Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
Yeah, Zelda is an rpg, you have to talk to people, get quests, and go
through dungeons, the only difference between it an other rpgs is that it
has puzzles and instead of being turn based you have to actually fight. It
is actually more in the genre of God of War, but not quite, it's still holds
more of an rpg element then anything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Friday, January 15, 2010 11:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Excellent. But I'm still not convinced.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, January 15, 2010 10:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is

where you'll often find the Zelda games listed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 
To: ; "'Gamers Discussion list'" 

Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Thomas,
>
> I'm no stranger to RPG's, and I fully realize that there is a difference
> between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
> rogue-like such as Entombed.  I do think, however, that Entombed is being
> sold short long before the full game is even brought to fruition.
>
> There is no doubt in my mind that Jason's release is going to bring about 
> a
> whole new style of gaming that the blind community has never seen before.
> Just the demo he has released contains perhaps 100 hours of possible play.
> When the dungeon more than quadruples in size, he adds in new classes, new
> races, and more dungeon branches, that figure is going to increase
> exponentially.
>
> Just because Entombed isn't a story-driven game doesn't diminish its
> complexity. I think what people will find when they really explore the 
> game
> is that Entombed fills the long-vacant RPG genre in the blind community 
> and
> does it quite nicely.
>
> Not to mention the fact that Jason has stated that should Entombed do 
> well,
> he plans to create a huge expansion with an overworld, multiple locations,
> etc.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Friday, January 15, 2010 9:48 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Hi Ryan,
> As a roguelike RPG game Entombed is fine as far as it goes. However,
> what I was refering to is a full blown RPG like Sryth complete with
> character interactions, several towns/villages, several different kinds
> of adventures, several different monster classes, etc. It is a lot of
> programming and quite a lot of sound effects if you are trying to create
> a complete game world like Sryth as a live action audio game.
> Even a rather simple RPG game like Legend of Zelda is a pretty large
> undertaking. Even in Zelda there are character interactions in some of
> the overworld areas.  Not to mention perhaps a few cutscenes would fill
> in the storyline better.
>
> Cheers!
>
> On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
>> What about Entombed? It seems to me that it already has two such quests,
>> especially with dungeon branching.
>
>
>
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>

Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
Well you ovvbiously haven't played then ew Zelda games, you want huge game,
then their ya go lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Friday, January 15, 2010 10:37 PM
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about a
whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the game
is that Entombed fills the long-vacant RPG genre in the blind community and
does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do well,
he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
> What about Entombed? It seems to me that it already has two such quests,
> especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Excellent. But I'm still not convinced.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, January 15, 2010 10:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is

where you'll often find the Zelda games listed.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 
To: ; "'Gamers Discussion list'" 

Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Thomas,
>
> I'm no stranger to RPG's, and I fully realize that there is a difference
> between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
> rogue-like such as Entombed.  I do think, however, that Entombed is being
> sold short long before the full game is even brought to fruition.
>
> There is no doubt in my mind that Jason's release is going to bring about 
> a
> whole new style of gaming that the blind community has never seen before.
> Just the demo he has released contains perhaps 100 hours of possible play.
> When the dungeon more than quadruples in size, he adds in new classes, new
> races, and more dungeon branches, that figure is going to increase
> exponentially.
>
> Just because Entombed isn't a story-driven game doesn't diminish its
> complexity. I think what people will find when they really explore the 
> game
> is that Entombed fills the long-vacant RPG genre in the blind community 
> and
> does it quite nicely.
>
> Not to mention the fact that Jason has stated that should Entombed do 
> well,
> he plans to create a huge expansion with an overworld, multiple locations,
> etc.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Friday, January 15, 2010 9:48 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Hi Ryan,
> As a roguelike RPG game Entombed is fine as far as it goes. However,
> what I was refering to is a full blown RPG like Sryth complete with
> character interactions, several towns/villages, several different kinds
> of adventures, several different monster classes, etc. It is a lot of
> programming and quite a lot of sound effects if you are trying to create
> a complete game world like Sryth as a live action audio game.
> Even a rather simple RPG game like Legend of Zelda is a pretty large
> undertaking. Even in Zelda there are character interactions in some of
> the overworld areas.  Not to mention perhaps a few cutscenes would fill
> in the storyline better.
>
> Cheers!
>
> On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
>> What about Entombed? It seems to me that it already has two such quests,
>> especially with dungeon branching.
>
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the 
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>
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> If you have any questions or concerns regarding the management of the 
> list,
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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Bryan Peterson
Actually even in the mainstream industry Legend of Zelda is considered a 
form of RPG. It's not in the traditional sense with turn-based combats, but 
it is considered what's generally referred to as an Action/RPG or 
Adventure/RPG. And when you look on a lot of gaming sites the RPG section is 
where you'll often find the Zelda games listed.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 
To: ; "'Gamers Discussion list'" 


Sent: Friday, January 15, 2010 9:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about 
a

whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the 
game
is that Entombed fills the long-vacant RPG genre in the blind community 
and

does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do 
well,

he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:

What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Thomas,

I'm no stranger to RPG's, and I fully realize that there is a difference
between Final Fantasy (you'll never sell me on Zelda being an RPG) and a
rogue-like such as Entombed.  I do think, however, that Entombed is being
sold short long before the full game is even brought to fruition.

There is no doubt in my mind that Jason's release is going to bring about a
whole new style of gaming that the blind community has never seen before.
Just the demo he has released contains perhaps 100 hours of possible play.
When the dungeon more than quadruples in size, he adds in new classes, new
races, and more dungeon branches, that figure is going to increase
exponentially.

Just because Entombed isn't a story-driven game doesn't diminish its
complexity. I think what people will find when they really explore the game
is that Entombed fills the long-vacant RPG genre in the blind community and
does it quite nicely.

Not to mention the fact that Jason has stated that should Entombed do well,
he plans to create a huge expansion with an overworld, multiple locations,
etc.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, January 15, 2010 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
> What about Entombed? It seems to me that it already has two such quests,
> especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Thomas Ward
Hi Ryan,
As a roguelike RPG game Entombed is fine as far as it goes. However,
what I was refering to is a full blown RPG like Sryth complete with
character interactions, several towns/villages, several different kinds
of adventures, several different monster classes, etc. It is a lot of
programming and quite a lot of sound effects if you are trying to create
a complete game world like Sryth as a live action audio game.
Even a rather simple RPG game like Legend of Zelda is a pretty large
undertaking. Even in Zelda there are character interactions in some of
the overworld areas.  Not to mention perhaps a few cutscenes would fill
in the storyline better.

Cheers!

On Thu, 2010-01-14 at 19:14 -0600, Ryan Strunk wrote:
> What about Entombed? It seems to me that it already has two such quests,
> especially with dungeon branching.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Yohandy
   I'd pay good money for a good accessible game any day. I do it with 
mainstream titles all the time, and in fact am about to do it in about 5 
minutes when I preorder heavy rain, and again in a month or so for super 
street fighter 4.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 4:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type "look" and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
Nobody's arguing that point. But given that most of our developers are 
one
to two-man operations the game would quite literally take years to 
develop.
And some people have already whined enough about the delays in MOTA, and 
to
heck with the fact that Thomas could quite easily have refused to take 
the
project on to begin with. In fact I think it fairly safe to say that had 
he
known what trouble he'd be bringing on himself I don't think he would 
have.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
Yeah but there's no actual character interaction. No real towns or things 
like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Thursday, January 14, 2010 6:14 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I won't even begin to imagine the amount of work it would take to take 
even

a few of the adventures in Sryth, say, the Caves of Westwold or The Giants
series and combine them into a relatively small audio RPG.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type "look" and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:

Nobody's arguing that point. But given that most of our developers are
one
to two-man operations the game would quite literally take years to
develop.
And some people have already whined enough about the delays in MOTA, and
to
heck with the fact that Thomas could quite easily have refused to take
the
project on to begin with. In fact I think it fairly safe to say that had
he
known what trouble he'd be bringing on himself I don't think he would
have.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Ryan Strunk
What about Entombed? It seems to me that it already has two such quests,
especially with dungeon branching.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, January 14, 2010 4:56 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I won't even begin to imagine the amount of work it would take to take even 
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants 
series and combine them into a relatively small audio RPG.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Hi,
> Exactly. Plus if we are talking a very advanced RPG  we are looking of
> money spent on developing this title. We would need decent voice acters,
> decent sounds, decent music and this could run a developer into a lot of
> cash. Any game requires a lot of money, but an RPG more so since they
> tend to be several smaller games all rolled into one.
> Take a game like Sryth. Let's assume someone were to convert that into a
> live action RPG game. You need sounds for all of the weapons swords,
> spears, knives, daggers, and the list could be rather long. Especially,
> if you have the magic weapons sound different from the non-magical
> weapons.  Then, you have several different monsters like goblins,
> trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
> have background loops like forests, blizards, towns, caves, tombs, and
> again another long list. Bottom line, when you get done we are talking
> thousands of dollars spent on the sound effects alone and the game would
> be a massive download. It isn't a job for a small outfit by any means.
> Besides, as far as RPG games goes I'm with Dark and I prefer more game
> book style games. I was first introduced to roll playing games through
> traditional paper and pen games, and would love to see some of those
> games converted into text adventure type games. The main reason I feel
> the strait game book type games like Sryth are more enjoyable is the
> fact you truly get more detail about the room or area where you are
> located, and get a much better grasp of the game's over all story line.
> Having had sight before I want the specific details on a room, and text
> is the perfect medium to do it in.  In the Adrift and Z-Code text
> adventures you can type "look" and get a detailed description of the
> immediate area. I personally like that.
>
> On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
>> Nobody's arguing that point. But given that most of our developers are 
>> one
>> to two-man operations the game would quite literally take years to 
>> develop.
>> And some people have already whined enough about the delays in MOTA, and 
>> to
>> heck with the fact that Thomas could quite easily have refused to take 
>> the
>> project on to begin with. In fact I think it fairly safe to say that had 
>> he
>> known what trouble he'd be bringing on himself I don't think he would 
>> have.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
I won't even begin to imagine the amount of work it would take to take even 
a few of the adventures in Sryth, say, the Caves of Westwold or The Giants 
series and combine them into a relatively small audio RPG.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 2:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type "look" and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
Nobody's arguing that point. But given that most of our developers are 
one
to two-man operations the game would quite literally take years to 
develop.
And some people have already whined enough about the delays in MOTA, and 
to
heck with the fact that Thomas could quite easily have refused to take 
the
project on to begin with. In fact I think it fairly safe to say that had 
he
known what trouble he'd be bringing on himself I don't think he would 
have.




---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Thomas Ward
Hi,
Exactly. Plus if we are talking a very advanced RPG  we are looking of
money spent on developing this title. We would need decent voice acters,
decent sounds, decent music and this could run a developer into a lot of
cash. Any game requires a lot of money, but an RPG more so since they
tend to be several smaller games all rolled into one.
Take a game like Sryth. Let's assume someone were to convert that into a
live action RPG game. You need sounds for all of the weapons swords,
spears, knives, daggers, and the list could be rather long. Especially,
if you have the magic weapons sound different from the non-magical
weapons.  Then, you have several different monsters like goblins,
trolls, skeletons, zombies, demons, ghosts, and on and on we go. You
have background loops like forests, blizards, towns, caves, tombs, and
again another long list. Bottom line, when you get done we are talking
thousands of dollars spent on the sound effects alone and the game would
be a massive download. It isn't a job for a small outfit by any means.
Besides, as far as RPG games goes I'm with Dark and I prefer more game
book style games. I was first introduced to roll playing games through
traditional paper and pen games, and would love to see some of those
games converted into text adventure type games. The main reason I feel
the strait game book type games like Sryth are more enjoyable is the
fact you truly get more detail about the room or area where you are
located, and get a much better grasp of the game's over all story line.
Having had sight before I want the specific details on a room, and text
is the perfect medium to do it in.  In the Adrift and Z-Code text
adventures you can type "look" and get a detailed description of the
immediate area. I personally like that.

On Wed, 2010-01-13 at 22:09 -0700, Bryan Peterson wrote:
> Nobody's arguing that point. But given that most of our developers are one 
> to two-man operations the game would quite literally take years to develop. 
> And some people have already whined enough about the delays in MOTA, and to 
> heck with the fact that Thomas could quite easily have refused to take the 
> project on to begin with. In fact I think it fairly safe to say that had he 
> known what trouble he'd be bringing on himself I don't think he would have.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Darren Harris
Well most games are about between £30 and £40 anyway normally so it wouldn't
be overly expensive. As long as the content was in the game and as long as
it wasn't mae to be a 5 minute wonder then yeah I'd pay it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 14 January 2010 01:41
To: thomasward1...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point. Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and stable
enough for play. True, I had some recent setbacks such as the bugs with
Managed DirectX forcing me to basically adopt a new engine/design, but the
basic point is with only one or two man operations a game of any serious
complexity takes lots of time and patients. I've been thinking of doing some
sort of RPG game, but the time involved with such a project is staggering.
Even a straight text based game like Sryth is rather complex and time
consuming. Something more like Final Fantasy is unthinkable for a single
person to do unless he/she plans to put five years or more into that
project. Then, when it comes out what should the developer charge for that
work. Certainly not $20 for a game like that. Try at leas $50 or $60
considering the time and effort involved. Then, of course people will scream
and complain about the price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
> The problem with what you want is that most accessible game developers 
> are

> one to two man operations. So programming a truly great game like what 
> you

> describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Bryan Peterson
Nobody's arguing that point. But given that most of our developers are one 
to two-man operations the game would quite literally take years to develop. 
And some people have already whined enough about the delays in MOTA, and to 
heck with the fact that Thomas could quite easily have refused to take the 
project on to begin with. In fact I think it fairly safe to say that had he 
known what trouble he'd be bringing on himself I don't think he would have.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'" 


Sent: Wednesday, January 13, 2010 6:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


About the price...I'd pay it. It'd be great to have a full-blown sighted 
RPG

in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are


one to two man operations. So programming a truly great game like what 
you



describe would take years, quite literally.




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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Hayden Presley
About the price...I'd pay it. It'd be great to have a full-blown sighted RPG
in our market-I'm sure others would agree up th that point.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
> The problem with what you want is that most accessible game developers are

> one to two man operations. So programming a truly great game like what you

> describe would take years, quite literally.



---
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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Brice Mellen
I'd pay 100 for it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 13, 2010 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
> The problem with what you want is that most accessible game developers are

> one to two man operations. So programming a truly great game like what you

> describe would take years, quite literally.



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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Ron Schamerhorn
I do think Entombed will go over well with those who are more of the rpg 
genre obviously.  The beta I've played over many times.

Ron

- Original Message - 
From: "Michael Feir" 
To: ; "Gamers Discussion list" 

Sent: Wednesday, January 13, 2010 11:05 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


Very true. Presuming my writer's block goes away and I eventually get the
game I've begun working on done, I can't see myself charging more than $40
or $45 at the very most. Even if it takes me a decade to do, there comes a
point when charging more severely limits the potential customer pool and
drastically increases the likelyhood of piracy. I'd far rather have less
money from more honest customers. It'll be very interesting to see how
Entoomed does when it's released.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Hi Bryan,
> Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
> years to complete. Mysteries of the Ancients is a much simpler game in
> design and it took me two years to get the basic engine written and
> stable enough for play. True, I had some recent setbacks such as the
> bugs with Managed DirectX forcing me to basically adopt a new
> engine/design, but the basic point is with only one or two man
> operations a game of any serious complexity takes lots of time and
> patients.
> I've been thinking of doing some sort of RPG game, but the time involved
> with such a project is staggering. Even a straight text based game like
> Sryth is rather complex and time consuming. Something more like Final
> Fantasy is unthinkable for a single person to do unless he/she plans to
> put five years or more into that project. Then, when it comes out what
> should the developer charge for that work. Certainly not $20 for a game
> like that. Try at leas $50 or $60 considering the time and effort
> involved. Then, of course people will scream and complain about the
> price.
>
> On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
>> The problem with what you want is that most accessible game developers
>> are
>> one to two man operations. So programming a truly great game like what
>> you
>> describe would take years, quite literally.
>
>
>
> ---
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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Michael Feir
Very true. Presuming my writer's block goes away and I eventually get the 
game I've begun working on done, I can't see myself charging more than $40 
or $45 at the very most. Even if it takes me a decade to do, there comes a 
point when charging more severely limits the potential customer pool and 
drastically increases the likelyhood of piracy. I'd far rather have less 
money from more honest customers. It'll be very interesting to see how 
Entoomed does when it's released.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 13, 2010 10:14 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
The problem with what you want is that most accessible game developers 
are
one to two man operations. So programming a truly great game like what 
you

describe would take years, quite literally.




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The message was checked by ESET Smart Security.

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Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Thomas Ward
Hi Bryan,
Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take
years to complete. Mysteries of the Ancients is a much simpler game in
design and it took me two years to get the basic engine written and
stable enough for play. True, I had some recent setbacks such as the
bugs with Managed DirectX forcing me to basically adopt a new
engine/design, but the basic point is with only one or two man
operations a game of any serious complexity takes lots of time and
patients.
I've been thinking of doing some sort of RPG game, but the time involved
with such a project is staggering. Even a straight text based game like
Sryth is rather complex and time consuming. Something more like Final
Fantasy is unthinkable for a single person to do unless he/she plans to
put five years or more into that project. Then, when it comes out what
should the developer charge for that work. Certainly not $20 for a game
like that. Try at leas $50 or $60 considering the time and effort
involved. Then, of course people will scream and complain about the
price.

On Tue, 2010-01-12 at 07:33 -0700, Bryan Peterson wrote:
> The problem with what you want is that most accessible game developers are 
> one to two man operations. So programming a truly great game like what you 
> describe would take years, quite literally.



---
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Re: [Audyssey] The future of Blastbay Studios

2010-01-12 Thread Bryan Peterson
The problem with what you want is that most accessible game developers are 
one to two man operations. So programming a truly great game like what you 
describe would take years, quite literally.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Brice" 

To: "Gamers Discussion list" 
Sent: Monday, January 11, 2010 8:43 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Flaming X.

I personally want to see an rpg done similar to ff7. I want a great 
storyline, good battle system, and innovative ways of setting up your 
characters. I'm a huge rpg fan, but most rpgs are made for sighted 
individuals. And for me being a console gamer, 3d is the only way to go. I 
mean, the accessible games are cool, and me being totally blind it's cool 
to learn about them, but I grew up without a computer and with a 
playstation instead. I've played every fighting game under the sun pretty 
much, and lots of the wrestling games too. So, for me, although being a 
completely accessible game would be cool for a fighting game, they've 
pretty much covered it already in the sighted world without even realizing 
it lol, at least with some games. Some might have taken some memorization 
of menus, but dragonball Z budokai tenkaichi 3 is quite accessible with 
spoken menu options with the characters from the show doing the speaking. 
Plus it also has  a 3d grid on which you fight on, It's quite fun, I even 
played it on the wii and the online section is even completely accessible. 
So, I want more rpgs!!! Xeno gears, final fantasy ra ra ra.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 3:13 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm very tired of your opinion on gaming and getting up to date.  How 
about

giving things some thought before writing?
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2010-01-11 Thread Brice

Flaming X.

I personally want to see an rpg done similar to ff7. I want a great 
storyline, good battle system, and innovative ways of setting up your 
characters. I'm a huge rpg fan, but most rpgs are made for sighted 
individuals. And for me being a console gamer, 3d is the only way to go. I 
mean, the accessible games are cool, and me being totally blind it's cool to 
learn about them, but I grew up without a computer and with a playstation 
instead. I've played every fighting game under the sun pretty much, and lots 
of the wrestling games too. So, for me, although being a completely 
accessible game would be cool for a fighting game, they've pretty much 
covered it already in the sighted world without even realizing it lol, at 
least with some games. Some might have taken some memorization of menus, but 
dragonball Z budokai tenkaichi 3 is quite accessible with spoken menu 
options with the characters from the show doing the speaking. Plus it also 
has  a 3d grid on which you fight on, It's quite fun, I even played it on 
the wii and the online section is even completely accessible. So, I want 
more rpgs!!! Xeno gears, final fantasy ra ra ra.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 3:13 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm very tired of your opinion on gaming and getting up to date.  How 
about

giving things some thought before writing?
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread mauricio almeida
thomas closed this topic,  so stop using iT please. i agree with you though. 
however, i have to warn you about profanity on this list..


mauricio

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 6:59 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm so damn tired of hearing you complain about this.  I'm not against 
being

up to date by any means.  As much as I'd love to see some true 3D
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm very tired of your opinion on gaming and getting up to date.  How about 
giving things some thought before writing?
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
I'm so damn tired of hearing you complain about this.  I'm not against being 
up to date by any means.  As much as I'd love to see some true 3D 
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

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- Original Message - 
From: "Philip Bennefall" 
To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


> Hi all,
>
> With the success of Q9, I am much encouraged to make new games in the near

> future. Now I wish to put the question out, what games would you like to
> see? I plan to create mainly adventure games with a plot and characters,
> coupled together with the same audio work and fast paced game play that
> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
> do you think?
>
> I would not wish to create a full 3d environment like in Shades of Doom
> where you spin around in degrees as I personally find these rather
> difficult to navigate and end up spending more time trying to remember
> where I've been and where I am supposed to go next, rather than enjoying
> the game. So I would adopt the method where you sidestep, moving one step
> in each direction for each press of either of the four arrow keys. Would
> you folks like to see something like this, or do you all want more
> sidescrollers?
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward

Hi Mike,
Now, you are putting words in my mouth I did not say. Nowhere in the 
message you responded to did I say you have never tried RPG games. My 
comments were in direct and I said "if someone" which means someone, 
which could be anyone, said this or that then they would be wrong. So 
please try and not take everything so personally. Ok?



mike maslo wrote:

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward

Hi Mike,
That's fair enough, but there is no need to get hostile about it. I 
never said you had to like those types of games, and merely asked you 
why you felt that way. Besides this pointless arguing has gone on long 
enough. Why don't we get back on topic or close this thread?


Thanks.

mike maslo wrote:

I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have said I do not think they should be gotten rid of but I think
more games with different type of things to offer is what I want to see. I
am not knocking any type of game I am instead just trying to say that I want
something more and different.
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Hayden Presley
Kind of what I was thinking regarding Tank Commander...I mean, your deck gun
on your sub in Loan Wolf has a range of 6100 yards? That whas--when--in the
1940s? And this is a modern tank? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: Sunday, December 27, 2009 1:20 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Thomas and all.

This is a really interesting topic.  I have noticed over the years of
working with many different people who are blind that the amount of spatial
awareness that they have varies greatly.  As you say, it is possible that
your having had sight helped you to retain this awareness but it is strange,
sometimes people that I work with who were formerly sighted have absolutely
terrible spatial concepts, they can't tell you what a 90 degree angle is,
etc. as one friend of mine says she can get lost in a closet.  It is people
like this who are unfortunately never going to like the complex fps style
games we are talking about, they are going to just walk around in circles
and lose track of where they are and get totally frustrated and give up.  I
am a total myself and have been told by several O and M instructors that I
have unusually good spatial concepts particularly for someone who has never
really seen.  I used to have good light perception when I was a kid, I could
see light and dark and color and track motion but did not have the
resolution to really tell what something was.  I pretty much just ran around
with the sighted kids riding bikes and skateboarding and all the other stuff
they did, so perhaps this has contributed to my spatial awareness, I am not
sure.  In any event, I agree with what you said in another message, I would
definitely like to see even more realism in fps style games where things
like targetting are concerned, games like SOD and tank commander have made
an excellent start and I love them both but there is definitely room for
improvement.  Just as an example, I find the gun ranges on TC to be way too
limited.  The main gun on an Abrams main battle tank has a range of 4 to 5
kilometers if memory serves but you are limited to only 1 kilometer in TC.
Of course, this would mean increasing the size of the sectors which would
not be a bad thing.

Oh well, I've gone on long enough for one email, have a good day everyone.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.

Cheers!


Yohandy wrote:
> Thomas,
> I actually have this navigation problem as well, and I must say I
> really hate it. There's nothing I'd love more when it comes to gaming 
> than playing a full-out 3d game, but I probably wouldn't do to well on 
> it. they sound so awesome though. this is not only a problem for me 
> with games, but for real mobility as well. I seem to need a lot more 
> training than most blind people and it frustrates me to no end. I 
> actually thought it was a unique problem for me since my blind friends 
> have really good navigational skill, but I guess it isn't.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Tom Randall
Hi Thomas and all.

This is a really interesting topic.  I have noticed over the years of
working with many different people who are blind that the amount of spatial
awareness that they have varies greatly.  As you say, it is possible that
your having had sight helped you to retain this awareness but it is strange,
sometimes people that I work with who were formerly sighted have absolutely
terrible spatial concepts, they can't tell you what a 90 degree angle is,
etc. as one friend of mine says she can get lost in a closet.  It is people
like this who are unfortunately never going to like the complex fps style
games we are talking about, they are going to just walk around in circles
and lose track of where they are and get totally frustrated and give up.  I
am a total myself and have been told by several O and M instructors that I
have unusually good spatial concepts particularly for someone who has never
really seen.  I used to have good light perception when I was a kid, I could
see light and dark and color and track motion but did not have the
resolution to really tell what something was.  I pretty much just ran around
with the sighted kids riding bikes and skateboarding and all the other stuff
they did, so perhaps this has contributed to my spatial awareness, I am not
sure.  In any event, I agree with what you said in another message, I would
definitely like to see even more realism in fps style games where things
like targetting are concerned, games like SOD and tank commander have made
an excellent start and I love them both but there is definitely room for
improvement.  Just as an example, I find the gun ranges on TC to be way too
limited.  The main gun on an Abrams main battle tank has a range of 4 to 5
kilometers if memory serves but you are limited to only 1 kilometer in TC.
Of course, this would mean increasing the size of the sectors which would
not be a bad thing.

Oh well, I've gone on long enough for one email, have a good day everyone.

Game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios


Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so 
many VI gamers have problems playing games like Shades of doom when I 
don't have any serious navigational issues with it. One factor could be 
that Shades of Doom was intentionally designed as a complex maze which 
isn't the best introduction to an FPS environment, and the other may be 
just a lack of 3d special orientation. I often attribute my abilities in 
this regard to having had vision for many years so I have very defined 
3d special orientation that comes in handy in those types of games. I 
actually feel a bit confined when playing 2d games like side-scrollers 
as they lack more complex movements and realism than a full FPS game offers.
Take targeting as an example. In a side-scroller you have up, down, 
left, and right for your directions. For the most part all you have to 
do is face the right direction, shoot a weapon, and you'll hit your 
target. In an FPS game you actually have to calculate a 3d trajectory to 
the target. So not only does the character have to be facing the right 
way you also have to raise or lower the weapon accordingly in order to 
sight the target, lign it up, and hit it. In this way a FPS game more 
accurately simulates  firing a gun, bow and arrow, whatever. I really 
dig stuff like this, and would like to see this kind of realism in more 
VI games. Not even Shades of Doom has gone far enough to include this 
degree of realism in the game yet.

Cheers!


Yohandy wrote:
> Thomas,
> I actually have this navigation problem as well, and I must say I
> really hate it. There's nothing I'd love more when it comes to gaming 
> than playing a full-out 3d game, but I probably wouldn't do to well on 
> it. they sound so awesome though. this is not only a problem for me 
> with games, but for real mobility as well. I seem to need a lot more 
> training than most blind people and it frustrates me to no end. I 
> actually thought it was a unique problem for me since my blind friends 
> have really good navigational skill, but I guess it isn't.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
oh my god.
I wish someone would send this guy a waerning for acting with such
immaturity. If you cant write your own points, or deal with the fact you
aren't mr. therightman, then don't come on a list to discuss. you put
your point up there, i put mine, now, learn hwo to be mature and respect
our opinions as you so say you do. bryan, charles and i, together with
thomas and mainly philip, are wanting to have a discussion about what
games we want to see. your first post showed your opinion, the other 234
only added cilly arguments and personal issues with all kinds of
members, so honestly man, either make a valid point or good bye. in
advance, i do apologise to other list members who, like me, have to read
this kind of post.

mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 10:37
Assunto: Re: [Audyssey] The future of Blastbay Studios

The real problem Mike is that you seem to judge an entire genre by one or
two games. I'm only basing this on what I've seen in your messages. You say
that all RPG's are boring based on the few you might have played or seen. I
respect that you want more advanced games. So do I. But let's face it. Game
developers in our market generally tend to write a lot of the styles of
games they themselves would like to play. As it happens Thomas isn't
necessarily a big side scroller fan but there is a lot of interest in that
particular genre. No matter what a developer does he's never going to please
everybody.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 10:26 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Where or send or paste the message that said that I am supposed or wanting
> one game type scrapped please. I have said many times that I respect
> everyone's ideas and wants. I am personally asking for changes and
> advancements. Then I get accused of not knowing what I want. I have made
> it
> clear.
>
>
> The problem is that I do not agree with you. Since I do not agree then I
> do
> not know what I want and have no idea of what rpg is etc. I have played
> several before I went blind although Mr. Mauricio knows me so well to know
> my past since I was a young man. Unbelievable! I am 45 and lost vision
> when
> I was able to see graphical games.
>
> So I sincerely Mauricio for knowing me. I wish I knew you like you now me.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Sunday, December 27, 2009 7:12 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> All I'm saying is that we shouldn't scrap one genre in favor of another
> which is what you seem to be implying here. Just because we have three
> side
> scroller games, well four once MOTA is released, that doesn't mean we have
> enough side scrollers in our market. Every genre of games has equal right
> to
>
> be explored.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 10:06 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Brian I have a right to say what I feel and think. I appreciate your
>> opinions and I would appreciate you considering mine.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Saturday, December 26, 2009 10:31 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> Side Scrollers and RPG's aren't the same genre. And what's boring to you
>> isn't going to be boring to everyone else. Here's an idea. If ya don't
>> like
>> the game, ya don't have to play it. Then when something you are
>> interested
>> in is released you can play it double time to make up for it.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message -
>> From: "mike maslo" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, December 27, 2009 8:37 PM
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>>&

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
The real problem Mike is that you seem to judge an entire genre by one or 
two games. I'm only basing this on what I've seen in your messages. You say 
that all RPG's are boring based on the few you might have played or seen. I 
respect that you want more advanced games. So do I. But let's face it. Game 
developers in our market generally tend to write a lot of the styles of 
games they themselves would like to play. As it happens Thomas isn't 
necessarily a big side scroller fan but there is a lot of interest in that 
particular genre. No matter what a developer does he's never going to please 
everybody.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 10:26 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Where or send or paste the message that said that I am supposed or wanting
one game type scrapped please. I have said many times that I respect
everyone's ideas and wants. I am personally asking for changes and
advancements. Then I get accused of not knowing what I want. I have made 
it

clear.


The problem is that I do not agree with you. Since I do not agree then I 
do

not know what I want and have no idea of what rpg is etc. I have played
several before I went blind although Mr. Mauricio knows me so well to know
my past since I was a young man. Unbelievable! I am 45 and lost vision 
when

I was able to see graphical games.

So I sincerely Mauricio for knowing me. I wish I knew you like you now me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is that we shouldn't scrap one genre in favor of another
which is what you seem to be implying here. Just because we have three 
side

scroller games, well four once MOTA is released, that doesn't mean we have
enough side scrollers in our market. Every genre of games has equal right 
to


be explored.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you
isn't going to be boring to everyone else. Here's an idea. If ya don't
like
the game, ya don't have to play it. Then when something you are 
interested

in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta 
phase, 

how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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You can make changes or upd

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Yes no more side scrollers for me. Did I say stop all production of side
scrollers? No. I do not want any more for I have tried Super Liam and
Thomas's game. Now Thomas's game is fun I just think to myself that it would
be even more awesome if there was more 3d and I wonder if or how it would be
different if n a first person setting.

You know I try to challenge a community to do something different and this
is what happens. Everyone has a opinion but because mine is different than
most I am wrong. Whatever. Topic closed.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well that no more side scrollers comment certainly sounded like it. I'm all 
for the development of more advanced games but we need to let the developers

get to that in their time.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:10 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Brian:
>
> I am not saying to scrap them have I? Never have I said stop with it I am
> asking for more advancement for gaming in our community.
>
> Please if you are quoting me, make sure the context of what I am saying is
> fully correct.
>
> I do feel that there needs to be continued development of all type of 
> games.
> There are a lot of developers who will continue to do that also.
>
> However, if there is someone who is willing to try something new,, instead
> of complaining and moaning and groaning, let's see what it is and if we 
> like
> it.
>
> Your previous posting said if you do not like it don't play it. Well that 
> is
> true in this situation also. We need to see what the game is, how playable
> it is and if us as a gamer like it and will play it.
>
> Please understand again what I am saying. I am not saying scrap anything. 
> I
> am asking again for additional choices and encouragement from us as blind
> gamers for a developer who wants to take us another level.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 10:35 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> All I'm saying is there's absolutely no need to scrap developing in a
> particular genre just because a few people don't like it. Mainstream
> developers don't do that so nor should we. We've got plenty of room for as
> many side scrollers or FPS games or RPG's or whatever the heck people 
> want.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 8:41 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> We need first person games. It has already been stated that 2 dimensional
>> games are dime a dozen. I am stating that it is time for first person
>> games.
>> We have games which are non first person all around.
>>
>> If you had your way, who and when would be a good time to develop such a
>> type of game? That is a first person character game?
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Saturday, December 26, 2009 7:32 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I disagree completely. You talk about not limiting ourselves to one genre
>> but yet you want Philip to do just that. There's plenty of room for more
>> of
>> every type of genre.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message - 
>> From: "mike maslo" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, December 27, 2009 5:44 PM
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Please no more side scrollers. First person and 3d way to go
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Philip B

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Where or send or paste the message that said that I am supposed or wanting
one game type scrapped please. I have said many times that I respect
everyone's ideas and wants. I am personally asking for changes and
advancements. Then I get accused of not knowing what I want. I have made it
clear. 


The problem is that I do not agree with you. Since I do not agree then I do
not know what I want and have no idea of what rpg is etc. I have played
several before I went blind although Mr. Mauricio knows me so well to know
my past since I was a young man. Unbelievable! I am 45 and lost vision when
I was able to see graphical games. 

So I sincerely Mauricio for knowing me. I wish I knew you like you now me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 7:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is that we shouldn't scrap one genre in favor of another 
which is what you seem to be implying here. Just because we have three side 
scroller games, well four once MOTA is released, that doesn't mean we have 
enough side scrollers in our market. Every genre of games has equal right to

be explored.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Brian I have a right to say what I feel and think. I appreciate your
> opinions and I would appreciate you considering mine.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 10:31 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Side Scrollers and RPG's aren't the same genre. And what's boring to you
> isn't going to be boring to everyone else. Here's an idea. If ya don't 
> like
> the game, ya don't have to play it. Then when something you are interested
> in is released you can play it double time to make up for it.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> ----- Original Message ----- 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 8:37 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> They are boring. We have Tom's game and we had super lium. That if I
>> remember right a side scroller or maybe I am confused.
>>
>> -----Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: Saturday, December 26, 2009 8:45 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> One comment Mike.
>>
>> sinse there is! only one audio rpg thus far, and only in beta phase, 
>> how can you find rpgs boring?
>>
>> if your judging the entire rpg genre by online text affairs,  you've
>> only got the tip of the iceberg there, and the very limited, often pvp
>> focused, and not necessarily well designed tip at that.
>>
>> Beware the grue!
>>
>> dark.
>>
>>
>> ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
I was just pointing out the glaring inconsistencies between some of your 
messages, which others have also done.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 10:18 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian:

Nope I know exactly what I want. Thanks for speaking for me. I appreciate
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 10:28 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I know. Personally I don't think even he knows what he really wants. He 
goes


back and forth with each message.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal
tastes
here since as a general rule they're going to create the sorts of games
they
would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I have never played those rpg games before Thomas. They are not my
personal
type of game and that is it. I do not like them and would never play
them.
Again as I have said I do not think they should be gotten rid of but I
think
more games with different type of things to offer is what I want to see.
I
am not knocking any type of game I am instead just trying to say that I
want
something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Brian:

Nope I know exactly what I want. Thanks for speaking for me. I appreciate
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, December 27, 2009 10:28 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I know. Personally I don't think even he knows what he really wants. He goes

back and forth with each message.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> It's not that he gave that impression.  He flat out said so.
> ---
> In God we trust!
> - Original Message - 
> From: "Bryan Peterson" 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 27, 2009 3:20 AM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
> And I'm all for that. Don't get the impression that I'm not. But you have
> come off to a lot of people as though you do want developers to scrap the
> other genres in favor of what you want. Give it time and what we all want
> will come. Besides you do have to consider each developer's personal 
> tastes
> here since as a general rule they're going to create the sorts of games 
> they
> would want to play.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message ----- 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 11:29 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I have never played those rpg games before Thomas. They are not my 
>>personal
>> type of game and that is it. I do not like them and would never play 
>> them.
>> Again as I have said I do not think they should be gotten rid of but I
>> think
>> more games with different type of things to offer is what I want to see. 
>> I
>> am not knocking any type of game I am instead just trying to say that I
>> want
>> something more and different.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Saturday, December 26, 2009 10:59 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> Hi Mike,
>> Why would you say that? The entire RPG game genre hasn't even been
>> properly explored by the audio games community, and we haven't had
>> anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
>> to compare our games too. So it hasn't been played out, nor has it
>> properly began yet.
>> If you are talking about RPG games as in the game book style adventures
>> like Sryth certainly there are a few of those around, but that's only
>> one example of an RPG game let alone that entire genre. Growing up I use
>> to play roll playing paper and pen games like DC Universe, Star Wars,
>> and Marvel Universe, and those games rocked. If they could be converted
>> to a text based or, better yet, an audio RPG format that would totally
>> rock. We don't have a wide range of quality RPG games like that so no we
>> haven't even began to tap the potential of RPG games. We haven't even
>> gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
>> games.
>>
>> mike maslo wrote:
>>> Why another rpg though? Isn't that played out?
>>>
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Mauricio please take this off list. If you have issues with what I say and
or think and/or feel please take it to me personally. You complain about
your poor inbox then take it to me personally.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 8:01 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios

if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the
> audio games market. People think that because they can play online
> RPG's, which I must point out are for the most part designed by
> sighted people and won't necessarily include all the elements people
> like in their favorite style of RPG, that there's no point in
> exploring. But we have up until recently had yet to see a true audio
> RPG since the one BSC Games was working on had to be shelved due to
> disagreements with the developer they were working with. That
> development made me lose if not respect then at least much of my
> interest in BSC's titles. So I'm glad Jason's not only explored the
> genre more but given us something playable and I say more power to him
> and anyone else who might get bitten by the RPG bug. And if a few
> people don't like it they don't have to play them. Just as long as
> they leave the rest of us alone. What they don't seem to get is that
> there's plenty of room in the AG market for all genres to be explored
> equally, although I do agree with Dark that Space Invaders clones have
> definitely gotten stale since there's really not a whole lot you can
> do to spice those up. That can't be said for a lot of the other game
> genres. So no, I don't believe we should scrap one and focus only on
> one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Thanks for speaking for me. That is where you are wrong. I wish for the love
of toast and peanut butter stop speaking for me and acting like you know me
please. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 7:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios

hi thomas,

the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry as a whole.


mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:
> Why another rpg though? Isn't that played out?
>


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
I know. Personally I don't think even he knows what he really wants. He goes 
back and forth with each message.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 1:22 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal 
tastes
here since as a general rule they're going to create the sorts of games 
they

would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I have never played those rpg games before Thomas. They are not my 
personal
type of game and that is it. I do not like them and would never play 
them.

Again as I have said I do not think they should be gotten rid of but I
think
more games with different type of things to offer is what I want to see. 
I

am not knocking any type of game I am instead just trying to say that I
want
something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Charles Rivard
It's not that he gave that impression.  He flat out said so.
---
In God we trust!
- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 3:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


And I'm all for that. Don't get the impression that I'm not. But you have
come off to a lot of people as though you do want developers to scrap the
other genres in favor of what you want. Give it time and what we all want
will come. Besides you do have to consider each developer's personal tastes
here since as a general rule they're going to create the sorts of games they
would want to play.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


>I have never played those rpg games before Thomas. They are not my personal
> type of game and that is it. I do not like them and would never play them.
> Again as I have said I do not think they should be gotten rid of but I
> think
> more games with different type of things to offer is what I want to see. I
> am not knocking any type of game I am instead just trying to say that I
> want
> something more and different.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, December 26, 2009 10:59 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Hi Mike,
> Why would you say that? The entire RPG game genre hasn't even been
> properly explored by the audio games community, and we haven't had
> anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
> to compare our games too. So it hasn't been played out, nor has it
> properly began yet.
> If you are talking about RPG games as in the game book style adventures
> like Sryth certainly there are a few of those around, but that's only
> one example of an RPG game let alone that entire genre. Growing up I use
> to play roll playing paper and pen games like DC Universe, Star Wars,
> and Marvel Universe, and those games rocked. If they could be converted
> to a text based or, better yet, an audio RPG format that would totally
> rock. We don't have a wide range of quality RPG games like that so no we
> haven't even began to tap the potential of RPG games. We haven't even
> gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
> games.
>
> mike maslo wrote:
>> Why another rpg though? Isn't that played out?
>>
>
>
> ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
And I'm all for that. Don't get the impression that I'm not. But you have 
come off to a lot of people as though you do want developers to scrap the 
other genres in favor of what you want. Give it time and what we all want 
will come. Besides you do have to consider each developer's personal tastes 
here since as a general rule they're going to create the sorts of games they 
would want to play.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 11:29 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have said I do not think they should be gotten rid of but I 
think

more games with different type of things to offer is what I want to see. I
am not knocking any type of game I am instead just trying to say that I 
want

something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:

Why another rpg though? Isn't that played out?




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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Well that no more side scrollers comment certainly sounded like it. I'm all 
for the development of more advanced games but we need to let the developers 
get to that in their time.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:10 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of 
games.

There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we 
like

it.

Your previous posting said if you do not like it don't play it. Well that 
is

true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. 
I

am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people 
want.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person
games.
We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre
but yet you want Philip to do just that. There's plenty of room for more
of
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the
near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult
to navigate and end up spending more time trying to remember where I've
been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each
direction
for each press of either of the four arrow keys. Would you folks like to
see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Ahyes. I own the original NES Final Fantasy as well as most of the Game Boy 
Advance ports. Another RPG series I'd love to see in audio was called 
Estpolis Biography in Japan or simply Lufia in the US, obviously named for 
one of the two main characters. Its storyline and music were both excellent 
and I was actually going to use one of those game maker utilities that 
failed in the mainstream market to try to develop an audio only remake with 
voice acting.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 10:11 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and 
saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market. 
For example, before I lost my sight I was hooked on Final Fantasy, Heroes 
of Might and Magic, and Legend of Zelda. We haven't anything that even 
comes close to that yet, and for someone to say we've been there and done 
that is just clueless about the topic at hand. To say such games are 
boring when he/she hasn't even had a chance to try them isn't very 
informed at all.


Cheers!


Bryan Peterson wrote:
Especially since the genre hasn't even been properly explored in the 
audio games market. People think that because they can play online RPG's, 
which I must point out are for the most part designed by sighted people 
and won't necessarily include all the elements people like in their 
favorite style of RPG, that there's no point in exploring. But we have up 
until recently had yet to see a true audio RPG since the one BSC Games 
was working on had to be shelved due to disagreements with the developer 
they were working with. That development made me lose if not respect then 
at least much of my interest in BSC's titles. So I'm glad Jason's not 
only explored the genre more but given us something playable and I say 
more power to him and anyone else who might get bitten by the RPG bug. 
And if a few people don't like it they don't have to play them. Just as 
long as they leave the rest of us alone. What they don't seem to get is 
that there's plenty of room in the AG market for all genres to be 
explored equally, although I do agree with Dark that Space Invaders 
clones have definitely gotten stale since there's really not a whole lot 
you can do to spice those up. That can't be said for a lot of the other 
game genres. So no, I don't believe we should scrap one and focus only on 
one other.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
All I'm saying is that we shouldn't scrap one genre in favor of another 
which is what you seem to be implying here. Just because we have three side 
scroller games, well four once MOTA is released, that doesn't mean we have 
enough side scrollers in our market. Every genre of games has equal right to 
be explored.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:06 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you
isn't going to be boring to everyone else. Here's an idea. If ya don't 
like

the game, ya don't have to play it. Then when something you are interested
in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
That's true, but hounding developers isn't going to make the situation any 
better. Keep in mind they're doing this as a hobby and nothing more. Be 
patient and the type of game you, and yes I, want, will come. Thomas is 
headed in the right direction at least with MOTA.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 10:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


That is true but they have a lot more of a variety of things they can 
choose

from. The blind community really does not have that same type of choice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Uhm, no. There's only one true audio RPG and it's still in beta phase.
That's hardly played out. And anyway mainstream gamers don't complain when
another side scroller or RPG or whatever is released.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway,
why
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to 
re

assess where we are as blind gamers. The problem is rpg and side
scrollers
are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, 
etc...


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the
following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near


future. Now I wish to put the question out, what games would you like 
to
see? I plan to create mainly adventure games with a plot and 
characters,

coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next
step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than 
enjoying

the game. So I would adopt the method where you sidestep, moving one
step
in each direction for each press of either of the four arrow keys. 
Would

you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the
> audio games market. People think that because they can play online
> RPG's, which I must point out are for the most part designed by
> sighted people and won't necessarily include all the elements people
> like in their favorite style of RPG, that there's no point in
> exploring. But we have up until recently had yet to see a true audio
> RPG since the one BSC Games was working on had to be shelved due to
> disagreements with the developer they were working with. That
> development made me lose if not respect then at least much of my
> interest in BSC's titles. So I'm glad Jason's not only explored the
> genre more but given us something playable and I say more power to him
> and anyone else who might get bitten by the RPG bug. And if a few
> people don't like it they don't have to play them. Just as long as
> they leave the rest of us alone. What they don't seem to get is that
> there's plenty of room in the AG market for all genres to be explored
> equally, although I do agree with Dark that Space Invaders clones have
> definitely gotten stale since there's really not a whole lot you can
> do to spice those up. That can't be said for a lot of the other game
> genres. So no, I don't believe we should scrap one and focus only on
> one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if you read several emails before spamming our listw ith replies, maybe
we would understand what you mean more clearly, sinse youw ould be able
to also see other's opinions after replying.
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 23:10
Assunto: Re: [Audyssey] The future of Blastbay Studios

Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of games.
There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we like
it.

Your previous posting said if you do not like it don't play it. Well that is
true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. I
am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. It has already been stated that 2 dimensional
> games are dime a dozen. I am stating that it is time for first person
> games.
> We have games which are non first person all around.
>
> If you had your way, who and when would be a good time to develop such a
> type of game? That is a first person character game?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I disagree completely. You talk about not limiting ourselves to one genre
> but yet you want Philip to do just that. There's plenty of room for more
> of
> every type of genre.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:44 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Please no more side scrollers. First person and 3d way to go
>>
>> -Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Friday, December 25, 2009 2:33 PM
>> To: A public mailing list for Blastbay Studios.
>> Cc: Gamers Discussion list
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the
>> near
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you
>> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
>> you
>> think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult
>> to navigate and end up spending more time trying to remember where I've
>> been
>> and where I am supposed to go next, rather than enjoying the game. So I
>> would adopt the method where you sidestep, moving one step in each
>> direction
>> for each press of either of the four arrow keys. Would you folks like to
>> see
>> something like this

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
hi thomas,

the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry as a whole.


mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:
> Why another rpg though? Isn't that played out?
>


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
agree completely with you there, bryan. all games are welcome, and if
one or two radical folks do not like it, the other 100 can play the game
pretty fine.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sabado, 26 de Dezembro de 2009 21:34
Assunto: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. It has already been stated that 2 dimensional
> games are dime a dozen. I am stating that it is time for first person
> games.
> We have games which are non first person all around.
>
> If you had your way, who and when would be a good time to develop such a
> type of game? That is a first person character game?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I disagree completely. You talk about not limiting ourselves to one genre
> but yet you want Philip to do just that. There's plenty of room for more
> of
> every type of genre.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -----
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:44 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Please no more side scrollers. First person and 3d way to go
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Friday, December 25, 2009 2:33 PM
>> To: A public mailing list for Blastbay Studios.
>> Cc: Gamers Discussion list
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the
>> near
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you
>> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
>> you
>> think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult
>> to navigate and end up spending more time trying to remember where I've
>> been
>> and where I am supposed to go next, rather than enjoying the game. So I
>> would adopt the method where you sidestep, moving one step in each
>> direction
>> for each press of either of the four arrow keys. Would you folks like to
>> see
>> something like this, or do you all want more sidescrollers?
>>
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
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>> If you have any questions or concerns regarding the management of the
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>>
>>
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>> If you have any questions or concerns regarding the management of the
>> list,
>> pleas

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
just so you know. side scrollers do not make you stay in the oast, side
sscroller do not make you be inferior. side scrollers are notw ordst. 3d
games are only the more reliable future.  so please, for the love of
toast covered with peanutt butter, when sending emails thinking you know
about something, make sense first.

thanks cincerely,

mauricio
sending 15 emails to this list making no sense whatsoever...
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 22:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do.

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts.

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I respect
that and there are a lot of gamers who are willing to develop such including
Thomas.

Thomas has said he will continue to develop side scrollers and such but also
to try first person games.

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until it
was released.

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal RPG

has yet to be written, I think.  If I weren't engaged in the pursuit of
writing novels, I would try to fill the gap myself.  All you're saying to me

is that you're personally sick of RPG's.  Well, that's fine, guy, but I
think you're in the minority.


--Bill




- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Why another rpg though? Isn't that played out?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of William L. Houts
> Sent: Saturday, December 26, 2009 8:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway,
> why
> not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
> something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread shaun everiss
yeah no more of these.
At 03:47 p.m. 27/12/2009, you wrote:
>Accept space invaders games,  please no more! ;D.
>
>beware the grue!
>
>Dark.
>- Original Message - From: "Bryan Peterson" 
>
>To: "Gamers Discussion list" 
>Sent: Sunday, December 27, 2009 1:32 AM
>Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I disagree completely. You talk about not limiting ourselves to one genre but 
>>yet you want Philip to do just that. There's plenty of room for more of every 
>>type of genre.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message - From: "mike maslo" 
>>To: "'Gamers Discussion list'" 
>>Sent: Sunday, December 27, 2009 5:44 PM
>>Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>>>Please no more side scrollers. First person and 3d way to go
>>>
>>>-Original Message-
>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>>Behalf Of Philip Bennefall
>>>Sent: Friday, December 25, 2009 2:33 PM
>>>To: A public mailing list for Blastbay Studios.
>>>Cc: Gamers Discussion list
>>>Subject: [Audyssey] The future of Blastbay Studios
>>>
>>>Hi all,
>>>
>>>With the success of Q9, I am much encouraged to make new games in the near
>>>future. Now I wish to put the question out, what games would you like to
>>>see? I plan to create mainly adventure games with a plot and characters,
>>>coupled together with the same audio work and fast paced game play that you
>>>saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
>>>think?
>>>
>>>I would not wish to create a full 3d environment like in Shades of Doom
>>>where you spin around in degrees as I personally find these rather difficult
>>>to navigate and end up spending more time trying to remember where I've been
>>>and where I am supposed to go next, rather than enjoying the game. So I
>>>would adopt the method where you sidestep, moving one step in each direction
>>>for each press of either of the four arrow keys. Would you folks like to see
>>>something like this, or do you all want more sidescrollers?
>>>
>>>
>>>Kind regards,
>>>
>>>Philip Bennefall
>>>---
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>>>
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>>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing 
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market. 
For example, before I lost my sight I was hooked on Final Fantasy, 
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that 
even comes close to that yet, and for someone to say we've been there 
and done that is just clueless about the topic at hand. To say such 
games are boring when he/she hasn't even had a chance to try them isn't 
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the 
> audio games market. People think that because they can play online 
> RPG's, which I must point out are for the most part designed by 
> sighted people and won't necessarily include all the elements people 
> like in their favorite style of RPG, that there's no point in 
> exploring. But we have up until recently had yet to see a true audio 
> RPG since the one BSC Games was working on had to be shelved due to 
> disagreements with the developer they were working with. That 
> development made me lose if not respect then at least much of my 
> interest in BSC's titles. So I'm glad Jason's not only explored the 
> genre more but given us something playable and I say more power to him 
> and anyone else who might get bitten by the RPG bug. And if a few 
> people don't like it they don't have to play them. Just as long as 
> they leave the rest of us alone. What they don't seem to get is that 
> there's plenty of room in the AG market for all genres to be explored 
> equally, although I do agree with Dark that Space Invaders clones have 
> definitely gotten stale since there's really not a whole lot you can 
> do to spice those up. That can't be said for a lot of the other game 
> genres. So no, I don't believe we should scrap one and focus only on 
> one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thanks for the clarification  Thomas and apologize to Dark for my
misunderstanding of what he was saying.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
That's not what Darkw was saying. He was saying he values games with 
exploration and game mechanics over games completely focused on killing 
monsters left and right. That has nothing to do with fPS, 
side-scrollers, etc.

HTH

mike maslo wrote:
> Why does a first person game have to be all about kill? Why can't it be
more
> than just that? There is extremely narrow sighted in my opinion.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, December 26, 2009 8:49 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> Well said bill.
>
> I'd much rather have something with complex mechanics and explorable 
> areas,  in however many dimentions, jthan just another action kill
fest 
> requiring only the reflex parts of the brain!
>
> beware the grue!
>
> Dark.
> - Original Message - 
> From: "William L. Houts" 
> To: "Gamers Discussion list" 
> Sent: Sunday, December 27, 2009 2:06 AM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>   
>> I suggested another RPG and I don't need to reassess anything.  Anyway, 
>> why not a 3D shooter with RPG elements?  That could satisfy everybody. 
>> Maybe something like HEXXEN for the blind, if you remember that game.
>>
>>
>>
>> --Bill
>>
>>
>> - Original Message - 
>> From: "mike maslo" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, December 27, 2009 4:34 PM
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>> 
>>> I like this game idea and who ever said another role play game needs to
re
>>> assess where we are as blind gamers. The problem is rpg and side 
>>> scrollers
>>> are so past what we need now. Let's get up to somewhat in the 21st 
>>> century.
>>>
>>> I want a 3d first person shooter or fighter game.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
>>> Behalf Of Tristan B
>>> Sent: Friday, December 25, 2009 3:26 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>>
>>> I would like a 3d fast paced fighter.
>>> You could get chased, (running from enemies)
>>> and if you were to be caught, you could start fighting said enemy,
etc...
>>>
>>> --
>>>
>>> Tristan B
>>>
>>> TrekGames.net
>>>
>>> Administrator and Maintainer
>>>
>>> Contact information:
>>> Skype: Tristanbussiere
>>> MSN: tris...@acegamesonline.net
>>> follow me on twitter
>>> http://twitter.com/blindtrek/
>>>
>>> E-mail: theblinddj...@gmail.com
>>>
>>> or
>>> email TrekGames.net support
>>> trekga...@gmail.com
>>>
>>> AOL Instant Messenger: Theblinddj360
>>>
>>> Klango ID:
>>> Tristan
>>>
>>> Connect to cosmos and join the fun. Point your MUD client to the 
>>> following
>>> address and port:
>>> Address: TrekGames.net
>>> Port: 1234
>>>
>>> - Original Message - 
>>> From: "Philip Bennefall" 
>>> To: "A public mailing list for Blastbay Studios." 
>>> Cc: "Gamers Discussion list" 
>>> Sent: Friday, December 25, 2009 03:32 PM
>>> Subject: [Audyssey] The future of Blastbay Studios
>>>
>>>
>>>   
>>>> Hi all,
>>>>
>>>> With the success of Q9, I am much encouraged to make new games in the 
>>>> near
>>>> 
>>>> future. Now I wish to put the question out, what games would you like
to
>>>> see? I plan to create mainly adventure games with a plot and
characters,
>>>> coupled together with the same audio work and fast paced game play that
>>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>>> step
>>>> do you think?
>>>>
>>>> I would not wish to create a full 3d

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas:

Yes I understand that it is my opinion. All along I have stressed that. It
is my own personal opinion. I respect the right for everyone to like what
they like. I just want to see different things. Although I will say the idea
of Williams s a great one.

I like the fact that all of us are different. I want to see us grow and have
more games that we can play. 

Please do not think that I am saying anything bad rpg or such. I do not like
them and do not get into them. I do not like muds that are mid evil or such
but that is me personally.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Keep in mind that's your opinion not a fact. I personally love roll 
playing games, and probably will write a few of my own some day. I don't 
find them boring, and that's my opinion.

Cheers!

mike maslo wrote:
> They are boring. We have Tom's game and we had super lium. That if I
> remember right a side scroller or maybe I am confused.
>   


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
I have never played those rpg games before Thomas. They are not my personal
type of game and that is it. I do not like them and would never play them.
Again as I have said I do not think they should be gotten rid of but I think
more games with different type of things to offer is what I want to see. I
am not knocking any type of game I am instead just trying to say that I want
something more and different.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been 
properly explored by the audio games community, and we haven't had 
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, 
to compare our games too. So it hasn't been played out, nor has it 
properly began yet.
If you are talking about RPG games as in the game book style adventures 
like Sryth certainly there are a few of those around, but that's only 
one example of an RPG game let alone that entire genre. Growing up I use 
to play roll playing paper and pen games like DC Universe, Star Wars, 
and Marvel Universe, and those games rocked. If they could be converted 
to a text based or, better yet, an audio RPG format that would totally 
rock. We don't have a wide range of quality RPG games like that so no we 
haven't even began to tap the potential of RPG games. We haven't even 
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG 
games.

mike maslo wrote:
> Why another rpg though? Isn't that played out?
>   


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
Hmmm, --- -well i find myself utterly convinced by your reasoned arguement 
here michael!


could you please state which "they" your talking about,  as I said, 
there is only one rpg, so "it is boring" might have been correct 
grammar,  though I'd stil want a reason or two (especially sinse I've 
devoted considderable time to testing the game and moderating the list for 
it).


As to side scrollers, if you find Q9 and mota Boring,  I'm sure thomas 
and philip would both like to know why, simply stating that they are doesn't 
tell anyone anything.


i could state they are not boring, --- and leave it at that!

Beware the grue!

Dark. 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Bryan,
Right. I love 3d FPS type games, but by no means did I say we should 
stop creating roll playing games, side-scrollers, etc as we do need a 
little bit of everything. About the only type of game I am dead set 
against is Space Invader type games. If I see one more Space Invader 
clone I'm going to scream. Lol!



Bryan Peterson wrote:
All I'm saying is there's absolutely no need to scrap developing in a 
particular genre just because a few people don't like it. Mainstream 
developers don't do that so nor should we. We've got plenty of room for 
as many side scrollers or FPS games or RPG's or whatever the heck people 
want.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts




Hi Michael,

When applied to gaming, this is just a silly, silly argument.  I like FPS 
games okay, but I especially enjoy RPG's, and I don't need some 
self-appointed Advocate for the Blind telling me which sorts of games I 
should be amusing myself with.  The desire for and possible implementation 
of RPG games is not going to "hold back" the blind community.  Where did you 
get this ridiculous notion?



--Bill




- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:59 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do.

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts.

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I 
respect
that and there are a lot of gamers who are willing to develop such 
including

Thomas.

Thomas has said he will continue to develop side scrollers and such but 
also

to try first person games.

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until 
it

was released.

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal 
RPG


has yet to be written, I think.  If I weren't engaged in the pursuit of
writing novels, I would try to fill the gap myself.  All you're saying to 
me


is that you're personally sick of RPG's.  Well, that's fine, guy, but I
think you're in the minority.


--Bill




- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway,
why
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to 
re

assess where we are as blind gamers. The problem is rpg and side
scrollers
are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, 
etc...


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the
following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: 

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
Yeah I personally wouldn't mind something like an audio RPg.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing 
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market. 
For example, before I lost my sight I was hooked on Final Fantasy, 
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that 
even comes close to that yet, and for someone to say we've been there 
and done that is just clueless about the topic at hand. To say such 
games are boring when he/she hasn't even had a chance to try them isn't 
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the 
> audio games market. People think that because they can play online 
> RPG's, which I must point out are for the most part designed by 
> sighted people and won't necessarily include all the elements people 
> like in their favorite style of RPG, that there's no point in 
> exploring. But we have up until recently had yet to see a true audio 
> RPG since the one BSC Games was working on had to be shelved due to 
> disagreements with the developer they were working with. That 
> development made me lose if not respect then at least much of my 
> interest in BSC's titles. So I'm glad Jason's not only explored the 
> genre more but given us something playable and I say more power to him 
> and anyone else who might get bitten by the RPG bug. And if a few 
> people don't like it they don't have to play them. Just as long as 
> they leave the rest of us alone. What they don't seem to get is that 
> there's plenty of room in the AG market for all genres to be explored 
> equally, although I do agree with Dark that Space Invaders clones have 
> definitely gotten stale since there's really not a whole lot you can 
> do to spice those up. That can't be said for a lot of the other game 
> genres. So no, I don't believe we should scrap one and focus only on 
> one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community. 

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of games.
There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we like
it.

Your previous posting said if you do not like it don't play it. Well that is
true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. I
am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a 
particular genre just because a few people don't like it. Mainstream 
developers don't do that so nor should we. We've got plenty of room for as 
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. It has already been stated that 2 dimensional
> games are dime a dozen. I am stating that it is time for first person 
> games.
> We have games which are non first person all around.
>
> If you had your way, who and when would be a good time to develop such a
> type of game? That is a first person character game?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I disagree completely. You talk about not limiting ourselves to one genre
> but yet you want Philip to do just that. There's plenty of room for more 
> of
> every type of genre.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:44 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Please no more side scrollers. First person and 3d way to go
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Friday, December 25, 2009 2:33 PM
>> To: A public mailing list for Blastbay Studios.
>> Cc: Gamers Discussion list
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the 
>> near
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you
>> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
>> you
>> think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult
>> to navigate and end up spending more time trying to remember where I've
>> been
>> and where I am supposed to go next, rather than enjoying the game. So I
>> would adopt the method where you sidestep, moving one step in each
>> direction
>> for each press of either of the four arrow keys. Would you folks like to
>> see
>> something like this, or do you all want more sidescrollers?
>>
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mai

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing 
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market. 
For example, before I lost my sight I was hooked on Final Fantasy, 
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that 
even comes close to that yet, and for someone to say we've been there 
and done that is just clueless about the topic at hand. To say such 
games are boring when he/she hasn't even had a chance to try them isn't 
very informed at all.


Cheers!


Bryan Peterson wrote:
Especially since the genre hasn't even been properly explored in the 
audio games market. People think that because they can play online 
RPG's, which I must point out are for the most part designed by 
sighted people and won't necessarily include all the elements people 
like in their favorite style of RPG, that there's no point in 
exploring. But we have up until recently had yet to see a true audio 
RPG since the one BSC Games was working on had to be shelved due to 
disagreements with the developer they were working with. That 
development made me lose if not respect then at least much of my 
interest in BSC's titles. So I'm glad Jason's not only explored the 
genre more but given us something playable and I say more power to him 
and anyone else who might get bitten by the RPG bug. And if a few 
people don't like it they don't have to play them. Just as long as 
they leave the rest of us alone. What they don't seem to get is that 
there's plenty of room in the AG market for all genres to be explored 
equally, although I do agree with Dark that Space Invaders clones have 
definitely gotten stale since there's really not a whole lot you can 
do to spice those up. That can't be said for a lot of the other game 
genres. So no, I don't believe we should scrap one and focus only on 
one other.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
It's not that so much as you have said the aame thing at least 5 times on
list.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of mike maslo
Sent: Sunday, December 27, 2009 11:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The future of Blastbay Studios

Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you 
isn't going to be boring to everyone else. Here's an idea. If ya don't like 
the game, ya don't have to play it. Then when something you are interested 
in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> They are boring. We have Tom's game and we had super lium. That if I
> remember right a side scroller or maybe I am confused.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, December 26, 2009 8:45 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> One comment Mike.
>
> sinse there is! only one audio rpg thus far, and only in beta phase, 
> how can you find rpgs boring?
>
> if your judging the entire rpg genre by online text affairs,  you've
> only got the tip of the iceberg there, and the very limited, often pvp
> focused, and not necessarily well designed tip at that.
>
> Beware the grue!
>
> dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Brian I have a right to say what I feel and think. I appreciate your
opinions and I would appreciate you considering mine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you 
isn't going to be boring to everyone else. Here's an idea. If ya don't like 
the game, ya don't have to play it. Then when something you are interested 
in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> They are boring. We have Tom's game and we had super lium. That if I
> remember right a side scroller or maybe I am confused.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, December 26, 2009 8:45 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> One comment Mike.
>
> sinse there is! only one audio rpg thus far, and only in beta phase, 
> how can you find rpgs boring?
>
> if your judging the entire rpg genre by online text affairs,  you've
> only got the tip of the iceberg there, and the very limited, often pvp
> focused, and not necessarily well designed tip at that.
>
> Beware the grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Nor did I say that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Side Scrollers and RPG's aren't the same genre. And what's boring to you 
isn't going to be boring to everyone else. Here's an idea. If ya don't like 
the game, ya don't have to play it. Then when something you are interested 
in is released you can play it double time to make up for it.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> They are boring. We have Tom's game and we had super lium. That if I
> remember right a side scroller or maybe I am confused.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Saturday, December 26, 2009 8:45 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> One comment Mike.
>
> sinse there is! only one audio rpg thus far, and only in beta phase, 
> how can you find rpgs boring?
>
> if your judging the entire rpg genre by online text affairs,  you've
> only got the tip of the iceberg there, and the very limited, often pvp
> focused, and not necessarily well designed tip at that.
>
> Beware the grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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>
>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
That is true but they have a lot more of a variety of things they can choose
from. The blind community really does not have that same type of choice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Uhm, no. There's only one true audio RPG and it's still in beta phase. 
That's hardly played out. And anyway mainstream gamers don't complain when 
another side scroller or RPG or whatever is released.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Why another rpg though? Isn't that played out?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of William L. Houts
> Sent: Saturday, December 26, 2009 8:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway, 
> why
> not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
> something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> - Original Message ----- 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> - Original Message - 
>> From: "Philip Bennefall" 
>> To: "A public mailing list for Blastbay Studios." 
>> Cc: "Gamers Discussion list" 
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Hi all,
>>>
>>> With the success of Q9, I am much encouraged to make new games in the
>>> near
>>
>>> future. Now I wish to put the question out, what games would you like to
>>> see? I plan to create mainly adventure games with a plot and characters,
>>> coupled together with the same audio work and fast paced game play that
>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>> step
>>> do you think?
>>>
>>> I would not wish to create a full 3d environment like in Shades of Doom
>>> where you spin around in degrees as I personally find these rather
>>> difficult to navigate and end up spending more time trying to remember
>>> where I've been and where I am supposed to go next, rather than enjoying
>>> the game. So I would adopt the method where you sidestep, moving one 
>>> step
>>> in each direction for each press of either of the four arrow keys. Would
>>> you folks like to see something like this, or do you all want more
>>> sidescrollers?
>>>
>>> Kind regards,
>>>
>>> Philip Be

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
I appreciate your request but I respond as I read them. If you have a issue
write me personally off list thanks

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 26, 2009 10:47 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] The future of Blastbay Studios

mike, if you will relaly send emails to this list, can you please stop
sending the same opinion, like, uh, six times in seven emails, without
even other people replying to the subject as quick? myy inbox would
thank you for that effort.

mauricio
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 18:44
Assunto: Re: [Audyssey] The future of Blastbay Studios

Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather difficult
to navigate and end up spending more time trying to remember where I've been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each direction
for each press of either of the four arrow keys. Would you folks like to see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

Hmmm,  how? we've only got one audio rpg thus far,  entombed!

if you believe the text rpgs available online,  often with their lack of 
plot and focus on nothing but grinding are the be all and end all of 
rpg's, --- well lets just say that's like looking at a mouse and saying "oh, 
all mamals are small!"


The rpg elephant is something we haven't seen yet!

Beware the grue!

dark.


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 3:34 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?




-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Mike,
That's not what Darkw was saying. He was saying he values games with 
exploration and game mechanics over games completely focused on killing 
monsters left and right. That has nothing to do with fPS, 
side-scrollers, etc.


HTH

mike maslo wrote:

Why does a first person game have to be all about kill? Why can't it be more
than just that? There is extremely narrow sighted in my opinion.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas,  in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!


beware the grue!

Dark.
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


  
I suggested another RPG and I don't need to reassess anything.  Anyway, 
why not a 3D shooter with RPG elements?  That could satisfy everybody. 
Maybe something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios




I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


  

Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near

future. Now I wish to put the question out, what games would you like to

see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do. 

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts. 

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I respect
that and there are a lot of gamers who are willing to develop such including
Thomas. 

Thomas has said he will continue to develop side scrollers and such but also
to try first person games. 

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until it
was released. 

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal RPG

has yet to be written, I think.  If I weren't engaged in the pursuit of 
writing novels, I would try to fill the gap myself.  All you're saying to me

is that you're personally sick of RPG's.  Well, that's fine, guy, but I 
think you're in the minority.


--Bill




- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Why another rpg though? Isn't that played out?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of William L. Houts
> Sent: Saturday, December 26, 2009 8:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway, 
> why
> not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
> something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> - Original Message - 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> - Original Message - 
>> From: "Philip Bennefall" 
>> To: "A public mailing list for Blastbay Studios." 
>> Cc: "Gamers Discussion list" 
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>&g

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Mike,
Keep in mind that's your opinion not a fact. I personally love roll 
playing games, and probably will write a few of my own some day. I don't 
find them boring, and that's my opinion.


Cheers!

mike maslo wrote:

They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been 
properly explored by the audio games community, and we haven't had 
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, 
to compare our games too. So it hasn't been played out, nor has it 
properly began yet.
If you are talking about RPG games as in the game book style adventures 
like Sryth certainly there are a few of those around, but that's only 
one example of an RPG game let alone that entire genre. Growing up I use 
to play roll playing paper and pen games like DC Universe, Star Wars, 
and Marvel Universe, and those games rocked. If they could be converted 
to a text based or, better yet, an audio RPG format that would totally 
rock. We don't have a wide range of quality RPG games like that so no we 
haven't even began to tap the potential of RPG games. We haven't even 
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG 
games.


mike maslo wrote:

Why another rpg though? Isn't that played out?
  



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Especially since the genre hasn't even been properly explored in the audio 
games market. People think that because they can play online RPG's, which I 
must point out are for the most part designed by sighted people and won't 
necessarily include all the elements people like in their favorite style of 
RPG, that there's no point in exploring. But we have up until recently had 
yet to see a true audio RPG since the one BSC Games was working on had to be 
shelved due to disagreements with the developer they were working with. That 
development made me lose if not respect then at least much of my interest in 
BSC's titles. So I'm glad Jason's not only explored the genre more but given 
us something playable and I say more power to him and anyone else who might 
get bitten by the RPG bug. And if a few people don't like it they don't have 
to play them. Just as long as they leave the rest of us alone. What they 
don't seem to get is that there's plenty of room in the AG market for all 
genres to be explored equally, although I do agree with Dark that Space 
Invaders clones have definitely gotten stale since there's really not a 
whole lot you can do to spice those up. That can't be said for a lot of the 
other game genres. So no, I don't believe we should scrap one and focus only 
on one other.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 9:12 PM
Subject: Re: [Audyssey] The future of Blastbay Studios





I don't think it's more played out than any other game genre.  The ideal 
RPG has yet to be written, I think.  If I weren't engaged in the pursuit 
of writing novels, I would try to fill the gap myself.  All you're saying 
to me is that you're personally sick of RPG's.  Well, that's fine, guy, 
but I think you're in the minority.



--Bill




- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to 
re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, 
etc...


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near


future. Now I wish to put the question out, what games would you like 
to
see? I plan to create mainly adventure games with a plot and 
characters,

coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
Yep and one of those is...space invaders! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well Mike, people paid good money for a side scroller and, being the 
fair-minded person Thomas is he felt he had to deliver. That only makes me 
respect him all the more. And I feel, and I'll continue to state this view, 
that the genre of side scrollers needs to be more fully explored in audio 
along with all the rest of the ones that haven't been tapped.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:39 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. I wish
> Thomas would have followed through with his first intent in making it 
> such.
>
> However now that it is a true side scroller we have to wait for a new game
> which demonstrates all of the possibilities.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 6:47 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> RPG's and like games are still produced in the mainstream market, so no 
> they
>
> aren't "so past what we need." There's still room for all these types of
> genres.
> Homer: Hey, uh, could you go across the street and get me a slice of 
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message - 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> - Original Message - 
>> From: "Philip Bennefall" 
>> To: "A public mailing list for Blastbay Studios." 
>> Cc: "Gamers Discussion list" 
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Hi all,
>>>
>>> With the success of Q9, I am much encouraged to make new games in the
>>> near
>>
>>> future. Now I wish to put the question out, what games would you like to
>>> see? I plan to create mainly adventure games with a plot and characters,
>>> coupled together with the same audio work and fast paced game play that
>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>> step
>>> do you think?
>>>
>>> I would not wish to create a full 3d environment like in Shades of Doom
>>> where you spin around in degrees as I personally find these rather
>>> difficult to navigate and end up spending more time trying to remember
>>> where I've been and where I am supposed to go next, rather than enjoying
>>> the game. So I would adopt the method where you sidestep, moving one 

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
All I'm saying is there's absolutely no need to scrap developing in a 
particular genre just because a few people don't like it. Mainstream 
developers don't do that so nor should we. We've got plenty of room for as 
many side scrollers or FPS games or RPG's or whatever the heck people want.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person 
games.

We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre
but yet you want Philip to do just that. There's plenty of room for more 
of

every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near

future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult
to navigate and end up spending more time trying to remember where I've
been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each
direction
for each press of either of the four arrow keys. Would you folks like to
see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
---
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Game

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Well Mike, people paid good money for a side scroller and, being the 
fair-minded person Thomas is he felt he had to deliver. That only makes me 
respect him all the more. And I feel, and I'll continue to state this view, 
that the genre of side scrollers needs to be more fully explored in audio 
along with all the rest of the ones that haven't been tapped.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:39 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



We need first person games. I wish
Thomas would have followed through with his first intent in making it 
such.


However now that it is a true side scroller we have to wait for a new game
which demonstrates all of the possibilities.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

RPG's and like games are still produced in the mainstream market, so no 
they


aren't "so past what we need." There's still room for all these types of
genres.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Side Scrollers and RPG's aren't the same genre. And what's boring to you 
isn't going to be boring to everyone else. Here's an idea. If ya don't like 
the game, ya don't have to play it. Then when something you are interested 
in is released you can play it double time to make up for it.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:37 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase, 
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've
only got the tip of the iceberg there, and the very limited, often pvp
focused, and not necessarily well designed tip at that.

Beware the grue!

dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
Uhm, no. There's only one true audio RPG and it's still in beta phase. 
That's hardly played out. And anyway mainstream gamers don't complain when 
another side scroller or RPG or whatever is released.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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If you have any q

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I don't think it's more played out than any other game genre.  The ideal RPG 
has yet to be written, I think.  If I weren't engaged in the pursuit of 
writing novels, I would try to fill the gap myself.  All you're saying to me 
is that you're personally sick of RPG's.  Well, that's fine, guy, but I 
think you're in the minority.



--Bill




- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, 
why

not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers

are so past what we need now. Let's get up to somewhat in the 21st
century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following

address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Mauricio Almeida
mike, if you will relaly send emails to this list, can you please stop
sending the same opinion, like, uh, six times in seven emails, without
even other people replying to the subject as quick? myy inbox would
thank you for that effort.

mauricio
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 18:44
Assunto: Re: [Audyssey] The future of Blastbay Studios

Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather difficult
to navigate and end up spending more time trying to remember where I've been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each direction
for each press of either of the four arrow keys. Would you folks like to see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
We need first person games. It has already been stated that 2 dimensional
games are dime a dozen. I am stating that it is time for first person games.
We have games which are non first person all around.

If you had your way, who and when would be a good time to develop such a
type of game? That is a first person character game?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Please no more side scrollers. First person and 3d way to go
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Friday, December 25, 2009 2:33 PM
> To: A public mailing list for Blastbay Studios.
> Cc: Gamers Discussion list
> Subject: [Audyssey] The future of Blastbay Studios
>
> Hi all,
>
> With the success of Q9, I am much encouraged to make new games in the near
> future. Now I wish to put the question out, what games would you like to
> see? I plan to create mainly adventure games with a plot and characters,
> coupled together with the same audio work and fast paced game play that 
> you
> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
> you
> think?
>
> I would not wish to create a full 3d environment like in Shades of Doom
> where you spin around in degrees as I personally find these rather 
> difficult
> to navigate and end up spending more time trying to remember where I've 
> been
> and where I am supposed to go next, rather than enjoying the game. So I
> would adopt the method where you sidestep, moving one step in each 
> direction
> for each press of either of the four arrow keys. Would you folks like to 
> see
> something like this, or do you all want more sidescrollers?
>
>
> Kind regards,
>
> Philip Bennefall
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
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>
>
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> list,
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Dark,
Certainly true. As it happens MOTA won't be my last side-scroller 
because the numbers seam in favor of more games of this type. 
Especially, ones like MOTA with various weapons, upgrades, multiple 
rooms, complete x/y axis, etc. All of this is easy enough to pick up and 
play, and several VI gamers like that sort of thing. It is also, too say 
the least, easier to create. Although, once the Genesis Engine is done 
creating new FPS games or side-scrollers should be easy enough anyway.



dark wrote:

True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D 
were,  ie, 2D areas from a first person perspective.


By the same tocan though, we thus far have only one true side 
scroller, - and that is Mota.


If we substitute the terms first person and side scroller not giving 
any mention to 2D or 3d dimentions though (which are rather slippery), 
it is true we have more fp games than side scrollers thus far, --- as 
I said.


Beware the grue!

Dark.



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
We need first person games. I wish 
Thomas would have followed through with his first intent in making it such. 

However now that it is a true side scroller we have to wait for a new game
which demonstrates all of the possibilities.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

RPG's and like games are still produced in the mainstream market, so no they

aren't "so past what we need." There's still room for all these types of 
genres.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


>I like this game idea and who ever said another role play game needs to re
> assess where we are as blind gamers. The problem is rpg and side scrollers
> are so past what we need now. Let's get up to somewhat in the 21st 
> century.
>
> I want a 3d first person shooter or fighter game.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Tristan B
> Sent: Friday, December 25, 2009 3:26 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I would like a 3d fast paced fighter.
> You could get chased, (running from enemies)
> and if you were to be caught, you could start fighting said enemy, etc...
>
> --
>
> Tristan B
>
> TrekGames.net
>
> Administrator and Maintainer
>
> Contact information:
> Skype: Tristanbussiere
> MSN: tris...@acegamesonline.net
> follow me on twitter
> http://twitter.com/blindtrek/
>
> E-mail: theblinddj...@gmail.com
>
> or
> email TrekGames.net support
> trekga...@gmail.com
>
> AOL Instant Messenger: Theblinddj360
>
> Klango ID:
> Tristan
>
> Connect to cosmos and join the fun. Point your MUD client to the following
> address and port:
> Address: TrekGames.net
> Port: 1234
>
> ----- Original Message - 
> From: "Philip Bennefall" 
> To: "A public mailing list for Blastbay Studios." 
> Cc: "Gamers Discussion list" 
> Sent: Friday, December 25, 2009 03:32 PM
> Subject: [Audyssey] The future of Blastbay Studios
>
>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the 
>> near
>
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
>> do you think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult to navigate and end up spending more time trying to remember
>> where I've been and where I am supposed to go next, rather than enjoying
>> the game. So I would adopt the method where you sidestep, moving one step
>> in each direction for each press of either of the four arrow keys. Would
>> you folks like to see something like this, or do you all want more
>> sidescrollers?
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Why does a first person game have to be all about kill? Why can't it be more
than just that? There is extremely narrow sighted in my opinion.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas,  in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!

beware the grue!

Dark.
- Original Message - 
From: "William L. Houts" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway, 
> why not a 3D shooter with RPG elements?  That could satisfy everybody. 
> Maybe something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> - Original Message - 
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side 
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st 
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the 
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> - Original Message - 
>> From: "Philip Bennefall" 
>> To: "A public mailing list for Blastbay Studios." 
>> Cc: "Gamers Discussion list" 
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>>
>>> Hi all,
>>>
>>> With the success of Q9, I am much encouraged to make new games in the 
>>> near
>>
>>> future. Now I wish to put the question out, what games would you like to
>>> see? I plan to create mainly adventure games with a plot and characters,
>>> coupled together with the same audio work and fast paced game play that
>>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
>>> step
>>> do you think?
>>>
>>> I would not wish to create a full 3d environment like in Shades of Doom
>>> where you spin around in degrees as I personally find these rather
>>> difficult to navigate and end up spending more time trying to remember
>>> where I've been and where I am supposed to go next, rather than enjoying
>>> the game. So I would adopt the method where you sidestep, moving one 
>>> step
>>> in each direction for each press of either of the four arrow keys. Would
>>> you folks like to see something like this, or do you all want more
>>> sidescrollers?
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
They are boring. We have Tom's game and we had super lium. That if I
remember right a side scroller or maybe I am confused.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, December 26, 2009 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase,   
how can you find rpgs boring?

if your judging the entire rpg genre by online text affairs,  you've 
only got the tip of the iceberg there, and the very limited, often pvp 
focused, and not necessarily well designed tip at that.

Beware the grue!

dark. 


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Why another rpg though? Isn't that played out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I suggested another RPG and I don't need to reassess anything.  Anyway, why 
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe 
something like HEXXEN for the blind, if you remember that game.



--Bill


- Original Message - 
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


>I like this game idea and who ever said another role play game needs to re
> assess where we are as blind gamers. The problem is rpg and side scrollers
> are so past what we need now. Let's get up to somewhat in the 21st 
> century.
>
> I want a 3d first person shooter or fighter game.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Tristan B
> Sent: Friday, December 25, 2009 3:26 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I would like a 3d fast paced fighter.
> You could get chased, (running from enemies)
> and if you were to be caught, you could start fighting said enemy, etc...
>
> --
>
> Tristan B
>
> TrekGames.net
>
> Administrator and Maintainer
>
> Contact information:
> Skype: Tristanbussiere
> MSN: tris...@acegamesonline.net
> follow me on twitter
> http://twitter.com/blindtrek/
>
> E-mail: theblinddj...@gmail.com
>
> or
> email TrekGames.net support
> trekga...@gmail.com
>
> AOL Instant Messenger: Theblinddj360
>
> Klango ID:
> Tristan
>
> Connect to cosmos and join the fun. Point your MUD client to the following
> address and port:
> Address: TrekGames.net
> Port: 1234
>
> - Original Message ----- 
> From: "Philip Bennefall" 
> To: "A public mailing list for Blastbay Studios." 
> Cc: "Gamers Discussion list" 
> Sent: Friday, December 25, 2009 03:32 PM
> Subject: [Audyssey] The future of Blastbay Studios
>
>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the 
>> near
>
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
>> do you think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult to navigate and end up spending more time trying to remember
>> where I've been and where I am supposed to go next, rather than enjoying
>> the game. So I would adopt the method where you sidestep, moving one step
>> in each direction for each press of either of the four arrow keys. Would
>> you folks like to see something like this, or do you all want more
>> sidescrollers?
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
Tom, I look forward to see how you're going to approach a fully 3d
game.  I'm not sure it can be as viseral as it is for the sighted
because 3d sound technology isn't really at a level where it's easy to
distinguish whether something is above or below you (unless you have
one of those fancy 8.1 setups which I don't nor do I really have
interest in getting one; too involved).

On 12/26/09, dark  wrote:
> True about lw,  I'm not sure about puppy 1 I'm afraid though, sinse you
> obviously can't go forward or backwards.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Jim Kitchen" 
> To: "Thomas Ward" 
> Sent: Sunday, December 27, 2009 2:15 AM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Hi Thomas,
>>
>> Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the
>> depth of the ocean.
>>
>> Again not a FPS but all of the airplanes and bullets in Puppy 1 have
>> constantly changing X, Y and Z coordinates.
>>
>> I drove a car until I was 21 and could still see until I was about 31.  I
>> do not do well with Shades of Doom.  So I do not believe that it is
>> because you had sight at one time.  Just different people have different
>> abilities.
>>
>> BFN
>>
>> Jim
>>
>> check my web site for my new personal information page
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
True about lw,  I'm not sure about puppy 1 I'm afraid though, sinse you 
obviously can't go forward or backwards.


Beware the grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Sunday, December 27, 2009 2:15 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Thomas,

Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the 
depth of the ocean.


Again not a FPS but all of the airplanes and bullets in Puppy 1 have 
constantly changing X, Y and Z coordinates.


I drove a car until I was 21 and could still see until I was about 31.  I 
do not do well with Shades of Doom.  So I do not believe that it is 
because you had sight at one time.  Just different people have different 
abilities.


BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

Well said bill.

I'd much rather have something with complex mechanics and explorable 
areas,  in however many dimentions, jthan just another action kill fest 
requiring only the reflex parts of the brain!


beware the grue!

Dark.
- Original Message - 
From: "William L. Houts" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 2:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios





I suggested another RPG and I don't need to reassess anything.  Anyway, 
why not a 3D shooter with RPG elements?  That could satisfy everybody. 
Maybe something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side 
scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
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email TrekGames.net support
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Tristan

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Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next 
step

do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one 
step

in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

Accept space invaders games,  please no more! ;D.

beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 1:32 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near

future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that 
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
you

think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather 
difficult
to navigate and end up spending more time trying to remember where I've 
been

and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each 
direction
for each press of either of the four arrow keys. Would you folks like to 
see

something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark

One comment Mike.

sinse there is! only one audio rpg thus far, and only in beta phase,   
how can you find rpgs boring?


if your judging the entire rpg genre by online text affairs,  you've 
only got the tip of the iceberg there, and the very limited, often pvp 
focused, and not necessarily well designed tip at that.


Beware the grue!

dark. 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
Quake is indeed 3D, sinse you have catwalks, stairs, and jumping, which all 
play a large effect upon the game, and you can for instance jump down from 
above on someone with your axe.


beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Saturday, December 26, 2009 11:05 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


probably not jumping is in most games some 3dfps stuff like duke nukem you 
jump and sertainly quake has jumping in it.

At 03:29 p.m. 27/12/2009, you wrote:

Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional,
even though you do go down below to battle the rats and jump over the 
fans.

Is jumping over stuff considered a second dimension?  Super Liam, however,
is a side scroller, so MOTA is not the only one we have, right?
---
In God we trust!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 12:19 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


True Tom.

Shades etc are 3D in the way that original Doom and wolfenstein 3D
were,  ie, 2D areas from a first person perspective.

By the same tocan though, we thus far have only one true side
scroller, - and that is Mota.

If we substitute the terms first person and side scroller not giving any
mention to 2D or 3d dimentions though (which are rather slippery), it is
true we have more fp games than side scrollers thus far, --- as I said.

Beware the grue!


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Jim Kitchen

Hi Thomas,

Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of 
the ocean.

Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly 
changing X, Y and Z coordinates.

I drove a car until I was 21 and could still see until I was about 31.  I do 
not do well with Shades of Doom.  So I do not believe that it is because you 
had sight at one time.  Just different people have different abilities.

BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread clement chou
All about the competition eh? lol. That's okay, me too. Onine play would be 
good especially for something like shodown... but it should be a bit of a 
faster pace as well, since the actual sport is a lot more aggressive. lol.
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Saturday, December 26, 2009 1:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,

Another thought, though I realise I'm bombarding the thread somewhat
.  Just remembered that you were the guy who did showdown.  If
online gameplay was something you'd be keen on, maybe a revamped
version of something along those lines would be cool with the new
swanky sounds and voiceovers you're capable of these days.  You could
push it as far as you wanted, different playing venues, types of
matches, some sort of career mode involving upgrading your gear or
training to improve or the like.  I have a feeling that no matter how
simple a game concept is, people will go mad for it if the online
element is in there... or at least... I would.

Scott

On 12/26/09, Thomas Ward  wrote:

Hi Philip,
Like I said you do whatever you personally feel comfortable with. I've
learned long ago not everyone shares the same opinion or interests in
games, and when programming a game a developer should always do what
he/she feels comfortable with. Don't let others decide for you what you
like, and what you want to create.
When it comes to the entire issue of 2d verses 3d that's really a
personal choice. Like I have said I've never had any difficulty playing
3d games, have no problems playing games like Shades of Doom, so it is
impossible for me to relate to those people who have said the game is
too hard, too difficult, and too confusing. Whenever people tell me that
I always feel like asking, "what's so hard about it?"
I have no way of understanding peoples point of view, because those
kinds of games just come naturally to me. So what is quite simple and
easy for me is difficult and confusing for others. So if you have
problems with that type of game it isn't for you. Then you should
create something that will make you happy, and something you can play
without those frustrations. I certainly won't think less of you for it.

Smile.

Philip Bennefall wrote:

Hi Thomas,

I see what you're saying and I agree for the most part, but my main
difference of opinion is that realism is nice though not at any cost.
If it makes it very difficult for some gamers to navigate including
myself, then that is not achieving the goal that I set for myself when
making a game. To me, 100 % realism is not the main priority, the most
important aspect for me is to make an enjoyable game that is fairly
straightforward to play while still being rich in sound and other
content.

Kind regards,

Philip Bennefall



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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts



I suggested another RPG and I don't need to reassess anything.  Anyway, why 
not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe 
something like HEXXEN for the blind, if you remember that game.




--Bill


- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 4:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward

Hi Charles,
MOTA isn't the only side-scroller we have, but it is the only one that 
takes full advantage of a 2d environment. In Q9 and Super Liam there is 
jumping, but other than that they take no real consideration of the 2d 
environment they are written for. I really don't consider jumping really 
a big use of the y axis.


HTH

Charles Rivard wrote:
Only 1 2D side scroller?  I suppose that Super Liam isn't two dimensional, 
even though you do go down below to battle the rats and jump over the fans. 
Is jumping over stuff considered a second dimension?  Super Liam, however, 
is a side scroller, so MOTA is not the only one we have, right?

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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
I disagree completely. You talk about not limiting ourselves to one genre 
but yet you want Philip to do just that. There's plenty of room for more of 
every type of genre.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:44 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that 
you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do 
you

think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather 
difficult
to navigate and end up spending more time trying to remember where I've 
been

and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each 
direction
for each press of either of the four arrow keys. Would you folks like to 
see

something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
RPG's and like games are still produced in the mainstream market, so no they 
aren't "so past what we need." There's still room for all these types of 
genres.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 5:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
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follow me on twitter
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- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Please no more side scrollers. First person and 3d way to go

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, December 25, 2009 2:33 PM
To: A public mailing list for Blastbay Studios.
Cc: Gamers Discussion list
Subject: [Audyssey] The future of Blastbay Studios

Hi all,

With the success of Q9, I am much encouraged to make new games in the near
future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that you
saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you
think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather difficult
to navigate and end up spending more time trying to remember where I've been
and where I am supposed to go next, rather than enjoying the game. So I
would adopt the method where you sidestep, moving one step in each direction
for each press of either of the four arrow keys. Would you folks like to see
something like this, or do you all want more sidescrollers?


Kind regards,

Philip Bennefall
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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas/Phillip:

I hope you both come out with this and for those who want to stay with
simple 2 dimensional games then they have a ton of games out there already.
Let's move ahead and see what can be developed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Dark,
I beg to differ with you about Shades of Doom, Sarah, etc being 3d. 
Technically they are not 3d. Although they are FPS games they have 3d 
audio systems, but the movement still is restricted to an x/y axis. None 
of the games have an x, y, and z axis of movement making them only 2d in 
nature. If you want to count how many true 3d games we have the answer 
is 0. We don't have any, because true 3d movement and game worlds have 
never been done yet by any developer for the VI gaming community. That 
is one reason I am so excited to actually do it once the Genesis engine 
is created. No one besides me has been willing to step forward and take 
this next step in audio game development.


dark wrote:
> I'm afraid this confuses me a litle.
>
> Thus far, the only serious side scroller we've got with full 2D 
> vertical movement is Mota.
>
> Q9 Tarzan jr and superliam are fun games,  but they aren't 
> precisely on a level with side scrollers even of the late 1980's such 
> as mega man or mario brothers.
>
> 3D games we have shades of doom, audio quake, terraformers, sarah, gma 
> Tank commander and monkey business,  pluss, depending upon your 
> deffinition treasurehunt and night of parasite (though i'd personally 
> class those as top down rather than 3D owing to the movement system 
> and lack of character perspective)..
>
> while i certainly agree adding another to the list would not be a bad 
> thing, - basic arithmetic shows that we certainly don't! have more 
> side scrollers than 3D games.
>
> beware the Grue!
>
> Dark.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas:

Again well said I want the same

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Philip,
Well,keep in mind you are talking to an FPS purest hear so any opinion I 
give is going to be pretty bias to other opinions and views. That's not 
to say I wouldn't enjoy a game like you describe, but by simplifying the 
game it feels like a cheat to me and is unrealistic. I guess what is 
important to me as a gamer is realism, full 3d movement, and games on 
par with mainstream FPS titles. I'm sorry to say if you make it so the 
player can only go north, south, east, and west without 360 degrees of 
movement that's not going to satisfy me. However, your the developer 
here so you do what you feel comfortable with.

Cheers!


Philip Bennefall wrote:
> Hi Thomas,
>
> I probably wouldn't say I have no sense of direction but I would 
> definitely say that it is sparse. I could most likely learn to 
> navigate a full 3d game but it'd take me a lot of time and practise, 
> and would eventually put me off playing the game altogether. However, 
> a 3d game where you sidestep rather than turn; e.g. left arrow to move 
> west, up to move north, right to move east and down to move south, 
> those I find a whole lot easier for some reason. So to me, that would 
> be a nice middleground between a side scroller and a full blown fps. 
> It just gives me so much more freedom as a game designer to build up a 
> world the way I want it, without necessarily making it a pain for some 
> gamers to navigate. If I made such a game I would also make extensive 
> use of up and down movement such as climbing trees, swinging on 
> branches or whatever so that you would indeed be in a true 3d world, 
> just without all the hassle. What do you say?
>
> Kind regards,
>
> Philip Bennefall


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas well said and I concur.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Dark,
I wouldn't go as far to say that the move to 3d FPS is just simply 
fashion trends. There is a lot more to FPS than just the features you 
mentioned. In fact, I'd go as far to say the use of the FPS format has 
nothing to do with features but realism. So look at this comparatively 
speaking for a second.
The side-scroller format is by and large a 2d format. It only allows the 
player to move in four basic directions up, down, left, and right. I 
don't care how many weapon upgrades, traps,
cut scenes, or high end graphics the developer adds the fact is it is 
still nothing more than a 2d game. Why is that a problem?
For one thing it restricts movement. In most First Person and Third 
Person style games the player has several complex moves to choose from. 
In the Tomb Raider games you have the ability to climb, jump, flip, 
roll, walk, swim, or run in every direction possible. Basically, 
anything the human body can do you can perform that same move in the 
game. While it can be argued you could do these things in a 2d 
side-scroller, that is true, but you still wouldn't get the same degree 
or freedom of movement offered by a truly 3d FPS type game.
Then, there is the game level itself. A true 3d game world allows a 
developer to render 3-dimensional structures, objects, and use 3d 
calculations to render a more realistic world. Back when I was a sighted 
gamer I always found it easier to personally relate to a fully 3d game 
level rather than a 2d one. In fact, I still do. Unless you've had this 
experience, as I've had, I guess it is pretty hard to express in words 
how and why it is just better without using lots of personal examples.

Here is a case in point. In Star Wars Mysteries of the Syth there is a 
level were Mara Jade is in an Imperial City looking for clues to the 
identity of the rogue Jedi helping the Empire.
Anyway, being as the game is fully 3d it allows for some pretty 
interesting combat situations simply not possible in a 2d only format. 
As you move Mara through the city you have to keep an eye out for 
Imperial snipers above her hidden in windows and on roof tops as well as 
watch out for Storm Troopers on the ground. So basically an ambush can 
come from anywhere, and often as not they will come from above when you 
least expect it forcing you to look up, aim Mara's blaster, and shoot 
the sniper in the window. Offering some pretty realistic urban combat 
situations.
As I've mentioned many times my favorite tactic for that level was to 
force jump to the roof, of a nearby building, crouch down, and when some 
storm troopers would pass by I would play sniper and pick them off one 
by one. If I was in a particularly savage mood I'd activate her light 
saber and force jump right on top of them like an avenging angel and do 
some slicing and dicing. Another option was just to  light the light 
saber and force throw it from the roof and slice right through the poor 
unsuspecting troopers. My point being that the 3d environment offered 
many realistic combat situations that can't be replicated by a 2d only 
environment.
Unless you have had this sort of experience it is kind of hard to 
express why 3d is more widely liked by mainstream gamers than 
side-scrollers. We think in terms of accessibility, which is easier, and 
less about the experience. Sad to say very few VI gamers have had the 
opportunity to get this kind of experience because games like Sarah, 
Monkey Business, or Shades of Doom still are not totally 3d.
are still 2d environments. They don't actually have a true 3d 
environment, and don't offer the same degree of realism a 3d game would 
have.

HTH


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas:

I agree with you. The problem is blind community want something to beat and
they say in one word they want challenging but in fact they want challenging
but beatable and beatable is not something first person 3d. I personally
have been pushing and want something like that.

If some players can't play it then well it is a letdown for them but maybe
it will drive them even more to be able to learn to play.

I do not know how I would do but I want the opportunity to try it out. I
would not give up on them at all. I do find side scrollers and rpg kind of
boring.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, December 25, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS 
type games such as Sarah and Shades of Doom. Never really had any issues 
or problems with them. However, as I've found out when discussing my own 
future plans with people I've got quite a lot of requests not to go full 
3d FPS for exactly the same reasons you mentioned below. Many blind 
gamers have no sense of direction in those games, find them difficult to 
play, and end up getting frustrated with them. So creating these types 
of accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games, 
and is the way of the future for accessible games. We simply don't have 
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these 
kinds of games, but can't really find too many audio game developers and 
players that shares my more mainstream desire for these kinds of games. 
That is probably more to do with the fact I was sighted for many years, 
got hooked on those kinds of games before going blind, and most of the 
people on the list don't share the same experiences I have. As a result 
they don't have the same vision or desire I have to see all out FPS 
style games with true 3-dimensional game worlds. By 3d I don't mean just 
audio but a game world with an actual 3d layout with the ability to go 
north, south, east, west, up, or down as needed. A World with true 3d 
objects and so on. We haven't anything like this, but since you have 
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick 
with the side-scrollers. They are easy to create, many blind gamers find 
them easy to play, and you've had success with Q9. I've seen similar 
interest with Mysteries of the Ancients. Although, I'd love to create 
something other than a side-scroller many gamers constantly tell me how 
well they like the game, they would hate it if I  didn't keep the game 
as a side-scroller, etc so I've concluded side-scrollers are quite 
popular with our customers. It's not a good idea to disappoint them.

Merry Christmas


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Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st century.

I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

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- Original Message - 
From: "Philip Bennefall" 
To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios


> Hi all,
>
> With the success of Q9, I am much encouraged to make new games in the near

> future. Now I wish to put the question out, what games would you like to 
> see? I plan to create mainly adventure games with a plot and characters, 
> coupled together with the same audio work and fast paced game play that 
> you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
> do you think?
>
> I would not wish to create a full 3d environment like in Shades of Doom 
> where you spin around in degrees as I personally find these rather 
> difficult to navigate and end up spending more time trying to remember 
> where I've been and where I am supposed to go next, rather than enjoying 
> the game. So I would adopt the method where you sidestep, moving one step 
> in each direction for each press of either of the four arrow keys. Would 
> you folks like to see something like this, or do you all want more 
> sidescrollers?
>
> Kind regards,
>
> Philip Bennefall
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