Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Ari
This is where we as a community should put our foot down against such things
as charge backs, pirates, etc. We are really a small market that noone will
program if their stuff is being pirated. The person can be happy the
programmer isn't naming him as I'm sure we as the community wouldn't have
let this go.
Ari
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; 
Sent: Monday, December 04, 2006 9:44 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can
download the games.
Still I am not complaining, I have all the games,both free and registered,
and I was never able to beat treasure hunt even on easy even with the
modified sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was
hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
uncompleted state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
>I am writing on behalf of Munawar, the brains behind bpc
>programs.  Some of you have been asking why he is no longer in the
>business, Here's the full story in his words.  Make sure to read the
>message thoroughly as we can all learn a thing or too from it.
>--
>
>  I started out around 2001 I think. my goal was to create games for
>blind people. at first they were free, and then suddenly I started
>charging, because Treasure Hunt had become a real first person
>shooter complete with an overall objective.
>That was when I had lots of time, and, most importantly, motivation.
>I wanted to leave a mark in the so-called blind gaming community,
>because I realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common
>misconception that I just wanted to expand the game and put more
>features in it, bringing it up from version three to four. The real
>reason was that we needed more serious action games; games which run
>around a storyline.
>So now we were in the four year round about of BPC's life. Treasure
>Hunt was released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers
>the major patch upgrades. The game was quite bug-filled, which showed
>me that my skills in programming actually weren't as well-planted as
>I had thought they were.
>And, of course, my beta testers were jokes, save a select few (you
>know who you are)
>So from Feburary 2005 to early 2006, I was releasing patch after
>patch. That was my job; it wasn't a good experience for me at all,
>and I quickly realized Treasure Hunt was, in itself, a failure. The
>game turned out to be rated E although I had hoped it wouldn't be,
>and some things did not work for no apparent reason.
>After this period of patch releasing, I arived at the first really
>stable version of Treasure Hunt, 4.25, and that's when I was able to
>turn my attention to the finances of the organization.  Payments were
>coming in nicely the first couple months, then declined. They went
>back up in December of 2005, thanks to Christmas shoppers. Developers
>love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale,
>April was zero, and May was around that number.  But then came a
>further change, and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the
>morality of this person? I won't name them, but they will know who
>they are when they read this. This individual had bought a copy of
>the game from me, and then turned around and claimed that I made an
>unauthorized purchase to their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00
>extra. This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault
>with the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and
>I'll briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be;
>someone accused me of credit card fraud, something which degraded my
>reputation greatly; there was no more money being made; I lost my
>motivation; and, finally, I hated all those 13-year-olds trying to
>make games.  Unfortunately, people seem to trust any word of mouth
>they get, even if it's from one person only, My sales went down
>dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just throw it all
>away. I will admit it can be called cowardly for me to do so, but I
>did not really have a choice. Pressing on would have resulted in a
>lawsuit, which I do not have the money to fund, A plane which started
>off quickly and then crash landed, that's what happened with
>BPCPrograms, SD, And that, my fellow gamers, was the story of the
>

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Dark
that is an extremely sad story, especially the business with the charges 
filed, the hole suing culture has gone quite out of hand in many respects, 
and it's sad that this has had such an effect on the audio game's markit, I 
do agree that the audio gamers community needs to support our developers, 
not sue them or pirate their games.

One thing does occur to me though.

After I first discovered audio games last year, I investigated quite a few 
audio games, including treasurehunt. Unfortunately, the game required net 
Framework v1, which I couldn't get working at all, I know now this was due 
to it's habbit of creating extra user accounts, but at the time I just 
thought something was going completely wrong with my computer.

As thomas ward said though, Net framework v2 doesn't have any of those 
problems, and I now have a completely working version, and if treasurehunt 
was stil available, I would certainly have downloaded the game and quite 
possibly bought it, I'm sure this probably goes for others as well.

I hope at some point Munawar will return to accessible games developement, 
sinse it is games with a complex story line that (imho), we most need.

the official rating of a game (E or whatever), Imho doesn't matter so much 
as it's complexity, and it sounds like treasurehunt had plenty of that.

Beware the Greu!

Dark.
- Original Message - 
From: "Ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 7:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> This is where we as a community should put our foot down against such 
> things
> as charge backs, pirates, etc. We are really a small market that noone 
> will
> program if their stuff is being pirated. The person can be happy the
> programmer isn't naming him as I'm sure we as the community wouldn't have
> let this go.
> Ari
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; 
> Sent: Monday, December 04, 2006 9:44 AM
> Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
> bpcprograms
>
>
> its a pitty this has to happen.
> I just hope the site does not die with the company so those that wish to 
> can
> download the games.
> Still I am not complaining, I have all the games,both free and registered,
> and I was never able to beat treasure hunt even on easy even with the
> modified sound packs.
> Oh well, this is a test for all and there are still a few around.
> Its a pitty bpc died though, they did play a major part in things, I was
> hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
> uncompleted state it is in.
> At 04:29 PM 12/4/2006, Stephen wrote:
>>I am writing on behalf of Munawar, the brains behind bpc
>>programs.  Some of you have been asking why he is no longer in the
>>business, Here's the full story in his words.  Make sure to read the
>>message thoroughly as we can all learn a thing or too from it.
>>--
>>
>>  I started out around 2001 I think. my goal was to create games for
>>blind people. at first they were free, and then suddenly I started
>>charging, because Treasure Hunt had become a real first person
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation.
>>I wanted to leave a mark in the so-called blind gaming community,
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common
>>misconception that I just wanted to expand the game and put more
>>features in it, bringing it up from version three to four. The real
>>reason was that we needed more serious action games; games which run
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>the major patch upgrades. The game was quite bug-filled, which showed
>>me that my skills in programming actually weren't as well-planted as
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after
>>patch. That was my job; it wasn't a good experience for me at all,
>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>game turned out to be rated E although I had hoped it wouldn't be,
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really
>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>turn my attention to the finances of the organization.  Payments were
>>coming in nicely the first couple months, then declined. They went
>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>love Christmas.
>>Finally, I saw a stead

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Stephen
The site is gone
At 06:44 PM 4/12/2006, you wrote:
>its a pitty this has to happen.
>I just hope the site does not die with the company so those that 
>wish to can download the games.
>Still I am not complaining, I have all the games,both free and 
>registered, and I was never able to beat treasure hunt even on easy 
>even with the modified sound packs.
>Oh well, this is a test for all and there are still a few around.
>Its a pitty bpc died though, they did play a major part in things, I 
>was hoping to buy th1 and 2, Hmm wander if th2 will be released in 
>whatever uncompleted state it is in.
>At 04:29 PM 12/4/2006, Stephen wrote:
> >I am writing on behalf of Munawar, the brains behind bpc
> >programs.  Some of you have been asking why he is no longer in the
> >business, Here's the full story in his words.  Make sure to read the
> >message thoroughly as we can all learn a thing or too from it.
> >--
> >
> >  I started out around 2001 I think. my goal was to create games for
> >blind people. at first they were free, and then suddenly I started
> >charging, because Treasure Hunt had become a real first person
> >shooter complete with an overall objective.
> >That was when I had lots of time, and, most importantly, motivation.
> >I wanted to leave a mark in the so-called blind gaming community,
> >because I realized something quite quickly.
> >We had too many rated E games, games for kids rather than adults.
> >So began my major upgrade to Treasure Hunt. There's a common
> >misconception that I just wanted to expand the game and put more
> >features in it, bringing it up from version three to four. The real
> >reason was that we needed more serious action games; games which run
> >around a storyline.
> >So now we were in the four year round about of BPC's life. Treasure
> >Hunt was released six months later, I believe February of 2005.
> >Now, everyone who followed the evolution of Treasure Hunt remembers
> >the major patch upgrades. The game was quite bug-filled, which showed
> >me that my skills in programming actually weren't as well-planted as
> >I had thought they were.
> >And, of course, my beta testers were jokes, save a select few (you
> >know who you are)
> >So from Feburary 2005 to early 2006, I was releasing patch after
> >patch. That was my job; it wasn't a good experience for me at all,
> >and I quickly realized Treasure Hunt was, in itself, a failure. The
> >game turned out to be rated E although I had hoped it wouldn't be,
> >and some things did not work for no apparent reason.
> >After this period of patch releasing, I arived at the first really
> >stable version of Treasure Hunt, 4.25, and that's when I was able to
> >turn my attention to the finances of the organization.  Payments were
> >coming in nicely the first couple months, then declined. They went
> >back up in December of 2005, thanks to Christmas shoppers. Developers
> >love Christmas.
> >Finally, I saw a steady drop of purchases, In March, I made one sale,
> >April was zero, and May was around that number.  But then came a
> >further change, and it was not a pleasant one.
> >someone actually filed a charge back against me. Can you believe the
> >morality of this person? I won't name them, but they will know who
> >they are when they read this. This individual had bought a copy of
> >the game from me, and then turned around and claimed that I made an
> >unauthorized purchase to their credit card.
> >Not only did Pay Pal refund their money, they also gave them $10.00
> >extra. This leech was paid $10.00 for buying my game!
> >I had given them the registration key and everything, I saw no fault
> >with the order. They got what they paid for.
> >Now, Consider all of what I have said. I did consider everything, and
> >I'll briefly recap.
> >Treasure Hunt was a rated E game when it wasn't supposed to be;
> >someone accused me of credit card fraud, something which degraded my
> >reputation greatly; there was no more money being made; I lost my
> >motivation; and, finally, I hated all those 13-year-olds trying to
> >make games.  Unfortunately, people seem to trust any word of mouth
> >they get, even if it's from one person only, My sales went down
> >dramatically after the chargeback.
> >So, now it was June. One fine day, I decided to just throw it all
> >away. I will admit it can be called cowardly for me to do so, but I
> >did not really have a choice. Pressing on would have resulted in a
> >lawsuit, which I do not have the money to fund, A plane which started
> >off quickly and then crash landed, that's what happened with
> >BPCPrograms, SD, And that, my fellow gamers, was the story of the
> >BPCPrograms Software Division.
> >message ends
> >I've no idea if Munawar would want to put up treasure hunt for free
> >like what was done with self destruct and danger city but I suspect
> >not considering all that's happened.
> >Take care
> >___
> >Gamers mailing list .. Gamers@audyssey.or

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread x-sight interactive
the site already has died, sadly.

regards,

damien




- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; 
Sent: Monday, December 04, 2006 7:44 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> its a pitty this has to happen.
> I just hope the site does not die with the company so those that wish to
can download the games.
> Still I am not complaining, I have all the games,both free and registered,
and I was never able to beat treasure hunt even on easy even with the
modified sound packs.
> Oh well, this is a test for all and there are still a few around.
> Its a pitty bpc died though, they did play a major part in things, I was
hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
uncompleted state it is in.
> At 04:29 PM 12/4/2006, Stephen wrote:
> >I am writing on behalf of Munawar, the brains behind bpc
> >programs.  Some of you have been asking why he is no longer in the
> >business, Here's the full story in his words.  Make sure to read the
> >message thoroughly as we can all learn a thing or too from it.
> >--
> >
> >  I started out around 2001 I think. my goal was to create games for
> >blind people. at first they were free, and then suddenly I started
> >charging, because Treasure Hunt had become a real first person
> >shooter complete with an overall objective.
> >That was when I had lots of time, and, most importantly, motivation.
> >I wanted to leave a mark in the so-called blind gaming community,
> >because I realized something quite quickly.
> >We had too many rated E games, games for kids rather than adults.
> >So began my major upgrade to Treasure Hunt. There's a common
> >misconception that I just wanted to expand the game and put more
> >features in it, bringing it up from version three to four. The real
> >reason was that we needed more serious action games; games which run
> >around a storyline.
> >So now we were in the four year round about of BPC's life. Treasure
> >Hunt was released six months later, I believe February of 2005.
> >Now, everyone who followed the evolution of Treasure Hunt remembers
> >the major patch upgrades. The game was quite bug-filled, which showed
> >me that my skills in programming actually weren't as well-planted as
> >I had thought they were.
> >And, of course, my beta testers were jokes, save a select few (you
> >know who you are)
> >So from Feburary 2005 to early 2006, I was releasing patch after
> >patch. That was my job; it wasn't a good experience for me at all,
> >and I quickly realized Treasure Hunt was, in itself, a failure. The
> >game turned out to be rated E although I had hoped it wouldn't be,
> >and some things did not work for no apparent reason.
> >After this period of patch releasing, I arived at the first really
> >stable version of Treasure Hunt, 4.25, and that's when I was able to
> >turn my attention to the finances of the organization.  Payments were
> >coming in nicely the first couple months, then declined. They went
> >back up in December of 2005, thanks to Christmas shoppers. Developers
> >love Christmas.
> >Finally, I saw a steady drop of purchases, In March, I made one sale,
> >April was zero, and May was around that number.  But then came a
> >further change, and it was not a pleasant one.
> >someone actually filed a charge back against me. Can you believe the
> >morality of this person? I won't name them, but they will know who
> >they are when they read this. This individual had bought a copy of
> >the game from me, and then turned around and claimed that I made an
> >unauthorized purchase to their credit card.
> >Not only did Pay Pal refund their money, they also gave them $10.00
> >extra. This leech was paid $10.00 for buying my game!
> >I had given them the registration key and everything, I saw no fault
> >with the order. They got what they paid for.
> >Now, Consider all of what I have said. I did consider everything, and
> >I'll briefly recap.
> >Treasure Hunt was a rated E game when it wasn't supposed to be;
> >someone accused me of credit card fraud, something which degraded my
> >reputation greatly; there was no more money being made; I lost my
> >motivation; and, finally, I hated all those 13-year-olds trying to
> >make games.  Unfortunately, people seem to trust any word of mouth
> >they get, even if it's from one person only, My sales went down
> >dramatically after the chargeback.
> >So, now it was June. One fine day, I decided to just throw it all
> >away. I will admit it can be called cowardly for me to do so, but I
> >did not really have a choice. Pressing on would have resulted in a
> >lawsuit, which I do not have the money to fund, A plane which started
> >off quickly and then crash landed, that's what happened with
> >BPCPrograms, SD, And that, my fellow gamers, was the story of the
> >BPCPrograms Software Division.
> >message ends
> >I've no idea if Munawar would want to put up treasure hunt for f

[Audyssey] Hello

2006-12-04 Thread Ronald Hopkins II
Hello there.  Hope this helps.  Anyone want to play funny bowling later on 
today?  
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread shaun everiss
Well I doubt a dev here would use someone's account without authorisation, 
saying that, I wander if someone mannaged to get the number, highly unlikely 
but spammers seem to get numbers and peoples email address etc and well use 
them, could paypall have given out info without someone knowing its weird but 
it would explain some things.
At 08:53 PM 12/4/2006, Ari wrote:
>This is where we as a community should put our foot down against such things
>as charge backs, pirates, etc. We are really a small market that noone will
>program if their stuff is being pirated. The person can be happy the
>programmer isn't naming him as I'm sure we as the community wouldn't have
>let this go.
>Ari
>- Original Message - 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" ; 
>Sent: Monday, December 04, 2006 9:44 AM
>Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
>
>
>its a pitty this has to happen.
>I just hope the site does not die with the company so those that wish to can
>download the games.
>Still I am not complaining, I have all the games,both free and registered,
>and I was never able to beat treasure hunt even on easy even with the
>modified sound packs.
>Oh well, this is a test for all and there are still a few around.
>Its a pitty bpc died though, they did play a major part in things, I was
>hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
>uncompleted state it is in.
>At 04:29 PM 12/4/2006, Stephen wrote:
>>I am writing on behalf of Munawar, the brains behind bpc
>>programs.  Some of you have been asking why he is no longer in the
>>business, Here's the full story in his words.  Make sure to read the
>>message thoroughly as we can all learn a thing or too from it.
>>--
>>
>>  I started out around 2001 I think. my goal was to create games for
>>blind people. at first they were free, and then suddenly I started
>>charging, because Treasure Hunt had become a real first person
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation.
>>I wanted to leave a mark in the so-called blind gaming community,
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common
>>misconception that I just wanted to expand the game and put more
>>features in it, bringing it up from version three to four. The real
>>reason was that we needed more serious action games; games which run
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>the major patch upgrades. The game was quite bug-filled, which showed
>>me that my skills in programming actually weren't as well-planted as
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after
>>patch. That was my job; it wasn't a good experience for me at all,
>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>game turned out to be rated E although I had hoped it wouldn't be,
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really
>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>turn my attention to the finances of the organization.  Payments were
>>coming in nicely the first couple months, then declined. They went
>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>love Christmas.
>>Finally, I saw a steady drop of purchases, In March, I made one sale,
>>April was zero, and May was around that number.  But then came a
>>further change, and it was not a pleasant one.
>>someone actually filed a charge back against me. Can you believe the
>>morality of this person? I won't name them, but they will know who
>>they are when they read this. This individual had bought a copy of
>>the game from me, and then turned around and claimed that I made an
>>unauthorized purchase to their credit card.
>>Not only did Pay Pal refund their money, they also gave them $10.00
>>extra. This leech was paid $10.00 for buying my game!
>>I had given them the registration key and everything, I saw no fault
>>with the order. They got what they paid for.
>>Now, Consider all of what I have said. I did consider everything, and
>>I'll briefly recap.
>>Treasure Hunt was a rated E game when it wasn't supposed to be;
>>someone accused me of credit card fraud, something which degraded my
>>reputation greatly; there was no more money being made; I lost my
>>motivation; and, finally, I hated all those 13-year-olds trying to
>>make games.  Unfortunately, people seem to trust any word of mouth
>>they get, even if it's from one person only, My s

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread mark bishop
I have played a version of this but it is called 'solitaire'
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 8:07 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Sounds exactly like Hi Q, in which you start with the center hole blank,
> jumping into an empty space as in checkers, removing the jumped piece, and
> trying to end up with only one piece left on the board, that piece being 
> in
> the center space.  Not all that easy.  To make Hi Q even harder, you had 
> one
> odd colored piece.  Place it in the correct place at the beginning, then
> play until only the odd colored piece remains on the board, in the center
> space.
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:19 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> I've actually played a game pretty much like this one. It was a plastic
>> square board with tiny round chips. no matter which way you turned it, 
>> you
>> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>>
>>
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art,
>> etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> - Original Message - 
>> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 7:07 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Hello all
>>>
>>>  Let me apoloogize for somehow missing any sort of announcement about 
>>> the
>>> release of this game from Lite tech Interactive in the last issue of
>>> Audyssey.  In fact for some reason I seem to have missed what I think
>>> should
>>> have been a couple additions in the Dev section  I'm rather puzzled as 
>>> to
>>> how.
>>>
>>>  Anyway this game puts me in mind of one that used to be around Hi-Q I
>>> think it was called.   I haven't yet played around alot but it seems to
>>> be
>>> equally as tough and enjoyable as the other mentiond was.  Be great to
>>> have
>>> a review of this one or any others found.
>>>
>>> Ron
>>> Audyssey Editor
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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Re: [Audyssey] STFC Countdown.

2006-12-04 Thread mark bishop
What is 'stfc'?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 4:19 PM
Subject: [Audyssey] STFC Countdown.


> Hi all,
> Just a quick note to say that we are in the final ours of the launch of
> STFC version 1.0. The setup file is tested and built and I expect the
> files to hit the web sometime tomorrow Dec. 4. I'll make a full
> announcement when it is all up and ready.
> Cheers and happy gaming.
>
>
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Steve Crawford
Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free
like what was done with self destruct and danger city but I suspect
not considering all that's happened.
Take care
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--
N

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread david
The site is dead. I checked earlier before this message was posted.
- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 2:07 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> The site is gone
> At 06:44 PM 4/12/2006, you wrote:
>>its a pitty this has to happen.
>>I just hope the site does not die with the company so those that
>>wish to can download the games.
>>Still I am not complaining, I have all the games,both free and
>>registered, and I was never able to beat treasure hunt even on easy
>>even with the modified sound packs.
>>Oh well, this is a test for all and there are still a few around.
>>Its a pitty bpc died though, they did play a major part in things, I
>>was hoping to buy th1 and 2, Hmm wander if th2 will be released in
>>whatever uncompleted state it is in.
>>At 04:29 PM 12/4/2006, Stephen wrote:
>> >I am writing on behalf of Munawar, the brains behind bpc
>> >programs.  Some of you have been asking why he is no longer in the
>> >business, Here's the full story in his words.  Make sure to read the
>> >message thoroughly as we can all learn a thing or too from it.
>> >--
>> >
>> >  I started out around 2001 I think. my goal was to create games for
>> >blind people. at first they were free, and then suddenly I started
>> >charging, because Treasure Hunt had become a real first person
>> >shooter complete with an overall objective.
>> >That was when I had lots of time, and, most importantly, motivation.
>> >I wanted to leave a mark in the so-called blind gaming community,
>> >because I realized something quite quickly.
>> >We had too many rated E games, games for kids rather than adults.
>> >So began my major upgrade to Treasure Hunt. There's a common
>> >misconception that I just wanted to expand the game and put more
>> >features in it, bringing it up from version three to four. The real
>> >reason was that we needed more serious action games; games which run
>> >around a storyline.
>> >So now we were in the four year round about of BPC's life. Treasure
>> >Hunt was released six months later, I believe February of 2005.
>> >Now, everyone who followed the evolution of Treasure Hunt remembers
>> >the major patch upgrades. The game was quite bug-filled, which showed
>> >me that my skills in programming actually weren't as well-planted as
>> >I had thought they were.
>> >And, of course, my beta testers were jokes, save a select few (you
>> >know who you are)
>> >So from Feburary 2005 to early 2006, I was releasing patch after
>> >patch. That was my job; it wasn't a good experience for me at all,
>> >and I quickly realized Treasure Hunt was, in itself, a failure. The
>> >game turned out to be rated E although I had hoped it wouldn't be,
>> >and some things did not work for no apparent reason.
>> >After this period of patch releasing, I arived at the first really
>> >stable version of Treasure Hunt, 4.25, and that's when I was able to
>> >turn my attention to the finances of the organization.  Payments were
>> >coming in nicely the first couple months, then declined. They went
>> >back up in December of 2005, thanks to Christmas shoppers. Developers
>> >love Christmas.
>> >Finally, I saw a steady drop of purchases, In March, I made one sale,
>> >April was zero, and May was around that number.  But then came a
>> >further change, and it was not a pleasant one.
>> >someone actually filed a charge back against me. Can you believe the
>> >morality of this person? I won't name them, but they will know who
>> >they are when they read this. This individual had bought a copy of
>> >the game from me, and then turned around and claimed that I made an
>> >unauthorized purchase to their credit card.
>> >Not only did Pay Pal refund their money, they also gave them $10.00
>> >extra. This leech was paid $10.00 for buying my game!
>> >I had given them the registration key and everything, I saw no fault
>> >with the order. They got what they paid for.
>> >Now, Consider all of what I have said. I did consider everything, and
>> >I'll briefly recap.
>> >Treasure Hunt was a rated E game when it wasn't supposed to be;
>> >someone accused me of credit card fraud, something which degraded my
>> >reputation greatly; there was no more money being made; I lost my
>> >motivation; and, finally, I hated all those 13-year-olds trying to
>> >make games.  Unfortunately, people seem to trust any word of mouth
>> >they get, even if it's from one person only, My sales went down
>> >dramatically after the chargeback.
>> >So, now it was June. One fine day, I decided to just throw it all
>> >away. I will admit it can be called cowardly for me to do so, but I
>> >did not really have a choice. Pressing on would have resulted in a
>> >lawsuit, which I do not have the money to fund, A plane which started
>> >off quickly and then crash landed, that's what happened with
>> >BPCPrograms, SD, And that, my fellow gamers, was

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Charles Rivard
Strange, because Solitaire is a one-person card game.
- Original Message - 
From: "mark bishop" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 4:17 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


>I have played a version of this but it is called 'solitaire'
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 8:07 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> Sounds exactly like Hi Q, in which you start with the center hole blank,
>> jumping into an empty space as in checkers, removing the jumped piece, 
>> and
>> trying to end up with only one piece left on the board, that piece being
>> in
>> the center space.  Not all that easy.  To make Hi Q even harder, you had
>> one
>> odd colored piece.  Place it in the correct place at the beginning, then
>> play until only the odd colored piece remains on the board, in the center
>> space.
>>
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 9:19 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> I've actually played a game pretty much like this one. It was a plastic
>>> square board with tiny round chips. no matter which way you turned it,
>>> you
>>> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>>>
>>>
>>>
>>>
>>> -
>>>
>>> For an amazing video gaming site containing original soundtracks, game
>>> art,
>>> etc, go here.
>>>
>>> http://gh.ffshrine.org?r=16426
>>>
>>>
>>> - Original Message - 
>>> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 7:07 PM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
 Hello all

  Let me apoloogize for somehow missing any sort of announcement about
 the
 release of this game from Lite tech Interactive in the last issue of
 Audyssey.  In fact for some reason I seem to have missed what I think
 should
 have been a couple additions in the Dev section  I'm rather puzzled as
 to
 how.

  Anyway this game puts me in mind of one that used to be around Hi-Q I
 think it was called.   I haven't yet played around alot but it seems to
 be
 equally as tough and enjoyable as the other mentiond was.  Be great to
 have
 a review of this one or any others found.

 Ron
 Audyssey Editor


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
>>>
>>>
>>> ___
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>>> visit
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>>> any subscription changes via the web.
>>>
>>
>>
>>
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>
>
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Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Dark
I've also played the board game before under the name of solitare. According 
to this Wikipedia entry on the subject, 
(http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as 
solitare mainly here in England, and the solitare card games were 
traditionally called patience. my grandmar always referred to "seven card 
stack patience" meaning the standard solitare game.

I'm glad that Light tech have made the Blank block game easier than the peg 
Solitare game I knew, because as has already been said, that game is 
murderously hard (hence my looking it up on Wikipedia).

Beware the Grue!

Dark.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 1:39 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Strange, because Solitaire is a one-person card game.
> - Original Message - 
> From: "mark bishop" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 4:17 AM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>>I have played a version of this but it is called 'solitaire'
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 8:07 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Sounds exactly like Hi Q, in which you start with the center hole blank,
>>> jumping into an empty space as in checkers, removing the jumped piece,
>>> and
>>> trying to end up with only one piece left on the board, that piece being
>>> in
>>> the center space.  Not all that easy.  To make Hi Q even harder, you had
>>> one
>>> odd colored piece.  Place it in the correct place at the beginning, then
>>> play until only the odd colored piece remains on the board, in the 
>>> center
>>> space.
>>>
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 9:19 PM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
 I've actually played a game pretty much like this one. It was a plastic
 square board with tiny round chips. no matter which way you turned it,
 you
 had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, December 03, 2006 7:07 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


> Hello all
>
>  Let me apoloogize for somehow missing any sort of announcement about
> the
> release of this game from Lite tech Interactive in the last issue of
> Audyssey.  In fact for some reason I seem to have missed what I think
> should
> have been a couple additions in the Dev section  I'm rather puzzled as
> to
> how.
>
>  Anyway this game puts me in mind of one that used to be around Hi-Q I
> think it was called.   I haven't yet played around alot but it seems 
> to
> be
> equally as tough and enjoyable as the other mentiond was.  Be great to
> have
> a review of this one or any others found.
>
> Ron
> Audyssey Editor
>
>
> ___
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> visit
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> any subscription changes via the web.


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>>>
>>>
>>>
>>> ___
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>>> visit
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>>> any subscription changes via the web.
>>>
>>
>>
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>>
>
>
>
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> any subscription changes via the web. 


___

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Sky Taylor
So you could get it released before December 25th?
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 9:14 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> Hi Sky,
> The party will still be in the dungeon but the dungeon is now not part of
> the free demo level.
> I have a new guest at the party, the Bloody Baron.
>
> I'm still working on those bugs that I want to squash before releasing the
> game.
> Phil
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Sky Taylor" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 6:20 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hey Phil, will you still have the ghost deafday party in the dungeon in
>> Sarah? I suggested the staffroom feecher to you a while back.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 04, 2006 7:33 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>>
>>
>>> Hi Niall,
>>> I had to remove the dungeon level from the demo because I added more
>>> rooms
>>> to the ground floor and dungeon and it made the demo level too large.
>>> In testing it out it was like walking through molasses.
>>> So you get the ground floor and basement free.
>>> When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
>>> left
>>> out the Slytherin.
>>> On the ground floor I added the Staff room which was just a door in the
>>> earlier version.
>>> Smiles,
>>> Phil
>>> [EMAIL PROTECTED]
>>>
>>> - Original Message - 
>>> From: "Niall" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 9:11 AM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 Will the dungions and basement also be free like the demo you had
 before?
 - Original Message - 
 From: "Jen Karns" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, November 03, 2006 11:13 PM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> ah sounds good. I like having a portion of a game free
> so that I can see whether I like it or not.
> Thanks
>
> Jen
>
>
>
> 
> Get your email and see which of your friends are online - Right on the
> New
> Yahoo.com
> (http://www.yahoo.com/preview)
>
>
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>>>
>>>
>>> ___
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>>> visit
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>>> any subscription changes via the web.
>>>
>>
>>
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>
>
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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Sky Taylor
What does the Bloody Baran do at the party in Sarah.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 9:14 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> Hi Sky,
> The party will still be in the dungeon but the dungeon is now not part of
> the free demo level.
> I have a new guest at the party, the Bloody Baron.
>
> I'm still working on those bugs that I want to squash before releasing the
> game.
> Phil
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Sky Taylor" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 6:20 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hey Phil, will you still have the ghost deafday party in the dungeon in
>> Sarah? I suggested the staffroom feecher to you a while back.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 04, 2006 7:33 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>>
>>
>>> Hi Niall,
>>> I had to remove the dungeon level from the demo because I added more
>>> rooms
>>> to the ground floor and dungeon and it made the demo level too large.
>>> In testing it out it was like walking through molasses.
>>> So you get the ground floor and basement free.
>>> When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
>>> left
>>> out the Slytherin.
>>> On the ground floor I added the Staff room which was just a door in the
>>> earlier version.
>>> Smiles,
>>> Phil
>>> [EMAIL PROTECTED]
>>>
>>> - Original Message - 
>>> From: "Niall" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 9:11 AM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 Will the dungions and basement also be free like the demo you had
 before?
 - Original Message - 
 From: "Jen Karns" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Friday, November 03, 2006 11:13 PM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> ah sounds good. I like having a portion of a game free
> so that I can see whether I like it or not.
> Thanks
>
> Jen
>
>
>
> 
> Get your email and see which of your friends are online - Right on the
> New
> Yahoo.com
> (http://www.yahoo.com/preview)
>
>
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> any subscription changes via the web.


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>>>
>>>
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>>
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Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Charles Rivard
That's some interesting info.  Thanks for posting it.  By the way, I have 
just tried blank block, and am addicted.  It's played like the game "Hi Q", 
only it's better.  The only suggestion I have so far would be to have the 
game say "blank" if a row or column is cleared.  This would save time and be 
easier to keep track of. rather than it say that each space is blank, blank, 
blank, and so on.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 8:32 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


> I've also played the board game before under the name of solitare. 
> According
> to this Wikipedia entry on the subject,
> (http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as
> solitare mainly here in England, and the solitare card games were
> traditionally called patience. my grandmar always referred to "seven card
> stack patience" meaning the standard solitare game.
>
> I'm glad that Light tech have made the Blank block game easier than the 
> peg
> Solitare game I knew, because as has already been said, that game is
> murderously hard (hence my looking it up on Wikipedia).
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 1:39 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> Strange, because Solitaire is a one-person card game.
>> - Original Message - 
>> From: "mark bishop" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 04, 2006 4:17 AM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>>I have played a version of this but it is called 'solitaire'
>>> - Original Message - 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 8:07 PM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
 Sounds exactly like Hi Q, in which you start with the center hole 
 blank,
 jumping into an empty space as in checkers, removing the jumped piece,
 and
 trying to end up with only one piece left on the board, that piece 
 being
 in
 the center space.  Not all that easy.  To make Hi Q even harder, you 
 had
 one
 odd colored piece.  Place it in the correct place at the beginning, 
 then
 play until only the odd colored piece remains on the board, in the
 center
 space.

 - Original Message - 
 From: "Yohandy" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, December 03, 2006 9:19 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


> I've actually played a game pretty much like this one. It was a 
> plastic
> square board with tiny round chips. no matter which way you turned it,
> you
> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 7:07 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> Hello all
>>
>>  Let me apoloogize for somehow missing any sort of announcement about
>> the
>> release of this game from Lite tech Interactive in the last issue of
>> Audyssey.  In fact for some reason I seem to have missed what I think
>> should
>> have been a couple additions in the Dev section  I'm rather puzzled 
>> as
>> to
>> how.
>>
>>  Anyway this game puts me in mind of one that used to be around Hi-Q 
>> I
>> think it was called.   I haven't yet played around alot but it seems
>> to
>> be
>> equally as tough and enjoyable as the other mentiond was.  Be great 
>> to
>> have
>> a review of this one or any others found.
>>
>> Ron
>> Audyssey Editor
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Charles Rivard
You'll find out when you get the finished game.
- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 9:21 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> What does the Bloody Baran do at the party in Sarah.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:14 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hi Sky,
>> The party will still be in the dungeon but the dungeon is now not part of
>> the free demo level.
>> I have a new guest at the party, the Bloody Baron.
>>
>> I'm still working on those bugs that I want to squash before releasing 
>> the
>> game.
>> Phil
>> [EMAIL PROTECTED]
>>
>> - Original Message - 
>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 6:20 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> Hey Phil, will you still have the ghost deafday party in the dungeon in
>>> Sarah? I suggested the staffroom feecher to you a while back.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 7:33 AM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 Hi Niall,
 I had to remove the dungeon level from the demo because I added more
 rooms
 to the ground floor and dungeon and it made the demo level too large.
 In testing it out it was like walking through molasses.
 So you get the ground floor and basement free.
 When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
 left
 out the Slytherin.
 On the ground floor I added the Staff room which was just a door in the
 earlier version.
 Smiles,
 Phil
 [EMAIL PROTECTED]

 - Original Message - 
 From: "Niall" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 9:11 AM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> Will the dungions and basement also be free like the demo you had
> before?
> - Original Message - 
> From: "Jen Karns" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, November 03, 2006 11:13 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> ah sounds good. I like having a portion of a game free
>> so that I can see whether I like it or not.
>> Thanks
>>
>> Jen
>>
>>
>>
>> 
>> Get your email and see which of your friends are online - Right on 
>> the
>> New
>> Yahoo.com
>> (http://www.yahoo.com/preview)
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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 any subscription changes via the web.

>>>
>>>
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>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] New Monty trailer is available.

2006-12-04 Thread Thomas Ward
Hi Tom,
Yeah, allot of work is going in to Monty Alpha 2. It won't be ready for 
a while though. I am writing a new core dll which will power all my 
games. One of the issues I have had, and am going to attempt to address 
is the bug which crashes the score after 10 points are reached.


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Re: [Audyssey] self destruct source code

2006-12-04 Thread Thomas Ward
Hi,
As much as I hate making comments like the one I am about to say I will 
only say for instruction purposes Self Destruct isn't all that great an 
example. I would not recommend it for amature programmers as it is not, 
well, as Liam said not that good an example of good programming. Smile.


Liam Erven wrote:
> Heh.  The only bug I see is that there are about 8 files missing.
>  For anyone who downloads this, it's not a very good example of how to code.
>
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: x-sight interactive [mailto:[EMAIL PROTECTED] 
> Sent: Sunday, December 03, 2006 6:18 PM
> To: Gamers Discussion list
> Subject: [Audyssey] self destruct source code
>
> jason has very kindly allowed me to release the self destruct source code.
> you will find it in the development section of my website:
>
> http://x-sight.brandoncole.net/dev
>
> regards,
>
> damien
>
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> __ NOD32 1.1659 (20060713) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
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>
>
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>   


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Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread will
hi

another feature, instead of the clock counting upwards, why not have it so 
we ahve timed games
one to add more pressure and 2 to make more realistic, at present we can 
take as long as we want
regards, will

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 4:34 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> That's some interesting info.  Thanks for posting it.  By the way, I have
> just tried blank block, and am addicted.  It's played like the game "Hi 
> Q",
> only it's better.  The only suggestion I have so far would be to have the
> game say "blank" if a row or column is cleared.  This would save time and 
> be
> easier to keep track of. rather than it say that each space is blank, 
> blank,
> blank, and so on.
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 8:32 AM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> I've also played the board game before under the name of solitare.
>> According
>> to this Wikipedia entry on the subject,
>> (http://en.wikipedia.org/wiki/Peg_solitaire) the board game is known as
>> solitare mainly here in England, and the solitare card games were
>> traditionally called patience. my grandmar always referred to "seven card
>> stack patience" meaning the standard solitare game.
>>
>> I'm glad that Light tech have made the Blank block game easier than the
>> peg
>> Solitare game I knew, because as has already been said, that game is
>> murderously hard (hence my looking it up on Wikipedia).
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 04, 2006 1:39 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Strange, because Solitaire is a one-person card game.
>>> - Original Message - 
>>> From: "mark bishop" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, December 04, 2006 4:17 AM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
I have played a version of this but it is called 'solitaire'
 - Original Message - 
 From: "Charles Rivard" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, December 03, 2006 8:07 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


> Sounds exactly like Hi Q, in which you start with the center hole
> blank,
> jumping into an empty space as in checkers, removing the jumped piece,
> and
> trying to end up with only one piece left on the board, that piece
> being
> in
> the center space.  Not all that easy.  To make Hi Q even harder, you
> had
> one
> odd colored piece.  Place it in the correct place at the beginning,
> then
> play until only the odd colored piece remains on the board, in the
> center
> space.
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:19 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> I've actually played a game pretty much like this one. It was a
>> plastic
>> square board with tiny round chips. no matter which way you turned 
>> it,
>> you
>> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>>
>>
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, 
>> game
>> art,
>> etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> - Original Message - 
>> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 7:07 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Hello all
>>>
>>>  Let me apoloogize for somehow missing any sort of announcement 
>>> about
>>> the
>>> release of this game from Lite tech Interactive in the last issue of
>>> Audyssey.  In fact for some reason I seem to have missed what I 
>>> think
>>> should
>>> have been a couple additions in the Dev section  I'm rather puzzled
>>> as
>>> to
>>> how.
>>>
>>>  Anyway this game puts me in mind of one that used to be around Hi-Q
>>> I
>>> think it was called.   I haven't yet played around alot but it seems
>>> to
>>> be
>>> equally as tough and enjoyable as the other mentiond was.  Be great
>>> to
>>> have
>>> a review of this one or any others found.
>>>
>>> Ron
>>> Audyssey Editor
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubsc

[Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
USA Games News

Dec. 4, 2006


Hello gamers,
After two years of development, many unfortunate setbacks, and several 
hours of testing Star Trek Final Conflict version 1.0 is now ready for 
immediate download. Join in the action as you lead the Federation's most 
powerful fleet of starships and starbases against the forces of the 
Romulans, Klingons, Cardassians, and Borg. Completely self-voicing, uses 
Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5 action 
packed levels of gaming experience.
As of December 4, 2006 Star Trek Final Conflict is a totally free game. 
Do to unforeseen circumstances in losing the games source code we at USA 
Games had no alternative but to release the final stable test release as 
version 1.0. However, this does not spell the end of Final Conflict. We 
do plan at some future date to rewrite and update the Final Conflict 
release.
You may download your copy of Final Conflict today at the STFC home page
http://www.usagames.us/stfc.html
or simply visit our main home page
http://www.usagames.us
and follow the links to the STFC 1.0 download.



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Re: [Audyssey] STFC Countdown.

2006-12-04 Thread Thomas Ward
Hi Mark,
STFC is a turn based self-voicing Star Trek strategy game. You can read 
all about it and download 1.0 at
http://www.usagames.us/stfc.html

Cheers.


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi all,
Just a quick reminder to uninstall all the test releases of Final 
Conflict before installing STFC version 1.0.
Smile.


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
Hi Thomas,
  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o 
n my machine. However after I installed the game I found it wouldn't run. 
It's bizarre, since the test version ran just fine on my LPTO> I got the 
following error message.
STFC.EXE-Common language Runtime Debugging Services Dialogue
Application has generated an exception that could not be handled.
Then it listed a Process ID and a thread ID, both of which seem to be random 
each time the error occurs. It then said Click OK to terminate. Click Cancel 
to debug the application. I clicked cancel only to receive the following 
error.
STFC.EXE - No Debugger Found
Registered JIT debugger is not available. Is there something else I need on 
my machine before I can run this version?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 04, 2006 9:12 AM
Subject: [Audyssey] STFC 1.0 released.


> USA Games News
>
> Dec. 4, 2006
>
>
> Hello gamers,
> After two years of development, many unfortunate setbacks, and several
> hours of testing Star Trek Final Conflict version 1.0 is now ready for
> immediate download. Join in the action as you lead the Federation's most
> powerful fleet of starships and starbases against the forces of the
> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing, uses
> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5 action
> packed levels of gaming experience.
> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
> Do to unforeseen circumstances in losing the games source code we at USA
> Games had no alternative but to release the final stable test release as
> version 1.0. However, this does not spell the end of Final Conflict. We
> do plan at some future date to rewrite and update the Final Conflict
> release.
> You may download your copy of Final Conflict today at the STFC home page
> http://www.usagames.us/stfc.html
> or simply visit our main home page
> http://www.usagames.us
> and follow the links to the STFC 1.0 download.
>
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Phil Vlasak
Hi Sky,
That is my plan.
I can not guarantee when the game will be released because bugs have a 
tendency to be difficult to crush some times.
As for the Baron, he doesn't speak much since he does not talk in the books 
at all.
He groans, and coughs, and groans.
And he especially does not like you exploring the Slytherin commonroom.
 Phil

- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 10:13 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> So you could get it released before December 25th?
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:14 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hi Sky,
>> The party will still be in the dungeon but the dungeon is now not part of
>> the free demo level.
>> I have a new guest at the party, the Bloody Baron.
>>
>> I'm still working on those bugs that I want to squash before releasing 
>> the
>> game.
>> Phil
>> [EMAIL PROTECTED]
>>
>> - Original Message - 
>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 6:20 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> Hey Phil, will you still have the ghost deafday party in the dungeon in
>>> Sarah? I suggested the staffroom feecher to you a while back.
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 7:33 AM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 Hi Niall,
 I had to remove the dungeon level from the demo because I added more
 rooms
 to the ground floor and dungeon and it made the demo level too large.
 In testing it out it was like walking through molasses.
 So you get the ground floor and basement free.
 When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
 left
 out the Slytherin.
 On the ground floor I added the Staff room which was just a door in the
 earlier version.
 Smiles,
 Phil
 [EMAIL PROTECTED]

 - Original Message - 
 From: "Niall" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 9:11 AM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> Will the dungions and basement also be free like the demo you had
> before?
> - Original Message - 
> From: "Jen Karns" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, November 03, 2006 11:13 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> ah sounds good. I like having a portion of a game free
>> so that I can see whether I like it or not.
>> Thanks
>>
>> Jen
>>
>>
>>
>> 
>> Get your email and see which of your friends are online - Right on 
>> the
>> New
>> Yahoo.com
>> (http://www.yahoo.com/preview)
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.


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 any subscription changes via the web.

>>>
>>>
>>> ___
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>>> visit
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>>> any subscription changes via the web.
>>
>>
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>> visit
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>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread mark bishop
The game that I have played is exactly as you have said.  a board with 33 
holes and you have 32 pegs.  You jump over pegs and remove the one being 
jumped over.  Eventually, hopefully, leaving one in the middle.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 5:39 AM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Strange, because Solitaire is a one-person card game.
> - Original Message - 
> From: "mark bishop" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 4:17 AM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>>I have played a version of this but it is called 'solitaire'
>> - Original Message - 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 8:07 PM
>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>
>>
>>> Sounds exactly like Hi Q, in which you start with the center hole blank,
>>> jumping into an empty space as in checkers, removing the jumped piece,
>>> and
>>> trying to end up with only one piece left on the board, that piece being
>>> in
>>> the center space.  Not all that easy.  To make Hi Q even harder, you had
>>> one
>>> odd colored piece.  Place it in the correct place at the beginning, then
>>> play until only the odd colored piece remains on the board, in the 
>>> center
>>> space.
>>>
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 9:19 PM
>>> Subject: Re: [Audyssey] blank block from lite tech interactive
>>>
>>>
 I've actually played a game pretty much like this one. It was a plastic
 square board with tiny round chips. no matter which way you turned it,
 you
 had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, December 03, 2006 7:07 PM
 Subject: Re: [Audyssey] blank block from lite tech interactive


> Hello all
>
>  Let me apoloogize for somehow missing any sort of announcement about
> the
> release of this game from Lite tech Interactive in the last issue of
> Audyssey.  In fact for some reason I seem to have missed what I think
> should
> have been a couple additions in the Dev section  I'm rather puzzled as
> to
> how.
>
>  Anyway this game puts me in mind of one that used to be around Hi-Q I
> think it was called.   I haven't yet played around alot but it seems 
> to
> be
> equally as tough and enjoyable as the other mentiond was.  Be great to
> have
> a review of this one or any others found.
>
> Ron
> Audyssey Editor
>
>
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> visit
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> any subscription changes via the web.


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>>>
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
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>> visit
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>> any subscription changes via the web.
>>
>
>
>
> ___
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> 


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread nicol
Charles, please don't get  me wrong.  its not my intention to play
modewrator, but this kind of reply I find hurtfull. You are giving the
impression that gamers is not posting out of curiosity, but out of
impatience.
Sky is definitely not impatient, he is just curious.
He wants to know more about the game. He don't mind waiting for the finish.
Its for the devs to decide whether info about the game should be disclosed
or not.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Monday, December 04, 2006 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

You'll find out when you get the finished game.
- Original Message -
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 9:21 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> What does the Bloody Baran do at the party in Sarah.
> - Original Message -
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:14 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hi Sky,
>> The party will still be in the dungeon but the dungeon is now not part of
>> the free demo level.
>> I have a new guest at the party, the Bloody Baron.
>>
>> I'm still working on those bugs that I want to squash before releasing
>> the
>> game.
>> Phil
>> [EMAIL PROTECTED]
>>
>> - Original Message -
>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 6:20 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> Hey Phil, will you still have the ghost deafday party in the dungeon in
>>> Sarah? I suggested the staffroom feecher to you a while back.
>>> - Original Message -
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 04, 2006 7:33 AM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>>> wizzardry?
>>>
>>>
 Hi Niall,
 I had to remove the dungeon level from the demo because I added more
 rooms
 to the ground floor and dungeon and it made the demo level too large.
 In testing it out it was like walking through molasses.
 So you get the ground floor and basement free.
 When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
 left
 out the Slytherin.
 On the ground floor I added the Staff room which was just a door in the
 earlier version.
 Smiles,
 Phil
 [EMAIL PROTECTED]

 - Original Message -
 From: "Niall" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 9:11 AM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> Will the dungions and basement also be free like the demo you had
> before?
> - Original Message -
> From: "Jen Karns" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, November 03, 2006 11:13 PM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> ah sounds good. I like having a portion of a game free
>> so that I can see whether I like it or not.
>> Thanks
>>
>> Jen
>>
>>
>>
>>


>> Get your email and see which of your friends are online - Right on
>> the
>> New
>> Yahoo.com
>> (http://www.yahoo.com/preview)
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> 

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Robin Kipp
Hi Tom,
Unfortunately, the game doesn't run on my computer. Here's the error I
get when launching the game:
---
stfc.exe - Common Language Runtime Debugging Services
---
Application has generated an exception that could not be handled.

Process id=0x12b8 (4792), Thread id=0x16a0 (5792).

Click OK to terminate the application.
Click CANCEL to debug the application.
---
OK   Cancel   
---
I uninstalled the other STFC version before installing this version and
also tried reinstalling this version of the game. I hope you can help me
with this problem!
Robin.



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Re: [Audyssey] Unlocking self-destruct

2006-12-04 Thread nicol
The  part walking through a door where a wall once was isn't a bug. It's a
feature in the game. In level 10 whether you manage to complete the upper
floor with the holes in it or you try to  teleport you have to find room 70
and then walk to your right. I find holding down the right arrow while you
are in room  70 will move your  character quickly. Because you have a minute
to find the door but if you hold down your right arrow key you will manage
to walk to the door in a  few seconds. If you get to room 100  on the upper
floor in level 10 you have to press a button in room1 before finding room70.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of x-sight interactive
Sent: Monday, December 04, 2006 9:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unlocking self-destruct

basically, something to do with the lord urchin battle, something about the
coordination, couldn't get rid of the other room to make the battlefield or
somethin' similar. something about you could just walk through back to the
room of level 10, through what's meant to be a wall.





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[Audyssey] christmass woop ass

2006-12-04 Thread nicol
Hi All
I enjoy christmass woop  ass. This is something I have noticed which is not
written in the manual. If you press your left right or up arrow you will hit
old man Stanley either, left right or middle. The manual doesn't sayh this,
the manual only sayh that you hit old man stanly with either left or right
shift or space.
The arrows work better for me.
The down arrow does nothing.


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
I'm afraid I'm also having difficulty getting tthe game working, but in my 
case windows just says "Stfc.exe has encountered a problem and needs to 
close, we are sorry for the inconvenience. If you were in the middle of 
something, the information you were working on may be lost"

And then giving me a "Close button"

I would guess this is the same trouble that Robin and Brian mention, accept 
in my case for some weerd reason windows isn't giving me information about 
the problem, merely telling me there is one.

I hope the problem can be fixed, sinse I deffinately want to play this game. 
Sorry about the complaint.

Beware the Grue!

Dark.
- Original Message - 
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 04, 2006 5:51 PM
Subject: Re: [Audyssey] STFC 1.0 released.


> Hi Tom,
> Unfortunately, the game doesn't run on my computer. Here's the error I
> get when launching the game:
> ---
> stfc.exe - Common Language Runtime Debugging Services
> ---
> Application has generated an exception that could not be handled.
>
> Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> ---
> OK   Cancel
> ---
> I uninstalled the other STFC version before installing this version and
> also tried reinstalling this version of the game. I hope you can help me
> with this problem!
> Robin.
>
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
I wonder why it didn't show up in the testing? This is really quite bizarre, 
not to mention frustrating.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 11:27 AM
Subject: Re: [Audyssey] STFC 1.0 released.


> I'm afraid I'm also having difficulty getting tthe game working, but in my
> case windows just says "Stfc.exe has encountered a problem and needs to
> close, we are sorry for the inconvenience. If you were in the middle of
> something, the information you were working on may be lost"
>
> And then giving me a "Close button"
>
> I would guess this is the same trouble that Robin and Brian mention, 
> accept
> in my case for some weerd reason windows isn't giving me information about
> the problem, merely telling me there is one.
>
> I hope the problem can be fixed, sinse I deffinately want to play this 
> game.
> Sorry about the complaint.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Robin Kipp" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Monday, December 04, 2006 5:51 PM
> Subject: Re: [Audyssey] STFC 1.0 released.
>
>
>> Hi Tom,
>> Unfortunately, the game doesn't run on my computer. Here's the error I
>> get when launching the game:
>> ---
>> stfc.exe - Common Language Runtime Debugging Services
>> ---
>> Application has generated an exception that could not be handled.
>>
>> Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>>
>> Click OK to terminate the application.
>> Click CANCEL to debug the application.
>> ---
>> OK   Cancel
>> ---
>> I uninstalled the other STFC version before installing this version and
>> also tried reinstalling this version of the game. I hope you can help me
>> with this problem!
>> Robin.
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> visit
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> 


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Charles Rivard
It was meant as a teaser, not to be hurtful.  Sorry if there was 
misunderstanding.  I think that what I meant to convey was something like,

"You'll find out when the game comes out.  he he he he he."
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 11:37 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> Charles, please don't get  me wrong.  its not my intention to play
> modewrator, but this kind of reply I find hurtfull. You are giving the
> impression that gamers is not posting out of curiosity, but out of
> impatience.
> Sky is definitely not impatient, he is just curious.
> He wants to know more about the game. He don't mind waiting for the 
> finish.
> Its for the devs to decide whether info about the game should be disclosed
> or not.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Charles Rivard
> Sent: Monday, December 04, 2006 5:39 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
> You'll find out when you get the finished game.
> - Original Message -
> From: "Sky Taylor" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 9:21 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> What does the Bloody Baran do at the party in Sarah.
>> - Original Message -
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 9:14 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> Hi Sky,
>>> The party will still be in the dungeon but the dungeon is now not part 
>>> of
>>> the free demo level.
>>> I have a new guest at the party, the Bloody Baron.
>>>
>>> I'm still working on those bugs that I want to squash before releasing
>>> the
>>> game.
>>> Phil
>>> [EMAIL PROTECTED]
>>>
>>> - Original Message -
>>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 6:20 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>>
>>>
 Hey Phil, will you still have the ghost deafday party in the dungeon in
 Sarah? I suggested the staffroom feecher to you a while back.
 - Original Message -
 From: "Phil Vlasak" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 7:33 AM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> Hi Niall,
> I had to remove the dungeon level from the demo because I added more
> rooms
> to the ground floor and dungeon and it made the demo level too large.
> In testing it out it was like walking through molasses.
> So you get the ground floor and basement free.
> When I added the Ravenclaw and Gryffindor commonrooms, I realized I 
> had
> left
> out the Slytherin.
> On the ground floor I added the Staff room which was just a door in 
> the
> earlier version.
> Smiles,
> Phil
> [EMAIL PROTECTED]
>
> - Original Message -
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 9:11 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> Will the dungions and basement also be free like the demo you had
>> before?
>> - Original Message -
>> From: "Jen Karns" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 03, 2006 11:13 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>> wizzardry?
>>
>>
>>> ah sounds good. I like having a portion of a game free
>>> so that I can see whether I like it or not.
>>> Thanks
>>>
>>> Jen
>>>
>>>
>>>
>>>
> 
> 
>>> Get your email and see which of your friends are online - Right on
>>> the
>>> New
>>> Yahoo.com
>>> (http://www.yahoo.com/preview)
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>>> can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
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>> can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Liam Erven
I was going to write a message saying the same thing.
I've had some experiences with bugs poppin gup, losing source code, never a
charge bac though.  But even if I had that problem, I'd be more than happy
to work things out where possible.
 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: Steve Crawford [mailto:[EMAIL PROTECTED] 
Sent: Monday, December 04, 2006 4:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


---
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc programs.  Some of
you have been asking why he is no longer in the business, Here's the full
story in his words.  Make sure to read the message thoroughly as we can all
learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for blind
people. at first they were free, and then suddenly I started charging,
because Treasure Hunt had become a real first person shooter complete with
an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community, because I
realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common misconception
that I just wanted to expand the game and put more features in it, bringing
it up from version three to four. The real reason was that we needed more
serious action games; games which run around a storyline.
So now we were in the four year round about of BPC's life. Treasure Hunt was
released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers the
major patch upgrades. The game was quite bug-filled, which showed me that my
skills in programming actually weren't as well-planted as I had thought they
were.
And, of course, my beta testers were jokes, save a select few (you know who
you are) So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all, and I
quickly realized Treasure Hunt was, in itself, a failure. The game turned
out to be rated E although I had hoped it wouldn't be, and some things did
not work for no apparent reason.
After this period of patch releasing, I arived at the first really stable
version of Treasure Hunt, 4.25, and that's when I was able to turn my
attention to the finances of the organization.  Payments were coming in
nicely the first couple months, then declined. They went back up in December
of 2005, thanks to Christmas shoppers. Developers love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, April
was zero, and May was around that number.  But then came a further change,
and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who they are
when they read this. This individual had bought a copy of the game from me,
and then turned around and claimed that I made an unauthorized purchase to
their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 extra.
This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault with
the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and I'll
briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; someone
accused me of credit card fraud, something which degraded my reputation
greatly; there was no more money being made; I lost my motivation; and,
finally, I hated all those 13-year-olds trying to make games.
Unfortunately, people seem to trust any word of mouth they get, even if it's
from one person only, My sales went down dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all away. I
will admit it can be called cowardly for me to do so, but I did not really
have a choice. Pressing on would have resulted in a lawsuit, which I do not
have the money to fund, A plane which started off quickly and then crash
landed, that's what happened with B

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread djc
While I myself didn't buy treasure hunt I appreciated his free offerings
and I still have them. I'm always sorry to read this kind of a situation
because there are some damn fine programmers in the blind community. So the
person who did this to him stole the game pure and simple. That's Ok Steve
because the Lord will remember.


*** REPLY SEPARATOR  ***

On 12/4/2006 at 2:29 PM Stephen wrote:

>I am writing on behalf of Munawar, the brains behind bpc 
>programs.  Some of you have been asking why he is no longer in the 
>business, Here's the full story in his words.  Make sure to read the 
>message thoroughly as we can all learn a thing or too from it.
>--
>
>  I started out around 2001 I think. my goal was to create games for 
>blind people. at first they were free, and then suddenly I started 
>charging, because Treasure Hunt had become a real first person 
>shooter complete with an overall objective.
>That was when I had lots of time, and, most importantly, motivation. 
>I wanted to leave a mark in the so-called blind gaming community, 
>because I realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common 
>misconception that I just wanted to expand the game and put more 
>features in it, bringing it up from version three to four. The real 
>reason was that we needed more serious action games; games which run 
>around a storyline.
>So now we were in the four year round about of BPC's life. Treasure 
>Hunt was released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers 
>the major patch upgrades. The game was quite bug-filled, which showed 
>me that my skills in programming actually weren't as well-planted as 
>I had thought they were.
>And, of course, my beta testers were jokes, save a select few (you 
>know who you are)
>So from Feburary 2005 to early 2006, I was releasing patch after 
>patch. That was my job; it wasn't a good experience for me at all, 
>and I quickly realized Treasure Hunt was, in itself, a failure. The 
>game turned out to be rated E although I had hoped it wouldn't be, 
>and some things did not work for no apparent reason.
>After this period of patch releasing, I arived at the first really 
>stable version of Treasure Hunt, 4.25, and that's when I was able to 
>turn my attention to the finances of the organization.  Payments were 
>coming in nicely the first couple months, then declined. They went 
>back up in December of 2005, thanks to Christmas shoppers. Developers 
>love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale, 
>April was zero, and May was around that number.  But then came a 
>further change, and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the 
>morality of this person? I won't name them, but they will know who 
>they are when they read this. This individual had bought a copy of 
>the game from me, and then turned around and claimed that I made an 
>unauthorized purchase to their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00 
>extra. This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault 
>with the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and 
>I'll briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be; 
>someone accused me of credit card fraud, something which degraded my 
>reputation greatly; there was no more money being made; I lost my 
>motivation; and, finally, I hated all those 13-year-olds trying to 
>make games.  Unfortunately, people seem to trust any word of mouth 
>they get, even if it's from one person only, My sales went down 
>dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just throw it all 
>away. I will admit it can be called cowardly for me to do so, but I 
>did not really have a choice. Pressing on would have resulted in a 
>lawsuit, which I do not have the money to fund, A plane which started 
>off quickly and then crash landed, that's what happened with 
>BPCPrograms, SD, And that, my fellow gamers, was the story of the 
>BPCPrograms Software Division.
>message ends
>I've no idea if Munawar would want to put up treasure hunt for free 
>like what was done with self destruct and danger city but I suspect 
>not considering all that's happened.
>Take care 
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/user

Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Stephen
He said that if he were to push on he'd be hit with a lawsuit, also, 
the experience caused him to lose his motivation to program any more games.
At 07:36 AM 5/12/2006, you wrote:
>I was going to write a message saying the same thing.
>I've had some experiences with bugs poppin gup, losing source code, never a
>charge bac though.  But even if I had that problem, I'd be more than happy
>to work things out where possible.
>
>
>
>
>Liam Erven
>KC9KHY
>
>msn and Email: [EMAIL PROTECTED]
>homepage: http://www.liamerven.com
>
>-Original Message-
>From: Steve Crawford [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 04, 2006 4:36 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
>
>Er, forgive me for saying this, but in business you'll aways find some
>difficult customers. You shouldn't have to close your business because of
>one bad experience, or let one bad experience affect you to this extent.
>Live and learn from the experience.
>
>
>---
>Azabat Software: accessible games for visually impaired beginners
>Web: www.azabat.co.uk
>Email: mailto:[EMAIL PROTECTED]
>Tel (UK): 07740 777 364
>International: +44 7740 777 364
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of Stephen
>Sent: 04 December 2006 03:30
>To: gamers@audyssey.org
>Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms
>
>
>I am writing on behalf of Munawar, the brains behind bpc programs.  Some of
>you have been asking why he is no longer in the business, Here's the full
>story in his words.  Make sure to read the message thoroughly as we can all
>learn a thing or too from it.
>--
>
>   I started out around 2001 I think. my goal was to create games for blind
>people. at first they were free, and then suddenly I started charging,
>because Treasure Hunt had become a real first person shooter complete with
>an overall objective.
>That was when I had lots of time, and, most importantly, motivation.
>I wanted to leave a mark in the so-called blind gaming community, because I
>realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common misconception
>that I just wanted to expand the game and put more features in it, bringing
>it up from version three to four. The real reason was that we needed more
>serious action games; games which run around a storyline.
>So now we were in the four year round about of BPC's life. Treasure Hunt was
>released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers the
>major patch upgrades. The game was quite bug-filled, which showed me that my
>skills in programming actually weren't as well-planted as I had thought they
>were.
>And, of course, my beta testers were jokes, save a select few (you know who
>you are) So from Feburary 2005 to early 2006, I was releasing patch after
>patch. That was my job; it wasn't a good experience for me at all, and I
>quickly realized Treasure Hunt was, in itself, a failure. The game turned
>out to be rated E although I had hoped it wouldn't be, and some things did
>not work for no apparent reason.
>After this period of patch releasing, I arived at the first really stable
>version of Treasure Hunt, 4.25, and that's when I was able to turn my
>attention to the finances of the organization.  Payments were coming in
>nicely the first couple months, then declined. They went back up in December
>of 2005, thanks to Christmas shoppers. Developers love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale, April
>was zero, and May was around that number.  But then came a further change,
>and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the
>morality of this person? I won't name them, but they will know who they are
>when they read this. This individual had bought a copy of the game from me,
>and then turned around and claimed that I made an unauthorized purchase to
>their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00 extra.
>This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault with
>the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and I'll
>briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be; someone
>accused me of credit card fraud, something which degraded my reputation
>greatly; there was no more money being made; I lost my motivation; and,
>finally, I hated all those 13-year-olds trying to make games.
>Unfortunately, people seem to trust any word of mouth they get, even if it's
>from one person only, My sales went down dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just thro

Re: [Audyssey] blank block from lite tech interactive

2006-12-04 Thread Dean Masters
I used to have HiQ and loved it. when my grandmother passed away I got an
antique version of the game in the original box but with one piece replaces
by a piece of wood whittles that would work. I don't know what this version
was called.

Dean
I personally know someone who literally is older than dirt.
If you would like to meet him, please write to me
or join us on the Masters List:
[EMAIL PROTECTED]

- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 11:07 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Sounds exactly like Hi Q, in which you start with the center hole blank,
> jumping into an empty space as in checkers, removing the jumped piece, and
> trying to end up with only one piece left on the board, that piece being
in
> the center space.  Not all that easy.  To make Hi Q even harder, you had
one
> odd colored piece.  Place it in the correct place at the beginning, then
> play until only the odd colored piece remains on the board, in the center
> space.
>
> - Original Message -
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 9:19 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
> > I've actually played a game pretty much like this one. It was a plastic
> > square board with tiny round chips. no matter which way you turned it,
you
> > had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
> >
> >
> >
> >
> > -
> >
> > For an amazing video gaming site containing original soundtracks, game
> > art,
> > etc, go here.
> >
> > http://gh.ffshrine.org?r=16426
> >
> >
> > - Original Message -
> > From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, December 03, 2006 7:07 PM
> > Subject: Re: [Audyssey] blank block from lite tech interactive
> >
> >
> >> Hello all
> >>
> >>  Let me apoloogize for somehow missing any sort of announcement about
the
> >> release of this game from Lite tech Interactive in the last issue of
> >> Audyssey.  In fact for some reason I seem to have missed what I think
> >> should
> >> have been a couple additions in the Dev section  I'm rather puzzled as
to
> >> how.
> >>
> >>  Anyway this game puts me in mind of one that used to be around Hi-Q I
> >> think it was called.   I haven't yet played around alot but it seems to
> >> be
> >> equally as tough and enjoyable as the other mentiond was.  Be great to
> >> have
> >> a review of this one or any others found.
> >>
> >> Ron
> >> Audyssey Editor
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] re pb-games.

2006-12-04 Thread christopher huby
Hi Raul and all.

Thank you for getting back to me, but just as I was about to give you the
web address and the name of the game I tried the address again and have
managed to get the game, it must have been my internet playing up yesterday.

Sorry for any inconvenience caused. 

Many thanks once again.
Regards

Christopher Huby
E-MAIL ADDRESS:
[EMAIL PROTECTED]
MSN E-MAIL ADDRESS: 
[EMAIL PROTECTED]
SKYPE USER NAME:
christopherhuby1
TELEPHONE NUMBER: 
07967603395
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Raul A. Gallegos
Sent: 03 December 2006 23:04
To: Gamers Discussion list
Subject: Re: [Audyssey] re pb-games.

Hello Christopher. First, welcome to the list. Second, if you don't give us
any more information, we cannot help you much. Something like, which game
you are talking about, which site you tried going to, etc, would help.

All the best.

--
Let them all be confounded and turned back that hate Zion.
-- Psalms 129:5
Raul A. Gallegos ... IliwSsmc

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[Audyssey] final conflict error

2006-12-04 Thread Stephen
Hi. I downloaded the new dotnet installer on 28th november, so I dont 
know if there is a better version available yet.
All I get when I run final conflict is a message that says stfc.exe 
has encountered a problem and needs to close, there is no details 
button one can click on or anything.
I'm going to try a few things
first I'll reboot my computer, if that doesn't work I'll visit the 
microsoft update site and try and update my system.


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Yohandy
well the strange thing is I get the same error when starting rail racer. I 
sometimes get it, and sometimes not. it's totally weird, and noone can 
figure it out.





-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 1:48 PM
Subject: Re: [Audyssey] STFC 1.0 released.


>I wonder why it didn't show up in the testing? This is really quite 
>bizarre,
> not to mention frustrating.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 11:27 AM
> Subject: Re: [Audyssey] STFC 1.0 released.
>
>
>> I'm afraid I'm also having difficulty getting tthe game working, but in 
>> my
>> case windows just says "Stfc.exe has encountered a problem and needs to
>> close, we are sorry for the inconvenience. If you were in the middle of
>> something, the information you were working on may be lost"
>>
>> And then giving me a "Close button"
>>
>> I would guess this is the same trouble that Robin and Brian mention,
>> accept
>> in my case for some weerd reason windows isn't giving me information 
>> about
>> the problem, merely telling me there is one.
>>
>> I hope the problem can be fixed, sinse I deffinately want to play this
>> game.
>> Sorry about the complaint.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Robin Kipp" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" 
>> Sent: Monday, December 04, 2006 5:51 PM
>> Subject: Re: [Audyssey] STFC 1.0 released.
>>
>>
>>> Hi Tom,
>>> Unfortunately, the game doesn't run on my computer. Here's the error I
>>> get when launching the game:
>>> ---
>>> stfc.exe - Common Language Runtime Debugging Services
>>> ---
>>> Application has generated an exception that could not be handled.
>>>
>>> Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>>>
>>> Click OK to terminate the application.
>>> Click CANCEL to debug the application.
>>> ---
>>> OK   Cancel
>>> ---
>>> I uninstalled the other STFC version before installing this version and
>>> also tried reinstalling this version of the game. I hope you can help me
>>> with this problem!
>>> Robin.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
to all those that uninstall the game, check your program files folder, there is 
still a folder there, I didn't kill it but you may want to try it.
Tom when was the game uploaded, I got my coppy from the downloads folder last 
night only because I know where it is.
At 06:51 AM 12/5/2006, Robin Kipp wrote:
>Hi Tom,
>Unfortunately, the game doesn't run on my computer. Here's the error I
>get when launching the game:
>---
>stfc.exe - Common Language Runtime Debugging Services
>---
>Application has generated an exception that could not be handled.
>
>Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>
>Click OK to terminate the application.
>Click CANCEL to debug the application.
>---
>OK   Cancel   
>---
>I uninstalled the other STFC version before installing this version and
>also tried reinstalling this version of the game. I hope you can help me
>with this problem!
>Robin.
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
weird, stfc1.0 ran fine on my system
At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>Hi Thomas,
>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o 
>n my machine. However after I installed the game I found it wouldn't run. 
>It's bizarre, since the test version ran just fine on my LPTO> I got the 
>following error message.
>STFC.EXE-Common language Runtime Debugging Services Dialogue
>Application has generated an exception that could not be handled.
>Then it listed a Process ID and a thread ID, both of which seem to be random 
>each time the error occurs. It then said Click OK to terminate. Click Cancel 
>to debug the application. I clicked cancel only to receive the following 
>error.
>STFC.EXE - No Debugger Found
>Registered JIT debugger is not available. Is there something else I need on 
>my machine before I can run this version?
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
>- Original Message - 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, December 04, 2006 9:12 AM
>Subject: [Audyssey] STFC 1.0 released.
>
>
>> USA Games News
>>
>> Dec. 4, 2006
>>
>>
>> Hello gamers,
>> After two years of development, many unfortunate setbacks, and several
>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
>> immediate download. Join in the action as you lead the Federation's most
>> powerful fleet of starships and starbases against the forces of the
>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing, uses
>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5 action
>> packed levels of gaming experience.
>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
>> Do to unforeseen circumstances in losing the games source code we at USA
>> Games had no alternative but to release the final stable test release as
>> version 1.0. However, this does not spell the end of Final Conflict. We
>> do plan at some future date to rewrite and update the Final Conflict
>> release.
>> You may download your copy of Final Conflict today at the STFC home page
>> http://www.usagames.us/stfc.html
>> or simply visit our main home page
>> http://www.usagames.us
>> and follow the links to the STFC 1.0 download.
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>> 
>
>
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread shaun everiss
Yeah tourniment for all its crappy non sfx and old style music and sapi voice 
is actually quite good, I would have liked it to be non crap and I think 
munawar was going to make it so and do it properly.
I wanter if munawar's personal pages are still up, hmmm.
At 10:29 AM 12/5/2006, djc wrote:
>While I myself didn't buy treasure hunt I appreciated his free offerings
>and I still have them. I'm always sorry to read this kind of a situation
>because there are some damn fine programmers in the blind community. So the
>person who did this to him stole the game pure and simple. That's Ok Steve
>because the Lord will remember.
>
>
>*** REPLY SEPARATOR  ***
>
>On 12/4/2006 at 2:29 PM Stephen wrote:
>
>>I am writing on behalf of Munawar, the brains behind bpc 
>>programs.  Some of you have been asking why he is no longer in the 
>>business, Here's the full story in his words.  Make sure to read the 
>>message thoroughly as we can all learn a thing or too from it.
>>--
>>
>>  I started out around 2001 I think. my goal was to create games for 
>>blind people. at first they were free, and then suddenly I started 
>>charging, because Treasure Hunt had become a real first person 
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation. 
>>I wanted to leave a mark in the so-called blind gaming community, 
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common 
>>misconception that I just wanted to expand the game and put more 
>>features in it, bringing it up from version three to four. The real 
>>reason was that we needed more serious action games; games which run 
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure 
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers 
>>the major patch upgrades. The game was quite bug-filled, which showed 
>>me that my skills in programming actually weren't as well-planted as 
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you 
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after 
>>patch. That was my job; it wasn't a good experience for me at all, 
>>and I quickly realized Treasure Hunt was, in itself, a failure. The 
>>game turned out to be rated E although I had hoped it wouldn't be, 
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really 
>>stable version of Treasure Hunt, 4.25, and that's when I was able to 
>>turn my attention to the finances of the organization.  Payments were 
>>coming in nicely the first couple months, then declined. They went 
>>back up in December of 2005, thanks to Christmas shoppers. Developers 
>>love Christmas.
>>Finally, I saw a steady drop of purchases, In March, I made one sale, 
>>April was zero, and May was around that number.  But then came a 
>>further change, and it was not a pleasant one.
>>someone actually filed a charge back against me. Can you believe the 
>>morality of this person? I won't name them, but they will know who 
>>they are when they read this. This individual had bought a copy of 
>>the game from me, and then turned around and claimed that I made an 
>>unauthorized purchase to their credit card.
>>Not only did Pay Pal refund their money, they also gave them $10.00 
>>extra. This leech was paid $10.00 for buying my game!
>>I had given them the registration key and everything, I saw no fault 
>>with the order. They got what they paid for.
>>Now, Consider all of what I have said. I did consider everything, and 
>>I'll briefly recap.
>>Treasure Hunt was a rated E game when it wasn't supposed to be; 
>>someone accused me of credit card fraud, something which degraded my 
>>reputation greatly; there was no more money being made; I lost my 
>>motivation; and, finally, I hated all those 13-year-olds trying to 
>>make games.  Unfortunately, people seem to trust any word of mouth 
>>they get, even if it's from one person only, My sales went down 
>>dramatically after the chargeback.
>>So, now it was June. One fine day, I decided to just throw it all 
>>away. I will admit it can be called cowardly for me to do so, but I 
>>did not really have a choice. Pressing on would have resulted in a 
>>lawsuit, which I do not have the money to fund, A plane which started 
>>off quickly and then crash landed, that's what happened with 
>>BPCPrograms, SD, And that, my fellow gamers, was the story of the 
>>BPCPrograms Software Division.
>>message ends
>>I've no idea if Munawar would want to put up treasure hunt for free 
>>like what was done with self destruct and danger city but I suspect 
>>not considering all that's happened.
>>Take care 
>>__

Re: [Audyssey] christmass woop ass

2006-12-04 Thread shaun everiss
thats a handy thing, may be an easteregg.
At 07:09 AM 12/5/2006, nicol wrote:
>Hi All
>I enjoy christmass woop  ass. This is something I have noticed which is not
>written in the manual. If you press your left right or up arrow you will hit
>old man Stanley either, left right or middle. The manual doesn't sayh this,
>the manual only sayh that you hit old man stanly with either left or right
>shift or space.
>The arrows work better for me.
>The down arrow does nothing.
>
>
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[Audyssey] STFC error

2006-12-04 Thread Clive Pallett
Hello fellow gamers,

I have downloaded and installed Star Trek Final Conflict and I get the 
same error message when trying to run the game posted earlier.  I have 
downloaded and installed DirectX and Net Framework from the USA games 
site.  What is the problem?

Best wishes,

Clive Pallett



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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Sky Taylor
This is very sad to see that BPC programs went down and I regret it won't be 
back up again?
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; 
Sent: Monday, December 04, 2006 2:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> Yeah tourniment for all its crappy non sfx and old style music and sapi 
> voice is actually quite good, I would have liked it to be non crap and I 
> think munawar was going to make it so and do it properly.
> I wanter if munawar's personal pages are still up, hmmm.
> At 10:29 AM 12/5/2006, djc wrote:
>>While I myself didn't buy treasure hunt I appreciated his free offerings
>>and I still have them. I'm always sorry to read this kind of a situation
>>because there are some damn fine programmers in the blind community. So 
>>the
>>person who did this to him stole the game pure and simple. That's Ok Steve
>>because the Lord will remember.
>>
>>
>>*** REPLY SEPARATOR  ***
>>
>>On 12/4/2006 at 2:29 PM Stephen wrote:
>>
>>>I am writing on behalf of Munawar, the brains behind bpc
>>>programs.  Some of you have been asking why he is no longer in the
>>>business, Here's the full story in his words.  Make sure to read the
>>>message thoroughly as we can all learn a thing or too from it.
>>>--
>>>
>>>  I started out around 2001 I think. my goal was to create games for
>>>blind people. at first they were free, and then suddenly I started
>>>charging, because Treasure Hunt had become a real first person
>>>shooter complete with an overall objective.
>>>That was when I had lots of time, and, most importantly, motivation.
>>>I wanted to leave a mark in the so-called blind gaming community,
>>>because I realized something quite quickly.
>>>We had too many rated E games, games for kids rather than adults.
>>>So began my major upgrade to Treasure Hunt. There's a common
>>>misconception that I just wanted to expand the game and put more
>>>features in it, bringing it up from version three to four. The real
>>>reason was that we needed more serious action games; games which run
>>>around a storyline.
>>>So now we were in the four year round about of BPC's life. Treasure
>>>Hunt was released six months later, I believe February of 2005.
>>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>>the major patch upgrades. The game was quite bug-filled, which showed
>>>me that my skills in programming actually weren't as well-planted as
>>>I had thought they were.
>>>And, of course, my beta testers were jokes, save a select few (you
>>>know who you are)
>>>So from Feburary 2005 to early 2006, I was releasing patch after
>>>patch. That was my job; it wasn't a good experience for me at all,
>>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>>game turned out to be rated E although I had hoped it wouldn't be,
>>>and some things did not work for no apparent reason.
>>>After this period of patch releasing, I arived at the first really
>>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>>turn my attention to the finances of the organization.  Payments were
>>>coming in nicely the first couple months, then declined. They went
>>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>>love Christmas.
>>>Finally, I saw a steady drop of purchases, In March, I made one sale,
>>>April was zero, and May was around that number.  But then came a
>>>further change, and it was not a pleasant one.
>>>someone actually filed a charge back against me. Can you believe the
>>>morality of this person? I won't name them, but they will know who
>>>they are when they read this. This individual had bought a copy of
>>>the game from me, and then turned around and claimed that I made an
>>>unauthorized purchase to their credit card.
>>>Not only did Pay Pal refund their money, they also gave them $10.00
>>>extra. This leech was paid $10.00 for buying my game!
>>>I had given them the registration key and everything, I saw no fault
>>>with the order. They got what they paid for.
>>>Now, Consider all of what I have said. I did consider everything, and
>>>I'll briefly recap.
>>>Treasure Hunt was a rated E game when it wasn't supposed to be;
>>>someone accused me of credit card fraud, something which degraded my
>>>reputation greatly; there was no more money being made; I lost my
>>>motivation; and, finally, I hated all those 13-year-olds trying to
>>>make games.  Unfortunately, people seem to trust any word of mouth
>>>they get, even if it's from one person only, My sales went down
>>>dramatically after the chargeback.
>>>So, now it was June. One fine day, I decided to just throw it all
>>>away. I will admit it can be called cowardly for me to do so, but I
>>>did not really have a choice. Pressing on would have resulted in a
>>>lawsuit, which I do not have the money to fund, A plane which started
>>>off quickly and then crash landed, that's what hap

Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
Poor Thomas. He no sooner releases the game after two years of work and 
we're all having practically the same problem. About the only comfort I find 
in this situation is that I'm not the only one having the issue, so it's not 
just my computer. Like I said earlier I wonder why it never manifested 
itself in the testing? Probably just to make Tom's life miserable. You know 
how computers can be. They say computers can't feel emotion but I think they 
have one, petulance. And no, uninstalling and reinstalling the game doesn't 
work. I've tried that twice already.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Clive Pallett" <[EMAIL PROTECTED]>
To: "Gamers" 
Sent: Monday, December 04, 2006 3:21 PM
Subject: [Audyssey] STFC error


> Hello fellow gamers,
>
> I have downloaded and installed Star Trek Final Conflict and I get the
> same error message when trying to run the game posted earlier.  I have
> downloaded and installed DirectX and Net Framework from the USA games
> site.  What is the problem?
>
> Best wishes,
>
> Clive Pallett
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Bryan Peterson
I'd be willing to bet I know who it was that filed the false charge against 
Munawar, but like Munawar I won't name my suspect. I would be willing to 
bet, however, that it was one of those "thirteen-year-olds who claim to make 
games and then never put anything out, all the while accusing everyone else 
of being frauds." Like I said, I won't say who I think it was.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 4:48 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> This is very sad to see that BPC programs went down and I regret it won't 
> be
> back up again?
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; 
> Sent: Monday, December 04, 2006 2:58 PM
> Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
> bpcprograms
>
>
>> Yeah tourniment for all its crappy non sfx and old style music and sapi
>> voice is actually quite good, I would have liked it to be non crap and I
>> think munawar was going to make it so and do it properly.
>> I wanter if munawar's personal pages are still up, hmmm.
>> At 10:29 AM 12/5/2006, djc wrote:
>>>While I myself didn't buy treasure hunt I appreciated his free offerings
>>>and I still have them. I'm always sorry to read this kind of a situation
>>>because there are some damn fine programmers in the blind community. So
>>>the
>>>person who did this to him stole the game pure and simple. That's Ok 
>>>Steve
>>>because the Lord will remember.
>>>
>>>
>>>*** REPLY SEPARATOR  ***
>>>
>>>On 12/4/2006 at 2:29 PM Stephen wrote:
>>>
I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt wa

Re: [Audyssey] STFC error

2006-12-04 Thread Sarah
Darn that was going to be my  next suggestion. did you try instlaling the 
dot net 2 fraimwork from the windows update site?

> Poor Thomas. He no sooner releases the game after two years of work
> and we're all having practically the same problem. About the only
> comfort I find in this situation is that I'm not the only one having
> the issue, so it's not just my computer. Like I said earlier I wonder
> why it never manifested itself in the testing? Probably just to make
> Tom's life miserable. You know how computers can be. They say
> computers can't feel emotion but I think they have one, petulance.
> And no, uninstalling and reinstalling the game doesn't work. I've
> tried that twice already.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message -
> From: "Clive Pallett" <[EMAIL PROTECTED]>
> To: "Gamers" 
> Sent: Monday, December 04, 2006 3:21 PM
> Subject: [Audyssey] STFC error
>
>
>> Hello fellow gamers,
>>
>> I have downloaded and installed Star Trek Final Conflict and I get
>> the same error message when trying to run the game posted earlier.
>> I have downloaded and installed DirectX and Net Framework from the
>> USA games site.  What is the problem?
>>
>> Best wishes,
>>
>> Clive Pallett
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>> can visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You
> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to
> make
> any subscription changes via the web. 


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[Audyssey] bpc is up in some form

2006-12-04 Thread shaun everiss
Hi all.
Bpc may be down but the contact with munawar is not, he still exists here.
http://munawar.port5.com
I'm not sure how up to date things are here but its still up.
Although this does not mean bpc is still up, he is still online.


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Sky Taylor
So what will happen upon exploreing the slytheren commonroom?
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 9:16 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> Hi Sky,
> That is my plan.
> I can not guarantee when the game will be released because bugs have a
> tendency to be difficult to crush some times.
> As for the Baron, he doesn't speak much since he does not talk in the 
> books
> at all.
> He groans, and coughs, and groans.
> And he especially does not like you exploring the Slytherin commonroom.
> Phil
>
> - Original Message - 
> From: "Sky Taylor" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 10:13 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> So you could get it released before December 25th?
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, December 03, 2006 9:14 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> Hi Sky,
>>> The party will still be in the dungeon but the dungeon is now not part 
>>> of
>>> the free demo level.
>>> I have a new guest at the party, the Bloody Baron.
>>>
>>> I'm still working on those bugs that I want to squash before releasing
>>> the
>>> game.
>>> Phil
>>> [EMAIL PROTECTED]
>>>
>>> - Original Message - 
>>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 6:20 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>>
>>>
 Hey Phil, will you still have the ghost deafday party in the dungeon in
 Sarah? I suggested the staffroom feecher to you a while back.
 - Original Message - 
 From: "Phil Vlasak" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Saturday, November 04, 2006 7:33 AM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
 wizzardry?


> Hi Niall,
> I had to remove the dungeon level from the demo because I added more
> rooms
> to the ground floor and dungeon and it made the demo level too large.
> In testing it out it was like walking through molasses.
> So you get the ground floor and basement free.
> When I added the Ravenclaw and Gryffindor commonrooms, I realized I 
> had
> left
> out the Slytherin.
> On the ground floor I added the Staff room which was just a door in 
> the
> earlier version.
> Smiles,
> Phil
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 9:11 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> Will the dungions and basement also be free like the demo you had
>> before?
>> - Original Message - 
>> From: "Jen Karns" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 03, 2006 11:13 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>> wizzardry?
>>
>>
>>> ah sounds good. I like having a portion of a game free
>>> so that I can see whether I like it or not.
>>> Thanks
>>>
>>> Jen
>>>
>>>
>>>
>>> 
>>> Get your email and see which of your friends are online - Right on
>>> the
>>> New
>>> Yahoo.com
>>> (http://www.yahoo.com/preview)
>>>
>>>
>>> ___
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>>> can
>>> visit
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>>> any subscription changes via the web.
>>
>>
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>> can
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>
>
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.
>>>
>>>
>>> _

[Audyssey] hmm

2006-12-04 Thread shaun everiss
not sure how old this is but the site I listed for you does not look like its 
been updated.
Bpc is at this address.
http://munawar.port5.com/bpcprograms/
not sure if it exists or what.


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread djc
The game runs fine here so I suggest that people make sure they have the
latest direcx and also I'd make sure you have the latest net2.0


*** REPLY SEPARATOR  ***

On 12/5/2006 at 11:54 AM shaun everiss wrote:

>weird, stfc1.0 ran fine on my system
>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>Hi Thomas,
>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>o 
>>n my machine. However after I installed the game I found it wouldn't run.

>>It's bizarre, since the test version ran just fine on my LPTO> I got the 
>>following error message.
>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>Application has generated an exception that could not be handled.
>>Then it listed a Process ID and a thread ID, both of which seem to be
>random 
>>each time the error occurs. It then said Click OK to terminate. Click
>Cancel 
>>to debug the application. I clicked cancel only to receive the following 
>>error.
>>STFC.EXE - No Debugger Found
>>Registered JIT debugger is not available. Is there something else I need
>on 
>>my machine before I can run this version?
>>It ain't pretty when the pretty leaves you with no place to go.
>>J.D. Fortune, Pretty Vegas
>>- Original Message - 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: 
>>Sent: Monday, December 04, 2006 9:12 AM
>>Subject: [Audyssey] STFC 1.0 released.
>>
>>
>>> USA Games News
>>>
>>> Dec. 4, 2006
>>>
>>>
>>> Hello gamers,
>>> After two years of development, many unfortunate setbacks, and several
>>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
>>> immediate download. Join in the action as you lead the Federation's
most
>>> powerful fleet of starships and starbases against the forces of the
>>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
uses
>>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
action
>>> packed levels of gaming experience.
>>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
>>> Do to unforeseen circumstances in losing the games source code we at
USA
>>> Games had no alternative but to release the final stable test release
as
>>> version 1.0. However, this does not spell the end of Final Conflict. We
>>> do plan at some future date to rewrite and update the Final Conflict
>>> release.
>>> You may download your copy of Final Conflict today at the STFC home
page
>>> http://www.usagames.us/stfc.html
>>> or simply visit our main home page
>>> http://www.usagames.us
>>> and follow the links to the STFC 1.0 download.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>> 
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
>___
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 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

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Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
Yep, still no.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 5:39 PM
Subject: Re: [Audyssey] STFC error


> Darn that was going to be my  next suggestion. did you try instlaling the
> dot net 2 fraimwork from the windows update site?
>
>> Poor Thomas. He no sooner releases the game after two years of work
>> and we're all having practically the same problem. About the only
>> comfort I find in this situation is that I'm not the only one having
>> the issue, so it's not just my computer. Like I said earlier I wonder
>> why it never manifested itself in the testing? Probably just to make
>> Tom's life miserable. You know how computers can be. They say
>> computers can't feel emotion but I think they have one, petulance.
>> And no, uninstalling and reinstalling the game doesn't work. I've
>> tried that twice already.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message -
>> From: "Clive Pallett" <[EMAIL PROTECTED]>
>> To: "Gamers" 
>> Sent: Monday, December 04, 2006 3:21 PM
>> Subject: [Audyssey] STFC error
>>
>>
>>> Hello fellow gamers,
>>>
>>> I have downloaded and installed Star Trek Final Conflict and I get
>>> the same error message when trying to run the game posted earlier.
>>> I have downloaded and installed DirectX and Net Framework from the
>>> USA games site.  What is the problem?
>>>
>>> Best wishes,
>>>
>>> Clive Pallett
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>>> can visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Hi.

I know I have the latest version of net framework because I downloaded it 
very recently.

Just in case it was Direct X (I have no idea what version of Direct X I have 
on here), I downloaded the Direct X 9 files from Usa games, the minor 
problem was that direct X didn't check for my previous install, so I just 
told it to create a folder in C:\program files\direct X and extract the 
direct X files there.

I'm not sure if this has updated or not, or what to do with tese files to 
make the update happen, or to check what version of direct x I'm running.

any help with any or all of these would be much appreciated, sinse I'm 
really looking forward to playing

Thanks in advance,

Beware the Grue!

dark. Stfc.
- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
>
> *** REPLY SEPARATOR  ***
>
> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
>>weird, stfc1.0 ran fine on my system
>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>>Hi Thomas,
>>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>o
>>>n my machine. However after I installed the game I found it wouldn't run.
>
>>>It's bizarre, since the test version ran just fine on my LPTO> I got the
>>>following error message.
>>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>>Application has generated an exception that could not be handled.
>>>Then it listed a Process ID and a thread ID, both of which seem to be
>>random
>>>each time the error occurs. It then said Click OK to terminate. Click
>>Cancel
>>>to debug the application. I clicked cancel only to receive the following
>>>error.
>>>STFC.EXE - No Debugger Found
>>>Registered JIT debugger is not available. Is there something else I need
>>on
>>>my machine before I can run this version?
>>>It ain't pretty when the pretty leaves you with no place to go.
>>>J.D. Fortune, Pretty Vegas
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: 
>>>Sent: Monday, December 04, 2006 9:12 AM
>>>Subject: [Audyssey] STFC 1.0 released.
>>>
>>>
 USA Games News

 Dec. 4, 2006


 Hello gamers,
 After two years of development, many unfortunate setbacks, and several
 hours of testing Star Trek Final Conflict version 1.0 is now ready for
 immediate download. Join in the action as you lead the Federation's
> most
 powerful fleet of starships and starbases against the forces of the
 Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
> uses
 Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
> action
 packed levels of gaming experience.
 As of December 4, 2006 Star Trek Final Conflict is a totally free game.
 Do to unforeseen circumstances in losing the games source code we at
> USA
 Games had no alternative but to release the final stable test release
> as
 version 1.0. However, this does not spell the end of Final Conflict. We
 do plan at some future date to rewrite and update the Final Conflict
 release.
 You may download your copy of Final Conflict today at the STFC home
> page
 http://www.usagames.us/stfc.html
 or simply visit our main home page
 http://www.usagames.us
 and follow the links to the STFC 1.0 download.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
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>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
> ___
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> visit
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> any subscription changes via the web. 


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
We do have the latest Directx and dotnet framework. We still get the error.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 04, 2006 6:13 PM
Subject: Re: [Audyssey] STFC 1.0 released.


> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
>
> *** REPLY SEPARATOR  ***
>
> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
>>weird, stfc1.0 ran fine on my system
>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>>Hi Thomas,
>>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>o
>>>n my machine. However after I installed the game I found it wouldn't run.
>
>>>It's bizarre, since the test version ran just fine on my LPTO> I got the
>>>following error message.
>>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>>Application has generated an exception that could not be handled.
>>>Then it listed a Process ID and a thread ID, both of which seem to be
>>random
>>>each time the error occurs. It then said Click OK to terminate. Click
>>Cancel
>>>to debug the application. I clicked cancel only to receive the following
>>>error.
>>>STFC.EXE - No Debugger Found
>>>Registered JIT debugger is not available. Is there something else I need
>>on
>>>my machine before I can run this version?
>>>It ain't pretty when the pretty leaves you with no place to go.
>>>J.D. Fortune, Pretty Vegas
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: 
>>>Sent: Monday, December 04, 2006 9:12 AM
>>>Subject: [Audyssey] STFC 1.0 released.
>>>
>>>
 USA Games News

 Dec. 4, 2006


 Hello gamers,
 After two years of development, many unfortunate setbacks, and several
 hours of testing Star Trek Final Conflict version 1.0 is now ready for
 immediate download. Join in the action as you lead the Federation's
> most
 powerful fleet of starships and starbases against the forces of the
 Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
> uses
 Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
> action
 packed levels of gaming experience.
 As of December 4, 2006 Star Trek Final Conflict is a totally free game.
 Do to unforeseen circumstances in losing the games source code we at
> USA
 Games had no alternative but to release the final stable test release
> as
 version 1.0. However, this does not spell the end of Final Conflict. We
 do plan at some future date to rewrite and update the Final Conflict
 release.
 You may download your copy of Final Conflict today at the STFC home
> page
 http://www.usagames.us/stfc.html
 or simply visit our main home page
 http://www.usagames.us
 and follow the links to the STFC 1.0 download.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
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> visit
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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Memo to self, use noggin!

I noticed that the folder where i extracted all the direct x files had 
vanished, so I did a search.

I found a very handy file (in windowszdirect X), called direct X set up.

I! am! A fool!

Well, at least for a bonus the game is now working.

I'm extremely sorry to bother everyone!

to everyone else who got the "Stfc has encountered a problem" message, try 
doing what I did, download direct X, extract the files somewhere, then go 
into windows\direct X and run the set up exe.

Now if people will excuse me, I need to boldly go you know where!

Beware the Grue!

(though if I continue making bodges like that, i deserve to be it's lunch!).

Dark.


- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.


> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
>
> *** REPLY SEPARATOR  ***
>
> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
>>weird, stfc1.0 ran fine on my system
>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>>>Hi Thomas,
>>>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>o
>>>n my machine. However after I installed the game I found it wouldn't run.
>
>>>It's bizarre, since the test version ran just fine on my LPTO> I got the
>>>following error message.
>>>STFC.EXE-Common language Runtime Debugging Services Dialogue
>>>Application has generated an exception that could not be handled.
>>>Then it listed a Process ID and a thread ID, both of which seem to be
>>random
>>>each time the error occurs. It then said Click OK to terminate. Click
>>Cancel
>>>to debug the application. I clicked cancel only to receive the following
>>>error.
>>>STFC.EXE - No Debugger Found
>>>Registered JIT debugger is not available. Is there something else I need
>>on
>>>my machine before I can run this version?
>>>It ain't pretty when the pretty leaves you with no place to go.
>>>J.D. Fortune, Pretty Vegas
>>>- Original Message - 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: 
>>>Sent: Monday, December 04, 2006 9:12 AM
>>>Subject: [Audyssey] STFC 1.0 released.
>>>
>>>
 USA Games News

 Dec. 4, 2006


 Hello gamers,
 After two years of development, many unfortunate setbacks, and several
 hours of testing Star Trek Final Conflict version 1.0 is now ready for
 immediate download. Join in the action as you lead the Federation's
> most
 powerful fleet of starships and starbases against the forces of the
 Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
> uses
 Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
> action
 packed levels of gaming experience.
 As of December 4, 2006 Star Trek Final Conflict is a totally free game.
 Do to unforeseen circumstances in losing the games source code we at
> USA
 Games had no alternative but to release the final stable test release
> as
 version 1.0. However, this does not spell the end of Final Conflict. We
 do plan at some future date to rewrite and update the Final Conflict
 release.
 You may download your copy of Final Conflict today at the STFC home
> page
 http://www.usagames.us/stfc.html
 or simply visit our main home page
 http://www.usagames.us
 and follow the links to the STFC 1.0 download.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

>>>
>>>
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
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>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
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http

Re: [Audyssey] STFC error

2006-12-04 Thread Don Voyles
Hi Bryan!

I don't remember where I read this, but they did a test with teenagers
and their computers.  When the teenagers were happy with their computer in
the games they played there computer seemed to perform  better than the
teenagers that were always upset with their computer and the games they were
playing.  I am not sure what I believe concerning that test.  However,
computers are all electronic and electrnic fields and the human body
produces some electric fields around the body. that could have some kind of
affect that is not really known, yet. It is an interesting thought whatever
the case might be.


Later!





- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 4:13 PM
Subject: Re: [Audyssey] STFC error


> Poor Thomas. He no sooner releases the game after two years of work and
> we're all having practically the same problem. About the only comfort I
find
> in this situation is that I'm not the only one having the issue, so it's
not
> just my computer. Like I said earlier I wonder why it never manifested
> itself in the testing? Probably just to make Tom's life miserable. You
know
> how computers can be. They say computers can't feel emotion but I think
they
> have one, petulance. And no, uninstalling and reinstalling the game
doesn't
> work. I've tried that twice already.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Clive Pallett" <[EMAIL PROTECTED]>
> To: "Gamers" 
> Sent: Monday, December 04, 2006 3:21 PM
> Subject: [Audyssey] STFC error
>
>
> > Hello fellow gamers,
> >
> > I have downloaded and installed Star Trek Final Conflict and I get the
> > same error message when trying to run the game posted earlier.  I have
> > downloaded and installed DirectX and Net Framework from the USA games
> > site.  What is the problem?
> >
> > Best wishes,
> >
> > Clive Pallett
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
> ___
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visit
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Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
My experience has usually been quite the opposite. It seems the happier i am 
with my computer, the higher the likelyhood of it copping out. I mean think 
about it. I was so excited to play the full version of STFC and guess what? 
It doesn't work? I tried installing DirectX in both a folder in Program 
Files and also in the Windows folder and got the same message. And what theh 
eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area of 
expertise.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 7:07 PM
Subject: Re: [Audyssey] STFC error


> Hi Bryan!
>
>I don't remember where I read this, but they did a test with teenagers
> and their computers.  When the teenagers were happy with their computer in
> the games they played there computer seemed to perform  better than the
> teenagers that were always upset with their computer and the games they 
> were
> playing.  I am not sure what I believe concerning that test.  However,
> computers are all electronic and electrnic fields and the human body
> produces some electric fields around the body. that could have some kind 
> of
> affect that is not really known, yet. It is an interesting thought 
> whatever
> the case might be.
>
>
> Later!
>
>
>
>
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 4:13 PM
> Subject: Re: [Audyssey] STFC error
>
>
>> Poor Thomas. He no sooner releases the game after two years of work and
>> we're all having practically the same problem. About the only comfort I
> find
>> in this situation is that I'm not the only one having the issue, so it's
> not
>> just my computer. Like I said earlier I wonder why it never manifested
>> itself in the testing? Probably just to make Tom's life miserable. You
> know
>> how computers can be. They say computers can't feel emotion but I think
> they
>> have one, petulance. And no, uninstalling and reinstalling the game
> doesn't
>> work. I've tried that twice already.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message - 
>> From: "Clive Pallett" <[EMAIL PROTECTED]>
>> To: "Gamers" 
>> Sent: Monday, December 04, 2006 3:21 PM
>> Subject: [Audyssey] STFC error
>>
>>
>> > Hello fellow gamers,
>> >
>> > I have downloaded and installed Star Trek Final Conflict and I get the
>> > same error message when trying to run the game posted earlier.  I have
>> > downloaded and installed DirectX and Net Framework from the USA games
>> > site.  What is the problem?
>> >
>> > Best wishes,
>> >
>> > Clive Pallett
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>> ___
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> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] re pb-games.

2006-12-04 Thread Don Voyles
Hi Christopher!

I just wanted to say welcome and I hope you enjoy the list.  It can be
very informative and sometimes funny.

Blessings!



- Original Message - 
From: "christopher huby" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 9:03 AM
Subject: [Audyssey] re pb-games.


> Good Evening all,
>
> My name is Christopher Huby and I am a new member to the list, I wonder if
> any of you can help me.
>
> I have just read the audicy magazine and found an article on a game that I
> would like to download and play.
>
> I have tried to put in the web address but it says service unavailable
does
> any one have the correct address please.
>
> If any one could help me I would be most grateful, and I will apologize if
> this is not the correct type of message for this list, but just thought
that
> this would be the best place to start, with you all being gamers also.
>
> Regards
>
> Christopher Huby
> E-MAIL ADDRESS:
> [EMAIL PROTECTED]
> MSN E-MAIL ADDRESS:
> [EMAIL PROTECTED]
> SKYPE USER NAME:
> christopherhuby1
> TELEPHONE NUMBER:
> 07967603395
>
>
>
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visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.


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Re: [Audyssey] STFC error

2006-12-04 Thread Dark
Well brian, methinks a chip debugger sounds like what you would get if you 
removed the chip and the de  smile!

seriously, sinse you had a different error message inflicted upon you, I 
suspect it is a different problem, and I hope you can get it fixed.

Reguarding computer's personalities once my laptop decided to completely 
crash and shut down on me in a lexture of philosophy of mind where we were 
discussing the limits of artifical inteligence, and what the differences 
betwene computer and human inteligence were, the lecturer (who is a bit like 
a computer himself), had just propounded the theory that just as we don't 
find it particularly astounding that a mechanical digger can do a job that 
would take lots of people many hours of boring and back breaking labour, we 
shouldn't be impressed or surprised by computers and calculators that do a 
similar job with very repetitive and dull mental exercises like number 
crunching!

At that point my laptop decided to throw a wobler.

Makes you think doesn't it.

, (kew twilight zone music).

beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 2:15 AM
Subject: Re: [Audyssey] STFC error


> My experience has usually been quite the opposite. It seems the happier i 
> am
> with my computer, the higher the likelyhood of it copping out. I mean 
> think
> about it. I was so excited to play the full version of STFC and guess 
> what?
> It doesn't work? I tried installing DirectX in both a folder in Program
> Files and also in the Windows folder and got the same message. And what 
> theh
> eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area 
> of
> expertise.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas


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[Audyssey] Here's our sign...

2006-12-04 Thread Bryan Peterson
Thanks to dark, the STFC error problem now has a solution, and what a simple 
one it is. If Thomas or anyone had any of Bill Engvall's famous signs to hand 
out, I'm sure a lot of us would be wearing them. It seems that when you 
download the DirectX file and run it, you aren't exactly installing the 
program. You must then go to wherever you extracted the files to and run the 
Dxsetup executable. Then, and only then, will the program be installed. Out of 
desperation I tried this and, needless to say, it worked. So I'm off to boldly 
go where no man has gone...well you know. The point is Dark was right, so he 
should be the one to hand out those signs I mentioned...
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
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Re: [Audyssey] Unlocking self-destruct

2006-12-04 Thread Thomas Ward
Hi,
Hmm... I think the bugs were fixable, but more and like Jason was unable 
to figure out how to solve them or XL Studios went out of business 
before he had the time to solve them.

Yvonne Alaniz wrote:
> I was doing some research on the game Self Destruct.  Is everyone aware that 
> it is abondonware because of an unresolvable bug?  I just wanted to let 
> everyone know before ya'll went and installed it on your computers.
>
> Yvonne
>   


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Re: [Audyssey] re pb-games.

2006-12-04 Thread Thomas Ward
Hi Chris,
What game is it you are looking for and who is it made by. That will 
help us direct you to the right spot.
In addition, you might want to look at
http://www.audiogames.net
which is the authority on finding audio games, who they are made by, and 
is one of the central hubs in the audio games comunity.


christopher huby wrote:
> Good Evening all,
>
> My name is Christopher Huby and I am a new member to the list, I wonder if
> any of you can help me.
>
> I have just read the audicy magazine and found an article on a game that I
> would like to download and play.
>
> I have tried to put in the web address but it says service unavailable does
> any one have the correct address please.
>
> If any one could help me I would be most grateful, and I will apologize if
> this is not the correct type of message for this list, but just thought that
> this would be the best place to start, with you all being gamers also.
>
> Regards
>
> Christopher Huby
> E-MAIL ADDRESS:
> [EMAIL PROTECTED]
> MSN E-MAIL ADDRESS: 
> [EMAIL PROTECTED]
> SKYPE USER NAME:
> christopherhuby1
> TELEPHONE NUMBER: 
> 07967603395
>
>
>
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> any subscription changes via the web.
>
>
>   


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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Bryan,
I have tested the 1.0 install on two different machines locally and have 
not ben able to replicate your error locally.
One test system had 1.1.43 and 2.0 frameworks on it and it used the 2.0 
libs. The second only has net framework 2, and it ran fine.
However, since you mentioned you did have the test releases did you 
fully uninstall the betas, and delete the patch files from the 
c:\program files\USA Games\Final Conflict directory?
It's important that nothing remains of the betas as 1.0 is pretty 
incompatible with the test versions.
Another thing to try is open your
c:\program files\usa games\final conflict
directory and try and run stfc.exe from there. I am wondering if your 
working dir got set properly for the icon/program launcher.
I initially had this error you got when setup failed to correctly  set 
the working directory for stfc.

Bryan Peterson wrote:
> Hi Thomas,
>   I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o 
> n my machine. However after I installed the game I found it wouldn't run. 
> It's bizarre, since the test version ran just fine on my LPTO> I got the 
> following error message.
> STFC.EXE-Common language Runtime Debugging Services Dialogue
> Application has generated an exception that could not be handled.
> Then it listed a Process ID and a thread ID, both of which seem to be random 
> each time the error occurs. It then said Click OK to terminate. Click Cancel 
> to debug the application. I clicked cancel only to receive the following 
> error.
> STFC.EXE - No Debugger Found
> Registered JIT debugger is not available. Is there something else I need on 
> my machine before I can run this version?
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
>   


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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Robin and all,
Be assured I will do all I can to figure out what is the matter, but 
honestly at this point I haven't a clue what the issue is. This error is 
new, and 1.0 hasn't been fully tested out in the wild with framework 
1.1. This was one of the final builds before the accident of losing the 
source happened.
So everyone bare with me as I pick and pry hoping to find out what is 
different about your systems, and mine.
Unfortunately, most of the problems won't likely be resolved until I can 
write a patch or a full upgrade.
Although, since it is working almost flawless here I am assuming it is 
misbehaving do to some miner incompatibility between your systems and mine.
I'll likely draft up a tech support form for everyone, and if everyone 
fills it out I can see what error might be blowing up stfc.

Robin Kipp wrote:
> Hi Tom,
> Unfortunately, the game doesn't run on my computer. Here's the error I
> get when launching the game:
> ---
> stfc.exe - Common Language Runtime Debugging Services
> ---
> Application has generated an exception that could not be handled.
>
> Process id=0x12b8 (4792), Thread id=0x16a0 (5792).
>
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> ---
> OK   Cancel   
> ---
> I uninstalled the other STFC version before installing this version and
> also tried reinstalling this version of the game. I hope you can help me
> with this problem!
> Robin.
>
>
>
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>   


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Re: [Audyssey] STFC error

2006-12-04 Thread shaun everiss
Well my computer behaves itself for the most part.
If it doesn't I reformat.
It obviously does not like it either that or the systems I have got lately like 
me.
I have had systems that did not like me, i accidently dropped one.
At 03:15 PM 12/5/2006, Bryan Peterson wrote:
>My experience has usually been quite the opposite. It seems the happier i am 
>with my computer, the higher the likelyhood of it copping out. I mean think 
>about it. I was so excited to play the full version of STFC and guess what? 
>It doesn't work? I tried installing DirectX in both a folder in Program 
>Files and also in the Windows folder and got the same message. And what theh 
>eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area of 
>expertise.
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
>- Original Message - 
>From: "Don Voyles" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, December 04, 2006 7:07 PM
>Subject: Re: [Audyssey] STFC error
>
>
>> Hi Bryan!
>>
>>I don't remember where I read this, but they did a test with teenagers
>> and their computers.  When the teenagers were happy with their computer in
>> the games they played there computer seemed to perform  better than the
>> teenagers that were always upset with their computer and the games they 
>> were
>> playing.  I am not sure what I believe concerning that test.  However,
>> computers are all electronic and electrnic fields and the human body
>> produces some electric fields around the body. that could have some kind 
>> of
>> affect that is not really known, yet. It is an interesting thought 
>> whatever
>> the case might be.
>>
>>
>> Later!
>>
>>
>>
>>
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 04, 2006 4:13 PM
>> Subject: Re: [Audyssey] STFC error
>>
>>
>>> Poor Thomas. He no sooner releases the game after two years of work and
>>> we're all having practically the same problem. About the only comfort I
>> find
>>> in this situation is that I'm not the only one having the issue, so it's
>> not
>>> just my computer. Like I said earlier I wonder why it never manifested
>>> itself in the testing? Probably just to make Tom's life miserable. You
>> know
>>> how computers can be. They say computers can't feel emotion but I think
>> they
>>> have one, petulance. And no, uninstalling and reinstalling the game
>> doesn't
>>> work. I've tried that twice already.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> - Original Message - 
>>> From: "Clive Pallett" <[EMAIL PROTECTED]>
>>> To: "Gamers" 
>>> Sent: Monday, December 04, 2006 3:21 PM
>>> Subject: [Audyssey] STFC error
>>>
>>>
>>> > Hello fellow gamers,
>>> >
>>> > I have downloaded and installed Star Trek Final Conflict and I get the
>>> > same error message when trying to run the game posted earlier.  I have
>>> > downloaded and installed DirectX and Net Framework from the USA games
>>> > site.  What is the problem?
>>> >
>>> > Best wishes,
>>> >
>>> > Clive Pallett
>>> >
>>> >
>>> >
>>> > ___
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>>> > visit
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>>> > any subscription changes via the web.
>>> >
>>>
>>>
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>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
H weird.
At 02:42 PM 12/5/2006, Bryan Peterson wrote:
>We do have the latest Directx and dotnet framework. We still get the error.
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
>- Original Message - 
>From: "djc" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, December 04, 2006 6:13 PM
>Subject: Re: [Audyssey] STFC 1.0 released.
>
>
>> The game runs fine here so I suggest that people make sure they have the
>> latest direcx and also I'd make sure you have the latest net2.0
>>
>>
>> *** REPLY SEPARATOR  ***
>>
>> On 12/5/2006 at 11:54 AM shaun everiss wrote:
>>
>>>weird, stfc1.0 ran fine on my system
>>>At 06:17 AM 12/5/2006, Bryan Peterson wrote:
Hi Thomas,
  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>>>o
n my machine. However after I installed the game I found it wouldn't run.
>>
It's bizarre, since the test version ran just fine on my LPTO> I got the
following error message.
STFC.EXE-Common language Runtime Debugging Services Dialogue
Application has generated an exception that could not be handled.
Then it listed a Process ID and a thread ID, both of which seem to be
>>>random
each time the error occurs. It then said Click OK to terminate. Click
>>>Cancel
to debug the application. I clicked cancel only to receive the following
error.
STFC.EXE - No Debugger Found
Registered JIT debugger is not available. Is there something else I need
>>>on
my machine before I can run this version?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 04, 2006 9:12 AM
Subject: [Audyssey] STFC 1.0 released.


> USA Games News
>
> Dec. 4, 2006
>
>
> Hello gamers,
> After two years of development, many unfortunate setbacks, and several
> hours of testing Star Trek Final Conflict version 1.0 is now ready for
> immediate download. Join in the action as you lead the Federation's
>> most
> powerful fleet of starships and starbases against the forces of the
> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
>> uses
> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
>> action
> packed levels of gaming experience.
> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
> Do to unforeseen circumstances in losing the games source code we at
>> USA
> Games had no alternative but to release the final stable test release
>> as
> version 1.0. However, this does not spell the end of Final Conflict. We
> do plan at some future date to rewrite and update the Final Conflict
> release.
> You may download your copy of Final Conflict today at the STFC home
>> page
> http://www.usagames.us/stfc.html
> or simply visit our main home page
> http://www.usagames.us
> and follow the links to the STFC 1.0 download.
>
>
>
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>>>
>>>
>>>
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>>
>>
>>
>>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
>> midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email Or Msn: [EMAIL PROTECTED]
>>
>> I C Q Number Is: 4781694
>>
>>
>>
>>
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>
>
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an

Re: [Audyssey] christmass woop ass

2006-12-04 Thread Thomas Ward
Hi,
Yeah, thanks for the tip. Now that you mention it the arrows are quite a 
bit easier to use.


nicol wrote:
> Hi All
> I enjoy christmass woop  ass. This is something I have noticed which is not
> written in the manual. If you press your left right or up arrow you will hit
> old man Stanley either, left right or middle. The manual doesn't sayh this,
> the manual only sayh that you hit old man stanly with either left or right
> shift or space.
> The arrows work better for me.
> The down arrow does nothing.
>
>
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>
>   


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Re: [Audyssey] Here's our sign...

2006-12-04 Thread shaun everiss
the directs exe file is the redestributable package.
I usually extract the files and back them up as extracted.
The weird thing I am miffed about is why ms did not have the sfx extract and 
install itself, mediaplayer is a load of sfx file inside an sfx and it 
autoinstalls.
I usually extract the files then delete the extracter because the extracter 
only extracts files.
At 03:23 PM 12/5/2006, Bryan Peterson wrote:
>Thanks to dark, the STFC error problem now has a solution, and what a simple 
>one it is. If Thomas or anyone had any of Bill Engvall's famous signs to hand 
>out, I'm sure a lot of us would be wearing them. It seems that when you 
>download the DirectX file and run it, you aren't exactly installing the 
>program. You must then go to wherever you extracted the files to and run the 
>Dxsetup executable. Then, and only then, will the program be installed. Out of 
>desperation I tried this and, needless to say, it worked. So I'm off to boldly 
>go where no man has gone...well you know. The point is Dark was right, so he 
>should be the one to hand out those signs I mentioned...
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Dark,
 No need to be sorry for announcing a problem. That is what I am here 
for is solving and squashing the bugs.
Although, I do have to ask if your system meets the system specs, and if 
you have followed the suggestions I have given to Bryan earlier in the 
thread.


Dark wrote:
> I'm afraid I'm also having difficulty getting tthe game working, but in my 
> case windows just says "Stfc.exe has encountered a problem and needs to 
> close, we are sorry for the inconvenience. If you were in the middle of 
> something, the information you were working on may be lost"
>
> And then giving me a "Close button"
>
> I would guess this is the same trouble that Robin and Brian mention, accept 
> in my case for some weerd reason windows isn't giving me information about 
> the problem, merely telling me there is one.
>
> I hope the problem can be fixed, sinse I deffinately want to play this game. 
> Sorry about the complaint.
>   


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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Bryan,
Those are a couple of good questions, and ones I am asking myself at 
this very moment. However, there is two major changes between the 
version you are trying to get working and the test releases.
The first is .NET 2.0 support. The original game was designed around a 
1.1.43 platform. Second, the original used MSI, Microsoft Setup 
Installer, and this version uses InnoSetup. Neither is exactly earth 
shaddering changes, but something obviously broke on your, Robin's, and 
Dark's computers.


Bryan Peterson wrote:
> I wonder why it didn't show up in the testing? This is really quite bizarre, 
> not to mention frustrating.
>   


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Charles Rivard
You might find something good, or you might find something terruible.  The 
fun is in the exploration.  he he he he he.
- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 6:47 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> So what will happen upon exploreing the slytheren commonroom?
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 9:16 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>
>
>> Hi Sky,
>> That is my plan.
>> I can not guarantee when the game will be released because bugs have a
>> tendency to be difficult to crush some times.
>> As for the Baron, he doesn't speak much since he does not talk in the
>> books
>> at all.
>> He groans, and coughs, and groans.
>> And he especially does not like you exploring the Slytherin commonroom.
>> Phil
>>
>> - Original Message - 
>> From: "Sky Taylor" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 04, 2006 10:13 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>
>>
>>> So you could get it released before December 25th?
>>> - Original Message - 
>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, December 03, 2006 9:14 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry
>>>
>>>
 Hi Sky,
 The party will still be in the dungeon but the dungeon is now not part
 of
 the free demo level.
 I have a new guest at the party, the Bloody Baron.

 I'm still working on those bugs that I want to squash before releasing
 the
 game.
 Phil
 [EMAIL PROTECTED]

 - Original Message - 
 From: "Sky Taylor" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, December 03, 2006 6:20 PM
 Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
 wizzardry


> Hey Phil, will you still have the ghost deafday party in the dungeon 
> in
> Sarah? I suggested the staffroom feecher to you a while back.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 7:33 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
> wizzardry?
>
>
>> Hi Niall,
>> I had to remove the dungeon level from the demo because I added more
>> rooms
>> to the ground floor and dungeon and it made the demo level too large.
>> In testing it out it was like walking through molasses.
>> So you get the ground floor and basement free.
>> When I added the Ravenclaw and Gryffindor commonrooms, I realized I
>> had
>> left
>> out the Slytherin.
>> On the ground floor I added the Staff room which was just a door in
>> the
>> earlier version.
>> Smiles,
>> Phil
>> [EMAIL PROTECTED]
>>
>> - Original Message - 
>> From: "Niall" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 04, 2006 9:11 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>> wizzardry?
>>
>>
>>> Will the dungions and basement also be free like the demo you had
>>> before?
>>> - Original Message - 
>>> From: "Jen Karns" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 03, 2006 11:13 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and
>>> wizzardry?
>>>
>>>
 ah sounds good. I like having a portion of a game free
 so that I can see whether I like it or not.
 Thanks

 Jen



 
 Get your email and see which of your friends are online - Right on
 the
 New
 Yahoo.com
 (http://www.yahoo.com/preview)


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>>>
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Re: [Audyssey] final conflict error

2006-12-04 Thread Stephen
Nope, rebooting didn't work, next I'll download and install some 
windows updates.
Someone said they managed to get it to work?
Can I ask this person, what windows version are they running xpsp2 
pro or home?? also, do they have internet explorer 6 or 7 installed?
At 08:50 AM 5/12/2006, you wrote:
>Hi. I downloaded the new dotnet installer on 28th november, so I dont
>know if there is a better version available yet.
>All I get when I run final conflict is a message that says stfc.exe
>has encountered a problem and needs to close, there is no details
>button one can click on or anything.
>I'm going to try a few things
>first I'll reboot my computer, if that doesn't work I'll visit the
>microsoft update site and try and update my system.
>
>
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[Audyssey] STFC problem

2006-12-04 Thread Thomas Ward
Hi Holden,
I certainly don't have a solution for that error message, but at least 
the error reports coming in tonight are all saying about the same thing. 
Whatever, broke tends to be something you all have in common.What that 
might be I am not sure
On the bright side if I find out the cause and solution I will be able 
to universally squash this bug.

hmacs wrote:
> Hi, Tom and all.
>  
>   I get this error any time I try to launch STFC.
>  
> stfc.exe - Common Language Runtime Debugging Services
> Application has generated an exception that could not be handled.
> Process id=0x220 (544), Thread id=0x84c (2124).
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> OK Cancel
>  
> I have both Direct X 9.0C and the .net framework 2.0.
>  
>   Holden


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Stephen
I did. I went on to the microsoft update site and updated everything, 
still won't work

At 12:13 PM 5/12/2006, you wrote:
>The game runs fine here so I suggest that people make sure they have the
>latest direcx and also I'd make sure you have the latest net2.0
>
>
>*** REPLY SEPARATOR  ***
>
>On 12/5/2006 at 11:54 AM shaun everiss wrote:
>
> >weird, stfc1.0 ran fine on my system
> >At 06:17 AM 12/5/2006, Bryan Peterson wrote:
> >>Hi Thomas,
> >>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
> >o
> >>n my machine. However after I installed the game I found it wouldn't run.
>
> >>It's bizarre, since the test version ran just fine on my LPTO> I got the
> >>following error message.
> >>STFC.EXE-Common language Runtime Debugging Services Dialogue
> >>Application has generated an exception that could not be handled.
> >>Then it listed a Process ID and a thread ID, both of which seem to be
> >random
> >>each time the error occurs. It then said Click OK to terminate. Click
> >Cancel
> >>to debug the application. I clicked cancel only to receive the following
> >>error.
> >>STFC.EXE - No Debugger Found
> >>Registered JIT debugger is not available. Is there something else I need
> >on
> >>my machine before I can run this version?
> >>It ain't pretty when the pretty leaves you with no place to go.
> >>J.D. Fortune, Pretty Vegas
> >>- Original Message -
> >>From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>To: 
> >>Sent: Monday, December 04, 2006 9:12 AM
> >>Subject: [Audyssey] STFC 1.0 released.
> >>
> >>
> >>> USA Games News
> >>>
> >>> Dec. 4, 2006
> >>>
> >>>
> >>> Hello gamers,
> >>> After two years of development, many unfortunate setbacks, and several
> >>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
> >>> immediate download. Join in the action as you lead the Federation's
>most
> >>> powerful fleet of starships and starbases against the forces of the
> >>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
>uses
> >>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
>action
> >>> packed levels of gaming experience.
> >>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
> >>> Do to unforeseen circumstances in losing the games source code we at
>USA
> >>> Games had no alternative but to release the final stable test release
>as
> >>> version 1.0. However, this does not spell the end of Final Conflict. We
> >>> do plan at some future date to rewrite and update the Final Conflict
> >>> release.
> >>> You may download your copy of Final Conflict today at the STFC home
>page
> >>> http://www.usagames.us/stfc.html
> >>> or simply visit our main home page
> >>> http://www.usagames.us
> >>> and follow the links to the STFC 1.0 download.
> >>>
> >>>
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
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> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >>
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>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday 
> Evenings 9 to
>midnight Eastern.
>
>  My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
>  I C Q Number Is: 4781694
>
>
>
>
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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi,
The framework from Nov 28 should be fine. I'm going to try a couple of 
experiments here, and hopefully figure out why the error message is 
coming up, but it could frankly be anything.
One thing I'll have to try is select a select group of testers, send 
them a different exe file, and see if the error goes away.

Stephen wrote:
> Hi. I downloaded the new dotnet installer on 28th november, so I dont 
> know if there is a better version available yet.
> All I get when I run final conflict is a message that says stfc.exe 
> has encountered a problem and needs to close, there is no details 
> button one can click on or anything.
> I'm going to try a few things
> first I'll reboot my computer, if that doesn't work I'll visit the 
> microsoft update site and try and update my system.
>
>
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>
>
>   


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[Audyssey] I got it working!!

2006-12-04 Thread Stephen
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it.  DirectX has been 
updated since xpsp2 was released, and the version on your machine 
just won't cut it
Note you'll need to have a genuine copy of windows in order to 
download the file, and probably to install it as well.
Hope this helps!
btw: I can't understand why the windows update didn't pick up that my 
version of directX was out of date. Perhaps the updater is only for 
security vulnerabilities, though it doesn't speciffically say that on 
the webpage.


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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Yohandy,
That is interesting. I have never gotten that error with either STFC or 
Rail Racer. This seams to be a .NET thing, and likely do to something 
out of sink.
Interesting thing is that I wasn't having this error at all until I 
switched to InnoSetup which is the same setup/installer Che is using for 
Rail Racer.
The main thing I need to know is if it runs when you manually launch 
stfc.exe from the installation directory.


Yohandy wrote:
> well the strange thing is I get the same error when starting rail racer. I 
> sometimes get it, and sometimes not. it's totally weird, and noone can 
> figure it out.
>   


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[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Shaun,
Great you are the only person besides myself that had no issues. That 
means our computers have something in common that the others do not 
which is breaking the game.
It would be helpful to find out what exactly that something is.

shaun everiss wrote:
> weird, stfc1.0 ran fine on my system
>   


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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
As far as I have gotten in to my email Shaun is the only one out in the 
wild who has it working. Although, he was on the beta team who initially 
tested the game and I figure what ever bugs there were worked themselves 
out over the course of the testing cycle. Last I recalled he was using 
XP SP2 which is the same as my system.

Stephen wrote:
> Nope, rebooting didn't work, next I'll download and install some 
> windows updates.
> Someone said they managed to get it to work?
> Can I ask this person, what windows version are they running xpsp2 
> pro or home?? also, do they have internet explorer 6 or 7 installed?
> At 08:50 AM 5/12/2006, you wrote:
>   
>> Hi. I downloaded the new dotnet installer on 28th november, so I dont
>> know if there is a better version available yet.
>> All I get when I run final conflict is a message that says stfc.exe
>> has encountered a problem and needs to close, there is no details
>> button one can click on or anything.
>> I'm going to try a few things
>> first I'll reboot my computer, if that doesn't work I'll visit the
>> microsoft update site and try and update my system.
>>
>>
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>> any subscription changes via the web.
>> 
>
>
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>
>
>   


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Wonderful! I am glad to know the game isn't completely insane. Grin...


djc wrote:
> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>   


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Re: [Audyssey] STFC error

2006-12-04 Thread Thomas Ward
Hi,
yeah, must be some computer conspiracy against me. Everything seamed 
ready to go I was glad to be done with the game only to find out it 
blows up on half a dozen systems for some inexplicable reason which I 
don't have a hope in solving immediately.


Bryan Peterson wrote:
> Poor Thomas. He no sooner releases the game after two years of work and 
> we're all having practically the same problem. About the only comfort I find 
> in this situation is that I'm not the only one having the issue, so it's not 
> just my computer. Like I said earlier I wonder why it never manifested 
> itself in the testing? Probably just to make Tom's life miserable. You know 
> how computers can be. They say computers can't feel emotion but I think they 
> have one, petulance. And no, uninstalling and reinstalling the game doesn't 
> work. I've tried that twice already.
>   


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi Dark,
Thanks so much for this solution. This is something I will put up on the 
FAQ page asap.

Dark wrote:
> Memo to self, use noggin!
>
> I noticed that the folder where i extracted all the direct x files had 
> vanished, so I did a search.
>
> I found a very handy file (in windowszdirect X), called direct X set up.
>
> I! am! A fool!
>
> Well, at least for a bonus the game is now working.
>
> I'm extremely sorry to bother everyone!
>
> to everyone else who got the "Stfc has encountered a problem" message, try 
> doing what I did, download direct X, extract the files somewhere, then go 
> into windows\direct X and run the set up exe.
>
> Now if people will excuse me, I need to boldly go you know where!
>   


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[Audyssey] Beating the borg

2006-12-04 Thread Karl
Hi,
I have successfully beaten the borg with a single star base. Can anyone 
else do this?
Karl

-- 
Email services by FreedomBox.  Surf the Net at the sound of your voice. 
www.freedombox.info

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Re: [Audyssey] final conflict error

2006-12-04 Thread david
It also works perfectly with me as well.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 9:53 PM
Subject: Re: [Audyssey] final conflict error


> As far as I have gotten in to my email Shaun is the only one out in the
> wild who has it working. Although, he was on the beta team who initially
> tested the game and I figure what ever bugs there were worked themselves
> out over the course of the testing cycle. Last I recalled he was using
> XP SP2 which is the same as my system.
>
> Stephen wrote:
>> Nope, rebooting didn't work, next I'll download and install some
>> windows updates.
>> Someone said they managed to get it to work?
>> Can I ask this person, what windows version are they running xpsp2
>> pro or home?? also, do they have internet explorer 6 or 7 installed?
>> At 08:50 AM 5/12/2006, you wrote:
>>
>>> Hi. I downloaded the new dotnet installer on 28th november, so I dont
>>> know if there is a better version available yet.
>>> All I get when I run final conflict is a message that says stfc.exe
>>> has encountered a problem and needs to close, there is no details
>>> button one can click on or anything.
>>> I'm going to try a few things
>>> first I'll reboot my computer, if that doesn't work I'll visit the
>>> microsoft update site and try and update my system.
>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
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>>
>>
>
>
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Re: [Audyssey] I got it working!!

2006-12-04 Thread Thomas Ward
Hi Stephen,
Excelant. I'll grab that file myself, and place it on the requirements 
page so that they will keep in touch with the latest DX updates.

Stephen wrote:
> go to:
> www.microsoft.com/directx
> then download the file dxwebsetup.exe, then run it.  DirectX has been 
> updated since xpsp2 was released, and the version on your machine 
> just won't cut it
> Note you'll need to have a genuine copy of windows in order to 
> download the file, and probably to install it as well.
> Hope this helps!
> btw: I can't understand why the windows update didn't pick up that my 
> version of directX was out of date. Perhaps the updater is only for 
> security vulnerabilities, though it doesn't speciffically say that on 
> the webpage.
>   


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[Audyssey] Jit Debugger was STFC error

2006-12-04 Thread Thomas Ward
Hi Bryan,
A JIT Debugger stands for, Just In Time debugger, which is techno lingo 
for a debugger that debugs the application as it is actively running. 
Most modern languages like C#.NET and Java use JIT debuggers which will 
break at some error, and allow you to debug and even compile and 
continue the application on the  fly while it is running. Obviously, to 
do this you need a compiler, JIT Debugger, and the source.


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Re: [Audyssey] Beating the borg

2006-12-04 Thread Raul A. Gallegos
I sure can. Depending on some factors I usually end up with the starbase 
and one or two ships, but usually no better than that.

-- 
Keep me from the snares which they have laid for me, and the gins
of the workers of iniquity.
-- Psalms 141:9
Raul A. Gallegos ... IliwSsmc

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[Audyssey] DirectX Versions.

2006-12-04 Thread Thomas Ward
Hi All,
Not allot of non-developers is aware of this, but Microsoft DirectX is 
constantly being updated every two to three months. For example 9.0C was 
released to the public roughly in the summer of 2004 and at that rate of 
updates that means there are no less than eight to twelve different 
versions of MS DirectX 9.0C called 9.0C. The important catch is to know 
what exact build number and date of release you have installed.
 The common release cycle is February, April, June, suggest, October, 
and December. Although, it isn't always exact that is when new updates 
usually appear. The best way to keep up to date as I am just finding out 
is to go over to the
Microsoft.com/directx
site and grab the web update utility that will always keep you up to 
date, and to update as often as necessary.



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Re: [Audyssey] final conflict error

2006-12-04 Thread Casey
I do not remember if this error was mentioned yet, butI am getting the 
following error as soon as I click on the icon.

stfc.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x9e8 (2536), Thread id=0x9d8 (2520).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel

Any ideas?
Thanks
Casey 


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Re: [Audyssey] STFC error

2006-12-04 Thread Don Voyles
Hi Bryan!

Well, like I said it was an interesting article whatever is involved.

Later!




- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 6:15 PM
Subject: Re: [Audyssey] STFC error


> My experience has usually been quite the opposite. It seems the happier i
am
> with my computer, the higher the likelyhood of it copping out. I mean
think
> about it. I was so excited to play the full version of STFC and guess
what?
> It doesn't work? I tried installing DirectX in both a folder in Program
> Files and also in the Windows folder and got the same message. And what
theh
> eck is a JIT Debugger anyway? Whatever it is it seems to be beyond y area
of
> expertise.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Don Voyles" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 04, 2006 7:07 PM
> Subject: Re: [Audyssey] STFC error
>
>
> > Hi Bryan!
> >
> >I don't remember where I read this, but they did a test with
teenagers
> > and their computers.  When the teenagers were happy with their computer
in
> > the games they played there computer seemed to perform  better than the
> > teenagers that were always upset with their computer and the games they
> > were
> > playing.  I am not sure what I believe concerning that test.  However,
> > computers are all electronic and electrnic fields and the human body
> > produces some electric fields around the body. that could have some kind
> > of
> > affect that is not really known, yet. It is an interesting thought
> > whatever
> > the case might be.
> >
> >
> > Later!
> >
> >
> >
> >
> >
> > - Original Message - 
> > From: "Bryan Peterson" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, December 04, 2006 4:13 PM
> > Subject: Re: [Audyssey] STFC error
> >
> >
> >> Poor Thomas. He no sooner releases the game after two years of work and
> >> we're all having practically the same problem. About the only comfort I
> > find
> >> in this situation is that I'm not the only one having the issue, so
it's
> > not
> >> just my computer. Like I said earlier I wonder why it never manifested
> >> itself in the testing? Probably just to make Tom's life miserable. You
> > know
> >> how computers can be. They say computers can't feel emotion but I think
> > they
> >> have one, petulance. And no, uninstalling and reinstalling the game
> > doesn't
> >> work. I've tried that twice already.
> >> It ain't pretty when the pretty leaves you with no place to go.
> >> J.D. Fortune, Pretty Vegas
> >> - Original Message - 
> >> From: "Clive Pallett" <[EMAIL PROTECTED]>
> >> To: "Gamers" 
> >> Sent: Monday, December 04, 2006 3:21 PM
> >> Subject: [Audyssey] STFC error
> >>
> >>
> >> > Hello fellow gamers,
> >> >
> >> > I have downloaded and installed Star Trek Final Conflict and I get
the
> >> > same error message when trying to run the game posted earlier.  I
have
> >> > downloaded and installed DirectX and Net Framework from the USA games
> >> > site.  What is the problem?
> >> >
> >> > Best wishes,
> >> >
> >> > Clive Pallett
> >> >
> >> >
> >> >
> >> > ___
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> >> > visit
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> >> >
> >>
> >>
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> >
> >
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>
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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi Casey,
The error you described is likely do to an incompatible version of 
Microsoft DirectX as was discovered already on list. Steven's suggestion 
below seams to work everytime so far.

Stephen wrote:
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it.  DirectX has been
updated since xpsp2 was released, and the version on your machine
just won't cut it
Note you'll need to have a genuine copy of windows in order to
download the file, and probably to install it as well.
Hope this helps!
btw: I can't understand why the windows update didn't pick up that my
version of directX was out of date. Perhaps the updater is only for
security vulnerabilities, though it doesn't speciffically say that on
the webpage.


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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Yes! If you put the word heh heh heh then everybody knows you are
teezing and that you are not thinking that people are impatient.
Just a thought for the future: remember to put the word heh heh heh in a
tezaer then there won't be misunderstanding.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Charles Rivard
Sent: 04 December 2006 09:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

It was meant as a teaser, not to be hurtful.  Sorry if there was 
misunderstanding.  I think that what I meant to convey was something
like,

"You'll find out when the game comes out.  he he he he he."
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Re: [Audyssey] Beating the borg

2006-12-04 Thread Karl
I mean defeating it with one station and one station only. No other 
ships entering the fight.
Karl
Original message:
> I sure can. Depending on some factors I usually end up with the starbase
> and one or two ships, but usually no better than that.

> --
> Keep me from the snares which they have laid for me, and the gins
> of the workers of iniquity.
> -- Psalms 141:9
> Raul A. Gallegos ... IliwSsmc

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-- 
Email services by FreedomBox.  Surf the Net at the sound of your voice. 
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Re: [Audyssey] final conflict error

2006-12-04 Thread Bryan Peterson
Yeah. Go to where you extracted your DirectX files to and run dxsetup.exe. 
That should clear it up. At least, it did for me, Dark and who knows how 
many others.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Casey" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 9:40 PM
Subject: Re: [Audyssey] final conflict error


>I do not remember if this error was mentioned yet, butI am getting the
> following error as soon as I click on the icon.
>
> stfc.exe - Common Language Runtime Debugging Services
> Application has generated an exception that could not be handled.
> Process id=0x9e8 (2536), Thread id=0x9d8 (2520).
> Click OK to terminate the application.
> Click CANCEL to debug the application.
> OK Cancel
>
> Any ideas?
> Thanks
> Casey
>
>
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> 


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[Audyssey] STFC Podcast

2006-12-04 Thread Bryan Peterson
Hi all,
  After finally getting STFC to work on my machine thanks to Dark's suggestion, 
I decided to celebrate by doing a podcast on it. I'd say look for it on Blind 
Cool Tech sometime over the next few days. I just sent it off to them tonight 
so it'll be at least two days I would think.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread x-sight interactive
erm? i thought tournament's music was very effective!

regards,

damien




- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; 
Sent: Monday, December 04, 2006 10:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> Yeah tourniment for all its crappy non sfx and old style music and sapi
voice is actually quite good, I would have liked it to be non crap and I
think munawar was going to make it so and do it properly.
> I wanter if munawar's personal pages are still up, hmmm.
> At 10:29 AM 12/5/2006, djc wrote:
> >While I myself didn't buy treasure hunt I appreciated his free offerings
> >and I still have them. I'm always sorry to read this kind of a situation
> >because there are some damn fine programmers in the blind community. So
the
> >person who did this to him stole the game pure and simple. That's Ok
Steve
> >because the Lord will remember.
> >
> >
> >*** REPLY SEPARATOR  ***
> >
> >On 12/4/2006 at 2:29 PM Stephen wrote:
> >
> >>I am writing on behalf of Munawar, the brains behind bpc
> >>programs.  Some of you have been asking why he is no longer in the
> >>business, Here's the full story in his words.  Make sure to read the
> >>message thoroughly as we can all learn a thing or too from it.
> >>--
> >>
> >>  I started out around 2001 I think. my goal was to create games for
> >>blind people. at first they were free, and then suddenly I started
> >>charging, because Treasure Hunt had become a real first person
> >>shooter complete with an overall objective.
> >>That was when I had lots of time, and, most importantly, motivation.
> >>I wanted to leave a mark in the so-called blind gaming community,
> >>because I realized something quite quickly.
> >>We had too many rated E games, games for kids rather than adults.
> >>So began my major upgrade to Treasure Hunt. There's a common
> >>misconception that I just wanted to expand the game and put more
> >>features in it, bringing it up from version three to four. The real
> >>reason was that we needed more serious action games; games which run
> >>around a storyline.
> >>So now we were in the four year round about of BPC's life. Treasure
> >>Hunt was released six months later, I believe February of 2005.
> >>Now, everyone who followed the evolution of Treasure Hunt remembers
> >>the major patch upgrades. The game was quite bug-filled, which showed
> >>me that my skills in programming actually weren't as well-planted as
> >>I had thought they were.
> >>And, of course, my beta testers were jokes, save a select few (you
> >>know who you are)
> >>So from Feburary 2005 to early 2006, I was releasing patch after
> >>patch. That was my job; it wasn't a good experience for me at all,
> >>and I quickly realized Treasure Hunt was, in itself, a failure. The
> >>game turned out to be rated E although I had hoped it wouldn't be,
> >>and some things did not work for no apparent reason.
> >>After this period of patch releasing, I arived at the first really
> >>stable version of Treasure Hunt, 4.25, and that's when I was able to
> >>turn my attention to the finances of the organization.  Payments were
> >>coming in nicely the first couple months, then declined. They went
> >>back up in December of 2005, thanks to Christmas shoppers. Developers
> >>love Christmas.
> >>Finally, I saw a steady drop of purchases, In March, I made one sale,
> >>April was zero, and May was around that number.  But then came a
> >>further change, and it was not a pleasant one.
> >>someone actually filed a charge back against me. Can you believe the
> >>morality of this person? I won't name them, but they will know who
> >>they are when they read this. This individual had bought a copy of
> >>the game from me, and then turned around and claimed that I made an
> >>unauthorized purchase to their credit card.
> >>Not only did Pay Pal refund their money, they also gave them $10.00
> >>extra. This leech was paid $10.00 for buying my game!
> >>I had given them the registration key and everything, I saw no fault
> >>with the order. They got what they paid for.
> >>Now, Consider all of what I have said. I did consider everything, and
> >>I'll briefly recap.
> >>Treasure Hunt was a rated E game when it wasn't supposed to be;
> >>someone accused me of credit card fraud, something which degraded my
> >>reputation greatly; there was no more money being made; I lost my
> >>motivation; and, finally, I hated all those 13-year-olds trying to
> >>make games.  Unfortunately, people seem to trust any word of mouth
> >>they get, even if it's from one person only, My sales went down
> >>dramatically after the chargeback.
> >>So, now it was June. One fine day, I decided to just throw it all
> >>away. I will admit it can be called cowardly for me to do so, but I
> >>did not really have a choice. Pressing on would have resulted in a
> >>lawsuit, which I do not have the money to fund, A plane which started
> >>o

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
the directx version avaible to ms updating software is 2004 or there abouts, 
you need to go to something like www.softwarepatch.com, click windows link, and 
you are away, the site is loaded with adds, popups and things, and they have 
been slack with update descriptions, however I am prepaired to let this addware 
filled site go, as it gives good reviews, I also think they test all stuff they 
do before uploading the info for the downloads.
Without that site I wouldn't have what I have today its saved my rear loads of 
times so I don't mind extra junk that comes from it.
For the service it prevides I'd even concider donating some cash they are that 
good.
Its one place you can be sure to pick distributables and if you are lucky 
enough and well if there is time betwene updates you may see powertoys amongst 
the patches.
At 02:24 PM 12/5/2006, Stephen wrote:
>I did. I went on to the microsoft update site and updated everything, 
>still won't work
>
>At 12:13 PM 5/12/2006, you wrote:
>>The game runs fine here so I suggest that people make sure they have the
>>latest direcx and also I'd make sure you have the latest net2.0
>>
>>
>>*** REPLY SEPARATOR  ***
>>
>>On 12/5/2006 at 11:54 AM shaun everiss wrote:
>>
>> >weird, stfc1.0 ran fine on my system
>> >At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>> >>Hi Thomas,
>> >>  I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C
>> >o
>> >>n my machine. However after I installed the game I found it wouldn't run.
>>
>> >>It's bizarre, since the test version ran just fine on my LPTO> I got the
>> >>following error message.
>> >>STFC.EXE-Common language Runtime Debugging Services Dialogue
>> >>Application has generated an exception that could not be handled.
>> >>Then it listed a Process ID and a thread ID, both of which seem to be
>> >random
>> >>each time the error occurs. It then said Click OK to terminate. Click
>> >Cancel
>> >>to debug the application. I clicked cancel only to receive the following
>> >>error.
>> >>STFC.EXE - No Debugger Found
>> >>Registered JIT debugger is not available. Is there something else I need
>> >on
>> >>my machine before I can run this version?
>> >>It ain't pretty when the pretty leaves you with no place to go.
>> >>J.D. Fortune, Pretty Vegas
>> >>- Original Message -
>> >>From: "Thomas Ward" <[EMAIL PROTECTED]>
>> >>To: 
>> >>Sent: Monday, December 04, 2006 9:12 AM
>> >>Subject: [Audyssey] STFC 1.0 released.
>> >>
>> >>
>> >>> USA Games News
>> >>>
>> >>> Dec. 4, 2006
>> >>>
>> >>>
>> >>> Hello gamers,
>> >>> After two years of development, many unfortunate setbacks, and several
>> >>> hours of testing Star Trek Final Conflict version 1.0 is now ready for
>> >>> immediate download. Join in the action as you lead the Federation's
>>most
>> >>> powerful fleet of starships and starbases against the forces of the
>> >>> Romulans, Klingons, Cardassians, and Borg. Completely self-voicing,
>>uses
>> >>> Microsoft DirectX 9 and the Microsoft Dotnet Framework 2.0, and 5
>>action
>> >>> packed levels of gaming experience.
>> >>> As of December 4, 2006 Star Trek Final Conflict is a totally free game.
>> >>> Do to unforeseen circumstances in losing the games source code we at
>>USA
>> >>> Games had no alternative but to release the final stable test release
>>as
>> >>> version 1.0. However, this does not spell the end of Final Conflict. We
>> >>> do plan at some future date to rewrite and update the Final Conflict
>> >>> release.
>> >>> You may download your copy of Final Conflict today at the STFC home
>>page
>> >>> http://www.usagames.us/stfc.html
>> >>> or simply visit our main home page
>> >>> http://www.usagames.us
>> >>> and follow the links to the STFC 1.0 download.
>> >>>
>> >>>
>> >>>
>> >>> ___
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>> >>> any subscription changes via the web.
>> >>>
>> >>
>> >>
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>> >
>> >
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>>
>>
>>
>>  djc's Jukebox: http://paulmerrell.net:9212 Saturday 
>> Evenings 9 to
>>midnight Eastern.
>>
>>  My Journal http://livejournal.com/users/djc1
>>
>>  email Or Msn: [EMAIL PROTECTED]
>>
>>  I C Q Number Is: 4781694
>>
>>
>>
>>
>>___
>>Gamers mailin

Re: [Audyssey] STFC Errors.

2006-12-04 Thread shaun everiss
hmm.
Well it doesn't help that I have everything really, I have all dotnet from 1.1 
sp1 to 3.0.
I have directx 9c latest, I have xp and vista sdks, speech sapi.
In short I have almost everything any game would could, or would ever need.
I'm not sure if our systems could be graded as being able to produce the 
problem, I have everything and I think you probably have everything to.
At 04:47 PM 12/5/2006, Thomas Ward wrote:
>Hi Shaun,
>Great you are the only person besides myself that had no issues. That 
>means our computers have something in common that the others do not 
>which is breaking the game.
>It would be helpful to find out what exactly that something is.
>
>shaun everiss wrote:
>> weird, stfc1.0 ran fine on my system
>>   
>
>
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Re: [Audyssey] STFC error

2006-12-04 Thread shaun everiss
 maybe the ai is getting to advanced 
Reminds me of when machines went mad, this was an old 2000+ radio program I 
have here.
At 04:56 PM 12/5/2006, Thomas Ward wrote:
>Hi,
>yeah, must be some computer conspiracy against me. Everything seamed 
>ready to go I was glad to be done with the game only to find out it 
>blows up on half a dozen systems for some inexplicable reason which I 
>don't have a hope in solving immediately.
>
>
>Bryan Peterson wrote:
>> Poor Thomas. He no sooner releases the game after two years of work and 
>> we're all having practically the same problem. About the only comfort I find 
>> in this situation is that I'm not the only one having the issue, so it's not 
>> just my computer. Like I said earlier I wonder why it never manifested 
>> itself in the testing? Probably just to make Tom's life miserable. You know 
>> how computers can be. They say computers can't feel emotion but I think they 
>> have one, petulance. And no, uninstalling and reinstalling the game doesn't 
>> work. I've tried that twice already.
>>   
>
>
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