"
To: "Gamers Discussion list"
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more
griping and complaining if this thing wasn't released until Christm
Hi Trouble,
Very true. However, probably the best way to handle this is A, release
a version for Windows, B, settle up the various preorders with the
early customers of the game, and C, then spend time working on a
cross-platform version. That way I am working on the cross-platform
port on my free
Just remember that it might sound fair. but, when it comes to doing
it your right back to hard work and time.
You do have a few things going for you. There is a playable demo and
you do keep sending out updates.
At 10:22 AM 6/13/2011, you wrote:
Hi Trouble,
Right. That was esentially my point
Hi Trouble,
Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all for
tion that would give him.Best Regards,
Hayden
--
From: "Trouble"
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games t
Hi Shaun,
Funny you don't like that onethat's probably my favorite little obstacle
in the game.
Best Regards,
Hayden
--
From: "Thomas Ward"
Sent: Monday, June 13, 2011 2:35 AM
To: "Gamers Discussion list"
Subj
egards,
Hayden
--
From: "Trouble"
Sent: Monday, June 13, 2011 7:47 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
If you want to support other platforms with your games that is your
business.Getting ideas from
't get why worry about a handful of people...
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the au
If you want to support other platforms with your games that is your
business.Getting ideas from the community is good. But the work of
the game is done by you and only you. So yeah there is going to be
time delays and drag outs with problems.
I think there are only 2 targets any game producer sh
Hi Shaun,
If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great repl
nt: Sunday, June 12, 2011 3:50 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Audio Support
There was no constructive criticism, nor was there any encouragement in
it. As far as a message like that being sent to the list instead of
directly to the target, I'd say it was
well there is also that long platform or long platforms in gneral I
don't like them that much.
At 08:32 a.m. 13/06/2011, you wrote:
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it
is called was not very usable on the playyer's side in the latest public Beta.
We alrea
s. I personally think you've done great with
the cross platform game, keep it up!
Ron
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 4:15 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Lirin,
You are ce
Hi Karl,
That's probably what I'll end up doing in the end. I'm really sick and
tired of being asked when MOTA will be out, please fix the audio
because it sucks, etc and since the Windows version of the G3D engine
used in beta 18 is rock solid stable that only seems like the best
thing to do for
Hi Pitr,
That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?
Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted t
o use.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 12, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know
I hope Allegro is a workable solution.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 3:27 PM
Subject: Re: [Audyssey] MOTA
rson"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 1:30 PM
Subject: Re: [Audyssey] MOTA Audio Support
I think that was more than a little uncalled for. And I don't see what
Final Fantasy has to do with this.
We are the Knights who say...Ni!
- Origin
ot;
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it is
called was not very usable on the playyer's side in the latest public Beta.
We already had such problems in earlier beta versions, i think Beta 12, 13
or 14 or all of them.
There panning in combination with walking c
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need a completely
cross-platform solution tha
Hi Lirin,
You are certainly welcome to your opinions, but I don't consider the
fact I have written Star Trek Final Conflict, got screwed over
Montezuma's Revenge just about a month from final release, and writing
a cross-platform game engine exactly nothing. Yes it is true I have
released severa
My thoughts are that if a game relies on accurate sound, then you should go
with what produces the most accurate sound. To a lot of people, MOTA's
nineteenth beta is like a game for the sighted gamer that has poor graphics.
Direct sound gave the best, smoothest, and most accurate sound. If tha
Hi Philip,
Thanks for the information. I'll definitely give Allegro a look
although I shutter at having to rewrite the input, audio, and
threading to fully support Allegro. Although, this might be the answer
I am looking for. Its too bad they don't have 3d audio as I've got all
the hardware for it
I think that was more than a little uncalled for. And I don't see what Final
Fantasy has to do with this.
We are the Knights who say...Ni!
- Original Message -
From: "lirin"
To: "Gamers Discussion list"
Sent: Sunday, June 12, 2011 12:22 PM
Subject:
Weel, the most funny thing here is fact, the game is developed from a
few years and we have nothing, and what is really incredibly
interesting, you haven't nothing.
Think about me what you want, not my case, but it's true, little
offtopic, but when i read tons of messages from you regarding y
Hi Thomas,
Have a look at http://www.allegro.cc/. In Allegro 5, they have completely
rewritten the sound API and it is now extremely versatile, powerful and, of
course, cross platform. It has pan, volume, pitch etc but unfortunately no
3d. It allows you to customize things a great deal, howeve
dnesday, May 25, 2011 7:38 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA beta 19 released!
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion l
Sounds like Kun Fooey, to me?
Gary
- Original Message -
From: "Alfredo_The_Music_maker"
To: "Gamers Discussion list"
Sent: Saturday, May 28, 2011 12:49 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
He means the way you attack players so you can g
He means the way you attack players so you can get a faster response.
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Hi Tom,
What exactly do you mean by updating the attack function? I do not
understand.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 12:16 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Thomas,
I
Hi Dean,
I honestly don't get what the problem is. There is no secret to
getting to the first floor. Sheesh, you don't even have to use the
rope if you don't want to. Just jump off the ledge and land on the
floor below. If the r key says room 4, or something like that, you are
on the bottom floor
i may trya dn put linux on to my imac under fusion if i can work out why i
can't get it to work at the moment then to play on the mac
On 25 May 2011, at 22:20, Thomas Ward wrote:
> Hi Will,
>
> First, I understand your frustration, but you must have missed my
> message to Phil about my plans f
Hi,
I'd like to say a few things about what I experienced when trying the latest
beta of mota.
First and foremost the change of the sound library seriously does affect
accouracy of positioning of sounds relative to you. Best examples for this
are collectable objects like torches in level 1. I h
well the engine is quite stable and sounds are real cool.
At 11:26 a.m. 26/05/2011, you wrote:
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linea
uot;
Sent: Thursday, May 26, 2011 2:31 AM
Subject: Re: [Audyssey] mota
Hi Charles,
Well, I think I do. The fact of the matter is most people don't really
know or fully realise how developers work, operate, etc. Most projects
have a roadmap, sort of a master todo list/schedule, that states
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 5:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo,
Min
Hi Charles,
Well, I think I do. The fact of the matter is most people don't really
know or fully realise how developers work, operate, etc. Most projects
have a roadmap, sort of a master todo list/schedule, that states what
needs to be done and when the developer plans to work on that
particular i
7:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker wrote:
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an
Hi Greg,
That's very true. If we look atsay the US, UK, and Canadian markets
Windows is clearly the big winner, but if we look at foreign markets
Linux has had a dramatic inpact on home and industry software world
wide. In what we would call the third-world markets those people can
not afford top
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker wrote:
> Hi, I have a question to ask. Could you explain how the === separator
> works? Why not use an html separator. I am sure that would work fine as
> w
Hi,
Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL
1.2.13. That doesn't have any video issues that I am aware of. In
fact, over all the new 3.0 engine is rock solid stable. Other than the
audio and support for some game controllers like joysticks and mice
the engine is ready
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linear scale to roll
off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll
off. What I'
ed it permanently. You never even hinted at such a notion.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 5:33 PM
Subject: Re: [Audy
May 25, 2011 6:33 PM
Subject: Re: [Audyssey] mota
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or d
Hi Shaun,
If you are talking about the analog jumps they aren't even in beta 19.
So you might have less problems playing beta 19. In any case from here
on out beta 19 will be the platform I'll be working from. I'll
probably release patches, updates, bug fixes for that release so
you'll need the ma
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or decide to add in some platform specific
support for
HI Charles,
Thank you. I'm glad you understand my point-of-view. As you said
non-Windows users need games too. We have been left out for far too
long and I intend to begin changing that by making more games
available for non-Windows platforms while maintaining some degree of
support for Windows as
Hi Bryan,
Yeah, but as I just explained to Will that's too much work. The G3D
Windows version and the cross-platform version are fairly different
which requires a number of changes to the MOTA code itself. Things
like panning, setting volume, changing pitch, initializing an
application window, etc
Hi Will,
First, I understand your frustration, but you must have missed my
message to Phil about my plans for beta 20 which will likely be 1.0
rc1. What I mean by that is now that I have finally merged the Windows
G3D Engine and the Linux G3D Engine into a single cross-platform
engine I can focus
...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 8:03 AM
Subject: Re: [Audyssey] mota
If the vgame can be
made to be played on platforms other than Windows, I'd say to go for it,
as long as Windows users
If the vgame can be
made to be played on platforms other than Windows, I'd say to go for it, as
long as Windows users aren't left out. Gamers other than Windows users need
games, too.
Shepherds are the best beasts!
On May 25, 2011, at 7:01 AM, "Matheus Rheine" wrote:
> hi will, i totaly agr
hi will, i totaly agree with you. look what has been changed in this
beta! removed joystick support and mouse support! it wasn't perfect but
at least it worked, pluss the audio with fmod, going back to sdl, i
think that you will create mota in all the programming languages
available, lol. just kidd
well I think beta 17 was easier the platforms especially the ones in
level2 are a real mennace.
To be honest though the old directx was good enough, after that maybe
you could convert.
This game has got tricky, but there is no real pan, now sound jumps
round like a rabbit.
The scope does not al
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.
Is this what you tried to do?
Phil
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
quot;
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I
Ah good new!
saygilar sevgiler.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, May 25, 2011 4:19 AM
Subject: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce the immediate release of Mysteries of
the Ancients b
nk in MOTA 14 you had the same panning problem and fixed it in beta 16.
I also think that was before you went to DirectX for panning but I
could be wrong.
Phil
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 10:53
great.
So again we have this issue.
I am downloading it now but wander if I should hold off I couldn't
finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15.
At 02:44 p.m. 25/05/2011, you wrote:
I noticed that the bug from a much earlier cross-platform beta is back,
nam
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure that would work fine as
well.
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You can make changes
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I'm not sure I can enable/disable a targeting beep.
Anyway, with DirectSound sounds are panned from a range of -1 to
1000 and in FMOD Ex s
.
instead of panning volume 100, 200, 300, 400, etc.
I used 10, 20, 40, 80, 160, 320, etc.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, May 24, 2011 11:15 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Phil,
N
Hi Zack,
That's on our todo list, but not for some time. That's for two
reasons. One, I don't have regular access to a Mac so I can't really
port and test the Genesis 3D engine and games on Mac OS X directly.
When I eventually get enough money to invest in a MacBook or something
like that I'll cer
Hi Phil,
No, beta 16 was built using the Windows engine. I never did exactly
find a way to get OpenAL to pan correctly, and am having the same
issue with FMOD Ex. There probably is a way to correct the problem, or
simulate DirectX using FMOD, but honestly this isn't the biggest issue
here. Right
Yeah, me too
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, May 24, 2011 9:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked tha
Hi Bryan,
Exactly. There were all kinds of funky things like that happening. I
might hjump a fire pit, Angela would run forward directly into the
second fire pit. There were times where Angela would continue jumping
into walls over and over, and over again until I just used alt+f4 to
exit or ran t
, May 24, 2011 10:53 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
c
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get it just right. For now if this truly bothers you use
the laser sigh
Hi Ryan and all,
The analog jumping wasn't permanently removed, but just disabled for
this release. The reason is because when I recompiled Mysteries of the
Ancients using the Genesis 3.0 engine I found out my implamentation of
the analog jump system was causing problems with SDL input. Instead of
I noticed that the bug from a much earlier cross-platform beta is back,
namely that sounds are again not panning properly. They stay all the way
over to one side, or exactly in the center, and do not pan at all like in
beta 18. I realize that you may not be able to get as exact as with DirectX,
but
I notice that too. I thought that's just me.
Tommy
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!
- Original Message -
From: "Ryan Conroy"
To:
Sent: Tuesday, May 24, 2011 7:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked that
feature.
-- Original Message --
From: Thomas Ward
To: Gamers Discu
Hi Thomas,
Is there any possibility of an OS X version? I can always run MOTA under my
WIndows or Linux VMs, but it would be great if I didn't have to do it this way.
I look forward to trying the release regardless
Best and thanks,
Zack.
On May 24, 2011, at 6:19 PM, Thomas Ward wrote:
> Hello
Thanks Thomas!
Tommy
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All messages are archived
Why was analogue jumping removed? Just curious. I kinda liked that feature.
-- Original Message --
From: Thomas Ward
To: Gamers Discussion list
Subject: [Audyssey] MOTA beta 19 released!
Date: Tue, 24 May 2011 21:19:18 -0400
Hello gamers,
USA Games would like to announce the im
Hi,
Lever has a timer anymore. So you have to quick to unlock the door or torch.
saygilar sevgiler.
- Original Message -
From: "Dean Masters"
To: "Audyssey list"
Sent: Wednesday, May 11, 2011 6:19 PM
Subject: [Audyssey] MOTA 18 bug and question
I have not been following all the talk
Hi Dean,
In case you haven't read the changelog all of the levers, switches,
and locks for the statues are timed. If you don't reach a statue and
open it in time it will relock and the lever will reset. Diddo for the
doors. Then, you have to go back and pull the lever or switch again.
As far as g
s!
p!
o! i! l! e! r!
Let's see if you kick yourself. How to get back down the rope you jumped up
to catch and climb? Catch the rope and climb down. When you get to the
bottom, Jump and release. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: "Dean Masters"
Hi Alfredo,
No, its because Mysteries of the Ancients is still in beta testing.
I.E. the game is only in the developmental stage right now. At the
moment all we have officially is two complete game levels, mostly
stable game engine for Windows, but there are still bugs etc to fix
and resolve, not
Hi Alfredo,
The reason Thomas has been utting all these versions of MOTA under BETAs, is
because all these versions of MOTA have been betas.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Hehehehe. This is true.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, April 28, 2011 5:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Daren,
Hmmm...I don't think that
Hi Daren,
Hmmm...I don't think that would work out so well. Lol!
Actually, I always imagined Angela holding the torch between her teeth
so she could climb up the rope two-handed and have both hands free for
climbing. Although, I imagine a real archeologist would have one of
those hard hats with a
would give her the
ability to float up or down to the next level.
smiles,
Phil
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Wednesday, April 27, 2011 10:53 AM
Subject: Re: [Audyssey] MOTA Problem
Thomas: How's this for an i
t;'Gamers Discussion list'"
Sent: Wednesday, April 27, 2011 1:57 PM
Subject: Re: [Audyssey] MOTA Problem
Now there's a nasty thought have her grab the rope in the same hand as the
torch, and then she has to climb it before the rope burns through!
Mohahahahahahahaha!
I disagree with that idea. I disagree because that would make some things
obvious in the game.
- Original Message -
From: "Phil Vlasak"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Tuesday, April 26, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA Pr
herds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, April 27, 2011 3:58 AM
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
Yeah, that would make a big difference. Angela can't exactly grab a
rope
Sent: Wednesday, April 27, 2011 4:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
Yeah, that would make a big difference. Angela can't exactly grab a rope
with a torch in one hand and a weapon in the other. Grin.
On 4/26/11, Hayden Presley wrote:
> Hi,
> H
Hi Phil,
That would be nice, but I need an actress to redo all the voice overs.
If you have one handy who doesn't cost too much I'll give her a try.
Otherwise adding messages like "I need to put my weapon away," etc
can't be done until I find some female voice talent.
Cheers!
On 4/26/11, Phil V
going to have to try it again.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Tuesday, April 26, 2011 10:31 AM
> To: Gamers Discussion list
> Subj
Hi Thomas,
One little suggestion for MOTA.
If Angela tries to jump with her weapon in her hand, Shouldn't she say
something like,
Oops.
or
Oh! gotta put that away to jump.
or
Hmm, I can't jump very far holding a weapon .
This would cut down the messages about not being able to jump considerably
list
Subject: Re: [Audyssey] MOTA Problem
I'll bet that'll make a difference!
---
Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, April 26, 2011 3:04 PM
Subject: Re: [Audys
I'll bet that'll make a difference!
---
Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, April 26, 2011 3:04 PM
Subject: Re: [Audyssey] MOTA Problem
Hi,
Hmmm...part of
, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
That's odd. I don'thave a problem with catching the rope or climing it
with my joystick/gamepad. I'll give it a look though. I've got a
similar issue I just fixed for the keyboard where so
Hi Hayden,
That's odd. I don'thave a problem with catching the rope or climing it
with my joystick/gamepad. I'll give it a look though. I've got a
similar issue I just fixed for the keyboard where some users were not
able to catch the rope, or if they did Angela immediately let go. It
is my guess
Hi TJ,
I am sorry, but I don't understand what your problem is. When using
shift+control+left or shift+control+right Angela will run up to a trap
like a fire pit, lava pit, chasm, drop off, etc and then attempt to
jump as soon as she is a step or two away from the trap in question.
Of course, the
You need to hold down control+shift+right or left until you automatically
jump the obstacle.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tj Squires
Sent: Friday, April 15, 2011 6:01 PM
To: Gamers Discussion list
Subject: [Audyssey]
Hi Bryan,
That's because the bug doesn't effect everyone or happen all the time.
I myself didn't notice this bug until very recently when testing and
finally confirmed it. However, the very next game I played it didn't
happen. Its one of those runtime errors that is very hard to track
down because
What I don't understand is why I don't seem to be having this problem.
Unless I just haven't been paying attention?
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, April 14,
Hi Briant,
Thanks. Yeah, its definitely not anything you did. I think somehow I
broke something when I added the armor and shield, and now I have to
hunt down and fix what I broke and figure out how it got broke in the
first place.
Cheers!
On 4/14/11, bryant walker wrote:
>
> Thanks tom. I'm g
Thanks tom. I'm glad it wasn't something i was doing wrong, and i'm glad i'm
not the only one that it was happening to.
P.s, great job on the game so far! I love it!
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