Re: [Ogf-l] Opening Closed Games

2006-09-06 Thread Tim Dugger
On 6 Sep 2006 at 21:29, Exile In Paradise wrote:

 Dear Open Game Gurus,
 I would like to discuss a real-world issue I am
 wrestling with.
 
 I am a collector and fan of a game system published
 from 1980-1994 by a publisher that is long since
 gone.

First and foremost, you need to retain the services of a lawyer who 
specializes in copyright  trademark issues. You are quite likely going 
to need one.

While game rules themselves are not copyrightable, tables are NOT 
game rules. They may be a specific expression of a game rule, but 
they are not rules themselves, and are thus copyrightable. Any 
attempts to recreate those tables, or to create new tables that are 
similar in look, feel, and use could be considered the creation of a 
derivative work, and thus a copyright violation. It doesn't matter if you 
are attempting to fix a flaw in the tables or not, the end result is going 
to be what matters here.



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Re: [Ogf-l] Any work covered by the license

2005-09-05 Thread Tim Dugger
On 5 Sep 2005 at 4:24, Thomas Kyle wrote:

 Well, the general consensus (at least of those closest to the OGL, and
 several others in this discussion) is that anything in the third
 category of non-OGC non-PI still _isn't_ usable under the OGL, which
 seems to be very similar to the concept of PI (in that it can't be
 reused/redistributed).

Correct, OGC is the only bits that are allowed to be re-used. The 
definition of PI was created so that there was a method of having 
material that was not OGC mixed in with the OGC (i.e. such as the 
name of an iconic character - the character's stats are OGC, but his 
name is PI).

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Re: [Ogf-l] Any work covered by the license

2005-09-05 Thread Tim Dugger
On 5 Sep 2005 at 9:50, [EMAIL PROTECTED] wrote:

 In a message dated 9/5/2005 1:28:21 AM Eastern Daylight Time, 
 [EMAIL PROTECTED] writes:
  I dont buy the OGC by default argument.
 
 I don't know if by default is the appropriate word.  I've only
 claimed that you must declare as OGC everything that you don't declare
 as PI.

No, you actually have claimed that anything under the license is 
automatically (which pretty much equals the term by default) OGC, 
except for what is PI. At least that is what you said on the rpg.net 
thread.

 
 What is your interpretation of:
 
 OGC... means any work covered by the License... excluding product
 identity.
 

This is where I am having problems. You are taking only a portion of 
the definition given and attempting to make it the only definition, 
ignoring the rest of the definition, and pretty much ignoring the rest 
of the license where the phrasing tends to counter any possible 
interpretation other than the one you are attempting to apply. You 
cannot ignore the rest of the definition, which actually comes before 
that small part you continually quote.

 This implies to me, that if there is no Product Identity that the work
 covered by the license is 100% OGC.  I don't see any other reasonable
 construction of this definition.  Do you?  What is it?

This apparently implies to you that if there is not a PI declaration, 
that no matter what the OGC declaration, that OGC declaration is 
wrong unless it is for 100% OGC.

Let's take a magazine as an example of my interpretation.

Using my interpretation, the whole magazine is covered by the 
license. The magazine declares three articles as OGC. It then 
declares the names of characters and place names used within the 
articles as PI.

So what is the rest of the magazine? Under my interpretation, it is 
non-open (closed) content (meaning that it cannot be re-used - even 
through the fair use clauses available in copyright law if you are 
using the OGL). It doesn't have to be declared because it is not 
OGC, nor is it PI. It is the default state of content (caveat - content 
based upon the SRD or other OGC works is automatically open, and 
is required to be declared as such) within the covered work.

Under your interpretation, it would seem that the magazine would 
require a separate copy of the OGL for each of the articles.








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Re: [Ogf-l] Any work covered by the license

2005-09-05 Thread Tim Dugger
On 5 Sep 2005 at 21:44, [EMAIL PROTECTED] wrote:

 
 Except that to come to that conclusion you have to utterly ignore the
 part of the license that says:
 
 OGC means any work covered by the license excluding Product Identity

Sorry, but that is NOT what it says. There is a whole lot more to that 
definition that that one single phrase. You want to concentrate on 
that phrase, and only that phrase and ignore the rest of the 
definition.

Is the entire definition poorly worded and unclear? Yes, it is. But 
after reading through the entire license it is apparent that you have 
to declare what is OGC, you have to declare what is PI. Since the 
OGC definition lists what must be OGC, and also states that you 
can claim additional OGC before it states the part that you keep 
quoting, it can quite easily be said that the part you keep quoting is 
in error due to poor wording. The rest of the license would appear to 
support this.

You mentioned how courts tend to rule against the drafter in regards 
to contracts of adhesion, yet you are not realizing that your 
interpretation is acutally not of benefit to the draftee (and only 
potentially slightly more beneficial to the drafter). If anything, your 
interpretation is more restrictive to a person using the license.

The way I see it, the interpretation that I have would be much more 
beneficial to the licensee, and would be the one that a court would 
rule for.

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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Tim Dugger
On 4 Sep 2005 at 16:05, [EMAIL PROTECTED] wrote:

 If this is the case, then there's no such thing as the third type of
 content and a whole bunch of stuff has been published under the OGL
 using an incorrect interpretation of the license. I wonder if the fact
 that WotC hasn't taken any steps in the past five years to correct
 this misinterpretation would work against the company if it tried to
 start enforcing this interpretation now.

I view it as squares and rectangles. All squares are rectangles, but 
not all rectangles are square.

You have a work, as defined by Ryan to be an entire product from 
cover to cover. In this work you are required to declare what is 
OGC, and to declare what is PI. However, there is nothing in the 
license that says the entire work IS OGC unless it is declared PI.

My interpretation is that the work contains OGC, PI, and anything 
else not declared by the first two. That anything else is still bound 
by the OGL, especially where the OGL superceeds copyright law. 
That anything else can include such things as public domain 
material (such as the names of the Norse Gods).

If the entire work were considered to be OGC, except for what was 
declared PI, then there would be absolutely no reason to declare 
what is OGC, as it would be implicit that if it is not declared as PI it 
would be OGC. However, this interpretation fails because it is 
possible to incude public domain material (such as the names of 
Norse gods) in a work. Since the names are public domain, they 
cannot be declared OGC nor PI because the contributor does not 
own the rights to declare it as one or the other, and if a work 
contains only 2 types of content (OGC  PI), then it would be 
impossible to use any public domain material within a covered work.

Thus, any work which included such would be in violation of the 
OGL

Note: Yes, I know that the specific 
implementation/description/representation of a Norse god would 
belong to the person who wrote/published it, but the name itself 
could not be OGC nor PI as it rests in the public domain.

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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Tim Dugger
On 4 Sep 2005 at 17:27, [EMAIL PROTECTED] wrote:

 So you're saying that Ryan's interpretation is correct and that Lee's
 interpretation is wrong.

hehe... You know, I am not sure anymore

Seriously, I do think that the entire product is a covered work, so I 
guess that yes, I am agreeing with Ryan in this instance (will 
wonders never cease...).

However, I don't seem to recall Ryan stating whether there are only 
2 types of content in a covered work or three (maybe I missed that 
part).

I think that there are three possible types of content. OGC, PI, and 
anything not declared. 

I also think that anything not declared would fall under normal 
copyright law, except where superceeded by the OGL.

Other than that one single phrase within the definition of Open 
Game Content (the one Lee uses to say that an entire covered work 
must be either OGC or PI), the language of the license seems to 
make it very clear that 1) You must declare OGC and PI, and 2) that 
since you must declare what portions are OGC, that infers that the 
whole work is not OGC. If it were, then you would not need to 
declare it.

In hindsight, I am thinking that perhaps the license is missing a 
definition for something that should perhaps be called Proprietory 
Content (PC) that cannot be used by others and falls under normal 
copyright except as prohibited by other portions of the license (such 
as declaring compatibility), and define it as all content not declared 
as OGC or PI. If it had such a definition, then this discussion would 
not be taking place.

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Re: [Ogf-l] Any work covered by the license

2005-09-03 Thread Tim Dugger
On 3 Sep 2005 at 18:57, [EMAIL PROTECTED] wrote:

 OGC = COVERED WORK - PI
 OR 
 COVERED WORK = OGC + PI

Where I was saying 

Covered Work = OGC + PI + whatever is left over and not covered 
by the previous two terms (this would be covered by standard 
copyright law).

As Darklord pointed out elsewhere, you cannot PI, nor OGC things 
that you do not own. 

Thus if a person used material from the public domain, you could 
not, according to the OGL declare that public domain material as 
OGC, nor as PI. To me, this says that his interpretation that 
everything (except what is declared PI) is OGC is incorrect.



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Re: [Ogf-l] Any work covered by the license

2005-09-03 Thread Tim Dugger
On 3 Sep 2005 at 20:47, [EMAIL PROTECTED] wrote:

 The problem with adding the plus leftover standard copyright law
 stuff as part of the covered work, is that those things that are part
 of the covered work are not covered under standard copyright law. For
 instance, you are allowed to get away with some things in copyright
 law (mentioning other people's trademarks, or quoting short passages
 under fair use rules) that you aren't allowed to do within a covered
 work under the OGL.

So we would have the following:
1) OGC
2) PI
3) Non-OGC, Non-PI Material 

For #3, it is neither OGC nor PI, and is covered by normal copyright 
law, except where it is superceded by the limitations from the OGL.

Would that be a better way of phrasing it?

Okay, now back to the core question. The issue being discussed is 
as follows:

Lee has stated (and he can correct me if I get this incorrect) that in 
his opinion, if you apply the OGL to a work (any work), that it is 
automatically 100% OGC. You then need to declare what portions 
are PI, and declare what portions are OGC, and that the work is 
made up of only those two types of content.

However, the way that I view it (i.e. my opinion) is that when you 
take a work (any work) and apply the OGL to it, that you 
automatically end up with two types of content. The first being that 
which must be declared OGC (i.e. any mechanics or other material 
derived from the SRD or other OGL sources (presuming that those 
other sources made their declarations correctly and you are using 
those sources properly). The second type would be content type #3 
that I listed above.

At this point, you would then expand the OGC declaration to include 
anything else you want to be OGC. You would also make your PI 
declaration for anything you want to mark as Product Identity.

By my reasoning, the license would not include the following clause 
--
8. Identification: If you distribute Open Game Content You must 
clearly indicate which portions of the work that you are distributing 
are Open Game Content.
--
if the whole work were considered OGL just by applying the license 
to the work. To put it another way, Why do you have to clearly 
indicate which portions of the work are OGC if the whole work is 
considered to be OGC just by putting it with the license?

This topic was a sidebar that came out of the thread, on rpg.net, 
about the OGC wiki that Mike Mearls proposed, and that others 
have since began working on.

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Re: [Ogf-l] PI declarations

2005-08-12 Thread Tim Dugger
On 12 Aug 2005 at 10:09, Spike Y Jones wrote:

  Slaine, Warp Spasm, Tir Nan Og, Fomorian, Red Branch, Fir Bolg,
  Enech*, Cromlech.

Here is an idea - for these terms, since they are public domain, 
include a statement of such. 

Example:
Public Domain terms: From Celtic Mythology, the following terms 
were derived, list terms here

This way you are officially declaring the source of your terms, which 
also indicates that you are NOT using anybody else's PI.

I would also suggest including a bibliography of the books you used, 
but the OGL does not allow for that.


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Re: [Ogf-l] PI declarations

2005-08-12 Thread Tim Dugger
On 12 Aug 2005 at 13:47, Spike Y Jones wrote:

 I don't recall bibliographies being specifically banned by the OGL.

But other people's trademarks and such are, and that can very 
definitely include book titles, and company names.

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Re: [Ogf-l] PI declarations

2005-08-12 Thread Tim Dugger
On 12 Aug 2005 at 13:47, Spike Y Jones wrote:

  Here is an idea - for these terms, since they are public domain,
  include a statement of such. 
  
  Example:
  Public Domain terms: From Celtic Mythology, the following terms were
  derived, list terms here
  
  This way you are officially declaring the source of your terms,
  which also indicates that you are NOT using anybody else's PI.
 
 Depending on which reading of the PI terms of the license you go
 with, doing this isn't necessarily going to get you anywhere.

It will however be the start of a path that indicates that what 
somebody else declared as PI is not the source of your use of those 
terms. And that will help in case there is an issue over it.

Simply put, and I vaguely remember this being a topic of discussion 
once before, if somebody declares something that is in the public 
domain as PI, you are allowed to go back to the public domain 
sources as being the point from which you derived such terms. 

ThePublic Domain declaration would specifically indicate that this is 
what was done in this instance, and specifically declares that the 
author/publisher was not re-using the PI declared by the other 
product. Think of it as a CYA measure.  :)

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Re: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-02 Thread Tim Dugger
On 2 Mar 2005 at 8:32, [EMAIL PROTECTED] wrote:

 They 
 threaten me, saying they'll sue me under the OGL for breach.  They
 aren't a party, but claim to be a third party who automatically
 benefits from the OGL (just as, they claim, anyone in the world, be
 they a contributor to an OGL product or not, can be a third party
 beneficiary simply by declaring PI outside of an OGL-covered work). 
 They try to sue asserting OGL rights to PI protection which I have
 supposedly violated.

However, IIRC, third party beneficiaries of a contract must be denoted 
as such in the contract. Also, (again IIRC) licenses do not have third 
party portions. In short a license is nothing more than written 
permission of the owner of a bit of property allowing somebody else to 
use that property in exchange for considerations.  In the case of the 
OGL, this license grants certain usage rights to material marked as 
open content, so long as that user abides by certain conditions set 
forth in the license.

This license is cumulative and addative (thus open game content can 
be garnered from multiple sources, and you can add to it, and those 
sources follow the life of the content (via the Section 15 statement).

Remember, a license is the granting of specific rights to a specific 
person under specific conditions.

Thus in your example, DC cannot use the OGL, because it is not the 
entity who granted the rights or set the conditions of the OGL. 

However, If you use that quote from them within open game content 
(through fair use terms), you had damn well better make sure that it is 
not released into OGC, and that you do have the proper copyright and 
trademark use clauses at the beginning of the product...

Hmm... I did just think of a possible way that they might use the OGL 
against you, but not though the PI portion. Part of the OGL is an 
agreement not to use trademarks and such of others without 
permission of the owner. Thus while they could not sue for breach of 
the OGL (they do not have that right, not being a party of the OGL), 
they can sue you and then use the OGL as evidence for their case, 
especially if they espouse a wider definition of WORK than you do.







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Re: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-02 Thread Tim Dugger
Here we go.. I finally found the Groklaw link I was looking for, but 
before posting it, here is an except from the article...

Here is a definition of 'license' from Steven H. Gifis' Law 
Dictionary, 2d Edition:

LICENSE: A right granted which gives one permission to do 
something which he could not legally do absent such permission; 
'leave to do a thing which the LICENSOR [the party granting the 
license] could prevent.' 

A contract, on the other hand, is defined like this: [1]

a promise, or set of promises, for breach of which the law gives 
a remedy, or the performance of which the law in some way recognizes 
as a duty. I Williston, Contracts Section 1. The essentials of a 
valid contract are 'parties competent to contract, a proper subject-
matter, consideration, mutuality of agreement, and mutuality of 
obligation.' 286 N.W. 844, 846: 'a transaction involving two or more 
individuals whereby each becomes obligated to the other, with 
reciprocal rights to demand performance of what is promised by each 
respectively.' 282 P. 2d 1084, 1088. 'The total legal obligation 
which results from the parties' agreement as affected by law.' U.C.C. 
Section 1-201. 

For the full article go here --
http://www.groklaw.net/article.php?story=20031214210634851
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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Tim Dugger
On 28 Feb 2005 at 19:38, Chris Helton wrote:

  The owner of any
 Product Identity used in Open Game Content shall
 retain all rights, title and interest in and to that
 Product Identity. 

This is the key phrase here - The owner of any Product Identity used 
in Open Game Content.

As Spikey points out, outside of the OGL, Product Identity does not 
have a true legal context. 

The emphasis should be put on You
 agree not to use any product Identity as all of the
 rest is just icing.

Okay, sure. In that case, I'll just claim that all fonts are my Product 
Identity, and thus nobody could ever print anything ever again. heheh

Seriously though, the license, in context to itself, describes what IT 
(the OGL) considers to be Product Identity. And please note that it 
describes PI as being part of or included in Open Game Content.

It lumps together many things normally under very different laws 
(trademarks and copyrights) as a single item for the express purpose 
of taking and marking certain items within a product of Open Game 
Content as off-limits.

If a person is not using the OGL, then they cannot claim Product 
Identity because they have no Open Game Content in which to mark 
things off-limits.


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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 [EMAIL PROTECTED] scribbled a note about Re: [OGF-L] Who can 
declare Product Identity (Thi:

  Aren't you really just talking about plagarism and/or using
  someone else's work without their permission which would be bad even
  without the OGL's influence?
  
 
 No, I was talking about fair use.  Copying a one sentence quote from a
 book and attributing it properly is not theft.  It's fair use.
 
 PI overrides fair use.  Also the no compatibility declarations
 clause overrides fair use.

Yes, using the OGL removes the Fair Use of copyright law. That is 
part of the exchange.

Now, I could, in a non-OGL book, do small quotes and such from other 
products (whether those products are under the OGL or not), and be 
under the Fair Use clause of copyright law. However, if I were doing 
an OGL book, then by accepting the OGL, I am bound by its strictures, 
which include giving up Fair Use of other products (whether those 
products are OGL or NOT).

It is part of the exchange of rights in the license. the user of the 
licence gives up certain things, in this case certain normal rights 
granted by copyright, in exchange for greater usage of material not 
nomrally allowed to be used under copyright law.

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Re: [OGF-L] Do you have to declare Product Identity

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 [EMAIL PROTECTED] scribbled a note about Re: [OGF-L] Do you have 
to declare Product Identi:

 WotC released about 75% of
 their PHB and MM as OGC.

Correction. WotC has not released any of those three products with 
any form of OGC.

What they have done is created a System Reference Document (based on 
those products), and released the SRD as 100% OGC. 

There is a difference.


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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 Chris scribbled a note about Re: [OGF-L] Who can declare Product 
Identity (Thi:

  PI overrides fair use.  Also the no compatibility
  declarations clause overrides fair use.
 
 Um...no. You can't override a law with a contract or a
 license. There are legal precedence for this.

Not quite correct.

You can override Fair Use rights IF you accept a contract or license 
where you give up those rights in exchange for something else.

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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-03-01 Thread Tim Dugger
 possible types of content in an OGL book. 
The first is Open Game Content, which must be declared clearly. 
Second is PI, which also should (but is not required to be declared). 
However, note that if something is NOT declared as PI or OGC, then it 
falls into the third category, Normal Usage. If it is not OGC and not 
PI, then it is normal copyrighted or trademarked material, as the 
cast may be.

Also, just as a side note. Say smoebody uses Mongooses PI without 
permission. Green Ronin, nor any other company except one, can 
enforce the guy using Mongoose's PI to resolve the situation or take 
it to court. Other companies can tell him he is in breach, but unless 
he is in breach of their material, they cannot do anything to him.

The one exception mentioned above is WotC, who owns the license and 
can therefore yank it from anybody for any valid reason.

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RE: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 Weldon scribbled a note about RE: [OGF-L] Who can declare 
ProductIdentity (Thir:

 The argument isn't that the material is not covered by the license.
 The argument is that the terms of the license to reuse open content
 only applies to content that is clearly identified as open (which is
 what the license says). PI is content that is explicitly excluded from
 OGC because otherwise the OGC designation would include it. There is
 an implication of a third type of content that is not designated as
 OGC or PI and is therefore non-open.

Aha... Here is possibly a good way to look at it...

begin product
unlabled content /
begin Open Content
PI material (within the open content
/close open content
unlabled content /
/end product

The whole purpose behind PI is to be able to exclude material from 
sections marked as Open Content, plain and simple.

Anything not marked as Open Content or as PI, falls back to be 
covered by standard copyright and trademark laws.

TANSTAAFL
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Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 [EMAIL PROTECTED] scribbled a note about Re: [OGF-L] The 
Mysterious Third Type of Content:

 Open Game Content... means ANY WORK COVERED BY THIS LICENSE... but
 specifically excludes Product Identity.
 
 The definition of the work has a bizarre redundancy in it --
 everything listed in that definition except PI and the phrase any
 work covered by this license is a logical subset of any work covered
 by this license. As soon as the entire work minus the PI is OGC then
 the rest of that sentence is not null, it's just redundant.

Notice that WORK is not fully defined though. Any materiel released 
under the license in a given product is the WORK.

For example, if I had 10 paragraphs (ok, really big paragraphs) in a 
100 page product, then for the purpose of the license, those 10 
paragraphs equals the WORK, nothing else within the product does. 
Now, out of those ten paragraphs, I could then declare that the name 
Mitzi (from the spell Mitzi's Meatball of Death) as PI. 

While the entire spell (which is part of those 10 paragraphs) is OGC, 
that one single word, which I declared as PI is not.


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Re: [OGF-L] The Mysterious Third Type of Content

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 [EMAIL PROTECTED] scribbled a note about Re: [OGF-L] The 
Mysterious Third Type of Content:

 In that definition (parts that I trimmed) it made reference to U.S.
 copyright law, thereby drawing in the term of art work in the
 lexicon of the contract without redefining it in any substantive way. 
 When you apply this license to a Work the work becomes OGC except the
 parts that are PI, because any work covered by the license is OGC.

The part of a product that you declare as Open Game Content is the 
Work referenced as only what you declare as OGC is covered by the 
license.

I have a 16 page product. I declare 1 page as OGC. As far as the 
license is concerned, that 1 page IS the WORK as is mentioned within 
the license. That, and anything you declare as PI. All other material 
in the product, that is not listed as either, falls under normal 
copyright laws.

TANSTAAFL
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Re: [OGF-L] Who can declare ProductIdentity (ThirdPartyBeneficiaries?)

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 avatar scribbled a note about Re: [OGF-L] Who can declare 
ProductIdentity (Thir:

 What I don't see is the difference between Closed because its PI and
 Closed because it falls under Copyright Law. Closed is closed, you
 can't use it. Beyond that, because your 16 page PDF is a single
 'work', the OGL covers that entire work weather you want it to or not.
 On the other hand, if it was a webpage, that single page is a document
 in and of itself and could be considered a 'work' within the whole of
 the webpage. In which case I can see only that single page being
 covered by the OGL while the rest of the website falls under normal
 copyright law.

PI is closed content WITHIN something marked as Open Game Content. 
Other content outside of that OGC declaration is not covered by the 
license, and there for normally closed as per copyright and trademark 
lasws.

No, the OGL does not cover my 16 page pdf whether I want it to or 
not. It only covers what material that I declare as open content, and 
the material declared as PI (that is within the open content) and 
nothing more.





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Re: [OGF-L] PI status for works NOT in your section 15

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 at 16:59, [EMAIL PROTECTED] wrote:

 That wouldn't free you from copyright or trademark infringement, just
 that the PI of the SRD is irrelevant to you if you haven't listed the
 SRD in your section 15.

Unless you are doing a product for Action! (which also uses the OGL - 
or any other system using the OGL, excepting the d20 System), it is 
impossible to do a product (using the d20 system) without listing the 
SRD in your section 15. That is the System Reference Document 
from which all other products using the (game engine developed by 
wotc) is a derivative of.

If you do not list that in your section 15, then you are in violation of the 
OGL itself. Remember, the Section 15 is meant to show where your 
non-original OGC came from. And the SRD is where everything 
originally came from, at least for the core mechanics.

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Re: [OGF-L] PI status for works NOT in your section 15

2005-03-01 Thread Tim Dugger
On 1 Mar 2005 at 18:05, [EMAIL PROTECTED] wrote:

 In a message dated 3/1/2005 5:47:40 PM Eastern Standard Time, 
 [EMAIL PROTECTED] writes:
 
  Unless you are doing a product for Action! (which also uses the
  OGL - or any other system using the OGL, excepting the d20 System),
  it is impossible to do a product (using the d20 system) without
  listing the SRD in your section 15. That is the System Reference
  Document from which all other products using the (game engine
  developed by wotc) is a derivative of.
  
 
 You can easily do it.  Design your own game.  Or use FUDGE.  LowDie. 
 Action! 
  There are 3 open systems plus anything you design on your own that
  doesn't 
 require the SRD.
 

Go back and read the first sentence I wrote... hehe especially the part 
in the parenthesis.

  If you do not list that in your section 15, then you are in
  violation of the OGL itself.
 
 Not for your own games (that aren't based on the SRD) and not for
 those 3 games.
 
  And the SRD is where everything 
  originally came from, at least for the core mechanics.
 
 
 No, it's where all d20-based stuff comes from.  It's not where
 everything comes from.
 
 Your company, for example, has plenty of things that it could release
 without the SRD, Tim.

Please note that I did take into account that there are other systems 
using the OGL, and that I was excluding them from my comments.

Also, I have absolutely no idea what the situation would be if you were 
doing something for Action! with the OGL and wanted to use 
something declared by another company as PI (using the OGL for the 
d20 system), but my gut instinct says no, because both use the OGL, 
and thus both would be bound by it, no matter that you are using 
different system ref docs.

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Re: [OGF-L] Who can declare Product Identity (Third Party Beneficiaries?)

2005-02-28 Thread Tim Dugger
On 28 Feb 2005 at 21:47, [EMAIL PROTECTED] wrote:

 However, there's nothing saying explicitly that PI has to be declared
 by anyone in particular.  I was thinking that you had to be a party to
 the contract to declare PI, but then I asked myself this question: can
 a third party beneficiary declare PI without actually being a party to
 the contract or an assignee.
 
 This discussion festered up in the wake of an observation about
 whether you are bound by the PI in the SRD if you don't quote OGC from
 the SRD and include it in your Section 15.
 
 Thoughts?  Comments?

Not exactly sure what you are saying (an example would have been 
nice - hehe), but I will respond to what I think you are saying.

IMO, it is implicit that the person putting material under the license is 
the one intended and required to declare what is and what isn't 
Product Identity. IIRC (it has been a while since I looked at the OGL), 
declaring product identity IS a part of the license, therefore the person 
who originally licenses the material (i.e. puts it under the OGL) is the 
one who declares the product identity.

Remember, part of the OGL is that once declared as OGL, another 
person cannot come along and make it non-open again. This means 
that if I put the entire text of a product that I call  Critical Combat 
under the OGL. You cannot come along later, use the section on 
herbs, and declare the herb names as product identity. They are 
already declared as open, and cannot be closed again. Doing so, or 
attempting to do so would be a breach of the license itself.

TANSTAAFL
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Re: [Ogf-l] d20 bubble burst and other repercussions

2005-02-19 Thread Tim Dugger
On 19 Feb 2005 at 14:31, [EMAIL PROTECTED] wrote:

 Doesn't the loss of the Stargate license have less to do with the
 current state of the d20 market and more to do with the acquisition of
 MGM by Sony?
 
 Any word on a possible Star Wars sourcebook when Episode III hits?

George V. from Eden has posted online that the purchase of MGM by 
Sony has not affected his licenses.

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RE: [Ogf-l] d20 bubble burst and other repercussions

2005-02-19 Thread Tim Dugger



On 19 Feb 2005 at 14:47, Steven Trustrum wrote:


 Personally, I doubt that either MGM or Sony has been keeping track of
 what goes on in the d20 market enough for that to have had anything to
 do with the change. More likely than not, it came down to Eden being
 able to provide more money upfront than AEG considering licensing
 agreements don't have anything to do with actual sales. All of d20
 could be tanking for all MGM and Sony cared, so long as the licensing
 fee was what they wanted.


Eden has posted several times that MGM/Sony approached them to 
resubmit their licensing proposal for Stargate back in August of last 
year.


Since most licenses last for 5 year as a standard, chances are that 
AEG lost the license because it was unable to meet some sort of 
criteria within the licensing agreement.


Now George V. did make another statement the other day (cannot 
remember where I saw it though), where he basically said that while 
Eden has a new licensed product coming in 2005, it is NOT Stargate.


However, the way that he phrased that post, he did not deny that Eden 
had the license now. This has made me think that it is possible that 
Eden does have the license, and that it will most likely release its own 
Stargate game in 2006. --- Pure speculation on my part, nothing 
more






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Re: [Ogf-l] Creative Commons alternate copyright system

2004-10-16 Thread Tim Dugger
On 16 Oct 2004 Mike scribbled a note about [Ogf-l] Creative Commons alternate 
copyright syst:

 I thought that the following article might be of interest to those on
 this list.  It sounds very similar to the system founded under the
 OGL.  I wonder then how they plan to overcome many of the
 accountability and referencing issues that are discussed so frequently
 on this board.
 
 http://www.usatoday.com/tech/news/techpolicy/2004-10-12-creative-commo
 ns_x .htm

The Creative Commons licence is a generic license that has been 
around for a good while (a few years at least). I am not sure what 
you mean by how they plan to get around certain issues. Who is 
they?

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[Ogf-l] d20 as Product identity

2003-07-23 Thread Tim Dugger
Just saw that the legal document has been updated so that it now says

d20 (when used as a trademark)

instead of just d20

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Re: [Ogf-l] SRD released (apparantly)

2003-07-22 Thread Tim Dugger
On 22 Jul 2003 [EMAIL PROTECTED] scribbled a note about Re: [Ogf-l] SRD released 
(apparantly):

 I'd say that it's a pretty smart thing to do.  If you have a wide
 reaching PI declaration that covers a lot of your important PI then
 you can use that PI declaration again and again and it'll protect you
 from inadvertently leaving out a PI declaration on one of your
 important characters, phrases, or marks.

Now here is a thought. What is to stop somebody from using BOTH the 
3.0 SRD and the 3.5 SRD (i.e. claiming them in the Section 15 of 
their OGL). Since d20 was apparently not PI in the 3.0 SRD, this 
would appear to allow them to use it.

How would using two sources, with conflicting PI work anyways?

---

Additionally, I have been thinking about the post that asked how you 
close something after you open it.

I think that he has a point here. d20 as an individual term/phrase 
has been opened. That has then spread through a number of other OGL 
products.

WOTC cannot decide to close it later on. They can decide to use their 
own PI in non-open products, but I really do not think that they can 
close something once they have opened it.

TANSTAAFL
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RE: [Ogf-l] Closing OGC

2003-07-22 Thread Tim Dugger
On 22 Jul 2003 Brad scribbled a note about RE: [Ogf-l] Closing OGC:

 You're missing the solution that WotC obviously intends for folks to
 follow regarding the d20 issue - the d20 STL constitutes a separate
 agreement to use the term.

But they cannot now claim it as PI when it was released as open 
previously.

From their FAQ:
Q: If I identify something as Product Identity that was previously 
distributed as Open Game Content, does the material become Product 
Identity? 

A: No. Once content has been distributed as Open Game Content, it 
cannot become Product Identity, even if you are the original creator 
of the content.

TANSTAAFL
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Re: [Ogf-l] d20 as Product Identity...

2003-07-22 Thread Tim Dugger
On 22 Jul 2003 [EMAIL PROTECTED] scribbled a note about Re: [Ogf-l] d20 as Product 
Identity...:

 Isn't this whole discussion mooted by the fact that a WotC
 representative was quoted about 15 or 20 posts ago as saying words to
 the effect of, Yeah, it's a mistake; we'll have to fix it?

Actually he said something to the effect of Yeah, it is unclear, let 
me find out what is actually meant

:)

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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Tim Dugger
On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the D20 
licensing:

 Tell them it works like Linux...

So does that make Hasbro the equivalent of SCO? 

:)

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Tim Dugger
On 21 Jul 2003 woodelf scribbled a note about Re: [Ogf-l] SRD released (apparantly):

 more likely, it's because now they have a leg to stand on if they want
 to stop people putting d20 in the title of their non-D20STL book. 
 And other similar things--the vast majority of those terms likely
 couldn't be trademarked, so they, previously, had no power to stop
 others using them.  Also, the wording of the WotC OGL restrictions on
 trademark aren't nearly as strong as those on PI, so it gives them
 more power to keep others from using them.

Except that to use d20 in the title, a company would apparently only 
have to use the 3.0 SRD as their base, rather than the 3.5 SRD.

At least, that is what I see happening here.
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Re: [Ogf-l] Employee mistake scenario

2003-06-15 Thread Tim Dugger
On 15 Jun 2003 [EMAIL PROTECTED] scribbled a note about Re: [Ogf-l] Employee mistake 
scenario:

 What matters is whether the person (or persons) making the release had
 the authority (if they so desired) to release Dungeon Master as OGC
 (while still maintaining its trademarked status).

Ahh!! That is the whole point. Did the individual release it, or did 
the company? The company posted it on their website, the company is 
the one who actually released it, and they most certainly had the 
authority.

The individual worked for the company, and was acting on behalf of 
the company in releasing sections of the SRD. Therefore, in this 
capacity, he effectively was the company.

Now if the employee released it on a separate website, or published 
it on his own, that would be different, and they could claim that he 
did not have the authority. But it was released by the company, on 
their corporate website. Therefore, since they have the authority to 
release any of their IP, TM, etc, it is a legal release, and the term 
is now OGC.
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Re: [Ogf-l] Dungeon Master in OGC

2003-06-14 Thread Tim Dugger
On 14 Jun 2003 DarkTouch scribbled a note about Re: [Ogf-l] Dungeon Master in OGC:

 You're making the mistake of looking at WotC in terms of a faceless
 monolith. Try breaking it down into individuals and it might make more
 sense to you.

Wrong! WOTC, as a company, released the SRD under the OGL, not as a 
group of individuals, each releasing various pieces of it.

As a company, it has to deal with the consequences of the actions of 
the employee who did this, and it was not actually a single employee 
who may or may not be at fault.

Remember, WOTC has a process through which the sections of the SRD 
were reviewed (which included going past the legal department as 
well).  Either Dungeon Master was meant to be released, or a whole 
bunch of people made the exact same mistake. The end result is the 
same, it has been released as OGC and now cannot be pulled back.

Any attempts to do so will provide lots of fuel for the conspiracy 
theorists, as well as cause major backlashes among the companies 
producing d20 material. 

It would amount to saying that the OGL is not worth the paper it 
isn't printed on. That WOTC will do whatever pleases, no matter what 
licenses or such may be in effect. Would you want to do business with 
a company that would do whatever they pleased, no matter that it 
violates licenses and contracts and so forth? I know that I wouldn't.

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[Ogf-l] SRD question

2003-04-06 Thread Tim Dugger
On 6 Apr 2003 Martin scribbled a note about RE: [Ogf-l] Greetings and a question:

 But as of now, there is no more draft SRD material.

Anybody know what happened to all the monster portions of the SRD? 
They are apparently no longer available on the WOTC website. They 
were there yesterday, but now they are missing. I can reach any 
portion of the SRD except for any page containing monsters (including 
psionic monsters)

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