Re: [hlcoders] Offline Mode...
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Re: [hlcoders] Offline Mode...
whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe
Re: [hlcoders] Offline Mode...
http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford
Re: [hlcoders] Offline Mode...
In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd. http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlcoders] Offline Mode...
O rly? Sorry, couldn't resist :) 2008/5/8 Ronny Schedel [EMAIL PROTECTED]: In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd. http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view
Re: [hlcoders] Offline Mode...
Oh no! I've broken the mailing list rules! Think that's awesome? I was recently introduced to LOLCODE: HAI CAN HAS STDIO? VISIBLE HAI WORLD! KTHXBYE I'm coding my mod in it now. rawr. Rodrigo 'r2d2rigo' Diaz wrote: O rly? Sorry, couldn't resist :) 2008/5/8 Ronny Schedel [EMAIL PROTECTED]: In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd. http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message
Re: [hlcoders] Offline Mode...
Hai u guise. I is luling at this offline mode stuff. I has the perfect solution 2 the offline mode, maek sure u has internets b4 u start to use it. Is solved. kthxbyes On Wed, May 7, 2008 at 9:08 PM, Matthew Dryden [EMAIL PROTECTED] wrote: Oh no! I've broken the mailing list rules! Think that's awesome? I was recently introduced to LOLCODE: HAI CAN HAS STDIO? VISIBLE HAI WORLD! KTHXBYE I'm coding my mod in it now. rawr. Rodrigo 'r2d2rigo' Diaz wrote: O rly? Sorry, couldn't resist :) 2008/5/8 Ronny Schedel [EMAIL PROTECTED]: In the near future we will see only mails like this: Wtf? Omfg, he lol'd coz I qq'd. http://www.urbandictionary.com/define.php?term=qq On 7 May 2008, at 22:04, Nick wrote: whats qq mean? On Wed, May 7, 2008 at 12:51 AM, [EMAIL PROTECTED] wrote: That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only
Re: [hlcoders] Offline Mode...
I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
Well the language I REALLY wanted to use to describe how annoyed I am about this recurring issue isn't suitable for this list ;) On Tue, May 6, 2008 at 4:30 PM, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode
agreed Matt, I have posted a number of times about this issue too, offline mode used to be great because it actually worked, I mean its got to the point that I have to make sure I run this and that and go offline while im online and then test everything before I finally really unplug thingsgeez i used to be able to just go offline and it would work..While Valve may not want it to so simple to work offline at least there should be a better messaging system to tell you if things are actually going to work offline or not...steam lies about it..it might say %100 but unless you run all the things you want once to see you wont really know...thats just retarded..i mean how are we supposed to know that steam things are not really %100 but in pretend mode %100..i mean when it says %100 and then says cant run in offline mode..what it really should say is...haha tricked you.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode
I feel the same way, Steam is buggy as Hell, but at least we have the Greatest Content delivery System On earth. On Tue, May 6, 2008 at 4:30 AM, Adam Donovan [EMAIL PROTECTED] wrote: agreed Matt, I have posted a number of times about this issue too, offline mode used to be great because it actually worked, I mean its got to the point that I have to make sure I run this and that and go offline while im online and then test everything before I finally really unplug thingsgeez i used to be able to just go offline and it would work..While Valve may not want it to so simple to work offline at least there should be a better messaging system to tell you if things are actually going to work offline or not...steam lies about it..it might say %100 but unless you run all the things you want once to see you wont really know...thats just retarded..i mean how are we supposed to know that steam things are not really %100 but in pretend mode %100..i mean when it says %100 and then says cant run in offline mode..what it really should say is...haha tricked you.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Offline Mode...
Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com
Re: [hlcoders] Offline Mode...
That just makes the whole idea of offline mode confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION. I qq'd. Problem with issue is that the Steam Agreement says that Valve aren't obliged to provide a continual, error-free service (even though the Half Life 2 EULA Requirements in no way links Steam with HL2, making it misleading). Not sure about the legal grounds of that kind of stuff, but even so, it is really, really frustrating. On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote: Offline mode only works when you have an internet connection. I think it is written somewhere in the documentation... On Tue, May 6, 2008 at 6:18 AM, [EMAIL PROTECTED] wrote: I can't even start Steam if I don't have a net connection. :( That description isn't actually accurate. Its perfectly possible to play a lan game where everyone uses the same steam ID, all in online mode. The only time restrictions kick in are when you try to join an internet game. Because of this, I don't think copy protection is the reason for offline mode's lameness. Similarly, the 5 friends all playing at once issue you describe would work fine on online mode. The only caveat is that only one of you can be logged into friends at a time. On the other hand, I don't have an alternative suggestion for why it doesn't work... :-P - Original Message - Message: 4 Date: Tue, 6 May 2008 07:56:02 +0100 From: Adam Buckland [EMAIL PROTECTED] Subject: Re: [hlcoders] Offline Mode... To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes I agree, there's been a number of times that I've been offline and wanted to work on my mod, but the sdk base refuses to load into the debugger if you're offline. On the other hand, I can see why Valve don't want it to work. With other games you have to put a cd into the drive to play the game. The idea of this is to ensure that only one user cab use the software at any one time, keeping to the one user license With steam, where you don't have to put a cd in, they have to ensure only one computer is logged into a particular steam account at any one moment. When steam is online, it can tell when an account is accessed by two computers at one. But in offline mode, they don't. What would stop me giving my HL2 cd to five of by friends, along with my account information, and making them all use offline mode, so we could all play at once? On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: I was more than slightly annoyed when my net connection died during last weekend and I couldn't open Steam to test my mod. So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev
[hlcoders] Offline Mode...
So I'm sitting here at work trying to fire up Steam on my laptop (no active net connection). It comes up (expectedly) with a dialog prompting me to start in offline mode, and when I click it, I get an error message saying 'Steam cannot connect to the network' and that 'This operation cannot be completed in offline mode'. Is there ANY chance we can ***maybe*** get some at least better error messages for Offline Mode, or even some better support? Its really bloody frustrating trying to do anything without a net connection (or behind a firewall) with this kind of crappy offline mode support. I know I'm not the only person who is continually pissed off about this kind of support. Even decoupling the SDK from Steam could be a nice start. Is there anything that can actually be done to make our lives the slightest bit easier? I mean, how hard is it to actually code a decent offline mode... -- Matt Stafford (Wraiyth) http://www.wraiyth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] offline mode for mods
-- [ Picked text/plain from multipart/alternative ] Mike D. well ive been trying again to make my mod work in offline mode at all and I cannot seem to get it to work. Ive done everything the steam forums says todo and its no help at all. hl2 works in offline so does hl2dm -- which is what my mod is based on so that seems odd counter strike does not work offline hl2ep1 works offline garrys mod 9 does not work in offline none of my mods work offline..even the ones that used to So what is the deal here anyone care to share anything they have done that has made it work? Mike when is there going to be a fix for this as its crazy stuff?..Id even pay Valve extra to have it work offline mode. I want to get this orange box for the new sdk version but im not going to pay for it unless you can assure me the mods based on it work in offline mode Anyone here care to petition this as a serious issue? It is for me Adam Donovan _ It's simple! Sell your car for just $30 at CarPoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] offline mode for mods
-- [ Picked text/plain from multipart/alternative ] Have you tried logging onto steam, disconnecting your internet, then running any steam apps? For some reason, this procedure works on my laptop. I'd logon one day, and then take my laptop to some far off place without internet access and steam would still be running and I could still run all my steam apps. Regarding the mythical offline mode, I did manage to get offline mode working a couple times in the past but it was really tricky and I believe it involved sacrificing some small animals. This message was sent from my toaster. - Original Message - From: Adam Donovan [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, October 08, 2007 8:01 AM Subject: [hlcoders] offline mode for mods -- [ Picked text/plain from multipart/alternative ] Mike D. well ive been trying again to make my mod work in offline mode at all and I cannot seem to get it to work. Ive done everything the steam forums says todo and its no help at all. hl2 works in offline so does hl2dm -- which is what my mod is based on so that seems odd counter strike does not work offline hl2ep1 works offline garrys mod 9 does not work in offline none of my mods work offline..even the ones that used to So what is the deal here anyone care to share anything they have done that has made it work? Mike when is there going to be a fix for this as its crazy stuff?..Id even pay Valve extra to have it work offline mode. I want to get this orange box for the new sdk version but im not going to pay for it unless you can assure me the mods based on it work in offline mode Anyone here care to petition this as a serious issue? It is for me Adam Donovan _ It's simple! Sell your car for just $30 at CarPoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] offline mode for mods
An example of this is hibernating your laptop or standby. If i do this i can go and use any game like it is in Online mode. Minh wrote: -- [ Picked text/plain from multipart/alternative ] Have you tried logging onto steam, disconnecting your internet, then running any steam apps? For some reason, this procedure works on my laptop. I'd logon one day, and then take my laptop to some far off place without internet access and steam would still be running and I could still run all my steam apps. Regarding the mythical offline mode, I did manage to get offline mode working a couple times in the past but it was really tricky and I believe it involved sacrificing some small animals. This message was sent from my toaster. - Original Message - From: Adam Donovan [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, October 08, 2007 8:01 AM Subject: [hlcoders] offline mode for mods -- [ Picked text/plain from multipart/alternative ] Mike D. well ive been trying again to make my mod work in offline mode at all and I cannot seem to get it to work. Ive done everything the steam forums says todo and its no help at all. hl2 works in offline so does hl2dm -- which is what my mod is based on so that seems odd counter strike does not work offline hl2ep1 works offline garrys mod 9 does not work in offline none of my mods work offline..even the ones that used to So what is the deal here anyone care to share anything they have done that has made it work? Mike when is there going to be a fix for this as its crazy stuff?..Id even pay Valve extra to have it work offline mode. I want to get this orange box for the new sdk version but im not going to pay for it unless you can assure me the mods based on it work in offline mode Anyone here care to petition this as a serious issue? It is for me Adam Donovan _ It's simple! Sell your car for just $30 at CarPoint.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] offline mode for mods
-- [ Picked text/plain from multipart/alternative ] Works fine for me, and here's what I do: - Log on where there's an internet connection. - Change Steam to offline mode. - Set the computer to hibernate and take it wherever you're going without internet. - Boot it back up and everything runs fine. I've never tried rebooting the computer instead of hibernating. -- Jorge Vino Rodriguez -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders