Re: [hlcoders] Offline Mode...

2008-05-08 Thread Patrick Shelley
All your modes are belong to Valve.
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Re: [hlcoders] Offline Mode...

2008-05-07 Thread Nick
whats qq mean?

On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
 That just makes the whole idea of offline mode confusing. For the
  longest time, before this discussion, I swore that offline mode was for
  when YOU DIDN'T HAVE AN INTERNET CONNECTION.

  I qq'd.



   Problem with issue is that the Steam Agreement says that Valve aren't
   obliged to provide a continual, error-free service (even though the Half
   Life 2 EULA  Requirements in no way links Steam with HL2, making it
   misleading). Not sure about the legal grounds of that kind of stuff, but
   even so, it is really, really frustrating.
  
   On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
   wrote:
  
   Yeah because Steam must Update first, or prepare to go offline.
  
   On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:
  
Offline mode only works when you have an internet connection. I think
it is written somewhere in the documentation...
   
On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
 I can't even start Steam if I don't have a net connection. :(



   That description isn't actually accurate. Its perfectly possible
   to
play a
   lan game where everyone uses the same steam ID, all in online
   mode.
The
   only
   time restrictions kick in are when you try to join an internet
   game.
   Because
   of this, I don't think copy protection is the reason for
   offline
mode's
   lameness. Similarly, the 5 friends all playing at once issue you
describe
   would work fine on online mode. The only caveat is that only one
   of
you
   can
   be logged into friends at a time.
  
   On the other hand, I don't have an alternative suggestion for why
   it
   doesn't
   work... :-P
  
   - Original Message -
   Message: 4
   Date: Tue, 6 May 2008 07:56:02 +0100
   From: Adam Buckland [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Offline Mode...
   To: Discussion of Half-Life Programming
   hlcoders@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=US-ASCII; format=flowed;
   delsp=yes
  
   I agree, there's been a number of times that I've been offline
   and
   wanted to work on my mod, but the sdk base refuses to load into
   the
   debugger if you're offline.
  
   On the other hand, I can see why Valve don't want it to work.
   With
   other games you have to put a cd into the drive to play the
   game.
The
   idea of this is to ensure that only one user cab use the
   software
   at
   any one time, keeping to the one user license
  
   With steam, where you don't have to put a cd in, they have to
   ensure
   only one computer is logged into a particular steam account at
   any
one
   moment. When steam is online, it can tell when an account is
accessed
   by two computers at one. But in offline mode, they don't. What
   would
   stop me giving my  HL2 cd to five of by friends, along with my
account
   information, and making them all use offline mode, so we could
   all
   play at once?
  
   On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
  
   I was more than slightly annoyed when my net connection died
   during
   last
   weekend and I couldn't open Steam to test my mod.
  
   So I'm sitting here at work trying to fire up Steam on my
   laptop
(no
   active
   net connection). It comes up (expectedly) with a dialog
   prompting
   me to
   start in offline mode, and when I click it, I get an error
   message
   saying
   'Steam cannot connect to the network' and that 'This operation
   cannot be
   completed in offline mode'.
  
   Is there ANY chance we can ***maybe*** get some at least
   better
error
   messages for Offline Mode, or even some better support? Its
   really
   bloody
   frustrating trying to do anything without a net connection (or
   behind a
   firewall) with this kind of crappy offline mode support. I
   know
I'm
   not
   the
   only person who is continually pissed off about this kind of
   support. Even
   decoupling the SDK from Steam could be a nice start. Is there
   anything
   that
   can actually be done to make our lives the slightest bit
   easier?
  
   I mean, how hard is it to actually code a decent offline
   mode...
  
   --
   Matt Stafford (Wraiyth)
   http://www.wraiyth.com
  
  
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archives,
   please visit:
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Re: [hlcoders] Offline Mode...

2008-05-07 Thread Adam Buckland
http://www.urbandictionary.com/define.php?term=qq

On 7 May 2008, at 22:04, Nick wrote:

 whats qq mean?

 On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
 That just makes the whole idea of offline mode confusing. For the
 longest time, before this discussion, I swore that offline mode was  
 for
 when YOU DIDN'T HAVE AN INTERNET CONNECTION.

 I qq'd.



 Problem with issue is that the Steam Agreement says that Valve  
 aren't
 obliged to provide a continual, error-free service (even though  
 the Half
 Life 2 EULA  Requirements in no way links Steam with HL2, making it
 misleading). Not sure about the legal grounds of that kind of  
 stuff, but
 even so, it is really, really frustrating.

 On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED] 
 
 wrote:

 Yeah because Steam must Update first, or prepare to go offline.

 On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

 Offline mode only works when you have an internet connection. I  
 think
 it is written somewhere in the documentation...

 On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
 I can't even start Steam if I don't have a net connection. :(



 That description isn't actually accurate. Its perfectly possible
 to
 play a
 lan game where everyone uses the same steam ID, all in online
 mode.
 The
 only
 time restrictions kick in are when you try to join an internet
 game.
 Because
 of this, I don't think copy protection is the reason for
 offline
 mode's
 lameness. Similarly, the 5 friends all playing at once issue you
 describe
 would work fine on online mode. The only caveat is that only one
 of
 you
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for  
 why
 it
 doesn't
 work... :-P

 - Original Message -
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed;
 delsp=yes

 I agree, there's been a number of times that I've been offline
 and
 wanted to work on my mod, but the sdk base refuses to load into
 the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work.
 With
 other games you have to put a cd into the drive to play the
 game.
 The
 idea of this is to ensure that only one user cab use the
 software
 at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to
 ensure
 only one computer is logged into a particular steam account at
 any
 one
 moment. When steam is online, it can tell when an account is
 accessed
 by two computers at one. But in offline mode, they don't. What
 would
 stop me giving my  HL2 cd to five of by friends, along with my
 account
 information, and making them all use offline mode, so we could
 all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died
 during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my
 laptop
 (no
 active
 net connection). It comes up (expectedly) with a dialog
 prompting
 me to
 start in offline mode, and when I click it, I get an error
 message
 saying
 'Steam cannot connect to the network' and that 'This  
 operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least
 better
 error
 messages for Offline Mode, or even some better support? Its
 really
 bloody
 frustrating trying to do anything without a net connection  
 (or
 behind a
 firewall) with this kind of crappy offline mode support. I
 know
 I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit
 easier?

 I mean, how hard is it to actually code a decent offline
 mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com


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 archives,
 please visit:
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 please visit:
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 archives,
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 Gear Dev
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 archives,
 please visit:
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 --
 Matt Stafford

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Ronny Schedel

In the near future we will see only mails like this:

Wtf? Omfg, he lol'd coz I qq'd.


 http://www.urbandictionary.com/define.php?term=qq

 On 7 May 2008, at 22:04, Nick wrote:

 whats qq mean?

 On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
 That just makes the whole idea of offline mode confusing. For the
 longest time, before this discussion, I swore that offline mode was
 for
 when YOU DIDN'T HAVE AN INTERNET CONNECTION.

 I qq'd.



 Problem with issue is that the Steam Agreement says that Valve
 aren't
 obliged to provide a continual, error-free service (even though
 the Half
 Life 2 EULA  Requirements in no way links Steam with HL2, making it
 misleading). Not sure about the legal grounds of that kind of
 stuff, but
 even so, it is really, really frustrating.

 On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
 
 wrote:

 Yeah because Steam must Update first, or prepare to go offline.

 On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

 Offline mode only works when you have an internet connection. I
 think
 it is written somewhere in the documentation...

 On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
 I can't even start Steam if I don't have a net connection. :(



 That description isn't actually accurate. Its perfectly possible
 to
 play a
 lan game where everyone uses the same steam ID, all in online
 mode.
 The
 only
 time restrictions kick in are when you try to join an internet
 game.
 Because
 of this, I don't think copy protection is the reason for
 offline
 mode's
 lameness. Similarly, the 5 friends all playing at once issue you
 describe
 would work fine on online mode. The only caveat is that only one
 of
 you
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for
 why
 it
 doesn't
 work... :-P

 - Original Message -
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed;
 delsp=yes

 I agree, there's been a number of times that I've been offline
 and
 wanted to work on my mod, but the sdk base refuses to load into
 the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work.
 With
 other games you have to put a cd into the drive to play the
 game.
 The
 idea of this is to ensure that only one user cab use the
 software
 at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to
 ensure
 only one computer is logged into a particular steam account at
 any
 one
 moment. When steam is online, it can tell when an account is
 accessed
 by two computers at one. But in offline mode, they don't. What
 would
 stop me giving my  HL2 cd to five of by friends, along with my
 account
 information, and making them all use offline mode, so we could
 all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died
 during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my
 laptop
 (no
 active
 net connection). It comes up (expectedly) with a dialog
 prompting
 me to
 start in offline mode, and when I click it, I get an error
 message
 saying
 'Steam cannot connect to the network' and that 'This
 operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least
 better
 error
 messages for Offline Mode, or even some better support? Its
 really
 bloody
 frustrating trying to do anything without a net connection
 (or
 behind a
 firewall) with this kind of crappy offline mode support. I
 know
 I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit
 easier?

 I mean, how hard is it to actually code a decent offline
 mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





 ___
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 archives,
 please visit:
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 ___
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 archives,
 please visit:
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 Gear Dev
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 archives,
 please visit:
 http

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Rodrigo 'r2d2rigo' Diaz
O rly?

Sorry, couldn't resist :)

2008/5/8 Ronny Schedel [EMAIL PROTECTED]:


 In the near future we will see only mails like this:

 Wtf? Omfg, he lol'd coz I qq'd.


  http://www.urbandictionary.com/define.php?term=qq
 
  On 7 May 2008, at 22:04, Nick wrote:
 
  whats qq mean?
 
  On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
  That just makes the whole idea of offline mode confusing. For the
  longest time, before this discussion, I swore that offline mode was
  for
  when YOU DIDN'T HAVE AN INTERNET CONNECTION.
 
  I qq'd.
 
 
 
  Problem with issue is that the Steam Agreement says that Valve
  aren't
  obliged to provide a continual, error-free service (even though
  the Half
  Life 2 EULA  Requirements in no way links Steam with HL2, making it
  misleading). Not sure about the legal grounds of that kind of
  stuff, but
  even so, it is really, really frustrating.
 
  On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
  
  wrote:
 
  Yeah because Steam must Update first, or prepare to go offline.
 
  On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:
 
  Offline mode only works when you have an internet connection. I
  think
  it is written somewhere in the documentation...
 
  On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
  I can't even start Steam if I don't have a net connection. :(
 
 
 
  That description isn't actually accurate. Its perfectly possible
  to
  play a
  lan game where everyone uses the same steam ID, all in online
  mode.
  The
  only
  time restrictions kick in are when you try to join an internet
  game.
  Because
  of this, I don't think copy protection is the reason for
  offline
  mode's
  lameness. Similarly, the 5 friends all playing at once issue you
  describe
  would work fine on online mode. The only caveat is that only one
  of
  you
  can
  be logged into friends at a time.
 
  On the other hand, I don't have an alternative suggestion for
  why
  it
  doesn't
  work... :-P
 
  - Original Message -
  Message: 4
  Date: Tue, 6 May 2008 07:56:02 +0100
  From: Adam Buckland [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Offline Mode...
  To: Discussion of Half-Life Programming
  hlcoders@list.valvesoftware.com
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=US-ASCII; format=flowed;
  delsp=yes
 
  I agree, there's been a number of times that I've been offline
  and
  wanted to work on my mod, but the sdk base refuses to load into
  the
  debugger if you're offline.
 
  On the other hand, I can see why Valve don't want it to work.
  With
  other games you have to put a cd into the drive to play the
  game.
  The
  idea of this is to ensure that only one user cab use the
  software
  at
  any one time, keeping to the one user license
 
  With steam, where you don't have to put a cd in, they have to
  ensure
  only one computer is logged into a particular steam account at
  any
  one
  moment. When steam is online, it can tell when an account is
  accessed
  by two computers at one. But in offline mode, they don't. What
  would
  stop me giving my  HL2 cd to five of by friends, along with my
  account
  information, and making them all use offline mode, so we could
  all
  play at once?
 
  On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
 
  I was more than slightly annoyed when my net connection died
  during
  last
  weekend and I couldn't open Steam to test my mod.
 
  So I'm sitting here at work trying to fire up Steam on my
  laptop
  (no
  active
  net connection). It comes up (expectedly) with a dialog
  prompting
  me to
  start in offline mode, and when I click it, I get an error
  message
  saying
  'Steam cannot connect to the network' and that 'This
  operation
  cannot be
  completed in offline mode'.
 
  Is there ANY chance we can ***maybe*** get some at least
  better
  error
  messages for Offline Mode, or even some better support? Its
  really
  bloody
  frustrating trying to do anything without a net connection
  (or
  behind a
  firewall) with this kind of crappy offline mode support. I
  know
  I'm
  not
  the
  only person who is continually pissed off about this kind of
  support. Even
  decoupling the SDK from Steam could be a nice start. Is there
  anything
  that
  can actually be done to make our lives the slightest bit
  easier?
 
  I mean, how hard is it to actually code a decent offline
  mode...
 
  --
  Matt Stafford (Wraiyth)
  http://www.wraiyth.com
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Matthew Dryden
Oh no! I've broken the mailing list rules!

Think that's awesome?

I was recently introduced to LOLCODE:

HAI
CAN HAS STDIO?
VISIBLE HAI WORLD!
KTHXBYE

I'm coding my mod in it now. rawr.

Rodrigo 'r2d2rigo' Diaz wrote:
 O rly?

 Sorry, couldn't resist :)

 2008/5/8 Ronny Schedel [EMAIL PROTECTED]:

   
 In the near future we will see only mails like this:

 Wtf? Omfg, he lol'd coz I qq'd.


 
 http://www.urbandictionary.com/define.php?term=qq

 On 7 May 2008, at 22:04, Nick wrote:

   
 whats qq mean?

 On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
 
 That just makes the whole idea of offline mode confusing. For the
 longest time, before this discussion, I swore that offline mode was
 for
 when YOU DIDN'T HAVE AN INTERNET CONNECTION.

 I qq'd.



   
 Problem with issue is that the Steam Agreement says that Valve
 aren't
 obliged to provide a continual, error-free service (even though
 the Half
 Life 2 EULA  Requirements in no way links Steam with HL2, making it
 misleading). Not sure about the legal grounds of that kind of
 stuff, but
 even so, it is really, really frustrating.

 On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
 
 wrote:

 
 Yeah because Steam must Update first, or prepare to go offline.

 On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

   
 Offline mode only works when you have an internet connection. I
 think
 it is written somewhere in the documentation...

 On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
 
 I can't even start Steam if I don't have a net connection. :(



   
 That description isn't actually accurate. Its perfectly possible
 
 to
   
 play a
 
 lan game where everyone uses the same steam ID, all in online
 
 mode.
   
 The
 
 only
 time restrictions kick in are when you try to join an internet
 
 game.
   
 Because
 of this, I don't think copy protection is the reason for
 
 offline
   
 mode's
 
 lameness. Similarly, the 5 friends all playing at once issue you
 
 describe
 
 would work fine on online mode. The only caveat is that only one
 
 of
   
 you
 
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for
 why
 
 it
   
 doesn't
 work... :-P

 - Original Message -
 
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed;
   
 delsp=yes
   
 I agree, there's been a number of times that I've been offline
   
 and
   
 wanted to work on my mod, but the sdk base refuses to load into
   
 the
   
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work.
   
 With
   
 other games you have to put a cd into the drive to play the
   
 game.
   
 The
 
 idea of this is to ensure that only one user cab use the
   
 software
 at
   
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to
   
 ensure
   
 only one computer is logged into a particular steam account at
   
 any
   
 one
 
 moment. When steam is online, it can tell when an account is
   
 accessed
 
 by two computers at one. But in offline mode, they don't. What
   
 would
   
 stop me giving my  HL2 cd to five of by friends, along with my
   
 account
 
 information, and making them all use offline mode, so we could
   
 all
   
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

   
 I was more than slightly annoyed when my net connection died
 
 during
   
 last
 weekend and I couldn't open Steam to test my mod.

 
 So I'm sitting here at work trying to fire up Steam on my
   
 laptop
   
 (no
 
 active
 net connection). It comes up (expectedly) with a dialog
   
 prompting
   
 me to
 start in offline mode, and when I click it, I get an error
   
 message

Re: [hlcoders] Offline Mode...

2008-05-07 Thread Nick
Hai u guise. I is luling at this offline mode stuff.

I has the perfect solution 2 the offline mode, maek sure u has
internets b4 u start to use it. Is solved.

kthxbyes



On Wed, May 7, 2008 at 9:08 PM, Matthew Dryden [EMAIL PROTECTED] wrote:
 Oh no! I've broken the mailing list rules!

  Think that's awesome?

  I was recently introduced to LOLCODE:

  HAI
  CAN HAS STDIO?
  VISIBLE HAI WORLD!
  KTHXBYE

  I'm coding my mod in it now. rawr.



  Rodrigo 'r2d2rigo' Diaz wrote:
   O rly?
  
   Sorry, couldn't resist :)
  
   2008/5/8 Ronny Schedel [EMAIL PROTECTED]:
  
  
   In the near future we will see only mails like this:
  
   Wtf? Omfg, he lol'd coz I qq'd.
  
  
  
   http://www.urbandictionary.com/define.php?term=qq
  
   On 7 May 2008, at 22:04, Nick wrote:
  
  
   whats qq mean?
  
   On Wed, May 7, 2008 at 12:51 AM,  [EMAIL PROTECTED] wrote:
  
   That just makes the whole idea of offline mode confusing. For the
   longest time, before this discussion, I swore that offline mode was
   for
   when YOU DIDN'T HAVE AN INTERNET CONNECTION.
  
   I qq'd.
  
  
  
  
   Problem with issue is that the Steam Agreement says that Valve
   aren't
   obliged to provide a continual, error-free service (even though
   the Half
   Life 2 EULA  Requirements in no way links Steam with HL2, making it
   misleading). Not sure about the legal grounds of that kind of
   stuff, but
   even so, it is really, really frustrating.
  
   On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
  
   wrote:
  
  
   Yeah because Steam must Update first, or prepare to go offline.
  
   On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:
  
  
   Offline mode only works when you have an internet connection. I
   think
   it is written somewhere in the documentation...
  
   On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
  
   I can't even start Steam if I don't have a net connection. :(
  
  
  
  
   That description isn't actually accurate. Its perfectly possible
  
   to
  
   play a
  
   lan game where everyone uses the same steam ID, all in online
  
   mode.
  
   The
  
   only
   time restrictions kick in are when you try to join an internet
  
   game.
  
   Because
   of this, I don't think copy protection is the reason for
  
   offline
  
   mode's
  
   lameness. Similarly, the 5 friends all playing at once issue you
  
   describe
  
   would work fine on online mode. The only caveat is that only one
  
   of
  
   you
  
   can
   be logged into friends at a time.
  
   On the other hand, I don't have an alternative suggestion for
   why
  
   it
  
   doesn't
   work... :-P
  
   - Original Message -
  
   Message: 4
   Date: Tue, 6 May 2008 07:56:02 +0100
   From: Adam Buckland [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Offline Mode...
   To: Discussion of Half-Life Programming
   hlcoders@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=US-ASCII; format=flowed;
  
   delsp=yes
  
   I agree, there's been a number of times that I've been offline
  
   and
  
   wanted to work on my mod, but the sdk base refuses to load into
  
   the
  
   debugger if you're offline.
  
   On the other hand, I can see why Valve don't want it to work.
  
   With
  
   other games you have to put a cd into the drive to play the
  
   game.
  
   The
  
   idea of this is to ensure that only one user cab use the
  
   software
   at
  
   any one time, keeping to the one user license
  
   With steam, where you don't have to put a cd in, they have to
  
   ensure
  
   only one computer is logged into a particular steam account at
  
   any
  
   one
  
   moment. When steam is online, it can tell when an account is
  
   accessed
  
   by two computers at one. But in offline mode, they don't. What
  
   would
  
   stop me giving my  HL2 cd to five of by friends, along with my
  
   account
  
   information, and making them all use offline mode, so we could
  
   all
  
   play at once?
  
   On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
  
  
   I was more than slightly annoyed when my net connection died
  
   during
  
   last
   weekend and I couldn't open Steam to test my mod.
  
  
   So I'm sitting here at work trying to fire up Steam on my
  
   laptop
  
   (no
  
   active
   net connection). It comes up (expectedly) with a dialog
  
   prompting
  
   me to
   start in offline mode, and when I click it, I get an error
  
   message
  
   saying
   'Steam cannot connect to the network' and that 'This
   operation
   cannot be
   completed in offline mode'.
  
   Is there ANY chance we can ***maybe*** get some at least
  
   better
  
   error
  
   messages for Offline Mode, or even some better support? Its
  
   really
  
   bloody
   frustrating trying to do anything without a net connection
   (or
   behind a
   firewall) with this kind of crappy offline mode support. I
  
   know
  
   I'm
  
   not
   the
   only

Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
I was more than slightly annoyed when my net connection died during last
weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my laptop (no
 active
 net connection). It comes up (expectedly) with a dialog prompting me to
 start in offline mode, and when I click it, I get an error message saying
 'Steam cannot connect to the network' and that 'This operation cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least better error
 messages for Offline Mode, or even some better support? Its really bloody
 frustrating trying to do anything without a net connection (or behind a
 firewall) with this kind of crappy offline mode support. I know I'm not
 the
 only person who is continually pissed off about this kind of support. Even
 decoupling the SDK from Steam could be a nice start. Is there anything
 that
 can actually be done to make our lives the slightest bit easier?

 I mean, how hard is it to actually code a decent offline mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Matt Stafford
Well the language I REALLY wanted to use to describe how annoyed I am about
this recurring issue isn't suitable for this list ;)

On Tue, May 6, 2008 at 4:30 PM, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died during last
 weekend and I couldn't open Steam to test my mod.

  So I'm sitting here at work trying to fire up Steam on my laptop (no
  active
  net connection). It comes up (expectedly) with a dialog prompting me to
  start in offline mode, and when I click it, I get an error message
 saying
  'Steam cannot connect to the network' and that 'This operation cannot be
  completed in offline mode'.
 
  Is there ANY chance we can ***maybe*** get some at least better error
  messages for Offline Mode, or even some better support? Its really
 bloody
  frustrating trying to do anything without a net connection (or behind a
  firewall) with this kind of crappy offline mode support. I know I'm not
  the
  only person who is continually pissed off about this kind of support.
 Even
  decoupling the SDK from Steam could be a nice start. Is there anything
  that
  can actually be done to make our lives the slightest bit easier?
 
  I mean, how hard is it to actually code a decent offline mode...
 
  --
  Matt Stafford (Wraiyth)
  http://www.wraiyth.com
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 



 ___
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 please visit:
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http://www.wraiyth.com
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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Adam Buckland
I agree, there's been a number of times that I've been offline and  
wanted to work on my mod, but the sdk base refuses to load into the  
debugger if you're offline.

On the other hand, I can see why Valve don't want it to work. With  
other games you have to put a cd into the drive to play the game. The  
idea of this is to ensure that only one user cab use the software at  
any one time, keeping to the one user license

With steam, where you don't have to put a cd in, they have to ensure  
only one computer is logged into a particular steam account at any one  
moment. When steam is online, it can tell when an account is accessed  
by two computers at one. But in offline mode, they don't. What would  
stop me giving my  HL2 cd to five of by friends, along with my account  
information, and making them all use offline mode, so we could all  
play at once?

On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died during  
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my laptop (no
 active
 net connection). It comes up (expectedly) with a dialog prompting  
 me to
 start in offline mode, and when I click it, I get an error message  
 saying
 'Steam cannot connect to the network' and that 'This operation  
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least better error
 messages for Offline Mode, or even some better support? Its really  
 bloody
 frustrating trying to do anything without a net connection (or  
 behind a
 firewall) with this kind of crappy offline mode support. I know I'm  
 not
 the
 only person who is continually pissed off about this kind of  
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there  
 anything
 that
 can actually be done to make our lives the slightest bit easier?

 I mean, how hard is it to actually code a decent offline mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





 ___
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 archives, please visit:
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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Andrew Watkins
That description isn't actually accurate. Its perfectly possible to play a 
lan game where everyone uses the same steam ID, all in online mode. The only 
time restrictions kick in are when you try to join an internet game. Because 
of this, I don't think copy protection is the reason for offline mode's 
lameness. Similarly, the 5 friends all playing at once issue you describe 
would work fine on online mode. The only caveat is that only one of you can 
be logged into friends at a time.

On the other hand, I don't have an alternative suggestion for why it doesn't 
work... :-P

- Original Message - 
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

 I agree, there's been a number of times that I've been offline and
 wanted to work on my mod, but the sdk base refuses to load into the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work. With
 other games you have to put a cd into the drive to play the game. The
 idea of this is to ensure that only one user cab use the software at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to ensure
 only one computer is logged into a particular steam account at any one
 moment. When steam is online, it can tell when an account is accessed
 by two computers at one. But in offline mode, they don't. What would
 stop me giving my  HL2 cd to five of by friends, along with my account
 information, and making them all use offline mode, so we could all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my laptop (no
 active
 net connection). It comes up (expectedly) with a dialog prompting
 me to
 start in offline mode, and when I click it, I get an error message
 saying
 'Steam cannot connect to the network' and that 'This operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least better error
 messages for Offline Mode, or even some better support? Its really
 bloody
 frustrating trying to do anything without a net connection (or
 behind a
 firewall) with this kind of crappy offline mode support. I know I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit easier?

 I mean, how hard is it to actually code a decent offline mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com 


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Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
I can't even start Steam if I don't have a net connection. :(

 That description isn't actually accurate. Its perfectly possible to play a
 lan game where everyone uses the same steam ID, all in online mode. The
 only
 time restrictions kick in are when you try to join an internet game.
 Because
 of this, I don't think copy protection is the reason for offline mode's
 lameness. Similarly, the 5 friends all playing at once issue you describe
 would work fine on online mode. The only caveat is that only one of you
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for why it
 doesn't
 work... :-P

 - Original Message -
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

 I agree, there's been a number of times that I've been offline and
 wanted to work on my mod, but the sdk base refuses to load into the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work. With
 other games you have to put a cd into the drive to play the game. The
 idea of this is to ensure that only one user cab use the software at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to ensure
 only one computer is logged into a particular steam account at any one
 moment. When steam is online, it can tell when an account is accessed
 by two computers at one. But in offline mode, they don't. What would
 stop me giving my  HL2 cd to five of by friends, along with my account
 information, and making them all use offline mode, so we could all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my laptop (no
 active
 net connection). It comes up (expectedly) with a dialog prompting
 me to
 start in offline mode, and when I click it, I get an error message
 saying
 'Steam cannot connect to the network' and that 'This operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least better error
 messages for Offline Mode, or even some better support? Its really
 bloody
 frustrating trying to do anything without a net connection (or
 behind a
 firewall) with this kind of crappy offline mode support. I know I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit easier?

 I mean, how hard is it to actually code a decent offline mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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Re: [hlcoders] Offline Mode

2008-05-06 Thread Adam Donovan
agreed Matt,
 I have posted a number of times about this issue too,
offline mode used to be great because it actually worked, I mean its got to
the point that I have to make sure I run this and that and go offline while
im online and then test everything before I finally really unplug
thingsgeez i used to be able to just go offline and it would work..While
Valve may not want it to so simple to work offline at least there should be
a better messaging system to tell you if things are actually going to work
offline or not...steam lies about it..it might say %100 but unless you run
all the things you want once to see you wont really know...thats just
retarded..i mean how are we supposed to know that steam things are not
really %100 but in pretend mode %100..i mean when it says %100 and then says
cant run in offline mode..what it really should say is...haha tricked you..
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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Nick
Offline mode only works when you have an internet connection. I think
it is written somewhere in the documentation...

On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
 I can't even start Steam if I don't have a net connection. :(



   That description isn't actually accurate. Its perfectly possible to play a
   lan game where everyone uses the same steam ID, all in online mode. The
   only
   time restrictions kick in are when you try to join an internet game.
   Because
   of this, I don't think copy protection is the reason for offline mode's
   lameness. Similarly, the 5 friends all playing at once issue you describe
   would work fine on online mode. The only caveat is that only one of you
   can
   be logged into friends at a time.
  
   On the other hand, I don't have an alternative suggestion for why it
   doesn't
   work... :-P
  
   - Original Message -
   Message: 4
   Date: Tue, 6 May 2008 07:56:02 +0100
   From: Adam Buckland [EMAIL PROTECTED]
   Subject: Re: [hlcoders] Offline Mode...
   To: Discussion of Half-Life Programming
   hlcoders@list.valvesoftware.com
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
  
   I agree, there's been a number of times that I've been offline and
   wanted to work on my mod, but the sdk base refuses to load into the
   debugger if you're offline.
  
   On the other hand, I can see why Valve don't want it to work. With
   other games you have to put a cd into the drive to play the game. The
   idea of this is to ensure that only one user cab use the software at
   any one time, keeping to the one user license
  
   With steam, where you don't have to put a cd in, they have to ensure
   only one computer is logged into a particular steam account at any one
   moment. When steam is online, it can tell when an account is accessed
   by two computers at one. But in offline mode, they don't. What would
   stop me giving my  HL2 cd to five of by friends, along with my account
   information, and making them all use offline mode, so we could all
   play at once?
  
   On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
  
   I was more than slightly annoyed when my net connection died during
   last
   weekend and I couldn't open Steam to test my mod.
  
   So I'm sitting here at work trying to fire up Steam on my laptop (no
   active
   net connection). It comes up (expectedly) with a dialog prompting
   me to
   start in offline mode, and when I click it, I get an error message
   saying
   'Steam cannot connect to the network' and that 'This operation
   cannot be
   completed in offline mode'.
  
   Is there ANY chance we can ***maybe*** get some at least better error
   messages for Offline Mode, or even some better support? Its really
   bloody
   frustrating trying to do anything without a net connection (or
   behind a
   firewall) with this kind of crappy offline mode support. I know I'm
   not
   the
   only person who is continually pissed off about this kind of
   support. Even
   decoupling the SDK from Steam could be a nice start. Is there
   anything
   that
   can actually be done to make our lives the slightest bit easier?
  
   I mean, how hard is it to actually code a decent offline mode...
  
   --
   Matt Stafford (Wraiyth)
   http://www.wraiyth.com
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  



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 please visit:
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Re: [hlcoders] Offline Mode

2008-05-06 Thread Cory de La Torre
I feel the same way, Steam is buggy as Hell, but at least we have the
Greatest Content delivery System On earth.

On Tue, May 6, 2008 at 4:30 AM, Adam Donovan [EMAIL PROTECTED]
wrote:

 agreed Matt,
 I have posted a number of times about this issue too,
 offline mode used to be great because it actually worked, I mean its got
 to
 the point that I have to make sure I run this and that and go offline
 while
 im online and then test everything before I finally really unplug
 thingsgeez i used to be able to just go offline and it would
 work..While
 Valve may not want it to so simple to work offline at least there should
 be
 a better messaging system to tell you if things are actually going to work
 offline or not...steam lies about it..it might say %100 but unless you run
 all the things you want once to see you wont really know...thats just
 retarded..i mean how are we supposed to know that steam things are not
 really %100 but in pretend mode %100..i mean when it says %100 and then
 says
 cant run in offline mode..what it really should say is...haha tricked
 you..
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Cory de La Torre
Yeah because Steam must Update first, or prepare to go offline.

On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

 Offline mode only works when you have an internet connection. I think
 it is written somewhere in the documentation...

 On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
  I can't even start Steam if I don't have a net connection. :(
 
 
 
That description isn't actually accurate. Its perfectly possible to
 play a
lan game where everyone uses the same steam ID, all in online mode.
 The
only
time restrictions kick in are when you try to join an internet game.
Because
of this, I don't think copy protection is the reason for offline
 mode's
lameness. Similarly, the 5 friends all playing at once issue you
 describe
would work fine on online mode. The only caveat is that only one of
 you
can
be logged into friends at a time.
   
On the other hand, I don't have an alternative suggestion for why it
doesn't
work... :-P
   
- Original Message -
Message: 4
Date: Tue, 6 May 2008 07:56:02 +0100
From: Adam Buckland [EMAIL PROTECTED]
Subject: Re: [hlcoders] Offline Mode...
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
   
I agree, there's been a number of times that I've been offline and
wanted to work on my mod, but the sdk base refuses to load into the
debugger if you're offline.
   
On the other hand, I can see why Valve don't want it to work. With
other games you have to put a cd into the drive to play the game.
 The
idea of this is to ensure that only one user cab use the software at
any one time, keeping to the one user license
   
With steam, where you don't have to put a cd in, they have to ensure
only one computer is logged into a particular steam account at any
 one
moment. When steam is online, it can tell when an account is
 accessed
by two computers at one. But in offline mode, they don't. What would
stop me giving my  HL2 cd to five of by friends, along with my
 account
information, and making them all use offline mode, so we could all
play at once?
   
On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
   
I was more than slightly annoyed when my net connection died during
last
weekend and I couldn't open Steam to test my mod.
   
So I'm sitting here at work trying to fire up Steam on my laptop
 (no
active
net connection). It comes up (expectedly) with a dialog prompting
me to
start in offline mode, and when I click it, I get an error message
saying
'Steam cannot connect to the network' and that 'This operation
cannot be
completed in offline mode'.
   
Is there ANY chance we can ***maybe*** get some at least better
 error
messages for Offline Mode, or even some better support? Its really
bloody
frustrating trying to do anything without a net connection (or
behind a
firewall) with this kind of crappy offline mode support. I know
 I'm
not
the
only person who is continually pissed off about this kind of
support. Even
decoupling the SDK from Steam could be a nice start. Is there
anything
that
can actually be done to make our lives the slightest bit easier?
   
I mean, how hard is it to actually code a decent offline mode...
   
--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
 
 
 
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlcoders] Offline Mode...

2008-05-06 Thread Matt Stafford
Problem with issue is that the Steam Agreement says that Valve aren't
obliged to provide a continual, error-free service (even though the Half
Life 2 EULA  Requirements in no way links Steam with HL2, making it
misleading). Not sure about the legal grounds of that kind of stuff, but
even so, it is really, really frustrating.

On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
wrote:

 Yeah because Steam must Update first, or prepare to go offline.

 On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

  Offline mode only works when you have an internet connection. I think
  it is written somewhere in the documentation...
 
  On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
   I can't even start Steam if I don't have a net connection. :(
  
  
  
 That description isn't actually accurate. Its perfectly possible to
  play a
 lan game where everyone uses the same steam ID, all in online mode.
  The
 only
 time restrictions kick in are when you try to join an internet
 game.
 Because
 of this, I don't think copy protection is the reason for offline
  mode's
 lameness. Similarly, the 5 friends all playing at once issue you
  describe
 would work fine on online mode. The only caveat is that only one of
  you
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for why
 it
 doesn't
 work... :-P

 - Original Message -
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed;
 delsp=yes

 I agree, there's been a number of times that I've been offline and
 wanted to work on my mod, but the sdk base refuses to load into
 the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work. With
 other games you have to put a cd into the drive to play the game.
  The
 idea of this is to ensure that only one user cab use the software
 at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to
 ensure
 only one computer is logged into a particular steam account at any
  one
 moment. When steam is online, it can tell when an account is
  accessed
 by two computers at one. But in offline mode, they don't. What
 would
 stop me giving my  HL2 cd to five of by friends, along with my
  account
 information, and making them all use offline mode, so we could all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died
 during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my laptop
  (no
 active
 net connection). It comes up (expectedly) with a dialog
 prompting
 me to
 start in offline mode, and when I click it, I get an error
 message
 saying
 'Steam cannot connect to the network' and that 'This operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least better
  error
 messages for Offline Mode, or even some better support? Its
 really
 bloody
 frustrating trying to do anything without a net connection (or
 behind a
 firewall) with this kind of crappy offline mode support. I know
  I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit easier?

 I mean, how hard is it to actually code a decent offline mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com


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http://www.wraiyth.com

Re: [hlcoders] Offline Mode...

2008-05-06 Thread me
That just makes the whole idea of offline mode confusing. For the
longest time, before this discussion, I swore that offline mode was for
when YOU DIDN'T HAVE AN INTERNET CONNECTION.

I qq'd.

 Problem with issue is that the Steam Agreement says that Valve aren't
 obliged to provide a continual, error-free service (even though the Half
 Life 2 EULA  Requirements in no way links Steam with HL2, making it
 misleading). Not sure about the legal grounds of that kind of stuff, but
 even so, it is really, really frustrating.

 On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre [EMAIL PROTECTED]
 wrote:

 Yeah because Steam must Update first, or prepare to go offline.

 On Tue, May 6, 2008 at 6:59 AM, Nick [EMAIL PROTECTED] wrote:

  Offline mode only works when you have an internet connection. I think
  it is written somewhere in the documentation...
 
  On Tue, May 6, 2008 at 6:18 AM,  [EMAIL PROTECTED] wrote:
   I can't even start Steam if I don't have a net connection. :(
  
  
  
 That description isn't actually accurate. Its perfectly possible
 to
  play a
 lan game where everyone uses the same steam ID, all in online
 mode.
  The
 only
 time restrictions kick in are when you try to join an internet
 game.
 Because
 of this, I don't think copy protection is the reason for
 offline
  mode's
 lameness. Similarly, the 5 friends all playing at once issue you
  describe
 would work fine on online mode. The only caveat is that only one
 of
  you
 can
 be logged into friends at a time.

 On the other hand, I don't have an alternative suggestion for why
 it
 doesn't
 work... :-P

 - Original Message -
 Message: 4
 Date: Tue, 6 May 2008 07:56:02 +0100
 From: Adam Buckland [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Offline Mode...
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=US-ASCII; format=flowed;
 delsp=yes

 I agree, there's been a number of times that I've been offline
 and
 wanted to work on my mod, but the sdk base refuses to load into
 the
 debugger if you're offline.

 On the other hand, I can see why Valve don't want it to work.
 With
 other games you have to put a cd into the drive to play the
 game.
  The
 idea of this is to ensure that only one user cab use the
 software
 at
 any one time, keeping to the one user license

 With steam, where you don't have to put a cd in, they have to
 ensure
 only one computer is logged into a particular steam account at
 any
  one
 moment. When steam is online, it can tell when an account is
  accessed
 by two computers at one. But in offline mode, they don't. What
 would
 stop me giving my  HL2 cd to five of by friends, along with my
  account
 information, and making them all use offline mode, so we could
 all
 play at once?

 On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:

 I was more than slightly annoyed when my net connection died
 during
 last
 weekend and I couldn't open Steam to test my mod.

 So I'm sitting here at work trying to fire up Steam on my
 laptop
  (no
 active
 net connection). It comes up (expectedly) with a dialog
 prompting
 me to
 start in offline mode, and when I click it, I get an error
 message
 saying
 'Steam cannot connect to the network' and that 'This operation
 cannot be
 completed in offline mode'.

 Is there ANY chance we can ***maybe*** get some at least
 better
  error
 messages for Offline Mode, or even some better support? Its
 really
 bloody
 frustrating trying to do anything without a net connection (or
 behind a
 firewall) with this kind of crappy offline mode support. I
 know
  I'm
 not
 the
 only person who is continually pissed off about this kind of
 support. Even
 decoupling the SDK from Steam could be a nice start. Is there
 anything
 that
 can actually be done to make our lives the slightest bit
 easier?

 I mean, how hard is it to actually code a decent offline
 mode...

 --
 Matt Stafford (Wraiyth)
 http://www.wraiyth.com


 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
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 --
 Gear Dev

[hlcoders] Offline Mode...

2008-05-05 Thread Matt Stafford
So I'm sitting here at work trying to fire up Steam on my laptop (no active
net connection). It comes up (expectedly) with a dialog prompting me to
start in offline mode, and when I click it, I get an error message saying
'Steam cannot connect to the network' and that 'This operation cannot be
completed in offline mode'.

Is there ANY chance we can ***maybe*** get some at least better error
messages for Offline Mode, or even some better support? Its really bloody
frustrating trying to do anything without a net connection (or behind a
firewall) with this kind of crappy offline mode support. I know I'm not the
only person who is continually pissed off about this kind of support. Even
decoupling the SDK from Steam could be a nice start. Is there anything that
can actually be done to make our lives the slightest bit easier?

I mean, how hard is it to actually code a decent offline mode...

-- 
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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[hlcoders] offline mode for mods

2007-10-08 Thread Adam Donovan
--
[ Picked text/plain from multipart/alternative ]
Mike D.
well ive been trying again to make my mod work in offline mode at all and I 
cannot seem to get it to work.  Ive done everything the steam forums says todo 
and its no help at all.
hl2 works in offline so does hl2dm -- which is what my mod is based on so that 
seems odd
counter strike does not work offline
hl2ep1 works offline
garrys mod 9 does not work in offline
none of my mods work offline..even the ones that used to
So what is the deal here anyone care to share anything they have done that has 
made it work?
Mike when is there going to be a fix for this as its crazy stuff?..Id even pay 
Valve extra to have it work offline mode.
I want to get this orange box for the new sdk version but im not going to pay 
for it unless you can assure me the mods based on it work in offline mode
Anyone here care to petition this as a serious issue? It is for me
Adam Donovan



_
It's simple! Sell your car for just $30 at CarPoint.com.au
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT
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Re: [hlcoders] offline mode for mods

2007-10-08 Thread Minh
--
[ Picked text/plain from multipart/alternative ]
Have you tried logging onto steam, disconnecting your internet, then running
any steam apps?
For some reason, this procedure works on my laptop. I'd logon one day, and
then take my laptop to some far off place without internet access and steam
would still be running and I could still run all my steam apps.

Regarding the mythical offline mode, I did manage to get offline mode
working a couple times in the past but it was really tricky and I believe it
involved sacrificing some small animals.

This message was sent from my toaster.

- Original Message -
From: Adam Donovan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, October 08, 2007 8:01 AM
Subject: [hlcoders] offline mode for mods


 --
 [ Picked text/plain from multipart/alternative ]
 Mike D.
 well ive been trying again to make my mod work in offline mode at all
 and I cannot seem to get it to work.  Ive done everything the steam forums
 says todo and its no help at all.
 hl2 works in offline so does hl2dm -- which is what my mod is based on so
 that seems odd
 counter strike does not work offline
 hl2ep1 works offline
 garrys mod 9 does not work in offline
 none of my mods work offline..even the ones that used to
 So what is the deal here anyone care to share anything they have done that
 has made it work?
 Mike when is there going to be a fix for this as its crazy stuff?..Id even
 pay Valve extra to have it work offline mode.
 I want to get this orange box for the new sdk version but im not going to
 pay for it unless you can assure me the mods based on it work in offline
 mode
 Anyone here care to petition this as a serious issue? It is for me
 Adam Donovan



 _
 It's simple! Sell your car for just $30 at CarPoint.com.au
 http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT
 --

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 please visit:
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Re: [hlcoders] offline mode for mods

2007-10-08 Thread Tom Leighton

An example of this is hibernating your laptop or standby. If i do this i
can go and use any game like it is in Online mode.

Minh wrote:

--
[ Picked text/plain from multipart/alternative ]
Have you tried logging onto steam, disconnecting your internet, then running
any steam apps?
For some reason, this procedure works on my laptop. I'd logon one day, and
then take my laptop to some far off place without internet access and steam
would still be running and I could still run all my steam apps.

Regarding the mythical offline mode, I did manage to get offline mode
working a couple times in the past but it was really tricky and I believe it
involved sacrificing some small animals.

This message was sent from my toaster.

- Original Message -
From: Adam Donovan [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, October 08, 2007 8:01 AM
Subject: [hlcoders] offline mode for mods




--
[ Picked text/plain from multipart/alternative ]
Mike D.
well ive been trying again to make my mod work in offline mode at all
and I cannot seem to get it to work.  Ive done everything the steam forums
says todo and its no help at all.
hl2 works in offline so does hl2dm -- which is what my mod is based on so
that seems odd
counter strike does not work offline
hl2ep1 works offline
garrys mod 9 does not work in offline
none of my mods work offline..even the ones that used to
So what is the deal here anyone care to share anything they have done that
has made it work?
Mike when is there going to be a fix for this as its crazy stuff?..Id even
pay Valve extra to have it work offline mode.
I want to get this orange box for the new sdk version but im not going to
pay for it unless you can assure me the mods based on it work in offline
mode
Anyone here care to petition this as a serious issue? It is for me
Adam Donovan



_
It's simple! Sell your car for just $30 at CarPoint.com.au
http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT
--

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Re: [hlcoders] offline mode for mods

2007-10-08 Thread Jorge Rodriguez
--
[ Picked text/plain from multipart/alternative ]
Works fine for me, and here's what I do:

- Log on where there's an internet connection.
- Change Steam to offline mode.
- Set the computer to hibernate and take it wherever you're going without
internet.
- Boot it back up and everything runs fine.

I've never tried rebooting the computer instead of hibernating.

--
Jorge Vino Rodriguez
--

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