[Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Andy
Hi I was pretty bored, and wanted to see what games were 
available and then remembered Torrent!
The site has 2 soundbytes available.  The Mac version is almost 
done, the Linux  I think is nearing completion and the Windows 
apparently has not been started yet since it says, development 
will begin or something like that so...

Want the site? surrealhorizons.com
Hope this is of some interest!

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Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread Ryan Smith
I don't think side scrollers are boring at all. What I'm trying to do
in SDM is put a side-scroller, not really easy, and when your done
with that, a mini 3D hunt to find the boss I definitely agree
there aren't enough developers to provide every type of game on the
market. That's why I constantly encourage people to start programming,
even if it's just Print statements in JustBasic. Randomize it, use
some Input commands, you got a small interactive fiction. Add some
sounds, it's a bit more interesting. I was taking a look at my old
idea/rsg notes from some time ago, looking at the complex ideas I had
in mind. Is anyone still up for the Sims?  It's technically a 3D
Game/Strategy. (In Air, On Ground, Forward, Backwords, Left, Right)
(They give a list of things for you to do.)

-Ryan

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Re: [Audyssey] Creating simple games in autoit

2008-03-24 Thread Ryan Smith
There's an example script of a memory game at:
http://www.autoitscript.com/forum/index.php?showtopic=66435hl=game

Not sure what else I can dotheirs not an easy way to explain to
program..perhaps other autoit coders who are better than me (autoit's
probably my worst language)

-Ryan

On 3/23/08, Ryan Smith [EMAIL PROTECTED] wrote:
 Hello,
 Well first off, you won't be creating super advanced games in autoit.
 There's no DirectInput or XNA or any fansy game framework (if that's
 what there called). Your stuck with ComAudio. My autoit is not good,
 and I sure could use alot of improvement. Theirs a quick tutorial on
 playing sounds in my dev center. www.rsgames.co.nr/devcenter.html .
 Autoits a pretty easy language to learn..or so I've heard

 -Ryan

 On 3/22/08, Jose Lomeli [EMAIL PROTECTED] wrote:
  Hello; Listers, I want to create a simple audio game in autoit. But I need
  help. First I am new at this. Second I really don't know how. Can someone
  teach me? Please write back.
  Jose Lomeli
  Email:
  [EMAIL PROTECTED]
  System:
  Microsoft Windows XP
  Home Edition
  Version 2002
  Service Pack 2
  Manufactured and supported by: Dell Latitude D630
  Intel(R) Core(TM)2 Duo CPU
   T7100  @ 1.80GHz
  1.79 GHz, 0.99 GB of RAM
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Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread will lomas
thomas


how about this


if people want to help test the game, do what chea does, it makes  
common sense
open up the project when ready for testing and say right then. if you  
pay for the game now, you get to tryall the betas, if you haven't paid  
tough you ahve to wait for the full version and pay for it that way.  
at least you know then you have the willing people on your team who  
have paid in advance for the game. so yes i'd charge again for the new  
side scroller as it is no longer MOTA

On 23 Mar 2008, at 23:05, Thomas Ward wrote:

 Hi Charles,
 I think as a community we all have learned a lesson about pre- 
 ordering.
 Even for the most well intentioned developer pre-ordering is for all
 intents and purposes pretty darn difficult to manage. Once you begin
 taking orders you will then be expected to complete the game in some
 sort of timely manner. In addition to the time factor if you are  
 selling
 a game with one kind of story, genre, style of game play, and later
 change your mind you are sort of stuck. You advertised one thing and
 decide you aren't happy with it you have x number of people expecting
 one game while yourself now wants to move in a different direction  
 with
 it. I find myself bound to my pre-orders and I have to own up to the
 fact I took about 150 orders over the holidays and have no choice  
 but to
 follow through with the side-scroller project.
 In the future if I don't use pre-ordering and only announce working
 demos and betas offered as free downloads and decide to go somewhere
 different I am not obligated to the community to stick to the games
 original plans. I will have free license to modify, fix, change,
 anything I like.



 Charles Rivard wrote:
 Actually, the fact that we won't be able to preorder is not all  
 that sad.  I
 just means that the company won't be pressured by some gamers who  
 have their
 own deadlines they expect the company to meet.  James North set his  
 own
 deadlines, announced them and said that they were expected  
 deadlines, then
 ran into problems with the games and missed those expected deadlines.
 Gamers got furious with the delays and griped.  He retaliated  
 heatedly, and
 finally got fed up with it, sold his finished games to Adora  
 Entertainment,
 sold his unfinished ones to Thomas Ward, and left.  Thomas got  
 stuck with
 the preorders and is now running into sort of the same thing.  The  
 time he
 has taken isn't the issue.  The type of game ordered versus the  
 type of game
 he now wants to produce in place of what was bought by gamers is  
 the issue.
 Fortunately for us, he has the willingness to produce some sort of  
 game for
 those who bought it before he got it, and then do more of what he  
 really
 wants to do with his time.  I hope Raceway will be what he  
 envisioned it to
 be when it comes out.



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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread will lomas
but randomness can't be implemented in these games, am i right?
so that means that once the snake is in level 2 after taking four  
steps, he'll always be there, so what's the point

On 23 Mar 2008, at 23:28, Thomas Ward wrote:

 Hi Bryan,
 I couldn't agree with you more. For Will or anyone to play one or two
 side-scrollers and say all side-scrollers are boring just only proves
 that the person hasn't had much exposure to them. The truth is some
 side-scrollers were very difficult and fun in the 1980's.
 One of my favorites, Double Dragon, was pretty much your average walk
 along beat-m-up, but it was fun. It was especially fun if you were  
 just
 in a peed off mood. Grab a bat from one of the thugs and beat him
 unconscious. If you were attacked by a bunch of enemies you could whip
 them with a series of well placed punches, kicks, and jumps. It was
 really fun when you knocked them off of platforms, bridges, or off
 cliffs. Enemy falls to his doom. Good bye mother huncher.
 In terms of side-scrollers like Castlevania they were unmatched in
 replay value. The battle with Dracula was worth every cent of the  
 game.
 The way he would die and then come back to life in another  form was
 cool. Dracula was also tough to beat because you would hit him with a
 weapon, he'd vanish, and reappear somewhere else ready to vamp your  
 rear
 end. The fire balls he would hurl your way were pretty nasty.
 The other thing I liked about the original Castlevania is there were  
 all
 kinds of different monsters from skeletons, knights, dragons, mummies,
 etc. Each gave their own unique combat style and baddy toughness to  
 the
 game. I hated taking on the mummies just because they wouldn't die  
 with
 just any weapon. You needed holy water to get rid of them. If you  
 used a
 leather whip or a throwing dagger you were dead meat. When you were
 attacked by 3 to 5 of the mummies at once you were toast.Although, I  
 do
 remember there was this one area you could jump onto above the  
 mummies,
 they couldn't climb up after you, and if you had the holy water you
 could dump it on them, and say by by to the creeps.




 Bryan Peterson wrote:
 That's not the point. The point is that you can't just play Monte  
 and then
 say all side scrollers are too easy. And it's Castlevania, not Castle
 Whatchamacallit.
 Time is an illusion, lunchtime doubly so.



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[Audyssey] new version of judgemtn day

2008-03-24 Thread Liam Erven
Hi.  

I'm working on creating a patch for judgment day to address a few long standing 
issues.  Is there any suggestions or ideas anyone has?  Try and avoid new 
feature requests like more levels or new kinds of weapons.  I want to tweak the 
game and squish any bugs or fix things that don't work right.  If there's small 
improvements I can make like navigation keys, and other misc features, let me 
know.  this is the kind of stuff I want to work on.
Sapi speech was one of my ideas.  are people opposed to this?  it would make my 
life easier inthe long run.

Liam
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Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread ian mcnamara
my vew is do the way chee did it with rail racer. instead of having bater 
testers that are selected sell the game when it is in bater so that every 
one gets to help in every stage just like chee did with rail racer as i 
think that it is the better way to go
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, March 23, 2008 11:05 PM
Subject: [Audyssey] Pre-ordering was MOTA.


 Hi Charles,
 I think as a community we all have learned a lesson about pre-ordering.
 Even for the most well intentioned developer pre-ordering is for all
 intents and purposes pretty darn difficult to manage. Once you begin
 taking orders you will then be expected to complete the game in some
 sort of timely manner. In addition to the time factor if you are selling
 a game with one kind of story, genre, style of game play, and later
 change your mind you are sort of stuck. You advertised one thing and
 decide you aren't happy with it you have x number of people expecting
 one game while yourself now wants to move in a different direction with
 it. I find myself bound to my pre-orders and I have to own up to the
 fact I took about 150 orders over the holidays and have no choice but to
 follow through with the side-scroller project.
 In the future if I don't use pre-ordering and only announce working
 demos and betas offered as free downloads and decide to go somewhere
 different I am not obligated to the community to stick to the games
 original plans. I will have free license to modify, fix, change,
 anything I like.



 Charles Rivard wrote:
 Actually, the fact that we won't be able to preorder is not all that sad. 
 I
 just means that the company won't be pressured by some gamers who have 
 their
 own deadlines they expect the company to meet.  James North set his own
 deadlines, announced them and said that they were expected deadlines, 
 then
 ran into problems with the games and missed those expected deadlines.
 Gamers got furious with the delays and griped.  He retaliated heatedly, 
 and
 finally got fed up with it, sold his finished games to Adora 
 Entertainment,
 sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with
 the preorders and is now running into sort of the same thing.  The time 
 he
 has taken isn't the issue.  The type of game ordered versus the type of 
 game
 he now wants to produce in place of what was bought by gamers is the 
 issue.
 Fortunately for us, he has the willingness to produce some sort of game 
 for
 those who bought it before he got it, and then do more of what he really
 wants to do with his time.  I hope Raceway will be what he envisioned it 
 to
 be when it comes out.



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 No virus found in this incoming message.
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 22/03/2008 16:43
 



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Re: [Audyssey] Happy Easter

2008-03-24 Thread Thomas Ward
Hi,
:Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I 
helped my son eat his and now I have had a few after explosions which 
even flushing it down the drain and spraying air freshener can't quite 
clear the smell. Laugh


Andy wrote:
 Lol, I ate so many candy chocolate eggs, bunnies (even jelly 
 beans)! I'm ready expplode.  Oh wait that already happened...
   


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Re: [Audyssey] RS Games Contest/Side Scroller!

2008-03-24 Thread Claudio
Hello Ryan!
Thanks in advance!
This is my first contest where I have won!
Many thanks!
I'm very happy to reat that!
Best regards, Claudio.

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Re: [Audyssey] RS Games Contest/Side Scroller!

2008-03-24 Thread shaun everiss
are the blocks anything like tetris or the brick games I have seen around here?
Also let me know if and when you are going to be asking for testers.
I'd dearly like to be turned loose on a 3 teered monster like this one.
At 02:30 a.m. 24/03/2008, you wrote:
I would like to congratulate Claudio Zeni for being our contest winner
this month. He will be receiving an SDM Value Changer, he can change
any variable to what he wants, when Beta 4 is released. Good Job to
everyone who participated.
And importantly, I have finally figured out a way I think will be ok
for SDM's mini side scroller. I have just started it, and am half-way
done level 1. I am very puzzled though, KeyCode was so unresponsive
(wasn't working half the time), that I took the extra minutes or so to
switch to DirectX8 Input, and now it's great. One major improvement
from the original source, is the guards are shooting, and when you
jump, there are boxes you hit, which power up's come out of. Also, I
have changed it to be a bit more realistic. So you need to go past the
bomb, and just ignore it. If your quick enough, it won't kill you.
Also, they aren't traditional steps. Their blocks. You need to do a
power jump (not sure what keyboard commands I'd be using) and go past
it. Your limited to 1 power jump per level. I feel this will be more
realistic. Possibly, their might be a small, very small 3D style place
where you need to find the boss before the time runs out. (Not sure if
I should give sound clues to where he is? Bit more of a challenge,
especially if I make it random!)

-Ryan

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Re: [Audyssey] Creating simple games in autoit

2008-03-24 Thread Ryan Smith
Hello,
Well first off, you won't be creating super advanced games in autoit.
There's no DirectInput or XNA or any fansy game framework (if that's
what there called). Your stuck with ComAudio. My autoit is not good,
and I sure could use alot of improvement. Theirs a quick tutorial on
playing sounds in my dev center. www.rsgames.co.nr/devcenter.html .
Autoits a pretty easy language to learn..or so I've heard

-Ryan

On 3/22/08, Jose Lomeli [EMAIL PROTECTED] wrote:
 Hello; Listers, I want to create a simple audio game in autoit. But I need
 help. First I am new at this. Second I really don't know how. Can someone
 teach me? Please write back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 System:
 Microsoft Windows XP
 Home Edition
 Version 2002
 Service Pack 2
 Manufactured and supported by: Dell Latitude D630
 Intel(R) Core(TM)2 Duo CPU
  T7100  @ 1.80GHz
 1.79 GHz, 0.99 GB of RAM
 ---
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[Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Yohandy
Gees what's with blind people having this serious obsession with 
punctuation? Yeah I try using correct punctuation, but I don't criticize 
those that don't. fact is people don't really care. all they'll do is use 
even worse punctuation just to annoy you. So please guys do us all a favor 
and drop it already ok? You're just generating unnecessary 
traffic. You say you're mature, so prove it.

- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:27 PM
Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to write
 with punctuation before you send your next message. It is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see thomas's free
 d starwars game and stuff like that so  all i am going to say is
 thanks a lot to all of you out their who are more concerned about
 having your type of game that you wanted rather than see the changed
 copy. you would not have been loosing out on your money as your key
 would have been still active so you would have been getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Michael Feir
There are quite a number of differences in that situation to what we just 
experienced here. First of all, I said at the very start of my attempt to 
make a game that it was just that. A sincere attempt to see if I could do 
something I've always dreamed of doing. I had never programmed anything 
before and didn't ever promise that I would finish it. It wasn't somebody 
else's project that I rescued. It was my own idea from start to finish. 
Through my development diary which you can read in quite a few issues of the 
magazine, I let people follow some of what I was going through. Also, I 
didn't take any pre-orders or even start to think about the business aspect 
of what I was doing. I wanted to make certain that I had a finished product 
that I was absolutely happy with before I even started putting all that 
together. I didn't want anybody to be out any money or feel unfairly treated 
except me if I faild. Editing the magazine gave me a very strong sense of 
the community I was trying to develop a game for and how not being able to 
keep solid commitments made in haste can get you into real trouble real 
fast. Many of our members are either young or have lived somewhat sheltered 
lives for other reasons. They simply can't get a sense of how truly hard it 
is to do what Tom and I have tried to do. I've been to university, managed 
my own apartment, maintained good relations with friends and family and have 
had a very limited amount of work experience. That five months of employment 
is more of a career than many members of the community will ever have. It's 
not their fault either. People are just on the whole less inclined to give 
us a chance. Without experience that nobody wants to give you, it's hard to 
get your foot in no matter how many hoops you jump through. Fully 
able-bodied High school dropouts frankly have a better chance. Given that, 
we have a lot of people with plenty of time on their hands who just don't 
have a good grasp of what reality is like for the developers. They aren't 
trying to be unreasonable either. They truly can't make the leap of empathy 
required. Given this, developers have to be educators as well and take care 
how they approach the whole issue of firm deadlines and such. You really 
have to have a passion for this kind of thing and have people in your life 
who understand and support that passion. It's very hard to justify the 
amount of time you put into developing a game for a community which simply 
doesn't operate on the same economic level as the mainstream games market. 
Nobody will ever make a million developing accessible games and I have yet 
to hear about anybody even making enough to truly live off their earnings. 
Editing the mag gave me quite a lot of insite in how one ought to deal with 
the public communications side of things. Be very careful about the 
commitments you make. People will, quite reasonably, hold you to them. Leave 
yourself some wiggle room unless you're extremely certain of what you can do 
and are willing to stick it out to the end if things don't go as planned. 
What I found out very painfully was that I simply don't have the mind for 
programming. Look through issues of the magazine and you'll come across 
Sparkle and Space Miners. I believe I've shown here that I have a good grasp 
of what makes a good game. I just couldn't explain all that to a computer. 
It still felt very bad turning away from that but at least I had acted in 
good faith and without unduely raising peoples' hopes.

Out of a desire to do good in the community, Tom commited to completing 
somebody else's dream. I believe his style of approach was the most open 
we've seen to date. He released beta versions to the public so that everyone 
could literally experience progress being made. That is an incredibly 
jenerous approach. However, as time wore on, Tom's natural desire to put his 
own stamp on things came to the surfice and he became less satisfied with 
completing what he had taken on. He therefore tried to change the game 
entirely well before there was any real good reason to other than his own 
inclinations to do that. This last time wasn't the first time that had 
happened. However, this time, he had an actual impassable obstacle to doing 
what he said. There isn't enough money in the whole community to support the 
legal funds he'd need to take his case to court even though I strongly 
suspect he could have won such a contest. One person simply cannot take on a 
corporation and games just aren't the kinds of things to get organisations 
behind you like suing a corporation for damages or other more serious things 
might. Tom then decided to completely and utterly change what he would 
deliver. It would be a game completely different than what was initially 
promised. We wouldn't even get the kind of game we had waited years for and 
paidd for. Comparing that to what I've tried to do is just not reasonable.

Once Tom has done this sidescroller, I believe 

Re: [Audyssey] audioquake question

2008-03-24 Thread shaun everiss
thats the thing.
I type connect and the server name.
Usually I then get connecting to servername, then connected.
I don't get that at all.
windows firewall never told me like it did when I got the other bits loaded 
first install.
I just tried turning it off and still nothing so it aint the firewall.
I never get the connecting status  message.

At 02:18 p.m. 23/03/2008, you wrote:
   Have you tried other servers?  what did you get back?…

Smiles,

Cara  :)


On Mar 21, 2008, at 10:00 PM, shaun everiss wrote:

 Hi.
 Umis it just me or does the new aq not allow you to connect to a  
 server anymore.
 i was trying to get on tbrn.net.
 and its not working.
 I can only play local.


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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread will lomas
the site doesn't exist now so dont know where you got the site to work


On 24 Mar 2008, at 00:23, Andy wrote:

 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Willem
No, you are not.
it could be implimented, but in monti, random placement just wasn't 
implimented to make the game nearer to the origional.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 4:14 AM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.


 but randomness can't be implemented in these games, am i right?
 so that means that once the snake is in level 2 after taking four
 steps, he'll always be there, so what's the point



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Re: [Audyssey] my thoughts on mota

2008-03-24 Thread shaun everiss
I should say on the copywrite thing, we all knew this would happen.
We really don't have much of a place in the sighted market not that we attempt 
to try, we are just to small.
People will tell us to stop but not to join us.
We really only have a voice on audiogames.net, its not like we will be going 
anywhere fast.
but we can at least try to keep moving.
At 02:45 a.m. 24/03/2008, you wrote:
yep, and even though he was told to stop by violation of copyright. 
those that prepaid still wine to see the game. A game that he 
personally came out and said he couldn't make for copyright issues.
i don't disagree with Tom at all. When it comes to legal aspects you 
respect them more then those wining for something they can't have.

At 02:05 PM 3/22/2008, you wrote:
Actually, the fact that we won't be able to preorder is not all that sad.  I
just means that the company won't be pressured by some gamers who have their
own deadlines they expect the company to meet.  James North set his own
deadlines, announced them and said that they were expected deadlines, then
ran into problems with the games and missed those expected deadlines.
Gamers got furious with the delays and griped.  He retaliated heatedly, and
finally got fed up with it, sold his finished games to Adora Entertainment,
sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with
the preorders and is now running into sort of the same thing.  The time he
has taken isn't the issue.  The type of game ordered versus the type of game
he now wants to produce in place of what was bought by gamers is the issue.
Fortunately for us, he has the willingness to produce some sort of game for
those who bought it before he got it, and then do more of what he really
wants to do with his time.  I hope Raceway will be what he envisioned it to
be when it comes out.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:29 AM
Subject: Re: [Audyssey] my thoughts on mota


  It is sad that it came to this, but Thomas you have a point.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, March 22, 2008 2:48 PM
  Subject: Re: [Audyssey] my thoughts on mota
 
 
  Hi Shaun and all,
  You can forget about ever getting pre-orders. It is because of
  pre-orders I am in the mess I am in today. Michael is right that
  pre-ordering has been delt a faytal blow because of this. If I myself
  hadn't taken a pre-order for the game I could have went 3D and no one
  would have a right to complain.
  From now on USA Games is playing it strait. I will hand pick a handful
  of reliable beta testers I know and like, who do good work, and they
  will be officially added to a private group of inside testers. When the
  game is at 1.0 status that is when the public will be able to purchase
  and play. You've all lost the right to pre-order and play over this.
 
  shaun everiss wrote:
  so do I, I will buy it no matter what.
  Heck I may even preorder for the test phase.
  There I have said it.
  I am willing to put my money where my mouth is  so who is with me.
 
 
 
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Re: [Audyssey] thanks a lot.

2008-03-24 Thread shaun everiss
well we will see them just it will take ages probably.
At 09:25 p.m. 22/03/2008, you wrote:
hi all thanks to the bad apples we are not going to see thomas's free d 
starwars game and stuff like that so  all i am going to say is thanks a lot to 
all of you out their who are more concerned about having your type of game 
that you wanted rather than see the changed copy. you would not have been 
loosing out on your money as your key would have been still active so you 
would have been getting a better game with out paying any more money out., 

so all i can say is thanks a lot 
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Re: [Audyssey] Happy Easter

2008-03-24 Thread Yohandy
I'd like to let everyone know I'm enjoying 3 pounds of chocolate. impressive 
eh? haha. and Andy, if you like jelly beans I have some nice burty bots 
I'm willing to offer you. I have quite the assortment  of flavors here. lol


- Original Message - 
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:19 PM
Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Bryan,
Yes, I also loved he original Castlevania theme music. The first level 
music really put in the mood of monster hunting. The Dracula theme song 
was also pretty cool.
When it comes down to it the original NES games usually did have good 
music. Mario Brothers, Castlevania, Double Dragon, Megaman, TMNT, you 
name it were cool just to listen to.

Bryan Peterson wrote:
 Ah yes, Castlevania. The music was rockin', too. My favorite was the theme 
 in level 1.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] My responce to Michael Feir.

2008-03-24 Thread Charles Rivard
I totally agree except for one thing.  I'd rather be a ham than a turkey. 
(grin)

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:10 PM
Subject: Re: [Audyssey] My responce to Michael Feir.


I can completely understand your not wanting to square off against Utopia
 Technology's lawyers, Tom. Given that opposition, I have no problem with 
 you
 not producing a clone of Monty. It's a big disappointment. Your decision
 regarding that is completely understandable. However, changing gears so
 completely like that was very hard to take. Keeping with the sidescroller
 style of game will at least give people like me the satisfaction of seeing
 at least part of our dreams fulfilled in a new and doubtless bold way. I'm
 pleased that at least we'll finally be getting a good sidescroller out of
 this mess. That is a far more satisfactory compromise to the situation 
 than
 to make an entirely different genre of game. I have every confidence that
 you can produce a stellar sidescroller. Now that it's going to be 
 completely
 your creation, I look forward to a game with your heart and soul in it. 
 Take
 as long as you need to in order to make this game count. Now, I feel that 
 we
 will indeed be getting a better game than what we paid for. You don't have
 to worry about me hounding you about timeliness or anything like that.
 You're honouring what you set out to do in the best manner possible given
 the circumstances. I can completely accept and support that. If there's
 anything I can do to bolster your efforts, I will if I can. Tom, you've 
 come
 a long way in a very short time. I've been through similar episodes in 
 life
 both as editor of Audyssey and in other capacities. You should take some
 time to reflect and sort yourself out before plunging in. Try to relax and
 enjoy the rest of this weekend.

 Lets everyone do some cooling off after that little roasting. We're 
 supposed
 to be eating turkies not being them. People can take that you are what 
 you
 eat stuff a little too far sometimes. Happy Easter, everyone.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 8:59 PM
 Subject: [Audyssey] My responce to Michael Feir.


 Hi Michael,
 I have read your email and find myself for the most part agreeing with
 you about work ethics, sticking things through to the end, and trying to
 follow through with promises made. It was both my promises as well as
 the fact I took pre-orders in December why I have changed my mind and
 have decided to begin work on a new side-scroller with a treasure
 hunting and archeology type theme to replace Montezuma's Revenge.
 In your email it is quite clear you are disappointed about the fact
 Montezuma's Revenge was canceled. I also recognize your desire to have a
 side-scroller as close to the original Montezuma's Revenge idea as
 possible. how ever, as you know I was recently asked to take the
 Montezuma's Return game down do to copyright issues and to cease and
 desist from producing that type of game. Rather than argue with the
 copyright holder's demands I agreed to meet all of their terms. If it
 hadn't been for that major set back the game would probably be nearly
 finished by now.
 I certainly can not promise you a Montezuma's Revenge game, but perhaps
 I can create a side-scroller of equal value that will be satisfactory to
 you and others that were so hoping for Montezuma's Revenge/Montezuma's
 Return. About the best I can do is try and deliver another high quality
 side-scroller with action, adventure, and of course treasure hunting. I
 honestly don't know if you will like it or not, but all I can do is try.
 One of the ideas I am considering for the new side-scroller is changing
 the location of the game to ancient Egypt. One of the reasons for the
 change to Egypt is I have always liked he Egyptian type enemies like
 bats, mummies, snakes, scorpions, crocodiles, etc that are popular in
 games about Egypt. The gods and goddesses of Egypt make very cool
 enemies or bosses.
 Another very good reason to think about Egypt is in more contemporary
 times archeologist's have discovered the Egyptian jewelers had access to
 some kind of low voltage electric power in order to create electroplated
 jewelry. Like the Babylonians the ancient Egyptians may have used dry
 cell type badderies filled with fruit juices and a copper rod to produce
 electric current. The reason this is important is in the Montezuma's
 Revenge games there are electric fields that would have been beyond the
 Aztec's technical means, but the ancient Egyptians may have had the
 technological ability to use dry 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-24 Thread Charles Rivard
Nobody was complaining that he was trying something new.  The complaint was 
that he was going to replace what was ordered with something totally 
different.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:45 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Personally I think the ew Mota sounds cooler than the old Monty game. 
 But,
 hey.  I'm just a lonley college student who probaly doesn't matter!
 *grins*.  Seriously, guys, let him do what he, as a developer wants, and
 don't gripe about it.  Now I see why we don't have many good games.  No
 offense to the other developers.  But whenevr someone decides to do
 somethign new, everyone complains.


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Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread shaun everiss
I think we need to look at this in prospective, we don't have programming teams 
as such, big companies and things.
Heck we don't even have the tech.
No big multiplayer servers, no major companies or networks.
We have 1 or 2 big gaming foundations, including several universitities.
Several 1 man bands, and a few things with directx.
Due to dx changing to xna we may not even have that for much longer.
Sure I'd like  a 3 d game over a shitty side scroler but we are lagging behind.
Lets see.
A couple are on python, some are on autoit.
most of the devs out here are still using vb6.
Some use dotnet c# and vb, one or so use java.
We don't have oodles of bandwidth either.
I always hope it will get better.
But heck we are only operating off home computers really.
Its not like we can aford anything flash well at least most of us can't.
A few can though.
This is beside the point.
Will there be 3d games.
Oh yeah there will be.
How long will we have to have crappy games?
probably for a bit.
Oh we must remember that there will be people including me that have not played 
the old crappy games.
So We have to start from the low end.
I want to know how crappy the games are that were before I advance otherwise 
there is no point.
We try to stay modern without going back to the past.
I'd still like old games with the origional sounds, etc.
There are just not enough of us to go round.
I'm not saying slack off by any means I am just saying that for now we have 
what we have.
If the community grows up to fast it will fall on its face and well I don't 
want that to happen.
So are we ready for more advanced games?
As has been shown on here some of us are not.
And thats fine.
I think there should be more hybrid style games.
With old and new things.
sdm has 3 themes.
And whilst thats real hard to make it means that we will have to battle our way 
to more interesting things.
A trophy system would also be good.
One of the sighted games my friends play is myst, you click icons is what I am 
described and do things.
Not sure how it would work on the blind games but there are vary few point and 
click games.
Not sure if thats possible.
I'd like another hybrid like teraformas.
I'd also like more sighted people to get on board, but accept that may take a 
while.
At 05:09 p.m. 23/03/2008, you wrote:
but that's what is annoying. why are we making these dull side  
scrollers, they old crap technology no randomness, no interactions  
jsut walk forward and backwards, that's why i completed super laim in  
an hour

On 22 Mar 2008, at 17:14, Thomas Ward wrote:

 Hi Charles,
 Well, part of the problem here in the blind audio games market is  
 there
 isn't enough developers to provide for every single platform and genre
 of game imaginable. For some people they are into retro remakes of old
 Atari and Nintendo games. Others are into remakes of modern FPS and  
 RPG
 games they have heard about or tried playing for XBox, Play Station,  
 and
 so on. As a result a game developer may wind up specializing in one
 style or another.
 I have seen a number of posts saying side-scrollers are boring. I  
 don't
 believe it is the side-scroller format itself that is boring, but the
 game itself. I personally find SL sort of boring, but that is just
 because the game doesn't apeal to me. I can name several side- 
 scrollers
 I really loved because they were challenging like Megaman, Double
 Dragon, and Castlevania.
 However, in recent years like my sighted peers I too have been drawn  
 to
 the more modern full 3D thing. Games like Tomb Raider, Jedi Knight,  
 Doom
 III, and so on have a lot more to offer in terms of game play and  
 realism.
 For example, one game I play a lot, or try to, Tomb Raider Angel of
 Darkness is like playing a part in a movie. There are lots of full
 motion vidios, cut scenes, between the levels were characters interact
 and set up the plot for the level you are about to play.
 For example, the first two cut scenes in Angel of Darkness sets up the
 plot for the game where the monstroms murder Von Croy and then frame
 Lara Croft for the murder. It then shifts to Lara's escape from Von
 Croy's apartment, and ends with her standing in a back alley of Paris.
 Open level 1 where you, as Lara, must escape from the police, and get
 into a near by apartment building.
 Unless you have played these newer 3D style games complete with full
 motion vidio etc you will never know how much game technology has
 changed since the 1982 game of Pitfall or the 1984 game of Montezuma's
 Revenge. Personally, new games blow them away in every sense of the  
 word
 imaginable.


 Charles Wrote:
 As to why some people want to move ahead to the 3D games and some  
 people
 want side scrollers, the answer is very simple.  Let me ask you, do  
 you want
 only 1 type of game?, or would you be willing to have different  
 types of
 games on your PC.



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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Darren H
The reason is likely to do with how screen reader like jaws 
process text.

with correct punctuation, it's far easier to get the sense 
of what someone is saying.

it's also a good habit to get into in case you need to write 
a formal letter.

for example.  i work in tech support.  Most of my 
correspondence are via e-mail.

Imagine what would happen if I didn't use correct 
punctuation?

chances are, if you don't write correctly in e-mail groups 
or discussion forums, it'll bleed over to your more formal 
correspondence, which is a bad reflection on the individual.

Just my view and should be taken as such.
Darren

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 12:38 AM
Subject: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Gees what's with blind people having this serious 
 obsession with
 punctuation? Yeah I try using correct punctuation, but I 
 don't criticize
 those that don't. fact is people don't really care. all 
 they'll do is use
 even worse punctuation just to annoy you. So please guys 
 do us all a favor
 and drop it already ok? You're just generating 
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and 
 learn to write
 with punctuation before you send your next message. It is 
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see 
 thomas's free
 d starwars game and stuff like that so  all i am going 
 to say is
 thanks a lot to all of you out their who are more 
 concerned about
 having your type of game that you wanted rather than see 
 the changed
 copy. you would not have been loosing out on your money 
 as your key
 would have been still active so you would have been 
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
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Re: [Audyssey] Pre-ordering was MOTA.

2008-03-24 Thread shaun everiss
you could always do what liam does I think he still does, he did with judgement 
day.
And started pree ordering a week before release.
At 12:05 p.m. 24/03/2008, you wrote:
Hi Charles,
I think as a community we all have learned a lesson about pre-ordering. 
Even for the most well intentioned developer pre-ordering is for all 
intents and purposes pretty darn difficult to manage. Once you begin 
taking orders you will then be expected to complete the game in some 
sort of timely manner. In addition to the time factor if you are selling 
a game with one kind of story, genre, style of game play, and later 
change your mind you are sort of stuck. You advertised one thing and 
decide you aren't happy with it you have x number of people expecting 
one game while yourself now wants to move in a different direction with 
it. I find myself bound to my pre-orders and I have to own up to the 
fact I took about 150 orders over the holidays and have no choice but to 
follow through with the side-scroller project.
In the future if I don't use pre-ordering and only announce working 
demos and betas offered as free downloads and decide to go somewhere 
different I am not obligated to the community to stick to the games 
original plans. I will have free license to modify, fix, change, 
anything I like.



Charles Rivard wrote:
 Actually, the fact that we won't be able to preorder is not all that sad.  I 
 just means that the company won't be pressured by some gamers who have their 
 own deadlines they expect the company to meet.  James North set his own 
 deadlines, announced them and said that they were expected deadlines, then 
 ran into problems with the games and missed those expected deadlines. 
 Gamers got furious with the delays and griped.  He retaliated heatedly, and 
 finally got fed up with it, sold his finished games to Adora Entertainment, 
 sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with 
 the preorders and is now running into sort of the same thing.  The time he 
 has taken isn't the issue.  The type of game ordered versus the type of game 
 he now wants to produce in place of what was bought by gamers is the issue. 
 Fortunately for us, he has the willingness to produce some sort of game for 
 those who bought it before he got it, and then do more of what he really 
 wants to do with his time.  I hope Raceway will be what he envisioned it to 
 be when it comes out.
   


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[Audyssey] suggestion regarding the direction of USA games

2008-03-24 Thread will lomas
hi all


While all this discussion has been raging, regarding thomases decision  
to make a new side scroller to replace monty, why has no one ever  
thought of raceway?
Although it is true to say thomas has seen no money from this, we ahve  
most of us, paid for this game damn near six years ago!
As thomas is getting upset via side scrollers, and feels his heart is  
not in it, he is only producing this new game, which he'd have to code  
from scratch after research, fore a handful of individuals
why not therefore, work on raceway, get a beta out and then go back to  
the sidescroller?
will



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[Audyssey] making a game together

2008-03-24 Thread Claudio
Hello all!
I have a good idea:
What do you think about making a game together?
I mean if l-works, usagames, and so on can build a game together we have a 
good product with high quality!
What i mean, if each developer needs a year or two for create a game with 
huge qualiti it is to long but if several developers make a game together it 
gooes faster and the fun is higer!
Just an idea from my side.
Best regards, Claudio. 


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Re: [Audyssey] trailer of mota beta 2

2008-03-24 Thread Thomas Ward
Hi Will,
MOTA Beta 2 never got that far to make an audio trailer. Basically, all 
I have is thecore Genesis 3D engine, partly constructed, and the sound 
effects and music I was purchasing and setting aside for it. I'm not 
sure I will continue with the MOTA idea, but I will certain will work on 
the Tumb Hunter series as I now have music, and sounds for the series.


will lomas wrote:
   tom any chance youc an make a trailer mate of mota beta 2 then so we  
 can hear a little bit of this awsome new game ina ction?
 smile
 will


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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Liam Erven
code to make it so you can hear the trophy stuff is super easy.  it's one 
line of code actually.
not sure about mor emusic, but that might be possible.
first suggestion is super easy to do

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 8:02 AM
Subject: Re: [Audyssey] new version of judgemtn day


 Hello Liam.

 I'm not sure how easy this would be to do, but I'd deffinately appreciate 
 a
 way to hear those litle bits of audio when you recieve each trophy again, 
 I
 remember some of them being quite funny, but it's a long time sinse I got
 some trophies and would certainly like to hear them again, - perhaps 
 by
 pressing enter on each trophy you've got while viewing it in the trophy
 cabinet?

 I also would quite like more music in the game if possible, the tune 
 that's
 in there is great already, but something else, - particularly after 
 the
 intermission sequences at level five and I believe level seven would do a
 lot imho for the audio ambience of the game. appologies if either of these
 is incredibly impossible to do, the game's certainly incredibly good
 already.

 as reguards speach, I really love the voice acting both in superliam and 
 jd,
 the cutscenes and messages really add a lot to the game's atmosphere, 
 and you play a very convincing villain ;D. While I can certainly see how
 having sapi speak your score,  and maybe menue items as well would 
 make
 things like scoreboards and player names a great deal easier to manage, I
 really hope you'll keep in as much voice acting as you can, - and that
 goes for any future games your working on as well.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 11:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't work
 right.  If there's small improvements I can make like navigation keys, 
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
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 No virus found in this incoming message.
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Phil Vlasak
Hi Andy,
The dates on the Surreal Horizons page are from 2007 not 2008.
The last time the page was updated was,
Mar 04, 2007
http://surrealhorizons.com/

- Original Message - 
From: Andy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:23 PM
Subject: [Audyssey] Torrent is coming along greatly, according to the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] Happy Easter

2008-03-24 Thread Cory
ee, smile,

Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 10:14 PM
Subject: Re: [Audyssey] Happy Easter


 Hi,
 :Lol! Yeah, too many chocklet bunnies has a way of doing that to you. I
 helped my son eat his and now I have had a few after explosions which
 even flushing it down the drain and spraying air freshener can't quite
 clear the smell. Laugh


 Andy wrote:
 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...



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Re: [Audyssey] My responce to Michael Feir.

2008-03-24 Thread Thomas Ward
Hi Charles,
Ideas should be sent to me through the
[EMAIL PROTECTED]
email address. That way I can except ideas that fits into my framework 
without being cursed or crucified publically by someone if I fail to 
follow every demand or request thrown my way.

Charles Rivard wrote:
 Should ideas be sent to you?, the list?, or does it matter.  Thanks.  Also, 
 both Michael's post and your response are good.  I see level heads rather 
 than steaming ones.  Ah!  Relief!!  Thanks.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
   


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Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread Thomas Ward
Hi Will,
Doo keep in mind that the Montezuma's Revenge engine was for the most 
part suppose to mimic or emulate the original game to a degree. If I 
would have added lots of randomness or other modern features into it the 
purests would have had a fit.
I am developing a totally new side-scroller now, and since it is not 
suppose to be based on any specific game I can think about some random 
features, or do things differently.
Maybe not randomly place every item in the game or monster but things 
like attack damage, health power ups, etc would make a big difference 
already.
Here is an example of a side-scroller trap that was used and made the 
game challenging. In the original Megaman, a side-scroller from the 
1980's, there was this area where Megaman had to jump across these 
colored blocks. One would appear and you would have to jump on it. Then, 
when the next one appeared jump onto it as the one you were standing on 
vanished. Because the blocks appeared and disappeared at random 
intervals you never knew when the one you were standing on would vanish 
and the next one would appear. Sometimes you might have to jump back a 
colored block or face being killed by the vanishing block you were 
standing on. I use to get killed all the time on those stupid blocks, it 
was hard, but took a while to get across them.
To say every side-scroller is boring and too easy is simply not true. 
The problem is no blind accessible side-scroller has lived up to the 
hkind of challenges in Megaman and other games of that era that made 
gaming history.

will lomas wrote:
 but that's what is annoying. why are we making these dull side  
 scrollers, they old crap technology no randomness, no interactions  
 jsut walk forward and backwards, that's why i completed super laim in  
 an hour
   


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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Yohandy
Well I don't see anything wrong with sapi, but is it really necessary with 
judgment day? We already have human speech on that one. For your new 
projects though I don't mind.

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:04 AM
Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long 
 standing issues.  Is there any suggestions or ideas anyone has?  Try and 
 avoid new feature requests like more levels or new kinds of weapons.  I 
 want to tweak the game and squish any bugs or fix things that don't work 
 right.  If there's small improvements I can make like navigation keys, and 
 other misc features, let me know.  this is the kind of stuff I want to 
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would 
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Yohandy
Actually the windows version had indeed been started. I'm not sure if it's 
still being developed though. I haven't gotten any news in a very long time 
and I'm part of the beta. any torrent beta testers on this list with the 
setup file? I never got it to work on my xp machine due to the video card 
issues, but I believe it'll work just fine on this vista monster.
- Original Message - 
From: Andy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, March 23, 2008 8:23 PM
Subject: [Audyssey] Torrent is coming along greatly, according to the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Yohandy
Yes I'm aware of this, however if the person hasn't been using punctuation 
for the past 20 years what makes any of you think they'll start using it 
now? If you think punctuation on this list is bad, you should try talking to 
some of the sighted people on MSN. now that worries me.

- Original Message - 
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 8:06 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't. fact is people don't really care. all
 they'll do is use
 even worse punctuation just to annoy you. So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message. It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy. you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
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You can make 

Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Liam Erven
well.  sapi will make it more fluent when reading numbers, and will cut down 
ont he file size a bit.
it's easier to make an interuptable number reading thingy.  if that makes 
sense.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 9:22 AM
Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really necessary with
 judgment day? We already have human speech on that one. For your new
 projects though I don't mind.

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't work
 right.  If there's small improvements I can make like navigation keys, 
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
Exactly. In fact I have a lot of .nsf sound files on my laptop from various 
games. The .nsf format is really cool since it's the actual game sound 
format, complete with the game's sfx in many cases. Before nsf the only way 
you could get even close to the right sound was either to have the game 
itself or play Midi files using a really really bad sound card in your PC.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 8:10 PM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.


 Hi Bryan,
 Yes, I also loved he original Castlevania theme music. The first level
 music really put in the mood of monster hunting. The Dracula theme song
 was also pretty cool.
 When it comes down to it the original NES games usually did have good
 music. Mario Brothers, Castlevania, Double Dragon, Megaman, TMNT, you
 name it were cool just to listen to.

 Bryan Peterson wrote:
 Ah yes, Castlevania. The music was rockin', too. My favorite was the 
 theme
 in level 1.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Bryan Peterson
That's why I try to write correctly, even if I don't always manage to do so. 
And I absolutely can't stand internet lingo. Probably because of how it 
sounds when read by a screen reader. So I know where you're coming from. I 
have walkthroughs written for Game FAQs, and sometimes people will Email me 
with questions. And it'll be something like i need hlp w ths game. Plz help!
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:06 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't. fact is people don't really care. all
 they'll do is use
 even worse punctuation just to annoy you. So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message. It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy. you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the
 web, at
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Michael Feir
I was a tester on that game too. Unfortunately, even if you have the setup 
file, you still need to activate it. Thanks to a destroyed hard drive which 
needed replacing on my laptop and having to get a new desktop, I don't have 
access to a working copy of the game. None of us have heard from the 
developer in an extremely long time now. At this point, it would be quite a 
pleasant surprise to have him return to finish the excellent work he 
started. Sadly, I believe economics have forced him to pursue other 
activities.

Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 10:33 AM
Subject: Re: [Audyssey] Torrent is coming along greatly,according to the 
site!


 Actually the windows version had indeed been started. I'm not sure if it's
 still being developed though. I haven't gotten any news in a very long 
 time
 and I'm part of the beta. any torrent beta testers on this list with the
 setup file? I never got it to work on my xp machine due to the video card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to the 
 site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
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Re: [Audyssey] making a game together

2008-03-24 Thread Bryan Peterson
Except then you have the problem of several different developers trying to 
worrk on the same project. The only way that would work is if they could all 
agree on everything, and I mean EVERYTHING. Their programming styles and 
languages wouldn't be the same for one thing, not just the ideas for the 
game itself. There would just be too many differences between them for that 
to work well. That's what happened with BSC Games and Castle Quest a few 
years ago if I remember rightly. BSC tried to work with a third party 
developer, but licensing issues got in the way. The new guys wanted the 
license to the game and BSC understandably didn't want to give it to them 
since it was their idea in the first place. Needless to say that project was 
scrapped.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Yohandy
Oh yeah. forgot about that small detail.

- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 10:41 AM
Subject: Re: [Audyssey] Torrent is coming along greatly,according to the 
site!


 but you have to register it remember
 i want the mac versiona gain but how will i get it

 On 24 Mar 2008, at 14:33, Yohandy wrote:

 Actually the windows version had indeed been started. I'm not sure
 if it's
 still being developed though. I haven't gotten any news in a very
 long time
 and I'm part of the beta. any torrent beta testers on this list with
 the
 setup file? I never got it to work on my xp machine due to the video
 card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message -
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to
 the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread will lomas
but you have to register it remember
i want the mac versiona gain but how will i get it

On 24 Mar 2008, at 14:33, Yohandy wrote:

 Actually the windows version had indeed been started. I'm not sure  
 if it's
 still being developed though. I haven't gotten any news in a very  
 long time
 and I'm part of the beta. any torrent beta testers on this list with  
 the
 setup file? I never got it to work on my xp machine due to the video  
 card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message -
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to  
 the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Orin
Yeah, I'd love to actually try it on my Mac now. Oh well. I got kicked  
from that beta because I couldn't play it due to me having windows at  
the time, and unsure weather to buy a video card.
Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112

Do you like mudding? To discuss related  topics, go here. 
http://www.tbmic.jiglu.com

Do you like audio books? Would you like to hear them with enritching  
sound, music and acting? Stop reading books from the NLS, and go to 
http://www.graphicaudio.net 
, you'll be glad you did. I don't work there, but I love them so much  
I have to advertise them in every email I send.




On Mar 24, 2008, at 10:33 AM, Yohandy wrote:

 Actually the windows version had indeed been started. I'm not sure  
 if it's
 still being developed though. I haven't gotten any news in a very  
 long time
 and I'm part of the beta. any torrent beta testers on this list with  
 the
 setup file? I never got it to work on my xp machine due to the video  
 card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message -
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to  
 the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread will lomas
if the game though is no longer beeing pursued, would be nice to know  
fromt he dev himself

On 24 Mar 2008, at 14:49, Yohandy wrote:

 Oh yeah. forgot about that small detail.

 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 10:41 AM
 Subject: Re: [Audyssey] Torrent is coming along greatly,according to  
 the
 site!


 but you have to register it remember
 i want the mac versiona gain but how will i get it

 On 24 Mar 2008, at 14:33, Yohandy wrote:

 Actually the windows version had indeed been started. I'm not sure
 if it's
 still being developed though. I haven't gotten any news in a very
 long time
 and I'm part of the beta. any torrent beta testers on this list with
 the
 setup file? I never got it to work on my xp machine due to the video
 card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message -
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to
 the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Kelly Sapergia
Hi Liam,
In the demo version of the game, would it be possible to make one 
trophy, bonus game, and/or movie available just to give the player an 
idea of what to expect? When I play a demo, I like to, whenever 
possible, try all the game's features before deciding whether or not to buy it.
Thanks.


Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights, Thursdays from 
01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American 
Council of the Blind) Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: http://www.kjsproductions.com


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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Yohandy
For numbers I don't mind. sapi does read them much faster. sapi is great as 
long as Microsoft Sam isn't used. not a pleasant voice.


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 10:33 AM
Subject: Re: [Audyssey] new version of judgemtn day


 well.  sapi will make it more fluent when reading numbers, and will cut 
 down
 ont he file size a bit.
 it's easier to make an interuptable number reading thingy.  if that makes
 sense.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 9:22 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really necessary 
 with
 judgment day? We already have human speech on that one. For your new
 projects though I don't mind.

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't work
 right.  If there's small improvements I can make like navigation keys,
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
 ---
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[Audyssey] contacting x-sight interactive

2008-03-24 Thread alex wallis
Hi list.
on friday i bought ace fire, even though its a very simple game, i like a 
bit of mindless violence from time to time, and it only cost me around £10 
as the exchange rate of the pound to the dollar is so good from the pounds 
point of view at the moment lol.
but anyway back to my question, i payed on friday, and have heard nothing 
from anyone on the site up to the time of writing, i texted the mobile 
number provided and have had no response. at the moment i'm starting to 
think was it such a good idea paying a company that is run how shal we put 
this nicely by fairly young people. i mean they don't even have a direct e 
mail link. i have tried adding damien both on skype and msn and nothing has 
happened. so if anyone from the company is on list i'd welcome an e mail i 
mean i am a customer. and if your a company surely one of the things that 
should be provided is good customer service. 


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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Will,
Not true. There are all kinds of areas where randomization can be used 
in side-scrollers. The reason it wasn't used in the Montezuma's Revenge 
game engine is simply that Michael Feir, Charles, and a few  others 
wanted the game to be along the lines of the Atari classic.
Even if a snake is staticly placed in room x there are ways to make your 
encounter more challenging. One the developer can make the snake mor 
agressive and combat oriented. Two, the developer can use random hit 
point damage and defense to make the battle more random and realistic. 
Three, the developer might use a random generator to have the monster 
appear or not appear in that room at all per game.
Currently, I am working on a totally new collection of monsters for the 
new side-scroller. These new monsters won't be as stupid as the 
Montezuma's Revenge monsters were. The Monte monsters basicly moved back 
and forth and attacked if you were in range. They were basically passive 
until you were in range. The new monsters will be more agressive. The 
second you enter a room with monsters in it they will  start attacking 
you with what ever weapon they have. No single swing from a sword or 
shot from your gun will kill them. It will be a battle. There are 
different weapons being introduced into the game and some weapons will 
be more effective than others.

will lomas wrote:
 but randomness can't be implemented in these games, am i right?
 so that means that once the snake is in level 2 after taking four  
 steps, he'll always be there, so what's the point
   


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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
Very neat. I assume we'll need all new keys for it though. Hopefully by the 
time it's ready I'll be more financially stable and can buy it if I have to.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 9:20 AM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.


 Hi Will,
 Not true. There are all kinds of areas where randomization can be used
 in side-scrollers. The reason it wasn't used in the Montezuma's Revenge
 game engine is simply that Michael Feir, Charles, and a few  others
 wanted the game to be along the lines of the Atari classic.
 Even if a snake is staticly placed in room x there are ways to make your
 encounter more challenging. One the developer can make the snake mor
 agressive and combat oriented. Two, the developer can use random hit
 point damage and defense to make the battle more random and realistic.
 Three, the developer might use a random generator to have the monster
 appear or not appear in that room at all per game.
 Currently, I am working on a totally new collection of monsters for the
 new side-scroller. These new monsters won't be as stupid as the
 Montezuma's Revenge monsters were. The Monte monsters basicly moved back
 and forth and attacked if you were in range. They were basically passive
 until you were in range. The new monsters will be more agressive. The
 second you enter a room with monsters in it they will  start attacking
 you with what ever weapon they have. No single swing from a sword or
 shot from your gun will kill them. It will be a battle. There are
 different weapons being introduced into the game and some weapons will
 be more effective than others.

 will lomas wrote:
 but randomness can't be implemented in these games, am i right?
 so that means that once the snake is in level 2 after taking four
 steps, he'll always be there, so what's the point



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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Karl
Hi,
One thing I would like to see, if possible, is a local scoreboard for 
the various difficulties and bonus games, and/or a way to view the 
online boards within the game.
Karl
Original message:
 code to make it so you can hear the trophy stuff is super easy.  it's one
 line of code actually.
 not sure about mor emusic, but that might be possible.
 first suggestion is super easy to do

 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 8:02 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Hello Liam.

 I'm not sure how easy this would be to do, but I'd deffinately appreciate
 a
 way to hear those litle bits of audio when you recieve each trophy again,
 I
 remember some of them being quite funny, but it's a long time sinse I got
 some trophies and would certainly like to hear them again, - perhaps
 by
 pressing enter on each trophy you've got while viewing it in the trophy
 cabinet?

 I also would quite like more music in the game if possible, the tune
 that's
 in there is great already, but something else, - particularly after
 the
 intermission sequences at level five and I believe level seven would do a
 lot imho for the audio ambience of the game. appologies if either of these
 is incredibly impossible to do, the game's certainly incredibly good
 already.

 as reguards speach, I really love the voice acting both in superliam and
 jd,
 the cutscenes and messages really add a lot to the game's atmosphere, 
 and you play a very convincing villain ;D. While I can certainly see how
 having sapi speak your score,  and maybe menue items as well would
 make
 things like scoreboards and player names a great deal easier to manage, I
 really hope you'll keep in as much voice acting as you can, - and that
 goes for any future games your working on as well.

 beware the Grue!

 Dark.
 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 11:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't work
 right.  If there's small improvements I can make like navigation keys,
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
 ---
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 --
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.21.8/1340 - Release Date:
 23/03/2008 18:50




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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Bryan Peterson
How hard would that be to code though. Remember, he just wants to tweak it a 
little to make it more workable.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, March 24, 2008 11:03 AM
Subject: Re: [Audyssey] new version of judgemtn day


 Hi,
 One thing I would like to see, if possible, is a local scoreboard for
 the various difficulties and bonus games, and/or a way to view the
 online boards within the game.
 Karl
 Original message:
 code to make it so you can hear the trophy stuff is super easy.  it's one
 line of code actually.
 not sure about mor emusic, but that might be possible.
 first suggestion is super easy to do

 - Original Message -
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 8:02 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Hello Liam.

 I'm not sure how easy this would be to do, but I'd deffinately 
 appreciate
 a
 way to hear those litle bits of audio when you recieve each trophy 
 again,
 I
 remember some of them being quite funny, but it's a long time sinse I 
 got
 some trophies and would certainly like to hear them again, - perhaps
 by
 pressing enter on each trophy you've got while viewing it in the trophy
 cabinet?

 I also would quite like more music in the game if possible, the tune
 that's
 in there is great already, but something else, - particularly after
 the
 intermission sequences at level five and I believe level seven would do 
 a
 lot imho for the audio ambience of the game. appologies if either of 
 these
 is incredibly impossible to do, the game's certainly incredibly good
 already.

 as reguards speach, I really love the voice acting both in superliam and
 jd,
 the cutscenes and messages really add a lot to the game's 
 atmosphere, 
 and you play a very convincing villain ;D. While I can certainly see how
 having sapi speak your score,  and maybe menue items as well would
 make
 things like scoreboards and player names a great deal easier to manage, 
 I
 really hope you'll keep in as much voice acting as you can, - and 
 that
 goes for any future games your working on as well.

 beware the Grue!

 Dark.
 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 11:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try 
 and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't 
 work
 right.  If there's small improvements I can make like navigation keys,
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 All messages 

[Audyssey] I have a psp!

2008-03-24 Thread chou.clement
Hi folks.

I recently managed to get my hands on a psp, but now am a bit lost as to how to 
actually use the system. Could someone describe to me the basic layout of the 
system, where everything is? And a question... does anyone know if games can be 
downloaded straight onto the psp? Or does it have to go through a UMD? I'm 
asking because there are a few games I want to play to try out and I'm not sure 
if they'll work or not. In terms of playability, that is.
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[Audyssey] Playing super Mario

2008-03-24 Thread Jose Lomeli
Hello; Listers, I got the Mario game. My question is. How do I play it? I don't 
get the readme.txt file that comes with it. Can someone please help? How do I 
walk in the game? Everytime I try to do something I loose. Please write back.
Jose Lomeli
Email:
[EMAIL PROTECTED]
System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2
Manufactured and supported by: Dell Latitude D630
Intel(R) Core(TM)2 Duo CPU   
 T7100  @ 1.80GHz
1.79 GHz, 0.99 GB of RAM
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[Audyssey] what a surprise out of date contact info for x-site interactive

2008-03-24 Thread alex wallis
hi list.
sorry i can't reply into my orriginal thread, but i get messages as digests. 
so as far as i no i can't.
but anyway within the last few minutes i had a text back from the mobile 
number listed on x-site interactives site saying that the phone is no longer 
owned by damien.
if i haven't heard from him by lets say sunday then i'm going to start the 
procedure to get my money back from paypal. i'm starting to get slightly 
anoyed now. 


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Re: [Audyssey] making a game together

2008-03-24 Thread louis
I'd like to be in on this, especially making it available for more than just 
Windows if this does happen. HTH.

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Charles Rivard
Actually, people, whether blind or not, should care about how they are 
understood.  Punctuation and, to a degree, spelling, are important tools 
used to accomplish this.  If you don't punctuate, and your spelling and 
grammar are horrible, even though you may not be, you appear uneducated, 
ignorant, retarded, stupid, or just plain lazy.  You give people a very bad 
impression of yourself.  If you don't care about your impression, that sure 
says a lot about you, doesn't it?  Especially since the cure is so darned 
simple.  If needed, get a spell checker from the Internet, learn to use it, 
and do so.  Nobody will know that you are a bad speller anymore, and you've 
just raised people's opinion of you by such a huge jump.  People will pay a 
heck of a lot more attention to you if they can understand your messages. 
If nothing else, listen to your message before sending it out.  If it goes 
on and on with no pauses, punctuate so that it makes sense.  This only takes 
a minute or two, and the rewards are so well worth your time and effort!

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 5:38 PM
Subject: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Gees what's with blind people having this serious obsession with
 punctuation? Yeah I try using correct punctuation, but I don't criticize
 those that don't. fact is people don't really care. all they'll do is use
 even worse punctuation just to annoy you. So please guys do us all a favor
 and drop it already ok? You're just generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to write
 with punctuation before you send your next message. It is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see thomas's free
 d starwars game and stuff like that so  all i am going to say is
 thanks a lot to all of you out their who are more concerned about
 having your type of game that you wanted rather than see the changed
 copy. you would not have been loosing out on your money as your key
 would have been still active so you would have been getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Darren H
Charles

I couldn't agree more.

the amount of e-mails I get from day to day with poor 
spelling and sloppy typing is incredible, it takes twice the 
time to read because you have to work out what the person is 
trying to say.

And this is coming from me, a selfconfessed awful speller, 
honestly, my spelling is pretty poor.

Cheers
Darren
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:57 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Actually, people, whether blind or not, should care about 
 how they are
 understood.  Punctuation and, to a degree, spelling, are 
 important tools
 used to accomplish this.  If you don't punctuate, and your 
 spelling and
 grammar are horrible, even though you may not be, you 
 appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give 
 people a very bad
 impression of yourself.  If you don't care about your 
 impression, that sure
 says a lot about you, doesn't it?  Especially since the 
 cure is so darned
 simple.  If needed, get a spell checker from the Internet, 
 learn to use it,
 and do so.  Nobody will know that you are a bad speller 
 anymore, and you've
 just raised people's opinion of you by such a huge jump. 
 People will pay a
 heck of a lot more attention to you if they can understand 
 your messages.
 If nothing else, listen to your message before sending it 
 out.  If it goes
 on and on with no pauses, punctuate so that it makes 
 sense.  This only takes
 a minute or two, and the rewards are so well worth your 
 time and effort!

 ---
 Laughter is the best medicine.  Look around you and find a 
 dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: 
 thanks a lot.


 Gees what's with blind people having this serious 
 obsession with
 punctuation? Yeah I try using correct punctuation, but I 
 don't criticize
 those that don't. fact is people don't really care. all 
 they'll do is use
 even worse punctuation just to annoy you. So please guys 
 do us all a favor
 and drop it already ok? You're just 
 generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and 
 learn to write
 with punctuation before you send your next message. It 
 is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see 
 thomas's free
 d starwars game and stuff like that so  all i am going 
 to say is
 thanks a lot to all of you out their who are more 
 concerned about
 having your type of game that you wanted rather than 
 see the changed
 copy. you would not have been loosing out on your money 
 as your key
 would have been still active so you would have been 
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 the web, at
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Re: [Audyssey] Happy Easter

2008-03-24 Thread Charles Rivard
Those are good.  Which do you find the best and worst flavors?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 6:05 PM
Subject: Re: [Audyssey] Happy Easter


 I'd like to let everyone know I'm enjoying 3 pounds of chocolate. 
 impressive
 eh? haha. and Andy, if you like jelly beans I have some nice burty 
 bots
 I'm willing to offer you. I have quite the assortment  of flavors here. 
 lol


 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:19 PM
 Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Happy Easter

2008-03-24 Thread shaun everiss
Now man I've actually kept with the timeframe, I have had 2 bunnies, and 
several small and large eggs.
I finnished my last hot cross bun and eggs yesterday meaning I had everything 
when I was supposed to, well at least all of my eggs.
I know there are still some round.
At 02:05 p.m. 24/03/2008, you wrote:
I'd like to let everyone know I'm enjoying 3 pounds of chocolate. impressive 
eh? haha. and Andy, if you like jelly beans I have some nice burty bots 
I'm willing to offer you. I have quite the assortment  of flavors here. lol


- Original Message - 
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:19 PM
Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread shaun everiss
the site was down before, interestingly its back although no forums aparently 
and the lists page to subscribe, etc is not accessible currently.
I hope this game gets realeased.
I also hope that the players and other lists I am on for this gets some testing 
on this soon, me want to play.
At 01:23 p.m. 24/03/2008, you wrote:
Hi I was pretty bored, and wanted to see what games were 
available and then remembered Torrent!
The site has 2 soundbytes available.  The Mac version is almost 
done, the Linux  I think is nearing completion and the Windows 
apparently has not been started yet since it says, development 
will begin or something like that so...

Want the site? surrealhorizons.com
Hope this is of some interest!

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Re: [Audyssey] making a game together

2008-03-24 Thread Charles Rivard
How would the proceeds be divided/  Who would work on which aspect, and what 
would the game's theme, plot, and action be?  Who would be working on it, 
and whose name would be on the finished product?  Ten Pin Alley was a joint 
project between two companies.  I wonder who got the most money?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread shaun everiss
it does now.
I just tried it again.
surrealhorisons seems up now.
however the email list subscription page is dead, so I have mailed support over 
this.
I presume lists are still active as I am still on them.
At 12:44 a.m. 25/03/2008, you wrote:
the site doesn't exist now so dont know where you got the site to work


On 24 Mar 2008, at 00:23, Andy wrote:

 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] Happy Easter

2008-03-24 Thread Bryan Peterson
My sister once had a skeptical friend who had a bit of an unpleasant 
experience with those. They had a big bowl of them at the plae where they 
worked together and she figured there was no way they would taste like what 
they were supposed to. Needless to say she made the mistake of cramming a 
whole bunch in her mouth at once. She said it was the worst thing she'd ever 
tasted in her life.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:32 PM
Subject: Re: [Audyssey] Happy Easter


 Those are good.  Which do you find the best and worst flavors?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 6:05 PM
 Subject: Re: [Audyssey] Happy Easter


 I'd like to let everyone know I'm enjoying 3 pounds of chocolate.
 impressive
 eh? haha. and Andy, if you like jelly beans I have some nice burty
 bots
 I'm willing to offer you. I have quite the assortment  of flavors here.
 lol


 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:19 PM
 Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Darren H
It's not a question of education.

It's a question of laziness and not being bothered.

I wouldn't think twice about helping someone, regardless of 
spelling, but I'm not going to help them if I can't 
understand what they're asking.

Makes no odds to me, type it correctly and get your 
questions answered, or type it sloppily and stand the chance 
of folks not answering you because they don't really 
understand what you're asking.

Cheers
Darren
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:27 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Well let's see. how many people actually attempted to 
 correct their
 punctuation when you guys told them to? no one did. why? 
 because they don't
 care. if people don't care and they're the ones writing, 
 why should anyone
 else? Also the mods haven't complained about this, and 
 they have the
 ultimate say. When people use incorrect spelling on a 
 sighted forum guess
 what happens? they simply get banned, or people don't 
 answer their
 questions. There isn't this huge discussion about their 
 education or lack
 there of. There are bigger things to worry about in life 
 than someone's
 spelling.


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 3:57 PM
 Subject: Re: [Audyssey] blind people and punctuation was 
 Re: thanks a lot.


 Actually, people, whether blind or not, should care about 
 how they are
 understood.  Punctuation and, to a degree, spelling, are 
 important tools
 used to accomplish this.  If you don't punctuate, and 
 your spelling and
 grammar are horrible, even though you may not be, you 
 appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give 
 people a very
 bad
 impression of yourself.  If you don't care about your 
 impression, that
 sure
 says a lot about you, doesn't it?  Especially since the 
 cure is so darned
 simple.  If needed, get a spell checker from the 
 Internet, learn to use
 it,
 and do so.  Nobody will know that you are a bad speller 
 anymore, and
 you've
 just raised people's opinion of you by such a huge jump. 
 People will pay
 a
 heck of a lot more attention to you if they can 
 understand your messages.
 If nothing else, listen to your message before sending it 
 out.  If it goes
 on and on with no pauses, punctuate so that it makes 
 sense.  This only
 takes
 a minute or two, and the rewards are so well worth your 
 time and effort!

 ---
 Laughter is the best medicine.  Look around you and find 
 a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: 
 thanks a lot.


 Gees what's with blind people having this serious 
 obsession with
 punctuation? Yeah I try using correct punctuation, but I 
 don't criticize
 those that don't. fact is people don't really care. all 
 they'll do is use
 even worse punctuation just to annoy you. So please guys 
 do us all a
 favor
 and drop it already ok? You're just 
 generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and 
 learn to write
 with punctuation before you send your next message. It 
 is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer 
 Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to 
 see thomas's free
 d starwars game and stuff like that so  all i am going 
 to say is
 thanks a lot to all of you out their who are more 
 concerned about
 having your type of game that you wanted rather than 
 see the changed
 copy. you would not have been loosing out on your 
 money as your key
 would have been still active so you would have been 
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread shaun everiss
thats just to bad.
I was hoping to get on the testing, I remember I did not get my application in 
on time and was regected.
Its a pitty that we will not have this game.
At 03:49 a.m. 25/03/2008, you wrote:
I was a tester on that game too. Unfortunately, even if you have the setup 
file, you still need to activate it. Thanks to a destroyed hard drive which 
needed replacing on my laptop and having to get a new desktop, I don't have 
access to a working copy of the game. None of us have heard from the 
developer in an extremely long time now. At this point, it would be quite a 
pleasant surprise to have him return to finish the excellent work he 
started. Sadly, I believe economics have forced him to pursue other 
activities.

Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 10:33 AM
Subject: Re: [Audyssey] Torrent is coming along greatly,according to the 
site!


 Actually the windows version had indeed been started. I'm not sure if it's
 still being developed though. I haven't gotten any news in a very long 
 time
 and I'm part of the beta. any torrent beta testers on this list with the
 setup file? I never got it to work on my xp machine due to the video card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to the 
 site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Charles Rivard
Smarter and more aggressive monsters that attack as soon as you enter a 
room??  oo how terrible!  However, oo, what! fun!

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 8:20 AM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.


 Hi Will,
 Not true. There are all kinds of areas where randomization can be used
 in side-scrollers. The reason it wasn't used in the Montezuma's Revenge
 game engine is simply that Michael Feir, Charles, and a few  others
 wanted the game to be along the lines of the Atari classic.
 Even if a snake is staticly placed in room x there are ways to make your
 encounter more challenging. One the developer can make the snake mor
 agressive and combat oriented. Two, the developer can use random hit
 point damage and defense to make the battle more random and realistic.
 Three, the developer might use a random generator to have the monster
 appear or not appear in that room at all per game.
 Currently, I am working on a totally new collection of monsters for the
 new side-scroller. These new monsters won't be as stupid as the
 Montezuma's Revenge monsters were. The Monte monsters basicly moved back
 and forth and attacked if you were in range. They were basically passive
 until you were in range. The new monsters will be more agressive. The
 second you enter a room with monsters in it they will  start attacking
 you with what ever weapon they have. No single swing from a sword or
 shot from your gun will kill them. It will be a battle. There are
 different weapons being introduced into the game and some weapons will
 be more effective than others.

 will lomas wrote:
 but randomness can't be implemented in these games, am i right?
 so that means that once the snake is in level 2 after taking four
 steps, he'll always be there, so what's the point



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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Charles Rivard
You can choose which of the SAPI voices on your computer you use, I think?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:46 AM
Subject: Re: [Audyssey] new version of judgemtn day


 For numbers I don't mind. sapi does read them much faster. sapi is great 
 as
 long as Microsoft Sam isn't used. not a pleasant voice.


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 10:33 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 well.  sapi will make it more fluent when reading numbers, and will cut
 down
 ont he file size a bit.
 it's easier to make an interuptable number reading thingy.  if that makes
 sense.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 9:22 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really necessary
 with
 judgment day? We already have human speech on that one. For your new
 projects though I don't mind.

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try 
 and
 avoid new feature requests like more levels or new kinds of weapons.  I
 want to tweak the game and squish any bugs or fix things that don't 
 work
 right.  If there's small improvements I can make like navigation keys,
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread shaun everiss
yeah it would.
At 03:56 a.m. 25/03/2008, you wrote:
if the game though is no longer beeing pursued, would be nice to know  
fromt he dev himself

On 24 Mar 2008, at 14:49, Yohandy wrote:

 Oh yeah. forgot about that small detail.

 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 10:41 AM
 Subject: Re: [Audyssey] Torrent is coming along greatly,according to  
 the
 site!


 but you have to register it remember
 i want the mac versiona gain but how will i get it

 On 24 Mar 2008, at 14:33, Yohandy wrote:

 Actually the windows version had indeed been started. I'm not sure
 if it's
 still being developed though. I haven't gotten any news in a very
 long time
 and I'm part of the beta. any torrent beta testers on this list with
 the
 setup file? I never got it to work on my xp machine due to the video
 card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message -
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to
 the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

 ---
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Willem
I think using sapi for some spoken things would be good.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 1:04 PM
Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long 
 standing issues.  Is there any suggestions or ideas anyone has?  Try and 
 avoid new feature requests like more levels or new kinds of weapons.  I 
 want to tweak the game and squish any bugs or fix things that don't work 
 right.  If there's small improvements I can make like navigation keys, and 
 other misc features, let me know.  this is the kind of stuff I want to 
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it would 
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Charles Rivard
When the question of why it is important, I try to answer as clearly and 
understandable as I can.  When someone does not get a question asked or 
doesn't get help with something, and they ask why, and they always use 
horrible punctuation, grammar or spelling that makes their post practically 
unreadable, I tell them why.  They ask?  I answer.  Simple as that.  There 
are some people on the list whose messages I don't even bother with, because 
I know what's coming.  If you notice that I don't ever respond to certain 
people, look at their messages, and you'll notice that they all have 
something in common.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 11:27 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Well let's see. how many people actually attempted to correct their
 punctuation when you guys told them to? no one did. why? because they 
 don't
 care. if people don't care and they're the ones writing, why should anyone
 else? Also the mods haven't complained about this, and they have the
 ultimate say. When people use incorrect spelling on a sighted forum guess
 what happens? they simply get banned, or people don't answer their
 questions. There isn't this huge discussion about their education or lack
 there of. There are bigger things to worry about in life than someone's
 spelling.


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 3:57 PM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Actually, people, whether blind or not, should care about how they are
 understood.  Punctuation and, to a degree, spelling, are important tools
 used to accomplish this.  If you don't punctuate, and your spelling and
 grammar are horrible, even though you may not be, you appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give people a very
 bad
 impression of yourself.  If you don't care about your impression, that
 sure
 says a lot about you, doesn't it?  Especially since the cure is so darned
 simple.  If needed, get a spell checker from the Internet, learn to use
 it,
 and do so.  Nobody will know that you are a bad speller anymore, and
 you've
 just raised people's opinion of you by such a huge jump.  People will pay
 a
 heck of a lot more attention to you if they can understand your messages.
 If nothing else, listen to your message before sending it out.  If it 
 goes
 on and on with no pauses, punctuate so that it makes sense.  This only
 takes
 a minute or two, and the rewards are so well worth your time and effort!

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Gees what's with blind people having this serious obsession with
 punctuation? Yeah I try using correct punctuation, but I don't criticize
 those that don't. fact is people don't really care. all they'll do is 
 use
 even worse punctuation just to annoy you. So please guys do us all a
 favor
 and drop it already ok? You're just generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to write
 with punctuation before you send your next message. It is quite 
 possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see thomas's free
 d starwars game and stuff like that so  all i am going to say is
 thanks a lot to all of you out their who are more concerned about
 having your type of game that you wanted rather than see the changed
 copy. you would not have been loosing out on your money as your key
 would have been still active so you would have been getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
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 All messages are archived and can 

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Willem
I agree. How you talk and write reflects on you as a person. If you have to 
use fowl language to express yourself, then you haven't put enough thought 
into what you are trying to say.
- Original Message - 
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:06 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't. fact is people don't really care. all
 they'll do is use
 even worse punctuation just to annoy you. So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message. It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy. you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Dark
Thanks Liam, I'm glad to here it's not going to be too much trouble to put 
in.

I'll leave the music stuff with you.

Beware the Grue!

dark. 


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Re: [Audyssey] making a game together

2008-03-24 Thread Willem
One little hitch, they don't use the same programming language.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:47 PM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Dark
I fink yas shud jus rit stuff propper like wot I duz, cos I as ad 
ejukation -n- wos larned bout good english n- spellin' in' stuff,   wot 
is da propper langage  ini't!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:39 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 That's why I try to write correctly, even if I don't always manage to do 
 so.
 And I absolutely can't stand internet lingo. Probably because of how it
 sounds when read by a screen reader. So I know where you're coming from. I
 have walkthroughs written for Game FAQs, and sometimes people will Email 
 me
 with questions. And it'll be something like i need hlp w ths game. Plz 
 help!
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Darren H [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 6:06 AM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't. fact is people don't really care. all
 they'll do is use
 even worse punctuation just to annoy you. So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message. It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy. you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the
 web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read
 at
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Re: [Audyssey] what a surprise out of date contact info for x-siteinteractive

2008-03-24 Thread Willem
take into account that it was easter.
- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, March 24, 2008 7:48 PM
Subject: [Audyssey] what a surprise out of date contact info for 
x-siteinteractive


 hi list.
 sorry i can't reply into my orriginal thread, but i get messages as 
 digests.
 so as far as i no i can't.
 but anyway within the last few minutes i had a text back from the mobile
 number listed on x-site interactives site saying that the phone is no 
 longer
 owned by damien.
 if i haven't heard from him by lets say sunday then i'm going to start the
 procedure to get my money back from paypal. i'm starting to get slightly
 anoyed now.


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Re: [Audyssey] Happy Easter

2008-03-24 Thread Dark
sinse all of my eggs have been bought by my family, i'm not getting them 
until I go and visit tomorrow evening. I suspect bunnies will be involved 
somewhere along the line, and I already know my brother has bought me a 
doctor who egg complete with Dalek shaped coffee mug.

Exterminate the bunnies! ex! Ter! min! ate! the bunnies! bunnies are en er 
mees of the dalekss, all en er mees of the daleks must be ex ter min ated! 
Daleks will anihilate all cuteness from the universe, all bunnies must be 
immediately exterminated, ex ter min ate, ex! ter! min! ate!

Ooooh dear, got a bit carried away there.

Beware the Dalek induced wranting (which is clearly more horrible than the 
Grue!).

Dark. 


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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Dark
Yes you can choose the sapi voice in the speech section of the control 
pannel, on my desktop this is fine, but on my laptop I get nasty error 
messages so I'm stuck with Ms sam for games which will not let me change the 
voice such as spoonbill.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 9:23 PM
Subject: Re: [Audyssey] new version of judgemtn day


 You can choose which of the SAPI voices on your computer you use, I think?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:46 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 For numbers I don't mind. sapi does read them much faster. sapi is great
 as
 long as Microsoft Sam isn't used. not a pleasant voice.


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 10:33 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 well.  sapi will make it more fluent when reading numbers, and will cut
 down
 ont he file size a bit.
 it's easier to make an interuptable number reading thingy.  if that 
 makes
 sense.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 9:22 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really necessary
 with
 judgment day? We already have human speech on that one. For your new
 projects though I don't mind.

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a few long
 standing issues.  Is there any suggestions or ideas anyone has?  Try
 and
 avoid new feature requests like more levels or new kinds of weapons. 
 I
 want to tweak the game and squish any bugs or fix things that don't
 work
 right.  If there's small improvements I can make like navigation keys,
 and
 other misc features, let me know.  this is the kind of stuff I want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  it 
 would
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Charles Rivard
ee'ee'ee'ee'ee'ee'ee'ee'e'ee'eesh!

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 1:00 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


I fink yas shud jus rit stuff propper like wot I duz, cos I as ad
 ejukation -n- wos larned bout good english n- spellin' in' stuff,   
 wot
 is da propper langage  ini't!

 Dark.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 2:39 PM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 That's why I try to write correctly, even if I don't always manage to do
 so.
 And I absolutely can't stand internet lingo. Probably because of how it
 sounds when read by a screen reader. So I know where you're coming from. 
 I
 have walkthroughs written for Game FAQs, and sometimes people will Email
 me
 with questions. And it'll be something like i need hlp w ths game. Plz
 help!
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Darren H [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 6:06 AM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a 
 lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't. fact is people don't really care. all
 they'll do is use
 even worse punctuation just to annoy you. So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message. It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy. you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Dark
It's a shame, not being a tester I never played it but what I heard sounded 
good,  though I admit I was slightly scheptical of paying twenty five 
dollars for a rack up score, infinite levels game.

Beware the Grue!

Dark.
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:49 PM
Subject: Re: [Audyssey] Torrent is coming along greatly,according to the 
site!


I was a tester on that game too. Unfortunately, even if you have the setup
 file, you still need to activate it. Thanks to a destroyed hard drive 
 which
 needed replacing on my laptop and having to get a new desktop, I don't 
 have
 access to a working copy of the game. None of us have heard from the
 developer in an extremely long time now. At this point, it would be quite 
 a
 pleasant surprise to have him return to finish the excellent work he
 started. Sadly, I believe economics have forced him to pursue other
 activities.

 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 10:33 AM
 Subject: Re: [Audyssey] Torrent is coming along greatly,according to the
 site!


 Actually the windows version had indeed been started. I'm not sure if 
 it's
 still being developed though. I haven't gotten any news in a very long
 time
 and I'm part of the beta. any torrent beta testers on this list with the
 setup file? I never got it to work on my xp machine due to the video card
 issues, but I believe it'll work just fine on this vista monster.
 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, March 23, 2008 8:23 PM
 Subject: [Audyssey] Torrent is coming along greatly, according to the
 site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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 No virus found in this incoming message.
 Checked by AVG.
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 23/03/2008 18:50

 


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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Yohandy
and this is exactly what email rules were made for. Simply create a rule 
that dumps a person's message directly in the trash, and problem solved. I 
do it all the time and it works like a charm. it is quite funny to see 
replies to emails I don't even see lol.



- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:41 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 When the question of why it is important, I try to answer as clearly and
 understandable as I can.  When someone does not get a question asked or
 doesn't get help with something, and they ask why, and they always use
 horrible punctuation, grammar or spelling that makes their post 
 practically
 unreadable, I tell them why.  They ask?  I answer.  Simple as that.  There
 are some people on the list whose messages I don't even bother with, 
 because
 I know what's coming.  If you notice that I don't ever respond to certain
 people, look at their messages, and you'll notice that they all have
 something in common.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 11:27 AM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Well let's see. how many people actually attempted to correct their
 punctuation when you guys told them to? no one did. why? because they
 don't
 care. if people don't care and they're the ones writing, why should 
 anyone
 else? Also the mods haven't complained about this, and they have the
 ultimate say. When people use incorrect spelling on a sighted forum guess
 what happens? they simply get banned, or people don't answer their
 questions. There isn't this huge discussion about their education or lack
 there of. There are bigger things to worry about in life than someone's
 spelling.


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 3:57 PM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a 
 lot.


 Actually, people, whether blind or not, should care about how they are
 understood.  Punctuation and, to a degree, spelling, are important tools
 used to accomplish this.  If you don't punctuate, and your spelling and
 grammar are horrible, even though you may not be, you appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give people a very
 bad
 impression of yourself.  If you don't care about your impression, that
 sure
 says a lot about you, doesn't it?  Especially since the cure is so 
 darned
 simple.  If needed, get a spell checker from the Internet, learn to use
 it,
 and do so.  Nobody will know that you are a bad speller anymore, and
 you've
 just raised people's opinion of you by such a huge jump.  People will 
 pay
 a
 heck of a lot more attention to you if they can understand your 
 messages.
 If nothing else, listen to your message before sending it out.  If it
 goes
 on and on with no pauses, punctuate so that it makes sense.  This only
 takes
 a minute or two, and the rewards are so well worth your time and effort!

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Gees what's with blind people having this serious obsession with
 punctuation? Yeah I try using correct punctuation, but I don't 
 criticize
 those that don't. fact is people don't really care. all they'll do is
 use
 even worse punctuation just to annoy you. So please guys do us all a
 favor
 and drop it already ok? You're just generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to write
 with punctuation before you send your next message. It is quite
 possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see thomas's free
 d starwars game and stuff like that so  all i am going to say is
 thanks a lot to all of you out their who are more concerned about
 having your type of game that you wanted rather 

Re: [Audyssey] audioquake question

2008-03-24 Thread Cara Quinn
   Not my point.  smile  I'm wondering what other servers you've  
tried?  What are you getting back with them?  Are you getting exactly  
the same msg regardless of the server you're trying to connect to?…

Thanks so much…

Smiles,

Cara  :)


On Mar 23, 2008, at 8:36 PM, shaun everiss wrote:

 thats the thing.
 I type connect and the server name.
 Usually I then get connecting to servername, then connected.
 I don't get that at all.
 windows firewall never told me like it did when I got the other bits  
 loaded first install.
 I just tried turning it off and still nothing so it aint the firewall.
 I never get the connecting status  message.

 At 02:18 p.m. 23/03/2008, you wrote:
  Have you tried other servers?  what did you get back?…

 Smiles,

 Cara  :)


 On Mar 21, 2008, at 10:00 PM, shaun everiss wrote:

 Hi.
 Umis it just me or does the new aq not allow you to connect to a
 server anymore.
 i was trying to get on tbrn.net.
 and its not working.
 I can only play local.


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Re: [Audyssey] Happy Easter

2008-03-24 Thread Yohandy
hahahahahaha! that's hilarious!

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, March 24, 2008 3:06 PM
Subject: Re: [Audyssey] Happy Easter


 My sister once had a skeptical friend who had a bit of an unpleasant
 experience with those. They had a big bowl of them at the plae where they
 worked together and she figured there was no way they would taste like 
 what
 they were supposed to. Needless to say she made the mistake of cramming a
 whole bunch in her mouth at once. She said it was the worst thing she'd 
 ever
 tasted in her life.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 2:32 PM
 Subject: Re: [Audyssey] Happy Easter


 Those are good.  Which do you find the best and worst flavors?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 6:05 PM
 Subject: Re: [Audyssey] Happy Easter


 I'd like to let everyone know I'm enjoying 3 pounds of chocolate.
 impressive
 eh? haha. and Andy, if you like jelly beans I have some nice burty
 bots
 I'm willing to offer you. I have quite the assortment  of flavors here.
 lol


 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:19 PM
 Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Happy Easter

2008-03-24 Thread Yohandy
not sure about best, there are quite a few good ones. but worst I'd have to 
say rotten eggs. I have never tasted anything so totally disgusting in my 
life. somehow though I manage to thoroughly chew and swallow it. I dare you 
guys to try that!

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 4:32 PM
Subject: Re: [Audyssey] Happy Easter


 Those are good.  Which do you find the best and worst flavors?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 6:05 PM
 Subject: Re: [Audyssey] Happy Easter


 I'd like to let everyone know I'm enjoying 3 pounds of chocolate.
 impressive
 eh? haha. and Andy, if you like jelly beans I have some nice burty
 bots
 I'm willing to offer you. I have quite the assortment  of flavors here.
 lol


 - Original Message - 
 From: Andy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:19 PM
 Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Andy
Ah yeah that makes sense.





 - Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 09:33:18 -0500
Subject: Re: [Audyssey] new version of judgemtn day

well.  sapi will make it more fluent when reading numbers, and 
will cut down
ont he file size a bit.
it's easier to make an interuptable number reading thingy.  if 
that makes
sense.

- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 9:22 AM
Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really 
necessary with
 judgment day? We already have human speech on that one.  For 
your new
 projects though I don't mind.

 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a 
few long
 standing issues.  Is there any suggestions or ideas anyone has?  
Try and
 avoid new feature requests like more levels or new kinds of 
weapons.  I
 want to tweak the game and squish any bugs or fix things that 
don't work
 right.  If there's small improvements I can make like navigation 
keys,
 and
 other misc features, let me know.  this is the kind of stuff I 
want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  
it would
 make my life easier inthe long run.

 Liam
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Re: [Audyssey] Torrent is coming along greatly, according to the site!

2008-03-24 Thread Andy
Oh.  Woops...  Well, still neat, has anyone checked out the 
trailers? Wonder if it's still being developed.





 - Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 08:12:13 -0500
Subject: Re: [Audyssey] Torrent is coming along greatly,according 
to the site!

Hi Andy,
The dates on the Surreal Horizons page are from 2007 not 2008.
The last time the page was updated was,
Mar 04, 2007
http://surrealhorizons.com/

- Original Message -
From: Andy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:23 PM
Subject: [Audyssey] Torrent is coming along greatly, according to 
the site!


 Hi I was pretty bored, and wanted to see what games were
 available and then remembered Torrent!
 The site has 2 soundbytes available.  The Mac version is almost
 done, the Linux  I think is nearing completion and the Windows
 apparently has not been started yet since it says, development
 will begin or something like that so...

 Want the site? surrealhorizons.com
 Hope this is of some interest!

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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
Exactly, in MSN I contract things.  braille as brl, etc.  But for 
the most part on email and such I mostly do that kind of stuff, 
as outlined in my messages if anybody reads them.





 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:54:34 -0700
Subject: Re: [Audyssey] blind people and punctuation was Re:  
thanks a lot.

Am I wrong in that MSN is supposed to be for short, concise text 
messaging?
If I am correct, then abbreviations and misspelling to save space 
is
expected.  That is not the case on an Email list such as this.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:20 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Yes I'm aware of this, however if the person hasn't been using 
punctuation
 for the past 20 years what makes any of you think they'll start 
using it
 now? If you think punctuation on this list is bad, you should 
try talking
 to
 some of the sighted people on MSN.  now that worries me.

 - Original Message -
 From: Darren H [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 8:06 AM
 Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't.  fact is people don't really care.  all
 they'll do is use
 even worse punctuation just to annoy you.  So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic.  You say you're mature, so prove it.

 - Original Message -
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message.  It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy.  you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
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 You can 

Re: [Audyssey] Happy Easter

2008-03-24 Thread Andy
Lol! What the heck are those.  Oh yeah...  Think I remember now.  
Rofl.  Oh well, better get some more...  *throws up on my bn.  
Uggff*





 - Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 21:05:04 -0400
Subject: Re: [Audyssey] Happy Easter

I'd like to let everyone know I'm enjoying 3 pounds of chocolate.  
impressive
eh? haha.  and Andy, if you like jelly beans I have some nice 
burty bots
I'm willing to offer you.  I have quite the assortment  of 
flavors here.  lol


- Original Message -
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 7:19 PM
Subject: Re: [Audyssey] Happy Easter


 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...





 - Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Date sent: Sun, 23 Mar 2008 05:46:41 -0500
Subject: [Audyssey] Happy Easter

Hi,

Just writing to wish everyone a very Happy Easter.

BFN
 Jim

Go ahead and put all your eggs in one basket.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] making a game together

2008-03-24 Thread Andy
Hmm interesting idea though how that'd work still remains a 
mystery as devs work in different languages.  vb 6, c# and other 
such languages.  Even java etc...  c++ etc.





 - Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:47:48 +0100
Subject: [Audyssey] making a game together

Hello all!
I have a good idea:
What do you think about making a game together?
I mean if l-works, usagames, and so on can build a game together 
we have a
good product with high quality!
What i mean, if each developer needs a year or two for create a 
game with
huge qualiti it is to long but if several developers make a game 
together it
gooes faster and the fun is higer!
Just an idea from my side.
Best regards, Claudio.


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Re: [Audyssey] making a game together

2008-03-24 Thread Andy
Yeah, collaborating with a developer(s), would be a lot of pain 
for most, as many work in different languages, coding methods, 
licensing systems, the list, can go on, and on.






 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:43:08 -0700
Subject: Re: [Audyssey] making a game together

How would the proceeds be divided/  Who would work on which 
aspect, and what
would the game's theme, plot, and action be?  Who would be 
working on it,
and whose name would be on the finished product?  Ten Pin Alley 
was a joint
project between two companies.  I wonder who got the most money?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together 
we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a 
game with
 huge qualiti it is to long but if several developers make a game 
together
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
Lol, never heard of hlp, this guy I talk to uses plz all the time 
and it's really annoying.  Can you plz show me how to do this or 
that plz plz and then it keeps repeating.  It's  annoying as 
anything, but I put up with it.

Have an awesome day









 - Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 08:39:17 -0600
Subject: Re: [Audyssey] blind people and punctuation was Re:  
thanks a lot.

That's why I try to write correctly, even if I don't always 
manage to do so.
And I absolutely can't stand internet lingo.  Probably because of 
how it
sounds when read by a screen reader.  So I know where you're 
coming from.  I
have walkthroughs written for Game FAQs, and sometimes people 
will Email me
with questions.  And it'll be something like i need hlp w ths 
game.  Plz help!
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:06 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't.  fact is people don't really care.  all
 they'll do is use
 even worse punctuation just to annoy you.  So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic.  You say you're mature, so prove it.

 - Original Message -
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message.  It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy.  you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Andy
Yep, Mr.  Sapergia same here.  That'd be cool, although the game 
is dawned cool, though the demo was crap, but when I got the 
game.  Oh man how cool it was...






 - Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 09:01:00 -0600
Subject: Re: [Audyssey] new version of judgemtn day

Hi Liam,
In the demo version of the game, would it be possible to make 
one
trophy, bonus game, and/or movie available just to give the 
player an
idea of what to expect? When I play a demo, I like to, whenever
possible, try all the game's features before deciding whether or 
not to buy it.
Thanks.


Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights, Thursdays 
from
01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
Council of the Blind) Radio Interactive at 
http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
If you need jingles, voiceovers and music for your project at an
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com

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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Andy
Hi liam.  How about, when a game is finished, to copy the stats 
from that game to the clipboard to show off here or on your own 
list.  Just an idea.





 - Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 06:04:49 -0500
Subject: [Audyssey] new version of judgemtn day

Hi.

I'm working on creating a patch for judgment day to address a few 
long standing issues.  Is there any suggestions or ideas anyone 
has?  Try and avoid new feature requests like more levels or new 
kinds of weapons.  I want to tweak the game and squish any bugs 
or fix things that don't work right.  If there's small 
improvements I can make like navigation keys, and other misc 
features, let me know.  this is the kind of stuff I want to work 
on.
Sapi speech was one of my ideas.  are people opposed to this?  it 
would make my life easier inthe long run.

Liam
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Re: [Audyssey] Happy Easter

2008-03-24 Thread Andy
Any kind of chocolate is good.  Chocolate drinks, cakes, cookies, 
candies, icing (!), the list! can go on! and on!!!





 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:50:50 -0700
Subject: Re: [Audyssey] Happy Easter

You don't like chocolate bunnies??  heh heh heh

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:45 AM
Subject: Re: [Audyssey] Happy Easter


 ee, smile,

 Cory
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 10:14 PM
 Subject: Re: [Audyssey] Happy Easter


 Hi,
 :Lol! Yeah, too many chocklet bunnies has a way of doing that to 
you.  I
 helped my son eat his and now I have had a few after explosions 
which
 even flushing it down the drain and spraying air freshener can't 
quite
 clear the smell.  Laugh


 Andy wrote:
 Lol, I ate so many candy chocolate eggs, bunnies (even jelly
 beans)! I'm ready expplode.  Oh wait that already happened...



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 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
I read everything I'm interested in, even when there's stuff 
like:
plz hlp me with thess feture off thiss gam thx

Now if you can't read that.  That's sorta what some people write 
on here.  I try not to write plz, thx, etc since it sounds like 
crap on my bn.  Suppose one could put hlp, thx, etc into their 
screen reading software's dictionary listings, (which i did with 
the Jaws crash words), and now whoever jokester tries to spam me 
on messenger with h (tick) v e, I'm not affected.  Ha!







 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 14:41:05 -0700
Subject: Re: [Audyssey] blind people and punctuation was Re:  
thanks a lot.

When the question of why it is important, I try to answer as 
clearly and
understandable as I can.  When someone does not get a question 
asked or
doesn't get help with something, and they ask why, and they 
always use
horrible punctuation, grammar or spelling that makes their post 
practically
unreadable, I tell them why.  They ask?  I answer.  Simple as 
that.  There
are some people on the list whose messages I don't even bother 
with, because
I know what's coming.  If you notice that I don't ever respond to 
certain
people, look at their messages, and you'll notice that they all 
have
something in common.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 11:27 AM
Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Well let's see.  how many people actually attempted to correct 
their
 punctuation when you guys told them to? no one did.  why? 
because they
 don't
 care.  if people don't care and they're the ones writing, why 
should anyone
 else? Also the mods haven't complained about this, and they have 
the
 ultimate say.  When people use incorrect spelling on a sighted 
forum guess
 what happens? they simply get banned, or people don't answer 
their
 questions.  There isn't this huge discussion about their 
education or lack
 there of.  There are bigger things to worry about in life than 
someone's
 spelling.


 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 3:57 PM
 Subject: Re: [Audyssey] blind people and punctuation was Re: 
thanks a lot.


 Actually, people, whether blind or not, should care about how 
they are
 understood.  Punctuation and, to a degree, spelling, are 
important tools
 used to accomplish this.  If you don't punctuate, and your 
spelling and
 grammar are horrible, even though you may not be, you appear 
uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give people 
a very
 bad
 impression of yourself.  If you don't care about your 
impression, that
 sure
 says a lot about you, doesn't it?  Especially since the cure is 
so darned
 simple.  If needed, get a spell checker from the Internet, learn 
to use
 it,
 and do so.  Nobody will know that you are a bad speller anymore, 
and
 you've
 just raised people's opinion of you by such a huge jump.  People 
will pay
 a
 heck of a lot more attention to you if they can understand your 
messages.
 If nothing else, listen to your message before sending it out.  
If it
 goes
 on and on with no pauses, punctuate so that it makes sense.  
This only
 takes
 a minute or two, and the rewards are so well worth your time and 
effort!

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: thanks 
a lot.


 Gees what's with blind people having this serious obsession with
 punctuation? Yeah I try using correct punctuation, but I don't 
criticize
 those that don't.  fact is people don't really care.  all 
they'll do is
 use
 even worse punctuation just to annoy you.  So please guys do us 
all a
 favor
 and drop it already ok? You're just generating 
unnecessary
 traffic.  You say you're mature, so prove it.

 - Original Message -
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to 
write
 with punctuation before you send your next message.  It is quite
 possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a 

Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Andy
Yeah the voiceovers are pretty good in jd, I can't really see any 
sapi being part of it because I don't know where you'd put it.





 - Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 10:22:52 -0400
Subject: Re: [Audyssey] new version of judgemtn day

Well I don't see anything wrong with sapi, but is it really 
necessary with
judgment day? We already have human speech on that one.  For your 
new
projects though I don't mind.

- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:04 AM
Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a 
few long
 standing issues.  Is there any suggestions or ideas anyone has?  
Try and
 avoid new feature requests like more levels or new kinds of 
weapons.  I
 want to tweak the game and squish any bugs or fix things that 
don't work
 right.  If there's small improvements I can make like navigation 
keys, and
 other misc features, let me know.  this is the kind of stuff I 
want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  
it would
 make my life easier inthe long run.

 Liam
 ---
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Re: [Audyssey] new version of judgemtn day

2008-03-24 Thread Andy
E! Sam should go rot in a pan!






 - Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 10:46:59 -0400
Subject: Re: [Audyssey] new version of judgemtn day

For numbers I don't mind.  sapi does read them much faster.  sapi 
is great as
long as Microsoft Sam isn't used.  not a pleasant voice.


- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 10:33 AM
Subject: Re: [Audyssey] new version of judgemtn day


 well.  sapi will make it more fluent when reading numbers, and 
will cut
 down
 ont he file size a bit.
 it's easier to make an interuptable number reading thingy.  if 
that makes
 sense.

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 9:22 AM
 Subject: Re: [Audyssey] new version of judgemtn day


 Well I don't see anything wrong with sapi, but is it really 
necessary
 with
 judgment day? We already have human speech on that one.  For 
your new
 projects though I don't mind.

 - Original Message -
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 7:04 AM
 Subject: [Audyssey] new version of judgemtn day


 Hi.

 I'm working on creating a patch for judgment day to address a 
few long
 standing issues.  Is there any suggestions or ideas anyone has?  
Try and
 avoid new feature requests like more levels or new kinds of 
weapons.  I
 want to tweak the game and squish any bugs or fix things that 
don't work
 right.  If there's small improvements I can make like navigation 
keys,
 and
 other misc features, let me know.  this is the kind of stuff I 
want to
 work on.
 Sapi speech was one of my ideas.  are people opposed to this?  
it would
 make my life easier inthe long run.

 Liam
 ---
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 [EMAIL PROTECTED]
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[Audyssey] Moder says, close this topic (Re: blind people and punctuation)

2008-03-24 Thread Raul A. Gallegos
I personally dont care whether someone uses punctuation or not however 
this is getting way off topic and so Id like to ask that this topic be 
closed because punctuation is not the focus of the list if you cant read 
someones message then its not worth reading. That being said, I'll 
rewrite this now using punctuation so my message will be worth reading. 
Please let's all stop the punctuation thread. If you choose to not read 
someone's message due to poor punctuation or lack there of, that is your 
choice. If a poster can't bother to correctly put punctuation in, they 
are risking that someone will skip their messages. Also, let's keep in 
mind that English is not everyone's first language on list here. So, if 
there is a poster who does not spell things correctly or use correct 
punctuation at all times, let's try to be a bit leaniant. English is not 
my first language, and I know I mess up on punctuation and spelling lots 
of times, but i do try.

So, let's get back to gaming folks.

many thanks.

Yohandy said the following on 3/24/2008 2:27 PM:
 Well let's see. how many people actually attempted to correct their 
 punctuation when you guys told them to? no one did. why? because they don't 
 care. if people don't care and they're the ones writing, why should anyone 
 else? Also the mods haven't complained about this, and they have the 
 ultimate say. When people use incorrect spelling on a sighted forum guess 
 what happens? they simply get banned, or people don't answer their 
 questions. There isn't this huge discussion about their education or lack 
 there of. There are bigger things to worry about in life than someone's 
 spelling.
 
 
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 3:57 PM
 Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.
 
 
 Actually, people, whether blind or not, should care about how they are
 understood.  Punctuation and, to a degree, spelling, are important tools
 used to accomplish this.  If you don't punctuate, and your spelling and
 grammar are horrible, even though you may not be, you appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give people a very 
 bad
 impression of yourself.  If you don't care about your impression, that 
 sure
 says a lot about you, doesn't it?  Especially since the cure is so darned
 simple.  If needed, get a spell checker from the Internet, learn to use 
 it,
 and do so.  Nobody will know that you are a bad speller anymore, and 
 you've
 just raised people's opinion of you by such a huge jump.  People will pay 
 a
 heck of a lot more attention to you if they can understand your messages.
 If nothing else, listen to your message before sending it out.  If it goes
 on and on with no pauses, punctuate so that it makes sense.  This only 
 takes
 a minute or two, and the rewards are so well worth your time and effort!

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re: thanks a lot.


 Gees what's with blind people having this serious obsession with
 punctuation? Yeah I try using correct punctuation, but I don't criticize
 those that don't. fact is people don't really care. all they'll do is use
 even worse punctuation just to annoy you. So please guys do us all a 
 favor
 and drop it already ok? You're just generating unnecessary
 traffic. You say you're mature, so prove it.

 - Original Message - 
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and learn to write
 with punctuation before you send your next message. It is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message - 
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see thomas's free
 d starwars game and stuff like that so  all i am going to say is
 thanks a lot to all of you out their who are more concerned about
 having your type of game that you wanted rather than see the changed
 copy. you would not have been loosing out on your money as your key
 would have been still active so you would have been getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL 

Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Andy
My spelling is terrible!





 - Original Message -
From: Darren H [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED],Gamers Discussion 
list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 18:15:33 -
Subject: Re: [Audyssey] blind people and punctuation was Re:  
thanks a lot.

Charles

I couldn't agree more.

the amount of e-mails I get from day to day with poor
spelling and sloppy typing is incredible, it takes twice the
time to read because you have to work out what the person is
trying to say.

And this is coming from me, a selfconfessed awful speller,
honestly, my spelling is pretty poor.

Cheers
Darren
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 7:57 PM
Subject: Re: [Audyssey] blind people and punctuation was Re:
thanks a lot.


 Actually, people, whether blind or not, should care about
 how they are
 understood.  Punctuation and, to a degree, spelling, are
 important tools
 used to accomplish this.  If you don't punctuate, and your
 spelling and
 grammar are horrible, even though you may not be, you
 appear uneducated,
 ignorant, retarded, stupid, or just plain lazy.  You give
 people a very bad
 impression of yourself.  If you don't care about your
 impression, that sure
 says a lot about you, doesn't it?  Especially since the
 cure is so darned
 simple.  If needed, get a spell checker from the Internet,
 learn to use it,
 and do so.  Nobody will know that you are a bad speller
 anymore, and you've
 just raised people's opinion of you by such a huge jump.
 People will pay a
 heck of a lot more attention to you if they can understand
 your messages.
 If nothing else, listen to your message before sending it
 out.  If it goes
 on and on with no pauses, punctuate so that it makes
 sense.  This only takes
 a minute or two, and the rewards are so well worth your
 time and effort!

 ---
 Laughter is the best medicine.  Look around you and find a
 dose.
 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 5:38 PM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't.  fact is people don't really care.  all
 they'll do is use
 even worse punctuation just to annoy you.  So please guys
 do us all a favor
 and drop it already ok? You're just
 generating unnecessary
 traffic.  You say you're mature, so prove it.

 - Original Message -
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message.  It
 is quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than
 see the changed
 copy.  you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via
 the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read
 at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 management of the
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Re: [Audyssey] blind people and punctuation was Re: thanks a lot.

2008-03-24 Thread Charles Rivard
That's all the more reason to do it all the time.  Then, when it must be 
done, you don't have to go back through and put them in.  They're already 
there.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Andy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:52 PM
Subject: Re: [Audyssey] blind people and punctuation was Re: thanks a lot.


 When I'm chatting, I never really use puncuation nor do I
 capitalize things, I haven't been doing that on audiogames.net
 either, although for more i'mportant things (essays? papers?
 reports?) I have to go back and put periods, commas, exclamation
 points, question marks and quote marks etc.  Point is: When
 reading, writing, or otherwise doing anything email-related, heck
 with it...  Dunno why, I'm just not used to capitalizing in this
 stuff.  Rofl!





 - Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 10:20:53 -0400
Subject: Re: [Audyssey] blind people and punctuation was Re:
 thanks a lot.

Yes I'm aware of this, however if the person hasn't been using
 punctuation
for the past 20 years what makes any of you think they'll start
 using it
now? If you think punctuation on this list is bad, you should try
 talking to
some of the sighted people on MSN.  now that worries me.

- Original Message -
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 8:06 AM
Subject: Re: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 The reason is likely to do with how screen reader like jaws
 process text.

 with correct punctuation, it's far easier to get the sense
 of what someone is saying.

 it's also a good habit to get into in case you need to write
 a formal letter.

 for example.  i work in tech support.  Most of my
 correspondence are via e-mail.

 Imagine what would happen if I didn't use correct
 punctuation?

 chances are, if you don't write correctly in e-mail groups
 or discussion forums, it'll bleed over to your more formal
 correspondence, which is a bad reflection on the individual.

 Just my view and should be taken as such.
 Darren

 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 12:38 AM
 Subject: [Audyssey] blind people and punctuation was Re:
 thanks a lot.


 Gees what's with blind people having this serious
 obsession with
 punctuation? Yeah I try using correct punctuation, but I
 don't criticize
 those that don't.  fact is people don't really care.  all
 they'll do is use
 even worse punctuation just to annoy you.  So please guys
 do us all a favor
 and drop it already ok? You're just generating
 unnecessary
 traffic.  You say you're mature, so prove it.

 - Original Message -
 From: Sarah Haake [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 23, 2008 7:27 PM
 Subject: Re: [Audyssey] thanks a lot.


 Hi Ian,

 I would suggest you take a deep breath, calm down and
 learn to write
 with punctuation before you send your next message.  It is
 quite possible
 that it will be readable after all.

 Thanks a lot.

 Sarah
 --
 Amicus certus in re incerta cernitur.
 (Einen sicheren Freund erkennt man in unsicherer Sache.)
 Cicero
 - Original Message -
 From: ian mcnamara [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 9:25 AM
 Subject: [Audyssey] thanks a lot.


 hi all thanks to the bad apples we are not going to see
 thomas's free
 d starwars game and stuff like that so  all i am going
 to say is
 thanks a lot to all of you out their who are more
 concerned about
 having your type of game that you wanted rather than see
 the changed
 copy.  you would not have been loosing out on your money
 as your key
 would have been still active so you would have been
 getting a better
 game with out paying any more money out.,

 so all i can say is thanks a lot
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the
 web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read
 at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the
 management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the
 web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns 

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