Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Jeffrey "botman" Broome
Ook wrote: Strange...do German guts look different from everyone elses? Yes. Do to some genetic defect, Germans don't actually have blood. When you shoot them, nothing comes out (at least that's what all the German politicians would have you believe). -- Jeffrey "

Re: [hlcoders] Steam account phishing

2007-12-31 Thread Jeffrey "botman" Broome
diots. Anyways, do with this what you will. At least they spelled everything correctly. You gotta' give 'em credit for that. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list arch

Re: [hlcoders] Steam account phishing

2007-12-31 Thread Jeffrey "botman" Broome
rid of these lamers once and for all. Don't forget to also enclose your credit card number. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftw

Re: [hlcoders] starting!

2008-01-07 Thread Jeffrey "botman" Broome
d with the amount of things you have to learn. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CUtlVector<*>... Memory management?

2008-01-11 Thread Jeffrey &quot;botman&quot; Broome
"botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CUtlVector<*>... Memory management?

2008-01-11 Thread Jeffrey &quot;botman&quot; Broome
Manager by a metric buttload. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] DSP in source

2008-01-17 Thread Jeffrey &quot;botman&quot; Broome
Anthony Mann wrote: ... or what version of the API is used? Go into your Steam bin folder, right click on mss32_s.dll, select "Properties", and look at the Version tab. Mine says "File Version 7.0.4.0" Hmmm, I didn't know that Miles was owned by RAD Game Tools

Re: [hlcoders] DSP in source

2008-01-17 Thread Jeffrey &quot;botman&quot; Broome
Adam "amckern" McKern wrote: EP2 uses the 6.6a API. Weird. My [EMAIL PROTECTED] episode two\bin\Mss32.dll says 3.0.0.0 -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Confused about Prediction?

2008-01-18 Thread Jeffrey &quot;botman&quot; Broome
hat is happening on the server-side. Yahn did an excellent paper on prediction and lag compensation... http://www.gamasutra.com/features/gdcarchive/2001/bernier.doc -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] Confused about Prediction?

2008-01-19 Thread Jeffrey &quot;botman&quot; Broome
tion and this process starts all over again. The best way to eliminate this round-trip update of carried objects would be to simulate the position of those objects on the client (make the client authoritative) and send those updates to the server so that the server can replicate this movem

Re: [hlcoders] And now for something completely different.

2008-01-26 Thread Jeffrey &quot;botman&quot; Broome
Ryan Sheffer wrote: -- //m_flWait = 2; who the hell did this? (sjb) That's what source control history is for, so you can track down the bastard that screwed up your code. :) -- Jeffrey "botman" Broome ___ To un

Re: [hlcoders] Was this suppose to be here?

2008-01-29 Thread Jeffrey &quot;botman&quot; Broome
Garry Newman wrote: You forgot please_kill_alyx_off.cpp NO SPOLIERS PLEEZE! KTHXS -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

Re: [hlcoders] RE: [hlcoders] "Too many verts for a dynamic buffer (26791>24576) Tell a programmer to up VERTEX_BUFFER_SIZE."

2008-01-30 Thread Jeffrey &quot;botman&quot; Broome
or an example... http://www.unrealtechnology.com/features.php?ref=rendering Charaters on the order of 5,000-8,000 polys is typical. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, plea

Re: [hlcoders] Portal

2008-02-02 Thread Jeffrey &quot;botman&quot; Broome
d from the engine in some sort of API. Having some sample code about how to use this would be nice! :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] removing fake player entities from server

2008-02-05 Thread Jeffrey &quot;botman&quot; Broome
o kick that "player" from the server. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] too many indices for index buffer...

2008-02-16 Thread Jeffrey &quot;botman&quot; Broome
few weeks ago... http://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Jeffrey &quot;botman&quot; Broome
owsing). -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Jeffrey &quot;botman&quot; Broome
. :) Google Russian to English translation of the above: "Red box your friend sent you an invitation, giving the right to have its own box in the new Ukrainian www.i.ua mail! To register your mailbox, click on this link:" Google Rocks! :) -- Jeffrey "botman" Broome N‹§Іжмrё

Re: [hlcoders] Requesting (again): ent_fire and ent_name APIs for Server Plugins?

2008-03-03 Thread Jeffrey &quot;botman&quot; Broome
what they connect to. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey &quot;botman&quot; Broome
Chrs Anderson wrote: > DO NOT EMAIL ME Scroll ALL the way down to the bottom each email sent to this list and read what it says about "To unsubscribe..." -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list prefer

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey &quot;botman&quot; Broome
bscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders "Your Future Starts Here. blah, blah, blah" :) -- Jeffrey "botman" Broome ___ To unsubscri

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Jeffrey &quot;botman&quot; Broome
Tom Leighton wrote: > Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jeffrey &quot;botman&quot; Broome
ampowered.com/steamworks/gettingstarted.php -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Proper way to iterate a CUtlDict?

2008-04-15 Thread Jeffrey &quot;botman&quot; Broome
Yahn Bernier wrote: > No, there are no remaining bugs in the code. Well done. I call "bullshit". There's always one more bug! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Performance : "OB engine" vs "ep1 engine"

2008-04-25 Thread Jeffrey &quot;botman&quot; Broome
u don't keep upgrading your hardware every few years, you will be unable to run the latest and greatest games. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Jeffrey &quot;botman&quot; Broome
g in e-mail? http://en.wikipedia.org/wiki/Top-posting#Top-posting -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey &quot;botman&quot; Broome
eople might request to not be on the page. You could try sending an email to [EMAIL PROTECTED] and see if it bounces back. :) Also, if I worked at Valve, I wouldn't be able to use "jeffb@" because Jeff Ballinger already has it. :( -

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jeffrey &quot;botman&quot; Broome
e > launching the engine tools more consistent with our other tools.* > > Not only that, but hoping the crash bug when saving would be fixed. Did you use the "Valve Time" conversion table? :) http://developer.valvesoftware.com/wiki/Valve_Time -- Jeffrey "botman"

Re: [hlcoders] New Makefile problems.

2008-06-16 Thread Jeffrey &quot;botman&quot; Broome
, the FTP app would introduce CR/LF in place of newlines (unless FTP was set up properly to know that the client/server we using different text file formats). -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Linux & Orange Box

2008-06-21 Thread Jeffrey &quot;botman&quot; Broome
Garry Newman wrote: > Valve need to come and clean my bathroom. I bought Half-Life 1 in > 2001, I pay their wages, they owe me this. You haven't cleaned your bathroom since 2001? Ew, you're disgusting! -- Jeffrey "botman" Broome

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Jeffrey &quot;botman&quot; Broome
ngs that later got removed. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bots & Server Plugins coming - woot

2008-07-25 Thread Jeffrey &quot;botman&quot; Broome
further there so as not to spam the coders list. Awesome! It's nice to see Valve finally give some bot lovin' again like they did when the first SDK came out for the original Half-Life. Way to go Valve! You guys and gals truly are the best. :) I may have to get off my butt and get b

Re: [hlcoders] grenade code

2008-07-30 Thread Jeffrey &quot;botman&quot; Broome
true since the pointer will always be non-zero. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Jeffrey &quot;botman&quot; Broome
d issue is more than likely due to which email client you use (some less-than-awesome email clients don't support threaded emails properly when replying to emails). You are using "Reply" to respond to messages, right? -- Jeffrey "botman" Broome _

Re: [hlcoders] getting output from console

2006-02-04 Thread Jeffrey \&quot;botman\&quot; Broome
http://developer.valvesoftware.com/wiki/Command_Line_Options Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] How to developing plugins in vb.net?

2006-02-10 Thread Jeffrey \&quot;botman\&quot; Broome
listas wrote: This is a multi-part message in MIME format. -- You don't. You use C++ instead. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.va

Re: [hlcoders] How to developing plugins in vb.net?

2006-02-10 Thread Jeffrey \&quot;botman\&quot; Broome
listas wrote: Microsoft or Borland ? Microsoft Visual Studio .net 2003. See this page... http://developer.valvesoftware.com/wiki/Compiler_Choices -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or vie

Re: [hlcoders] Free Compilers?

2006-02-10 Thread Jeffrey \&quot;botman\&quot; Broome
linux servers wrote: -- [ Picked text/plain from multipart/alternative ] Are there any free compilers out there. I need to compile a simple plugin. Nope. Not that will build the HL2 SDK without extensive modifications by the user. -- Jeffrey "botman&qu

Re: [hlcoders] Newbie...

2006-02-11 Thread Jeffrey \&quot;botman\&quot; Broome
-erc.com/index.php Spend some time on the Wavelength forums as well... http://www.thewavelength.net/forums/ Do a google.com search for things like "half-life2 plugin tutorial" or similar search keywords. -- Jeffrey "botman" Broome ___

Re: [hlcoders] gpGlobals->realtime standing still

2006-04-12 Thread Jeffrey \&quot;botman\&quot; Broome
systems. If memory serves correctly, Windows forces QueryPerformanceCounter() to always run on CPU 0, so you don't get any discrepancy between calls. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Moving two players apart.

2006-04-17 Thread Jeffrey \&quot;botman\&quot; Broome
of v2 (not away from v2). If you subtract A from B, (i.e. B - A) the vector will be in the direction of B. I remember it by subtracting one integer from another. 5 - 3 is +2 (i.e. going in the direction of 5 from 3). 3 - 5 is -2 (going in the direction of 3 from 5). -- Jeffrey &quo

Re: [hlcoders] How to get the msec value for the bots in the HL1 engine?

2006-05-01 Thread Jeffrey \&quot;botman\&quot; Broome
ange. Just make 'msecnum' be a local 'int' variable for the bot and make 'msecdel' and 'msecval' be local 'float' variables... int msecnum; float msecdel; float msecval; -- Jeffrey "botman" Broome

Re: [hlcoders] studiomdl.exe not working?

2006-05-25 Thread Jeffrey \&quot;botman\&quot; Broome
2576989,22874 -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Test

2006-07-10 Thread Jeffrey \&quot;botman\&quot; Broome
Eric Smith wrote: > List has been *REAL* quiet in the last few days. Perhaps my email server is broken? P.S. VALVe rox my sox! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Bots that don't use client slots?

2006-07-10 Thread Jeffrey \&quot;botman\&quot; Broome
7;t take up a client slot. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL1 MOD crash when I try to kick bot.

2006-07-10 Thread Jeffrey \&quot;botman\&quot; Broome
THE STORM wrote: So the Bot pointer is set to NULL and BotThink() for this Bot is not called anymore in StartFrame() but still when I kick him the game crash. What I'm supposed to do? Run it in the debugger? ;) -- Jeffrey "botman" Broome ___

Re: [hlcoders] Bots that don't use client slots?

2006-07-13 Thread Jeffrey \&quot;botman\&quot; Broome
THE STORM wrote: Is that NPC entites is possible for HL1 engine? Yes. In fact, it can even be a Metamod plugin for other existing mods (TFC, CS, DoD, etc.)... http://botman.planethalflife.gamespy.com/monster.shtml -- Jeffrey "botman&qu

Re: [hlcoders] Vac

2006-07-18 Thread Jeffrey \&quot;botman\&quot; Broome
in that message. Codewise, is no such thing as a mod to a mod (other than a server plugin), unless you have access to the mod source code. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or vie

Re: [hlcoders] Fundamental Source engine question

2006-07-19 Thread Jeffrey \&quot;botman\&quot; Broome
NG" -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fundamental Source engine question

2006-07-20 Thread Jeffrey \&quot;botman\&quot; Broome
nsing/terms.shtml ...UE3 would probably be significantly more. I'm guessing Source is somewhere closer to the $500,000 to $1,000,000 mark. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Fundamental Source engine question

2006-07-20 Thread Jeffrey \&quot;botman\&quot; Broome
a Saturday morning animated series from TF2 (or at least some episodes for G4TV). Oh, also. Portal is awesome. Can't wait to play it. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list arch

Re: [hlcoders] Fundamental Source engine question

2006-07-20 Thread Jeffrey \&quot;botman\&quot; Broome
for 10% of that! ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2DM bots

2006-07-24 Thread Jeffrey \&quot;botman\&quot; Broome
e a plugin bot that was fully functional and easy to maintain. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Jeffrey \&quot;botman\&quot; Broome
or two - check back here for the latest status. "This should be available within the next month or two" :) Doooh! -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visi

Re: [hlcoders] modelinfo == NULL crashes

2006-07-26 Thread Jeffrey \&quot;botman\&quot; Broome
Louka Outrebon wrote: -- [ Picked text/plain from multipart/alternative ] I'd like to be able to read mdmp files... http://www.codeproject.com/debug/postmortemdebug_standalone1.asp -- Jeffrey "botman" Broome ___ To unsubscribe,

Re: [hlcoders] Buying Models

2006-07-26 Thread Jeffrey \&quot;botman\&quot; Broome
odels" I found this... http://www.axyz-design.com/ ...there are surely other similar COTS models available. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://li

Re: [hlcoders] Buying Models

2006-07-26 Thread Jeffrey \&quot;botman\&quot; Broome
otential animations. Rigs cannot be expected to solve every problem. For some problems, you may need multiple rigs." -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlcoders] Getting VALVe Symbols files.

2006-07-28 Thread Jeffrey \&quot;botman\&quot; Broome
addition to the current version of DLLs released via Steam. See "Method B: Symbols The Easy Way: Using Symbol Server"... http://www.codeproject.com/debug/postmortemdebug_standalone1.asp -- Jeffrey "botman" Broome ___ To unsubscribe,

Re: [hlcoders] Re: Portal

2006-08-01 Thread Jeffrey \&quot;botman\&quot; Broome
ct to the remote "camera" used by the portal. What's visible to that camera (from the camera's point of view) gets rendered to the texture used as the material displayed as the portal. -- Jeffrey "botman" Broome ___ To unsu

Re: [hlcoders] HL2DM bots

2006-08-02 Thread Jeffrey \&quot;botman\&quot; Broome
f querries, developing an easy-to-maintain and mod release agnostic plugin bot will be extremely difficult. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jeffrey \&quot;botman\&quot; Broome
tries to intricately to handle thread groups well, and then turns around and uses Outlook to trample all over them :P Threaded view works fine for me in Thunderbird. What mail client are you using? -- Jeffrey "botman" Broome ___ To unsubsc

Re: [hlcoders] HL2DM bots

2006-08-04 Thread Jeffrey \&quot;botman\&quot; Broome
rivate/hlcoders/2005-October/015487.html ...I think Valve is well aware of the problem. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Traces

2006-08-10 Thread Jeffrey \&quot;botman\&quot; Broome
John Sheu wrote: Just a question: what's faster, a TraceHull or, say, 7 plain traces? 1 TraceHull is faster than 7 line traces (assuming they trace from the same start and end points. -- Jeffrey "botman" Broome ___ To unsubscribe,

Re: [hlcoders] Physics

2006-08-14 Thread Jeffrey \&quot;botman\&quot; Broome
mulations without some collisions) :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Vehicles in HL2

2006-08-15 Thread Jeffrey \&quot;botman\&quot; Broome
rection changes) will have more prediction issues. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source Engine Bugs

2006-08-20 Thread Jeffrey \&quot;botman\&quot; Broome
especially "bouyancy") -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Headshots Per Kill in CounterStrike: Source

2006-08-23 Thread Jeffrey \&quot;botman\&quot; Broome
the player in using their mouse/keyboard/controller to aim his weapons. Auto-aiming systems can help here (especially on console gaming systems), but you don't want the game code to completely take over the task of aiming the weapon otherwise it's

Re: [hlcoders] Half-Life: Source source code

2006-09-08 Thread Jeffrey \&quot;botman\&quot; Broome
t a conversion of the original HL1 single player source. But I could see how it would be a pain for Value to package it up all pretty and everything inside yet another SDK distribution. -- Jeffrey "botman" Broome ___ To unsubscribe, edit

Re: [hlcoders] Steam HL1 custom menu

2006-09-11 Thread Jeffrey \&quot;botman\&quot; Broome
trings, but you can't add new elements or remove existing elements (other than making them "blank"). -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Jeffrey \&quot;botman\&quot; Broome
t. Add your new directory to the end (with ';' for separators). -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: hlcoders digest, Vol 1 #2746 - 6 msgs

2006-09-18 Thread Jeffrey \&quot;botman\&quot; Broome
[EMAIL PROTECTED] wrote: Ich bin erst am Montag, den 2/10 wieder im Büro. I'm out of office and back on monday october 2 Tom Halbleib Can someone at VALVe remove this guy from the list? Danke. -- Jeffrey "botman" Broome ___ To un

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \&quot;botman\&quot; Broome
html ...but there's still lots of common questions and problems listed there that you might want to read through. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: ht

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \&quot;botman\&quot; Broome
Jeffrey "botman" Broome wrote: Here's a HL1 FAQ that I put together years ago. Many of the links (toward the middle of the page are still good, however, many of those sites no longer exist and the FAQ isn't still being updated). http://botman.planethalflife.gamespy.com/MO

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \&quot;botman\&quot; Broome
Jeffrey "botman" Broome wrote: Dh! Sent this too soon. To access some of the now defunct URLs, try using the Internet Archive... http://www.thewavelength.net/oldsite/2dart/tutorials/texturetutorial.html Damn, I can't seem to be able to copy and paste a link... http://

Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol

2006-10-09 Thread Jeffrey &quot;botman&quot; Broome
best of my knowledge) was never released for HL1 or HL2, so if you can't find anything from google.com then you're on your own. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] VS2003 vs VS2005

2006-11-01 Thread Jeffrey &quot;botman&quot; Broome
ever). :) Hooray Beer! -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] November SDK - Final

2006-11-10 Thread Jeffrey &quot;botman&quot; Broome
it apply to Valve's Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey "botman" Broome ___ To unsubsc

Re: [hlcoders] gmail thread handling errors

2006-11-16 Thread Jeffrey &quot;botman&quot; Broome
as subject line and quantity of quoted text. The folks at Google are smart enough to know that most people are idiots and design software to handle that fact. This is the way that all software should be written, smart enough to make up for dumb users. :) -- Jef

Re: [hlcoders] cl_restrict_server_commands fiasco

2006-11-17 Thread Jeffrey \&quot;botman\&quot; Broome
option? People that want to connect to servers that modify the customer's settings can be told how to disable this cvar. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread Jeffrey \&quot;botman\&quot; Broome
other linker format) without having access to the source code to rebuild the libraries. Even if you can get everything to compile, you won't be able to link everything to generate the final DLL(s). Good luck! :) -- Jeffrey "botman" Broome __

Re: [hlcoders] How to Vectors work?

2007-01-19 Thread Jeffrey \&quot;botman\&quot; Broome
engine work. Many natural phenomena that you may need to do are possible with some simple equations from the book. GameDev.net has some excellent articles on Math and Physics... http://www.gamedev.net/reference/list.asp?categoryid=28 ...see the "Subcategory: Vectors" section -- Jeffr

Re: [hlcoders] Inverse Vector

2007-02-14 Thread Jeffrey \&quot;botman\&quot; Broome
Jay C. wrote: Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. What do you mean by "inverse"? Vect * -1 will give you a vector that points in the opposite direction of the original vector. -- Jeffrey

Re: [hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Jeffrey \&quot;botman\&quot; Broome
Alfred Reynolds wrote: He has been busy preparing for GDC (which he is now at). ...and whatever happened to that Alfred guy that used to make Admin Mod? ;) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or vie

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jeffrey \&quot;botman\&quot; Broome
ames that allow the end user to customize what the HUD displays? 99.99% huh? Are you sure about that? :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoft

Re: [hlcoders] Problem with bounding boxes and "narrow models"

2007-03-26 Thread Jeffrey \&quot;botman\&quot; Broome
s the entity rotates. This is the same problem that people have with players trying to go prone and have a long, low, skinny bounding box that rotates when the player rotates (can't be done). -- Jeffrey "botman" Broome ___ To unsubsc

Re: [hlcoders] Get system time

2007-04-06 Thread Jeffrey \&quot;botman\&quot; Broome
nted out or used as a filename. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Base Bot

2007-04-23 Thread Jeffrey \&quot;botman\&quot; Broome
Mark Chandler wrote: Is there any base multiplayer bot code out there? I haven't looked in a long while, but if there is, you'd probably find it here... http://bots-united.com/ ...check their Forums. -- Jeffrey "botman" Broome __

Re: [hlcoders] npc_turret_floor Spwaning Problems

2007-04-30 Thread Jeffrey \&quot;botman\&quot; Broome
); pEntity->SetLocalOrigin( local_origin ); pEntity->SetLocalAngles( local_angles ); pEntity->AddSpawnFlags( 0x0020 ); } -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] hl1mp source modding?

2007-05-21 Thread Jeffrey \&quot;botman\&quot; Broome
mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey "botman" Broome ___ To unsubscr

Re: [hlcoders] Phoneme extraction

2007-06-08 Thread Jeffrey \&quot;botman\&quot; Broome
e up? My guess is that they are doing an untrained dictation mode transcription. You can find several examples of SAPI code on the net, for example... http://www.ccir.ed.ac.uk/~jad/phonemes.html -- Jeffrey "botman" Broome ___ To unsubsc

Re: [hlcoders] Recent Steam Problems

2007-07-02 Thread Jeffrey \&quot;botman\&quot; Broome
[EMAIL PROTECTED] wrote: Steam for Linux??? As in, a Steam client for Linux? So people can run Steam and Steam games under Linux? Steam is a delivery service. Steam != HL client. -- Jeffrey "botman" Broome ___ To unsubscribe, edit

Re: [hlcoders] entities in sphere

2007-07-23 Thread Jeffrey \&quot;botman\&quot; Broome
hrough all entities every tick. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] entities in sphere

2007-07-25 Thread Jeffrey \&quot;botman\&quot; Broome
themselves to a global linked list when they are created and remove themselves when they are destroyed. Then just loop through your linked list and do the distance calculation yourself instead of having the engine iterate through all entities. -- Jeffrey "botman&qu

Re: [hlcoders] Music during map loading

2007-08-11 Thread Jeffrey \&quot;botman\&quot; Broome
Nick wrote: I would also like to know how this is done. FMOD? Start up a thread, let it run while loading a map. Fade to silence when the map starts running. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, o

Re: [hlcoders] Music during map loading

2007-08-13 Thread Jeffrey \&quot;botman\&quot; Broome
Tony "omega" Sergi wrote: -- [ Picked text/plain from multipart/alternative ] you use FMOD.. to start playing a track.. then stop it or fade it out.. ...and just in case you can't find FMOD in the Half-Life SDK... http://www.fmod.org/ :) -- Jeffrey

Re: [hlcoders] Multithreaded Plugin CRT

2007-09-05 Thread Jeffrey \&quot;botman\&quot; Broome
Port IO threads and your main thread and funnel all engine API access through your main thread (i.e. the only thing the threads should do it I/O and then send that stuff to your main thread who would in turn call engine functions). -- Jeffrey "botman" Broome _

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \&quot;botman\&quot; Broome
ally care about what they are working on and not just people who want to make "teh best mod evar!!!" Success comes to those who are willing to do the hard work, be innovative, and take criticism and learn from it. -- Jeffrey "botman" Broome _

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \&quot;botman\&quot; Broome
time than it is to hold back a mod for 2 or 3 years until it's "done" and then release it hoping that everyone will flock to it. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list ar

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeffrey \&quot;botman\&quot; Broome
m guessing he is trying to sell the exploits to others on the list via email, because from what I have seen he wants nothing to do with fixing them, or even letting others fix them. Very bad. You, sir, are a moron and really aren't worth the time it took me to compose

Re: [hlcoders] Poor performance

2007-10-10 Thread Jeffrey &quot;botman&quot; Broome
recognize that game and won't "tune" things for that game and will just use generic settings). ATI rules. Nvidia, not so much. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, o

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