Re: [hlds_linux] tickrate
Thank you for posting this! I never tought of it. By the way, is there a way to reply to the rcon command issuer? I changed the alias to +alias sys_ticrate echo sys_ticrate fixed at $RATE fps, contact us for more , but this only outputs text in console, no reply is sent to rcon command issuer. Is there any other command besides echo to output text the way I intent? Regards, -- k-mystik! -- get2play administrator web: www.get2play.com irc: #get2play Ales Koprivnikar wrote: -- [ Picked text/plain from multipart/alternative ] i am not too sure that specifying the ticrate in the command line locks it... Try this :) +sys_ticrate 200 +alias sys_ticrate wait best regards Ales -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
Isn't there a command like unalias or something? - Marcel k-mystik schrieb: Thank you for posting this! I never tought of it. By the way, is there a way to reply to the rcon command issuer? I changed the alias to +alias sys_ticrate echo sys_ticrate fixed at $RATE fps, contact us for more , but this only outputs text in console, no reply is sent to rcon command issuer. Is there any other command besides echo to output text the way I intent? Regards, -- k-mystik! -- get2play administrator web: www.get2play.com irc: #get2play Ales Koprivnikar wrote: -- [ Picked text/plain from multipart/alternative ] i am not too sure that specifying the ticrate in the command line locks it... Try this :) +sys_ticrate 200 +alias sys_ticrate wait best regards Ales -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
Ehm... In FreeBSD we only have to change an option to change the HZ value. The only negative part is that we have to reboot the system. /Bjorn On Sat, 9 Dec 2006, William Warren wrote: yes that's an option. I prefer to not have to recompile at every kernel update..:) Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Or you could just recompile your kernel to allow for 1000hz. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ahh, I see thanks for that info William. ---Original Message--- From: William Warren Date: 12/09/06 13:56:01 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have backed that off to 500 or 250hz. any distro will work..you ahve to figure out what hz your distro's kernel uses and either limit your server to the kernel hz or recompile to kernel to a faster hz. Amit Gandelman wrote: What would be the best unix operating system to use? I heard cento is very good. I got dual opteron dual-core 2220 cpu's. anything that might harness the full potential? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Blow meh ---Original Message--- From: Bryan Date: 12/08/06 20:12:39 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate He means well I suppose, we really should let the him out of the catacombs more often.. Crazy_One Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
Well, companies sell boosted serves and must have a way to lock in the fps... Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps.. Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Please take your medicine On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] tickrate
@ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps.. Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe
Re: [hlds_linux] tickrate
here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ./hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps.. Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] The FPS_max command is not used at all. it's only for source servers. Sys_ticrate can be changed with rcon, when you say console, are you referring to the clients console or the HLDS console. if your talking about the HLDS console then yes , you can change sys_ticrate through that. The client should not be able change anything regarding sys_ticrate while ingame. this can lead to a lot of problems for your server. About your next question, i use sys_ticrate 1000 for all my linux fedora 3 4 5 boxes and they run smooth as silk. I have heard from this forum that 800 tic will do the same but I haven't tried it. i have done extensive testing and found these rates are the best for all HL1mods. Sv_maxrate 2 Sv_minrate 4000 Sv_maxupdaterate 50 Sv_minupdaterate 20 Sys_ticrate 1000 ---Original Message--- From: Amit Gandelman Date: 12/9/2006 12:40:18 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps.. Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] tickrate
Thank you both for ur help. :) greatly appreciated. -amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 12:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] The FPS_max command is not used at all. it's only for source servers. Sys_ticrate can be changed with rcon, when you say console, are you referring to the clients console or the HLDS console. if your talking about the HLDS console then yes , you can change sys_ticrate through that. The client should not be able change anything regarding sys_ticrate while ingame. this can lead to a lot of problems for your server. About your next question, i use sys_ticrate 1000 for all my linux fedora 3 4 5 boxes and they run smooth as silk. I have heard from this forum that 800 tic will do the same but I haven't tried it. i have done extensive testing and found these rates are the best for all HL1mods. Sv_maxrate 2 Sv_minrate 4000 Sv_maxupdaterate 50 Sv_minupdaterate 20 Sys_ticrate 1000 ---Original Message--- From: Amit Gandelman Date: 12/9/2006 12:40:18 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps.. Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw
RE: [hlds_linux] tickrate
So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down. I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600
RE: [hlds_linux] tickrate
What would be the best unix operating system to use? I heard cento is very good. I got dual opteron dual-core 2220 cpu's. anything that might harness the full potential? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM
Re: [hlds_linux] tickrate
I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have backed that off to 500 or 250hz. any distro will work..you ahve to figure out what hz your distro's kernel uses and either limit your server to the kernel hz or recompile to kernel to a faster hz. Amit Gandelman wrote: What would be the best unix operating system to use? I heard cento is very good. I got dual opteron dual-core 2220 cpu's. anything that might harness the full potential? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Ahh, I see thanks for that info William. ---Original Message--- From: William Warren Date: 12/09/06 13:56:01 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have backed that off to 500 or 250hz. any distro will work..you ahve to figure out what hz your distro's kernel uses and either limit your server to the kernel hz or recompile to kernel to a faster hz. Amit Gandelman wrote: What would be the best unix operating system to use? I heard cento is very good. I got dual opteron dual-core 2220 cpu's. anything that might harness the full potential? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die. ---Original Message--- From: Whisper Date: 12/8/2006 7:11:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Or you could just recompile your kernel to allow for 1000hz. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ahh, I see thanks for that info William. ---Original Message--- From: William Warren Date: 12/09/06 13:56:01 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have backed that off to 500 or 250hz. any distro will work..you ahve to figure out what hz your distro's kernel uses and either limit your server to the kernel hz or recompile to kernel to a faster hz. Amit Gandelman wrote: What would be the best unix operating system to use? I heard cento is very good. I got dual opteron dual-core 2220 cpu's. anything that might harness the full potential? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck when using it. ---Original Message--- From: William Warren Date: 12/9/2006 1:23:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: So the -pingboost 1,2,3 is useless? Cuz the servers im getting will have a ton of power... but I was to get a fairly good amount of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate here is what i run for a 500 fps server: in my startup: sudo -u hlds sh -c cd /servers/hlds/; screen -A -m -d -S hlds ../hlds_run -game cstrike -debug +port 27015 -autoupdate +maxplayers 14 +ip 192.168.255.201 +map cs_assault -pingboost 3 relevant server.cfg settings: sys_ticrate 500 Amit Gandelman wrote: @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a client still change it via console with rcon? @ anyone: To have servers run at a very consistant 16 fps, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Right, they add all of that info to the command line. This way there customers cannot change it. At least that's the way it is in hl1mods. sys_ticrate can be aded to either the server.cfg or CMD line. And don't mind me. I give everyone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate Well, companies sell boosted serves and must have a way to lock in the fps . Or anyone would change it whenever. Or am I missing something? Thanks for ur help :) Sent via BlackBerry from T-Mobile -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Date: Sat, 9 Dec 2006 02:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you can actually lock it down I've never really been able to...unless there's something I'm missing. On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Blow meh, you know you wanna with a name like whisper. everytime i see you post i'm reminded of that fat black guy in to live and let die
RE: [hlds_linux] tickrate
Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] It truly is a mystery One that may never ever be solved On 12/9/06, Amit Gandelman [EMAIL PROTECTED] wrote: Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
-- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tickrate
He means well I suppose, we really should let the him out of the catacombs more often.. Crazy_One Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods. you can however use it client side for hl1mods. the corrct server side cvar for FPS on any hl1mod is sys_ticrate why are clients issuing the stats command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_tickrate 500, I get a certain amount of fps on the server when I'm Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max 300' and then do 'rcon stats', the fps for the server actually changes. How can I make it so it does not change when the client issues the command through in-game console or hlsw? Thanks, Amit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
-- [ Picked text/plain from multipart/alternative ] I know this is kind of unrelated, but why would you want to run it at 125 tickrate? That actually causes more harm than good. Doors don't work properly and other things. 100 tickrate is actually bad enough with the door problem. Also...I'm not sure if they allow you to go over 100 or not...like I said, 125 would more than likely be degrading to the gameplay than helping it. Make sure you've set fps_max to more than 125 (make sure the server can handle a constant 125+ FPS, type stats in console) and make sure the sv_maxrate is set to 125 or above. I couldn't tell you for sure if you can actually run @ 125 tick or not...and I'm not going to set it to 125 tick to find out. Try those cvars though..if the cvars are the problem it will be those. On 11/2/06, Crow [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
YOU must be joking. He is talking about CS:S. You must be talking about 1.6, in which case you are also using sys_ticrate. Andreas Brisner wrote: 100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
-- [ Picked text/plain from multipart/alternative ] They're talking about SRCDS not HLDS. On 2/20/06, Andreas Brisner [EMAIL PROTECTED] wrote: 100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: Munra -hlds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate
I'd be real interested in finding out more about why the linux bins for AMD (and windows, from what I have been told) create serious instability with TOP and CPU % on 100 tickrate servers. I own and operate multiple quad Opteron and dual Opteron servers that I simply cannot host Source on due to the outrageous CPU and priority swings that occur. Munra -hlds wrote: I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those figures. -Scott Joel Dickson wrote: I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Tickrate no longer showing 100
I have a similar thing and have seen it on every 100 tick server I have been on. I have done the Advanced Tickrate configuration on the Wiki Server website but still get about the same range, I have even shut down the other 2 servers on my box to leave the last 100 tick server but I still get the 60-70 range you have said. It would be a great help if someone could answer this. Regards, Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: 11 December 2005 01:31 To: hlds linux Subject: [hlds_linux] Tickrate no longer showing 100 Has anyone else found that the server is no longer showing as 100 tickrate in game (netgraph 3) even though it is set to tickrate 100 in the command line? I have changed nothing but all clients that connect to the servers are showing figures around 61-66 instead of 100 (sv_maxupdaterate 120) If so has anyone found a work around? Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
Sorry, wasn't able to answer earlier. Thanks for your answer. I think it's useful and some test-players already told us the server has poor ingame-performance. Not everyone notices, but a few do. Jens Werner Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds better with things like setting preempting in the kernel config and the fact it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz). We run no more than 2 processes per CPU regardless of spec (except with the AMD64 box we're playing around with, it's running 3 servers happily). Any more than that and the servers start to suck when they're all full. Most of our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM, apart from two of the machines running srcds as it gets a bit piggy on RAM. The settings we've found best for smooth play and accurate hitboxes is setting tickrate 66 (100 is overkill for internet play when you take latency of residential connections into account), and sv_minupdaterate/maxupdaterate to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is significantly higher with these settings (we went from 8Mbit in/out at peak to 14Mbit in/out at peak), and will place significantly more strain on your routers due to the additional number of packets, but the smooth gameplay is definately worth it. So to answer your question in the first post: So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a right way to handle cpu usage issues with tickrate 100? No, the CPU usage difference is relatively small, and not enough to allow you to get another server running on the machine. 2.6 does respond faster, due to preempting and so on - and if you are able to use it then you will get a better experience ingame. -Scott On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote: Anyone else who could tell me about similar experiences with srcds? Since my suggestions came from such srcds I, of course, want to know that as well. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. Sorry, I meant it doesn't work properly with 2.6 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. 2.4's memory management at least for me was not what i liked. 2.6's is much better. I jumped to a 3.6 distro as soon as i could. I am using Centos4. Jens Werner wrote: Hi folks, I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT, 1 GB Ram. I think the kernel 2.6.x issue comes from the mainboard, but that's not the problem, the machine is running very stable with kernel 2.4. So while testing server's stability we set a css server to tickrate 100 for occupying the cpu as much as we can. I noticed several things: 1) CPU usage isn't that high as on a 2.6 kernel with tickrate 100. 2) Framerate of the server is only 50 fps (shown by rcon stats), framerate on 2.6 and tr 100 is 333. Well, of course these two facts are predictable since 2.4 kernel uses less hz or whatever you call it. I think it's 100 hz for kernel 2.4 vs. 1000 hz for kernel 2.6? So of course this kernel-framerate affects server's framerate as well. I know about this for I read this list regulary as well. But now I asked the players on that server how the rickrate 100 works and they all were very enthusiastic and impressed. I have to tell you that we never let servers run at tickrate 100, only tickrate 66 bcause of the cpu usage. Players said their pings are lower and the game is smoother, just what they expect from higher tickrate. So I have this experience made by players on the one hand and the knowledge of the server's less framerate on the other hand and I'm asking what to think about that all. My suggestion for cpu usage is that tickrate 100 on kernel 2.4 uses less cpu because the kernel is at a lower framerate itself thus occupying the cpu less times than a kernel 2.6 would. But the affect of higher css tickrate is kind of the same: The framerate of the css server with tickrate 100 is higher for the same factor on both kernels. Due to kernel it's just not 333 but 50. So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a right way to handle cpu usage issues with tickrate 100? In fact I suggest it to be this way: The only thing players want with higher tickrate is synchronized hitboxes. This should be the same with kernel 2.4 since the css server just outputs less frames compared to kernel 2.6 but these less frames should be as well synchronized. And if players are that happy about higher tickrate on a kernel 2.4 - why not use it? Don't know if that's anything new to you, but I think it's a ver interesting experience since it shows a way to perhabs reducing cpu usage while using higher tickrates and so making customers happy? Sorry for long email... :-) Jens Werner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
p-4 celey sorry..:) William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know players noticed the 2.4's limitations and noticed it when i switched to 2.6. The comments went to registration was much improved and lag is a non-issue(except when i forget to allocate enough bandwidth G). AFAIK yes players will notice the difference and IMHO i would stick with a 2.6 distro. Jens Werner wrote: William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
Please people ! Note the following forever in your mind: sys_tickrate on old HL1 servers is fps_max ond source dedicated servers ! tickrate doesn't exist for HL1 Dedicated servers ! I know this is a bit offtopic but reading tickrate 500 makes my stomach feel . . . 2005/11/13, William Warren [EMAIL PROTECTED]: When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know players noticed the 2.4's limitations and noticed it when i switched to 2.6. The comments went to registration was much improved and lag is a non-issue(except when i forget to allocate enough bandwidth G). AFAIK yes players will notice the difference and IMHO i would stick with a 2.6 distro. Jens Werner wrote: William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
i mentioned i was talking 1.6 as this list still applies to 1.6. He asked my experiences with 2.4 kernels and my users. I gave him a relevant reply including hte technical details of my 1.6 experiences. I also mentioned that source with it's higher requirements will moe than likely amplify the iissue. My reply was perfectly within the context of his questions so far. I do have css and DODS available on the same machine for testing pruposes. Kyrios wrote: Please people ! Note the following forever in your mind: sys_tickrate on old HL1 servers is fps_max ond source dedicated servers ! tickrate doesn't exist for HL1 Dedicated servers ! I know this is a bit offtopic but reading tickrate 500 makes my stomach feel . . . 2005/11/13, William Warren [EMAIL PROTECTED]: When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know players noticed the 2.4's limitations and noticed it when i switched to 2.6. The comments went to registration was much improved and lag is a non-issue(except when i forget to allocate enough bandwidth G). AFAIK yes players will notice the difference and IMHO i would stick with a 2.6 distro. Jens Werner wrote: William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
William Warren wrote: i mentioned i was talking 1.6 as this list still applies to 1.6. He asked my experiences with 2.4 kernels and my users. I gave him a relevant reply including hte technical details of my 1.6 experiences. Yes, and I'm grateful about that. Anyone else who could tell me about similar experiences with srcds? Since my suggestions came from such srcds I, of course, want to know that as well. Kyrios wrote: Please people ! Note the following forever in your mind: sys_tickrate on old HL1 servers is fps_max ond source dedicated servers ! tickrate doesn't exist for HL1 Dedicated servers ! I know this is a bit offtopic but reading tickrate 500 makes my stomach feel . . . 2005/11/13, William Warren [EMAIL PROTECTED]: When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know players noticed the 2.4's limitations and noticed it when i switched to 2.6. The comments went to registration was much improved and lag is a non-issue(except when i forget to allocate enough bandwidth G). AFAIK yes players will notice the difference and IMHO i would stick with a 2.6 distro. Jens Werner wrote: William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse:
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
-- [ Picked text/plain from multipart/alternative ] The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds better with things like setting preempting in the kernel config and the fact it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz). We run no more than 2 processes per CPU regardless of spec (except with the AMD64 box we're playing around with, it's running 3 servers happily). Any more than that and the servers start to suck when they're all full. Most of our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM, apart from two of the machines running srcds as it gets a bit piggy on RAM. The settings we've found best for smooth play and accurate hitboxes is setting tickrate 66 (100 is overkill for internet play when you take latency of residential connections into account), and sv_minupdaterate/maxupdaterate to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is significantly higher with these settings (we went from 8Mbit in/out at peak to 14Mbit in/out at peak), and will place significantly more strain on your routers due to the additional number of packets, but the smooth gameplay is definately worth it. So to answer your question in the first post: So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a right way to handle cpu usage issues with tickrate 100? No, the CPU usage difference is relatively small, and not enough to allow you to get another server running on the machine. 2.6 does respond faster, due to preempting and so on - and if you are able to use it then you will get a better experience ingame. -Scott On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote: Anyone else who could tell me about similar experiences with srcds? Since my suggestions came from such srcds I, of course, want to know that as well. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Tickrate 100
Are framerates that high really needed? What sort of latency difference would it make in game? Is that the difference between 15 latency and 35 latency? Also does this reduce the # of daemons you can run on the the box? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
that really depends who you ask :-p if you ask a gamer they will likely tell you that every frame matters as it increases shot registration. if you ask a server admin, anything over a few hundred is overkill for sure. realistically, there would be negligible performance gain from a server fps of 333 to 1000. pings will go down a little bit going from 100 to 333, but not too much from 333 and up. basically what it comes down to is pleasing your clients (assuming you are an admin for a rental company). the gamers will see a huge fps and think it is a good server, even though they would be as satisfied with a lower fps. the higher the fps the higher the cpu usage in most cases. normally it is not a drastic change (one or two percent) but it can be higher or lower depending. Reza A. Ambler wrote: Are framerates that high really needed? What sort of latency difference would it make in game? Is that the difference between 15 latency and 35 latency? Also does this reduce the # of daemons you can run on the the box? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
I think the default for Quake 3 engine games is 20fps on the server side - I remember Q3RA players (in my experience the single most fussy group of gamers when it comes to ping and responsiveness) whining that our servers were only on 20fps, when all the 'good' ones were on 30fps. Anything more than 60fps seems ludicrous to me. I sort of wish Valve would just cap it at that (or even lower) just so there's a line in the sand drawn with it. -- dave Original Message From: localhost [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 24, 2005 4:53 PM Subject: Re: [hlds_linux] Tickrate 100 that really depends who you ask :-p if you ask a gamer they will likely tell you that every frame matters as it increases shot registration. if you ask a server admin, anything over a few hundred is overkill for sure. realistically, there would be negligible performance gain from a server fps of 333 to 1000. pings will go down a little bit going from 100 to 333, but not too much from 333 and up. basically what it comes down to is pleasing your clients (assuming you are an admin for a rental company). the gamers will see a huge fps and think it is a good server, even though they would be as satisfied with a lower fps. the higher the fps the higher the cpu usage in most cases. normally it is not a drastic change (one or two percent) but it can be higher or lower depending. Reza A. Ambler wrote: Are framerates that high really needed? What sort of latency difference would it make in game? Is that the difference between 15 latency and 35 latency? Also does this reduce the # of daemons you can run on the the box? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Oh please don't compare Q3A engine based games to the Valve-murdered HLDS/SRCDS... I'm running (f.e.!) an ET server with 28 slots, which only takes 65% cpu filled with 26 players... (and now the clue: it is a Pentium3-1GHz machine with 512MB - but ET only needs ~192MB) If you compare other games server engines, you will find that valve shot the dog. hlds_linux@list.valvesoftware.com schrieb am 24.05.05 09:31:29: I think the default for Quake 3 engine games is 20fps on the server side - I remember Q3RA players (in my experience the single most fussy group of gamers when it comes to ping and responsiveness) whining that our servers were only on 20fps, when all the 'good' ones were on 30fps. Anything more than 60fps seems ludicrous to me. I sort of wish Valve would just cap it at that (or even lower) just so there's a line in the sand drawn with it. -- dave Original Message From: localhost [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 24, 2005 4:53 PM Subject: Re: [hlds_linux] Tickrate 100 that really depends who you ask :-p if you ask a gamer they will likely tell you that every frame matters as it increases shot registration. if you ask a server admin, anything over a few hundred is overkill for sure. realistically, there would be negligible performance gain from a server fps of 333 to 1000. pings will go down a little bit going from 100 to 333, but not too much from 333 and up. basically what it comes down to is pleasing your clients (assuming you are an admin for a rental company). the gamers will see a huge fps and think it is a good server, even though they would be as satisfied with a lower fps. the higher the fps the higher the cpu usage in most cases. normally it is not a drastic change (one or two percent) but it can be higher or lower depending. Reza A. Ambler wrote: Are framerates that high really needed? What sort of latency difference would it make in game? Is that the difference between 15 latency and 35 latency? Also does this reduce the # of daemons you can run on the the box? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Einmalig und brandneu bei Oekoprinz: DSL mit kostenlosem Dell PC und Farbdrucker Superschnelles DSL mit: - Top ausgestatteten Dell PC - Farbdrucker und - Komplett-Set zum kostenlosen Telefonieren im Internet. http://www.oekoprinz.de/OekoContent/528/[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
I agree, 20 fps in those games and play fine. Fair enough hl may require more framerates for whatever reason, but these should be fixed at whatever is deemed the best figure to get decent playability. Probably the biggest question/issue I never see raised is how much does you fps fluctuate by when busy. It's fine trying to get 1000 fps, but what are you getting when the servers are busy and all in use and loaded max? I bet they're not all happily running at 1000fps without a care in the world when full, so you get inconsistant servers. I still think the best way to go is get a decent setup and fix it, so every server out there is as consistant as possible, whether thats 100fps or 200 or whatever, none of this 1000fps showing what a great server it is until it gets busy, or half the servers running at 50fps, half at 1000. Ian On 5/24/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Oh please don't compare Q3A engine based games to the Valve-murdered HLDS/SRCDS... I'm running (f.e.!) an ET server with 28 slots, which only takes 65% cpu filled with 26 players... (and now the clue: it is a Pentium3-1GHz machine with 512MB - but ET only needs ~192MB) If you compare other games server engines, you will find that valve shot the dog. hlds_linux@list.valvesoftware.com schrieb am 24.05.05 09:31:29: I think the default for Quake 3 engine games is 20fps on the server side - I remember Q3RA players (in my experience the single most fussy group of gamers when it comes to ping and responsiveness) whining that our servers were only on 20fps, when all the 'good' ones were on 30fps. Anything more than 60fps seems ludicrous to me. I sort of wish Valve would just cap it at that (or even lower) just so there's a line in the sand drawn with it. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
you must be thinking of a very, very old version. On 5/24/05, Ian mu [EMAIL PROTECTED] wrote: 100 snaps would make no difference either tbh as the Q3 engine is internally capped at sv_fps 25 (may have been extended to 30 later), so you couldn't get more than that however hard you try. Maybe thats what Valve could do, internally cap it and let everyone keep setting it to what they want and see how many notice ;). -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Nope, current one cannot get above 30 (iirc it was said 30, but tested to be still 25 which is where I think the confusion over those 2 figures arise), you can set it higher, but it won't make any difference. Confirmed by Id as well. Feel free to test and see how many incomming packets you can get ;). (apologies as gone a bit off topic) On 5/24/05, Clayton Macleod [EMAIL PROTECTED] wrote: you must be thinking of a very, very old version. On 5/24/05, Ian mu [EMAIL PROTECTED] wrote: 100 snaps would make no difference either tbh as the Q3 engine is internally capped at sv_fps 25 (may have been extended to 30 later), so you couldn't get more than that however hard you try. Maybe thats what Valve could do, internally cap it and let everyone keep setting it to what they want and see how many notice ;). -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
so, the 125 figure given by id is just plain wrong then? shrug On 5/24/05, Ian mu [EMAIL PROTECTED] wrote: Nope, current one cannot get above 30 (iirc it was said 30, but tested to be still 25 which is where I think the confusion over those 2 figures arise), you can set it higher, but it won't make any difference. Confirmed by Id as well. Feel free to test and see how many incomming packets you can get ;). (apologies as gone a bit off topic) -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Not going to drag it off topic, except to say 125 sv_fps is lan only if thats what you're thinking (if you could get more, wouldn't all the ra3/cpma players be screeming for more than 25/30 fps?), but as said will leave that stuff for steam. Back to tickrate...I doubt its possible as Steve mentions without changing the kernel frequency (I was looking for more odd alternatives/hacks to get around that for those who don't have access to recompile the kernel) . Most I've got is around 330 fps (sometimes hops to more, but I'm guessing thats probably more due to miscalculation or something), but it does seem more stable at that than windows server fps, but too many variables to properly analyse for me. Haven't had any complaints at 333fps anyway. On 5/24/05, Clayton Macleod [EMAIL PROTECTED] wrote: so, the 125 figure given by id is just plain wrong then? shrug On 5/24/05, Ian mu [EMAIL PROTECTED] wrote: Nope, current one cannot get above 30 (iirc it was said 30, but tested to be still 25 which is where I think the confusion over those 2 figures arise), you can set it higher, but it won't make any difference. Confirmed by Id as well. Feel free to test and see how many incomming packets you can get ;). (apologies as gone a bit off topic) -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Snaps is probably what i was thinking of, actually. Who would be weird enough to insist on playing with 100 snaps? I guess the same people that insist on playing with 1000fps in CS. -- dave Original Message From: Clayton Macleod [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 24, 2005 6:56 PM Subject: Re: [hlds_linux] Tickrate 100 not to mention any competitive quake3 play would be using 100 snaps, not 20 or 30. On 5/24/05, Ian mu [EMAIL PROTECTED] wrote: I agree, 20 fps in those games and play fine. Fair enough hl may require more framerates for whatever reason, but these should be fixed at whatever is deemed the best figure to get decent playability. Probably the biggest question/issue I never see raised is how much does you fps fluctuate by when busy. It's fine trying to get 1000 fps, but what are you getting when the servers are busy and all in use and loaded max? I bet they're not all happily running at 1000fps without a care in the world when full, so you get inconsistant servers. I still think the best way to go is get a decent setup and fix it, so every server out there is as consistant as possible, whether thats 100fps or 200 or whatever, none of this 1000fps showing what a great server it is until it gets busy, or half the servers running at 50fps, half at 1000. Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
it makes a big difference, trust me. And not just on LANs. What makes you think more accuracy is weird? On 5/24/05, David Harrison [EMAIL PROTECTED] wrote: Snaps is probably what i was thinking of, actually. Who would be weird enough to insist on playing with 100 snaps? I guess the same people that insist on playing with 1000fps in CS. -- dave -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
When you say a big difference, what exactly are we talking about here? In the ping reported to the client, or in the in-game 'experience' of the gamers involved? -- david Original Message From: Clayton Macleod [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, May 25, 2005 1:13 PM Subject: Re: [hlds_linux] Tickrate 100 it makes a big difference, trust me. And not just on LANs. What makes you think more accuracy is weird? On 5/24/05, David Harrison [EMAIL PROTECTED] wrote: Snaps is probably what i was thinking of, actually. Who would be weird enough to insist on playing with 100 snaps? I guess the same people that insist on playing with 1000fps in CS. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
obviously in the game experience, heh. On 5/24/05, David Harrison [EMAIL PROTECTED] wrote: When you say a big difference, what exactly are we talking about here? In the ping reported to the client, or in the in-game 'experience' of the gamers involved? -- david -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kernel let me know, needless to say we've shoved them on 2.6). tickrate doesn't seem to affect it. Tbh never really worried too much though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also interested though if anyone can get more on either kernel. On 5/22/05, Richard Fennell [EMAIL PROTECTED] wrote: Hi guys Another tickrate 100 question I am running a server at 100 tickrate (source) but stats is reporting 333 fps max. Is there any reason for this? My fps_max is set to 1000 in the server.cfg. Should it go higher? My system is AMD64 3.4 with 1GB Ram Fedora Core 2 Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
You'd need to up he kernel frequency. Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kernel let me know, needless to say we've shoved them on 2.6). tickrate doesn't seem to affect it. Tbh never really worried too much though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also interested though if anyone can get more on either kernel. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
Steven Hartland wrote: You'd need to up he kernel frequency. Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kernel let me know, needless to say we've shoved them on 2.6). tickrate doesn't seem to affect it. Tbh never really worried too much though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also interested though if anyone can get more on either kernel. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux My kernal freq is 1000, didnt know it would go higher? Its Fedora Core 2. Regards Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Tickrate 100
Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... --- Chris Adams GameSwitch Ltd. www.gameswitch.co.uk (0871) 218 GAME +44 (0)871 218 4263 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 23 May 2005 12:08 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 You'd need to up he kernel frequency. Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kernel let me know, needless to say we've shoved them on 2.6). tickrate doesn't seem to affect it. Tbh never really worried too much though as 333 is fine (imo, I'm sure a couple will disagree ;)). Also interested though if anyone can get more on either kernel. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate 100
in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams [EMAIL PROTECTED] wrote: Doesn't 1000Hz usually result in 333fps? Under HL on Linux anyway... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux