Tim and others should feel free to post here, and as one of the admin
of this list I will make sure he continues to have the rights to, as
per Autodesk social media policy, and plain common sense. I fought
for this mailing list to stay up; it exists for users to talk to each
other.
On Wed, Dec 19
autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau
> *Sent:* Wednesday, December 12, 2012 2:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage crashing on launch
>
> ** **
>
> dudes, Microsoft Security
there is a missing feature in the SDK to make a toolbar button behave like
Autokey and others that work. it's a dumb little thing that I have no clue
why it wasn't exposed. Internally, all commands can have a "selected"
state. this is reflected by having the menues checked or their buttons
pushed
In place upgrades or clean install? As you know, with any clean install of
windows, you run a risk of missing dlls, like the various c runtime
libraries that have been installed over the year and lord knows if the
plugins handle that well. For sure you need to plan some time to
investigate why cert
dudes, Microsoft Security Essentials is free and safe, and nag-free. don't
use these random antivirus products.
On Wednesday, December 12, 2012, Stephen Blair wrote:
>
> http://windowsexplored.com/2012/01/04/the-case-of-the-disabled-script-engines/
>
> On 12/12/2012 6:13 AM, Stephen Blair wrote:
Happens often when people run xsi.exe instead of xsi.bat
On Dec 10, 2012 11:46 AM, "Leoung O'Young" wrote:
> I upgraded one of my systems from win7 pro to win8 and I tried to install
> XSI V7.1, everything went fine with the installation, sees the license
> servers but
> when I tried to run XSI,
this is the correct anwser. the StackInfo API opens up browsing XSI's graph
in both directions. it's just too bad the dev decided to dump it in XML
instead of making it proper API. I could probably be wrapped in a cleaner
python API.
On Thursday, December 6, 2012, Xavier Lapointe wrote:
> Migh
it's the Windows API that usually has a 260 char limit, unless you
specially code your app to use long paths (there is a weird UNC trick)
It's not a limit of NTFS or the network backend, but of most of the APIs.
http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx
On Fri
you must render a .pic (not another image format) to go with that
.zpic, and they need to be named the same (i.e. beauty.1.pic
beauty.1.Zpic)
are you doing this?
On Fri, Nov 23, 2012 at 11:54 AM, Adam Sale wrote:
> Hey Guys. Pics don't seem to be working for me.
>
> I am adding them as a render
On Mon, Nov 19, 2012 at 10:48 PM, Schoenberger wrote:
> Not like .IFF, which can also do everything (even maya scene files are
> actually the .IFF format).
> MAC and PC save the format differently, RGB + CMYK + YCbCr + CIE Lab, 5
> different compressions (lzw required a paid license), prefilters..
XSI really doesn't have a "Native format", it just has a default value in
the rendering ppg .pic is just a file format like the others; there is
no additional conversion when using the other format in Softimage, or loss
of meta-data. All the image file formats in softimage have the API. Plus,
if y
Mental ray on supports 8 bit png, afaik
On Nov 16, 2012 1:26 PM, "Gene Crucean"
wrote:
> png is an excellent format regardless of what it was designed for. But
> yes, it's true they aren't for everything.
>
>
> On Fri, Nov 16, 2012 at 10:17 AM, Steven Caron wrote:
>
>> they have no mip mapping s
Tiff are indeed fine - unfortunately many apps have not implemented the
full API of Tiff and support multiple channels.
Does this tiff load in the flipbook or fxtree?
I saw an bug report here about the latest mental ray version not being able
to load tiff that had more than 4 channels, maybe you're
Saw this on the Twitters..
http://www.3dworldmag.com/2012/11/14/v-ray-for-softimage-review/
On Fri, Oct 26, 2012 at 12:52 PM, Nicolas Burtnyk
wrote:
> I'm confused. I just tested this and global variable constructors
> only get called once in my plugin (on 2012 SP1).
how did you test this.. if you're in the debugger the .dll probably
remains in memory due to the debugging process
sounds like if you put some code in the constructor of a global
variable, then you'd be called twice per xsi session, since your dll
will be loaded and unloaded twice?
On Fri, Oct 26, 2012 at 9:34 AM, Marc-Andre Belzile
wrote:
> Sorry for not being clear enough. When a plugin is loaded at startup
It's probably only the ui that resets it to 1, if you capture from
scripting, does it use it?
On Oct 25, 2012 4:15 PM, "Bradley Gabe" wrote:
> I don't think this works.
> The ImageScale Parameter is a combo box, where the index value corresponds
> to the denominator of the fraction.
>
> 2 = 1/2
>
no benefit to XSI playback or viewport performance, afaik
On Sun, Oct 14, 2012 at 2:29 PM, Leoung O'Young wrote:
> Does put 2 graphics card for SLI see benefits in XSI interface performance
> and help also help rendering in GPU plugins like Exocortex Fury 2?
>
> Thanks,
> Leoung
a global hook on all mouse messages that's going to call the python
interpreter, looks like a performance nightmare!
What you can do in a windows hook is very limited, certainly sending
new messages wouldn't be part of it (you're already in the middle of a
message being processed) What you would
a fun fact for everyone.
A french guy did start to make a Softimage|3D (not XSI) open source
clone back in the late 1990s!
It was called Moonlight|3D! (yep, cloned the "|" pipe as well)
Here is a screenshot:
http://www.creativecrash.com/downloads/applications/3d-apps/c/moonlight-3d-atelier
The
The guys at NothingReal told us at the time that Shake UI look was
influenced by Softimage DS and Sumatra's look, and it's quite obvious.
Mirai was also influenced.
I don't think the XSI UI looks dated, but I do think that it's better
to try innovate by creating new UI rather than replicating the
transferred some geometry bits
>> with .xsi format as .emdl is useless for this task but ICE trees just got
>> turned into nulls :/
>>
>>
>>
>>
>>
>>
>>
>> On 10 October 2012 20:56, Eric Cosky wrote:
>>
>> This utility appears to
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau
wrote:
> Needs to be investigated. As far as I know, it doesn't use the "version"
> stream to do that validation, but rather some byte in main data stream.
It's in the stream TLShell->VersionInfo at the begining, b
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau wrote:
> Needs to be investigated. As far as I know, it doesn't use the "version"
> stream to do that validation, but rather some byte in main data stream.
It's in the stream TLShell->VersionInfo stream I think, b
ith that extracted from
> another version?
>
> (That is, assuming no new tech was used that didn't exist in the old
> version.)
>
> On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau wrote:
>
>> it's a practically impossible file format to decode outside of Softi
it's a practically impossible file format to decode outside of Softimage;
if we could have documented it or write a utility to dump it to ascii
("bin2ascii"), we would have done it already.
7zip is able to open it because it's an OLE Compound File, but it's gets
very complicated from there, with va
from what I read on si-community.com looks like xsibase.com has
quietly closed down forever, this time.
autodesk devs are mostly all at 1280x1024
On Fri, Sep 28, 2012 at 4:56 PM, Matt Lind wrote:
> From 1993 thru 2005 when I worked on 21 inch CRT monitors, I worked in
> 1280 x 1024 resolution and had no problems doing work.
>
> ** **
>
> The issue is whether the image on the screen is large en
1 AM, Alok wrote:
> Hi Luc Eric, can you tell me exactly how to set custom frame rate in
> Maya. I am missing the point here
>
>
> On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:
>
> Maya does support custom framerates..
>
>
>
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett wrote:
>
> While we are on this subject, does am one know how to force maya to open and
> have the scene prefs all ready set at lets say 25fps not 24fps. its caused
> us some problems in the past.
there is a magic trick to set your scene defaults..
I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, "Alok" wrote:
> Finally solved it. Instead of changing in Maya, I just changed the FPS
> in Softimage from 23.98 to 24.0, keeping the option of scaling the curves
> and then send an
Not possible through sdk
On Sep 26, 2012 4:55 PM, "Miquel Campos" wrote:
> Hello,
>
> is it possible to add icons to the menus? Didn't found anything on the
> sdk, but apparently it is possible.
>
> Thanks,
> Miq
>
Starting with Softimage 2011, you must not have the environment
XSI_UNSUPPORTED_ICE_KINEMATICS set
That feature is now officially supported. The blogs that talk about
this environment variable were written for XSI 7.0 and 2010
On Wed, Sep 26, 2012 at 12:00 PM, Brent McPherson
wrote:
> Hi Adrian,
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge wrote:
> If I remember correctly zbump was integrated as the default bump shader a
> while back. Am I correct Lu
that thread says zbump shader
On Friday, September 14, 2012, Matt Lowery wrote:
> Hi all,
>
> I have this error when I try and open an old scene
>
> CLSID\{9AFA7C59-35C8-4FEO-**A23A-B3FA2A177614}
>
> So I google the error and I get a hit from xsi base. A tantilizing hit as
> it hints at knowing w
On Wed, Sep 12, 2012 at 10:19 AM, Daniel H wrote:
> Maya is only more prevalent in studios because it started out much cheaper
> than Softimage ($10K vs. $100K). Softimage is 24 years old and Maya is only
> 14 years old. All this time Maya has only been trying to play catch-up to SI.
>From what s
Making Charts: not in their Area of Excellence.
On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis
wrote:
> Well, on the bright side Softimage still has 3% in excellence range,
> Motionbuilder isn't even fully functional :)
it does work, but the pref is restored after the script exits.
You can change it permantely through c++
On Sep 7, 2012 6:30 PM, "Matt Lind" wrote:
> I’ve looked through my email archives and have seen plenty of discussion
> about the undo history level not being permanently set by script. What I
On Thu, Sep 6, 2012 at 12:30 PM, Williams, Wayne
wrote:
> What I'd like to know is how the devs feel about the core of Maya in
> comparison to Soft now that they have access to the code (I'm guessing this
> is the case, please let me know if wrong). Are there any things you devs see
> that wer
On Thu, Sep 6, 2012 at 11:22 AM, Stefan Kubicek wrote:
> Scalability is a good buzzword, but what does it actually mean?
In the specific context of FX, scalability means very large number of
objects, billions of particles, huge fluid grids, etc. Stuff that may
not even fit in RAM at once. Juhani
:}
>>
>>
>> On 9/5/2012 10:19 AM, Bradley Gabe wrote:
>> Everyone who is currently unsubscribed from this list, please respond.
>>
>>
>> On Wed, Sep 5, 2012 at 11:09 AM, Chris Chia
>> mailto:chris.c...@autodesk.com>> wrote:
>> Ha, p
There is not as much enthusiasm in having ICE in Maya internally as
you'd think, and I think that mail from Chris means to infer that to
the community to cause some reactions, and to look beyond ICE.
One reason is that unlike XSI 6.0, Maya has always been node-based, so
it would not be as much as
there is no such thing as "MayaFX". A couple people wrote on linkedin
being in the "Maya FX" team. That's like saying you work in the "Maya
UI" or "Maya Rendering" team. It's not a product, it's the name of the
team in the org chart. We have since learned to be more careful about
those things, sin
"You are so much to me list.. I wish I knew how to quit you!"
To subscribe:
Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
subscribe
Then reply to the confirmation email that is sent back to you.
To unsubscribe:
Send an email to
softimage-requ...@listproc.a
russians seems to care ..
I think that malware site it links to is down btw :P
On Wed, Sep 5, 2012 at 8:48 AM, Rob Wuijster wrote:
> Maybe one of the mods can tell what's going on.
> I don't think people don't care, it's the way the site is built that seems
> to be the problem.
>
> It would be ni
I've been going every day with Google Chrome, nothing's happened.
On Tuesday, September 4, 2012, Adam Seeley wrote:
> Hi,
>
> I'm still getting warnings about going to XSIBase.
>
> Is it safe to visit or a no go area?
>
> Cheers,
>
> Adam.
>
I didn't mention that yes, indeed, you could just make python bindings
to the c++ sdk, because the ideal scenario is to have it works through
the standard scripting interface. That way the history log would work,
the ppg logic, and the script remain compatible.
Marc Andre did toy around with the i
It's terribly sad to see a few of my colleagues go this week. Stephen
had worked for many years at Softimage an SDK documentation writer and
had ended up in support following cuts at Avid. Manny continues to
handle Softimage support and Chris continues to take an active role in
the community. Man
On Thu, Aug 30, 2012 at 6:48 PM, Xavier Lapointe
wrote:
> So Luc-Eric, that means that we are stuck pretty much for ever and ever on
> Python2.5 unless the new team rewrite Soft and get rid of Mainwin (... seems
> unlikely.)?
Nope, it's possible to update python without dumping MainWin, the team
Users can't use the python that's installed with the Linux
distribution. They need to use the version that's compatible with the
pywin module compiled with MainWin by the development team and
installed in the Softimage folder. It's not obvious to update pywin
with new versions of python because no
The latest public update about Skyline is this video from GDC 2012, 5 month ago
http://gameware.autodesk.com/projects/skyline
On Wed, Aug 29, 2012 at 12:10 PM, David Rivera
wrote:
> I think here´s a review chopped-down to the development and presentation of
> Skyline:
> http://area.autodesk.com/b
ontrolsHook()
On Mon, Aug 27, 2012 at 4:02 PM, Steven Caron wrote:
> these are only exposed to the cpp api right? so i need to expose this to
> scripting in the QtSoftimage plugin...
>
> s
>
>
> On Mon, Aug 27, 2012 at 12:55 PM, Luc-Eric Rousseau
> wrote:
>>
>> If
If Softimage is changing the look of the controls in your dialog box in an
unpleasant way, use the method SuspendWin32ControlsHook before creating the
dialog, and call RestoreWin32ControlsHook afterwards
http://softimage.wiki.softimage.com/index.php?title=Desktop_Cpp_Class
m: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Friday, August 24, 2012 9:24 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Small Annoying Things
>
> I think this "Display as List&qu
I think this "Display as List" is a pre-XSI 1.0 experiment we forgot
to remove after the developer left. There is an almost impossible to
find "Tab-Style Property Editors" user preference option that's been a
little more popular in some crowds
On Fri, Aug 24, 2012 at 9:14 AM, Eugen Sares wrote:
12&id=17012833&linkID=11937425
On Wed, Aug 22, 2012 at 10:17 AM, Rob Wuijster wrote:
> But do you need matching release versions for Live Linking to work?
>
> Rob
> \/-\/\/
>
> On 22-8-2012 16:10, Luc-Eric Rousseau wrote:
>
> Send To is
Send To is just for Live Linking though. You can export with FBX manually.
Send To simply automates FBX export/import
On Aug 22, 2012 6:20 AM, "Szabolcs Matefy" wrote:
> As we Hungarians say, you just pulled the word from my mouth…
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.au
the valuation on the gambling
>>>> market that is the stock market, and the actual results of a company.
>>>> Microsoft has sold more than 650 million licenses of Windows 7 in
>>>> three years, but the stock is cheap because it doesn't attract
>>&g
On Tue, Aug 21, 2012 at 12:56 PM, Gene Crucean
wrote:
>> "They're mac users after all."
>
>
> You know you are talking down to just about everybody these days right?
> Apple was just reported as the worlds most valuable company.
> http://www.usatoday.com/money/industries/technology/story/2012-08-2
if selection changes and you don't get notified, it's definitely a
bug. report it.
the "Selection Change" command that you can set in the
preference->Tools->Selection is called in that case.
however, it's not called when new objects are created selected - also a bug IMHO
On Tue, Aug 21, 2012 at
On Mon, Aug 20, 2012 at 2:12 PM, Ana Gomez wrote:
> Yes, you both are right.
> I think I got a shock when I've found out that this event doesn't exist. And
> I've entered in an infinite loop of how this is possible XD
I'm not surprised there isn't one, because the whole XSI ui is written
without
It's not possible to turn it back to win7, but it's my understanding that
it's only the Start menu you'd miss when you run the desktop?
It's on the ARM that the desktop might go away, but on intel i'm pretty
sure it's here to stay.
On Aug 17, 2012 10:50 PM, "Sam Bowling" wrote:
> Interesting b
it's not the source code of the solver and the engine! It's the
source code of the GUI ("Naiad Studio") and the exporters ("buddies"),
which have always been avaiable
On Thu, Aug 16, 2012 at 1:48 AM, Nick Angus wrote:
> Interestingly it seems the source is all included, it seems to make no sense
On Thu, Aug 9, 2012 at 7:29 PM, Ahmidou Lyazidi wrote:
> I suppose those benchs are still valid
> :http://jonpeddie.com/publications/whitepapers/quantifying-performance-in-3d-modeling-and-animation-software/
> you can also have a look at this video: https://vimeo.com/45316255
> It seems Softimage
Mark's blog and comments cover that
http://area.autodesk.com/blogs/marks/siggraph-2012---calling-all-crowds
On Thu, Aug 9, 2012 at 3:53 PM, Stefan Andersson wrote:
> I saw that they released extensions for Maya and 3dsmax, but haven't
> heard anything about Softimage. Anyone knows if there is any
There is an audience that needs DirectX 11 authoring in the app, this
isn't a either/or proposal. These guys don't need at all Mental Ray,
Arnold, or Renderman authoring.
In Softimage, we dropped DX10 at one point during a RTS viewport
re-write, given the amount of work required and the lack of i
I'm pretty sure that's the way it's supposed to work, although the
documentation makes it sounds as though the Pass token would get the
parent pass of the object. In practice, the file object doesn't know
where it is in the scene hierarchy; the tokens resolves global
variables, which in this case
you guys actually clicked something called "infected-post"? I'm
beginning to understand how malware is so successful. :P
On Thu, Aug 2, 2012 at 10:36 AM, Richard Bensley
wrote:
> Urr thanks for showing us your internal processes. Nothing like some exposed
> PHP!
>
> I would recommend you update y
Just a note, in the ui often time the InspectObj command is being called
with the "General" keyword, and that gives different results
On Jul 31, 2012 3:41 PM, "Mathieu Leclaire" wrote:
> I tried that, but it lists all the various objects parameters as seperate
> parameters. I don't have a one par
No one from the old team is going to be there...
On Jul 29, 2012 6:01 PM, "Eric Thivierge" wrote:
> First Siggraph I'm missing in years. :\ Have fun whomever is going.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Mon, Jul 30, 2012 at 5:07
Was this posted?
Digital Dimension, Softimage and the Autodesk Entertainment Creation Suite
http://www.youtube.com/watch?v=__AhuYOizWI
Leviathan uses Autodesk Softimage in their pipeline for a Skrillex concert
http://www.youtube.com/watch?v=dDAVC3EnHLg&feature=plcp
-
Give it time, the maya one is just a few days old.
On Jul 12, 2012 8:09 AM, "Vladimir Jankijevic"
wrote:
> Hello Softimage users and Softimage devs,
>
> I would like to start the discussion on something I stumbled upon today.
> Do you think it would be a benefit to have something similar for our
I cannot wrap my mind around this bug, thanks for the repro steps.
you'll run into it with any format that supports multiple streams; in
other words PSD or video. No workaround, something is not updating
On Thu, Jul 12, 2012 at 4:20 AM, Martin wrote:
> Hi Szabolcs, Thanks for your reply.
>
> Ima
I think that background info made things very complicated, skip it for now.
your error messages says "I can't find that attribute in the cached
python version of this object"
using win32com.client.Dispatch() uses either its cache if available,
or queries the object directly
using win32com.client
/2012 9:58 PM, Luc-Eric Rousseau wrote:
>>
>> The clean way to switch thread is to create a hidden window when your
>> plug-in is initialized. Plug-ins are loaded and initialized in the
>> main UI thread.
>>
>> Then, you use PostMessage() to your window in your work
On Fri, Jul 6, 2012 at 3:16 PM, Nicolas Burtnyk wrote:
> Is the VC++ version associated with each version of Softimage documented
> somewhere?
>
> E.g. what VC++ version should be used for Softimage 2012?
It's not documented, apparently. That link that Stephen sent doesn't
document that.
Visual
The clean way to switch thread is to create a hidden window when your
plug-in is initialized. Plug-ins are loaded and initialized in the
main UI thread.
Then, you use PostMessage() to your window in your worker thread to
get it to do something. When you catch the message in your window's
WindowPro
I think the forum software was written from scratch in php as a pet
project. I do like the site.
Btw as a result of this latest infestation, xsibase.com is blocked at
autodesk - or at least in the north america offices ;)
On Sat, Jun 30, 2012 at 9:12 PM, Alan Fregtman wrote:
> I wonder if it has
it's just a toolbar that fires a command; someone could make a netview
or a synnopic view with a color wheel or more palette items.
On Fri, Jun 29, 2012 at 1:03 PM, Paul Griswold
wrote:
> Ah, good old legacy items.
>
> It’s too bad because it’s a lot faster to use that panel than setting custom
>
I do not understand specifically the problem you are having, but you
can refresh the image clips by toggling this value on them
SetValue "Clips.noIcon_pic.ImageDefinitionType", 0
SetValue "Clips.noIcon_pic.ImageDefinitionType", 1
Which reminds me.. when you used .pics, it was sending the path to
because it's a toolbar that was made to copy exactly the wireframe
palette at the bottom left of Softimage |3D interface.
On Fri, Jun 29, 2012 at 10:41 AM, Paul Griswold
wrote:
> I guess I should have phrased that better.
>
> Why, when you click on the Palette and Script Toolbar, are you only gi
they're not raising the price of Softimage specifically, it applies to
most Autodesk products
On Tue, Jun 19, 2012 at 11:33 AM, Eric Lampi wrote:
> Prices rise from time to time, there has to be some profit in it. Since the
> port to Windows NT back around '95/'96, SoftImage's price per seat has
I'm not aware of any bugs with GL_Select on ATI, except that it wasn't
hardware accelerated and therefore slow .. although it seems they addressed
that
On May 10, 2012 8:40 AM, "Brent McPherson"
wrote:
> We use a combination of OpenGL and custom (raycast) picking depending on
> the picking mode.
You can use the FBX library to import the .obj directly, without going
through the converter, in Softimage 2013. Go in
File->Crosswalk->ImportFBX, and change the filter to .obj
The FBX .obj importer will be used instead of Softimage's native one.
FBX also offers .3ds, .dxf and collada
Try changing the calls to open(.., "w") to open(...,"wb")
to turn off \n translation
On Mon, Jun 4, 2012 at 6:01 AM, Martin Saechsinger wrote:
> Hey Martin,
>
> that is really great! Thanks for making the GUI and adding the folder
> hierarchy!!
> One little thing I discovered is that the actual
I think it's Patrick Boucher. It's not useful to bother him about the
google group doing weird things (formatting, missing mails, etc). It's
a google issue (they're changing stuff all the time), and it's not
like there is a "fix it" button. That group is just a mailing list
subscriber like anyone
you should be getting a message that says your subscription has been
suspended due to excessive bounces.
follow the instruction in it to renable the subscription. The mail
will have a long title like "confirm 6347373894593839493943a"
On Sat, May 26, 2012 at 8:44 PM, Matt Morris wrote:
> Hi Gray,
no, but maybe you can load a preset with the values you want
On Tuesday, May 15, 2012, Gareth Bell wrote:
> Afternoon all,
>
> ** **
>
> Is it possible to script the graph values on a LumaAdjust FxTree Op
> including interpolation, slope orientation and slope length?
>
> ** **
>
>
Say you wanted to explain to someone (let's say someone who has
already has a TD background ) what ICE is by sending him a link.
Which online video is the best?
I'd like something that eventually covers some of the fundamentals
that make ICE interesting, like contexts..
There is a Bradley Gabe M
it's it's for compositing, try toxik - the guys *specifically* made it
for dealing with 12k. In fact there was gossip that they spent too
much time on that :P
for the file input node in the fxtree, you can probably hack it by
hacking the SPDL..
On Mon, Apr 30, 2012 at 10:48 AM, Kris Rivel wrote:
On Sun, Apr 29, 2012 at 10:36 PM, Ed Manning wrote:
> Now
> I'm no lawyer (do we have any on the list? would that be a good thing or
> not?) but I'm pretty sure that once he'd reached a settlement with Disney,
> he *obligated* himself, under the hurtful and dated system (how right that
> descripti
Industry gossip: Joe Alter has been on a patent warpath lately, and
Yeti announced they can't be sold in the US
http://peregrinelabs.com/2012/04/to-our-us-customers/
On Thu, Apr 12, 2012 at 7:17 AM, Raffaele Fragapane
wrote:
> It's not really, but it isn't a standard grooming toolset either. It's
Just to reassure you, all the developers (and build machines) here we
have both VC++ 2008 *and* VC++ 2010 instealled. They are made to
co-exist. So a past installed for 2008 is not an issue. Does it work
to compile from the IDE? I would first look in your global environment
variables and any scri
Fyi guillaume laferriere is on paternity leave for two more weeks
On Apr 24, 2012 1:47 PM, "Steven Caron" wrote:
> really no reply?
>
> well i think this should be sorted out by autodesk with an improvement to
> the SDK,
>
> On Tue, Apr 24, 2012 at 10:42 AM, Nicolas Burtnyk
> wrote:
>
>> Unfortu
Softimage Friday Flashback #57
>>SOFTIMAGE|3D custom dialogs
>>http://wp.me/powV4-1Cj
>>
>>-Original Message-
>>From:
>>softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>>
>>[mailto:softimage-bo
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski wrote:
> Am I wrong in thinking that those who moved over to maya FX project are
> people largely responsible for ICE work in Softimage? Seeing how most of the
> new guys come with a strong game software engineering background,
We've trained new pe
Last paragraph offsetted by two years.. we were sold to Avid in 1998, and
shipped XSI in year 2000.
On Apr 18, 2012 5:40 PM, "Raffaele Fragapane"
wrote:
> Actually I can think of a couple names that drifted in and out that I
> recognized across different lists and stuff.
>
> I think Brent might b
On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it al
I once investigated a problem where an old addon was corrupting the
xml parser's memory, and then the app would crash sometime later when
the xml parser is used again, for example when opening a view. I
cannot recall in which version I made a change to the xml parser to
mitigate this problem. I se
What we said was that allowing the software to load a scene from a future
version is very difficult. Adding feature that allows the software to save
a file compatible with one version back is a much simpler problem. Much
less to test, and no time machine required.
On Apr 17, 2012 5:01 PM, "Eric Tu
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