Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Graham Robinson

Anyone who wants set a mani webshortcut to this or rip the pictures is
more than welcome.

You'll probably want to jump straight to 2.html

www.unics.co.uk/help
www.unics.co.uk/help/2.html


Also, make it an advert so people that don't read the motd might read the
advert.



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SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Nullbit
Agree in this post! The business impact of this failure is devastating!

For 10 years have I been working with SAP! They also make mistakes and
sometimes - sadly to admit - big mistakes!

But they who are the customers are - They know that the key factor to
success in the long run is satisfied customers!

After 24 hours would Alfred's successor (or the successor responsible for
the mistake) been apologising for the mistake and in the same moment
announced a world-wide roll back of the update has already been initiated on
his initiative!

And they would (my guess) announce a programme to prevent this types of
mistakes together with an explanation of the ideas behind the disaster!

If I was the devils advocate and I would like to sabotage the HL2 based
servers in order to move players to other platforms would I say that this is
the most successful attempt that I ever could have hope to achieve... And I
believe a serious investor would see the update in the same perspective.

On the stock exchanges would they say, that the management is trying to
destroy value with updates like this one - coming without a warning and a
default value of 1 instead of 0! Because if they could code 3 different
options - why on earth would they make the default value of 1 - leading to
major drop in the number of servers and players - why not make the default
value 0 and combine it with a kind of pop-up that a new CVR is introduced
and explain the impact of this CVAR!

The investors would probably listen to explanations from Valve but they
would see the default value of 1 as a deliberate attempt of destroying their
value.

My only hope is that an investor with influence would read this thread and
punish the Valve top management for this serious mistake!

Br
nullbit

-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Ghost
Sendt: 18. november 2006 00:12
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Valve - instead of ignoring us, can  you give us some insight?  Can you
say something?  Why are you always so silent?

Specifically, I would like to hear your thoughts on:

- Is this update _really_  worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the CPL?
- Why are you adding features that the community did not ask for instead
of fixing long-time bugs?
- Why do you think that CS:S is played less then CS1.6 even though 1.6
is much older?
- Why are you ignoring the community instead of using them to your
advantage? (testing, betas, ideas, sales, etc.)
- If the community is not important to you what is?
- What are your long term plans for CS:S?
- Why do you think your solutions are the best ones?

I am not trolling for Valve bashing answers from the court.  These are
honest questions that I have for Valve.

I run 3 public servers that together get 60,000+ connection attempts per
month and a CS:S community with a website that gets 350,000+ hits per
month.

My communities users spend money by renting servers (game, web, vent),
buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

Yes we are just a small voice but the point I am trying to make is that
we are part of the overall community. We are your end users.

I will not try and hide my disappointment in the last update but this
really sucks.  The add-ons provided by Mani make my servers fun. They
add choice and switch up the same old thing. Now that is gone (by
default).

For the first time I actually started thinking about either just giving
up and shutting everything down or migrating to a new game. My decision
has not been made yet, I'm still thinking.

I guess I just don't understand and am hoping for some honest
enlightenment from Valve themselves.

Am I asking for too much?

Fred Harju
aka: Ghost++;
aka: very frustrated, disappointed and confused



Jason Ruymen wrote:
 Updates to Counter-Strike: Source and the Source Engine have been
 released.  Release run hldsupdatetool to receive these updates.  The
 changes are:

 ...
 Jason

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Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Midnight
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
X-MIME-Autoconverted: from 8bit to quoted-printable by ms-smtp-04.socal.rr.com 
id kAK0Aof2004137

It's a setting for pub servers, get over it.  Nobody is forced to use it
for competition.


Nullbit wrote:
 Agree in this post! The business impact of this failure is devastating!

 For 10 years have I been working with SAP! They also make mistakes and
 sometimes - sadly to admit - big mistakes!

 But they who are the customers are - They know that the key factor to
 success in the long run is satisfied customers!

 After 24 hours would Alfred's successor (or the successor responsible for
 the mistake) been apologising for the mistake and in the same moment
 announced a world-wide roll back of the update has already been initiated on
 his initiative!

 And they would (my guess) announce a programme to prevent this types of
 mistakes together with an explanation of the ideas behind the disaster!

 If I was the devils advocate and I would like to sabotage the HL2 based
 servers in order to move players to other platforms would I say that this is
 the most successful attempt that I ever could have hope to achieve... And I
 believe a serious investor would see the update in the same perspective.

 On the stock exchanges would they say, that the management is trying to
 destroy value with updates like this one - coming without a warning and a
 default value of 1 instead of 0! Because if they could code 3 different
 options - why on earth would they make the default value of 1 - leading to
 major drop in the number of servers and players - why not make the default
 value 0 and combine it with a kind of pop-up that a new CVR is introduced
 and explain the impact of this CVAR!

 The investors would probably listen to explanations from Valve but they
 would see the default value of 1 as a deliberate attempt of destroying their
 value.

 My only hope is that an investor with influence would read this thread and
 punish the Valve top management for this serious mistake!

 Br
 nullbit

 -Oprindelig meddelelse-
 Fra: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] På vegne af Ghost
 Sendt: 18. november 2006 00:12
 Til: hlds_linux@list.valvesoftware.com
 Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
 Released

 Valve - instead of ignoring us, can  you give us some insight?  Can you
 say something?  Why are you always so silent?

 Specifically, I would like to hear your thoughts on:

 - Is this update _really_  worth breaking so many mods and server add-ons?
 - Why is CS:S not considered good enough for the CPL?
 - Why are you adding features that the community did not ask for instead
 of fixing long-time bugs?
 - Why do you think that CS:S is played less then CS1.6 even though 1.6
 is much older?
 - Why are you ignoring the community instead of using them to your
 advantage? (testing, betas, ideas, sales, etc.)
 - If the community is not important to you what is?
 - What are your long term plans for CS:S?
 - Why do you think your solutions are the best ones?

 I am not trolling for Valve bashing answers from the court.  These are
 honest questions that I have for Valve.

 I run 3 public servers that together get 60,000+ connection attempts per
 month and a CS:S community with a website that gets 350,000+ hits per
 month.

 My communities users spend money by renting servers (game, web, vent),
 buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

 Yes we are just a small voice but the point I am trying to make is that
 we are part of the overall community. We are your end users.

 I will not try and hide my disappointment in the last update but this
 really sucks.  The add-ons provided by Mani make my servers fun. They
 add choice and switch up the same old thing. Now that is gone (by
 default).

 For the first time I actually started thinking about either just giving
 up and shutting everything down or migrating to a new game. My decision
 has not been made yet, I'm still thinking.

 I guess I just don't understand and am hoping for some honest
 enlightenment from Valve themselves.

 Am I asking for too much?

 Fred Harju
 aka: Ghost++;
 aka: very frustrated, disappointed and confused



 Jason Ruymen wrote:

 Updates to Counter-Strike: Source and the Source Engine have been
 released.  Release run hldsupdatetool to receive these updates.  The
 changes are:

 ...
 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds_linux







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Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I'm not sure if he means for the competition servers...I think he means for
the public servers with mods such as GunGame and CSSRPG and the like. If you
don't set the value to 0 the mods don't work like they're supposed to, which
drops the fun factor.

On 11/19/06, Midnight [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 X-MIME-Autoconverted: from 8bit to quoted-printable by
 ms-smtp-04.socal.rr.com id kAK0Aof2004137

 It's a setting for pub servers, get over it.  Nobody is forced to use it
 for competition.


 Nullbit wrote:
  Agree in this post! The business impact of this failure is devastating!
 
  For 10 years have I been working with SAP! They also make mistakes and
  sometimes - sadly to admit - big mistakes!
 
  But they who are the customers are - They know that the key factor to
  success in the long run is satisfied customers!
 
  After 24 hours would Alfred's successor (or the successor responsible
 for
  the mistake) been apologising for the mistake and in the same moment
  announced a world-wide roll back of the update has already been
 initiated on
  his initiative!
 
  And they would (my guess) announce a programme to prevent this types of
  mistakes together with an explanation of the ideas behind the disaster!
 
  If I was the devils advocate and I would like to sabotage the HL2 based
  servers in order to move players to other platforms would I say that
 this is
  the most successful attempt that I ever could have hope to achieve...
 And I
  believe a serious investor would see the update in the same perspective.
 
  On the stock exchanges would they say, that the management is trying to
  destroy value with updates like this one - coming without a warning
 and a
  default value of 1 instead of 0! Because if they could code 3 different
  options - why on earth would they make the default value of 1 - leading
 to
  major drop in the number of servers and players - why not make the
 default
  value 0 and combine it with a kind of pop-up that a new CVR is
 introduced
  and explain the impact of this CVAR!
 
  The investors would probably listen to explanations from Valve but they
  would see the default value of 1 as a deliberate attempt of destroying
 their
  value.
 
  My only hope is that an investor with influence would read this thread
 and
  punish the Valve top management for this serious mistake!
 
  Br
  nullbit
 
  -Oprindelig meddelelse-
  Fra: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] På vegne af Ghost
  Sendt: 18. november 2006 00:12
  Til: hlds_linux@list.valvesoftware.com
  Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
  Released
 
  Valve - instead of ignoring us, can  you give us some insight?  Can you
  say something?  Why are you always so silent?
 
  Specifically, I would like to hear your thoughts on:
 
  - Is this update _really_  worth breaking so many mods and server
 add-ons?
  - Why is CS:S not considered good enough for the CPL?
  - Why are you adding features that the community did not ask for instead
  of fixing long-time bugs?
  - Why do you think that CS:S is played less then CS1.6 even though 1.6
  is much older?
  - Why are you ignoring the community instead of using them to your
  advantage? (testing, betas, ideas, sales, etc.)
  - If the community is not important to you what is?
  - What are your long term plans for CS:S?
  - Why do you think your solutions are the best ones?
 
  I am not trolling for Valve bashing answers from the court.  These are
  honest questions that I have for Valve.
 
  I run 3 public servers that together get 60,000+ connection attempts per
  month and a CS:S community with a website that gets 350,000+ hits per
  month.
 
  My communities users spend money by renting servers (game, web, vent),
  buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.
 
  Yes we are just a small voice but the point I am trying to make is that
  we are part of the overall community. We are your end users.
 
  I will not try and hide my disappointment in the last update but this
  really sucks.  The add-ons provided by Mani make my servers fun. They
  add choice and switch up the same old thing. Now that is gone (by
  default).
 
  For the first time I actually started thinking about either just giving
  up and shutting everything down or migrating to a new game. My decision
  has not been made yet, I'm still thinking.
 
  I guess I just don't understand and am hoping for some honest
  enlightenment from Valve themselves.
 
  Am I asking for too much?
 
  Fred Harju
  aka: Ghost++;
  aka: very frustrated, disappointed and confused
 
 
 
  Jason Ruymen wrote:
 
  Updates to Counter-Strike: Source and the Source Engine have been
  released.  Release run hldsupdatetool to receive these updates.  The
  changes are:
 
  ...
  Jason

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Then the plugins need to be fixed. CSSDM has been fixed for the
ClientCommand's it used.  I'm sure CSSRPG can be fixed as well.

Since GunGame isn't a server plugin, it might have some problems, but it
could easily be written as a server plugin and work fine.


On 11/19/06, Cc2iscooL [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I'm not sure if he means for the competition servers...I think he means
 for
 the public servers with mods such as GunGame and CSSRPG and the like. If
 you
 don't set the value to 0 the mods don't work like they're supposed to,
 which
 drops the fun factor.



--

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
*chuckles*

Maybe in a few years.

On 11/17/06, Knuts - jolt.co.uk [EMAIL PROTECTED] wrote:

 Don't forget the 64 bit and dual core support!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ghost
 Sent: 17 November 2006 23:12
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
 Released

 Valve - instead of ignoring us, can  you give us some insight?  Can you
 say something?  Why are you always so silent?

 Specifically, I would like to hear your thoughts on:

 - Is this update _really_  worth breaking so many mods and server add-ons?
 - Why is CS:S not considered good enough for the CPL?
 - Why are you adding features that the community did not ask for instead
 of fixing long-time bugs?
 - Why do you think that CS:S is played less then CS1.6 even though 1.6
 is much older?
 - Why are you ignoring the community instead of using them to your
 advantage? (testing, betas, ideas, sales, etc.)
 - If the community is not important to you what is?
 - What are your long term plans for CS:S?
 - Why do you think your solutions are the best ones?

 I am not trolling for Valve bashing answers from the court.  These are
 honest questions that I have for Valve.

 I run 3 public servers that together get 60,000+ connection attempts per
 month and a CS:S community with a website that gets 350,000+ hits per
 month.

 My communities users spend money by renting servers (game, web, vent),
 buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

 Yes we are just a small voice but the point I am trying to make is that
 we are part of the overall community. We are your end users.

 I will not try and hide my disappointment in the last update but this
 really sucks.  The add-ons provided by Mani make my servers fun. They
 add choice and switch up the same old thing. Now that is gone (by
 default).

 For the first time I actually started thinking about either just giving
 up and shutting everything down or migrating to a new game. My decision
 has not been made yet, I'm still thinking.

 I guess I just don't understand and am hoping for some honest
 enlightenment from Valve themselves.

 Am I asking for too much?

 Fred Harju
 aka: Ghost++;
 aka: very frustrated, disappointed and confused



 Jason Ruymen wrote:
  Updates to Counter-Strike: Source and the Source Engine have been
  released.  Release run hldsupdatetool to receive these updates.  The
  changes are:
 
  ...
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
--

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread William Warren

is this only for source?  It doesn't affect 1.6?

Jani Tiira wrote:

--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
--

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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
This is only for source.

Jani, I don't think that telling Valve that you're going to shut down your
servers is going to convince them to revert the changesplus 3/4 of
people will set the restrict value to 0 anyway, which would effectively
fix your server.

Just put in huge letters in the motd...

SET CL_RESTRICTetc TO ZERO!

That should get most people's attention. That's what one of my customers has
done and his server stays about as full as it used to be.

Also, make it an advert so people that don't read the motd might read the
advert.

On 11/18/06, Jani Tiira [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Since we aren't going to give up zBlock or CVAR-X our server have now been
 empty two days. If this keeps up we'll close shop.
 --

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 please visit:
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Regime
Question about this update; Which server commands are exactly being
'prevented' by the cvar cl_restrict_server_commands? For instance, would
mani's ma_cexec be made non-functional by that?
Or is this only about things like sv_cheats?
Thanks,
---
Regime
[EMAIL PROTECTED]
http://www.livebythegun.com/

Jason Ruymen wrote:
 Source Engine:
 - Added new cl_restrict_server_commands to prevent unwanted commands
 being run on game clients. The default value is 1, valid settings are:
   0 = Don't restrict any server commands.
   1 = Restrict server commands in Valve multiplayer games.
   2 = Restrict server commands in all multiplayer games.




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RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Scott Pettit
_Anything_ that tries to execute stuff on the client.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: Saturday, 18 November 2006 12:52 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Question about this update; Which server commands are exactly being
'prevented' by the cvar cl_restrict_server_commands? For instance, would
mani's ma_cexec be made non-functional by that?
Or is this only about things like sv_cheats?
Thanks,
---
Regime
[EMAIL PROTECTED]
http://www.livebythegun.com/



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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Regime
Hmm.. Interesting update then, as it basically kills 90% of the server
mods available.
Can understand this cvar was created, so players can protect themselves
from abusive admins, but was it really necessary to put it on per default?
---
Regime

Scott Pettit wrote:
 _Anything_ that tries to execute stuff on the client.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Regime
 Sent: Saturday, 18 November 2006 12:52 a.m.
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
 Released

 Question about this update; Which server commands are exactly being
 'prevented' by the cvar cl_restrict_server_commands? For instance, would
 mani's ma_cexec be made non-functional by that?
 Or is this only about things like sv_cheats?
 Thanks,
 ---
 Regime
 [EMAIL PROTECTED]
 http://www.livebythegun.com/



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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
We have the kiddie admins to thank for this. I too have suffered from admins
who are childish enough to scramble my configs or change my name when they
get killed by me. That's just plain stupid. There should be a test before
you can become a serveradmin :P

As for the update. We won't let anyone in with the cvar set to 1 or 2.
--

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Rónai György


I simply can not understand, why Valve let us suck EVERY TIME an update
is released?

What is this good for?

Mani is already working on a new admin plugin version, wich will simply
make this IDIOT command useless.


Why cant you guys at Valve just release SERIOUS updates? Do you have so
much time, that you all play destroy-css with every update?

-every update breaks mods
-you roll out DWP, even if 90% of all CSS users refuse it to use? Most
of the servers have already turned this on... on what basis will you
calculate with your algorithm the new prices, if no one uses the system?
-you roll out some server settings blocker, that will prevent to filter
rate, or interp hackers, or to run the simplest admin commands via a
plugin... whom is this good? For you?

Why didnt you simply LISTEN to the community, and roll out updates, that
they REQUEST? Or simply try to bring out patches, that arent 100%
opposite to what they want?

If you guys at Valve dont want us to play CSS anymore, if you want do
destroy it by every update, you are on the right track! We are loosing
players with every day. Your multicore support will be a joke too, since
in summer 2007 no one will play CSS anymore, if this continues...


Locutus
a displeased server admin and player

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I believe this was one of those community inspired updates. Like the one
that makes you see how flashed a player gets when you are spectating in
first person. Both updates came out recently after they were disscussed in
the forums. The idea is good. But the problem in Source-games is that they
have alot of cvars. So much that they cannot be put in the options windows
as checkable options. Like this update, it would have been a great update if
it would have been a check box in the options window and it would have been
by default off.

Now then why Mani and other plugins work the way they do? Sure they could be
done another way. But this is the by far the easiest way to code the
properties to those plugins. If they were done the other way there would be
a big chance that the plugins would break after every minor update to the
source engine or to the srcds.

The sad part is that our servers sit empty because of this update. We have
CVAR-X and we have no intention to give it up. I guess the dust will seddle
after the weekend when people understand what is going on.

Now to feedback that people put out the mailinglist and the forums. It isn't
very constructive. People just diss the company for trying to please the
players. DWP has it's flaws, but I respect the idea of trying to change the
game to a more interesting direction for the so called pub-gamers. So far
Valve has done nothing to piss of the competitive gamers. People should wait
first for few days before posting whines about the updates to the mailing
list and to the forums. Or atleast give some decent feedback instead of just
barking to the game developers.

Just my 2 cents.

--
Jani Tiira
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Ghost

Valve - instead of ignoring us, can  you give us some insight?  Can you
say something?  Why are you always so silent?

Specifically, I would like to hear your thoughts on:

- Is this update _really_  worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the CPL?
- Why are you adding features that the community did not ask for instead
of fixing long-time bugs?
- Why do you think that CS:S is played less then CS1.6 even though 1.6
is much older?
- Why are you ignoring the community instead of using them to your
advantage? (testing, betas, ideas, sales, etc.)
- If the community is not important to you what is?
- What are your long term plans for CS:S?
- Why do you think your solutions are the best ones?

I am not trolling for Valve bashing answers from the court.  These are
honest questions that I have for Valve.

I run 3 public servers that together get 60,000+ connection attempts per
month and a CS:S community with a website that gets 350,000+ hits per
month.

My communities users spend money by renting servers (game, web, vent),
buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

Yes we are just a small voice but the point I am trying to make is that
we are part of the overall community. We are your end users.

I will not try and hide my disappointment in the last update but this
really sucks.  The add-ons provided by Mani make my servers fun. They
add choice and switch up the same old thing. Now that is gone (by
default).

For the first time I actually started thinking about either just giving
up and shutting everything down or migrating to a new game. My decision
has not been made yet, I'm still thinking.

I guess I just don't understand and am hoping for some honest
enlightenment from Valve themselves.

Am I asking for too much?

Fred Harju
aka: Ghost++;
aka: very frustrated, disappointed and confused



Jason Ruymen wrote:

Updates to Counter-Strike: Source and the Source Engine have been
released.  Release run hldsupdatetool to receive these updates.  The
changes are:

...
Jason

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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread john @ GamersCoalition
--
[ Picked text/plain from multipart/alternative ]
Well put. It sounds like we're in similar standing (re: connections, web
hits, etc.).

It must not be apparent to the development team that the CS:S community is
losing market share to WoW, BF2142, and other multiplayer online games.
VALVe, you've got access to the traffic data. Look at it, please. If you're
not concerned with the game popularity, why continue to release updates?
Your continued development clearly suggests you'd like to continue to see
the game grow, but you're making it extremely difficult on the communities
that support it.

Unless, of course, you're intending on running your own servers, charging,
and becoming a WoW-business model.

You're not. Right?


On 11/17/06, Ghost [EMAIL PROTECTED] wrote:

 Valve - instead of ignoring us, can  you give us some insight?  Can you
 say something?  Why are you always so silent?

 Specifically, I would like to hear your thoughts on:

 - Is this update _really_  worth breaking so many mods and server add-ons?
 - Why is CS:S not considered good enough for the CPL?
 - Why are you adding features that the community did not ask for instead
 of fixing long-time bugs?
 - Why do you think that CS:S is played less then CS1.6 even though 1.6
 is much older?
 - Why are you ignoring the community instead of using them to your
 advantage? (testing, betas, ideas, sales, etc.)
 - If the community is not important to you what is?
 - What are your long term plans for CS:S?
 - Why do you think your solutions are the best ones?

 I am not trolling for Valve bashing answers from the court.  These are
 honest questions that I have for Valve.

 I run 3 public servers that together get 60,000+ connection attempts per
 month and a CS:S community with a website that gets 350,000+ hits per
 month.

 My communities users spend money by renting servers (game, web, vent),
 buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

 Yes we are just a small voice but the point I am trying to make is that
 we are part of the overall community. We are your end users.

 I will not try and hide my disappointment in the last update but this
 really sucks.  The add-ons provided by Mani make my servers fun. They
 add choice and switch up the same old thing. Now that is gone (by
 default).

 For the first time I actually started thinking about either just giving
 up and shutting everything down or migrating to a new game. My decision
 has not been made yet, I'm still thinking.

 I guess I just don't understand and am hoping for some honest
 enlightenment from Valve themselves.

 Am I asking for too much?

 Fred Harju
 aka: Ghost++;
 aka: very frustrated, disappointed and confused



 Jason Ruymen wrote:
  Updates to Counter-Strike: Source and the Source Engine have been
  released.  Release run hldsupdatetool to receive these updates.  The
  changes are:
 
  ...
  Jason
 
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 please visit:
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[EMAIL PROTECTED]
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RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Knuts - jolt.co.uk
Don't forget the 64 bit and dual core support!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ghost
Sent: 17 November 2006 23:12
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released

Valve - instead of ignoring us, can  you give us some insight?  Can you
say something?  Why are you always so silent?

Specifically, I would like to hear your thoughts on:

- Is this update _really_  worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the CPL?
- Why are you adding features that the community did not ask for instead
of fixing long-time bugs?
- Why do you think that CS:S is played less then CS1.6 even though 1.6
is much older?
- Why are you ignoring the community instead of using them to your
advantage? (testing, betas, ideas, sales, etc.)
- If the community is not important to you what is?
- What are your long term plans for CS:S?
- Why do you think your solutions are the best ones?

I am not trolling for Valve bashing answers from the court.  These are
honest questions that I have for Valve.

I run 3 public servers that together get 60,000+ connection attempts per
month and a CS:S community with a website that gets 350,000+ hits per
month.

My communities users spend money by renting servers (game, web, vent),
buying STEAM games (The Ship, etc.) and convincing others to buy CS:S.

Yes we are just a small voice but the point I am trying to make is that
we are part of the overall community. We are your end users.

I will not try and hide my disappointment in the last update but this
really sucks.  The add-ons provided by Mani make my servers fun. They
add choice and switch up the same old thing. Now that is gone (by
default).

For the first time I actually started thinking about either just giving
up and shutting everything down or migrating to a new game. My decision
has not been made yet, I'm still thinking.

I guess I just don't understand and am hoping for some honest
enlightenment from Valve themselves.

Am I asking for too much?

Fred Harju
aka: Ghost++;
aka: very frustrated, disappointed and confused



Jason Ruymen wrote:
 Updates to Counter-Strike: Source and the Source Engine have been
 released.  Release run hldsupdatetool to receive these updates.  The
 changes are:

 ...
 Jason

 ___
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[hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Jason Ruymen
Updates to Counter-Strike: Source and the Source Engine have been
released.  Release run hldsupdatetool to receive these updates.  The
changes are:

Counter-Strike: Source:
- Fixed a crash which could occur if the dynamic weapon price list
failed to download

Source Engine:
- Added new cl_restrict_server_commands to prevent unwanted commands
being run on game clients. The default value is 1, valid settings are:
0 = Don't restrict any server commands.
1 = Restrict server commands in Valve multiplayer games.
2 = Restrict server commands in all multiplayer games.
- Decreased startup time in some cases by rate-limiting the packets sent
to clients during logon
- Improved responsiveness when entering map areas with lots of entities
by automatically compressing large packet updates

Jason

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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Wed, 10 Aug 2005, Alfred Reynolds wrote:

 We have released an update to Counter-Strike: Source and the Source
 engine. Run the hldsupdatetool to get this update.

 The update adds material validation for custom player models and weapons
 amongst other things. For full details go to:
 http://www.steampowered.com/index.php?area=newsid=433

This version coredumps on my server.

FreeBSD 5.3-STABLE #0: Tue Jan  4 20:37:41 CET 2005
Linux base rh9

Apperently I cannot use the included gdb from rh9 install to check the
coredump.

Have you upped the versions of libs on your build?

/Bjorn


--

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That way, you are a mile away from him. And you've got his shoes.


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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread William Warren

Earlier the libs version requirements were upped for linux.  if you are
using RH9 that would be your issue.  you'll need at least FC2 libs or
higher more than likely.

kama wrote:

On Wed, 10 Aug 2005, Alfred Reynolds wrote:



We have released an update to Counter-Strike: Source and the Source
engine. Run the hldsupdatetool to get this update.

The update adds material validation for custom player models and weapons
amongst other things. For full details go to:
http://www.steampowered.com/index.php?area=newsid=433



This version coredumps on my server.

FreeBSD 5.3-STABLE #0: Tue Jan  4 20:37:41 CET 2005
Linux base rh9

Apperently I cannot use the included gdb from rh9 install to check the
coredump.

Have you upped the versions of libs on your build?

/Bjorn


--

Before you criticize a man, you should walk a mile in his shoes.
That way, you are a mile away from him. And you've got his shoes.


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My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread William Warren

The requirements were uppped quite a while ago.  If you had it working
with rh9 libs then i don't know how you did it..:)

kama wrote:

On Thu, 11 Aug 2005, William Warren wrote:



Earlier the libs version requirements were upped for linux.  if you are
using RH9 that would be your issue.  you'll need at least FC2 libs or
higher more than likely.




Earlier? Since when? It work with the update from 0804, but not from
0810. So they must have upped the libs for this patch, hence the question.

/Bjorn

--
This is my comment. There are many like it, but this one is mine.


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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Stan Bubrouski
Well you can have more than one version of the library installed,
there were intstructions on setting this up specifically for srcds
somewhere.

Alfred I seem to remember you pointing out a link to someone in recent
months about this?

-sb

On 8/11/05, William Warren [EMAIL PROTECTED] wrote:
 The requirements were uppped quite a while ago.  If you had it working
 with rh9 libs then i don't know how you did it..:)

 kama wrote:
  On Thu, 11 Aug 2005, William Warren wrote:
 
 
 Earlier the libs version requirements were upped for linux.  if you are
 using RH9 that would be your issue.  you'll need at least FC2 libs or
 higher more than likely.
 
 
 
  Earlier? Since when? It work with the update from 0804, but not from
  0810. So they must have upped the libs for this patch, hence the question.
 
  /Bjorn
 
  --
  This is my comment. There are many like it, but this one is mine.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
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 --
 My Foundation verse:
 Isa 54:17  No weapon that is formed against thee shall prosper; and
 every tongue that shall rise against thee in judgment thou shalt
 condemn. This is the heritage of the servants of the LORD, and their
 righteousness is of me, saith the LORD.

 -- carpe ductum -- Grab the tape
 CDTT (Certified Duct Tape Technician)

 Linux user #322099
 Machines:
 206822
 256638
 276825
 http://counter.li.org/

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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread e-Plutonia
FreeBSD dumps = Intel HT

On 8/11/05, Stan Bubrouski [EMAIL PROTECTED] wrote:
 Well you can have more than one version of the library installed,
 there were intstructions on setting this up specifically for srcds
 somewhere.

 Alfred I seem to remember you pointing out a link to someone in recent
 months about this?

 -sb

 On 8/11/05, William Warren [EMAIL PROTECTED] wrote:
  The requirements were uppped quite a while ago.  If you had it working
  with rh9 libs then i don't know how you did it..:)
 
  kama wrote:
   On Thu, 11 Aug 2005, William Warren wrote:
  
  
  Earlier the libs version requirements were upped for linux.  if you are
  using RH9 that would be your issue.  you'll need at least FC2 libs or
  higher more than likely.
  
  
  
   Earlier? Since when? It work with the update from 0804, but not from
   0810. So they must have upped the libs for this patch, hence the question.
  
   /Bjorn
  
   --
   This is my comment. There are many like it, but this one is mine.
  
  
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   please visit:
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  --
  My Foundation verse:
  Isa 54:17  No weapon that is formed against thee shall prosper; and
  every tongue that shall rise against thee in judgment thou shalt
  condemn. This is the heritage of the servants of the LORD, and their
  righteousness is of me, saith the LORD.
 
  -- carpe ductum -- Grab the tape
  CDTT (Certified Duct Tape Technician)
 
  Linux user #322099
  Machines:
  206822
  256638
  276825
  http://counter.li.org/
 
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Founder
e-Plutonia

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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Fri, 12 Aug 2005, kama wrote:


 On Thu, 11 Aug 2005, e-Plutonia wrote:

  FreeBSD dumps = Intel HT

 Is that so? But what have changed in the code that makes them crash?

 Hmm... And FreeBSD wont boot when I disable HT in the bios on these
 machines...

Hmm... downloaded the whole system again.. and guess what... it didnt
core... perhaps it closed down prematurely..

/Bjorn

--

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That way, you are a mile away from him. And you've got his shoes.


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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Gary

Add hint.acpi.0.disabled=0 to /boot/loader.conf

-G

At 07:09 PM 8/11/2005, kama wrote:


On Thu, 11 Aug 2005, e-Plutonia wrote:

 FreeBSD dumps = Intel HT

Is that so? But what have changed in the code that makes them crash?

Hmm... And FreeBSD wont boot when I disable HT in the bios on these
machines...

/Bjorn

--

The thing is... It's not that I am lazy, it's that I just don't
care.


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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama

That does not close down the HT.. It just doesnt enable HT in FreeBSD...
The machine is still HT enabled...

/Bjorn

On Thu, 11 Aug 2005, Gary wrote:

 Add hint.acpi.0.disabled=0 to /boot/loader.conf

 -G

 At 07:09 PM 8/11/2005, kama wrote:

 On Thu, 11 Aug 2005, e-Plutonia wrote:
 
   FreeBSD dumps = Intel HT
 
 Is that so? But what have changed in the code that makes them crash?
 
 Hmm... And FreeBSD wont boot when I disable HT in the bios on these
 machines...
 
 /Bjorn
 
 --
 
 The thing is... It's not that I am lazy, it's that I just don't
 care.
 
 
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RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Alfred Reynolds
I am looking into it. Someone has kindly given me access to a machine
that exhibits the problem.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
e-Plutonia Sent: Thursday, August 11, 2005 3:58 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
Counter-Strike: Source and Source engine update

 FreeBSD dumps = Intel HT

 On 8/11/05, Stan Bubrouski [EMAIL PROTECTED] wrote:
  Well you can have more than one version of the library installed,
  there were intstructions on setting this up specifically for srcds
  somewhere.
 
  Alfred I seem to remember you pointing out a link to someone in
  recent
  months about this?
 
  -sb
 
  On 8/11/05, William Warren
  [EMAIL PROTECTED] wrote:
   The requirements were uppped quite a while ago.  If you had it
   working with rh9 libs then i don't know how you did it..:)
  
   kama wrote:
On Thu, 11 Aug 2005, William Warren wrote:
   
   
 Earlier the libs version requirements were upped for linux.
 if you are using RH9 that would be your issue.  you'll need
 at least FC2 libs or higher more than likely.

   
   
Earlier? Since when? It work with the update from 0804, but
not
from 0810. So they must have upped the libs for this patch,
hence the question.
   
/Bjorn
   
--
This is my comment. There are many like it, but this one is
mine.
   
   
___
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archives, please visit:
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   --
   My Foundation verse:
   Isa 54:17  No weapon that is formed against thee shall prosper;
   and
   every tongue that shall rise against thee in judgment thou shalt
   condemn. This is the heritage of the servants of the LORD, and
   their
   righteousness is of me, saith the LORD.
  
   -- carpe ductum -- Grab the tape
   CDTT (Certified Duct Tape Technician)
  
   Linux user #322099
   Machines:
   206822
   256638
   276825
   http://counter.li.org/
  
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Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Steven Hartland

All 5.4+ default to HT disabled due to the cache security issue.
http://lists.freebsd.org/pipermail/freebsd-security/2005-May/002903.html

   Steve / K
- Original Message -
From: kama [EMAIL PROTECTED]




That does not close down the HT.. It just doesnt enable HT in FreeBSD...
The machine is still HT enabled...




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[hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source and the Source
engine. Run the hldsupdatetool to get this update.

The update adds material validation for custom player models and weapons
amongst other things. For full details go to:
http://www.steampowered.com/index.php?area=newsid=433


- Alfred

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RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Marcel
Is this a must update?

| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
| Sent: Thursday, August 11, 2005 1:25 AM
| To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
| [EMAIL PROTECTED]
| Subject: [hlds_linux] Counter-Strike: Source and Source engine update
|
| We have released an update to Counter-Strike: Source and the Source
| engine. Run the hldsupdatetool to get this update.
|
| The update adds material validation for custom player models and weapons
| amongst other things. For full details go to:
| http://www.steampowered.com/index.php?area=newsid=433
|
|
| - Alfred
|
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RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Alfred Reynolds
No, this is apply at your leisure. Forced updates will trigger a
server restart if you have -autoupdate on the command line, optional
ones (like this) will not.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Wednesday, August 10, 2005 4:48 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]
Counter-Strike: Source and Source engine update

 Is this a must update?

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds_linux-
  [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
  Sent: Thursday, August 11, 2005 1:25 AM
  To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
  [EMAIL PROTECTED]
  Subject: [hlds_linux] Counter-Strike: Source and Source engine
  update
 
  We have released an update to Counter-Strike: Source and the Source
  engine. Run the hldsupdatetool to get this update.
 
  The update adds material validation for custom player models and
  weapons amongst other things. For full details go to:
  http://www.steampowered.com/index.php?area=newsid=433
 
 
  - Alfred
 
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Matthew Cheale
I can only assume that this whole grouping around 27015-27020 comes from the LAN
 broadcast range.  Of course for internet servers it's entirely irrelevant.
ScratchMonkey wrote:
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
[EMAIL PROTECTED] wrote:
That's just voodoo networking. Select a port because it feels right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.

You see this as server admin. But the customer, or even simply the
player, would not understand why his server port is not as 95% of
the other servers, between 27000 and 27100.

Perhaps, but you can add the explanation of why it's not so to a FAQ.
Plenty of how it works documents around the Internet that can be
referenced.
Once you leave the safety of a default port for a service, it doesn't
really matter how far away you get. You still have to enter a value, and a
value far away might be easier to get right than one nearby, because the
customer won't as easily assume that the value you gave him is wrong and
correct it to the default value.
Now if Valve (and other game makers) started supporting SRV records, you
could eliminate ports from the UI and just use names. But's that pie in the
sky, considering how few services have support for SRV.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Alex Brett
Michael McKoy wrote:
My point has never been that there is a technical reason you couldn't use
any port you want. My point was simply that most people, though in
particular game server providers, traditionally use ports starting at
27015 and up. As another person posted to the list, they had over 90
customers on port 27030. VAC2 has disrupted their business and forced them
to move these customers.
A bunch of you seem hell bent on bashing me for a bad choice of words in
my first post, which I tried to correct, while ignoring the issue I tried
to get addressed:
VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change
that, and it has affected many people's server setups. It should obey the
-ip parameter, and perhaps even a -vac2port parameter.
This has caused problems as well for GSPs that have hlds and srcds on
the same box, where the srcds has started binding port 27030 when it was
being used for an hlds server - it now means that they have to make sure
that hlds is started BEFORE srcds...
Alex
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Thiesson Johann
--
On Apr 08, 12:49, Alex Brett wrote:
 Michael McKoy wrote:
 My point has never been that there is a technical reason you couldn't use
 any port you want. My point was simply that most people, though in
 particular game server providers, traditionally use ports starting at
 27015 and up. As another person posted to the list, they had over 90
 customers on port 27030. VAC2 has disrupted their business and forced them
 to move these customers.
 
 A bunch of you seem hell bent on bashing me for a bad choice of words in
 my first post, which I tried to correct, while ignoring the issue I tried
 to get addressed:
 
 VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change
 that, and it has affected many people's server setups. It should obey the
 -ip parameter, and perhaps even a -vac2port parameter.
 

 This has caused problems as well for GSPs that have hlds and srcds on
 the same box, where the srcds has started binding port 27030 when it was
 being used for an hlds server - it now means that they have to make sure
 that hlds is started BEFORE srcds...

The problem is the same with two srcds servers. The first take the port
27030, so the second will use 27031, and this is not what we want (and
what the customer/player is waiting for).

--
Thiesson Johann
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Eric (Deacon)
In a bold display of creativity, ScratchMonkey wrote:
Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per
server would limit you! ;)
That's a bit like saying, What?  You complain about traffic congestion
during your morning commute?  Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit you.
In reality, there are not 64k worth of really/practically usable ports,
as explained in a previous email by someone else.
--
Eric (the Deacon remix)
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Renzo Rosales
You can run the same amount of servers on one IP but on different
ports or on multiple IPs witht the same IP. You could run a server on
port 1000, 2000, 3000, etc. and the server won't complain, as long as
another service is not using the port.

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 2:36 AM -0500 Eric (Deacon)
[EMAIL PROTECTED] wrote:
That's a bit like saying, What?  You complain about traffic congestion
during your morning commute?  Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit you.
In reality, there are not 64k worth of really/practically usable ports,
as explained in a previous email by someone else.
I musta misssed that explanation. Or are you referring to this:
Taking into consideration that in practice, people aren't going to put a
CSS server on port 8000 or 43000. In general, most people cluster around
27015 and up. The way things are now, you only have up to 27019 before
you run into the 27020 port from the first server on 27015. (And at that
point, ports 27021 to 27024 are also in use)
There's no reason I can't put my game servers on arbitrary ports above
1024, even with a wealth of non-game services running. A CS server runs
perfectly fine on port 12345 and 54321. (I'm assuming the client, server,
and master server programs aren't broken in some way that prevents them
from doing what any other program can do.)
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Justin McCarter
Hear hear!  (Is that the right homonym to use here?)

Michael - IMO, you hit it right on the head.  The VAC2 port binding
has great potential for overlap with the main listen port for existing
servers, especially for those of us with many servers.  All ports that
are bound by the srcds/hlds server processes we should be able to
explicitly specify.

-Justin

On Apr 7, 2005 1:50 PM, Michael McKoy [EMAIL PROTECTED] wrote:


 You've missed the point then. Yes. There is no technical reason you can't
 put it on port 1000, 5, 16969, whatever you want. The point is that IN
 PRACTICE, most people do NOT do that nor have a desire to do so. They like
 to use the default port or a similar port, evidenced by the fact that
 there's thousands of servers on ports 27016-27030, etc.

 My point has never been that there is a technical reason you couldn't use
 any port you want. My point was simply that most people, though in
 particular game server providers, traditionally use ports starting at
 27015 and up. As another person posted to the list, they had over 90
 customers on port 27030. VAC2 has disrupted their business and forced them
 to move these customers.

 A bunch of you seem hell bent on bashing me for a bad choice of words in
 my first post, which I tried to correct, while ignoring the issue I tried
 to get addressed:

 VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change
 that, and it has affected many people's server setups. It should obey the
 -ip parameter, and perhaps even a -vac2port parameter.


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy [EMAIL PROTECTED]
wrote:
They like to use the default port or a similar port, evidenced by the
fact that there's thousands of servers on ports 27016-27030, etc.
That's just voodoo networking. Select a port because it feels right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.
As another person posted to the list, they had over 90 customers on port
27030. VAC2 has disrupted their business and forced them to move these
customers.
That's a reasonable objection, based on continuity of service.
A bunch of you seem hell bent on bashing me for a bad choice of words in
my first post
No more bashing than when my compiler tells me I've made a syntax error.
That's not the compiler bashing me. It's telling me I screwed up, and
it's right in doing so.
One of the reasons end users adhere to voodoo is because of conflicting
information arising from erroneous posts like yours. If one doesn't correct
the error, the voodoo continues. Sorry if it sounds like I'm bashing you. I
just don't want incorrect information to spread, because that creates
support headaches for all of us down the road. I often have to figure out
where some end user picked up some lore, so I can figure out if the lore
had a real foundation in the idiosyncrasies of some implementation or is
just poor wording from some engineer.
(The worst kind of voodoo is voodoo programming, where one finds something
hideous and uncommented in source code, written by a long-departed
programmer, and doesn't know if it's safe to rewrite because it might be
coded that way due to some compiler issue or some weird hardware
dependency.)
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
   Steve / K
- Original Message -
From: Justin McCarter [EMAIL PROTECTED]
Michael - IMO, you hit it right on the head.  The VAC2 port binding
has great potential for overlap with the main listen port for existing
servers, especially for those of us with many servers.  All ports that
are bound by the srcds/hlds server processes we should be able to
explicitly specify.


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 10:08 PM +0100 Steven Hartland
[EMAIL PROTECTED] wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
Absolutely!
Related question: If the desired port is unavailable, should the binary
still try to grab the next one available, or hard-fail? I'd prefer the
latter, because I'd want to know if the port moved, and not have it
silently shift around due to some unrelated phenomenon. But for some that
might mean a middle-of-the-night call when a server mysteriously goes down.
Perhaps another config parameter to select the failure mode is called for.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Thiesson Johann
--
On Apr 07, 14:03, ScratchMonkey wrote:
 --On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy [EMAIL PROTECTED]
 wrote:

 They like to use the default port or a similar port, evidenced by the
 fact that there's thousands of servers on ports 27016-27030, etc.

 That's just voodoo networking. Select a port because it feels right
 (presumably because of reading some bare-bones howto), lacking any
 understanding of the technology.

You see this as server admin. But the customer, or even simply the
player, would not understand why his server port is not as 95% of
the other servers, between 27000 and 27100.

Other thing, I'm afraid with some changes by valve, like this 27030
binded port. And I would not be surprised if one day they decide to
force the port range to 270__ for example...
My servers configurations are as common as possible, I feel better
like this.

(This is off-topic, but my actual fear is the future CPU needs for
VAC2. Valve love to make surprises :)

--
Thiesson Johann
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Mariusz Zieliński
Steven Hartland wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
You should know by now that messing things up is the valve way to test
features that should be inside and working from the begining.
As alfred put it eloquently - dumb luck but I'm afraid that it is not
luck who's dumb.
--
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
Related question: If the desired port is unavailable, should the binary
still try to grab the next one available, or hard-fail? I'd prefer the
latter, because I'd want to know if the port moved, and not have it
silently shift around due to some unrelated phenomenon. But for some that
might mean a middle-of-the-night call when a server mysteriously goes down.
Perhaps another config parameter to select the failure mode is called for.
Agreed, not so critical for none public ports but for game ports and
query ports having them stay put is critical.
   Steve / K

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
[EMAIL PROTECTED] wrote:
That's just voodoo networking. Select a port because it feels right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.
You see this as server admin. But the customer, or even simply the
player, would not understand why his server port is not as 95% of
the other servers, between 27000 and 27100.
Perhaps, but you can add the explanation of why it's not so to a FAQ.
Plenty of how it works documents around the Internet that can be
referenced.
Once you leave the safety of a default port for a service, it doesn't
really matter how far away you get. You still have to enter a value, and a
value far away might be easier to get right than one nearby, because the
customer won't as easily assume that the value you gave him is wrong and
correct it to the default value.
Now if Valve (and other game makers) started supporting SRV records, you
could eliminate ports from the UI and just use names. But's that pie in the
sky, considering how few services have support for SRV.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Christoph Franke
--
Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700:

 We have just released an update to Counter-Strike: Source and the Source
 Engine. Run the hldsupdatetool to get this update.

 This update fixes several small bugs in Counter-Strike: Source, go to:
 http://www.steampowered.com/index.php?area=newsid=407


Since the update there is a problem with the ip/port bindings. Currently
there are 2 srcds instances on my multihome system: cs:s server on ip A
with port 27015 and hl2mp on ip B with port 27030. But starting with the
update the cs:s server globally catches the port 27030 on start.

netstat -platun | grep 27030

udp0  0 0.0.0.0:27030   0.0.0.0:*

Could you please take a look at this?

Regards

Christoph

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mariusz Zielinski
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:
 We have just released an update to Counter-Strike: Source and the Source
 Engine. Run the hldsupdatetool to get this update.

After last update I can not start server. It exits with message:

steamclient.dll not found, server communication disabled.

Server can not load steamclient_i486.so because it
requires /lib/libpthread.so.0: version `GLIBC_2.3.2'

I suppose this can have something to do with new code for VAC2. Is now glibc
2.3.2 or newer required or this is compilation bug ?

--
Mariusz Zielinski

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Stephen Nicholson
Christoph Franke wrote:
Since the update there is a problem with the ip/port bindings. Currently
there are 2 srcds instances on my multihome system: cs:s server on ip A
with port 27015 and hl2mp on ip B with port 27030. But starting with the
update the cs:s server globally catches the port 27030 on start.
I've got the same thing on a server running two instances of CSS (Same
ip). The first server grabs 27030 which I used for the second server.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Alfred,

  3) what does sv_visiblemaxplayers do?
 3) Its used by plugins to hide admin/reserved slots

If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they connect,
which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and not
the visible one.


--
Chris

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Luca Fabbro
Having the same problem here, using glibc 2.3.1
Server won't start as it's unable to load the .so
./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not
found (required by ./steamclient_i486.so)
At 10.51 06/04/2005, you wrote:
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:
 We have just released an update to Counter-Strike: Source and the Source
 Engine. Run the hldsupdatetool to get this update.
After last update I can not start server. It exits with message:
steamclient.dll not found, server communication disabled.
Server can not load steamclient_i486.so because it
requires /lib/libpthread.so.0: version `GLIBC_2.3.2'
I suppose this can have something to do with new code for VAC2. Is now glibc
2.3.2 or newer required or this is compilation bug ?

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
--
On Apr 06, 10:55, Stephen Nicholson wrote:
 Christoph Franke wrote:
 
 Since the update there is a problem with the ip/port bindings. Currently
 there are 2 srcds instances on my multihome system: cs:s server on ip A
 with port 27015 and hl2mp on ip B with port 27030. But starting with the
 update the cs:s server globally catches the port 27030 on start.
 

 I've got the same thing on a server running two instances of CSS (Same
 ip). The first server grabs 27030 which I used for the second server.

Same here.
This is not the first time you make an update which broke the ip/port
binding system :/

A very fast update for a fix is really needed.

--
DjoDjo
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27020
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27030


And the first server binds to 27020 and the second to 27031 (that is a
bug, it is one higher than it should be, we will look into that). I
cannpt get the first server to bind to 27030.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 6:49 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

--
On Apr 06, 10:55, Stephen Nicholson wrote:
 Christoph Franke wrote:
 
 Since the update there is a problem with the ip/port bindings.
 Currently there are 2 srcds instances on my multihome system: cs:s
 server on ip A with port 27015 and hl2mp on ip B with port 27030. But

 starting with the update the cs:s server globally catches the port
27030 on start.
 

 I've got the same thing on a server running two instances of CSS (Same

 ip). The first server grabs 27030 which I used for the second server.

Same here.
This is not the first time you make an update which broke the ip/port
binding system :/

A very fast update for a fix is really needed.

--
DjoDjo
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
The client uses the visible setting. Admin programs use this var to keep
hidden admin slots open (that you must use the console to connect to).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred,

  3) what does sv_visiblemaxplayers do?
 3) Its used by plugins to hide admin/reserved slots

If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they connect,
which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and not
the visible one.


--
Chris

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mario Benito Ríos
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since last update, servers are binding at ip 0.0.0.0, port 27030 and up:

tcp0  0 82.194.78.165:27012 0.0.0.0:*
LISTEN  10960/srcds_i686
tcp0  0 82.194.78.165:27013 0.0.0.0:*
LISTEN  10994/srcds_i686
tcp0  0 82.194.78.165:27016 0.0.0.0:*
LISTEN  18757/srcds_i686
tcp0  0 82.194.78.165:27017 0.0.0.0:*
LISTEN  10990/srcds_i686
tcp0  0 82.194.78.165:27019 0.0.0.0:*
LISTEN  10989/srcds_i686
tcp0  0 82.194.78.165:27025 0.0.0.0:*
LISTEN  10980/srcds_i686
tcp0  0 82.194.78.165:27026 0.0.0.0:*
LISTEN  10988/srcds_i686
udp0  0 82.194.78.165:27008
0.0.0.0:*   10990/srcds_i686
udp0  0 82.194.78.165:27009
0.0.0.0:*   10989/srcds_i686
udp0  0 82.194.78.165:27010
0.0.0.0:*   10960/srcds_i686
udp21984  0 82.194.78.165:27011
0.0.0.0:*   10980/srcds_i686
udp 1832  0 82.194.78.165:27012
0.0.0.0:*   10960/srcds_i686
udp0  0 82.194.78.165:27013
0.0.0.0:*   10994/srcds_i686
udp0  0 82.194.78.165:27016
0.0.0.0:*   18757/srcds_i686
udp0  0 82.194.78.165:27017
0.0.0.0:*   10990/srcds_i686
udp0  0 82.194.78.165:27019
0.0.0.0:*   10989/srcds_i686
udp0  0 0.0.0.0:27023
0.0.0.0:*   14900/hlds_i686
udp0  0 82.194.78.165:27025
0.0.0.0:*   10980/srcds_i686
udp0  0 82.194.78.165:27026
0.0.0.0:*   10988/srcds_i686
udp0  0 0.0.0.0:27030
0.0.0.0:*   18757/srcds_i686
udp0  0 0.0.0.0:27031
0.0.0.0:*   10994/srcds_i686
udp0  0 0.0.0.0:27032
0.0.0.0:*   10990/srcds_i686
udp0  0 0.0.0.0:27033
0.0.0.0:*   10989/srcds_i686
udp0  0 0.0.0.0:27034
0.0.0.0:*   10988/srcds_i686
udp0  0 0.0.0.0:27035
0.0.0.0:*   10980/srcds_i686
udp0  0 0.0.0.0:27036
0.0.0.0:*   10960/srcds_i686
udp0  0 82.194.78.165:27005
0.0.0.0:*   18757/srcds_i686
udp0  0 82.194.78.165:27006
0.0.0.0:*   10988/srcds_i686
udp0  0 82.194.78.165:27007
0.0.0.0:*   10994/srcds_i686

There are also unwanted bindings starting at 27005, as you can see. My
servers are started with -nohltv option.

Alfred Reynolds wrote:

I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27020
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27030


And the first server binds to 27020 and the second to 27031 (that is a
bug, it is one higher than it should be, we will look into that). I
cannpt get the first server to bind to 27030.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 6:49 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

--
On Apr 06, 10:55, Stephen Nicholson wrote:


Christoph Franke wrote:


Since the update there is a problem with the ip/port bindings.
Currently there are 2 srcds instances on my multihome system: cs:s
server on ip A with port 27015 and hl2mp on ip B with port 27030. But





starting with the update the cs:s server globally catches the port


27030 on start.


I've got the same thing on a server running two instances of CSS (Same





ip). The first server grabs 27030 which I used for the second server.



Same here.
This is not the first time you make an update which broke the ip/port
binding system :/

A very fast update for a fix is really needed.

--
DjoDjo
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
--
The first server do not use the port 27030 to accept gamers conenctions.
BUT this server USE the port 27030, he open it, as if it was the hltv
port for example.
So the first server open 2 ports: 27020 AND 27030.
Use the netstat -ap command to see this.

That's why your second server can't use 27030, and use the port 27030 + 1.

(This is the occasion for me to say again that this + 1 thing when port is
used have no sense. If the port is used, the server should NOT start.)

--
Thiesson Johann

On Apr 06, 13:21, Alfred Reynolds wrote:
 I cannot reproduce this exact problem. I start two servers with the
 following command lines:
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27020
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27030


 And the first server binds to 27020 and the second to 27031 (that is a
 bug, it is one higher than it should be, we will look into that). I
 cannpt get the first server to bind to 27030.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
 Johann
 Sent: Wednesday, April 06, 2005 6:49 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 On Apr 06, 10:55, Stephen Nicholson wrote:
  Christoph Franke wrote:
  
  Since the update there is a problem with the ip/port bindings.
  Currently there are 2 srcds instances on my multihome system: cs:s
  server on ip A with port 27015 and hl2mp on ip B with port 27030. But

  starting with the update the cs:s server globally catches the port
 27030 on start.
  
 
  I've got the same thing on a server running two instances of CSS (Same

  ip). The first server grabs 27030 which I used for the second server.

 Same here.
 This is not the first time you make an update which broke the ip/port
 binding system :/

 A very fast update for a fix is really needed.

 --
 DjoDjo
 --
 Content-Description: Digital signature

 [ signature.asc of type application/pgp-signature deleted ]
 --

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
I believe that the two servers also must be bound to different IPs to
reproduce the bug.

On Apr 6, 2005 2:21 PM, Alfred Reynolds [EMAIL PROTECTED] wrote:
 I cannot reproduce this exact problem. I start two servers with the
 following command lines:
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27020
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27030

 And the first server binds to 27020 and the second to 27031 (that is a
 bug, it is one higher than it should be, we will look into that). I
 cannpt get the first server to bind to 27030.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
 Johann
 Sent: Wednesday, April 06, 2005 6:49 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 On Apr 06, 10:55, Stephen Nicholson wrote:
  Christoph Franke wrote:
  
  Since the update there is a problem with the ip/port bindings.
  Currently there are 2 srcds instances on my multihome system: cs:s
  server on ip A with port 27015 and hl2mp on ip B with port 27030. But

  starting with the update the cs:s server globally catches the port
 27030 on start.
  
 
  I've got the same thing on a server running two instances of CSS (Same

  ip). The first server grabs 27030 which I used for the second server.

 Same here.
 This is not the first time you make an update which broke the ip/port
 binding system :/

 A very fast update for a fix is really needed.

 --
 DjoDjo
 --
 Content-Description: Digital signature

 [ signature.asc of type application/pgp-signature deleted ]
 --

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Z Teknology G-Mail
Alfred, when is a fix for that stupid wrong name on the scoreboard going
to be fixed?  Quite annoying =\
Zack
Alfred Reynolds wrote:
The client uses the visible setting. Admin programs use this var to keep
hidden admin slots open (that you must use the console to connect to).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
Alfred,

3) what does sv_visiblemaxplayers do?

3) Its used by plugins to hide admin/reserved slots

If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they connect,
which is how I want it.
Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and not
the visible one.
--
Chris
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
A fix for a fix? Hmm, don't know if we are working on that. We have guys
working on the name double ups in the scoreboard, I don't know when they
will have a fix to deploy however. In the mean time use the status
command if you want the correct list.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z
Teknology G-Mail
Sent: Wednesday, April 06, 2005 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred, when is a fix for that stupid wrong name on the scoreboard going
to be fixed?  Quite annoying =\

Zack

Alfred Reynolds wrote:

The client uses the visible setting. Admin programs use this var to
keep hidden admin slots open (that you must use the console to
connect to).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred,



3) what does sv_visiblemaxplayers do?


3) Its used by plugins to hide admin/reserved slots



If I have maxplayers set to 26 and visible to 24, it does show up as
24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they
connect, which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and
not the visible one.


--
Chris

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
Yeah, could the server stop binding to 27005? I was under the impression (At
least in HL1 mods), that 27005 is used by clients only. Correct me if wrong.
- Original Message -
From: Mario Benito Ríos [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 5:09 PM
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since last update, servers are binding at ip 0.0.0.0, port 27030 and up:
tcp0  0 82.194.78.165:27012 0.0.0.0:*
LISTEN  10960/srcds_i686
tcp0  0 82.194.78.165:27013 0.0.0.0:*
LISTEN  10994/srcds_i686
tcp0  0 82.194.78.165:27016 0.0.0.0:*
LISTEN  18757/srcds_i686
tcp0  0 82.194.78.165:27017 0.0.0.0:*
LISTEN  10990/srcds_i686
tcp0  0 82.194.78.165:27019 0.0.0.0:*
LISTEN  10989/srcds_i686
tcp0  0 82.194.78.165:27025 0.0.0.0:*
LISTEN  10980/srcds_i686
tcp0  0 82.194.78.165:27026 0.0.0.0:*
LISTEN  10988/srcds_i686
udp0  0 82.194.78.165:27008
0.0.0.0:*   10990/srcds_i686
udp0  0 82.194.78.165:27009
0.0.0.0:*   10989/srcds_i686
udp0  0 82.194.78.165:27010
0.0.0.0:*   10960/srcds_i686
udp21984  0 82.194.78.165:27011
0.0.0.0:*   10980/srcds_i686
udp 1832  0 82.194.78.165:27012
0.0.0.0:*   10960/srcds_i686
udp0  0 82.194.78.165:27013
0.0.0.0:*   10994/srcds_i686
udp0  0 82.194.78.165:27016
0.0.0.0:*   18757/srcds_i686
udp0  0 82.194.78.165:27017
0.0.0.0:*   10990/srcds_i686
udp0  0 82.194.78.165:27019
0.0.0.0:*   10989/srcds_i686
udp0  0 0.0.0.0:27023
0.0.0.0:*   14900/hlds_i686
udp0  0 82.194.78.165:27025
0.0.0.0:*   10980/srcds_i686
udp0  0 82.194.78.165:27026
0.0.0.0:*   10988/srcds_i686
udp0  0 0.0.0.0:27030
0.0.0.0:*   18757/srcds_i686
udp0  0 0.0.0.0:27031
0.0.0.0:*   10994/srcds_i686
udp0  0 0.0.0.0:27032
0.0.0.0:*   10990/srcds_i686
udp0  0 0.0.0.0:27033
0.0.0.0:*   10989/srcds_i686
udp0  0 0.0.0.0:27034
0.0.0.0:*   10988/srcds_i686
udp0  0 0.0.0.0:27035
0.0.0.0:*   10980/srcds_i686
udp0  0 0.0.0.0:27036
0.0.0.0:*   10960/srcds_i686
udp0  0 82.194.78.165:27005
0.0.0.0:*   18757/srcds_i686
udp0  0 82.194.78.165:27006
0.0.0.0:*   10988/srcds_i686
udp0  0 82.194.78.165:27007
0.0.0.0:*   10994/srcds_i686
There are also unwanted bindings starting at 27005, as you can see. My
servers are started with -nohltv option.
Alfred Reynolds wrote:
I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27020
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27030
And the first server binds to 27020 and the second to 27031 (that is a
bug, it is one higher than it should be, we will look into that). I
cannpt get the first server to bind to 27030.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 6:49 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
--
On Apr 06, 10:55, Stephen Nicholson wrote:

Christoph Franke wrote:

Since the update there is a problem with the ip/port bindings.
Currently there are 2 srcds instances on my multihome system: cs:s
server on ip A with port 27015 and hl2mp on ip B with port 27030. But



starting with the update the cs:s server globally catches the port

27030 on start.

I've got the same thing on a server running two instances of CSS (Same



ip). The first server grabs 27030 which I used for the second server.

Same here.
This is not the first time you make an update which broke the ip/port
binding system :/
A very fast update for a fix is really needed.
--
DjoDjo
--
Content-Description: Digital signature
[ signature.asc of type application/pgp-signature deleted ]
--
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To unsubscribe, edit your

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Newbie
Alfred,

In fact status is not always what's needed. Imagine a cheater or other abuse
on the server and the situation when admin cannot identify his name - that's
the real problem. Status command will show you the list of players, but
which one you need to kick?

Please consider that, may be the problem required some more priority than
originally assessed...

Regards,
Newbie

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 07, 2005 01:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update

A fix for a fix? Hmm, don't know if we are working on that. We have guys
working on the name double ups in the scoreboard, I don't know when they
will have a fix to deploy however. In the mean time use the status
command if you want the correct list.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology
G-Mail
Sent: Wednesday, April 06, 2005 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update

Alfred, when is a fix for that stupid wrong name on the scoreboard going to
be fixed?  Quite annoying =\

Zack

Alfred Reynolds wrote:

The client uses the visible setting. Admin programs use this var to
keep hidden admin slots open (that you must use the console to
connect to).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred,



3) what does sv_visiblemaxplayers do?


3) Its used by plugins to hide admin/reserved slots



If I have maxplayers set to 26 and visible to 24, it does show up as
24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they
connect, which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and
not the visible one.


--
Chris

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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
Okay, I can reproduce the server binding to port 27030 (any time you
start a server it is doing this). We will look into it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 06, 2005 2:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update

A fix for a fix? Hmm, don't know if we are working on that. We have guys
working on the name double ups in the scoreboard, I don't know when they
will have a fix to deploy however. In the mean time use the status
command if you want the correct list.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z
Teknology G-Mail
Sent: Wednesday, April 06, 2005 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred, when is a fix for that stupid wrong name on the scoreboard going
to be fixed?  Quite annoying =\

Zack

Alfred Reynolds wrote:

The client uses the visible setting. Admin programs use this var to
keep hidden admin slots open (that you must use the console to
connect to).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

Alfred,



3) what does sv_visiblemaxplayers do?


3) Its used by plugins to hide admin/reserved slots



If I have maxplayers set to 26 and visible to 24, it does show up as
24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-admins when they
connect, which is how I want it.

Normally the client doesn't let you connect if it says 24/24, which is
my concern.  I hope the client honors the true maxplayer setting and
not the visible one.


--
Chris

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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 becomes fully functional). For now the server will always try
to bind to 27030 on startup (so you can't run two servers on a single
machine with only 1 binding to port 27030).
We will add a configuration flag to enable you to move this VAC2 port to
a different number for cases when you want to bind to 27030 in a future
update.

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 2:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

--
The first server do not use the port 27030 to accept gamers conenctions.
BUT this server USE the port 27030, he open it, as if it was the hltv
port for example.
So the first server open 2 ports: 27020 AND 27030.
Use the netstat -ap command to see this.

That's why your second server can't use 27030, and use the port 27030 +
1.

(This is the occasion for me to say again that this + 1 thing when
port is used have no sense. If the port is used, the server should NOT
start.)

--
Thiesson Johann

On Apr 06, 13:21, Alfred Reynolds wrote:
 I cannot reproduce this exact problem. I start two servers with the
 following command lines:
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev
 +rcon_password bottest -port 27030


 And the first server binds to 27020 and the second to 27031 (that is a

 bug, it is one higher than it should be, we will look into that). I
 cannpt get the first server to bind to 27030.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson

 Johann
 Sent: Wednesday, April 06, 2005 6:49 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 On Apr 06, 10:55, Stephen Nicholson wrote:
  Christoph Franke wrote:
  
  Since the update there is a problem with the ip/port bindings.
  Currently there are 2 srcds instances on my multihome system: cs:s
  server on ip A with port 27015 and hl2mp on ip B with port 27030.
  But

  starting with the update the cs:s server globally catches the port
 27030 on start.
  
 
  I've got the same thing on a server running two instances of CSS
  (Same

  ip). The first server grabs 27030 which I used for the second
server.

 Same here.
 This is not the first time you make an update which broke the ip/port
 binding system :/

 A very fast update for a fix is really needed.

 --
 DjoDjo
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
Sweet, so if I have multiple CSS  CS servers with base ports starting
with 27030 (which I do), they are gonna start binding to the wrong
port since the port I want to start on is likely already gonna be
bound.  I started binding to ports 27030 and greater to minimize
overlap with the binding of port 27005 and up by who-knows-what.  Oog,
fun.  It would be nice if we could explicitly set the port for ALL
ports that the srcds/hlds processes bind.



On Apr 6, 2005 4:37 PM, Alfred Reynolds [EMAIL PROTECTED] wrote:
 Okay, I have found out why it is binding to 27030. This port is related
 to the VAC2 Beta testing we are performing (and will continue to be used
 once VAC2 becomes fully functional). For now the server will always try
 to bind to 27030 on startup (so you can't run two servers on a single
 machine with only 1 binding to port 27030).
 We will add a configuration flag to enable you to move this VAC2 port to
 a different number for cases when you want to bind to 27030 in a future
 update.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
 Johann
 Sent: Wednesday, April 06, 2005 2:10 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 The first server do not use the port 27030 to accept gamers conenctions.
 BUT this server USE the port 27030, he open it, as if it was the hltv
 port for example.
 So the first server open 2 ports: 27020 AND 27030.
 Use the netstat -ap command to see this.

 That's why your second server can't use 27030, and use the port 27030 +
 1.

 (This is the occasion for me to say again that this + 1 thing when
 port is used have no sense. If the port is used, the server should NOT
 start.)

 --
 Thiesson Johann

 On Apr 06, 13:21, Alfred Reynolds wrote:
  I cannot reproduce this exact problem. I start two servers with the
  following command lines:
  ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
  -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev
  +rcon_password bottest -port 27030
 
 
  And the first server binds to 27020 and the second to 27031 (that is a

  bug, it is one higher than it should be, we will look into that). I
  cannpt get the first server to bind to 27030.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson

  Johann
  Sent: Wednesday, April 06, 2005 6:49 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
  update
 
  --
  On Apr 06, 10:55, Stephen Nicholson wrote:
   Christoph Franke wrote:
   
   Since the update there is a problem with the ip/port bindings.
   Currently there are 2 srcds instances on my multihome system: cs:s
   server on ip A with port 27015 and hl2mp on ip B with port 27030.
   But
 
   starting with the update the cs:s server globally catches the port
  27030 on start.
   
  
   I've got the same thing on a server running two instances of CSS
   (Same
 
   ip). The first server grabs 27030 which I used for the second
 server.
 
  Same here.
  This is not the first time you make an update which broke the ip/port
  binding system :/
 
  A very fast update for a fix is really needed.
 
  --
  DjoDjo
  --
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
--
I've 90 customers with servers binded to port 27030.
And they are 765 servers UP using this port in the world, according to the
Master-servers list at the moment (I dont know how many servers are
down because of this feature).

Maybe you should disable this port binding asap?

--
Thiesson Johann

On Apr 06, 15:37, Alfred Reynolds wrote:
 Okay, I have found out why it is binding to 27030. This port is related
 to the VAC2 Beta testing we are performing (and will continue to be used
 once VAC2 becomes fully functional). For now the server will always try
 to bind to 27030 on startup (so you can't run two servers on a single
 machine with only 1 binding to port 27030).
 We will add a configuration flag to enable you to move this VAC2 port to
 a different number for cases when you want to bind to 27030 in a future
 update.

 - Alfred


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
 Johann
 Sent: Wednesday, April 06, 2005 2:10 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 The first server do not use the port 27030 to accept gamers conenctions.
 BUT this server USE the port 27030, he open it, as if it was the hltv
 port for example.
 So the first server open 2 ports: 27020 AND 27030.
 Use the netstat -ap command to see this.

 That's why your second server can't use 27030, and use the port 27030 +
 1.

 (This is the occasion for me to say again that this + 1 thing when
 port is used have no sense. If the port is used, the server should NOT
 start.)

 --
 Thiesson Johann

 On Apr 06, 13:21, Alfred Reynolds wrote:
  I cannot reproduce this exact problem. I start two servers with the
  following command lines:
  ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
  -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev
  +rcon_password bottest -port 27030
 
 
  And the first server binds to 27020 and the second to 27031 (that is a

  bug, it is one higher than it should be, we will look into that). I
  cannpt get the first server to bind to 27030.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson

  Johann
  Sent: Wednesday, April 06, 2005 6:49 AM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
  update
 
  --
  On Apr 06, 10:55, Stephen Nicholson wrote:
   Christoph Franke wrote:
   
   Since the update there is a problem with the ip/port bindings.
   Currently there are 2 srcds instances on my multihome system: cs:s
   server on ip A with port 27015 and hl2mp on ip B with port 27030.
   But
 
   starting with the update the cs:s server globally catches the port
  27030 on start.
   
  
   I've got the same thing on a server running two instances of CSS
   (Same
 
   ip). The first server grabs 27030 which I used for the second
 server.
 
  Same here.
  This is not the first time you make an update which broke the ip/port
  binding system :/
 
  A very fast update for a fix is really needed.
 
  --
  DjoDjo
  --
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  --
 
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Just had a look at what's going on with our servers, as we have a FA
server on 27030. Since the srcds is always started after hlds, the VAC2
beta port is itself bumped up to 27031.

Is it ok to leave it like that for the purposes of your beta testing? Or
should I really move the game on 27030 to something else?

Cheers
Andrew



On Wed, 2005-04-06 at 15:37 -0700, Alfred Reynolds wrote:
 Okay, I have found out why it is binding to 27030. This port is related
 to the VAC2 Beta testing we are performing (and will continue to be used
 once VAC2 becomes fully functional). For now the server will always try
 to bind to 27030 on startup (so you can't run two servers on a single
 machine with only 1 binding to port 27030).
 We will add a configuration flag to enable you to move this VAC2 port to
 a different number for cases when you want to bind to 27030 in a future
 update.

 - Alfred



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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
That will be fine. This is only a problem if you have 2 servers on the
same IP addresses (i.e same machine) with one on 27030 (it will still
work, it will just move to 27031).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Wednesday, April 06, 2005 4:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update

Just had a look at what's going on with our servers, as we have a FA
server on 27030. Since the srcds is always started after hlds, the VAC2
beta port is itself bumped up to 27031.

Is it ok to leave it like that for the purposes of your beta testing? Or
should I really move the game on 27030 to something else?

Cheers
Andrew



On Wed, 2005-04-06 at 15:37 -0700, Alfred Reynolds wrote:
 Okay, I have found out why it is binding to 27030. This port is
 related to the VAC2 Beta testing we are performing (and will continue
 to be used once VAC2 becomes fully functional). For now the server
 will always try to bind to 27030 on startup (so you can't run two
 servers on a single machine with only 1 binding to port 27030).
 We will add a configuration flag to enable you to move this VAC2 port
 to a different number for cases when you want to bind to 27030 in a
 future update.

 - Alfred



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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
That's what I mean though... I have 5 servers running on the one
machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working
fine, as it's loaded before the CSS 27016 server. All that appears to
have happened is the 27016's 27030 VAC2 port has been shunted up to
27031.

All of the servers, except for 27016, are HL1 mods.

If I start a second CSS server on 27019 it creates the VAC2 port at
27032.

So... I guess if you start your non-HL2 2703x port servers first, then
in most cases the VAC2 ports won't affect setups at all.


On Wed, 2005-04-06 at 17:12 -0700, Alfred Reynolds wrote:
 That will be fine. This is only a problem if you have 2 servers on the
 same IP addresses (i.e same machine) with one on 27030 (it will still
 work, it will just move to 27031).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
 Forsberg
 Sent: Wednesday, April 06, 2005 4:22 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 Just had a look at what's going on with our servers, as we have a FA
 server on 27030. Since the srcds is always started after hlds, the VAC2
 beta port is itself bumped up to 27031.

 Is it ok to leave it like that for the purposes of your beta testing? Or
 should I really move the game on 27030 to something else?

 Cheers
 Andrew


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
--
The problem is harder when you have two Source servers, on 27030 and
27031 for example.

--
Thiesson Johann

On Apr 07, 12:43, Andrew Forsberg wrote:
 That's what I mean though... I have 5 servers running on the one
 machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working
 fine, as it's loaded before the CSS 27016 server. All that appears to
 have happened is the 27016's 27030 VAC2 port has been shunted up to
 27031.

 All of the servers, except for 27016, are HL1 mods.

 If I start a second CSS server on 27019 it creates the VAC2 port at
 27032.

 So... I guess if you start your non-HL2 2703x port servers first, then
 in most cases the VAC2 ports won't affect setups at all.


 On Wed, 2005-04-06 at 17:12 -0700, Alfred Reynolds wrote:
  That will be fine. This is only a problem if you have 2 servers on the
  same IP addresses (i.e same machine) with one on 27030 (it will still
  work, it will just move to 27031).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
  Forsberg
  Sent: Wednesday, April 06, 2005 4:22 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
  update
 
  Just had a look at what's going on with our servers, as we have a FA
  server on 27030. Since the srcds is always started after hlds, the VAC2
  beta port is itself bumped up to 27031.
 
  Is it ok to leave it like that for the purposes of your beta testing? Or
  should I really move the game on 27030 to something else?
 
  Cheers
  Andrew


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Yup! That would probably be impossible. :)

I suppose you could temporarily bind something to 27031, then start the
27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds
like fun...

On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote:
 --
 The problem is harder when you have two Source servers, on 27030 and
 27031 for example.



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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Marcelo Bezerra
Is it a client port?
If so, why don't you make it dynamic?
Like, bind to port 0, wich means the OS will chose one?
Alfred Reynolds wrote:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 becomes fully functional). For now the server will always try
to bind to 27030 on startup (so you can't run two servers on a single
machine with only 1 binding to port 27030).
We will add a configuration flag to enable you to move this VAC2 port to
a different number for cases when you want to bind to 27030 in a future
update.
- Alfred

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
That's really not acceptable, you shouldn't have to tell 90 customers their
port is changing because VAC2 decided to bind theirs on all IPs.
For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a
lot of servers on a machine.
- Original Message -
From: Thiesson Johann [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 7:10 PM
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update

--
I've 90 customers with servers binded to port 27030.
And they are 765 servers UP using this port in the world, according to the
Master-servers list at the moment (I dont know how many servers are
down because of this feature).
Maybe you should disable this port binding asap?
--
Thiesson Johann
On Apr 06, 15:37, Alfred Reynolds wrote:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 becomes fully functional). For now the server will always try
to bind to 27030 on startup (so you can't run two servers on a single
machine with only 1 binding to port 27030).
We will add a configuration flag to enable you to move this VAC2 port to
a different number for cases when you want to bind to 27030 in a future
update.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Wednesday, April 06, 2005 2:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
--
The first server do not use the port 27030 to accept gamers conenctions.
BUT this server USE the port 27030, he open it, as if it was the hltv
port for example.
So the first server open 2 ports: 27020 AND 27030.
Use the netstat -ap command to see this.
That's why your second server can't use 27030, and use the port 27030 +
1.
(This is the occasion for me to say again that this + 1 thing when
port is used have no sense. If the port is used, the server should NOT
start.)
--
Thiesson Johann
On Apr 06, 13:21, Alfred Reynolds wrote:
 I cannot reproduce this exact problem. I start two servers with the
 following command lines:
 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
 -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev
 +rcon_password bottest -port 27030


 And the first server binds to 27020 and the second to 27031 (that is a
 bug, it is one higher than it should be, we will look into that). I
 cannpt get the first server to bind to 27030.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
 Johann
 Sent: Wednesday, April 06, 2005 6:49 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
 update

 --
 On Apr 06, 10:55, Stephen Nicholson wrote:
  Christoph Franke wrote:
  
  Since the update there is a problem with the ip/port bindings.
  Currently there are 2 srcds instances on my multihome system: cs:s
  server on ip A with port 27015 and hl2mp on ip B with port 27030.
  But

  starting with the update the cs:s server globally catches the port
 27030 on start.
  
 
  I've got the same thing on a server running two instances of CSS
  (Same

  ip). The first server grabs 27030 which I used for the second
server.

 Same here.
 This is not the first time you make an update which broke the ip/port
 binding system :/

 A very fast update for a fix is really needed.

 --
 DjoDjo
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Michael McKoy wrote:
That's really not acceptable, you shouldn't have to tell 90 customers
their
port is changing because VAC2 decided to bind theirs on all IPs.
For that matter, what does SRCDS use UDP port 27020 for? A single
SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game),
27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a
lot of servers on a machine.
ahhh ummm... i better not say anything.
other than i am not having any problems at all with each instance of
srcds bound to a different ip.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread ScratchMonkey
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy
[EMAIL PROTECTED] wrote:
For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game),
27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a
lot of servers on a machine.
Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per
server would limit you! ;)
(But I'd still like to know what the extra ports are for. And none should
be statically hard-coded.)

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Original message from Michael McKoy:

 Makes it really tight to put a lot of servers on a machine.

You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons.  A little math shows that just over 20k servers could be run on
a single box, if available ports were the only consideration.


--
Chris

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
Taking into consideration that in practice, people aren't going to put a CSS
server on port 8000 or 43000. In general, most people cluster around 27015
and up. The way things are now, you only have up to 27019 before you run
into the 27020 port from the first server on 27015. (And at that point,
ports 27021 to 27024 are also in use) Its just a general note though, as I'd
like to see a server that can reliably run more than that with all the
servers full of players
I'm more worried about it ignoring the -ip command line and not being
something that can be adjusted freely. People with businesses have used
these ports already, for whatever reason, and given them to customers, and
now they have to tell those customers that their port is changing with no
real notice or warning. Customers aren't always understanding that the
change is something outside of the provider's control.
- Original Message -
From: Chris Jones [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 11:14 PM
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update

Original message from Michael McKoy:
Makes it really tight to put a lot of servers on a machine.
You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons.  A little math shows that just over 20k servers could be run on
a single box, if available ports were the only consideration.
--
Chris
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Chris Jones wrote:
Original message from Michael McKoy:

Makes it really tight to put a lot of servers on a machine.

You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons.  A little math shows that just over 20k servers could be run on
a single box, if available ports were the only consideration.
--
Chris

Oh man do NOT get them started on the many servers on one host thing!
LMAO!
(my rear end is fully bbq'd from the responses on a similar topic
recently. thank you. i'm all cooked now. no more heat needed.)
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[hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.

This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=newsid=407

for more details.

- Alfred

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Scott Pettit
*Fixed timing precision error causing slower framerates on servers
running continuously for more than a few days
Hope this fixes the issues with the server locking down to 32 fps, thanks.
-Scott
Alfred Reynolds wrote:
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=newsid=407
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
Please tell me if it doesn't.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
Sent: Tuesday, April 05, 2005 6:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update

*Fixed timing precision error causing slower framerates on servers
running continuously for more than a few days

Hope this fixes the issues with the server locking down to 32 fps,
thanks.

-Scott

Alfred Reynolds wrote:
 We have just released an update to Counter-Strike: Source and the
 Source Engine. Run the hldsupdatetool to get this update.

 This update fixes several small bugs in Counter-Strike: Source, go to:
 http://www.steampowered.com/index.php?area=newsid=407

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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
We just released another small update, you will need to restart your
server and update it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, April 05, 2005 4:56 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Counter-Strike: Source and Source Engine update

We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.

This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=newsid=407

for more details.

- Alfred

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread ScratchMonkey
--On Wednesday, April 06, 2005 1:19 PM +1200 Scott Pettit
[EMAIL PROTECTED] wrote:
*Fixed timing precision error causing slower framerates on servers
running continuously for more than a few days
Would that be idling servers with no map change? Doesn't the binary restart
on a map change? Or how do automatic updates work? (I thought the binary
just exits and the wrapper script loops around to the update program.)
(Fortunately I've got a nightly cron job that restarts all my game server
binaries to allow for various kinds of leaks.)
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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Brian J. holmes

A couple of questions:

1) what are the possible values for mp_logdetail?
2) is r_spray_lifetime a clientside or serverside cvar?
3) what does sv_visiblemaxplayers do?
4) is there any sort of tutorial or any information at all about using
sourceTV?
5) is there anywhere information that might answer questions 1-3 is
posted rather than asking them here?  The steam support page seems
mostly to be for clients


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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
1) It's a bit flag,
#define LOG_DETAIL_ENEMY_ATTACKS0x01
#define LOG_DETAIL_TEAMMATE_ATTACKS 0x02
Set it to 3 to get everything.

2) client
3) Its used by plugins to hide admin/reserved slots
4) It is being worked on now.
5) This is the place to ask these questions.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian J.
holmes
Sent: Tuesday, April 05, 2005 9:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update


A couple of questions:

1) what are the possible values for mp_logdetail?
2) is r_spray_lifetime a clientside or serverside cvar?
3) what does sv_visiblemaxplayers do?
4) is there any sort of tutorial or any information at all about using
sourceTV?
5) is there anywhere information that might answer questions 1-3 is
posted rather than asking them here?  The steam support page seems
mostly to be for clients


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RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Brian J. holmes
Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, April 05, 2005 11:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update

1) It's a bit flag,
#define LOG_DETAIL_ENEMY_ATTACKS0x01
#define LOG_DETAIL_TEAMMATE_ATTACKS 0x02
Set it to 3 to get everything.

2) client
3) Its used by plugins to hide admin/reserved slots
4) It is being worked on now.
5) This is the place to ask these questions.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian J.
holmes
Sent: Tuesday, April 05, 2005 9:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update


A couple of questions:

1) what are the possible values for mp_logdetail?
2) is r_spray_lifetime a clientside or serverside cvar?
3) what does sv_visiblemaxplayers do?
4) is there any sort of tutorial or any information at all about using
sourceTV?
5) is there anywhere information that might answer questions 1-3 is
posted rather than asking them here?  The steam support page seems
mostly to be for clients


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