's just the way I am.
  It was just hard to understand what you were asking for in your post.
  :P
  :P
  :P
  REMEMBER LESS IS MORE
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/9/2006 1:11:45 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  Well, companies sell boosted serves and must have a way to lock in the
  fps
  .
   Or anyone would change it whenever.  Or am I missing something?
 
  Thanks for ur help :)
 
  Sent via BlackBerry from T-Mobile
 
  -Original Message-
  From: Cc2iscooL [EMAIL PROTECTED]
  Date: Sat, 9 Dec 2006 02:52:35
  To:hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  Please refrain from posting in this manner on the mailing list. I hate
  getting my inbox clogged with crap. Thanks!
 
  In response to your question, I don't think you can actually lock it
  down

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Blow meh

---Original Message---

From: Bryan
Date: 12/08/06 20:12:39
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

He means well I suppose, we really should let the him out of the
catacombs more often..

Crazy_One

Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.

Please to shoot yourself.

---Original Message---

From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

Hey,

This question has been asked many times but I always see a different
answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
300'
and then do 'rcon stats', the fps for the server actually changes.  How
can
I make it so it does not change when the client issues the command through
in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux








___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Blow meh, you know you wanna with a name like whisper.
everytime i see you post i'm reminded of that fat black guy in to live and
let die.

---Original Message---

From: Whisper
Date: 12/8/2006 7:11:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] tickrate

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600 and
 sys_tickrate 500, I get a certain amount of fps on the server when I'm
 Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
 300'
 and then do 'rcon stats', the fps for the server actually changes.  How
 can
 I make it so it does not change when the client issues the command through
 in-game console or hlsw?

 Thanks,
 Amit
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-09 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  --
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
Well, companies sell boosted serves and must have a way to lock in the fps... 
Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  --
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is in
hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P :P
:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps..
 Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  --
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-09 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Please take your medicine

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  --
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change it
via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is in
hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P :P
:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps..
 Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  --
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren

here is what i run for a 500 fps server:
in my startup:

sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
./hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
+ip 192.168.255.201  +map cs_assault -pingboost 3

relevant server.cfg settings:
sys_ticrate 500



Amit Gandelman wrote:

@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change it
via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is in
hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P :P
:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps..
 Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Blow meh, you know you wanna with a name like whisper.
everytime i see you post i'm reminded of that fat black guy in to live
and
let die.

---Original Message---

From: Whisper
Date: 12/8/2006 7:11:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source

mods.

you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask a question in a straight forward and direct

manor

instead of sounding like a bumbling idiot.

Please to shoot yourself.

---Original Message---

From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

Hey,

This question has been asked many times but I always see a different
answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core

2220.

When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
300'
and then do 'rcon stats', the fps for the server actually changes.  How
can
I make it so it does not change when the client issues the command

through

in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
The FPS_max command is not used at all. it's only for source servers.


Sys_ticrate can be changed with rcon,  when you say console, are you
referring to the clients console or the HLDS console.   if your talking
about the HLDS console then yes ,  you can change sys_ticrate through that.


The client should not be able change anything regarding sys_ticrate while
ingame.
this can lead to a lot of problems for your server.

About your next question,  i use sys_ticrate 1000 for all my linux fedora 3
4  5 boxes and they run smooth as silk.   I have heard from this forum that
800 tic will do the same but I haven't tried it.


i have done extensive testing and found these rates are the best for all
HL1mods.
Sv_maxrate 2
Sv_minrate 4000
Sv_maxupdaterate 50
Sv_minupdaterate 20
Sys_ticrate 1000

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 12:40:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change it
via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is in
hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P :P
:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps..
  Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw?
 
  Thanks,
  Amit
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.

---Original Message---

From: William Warren
Date: 12/09/06 12:59:56
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

here is what i run for a 500 fps server:
in my startup:

sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
+ip 192.168.255.201  +map cs_assault -pingboost 3

relevant server.cfg settings:
sys_ticrate 500



Amit Gandelman wrote:
 @ kyle:
 Thanks :)
 So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
 start up the server, that should lock it in? or can a client still change
it
 via console with rcon?
 @ anyone:
 To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
 what kind of sys_ticrate and fps_max should be set at?
 Thanks for all your help :)

 - Amit

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:19 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Right, they add all of that info to the command line.
 This way there customers cannot change it.  At least that's the way it is
in
 hl1mods.
 sys_ticrate can be aded to either the server.cfg or CMD line.
 And don't mind me. I give everyone shit, that's just the way I am.
 It was just hard to understand what you were asking for in your post.  :P
:P
 :P
 REMEMBER LESS IS MORE

 ---Original Message---

 From: Amit Gandelman
 Date: 12/9/2006 1:11:45 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 Well, companies sell boosted serves and must have a way to lock in the fps
.
  Or anyone would change it whenever.  Or am I missing something?

 Thanks for ur help :)

 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Date: Sat, 9 Dec 2006 02:52:35
 To:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please refrain from posting in this manner on the mailing list. I hate
 getting my inbox clogged with crap. Thanks!

 In response to your question, I don't think you can actually lock it down.
 I've never really been able to...unless there's something I'm missing.

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct
 manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] tickrate

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600 and
 sys_tickrate 500, I get a certain amount of fps on the server when I'm
 Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
 300'
 and then do 'rcon stats', the fps for the server actually changes.  How
 can
 I make it so it does not change when the client issues the command
 through
 in-game console or hlsw?

 Thanks,
 Amit
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
Thank you both for ur help. :) greatly appreciated.

-amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 12:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
The FPS_max command is not used at all. it's only for source servers.


Sys_ticrate can be changed with rcon,  when you say console, are you
referring to the clients console or the HLDS console.   if your talking
about the HLDS console then yes ,  you can change sys_ticrate through that.


The client should not be able change anything regarding sys_ticrate while
ingame.
this can lead to a lot of problems for your server.

About your next question,  i use sys_ticrate 1000 for all my linux fedora 3
4  5 boxes and they run smooth as silk.   I have heard from this forum that
800 tic will do the same but I haven't tried it.


i have done extensive testing and found these rates are the best for all
HL1mods.
Sv_maxrate 2
Sv_minrate 4000
Sv_maxupdaterate 50
Sv_minupdaterate 20
Sys_ticrate 1000

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 12:40:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change it
via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is in
hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P :P
:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps..
  Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
  you can however use it client side for hl1mods.
 
  the corrct server side cvar for FPS on any hl1mod is sys_ticrate
 
  why are clients issuing the stats command through HLSW at all.
 
  why can't you simply ask a question in a straight forward and direct
 manor
  instead of sounding like a bumbling idiot.
 
  Please to shoot yourself.
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/8/2006 4:00:12 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] tickrate
 
  Hey,
 
  This question has been asked many times but I always see a different
  answer
  (most of the time from people who run servers at their houses or
  something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
  When I start up a server (cs 1.6) with the parameters of fps_max 600 and
  sys_tickrate 500, I get a certain amount of fps on the server when I'm
  Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
  300'
  and then do 'rcon stats', the fps for the server actually changes.  How
  can
  I make it so it does not change when the client issues the command
 through
  in-game console or hlsw

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a
ton of power... but I was to get a fairly good amount of clients on  each
box without compromising game performance or quality at all.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.

---Original Message---

From: William Warren
Date: 12/09/06 12:59:56
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

here is what i run for a 500 fps server:
in my startup:

sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
+ip 192.168.255.201  +map cs_assault -pingboost 3

relevant server.cfg settings:
sys_ticrate 500



Amit Gandelman wrote:
 @ kyle:
 Thanks :)
 So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
 start up the server, that should lock it in? or can a client still change
it
 via console with rcon?
 @ anyone:
 To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
 what kind of sys_ticrate and fps_max should be set at?
 Thanks for all your help :)

 - Amit

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:19 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Right, they add all of that info to the command line.
 This way there customers cannot change it.  At least that's the way it is
in
 hl1mods.
 sys_ticrate can be aded to either the server.cfg or CMD line.
 And don't mind me. I give everyone shit, that's just the way I am.
 It was just hard to understand what you were asking for in your post.  :P
:P
 :P
 REMEMBER LESS IS MORE

 ---Original Message---

 From: Amit Gandelman
 Date: 12/9/2006 1:11:45 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 Well, companies sell boosted serves and must have a way to lock in the fps
.
  Or anyone would change it whenever.  Or am I missing something?

 Thanks for ur help :)

 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Date: Sat, 9 Dec 2006 02:52:35
 To:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please refrain from posting in this manner on the mailing list. I hate
 getting my inbox clogged with crap. Thanks!

 In response to your question, I don't think you can actually lock it down.
 I've never really been able to...unless there's something I'm missing.

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct
 manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] tickrate

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600 and
 sys_tickrate 500, I get a certain amount of fps on the server when I'm
 Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
 300'
 and then do 'rcon stats', the fps for the server actually changes.  How
 can
 I make it so it does not change when the client issues the command
 through
 in-game console or hlsw?

 Thanks,
 Amit
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren

YMMV...pingboost works great for me without issues.  I have one custom
map that lags up the server but the rest of my custom maps run jsut fine.
Amit Gandelman wrote:

So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a
ton of power... but I was to get a fairly good amount of clients on  each
box without compromising game performance or quality at all.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.

---Original Message---

From: William Warren
Date: 12/09/06 12:59:56
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

here is what i run for a 500 fps server:
in my startup:

sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
+ip 192.168.255.201  +map cs_assault -pingboost 3

relevant server.cfg settings:
sys_ticrate 500



Amit Gandelman wrote:

@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change

it

via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is

in

hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P

:P

:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the fps

.

 Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down.
I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Blow meh, you know you wanna with a name like whisper.
everytime i see you post i'm reminded of that fat black guy in to live
and
let die.

---Original Message---

From: Whisper
Date: 12/8/2006 7:11:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source

mods.

you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask a question in a straight forward and direct

manor

instead of sounding like a bumbling idiot.

Please to shoot yourself.

---Original Message---

From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

Hey,

This question has been asked many times but I always see a different
answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core

2220.

When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
300'
and then do 'rcon stats', the fps for the server actually changes.  How
can
I make it so it does not change when the client issues the command

through

in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
I think this is a kernal by kernal issue.   Because I have heard that some
linux systems run very well using the pingboost cvar and some others simply
suck when using it.

---Original Message---

From: William Warren
Date: 12/9/2006 1:23:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

YMMV...pingboost works great for me without issues.  I have one custom
map that lags up the server but the rest of my custom maps run jsut fine.
Amit Gandelman wrote:
 So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a
 ton of power... but I was to get a fairly good amount of clients on  each
 box without compromising game performance or quality at all.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:03 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 If I try to use any of the pingboost settings, all my clients get a ton of
 choke and loss.

 ---Original Message---

 From: William Warren
 Date: 12/09/06 12:59:56
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 here is what i run for a 500 fps server:
 in my startup:

 sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
 ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
 +ip 192.168.255.201  +map cs_assault -pingboost 3

 relevant server.cfg settings:
 sys_ticrate 500



 Amit Gandelman wrote:
 @ kyle:
 Thanks :)
 So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
 start up the server, that should lock it in? or can a client still change
 it
 via console with rcon?
 @ anyone:
 To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
 what kind of sys_ticrate and fps_max should be set at?
 Thanks for all your help :)

 - Amit

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:19 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Right, they add all of that info to the command line.
 This way there customers cannot change it.  At least that's the way it is
 in
 hl1mods.
 sys_ticrate can be aded to either the server.cfg or CMD line.
 And don't mind me. I give everyone shit, that's just the way I am.
 It was just hard to understand what you were asking for in your post.  :P
 :P
 :P
 REMEMBER LESS IS MORE

 ---Original Message---

 From: Amit Gandelman
 Date: 12/9/2006 1:11:45 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 Well, companies sell boosted serves and must have a way to lock in the
fps
 .
  Or anyone would change it whenever.  Or am I missing something?

 Thanks for ur help :)

 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Date: Sat, 9 Dec 2006 02:52:35
 To:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please refrain from posting in this manner on the mailing list. I hate
 getting my inbox clogged with crap. Thanks!

 In response to your question, I don't think you can actually lock it down

 I've never really been able to...unless there's something I'm missing.

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct
 manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] tickrate

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core
 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
What would be the best unix operating system to use? I heard cento is very
good. I got dual opteron dual-core 2220 cpu's. anything that might harness
the full potential?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
I think this is a kernal by kernal issue.   Because I have heard that some
linux systems run very well using the pingboost cvar and some others simply
suck when using it.

---Original Message---

From: William Warren
Date: 12/9/2006 1:23:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

YMMV...pingboost works great for me without issues.  I have one custom
map that lags up the server but the rest of my custom maps run jsut fine.
Amit Gandelman wrote:
 So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a
 ton of power... but I was to get a fairly good amount of clients on  each
 box without compromising game performance or quality at all.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:03 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 If I try to use any of the pingboost settings, all my clients get a ton of
 choke and loss.

 ---Original Message---

 From: William Warren
 Date: 12/09/06 12:59:56
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 here is what i run for a 500 fps server:
 in my startup:

 sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
 ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
 +ip 192.168.255.201  +map cs_assault -pingboost 3

 relevant server.cfg settings:
 sys_ticrate 500



 Amit Gandelman wrote:
 @ kyle:
 Thanks :)
 So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
 start up the server, that should lock it in? or can a client still change
 it
 via console with rcon?
 @ anyone:
 To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
 what kind of sys_ticrate and fps_max should be set at?
 Thanks for all your help :)

 - Amit

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:19 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Right, they add all of that info to the command line.
 This way there customers cannot change it.  At least that's the way it is
 in
 hl1mods.
 sys_ticrate can be aded to either the server.cfg or CMD line.
 And don't mind me. I give everyone shit, that's just the way I am.
 It was just hard to understand what you were asking for in your post.  :P
 :P
 :P
 REMEMBER LESS IS MORE

 ---Original Message---

 From: Amit Gandelman
 Date: 12/9/2006 1:11:45 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 Well, companies sell boosted serves and must have a way to lock in the
fps
 .
  Or anyone would change it whenever.  Or am I missing something?

 Thanks for ur help :)

 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Date: Sat, 9 Dec 2006 02:52:35
 To:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please refrain from posting in this manner on the mailing list. I hate
 getting my inbox clogged with crap. Thanks!

 In response to your question, I don't think you can actually lock it down

 I've never really been able to...unless there's something I'm missing.

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source
 mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct
 manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren

I use Centos 4.  Centos 4 uses a 1000hz kernel.  other distros have
backed that off to 500 or 250hz. any distro will work..you ahve to
figure out what hz your distro's kernel uses and either limit your
server to the kernel hz or recompile to kernel to a faster hz.

Amit Gandelman wrote:

What would be the best unix operating system to use? I heard cento is very
good. I got dual opteron dual-core 2220 cpu's. anything that might harness
the full potential?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
I think this is a kernal by kernal issue.   Because I have heard that some
linux systems run very well using the pingboost cvar and some others simply
suck when using it.

---Original Message---

From: William Warren
Date: 12/9/2006 1:23:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

YMMV...pingboost works great for me without issues.  I have one custom
map that lags up the server but the rest of my custom maps run jsut fine.
Amit Gandelman wrote:

So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a
ton of power... but I was to get a fairly good amount of clients on  each
box without compromising game performance or quality at all.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.

---Original Message---

From: William Warren
Date: 12/09/06 12:59:56
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

here is what i run for a 500 fps server:
in my startup:

sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
+ip 192.168.255.201  +map cs_assault -pingboost 3

relevant server.cfg settings:
sys_ticrate 500



Amit Gandelman wrote:

@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a client still change

it

via console with rcon?
@ anyone:
To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)

- Amit

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Right, they add all of that info to the command line.
This way there customers cannot change it.  At least that's the way it is

in

hl1mods.
sys_ticrate can be aded to either the server.cfg or CMD line.
And don't mind me. I give everyone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post.  :P

:P

:P
REMEMBER LESS IS MORE

---Original Message---

From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

Well, companies sell boosted serves and must have a way to lock in the

fps

.

 Or anyone would change it whenever.  Or am I missing something?

Thanks for ur help :)

Sent via BlackBerry from T-Mobile

-Original Message-
From: Cc2iscooL [EMAIL PROTECTED]
Date: Sat, 9 Dec 2006 02:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!

In response to your question, I don't think you can actually lock it down



I've never really been able to...unless there's something I'm missing.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Blow meh, you know you wanna with a name like whisper.
everytime i see you post i'm reminded of that fat black guy in to live
and
let die.

---Original Message---

From: Whisper
Date: 12/8/2006 7:11:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source

mods.

you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
Ahh, I see thanks for that info William.

---Original Message---

From: William Warren
Date: 12/09/06 13:56:01
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

I use Centos 4.  Centos 4 uses a 1000hz kernel.  other distros have
backed that off to 500 or 250hz. any distro will work..you ahve to
figure out what hz your distro's kernel uses and either limit your
server to the kernel hz or recompile to kernel to a faster hz.

Amit Gandelman wrote:
 What would be the best unix operating system to use? I heard cento is very
 good. I got dual opteron dual-core 2220 cpu's. anything that might harness
 the full potential?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:29 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 I think this is a kernal by kernal issue.   Because I have heard that some
 linux systems run very well using the pingboost cvar and some others
simply
 suck when using it.

 ---Original Message---

 From: William Warren
 Date: 12/9/2006 1:23:54 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 YMMV...pingboost works great for me without issues.  I have one custom
 map that lags up the server but the rest of my custom maps run jsut fine.
 Amit Gandelman wrote:
 So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have
a
 ton of power... but I was to get a fairly good amount of clients on  each
 box without compromising game performance or quality at all.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:03 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 If I try to use any of the pingboost settings, all my clients get a ton
of
 choke and loss.

 ---Original Message---

 From: William Warren
 Date: 12/09/06 12:59:56
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 here is what i run for a 500 fps server:
 in my startup:

 sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
 ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
 +ip 192.168.255.201  +map cs_assault -pingboost 3

 relevant server.cfg settings:
 sys_ticrate 500



 Amit Gandelman wrote:
 @ kyle:
 Thanks :)
 So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line
to
 start up the server, that should lock it in? or can a client still
change
 it
 via console with rcon?
 @ anyone:
 To have servers run at a very consistant 16 fps, 333 fps, and 500 fps...
 what kind of sys_ticrate and fps_max should be set at?
 Thanks for all your help :)

 - Amit

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kyle
 Sent: Saturday, December 09, 2006 1:19 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Right, they add all of that info to the command line.
 This way there customers cannot change it.  At least that's the way it
is
 in
 hl1mods.
 sys_ticrate can be aded to either the server.cfg or CMD line.
 And don't mind me. I give everyone shit, that's just the way I am.
 It was just hard to understand what you were asking for in your post.
:P
 :P
 :P
 REMEMBER LESS IS MORE

 ---Original Message---

 From: Amit Gandelman
 Date: 12/9/2006 1:11:45 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 Well, companies sell boosted serves and must have a way to lock in the
 fps
 .
  Or anyone would change it whenever.  Or am I missing something?

 Thanks for ur help :)

 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: Cc2iscooL [EMAIL PROTECTED]
 Date: Sat, 9 Dec 2006 02:52:35
 To:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please refrain from posting in this manner on the mailing list. I hate
 getting my inbox clogged with crap. Thanks!

 In response to your question, I don't think you can actually lock it
down

 I've never really been able to...unless there's something I'm missing.

 On 12/9/06, kyle [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Blow meh, you know you wanna with a name like whisper.
 everytime i see you post i'm reminded of that fat black guy in to live
 and
 let die.

 ---Original Message---

 From: Whisper
 Date: 12/8/2006 7:11:38 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 --
 [ Picked text/plain from multipart/alternative ]
 Please ignore Kyle for the sake of the sanity of the rest of this list

 Thanks

 On 12/9/06, kyle [EMAIL PROTECTED

Re: [hlds_linux] tickrate

2006-12-09 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Or you could just recompile your kernel to allow for 1000hz.

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Ahh, I see thanks for that info William.

 ---Original Message---

 From: William Warren
 Date: 12/09/06 13:56:01
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] tickrate

 I use Centos 4.  Centos 4 uses a 1000hz kernel.  other distros have
 backed that off to 500 or 250hz. any distro will work..you ahve to
 figure out what hz your distro's kernel uses and either limit your
 server to the kernel hz or recompile to kernel to a faster hz.

 Amit Gandelman wrote:
  What would be the best unix operating system to use? I heard cento is
 very
  good. I got dual opteron dual-core 2220 cpu's. anything that might
 harness
  the full potential?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:29 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  I think this is a kernal by kernal issue.   Because I have heard that
 some
  linux systems run very well using the pingboost cvar and some others
 simply
  suck when using it.
 
  ---Original Message---
 
  From: William Warren
  Date: 12/9/2006 1:23:54 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  YMMV...pingboost works great for me without issues.  I have one custom
  map that lags up the server but the rest of my custom maps run jsut
 fine.
  Amit Gandelman wrote:
  So the -pingboost 1,2,3 is useless? Cuz the servers im getting will
 have
 a
  ton of power... but I was to get a fairly good amount of clients
 on  each
  box without compromising game performance or quality at all.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:03 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  If I try to use any of the pingboost settings, all my clients get a ton
 of
  choke and loss.
 
  ---Original Message---
 
  From: William Warren
  Date: 12/09/06 12:59:56
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  here is what i run for a 500 fps server:
  in my startup:
 
  sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds
  ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14
  +ip 192.168.255.201  +map cs_assault -pingboost 3
 
  relevant server.cfg settings:
  sys_ticrate 500
 
 
 
  Amit Gandelman wrote:
  @ kyle:
  Thanks :)
  So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line
 to
  start up the server, that should lock it in? or can a client still
 change
  it
  via console with rcon?
  @ anyone:
  To have servers run at a very consistant 16 fps, 333 fps, and 500
 fps...
  what kind of sys_ticrate and fps_max should be set at?
  Thanks for all your help :)
 
  - Amit
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kyle
  Sent: Saturday, December 09, 2006 1:19 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  Right, they add all of that info to the command line.
  This way there customers cannot change it.  At least that's the way it
 is
  in
  hl1mods.
  sys_ticrate can be aded to either the server.cfg or CMD line.
  And don't mind me. I give everyone shit, that's just the way I am.
  It was just hard to understand what you were asking for in your post.
 :P
  :P
  :P
  REMEMBER LESS IS MORE
 
  ---Original Message---
 
  From: Amit Gandelman
  Date: 12/9/2006 1:11:45 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  Well, companies sell boosted serves and must have a way to lock in the
  fps
  .
   Or anyone would change it whenever.  Or am I missing something?
 
  Thanks for ur help :)
 
  Sent via BlackBerry from T-Mobile
 
  -Original Message-
  From: Cc2iscooL [EMAIL PROTECTED]
  Date: Sat, 9 Dec 2006 02:52:35
  To:hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] tickrate
 
  --
  [ Picked text/plain from multipart/alternative ]
  Please refrain from posting in this manner on the mailing list. I hate
  getting my inbox clogged with crap. Thanks!
 
  In response to your question, I don't think you can actually lock it
 down
 
  I've never really been able to...unless there's something I'm missing.
 
  On 12/9/06, kyle [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Blow meh, you know you wanna with a name like whisper.
  everytime i see you post i'm reminded of that fat black guy in to
 live
  and
  let die

RE: [hlds_linux] tickrate

2006-12-08 Thread Amit Gandelman
Hey,

This question has been asked many times but I always see a different answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max 300'
and then do 'rcon stats', the fps for the server actually changes.  How can
I make it so it does not change when the client issues the command through
in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-08 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It truly is a mystery

One that may never ever be solved

On 12/9/06, Amit Gandelman [EMAIL PROTECTED] wrote:

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600 and
 sys_tickrate 500, I get a certain amount of fps on the server when I'm
 logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
 300'
 and then do 'rcon stats', the fps for the server actually changes.  How
 can
 I make it so it does not change when the client issues the command through
 in-game console or hlsw?

 Thanks,
 Amit
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] tickrate

2006-12-08 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.

Please to shoot yourself.

---Original Message---

From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

Hey,

This question has been asked many times but I always see a different answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max 300'
and then do 'rcon stats', the fps for the server actually changes.  How can
I make it so it does not change when the client issues the command through
in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-08 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
 you can however use it client side for hl1mods.

 the corrct server side cvar for FPS on any hl1mod is sys_ticrate

 why are clients issuing the stats command through HLSW at all.

 why can't you simply ask a question in a straight forward and direct manor
 instead of sounding like a bumbling idiot.

 Please to shoot yourself.

 ---Original Message---

 From: Amit Gandelman
 Date: 12/8/2006 4:00:12 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] tickrate

 Hey,

 This question has been asked many times but I always see a different
 answer
 (most of the time from people who run servers at their houses or
 something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
 When I start up a server (cs 1.6) with the parameters of fps_max 600 and
 sys_tickrate 500, I get a certain amount of fps on the server when I'm
 Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
 300'
 and then do 'rcon stats', the fps for the server actually changes.  How
 can
 I make it so it does not change when the client issues the command through
 in-game console or hlsw?

 Thanks,
 Amit
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] tickrate

2006-12-08 Thread Bryan

He means well I suppose, we really should let the him out of the
catacombs more often..

Crazy_One

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle [EMAIL PROTECTED] wrote:



--
[ Picked text/plain from multipart/alternative ]
cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
you can however use it client side for hl1mods.

the corrct server side cvar for FPS on any hl1mod is sys_ticrate

why are clients issuing the stats command through HLSW at all.

why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.

Please to shoot yourself.

---Original Message---

From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate

Hey,

This question has been asked many times but I always see a different
answer
(most of the time from people who run servers at their houses or
something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
300'
and then do 'rcon stats', the fps for the server actually changes.  How
can
I make it so it does not change when the client issues the command through
in-game console or hlsw?

Thanks,
Amit
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux









___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-11-02 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I know this is kind of unrelated, but why would you want to run it at 125
tickrate? That actually causes more harm than good. Doors don't work
properly and other things. 100 tickrate is actually bad enough with the door
problem.

Also...I'm not sure if they allow you to go over 100 or not...like I said,
125 would more than likely be degrading to the gameplay than helping it.
Make sure you've set fps_max to more than 125 (make sure the server can
handle a constant 125+ FPS, type stats in console) and make sure the
sv_maxrate is set to 125 or above. I couldn't tell you for sure if you can
actually run @ 125 tick or not...and I'm not going to set it to 125 tick to
find out. Try those cvars though..if the cvars are the problem it will be
those.

On 11/2/06, Crow [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi folks,

 can anyone confirm that -tickrate 125 has been disabled? All servers run
 with constant tickrate of 100 instead of 125.


 yours Sebastian
 --



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-20 Thread Andreas Brisner

100? you must be joking...

We use 500.. And when we get our servers upgraded, were going 1000 in
ticrate.. (CS)

\\ Andreas
- Original Message -
From: Munra -hlds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate



I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-20 Thread Sam Collinson

YOU must be joking. He is talking about CS:S. You must be talking about
1.6, in which case you are also using sys_ticrate.

Andreas Brisner wrote:

100? you must be joking...

We use 500.. And when we get our servers upgraded, were going 1000 in
ticrate.. (CS)

\\ Andreas
- Original Message -
From: Munra -hlds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate



I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are
better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-20 Thread Mathias Sandahl
--
[ Picked text/plain from multipart/alternative ]
They're talking about SRCDS not HLDS.



On 2/20/06, Andreas Brisner [EMAIL PROTECTED] wrote:

 100? you must be joking...

 We use 500.. And when we get our servers upgraded, were going 1000 in
 ticrate.. (CS)

 \\ Andreas
 - Original Message -
 From: Munra -hlds [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, February 20, 2006 3:34 AM
 Subject: Re: [hlds_linux] Tickrate


 I think at alfred siad anything above 100 bad but 100 and below is fine
  - Original Message -
  From: Scott Pettit [EMAIL PROTECTED]
  To: hlds_linux@list.valvesoftware.com
  Sent: Sunday, February 19, 2006 6:58 PM
  Subject: Re: [hlds_linux] Tickrate
 
 
  Using tickrates of 100 was said to cause a lot of problems (players
  getting stuck in boxes etc). Anything below that was supposed to be
  okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
  know if you can use anything in between or if there is a particular
  reason for using those figures.
 
  -Scott
 
  Joel Dickson wrote:
  I was told by someone today that for 100 tick servers you are better
 off
  using -tickrate 99
 
  Can anyone comment on the effectiveness of this?
 
  Thanks,
 
  Joel
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-19 Thread Scott Pettit

Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-19 Thread Munra -hlds

I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:

I was told by someone today that for 100 tick servers you are better off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate

2006-02-19 Thread Joseph Laws

I'd be real interested in finding out more about why the linux bins for
AMD (and windows, from what I have been told) create serious instability
with TOP and CPU % on 100 tickrate servers.  I own and operate multiple
quad Opteron and dual Opteron servers that I simply cannot host Source
on due to the outrageous CPU and priority swings that occur.

Munra -hlds wrote:


I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: Scott Pettit [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate



Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those figures.

-Scott

Joel Dickson wrote:


I was told by someone today that for 100 tick servers you are better
off
using -tickrate 99

Can anyone comment on the effectiveness of this?

Thanks,

Joel


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Tickrate no longer showing 100

2005-12-10 Thread #Rtb.uk | MarkyPark
I have a similar thing and have seen it on every 100 tick server I have been
on.
I have done the Advanced Tickrate configuration on the Wiki Server website
but still get about the same range, I have even shut down the other 2
servers on my box to leave the last 100 tick server but I still get the
60-70 range you have said.

It would be a great help if someone could answer this.

Regards,
Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell
Sent: 11 December 2005 01:31
To: hlds linux
Subject: [hlds_linux] Tickrate no longer showing 100

Has anyone else found that the server is no longer showing as 100
tickrate in game (netgraph 3) even though it is set to tickrate 100 in
the command line?
I have changed nothing but all clients that connect to the servers are
showing figures around 61-66 instead of 100 (sv_maxupdaterate 120)

If so has anyone found a work around?

Thanks

Richy


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-14 Thread Jens Werner

Sorry, wasn't able to answer earlier.

Thanks for your answer. I think it's useful and some test-players
already told us the server has poor ingame-performance. Not everyone
notices, but a few do.

Jens Werner

Scott Pettit wrote:

--
[ Picked text/plain from multipart/alternative ]
The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds
better with things like setting preempting in the kernel config and the fact
it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz).

We run no more than 2 processes per CPU regardless of spec (except with the
AMD64 box we're playing around with, it's running 3 servers happily). Any
more than that and the servers start to suck when they're all full. Most of
our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM,
apart from two of the machines running srcds as it gets a bit piggy on RAM.

The settings we've found best for smooth play and accurate hitboxes is
setting tickrate 66 (100 is overkill for internet play when you take latency
of residential connections into account), and sv_minupdaterate/maxupdaterate
to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is
significantly higher with these settings (we went from 8Mbit in/out at peak
to 14Mbit in/out at peak), and will place significantly more strain on your
routers due to the additional number of packets, but the smooth gameplay is
definately worth it.

So to answer your question in the first post: So all I'm asking is: is
using a kernel 2.4 and so reducing cpu usage a
right way to handle cpu usage issues with tickrate 100?

No, the CPU usage difference is relatively small, and not enough to allow
you to get another server running on the machine. 2.6 does respond faster,
due to preempting and so on - and if you are able to use it then you will
get a better experience ingame.

-Scott

On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote:



Anyone else who could tell me about similar experiences with srcds?
Since my suggestions came from such srcds I, of course, want to know
that as well.



--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner




I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.


Sorry, I meant it doesn't work properly with 2.6

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren

I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.  2.4's memory management at least for
me was not what i liked.  2.6's is much better.  I jumped to a 3.6
distro as soon as i could.  I am using Centos4.


Jens Werner wrote:

Hi folks,

I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.

It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT,
1 GB Ram.

I think the kernel 2.6.x issue comes from the mainboard, but that's not
the problem, the machine is running very stable with kernel 2.4.

So while testing server's stability we set a css server to tickrate 100
for occupying the cpu as much as we can. I noticed several things:

1) CPU usage isn't that high as on a 2.6 kernel with tickrate 100.

2) Framerate of the server is only 50 fps (shown by rcon stats),
framerate on 2.6 and tr 100 is 333.

Well, of course these two facts are predictable since 2.4 kernel uses
less hz or whatever you call it. I think it's 100 hz for kernel 2.4
vs. 1000 hz for kernel 2.6?

So of course this kernel-framerate affects server's framerate as well. I
know about this for I read this list regulary as well.

But now I asked the players on that server how the rickrate 100 works
and they all were very enthusiastic and impressed. I have to tell you
that we never let servers run at tickrate 100, only tickrate 66 bcause
of the cpu usage. Players said their pings are lower and the game is
smoother, just what they expect from higher tickrate.

So I have this experience made by players on the one hand and the
knowledge of the server's less framerate on the other hand and I'm
asking what to think about that all.

My suggestion for cpu usage is that tickrate 100 on kernel 2.4 uses less
cpu because the kernel is at a lower framerate itself thus occupying the
cpu less times than a kernel 2.6 would.

But the affect of higher css tickrate is kind of the same: The framerate
of the css server with tickrate 100 is higher for the same factor on
both kernels. Due to kernel it's just not 333 but 50.

So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a
right way to handle cpu usage issues with tickrate 100?

In fact I suggest it to be this way: The only thing players want with
higher tickrate is synchronized hitboxes. This should be the same with
kernel 2.4 since the css server just outputs less frames compared to
kernel 2.6 but these less frames should be as well synchronized. And if
players are that happy about higher tickrate on a kernel 2.4 - why not
use it?

Don't know if that's anything new to you, but I think it's a ver
interesting experience since it shows a way to perhabs reducing cpu
usage while using higher tickrates and so making customers happy?

Sorry for long email... :-)

Jens Werner

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner

I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.


Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.


I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren

Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.

This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:

I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.



Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.



I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren

p-4 celey sorry..:)

William Warren wrote:

Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.

This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:


I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.




Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.




I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner



William Warren wrote:

Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.


Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats, but
does this affect game experience?

Would it be kind of cheating to let the server run with higher ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:


I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.




Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.




I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren

When i was running 2.4 players were quite often having registration
problems and many complained of lag even though i had plenty of cpu
horsepower.  With CSS being even more demanding without tweaking the HZ
of the 2.4 kernel i bet the same thing is probably true(others may
disagree).  I know players noticed the 2.4's limitations and noticed it
when i switched to 2.6.  The comments went to registration was much
improved and lag is a non-issue(except when i forget to allocate enough
bandwidth G).  AFAIK yes players will notice the difference and IMHO i
would stick with a 2.6 distro.



Jens Werner wrote:



William Warren wrote:


Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.



Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats, but
does this affect game experience?

Would it be kind of cheating to let the server run with higher ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:


I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower
kernel HZ
setting but that can be changed.





Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.





I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Kyrios
Please people !

Note the following forever in your mind:

sys_tickrate on old HL1 servers is fps_max ond source dedicated servers !
tickrate doesn't exist for HL1 Dedicated servers !

I know this is a bit offtopic but reading tickrate 500 makes my
stomach feel . . .

2005/11/13, William Warren [EMAIL PROTECTED]:
 When i was running 2.4 players were quite often having registration
 problems and many complained of lag even though i had plenty of cpu
 horsepower.  With CSS being even more demanding without tweaking the HZ
 of the 2.4 kernel i bet the same thing is probably true(others may
 disagree).  I know players noticed the 2.4's limitations and noticed it
 when i switched to 2.6.  The comments went to registration was much
 improved and lag is a non-issue(except when i forget to allocate enough
 bandwidth G).  AFAIK yes players will notice the difference and IMHO i
 would stick with a 2.6 distro.



 Jens Werner wrote:
 
 
  William Warren wrote:
 
  Considering my cpu usage with 14 players max..rate of 10k..ticrate of
  500 and max cpu spikes of 50% with an average of less than 20% i'll take
  any possible elevation of cpu usage for thee better memory management of
  2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
  hlguard's wick turned all the way up as well.
 
  When i ran this setup on 2.4 my cpu usage was about the same but i had
  memory management issues.  2.6 kept my cpu usage the same..removed the
  memory management problems and increased server performance.
 
 
  Well, OK, I see this works fine for you, but I'm talking about css -
  maybe there's a difference, dunno for sure?
 
  And if you would let your server run with kernel 2.4, would players
  recognize it? Of course they see less frames when typing rcon stats, but
  does this affect game experience?
 
  Would it be kind of cheating to let the server run with higher ticrate
  on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
  would just be kind of an illusion that the server runs on higher
  ticrate, but effectively it doesn't even reach framerates with normal
  ticrate and 2.6.
 
 
 
  This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
  ram and a 40 gig 7200 rpm sata drive..:)
 
  Jens Werner wrote:
 
  I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower
  kernel HZ
  setting but that can be changed.
 
 
 
 
  Yes, I know, but if it works, does the same (at least for players) and
  takes less cpu, why change it?
 
  2.4's memory management at least for
  me was not what i liked.  2.6's is much better.
 
 
 
 
  I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
  good alternative for using ticrate 100?
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  --
  My Foundation verse:
  Isa 54:17  No weapon that is formed against thee shall prosper; and
  every tongue that shall rise against thee in judgment thou shalt
  condemn. This is the heritage of the servants of the LORD, and their
  righteousness is of me, saith the LORD.
 
  -- carpe ductum -- Grab the tape
  CDTT (Certified Duct Tape Technician)
 
  Linux user #322099
  Machines:
  206822
  256638
  276825
  http://counter.li.org/
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
  --
  [EMAIL PROTECTED]
  0531 349 2007
  0179 546 4887
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

 --
 My Foundation verse:
 Isa 54:17  No weapon that is formed against thee shall prosper; and
 every tongue that shall rise against thee in judgment thou shalt
 condemn. This is the heritage of the servants of the LORD, and their
 righteousness is of me, saith the LORD.

 -- carpe ductum -- Grab the tape
 CDTT (Certified Duct Tape Technician)

 Linux user #322099
 Machines:
 206822
 256638
 276825
 http://counter.li.org/

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
... black holes are where god divided by zero.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren

i mentioned i was talking 1.6 as this list still applies to 1.6.  He
asked my experiences with 2.4 kernels and my users.  I gave him a
relevant reply including hte technical details of my 1.6 experiences.  I
also mentioned that source with it's higher requirements will moe than
likely amplify the iissue.  My reply was perfectly within the context of
his questions so far.

I do have css and DODS available on the same machine for testing pruposes.



Kyrios wrote:

Please people !

Note the following forever in your mind:

sys_tickrate on old HL1 servers is fps_max ond source dedicated servers !
tickrate doesn't exist for HL1 Dedicated servers !

I know this is a bit offtopic but reading tickrate 500 makes my
stomach feel . . .

2005/11/13, William Warren [EMAIL PROTECTED]:


When i was running 2.4 players were quite often having registration
problems and many complained of lag even though i had plenty of cpu
horsepower.  With CSS being even more demanding without tweaking the HZ
of the 2.4 kernel i bet the same thing is probably true(others may
disagree).  I know players noticed the 2.4's limitations and noticed it
when i switched to 2.6.  The comments went to registration was much
improved and lag is a non-issue(except when i forget to allocate enough
bandwidth G).  AFAIK yes players will notice the difference and IMHO i
would stick with a 2.6 distro.



Jens Werner wrote:



William Warren wrote:



Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.



Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats, but
does this affect game experience?

Would it be kind of cheating to let the server run with higher ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:



I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower
kernel HZ
setting but that can be changed.





Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?



2.4's memory management at least for
me was not what i liked.  2.6's is much better.





I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





--
... black holes are where god divided by zero.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner



William Warren wrote:

i mentioned i was talking 1.6 as this list still applies to 1.6.  He
asked my experiences with 2.4 kernels and my users.  I gave him a
relevant reply including hte technical details of my 1.6 experiences.


Yes, and I'm grateful about that.

Anyone else who could tell me about similar experiences with srcds?
Since my suggestions came from such srcds I, of course, want to know
that as well.




Kyrios wrote:


Please people !

Note the following forever in your mind:

sys_tickrate on old HL1 servers is fps_max ond source dedicated servers !
tickrate doesn't exist for HL1 Dedicated servers !

I know this is a bit offtopic but reading tickrate 500 makes my
stomach feel . . .

2005/11/13, William Warren [EMAIL PROTECTED]:


When i was running 2.4 players were quite often having registration
problems and many complained of lag even though i had plenty of cpu
horsepower.  With CSS being even more demanding without tweaking the HZ
of the 2.4 kernel i bet the same thing is probably true(others may
disagree).  I know players noticed the 2.4's limitations and noticed it
when i switched to 2.6.  The comments went to registration was much
improved and lag is a non-issue(except when i forget to allocate enough
bandwidth G).  AFAIK yes players will notice the difference and IMHO i
would stick with a 2.6 distro.



Jens Werner wrote:



William Warren wrote:



Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll
take
any possible elevation of cpu usage for thee better memory
management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.




Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats,
but
does this affect game experience?

Would it be kind of cheating to let the server run with higher
ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:



I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower
kernel HZ
setting but that can be changed.






Yes, I know, but if it works, does the same (at least for players)
and
takes less cpu, why change it?



2.4's memory management at least for
me was not what i liked.  2.6's is much better.






I agree for normal case, so it was exactly what I meant: Maybe 2.4
is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





--
... black holes are where god divided by zero.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Scott Pettit
--
[ Picked text/plain from multipart/alternative ]
The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds
better with things like setting preempting in the kernel config and the fact
it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz).

We run no more than 2 processes per CPU regardless of spec (except with the
AMD64 box we're playing around with, it's running 3 servers happily). Any
more than that and the servers start to suck when they're all full. Most of
our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM,
apart from two of the machines running srcds as it gets a bit piggy on RAM.

The settings we've found best for smooth play and accurate hitboxes is
setting tickrate 66 (100 is overkill for internet play when you take latency
of residential connections into account), and sv_minupdaterate/maxupdaterate
to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is
significantly higher with these settings (we went from 8Mbit in/out at peak
to 14Mbit in/out at peak), and will place significantly more strain on your
routers due to the additional number of packets, but the smooth gameplay is
definately worth it.

So to answer your question in the first post: So all I'm asking is: is
using a kernel 2.4 and so reducing cpu usage a
right way to handle cpu usage issues with tickrate 100?

No, the CPU usage difference is relatively small, and not enough to allow
you to get another server running on the machine. 2.6 does respond faster,
due to preempting and so on - and if you are able to use it then you will
get a better experience ingame.

-Scott

On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote:

 Anyone else who could tell me about similar experiences with srcds?
 Since my suggestions came from such srcds I, of course, want to know
 that as well.

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Tickrate 100

2005-05-24 Thread Reza A. Ambler
Are framerates that high really needed? What sort of latency difference
would it make in game? Is that the difference between 15 latency and 35
latency? Also does this reduce the # of daemons you can run on the the
box?
Thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Monday, May 23, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100

in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.


Clayton Macleod wrote:
 1000Hz in the kernel should result in a *max* of 1000fps on the
 server, I thought. Seems to me if it's 333fps that you're seeing and
 there's plenty of CPU left that there would be three servers running
 at once. Not exactly sure though.

 On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:

Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...



 --
 Clayton Macleod

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 .


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread localhost

that really depends who you ask :-p

if you ask a gamer they will likely tell you that every frame matters as
it increases shot registration.

if you ask a server admin, anything over a few hundred is overkill for sure.

realistically, there would be negligible performance gain from a server
fps of 333 to 1000.  pings will go down a little bit going from 100 to
333, but not too much from 333 and up.

basically what it comes down to is pleasing your clients (assuming you
are an admin for a rental company).  the gamers will see a huge fps and
think it is a good server, even though they would be as satisfied with a
lower fps.

the higher the fps the higher the cpu usage in most cases.  normally it
is not a drastic change (one or two percent) but it can be higher or
lower depending.

Reza A. Ambler wrote:

Are framerates that high really needed? What sort of latency difference
would it make in game? Is that the difference between 15 latency and 35
latency? Also does this reduce the # of daemons you can run on the the
box?
Thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Monday, May 23, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100

in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.


Clayton Macleod wrote:


1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.

On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:



Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...




--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives,


please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison

I think the default for Quake 3 engine games is 20fps on the server
side - I remember Q3RA players (in my experience the single most fussy
group of gamers when it comes to ping and responsiveness) whining that
our servers were only on 20fps, when all the 'good' ones were on 30fps.

Anything more than 60fps seems ludicrous to me. I sort of wish Valve
would just cap it at that (or even lower) just so there's a line in the
sand drawn with it.

-- dave

 Original Message 
From: localhost [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 4:53 PM
Subject: Re: [hlds_linux] Tickrate 100


that really depends who you ask :-p

if you ask a gamer they will likely tell you that every frame matters
as it increases shot registration.

if you ask a server admin, anything over a few hundred is overkill
for sure.
realistically, there would be negligible performance gain from a
server fps of 333 to 1000.  pings will go down a little bit going from
100 to
333, but not too much from 333 and up.

basically what it comes down to is pleasing your clients (assuming you
are an admin for a rental company).  the gamers will see a huge fps
and think it is a good server, even though they would be as satisfied
with a lower fps.

the higher the fps the higher the cpu usage in most cases.  normally
it is not a drastic change (one or two percent) but it can be higher
or
lower depending.

Reza A. Ambler wrote:

Are framerates that high really needed? What sort of latency
difference would it make in game? Is that the difference between 15
latency and
35 latency? Also does this reduce the # of daemons you can run on the
the box?
Thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
localhost Sent: Monday, May 23, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100

in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without
too much cpu usage.


Clayton Macleod wrote:


1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.

On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:



Doesn't 1000Hz usually result in 333fps? Under HL on Linux
anyway...




--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list
archives,


please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.




___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread sirtom__
Oh please don't compare Q3A engine based games to the Valve-murdered 
HLDS/SRCDS...
I'm running (f.e.!) an ET server with 28 slots, which only takes 65% cpu filled 
with 26 players...
(and now the clue: it is a Pentium3-1GHz machine with 512MB - but ET only needs 
~192MB)
If you compare other games server engines, you will find that valve shot the 
dog.

hlds_linux@list.valvesoftware.com schrieb am 24.05.05 09:31:29:

 I think the default for Quake 3 engine games is 20fps on the server
 side - I remember Q3RA players (in my experience the single most fussy
 group of gamers when it comes to ping and responsiveness) whining that
 our servers were only on 20fps, when all the 'good' ones were on 30fps.

 Anything more than 60fps seems ludicrous to me. I sort of wish Valve
 would just cap it at that (or even lower) just so there's a line in the
 sand drawn with it.

 -- dave

  Original Message 
 From: localhost [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Tuesday, May 24, 2005 4:53 PM
 Subject: Re: [hlds_linux] Tickrate 100

  that really depends who you ask :-p
 
  if you ask a gamer they will likely tell you that every frame matters
  as it increases shot registration.
 
  if you ask a server admin, anything over a few hundred is overkill
  for sure.
  realistically, there would be negligible performance gain from a
  server fps of 333 to 1000.  pings will go down a little bit going from
  100 to
  333, but not too much from 333 and up.
 
  basically what it comes down to is pleasing your clients (assuming you
  are an admin for a rental company).  the gamers will see a huge fps
  and think it is a good server, even though they would be as satisfied
  with a lower fps.
 
  the higher the fps the higher the cpu usage in most cases.  normally
  it is not a drastic change (one or two percent) but it can be higher
  or
  lower depending.
 
  Reza A. Ambler wrote:
  Are framerates that high really needed? What sort of latency
  difference would it make in game? Is that the difference between 15
  latency and
  35 latency? Also does this reduce the # of daemons you can run on the
  the box?
  Thanks
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  localhost Sent: Monday, May 23, 2005 2:09 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Tickrate 100
 
  in my experience even with a 1000hz kernel and 1000/1 ticrate you
  cannot go above 333fps without using -pingboost.  i have been able to
  get servers running at 1000 fps constant using -pingboost 2 without
  too much cpu usage.
 
 
  Clayton Macleod wrote:
 
  1000Hz in the kernel should result in a *max* of 1000fps on the
  server, I thought. Seems to me if it's 333fps that you're seeing and
  there's plenty of CPU left that there would be three servers running
  at once. Not exactly sure though.
 
  On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:
 
 
  Doesn't 1000Hz usually result in 333fps? Under HL on Linux
  anyway...
 
 
 
  --
  Clayton Macleod
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  .
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

-- 
Einmalig und brandneu bei Oekoprinz:
DSL mit kostenlosem Dell PC und Farbdrucker

Superschnelles DSL mit:
- Top ausgestatteten Dell PC 
- Farbdrucker und 
- Komplett-Set zum kostenlosen Telefonieren im Internet.

http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED]



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
I agree, 20 fps in those games and play fine. Fair enough hl may
require more framerates for whatever reason, but these should be fixed
at whatever is deemed the best figure to get decent playability.

Probably the biggest question/issue I never see raised is how much
does you fps fluctuate by when busy. It's fine trying to get 1000
fps, but what are you getting when the servers are busy and all in use
and loaded max? I bet they're not all happily running at 1000fps
without a care in the world when full, so you get inconsistant
servers.

I still think the best way to go is get a decent setup and fix it, so
every server out there is as consistant as possible, whether thats
100fps or 200 or whatever, none of this 1000fps showing what a great
server it is until it gets busy, or half the servers running at 50fps,
half at 1000.

Ian






On 5/24/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Oh please don't compare Q3A engine based games to the Valve-murdered 
 HLDS/SRCDS...
 I'm running (f.e.!) an ET server with 28 slots, which only takes 65% cpu 
 filled with 26 players...
 (and now the clue: it is a Pentium3-1GHz machine with 512MB - but ET only 
 needs ~192MB)
 If you compare other games server engines, you will find that valve shot the 
 dog.

 hlds_linux@list.valvesoftware.com schrieb am 24.05.05 09:31:29:
 
  I think the default for Quake 3 engine games is 20fps on the server
  side - I remember Q3RA players (in my experience the single most fussy
  group of gamers when it comes to ping and responsiveness) whining that
  our servers were only on 20fps, when all the 'good' ones were on 30fps.
 
  Anything more than 60fps seems ludicrous to me. I sort of wish Valve
  would just cap it at that (or even lower) just so there's a line in the
  sand drawn with it.
 
  -- dave

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
you must be thinking of a very, very old version.

On 5/24/05, Ian mu [EMAIL PROTECTED] wrote:
 100 snaps would make no difference either tbh as the Q3 engine is
 internally capped at sv_fps 25 (may have been extended to 30 later),
 so you couldn't get more than that however hard you try.

 Maybe thats what Valve could do, internally cap it and let everyone
 keep setting it to what they want and see how many notice ;).


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
Nope, current one cannot get above 30 (iirc it was said 30, but tested
to be still 25 which is where I think the confusion over those 2
figures arise), you can set it higher, but it won't make any
difference. Confirmed by Id as well. Feel free to test and see how
many incomming packets you can get ;).

(apologies as gone a bit off topic)

On 5/24/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 you must be thinking of a very, very old version.

 On 5/24/05, Ian mu [EMAIL PROTECTED] wrote:
  100 snaps would make no difference either tbh as the Q3 engine is
  internally capped at sv_fps 25 (may have been extended to 30 later),
  so you couldn't get more than that however hard you try.
 
  Maybe thats what Valve could do, internally cap it and let everyone
  keep setting it to what they want and see how many notice ;).


 --
 Clayton Macleod

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
so, the 125 figure given by id is just plain wrong then? shrug

On 5/24/05, Ian mu [EMAIL PROTECTED] wrote:
 Nope, current one cannot get above 30 (iirc it was said 30, but tested
 to be still 25 which is where I think the confusion over those 2
 figures arise), you can set it higher, but it won't make any
 difference. Confirmed by Id as well. Feel free to test and see how
 many incomming packets you can get ;).

 (apologies as gone a bit off topic)


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
Not going to drag it off topic, except to say 125 sv_fps is lan only
if thats what you're thinking (if you could get more, wouldn't all the
ra3/cpma players be screeming for more than 25/30 fps?), but as said
will leave that stuff for steam.

Back to tickrate...I doubt its possible as Steve mentions without
changing the kernel frequency (I was looking for more odd
alternatives/hacks to get around that for those who don't have access
to recompile the kernel) . Most I've got is around 330 fps (sometimes
hops to more, but I'm guessing thats probably more due to
miscalculation or something), but it does seem more stable at that
than windows server fps, but too many variables to properly analyse
for me.

Haven't had any complaints at 333fps anyway.



On 5/24/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 so, the 125 figure given by id is just plain wrong then? shrug

 On 5/24/05, Ian mu [EMAIL PROTECTED] wrote:
  Nope, current one cannot get above 30 (iirc it was said 30, but tested
  to be still 25 which is where I think the confusion over those 2
  figures arise), you can set it higher, but it won't make any
  difference. Confirmed by Id as well. Feel free to test and see how
  many incomming packets you can get ;).
 
  (apologies as gone a bit off topic)


 --
 Clayton Macleod

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison

Snaps is probably what i was thinking of, actually.

Who would be weird enough to insist on playing with 100 snaps? I guess
the same people that insist on playing with 1000fps in CS.

-- dave



 Original Message 
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 6:56 PM
Subject: Re: [hlds_linux] Tickrate 100


not to mention any competitive quake3 play would be using 100 snaps,
not 20 or 30.

On 5/24/05, Ian mu [EMAIL PROTECTED] wrote:

I agree, 20 fps in those games and play fine. Fair enough hl may
require more framerates for whatever reason, but these should be
fixed at whatever is deemed the best figure to get decent
playability.

Probably the biggest question/issue I never see raised is how much
does you fps fluctuate by when busy. It's fine trying to get 1000
fps, but what are you getting when the servers are busy and all in
use and loaded max? I bet they're not all happily running at 1000fps
without a care in the world when full, so you get inconsistant
servers.

I still think the best way to go is get a decent setup and fix it, so
every server out there is as consistant as possible, whether thats
100fps or 200 or whatever, none of this 1000fps showing what a great
server it is until it gets busy, or half the servers running at
50fps, half at 1000.

Ian



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
it makes a big difference, trust me. And not just on LANs. What makes
you think more accuracy is weird?

On 5/24/05, David Harrison [EMAIL PROTECTED] wrote:
 Snaps is probably what i was thinking of, actually.

 Who would be weird enough to insist on playing with 100 snaps? I guess
 the same people that insist on playing with 1000fps in CS.

 -- dave


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison

When you say a big difference, what exactly are we talking about here?
In the ping reported to the client, or in the in-game 'experience' of
the gamers involved?

-- david


 Original Message 
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, May 25, 2005 1:13 PM
Subject: Re: [hlds_linux] Tickrate 100


it makes a big difference, trust me. And not just on LANs. What makes
you think more accuracy is weird?

On 5/24/05, David Harrison [EMAIL PROTECTED] wrote:

Snaps is probably what i was thinking of, actually.

Who would be weird enough to insist on playing with 100 snaps? I
guess the same people that insist on playing with 1000fps in CS.

-- dave



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
obviously in the game experience, heh.

On 5/24/05, David Harrison [EMAIL PROTECTED] wrote:
 When you say a big difference, what exactly are we talking about here?
 In the ping reported to the client, or in the in-game 'experience' of
 the gamers involved?

 -- david


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Ian mu
Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kernel let me know, needless to
say we've shoved them on 2.6).

tickrate doesn't seem to affect it. Tbh never really worried too much
though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also
interested though if anyone can get more on either kernel.

On 5/22/05, Richard Fennell [EMAIL PROTECTED] wrote:
 Hi guys
 Another tickrate 100 question
 I am running a server at 100 tickrate (source) but stats is reporting
 333 fps max. Is there any reason for this?
 My fps_max is set to 1000 in the server.cfg.
 Should it go higher?

 My system is AMD64 3.4 with 1GB Ram
 Fedora Core 2

 Thanks

 Richy

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Steven Hartland

You'd need to up he kernel frequency.

   Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]



Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kernel let me know, needless to
say we've shoved them on 2.6).

tickrate doesn't seem to affect it. Tbh never really worried too much
though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also
interested though if anyone can get more on either kernel.





This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Richard Fennell

Steven Hartland wrote:


You'd need to up he kernel frequency.

   Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]



Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kernel let me know, needless to
say we've shoved them on 2.6).

tickrate doesn't seem to affect it. Tbh never really worried too much
though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also
interested though if anyone can get more on either kernel.






This e.mail is private and confidential between Multiplay (UK) Ltd.
and the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying,
printing or otherwise disseminating it or any information contained in
it.

In the event of misdirection, illegible or incomplete transmission
please telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


My kernal freq is 1000, didnt know it would go higher?
Its Fedora Core 2.

Regards

Richy

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Tickrate 100

2005-05-23 Thread Chris Adams
Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...

---
Chris Adams
GameSwitch Ltd.
www.gameswitch.co.uk

(0871) 218 GAME
+44 (0)871 218 4263

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: 23 May 2005 12:08
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100

You'd need to up he kernel frequency.

Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]


 Don't seem to be getting many replies so will just add that I get 333
 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
 knows how to up that without updating kernel let me know, needless to
 say we've shoved them on 2.6).

 tickrate doesn't seem to affect it. Tbh never really worried too much
 though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also
 interested though if anyone can get more on either kernel.




This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing
or otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission
please telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Clayton Macleod
1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.

On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:
 Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...


--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate 100

2005-05-23 Thread localhost

in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost.  i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.


Clayton Macleod wrote:

1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.

On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote:


Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway...




--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux