Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Charles Rivard
" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 8:06 AM Subject: Re: [Audyssey] MOTA Audio Support Hi Trouble, While I definitely agree up to a point, I think we'd have a whole lot more griping and complaining if this thing wasn't released until Christm

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Very true. However, probably the best way to handle this is A, release a version for Windows, B, settle up the various preorders with the early customers of the game, and C, then spend time working on a cross-platform version. That way I am working on the cross-platform port on my free

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
Just remember that it might sound fair. but, when it comes to doing it your right back to hard work and time. You do have a few things going for you. There is a playable demo and you do keep sending out updates. At 10:22 AM 6/13/2011, you wrote: Hi Trouble, Right. That was esentially my point

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Trouble, Right. That was esentially my point. I'm the one doing the work so should have the final say on weather the game is or is not cross-platform, what APIs, etc I use etc. However, getting a feel for what the community thinks will help sell the game when it is finally finished. I'm all for

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
tion that would give him.Best Regards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games t

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
Hi Shaun, Funny you don't like that onethat's probably my favorite little obstacle in the game. Best Regards, Hayden -- From: "Thomas Ward" Sent: Monday, June 13, 2011 2:35 AM To: "Gamers Discussion list" Subj

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Hayden Presley
egards, Hayden -- From: "Trouble" Sent: Monday, June 13, 2011 7:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support If you want to support other platforms with your games that is your business.Getting ideas from

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
't get why worry about a handful of people... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the au

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Trouble
If you want to support other platforms with your games that is your business.Getting ideas from the community is good. But the work of the game is done by you and only you. So yeah there is going to be time delays and drag outs with problems. I think there are only 2 targets any game producer sh

Re: [Audyssey] MOTA Audio Support

2011-06-13 Thread Thomas Ward
Hi Shaun, If you are talking about the vanishing platforms that's the point. They are meant to be challenging, difficult, and I think once I recompile beta 20 against the Windows version of the G3D engine they'll be fairly trick as they were in beta 18. I think traps like that will have great repl

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Hayden Presley
nt: Sunday, June 12, 2011 3:50 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Audio Support There was no constructive criticism, nor was there any encouragement in it. As far as a message like that being sent to the list instead of directly to the target, I'd say it was

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread shaun everiss
well there is also that long platform or long platforms in gneral I don't like them that much. At 08:32 a.m. 13/06/2011, you wrote: Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We alrea

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Ron Schamerhorn
s. I personally think you've done great with the cross platform game, keep it up! Ron - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 4:15 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Lirin, You are ce

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Karl, That's probably what I'll end up doing in the end. I'm really sick and tired of being asked when MOTA will be out, please fix the audio because it sucks, etc and since the Windows version of the G3D engine used in beta 18 is rock solid stable that only seems like the best thing to do for

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted t

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Karl Belanger
o use. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, June 12, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
I hope Allegro is a workable solution. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 3:27 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
rson" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 1:30 PM Subject: Re: [Audyssey] MOTA Audio Support I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Origin

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Pitermach
ot; Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Michael Gauler
Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We already had such problems in earlier beta versions, i think Beta 12, 13 or 14 or all of them. There panning in combination with walking c

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution tha

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released severa

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Charles Rivard
My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If tha

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Thomas Ward
Hi Philip, Thanks for the information. I'll definitely give Allegro a look although I shutter at having to rewrite the input, audio, and threading to fully support Allegro. Although, this might be the answer I am looking for. Its too bad they don't have 3d audio as I've got all the hardware for it

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Bryan Peterson
I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Original Message - From: "lirin" To: "Gamers Discussion list" Sent: Sunday, June 12, 2011 12:22 PM Subject:

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread lirin
Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding y

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Philip Bennefall
Hi Thomas, Have a look at http://www.allegro.cc/. In Allegro 5, they have completely rewritten the sound API and it is now extremely versatile, powerful and, of course, cross platform. It has pan, volume, pitch etc but unfortunately no 3d. It allows you to customize things a great deal, howeve

Re: [Audyssey] MOTA beta 19 released!

2011-05-30 Thread Hayden Presley
dnesday, May 25, 2011 7:38 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA beta 19 released! I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion l

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Crash
Sounds like Kun Fooey, to me? Gary - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Saturday, May 28, 2011 12:49 PM Subject: Re: [Audyssey] MOTA beta 19 released! He means the way you attack players so you can g

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Alfredo_The_Music_maker
He means the way you attack players so you can get a faster response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] MOTA beta 19 released!

2011-05-28 Thread Shiny protector
Hi Tom, What exactly do you mean by updating the attack function? I do not understand. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 12:16 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Thomas, I

Re: [Audyssey] MOTA 18

2011-05-27 Thread Thomas Ward
Hi Dean, I honestly don't get what the problem is. There is no secret to getting to the first floor. Sheesh, you don't even have to use the rope if you don't want to. Just jump off the ledge and land on the floor below. If the r key says room 4, or something like that, you are on the bottom floor

Re: [Audyssey] mota

2011-05-25 Thread william lomas
i may trya dn put linux on to my imac under fusion if i can work out why i can't get it to work at the moment then to play on the mac On 25 May 2011, at 22:20, Thomas Ward wrote: > Hi Will, > > First, I understand your frustration, but you must have missed my > message to Phil about my plans f

Re: [Audyssey] mota

2011-05-25 Thread Michael Gauler
Hi, I'd like to say a few things about what I experienced when trying the latest beta of mota. First and foremost the change of the sound library seriously does affect accouracy of positioning of sounds relative to you. Best examples for this are collectable objects like torches in level 1. I h

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
well the engine is quite stable and sounds are real cool. At 11:26 a.m. 26/05/2011, you wrote: Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linea

Re: [Audyssey] mota

2011-05-25 Thread Willem
uot; Sent: Thursday, May 26, 2011 2:31 AM Subject: Re: [Audyssey] mota Hi Charles, Well, I think I do. The fact of the matter is most people don't really know or fully realise how developers work, operate, etc. Most projects have a roadmap, sort of a master todo list/schedule, that states

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Bryan Peterson
I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, May 25, 2011 5:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Min

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Charles, Well, I think I do. The fact of the matter is most people don't really know or fully realise how developers work, operate, etc. Most projects have a roadmap, sort of a master todo list/schedule, that states what needs to be done and when the developer plans to work on that particular i

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Mich
7:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Greg, That's very true. If we look atsay the US, UK, and Canadian markets Windows is clearly the big winner, but if we look at foreign markets Linux has had a dramatic inpact on home and industry software world wide. In what we would call the third-world markets those people can not afford top

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker wrote: > Hi, I have a question to ask. Could you explain how the === separator > works? Why not use an html separator. I am sure that would work fine as > w

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi, Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL 1.2.13. That doesn't have any video issues that I am aware of. In fact, over all the new 3.0 engine is rock solid stable. Other than the audio and support for some game controllers like joysticks and mice the engine is ready

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'

Re: [Audyssey] mota

2011-05-25 Thread Charles Rivard
ed it permanently. You never even hinted at such a notion. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 5:33 PM Subject: Re: [Audy

Re: [Audyssey] mota

2011-05-25 Thread Greg Wocher
May 25, 2011 6:33 PM Subject: Re: [Audyssey] mota Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or d

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Thomas Ward
Hi Shaun, If you are talking about the analog jumps they aren't even in beta 19. So you might have less problems playing beta 19. In any case from here on out beta 19 will be the platform I'll be working from. I'll probably release patches, updates, bug fixes for that release so you'll need the ma

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or decide to add in some platform specific support for

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
HI Charles, Thank you. I'm glad you understand my point-of-view. As you said non-Windows users need games too. We have been left out for far too long and I intend to begin changing that by making more games available for non-Windows platforms while maintaining some degree of support for Windows as

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Bryan, Yeah, but as I just explained to Will that's too much work. The G3D Windows version and the cross-platform version are fairly different which requires a number of changes to the MOTA code itself. Things like panning, setting volume, changing pitch, initializing an application window, etc

Re: [Audyssey] mota

2011-05-25 Thread Thomas Ward
Hi Will, First, I understand your frustration, but you must have missed my message to Phil about my plans for beta 20 which will likely be 1.0 rc1. What I mean by that is now that I have finally merged the Windows G3D Engine and the Linux G3D Engine into a single cross-platform engine I can focus

Re: [Audyssey] mota

2011-05-25 Thread Bryan Peterson
...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 8:03 AM Subject: Re: [Audyssey] mota If the vgame can be made to be played on platforms other than Windows, I'd say to go for it, as long as Windows users

Re: [Audyssey] mota

2011-05-25 Thread Charles Rivard
If the vgame can be made to be played on platforms other than Windows, I'd say to go for it, as long as Windows users aren't left out. Gamers other than Windows users need games, too. Shepherds are the best beasts! On May 25, 2011, at 7:01 AM, "Matheus Rheine" wrote: > hi will, i totaly agr

Re: [Audyssey] mota

2011-05-25 Thread Matheus Rheine
hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just kidd

Re: [Audyssey] mota

2011-05-25 Thread shaun everiss
well I think beta 17 was easier the platforms especially the ones in level2 are a real mennace. To be honest though the old directx was good enough, after that maybe you could convert. This game has got tricky, but there is no real pan, now sound jumps round like a rabbit. The scope does not al

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released!

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread Phil Vlasak
quot; To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I&#

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread burakyuksek
Ah good new! saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 4:19 AM Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients b

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
nk in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 10:53

Re: [Audyssey] MOTA beta 19 released!

2011-05-25 Thread shaun everiss
great. So again we have this issue. I am downloading it now but wander if I should hold off I couldn't finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15. At 02:44 p.m. 25/05/2011, you wrote: I noticed that the bug from a much earlier cross-platform beta is back, nam

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Alfredo_The_Music_maker
Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex s

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 11:15 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, N

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Zack, That's on our todo list, but not for some time. That's for two reasons. One, I don't have regular access to a Mac so I can't really port and test the Genesis 3D engine and games on Mac OS X directly. When I eventually get enough money to invest in a MacBook or something like that I'll cer

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Phil, No, beta 16 was built using the Windows engine. I never did exactly find a way to get OpenAL to pan correctly, and am having the same issue with FMOD Ex. There probably is a way to correct the problem, or simulate DirectX using FMOD, but honestly this isn't the biggest issue here. Right

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread The Addictor
Yeah, me too Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Ryan Conroy" To: Sent: Tuesday, May 24, 2011 9:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked tha

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Bryan, Exactly. There were all kinds of funky things like that happening. I might hjump a fire pit, Angela would run forward directly into the second fire pit. There were times where Angela would continue jumping into walls over and over, and over again until I just used alt+f4 to exit or ran t

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Phil Vlasak
, May 24, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper c

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sigh

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Thomas Ward
Hi Ryan and all, The analog jumping wasn't permanently removed, but just disabled for this release. The reason is because when I recompiled Mysteries of the Ancients using the Genesis 3.0 engine I found out my implamentation of the analog jump system was causing problems with SDL input. Instead of

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Karl Belanger
I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
I notice that too. I thought that's just me. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.o

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Bryan Peterson
! - Original Message - From: "Ryan Conroy" To: Sent: Tuesday, May 24, 2011 7:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward To: Gamers Discu

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Zachary Kline
Hi Thomas, Is there any possibility of an OS X version? I can always run MOTA under my WIndows or Linux VMs, but it would be great if I didn't have to do it this way. I look forward to trying the release regardless Best and thanks, Zack. On May 24, 2011, at 6:19 PM, Thomas Ward wrote: > Hello

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Tommy
Thanks Thomas! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] MOTA beta 19 released!

2011-05-24 Thread Ryan Conroy
Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello gamers, USA Games would like to announce the im

Re: [Audyssey] MOTA 18 bug and question

2011-05-12 Thread burakyuksek
Hi, Lever has a timer anymore. So you have to quick to unlock the door or torch. saygilar sevgiler. - Original Message - From: "Dean Masters" To: "Audyssey list" Sent: Wednesday, May 11, 2011 6:19 PM Subject: [Audyssey] MOTA 18 bug and question I have not been following all the talk

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Thomas Ward
Hi Dean, In case you haven't read the changelog all of the levers, switches, and locks for the statues are timed. If you don't reach a statue and open it in time it will relock and the lever will reset. Diddo for the doors. Then, you have to go back and pull the lever or switch again. As far as g

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Charles Rivard
s! p! o! i! l! e! r! Let's see if you kick yourself. How to get back down the rope you jumped up to catch and climb? Catch the rope and climb down. When you get to the bottom, Jump and release. (grin) --- Shepherds are the best beasts! - Original Message - From: "Dean Masters"

Re: [Audyssey] MOTA BETARe: analog Weapons system

2011-05-06 Thread Thomas Ward
Hi Alfredo, No, its because Mysteries of the Ancients is still in beta testing. I.E. the game is only in the developmental stage right now. At the moment all we have officially is two complete game levels, mostly stable game engine for Windows, but there are still bugs etc to fix and resolve, not

Re: [Audyssey] MOTA BETARe: analog Weapons system

2011-05-05 Thread Hayden Presley
Hi Alfredo, The reason Thomas has been utting all these versions of MOTA under BETAs, is because all these versions of MOTA have been betas. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo_The_Music_maker

Re: [Audyssey] MOTA Problem

2011-04-28 Thread Darren Duff
Hehehehe. This is true. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, April 28, 2011 5:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Problem Hi Daren, Hmmm...I don't think that

Re: [Audyssey] MOTA Problem

2011-04-28 Thread Thomas Ward
Hi Daren, Hmmm...I don't think that would work out so well. Lol! Actually, I always imagined Angela holding the torch between her teeth so she could climb up the rope two-handed and have both hands free for climbing. Although, I imagine a real archeologist would have one of those hard hats with a

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Phil Vlasak
would give her the ability to float up or down to the next level. smiles, Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, April 27, 2011 10:53 AM Subject: Re: [Audyssey] MOTA Problem Thomas: How's this for an i

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Shiny protector
t;'Gamers Discussion list'" Sent: Wednesday, April 27, 2011 1:57 PM Subject: Re: [Audyssey] MOTA Problem Now there's a nasty thought have her grab the rope in the same hand as the torch, and then she has to climb it before the rope burns through! Mohahahahahahahaha!

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Shiny protector
I disagree with that idea. I disagree because that would make some things obvious in the game. - Original Message - From: "Phil Vlasak" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, April 26, 2011 11:00 PM Subject: Re: [Audyssey] MOTA Pr

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Charles Rivard
herds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 27, 2011 3:58 AM Subject: Re: [Audyssey] MOTA Problem Hi Hayden, Yeah, that would make a big difference. Angela can't exactly grab a rope

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Darren Duff
Sent: Wednesday, April 27, 2011 4:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Problem Hi Hayden, Yeah, that would make a big difference. Angela can't exactly grab a rope with a torch in one hand and a weapon in the other. Grin. On 4/26/11, Hayden Presley wrote: > Hi, > H

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Thomas Ward
Hi Phil, That would be nice, but I need an actress to redo all the voice overs. If you have one handy who doesn't cost too much I'll give her a try. Otherwise adding messages like "I need to put my weapon away," etc can't be done until I find some female voice talent. Cheers! On 4/26/11, Phil V

Re: [Audyssey] MOTA Problem

2011-04-27 Thread Thomas Ward
going to have to try it again. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Tuesday, April 26, 2011 10:31 AM > To: Gamers Discussion list > Subj

Re: [Audyssey] MOTA Problem

2011-04-26 Thread Phil Vlasak
Hi Thomas, One little suggestion for MOTA. If Angela tries to jump with her weapon in her hand, Shouldn't she say something like, Oops. or Oh! gotta put that away to jump. or Hmm, I can't jump very far holding a weapon . This would cut down the messages about not being able to jump considerably

Re: [Audyssey] MOTA Problem

2011-04-26 Thread Hayden Presley
list Subject: Re: [Audyssey] MOTA Problem I'll bet that'll make a difference! --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, April 26, 2011 3:04 PM Subject: Re: [Audys

Re: [Audyssey] MOTA Problem

2011-04-26 Thread Charles Rivard
I'll bet that'll make a difference! --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, April 26, 2011 3:04 PM Subject: Re: [Audyssey] MOTA Problem Hi, Hmmm...part of

Re: [Audyssey] MOTA Problem

2011-04-26 Thread Hayden Presley
, 2011 10:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Problem Hi Hayden, That's odd. I don'thave a problem with catching the rope or climing it with my joystick/gamepad. I'll give it a look though. I've got a similar issue I just fixed for the keyboard where so

Re: [Audyssey] MOTA Problem

2011-04-26 Thread Thomas Ward
Hi Hayden, That's odd. I don'thave a problem with catching the rope or climing it with my joystick/gamepad. I'll give it a look though. I've got a similar issue I just fixed for the keyboard where some users were not able to catch the rope, or if they did Angela immediately let go. It is my guess

Re: [Audyssey] MOTA Issue

2011-04-15 Thread Thomas Ward
Hi TJ, I am sorry, but I don't understand what your problem is. When using shift+control+left or shift+control+right Angela will run up to a trap like a fire pit, lava pit, chasm, drop off, etc and then attempt to jump as soon as she is a step or two away from the trap in question. Of course, the

Re: [Audyssey] MOTA Issure

2011-04-15 Thread Karl Belanger
You need to hold down control+shift+right or left until you automatically jump the obstacle. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tj Squires Sent: Friday, April 15, 2011 6:01 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] mota potions

2011-04-14 Thread Thomas Ward
Hi Bryan, That's because the bug doesn't effect everyone or happen all the time. I myself didn't notice this bug until very recently when testing and finally confirmed it. However, the very next game I played it didn't happen. Its one of those runtime errors that is very hard to track down because

Re: [Audyssey] mota potions

2011-04-14 Thread Bryan Peterson
What I don't understand is why I don't seem to be having this problem. Unless I just haven't been paying attention? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, April 14,

Re: [Audyssey] mota potions

2011-04-14 Thread Thomas Ward
Hi Briant, Thanks. Yeah, its definitely not anything you did. I think somehow I broke something when I added the armor and shield, and now I have to hunt down and fix what I broke and figure out how it got broke in the first place. Cheers! On 4/14/11, bryant walker wrote: > > Thanks tom. I'm g

Re: [Audyssey] mota potions

2011-04-14 Thread bryant walker
Thanks tom. I'm glad it wasn't something i was doing wrong, and i'm glad i'm not the only one that it was happening to. P.s, great job on the game so far! I love it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai

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