Re: [Audyssey] Rail Racer Not working on Windows 7
Hi all, Sorry for my delayed response to this, a friend just told me about the thread a bit ago. Rail Racer 1 is no longer supported, as it is ancient in computer code terms. I have not taken down the demo of RR 1, thinking a few folks might want to play around with it, but looks like I should do that to avoid confusion. RR 2 is in final beta form and dozens of folks have already purchased it. It is far superior to rr 1 in almost every way, and I will be releasing a demo for it as soon as I can get caught up in real life. It works fine with windows 7 and 8, the only problems I have seen are on really old XP systems, and I'm pretty sure I have that problem fixed for the next update of the beta. You can find more details if you want at the website: http://www.blindAdrenaline.com/railRacer I don't check this list that often, but you can mail me off list if you like at: blindadrenal...@gmail.com Be sure and check out the web page first though as it will answer most questions. There is also a thread on the audio games dot net forums that I update as patches and updates come out. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian Reed Sent: Wednesday, February 26, 2014 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer Not working on Windows 7 Hi valiant8086, Good suggestion, but I had already run it as administrator and forgotten to mention it. I think my next step is to find a copy of the 1.5.3 patch. Unfortunately the link to it on the main BlindAdrenaline.com page is broken. Here is that link: http://www.blindadrenaline.com/uploads/rrUpdates/rr153Update.zip Ian Reed On 2/26/2014 8:16 AM, valiant8086 wrote: > Hi. > Try running the game as administrator > Cheers, Sent with thunderbird 17.0.8 portable --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New from RS Games: I Doubt It/Zombie Dice
Hi Ryan, Those are some impressive numbers man, if those are all unique subscriptions, you've got BA beat 40 to 1 with members, congratulations. I tried emailing you from the RS Games page a while back to see if you would be interested in having BA advertise at RSGames, but I didn't hear anything back. You may think BA having ads there is a conflict of interest, but I personally don't think so, I think us helping you guys with money to keep some wind in your sails would be good for you guys, and the exposure would be good for us, and bring in a few folks that would be willing to use a commercial site for playing some card games. Anyhow, wanted to hit you up here in case you didn't get my email previously. If your interested, or would just like to talk some shop, email me off list, love to talk to ya. Email is: blindadrenal...@gmail.com Thanks, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Friday, December 20, 2013 10:41 PM To: Gamers Discussion list Cc: RSGames Discussion Subject: [Audyssey] New from RS Games: I Doubt It/Zombie Dice Hello, Today, December 20, 2013, marks the fourth anniversary of RS Games. We have grown from a single game, Monopoly, which ran on a single platform, to cross platform, online gaming network, consisting of 15 games, including the new releases we have for all of you. We have nearly 16,000 registered players from all corners of the world. In celebration of our fourth anniversary, we are excited to announce the release of two new games, Zombie Dice and I Doubt It! Zombie Dice is a game with elements of Press Your Luck where the goal is to obtain 13 "brains" by rolling dice. I Doubt It is a turn-based card game, where your goal is to get rid of your cards, as quickly as possible. Honesty (or lack thereof) and luck are necessary to be victorious. Thanks go out to our beta testers for helping to ensure the release goes as smoothly as possible. We want to thank all of our players for supporting us over the past four years. We hope to continue to bring you new games and improvements for years to come. We hope you enjoy the new games! As always, the new games are available from the games menu when you log in to the client. To check out the instructions for playing the games, click on the "Read the RS Games Documentation" link on our home page. Thank you Audyssey! -Ryan RS Games, Co-Founder www.rsgames.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 and mac numpad
Yeah, sounds like a possibility scott, but hate for users to have to install more third party stuff just to use my game. Hmm, looks like I'll have to come up with a different solution, that sucks, already spent a lot of time getting this num pad thing to work. Ah well, live and learn. Later Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, December 18, 2013 11:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer 2 and mac numpad Yo Che, Yup, out of the box Apple don't imbed numpad functionality into their portables now. Haven't done for a few years. I emailed accessibility to request that they reintroduce the feature drawing their attention to the fact that they provided numpad commander as a feature of VoiceOver, then dropped imbedded numpads. VO users are just the tip of the iceberg though, I know plenty of sighted musos and design folks who miss the functionality. In Mac OS, there's a free utility called KeyRemap4Macbook that does an awesome job of filling the gap, but I'm guessing RR2 is a Windows only release? You'd think a similar utility would exist for Windows though! I know Apple's dodgy keyboard driver passes the F/N key to some extent, because it works in conjunction with the F keys to tweak brightness, volume etc. If you'd like, I can drop the KeyRemap4Macbook developer a line to see if he has any suggestions. He's implemented some tweaks specifically for Boot Camp users in his other utility, and seems to get his jollies from remapping, so maybe he'd be able to shed some light. Scott On 12/18/13, Che Martin wrote: > Hi all, > I have set up a thread on the forums at audio games: > www.audiogames.net > in the new releases section called rail racer cometh for those > interested in purchasing and playing the public beta. > Right now, the online chat feature uses the num pad to review > messages, for instance numpad 1 repeats the last message. > However, mac laptops don't seem to have a num pad emulation, at > least that is what I have been told. >Is this correct? There is no modifier key you can use to have a > numpad on the keyboard? > The last few windows laptops I used were able to do this with a > modifier key, surely there is something similar on macs? > Lastly, if anyone is running rr 2 on a mac in windows mode, and your > having issues racing online, please let me know. We have at least one > user that is failing to run online, and I'm not sure why at this point. > Please email me off list if your running rr 2 online with a mac. > Email address is: > blindadrenal...@gmail.com > thanks all > che > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 and mac numpad
Hi lucas, Please email me off list with your email address and I will check your purchase. I have sent out licenses to everyone that has purchased the game, so make sure and check your junk folder as well. Again, email me off list at: blindadrenal...@gmail.com thanks che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lukáš Kakara Sent: Wednesday, December 18, 2013 10:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer 2 and mac numpad Please, I Purchase your game Rail racer, but I don.t get license key. I have windows 7, What can I do with? Thank you very much. Dne 18.12.2013 17:12, Che Martin napsal(a): >Hi all, >I have set up a thread on the forums at audio games: > www.audiogames.net > in the new releases section called rail racer cometh for those > interested in purchasing and playing the public beta. >Right now, the online chat feature uses the num pad to review > messages, for instance numpad 1 repeats the last message. >However, mac laptops don't seem to have a num pad emulation, at > least that is what I have been told. > Is this correct? There is no modifier key you can use to have a > numpad on the keyboard? >The last few windows laptops I used were able to do this with a > modifier key, surely there is something similar on macs? >Lastly, if anyone is running rr 2 on a mac in windows mode, and > your having issues racing online, please let me know. We have at least > one user that is failing to run online, and I'm not sure why at this point. >Please email me off list if your running rr 2 online with a mac. > Email address is: > blindadrenal...@gmail.com > thanks all > che > > > > --- > Gamers mailing list __gam...@audyssey.org If you want to leave the > list, send E-mail togamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail togamers-ow...@audyssey.org. > -- Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rail Racer 2 and mac numpad
Hi all, I have set up a thread on the forums at audio games: www.audiogames.net in the new releases section called rail racer cometh for those interested in purchasing and playing the public beta. Right now, the online chat feature uses the num pad to review messages, for instance numpad 1 repeats the last message. However, mac laptops don't seem to have a num pad emulation, at least that is what I have been told. Is this correct? There is no modifier key you can use to have a numpad on the keyboard? The last few windows laptops I used were able to do this with a modifier key, surely there is something similar on macs? Lastly, if anyone is running rr 2 on a mac in windows mode, and your having issues racing online, please let me know. We have at least one user that is failing to run online, and I'm not sure why at this point. Please email me off list if your running rr 2 online with a mac. Email address is: blindadrenal...@gmail.com thanks all che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ios possibility
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ios possibility
Hi ya, i am tinking about making a game available for ios. we will be parterning with mister liam erven, the guy with the hairy anus, to make the game available to ios. that way you can shove your iphone up your ass and pretend it's his cock. it will make big sound for you --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows
Hi dark, Yah, as far as the extra payments to advance in a game, that is what I was referring to with the micro payments. It is an interesting model, and definitely one I will be looking at later on, it is perfect for a RPG., or space exploration epic. For now, I have to clear my slate of rail racer 2 and make a few small tweaks to our online cribbage game at BA, but once that is taken care of, I will be focusing tightly on iOS. Rr would be a fun game on a mobile platform, but much like swamp, it would require a keyboard interface, there are just too many things you have to get feedback on to be able to do it with a single touch screen. Not to mention, I can barely make a hello world demo on iOS, much less something as extremely complex as rr. I think there is some huge potential that hasn't been scratched yet for accessible gaming on mobile platforms, its just gonna take time and effort from developers to get there. It is unfortunate that there is no way to get any hard numbers on the amount of folks using iOS with voiceover exclusively, the lack of data really muddles the picture for accessible developers. Nothing unique there, same goes for windows VI gamers, just no way to pin it down. BTW, Che is spelled c h e, pronounced shay, if yer curious, I was named after Che Guevara, the revolutionary. A man, despite what one might think of his politics or tactics, was hard core dedicated to his cause. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, December 14, 2013 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of mobile accessible gaming, was: : mac versus windows Hi Chae. Actually, while many Ios games are indeed on the lower end of the price spectrum that is a matter that is likely to change, since some of the major mainstream coorporations are producing rpgs and the like. Squares new Iphone game for example was priced at 20 usd. Even in the accessible games market, after seeing King of Dragon pass for 10 dollars, I am less convinced that all Ios games need to be that much less than windows ones. no, you probably couldn't sell a 50 dollar game, but a 15 or 20 dollar one would not be so unusual provided it had the depth to go with it. While prices on the Iphone are lower, eg, 5 usd for a sound adventure game like Papasangre or 10 or 15 at most for a complex game, I don't believe they're quite as low as I initially thought. Plus of course, remember on Ios people are far more comfortable with in ap purchices even of initially published games. you could for example publish a racing game like Rail racer with an initial 50 tracks and upgrades up to level 3 for 7 usd, then publish packs of an additional 50 tracks for 5 usd each. You could also do the route that games like Solara use of having in game currency buy upgrades and charge players for the currency convertion, and provided you A, allowed a method to get some currency in the game even at slow amounts and B, weren't grasping with the upgrades and free version you'd likely make up extra money that way. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] voiceover interface on mac, was:RE: mac versus windows sales plus iOS question
Hi dallas, Thanks for that info man. I remember now reading something about the num pad commander, but never did check it out, no excuse for my laziness there. I do have an external bluetooth keyboard by logiTech, which is awesome by the way, you can assign it to three different devices, so for instance I can hit the f 2 key and use it for my apple TV, then f 1 to go back to the mac book, very cool. The keyboard does not have a num pad on it however. I suppose there are bluetooth num pads one could purchase, any idea? Sorry if this seems off topic, I guess technically it is, but it impacts me as a game developer, hope that gets us a pass. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Saturday, December 14, 2013 4:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] mac versus windows sales plus iOS question hi Che, from messing around with OSX in a vm, i learned one thing. apple has added in a numpad commander. this makes navigating around the system farely quick and painless. feels a bit like nvda in some ways. except you don't need to use a modifyer. 6 and 4 become similar to VO right and VO left. 9 becomes interact, 7 becomes uninteract. numpad 5 becomes similar to a double tap on the trackpad / activate item with normal VO commands. and so on. you can also map the other numpad keys to various functions. you turn the numpad commander on, by holding the VO keys down, and pressing the numlock key. this of course, means you will have to either use the wired apple keyboard that you can buy, or preferably, a standard external keyboard. i use a wireless one, but you could of course use a wired one if you wanted. the advantage to this, compared to using quick nav, is that for example. when you want to type in an edit field, you won't face problems with quicknav getting in the way of certain key presses. so it makes entry and navigation a lot more smooth. of course, unless you map a key on the numpad to navigate to next heading and so on, this will mean you will have to use such commands as VO H to navigate to next headings and so on in safari. but its easy to map a key on the numpad to go to next heading. also, when numpad commander is on, pressing numlock is defaulted to taking you straight to the dock. so there is another handy fast way of getting around. press the numlock, type the first letter, or first couple of letters of what you want from your dock, and hit enter to open it. Good luck with RR2. i'll be buying it in a few days, when my money comes in. can't wait! regards: Dallas On 15/12/2013, Che Martin wrote: > Hi Josh and all, > Fair enough, sorry I misunderstood what you were posting there, my bad. > That is very interesting that your mac sales are far outstripping > windows sales, I would be curious to know the numbers there, but I > completely understand if you'd rather keep it under your hat. > I have put up Rail Racer 2 for sale, where folks can buy the beta > and get all upgrades as it reaches final release, and sales have been > far more impressive than I thought they would be so far, so still > plenty of folks wanting accessible games for windows at this point. > I may yet get to a point where I've earned over $2 an hour for the > coding and tech support time, hah. > I have no idea how many of these folks are running windows on mac, > that would be a good thing to know, I might set up a poll on audio > games and see what the response is. > The last time I did some informal polling, windows users outstripped > mac users in the blind community at least 10 to 1, but those are > slippery numbers for several reasons, including what you are saying > about mac purchasers being more willing to fork over cash for their > gaming experience. > I completely agree that the appple hardware is more solid than the > same price point PC hardware, the stuff is just rock solid. I have a > mac book pro, and hav had zero issues with it. > I just wish apple would spend some more time on their voiceover > interface, it is to me cumbersome in a lot of areas for no good > reason. For instance, why two keys for VO by default? > I realize you can use the touch pad, and the quick nav is a way > better way to go as well, but man, some of their interface decisions > are just baffling. > Having to drill up and down into Xcode over and over and over is just > ridiculous to me. > Even with quick nav, I have to move my hands off the main keys, then > press two arrow keys to drill up or down, then back again, there is > just no good reason for this much of a waste of time, I don't get it. > Having developed with visual studio, then going to Xcode with > voiceover feels like going from running to crawling. > I know a large p
[Audyssey] The future of mobile accessible gaming, was: : mac versus windows
Hi ya phil, Yeah man, as a commercial entity selling to a very limited market, the price point of iOS games is a concern. As you mentioned, , while it is true that a release of an iOS title will far out sale the same title for mac or windows, at what price will it be offered ? You said you have purchased over 40 games, but you've probably spent less than you would have for 2 premium mac or windows games I would think? True, the games for mobile devices don't offer nearly the depth or replayability of a quality premium mac or PC title, but even if it did, what would folks pay for it? For instance, , I think Jeremy could have easily sold swamp for $50 a license and moved at the very minimum 250 units, but what would he get for it on iOS with the same features? Of course, you'd need a bluetooth keyboard hooked up to your iOS device to get the same features, but you catch my drift. In the very limited market of accessible games, even if one sold a couple thousand copies at a buck a piece, a developer wouldn't even be approaching minimum wage per hour most likely. And if an accessible developer tried to sell a game for $15 or $20, I think a great deal of potential purchasers would scream rip off, because they are used to the super low price of most apps, not considering most of those apps are selling to tens of thousands of customers. This is not to say its all about money, nobody develops accessible games to get rich, but it is nice to get a few ounces of dough coming in for tons of hard work. I am personally hoping to release a set of educational apps for blind kids for free once I learn xCode. After that, I may look more closely at the commercial market, including micro purchases for in game upgrades, etc. No matter what, it is an interesting time for accessible gaming me thinks, as mister Zimmerman so concisely put it, the times they are a changin'. Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, December 14, 2013 6:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] mac versus windows sales plus iOS question Hi Che, I am sure Josh is talking about his mac games are outselling his windows games. I am sure when Draconis develops a full IOS game for iPhone and iPad, that will outsell the other two combined. I just got my iPhone two months ago and already have purcheased over forty games on it. True, they are in the $0.99 and 1.99 price point. - Original Message - From: "Che Martin" To: "'Gamers Discussion list'" Sent: Saturday, December 14, 2013 4:18 AM Subject: [Audyssey] mac versus windows sales plus iOS question > Hi ya, > Just red this quote from the list: > Start quote: > >> First, ignoring Mac as a viable platform for blind gamers is a poor > strategy. One year on, and Mac sales are still far exceeding Windows > sales, > even in comparison to back in the hay day of audio games, some 10 years > ago > or so. It isn't just about raw user numbers, it is about demographics and > the quality of those users. > End quote > > Maybe I am misunderstanding the quote here, but are you saying that macs > are outselling windows machines? > Where are you getting those numbers? > Its been a while since I checked, but last time I took notice macs were > around 5 or 6 percent with PC's over 80 percent. > I am sure the mac has made strides in recent years, but if they are > outselling windows machines in pretty much any significant market, that is > surprising news to me. > I could see where macs may be accelerating with the decline of the PC, > but > last I checked, they have a really long way to go to be anywhere near > outselling windows machines. > If macs are indeed outselling pc's with windows, I would have lost a > large > bet on that, had a wager been presented to my degenerate gambling self. > Here is what I dug up quickly on google before going to bed: > In an interview with Computerworld, Gartner analyst Carolina Milanesi says > a > major OS shift is coming. By 2015, she predicts, devices running Apple > operating systems will overtake those running Windows. > > > Last year, shipments of products running Windows still handily outnumbered > those running Mac OS and iOS, by 347 million to 213 million, according to > figures from Gartner published Monday. The lead will be slashed to 23 > million in 2014, and the Apple OSes will likely outnumber Windows devices > in > 2015, said Carolina Milanesi, research vice president at Gartner. > > End article clip > > So based on those numbers, even throwing in the mobile iOS into the mac > equation, windows is outselling them, strip out iOS and those numbers get > far more out of balance when we're talki
Re: [Audyssey] mac versus windows sales plus iOS question
Hi Josh and all, Fair enough, sorry I misunderstood what you were posting there, my bad. That is very interesting that your mac sales are far outstripping windows sales, I would be curious to know the numbers there, but I completely understand if you'd rather keep it under your hat. I have put up Rail Racer 2 for sale, where folks can buy the beta and get all upgrades as it reaches final release, and sales have been far more impressive than I thought they would be so far, so still plenty of folks wanting accessible games for windows at this point. I may yet get to a point where I've earned over $2 an hour for the coding and tech support time, hah. I have no idea how many of these folks are running windows on mac, that would be a good thing to know, I might set up a poll on audio games and see what the response is. The last time I did some informal polling, windows users outstripped mac users in the blind community at least 10 to 1, but those are slippery numbers for several reasons, including what you are saying about mac purchasers being more willing to fork over cash for their gaming experience. I completely agree that the appple hardware is more solid than the same price point PC hardware, the stuff is just rock solid. I have a mac book pro, and hav had zero issues with it. I just wish apple would spend some more time on their voiceover interface, it is to me cumbersome in a lot of areas for no good reason. For instance, why two keys for VO by default? I realize you can use the touch pad, and the quick nav is a way better way to go as well, but man, some of their interface decisions are just baffling. Having to drill up and down into Xcode over and over and over is just ridiculous to me. Even with quick nav, I have to move my hands off the main keys, then press two arrow keys to drill up or down, then back again, there is just no good reason for this much of a waste of time, I don't get it. Having developed with visual studio, then going to Xcode with voiceover feels like going from running to crawling. I know a large part of that is me not being nearly as familiar with Xcode, but having worked with it for months now, its still frustrating, and it seems to me unnecessarily so. I am sure there are many shortcuts and work arounds that I just haven't learned yet, and I plan to keep knawing at it, as I am convinced the future of accessible gaming is in mobile platforms, and specifically iOS, at least until and if google gets it together for the android platform. I would like to ask if anyone out there has an email list or forum or anything they would recommend for a blind developer getting into developing for iOS. I have some questions that relate directly to developing using voiceover, and I'm not sure the best place to ask. Thanks much for any advice, Che Email: blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mac versus windows sales plus iOS question
Hi ya, Just red this quote from the list: Start quote: > First, ignoring Mac as a viable platform for blind gamers is a poor strategy. One year on, and Mac sales are still far exceeding Windows sales, even in comparison to back in the hay day of audio games, some 10 years ago or so. It isn't just about raw user numbers, it is about demographics and the quality of those users. End quote Maybe I am misunderstanding the quote here, but are you saying that macs are outselling windows machines? Where are you getting those numbers? Its been a while since I checked, but last time I took notice macs were around 5 or 6 percent with PC's over 80 percent. I am sure the mac has made strides in recent years, but if they are outselling windows machines in pretty much any significant market, that is surprising news to me. I could see where macs may be accelerating with the decline of the PC, but last I checked, they have a really long way to go to be anywhere near outselling windows machines. If macs are indeed outselling pc's with windows, I would have lost a large bet on that, had a wager been presented to my degenerate gambling self. Here is what I dug up quickly on google before going to bed: In an interview with Computerworld, Gartner analyst Carolina Milanesi says a major OS shift is coming. By 2015, she predicts, devices running Apple operating systems will overtake those running Windows. Last year, shipments of products running Windows still handily outnumbered those running Mac OS and iOS, by 347 million to 213 million, according to figures from Gartner published Monday. The lead will be slashed to 23 million in 2014, and the Apple OSes will likely outnumber Windows devices in 2015, said Carolina Milanesi, research vice president at Gartner. End article clip So based on those numbers, even throwing in the mobile iOS into the mac equation, windows is outselling them, strip out iOS and those numbers get far more out of balance when we're talking windows versus mac straight up. Obviously on the mobile side of things, apple is owning microsoft, but if we're talking macs versus windows, i.e. desktops and laptops, its not even close, and won't be for many years to come. I think regarding mobile platforms if MS doesn't get their heads out of their collective rear ends, they'll be selling Xbox 2s exclusively in another decade, but for now, they dominate the desktop and laptop market hands down in raw sales. I'm no microsoft fan boy, I have plenty of apple equipment as well, just wanted to make sure folks had the right information on this topic, especially potential developers. There are a lot of audio gamers using macs now, and I am glad for it, but the windows users as far as raw numbers go blow them out of the water, something I considered and researched very carefully when deciding whether to port Rail Racer 2 to mac. In the end, the work didn't justify the return, not at this point in time anyhow. I am learning slowly how to program for iOS, but it is tedious the way voiceover works on the mac, too many hoops to jump through for basic stuff making it very inefficient. Secondly, I'm having a hard time finding help out in the community, although I've only recently started, and I'm sure there are groups of accessible programmers out there somewhere willing to help out with the occasional question from a newbie to the system and xCode IDE, I just haven't ferreted them out yet. If anyone out there knows of someone willing to help me answer a few basic questions about xcode and the like, I'm all about it, and willing to pay for the tutoring,. Cara graciouslly showed me a few things, but I thinnk she is too busy at this point, and I don't want to pester folks. Thanks, Che Email: blindadrenal...@gmail.com Comments? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi dark and all, You might write david directly and ask him what the situation is with TOC and the latest release, let him know you might want to update the audio games site with newer info and he may give you the details. On the other hand, he may not want folks bugging him about the new stuff, so he may prefer to keep it under his hat for now, but he is a good dude, won't hurt to try. Also, would you guys please change the subject line when you change the topic of conversation? I changed the subject to time of conflict when the topic went that way, then I come back to check responses and get stuff on here from charles about screenreader pronunciations, trust me, this is far more annoying and disruptive than folks spelling iPhone iphone and the like. Thanks Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Friday, December 13, 2013 5:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone An issue I have with even demo of time of conflict is that on this windows7 64 bit machine, it generally bombs out/crashes just as you're about to start playing on the actual map. Anyone else? Among other things, tried running it as administrator, etc., just in case, but, nope... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, December 13, 2013 01:15 PM Subject: Re: [Audyssey] Time of conflict,was: RE: Civilization games on PC or iPhone > Hi Che, > > Unfortunately, the only version available from the GMA site is the > original 1.0 version. I am a paid customer of Time of Conflict and > wasn't given any beta versions to try so it must only be available to > a handful of insiders and trusted testers. Never-the-less I am glad to > hear about your experiences with the new release. > > Cheers! > > > On 12/12/13, Che Martin wrote: >> Hi dark, >>Actually, I'm not sure if the version you can buy from David's >> website is the latest or not. I thought he was selling the latest >> beta version, but that was just my assumption. >> There is definitely a huge difference between the 1.0 version and >> what is being tested now, and those that want an immerssive audio >> game with lots of replayablillity are in for a real experience. >> Later >> Che > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of conflict, was: RE: Civilization games on PC or iPhone
Hi dark, Actually, I'm not sure if the version you can buy from David's website is the latest or not. I thought he was selling the latest beta version, but that was just my assumption. There is definitely a huge difference between the 1.0 version and what is being tested now, and those that want an immerssive audio game with lots of replayablillity are in for a real experience. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Civilization games on PC or iPhone
Hi dark, You should check out the latest version of TOC, sounds like its been a while since you looked at it. You can now make all kinds of custom units and situations, the game is as much a war simulation builder as it is a game in itself. For instance, there are now star trek and medieval themes included in the game, and you can make up any kind of battle situation you want, only limited by the amount of time and dedication you have to spend on your creation. Happy holidays. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 11, 2013 2:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Civilization games on PC or iPhone I agree Che, time of conflict is an awsome peace of work especially in it's context sensative menues and map understanding. The only thing that for me feels lacking in time of conflict is not having as much on unit production and management of resources, and only having a few unit types to play with, for example, only one sort of soldier and artilliary. I know though David is working on a more advanced version of the game which does have many more units and ability to create full campaignes and customized maps, and that I think will be as much a revolution in audio games as shades of doom or swamp. BEware the Grue! Dark. - Original Message - From: "Che Martin" To: "'Gamers Discussion list'" Sent: Wednesday, December 11, 2013 7:56 PM Subject: Re: [Audyssey] Civilization games on PC or iPhone > Hi all, > These types of games can definitely be developed by a single developer. > Check out Time of Conflict by David Greenwood if you don't believe it. > Probably the most complex audio game out there, and nothing touches it as > far as replayability. > I don't think enough has been made of the work David has put into this > game, and until you spend the time learning to play it and get immersed in > the game, you can't appreciate how deep it is. > The fact that he did this in VB 6 if I am not mistaken is even more mind > blowing, too bad he isn't on list here to toot his own horn a bit. > Anyhow, if you haven't checked it out, you can find it at: > http://gmagames.com/ > > Take care, > Che > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward > Sent: Wednesday, December 11, 2013 12:16 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Civilization games on PC or iPhone > > Hi Mohsin: > > I completely disagree. While it would be a time consuming project creating > an accessible Civilization game can be done by one person if he or she has > the time to devote to it. Its not terribly complex to code, but does > require a lot of time to work on the project. A normal sighted person > probably has a 9 to 5 job, a wife, kids, etc so has no time to put into > such > a project. However, many blind developers are not employed full time, if > at > all, and may have the required time to put into such a project. So I > don't > think it is so much a question of number of developers, but more how much > time someone really has to put into such a project. > > Cheers! > > On 12/11/13, Mohsin Ali wrote: >> hello guys ! >> >> I think that the above mentioned games like "Age of Empires" and >> "Civilization" can not be developed in audio. the simplest fact is >> that those kind of games are developed by a large number of >> programmers working together as a team. If we want to develop those >> kind of games, then several programmers will need to work together in >> order to achieve the required results. A single programmer will not be >> able to produce those kind of games on his/her own. >> >> >> >> regards >> >> Mohsin > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@
Re: [Audyssey] Civilization games on PC or iPhone
Hi all, These types of games can definitely be developed by a single developer. Check out Time of Conflict by David Greenwood if you don't believe it. Probably the most complex audio game out there, and nothing touches it as far as replayability. I don't think enough has been made of the work David has put into this game, and until you spend the time learning to play it and get immersed in the game, you can't appreciate how deep it is. The fact that he did this in VB 6 if I am not mistaken is even more mind blowing, too bad he isn't on list here to toot his own horn a bit. Anyhow, if you haven't checked it out, you can find it at: http://gmagames.com/ Take care, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 11, 2013 12:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Civilization games on PC or iPhone Hi Mohsin: I completely disagree. While it would be a time consuming project creating an accessible Civilization game can be done by one person if he or she has the time to devote to it. Its not terribly complex to code, but does require a lot of time to work on the project. A normal sighted person probably has a 9 to 5 job, a wife, kids, etc so has no time to put into such a project. However, many blind developers are not employed full time, if at all, and may have the required time to put into such a project. So I don't think it is so much a question of number of developers, but more how much time someone really has to put into such a project. Cheers! On 12/11/13, Mohsin Ali wrote: > hello guys ! > > I think that the above mentioned games like "Age of Empires" and > "Civilization" can not be developed in audio. the simplest fact is > that those kind of games are developed by a large number of > programmers working together as a team. If we want to develop those > kind of games, then several programmers will need to work together in > order to achieve the required results. A single programmer will not be > able to produce those kind of games on his/her own. > > > > regards > > Mohsin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gear shifting formula
I have to disagree here. The gear ratio directly affects acceleration versus top speed, as I have mirrored the physics of this in Rail Racer. A higher ratio on the input gear results in less input torque, but higher overall output rotation speed, resulting in higher top rotation speed to the wheels. Alternatively, a lower gear ratio results in the ability to more easily turn that output gear, resulting in more acceleration at the expense of top rotation speed. To think of it in simple terms, consider a 10 speed bicycle. When you need to climb a steep hill, you drop your driving gear ratio, so you turn the rear wheel more slowly per crank, but those cranks allow more turning force to the wheel. Modeling all of this for a realistic game engine is no trivial task, but results in a much more satisfying and realistic simulation. In the new RR 2, if you have a lot of short sections with high grade angles, you'll get smoked by other players if you don't drop that gear ratio, because acceleration and keeping your RPM in the power curve will be more important than top speed. Its all about spreading your power out amongst your gears to get you around the track in the fastest time. On the flip side, with a lot of long sections, you need as much top speed as you can get, thus requiring you shift to a higher gear ratio. This is the cool thing about a true racing simulation with an engine modeled on reality, you have to get in there and put in the laps to see what gear ratio works best and results in the lowest lap times, exactly the reason all forms of motor sports teams spend countless hours on the various tracks testing out dozens of configurations. In RR, the gear ratio affects all gears, instead of being able to adjust each one seperately, but in general you would be adjusting the ratio across each gear evenly more or less anyhow, so tweaking each gear isn't really necessary. For those interested, the RR engine is based on the Ford GT 500 plus horsepower engine, and mirrors its stock gear ratios when your own ratio is set to 1.0. Having said all this, I am no expert, and my simulation is not perfect, but the feel of the game is close to reality, and that is what we're going for. If someone has more info on this or sees a mistake in my math or logic, please let me know, always open to input. Happy racing, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, October 10, 2013 2:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] gear shifting formula Hi Ken, Actually, the gear ratio doesn't have anything to do with the amount of acceleration of the car. That has to do with the power curve of the engine, how much horsepower is available, and how much torque is available at the moment. Once you know those things you can easily divide the available amount of horsepower and acceleration up into gear ratios like first, second, third, etc. Cheers! On 10/10/13, Ken Downey wrote: > I'm looking for the formula for the coding of shifting of gears. That > is, when you're in fourth gear you don't accelerate unless already > going fast and so on. Any thoughts? > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > Also, check out, "The Believer and Skeptic Show," at iTunes! > If you want to reach me, you can call 419-744-0517, friend me on > Facebook, > (KenWDowney,) or write me at kenwdow...@me.com . > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi Cara and all, Just wanted to let folks know I answered Cara off list, and I am going to be taking another stab at iOS development once I finish rr2 and online cribbage, both of which are very close to full deployment at long last. I think some very interesting audio games have been released for iOS, but the ones I've played and enjoyed were more about content than interface. For instance, Freeq is really interesting and very well executed, but its basically a choose your own adventure book in audio game form. With the technology that is available for iOS, some really cool interface options are out there that haven't been taken advantage of, at least not that I have seen. Blind spot gave it a shot with the compass being used to navigate , but in my estimation fell short of an engrossing title. I realize it is very easy for me to sit here and point out the shortcomings of other titles, having created exactly nothing myself for iOS, but I am huge on interface, strategy, and an immerssive experience, and I just think we haven't yet turned the corner on this type of game for the VI community. Also, although I have some ideas for a couple of mobile based audio games, I am a really long way from being able to produce them, and as I did with learning dot net, I am going to start with something really simple. Before I did rail racer, I made a simple and stupid cockroach shoot em up, simple rotate, fire and reload kind of thing, and for what it is worth, I strongly suggest anyone looking to develop any kind of software make sure you can crawl before you try to run. A lot of times, folks have a grand idea in mind, and set out to conquer that idea before they even learn how to do the basic coding, leading to frustration and failure. Anyhow, didn't mean to go off on a rip there. Bottom line, I really hope BA is headed for mobile development in the future, but I'll be releasing some free educational apps first hopefully and try to build on that, there seems to be a real vacuum for educational stuff for blind children and iOS, and that is a shame, as iOS makes for a killer educational platform for kids. Stay tuned. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Saturday, October 05, 2013 11:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games. Hi Che, Thanks for such a thoughtful note. As far as iOS development goes, I develop professionally for iOS with LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and XCode daily. As for Mac accessibility lacking the iOS sheen, you're only partially correct at this point. There have been many advances in VoiceOver which have brought some of the very fast and convenient navigation of iOS to the Mac. For example, you can use the trackpad with gesture based navigation to access your Mac just as you do with the iPhone now. So this is one way of eliminating the at-times absurd key combos of the earlier incarnations of VoiceOver. -And, despite my love / not so love relationship with XCode, ;) the accessibility and usability of this IDE is absolutely unparalleled. Anyway, not sure when the last time you checked in with OSX and VO was, but just thought I'd let you know that there are people doing this on a daily basis, so it can be done. :) Feel free to write me privately if you'd like! :) Nice to hear that you're still developing and that RR2 is on the horizon! You rock! Catch ya laters, and have an awesome weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 5, 2013, at 7:00 PM, Che Martin wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of
Re: [Audyssey] Rr2 questions was: Re: BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi dark and all, RR 2 is indeed a total replacement for rr 1. However, I've spent a lot of time making sure the old tracks are still functional, as you said a good deal of the best tracks were created by users and I want to make sure we can continue to race them. The new track editor should bring us even better tracks, as it has been totally redesigned to allow easy and quick editing of all track sections. Frankly the track editor for rr 1 was clunky to use at best, and turned off a lot of folks that would have otherwise enjoyed making their own tracks In addition, you can add power up rings to your track, allowing a racer to pick up nitros and extra fuel if they can navigate an accurate jump through the power ring, and grade angles have been added, which allow you to tilt a section up or down, slowing or speeding up the racer on a section. These options have already shown some really interesting strategic possibilities, as I've been working on a couple new tracks to take advantage of the new features. For instance, if your going up a 45 degree angle hill, do you really want to jump and slow down even more to grab that nitro? Likewise, should you grab extra fuel to allow you to burn more nitros, or skip it and conserve your fuel? I want RR 2 to be about much more than just driving fast, for the more complicated tracks, you will have to map out a strategy that leads to the best lap times, which gear ratio to use, when to use power rings, when to burn those precious nitros, should you use boost to get up a steep hill, or save it to get your speed back up after a curve, its all pretty interesting stuff, and will really reward those that want a challenging and immerssive experience. With the new track editor system, you can alt tab from the game, make an edit to your track, jump back into the game and check it out, allows for much more creativity without a bunch of hassle. For those that have already purchased the beta, but aren't on the rail racer list, make sure and join that low traffic list, lots of patches have been sent out in the past few weeks with more to come Hope to see you on the track soon. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 06, 2013 4:22 AM To: Gamers Discussion list Subject: [Audyssey] Rr2 questions was: Re: BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games. Hi Che. I can't speak for mac access but I agree with you on ios potential, albeit I haven't been quite as disappointed with audio games, I've mentioned my liking for somethinelse's work in Papasangre and the Nightjar, and while both essentially could! have been equally done on pc, the fact that Ios can support such well done audio in first person is encouraging, (I'm looking forward to seeing hopefully deeper gameplay in Pappa 2). One question about Rr2, what will e the status of rr1 once it is released? Will Rr2 replace the game entirely, ie, be essentialy version 2.0, rather than a sequell. If it is (as I suspect), a completely new version, then what happens to all the existing tracks made for rr1, will they be compatible with the new version? I just ask because people have created some quite fun tracks for the original game and it'd be a shame if they were made obsolete, even if they don't contain new features or gameplay additions to rr2. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 05, 2013 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Apple iphone, was RE: building in the storm 8 games. Are we looking at the possibility of an Iphone version of Rail Racer? LOL. Seriously thouh that might be kinda neat. So far there haven't been many games on IOS that interested me all that muc. In point of fact just The Inquisitor. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Apple iphone, was RE: building in the storm 8 games.
Hi charles, You have brought this subject up multiple times on this list now, and from what I've seen you are the only person that cares at all how folks spell iphone. I don't really understand why you are allowed to go on and on about this time after time, as the posts about how iphone is spelled are completely off topic for this list,and several folks have complained already about the whining. Doctor, you may somewhat heal thyself though by changing the subject line to reflect what you are complaining about, so folks don't read your messages thinking they are going to be reading about storm 8 games. Your lack of effort to change the subject line is far more annoying to members of this list than how someone spells iphone. Give it a rest man, nobody cares how iphone is spelled here, we all know what is meant. Anyone can feel free to respond if you like off list by emailing me directly at: blindadrenal...@gmail.com While I realize my own message is off topic here, seems to me a goose and gander issue, and I think the community needs to know there are others out there that are sick of Charles' constant complaining about this while making his own list manners foibles, i.e. not changing the subject line to something like "My irrelevant rant about folks not hitting shift on the p key when discussing Apple's killer device." And just to make this somewhat relevant to list for those that have read this far, keep your eyes on the audio games dot tnet site over the next couple weeks for a major update about Rail Racer 2, yes, we are indeed close to a final release at long last. Che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 05, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. How about the pronunciation through most screen readers and synthesizers? iphone? What the heck is that? On the other hand, iPhone is immediately recognizable, as is any other iDevice that is punctuated correctly. Maybe I'm in the minority, but it just sounds wrong. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Saturday, October 05, 2013 10:48 AM Subject: Re: [Audyssey] building in the storm 8 games. > One of my responsibilities at Target is working with the team who manages > and programs our iOS apps. Everyone on the team but me is sighted. As you > might expect, we talk about the iphone and the ipad pretty extensively. To > a > soul, not one of the team bothers to capitalize the letter P except in > official communications such as release announcements. When we discuss bug > tracking, feature implementation, ux design, etc. it's always iphone and > ipad. > For the magazine, we should pay more attention to proper capitalization. > To > my mind, though, this is a discussion list, and it can be treated as such. > In my experience, Charles and anyone else obsessed with iPhone and iPad, > the > sighted public just doesn't care. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles > Rivard > Sent: Wednesday, October 02, 2013 10:26 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] building in the storm 8 games. > > I wonder how long it will take for people to start proofreading their > messages? If you do, you will hear the mistakes and hopefully correct > them. > > It's iPhone, not iphone! > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Wednesday, October 02, 2013 4:23 AM > Subject: Re: [Audyssey] building in the storm 8 games. > > >> Hi Ian. >> >> it depends very much on the game and situation. If however you listen to >> Raul's storm8 podcasts, he gives some very important tips. >> >> Find both parts on http://asmodean.net/games/gameaudio.shtml >> >> Personally though I confess the storm8 games just didn't have the >> atmosphere or playability to interest me, too much number crunching and >> not enough actual substance to the game's world or plot. This is one >> reason why the only game of that sort that I've consistantly played on my >> iphone is Solara, since there the missions and buildings and such mean! >> something. >> >> Still, if you like that style of game fair enough. >> >> All the best, >> >> Dark. >> - Original Message - >> From: "Ian McNamara" >> To: "Gamers Discussion list" >> Sent: Tuesday, O
[Audyssey] Looking for a purchaser of Rail Racer Beta named Thomas Leonard
Hi all, I received a order for the Rail Racer 2 beta from a person named Thomas Leonard, but when I tried sending his order and license info, the email bounced, and I have no other contact info for him. If anyone knows Thomas, would you please ask him to email me directly at: blindadrenal...@gmail.com Thanks much, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Praise for alter aeon
Hi all, While I was busy replying to list about rail racer, and in a typing mood, I just wanted to post a note about alter aeon, which I've been playing a good bit lately. I played alter aeon years ago and really enjoyed it. I'm considering a new project using RPG standards as a model and wanted to do some research by playing some RPG games, so I got back into alter. Dentin has done an amazing job with this game, and I feel it is one of the best experiences available to blind gamers hands down. The world is very well constructed, and tons of time and thought have been put into making alter aeon the best mud possible, with a special emphasis on the VI player. The different areas and rooms are excellently written, and rich with detail, and the various systems for experience, magic, brewing potions, grouping, and on and on are just fantastic. As far as I can tell, Dentin is online a great deal of the time and is quick and helpful if folks have questions. Bottom line, if you have not checked out alter aeon, your really missing out. Also, please consider buying some in game content with real money to help support the game. You can get some really cool stuff for cheap, and help support a great game for the accessible community,. You can find out all the info you need at: http://www.alterAeon.com With the sound packs for various clients, the game really comes alive, just make sure you spend a little time reading how best to configure your client before jumping in to avoid frustration. My character name on there is Che if you wanna look me up, original I know, aheheh. Happy hunting, Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rail Racer 2 info
Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: > don't hold your breath. > I own a coppy but am unsure if I should write che off as bad or not. > it was 1 key for each system which made a licence file. > that server was not always up and people coppied them, che then made > basically everyone have to buy the game again to get another key. > I never got the game by paying as I tested it so I am not going to go > and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing you guys on the tracks very soon Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
[Audyssey] Looking for Michelle from swamp for rail racer
Hey all, I am looking for the person that did the michelle voice in swamp to possibly do some voice over work for rail racer 2. If she is on this list, or if anyone knows her, please tell her I'm interested in using her voice for the new version of rail racer if she is interested. Feel free to email me directly at: blindadrenal...@gmail.com thanks, che guns don't kill people, people kill people, and so do monkeys if they have guns. -Eddie izzard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room
Hi kimberly, Feel free to email me if your still having problems with the blind adrenaline card room, my email address is: blindadrenal...@gmail.com thanks che -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly Qualls Sent: Monday, January 28, 2013 1:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room Sorry about not giving all of the info, but it didn't tell me...It actually said I needed something else downloaded...Seriously...But it is me on the computer, so I will try again...maybe I didn't install something correctly...I know, what a shock...But, it's the only gaming site I have seen euchre on, so I'd really like to try...I'll get back and let you know exactly what it says, either way...Thanks for the help...Happy Monday...(smile) On 1/27/13, Thomas Ward wrote: > Hi Kimberly, > > What exactly did it say you needed. One thing you need to do if you > are going to report problems, bugs, etc is you need to give as much > detail as possible or frankly some of us can't help you. Just saying > something is missing without specifying what is missing really leaves > us in the dark as to your actual problem. :D > > On 1/26/13, Kimberly Qualls wrote: >> When I trie to go on, it said that I didn't have something on my >> computer that I needed > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2639/6059 - Release Date: 01/26/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room
Hi all, Sorry for being so late to this topic, I don't check this list much anymore. When you sign up at BA, you get 30 days to play for free, then you need a subscription, you can pay monthly for $5.95, or get a six or 12 month sub with an extra free month or 2 months respectively. Check out the tutorial and FAQ page for audio tutorials to help you get going quickly with all our games, including hold em, spades, hearts, euchre, yahtzee and more. Also, we have a tournament every day for one of the games, for example, there is a hold em tournament every Saturday and Tuesday. this is probably the single most popular feature right now. You can get your free trial at: http://www.blindAdrenaline.com/cardroom When you sign up, you will be sent a confirmation email, if you don't get it, check your junk or spam folder, if its not there, feel free to email me directly at the below address. After registering your membership, be sure and run the installer found on the downloads page to install the games. If you have any trouble, I'd be glad to help personally, , you can email me at: blindadrenal...@gmail.com Thanks much, Che Owner, Blind Adrenaline Simulations --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Music
Hi Lori, Glad you like the music, thanks for that. I did that piece a couple years ago while teaching myself JSonar, and ended up asking Jeremy if he would like to use it for swamp, as it seemed to fit the mood. as for the piano part, i'm not really a pianist, focusing more on guitar, so I just used a simple easy melody that fit the music. if ryan strunk is reading this, he may be able to tell you what key its in, cause he is brilliant with music, has a degree and everything and taught me stuff i wouldn't have known otherwise. for you folks out there that are interested in making your own music for games or whatever, you can do professional sounding recording with sonar producer and a small hardware investment. Later, Che On 9/4/2012 4:02 AM, simon dowling wrote: hi lori, taken from the read me file - The menu music was provided by Che, from Blind Adrenaline Simulations Inc. On 04/09/2012, Lori Duncan wrote: Hi I was wondering who composed the opening music for Swamp, the one you hear in the main menu? I play piano, and would be interested to learn how to play that piece, that and onceI hear it it sticks in my brain, but in a good way. Thanks, from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
Hi dark, Your statement about the use of bit torrenting software being illegal in and of itself was startling to me. That would be like outlawing the use of knives because some folks use them to stab their fellow bipeds. I did a bit of research, and I can't find that this is the case however. Obviously, downloading copyrighted material is illegal, but using a tool that allows file sharing isn't, at least as far as I can tell from my googling. Do you have other info you could point me to on that? I know the U.K. is getting a bit out of hand with the surveillance of its own populace, but forbidding legitimate software like this outright would be something else, though not totally shocking unfortunately. also, you may not have realized it, but your cash strapped government recently doubled the budget for the opening ceremonies to over 110 million dollars. It aint cheap to make rivers athletes can walk on, generate fake rain over an entire stadium, and bring in literally thousands of animals. apparently, they are going to turn the place into a massive idyllic british farmland. should be spectacular, and to hell with the homeless, they should have trained harder as kids apparently, then maybe they could be benefitting from the money dump. oh, and gandhi probably didn't go to hell for being a non christian, but he might have gotten nailed for being a fairly hard core racist. check out his time spent in africa for some quotes from mister peace. Later che On 6/18/2012 4:21 PM, dark wrote: Hi Tom. well those sorts of christians are nuts, and I agree they give reasonable christians a bad name the same way extreme muslims give the entirity of islam a bad name (personally I don't like either group). When I was in colidge a friend of mine always used to introduce me to such people, because, as a philosopher I could always manage to tie them in knots. One of my favourite tactics was asking if mahatma Gandi had gone to hell for not being a christian, and when they admitted that he did saying "well okay then, if hell is good enough for the greatest peace activist of the 20th century, it's good enough for me!" In fact I've often thought if indeed those people are right and only people with those sorts of views go to heaven, I really wouldn't want to go to heaven! :D. It can however be extremely unpleasant when they decide to start a witch hunt. For example, my brother once had an awefull experience where he went to what he assumed to be a reasonable church. Outside, was a man collecting for the gay awareness charity. In the middle of the service the priest actually stopped and told the congrigation about "the sinfull thing going on outside the church" where upon after the service lots of people went across and gave the fellow at the gay rights stand a severely hard time, and yet god is love! Sometimes I think that the worst instinct humans have is to band together in groups and say "everyone in our group is right" whether that's national, religious, racial, even disability based. But before this becomes a discourse on ethics I'lls top. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Redistributing RPG Source Books
Wait, you mean we can't gain access to super cool satanic powers by running role playing games? looks like my grandma was right, games are a big waste of time after all. and i was so looking forward to going toe to toe with jimmy swaggart wielding my killer inferno fireball spell up against his shield of tears and hordes of hooker minions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: The killer of games
Ha Phil, 'tis true, 'tis true. I've actually had to force myself to quit playing swamp so I could get work done on my own games. I used to be a huge FPS fan, when I first got Doom way back when, I sat down to play it and didn't stop playing until it was done, albeit on an easy difficulty level. Since losing my sight, no other game has come closer than swamp to that experience for me, and to say it can be addictive is an understatement. Zombie thought for the day: do zombies poop? If not, where do all the flesh and brains go? Che On 4/10/2012 6:36 AM, Phil Vlasak wrote: Swamp: The killer of games by Phil Vlasak. Aprone sat in his castle thinking about how to kill off all the other game companies. He knew that soon Phillip would be coming out with his Ponderous Farts game that would be a big seller. Even old David was working on his multi-person Shades of Gloom game. Then there was Phil and his Sarah Good and the Castle designed to keep Rowling from suing him game that was reported to be coming out with an update. What he needed to do was to create the perfect time waster, a game no one could resist, including other game developers. He had a brilliant idea. He would start simple and he could lull them into submission with great sound effects and hundreds of updates so they would be so busy playing his game to come up with anything on their own. Aprone spent all his time on the Swamp game killer project. Working on a laptop he could take it anywhere and fiddle with the code hundreds of times a day. Checking a syntax error between bites of a sandwich, writing an if then loop while standing over the toilet. Eventually he posted the first beta and instantly got several other game developers hooked. Little did the public know that he had convinced all the other game developers to participate in Swamp as zombies. Aprone sent them secret keys to become the enemy in the game. While the general gaming public was learning how to play the game becoming fighters and practicing getting out of the safe house, the other game developers were having fun walking around grunting and having a good old time. Che and Ken were truly hooked, each spawning themselves so that they played dozens of zombies. Even Jeremy took part in the game, soon becoming the top tyrant zombie. His plan was totally successful. All the other game companies closed up and stopped working on new games. The developers played Swamp until their fingers bled. Aprone smiled from his castle as he was now planning to do even more and take over the Audio game forum. His Swamp fan fiction contest would bring them down in no time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521&ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...
Re: [Audyssey] Can this please stop? was Monopoly
Pitermach wrote: > I can't remember the moderator address, so I'm just throwing it out like > this, but can this Monopoly thread get closed? It went wy OT and > it's generating a lot of annoying traffic. end quote Easy dude. Although you would have a legitimate complaint on most lists, it is important to keep in mind here that when it comes to list policy, such as OT discussion, changing subject lines to match the topic of discussion, cussing out other members of the list, etc. that we are all equal here, its just that some of us are more equal than others. On 3/15/2012 12:45 PM, Pitermach wrote: I can't remember the moderator address, so I'm just throwing it out like this, but can this Monopoly thread get closed? It went wy OT and it's generating a lot of annoying traffic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] zombies anyone?
Hey, I know there hasn't been much discussion of swamp on here lately, but that is because most of the talk is going down over on audioGames dot net. Think the swamp topic hit 2100 posts today, is that a record, anyone know? If you haven't played swamp yet, your seriously missing out if you like killer action and killer sound effects. Also, I ran across an interesting article on cnn dot com today about zombie survival, check it out here: http://goo.gl/Nug26 Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Learning some games for a prize tournament
Hi all, Blind Adrenaline is hosting a set of tournaments this weekend in conjunction with The Zone BBS. We're going to have a texas hold em tournament saturday, and spades sunday. There is a total of $150 cash to be won, as well as memberships to both BA and The Zone BBS, plus millions of Zone BBS points. To help newer players get up to speed, we're going to be hosting tutorial tables on BA from Wednesday through Friday for both games. You can sign up for a free 30 day trial at BA if you want to come check it out, and if your trial has run out, let me know and Ican reset it for you. If you would like to participate in the tutorial tables, or just come and listen in while we give instruction, send me an email and let me know what time will be best for you, we will schedule the table times after we have an idea what times will work best. You can email me at: blindadrenal...@gmail.com for full details on the prize tournaments, check this page out: http://goo.gl/HN0lH Look forward to hearing from you, it outta be a lot of fun, Che Blind Adrenaline Simulations Now that sounds like fun. http://www.blindAdrenaline.com/cardroom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Zone BBS and Blind Adrenaline tournaments coming Feb 25 and 26
Hey gang, We're gonna be doing a set of tournaments Feb 25 and 26, inconjunction with The Zone BBS. There will be a hold em tournament on Saturday, Feb 25, and a spades tourney on sunday the 26th. You can win prizes, including free membership to The Zone BBS and BA, The Zone BBS points, and the best of all, cold hard cash. Everyone is eligible to play, even if you have an old trial account that has run out. For details, check out the official BA Zone BBS tournament page: http://www.blindadrenaline.com/cardroom/events/ZoneTourney.html So get ready, and spread the word, its gonna be a blast. If you have any questions, email Che at: blindadrenal...@gmail.com See ya on the tables, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Yeah, Jeremy is right about the right mouse button thing. I didn't realize the standard had changed so much since my days of Doom, Quake and so forth, but there is definately some merit in being able to use that left hand for doing things in conjunction with moving forward with the right hand. Personally, I have mapped forward to the space bar, but that is the cool thing about the keys.ini file, you can adjust it any way you want. Its too bad more developers aren't playing swamp. there is a lot to be learned here, from the way the AI is working, to the best quality sounds I've ever heard in an audio game. Even if I didn't care for the style of game, I'd be playing swamp just to immerse myself in a game done at top quality from the bottom to the top. Don't forget to support the effort by sending a few bucks to help the cause at Jeremys site: http://www.kaldobsky.com/audiogames/ You can donate with pay pal or a credit card and its totally secure. I mention the donation thing because I want jeremy to keep making excellent cutting edge games for us, and showing our appreciation with cold hard cash is one way to do that. Rock. che On 1/31/2012 4:34 PM, Jeremy Kaldobsky wrote: Actually the Tomb raider games are 3rd person perspective instead of first person perspective. It's a small difference but the control methods were usually set up a little different between those styles of games. I actually have had several people say that mainstream first person shooter games use W as forward instead of the right mouse button. I know people aren't actually trying to argue, but I do find it a little funny. Some FPS games have shipped with W as the default over the years, but even some have shipped with the up arrow as default. What I'm focused most on is what became the control scheme overwhelmingly adopted by players for each game's online base of players. In all of these games, the right mouse button remained forever the king, haha. I feel a little bad even bringing this up because I don't want anyone to think I'm offended by those comments or trying to defend myself. I just felt like taking a different approach at explaining what I had originally meant. I'm sure that many people on the list have played mainstream FPS games before they lost their sight and it's possible that the ones they played all happened to use w for walking. I took a few minutes to think about it and I came up with 47 first person computer games I've played. I knew it would be a lot, but I'm surprised it was that many! Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Lori, It is the same concept as using a keyboard totally blind, you just get used to where the items you need are located. It takes some practice, but my wife just started playing swamp, she is totally blind, and never used a mouse before either, but she is doing quite well and really enjoying the game. Keep in mind, hundreds of totally blind folks are playing swamp now with a mouse, and hundreds others have played other audio games with mouse support, with more on the way. The mouse is a great method of input for the blind, folks just need to be open minded and give it a fair shot. I sent some tips to the list a while back on using the mouse for the first time, perhaps someone could dig that post up and re post? Later che On 1/30/2012 10:09 AM, Lori Duncan wrote: But if you can't see then how are you supposed to opperate a mouse? -- From: "dan cook" Sent: Monday, January 30, 2012 4:02 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Swamp question hi, swamp was intended to be mouse controled to make it feel more mainstream. however even though it takes a while to get used to, its easy enough to get used to mouse control as the mouse cannot move outside the window of the game. also in an fps like this, learning to use a mouse completely defeats keyboard control, as its much easier to have prosice movements among other things. if you need to config keys diferently such as the reload button etc, the config file makes it easy to understand anyway. my advice is just keep at it, you'll get it eventually. On 1/30/12, Lori Duncan wrote: Hi I just downloaded Swamp, but am quite disappointed to descover it is only really mouse friendly, so not really friendly for people with ni sight at all. I know you can change the keys in the config file, but still feel that there should be a totally blind-friendly version made availible. I'm not sure how to go about trying to make the game work for me as far as changing keys goes. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 2012 Top 25 List and Blind Bargains Annual awards
Sorry for my late response on this, the topic was just brought to my attention today. I would just like to thank Eleanor, Cynthia and the rest of the gang at 7128 for being open minded about their process and making changes to their list this year, allowing Blind Adrenaline to be listed in the top 25.. Also, to Dark's point, the information about Blind Adrenaline being inactive since 2009 is completely my fault. Cynthia had emailed me about a week ago asking if there were any changes that needed to be made to my listing, and I was out of town and unable to keep up with my email. It is true we're very active however, and in fact our dice game Yacht is up for game of the year voting at Blind Bargains website: http://blindbargains.com/awardvote11.php You can go to that site and vote on several categories for accessible awards of the year, including accessible game of the year. While I am shamelessly self promoting here, if you want to check out Yacht, you can play for free for 30 days, and we have two yacht tournaments every week with our custom designed tourney software, each monday at 8 PM eastern and Wednesday at 3 PM eastern. Its a very popular event. Sign up at: http://www.blindAdrenaline.com/cardRoom Thanks all, Che Owner - Blind Adrenaline Simulations On 1/22/2012 10:50 AM, dark wrote: Hi eleanor. nice list indeed, it's particularly good to see some sites like driftwood and Aprone's get a mention as they deserve. There are however a couple of points. firstly, Paulosoft, the makers of airik the clerric have changed their name and their site to www.breakerbox.games. com. they have also (as of december of last year), released another game, a cartoon 3D cutesy spy adventure called Curt wolf which has graphics and mouse control but is also fully audio accessible. I haven't tried it yet myself, but it sounds awsome. so you might want to either change that entry, or at the least update the link so that people don't get a 404. Also, though Blind adrenaline itself in terms of it's site and rail racer haven't been updated sinse 2009, work goes on constantly on the cardroom with weekly tournaments and other events. Just this year Yacht, the game best known as Yahtzee was added, along with the omahar varient of Texus holdem poker. i also think Spades was added earlier in the year too. So it is in a very different state to say Draconis that really hasn't! shown any life sinse 2009. then, Nielsbauer actually have two acessible games, sinse smugglers 3 is also accessible. They are however tyring to get interest in their Empires and dungeons game, and if they get enough from the eyeball defficient community they will make an access mode for it, so you might want to put a more prominant announcement on there. Lastly, not that it particularly matters, but the audiogames.net db is actually up to 392 games now, though sinse that'll probably be going up this week as I add some pages that isn't a major factor, I just thought I'd mention it :d. I'm actually looking forward to the big 400, which hopefully should be soon. Beware the grue! dark. - Original Message - From: "Eleanor Robinson" To: Sent: Sunday, January 22, 2012 3:10 PM Subject: [Audyssey] 2012 Top 25 List for Gamers who are Blind Hi gamers Our Top 25 Lists for 2012 have been published. In response to the comments made on Audyssey, we revised our criteria and have added a listing of online games. Although we don't feel we can adequately rank them, we listed them in one location so people who want to try online games can know where to go. The ranking criteria can be found at the end of the page. We adhere to the criteria, and where it appears that a website is not in the order you would expect, try to explain the reason they are in that location. It is a lot of work, but we feel we add value in our analysis of the sites and their offerings as well as giving you an easy way to get directly to the best sites for gamers who are blind. Please check the list out at our website, www.7128.com and select the Top 25 button at the bottom of the page. Enjoy! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All m
Re: [Audyssey] a thought on the Shard Workshop project
I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their simulations. As a diabetic, I could not get a pilot's license, though I wished badly to be able to fly. So back when I had sight, I bought an ultra light aircraft, which at the time did not require a license. Aftr taking lessons for several weeks, I was out flying the countryside, and other than some wild ladies in Los Angeles, its about as much fun as I've ever had. I was also a hard core simulation player, from Falcon, to Apache A H64, to Grand Prix Legends, including all the flight controls, force feedback steering wheels, etc. Point being, I know how an aircraft responds to input, and so far, nobody has gotten close to the realism a hard core simulation fan would be seeking. Frankly, as far as selling a game went, a developer would be better off making a shoot em up that was much more fun than realistic, especially given the difficulty of producing an accurate physics model for something so complicated. chris may have a spreadsheet of data, but having done a physics model for a racing game, with engine RPM transferred to transmission, transferred to the road, its not a task for the uninitiated, and something that will take hundreds and hundreds of hours of learning time behind a coding package to even begin to scratch at success. These games seem so simple when we play them, just push the throttle, then this or that happens, but under the hood, a lot is going on, and its not as simple as plugging A into B. It can be done however, no doubt in that, but ideas and wishful thinking are cheap, hard work and dedication to a project are not. Kudos to those out there taking a stab at flight simulation. I plan on doing some more sculpting of my Apache Helicopter Simulation as time permits over the next few years, and if I end up making a full product, it will be as realistic as I can make it, including two person cockpits, with one pilot, and one weapons engineer playing together over the internet and a voice comm, against other players in what should be some hard core action. . even for those not into hard core simulation, that outta be fun, eh? Later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top 25 websites for gamers who are blind
Glad to hear back from Eleanor. Making any kind of list like this is a pain in the butt to say the least, but I have to strongly echo Dark's sentiment that if this list is to be a list of games that have no online component at all, then it will be incomplete at the least, and certainly would need major tweaking from last years list, as some games that are playable online made the list, so I don't really understand where the line is drawn at this point. I think Dark alluded to creating a more comprehensive list on audio games.net, and that may be the way to go here, as we would have input from more folks that have the time and capacity to play the various games out there and give their feedback. I applaud what Eleanor and John are doing here, we need all the exposure we can get for audio games, but if it is just the two of them trying to carve out this list, that is a pretty tall order to try and evaluate what is out there. As far as blind adrenaline, if anyone from 7128 wishes to take a look at the games and see how they work, i'd be happy to walk them through it in a quick ten minute session on skype. You'll find I'm not nearly the crusty cummergion I come across as on list here, and maybe I could answer some questions about how these types of audio games offer the best of both worlds, single and multi player.. You will have to download a client for the games however, as they are played with a local client that then shares data via our server, as does soundRTS, as does swamp, etc.. If my tone has come across as impatient on the topic, my apologies, I just want a fair shot for everyone that is deserving here, and that not only includes BA, but RS Games, Quentin's playroom, AProne's site, and so forth. To exclude the hard work and dedication of all these folks is to do a disservice to not only the list, but those looking to find out more info about our fascinating hobby. Later che . On 12/22/2011 1:53 PM, dark wrote: Hi Eleanor. I'll be interested to see what you come to on this. Even now I'm afraid if the criteria is where the game exists, then sound rts and topspeed probably need reconsiddering, sinse for both games people setting up servers and playing across the net is the main attraction. pluss, Allof the game clients like blind adrenaline have the ability to play against bots single player, just as you can race against or fight computer opponents in sound rts and topspeed. Myself, I'd suggest "online" should apply only to games like Core exiles or Sryth, online hosted gmaes that happen to be accessible, where as specifically accessible clients for online games designed as audio games in themselves should be considdered. Beware the grue! Dark. - Original Message - From: "Eleanor Robinson" To: Sent: Thursday, December 22, 2011 7:21 PM Subject: [Audyssey] Top 25 websites for gamers who are blind Hi Folks - I posted this but I haven't seen it show up - so I'm re-posting it so no one thinks I'm ignoring what people say. First I want to thank all of you for your input. It is important for us to hear your thoughts as we consider our criteria for evaluating the Top 25. We plan to discuss this over the next several weeks and decide then how we will handle the review this year. We do stick to the criteria described in the methodology so that is how the rankings are determined. One thing you need to be aware of is that we are NOT really knowledgeable about online gaming and games. Our focus has always been computer games that reside on a computer rather than on a server. That being said - if you stop learning you stop growing. So we will explore this issue and decide the criteria shortly. Thanks again. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] Top 25 websites for gamers who are blind
yes, I can see where a line needs to be drawn if your considering top sites for blind gamers. To me, the online thing shouldn't matter, what should matter is if the site offers games produced mainly for the blind, whether they are played online or not. Web based games such as Core Exiles and so forth are games that happen to be accessible because they are browser based, maybe with a few accessible bits thrown in. This is not the case with BA, Quinten's playroom or RS games. Although these all offer games played on the internet, they are all games designed for the blind, not games designed for the general public that happen to be playable by those with screenreaders. Of course, every game out there that happens to be playable by the blind cannot be properly reviewed by such a small staff for inclusion on such a list, but the sites that are developing computer games basically exclusively for the blind should be recognized for their efforts, and not lumped in with a bunch of offerings designed for the general public that just happen to be accessible as an afterthought. Eleanor has fallen quiet on the issue here, so perhaps their mind is made up on the topic, but if so, it is a shame they aren't taking input from the community on this, as I get the impression they are missing the point some of us are trying to make big time. If she is simply waiting to see what others have to say on the issue, thats great, and I look forward to hearing from her. No list of top sites is going to make that much of a difference one way or another frankly, but it would be a shame to see deserving work not get a bit of recognition because the powers that be might be mis informed about some of these sites out there. Bottom line, what is the purpose of posting a top 25 list, and is that purpose served by dismissing games designed by the blind, for the blind, just because their main mode of play happens to be against other human beings via the internet. No less fun is had with these games, no less work is put into their creation, and in fact doing multi player adds a level of complexity most non programmers cannot fathom. If I were to take the ability to play other human beings out of my games, would they then qualify for the top 25 list? Because if so, almost all of my games can be played as is single player that way, but this seems really silly to have to strip out a major component of a game so it can qualify as good enough for anything, when the option is there for you to play it that way. The exclusion of these sites just makes absolutely no sense to me, and I don't think I'm alone here. Again, I can see not including web based games, and even most muds though I think Alter Eon should be an exception given the amount of work put towards allowing the blind to be immersed in the game, but to dismiss a site because it makes games for the blind that also are playable online is just illogical to say the least.. Let me say this as well. Swamp, which by most accounts is a frontrunner candidate for accessible game of the year would not make this list given the current guidelines, , as it can be played online. Will the impact it has had on the gaming community be dismissed because it is played online, and if not, what is the difference between swamp, castaways, and other games jeremy has made, and the games RS Games, Quentin's Playroom and BA have to offer? Thoughts? Che On 12/20/2011 1:50 PM, dark wrote: Hi Dennis. i believe the "online games" mentioned doesn't mean games that have some online capability, but games that are entirely online, such as brouser games and yes, muds. If the top 25 list included all the online text games that blind people can play well that's a catagory in itself, pluss it's then hard to separate out games that have been adaptated or altered for blind players vs those that just happen to be accessible. that's why i see the point of excluding most online games, even including those I like such as Core exiles. Alteraeon though is I think the exception to this rule. other muds like New worlds, materiamagica and avatar muds have "some features for blind or vi players" but alteraeon goes way beyond the call of duty here with what it does with atmospheric and adapted text like the weather descriptions, and is as I said tantamount to an audio rpg with the mushclient pack as well. Beware the Grue! Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Tuesday, December 20, 2011 5:56 PM Subject: Re: [Audyssey] Top 25 websites for gamers who are blind Elanor, Unlike Dark, I don't understand why you would exclude online games in this day and age. It may have made sense a decade ago, but the fact of the matter is that 'standalone' games are rapidly becoming the minority. Even now, I wou
Re: [Audyssey] Top 25 websites for gamers who are blind
hi Eleanor, I am still confused as to what you guys are calling an online site I'm afraid. at Blind Adrenaline, we have 10 computer games, but none of them are played on our web site, they are each their own clients, the web site is just used so that people can see who is playing and launch their game from there. the games are not run on the web site itself, each one is its own client. When you say online sites, are you talking about games that are played exclusively on the web, like you put in a decision on a web page, then a new page loads with updates, etc? there are many examples of these that mimick role playing games, and because they are using standard web pages, they are usually accessible. This is nothing like what BA provides. I encourage whoever is judging the sites to take a look at how BA works and what we offer. On top of that, we released Rail Racer, voted the 2007 game of the year, which offered a lot of leading edge implementation of audio game ideas, including mouse support, multi player racing, and a full career mode. I guess once again, what I'm asking for is a definition of what you guys are calling online sites, because I think there may be some confusion here. Sites like RS games and Quentin's playroom should be considered as well in my opinion, they both serve the audio game needs of a lot of people, even though they also are played online, they have their own clients seperate of any web page. Thanks for any clarity on the subject. Che On 12/19/2011 2:50 PM, Eleanor Robinson wrote: Che asked why we did not list online sites - the answer is that, as is posted in the Methodology section at the bottom of the list, it is primarily for computer game sites. We don't discuss hand-helds, consoles, or online sites. That being said, the Sites to Watch category lists several of the more influential online sites, including Blind Adrenaline. If you look at the methodology it spells out what we look at when we review sites. What I want to make sure is that I don't miss looking at a new site because I don't know about it. I appreciate the sites you have already given me and assure you they will be reviewed for this years update of the Top 25. Thanks again. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top 25 websites for gamers who are blind
Hi Dark, Yah man, I know it was in the extra section, and I emailed Eleanor earlier this year about it, but it seems to me if the list is made up of sites that have an impact on audio gaming and the community, BA should be in the main list. There are several sites on that list that have only one or two games, and few games that have the complexity of Rail Racer, and no sites that have the feature set of the BA card room. With over 250 current paying customers and over 2000 trial accounts over the past 3 years, I'd say BA deserves its place in the pond, eh? Sorry for the excessive horn tooting, but sometimes card games get dismissed as something anybody can code out in a weekend. What we've created at BA is a very intricate set of features and options, leaving things as open ended as possible to the end user, and a lot of blood sweat and tears has gone into making the interface as efficient as possible. Ok, no blood or sweat, but I almost cried once when I stubbed my toe sitting at my computer chair. I think however I may be confused still about how the list is generated, there was something about not listing online games, which I never quite understood, if anyone can explain that to me more, I'd appreciate it. I think playing online is the best way of playing audio games, as your going up against other humans, the most dangerous game so to speak. Also, kudos to these guys for making a list and helping to get the word out there about accessible games, no matter where BA ends up, glad you guys are doing this. As for Jeremy's site, I would definately rank it top 10 at this point. Nobody has done more in less time than Jeremy in the history of audio games, and we need to encourage him all we can to keep up the great work. One last thing, I think free games have been given a leg up when it comes to making the list over commercial games, but the card room is as close to free as I can make it and maintain a dedicated server and a high level of tech support. At less than a dollar a week, its difficult to find less expensive entertainment with such high attention to detail and features. Later gang, Che On 12/19/2011 12:13 PM, dark wrote: Actually che, Blind adrenaline was! on last years list, just in the recommended sites bit under the top 25 list, see http://www.7128.com/top25/topsitesblind.html so it'll likely be reviewed this year too. I also agree with Dennnis. Altereon, especially with the mush client soundpack could actually be considdered as a fully audio rpg rather than a standard text mmorp, sinse the access in the game, level of textual descriptions and interaction with the soundpack goes beyond just "making a mud accessible" and as far as developing a game for everyone. That's why it's got an entry on audiogames.net specifically, (I actually need to get back on the game myself :D). As to other sites, first is Aprone's games on http://www.kaldobsky.com/audiogames/ Aprone aka Jeremy Kaldobski discovered audio games in late 2010, and has done a staggering amount sinse then, particularly in creating unusual games that explore genres and ideas not tried in audio. These include the rapidly developing first ever mouse aiming online zombi shooter swamp, Castaways, a very detailed military and settlement stratogy game with online cooperative or pvp play, Lunimals, a detailed eco system management simulation, Daytona an arcade game with ful mouse movement, towers of war, the first tower defense game in audio, and indeed Dog who hates ttoast, a random litle word game. He also makes various other useful litle programs, like one to turn your keyboard into a brailler, or a colour identifyer for use with digital cameras, so imho deffinately deserves a place. Another is driftwood games, http://www.blind-games.com/ this is the home of Entombed, the first, and stil largest and most complex audio role playing game. Random generating passages of a massive dungeon, a complex battle system, more character choices than are concieveable and a huge amount of replay value. it even has it's own mailing list administrated by muggins. Like sound rts, it's a very revolutionary audio game. Then there is Paulosoft on http://pawlosoft.webs.com/ they are also a very new developer just started this year, and have made the first action/rpg game in the manner of Zelda. you play as Airik the clerric and explore a vast Kingdom, collecting christals to increase your abilities. the game has hopefully good voice acting to tell the story. They are intent on making Airik into a series with an ongoing story, and indeed are very interested in access in mainstream games. Hth. Beware the grue! dark. - Original Message - From: "Eleanor Robinson" To: Sent: Monday, December 19, 2011 3:41 PM Subject: [Audyssey] Top 25 websites for gamers who are blind Gamers - I think my request for information got
Re: [Audyssey] Top 25 websites for gamers who are blind
Hi ya, I'd like to nominate Blind Adrenaline for your list of the best gaming web sites: www.blindAdrenaline.com We have 10 games for the blind that are played over the internet, with interfaces designed specifically for screenreaders. our card and yahtzee games are hands down the most fully featured available for the blind, and the only card site with a built in system allowing tournaments to be held every day of every week in one game or another, a feature most players really dig. We have extensive audio tutorials to get beginners going, and a very easy and quick setup procedure to get rolling quick. Our prices are half that of All in Play, the other accessible commercial card game site, we have more games, and we have more features per game. We keep our prices reasonable, because we know budgets are strainged out there. Also, players are allowed to play free for a full month to try the games out and see what they think when they register a new account. Best of all, we have a thriving community of folks that enjoy getting together to play, chat, and share some fun. We've raised money for various charities in the past, and hope to continue to do so in the future. Thanks for your consideration. Che Martin Owner - Blind Adrenaline Simulations email: blindadrenal...@gmail.com On 12/19/2011 9:41 AM, Eleanor Robinson wrote: Gamers - I think my request for information got lost in the shuffle. We would like people on this list to let us know if there are any websites we should consider for the Top 25 list that are not currently on our list. If there are, please let me know so they will be included in our review. Thanks. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] News about Rock Vibe
An article about a kickstart for accessible Rock Band: http://ireport.cnn.com/docs/DOC-717896?hpt=hp_bn2 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp off center and blue language
hey gang, At what number of kills do you officially have a swamp problem? 3000, 5000? I have a really small issue that is almost certainly just me, but was wondering if maybe anyone else was experiencing it. If I fire at what i perceive to be dead center, I miss a lot, if I fire slightly to the right of what i think is center, i have much better success. so probably what we've got here is a slight imbalance between my ears sensitivity wise, but wanted to throw that out there to see if maybe others had noticed it. and when i say slightly, i mean very slightly, like just a couple degrees. one last thing here as well, some of you guys are really going overboard with the profanity on the default radio channel. anyone that knows me personally knows i am not adverse to cussing to say the least, but my concern here is that newer players will be tuned off by the language, and mis out on a great experience due to a few folks that feel the need to throw an f bomb into every sentence. without assigning moderators or putting in word filtering in code, the only solution i see is to assign the default channel as PG rated or whatever, with other channels maybe being unrated for the profane amongst us. if Aprone wanted to get creative with this issue, he could deduct a rep point for using carlin's 7 words, along with a spoken warning or something, but this is more coding on top of his already massive to do list. ideally, the community would self regulate if aprone felt it was a problem and let everyone know the default channel isn't for language to make your grandma stroke out. thoughts? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
yeah, TOC is already amazing as is, with more coming. It is going to not only be a great strategy game out of the box, but the best thing in my opinion is it is going to be a killer game construction kit for those willing to take the time. I've already created a couple of custom setups with unique units, and I think the community is going to go nuts with the potential to make star wars, MECH Warrior, LORD of the Rings, whatever they want given enough time and effort. Between TOC and SWAMP, looks like visual basic 6 is alive and kicking gang, its all in the skills, not the tools baby. later che On 12/12/2011 2:15 PM, pitermach wrote: Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: "john" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
regarding the flies sounds, depending on how this is implemented, it may or may not fix the issue. what is happening isn't a result of the same sound being played in multiple places, its the fact that the flies sound is continuous and loud when your near it, making it hard to hear to target the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christopher Bartlett wrote: An excellent and simple solution. I'm eager for the next update. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Sunday, December 11, 2011 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh "loot!" Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived a
Re: [Audyssey] Swamp: spawning and loot questions.
yes, the flies buzzing can be a serious problem when your being surrounded. might i suggest a key to mute or at least significantly decrease the volume of the flies. control f perhaps. so you have too many flies buzzing around to make out what is going on, you hit control f, clear out the greenies, control f to turn flies back on, grab your loot and move along, nothing to see here... On 12/11/2011 3:30 PM, Christopher Bartlett wrote: If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh "loot!" Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ok, escape has *got* to be changed.
I could see where it could happen if your chatting, get attacked and try escape, and enter trying to clear the chat buffer in a panic. either way, i like your previous idea of having a 30 second delay before you can exit. lots of folks are getting in zombie situations and using exit as a quick get out of jail free card, taking a lot of the suspense out of the game. i did this once myself, but felt like such a cheater, i never did it again, though it meant i got killed in situations i could have exited out of. things are really solid now though, great job man. later che On 12/10/2011 5:21 PM, Jeremy Kaldobsky wrote: Actually I'm also not sure how pressing escape got you out of the game. You should have had to arrow to exit game and press enter. Pressing escape should just bounce you back and forth between the game and the main menu without ever exiting you. Hi there. I've been out of the loop for a while but it was my understanding that escape just pauses the game and brings you back to the main menu and if you want to continue your game, you press escape a second time. It's like a toggle. Perhaps this was only true for single player mode? maybe it should ask are you sure you want to quick and then you'd have to spell out the word "exit" if you really mean it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, a few thoughts
I agree with Ryan on this one, maybe a seperate area or two accessible for those above a certain level. past level 7, at this point the challenge is not much with all the weapons at your disposal. As the game matures and evolves, these kind of balance issues can be dealt with. One minor thing here, the mouse4 is not working here to allow me to assign the mouse wheel button. all other commands in the INI file are working fine. tried mouse3 as well, no luck. also, once again, if you like the game and spend lots of hours on the server as many folks do, please support the cause by sending Aprone a few bucks, its quick and easy to do from his site with a credit card or pay pal account. Rock. Che On 12/7/2011 7:38 PM, Ryan Strunk wrote: I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want a greater challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Wednesday, December 07, 2011 1:47 PM To: Johnny Tai; Gamers Discussion list Subject: Re: [Audyssey] swamp, a few thoughts I do like the baricade idea a lot. It could create a bit of time for a person to breathe if they were being chased, as well as trap in zombies for a while. I'm not a fan of the other idea, the game is really hard enough as is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] modifying keys, was: Re: ammo in swamp
guys, don't forget you can now easily modify the key commands by editing your keyboard .ini file. so if you want to use r or shift r, or tab or whatever to unload ammo once the option is in there, no problem. if you haven't modified your keys yet, you might give it some thought, i've modified several things on mine, and as a result, i really think the controls are smoother and more efficient than the defaults, and no way would i go back to using the standard controls. it does take some getting used to after you make a change, but its worth the small amount of time. i reccomend you play single player after making a change to practice with any new config. just as an example, i use q and e to rotate 45 degrees left and right respectively, having to reach for the shift key on commands you use all the time is wasted motion, and can lead to critical input errors in the heat of battle. also, for those of us that type a lot, modifying the keys can help with hand and wrist fatique and all that. i can post my .ini file if anyone wants it, but its significantly different from Aprone's defaults and will take a good bit of getting used to. happy hunting, che On 12/4/2011 5:57 PM, Darren Duff wrote: Wow! Where have you been stranger? Haven't seen you post on here in forever! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Sunday, December 04, 2011 2:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] ammo in swamp Hello gamers, Where can I download swamp from? - Original Message - From: "Jeremy Kaldobsky" To: "Johnny Tai"; "Gamers Discussion list" Sent: Sunday, December 04, 2011 7:46 PM Subject: Re: [Audyssey] ammo in swamp Good idea, I'll add that. Is it possible to have a feature that allow us to unload a gun? lol with so many guns sharing ammo types, I loaded my remaining ammo into the m60 instead of the sniper rifle by accident and now I can't get them out! rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6683 (20111204) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6683 (20111204) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or up
[Audyssey] swamp key config
yay jeremy for giving us a key config, you rock. i have changed a few of the keys, such as making q and e rotate 45 west and east, but when i tried assigning the w key to move forward, it fires my gun when i hit w instead, seems like the tail is wagging the dog with the mouse commands maybe. i tried a few different ways, such as assigning mouse 2 and so forth, looks like the code is confusing mouse 1 and 2 somewhere, and the game confuses w as a incorrect mouse button command when its changed perhaps, its odd. also, according to the default config file, mouse 1 is right mouse button and mouse 2 is left, is that right? usually, its the other way around i thought. finally, there is a typo, it says hunging rifle instead of hunting rifle, not sure if that matters or not. good job man, games getting more enjoyable every update. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SWAMP
hi john, make sure you explore the map, that is the way to find corpses for ammo, etc. also, don't run around with your favorite weapon armed, put the axe in defensive mode and if your exploring, have it armed, that way, your best weapon doesn't get broken if you get ambushed. and yes, you can definately hear farther than your guns can shoot, sometimes you have to do what i call ping fire, to see if your in range, if not, move closer, and ping fire again, with practice you'll figure out how loud the vollume has to be on footsteps for each weapon. good luck che On 11/29/2011 3:31 PM, Valiant8086 wrote: Hi. Well I think I figured out. I got an assault rifle and discovered I'm vastly better with it than with the pistol. Are you sure you can't hear further than any of the projectile weapon's ranges? Because it turns out I have been aiming properly as far as I can tell. The little problem of losing anything but the pistol though meant that I lost it right away. Some people are doing really well with the game now, but so far I can't figure it out. I can't keep anything but the pistol and if I run out of ammo I get stuck having to fight with the pistol which I can't hit with so I end up getting hurt and lose that weapon anyway. I guess it helps if I'm leveled up enough to buy that stuff maybe. I have a couple of suggestions too. You haven't made the safe zone heal yet, are you going to do that eventually? Also the medkits don't seem to be plentiful enough to bother with, and they cost too much and don't give enough health. Someone had 35 of them on the game though, no idea how they managed that. Sent with Thunderbird 3.1.14 portable. On 11/29/2011 3:46 PM, Valiant8086 wrote: Hi. So I've been playing swamp for a while today. I just can't hit anything. I used to be really good at it at least I thought so, but now I can't hit anything unless I get right on top of it. Lining up with the footsteps never works unless they're just a few steps from me. Making footsteps louder actually caused me lots of problems. Also them not groaning very often and when they do it won't pan is hurting too. I know that's on the table to get fixed, but can you get zombies to groan more often. I can't understand why I can't aim though, I get it dead center and fire at it. But if I walk towards it it's quite a ways off to my left or right. You'd think I didn't have any left right stereo balance perception. Also does anybody know if you can turn double click delay down? If I fire at a zombie, then release to listen if I hit, hit, and push down to fire some more, nothing happens because at that point it's a double click. *sigh*. When I let up, wait a second, then hold down again the zombie has already moved out of the line of fire. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp interface, was:Re: another swamp suggestion
i like the idea of a 180 degree turn around key, but i don't understand why all these combos are being used with the shift key. for me, a long session is leaving my poor pinky finger aching with all the shift reaching, not to mention causing more incorrect keystrokes than necessary, getting coords when you want to check XP, etc. . surely i am not alone in this?. why not use double taps, for instance double tap s to turn around, double tap d to turn right 45 degrees, etc. i realize audio games have used this kind of modifier interface with shift, control etc. for the past 20 years, but I really think we can evolve a bit with the concept of keyboard input now. might sound minor to some, but keep in mind not only is reaching for the shift key over and over inefficient, but some blind players have issues with hitting two keys at once at all, and even for those that don't, shift v is a reach. if the double tap doesn't float your boat,, why not make the right mouse button a shift modifier instead of move forward, and make w move forward instead, the way it is in almost all PC FPS games. that way, you could right click and hit s to flip around, right click and v for coords, and so forth. the games i've made have spent a great amount of time laying out an efficient and transparent user interface, and i think it would be time well spent for swamp as well, and would take a minimum of coding to do, making what is already a great game that much cooler, and in my opinion helping the player immersion factor. thoughts anyone? later che On 11/28/2011 7:56 PM, Johnny Tai wrote: Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrealistic- heck, most of us can turn on the dime like that in RL no problem, so should be allowed in game. I know you can probably achieve that with the mouse- but I tend to turn either not far enough or way too far doing that lol and that often get me killed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp suggestions
i agree with johnny on both points, a female voice would be good, my wife enjoys the game, but not having a female voice is a turn off for the ladies. as for the chat, i agree we should have an option to turn it off, as it can lead to you getting killed in a sticky situation, perhaps control slash or something, but maintain the ability to review messages if you want, so maybe you only hear the radio click if you have chat off, and you can check to see what was sent if you want. there were 20 players on last time i played, which is great, but 4 of them were giving constant updates to what was happenning, i.e. my shotgun got broke, i can't find any corpses, etc. not being able to turn that off was definately taking away from the enjoyment of the game, and 90 percent of those messages were totally pointless, and that is probably only going to get worse as the game gets more popular. ideally, we could have a key to block chat from certain players only, perhaps hit alt period when you review back to a player's chat to block that person, but that adds a level of complexity that jeremy probably doesn't want to put on his stack at this point. don't forget to support jeremy's continued updating and improvements by donating at his web site, its quick and easy with pay pal or a credit card. later che On 11/28/2011 5:27 PM, Johnny Tai wrote: 1: We need some female voices- for those who may wish to play female characters. 2: Don't think I'm anti social, but can we have a radio off command for when the spam gets real bad? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling- call or email to book your appointment today! *Also Offering Private Self Defense Training!* johnnyti...@shaw.ca 1-604-275-2795 http://hubpages.com/profile/Johnny+ST.+Tai Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.cdbaby.com/thecat2 http://www.rhythmqwest.com/thecat Watch our videos at: http://www.youtube.com/watch?v=tcer-Qboz24 http://www.youtube.com/watch?v=ycuQZ7OT2yA Check out my writings at: http://www.alteraeon.com/fanfic/ http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366 http://www.fictionpress.com/u/330245/JSTiger "Not perfect, but honorable. Not wealthy, but very happy. Not successful, but confident. Not famous, but popular." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cheated again
hmm, it worked well for me on this end, i traded in some assault rifle ammo for some shotgun shells, and all worked as it should. anybody else having a problem trading in rep? On 11/27/2011 8:08 PM, Johnny Tai wrote: Bought a new helmet for 40 rep, first time, no prob. went out, got it broken, came back to buy a new one...it didn't respond, so I hit enter again, said I didn't have enough rep- but it too 40 rep off, gave me no helmet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
I would say the majority of the players i've talked with like the fact you pay a stiff penalty if you die, myself included. I know some people just want action all the time, but swamp isn't really designed that way it seems to me. if you can get into the spirit of the MP play by planning out your attacks, making sure you don't walk into a situation where you might get ambushed, etc. you'll appreciate the game more, and start to feel more in tune with your character. One thing I would personally like to see more of is team work, and maybe missions that require teamwork down the line. it seems most folks just do their own thing, when a couple of players cooperating can really do some damage if they have their crap together. To that end, my name on there is B A if anyone ever needs backup or whatever. One question though, didn't we get 5 rep points per kill before, and now we get 1? this seems a bit on the cheap side, considering 20 rounds of .45 ammo costs you 30 rep, leather jacket is 40 i think, etc. i love the idea of reputation as barter, and hopefully the rep economy can be tweaked out as we go here. having to kill 100 zombies to buy a shotgun is a bit expensive. also, if you haven't already and your spending hours of time in the game, remember even a five dollar donation helps out, jeremy could easily be charging 50 bucks for this game, so do the right thing and help support a great game developer. happy hunting, che On 11/26/2011 6:22 PM, Ryan Strunk wrote: I have to agree with the latter traffic in stating that death in the game should cost you your equipment, especially considering some of the other mechanics that exist. If zombies can rip a weapon out of your hand and break it, what makes you think they wouldn't do the same to the rest of your weapons once they had taken you out. And that's not even considering what they'd do to your body. It sucks losing your gear after an hour of hunting, but that's the danger in being out hunting for an hour. Either come back at regular increments to drop off gear, or face the possibility that all the work will go to waste if you make a wrong turn. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 25, 2011 11:22 PM To: Gamers Discussion list Subject: [Audyssey] swamp Hi. So far I prefer the game to not make you lose your equipment when you die. Maybe that won't be so bad if weapons become more plentiful again though. I had lots of equipment today about 45 minutes worth of time went down the drain when I got killed trying to reach the safe zone. We might be a little better off maintaining equipment on death though, assuming the bug fixes don't rebalance it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp version 1.3b patch
Hi phil, hmm, that is odd man, i used the vulcan in single player mode with no issues on this end. i set up shop in the central swamp in single player mode and went to town mowing down zombies with the vulcan. i think maybe the slowed down movement is on purpose, so you don't just cruise around with a devestating weapon full of ammo, but i'm not sure. for those of you new to the game, you hav to hit the t key to set upthe the vulcan before you can fire it. later che On 11/25/2011 8:40 PM, Phil Vlasak wrote: Hi Jeremy, I noticed that the Vulcan gun fire.wav doesn't play and wile walking you sound like you're carrying 1000 pounds. It doesn't play because it is a stereo file while all the other guns are in mono. After I converted the fire.wav to mono the gun fire.wav sounded and you walked a lot faster. With this patch the single player game is much more enjoyable. I haven't tried multy player because I kept getting killed in the shack. thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp single player
with the new patch, the single player game is way way easier than before. i'm not sure if this is due to the way zombies are spread out or what, but it now makes for a great training mission for newer players, and good target practice for everyone with all weapons and plenty of ammo available. however, the game shuts down after you complete the missions by bringing the chair back to the north shack, at least it has for me the two times i did it. happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp notes
hey jeremy, that list of bug fixes is great, thanks again for the hard work, i know sometimes all you hear from the list is what we'd like to be better or new features, but it really is an amazing game you've made here. one thing i noticed jeremy fixed that i don't think he mentioned is when you start in the safe zone, your now facing the door, so all you have to do is walk forward, very nice. There seems to be way way less zombies now, either that, or the range thing is keeping me from hearing them. i went from safe zone, down to green, to cardigan, to indy, all the way to north border, back to the bridge, all the way to the west border, up to north border, then back to the safe zone, and heard exactly one zombie. there were 8 to 10 players online at the time. this was around 10 minutes of walking total. regarding the reputation bug, is it possible that the database is getting cross threaded with other players? my numbers seem to fluctuate wildly, as if I were picking up someone elses stats, although when i went to grab items at the safe zone, it initially said i had like 2400 rep, then said i didn't have enough when i tried buying a bennelli, and after leaving safe zone, i had 5 rep, as if it had caught up to what my stats were actually supposed to be maybe. you might try logging in as another player and seeing if it matches your DB? if i am not hearing zombies because the range of the axe and pistol are really really short, i think that is a bad thing. this would give even more of an advantage to players that have longer range weapons. i for one just don't like the idea of my ability to hear zombies based on the range of my weapon. how about the flies, i assume if the range is in effect, the flies aren't affected by range, right? keep up the good work man, che On 11/25/2011 5:23 PM, Valiant8086 wrote: Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a zombie or not, but I do know I shot one a few times without moving because I was pretty sure I was lined up with him and he died after my third shot. I don't know if he just wandered into my line of fire or if there was no impact sound for that one. So so weird.; Sent with Thunderbird 3.1.14 portable. On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote: I'll add it to the list. Sadly I've already been told that the new patch isn't solving the reputation bug. It works perfectly when I'm testing, so I am quite frustrated. think music's broken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear. I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably. Beware the grue! DArk. - Original Message - From: "Cary" To: ; "'Gamers Discussion list'" Sent: Wednesday, November 23, 2011 1:01 PM Subject: Re: [Audyssey] some swamp tips yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
[Audyssey] some swamp tips
a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a real world swamp range idea
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders for Kai's imagination of course. I personally don't like the idea of the zombie sounds being modified depending on what weapon your holding, it introduces a level of unreality to the game that seems simply odd to me, whereas having a range finder fits in nicely, and perhaps with a forced 2 second delay to use it, would add a bit of a strategic level to the whole operation, i.e. do you use the range finder and burn the 2 seconds, or do you take the shot and hope your in range? If the zombie sounds stay consistent we would start to get an idea of how far a zombie was away from us based on volume, and the skilled player would be using the range finder mostly for the longer range weapons perhaps. Note that this kind of range distance indicator technology is available now in the real world, and a couple seconds to use it would be about right once it was set up me thinks. Thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
i agree with christopher for the most part here. before, a skilled player was able to run around, blasting away, not caring much if they got killed. now we care, and that is a huge advantage to the game experience in my opinion. i still haven't quite figured out how to tell if zombies are far away, or behind a wall yet, and there seem to be tons of them congrigating there south of the safe zone. with some zombies not panning properly as the mouse is moved, its a huge problem, even with plenty of ammo. also, although i managed to get out of the safe zone building after spawning there once, i was not able to do so again, even after trying to go around the perimeter of the building in hopes of finding a door. quite frustrating. as jeremy said, this is a major release, so will take some tweaking and feedback, but i for one hope no matter what, he puts in a beginner server for the newer players to get going, and a second server for those that are experienced and want a real challenge. this is now a pretty hard game to get momentum in, and a lot of potential new players are going to give up if they can't get in a few easy kills while learning the game. also, i would reverse the order of the options when hitting enter in the safe zone. once we've read the history etc. no need to have to arrow through all that every time you wanna withdraw or deposit to the safe zone. glad you guys put sound effects in the menus, makes the game feel more professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse. later che On 11/21/2011 4:33 PM, Dallas O'Brien wrote: yeah, i have to say, its very hard to tell what is 20 squares, and whats 50. lol. On 22 November 2011 08:31, dark wrote: What I'm trying to learn currently is how to judge the weapon range in audio, so I know when I'm at close range and can start axe murdering. Beware the grue! Dark. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Monday, November 21, 2011 10:23 PM Subject: Re: [Audyssey] Swamp reflections. yep. its been a long time coming, and its great to see its here. a realistic shooting game! and yes, i do much the same, take things very ... very slow. ahahah. dallas On 22 November 2011 08:10, Christopher Bartlett wrote: Ok, got to run around a bit this afternoon while my kids were watching the Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in contrast to a lot of commentary I heard in game and here, I *love* the new feel of the game. I found myself acting as I would in that situation, i.e. being extremely cautious, stopping a lot to listen, walking a lot instead of running, and trying to take zombies at long range when I had the weapons. I have a new appreciation for the hunting rifle. Some things that seem problematic. There are zombies that don't appear to track correctly as I move my mouse, that is, the sound stays in the same place. I got killed by one of those buggers. Buying weapons with reputation seems to be broken. I only have this from radio chatter, but it appears that people tried buying weapons and couldn't though the reputation score changed, they didn't get weapons. All in all, this is a new game for me and I'm excited to master the new techniques. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any q
[Audyssey] opening the box, was:Re: Game concepts
I agree with Dark here, given the short development time relatively speaking for castaways, given something more like a commercial release schedule, the possibilities are pretty amazing. one thought here is to open the game up for player content by releasing a mission creator, and allowing for the manipulation and creation of new types of characters. with either an open XML file, or better yet, a character and unit editor, you could create new commodities, that could be required to produce a more complex item or building. likewise, you could tie in new characters into the commodities in various ways, the only limit would be the players imagination. for instance, if you wanted to turn castaways into a star wars colonization simulation, you could have a mission where you play the dark side, the ultimate goal being the creation of a death star, but along the way, you'd have to hold off those pesky jedi and their do gooder ways while you mined raw materials to produce the weapons and components necessary to defend and build your ultimate weapon. just one quick possibility there. I think there are a lot of folks out there that would take a design tool like this and really run with it. when i allowed folks to make their own tracks for RR, some of the tracks they came up with blew my mind, stuff i had never thought of using the track creator to do. for me, that was the most satisfying part of RR in the end, seeing folks take the tools i had given them and creating something totally new and fun with them. david greenwood is doing something quite cool with time of conflict by allowing end users to make and change units in a very open ended way, making the game as much a combat simulation creation tool as a game. with just a few man hours of time and some tweaking, making a star wars or magic the gathering war simulation including sound effects is completely possible, and its a brilliant stroke on david's part. this kind of out of the box thinking is what we need in audio games, and once again goes to show the most important ingredient in game making is the designer and their creativity, not the tools the designer is using. may the force live long and prosper and all that, che On 11/17/2011 4:25 PM, dark wrote: Hi chris. I've agree, and I've heard of aprone's rpg and am looking forward to it. I personally would prefer castaways to turn into something more like dwarf fortrass or civ, where you can start from just a few people stuck on a beach and end up building cities, making luxury goods for trade, building castles and fortifications and maybe even ships to go to other lands and extend your holdings, but hay, either or both is a good direction. The purpose of my message as I believe you gathered was neither to complain nor to make light of what Aprone has done in the past. It was just that as the bgt discussion lead aprone to talking about his impact on audio games, it seemed a good point to bring this up. All Of aprone's games have broken new ground,s but perhaps none has broken it as deeply. I'm fairly sure aprone could design a game as complex and revolutionary with as much replay as lone wolf, entombed, or any of the other greats, however it sometimes feels as if his projects are somewhat shorter than they could be. hopefully he'll considder something more expansive in future, sinse if all that creativity of his was focused on one thing it could be amazing! Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp saving game question
hey ya steady, i learned through darren's podcast that we're supposed to go to the safe zone, then hit escape twice to save our progress. you can then quit the game, or keep going if you like. i haven't had time to play today to check this out, and i may be mis remembering what Darren said, but i think that is right. Later che On 11/15/2011 8:49 PM, Steady Goh wrote: Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload other guns even if they were not empty when i exit from the save zone. The pistol always starts full and not the number of bullets left when i quit. Is it ment to be? The server also doesn't save the player's health info. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Wednesday, November 16, 2011 3:29 AM Subject: Re: [Audyssey] swamp suggestions and questions The Axe is very much a skill based weapon in that regard. The attack range is slightly longer than the zombie's reach, so if you strike at just the right moment and then move back, you will cleave the monster but never give it a chance to slash back. I have witnessed a few people pulling this off with great skill, while the myself and the rest are still trying to get the hang of it. lol. Ah man... Ya gotta take way all the fun *grin* One thing I don't understand is how some people are making 1 swing kills with the ax and not getting attacked. Is there a method to the madness? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mouse tips for swamp and other games
hey all, I wanted to share some tips for you all that may be new to mouse control. some players of RR complained they didn't have enough surface area for their mouse, but usually the problem is they weren't picking up the mouse and resetting it properly. This kind of thing is taken for granted by those that have used the mouse for years, but isn't instinctive if you've never picked up a mouse before. I play swamp with my mouse on my keyboard slide out stand, with the mouse to the right of the keyboard, and i literally have less than 2 inches of space to either side of the mouse. This is what works for me, your mileage may vary: When holding the mouse, keep your thumb and pinky on the sides of the mouse, so you can easily pick it up by lifting your thumb. The pinky doesn't lift up, it just acts as the axis of rotation when the mouse is tilted, in fact when i do it, the right edge of the mouse never loses contact with the table surface. This will tilt the mouse up, allowing you to slide the mouse left or right without the virtual cursor actually moving. you can then put the mouse back down, and continue moving it, repeat as necessary. so for instance, if i wanted to do a 180 in swamp, i may need to move the mouse a total of six inches. assuming the mouse is in the center of my little area, i slide the mouse right 2 inches, tilt it up, move it back to the left 4 inches, place it back down, and then to the right 4 inches. Then i reset it back to the center, so i'm ready to rotate either direction if a baddie pops up. i keep my wrist planted on the keyboard stand the whole time, so my arm does not move. this takes some practice, but if your new to the mouse, fire up swamp, and just practice this technique by checking your heading with the w key, and see if you can nail going from north to east back and forth for a bit.after a few minutes, you'll get the hang of it, and you'll be blowing away the undead in no time. also, although i haven't had to modify my mouse sensitivity on this system, you can do so in your control panel so you don't have to move the mouse as far, or go the other way if it rotates you more quickly than you like. i assume this will adjust sensitivity in swamp unless jeremy is overiding the control panel in game. There is a mouse sensitivity option in RR, so you can set it in game, something jeremy might consider, though as i said, on this system i liked the default responsiveness. also, having the rotation wheel and button for changing weapons would be awesome, as would having an .ini file to set our own keyboard commands. I know i have mentioned this before, but jeremy has a very very thick skull, so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah. Happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] rail racer, was: Re: question about input methods for swamp
Hey christopher, Hold off on getting the demo of RR. i've got a couple glitches to work out of rail racer that will allow a new demo that works properly with modern 64 bit win7 systems, as well as allows you to make and race your own tracks with a brand new track editor. also, it won't require updating your framework, or installing direct x etc. which was a major pain with the original version. i had hoped to have it out earlier this year, but I added new games to the card room, and we've had a lot of people join, which means time taken up with tech support, and time is at a premium when your a one band operation. anyhow, i'll update the list when the new RR full version and demo are ready to check out. later che On 11/14/2011 3:09 PM, Christopher Bartlett wrote: For me, the track pad wasn't a good method as I kept accidentally firing. I prefer my trusty $20 usb wireless mouse, and would never go back to keyboard controls. In fact, I find I miss the fluidity and speed of the mouse in Sod and GMA Tank Commander. Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my mouse cherry. Where do I find it? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, November 14, 2011 3:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about input methods for swamp I play on my netbook, using my touchpad. Honestly, I haven't tried it with a normal mouse yet. Still, I love it, and I'm glad to have tried the new method. Thanks for being a jerk, man. As for accuracy, it depends on your playing style. I'm trying not to go crazy with characters, but currently I have three, with 65%, 45%, and 40% respectively. The 65% is me actually playing as me, meaning I never, ever shoot without thinking I'd hit, because it attracts zombies and makes me unsure of what's going on for a second. I'm weird, in that I'm already enjoying the roleplay. Signed: Dakotah Rickard On 11/14/11, john wrote: Straifing rules!!! Only problem with it is that you: 1. attract every zombie nearby (get everybody to one location and tell them there's going to be a big flashy party) 2: waist all your rifle/pistol ammo, I go through three clips in twenty seconds with the assault rifle. Oh and 3: devastate your accuracy percentage (who cares, I've got 1200 kills with 36%, and you've got 400 with 65% haha). - Original Message - From: "Johnny Tai"http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about input methods for swamp
hey jeremy, good for you man. i sent the idea up the flagpole of forcing users to use only a mouse with rail racer, and got such a massive negative response, i ended up putting in the option for keyboard support, even though the keyboard input isn't as accurate, or frankly in my opinion, as fun. i applaud your decision here, its not like a mouse is going to break anyones bank, and almost all computer systems come with one anyhow. Hopefully more AG gamers and developers will realize the mouse is a great way to interact with our games and it will soon be the norm instead of the exception. for you folks out there not playing swamp because you don't want to break out a mouse, your seriously missing potentially the game of the year. See you in zombie land. Che On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote: Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact, the mouse cursor stays perfectly centered on the screen and can not move while the game is running. While it would be possible for the current Swamp game to have keyboard support, I am choosing not to add it. If the support exists, then I will be constantly limited as I add and change controls and map content. Juggling 2 totally different ways to play is more trouble than it's worth, since I am actually wanting people to use a mouse in this game. If I was neutral about it and didn't really care which was used, I would be willing to bend a little more in order to maintain separate keyboard support. Clearly people will not all agree with my pro mouse stance for Swamp, and I do apologize for those who are unhappy with it, but I'm kind of trying to hold my ground in order to establish the mouse as a valid input method. If given any other choice, I think most people wouldn't even give the mouse a chance. By forcing people to use the mouse, I have a feeling many people have grown to like it. In short, I'm totally being a jerk with the controls, just to force people to try something they don't want to try, haha! I can admit it. Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate than keyboard navigation, however I am playing on a laptop, and so only have a track pad. also, I can easily see myself clicking outside the window and opening other stuff on the computer, plus, I guess I am just lazy and would rather use the keyboard. perhaps some alternative keystrokes could be added such as control for firing your gun etc, of course I guess movement will be a bit of a problem given the arrow keys control radar functions, but I would really rather use the keyboard for navigation and firing of weapons. I just had a thought, perhaps alt and the arrow keys could be added in to allow for navigation with the keyboard. so alt and up could move you forward, alt and down could move you back, and alt left and right could side step you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp playthrough
Hey valiant, good job on the walkthrough man. the sound quality was very good, but the volume levels as i know you know were pretty up and down. not sure what your using to edit your audio, but have you tried running a normalizer on it, to level out the volume, that sometimes helps a lot. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through of Swamp version 1.1. I did it while testing out that program some of you were talking about on here just awhile ago, Soundtap. I put it on my website and I think I'll leave it where it is now. It's not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
hi jeremy, good deal with not being able to hear zombies on the other side of walls. this will have folks being careful how they come around a wall so they don't get a sudden shock from the baddies. any feedback on the interface questions? perhaps a keys.ini file so we can modify key behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is tremendously good. I hope that you'll be making a distinction between thick external walls and thinner internal walls, say between aisles in the Kai-Mart or the Hardware Store or something. Signed: Dakotah Rickard On 11/11/11, Jeremy Kaldobsky wrote: It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new target. If the sound is about center and I turn a little to the right, the zombie will move to my left if he is indeed in front of me. If the zombie is actually behind me, the sound will move to the right. I know this message wasn't talking about the trouble of zombies being behind you, but it reminded me to share the strategy I use. Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions
Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the walls are as much as I can and try to avoid them. as for the previous suggestions of pingging or changing the sound for indicating a wall between you and the zombie, that shouldn't be anything that puts any more work on the server. The server is sending location info of other players and zombies to each client, and the client does all the processing from there. at least that is the standard way MP setups are done, and jeremy has to be pretty efficient with his server code since he is running a personal server, and so far it seems to be working very well. Now, if we can just get some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know or don't feel like looking it up, radar keys are the four arrows and/or e. To put it into long range, it's shift plus one of the radar keys. Shift up arrow, for example, is pretty handy for telling if there's a wall in the way. I've made a far fewer mistakes because of this. I actually didn't do this very much until I decided to play the game exactly as though I were in that world. What with me being blind, I started walking with my area radar on to make sure I would hear what's around me. It got me thinking about the uses for that device, and sniper checking is one of them. Hope that helps with the walls thing, because, frankly, the more sound issues we make the server have, the more work it has, and the less work, the smoother the operation. Signed: Dakotah Rickard On 11/10/11, john wrote: How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: "Kai"; "'Gamers Discussion list'" mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, November 10, 2011 4:00 PM To: Gamers Discussion list Subject: [Audyssey] Swamp questions Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.c
[Audyssey] Swamp questions
Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input method of FPS on the PC? Every FPS I played when I was sighted used the mouse in conjunction with the A S D and W keys fore movement by default, a system that works great. Why not mirror this, in other words, w moves one forward, and use the right mouse button for replicating the shift key, removing the need to stretch the fingers for shift v for example. also, having the scroll wheel move between available weapons would be great. 2. I can't get jaws to work with swamp on my system, when I hit tab, the game ends up crashing. is there maybe a config file or something that can be set to jaws so the game will launch in JFW mode, or is this just a bug that has to be worked out? 3. I end up shooting a lot of walls, because it sounds like a zombie is right there, when he is actually on the other side of a wall. can we have a mode that gives a subtle audio cue when you have a direct shot, or maybe a key to hit to ping and see if we're facing a wall directly? 4. if we could drop our own waypoint beacons, that would be way cool, maybe double tap a number to drop a beacon, then control number to turn that beacon on. being able to name the beacon when you drop it would be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AG instructions and stem stumper for smart phones
hmm, not seeing that, maybe it is on i phone and not droid version? when i start it up, i get play now, select level, something that sounds like start marathon, but nothing about instructions or tutorials. when i start level one, it says find the fertilizer by tapping the sound that is playing now. so after 5 minutes of randomly moving around the screen, i found the sound and tapped it, having had no clue what i was doing or why. so you guys that have played this, any tips or know of anywhere i can find instructions? the fact that the developer has not even basic instructions on their web site blows me away frankly. i don't really get how a developer can spend countless hours working on a game, then just throw in instructions as an afterthought. check out Grey Matter's block party, the instructions are clear, laid out well and easy to navigate. compare that to castaways, jeremy knows i love his stuff, and castaways so far has my vote for game of the year, but he also knows i think his instructions are terrible, and a real turnoff for a person just picking up the game. as i've mentioned before, i've reccomended castaways to several folks at blind adrenaline that i know to be fairly avid audio gamers, only one of which ended up giving it an honest try because they weren't clear on how the game worked, etc. remember, the vast vast majority of audio gamers are not on this list, and do not get all the information that jeremy and others have posted about the game, a great deal of which i have found vital to playing it and understanding it enough to play well. this is a key element, and i think its a real tragedy when a good game doesn't get a fair shot because the instructions aren't complete or clear enough. whew, anyhow, didn't mean to get on a rant there, just an aspect of a lot of games i don't understand at all. anyhow, stem stumpers has gotten good reviews, and i'd love to check it out, but totally baffled as to how to even get going with it. any info appreciated. thanks, che On 8/18/2011 6:47 PM, Michael Taboada (AI5HF) wrote: Hi, If you start the game, there will be a tutorial. Hth, -Michael. ------ From: "Che" Sent: Thursday, August 18, 2011 5:43 PM To: "Gamers Discussion list" Subject: [Audyssey] Stem stumper for smart phones hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rail racer response, was:Re: question on switching liscensing
hi gang, sorry, I didn't realize that was sent to list instead of me directly. i think this is totally my fault though, as i realized my old email address is on the rail racer web page, and tim was probably sending to it instead of my current one, thus i wasn't getting his emails. I answer all customer emails as soon as i can, nobody is ignored, so if you have tried contacting me via that old email address, please send to: blindadrenal...@gmail.com also, i skip huge chunkcs of the gamers list, so if you need me for something, best to email me directly as well. Finally, regarding rail racer, it got delayed due to making updates and new stuff for the blind adrenaline card room, but a new version of RR is coming, along with a much improved free demo that will allow you to create and race your own tracks. thanks, and sorry for the trouble. che On 8/18/2011 8:00 PM, Thomas Ward wrote: Hi Tim, Just a suggestion, but its better to send these messages to the developer privately rather than to the general Audyssey list. While not directly off topic I always considered messages between you personally and the software developer regarding licensing to be a personal off list discussion from a moderating standpoint. HTH On 8/18/11, tim kilgore wrote: Hey, I've sent you a couple of messages regarding how to switch my railracer liscense. Is that a possibilityy? If so, could you send me my liscense key? Also, is there a limit as to how many keys you'll send. My old email address was: tim8275@sbcglobalnet. Any help you could gie would be appriciated. Thanks Tim Kilgore --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Stem stumper for smart phones
hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] yahtzee tournament wednesday at 3 eastern
hey all, we're having a yahtzee tournament over on blind adrenaline wednesday august 17. we call the game yacht to avoid lawyers, but its the same thing. if you haven't signed up to BA yet, it takes just a minute to register, then download the games and your good to go. all trials have been wiped clean, so if you had a trial a ways back, you can set up a new one now. think we had like 42 folks in our last yahtzee tournament. basically, the way it works, after registering for the tournament, the game assigns you a random table with 3 other players, after 3 rounds of rolling and scoring, the 4 players with the highest scores go to a final table where legends are made. If you win the final table, you go on our list of champions, adn eventually we'll be having a tournament made up only of champions, and maybe some knighting going on at the end, who knows. the system does all the work, all you have to do is show up, go to the tournament page to register and take your seat after it starts. The interface is really easy to get used to, but you may wanna go ahead and get signed up and try a game or two before tournament to get your feet wet. fare thee well, and good luck. che www.blindAdrenaline.com/cardroom Blind Adrenaline Simulations Now that sounds like fun --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arrangement of buildings list in castaways and a suggestion.
I agree these suggestions would be good. also, the ability to set markers with a short note per would be helpful. so i could make a marker for my current main quarry, then from anywhere else on the map, pop open my marker list, hit q, then enter and boom, i'm at my quarry. this would go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Tuesday, August 16, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] arrangement of buildings list in castaways and a suggestion. Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near the bottom of the list is the animal farm, I think this should be grouped with the other two farms so they are next to each other in the list. I think in fact, that the buildings should be grouped in the order that they depend on each other, so for example, I would have the butchers shop, then the textile, and then the hospital, and other buildings that depend on it. I think also that the vinyard should be listed next to the tavern. and also perhaps the tannery should go next to the monastery as again they depend on each other. I also had another idea when playing mission 3, I think because the maps are so big, and it can take some time to explore them, I think a really useful feature would be a terrain location mode, so lets say I am at a1 and want to quickly find the nearest site to put my quarry, I could bring up a list of terrain types and find out where the nearest bit of forest, rocky ground or empty land is etc. alternatively, I did think of another job that could make this more of a useful in game feature, that of an explorer or cartographer. OK at the moment you can arrow around to find things, but if you had an explorer or cartographer, you could find out from him where the nearest bit of forest is or whatever, and a benefit of having him could be that all your peasants and builders move around quicker, as he could advise on the quickest root. I certainly think a quick terrain location feature could be useful anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] About the free trials at BA
Hey all, After my first post, I Got a few questions about the free trials at BA, so here is some more info: If you had a trial before at BA that ran out, you can register a new one now which will allow you to play for a month free. The reason I did it this way is because a lot of folks haven't played in a while, and may not remember their login or password info, so this makes it easy to get back in, takes like 30 seconds to register. The trial accounts will run for a full month from the day you sign up, and not end at the end of August. For instance if you sign up today, the 6th, it will run for free until September 6. Also, the best way to get going with the site is to check out the audio tutorials section, we've got tutorials covering the whole site, from how to get started to tips for playing the various games. Finally, there will be a Euchre tournament next week, details will be on our splash page later on. Enjoy, che http://www.blindAdrenaline.com/cardRoom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Are You Ready For Some Poker? On AudioAccessRadio?
Hi There! Join us for an entertaining late afternoon/early evening of gambling, raising, checking and folding, as AudioAccessRadio presents the first ever BlindAdrenaline.com Texas Holdem Poker Tournament we've ever covered on this station! Stand by through twitter at audioaccess1 email on this list and on the stream at http://www.audioaccessradio.com/listen_live.php for when the final table is ready on blindadrenaline.com's game, we'll be launching live coverage! Who will come out on top? Who can take out the other players in the game and emerge the champion of the day? Find out with our special holdem coverage on AudioAccessRadio, listen in at http://www.audioaccessradio.com/listen_live.php Hope you'll take a gamble on this being good coverage, and watch some poker go down on the internet and on your online radio! From David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Come play for free at the most fully featured online accessible game site
Hi ya, This is Che Martin, owner of Blind Adrenaline Simulations. I'm sending this to let folks out there know about our August promotion, allowing everyone to play for free. BA now hosts 9 different games that are played online by the blind. These are the most fully featured online card games available, and in most cases these are the only versions of the games available at all for online play for the visually impaired. There is a list of the games below, but I wanted to let you know that we're celebrating our 2nd anniversary during August, and to get as many people in on the fun as we can, we're letting everyone play for free. This means if you had a trial account before, you can re register a new one and play for a month no charge. We have reset all game points and chips, so there will never be a better time to get in on the ground floor and start building your poinnts and bankroll up. During August, we're going to be having various tournaments throughout the month, including twice weekly hold em and yahtzee tournaments, spades and hearts as well as draw poker. Many folks think the tournaments systems are the best thing about the site, allowing you to get some fun action in against friends and competitors, and see how far you can progress. If it has been a while since you have tried BA, you'll be pleasantly surprised how fast and how far the site has evolved with new features. With our overall installer, that installs all games at one go, you'll be up and running very quickly, and we've got audio tutorials available to walk you through the interface as well as give you tips on how to play the various games. If you decide you want to become a member, its $3.95 a month for a monthly subscription, or you can get six or 12 month subs with a free month or 2 free months respectively. As much fun as you can stand for less than a dollar a week, you can't beat it. But first, come play for free for a month and see how you like it. For anyone that likes a fun and comfortable game of wits against similarly minded folks, its the place to be. I won't go through all the features we've got available, but its pretty amazing how many table creation options there are alone, so you can make a game the way you want it. Here are the games we offer currently: Draw poker Hearts Hold Em Omaha Spades Euchre Blackjack, including our tournament variety, burnout blackjack Roulette, though to be fair here, this one is used mainly to reset your poker chips if you bust out yahtzee, though we call our version Yacht, since yahtzee is a copyrighted name, and we're allergic to lawyers. I play a great deal on the site myself, and I listen to the players, and because of that, I've integrated a lot of input from our players over the past 2 plus years, and the result is a site chock full of online games that are second to none. If you have any questions, feel free to email me directly at: blindadrenal...@gmail.com Come check us out at: http://www.BlindAdrenaline.com/cardRoom And if you want a quick overview of the site, grab this audio podcast: http://www.blindadrenaline.com/cardroom/tutorials/quickOverview.mp3 Thanks for your time, and I hope to see you on the tables soon. che Blind Adrenaline Simulations Now that sounds like fun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Twitter instead of e-mail
yes, twitter is an amazing way to keep track of multiple subjects, not just people. I thought it was all just a way to let folks know what you just ate for breakfast myself but after using it for a while now, I gotta say, its pretty amazing, and I wouldn't think of not having it now, especially with the brilliant accessible interface of qwitter. I've been sending out updates and tournament info for the card room for a while on twitter, the feed is: BACardRoom if your using qwitter, just control windows l, then put that in, and your subscribed to the feed, nothing to it. and i cannot reccomend qwitter highly enough, don't have URL here, but look up qwitter client in google and you'll find it. later che On 8/5/2011 8:07 AM, dark wrote: Hmmm, I'm not personally a fan of social networking like facebook, sinse at least with E-mail you can insure that what someone is sending is relatively important, rather than just something like "I'm on the train!" I might have to look into twitter myself though if this goes on, though I think I'm a litle too antisocial to want to use it much myself ;D. Oh, and I am! a person in my twenties ;D. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, August 05, 2011 1:16 PM Subject: [Audyssey] Twitter instead of e-mail Hi Folks, There was a news story this week that many students and those in their twenties are dropping e-mail accounts for twitter and facebook. In Checking L-works it seems that development on Super Egg Hunt Plus news is only on his twitter feed. It looks like I'll have to get a twitter account to follow new game development from now on. Here is L-works twitter feed: http://twitter.com/#!/lworksgames --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party Released!
very nice job man. when you guys play this, make sure you are planning ahead to maximize points, don't just blast the first blocks that connect. i found it takes more strategy than is at first apparent. and as always, read the read me, its short and will get you going quickly. congrats to Ryan for a very solid and well produced first title. Che On 7/31/2011 2:33 PM, GreyMatter Info wrote: Hello everyone, Block Party is here! It's been four weeks, and there have been a few setbacks, but the game is finally released. Block Party is a strategic puzzle game which will challenge your mind to develop complex strategies. Create chains of blocks, plot your moves, and rack up points as you exercise your grey matter. The game is absolutely free, and it can be found at http://is.gd/Vwzkh8. I hope you enjoy it, and I welcome all feedback. Good luck! Sincerely, Ryan Strunk, Grey Matter Productions Unleash Your Potential! P.S. For the full story on why I'm using dropbox instead of the Grey Matter Productions website, stay tuned to the blog at http://greymatterproductions.com/blog. To get the fastest-possible responses for your questions and the latest updates, join us on twitter at http://twitter.com/gmpupdates. You could have been playing this game 41 minutes ago! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways kudos and questions
Yay Jeremy for including Jaws support! For me, this makes the difference in trying mission 2 and feeling like its not worth the aggrivation to deal with SAPi's crappy output, thank you sir. I know your doing a lot of stuff now with the game, not to mention your paying real job, but I just want to remind you of the idea of a hotkey to bring up a list of jobs to switch a character to, so you can just hit one letter for the job, like maybe hit control j after selecting a character, then c to switch to carpenter, then c again for cook. instead of hitting a or s over and over. This would go a long way in minimizing keystrokes, and the folks out there working on their carpel tunnel syndrome would seriously appreciate it. A few questions for anyone out there that knows: 1. Does it matter where you build the houses after they are built? Like do folks occasionally go there to chill out or anything? I know the further away they are, the longer it takes to get materials to build them and all, but if i can place them anywhere, i'd prefer to save the land close to storehouses for other buildings. 2. What terrain can quarrys mine bricks from, and is it more efficient to have them near more dense deposits of rocks, or is it just a matter of having them near any rocks at all? ditto for saw mills. 3. is there an order buildings are built? is it from the storehouse out, or chronological? i thought i knew the answer to this, but seems my last try, things didn't get built as I had predicted. 4. when i check how hungry my peeps are with shift t, it is jumping to the t column. is there a way around this, or is this just an issue with the interface? same for shift any other letter, such as d and f for checking buildings. 5. is there a limit on how many carpenters can work a saw mill at one time? and if so, will 2 carpenters automatically stick with one saw mill if i have 2 saw mills? in other words, do they recognize that a saw mill is already being used and go to the other, or do they queue up? Ditto for quarries. I know I could experiment and find out, but i figured others might know right off the bat. 6. Can we hunt down and have a stake burning for the folks that took off in the ship? Cause if I ever get my hands on them... Hehehe. Excellent stuff again man, best game I've picked up since TOC for my taste in audio games. Thanks che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways questions
Hey Jeremy, glad to see your making so much progress on the game. I downloaded the new version, which by the way says 1,9b on the website. I went through the read me and building guide, and even listened to my horrible SAPI voice re read how to play, but the read me mentions the keystrokes for upgrading and sendin out a war party, but I don't see any docs about what this entails, how you get tome's, what a war party consists of, etc. is there another doc file i'm missing somewhere? Just want to make sure I understand what the deal is before I start a new game, given the massive amounts of time involved, especially considering the scale of mission 2's map.. if i missed an email to the list explaining this stuff, apologies for that. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Star wars XBox
Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted earlier today: Microsoft Corp. unveiled a limited edition Xbox 360 console at a Comic-Con panel on Thursday that will be modeled after the character R2-D2, with a wireless gold-colored controller resembling his droid pal C-3PO. The console will make the character's signature beeping sounds when the white-and-blue console is turned on and the disc tray is opened. It will also feature a 320-gigabyte hard drive, the largest available for Microsoft's gaming system. The "Star Wars"-themed console, available later this year, will cost $449.99 and come with a white Kinect sensor, headset and "Kinect Star Wars," an action-adventure game utilizing the camera-based controller system. "Kinect Star Wars" developers also confirmed that a pod-racing mode based on "Star Wars: Episode I — The Phantom Menace," would be featured in the game. The game allows players to use gestures to drive pods across intergalactic landscapes, as well as wield light sabers and other powers of The Force. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi Dennis, Let me be the first to reitterate that I am not very experienced as a programmer. I didn't get a degree in it, I had to do most of the heavy lifting by learning from the web and various books. I agree that if I were to take on a massive multi year project with tons of database pulls etc. I'd have to look at something more low level. But neither myself, nor the vast majority of audio game developers need that kind of juice, and our games run just fine, and we make decent products with what we know. More importantly, folks have to walk before they can run, and others constantly crapping on python, VB et. al. are doing a disservice to new developers trying to get a toe hold. I know I keep repeating that sentiment, but it bears repeating as evidenced once again by this post. So while you may think VB is a toy, we've made a lot of people smile and enjoy themselves with our toys. also, you said: quote: I have zero patience for thin-skinned people that > take offense at anything they feel might slight them. I have worked > too long in this industry to tolerate drama queens. end quote. Given the rant sent to list yesterday, I wasn't sure who you were talking about there, so I didn't know if I should feel offended or not, please advise. Later, che On 7/21/2011 12:38 PM, Dennis Towne wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and I have something to say. Further, I have a similar background to Thomas in regard to programming, and I'm not nearly as polite and restrained as he is. So let me be blunt: VB is a toy scripting language useful only for small projects and hobby work. Full stop. Do not pass go, do not collect two hundred dollars. If anyone chooses to take that as an insult for some reason, go right ahead. I have zero patience for thin-skinned people that take offense at anything they feel might slight them. I have worked too long in this industry to tolerate drama queens. If developers want to release a small project that isn't necessarily portable, doesn't care about memory requirements, doesn't care about processor requirements, and doesn't always work exactly right, that's their business. In fact, a lot of applications fall into this category, and I personally use perl, PHP, and bash for a bunch of them. But I'd never use those for any serious, long term project. The fact of the matter is that rapid prototyping languages and scripting languages are meant for just that: rapid prototyping and scripting. I would never consider writing something like Alter Aeon in VB. The server has well over a million allocated objects in flight on a slow day, and I'd be surprised if the VB allocator could even create that many objects without crashing, much less keep track of them all. Finally, development time is largely unrelated to the choice of programming language once a project reaches a certain size. Any large project will have a number of libraries created over the years to make things easier and simpler. Myself, I spend at most 20% of my time actually writing C++ code. The remaining 80% is spent coming up with a good design, testing it, and getting feedback from the users. Switching to a faster language would provide virtually no benefit when adding new features to the game. In fact, lack of design and testing is the most common problem I see in programs. Sure, it's only a thousand lines of code, and it only took three days to implement. But it also doesn't work quite right, and it isn't consistent, and things that should be there aren't while things that are there probably shouldn't be. The solution to this is to design more, and code less, regardless of the programming language. Dennis Towne --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cycling Through People in Castaways
Have you given any thought to making hotkeys for changing job types Jeremy? later in the game, when there are a lot of jobs to choose from, it seems like I spend most my time hitting A or S. keys such as control shift 1 through 0 are a possibility, though that brings up its own set of issues. what might work as well is a mode where you chose the job, so you can type the first letter of the job you want to change to. finally, with mouse support, one could rip through the various job types quickly as well. I think one problem I have here as well is that being locked to SAPI and this crappy Microsoft Anna voice, there is a delay each time a new job is spoken, and those delays add up when I have to cycle through several jobs to get to the one I want. I'm running win 7 on a 64 bit machine, but I still have to kill the game from time to time and restart because the delays get to be too long. In other words: please please give us Jaws. Pretty please? Later, Che On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote: Also, while using E and R, you come to a group called "Total". When in total, every person is available when you use D and F to cycle through them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] This is all crazy
First of all, to Dark, you had no hand in this whatever man, and frankly I think you would make a great co moderator of this list, much the opposite of your feelings about your posts. Secondly, I am genuinely sad that Thomas has decided to leave the list. My messages to him were more harsh than I normally would send to someone on a public list, but I felt it was required to get a point through to him that he had already missed time and again. I had no idea he would react so violently. I think Thomas is a good dude, and as I stated in my message to him, he has done a lot of good for the community here, and I hope he comes back, and I hope MOTA is a raving success for him. For those of you that feel I drove Thomas away, I encourage you to read what was posted again. I did not personally insult the man, I was pointing out that while he has been going on and on about what an experienced intelligent non lazy programmer should be capable of, his own output has been stuck in neutral for years. So not only were his statements hipocracy, but in putting down other languages that new developers might look into, he was doing harm to the community. instead of a mea culpa, or a reasoned response, he freaked out instead. I just don't think there was any arguing that he was adversely affecting potential new developers and he knew it, so he took the low road. At any rate, it looks like we've all pretty much got our minds made up on the issue one way or the other at this point, so lets get back to gaming, eh? And if anyone talks to Thomas, please let him know I bear no ill will to him for that eloquent cussing he laid on me, I've answered in anger many times myself and regreted it the next day, we're all human. Later all, Che On 7/20/2011 1:06 PM, Jeremy Kaldobsky wrote: Don't worry Richard, I intend to stick around. I have been badgered by Thomas, but fortunately I was never openly sworn at, and personally attacked like he did to Che! I personally believe that, no matter what happened before it, Thomas' post to Che was stepping way over the line. If he hadn't left voluntarily, I would have expected other moderators to ban him over it. Swearing at someone, and attacking them personally is never the answer, no matter what they've said. I also support Che's statements. He was a little harsh, but it wasn't personal attacks. He was standing up against a bully, and I respect that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi Dark, I think maybe you missed my point in mentioning David and Jeremy. My point was that they have an amazing output in both quantity and quality with tools that Thomas keeps putting down with his various comments, and they certainly don't fall under the category of lazy, nor are they ignorant of the other programming choices available to them. I don't respond well to passive aggressive behavior, and if Thomas didn't mean to be insulting by using terms such as lazy and saying he does things the right way, etc, he should have, given the previous flags thrown up by other developers on this list previously. Again, to understand why this behavior on list is so upsetting to me and others, refer to my previous message on the topic of hurting the community whether meaning to or not as well as being obtuse. I don't expect to get much support here on list. Folks don't like getting in the middle of crap like this, and I don't blame them, but I'm a direct kind of guy, and when I've had enough of something, I'm gonna let you know, and again apologies if folks don't wanna hear this. Also, please note that I changed the subject line on this, although you did get this topic going, I did not hijack it. Later, Che On 7/20/2011 12:45 AM, dark wrote: Good grief! I never intended this to turnn into such an arguement. My intention primarily was to find out, as an end user, what difference different programming languages made and why, life concerns and legal issues aside, some games took far longer to produce than others. though I am not a moderator, I'd like to remind people very strongly that a discussion of programming languages is not! a discussion of the merrits or flaws of a given programmer. The one is useful and informative, the other is deffinately not! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi Thomas and all, I'm not sure what your angle is with putting down everyone that uses a different language than you do, but I think its time for a reality check man, caues I for one am sick of hearing it. In your latest post to Dark, you state that you use the language that you do because you have the skills and your not lazy. So the only thing to infer there is the rest of us are lazy and incompetent at least to some level compared to yourself. Indirectly, I can say the output of other developers using so called lazy programming, with their incompetent skills has produced an amazing body of work. Have you taken a look at what David Greenwood has put out in the past 10 years with his incompetent skills, inferior programming language and low level work ethic? A rhetorical question to be sure, but anyone that has kept up with accessible gaming the past ten years knows Greenwood has simply got it done with what he has, whether you think he has inferior tools and skills or not. The proof is in the pudding. As a second example, take a look at what Jeremy has done in just the past 2 months, it speaks for itself quite loudly. And speaking for myself, In the fall of 2005, I knew next to nothing about programming an accessible game, in 2007 I released a game that was as fully featured as any game out there and more featured than most, with a fully playable online mode, a track creator, mouse support, etc. that ended up winning Blind Bargains game of the year, for what thats worth. I don't mention that to blow my own horn, just to let you know I take grave offense at being passivly aggressivly labeled as a lazy programmer with inferior skills, using a toolset simply because I don't have either the determination or the intelligence to use the language you prefer. If we wanted to get down to a work ethic here, one could start picking apart the amount of time put into MOTA, which when you get down to it is a simple platform arcade game that an experienced programmer should have had out in far less than a year, cross platform or not. If that seems harsh, so be it, but I've just about had it with the jabs at the other developers on this list, and I know from talking to others that I'm not alone. Being moderator of this list and posting a great percentage of the words sent to this list does not give you license to insult the rest of us. So from a guy that has a lot of games out there that have both sold and are being played, why not knock it off man, cause I don't think anyone is buying the line that you are the top of the crop as a game developer here anymore. I respect you as a game developer, and I look forward to MOTA when its done, but working on a game for 4 years does not a judge of others make. For you guys on list that just want to read about games and are tired of this crap, I do apologize, but Thomas has been given several hints about people's annoyance at this attitude lately, and the shots across the bow don't seem to be registering, and the other developers on list shouldn't have to grit their teeth and take it. Very sincerely, Che On 7/19/2011 7:59 PM, Thomas Ward wrote: Hi Dark, That's very true, and that's why languages like Java, C# .Net, Visual Basic .Net, Python, etc exists. Most developers realise that writing an application from scratch in a language like C++ is far too time consuming for the average developer and project. In the corperate world if a company needs an interface for a new database or a report writer etc they aren't going to want to take any more time than absolutely necessary or pay any more money than necessary to have that program developed. Since languages like Java, C#. or VB already have a good portion of the low-level stuff done a developer can rapidly produce the application in question with a lot less time and effort making his/her corperate bosses happy in the process. For example, let's take the .Net Framework. Microsoft created the .Net Framework for three reasons. One, it wraps all of the core Windows APIs, and puts them under a single API that is now shared by C++, C#, J#, and VB. Two, it makes it easier to design a program that will operate on XP, Vista, Windows 7, and Windows Server, without requiring any kind of recompilation when targeting multiple Windows platforms and CPUs at once. Three, it is fully object oriented, and moduler, making it extremely easy to take existing classes and code to build applications rapidly using a common code base. Finally, the .Net runtime contains a builtin garbage collecter that frequently monitors when blocks of memory are no longer being used/referenced and cleans the garbage out of memory making your application run more efficiently. The best part of the garbage collecter is the developer can't be a complete slob when it comes to memory management and cleaning upbecause it takes
[Audyssey] sounds for castaways
Overall, I really like the sounds chosen so far, minus the birth sound, which I've replaced myself, as it scares the crap out of me every time, hehehehe. To that end, sound packs could be put on send space or drop box if folks out there would like to share their custom sounds. This worked out well for BA, with folks replacing sounds, adjusting volume, etc. as they wished. Having an open sounds folder is a great way to allow folks to do some fairly easy customization of their game experience, and I'm glad Jeremy has gone this route. Che On 7/17/2011 10:39 AM, Jeremy Kaldobsky wrote: When it comes to sound effects, I have a pretty poor track record for choosing ones that are of high quality, haha! Because I think it is important to recognize your own limitations, I have asked fellow user Locutus to handle the game's sounds. For the moment, the game is equipped with only a few temporary sounds which are only there to help Locutus play around with different possibilities. A recent issue with his external hard drive has slowed him down, but I'm sure we will eventually get some great stuff to replace the current sounds. For the most part, the decisions about what sounds to have is being left in his capable hands. I will simply change around code to fit whatever he comes up with. That's a rather long way, of me saying, I can't answer your question because I put someone else in charge of that decision, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] security for games was castaways
Hi Jeremy, Wow, I am a posting fiend today, eh? Well, your right and wrong there my man. I agree, if you hit the mainstream with a MP game, the twits would come out of the woodwork to screw it up, but even in as small a market as we have, I've had several attempts made to bring my online dedicated server down. I was completely brand new to this in 2006 when I started on RR, and after very little time, i got a heck of an education in protecting both my code and my server. I know I come across a lot of the time as a crotchity old grouch on this list, but I would like to once again offer that you email me off list so we can maybe hook up on skype or something and discuss things. As I've said before, I'm willing to help developers pushing the envelope of accessible gaming where I can. Obviously, your programming experience blows probably anyone else on the list away, especially me, but if your considering opening up your games online and perhaps going commercial, I think I can offer some good advice earned from hard experience. If you'd rather not do that, no worries at all, but the offer remains anytime you want. and if I have missed any replies from you on list here, I apologize for that, I sometimes go weeks without checking it all all when I'm busy. Finally, you should definately see a donation now to your site PP, if not, something is wrong, as I received confirmation on my end. If it is the first donation, I hope it is the first of many. Keep up the excellent work. Later, che blindadrenal...@gmail.com On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote: I was actually just speaking with Hatred about adding some graphics, and pitching the game to a sighted community he is the administrator for. I have only 1 reservation when it comes to inviting mainstream gamers into the game, and that is security. I'm sure they are everywhere, but the sighted gaming communities run rampant with people who want nothing more than to try to break a game. The first thing they will do is try to exploit any security holes to hack the game, or even bring the servers down. I've seen this so much, that I can't help but wonder if I'm on the verge of opening up Pandora's box here. As someone who has made indie mainstream games, I know how to put the proper security measures in place, but I'd rather not have to. Instead of adding new features, or fixing bugs, I could wind up spending all of my time constantly trying to stay 1 step ahead of those who get a thrill out of trying to break it and ruin it for everyone else. Our biggest form of security is simply being hidden. The moment word gets out, into the wrong groups of people, that's forever gone. Here in the blind community, it seems less likely that someone will intentionally try to ruin things for everyone, mostly because this is a smaller community. I guess I'll keep mulling it over, though any recommendations would be appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] graphics in audio games, was: Jeremy's speed
Dark mentioned that Blind Adrenaline could pull sighted players, but the name would be a hinderance if I put in graphics. Actually, we have a full set of graphics for all the suited games, along with mouse support to click on cards etc. additionally, the poker games show the cards, though the graphics aren't as fleshed out as the suited games. I did this thinking the friends and family of sighted players would want to play with them, and although we did get a few sighted players, overall it was a large waste of coding time unfortunately. Folks on the site have told their friends and family about Blind Adrenaline, let them know they play there a lot and love it, and they can play for free for a month an dall that, and yet, almost nobody sighted checked it out. I think the reasons for this are many, but it was a good lesson to me as a commercial game developer. BTW, I love graphics, in fact made my living doing compositing and 3D animation before losing my sight, but the potential for cross selling here, at least in my experience is very limited. In other words, if someone were going to develop a audio game and had limited time to get it out the door, I'd advise them to forget the graphics. Thoughts? Che On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote: Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't much of a point taking away a sense if we don't have to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jeremy doing commercial games, was: that really long subject line
hey ya dark, i'm not exactly sure on the number of rail racer copies sold to date, I think we're somewhere around the 275 mark though at this point. rail racer is a bad comparison for Jeremy to look at though frankly. It is a game that takes a fair amount of time to get decent at, and getting the timing down especially using a keyboard can be frustrating. It was designed to have a lot of re playability, and the sacrifice for that was its not a game you can just jump into and do well at right off. Also, the free demo of RR for the first version didn't give the casual gamer enough experience with the game to see if they could really get into it or not, something I will be addressing with RR 2.0, as folks will be able to play user created tracks all they want, at least that is the current plan. I think Jeremy's stuff properly fleshed out would sell more like between 400 and 700 copies, depending on price, word of mouth and just how far he fleshed them out. Given the fact he is holding down a full time job and still releasing these games on an incredible pace, I think it would pay handsome dividends for him while maintaining his current schedule, just that instead of a game a couple weeks or whatever, might take a few months to really nail one down. Sorry to be making judgements about your schedule and capacities there Jeremy, nothing personal man, ahehehhe. Just trying to give a perspective from a commercial game developer for the blind. Other games such as troop n' em have sold really well, and no reason he couldn't put something out to at least come close to those kind of sales in less than 2 months fully fleshed out in my opinion. as for the tech support, the biggest issue there is licensing, and skinning that cat is one of the biggest challenges out there in my opinion, but it can be done without blowing a lot of time on support. Hope that is of some help. Later, che On 7/16/2011 12:05 AM, dark wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the moment, (unless they are really tiny nd too small for me to see, the way many of the animals in lunimals were). As to selling games, the problem is self support would be difficult. if we assume a 30 usd game will sell roughly 150 copies as games like rail racer I believe have, that means something like 4500 usd per game. at that wrate, Jeremy would need to sell one game every 2 months to earn 27 thousand dollars a year. In england that is roughly the equivolent to the 20 thousand a year earned by starting level teachers, junior doctors and the like. thus, if aprone has a semi decent job, he could probably get more programming, though admittedly I don't know what the cost of living in the us is like and what a professional wage of a similar level would be. I'm also not sure on the two month mark even for aprone, --- and then of course there's the fact that sales money would come gradually, not making things very secure. that being said, some special games have sold many more copies (I'm told entombed hit the 500 mark), so my estimate is probably pretty low, though there's also the fact that most vi gamers aren't rolling in cash, and the number of Aprone's games they buy may be limited. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed
hi Jeremy and all, Email me off list at the below address if you like and we can go over the jaws .api stuff. however, if you've done much research, I'm sure you've run across Jamal's say tools, which I'm not sure how it works with v b 6, but i'm sure it works, and I would look into going that route first, as it covers several of the main screenreaders in one package. regarding thomases comparison of Jeremy's s games to MOTA and all that, I gotta say, not a lot of that holds water, and I'm not really even sure why Thomas made that post, as I could see no comparisons being made to MOTA, Raceway, etc.. yeah, sound effects take some time to record and edit, but implementation isn't much at all if your setup correctly. Even if Jeremy spent 3 times his coding cycle working on sound effects, we'd have some pretty kick butt stuff in less than a month. I think the bottom line is Jeremy is just a really efficient and excellent programmer, with a lot of focus and the ability to get his ideas implemented without wasting much time and being distracted with other crap along the way. I for one am envious of his ability's and hope he can keep it up. I also agree that completely fleshing out a game with full sound effects, getting full screenreader support in there and all that, then charging a reasonable price for his games would be a great thing all around. It would make Jeremy some extra cash, it would give us some excellent games, and hopefully inspire others to take up coding games for us. anyhow, my two cents. Che blindadrenal...@gmail.com On 7/15/2011 10:59 PM, Thomas Ward wrote: Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually, that said, Jeremy has a number of factors in his favor that allows him to produce these games faster than someone like myself. Which makes all the difference, and those of you who aren't programmers probably aren't aware of these factors. First, Jeremey is programming in Visual Basic. From the start the language was designed to be easy to learn, easy to program, and was designed for rapid development and deployment. Although, Visual Basic 6 has now been completely fazed out in favor of languages like C# .Net and Visual Basic .Net they both were designed for rapid development and deployment as well. In short, what I'm saying is that the ability to get things done quickly and simply is in large part do to the language Jeremy is using. For someone like myself it takes a lot longer because I've taken a more traditional programming route and base my code on C++. Compared to a rapid development/deployment language like Visual Basic or one of the newer .Net languages C++ is something on par with climbing a mountain, or so it seems to me. C++ is more technical, and certain libraries are more bare bones requiring some extra steps in developing software. Second, issue is Jeremy largely relies on third-party speech support like Jaws, Window-eyes, NVDA, or Sapi. This obviously speeds up the process because he can send text to whatever speech service is available and speak it. It is in its own way as easy as printing text to the screen once you have the speech services initialized and running. However, many accessible game developers llike GMA, PCs Games, and myself use prerecorded speech for our games. You have no idea how long it takes to first record, edit, and then write the code to load/speak the message. i'd say it takes three or four times longer to do that alone. Third, Jeremy is targeting a specific platform and target group. Obviously since his games are only intended for MS Windows platforms he has lots of options and choices when it comes to programming APIs etc. It takes less time to create software for one target environment and considerably more if a developer wants to target Mac or Linux. This imho is one area where I myself lost considerable time. I spent months looking at various cross-platform APIs, experimenting with potential cross-platform betas, which only ended up delaying the process. If I had skipped the cross-platform research altogether Mysteries of the Ancients would have been completed long ago. Finally, the time it takes to create a game largely depends on the type of game being produced. Castaways for example seems more complex than it really is from a programming standpoint. Were I to write something similar given the same factors above I could probably produce something equal in a weeks time period too. One of the things that speeds up development in this type of game is Jeremeyhas very minimal sounds and music. He hasn't had to deal with loading, playing, and processing hundreds of sounds in real time. Producing a soundscape as complex as Tank Commander or Shades of Doom takes lots more time. Writing a good high qualityaudio en