Re: [hlds_linux] Client crashing
I've seen them too, sometimes i hear more people at once exiting at the same time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: maandag 10 september 2012 7:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client crashing It's not just your servers. I've had more client crashes during past 1,5 months than in the last 2 years before that. It's the same thing for players that i am contact with and my admins get crashes too. It's something within the game that causes it, not your server. -ics 10.9.2012 5:11, Frank kirjoitti: I've got clients complaining about crashing to desktop or HL2.exe crash in the heat of battle so to speak on my servers - anyone else see this? Is this an issue that has come back from the dead that happened frequently several months ago? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crashing
Reports here, and with buffer overflow. On 9/9/2012 11:41 PM, Erik-jan Riemers wrote: I've seen them too, sometimes i hear more people at once exiting at the same time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: maandag 10 september 2012 7:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client crashing It's not just your servers. I've had more client crashes during past 1,5 months than in the last 2 years before that. It's the same thing for players that i am contact with and my admins get crashes too. It's something within the game that causes it, not your server. -ics 10.9.2012 5:11, Frank kirjoitti: I've got clients complaining about crashing to desktop or HL2.exe crash in the heat of battle so to speak on my servers - anyone else see this? Is this an issue that has come back from the dead that happened frequently several months ago? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Personally I use this: http://www.reece-eu.net/drekrates.php On Mon, Sep 10, 2012 at 2:50 AM, Weasel wea...@weaselslair.com wrote: Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
I never use this, it fails. Personally I use this: http://www.reece-eu.net/drekrates.php sv_maxrate 0 sv_minrate 0 On 9/10/12, O!KAK ga...@starlink.ru wrote: More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Just set sv_minrate to something high enough so those stupid guys with their rate set to 3 won't start lagging, don't care about the other cmdrate/updaterate/interp bullshit - that's how i do it and it works fine for everyone. 2012/9/10 edman747 edman...@gmail.com: I never use this, it fails. Personally I use this: http://www.reece-eu.net/drekrates.php sv_maxrate 0 sv_minrate 0 On 9/10/12, O!KAK ga...@starlink.ru wrote: More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Not only that, but it sounds like there's a way for servers to force clients to execute commands not marked FCVAR_SERVER_CAN_EXECUTE, which would be a security hole. On 9/10/2012 9:47 AM, Drogen Viech wrote: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
On Mon, Sep 10, 2012 at 3:35 PM, ics i...@ics-base.net wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. The file transfer stuff is, the plugin is using an (likely now very short lived, I'd be surprised if it made the end of the week) exploit to take the actual screenshot. On Mon, Sep 10, 2012 at 3:35 PM, ics i...@ics-base.net wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
(I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
how can i install this plugin ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Will alias jpeg and alias screenshot prevent this from taking screenshots? 2012/9/10 Drogen Viech drogenvi...@googlemail.com: He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Why are you so worried about it taking screenshots? They said it can only take shots of game footage. I think this is a great idea and should not be patched. It's probably the most indefinite proof that someone is cheating. And having their steam id and everything would get them out of a community that would be better without any cheaters. If you want to use hacks, stand up your own server and pay for it then see how many people stay there. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech Sent: Monday, September 10, 2012 11:19 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Will alias jpeg and alias screenshot prevent this from taking screenshots? 2012/9/10 Drogen Viech drogenvi...@googlemail.com: He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=4067 17#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didnt understand, the detection is kind of heuristic (I wont explain in detail, if I do then the cheat coders will bypass it in no time), so its not because someone got detected that he is surely cheating. Its just a tool to help you find
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
You mean all the cheaters can avoid that server? 2012/9/10 Drogen Viech drogenvi...@googlemail.com He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server.
Re: [hlds_linux] [hlds] matchmaking algorythm doesn't seem to work
We fixed a pretty big bug in the ping estimation code just this past Friday. I've been in contact with several customers from different continents to debug and spot check the results, and it seems to have made a dramatic improvement. The big fixes applied to boot camp servers, too, so it should affect you as server operators, too. (Hopefully no more players with 200 pings on your servers.) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, September 09, 2012 3:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] matchmaking algorythm doesn't seem to work I just feel like i have to correct myself and thank Valve even though this is a bit offtopic to this list. After seeing 30-40 MvM servers in the East- and Westcoast of US, to my surprise i'm seeing now servers in Europe too. In Luxembourg and even in Sweden! So now instead of 200ms pings, i'm now seeing 55ms (lux) and even 23ms (swe). Thanks for adding european servers to mvm pool! -ics 26.8.2012 19:03, ics kirjoitti: I can safely say that either Valve thinks that 200+ ms is a acceptable ping to play on or the system is seriously messed up by lack of proper servers in certain areas or some other bug that prevents players to be assigned servers near them. Today I (well, me and some friends) tested Mann-up for the first time. We tried to find a good server but all we got was 4 Valve servers in Seattle. It was painfully laggy to even try to play on hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net) It should be noteworthy that everyone in our 6 member team were from Finland. I think that Mann up needs a lot more servers in Europe than there currently is or allow communities to run mann up servers for the game for our own members and friends. I cannot describe how much better feel i would get to play on an actual server that works and has no lag in-game. I already have bootcamp servers for our community and friends so why not mann up for trusted communities or something. There is that chance for cheating but you can VAC ban my account if i would run a server for mann up and mess it up. -ics 26.8.2012 18:30, T Marler kirjoitti: I can only assume so much since I don't know how it actually works, but one thing I am certain of is it isn't working as good as it could. 1) Most of the time (more than 50%) people are matched to my servers and their ping exceeds 200ms. Considering the matchmaking system is trying to find best suited servers based on ping, this happens way too frequently. 2) There seems to always be more than enough available servers to handle the number of players in queue. Why exactly are people having to wait upwards of 30 minutes? Yesterday alone I spent over 1hour in the queue, and appeared to be re-queued several times. Going between ? times, and 20 min waits, going down to 4 mins, back up to 30, etc. A good example of an effective queue mechanism is World of Tanks, which pit 15 players against 15 other players, furthermore there are 10 different tiers of tanks, and 5 classes of tanks which all need to be matched up evenly. You can't have tier 2 tanks matching with tier 9's for example. You also can't have too many artillery pieces either. Yet they manage to have the fastest matchmaking I've ever seen. I spend no more than 2 seconds in the queue before I jump into a game. Why is this possible, and the tf2 matchmaking so lame by comparisson? I hope VALVe is doing something about this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I suppose it takes screenshots of steamchats, that is not ok. 2012/9/10 Erik-jan Riemers riem...@binkey.nl You mean all the cheaters can avoid that server? 2012/9/10 Drogen Viech drogenvi...@googlemail.com He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Steamchat is a separate program run over top the game. If your executing a Screenshot on hl2.exe for example, it cannot interfere with steamoverlay.exe. The two cannot communicate. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Svensson Sent: Monday, September 10, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin I suppose it takes screenshots of steamchats, that is not ok. 2012/9/10 Erik-jan Riemers riem...@binkey.nl You mean all the cheaters can avoid that server? 2012/9/10 Drogen Viech drogenvi...@googlemail.com He should atleast force a tag into sv_tags when this plugin is installed so i can avoid all those servers 2012/9/10 ics i...@ics-base.net: Like i said you wouldn't even care if you didn't know about such feature existed on this plugin. Anakin isn't some mojo from backalley who tries to exploit everyone. Plugin takes screenshots that reveal cheaters. Nothing else. Granted, you don't know that for sure as it isn't open source but that's what it does. I¨'m all in for extra tools to get cheaters out as we ban more cheaters than VAC catches (if we look back 2 months after ban was issued by us, VAC doesn't get nearly all of them). I'm even helping with reporting every single cheater through Steamcommunity because i know it also helps. -ics 10.9.2012 17:54, Drogen Viech kirjoitti: The difference is that it's common knowledge that punkbuster takes screenshots, whereas it is done in some obscure and hidden way in anakins plugin, i really hope these exploits are going to be fixed 2012/9/10 ics i...@ics-base.net: I know what it does and i'm fine with it. Open Source isn't always best solution especially on anticheat systems as cheat developers can see what it does and do countermeasures. I'm also pretty sure Valve will do something that kills the screenshot feature as they did long ago to server plugins that were able to execute commands on clients. -ics 10.9.2012 17:40, Ross Bemrose kirjoitti: (I added hlds to the To list as well, since this affects both Windows and Linux servers) The problem is that it appears to be running client commands that the server isn't supposed to have access to. AND uploading files from a client's machine back to the server. AND sending them to the author of the plugin; you did catch that part, right? The plugin's author won't even send the source code to the admins of ETF2L, let alone anyone else. Which means, unless you decompile it, you have no idea what it's doing. Heck, even if you DO decompile it, you may have no idea what it's doing... decompilation isn't exactly the easiest thing to read. So... you have Security by Obscurity that is itself bypassing the game client's security. On 9/10/2012 10:35 AM, ics wrote: Presumably it's all there in the SDK and i have to say it's an awesome feature. If i would have to guess, Valve propably uses same thing on VAC as extra proof of cheating. No one wouldn't even be alarmed if they didn't know such feature exists on this plugin or on the server they play on. I tested this yesterday and already got 1 cheater caught. Besides, it only takes screenshots. No desktop shots, just ingame footage. -ics 10.9.2012 16:47, Drogen Viech kirjoitti: What the hell? Servers can tell the client to take screenshots *and* tell them to upload them to the server? Whatever happened about privacy? 2012/9/8 lwf l...@rocketblast.com: http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post -406387 This is absolutely brilliant, great job! Now just imagine having something like Greenlight to go through those... I'm not even going to bother asking you to open source it but please, at least consider releasing a stable version with that doesn't open connection (no auto-update or reports to you or anywhere else, no offense) and has no undocumented features (now or later). I'd really like to use this, we should have had this long ago. On Wed, Apr 11, 2012 at 7:23 PM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didnt understand, the detection is kind of heuristic (I wont explain in detail, if I do then the cheat coders
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I think you can prevent this plugin from working if you disallow your user account to write to the tf2 folder though 2012/9/10 Drogen Viech drogenvi...@googlemail.com: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I totally forgot about cl_allowupload, derp. 2012/9/10 Drogen Viech drogenvi...@googlemail.com: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
If that is the case valve should get their shit together with their uploading/downloading policies, it's getting ridiculous 2012/9/10 ics i...@ics-base.net: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
http://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a sec? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
When you review a screenshot looking like this... it speaks for itself: http://i.imgur.com/B9UjE.jpg On Mon, Sep 10, 2012 at 12:29 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe,
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
2012/9/10 Ryan Stecker voidedwea...@gmail.com: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. Additionally, it have a autoupdating feature which the author did not advertise before someone reverse engeneerd it, which doesn't make anything bether since the operator can't disable it. You are right, and its but it's really anoying that a better alternative to VAC have to be malicius in this way -- and personally I won't use it because I don't like someone to have an option to push code into my server and I don't like someone to take screencaps of my players (or me) and distributing them like this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Screenshots are saved to tf/resource and also the player will have the shots taken from his/her screen on the same location on his/her pc. -ics 10.9.2012 21:09, Thomas K kirjoitti: In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds_linux] Is there a problem hldsupdatetool?
The subject speaks for itself. At some point today I restarted my TF2 and ZPS servers but the servers where stuck trying to update the gameserver files. I had to remove -autoupdate from srcds_run in order to get them running. Is any central server down? -Dimitrios ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
This is obviously not using the screenshot command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file. I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension block that won't let you upload almost anything (Except for screenshots in this case) @Anakin: If I were you, I would find a way to get the stack of loaded DLLs to Hl2.exe and print them on a txt on the client, and then upload that to a server, that way you could have a handful of cheat's DLLs and block em by default if they are detected on the client. Anything if possible, of course. Take care. On Mon, Sep 10, 2012 at 3:29 PM, ics i...@ics-base.net wrote: Screenshots are saved to tf/resource and also the player will have the shots taken from his/her screen on the same location on his/her pc. -ics 10.9.2012 21:09, Thomas K kirjoitti: In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilit**ies.net/anakinac.htmlhttp://utilities.net/anakinac.html http://**tftrue.redline-utilities.net/**anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hryshttp://pastebin.com/raw.php?i=**Xr39hrys http://pastebin.**com/raw.php?i=Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10 snapshots a
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
It's a server plugin, not a client plugin. It's using ClientCommand + an exploit to execute jpeg, then INetChannel::RequestFile to upload it. On Mon, Sep 10, 2012 at 8:08 PM, Bruno Garcia garcia.bru...@gmail.com wrote: This is obviously not using the screenshot command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file. I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension block that won't let you upload almost anything (Except for screenshots in this case) @Anakin: If I were you, I would find a way to get the stack of loaded DLLs to Hl2.exe and print them on a txt on the client, and then upload that to a server, that way you could have a handful of cheat's DLLs and block em by default if they are detected on the client. Anything if possible, of course. Take care. On Mon, Sep 10, 2012 at 3:29 PM, ics i...@ics-base.net wrote: Screenshots are saved to tf/resource and also the player will have the shots taken from his/her screen on the same location on his/her pc. -ics 10.9.2012 21:09, Thomas K kirjoitti: In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilit**ies.net/anakinac.htmlhttp://utilities.net/anakinac.html http://**tftrue.redline-utilities.net/**anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hryshttp://pastebin.com/raw.php?i=**Xr39hrys http://pastebin.**com/raw.php?i=Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Then why won't alias jpeg prevent it from taking screenshots huh? 2012/9/10 Asher Baker asher...@gmail.com: It's a server plugin, not a client plugin. It's using ClientCommand + an exploit to execute jpeg, then INetChannel::RequestFile to upload it. On Mon, Sep 10, 2012 at 8:08 PM, Bruno Garcia garcia.bru...@gmail.com wrote: This is obviously not using the screenshot command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file. I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension block that won't let you upload almost anything (Except for screenshots in this case) @Anakin: If I were you, I would find a way to get the stack of loaded DLLs to Hl2.exe and print them on a txt on the client, and then upload that to a server, that way you could have a handful of cheat's DLLs and block em by default if they are detected on the client. Anything if possible, of course. Take care. On Mon, Sep 10, 2012 at 3:29 PM, ics i...@ics-base.net wrote: Screenshots are saved to tf/resource and also the player will have the shots taken from his/her screen on the same location on his/her pc. -ics 10.9.2012 21:09, Thomas K kirjoitti: In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilit**ies.net/anakinac.htmlhttp://utilities.net/anakinac.html http://**tftrue.redline-utilities.net/**anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=Xr39hryshttp://pastebin.com/raw.php?i=**Xr39hrys
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
The 'jpeg' command is an assumption. There are a few commands that take screenshots that could be used. Which command being used is irrelevant though, as the method *is* executing a command on the client. On Mon, Sep 10, 2012 at 3:37 PM, Drogen Viech drogenvi...@googlemail.comwrote: Then why won't alias jpeg prevent it from taking screenshots huh? 2012/9/10 Asher Baker asher...@gmail.com: It's a server plugin, not a client plugin. It's using ClientCommand + an exploit to execute jpeg, then INetChannel::RequestFile to upload it. On Mon, Sep 10, 2012 at 8:08 PM, Bruno Garcia garcia.bru...@gmail.com wrote: This is obviously not using the screenshot command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file. I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension block that won't let you upload almost anything (Except for screenshots in this case) @Anakin: If I were you, I would find a way to get the stack of loaded DLLs to Hl2.exe and print them on a txt on the client, and then upload that to a server, that way you could have a handful of cheat's DLLs and block em by default if they are detected on the client. Anything if possible, of course. Take care. On Mon, Sep 10, 2012 at 3:29 PM, ics i...@ics-base.net wrote: Screenshots are saved to tf/resource and also the player will have the shots taken from his/her screen on the same location on his/her pc. -ics 10.9.2012 21:09, Thomas K kirjoitti: In what folder the screenshots are uploaded to the server? -Ursprüngliche Nachricht- From: Ejziponken - Sent: Monday, September 10, 2012 7:35 PM To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilit**ies.net/anakinac.html http://utilities.net/anakinac.html http://**tftrue.redline-utilities.net/**anakinac.html http://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect
Re: [hlds_linux] [hlds] Counter-Strike: Source Update Released
Hello. Apparently this is still disabled in CS:S (for good reason). The ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the same problem there as well. Can we please have the ConVar (sv_noroundstats) added back to the CS:GO CCSGameStats::UploadRoundStats function? Here's the same hack for CS:GO (Thanks to Drifter): https://forums.alliedmods.net/showthread.php?p=1796226 Thanks, Kyle. On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional updates released for TF2, DoD:S, and HL2:DM
We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional updates released for TF2, DoD:S, and HL2:DM
Nothing on the multiple item wearing bug or will this be patched later? When you have stackable high effects from an Unusual you tend to have issues. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday, September 10, 2012 6:16 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Optional updates released for TF2, DoD:S, and HL2:DM We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On 9/10/2012 6:15 PM, Eric Smith wrote: We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
Well, if Anakin updates his anti-cheat to call jpeg on the client will it still work? :/ On Mon, Sep 10, 2012 at 7:29 PM, Ross Bemrose rbemr...@gmail.com wrote: I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On 9/10/2012 6:15 PM, Eric Smith wrote: We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands __**_ hlds_announce mailing list hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announcehttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
Likely no, since clients will be patched as soon as they launch. On 9/10/2012 6:34 PM, Bruno Garcia wrote: Well, if Anakin updates his anti-cheat to call jpeg on the client will it still work? :/ On Mon, Sep 10, 2012 at 7:29 PM, Ross Bemrose rbemr...@gmail.com wrote: I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On 9/10/2012 6:15 PM, Eric Smith wrote: We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands __**_ hlds_announce mailing list hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announcehttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
I've launched twice and nothing has patched yet. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, September 10, 2012 6:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM Likely no, since clients will be patched as soon as they launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
Oh hey, you're right. Did Eric (or someone else) forget to push the update? :O On 9/10/2012 6:41 PM, Frank wrote: I've launched twice and nothing has patched yet. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, September 10, 2012 6:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM Likely no, since clients will be patched as soon as they launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
Actually it's coming in right this moment for me :-) On Tue, Sep 11, 2012 at 12:43 AM, Ross Bemrose rbemr...@gmail.com wrote: Oh hey, you're right. Did Eric (or someone else) forget to push the update? :O On 9/10/2012 6:41 PM, Frank wrote: I've launched twice and nothing has patched yet. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, September 10, 2012 6:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM Likely no, since clients will be patched as soon as they launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM
The updated binaries are available now. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, September 10, 2012 3:29 PM To: Eric Smith Cc: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On 9/10/2012 6:15 PM, Eric Smith wrote: We've released updates for TF2, DoD:S, and HL2:DM. These updates aren't directed at dedicated servers, but they will receive updated binaries if the update tool is run. Clients will get the updates automatically the next time they restart the game. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that allowed malicious servers to execute restricted console commands on players - Fixed a bug that allowed malicious servers to prevent players from executing console commands ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
I use: sv_minrate 35000 sv_maxrate 76000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_min_interp_ratio 1.0 sv_client_max_interp_ratio 2.0 and throw off ppl who set their rate to much above 100k. From: Drogen Viech drogenvi...@googlemail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 10 September 2012, 15:38 Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just set sv_minrate to something high enough so those stupid guys with their rate set to 3 won't start lagging, don't care about the other cmdrate/updaterate/interp bullshit - that's how i do it and it works fine for everyone. 2012/9/10 edman747 edman...@gmail.com: I never use this, it fails. Personally I use this: http://www.reece-eu.net/drekrates.php sv_maxrate 0 sv_minrate 0 On 9/10/12, O!KAK ga...@starlink.ru wrote: More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Why would you throw anybody off the server whose rate is too high? It's a * limit*, not a guaranteed throughput. If I could set my rate to 1,000,000 it's the same as having it at 50,000 if the bandwidth is 40,000. I set my rate to the highest value possible to prevent choke (and hence lag and stuttering), why would you kick people who do this? You have no proper grounds on which to do it (you can do whatever you like with your server, I'm not telling you you *can't* do this of course, just informing). This may be discouraging certain players from joining your server with such practices. Just my 2 cents. Kind regards, Saul Rennison On 11 September 2012 00:11, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: I use: sv_minrate 35000 sv_maxrate 76000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_min_interp_ratio 1.0 sv_client_max_interp_ratio 2.0 and throw off ppl who set their rate to much above 100k. From: Drogen Viech drogenvi...@googlemail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 10 September 2012, 15:38 Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just set sv_minrate to something high enough so those stupid guys with their rate set to 3 won't start lagging, don't care about the other cmdrate/updaterate/interp bullshit - that's how i do it and it works fine for everyone. 2012/9/10 edman747 edman...@gmail.com: I never use this, it fails. Personally I use this: http://www.reece-eu.net/drekrates.php sv_maxrate 0 sv_minrate 0 On 9/10/12, O!KAK ga...@starlink.ru wrote: More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Because he thinks that a higher rate means smaller packets, so a huge rate means very small packets :)) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Tuesday, September 11, 2012 2:14 AM To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Why would you throw anybody off the server whose rate is too high? It's a * limit*, not a guaranteed throughput. If I could set my rate to 1,000,000 it's the same as having it at 50,000 if the bandwidth is 40,000. I set my rate to the highest value possible to prevent choke (and hence lag and stuttering), why would you kick people who do this? You have no proper grounds on which to do it (you can do whatever you like with your server, I'm not telling you you *can't* do this of course, just informing). This may be discouraging certain players from joining your server with such practices. Just my 2 cents. Kind regards, Saul Rennison On 11 September 2012 00:11, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: I use: sv_minrate 35000 sv_maxrate 76000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_min_interp_ratio 1.0 sv_client_max_interp_ratio 2.0 and throw off ppl who set their rate to much above 100k. From: Drogen Viech drogenvi...@googlemail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 10 September 2012, 15:38 Subject: Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just set sv_minrate to something high enough so those stupid guys with their rate set to 3 won't start lagging, don't care about the other cmdrate/updaterate/interp bullshit - that's how i do it and it works fine for everyone. 2012/9/10 edman747 edman...@gmail.com: I never use this, it fails. Personally I use this: http://www.reece-eu.net/drekrates.php sv_maxrate 0 sv_minrate 0 On 9/10/12, O!KAK ga...@starlink.ru wrote: More slots - more entities, more processing power and bandwidth. I think it engine limitation. That`s why 32 slots TF2 servers is ugly. But you can lower rates (somthing like 40) and watch result. And oh, disable replay bot. P.S. http://store.steampowered.com/news/8674/ Updated client rate value to default to 3 to improve network performance for most players This can be one of the reasons to performance hit. Try to lower rate cvar to 2 first (sv_maxrate 2/ sv_minrate 2). - Original Message - From: Weasel wea...@weaselslair.com To: hlds_linux@list.valvesoftware.com Sent: Monday, September 10, 2012 4:50 AM Subject: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server? Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Yes, you could certainly make things worse by messing around with your rates. You need to justify why the defaults are insufficient and why altering them will improve your situation. I fiddled around with all kinds of rate settings over a month or two on a 24-player TF2 server a year or so ago and here is what I concluded: The defaults are usually best. Increasing the packet generation rate can have a significantly negative impact on CPU usage, and has virtually no benefit to anyone except for players with low latency (20ms). For players with latencies above 80ms, raising the packet rates can have a negative impact on game play because the source engine appears (this is pure conjecture based on observation) to have some kind of buffer, very similar to your TCP window buffers, which limits the number of update messages in transit. Finally you did not say anything about your current CPU usage. If you are already maxing out there, increasing your rates is guaranteed to make things worse. Note that my comments here only relate to TF2. Weasel wrote: Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
Also, there may be something wrong with your mail server: wea...@weaselslair.com: hosted.weaselslair.com [209.54.58.74]: STARTTLS 500 couriertls: connect: error:14077410:SSL routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failure Then again, I use Courier MTA, which is pretty non-tolerant of goofy stuff. Jesse Molina wrote: Yes, you could certainly make things worse by messing around with your rates. You need to justify why the defaults are insufficient and why altering them will improve your situation. I fiddled around with all kinds of rate settings over a month or two on a 24-player TF2 server a year or so ago and here is what I concluded: The defaults are usually best. Increasing the packet generation rate can have a significantly negative impact on CPU usage, and has virtually no benefit to anyone except for players with low latency (20ms). For players with latencies above 80ms, raising the packet rates can have a negative impact on game play because the source engine appears (this is pure conjecture based on observation) to have some kind of buffer, very similar to your TCP window buffers, which limits the number of update messages in transit. Finally you did not say anything about your current CPU usage. If you are already maxing out there, increasing your rates is guaranteed to make things worse. Note that my comments here only relate to TF2. Weasel wrote: Just doing some optimizing of my TF2 servers. I was wondering if anybody on here had any recommended settings for sv_minrate and sv_maxrate - specifically as it might apply to TF2 servers running greater than the Valve-default-limit of 24-players? I allow 32, and I do see a little bit of lag when the server loads-up with players. While that's going-on, network connectivity is fine (true network pings between 30ms and 100ms). Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] server crash on map change / missing MOTD?
Hi all, Since the last couple of updates, I've noticed that if the map is changed by a vote, or an 'rcon map blah' command, the server will crash. Also, when the server loads, it doesn't show the MOTD. I used to see this a couple of times, but now its been blank for at least 2-3 days. Is this something others are seeing? ETA on a fix? Its stupid that map changes crash the server :( -- Steven Haigh Email: net...@crc.id.au Web: http://www.crc.id.au Phone: (03) 9001 6090 - 0412 935 897 Fax: (03) 8338 0299 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash on map change / missing MOTD?
Do you have pinion? On 9/10/2012 7:09 PM, Steven Haigh wrote: Hi all, Since the last couple of updates, I've noticed that if the map is changed by a vote, or an 'rcon map blah' command, the server will crash. Also, when the server loads, it doesn't show the MOTD. I used to see this a couple of times, but now its been blank for at least 2-3 days. Is this something others are seeing? ETA on a fix? Its stupid that map changes crash the server :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash on map change / missing MOTD?
On 11/09/2012 12:13 PM, Cameron Munroe wrote: Do you have pinion? As I had to google what pinion is, and I assume you mean this: http://www.pinion.gg/ I'd have to say no. -- Steven Haigh Email: net...@crc.id.au Web: http://www.crc.id.au Phone: (03) 9001 6090 - 0412 935 897 Fax: (03) 8338 0299 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash on map change / missing MOTD?
It'd help if you mention which game. Also, use rcon changelevel, not rcon map. There IS a difference. On 9/10/2012 10:09 PM, Steven Haigh wrote: Hi all, Since the last couple of updates, I've noticed that if the map is changed by a vote, or an 'rcon map blah' command, the server will crash. Also, when the server loads, it doesn't show the MOTD. I used to see this a couple of times, but now its been blank for at least 2-3 days. Is this something others are seeing? ETA on a fix? Its stupid that map changes crash the server :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash on map change / missing MOTD?
On 11/09/2012 12:23 PM, Ross Bemrose wrote: It'd help if you mention which game. You're right - that would help! Both servers are TF2 - currently running mvm maps. Also, use rcon changelevel, not rcon map. There IS a difference. Strange. I'll have to try this. It doesn't explain the crash on using the built in MVM voting though... -- Steven Haigh Email: net...@crc.id.au Web: http://www.crc.id.au Phone: (03) 9001 6090 - 0412 935 897 Fax: (03) 8338 0299 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?
On 10/09/2012 01:50, Weasel wrote: Until recently, having more than 24 players on my server was rare. So, I never really noticed that increased lag. But, now it's fairly packed a couple of nights a week. Not sure if there's really anything to be done with it, but maybe some sv_minrate/sv_maxrate tweaking might help a little? The recommendation for 32 player servers is 'Don't. Stick to 24' :) But if you insist :- TF2 definitely suffers with rate = 3 (A problem really because the default steam sets rate to if you say you have 10m connection is 3 and it's too low. Steam also has a nasty habit of resetting it every so often too) It works fine with rate = 6 That's with cl_cmdrate 66 and cl_updaterate 66 and cl_interp 0 I've not found any reason to change anything else. So, the optimum rate is somewhere between 30k and 60k. Where? I've no idea - I just set it to 60k. Most of the servers I play on where the above client settings work fine don't have min or max rates set. The few servers I've played on that do have rates set nearly all set it less than 3 - and you can usually tell straight away. The question you have to ask is why? I can only imagine it's one of (a) Their server is underpowered, they've noticed this (or had complaints) and they hope restricting the rate will magically fix the problem (it doesn't) or (b) They got their config by googling 'how to install a TF2 server and have no idea what settings it has or what they do. or (c) They think 25000 works. Either one, it's best to simply blacklist and find another. (You definitely won't have a useful or sane conversation with an admin about fixing the config on their server. You'll just get the kind of reaction as if you were telling him his doodle's too small :) and as you can see, if it's (a) They need a better machine / network connection, if it's (b) they have no clue what you're talking about and if it's (c) he'll tell you it's your computer because his server is fine etc etc. Smile and back away slowly I just wish Valve would put decent defaults for the client and let us filter on sv_maxrate just like we can on ping (because both matter to have a decent game and currently you have to join a server before you can see how badly it's configured) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] server crash on map change / missing MOTD?
There could be a bug when using the ingame voting. I've seen MvM servers, the Mann Up ones that Valve runs to crash 2 times when map was restarted with the voting in-game. -ics 11.9.2012 5:27, Steven Haigh kirjoitti: On 11/09/2012 12:23 PM, Ross Bemrose wrote: It'd help if you mention which game. You're right - that would help! Both servers are TF2 - currently running mvm maps. Also, use rcon changelevel, not rcon map. There IS a difference. Strange. I'll have to try this. It doesn't explain the crash on using the built in MVM voting though... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux