[hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
Yesterday I decided to do an experiment.

I have made 2 experimental servers. These servers are brand new and have
never been played on. They will not be in anyone's favorites or HLSW viewer.
They are not real servers and will not accept incoming connections.

One of the servers is on the Internet Tab. The other one is on the Custom
Tab.

Since the out of game server browser does not have a Custom Tab, all servers
are displayed on that. Since I really only want to count the queries made by
the in-game browser so I am filtering out queries if someone queries both
servers at the same exact time, some can leak through but I don't think that
will affect the stats too much.

http://www.voogru.com/server/queries.php

This page is in real time and can be refreshed to receive instant updates.

At of the time of this writing, the custom tab servers receive about a 90%
reduction in queries, even after players have had the little message
explaining the custom tab.

I wish I would have started this experiment sooner.

- voogru.


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Steven Hartland
Very interesting little experiment there Spencer. Clearly shows that
custom servers tab isn't working at all, never will. The guys at valve
really need to admit it was a mistake and focus effort on something
that will facilitate their original goals without hurting the community
like the current implementation.

Stats where I viewed showed a 10 to 1 ratio of potential players:-
Internet Tab TF2 Server has been queried 44,906 times
Custom Tab TF2 Server has been queried 4,939 times


Regards
Steve
- Original Message - 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>

> Yesterday I decided to do an experiment.
> 
> I have made 2 experimental servers. These servers are brand new and have
> never been played on. They will not be in anyone's favorites or HLSW viewer.
> They are not real servers and will not accept incoming connections.
> 
> One of the servers is on the Internet Tab. The other one is on the Custom
> Tab.
> 
> Since the out of game server browser does not have a Custom Tab, all servers
> are displayed on that. Since I really only want to count the queries made by
> the in-game browser so I am filtering out queries if someone queries both
> servers at the same exact time, some can leak through but I don't think that
> will affect the stats too much.
> 
> http://www.voogru.com/server/queries.php
> 
> This page is in real time and can be refreshed to receive instant updates.
> 
> At of the time of this writing, the custom tab servers receive about a 90%
> reduction in queries, even after players have had the little message
> explaining the custom tab.
> 
> I wish I would have started this experiment sooner.



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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread LDuke
Or perhaps it is working exactly as intended.

:)


On Tue, Apr 8, 2008 at 6:48 AM, Steven Hartland <[EMAIL PROTECTED]>
wrote:

> Very interesting little experiment there Spencer. Clearly shows that
> custom servers tab isn't working at all, never will. The guys at valve
> really need to admit it was a mistake and focus effort on something
> that will facilitate their original goals without hurting the community
> like the current implementation.
>
> Stats where I viewed showed a 10 to 1 ratio of potential players:-
> Internet Tab TF2 Server has been queried 44,906 times
> Custom Tab TF2 Server has been queried 4,939 times
>
>
>Regards
>Steve
>
>
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Perhaps there is another possible reason.

1) Perhaps people are not interested in custom servers as much as you 
may think.
2) Perhaps people don't move to the custom tag because most all of the 
custom servers are in the internet tab currently.
3) Your test environment is flawed. When the game starts up and you 
click on "find servers", it defaults to the internet tab. This means if 
someone wants to go to the custom tab, they HAVE to go to the internet 
tab as well. Please delete the total of the custom queries from the 
internet total. Then, what about refreshes? Are you only allowing 1 hit 
from a specific IP within a certain timeframe? What is that timeframe? 
If not, why do you allow refreshes to count on either tab?

Not trying to say it isn't revealing what your page shows... Just saying 
that it may not be revealing what you expect.

Spencer 'voogru' MacDonald wrote:
 > Yesterday I decided to do an experiment.
 >
 > I have made 2 experimental servers. These servers are brand new and have
 > never been played on. They will not be in anyone's favorites or HLSW 
viewer.
 > They are not real servers and will not accept incoming connections.
 >
 > One of the servers is on the Internet Tab. The other one is on the Custom
 > Tab.
 >
 > Since the out of game server browser does not have a Custom Tab, all 
servers
 > are displayed on that. Since I really only want to count the queries 
made by
 > the in-game browser so I am filtering out queries if someone queries both
 > servers at the same exact time, some can leak through but I don't 
think that
 > will affect the stats too much.
 >
 > http://www.voogru.com/server/queries.php
 >
 > This page is in real time and can be refreshed to receive instant 
updates.
 >
 > At of the time of this writing, the custom tab servers receive about 
a 90%
 > reduction in queries, even after players have had the little message
 > explaining the custom tab.
 >
 > I wish I would have started this experiment sooner.
 >
 > - voogru.
 >
 >
 > ___
 > To unsubscribe, edit your list preferences, or view the list 
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Steven Hartland wrote:
> - Original Message - 
> From: "Leonard L. Church" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Tuesday, April 08, 2008 4:10 PM
> Subject: Re: [hlds] Internet Tab VS Custom Tab
> 
>> 1) Perhaps people are not interested in custom servers as much as you 
>> may think.
>> 2) Perhaps people don't move to the custom tag because most all of the 
>> custom servers are in the internet tab currently.
> 
> Sounds like you have a misconception about how this works.

Ok.. What is my misconception? Where am I in error?

>> 3) Your test environment is flawed. When the game starts up and you 
>> click on "find servers", it defaults to the internet tab. This means if 
>> someone wants to go to the custom tab, they HAVE to go to the internet 
>> tab as well.
> 
> EXACTLY!!

I have the feeling you are saying exactly for different reasons then I 
am stating the fact for. Perhaps you can clarify please?

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Richard Eid
I wonder what the stats would look like if server admins played by the
rules?  I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  I'm sure people have added them into their
Favorites as I have, but I play them constantly and see new players all the
time.  They have to be getting in somehow and I think that somehow is the
Custom tab.

So while everyone is forcing themselves to the overcrowded Internet tab,
these couple of servers are getting the prime spotlight being the few that
are atop the Custom list full with players.

You all should try a "Custom tab week" whereby you all move your Custom
servers to the correct place for a week and see how it goes.

Once everyone plays by the rules, I think the system would work much better.

On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]>
wrote:

> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Steven Hartland

- Original Message - 
From: "Leonard L. Church" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 08, 2008 4:10 PM
Subject: Re: [hlds] Internet Tab VS Custom Tab


> Perhaps there is another possible reason.
> 
> 1) Perhaps people are not interested in custom servers as much as you 
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the 
> custom servers are in the internet tab currently.

Sounds like you have a misconception about how this works.

> 3) Your test environment is flawed. When the game starts up and you 
> click on "find servers", it defaults to the internet tab. This means if 
> someone wants to go to the custom tab, they HAVE to go to the internet 
> tab as well.

EXACTLY!!




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disseminating it or any information contained in it. 

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
1. Yes, so let's get rid of the custom tab and just delist custom servers.

That is, after all, what you are saying. Nobody wants to play custom
servers. I guess that's why I receive enough donations from players to cover
65-70% of my server costs each month.

Because no one wants to play on my 'custom' server.

Right.

The fact of the matter is, people are interested in custom servers.

2. Perhaps custom servers are on the internet tab as a result of the servers
dying due to being 90% less visible.
3. It counts all queries, except if a player queries both servers at the
same exact time (out of game browser.)

I'm in this game for the long haul, the two tabs system in my opinion is
setting things up for a long term failure.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 11:10 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

Perhaps there is another possible reason.

1) Perhaps people are not interested in custom servers as much as you 
may think.
2) Perhaps people don't move to the custom tag because most all of the 
custom servers are in the internet tab currently.
3) Your test environment is flawed. When the game starts up and you 
click on "find servers", it defaults to the internet tab. This means if 
someone wants to go to the custom tab, they HAVE to go to the internet 
tab as well. Please delete the total of the custom queries from the 
internet total. Then, what about refreshes? Are you only allowing 1 hit 
from a specific IP within a certain timeframe? What is that timeframe? 
If not, why do you allow refreshes to count on either tab?

Not trying to say it isn't revealing what your page shows... Just saying 
that it may not be revealing what you expect.

Spencer 'voogru' MacDonald wrote:
 > Yesterday I decided to do an experiment.
 >
 > I have made 2 experimental servers. These servers are brand new and have
 > never been played on. They will not be in anyone's favorites or HLSW 
viewer.
 > They are not real servers and will not accept incoming connections.
 >
 > One of the servers is on the Internet Tab. The other one is on the Custom
 > Tab.
 >
 > Since the out of game server browser does not have a Custom Tab, all 
servers
 > are displayed on that. Since I really only want to count the queries 
made by
 > the in-game browser so I am filtering out queries if someone queries both
 > servers at the same exact time, some can leak through but I don't 
think that
 > will affect the stats too much.
 >
 > http://www.voogru.com/server/queries.php
 >
 > This page is in real time and can be refreshed to receive instant 
updates.
 >
 > At of the time of this writing, the custom tab servers receive about 
a 90%
 > reduction in queries, even after players have had the little message
 > explaining the custom tab.
 >
 > I wish I would have started this experiment sooner.
 >
 > - voogru.
 >
 >
 > ___
 > To unsubscribe, edit your list preferences, or view the list 
archives, please visit:
 > http://list.valvesoftware.com/mailman/listinfo/hlds
 >

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
"I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  "

http://www.voogru.com/images/customtab.jpg

The only full server is an illegal nosteam server. This screenshot was taken
yesterday.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Tuesday, April 08, 2008 11:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

I wonder what the stats would look like if server admins played by the
rules?  I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  I'm sure people have added them into their
Favorites as I have, but I play them constantly and see new players all the
time.  They have to be getting in somehow and I think that somehow is the
Custom tab.

So while everyone is forcing themselves to the overcrowded Internet tab,
these couple of servers are getting the prime spotlight being the few that
are atop the Custom list full with players.

You all should try a "Custom tab week" whereby you all move your Custom
servers to the correct place for a week and see how it goes.

Once everyone plays by the rules, I think the system would work much better.

On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]>
wrote:

> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
> 1. Yes, so let's get rid of the custom tab and just delist custom servers.
> 
> That is, after all, what you are saying. Nobody wants to play custom
> servers. I guess that's why I receive enough donations from players to cover
> 65-70% of my server costs each month.
> 
> Because no one wants to play on my 'custom' server.

I would thank you to keep this civil and not put words in my mouth. I 
merely pointed out a possible flaw in your logic on this.

> The fact of the matter is, people are interested in custom servers.

Yes. That fact isn't in dispute. What I was saying is perhaps the number 
of people interested is less then you suspect.

> 2. Perhaps custom servers are on the internet tab as a result of the servers
> dying due to being 90% less visible.

As I recall, it was only a day or so that it was tried. Barely enough 
time for a resonable test to see if the tab worked. It still doesn't 
change the fact that most custom servers can be found on the internet 
tab. I love custom servers, yet I don't click the custom tab. Your 
survey doesn't include people like me.

> 3. It counts all queries, except if a player queries both servers at the
> same exact time (out of game browser.)

So what's to stop you (or someone else) from constantly hitting refresh 
on either side to artificially increase the "score"? If you doubt that 
someone would do this, look at the game "Progress Quest"

> I'm in this game for the long haul, the two tabs system in my opinion is
> setting things up for a long term failure.

I'm not doubting your dedication for this game. What I am doubting is 
your method of proving your opinion.

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
What time of the day was this taken? What was the date? I suspect if it 
was 4am on easter night... You may have a point. :)



Spencer 'voogru' MacDonald wrote:
> "I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  "
> 
> http://www.voogru.com/images/customtab.jpg
> 
> The only full server is an illegal nosteam server. This screenshot was taken
> yesterday.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Tuesday, April 08, 2008 11:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
> 
> I wonder what the stats would look like if server admins played by the
> rules?  I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  I'm sure people have added them into their
> Favorites as I have, but I play them constantly and see new players all the
> time.  They have to be getting in somehow and I think that somehow is the
> Custom tab.
> 
> So while everyone is forcing themselves to the overcrowded Internet tab,
> these couple of servers are getting the prime spotlight being the few that
> are atop the Custom list full with players.
> 
> You all should try a "Custom tab week" whereby you all move your Custom
> servers to the correct place for a week and see how it goes.
> 
> Once everyone plays by the rules, I think the system would work much better.
> 
> On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]>
> wrote:
> 
>> Perhaps there is another possible reason.
>>
>> 1) Perhaps people are not interested in custom servers as much as you
>> may think.
>> 2) Perhaps people don't move to the custom tag because most all of the
>> custom servers are in the internet tab currently.
>> 3) Your test environment is flawed. When the game starts up and you
>> click on "find servers", it defaults to the internet tab. This means if
>> someone wants to go to the custom tab, they HAVE to go to the internet
>> tab as well. Please delete the total of the custom queries from the
>> internet total. Then, what about refreshes? Are you only allowing 1 hit
>> from a specific IP within a certain timeframe? What is that timeframe?
>> If not, why do you allow refreshes to count on either tab?
>>
>> Not trying to say it isn't revealing what your page shows... Just saying
>> that it may not be revealing what you expect.
>>
>> Spencer 'voogru' MacDonald wrote:
>>  > Yesterday I decided to do an experiment.
>>  >
>>  > I have made 2 experimental servers. These servers are brand new and
>> have
>>  > never been played on. They will not be in anyone's favorites or HLSW
>> viewer.
>>  > They are not real servers and will not accept incoming connections.
>>  >
>>  > One of the servers is on the Internet Tab. The other one is on the
>> Custom
>>  > Tab.
>>  >
>>  > Since the out of game server browser does not have a Custom Tab, all
>> servers
>>  > are displayed on that. Since I really only want to count the queries
>> made by
>>  > the in-game browser so I am filtering out queries if someone queries
>> both
>>  > servers at the same exact time, some can leak through but I don't
>> think that
>>  > will affect the stats too much.
>>  >
>>  > http://www.voogru.com/server/queries.php
>>  >
>>  > This page is in real time and can be refreshed to receive instant
>> updates.
>>  >
>>  > At of the time of this writing, the custom tab servers receive about
>> a 90%
>>  > reduction in queries, even after players have had the little message
>>  > explaining the custom tab.
>>  >
>>  > I wish I would have started this experiment sooner.
>>  >
>>  > - voogru.
>>  >
>>  >
>>  > ___
>>  > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>>  >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> 
> 
> 

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread P. Bhandal
The argument that people don't want to play on custom servers is ludicrous.
You can get away with saying that about insta spawn servers because none of
us can prove otherwise (you can't prove that it's the case, and we can't
prove that it's not). But that's certainly not the case with 32 man servers.

I'm sure the vast majority of TF2 players realize the number of slots that a
server has. When 32 man servers are in the internet tab they're filling up,
when they're on the custom tab they're not. What does that tell you about
how people feel about 'custom' servers? What does that tell you about the
impact of the custom tab?

If people don't want to play on 32 man servers no one is forcing them. While
you can argue that instant spawn servers lack transparency about their 'non
vanilla' nature, that's not the case with 32 man servers -- it's clearly
stated in the slot count! If players want to avoid 32 man servers it's
rather simple, a custom tab isn't necessary to achieve that end.

On Tue, Apr 8, 2008 at 11:33 AM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> 1. Yes, so let's get rid of the custom tab and just delist custom servers.
>
> That is, after all, what you are saying. Nobody wants to play custom
> servers. I guess that's why I receive enough donations from players to
> cover
> 65-70% of my server costs each month.
>
> Because no one wants to play on my 'custom' server.
>
> Right.
>
> The fact of the matter is, people are interested in custom servers.
>
> 2. Perhaps custom servers are on the internet tab as a result of the
> servers
> dying due to being 90% less visible.
> 3. It counts all queries, except if a player queries both servers at the
> same exact time (out of game browser.)
>
> I'm in this game for the long haul, the two tabs system in my opinion is
> setting things up for a long term failure.
>
> - voogru.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L.
> Church
> Sent: Tuesday, April 08, 2008 11:10 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
>
> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Richard Eid
You can't post stats if the facts you base them on are incomplete.  Not sure
what you're doing different, but I have many more than 132 servers in my
Custom tab.  As of 11:55AM EST, I have 630 servers in the Custom tab.

Maybe there's a problem with your Steam install or another issue on your
end.  We all know how to use the tab system, and as far as I can tell by the
amount of full servers that I see right now, when I say we, I don't mean I.

Honestly, just try to adhere by the guidelines set by Valve for a week and
see how it goes.  But it's going to take the effort of ALL the server
admins, not just a few.
On Tue, Apr 8, 2008 at 11:33 AM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> 1. Yes, so let's get rid of the custom tab and just delist custom servers.
>
> That is, after all, what you are saying. Nobody wants to play custom
> servers. I guess that's why I receive enough donations from players to
> cover
> 65-70% of my server costs each month.
>
> Because no one wants to play on my 'custom' server.
>
> Right.
>
> The fact of the matter is, people are interested in custom servers.
>
> 2. Perhaps custom servers are on the internet tab as a result of the
> servers
> dying due to being 90% less visible.
> 3. It counts all queries, except if a player queries both servers at the
> same exact time (out of game browser.)
>
> I'm in this game for the long haul, the two tabs system in my opinion is
> setting things up for a long term failure.
>
> - voogru.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L.
> Church
> Sent: Tuesday, April 08, 2008 11:10 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
>
> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-Richard Eid
___
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Andreas Grimm
The second server in the list of the screen is one of my own servers ... i
have two 32 slot TF2 servers in the custom tab. they were full 24/7 (really
24/7) before the custom tab was released ... now they are full the most
time, too ... but both servers are empty at the night... at the morning it's
hard to fill them up again ...

im am sure, without my big community both servers would die... (and i would
stop supporting valve's games)

the custom tab itself is the WORST idea i have EVER seen ... it's valve's
biggest fault!
i am not amused !

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, April 08, 2008 5:36 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Internet Tab VS Custom Tab

"I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  "

http://www.voogru.com/images/customtab.jpg

The only full server is an illegal nosteam server. This screenshot was taken
yesterday.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Tuesday, April 08, 2008 11:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

I wonder what the stats would look like if server admins played by the
rules?  I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  I'm sure people have added them into their
Favorites as I have, but I play them constantly and see new players all the
time.  They have to be getting in somehow and I think that somehow is the
Custom tab.

So while everyone is forcing themselves to the overcrowded Internet tab,
these couple of servers are getting the prime spotlight being the few that
are atop the Custom list full with players.

You all should try a "Custom tab week" whereby you all move your Custom
servers to the correct place for a week and see how it goes.

Once everyone plays by the rules, I think the system would work much better.

On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]>
wrote:

> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
-Richard Eid
___
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please visit:
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
"I would thank you to keep this civil and not put words in my mouth. I
merely pointed out a possible flaw in your logic on this."

Well, if the tabs system is advanced, there probably won't be custom servers
to go to in 6 months.

Servers need traffic to survive. If a player would like to filter me out,
that's fine with me. But that should only be if the player filters me out
with the filter options.

If all of the servers showed up on one tab, and had the filtering options
available from the custom tab, tags being on the server queries would
attract players. And players who don't care can still see my server
(although they can see it has tags).

I want players who want custom servers, to be able to find me.
I want players who want standard servers, to be able to filter me out.
- We don't want these players! They just disconnect anyway!
I want players who do not care, to be able to see my server and make a
decision based on the tags my server has on it.

That's all we want.

"So what's to stop you (or someone else) from constantly hitting refresh on
either side to artificially increase the "score"? If you doubt that someone
would do this, look at the game "Progress Quest" "

I have made the page show query spammers. These are usually
game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of
queries and it's a player who is trying to stain the stats I can remove
them.

I made two brand new servers for this experiment, so the servers are not
really public and they are named something random.

"What time of the day was this taken? What was the date? I suspect if it was
4am on easter night... You may have a point. :)"

2PM EST

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 11:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

What time of the day was this taken? What was the date? I suspect if it 
was 4am on easter night... You may have a point. :)



Spencer 'voogru' MacDonald wrote:
> "I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  "
> 
> http://www.voogru.com/images/customtab.jpg
> 
> The only full server is an illegal nosteam server. This screenshot was
taken
> yesterday.
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Tuesday, April 08, 2008 11:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
> 
> I wonder what the stats would look like if server admins played by the
> rules?  I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  I'm sure people have added them into
their
> Favorites as I have, but I play them constantly and see new players all
the
> time.  They have to be getting in somehow and I think that somehow is the
> Custom tab.
> 
> So while everyone is forcing themselves to the overcrowded Internet tab,
> these couple of servers are getting the prime spotlight being the few that
> are atop the Custom list full with players.
> 
> You all should try a "Custom tab week" whereby you all move your Custom
> servers to the correct place for a week and see how it goes.
> 
> Once everyone plays by the rules, I think the system would work much
better.
> 
> On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church
<[EMAIL PROTECTED]>
> wrote:
> 
>> Perhaps there is another possible reason.
>>
>> 1) Perhaps people are not interested in custom servers as much as you
>> may think.
>> 2) Perhaps people don't move to the custom tag because most all of the
>> custom servers are in the internet tab currently.
>> 3) Your test environment is flawed. When the game starts up and you
>> click on "find servers", it defaults to the internet tab. This means if
>> someone wants to go to the custom tab, they HAVE to go to the internet
>> tab as well. Please delete the total of the custom queries from the
>> internet total. Then, what about refreshes? Are you only allowing 1 hit
>> from a specific IP within a certain timeframe? What is that timeframe?
>> If not, why do you allow refreshes to count on either tab?
>>
>> Not trying to say it isn't revealing what your page shows... Just saying
>> that it may not be revealing what you expect.
>>
>> Spencer 'voogru' MacDonald wrote:
>>  > Yesterday I decided to do an experiment.
>>  >
>>  > I have made 2 experimental servers. These servers are brand new and
>> have
>>  > never been played on. They will not be in anyone's favorites or HLSW
>> viewer.
>>  > They are not real servers and will not accept incoming connections.
>>  >
>>  > One of the servers is on the Internet Tab. The other one is on the
>> Custom
>>  > Tab.
>>  >
>>  > Since the out of game server browser does not have a Custom Tab, all
>> servers
>>  > are displayed on that. Since I really only want to count the queries
>> made by
>>  > the

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Sebastian Hilding

FUCK FACE STOP WRITE> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> 
Date: Tue, 8 Apr 2008 12:20:11 -0400> Subject: Re: [hlds] Internet Tab VS 
Custom Tab> > "I would thank you to keep this civil and not put words in my 
mouth. I> merely pointed out a possible flaw in your logic on this."> > Well, 
if the tabs system is advanced, there probably won't be custom servers> to go 
to in 6 months.> > Servers need traffic to survive. If a player would like to 
filter me out,> that's fine with me. But that should only be if the player 
filters me out> with the filter options.> > If all of the servers showed up on 
one tab, and had the filtering options> available from the custom tab, tags 
being on the server queries would> attract players. And players who don't care 
can still see my server> (although they can see it has tags).> > I want players 
who want custom servers, to be able to find me.> I want players who want 
standard servers, to be able to filter me out.> - We don't want these players! 
They just disconnect anyway!> I want players who do not care, to be able to see 
my server and make a> decision based on the tags my server has on it.> > That's 
all we want.> > "So what's to stop you (or someone else) from constantly 
hitting refresh on> either side to artificially increase the "score"? If you 
doubt that someone> would do this, look at the game "Progress Quest" "> > I 
have made the page show query spammers. These are usually> 
game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of> 
queries and it's a player who is trying to stain the stats I can remove> them.> 
> I made two brand new servers for this experiment, so the servers are not> 
really public and they are named something random.> > "What time of the day was 
this taken? What was the date? I suspect if it was> 4am on easter night... You 
may have a point. :)"> > 2PM EST> > -Original Message-> From: [EMAIL 
PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church> Sent: 
Tuesday, April 08, 2008 11:53 AM> To: Half-Life dedicated Win32 server mailing 
list> Subject: Re: [hlds] Internet Tab VS Custom Tab> > What time of the day 
was this taken? What was the date? I suspect if it > was 4am on easter night... 
You may have a point. :)> > > > Spencer 'voogru' MacDonald wrote:> > "I know of 
a few great servers that continue to stay packed 24/7> > despite being on the 
Custom tab. "> > > > http://www.voogru.com/images/customtab.jpg> > > > The only 
full server is an illegal nosteam server. This screenshot was> taken> > 
yesterday.> > > > -Original Message-> > From: [EMAIL PROTECTED]> > 
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid> > Sent: Tuesday, April 08, 
2008 11:31 AM> > To: Half-Life dedicated Win32 server mailing list> > Subject: 
Re: [hlds] Internet Tab VS Custom Tab> > > > I wonder what the stats would look 
like if server admins played by the> > rules? I know of a few great servers 
that continue to stay packed 24/7> > despite being on the Custom tab. I'm sure 
people have added them into> their> > Favorites as I have, but I play them 
constantly and see new players all> the> > time. They have to be getting in 
somehow and I think that somehow is the> > Custom tab.> > > > So while everyone 
is forcing themselves to the overcrowded Internet tab,> > these couple of 
servers are getting the prime spotlight being the few that> > are atop the 
Custom list full with players.> > > > You all should try a "Custom tab week" 
whereby you all move your Custom> > servers to the correct place for a week and 
see how it goes.> > > > Once everyone plays by the rules, I think the system 
would work much> better.> > > > On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. 
Church> <[EMAIL PROTECTED]>> > wrote:> > > >> Perhaps there is another possible 
reason.> >>> >> 1) Perhaps people are not interested in custom servers as much 
as you> >> may think.> >> 2) Perhaps people don't move to the custom tag 
because most all of the> >> custom servers are in the internet tab currently.> 
>> 3) Your test environment is flawed. When the game starts up and you> >> 
click on "find servers", it defaults to the internet tab. This means if> >> 
someone wants to go to the custom tab, they HAVE to go to the internet> >> tab 
as well. Please delete the total of the custom queries from the> >> internet 
total. Then, what about refreshes? Are you only allowing 1 hit> >> from a 
specific IP within a certain timeframe? What is that timeframe?> >> If not, why 
do you allow refreshes to count on either tab?> >>> >> Not trying to say it 
isn't revealing what your page shows... Just saying> >> that it may not be 
revealing what you expect.> >>> >> Spencer 'voogru' MacDonald wrote:> >> > 
Yesterday I decided to do an experiment.> >> >> >> > I have made 2 experimental 
servers. These servers are brand new and> >> have> >> > never been played on. 
They will not be in anyone's favorites or HLSW> >> viewer.> >> > They are not 
re

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
What a swell guy!

I might as well add to this.

Valve, if you are so confident in the two tab system, unleash it to CS:S and
hire a team of people to moderate the list and force custom CS:S servers to
the custom tab. (or some automated way of detecting game play plug-ins)

Watch the outrage then.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian Hilding
Sent: Tuesday, April 08, 2008 12:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab


FUCK FACE STOP WRITE> From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.com> Date: Tue, 8 Apr 2008 12:20:11 -0400> Subject:
Re: [hlds] Internet Tab VS Custom Tab> > "I would thank you to keep this
civil and not put words in my mouth. I> merely pointed out a possible flaw
in your logic on this."> > Well, if the tabs system is advanced, there
probably won't be custom servers> to go to in 6 months.> > Servers need
traffic to survive. If a player would like to filter me out,> that's fine
with me. But that should only be if the player filters me out> with the
filter options.> > If all of the servers showed up on one tab, and had the
filtering options> available from the custom tab, tags being on the server
queries would> attract players. And players who don't care can still see my
server> (although they can see it has tags).> > I want players who want
custom servers, to be able to find me.> I want players who want standard
servers, to be able to filter me out.> - We don't want these players! They
just disconnect anyway!> I want players who do not care, to be able to see
my server and make a> decision based on the tags my server has on it.> >
That's all we want.> > "So what's to stop you (or someone else) from
constantly hitting refresh on> either side to artificially increase the
"score"? If you doubt that someone> would do this, look at the game
"Progress Quest" "> > I have made the page show query spammers. These are
usually> game-monitor/gamespy/myspace (wtf?!) If I see a single IP with
hundreds of> queries and it's a player who is trying to stain the stats I
can remove> them.> > I made two brand new servers for this experiment, so
the servers are not> really public and they are named something random.> >
"What time of the day was this taken? What was the date? I suspect if it
was> 4am on easter night... You may have a point. :)"> > 2PM EST> >
-Original Message-> From: [EMAIL PROTECTED]>
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church>
Sent: Tuesday, April 08, 2008 11:53 AM> To: Half-Life dedicated Win32 server
mailing list> Subject: Re: [hlds] Internet Tab VS Custom Tab> > What time of
the day was this taken? What was the date? I suspect if it > was 4am on
easter night... You may have a point. :)> > > > Spencer 'voogru' MacDonald
wrote:> > "I know of a few great servers that continue to stay packed 24/7>
> despite being on the Custom tab. "> > > >
http://www.voogru.com/images/customtab.jpg> > > > The only full server is an
illegal nosteam server. This screenshot was> taken> > yesterday.> > > >
-Original Message-> > From: [EMAIL PROTECTED]> >
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid> >
Sent: Tuesday, April 08, 2008 11:31 AM> > To: Half-Life dedicated Win32
server mailing list> > Subject: Re: [hlds] Internet Tab VS Custom Tab> > > >
I wonder what the stats would look like if server admins played by the> >
rules? I know of a few great servers that continue to stay packed 24/7> >
despite being on the Custom tab. I'm sure people have added them into>
their> > Favorites as I have, but I play them constantly and see new players
all> the> > time. They have to be getting in somehow and I think that
somehow is the> > Custom tab.> > > > So while everyone is forcing themselves
to the overcrowded Internet tab,> > these couple of servers are getting the
prime spotlight being the few that> > are atop the Custom list full with
players.> > > > You all should try a "Custom tab week" whereby you all move
your Custom> > servers to the correct place for a week and see how it goes.>
> > > Once everyone plays by the rules, I think the system would work much>
better.> > > > On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church>
<[EMAIL PROTECTED]>> > wrote:> > > >> Perhaps there is another possible
reason.> >>> >> 1) Perhaps people are not interested in custom servers as
much as you> >> may think.> >> 2) Perhaps people don't move to the custom
tag because most all of the> >> custom servers are in the internet tab
currently.> >> 3) Your test environment is flawed. When the game starts up
and you> >> click on "find servers", it defaults to the internet tab. This
means if> >> someone wants to go to the custom tab, they HAVE to go to the
internet> >> tab as well. Please delete the total of the custom queries from
the> >> internet total. Then, what about refreshes? Are you only allowing 1
hit> >> from a specific IP within a certain timeframe? What is that
timeframe?

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Hell Phoenix
Some people just cant read.  You know how on the bottom of every email 
it tells you how to unsubscribe?  Well some people are so stupid they 
think if they mail the entire list and act like they are 12 it will 
work.  Sometimes it does, but in this case it probably wont =p

Idiots.  People like Sebastian are the reason some people should not be 
allowed to procreate.


Leonard L. Church wrote:
> No need to get hostile. Am I doing something to upset you?
>
> Sebastian Hilding wrote:
>   
>> FUCK FACE STOP WRITE
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   

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[hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread jps . sgtrock
I've been following the custom tab topic through the digest for a few
weeks.  In general, I agree that the custom tab seems like a really bad
idea.  However, Valve probably figured that they had to do _something_ to
try to get players back.  Take a look at the history graph that Zeitgeist
keeps for online FPSes:

http://www.onlinegamingzeitgeist.com/games/

TF2 has gone from a high of 3rd overall to 19th.It has seen its online
player count go from from a high of 11,000 players back in late October down
below 1,400 players today, and the slide shows no sign of stopping.  It's
slid so far, you have to go down to the bottom graph in order to get a good
view of its current status.  Meanwhile, CS and CS: are dominating the charts
with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
hovering a bit below 15,000.)

I don't think it's any single event that's driving the player count down.
Personally, I just don't find the game as much fun to keep playing over the
long haul as I thought I would.  Based upon this chart, I'm clearly not
alone in feeling that way.

I wish I could put my finger on why the mod is doing so badly.  Personally,
I thought the original TF on QW was a fantastic mod.  I played it to death
and played a lot of TFC, too.  (TFC, btw, is chugging along with just under
1,000 players.)

The implication of all this is that we TF2 server administrators have to ask
ourselves whether it's worth our time to keep our servers up if we can't
keep them populated.  The custom tab fiasco hasn't helped what is clearly a
bad situation.  Personally, I'm just about ready to shut my TF2 server down
and find a game that people actually want to play.
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Thomas Morton
I think that screenshot looks a bit off??

The few times ive played TF2 (at around 11pm GMT) there have been a good few 
more full servers on the custom tab.

TBH I quite like the custom tab: it could be a bit more obvious but meh..

Tom

--
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
Sent: Tuesday, April 08, 2008 4:36 PM
To: "'Half-Life dedicated Win32 server mailing list'" 

Subject: Re: [hlds] Internet Tab VS Custom Tab

> "I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  "
>
> http://www.voogru.com/images/customtab.jpg
>
> The only full server is an illegal nosteam server. This screenshot was 
> taken
> yesterday.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Tuesday, April 08, 2008 11:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Internet Tab VS Custom Tab
>
> I wonder what the stats would look like if server admins played by the
> rules?  I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  I'm sure people have added them into 
> their
> Favorites as I have, but I play them constantly and see new players all 
> the
> time.  They have to be getting in somehow and I think that somehow is the
> Custom tab.
>
> So while everyone is forcing themselves to the overcrowded Internet tab,
> these couple of servers are getting the prime spotlight being the few that
> are atop the Custom list full with players.
>
> You all should try a "Custom tab week" whereby you all move your Custom
> servers to the correct place for a week and see how it goes.
>
> Once everyone plays by the rules, I think the system would work much 
> better.
>
> On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church 
> <[EMAIL PROTECTED]>
> wrote:
>
>> Perhaps there is another possible reason.
>>
>> 1) Perhaps people are not interested in custom servers as much as you
>> may think.
>> 2) Perhaps people don't move to the custom tag because most all of the
>> custom servers are in the internet tab currently.
>> 3) Your test environment is flawed. When the game starts up and you
>> click on "find servers", it defaults to the internet tab. This means if
>> someone wants to go to the custom tab, they HAVE to go to the internet
>> tab as well. Please delete the total of the custom queries from the
>> internet total. Then, what about refreshes? Are you only allowing 1 hit
>> from a specific IP within a certain timeframe? What is that timeframe?
>> If not, why do you allow refreshes to count on either tab?
>>
>> Not trying to say it isn't revealing what your page shows... Just saying
>> that it may not be revealing what you expect.
>>
>> Spencer 'voogru' MacDonald wrote:
>>  > Yesterday I decided to do an experiment.
>>  >
>>  > I have made 2 experimental servers. These servers are brand new and
>> have
>>  > never been played on. They will not be in anyone's favorites or HLSW
>> viewer.
>>  > They are not real servers and will not accept incoming connections.
>>  >
>>  > One of the servers is on the Internet Tab. The other one is on the
>> Custom
>>  > Tab.
>>  >
>>  > Since the out of game server browser does not have a Custom Tab, all
>> servers
>>  > are displayed on that. Since I really only want to count the queries
>> made by
>>  > the in-game browser so I am filtering out queries if someone queries
>> both
>>  > servers at the same exact time, some can leak through but I don't
>> think that
>>  > will affect the stats too much.
>>  >
>>  > http://www.voogru.com/server/queries.php
>>  >
>>  > This page is in real time and can be refreshed to receive instant
>> updates.
>>  >
>>  > At of the time of this writing, the custom tab servers receive about
>> a 90%
>>  > reduction in queries, even after players have had the little message
>>  > explaining the custom tab.
>>  >
>>  > I wish I would have started this experiment sooner.
>>  >
>>  > - voogru.
>>  >
>>  >
>>  > ___
>>  > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>>  > http://list.valvesoftware.com/mailman/listinfo/hlds
>>  >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> -- 
> -Richard Eid
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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> please visit:
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Thomas Morton
In all honesty this evangelism - whilst good to see - isn't going to do 
much.

Valve want servers that are customised (for reasons they have already 
given - and fair reasons at that, even if not what all the server admins 
would agree with) separate or separately tagged.
This is their solution. W'ere gonna have to live with it

my 2p 


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
"That is fair as well. What you are missing however is that they CAN see 
it. Just not in the default list."

90% of players do not click the custom tab, therefore, they will not see my
server.

"It's fair for valve to ask that indifferent players play their first 
game on vanilla servers. It's also fair to set the default to vanilla as 
well (better base of players to balance maps and such)."

Let players decide what they want to play. Show them all of the servers at
once and have the tags visible. Hell, they can put a "custom" icon next to
custom servers that when a player hovers over it, it shows a list of tags.

What is important is that indifferent players see our servers!

Don't forget, that custom game play mods that do not append tags will still
be on the internet list without the server admin doing anything.

That server admin can either be ignorant about the tags, or decide not to
append the tags cause of the traffic issue. 

The resule? Custom servers can still appear in the internet list without
admins doing anything evil.

What if I add a grapple hook? Does valve tell me I have to use sv_tags?

"Ok. So by hand, you do this? What is your standard for determining if 
someone is doing this?"

Have you seen my queries page?

http://www.voogru.com/server/queries.php

If you query either of my servers over 100 times, your IP address will be up
top with how many times you have queried my server.

I have used new IP addresses for the servers and I am trying to hide them in
the list to prevent someone from staining the stats either way. 

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 12:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

Spencer 'voogru' MacDonald wrote:
> "I would thank you to keep this civil and not put words in my mouth. I
> merely pointed out a possible flaw in your logic on this."
> 
> Well, if the tabs system is advanced, there probably won't be custom
servers
> to go to in 6 months.

There will always be custom servers as long as there are players who 
want it.

I hereby make this promise. If, in 6 months, there is no more custom 
servers, I'll put my own up out of my own pocket. As many as needed to 
meet the demand.

and I accept your apology. :)

> I want players who want custom servers, to be able to find me.

That is fair.

> I want players who want standard servers, to be able to filter me out.
> - We don't want these players! They just disconnect anyway!

So is this.

> I want players who do not care, to be able to see my server and make a
> decision based on the tags my server has on it.

That is fair as well. What you are missing however is that they CAN see 
it. Just not in the default list.

It's fair for valve to ask that indifferent players play their first 
game on vanilla servers. It's also fair to set the default to vanilla as 
well (better base of players to balance maps and such).

> That's all we want.

That is fair and reasonable. All the points are already given to you.

> "So what's to stop you (or someone else) from constantly hitting refresh
on
> either side to artificially increase the "score"? If you doubt that
someone
> would do this, look at the game "Progress Quest" "
> 
> I have made the page show query spammers. These are usually
> game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of
> queries and it's a player who is trying to stain the stats I can remove
> them.

Ok. So by hand, you do this? What is your standard for determining if 
someone is doing this?

> "What time of the day was this taken? What was the date? I suspect if it
was
> 4am on easter night... You may have a point. :)"
> 
> 2PM EST

What day? I would assume Easter Sunday at 2pm is different then .. 
well.. today in 1 and a half hour. :)

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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
Zeitgeist is WAY off.

As of right now, other sources like game-monitor.com are reporting 6-7
thousand players and in the evenings (USA) it hits 12k.


-Dustin

On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
> I've been following the custom tab topic through the digest for a few
>  weeks.  In general, I agree that the custom tab seems like a really bad
>  idea.  However, Valve probably figured that they had to do _something_ to
>  try to get players back.  Take a look at the history graph that Zeitgeist
>  keeps for online FPSes:
>
>  http://www.onlinegamingzeitgeist.com/games/
>
>  TF2 has gone from a high of 3rd overall to 19th.It has seen its online
>  player count go from from a high of 11,000 players back in late October down
>  below 1,400 players today, and the slide shows no sign of stopping.  It's
>  slid so far, you have to go down to the bottom graph in order to get a good
>  view of its current status.  Meanwhile, CS and CS: are dominating the charts
>  with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
>  hovering a bit below 15,000.)
>
>  I don't think it's any single event that's driving the player count down.
>  Personally, I just don't find the game as much fun to keep playing over the
>  long haul as I thought I would.  Based upon this chart, I'm clearly not
>  alone in feeling that way.
>
>  I wish I could put my finger on why the mod is doing so badly.  Personally,
>  I thought the original TF on QW was a fantastic mod.  I played it to death
>  and played a lot of TFC, too.  (TFC, btw, is chugging along with just under
>  1,000 players.)
>
>  The implication of all this is that we TF2 server administrators have to ask
>  ourselves whether it's worth our time to keep our servers up if we can't
>  keep them populated.  The custom tab fiasco hasn't helped what is clearly a
>  bad situation.  Personally, I'm just about ready to shut my TF2 server down
>  and find a game that people actually want to play.
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
Imagine trying to start a new custom community.

Bloody impossible.

>From rank 2... to 50 or so.
http://www.game-monitor.com/tf2_GameServer/87.106.10.138:27019/httpwww.saign
s.de_2FORT_ONLY_FAST_RESPAWN-History.html

>From rank 1... to 65
http://www.game-monitor.com/tf2_GameServer/87.106.10.138:27017/httpwww.saign
s.de_DUSTBOWL_ONLY_FAST_RESPAWN-History.html

And still climbing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Tuesday, April 08, 2008 12:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Internet Tab VS Custom Tab

The second server in the list of the screen is one of my own servers ... i
have two 32 slot TF2 servers in the custom tab. they were full 24/7 (really
24/7) before the custom tab was released ... now they are full the most
time, too ... but both servers are empty at the night... at the morning it's
hard to fill them up again ...

im am sure, without my big community both servers would die... (and i would
stop supporting valve's games)

the custom tab itself is the WORST idea i have EVER seen ... it's valve's
biggest fault!
i am not amused !

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, April 08, 2008 5:36 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Internet Tab VS Custom Tab

"I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  "

http://www.voogru.com/images/customtab.jpg

The only full server is an illegal nosteam server. This screenshot was taken
yesterday.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Tuesday, April 08, 2008 11:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

I wonder what the stats would look like if server admins played by the
rules?  I know of a few great servers that continue to stay packed 24/7
despite being on the Custom tab.  I'm sure people have added them into their
Favorites as I have, but I play them constantly and see new players all the
time.  They have to be getting in somehow and I think that somehow is the
Custom tab.

So while everyone is forcing themselves to the overcrowded Internet tab,
these couple of servers are getting the prime spotlight being the few that
are atop the Custom list full with players.

You all should try a "Custom tab week" whereby you all move your Custom
servers to the correct place for a week and see how it goes.

Once everyone plays by the rules, I think the system would work much better.

On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]>
wrote:

> Perhaps there is another possible reason.
>
> 1) Perhaps people are not interested in custom servers as much as you
> may think.
> 2) Perhaps people don't move to the custom tag because most all of the
> custom servers are in the internet tab currently.
> 3) Your test environment is flawed. When the game starts up and you
> click on "find servers", it defaults to the internet tab. This means if
> someone wants to go to the custom tab, they HAVE to go to the internet
> tab as well. Please delete the total of the custom queries from the
> internet total. Then, what about refreshes? Are you only allowing 1 hit
> from a specific IP within a certain timeframe? What is that timeframe?
> If not, why do you allow refreshes to count on either tab?
>
> Not trying to say it isn't revealing what your page shows... Just saying
> that it may not be revealing what you expect.
>
> Spencer 'voogru' MacDonald wrote:
>  > Yesterday I decided to do an experiment.
>  >
>  > I have made 2 experimental servers. These servers are brand new and
> have
>  > never been played on. They will not be in anyone's favorites or HLSW
> viewer.
>  > They are not real servers and will not accept incoming connections.
>  >
>  > One of the servers is on the Internet Tab. The other one is on the
> Custom
>  > Tab.
>  >
>  > Since the out of game server browser does not have a Custom Tab, all
> servers
>  > are displayed on that. Since I really only want to count the queries
> made by
>  > the in-game browser so I am filtering out queries if someone queries
> both
>  > servers at the same exact time, some can leak through but I don't
> think that
>  > will affect the stats too much.
>  >
>  > http://www.voogru.com/server/queries.php
>  >
>  > This page is in real time and can be refreshed to receive instant
> updates.
>  >
>  > At of the time of this writing, the custom tab servers receive about
> a 90%
>  > reduction in queries, even after players have had the little message
>  > explaining the custom tab.
>  >
>  > I wish I would have started this experiment sooner.
>  >
>  > - voogru.
>  >
>  >
>  > ___
>  > To unsubscribe, edit your list preferences, or view the list
> archives, p

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
> "I would thank you to keep this civil and not put words in my mouth. I
> merely pointed out a possible flaw in your logic on this."
> 
> Well, if the tabs system is advanced, there probably won't be custom servers
> to go to in 6 months.

There will always be custom servers as long as there are players who 
want it.

I hereby make this promise. If, in 6 months, there is no more custom 
servers, I'll put my own up out of my own pocket. As many as needed to 
meet the demand.

and I accept your apology. :)

> I want players who want custom servers, to be able to find me.

That is fair.

> I want players who want standard servers, to be able to filter me out.
> - We don't want these players! They just disconnect anyway!

So is this.

> I want players who do not care, to be able to see my server and make a
> decision based on the tags my server has on it.

That is fair as well. What you are missing however is that they CAN see 
it. Just not in the default list.

It's fair for valve to ask that indifferent players play their first 
game on vanilla servers. It's also fair to set the default to vanilla as 
well (better base of players to balance maps and such).

> That's all we want.

That is fair and reasonable. All the points are already given to you.

> "So what's to stop you (or someone else) from constantly hitting refresh on
> either side to artificially increase the "score"? If you doubt that someone
> would do this, look at the game "Progress Quest" "
> 
> I have made the page show query spammers. These are usually
> game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of
> queries and it's a player who is trying to stain the stats I can remove
> them.

Ok. So by hand, you do this? What is your standard for determining if 
someone is doing this?

> "What time of the day was this taken? What was the date? I suspect if it was
> 4am on easter night... You may have a point. :)"
> 
> 2PM EST

What day? I would assume Easter Sunday at 2pm is different then .. 
well.. today in 1 and a half hour. :)

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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
Another source:  http://www.serverspy.net/site/stats/


-Dustin

On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]> wrote:
> Zeitgeist is WAY off.
>
>  As of right now, other sources like game-monitor.com are reporting 6-7
>  thousand players and in the evenings (USA) it hits 12k.
>
>
>  -Dustin
>
>
>
>  On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
>  > I've been following the custom tab topic through the digest for a few
>  >  weeks.  In general, I agree that the custom tab seems like a really bad
>  >  idea.  However, Valve probably figured that they had to do _something_ to
>  >  try to get players back.  Take a look at the history graph that Zeitgeist
>  >  keeps for online FPSes:
>  >
>  >  http://www.onlinegamingzeitgeist.com/games/
>  >
>  >  TF2 has gone from a high of 3rd overall to 19th.It has seen its online
>  >  player count go from from a high of 11,000 players back in late October 
> down
>  >  below 1,400 players today, and the slide shows no sign of stopping.  It's
>  >  slid so far, you have to go down to the bottom graph in order to get a 
> good
>  >  view of its current status.  Meanwhile, CS and CS: are dominating the 
> charts
>  >  with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
>  >  hovering a bit below 15,000.)
>  >
>  >  I don't think it's any single event that's driving the player count down.
>  >  Personally, I just don't find the game as much fun to keep playing over 
> the
>  >  long haul as I thought I would.  Based upon this chart, I'm clearly not
>  >  alone in feeling that way.
>  >
>  >  I wish I could put my finger on why the mod is doing so badly.  
> Personally,
>  >  I thought the original TF on QW was a fantastic mod.  I played it to death
>  >  and played a lot of TFC, too.  (TFC, btw, is chugging along with just 
> under
>  >  1,000 players.)
>  >
>  >  The implication of all this is that we TF2 server administrators have to 
> ask
>  >  ourselves whether it's worth our time to keep our servers up if we can't
>  >  keep them populated.  The custom tab fiasco hasn't helped what is clearly 
> a
>  >  bad situation.  Personally, I'm just about ready to shut my TF2 server 
> down
>  >  and find a game that people actually want to play.
>  >  ___
>  >  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>  >  http://list.valvesoftware.com/mailman/listinfo/hlds
>  >
>

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church


Spencer 'voogru' MacDonald wrote:
> "That is fair as well. What you are missing however is that they CAN see 
> it. Just not in the default list."
> 
> 90% of players do not click the custom tab, therefore, they will not see my
> server.

We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page.

> "It's fair for valve to ask that indifferent players play their first 
> game on vanilla servers. It's also fair to set the default to vanilla as 
> well (better base of players to balance maps and such)."
> 
> Let players decide what they want to play. Show them all of the servers at
> once and have the tags visible. Hell, they can put a "custom" icon next to
> custom servers that when a player hovers over it, it shows a list of tags.

They do have that choice. I just don't think it's fair that people have 
populated the wrong tab, therefore, removing choice from those who don't 
want to play on custom servers.

> What is important is that indifferent players see our servers!

Why? I thought you didn't want indifferent players?

> Don't forget, that custom game play mods that do not append tags will still
> be on the internet list without the server admin doing anything.
> 
> That server admin can either be ignorant about the tags, or decide not to
> append the tags cause of the traffic issue. 
> 
> The resule? Custom servers can still appear in the internet list without
> admins doing anything evil.

That is a fault I will agree with you with. Server Admins who are 
blacklisted because of ignorance need to be able to fix the issue and be 
unblacklisted.

> What if I add a grapple hook? Does valve tell me I have to use sv_tags?

I believe they said that in a previous email.

> "Ok. So by hand, you do this? What is your standard for determining if 
> someone is doing this?"
> 
> Have you seen my queries page?
> 
> http://www.voogru.com/server/queries.php

Yes. I saw it. Hence why I am commenting on it.

> If you query either of my servers over 100 times, your IP address will be up
> top with how many times you have queried my server.

So what is your standard? That was the question. If it shows up 20 
times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
an extreme case, but what if I'm one of the few people online at 3am and 
I refresh a few times. Does that remove me from the list because you see 
more then 1 in a row?

Without rules on what you consider "spamming", you are appearing to say, 
"Whatever I want to consider spamming, I will and remove those results". 
This is not a proper way to conduct this sort of test.


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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread 1nsane .
Why would you use something like that for stats? Like Game-monitor that
is... If I felt like it I could go and inflate that count there by who knows
how much... It's not accurate... it updates when it feels like it... does it
in waves. Just keep on joining different servers and if you time it right
Game-Monitor might count you as 10 unique players.

Take a look at the Gamespy's stats. The stats that Valve once quoted on the
Half Life 2 box:
http://archive.gamespy.com/stats/mods.asp?id=&s=1

Just stop comparing it to stats from sites like Game-Monitor which can
magicaly make one person turn into 10 or more... and update their stats per
server at different times...

Jebus

On Tue, Apr 8, 2008 at 1:06 PM, Dustin Wyatt <[EMAIL PROTECTED]> wrote:

> Another source:  http://www.serverspy.net/site/stats/
>
>
> -Dustin
>
> On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]>
> wrote:
> > Zeitgeist is WAY off.
> >
> >  As of right now, other sources like game-monitor.com are reporting 6-7
> >  thousand players and in the evenings (USA) it hits 12k.
> >
> >
> >  -Dustin
> >
> >
> >
> >  On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
> >  > I've been following the custom tab topic through the digest for a few
> >  >  weeks.  In general, I agree that the custom tab seems like a really
> bad
> >  >  idea.  However, Valve probably figured that they had to do
> _something_ to
> >  >  try to get players back.  Take a look at the history graph that
> Zeitgeist
> >  >  keeps for online FPSes:
> >  >
> >  >  http://www.onlinegamingzeitgeist.com/games/
> >  >
> >  >  TF2 has gone from a high of 3rd overall to 19th.It has seen its
> online
> >  >  player count go from from a high of 11,000 players back in late
> October down
> >  >  below 1,400 players today, and the slide shows no sign of stopping.
>  It's
> >  >  slid so far, you have to go down to the bottom graph in order to get
> a good
> >  >  view of its current status.  Meanwhile, CS and CS: are dominating
> the charts
> >  >  with online player counts at 95,000 and 50,000 respectively. (#3
> CoD4 is
> >  >  hovering a bit below 15,000.)
> >  >
> >  >  I don't think it's any single event that's driving the player count
> down.
> >  >  Personally, I just don't find the game as much fun to keep playing
> over the
> >  >  long haul as I thought I would.  Based upon this chart, I'm clearly
> not
> >  >  alone in feeling that way.
> >  >
> >  >  I wish I could put my finger on why the mod is doing so badly.
>  Personally,
> >  >  I thought the original TF on QW was a fantastic mod.  I played it to
> death
> >  >  and played a lot of TFC, too.  (TFC, btw, is chugging along with
> just under
> >  >  1,000 players.)
> >  >
> >  >  The implication of all this is that we TF2 server administrators
> have to ask
> >  >  ourselves whether it's worth our time to keep our servers up if we
> can't
> >  >  keep them populated.  The custom tab fiasco hasn't helped what is
> clearly a
> >  >  bad situation.  Personally, I'm just about ready to shut my TF2
> server down
> >  >  and find a game that people actually want to play.
> >  >  ___
> >  >  To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >  >  http://list.valvesoftware.com/mailman/listinfo/hlds
> >  >
> >
>
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread 1nsane .
We tried that already... All of us did... Some for minutes (like me) some
for days or more when it just came out. Thing is it didn't work. And I could
see that it wouldn't work. Ussualy when I get my servers up after update
they are one of the first and fill up to 32 players in under few minutes.
That did not happen. Valve missed their chance to "advertise/educated" about
the tag before. Not that it would of worked, most are too stupid to click
the other tab. Especially when the first tab is mislabeled and the other tab
doesn't help much either.

Internet... as in all servers right? Like on ALL THE OTHER Valve games?
Apparently not...

And Custom... as in... Oh ugh TF2 Racing Mode? :S

On Tue, Apr 8, 2008 at 11:30 AM, Richard Eid <[EMAIL PROTECTED]> wrote:

> I wonder what the stats would look like if server admins played by the
> rules?  I know of a few great servers that continue to stay packed 24/7
> despite being on the Custom tab.  I'm sure people have added them into
> their
> Favorites as I have, but I play them constantly and see new players all
> the
> time.  They have to be getting in somehow and I think that somehow is the
> Custom tab.
>
> So while everyone is forcing themselves to the overcrowded Internet tab,
> these couple of servers are getting the prime spotlight being the few that
> are atop the Custom list full with players.
>
> You all should try a "Custom tab week" whereby you all move your Custom
> servers to the correct place for a week and see how it goes.
>
> Once everyone plays by the rules, I think the system would work much
> better.
>
> On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church <[EMAIL PROTECTED]
> >
> wrote:
>
> > Perhaps there is another possible reason.
> >
> > 1) Perhaps people are not interested in custom servers as much as you
> > may think.
> > 2) Perhaps people don't move to the custom tag because most all of the
> > custom servers are in the internet tab currently.
> > 3) Your test environment is flawed. When the game starts up and you
> > click on "find servers", it defaults to the internet tab. This means if
> > someone wants to go to the custom tab, they HAVE to go to the internet
> > tab as well. Please delete the total of the custom queries from the
> > internet total. Then, what about refreshes? Are you only allowing 1 hit
> > from a specific IP within a certain timeframe? What is that timeframe?
> > If not, why do you allow refreshes to count on either tab?
> >
> > Not trying to say it isn't revealing what your page shows... Just saying
> > that it may not be revealing what you expect.
> >
> > Spencer 'voogru' MacDonald wrote:
> >  > Yesterday I decided to do an experiment.
> >  >
> >  > I have made 2 experimental servers. These servers are brand new and
> > have
> >  > never been played on. They will not be in anyone's favorites or HLSW
> > viewer.
> >  > They are not real servers and will not accept incoming connections.
> >  >
> >  > One of the servers is on the Internet Tab. The other one is on the
> > Custom
> >  > Tab.
> >  >
> >  > Since the out of game server browser does not have a Custom Tab, all
> > servers
> >  > are displayed on that. Since I really only want to count the queries
> > made by
> >  > the in-game browser so I am filtering out queries if someone queries
> > both
> >  > servers at the same exact time, some can leak through but I don't
> > think that
> >  > will affect the stats too much.
> >  >
> >  > http://www.voogru.com/server/queries.php
> >  >
> >  > This page is in real time and can be refreshed to receive instant
> > updates.
> >  >
> >  > At of the time of this writing, the custom tab servers receive about
> > a 90%
> >  > reduction in queries, even after players have had the little message
> >  > explaining the custom tab.
> >  >
> >  > I wish I would have started this experiment sooner.
> >  >
> >  > - voogru.
> >  >
> >  >
> >  > ___
> >  > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> >  > http://list.valvesoftware.com/mailman/listinfo/hlds
> >  >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> -Richard Eid
> ___
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
No need to get hostile. Am I doing something to upset you?

Sebastian Hilding wrote:
> FUCK FACE STOP WRITE

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
"We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page."

I can never win can I?

First they say "You don't have proof"

So I take the effort to collect proof.

Then they say "Your proof is flawed"

If my proof is flawed, run your own experiment to counter mine. I make my
proof available and easy to access.

"Why? I thought you didn't want indifferent players?"

I don't want players on my server who dislike fast respawn, or dislike 30
player servers.

My server shows up as a 30 player server, 
so players who don't like 30 player servers, probably won't join it.

My servers have "fast respawn" in the hostname, 
so players who don't like fast respawn, probably won't join it.

The indifferent players, just want to play. I want those players to see my
server. If they see my server hostname, and decide to play on it, they know
what they are getting into because my servers hostname is being used in
place of the tagging system.

My servers still fill up even with the hostname/maxplayers screaming out
what I have changed. Now if I do the same thing but go one tab over,
suddenly my server dies.

I don't have players joining my servers complaining "OMGWTF this is fast
respawn! Lame! I'm leaving!".

"So what is your standard? That was the question. If it shows up 20 
times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
an extreme case, but what if I'm one of the few people online at 3am and 
I refresh a few times. Does that remove me from the list because you see 
more then 1 in a row?"

100 queries = reported on page. These numbers are still used in the overall
totals. This number may be increased as the experiment goes on. 

The only queries I ignore are if both servers are queried at the same exact
time. If that is the case the person used the out of game steam browser. I
blatantly report that on the page indicating that I am removing that number
from the totals.

"I believe they said that in a previous email."

They said if server admins try to bypass the tags, I took this as forcefully
removing tags. Not just failing to report custom mods. It would be unfair
for an admin unaware of the whole issue to be delisted because of it.

Can you imagine the manpower needed to moderate the server list? Does valve
really want to deal with finding 'custom' servers on the internet tab and
delisting people?

Don't they have better things to do?

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 1:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab



Spencer 'voogru' MacDonald wrote:
> "That is fair as well. What you are missing however is that they CAN see 
> it. Just not in the default list."
> 
> 90% of players do not click the custom tab, therefore, they will not see
my
> server.

We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page.

> "It's fair for valve to ask that indifferent players play their first 
> game on vanilla servers. It's also fair to set the default to vanilla as 
> well (better base of players to balance maps and such)."
> 
> Let players decide what they want to play. Show them all of the servers at
> once and have the tags visible. Hell, they can put a "custom" icon next to
> custom servers that when a player hovers over it, it shows a list of tags.

They do have that choice. I just don't think it's fair that people have 
populated the wrong tab, therefore, removing choice from those who don't 
want to play on custom servers.

> What is important is that indifferent players see our servers!

Why? I thought you didn't want indifferent players?

> Don't forget, that custom game play mods that do not append tags will
still
> be on the internet list without the server admin doing anything.
> 
> That server admin can either be ignorant about the tags, or decide not to
> append the tags cause of the traffic issue. 
> 
> The resule? Custom servers can still appear in the internet list without
> admins doing anything evil.

That is a fault I will agree with you with. Server Admins who are 
blacklisted because of ignorance need to be able to fix the issue and be 
unblacklisted.

> What if I add a grapple hook? Does valve tell me I have to use sv_tags?

I believe they said that in a previous email.

> "Ok. So by hand, you do this? What is your standard for determining if 
> someone is doing this?"
> 
> Have you seen my queries page?
> 
> http://www.voogru.com/server/queries.php

Yes. I saw it. Hence why I am commenting on it.

> If you query either of my servers over 100 times, your IP address will be
up
> top with how many times you have queried my server.

So what is your standard? That was the question. If it shows up 20 
times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
an extreme case, but what if I'm one of the few people online at 3am

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Tony Paloma
Maybe Zeitgeist is using the custom tab.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Tuesday, April 08, 2008 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
vs. Custom Tab

Zeitgeist is WAY off.

As of right now, other sources like game-monitor.com are reporting 6-7
thousand players and in the evenings (USA) it hits 12k.


-Dustin

On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
> I've been following the custom tab topic through the digest for a few
>  weeks.  In general, I agree that the custom tab seems like a really bad
>  idea.  However, Valve probably figured that they had to do _something_ to
>  try to get players back.  Take a look at the history graph that Zeitgeist
>  keeps for online FPSes:
>
>  http://www.onlinegamingzeitgeist.com/games/
>
>  TF2 has gone from a high of 3rd overall to 19th.It has seen its
online
>  player count go from from a high of 11,000 players back in late October
down
>  below 1,400 players today, and the slide shows no sign of stopping.  It's
>  slid so far, you have to go down to the bottom graph in order to get a
good
>  view of its current status.  Meanwhile, CS and CS: are dominating the
charts
>  with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
>  hovering a bit below 15,000.)
>
>  I don't think it's any single event that's driving the player count down.
>  Personally, I just don't find the game as much fun to keep playing over
the
>  long haul as I thought I would.  Based upon this chart, I'm clearly not
>  alone in feeling that way.
>
>  I wish I could put my finger on why the mod is doing so badly.
Personally,
>  I thought the original TF on QW was a fantastic mod.  I played it to
death
>  and played a lot of TFC, too.  (TFC, btw, is chugging along with just
under
>  1,000 players.)
>
>  The implication of all this is that we TF2 server administrators have to
ask
>  ourselves whether it's worth our time to keep our servers up if we can't
>  keep them populated.  The custom tab fiasco hasn't helped what is clearly
a
>  bad situation.  Personally, I'm just about ready to shut my TF2 server
down
>  and find a game that people actually want to play.
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
> "We already discussed why your numbers are off. Your 90% I assume is 
> coming from your stats page."
> 
> I can never win can I?
> 
> First they say "You don't have proof"
> 
> So I take the effort to collect proof.
> 
> Then they say "Your proof is flawed"
> 
> If my proof is flawed, run your own experiment to counter mine. I make my
> proof available and easy to access.

I would love to. But I can't. I will say that your proof is probably the 
best we can get outside of valve. But that still doesn't mean that it is 
not flawed for the reasons I named. It just can't be used for proof.

> "Why? I thought you didn't want indifferent players?"
> 
> I don't want players on my server who dislike fast respawn, or dislike 30
> player servers.

My mistake then. Indifferent you want. hating your options, you don't.

> "So what is your standard? That was the question. If it shows up 20 
> times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
> an extreme case, but what if I'm one of the few people online at 3am and 
> I refresh a few times. Does that remove me from the list because you see 
> more then 1 in a row?"
> 
> 100 queries = reported on page. These numbers are still used in the overall
> totals. This number may be increased as the experiment goes on. 
> 
> The only queries I ignore are if both servers are queried at the same exact
> time. If that is the case the person used the out of game steam browser. I
> blatantly report that on the page indicating that I am removing that number
> from the totals.

I wasn't questioning that. What I was questioning is the player who 
refreshes. So if you don't ignore those, what's to stop someone from 
refreshing the custom tab several times a minute to alter the stats?

Perhaps you should remove results that take place from the same IP 
within 1 min?


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Tony Paloma
This is exactly one of the major problems. The names of the tabs are
misleading or at least suggest something that isn't true.

Also, no matter how many servers are on the custom tab, when the majority of
players start looking for servers, a bunch of servers from the Internet tab
are going to pop up in their face and they are going to pick one from that
list without even thinking about the custom tab. After all, the player
probably doesn't want to play TF2 Racing or some other heavily modified
version of TF2, which is probably what the player thinks of when he or she
thinks "custom." I don't think most players are going to think of 32
players, HLStatsX, all talk, etc. as the type of custom Valve makes them to
be.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tuesday, April 08, 2008 10:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

Internet... as in all servers right? Like on ALL THE OTHER Valve games?
Apparently not...

And Custom... as in... Oh ugh TF2 Racing Mode? :S



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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Andreas Grimm
I dont like servers with disabled critical hits ...
is it possible to create a third tab for non crit servers only??
I DONT WANT TO SEE CRIT SERVERS IN MY CUSTOM TAB *whine*
IM A NB, I DONT KNOW WHAT A FILTER OR A SERVER TAG IS ... THE ONLY
SOLUTION IS A NEW SERVER TAB :((

:P

It would be absolutely IMPOSSIBLE to have ONE internet tab with ALL servers,
filtered by standard filters and server tags *ironic off*... it could be so
easy, and what is valve doing? nothing except destroying communities :-/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, April 08, 2008 7:35 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Internet Tab VS Custom Tab

"We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page."

I can never win can I?

First they say "You don't have proof"

So I take the effort to collect proof.

Then they say "Your proof is flawed"

If my proof is flawed, run your own experiment to counter mine. I make my
proof available and easy to access.

"Why? I thought you didn't want indifferent players?"

I don't want players on my server who dislike fast respawn, or dislike 30
player servers.

My server shows up as a 30 player server, 
so players who don't like 30 player servers, probably won't join it.

My servers have "fast respawn" in the hostname, 
so players who don't like fast respawn, probably won't join it.

The indifferent players, just want to play. I want those players to see my
server. If they see my server hostname, and decide to play on it, they know
what they are getting into because my servers hostname is being used in
place of the tagging system.

My servers still fill up even with the hostname/maxplayers screaming out
what I have changed. Now if I do the same thing but go one tab over,
suddenly my server dies.

I don't have players joining my servers complaining "OMGWTF this is fast
respawn! Lame! I'm leaving!".

"So what is your standard? That was the question. If it shows up 20 
times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
an extreme case, but what if I'm one of the few people online at 3am and 
I refresh a few times. Does that remove me from the list because you see 
more then 1 in a row?"

100 queries = reported on page. These numbers are still used in the overall
totals. This number may be increased as the experiment goes on. 

The only queries I ignore are if both servers are queried at the same exact
time. If that is the case the person used the out of game steam browser. I
blatantly report that on the page indicating that I am removing that number
from the totals.

"I believe they said that in a previous email."

They said if server admins try to bypass the tags, I took this as forcefully
removing tags. Not just failing to report custom mods. It would be unfair
for an admin unaware of the whole issue to be delisted because of it.

Can you imagine the manpower needed to moderate the server list? Does valve
really want to deal with finding 'custom' servers on the internet tab and
delisting people?

Don't they have better things to do?

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 1:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab



Spencer 'voogru' MacDonald wrote:
> "That is fair as well. What you are missing however is that they CAN see 
> it. Just not in the default list."
> 
> 90% of players do not click the custom tab, therefore, they will not see
my
> server.

We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page.

> "It's fair for valve to ask that indifferent players play their first 
> game on vanilla servers. It's also fair to set the default to vanilla as 
> well (better base of players to balance maps and such)."
> 
> Let players decide what they want to play. Show them all of the servers at
> once and have the tags visible. Hell, they can put a "custom" icon next to
> custom servers that when a player hovers over it, it shows a list of tags.

They do have that choice. I just don't think it's fair that people have 
populated the wrong tab, therefore, removing choice from those who don't 
want to play on custom servers.

> What is important is that indifferent players see our servers!

Why? I thought you didn't want indifferent players?

> Don't forget, that custom game play mods that do not append tags will
still
> be on the internet list without the server admin doing anything.
> 
> That server admin can either be ignorant about the tags, or decide not to
> append the tags cause of the traffic issue. 
> 
> The resule? Custom servers can still appear in the internet list without
> admins doing anything evil.

That is a fault I will agree with you with. Server Admins who are 
blacklisted b

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Andreas Grimm wrote:
> It would be absolutely IMPOSSIBLE to have ONE internet tab with ALL servers,
> filtered by standard filters and server tags *ironic off*... it could be so
> easy, and what is valve doing? nothing except destroying communities :-/

I agree. Fully. Completely. :)

Just as long as it defaults the first time to vanilla servers to allow 
new players to have that experience first before they explore custom 
servers.

I think that's fair.

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Spencer 'voogru' MacDonald
"I will say that your proof is probably the best we can get outside of
valve."

I'm pretty sure valve doesn't have statistics on this issue, so it's the
best we can get period, unless someone else comes up with something better.

"So if you don't ignore those, what's to stop someone from 
refreshing the custom tab several times a minute to alter the stats?"

They would have to sit there refreshing the list, and I would catch such a
thing and remove all of their queries.

They'd be wasting their time.

"My mistake then. Indifferent you want. hating your options, you don't."

Yeah.

"Perhaps you should remove results that take place from the same IP 
within 1 min?"

Yes and I can do this after the fact since I keep track of the exact time of
each query. If it becomes a problem, I will do it.

In fact, I have just came up with a perfect way to prevent someone from
abusing the stats and will be implementing it within an hour.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Tuesday, April 08, 2008 1:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Internet Tab VS Custom Tab

Spencer 'voogru' MacDonald wrote:
> "We already discussed why your numbers are off. Your 90% I assume is 
> coming from your stats page."
> 
> I can never win can I?
> 
> First they say "You don't have proof"
> 
> So I take the effort to collect proof.
> 
> Then they say "Your proof is flawed"
> 
> If my proof is flawed, run your own experiment to counter mine. I make my
> proof available and easy to access.

I would love to. But I can't. I will say that your proof is probably the 
best we can get outside of valve. But that still doesn't mean that it is 
not flawed for the reasons I named. It just can't be used for proof.

> "Why? I thought you didn't want indifferent players?"
> 
> I don't want players on my server who dislike fast respawn, or dislike 30
> player servers.

My mistake then. Indifferent you want. hating your options, you don't.

> "So what is your standard? That was the question. If it shows up 20 
> times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
> an extreme case, but what if I'm one of the few people online at 3am and 
> I refresh a few times. Does that remove me from the list because you see 
> more then 1 in a row?"
> 
> 100 queries = reported on page. These numbers are still used in the
overall
> totals. This number may be increased as the experiment goes on. 
> 
> The only queries I ignore are if both servers are queried at the same
exact
> time. If that is the case the person used the out of game steam browser. I
> blatantly report that on the page indicating that I am removing that
number
> from the totals.

I wasn't questioning that. What I was questioning is the player who 
refreshes. So if you don't ignore those, what's to stop someone from 
refreshing the custom tab several times a minute to alter the stats?

Perhaps you should remove results that take place from the same IP 
within 1 min?


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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
You missed the point.

I'm not "using" anything for stats.  I'm just pointing out the wide
variance in reported stats, and thus the inability to gather any
accurate picture about the state of a games popularity.

Back when Valve used to report game specific stats, Gamespy's stats
(from which onlinegamingzeitgeist.com's stats are derived) varied
greatly from Valve's own stats!

All that being said, game-monitor, and serverspy's stats closely
mirror gamespys(and thus onlinegamingzeitgeist's) data for the top 6
games.  Except for TF2!  As the developer of onlinegamingzeitgeist has
said in the comments of his blog, Gamespy's (and by extension the
other two I mention because they so closely mirror Gamespy's) stats
are highly suspect.  You can't make any sort of conclusions based on
these sites...which is my whole point.

Sample taken at 2:36PM today:
serverspy   game-monitorgamespy
css 87645   68994   74022
cs  140248  128419  102399
bf2 20757   21474   21085
cod440174   41036   29051
tf2 773683171483


-Dustin

On Tue, Apr 8, 2008 at 12:19 PM, 1nsane . <[EMAIL PROTECTED]> wrote:
> Why would you use something like that for stats? Like Game-monitor that
>  is... If I felt like it I could go and inflate that count there by who knows
>  how much... It's not accurate... it updates when it feels like it... does it
>  in waves. Just keep on joining different servers and if you time it right
>  Game-Monitor might count you as 10 unique players.
>
>  Take a look at the Gamespy's stats. The stats that Valve once quoted on the
>  Half Life 2 box:
>  http://archive.gamespy.com/stats/mods.asp?id=&s=1
>
>  Just stop comparing it to stats from sites like Game-Monitor which can
>  magicaly make one person turn into 10 or more... and update their stats per
>  server at different times...
>
>  Jebus
>
>
>
>  On Tue, Apr 8, 2008 at 1:06 PM, Dustin Wyatt <[EMAIL PROTECTED]> wrote:
>
>  > Another source:  http://www.serverspy.net/site/stats/
>  >
>  >
>  > -Dustin
>  >
>  > On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]>
>  > wrote:
>  > > Zeitgeist is WAY off.
>  > >
>  > >  As of right now, other sources like game-monitor.com are reporting 6-7
>  > >  thousand players and in the evenings (USA) it hits 12k.
>  > >
>  > >
>  > >  -Dustin
>  > >
>  > >
>  > >
>  > >  On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
>  > >  > I've been following the custom tab topic through the digest for a few
>  > >  >  weeks.  In general, I agree that the custom tab seems like a really
>  > bad
>  > >  >  idea.  However, Valve probably figured that they had to do
>  > _something_ to
>  > >  >  try to get players back.  Take a look at the history graph that
>  > Zeitgeist
>  > >  >  keeps for online FPSes:
>  > >  >
>  > >  >  http://www.onlinegamingzeitgeist.com/games/
>  > >  >
>  > >  >  TF2 has gone from a high of 3rd overall to 19th.It has seen its
>  > online
>  > >  >  player count go from from a high of 11,000 players back in late
>  > October down
>  > >  >  below 1,400 players today, and the slide shows no sign of stopping.
>  >  It's
>  > >  >  slid so far, you have to go down to the bottom graph in order to get
>  > a good
>  > >  >  view of its current status.  Meanwhile, CS and CS: are dominating
>  > the charts
>  > >  >  with online player counts at 95,000 and 50,000 respectively. (#3
>  > CoD4 is
>  > >  >  hovering a bit below 15,000.)
>  > >  >
>  > >  >  I don't think it's any single event that's driving the player count
>  > down.
>  > >  >  Personally, I just don't find the game as much fun to keep playing
>  > over the
>  > >  >  long haul as I thought I would.  Based upon this chart, I'm clearly
>  > not
>  > >  >  alone in feeling that way.
>  > >  >
>  > >  >  I wish I could put my finger on why the mod is doing so badly.
>  >  Personally,
>  > >  >  I thought the original TF on QW was a fantastic mod.  I played it to
>  > death
>  > >  >  and played a lot of TFC, too.  (TFC, btw, is chugging along with
>  > just under
>  > >  >  1,000 players.)
>  > >  >
>  > >  >  The implication of all this is that we TF2 server administrators
>  > have to ask
>  > >  >  ourselves whether it's worth our time to keep our servers up if we
>  > can't
>  > >  >  keep them populated.  The custom tab fiasco hasn't helped what is
>  > clearly a
>  > >  >  bad situation.  Personally, I'm just about ready to shut my TF2
>  > server down
>  > >  >  and find a game that people actually want to play.
>  > >  >  ___
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>  > archives, please visit:
>  > >  >  http://list.valvesoftware.com/mailman/listinfo/hlds
>  > >  >
>  > >
>  >
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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Cc2iscooL
Do these stats include bot players?

On Tue, Apr 8, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:

> I've been following the custom tab topic through the digest for a few
> weeks.  In general, I agree that the custom tab seems like a really bad
> idea.  However, Valve probably figured that they had to do _something_ to
> try to get players back.  Take a look at the history graph that Zeitgeist
> keeps for online FPSes:
>
> http://www.onlinegamingzeitgeist.com/games/
>
> TF2 has gone from a high of 3rd overall to 19th.It has seen its online
> player count go from from a high of 11,000 players back in late October
> down
> below 1,400 players today, and the slide shows no sign of stopping.  It's
> slid so far, you have to go down to the bottom graph in order to get a
> good
> view of its current status.  Meanwhile, CS and CS: are dominating the
> charts
> with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
> hovering a bit below 15,000.)
>
> I don't think it's any single event that's driving the player count down.
> Personally, I just don't find the game as much fun to keep playing over
> the
> long haul as I thought I would.  Based upon this chart, I'm clearly not
> alone in feeling that way.
>
> I wish I could put my finger on why the mod is doing so badly.
>  Personally,
> I thought the original TF on QW was a fantastic mod.  I played it to death
> and played a lot of TFC, too.  (TFC, btw, is chugging along with just
> under
> 1,000 players.)
>
> The implication of all this is that we TF2 server administrators have to
> ask
> ourselves whether it's worth our time to keep our servers up if we can't
> keep them populated.  The custom tab fiasco hasn't helped what is clearly
> a
> bad situation.  Personally, I'm just about ready to shut my TF2 server
> down
> and find a game that people actually want to play.
> ___
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> please visit:
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Re: [hlds] TF2's popularity definitely slipping fast

2008-04-08 Thread jps . sgtrock
You're confusing snapshots with weekly averages.  It's been my experience
that weekly averages tend to run lower than daily or up to date numbers.  As
to how he gathers his data?  From Zeitgeist's "About" page:

"What the scripts on this website do is visit the Gamespy Stats page once an
hour and grab its data. Then, at the end of each day, new graphics are
generated, updating the page. With these graphics, it's possible to see how
a the online presence of certain games - and its community, consequentially
- is born, increases, decreases, and dies.

This is not a 100% scientifically accurate representation, though. No online
gaming stats are; in this case, this one only covers the servers known to
GameSpy (regardless of server connection client). Other sources with similar
information will have slightly different results. Still, I think the overall
player flow is pretty much enough to detect the transformations on online
gaming usage."

I've checked GameSpy's snapshot data against the two that you linked on more
than one occasion.  Generally, I've found that the three sites track
reasonably closely.  I'd wager that if you took the time to collect data
from Server Spy and Game Monitor the same way that Zeitgeist has done for
GameSpy, you'd get very similar results.  I'm positive that the broad trends
would definitely track very closely.



> Another source:  http://www.serverspy.net/site/stats/
>
>
> -Dustin

> On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]>
wrote:
> >Zeitgeist is WAY off.
>>
>> As of right now, other sources like game-monitor.com are reporting 6-7
>>  thousand players and in the evenings (USA) it hits 12k.
>>
>>
>>  -Dustin
>>
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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Andreas Grimm
bots in TF2 ? :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 08, 2008 10:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
vs. Custom Tab

Do these stats include bot players?

On Tue, Apr 8, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:

> I've been following the custom tab topic through the digest for a few
> weeks.  In general, I agree that the custom tab seems like a really bad
> idea.  However, Valve probably figured that they had to do _something_ to
> try to get players back.  Take a look at the history graph that Zeitgeist
> keeps for online FPSes:
>
> http://www.onlinegamingzeitgeist.com/games/
>
> TF2 has gone from a high of 3rd overall to 19th.It has seen its online
> player count go from from a high of 11,000 players back in late October
> down
> below 1,400 players today, and the slide shows no sign of stopping.  It's
> slid so far, you have to go down to the bottom graph in order to get a
> good
> view of its current status.  Meanwhile, CS and CS: are dominating the
> charts
> with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
> hovering a bit below 15,000.)
>
> I don't think it's any single event that's driving the player count down.
> Personally, I just don't find the game as much fun to keep playing over
> the
> long haul as I thought I would.  Based upon this chart, I'm clearly not
> alone in feeling that way.
>
> I wish I could put my finger on why the mod is doing so badly.
>  Personally,
> I thought the original TF on QW was a fantastic mod.  I played it to death
> and played a lot of TFC, too.  (TFC, btw, is chugging along with just
> under
> 1,000 players.)
>
> The implication of all this is that we TF2 server administrators have to
> ask
> ourselves whether it's worth our time to keep our servers up if we can't
> keep them populated.  The custom tab fiasco hasn't helped what is clearly
> a
> bad situation.  Personally, I'm just about ready to shut my TF2 server
> down
> and find a game that people actually want to play.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] TF2's popularity definitely slipping fast

2008-04-08 Thread Dustin Wyatt
While this is a case of "he said, she said" until someone comes up
with the proof...I check the stats fairly often, and I've never seen
TF2 below 4k players at any time of the day.  It'd be difficult to
obtain an average of less than 2k in that case.

You're also ignoring the plain fact that as of RIGHT NOW gamespy is
reporting less than a third of the TF2 players than either of the two
other sources report while at the same time tracking the other sources
pretty closely on other games

-Dustin

On Tue, Apr 8, 2008 at 3:10 PM,  <[EMAIL PROTECTED]> wrote:
> You're confusing snapshots with weekly averages.  It's been my experience
>  that weekly averages tend to run lower than daily or up to date numbers.  As
>  to how he gathers his data?  From Zeitgeist's "About" page:
>
>  "What the scripts on this website do is visit the Gamespy Stats page once an
>  hour and grab its data. Then, at the end of each day, new graphics are
>  generated, updating the page. With these graphics, it's possible to see how
>  a the online presence of certain games - and its community, consequentially
>  - is born, increases, decreases, and dies.
>
>  This is not a 100% scientifically accurate representation, though. No online
>  gaming stats are; in this case, this one only covers the servers known to
>  GameSpy (regardless of server connection client). Other sources with similar
>  information will have slightly different results. Still, I think the overall
>  player flow is pretty much enough to detect the transformations on online
>  gaming usage."
>
>  I've checked GameSpy's snapshot data against the two that you linked on more
>  than one occasion.  Generally, I've found that the three sites track
>  reasonably closely.  I'd wager that if you took the time to collect data
>  from Server Spy and Game Monitor the same way that Zeitgeist has done for
>  GameSpy, you'd get very similar results.  I'm positive that the broad trends
>  would definitely track very closely.
>
>
>
>  > Another source:  http://www.serverspy.net/site/stats/
>  >
>  >
>  > -Dustin
>
>  > On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt <[EMAIL PROTECTED]>
>  wrote:
>  > >Zeitgeist is WAY off.
>  >>
>  >> As of right now, other sources like game-monitor.com are reporting 6-7
>  >>  thousand players and in the evenings (USA) it hits 12k.
>  >>
>  >>
>  >>  -Dustin
>  >>
>  ___
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> please visit:
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Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Cc2iscooL
I was more referring to bots in the other games listed. =P

On Tue, Apr 8, 2008 at 3:09 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote:

> bots in TF2 ? :P
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 08, 2008 10:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
> vs. Custom Tab
>
> Do these stats include bot players?
>
> On Tue, Apr 8, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:
>
> > I've been following the custom tab topic through the digest for a few
> > weeks.  In general, I agree that the custom tab seems like a really bad
> > idea.  However, Valve probably figured that they had to do _something_
> to
> > try to get players back.  Take a look at the history graph that
> Zeitgeist
> > keeps for online FPSes:
> >
> > http://www.onlinegamingzeitgeist.com/games/
> >
> > TF2 has gone from a high of 3rd overall to 19th.It has seen its
> online
> > player count go from from a high of 11,000 players back in late October
> > down
> > below 1,400 players today, and the slide shows no sign of stopping.
>  It's
> > slid so far, you have to go down to the bottom graph in order to get a
> > good
> > view of its current status.  Meanwhile, CS and CS: are dominating the
> > charts
> > with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
> > hovering a bit below 15,000.)
> >
> > I don't think it's any single event that's driving the player count
> down.
> > Personally, I just don't find the game as much fun to keep playing over
> > the
> > long haul as I thought I would.  Based upon this chart, I'm clearly not
> > alone in feeling that way.
> >
> > I wish I could put my finger on why the mod is doing so badly.
> >  Personally,
> > I thought the original TF on QW was a fantastic mod.  I played it to
> death
> > and played a lot of TFC, too.  (TFC, btw, is chugging along with just
> > under
> > 1,000 players.)
> >
> > The implication of all this is that we TF2 server administrators have to
> > ask
> > ourselves whether it's worth our time to keep our servers up if we can't
> > keep them populated.  The custom tab fiasco hasn't helped what is
> clearly
> > a
> > bad situation.  Personally, I'm just about ready to shut my TF2 server
> > down
> > and find a game that people actually want to play.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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