RE: [RCSE] Contests, Landings, etc.

2004-10-02 Thread John Linda
You would have a set of weak links at each winch with rings attached and
loops already tied. Just slip the loop thru chute ring and over the weak
link ring and you are ready to fly. Can't take more than 5 seconds.

John

-Original Message-
From: Michael Lachowski [mailto:[EMAIL PROTECTED]
Sent: Friday, October 01, 2004 9:57 PM
To: John  Linda
Cc: [EMAIL PROTECTED]
Subject: Re: [RCSE] Contests, Landings, etc.

Actually, more likely is it will just slow down the contest, replacing
the weak links.  As I said, it's not the line that's the problem, it's
the motor and drum diameter.

John  Linda wrote:
 The only way to avoid line breaks from the normal wear and tear on the
line
 across the field is to go to the 280-300 lb line.

 Michael,

 You can still use the heavy lines if you adopt a standard week link
 extension that would go between the parachute and the plane. That way
 everyone has the same test week link and if you break it you fly it. That
 would standardize the launch strength.

 John

 -Original Message-
 From: Michael Lachowski [mailto:[EMAIL PROTECTED]
 Sent: Friday, October 01, 2004 7:29 AM
 To: [EMAIL PROTECTED]
 Cc: [EMAIL PROTECTED]
 Subject: Re: [RCSE] Contests, Landings, etc.

 The correct way to limit launches is on the motor side, not on the
 line side.   Broken lines just slow down contests and make everyone
 unhappy.

 The only way to avoid line breaks from the normal wear and tear on the
 line across the field is to go to the 280-300 lb line.

 Everyone loves more power.  That's why folks want 6 volt motors.
 Unfortunately there is no strong reason for folks to move away from the
 Ford long shaft motors.  They are cheap to use to build winches.


 F3b solves the problem by limiting the winch motor resistance.  Of course,
 it complicates it by the fact that everyone brings thier own winches,
which
 is a good thing.  You only have yourself to blame on the winch problems.
 This allows lines and drum sizes to be selected to optimize the winch for
 the launching conditions.


 If you took a F3b winch and put a small diameter drum on it with heavy
line,
 you would not break line and you would not need super strong wings
 unless it was really blowing.

 I agree that the maximum (it's not required) line length in the AMA rule
 books is really silly for a TD contest. It's long enough where current
 models
 have to look for sink to not make the 10 minutes.

 Short lines increase the variability in a contest. A short launch in
really
 bad air may not be enough to escape the sink.  So you have to trade off
 between a landing contest and a luck contest if you just select  winches.
 The only true way to avoid that is to run man on man contests.

 This takes us back to field size limits and the fact that a lot of pilots
 don't
 have thier own winches.

 The only folks cheering for everyone having there own winches are the poor
 victims who carry out the winches every weekend for thier clubs and the
 ones that have to rebuild them after they get abused by everyone else.

 But, it all comes down to what you do as an individual. If you don't like
a
 contest, you don't have to go to it.  If you think you can run a better
 contest,
 then go and do it.


 The fact that we use winches and everyone uses the same winches is what I
 like about soaring.  I think the electric comptition guys are crazy.
 That ends up being a motor technology race.  I'm more interested in the
 airframe technology and the flying.  But then, they do have models that
will
 do a good crash and burn.  Sailplane pilots usually have to pick on power
 lines to do that.
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 .



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RE: [RCSE] Contests, Landings, etc.

2004-10-02 Thread Mike Stump
At 06:02 AM 10/2/2004, you wrote:
You would have a set of weak links at each winch with rings attached and
loops already tied. Just slip the loop thru chute ring and over the weak
link ring and you are ready to fly. Can't take more than 5 seconds.
John

memories are short.. the f3b community mandated, then quickly left weak links..
it didn't take long to recognize this idea as a major safety hazard..
nothing like a line break with the plane leaving your hand nose up..
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Re: [RCSE] Contests, Landings, etc.

2004-10-02 Thread Steve Meyer
Where we going with this thread?
Limiting the height of a launches by either limiting power of winch or line 
length?

Is this to even the playing field?  No big planes?  Or to just limit the 
Big Plane Race?  No bigger or stronger planes.  Light planes only, planes 
that do not pull hard or launch high.

Altimeters in each plane with a height factor would be an interesting 
concept.

F3J gives an advantage to the pilot who releases early and not necessarily 
getting a complete launch.  Time on the line is time not counting towards 
your score.

F3B has done a nice job of  creating an equal launch environment.  A big 
part of F3B is getting a good launch.  Many people would not be able to 
launch properly from an F3B winch.  If you can't launch well from a 
standard TD winch you will have a problem with an F3B winch.  And most 
people would not be able to afford an F3B winch or keep replacing the 
Monofilament line on it that other people would abuse.  (I can hear the 
whiners now complaining about the cost.)

With a crippled launch system you will still find that the pilots that have 
the best launch technique will be getting the most height.  No room for 
error.  Sort of a Launch Contest.

I thought the goal was to put emphasis on flying?
The solution:  Closely matched winches, man on man.  That's a contest.
I still see the best pilots winning.  They launch well, they fly well, they 
land well.   I can do two of the three okay, I just need more 
practice.  But I don't gripe about landings, it's part of the contest.  I 
know what I need to do, practice, practice, practice.

Steve Meyer
LSF IV
SOAR
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RE: [RCSE] Contests, Landings, etc.

2004-10-02 Thread Sheldon - YNT uDesign
Now there's the most common-sense observation  conclusion that I've seen
yet...


I still see the best pilots winning.  They launch well, they fly well, they
land well...what I need to do, practice, practice, practice


We can try to implement any of the ideas or none of the ideas...However,
Steve's observation and conclusion will ALWAYS be true. The best pilots will
continue to win and they'll win because they practice!  Hell, I can afford
any of the so-called world-beaters out there...Icon, Pike, you name it! My
new world-beater however is not going to guarantee that I can beat JW or DP
though. It can help, it might give me opportunities that my Sapphire
won't, but the only thing that might get me close is practice, practice,
practice...And JW/DP having a REALLY unfortunate problem! G Case in
point...I'm sure I can borrow an Icon (or whatever) from someone... I'll
let JW/DP use my Sapphire. We can launch MoM and you tell me who YOU think
has the best chance of winning!

Seriously...Steve has made the correct assessment...So let's stop whining
and go practice. Or at least go fly  have some fun before the snow starts
coming!

FWIW - My $.02

-Sheldon-

-Original Message-
From: Steve Meyer [mailto:[EMAIL PROTECTED]
Sent: Saturday, October 02, 2004 11:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [RCSE] Contests, Landings, etc.


Where we going with this thread?

Limiting the height of a launches by either limiting power of winch or line
length?

Is this to even the playing field?  No big planes?  Or to just limit the
Big Plane Race?  No bigger or stronger planes.  Light planes only, planes
that do not pull hard or launch high.

Altimeters in each plane with a height factor would be an interesting
concept.

F3J gives an advantage to the pilot who releases early and not necessarily
getting a complete launch.  Time on the line is time not counting towards
your score.

F3B has done a nice job of  creating an equal launch environment.  A big
part of F3B is getting a good launch.  Many people would not be able to
launch properly from an F3B winch.  If you can't launch well from a
standard TD winch you will have a problem with an F3B winch.  And most
people would not be able to afford an F3B winch or keep replacing the
Monofilament line on it that other people would abuse.  (I can hear the
whiners now complaining about the cost.)

With a crippled launch system you will still find that the pilots that have
the best launch technique will be getting the most height.  No room for
error.  Sort of a Launch Contest.

I thought the goal was to put emphasis on flying?

The solution:  Closely matched winches, man on man.  That's a contest.

I still see the best pilots winning.  They launch well, they fly well, they
land well.   I can do two of the three okay, I just need more
practice.  But I don't gripe about landings, it's part of the contest.  I
know what I need to do, practice, practice, practice.

Steve Meyer
LSF IV
SOAR

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Re: [RCSE] Contests, Landings, etc.

2004-10-02 Thread Michael Lachowski

Steve Meyer wrote:
Where we going with this thread?

F3B has done a nice job of  creating an equal launch environment.  A big 
part of F3B is getting a good launch.  Many people would not be able to 
launch properly from an F3B winch.  If you can't launch well from a 
standard TD winch you will have a problem with an F3B winch. 
Well a good launch is the first part. You also get to do speed and 
distance which is typically what decides the contest instead our 
favorite topic, landings. Man on man flight strategy in distance is a 
whole other world.  Models can gain altitude in lift with ballast and 
without circling!


And most 
people would not be able to afford an F3B winch or keep replacing the 
Monofilament line on it that other people would abuse.  (I can hear the 
whiners now complaining about the cost.)

F3b winch from F3x - $725,Definitely below the cost of the typical 
cost of a moldie.  Maybe $150 more than the cost of a bagged model.  And 
 at most, twice the price of an electric motor/controller/battery that 
all the potential sailplane pilots who happen to fly electric use. These 
winches last forever.  F3b winches typically have ball bearings and 
support the drum on both ends and run at lower currents.

The only reason mono gets expensive on F3b flying is the need to push 
the line diameter to the minimum you can get away with.  Plus you have 
the option to relaunch.  If you use 180 or 210 lb-test mono on an F3b 
winch, it will last a long time on grass.  And if you use heavy line, it 
can be tied. Mono is a pain to get in the US because we don't use it.

This winch setup seems to work everywhere else in the world, and even in 
Europe.


The solution:  Closely matched winches, man on man.  That's a contest.
Sounds like F3b to me.   Plus you don't have to argue about skegs ;:)

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Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Michael Lachowski
The correct way to limit launches is on the motor side, not on the
line side.   Broken lines just slow down contests and make everyone 
unhappy.

The only way to avoid line breaks from the normal wear and tear on the 
line across the field is to go to the 280-300 lb line.

Everyone loves more power.  That's why folks want 6 volt motors.
Unfortunately there is no strong reason for folks to move away from the
Ford long shaft motors.  They are cheap to use to build winches.


F3b solves the problem by limiting the winch motor resistance.  Of course,
it complicates it by the fact that everyone brings thier own winches, which
is a good thing.  You only have yourself to blame on the winch problems.
This allows lines and drum sizes to be selected to optimize the winch for
the launching conditions.


If you took a F3b winch and put a small diameter drum on it with heavy line,
you would not break line and you would not need super strong wings
unless it was really blowing.

I agree that the maximum (it's not required) line length in the AMA rule
books is really silly for a TD contest. It's long enough where current models
have to look for sink to not make the 10 minutes.

Short lines increase the variability in a contest. A short launch in really
bad air may not be enough to escape the sink.  So you have to trade off 
between a landing contest and a luck contest if you just select  winches. 
The only true way to avoid that is to run man on man contests.

This takes us back to field size limits and the fact that a lot of pilots don't
have thier own winches.

The only folks cheering for everyone having there own winches are the poor
victims who carry out the winches every weekend for thier clubs and the
ones that have to rebuild them after they get abused by everyone else.

But, it all comes down to what you do as an individual. If you don't like a
contest, you don't have to go to it.  If you think you can run a better contest,
then go and do it.


The fact that we use winches and everyone uses the same winches is what I
like about soaring.  I think the electric comptition guys are crazy.
That ends up being a motor technology race.  I'm more interested in the 
airframe technology and the flying.  But then, they do have models that will
do a good crash and burn.  Sailplane pilots usually have to pick on power
lines to do that.
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unsubscribe requests to [EMAIL PROTECTED]  Please note that subscribe and 
unsubscribe messages must be sent in text only format with MIME turned off.


Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Tim Bennett
- Original Message - 
From: Michael Lachowski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Friday, October 01, 2004 7:28 AM
Subject: Re: [RCSE] Contests, Landings, etc.


 The correct way to limit launches is on the motor side, not on the
 line side.   Broken lines just slow down contests and make everyone
 unhappy.

I agree with Michael.  The motor side is the place to limit pull on the
winch line, if that is what is desired.

There is a simple technique that I have heard has been tried with some
success in the past. It involves mounting the winch on a spring loaded
pivoting device that electrically limits the force on the line.  A
microswitch interrupts the circuit between the foot switch and solenoid when
the pull on the winch line moves the winch on the pivot against the pull of
the spring (the weight of the winch itself is also involved). This cuts
power to the winch motor until the line tension lightens enough to allow the
spring to pull the winch off of the switch.  The spring is adjusted against
the pull on the line using a simple spring scale such as is used to set up
highstarts to set the trip point.  If you just stand on the pedal, the
result is a near constant force  pulsing of the winch line throughout the
launch. Actually the pull slightly declines as the diameter of the stack of
line on the drum increases with line taken in. This scheme works without
breaking of the line or releasing the model early.

This is 1920's technology, but effective.  A more expensive technique using
strain gauges and electronic motor speed controls could be devised. 8^)

I am sure that with proper launch technique, towering launches can still be
achieved with such a system set at 80 pounds pull launching 4 pound models.
I suspect that experimentation will show that 20 to 30 pounds will be more
than adequate.
Tim


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Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Chuck Anderson
My club, the Coffee Airfoilers. developed a tension limiter winch about 30 
years ago.  It was published in the Jan/Feb  1977 issue of Sailplane and a 
number of clubs built the winch.  We set the tension at the tow ring at 25 
pounds and was able to launch sailplanes up to 11 pounds without 
problems.  We used 110 pound test line and never had problems with broken 
lines unless the contestant elected to launch without the tension 
limiter.  The tension limiter could be be bypassed, but if the contestant 
launched without the tension limiter, he got no reflights for broken 
towlines.  Most flyers with larger models found that they could get better 
launches by standing on the winch petal and let the winch do the 
pulsing.  The only disadvantages to using the tension limiter winch was the 
extra work required to maintain and setup the winch.  It was also necessary 
to periodically adjust the tension for variations in line ground drag as 
the day went on and the wet grass dried out.  The remains of the original 
tension limiter winch base is still in the woods behind my storage shed.

Chuck Anderson
At 10:54 AM 10/1/2004, you wrote:
- Original Message -
From: Michael Lachowski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Friday, October 01, 2004 7:28 AM
Subject: Re: [RCSE] Contests, Landings, etc.
 The correct way to limit launches is on the motor side, not on the
 line side.   Broken lines just slow down contests and make everyone
 unhappy.

I agree with Michael.  The motor side is the place to limit pull on the
winch line, if that is what is desired.
There is a simple technique that I have heard has been tried with some
success in the past. It involves mounting the winch on a spring loaded
pivoting device that electrically limits the force on the line.  A
microswitch interrupts the circuit between the foot switch and solenoid when
the pull on the winch line moves the winch on the pivot against the pull of
the spring (the weight of the winch itself is also involved). This cuts
power to the winch motor until the line tension lightens enough to allow the
spring to pull the winch off of the switch.  The spring is adjusted against
the pull on the line using a simple spring scale such as is used to set up
highstarts to set the trip point.  If you just stand on the pedal, the
result is a near constant force  pulsing of the winch line throughout the
launch. Actually the pull slightly declines as the diameter of the stack of
line on the drum increases with line taken in. This scheme works without
breaking of the line or releasing the model early.
This is 1920's technology, but effective.  A more expensive technique using
strain gauges and electronic motor speed controls could be devised. 8^)
I am sure that with proper launch technique, towering launches can still be
achieved with such a system set at 80 pounds pull launching 4 pound models.
I suspect that experimentation will show that 20 to 30 pounds will be more
than adequate.
Tim

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Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread strotherbj

I built one of these, back then, had it for many years, as well.
that thing trainred many of the Cincinnati club, so many years ago,

I ended up giving the frame to another club member several years ago.
I still have the plans for it as well.

up until my BAT winch, this one was the best out there...
Jack

--Jack Strother Granger, IN LSF 2948 LSF Level V #117 LSF Official 1996 - 2004 CSS Gold 

-- Original message --  My club, the Coffee Airfoilers. developed a tension limiter winch about 30  years ago. It was published in the Jan/Feb 1977 issue of Sailplane and a  number of clubs built the winch. We set the tension at the tow ring at 25  pounds and was able to launch sailplanes up to 11 pounds without  problems. We used 110 pound test line and never had problems with broken  lines unless the contestant elected to launch without the tension  limiter. The tension limiter could be be bypassed, but if the contestant  launched without the tension limiter, he got no reflights for broken  towlines. Most flyers with larger models found that they could get better  launches by standing on the winch petal and let the winch do the  pulsing. The only disadvantages to using the tension limiter winch was the  extra work required to maintain and setup the winch. It was also necessary  to periodically adjust the tension for variations in line ground drag as  the day went on and the wet grass dried out. The remains of the original  tension limiter winch base is still in the woods behind my storage shed.   Chuck Anderson   At 10:54 AM 10/1/2004, you wrote:  - Original Message -  From: "Michael Lachowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Friday, October 01, 2004 7:28 AM  Subject: Re: [RCSE] Contests, Landings, etc.The correct way to limit launches is on the motor side, not on theline side. Broken lines just slow down contests and make everyoneunhappy. I agree with Michael. The motor side is the place to limit pull on the  winch line, if that is what is desired.There is a simple technique that I have heard has been tried with some  success in the past. It involves mounting the winch on a spring loaded  pivoting device that electrically limits the force on the line. A  microswitch interrupts the circuit between the foot switch and solenoid when  the pull on the winch line moves the winch on the pivot against the pull of  the spring (the weight of the winch itself is also involved). This cuts  power to the winch motor until the line tension lightens enough to allow the  spring to pull the winch off of the switch. The spring is adjusted against  the pull on the line using a simple spring scale such as is used to set up  highstarts to set the trip point. If you just stand on the pedal, the  result is a near constant force pulsing of the winch line throughout the  launch. Actually the pull slightly declines as the diameter of the stack of  line on the drum increases with line taken in. This scheme works without  breaking of the line or releasing the model early.This is 1920's technology, but effective. A more expensive technique using  strain gauges and electronic motor speed controls could be devised. 8^)I am sure that with proper launch technique, towering launches can still be  achieved with such a system set at 80 pounds pull launching 4 pound models.  I suspect that experimentation will show that 20 to 30 pounds will be more  than adequate.  Tim  RCSE-List facilities provided by Model Airplane News. Send "subscribe" and  "unsubscribe" requests to [EMAIL PROTECTED] Please note that  subscribe and unsubscribe messages must be sent in text only format with MIME  turned off. 


RE: [RCSE] Contests, Landings, etc.

2004-10-01 Thread John Linda

The only way to avoid line breaks from the normal wear and tear on the line
across the field is to go to the 280-300 lb line.

Michael,

You can still use the heavy lines if you adopt a standard week link
extension that would go between the parachute and the plane. That way
everyone has the same test week link and if you break it you fly it. That
would standardize the launch strength.

John

-Original Message-
From: Michael Lachowski [mailto:[EMAIL PROTECTED]
Sent: Friday, October 01, 2004 7:29 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [RCSE] Contests, Landings, etc.

The correct way to limit launches is on the motor side, not on the
line side.   Broken lines just slow down contests and make everyone
unhappy.

The only way to avoid line breaks from the normal wear and tear on the
line across the field is to go to the 280-300 lb line.

Everyone loves more power.  That's why folks want 6 volt motors.
Unfortunately there is no strong reason for folks to move away from the
Ford long shaft motors.  They are cheap to use to build winches.


F3b solves the problem by limiting the winch motor resistance.  Of course,
it complicates it by the fact that everyone brings thier own winches, which
is a good thing.  You only have yourself to blame on the winch problems.
This allows lines and drum sizes to be selected to optimize the winch for
the launching conditions.


If you took a F3b winch and put a small diameter drum on it with heavy line,
you would not break line and you would not need super strong wings
unless it was really blowing.

I agree that the maximum (it's not required) line length in the AMA rule
books is really silly for a TD contest. It's long enough where current
models
have to look for sink to not make the 10 minutes.

Short lines increase the variability in a contest. A short launch in really
bad air may not be enough to escape the sink.  So you have to trade off
between a landing contest and a luck contest if you just select  winches.
The only true way to avoid that is to run man on man contests.

This takes us back to field size limits and the fact that a lot of pilots
don't
have thier own winches.

The only folks cheering for everyone having there own winches are the poor
victims who carry out the winches every weekend for thier clubs and the
ones that have to rebuild them after they get abused by everyone else.

But, it all comes down to what you do as an individual. If you don't like a
contest, you don't have to go to it.  If you think you can run a better
contest,
then go and do it.


The fact that we use winches and everyone uses the same winches is what I
like about soaring.  I think the electric comptition guys are crazy.
That ends up being a motor technology race.  I'm more interested in the
airframe technology and the flying.  But then, they do have models that will
do a good crash and burn.  Sailplane pilots usually have to pick on power
lines to do that.
RCSE-List facilities provided by Model Airplane News.  Send subscribe and
unsubscribe requests to [EMAIL PROTECTED]  Please note that
subscribe and unsubscribe messages must be sent in text only format with
MIME turned off.


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Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Andrew E. Mileski
Tim Bennett wrote:
I agree with Michael.  The motor side is the place to limit pull on the
winch line, if that is what is desired.
There is a simple technique that I have heard has been tried with some
success in the past. It involves mounting the winch on a spring loaded
pivoting device that electrically limits the force on the line.
Personally, I find a Stainless Steel ruler makes a perfect resistor.
For launching my 2m woodie, I use a 15 SS ruler trimmed and with holes
about 12 apart (adjustable), bent and fitted between the solenoids.
Costs under $5 CDN, and easily available.
It gets hot, so beware, and keep it clean ... and don't forget to
remove the cork backing (peels off nicely with a heatgun, and
Goo Gone takes care of any adhesive residue) or it will burn.
--
Andrew E. Mileski
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must be sent in text only format with MIME turned off.


Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Jack Iafret
Flew off of one about 30 years ago and it was set to 40 pounds. I loved it 
as my Camano could do a full pedal on it and I got the best launches I ever 
did with that plane (no wind if I remember). Can't quite remember who built 
it.

About 10 years ago I made a proposal in RCSD about having classes based upon 
load dialed in by the CD rather than wingspan. It went no where because I 
did not proof test it and at the time had neither the time or equipment to 
make the hardware. I did a spec. on the system showing on-off time, ramp 
angles for the voltage or current and speed of the turnaround pulley. Once 
you have the equipment, the possibilities are almost endless.

Maybe time to look it up and see what I said.
Jack Iafret
Keeper of the Nostalgia Rules
There is a simple technique that I have heard has been tried with some
success in the past. It involves mounting the winch on a spring loaded
pivoting device that electrically limits the force on the line.  A
early.
This is 1920's technology, but effective.  A more expensive technique 
using
strain gauges and electronic motor speed controls could be devised. 8^)

I am sure that with proper launch technique, towering launches can still 
be
achieved with such a system set at 80 pounds pull launching 4 pound 
models.
I suspect that experimentation will show that 20 to 30 pounds will be more
than adequate.
Tim

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Re: [RCSE] Contests, Landings, etc.

2004-10-01 Thread Michael Lachowski
Actually, more likely is it will just slow down the contest, replacing 
the weak links.  As I said, it's not the line that's the problem, it's 
the motor and drum diameter.

John  Linda wrote:
The only way to avoid line breaks from the normal wear and tear on the line
across the field is to go to the 280-300 lb line.
Michael,
You can still use the heavy lines if you adopt a standard week link
extension that would go between the parachute and the plane. That way
everyone has the same test week link and if you break it you fly it. That
would standardize the launch strength.
John
-Original Message-
From: Michael Lachowski [mailto:[EMAIL PROTECTED]
Sent: Friday, October 01, 2004 7:29 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [RCSE] Contests, Landings, etc.
The correct way to limit launches is on the motor side, not on the
line side.   Broken lines just slow down contests and make everyone
unhappy.
The only way to avoid line breaks from the normal wear and tear on the
line across the field is to go to the 280-300 lb line.
Everyone loves more power.  That's why folks want 6 volt motors.
Unfortunately there is no strong reason for folks to move away from the
Ford long shaft motors.  They are cheap to use to build winches.
F3b solves the problem by limiting the winch motor resistance.  Of course,
it complicates it by the fact that everyone brings thier own winches, which
is a good thing.  You only have yourself to blame on the winch problems.
This allows lines and drum sizes to be selected to optimize the winch for
the launching conditions.
If you took a F3b winch and put a small diameter drum on it with heavy line,
you would not break line and you would not need super strong wings
unless it was really blowing.
I agree that the maximum (it's not required) line length in the AMA rule
books is really silly for a TD contest. It's long enough where current
models
have to look for sink to not make the 10 minutes.
Short lines increase the variability in a contest. A short launch in really
bad air may not be enough to escape the sink.  So you have to trade off
between a landing contest and a luck contest if you just select  winches.
The only true way to avoid that is to run man on man contests.
This takes us back to field size limits and the fact that a lot of pilots
don't
have thier own winches.
The only folks cheering for everyone having there own winches are the poor
victims who carry out the winches every weekend for thier clubs and the
ones that have to rebuild them after they get abused by everyone else.
But, it all comes down to what you do as an individual. If you don't like a
contest, you don't have to go to it.  If you think you can run a better
contest,
then go and do it.
The fact that we use winches and everyone uses the same winches is what I
like about soaring.  I think the electric comptition guys are crazy.
That ends up being a motor technology race.  I'm more interested in the
airframe technology and the flying.  But then, they do have models that will
do a good crash and burn.  Sailplane pilots usually have to pick on power
lines to do that.
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Re: [RCSE] Contests, Landings, etc.

2004-09-30 Thread Jim Monaco
So let me get this straight (as a scorekeeper kind of guy!).

In a MoM contest I have 5 pilots in the group.  

Pilot 1: -1 sec 85 Landing
Pilot 2: -1 sec 80 Landing
Pilot 3: +3 sec 75 Landing
Pilot 4: +4 sec 95 Landing
Pilot 5: -4 sec 99 Landing

What are the scores?

How about the SWC where I probably have dozens of pilots with the same times
scattered thru the standings?

I don't get it - I guess I'm thick.  Any scoring method needs to be reasonably
understandable.
Jim
Rocky Mountain Soaring Association (anal scorekeeper).




--- Tim Bennett [EMAIL PROTECTED] wrote:
snipped section on using landing scores to break ties...
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Re: [RCSE] Contests, Landings, etc.

2004-09-30 Thread Jim Monaco
Good points Daryl,
Another example is F3J, where we are measuring time to the hundreths and nearly
every competitor lands 95+ (with no skegs :) ).  Check out the stats from the
Worlds. There is talk of dividing the points between 90 and 100 to provide more
discrimination.  Landings are the only thing discriminating the leaders.

There are lots of options to modify the tasks - shorter lines, longer times,
different landings, each of which has it's own warts.  The tasks as they have
evolved are generally fair and accepted.  This does not mean there is no room
for change, just that one needs to understand the effect of the change on the
game... and it is just a game...
Jim


--- Daryl Perkins [EMAIL PROTECTED] wrote:

 Gotta be careful here guys. When trying to
 de-emphasize landings, we usually make some other
 aspect of the task hyper-critical. 
 
 John, you're right on the money. Tim, doesn't sound
 like you're a contest flyer. Guys who fly to 9:46's
 don't win contests where I'm from. 
 
 Tim, in your scenario let's assume rounding: 
 
 A 9:59.49 100 point landing loses to a 9:59.50 0 point
 landing. Is this fair? You've overemphasized the
 timer, his thumb, his ability to stop the clock right
 as the plane touches the ground, etc
 
 I remember a contest up in No Cal. It was a huge in or
 out landing. I hit the ground exactly as my timer said
 0. Unfortunately, he wasn't looking at his watch as he
 counted down, and I was off time. 
 
 Another contest in Riverside. It was a 2 day. Same
 deal, they tried to de-emphasize the landing. The
 spots were super small, and the best you could do was
 a 5 point landing bonus. The hit for time was more
 than 5 points per second. I decided to never even try
 for a landing. I won that w/e without ever getting a
 landing. Or trying to.
 
 Our contest formats have evolved I think to be a
 relatively fair way of judging our soaring/energy
 management skills. The only problem is we haven't
 lengthened the tasks to keep up with the increased
 performance of our models.
 
 
   
   
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Re: [RCSE] Contests, Landings, etc.

2004-09-30 Thread Stuart A. Hall
I am a newbie at this game, but I have assumed that if you shorten the 
winch lines there will be even greater emphasis on energy retention 
during the zoom and therefore planes will need to be even stronger, 
stiffer, more aerodynamically slick which equals further development 
which then equals dollar$$$.

I was shocked to see the local guys getting 10 minutes during very very 
light lift with no circling in thermals. Certainly that then means that 
the only way of discriminating these good fliers with their super 
machines is by measuring to the thousandths and requiring more difficult 
tasks. With all the technology in our machines, can't someone think of a 
way to automate the timing and scoring? You *cannot* be accurate to the 
hundredths, much less tenths with a stopwatch. Just ask any of our 
dragracer friends what the typical reaction time is. Perhaps an 
electronic tape that records when/where the nose hits (much like fencing 
might do) and/or a timing system that senses a release from the towhook? 
But then again, why complicate what is supposed to be a relaxing hobby? :)

Jim Monaco wrote:
Good points Daryl,
Another example is F3J, where we are measuring time to the hundreths and nearly
every competitor lands 95+ (with no skegs :) ).  Check out the stats from the
Worlds. There is talk of dividing the points between 90 and 100 to provide more
discrimination.  Landings are the only thing discriminating the leaders.
There are lots of options to modify the tasks - shorter lines, longer times,
different landings, each of which has it's own warts.  The tasks as they have
evolved are generally fair and accepted.  This does not mean there is no room
for change, just that one needs to understand the effect of the change on the
game... and it is just a game...
Jim

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Re: [RCSE] Contests, Landings, etc.

2004-09-30 Thread Jack Womack
I almost hate to post this. In my opinion, to
eliminate the need for all that extra technology,
etc., you will need only to limit the launch line
strength. Make it 80 - 100 lbs. and zero the flight of
the second line break. That negates the wing strength
having to be so great. With a line strength of 80 lbs.
and a 600 foot line to start with, the launch
technique is much more important, but the emphasis is
on soaring. The last time I went to fly, I put the
turnaround at the max legal length with a measuring
wheel. Anyone that can't get 10 minutes from the
launch I got... well... I flew all over the place. 

The actual fact is that if you don't like the current
format, you're kind of screwed. Unfortunately, If you
have the nerve to speak against it, you get
stereotyped into the landing whiner category.
Fortunately for me, I am getting back into flying full
scale and, well, there are no landing points awarded
there. It's a race. While this is logistically
difficult to do with models, it's not impossible. I am
personally tired of 10 minute 100 point TD to the
point of quitting competition again. There are other
contest formats that can be logistically simple to run
that aren't so boring. Even running a woody contest or
a nostalgia event is more fun than the same old
thing... even if part of it is... the same old thing.

I can land and I can fly and I practice... but to what
end? Once there was a guy that was out flying a Nordic
and decided he didn't want to chase his sailplane down
wind any more. He thought that an r/c sailplane would
be nice, especially if he could land it at his feet...
What a whiner! He should be drubbed out of the hobby!
The very idea that there could be a change... give us
all a break...

HEHEHE! Have fun with that one! Nothing like stirrin'
the pot... I can see the veins bulging in the
foreheads now...

Jack Womack

Sorry, I'm in a rather strange mood following a family
tragedy... You guys are who I decided to pick on. I
feel better already. Yep, I'm a sick puppy... Flame
suit on!


--- Stuart A. Hall [EMAIL PROTECTED]
wrote:

 I am a newbie at this game, but I have assumed that
 if you shorten the 
 winch lines there will be even greater emphasis on
 energy retention 
 during the zoom and therefore planes will need to be
 even stronger, 
 stiffer, more aerodynamically slick which equals
 further development 
 which then equals dollar$$$.
 
 I was shocked to see the local guys getting 10
 minutes during very very 
 light lift with no circling in thermals. Certainly
 that then means that 
 the only way of discriminating these good fliers
 with their super 
 machines is by measuring to the thousandths and
 requiring more difficult 
 tasks. With all the technology in our machines,
 can't someone think of a 
 way to automate the timing and scoring? You *cannot*
 be accurate to the 
 hundredths, much less tenths with a stopwatch. Just
 ask any of our 
 dragracer friends what the typical reaction time is.
 Perhaps an 
 electronic tape that records when/where the nose
 hits (much like fencing 
 might do) and/or a timing system that senses a
 release from the towhook? 
 But then again, why complicate what is supposed to
 be a relaxing hobby? :)
 
 Jim Monaco wrote:
  Good points Daryl,
  Another example is F3J, where we are measuring
 time to the hundreths and nearly
  every competitor lands 95+ (with no skegs :) ). 
 Check out the stats from the
  Worlds. There is talk of dividing the points
 between 90 and 100 to provide more
  discrimination.  Landings are the only thing
 discriminating the leaders.
  
  There are lots of options to modify the tasks -
 shorter lines, longer times,
  different landings, each of which has it's own
 warts.  The tasks as they have
  evolved are generally fair and accepted.  This
 does not mean there is no room
  for change, just that one needs to understand the
 effect of the change on the
  game... and it is just a game...
  Jim
  
  
 
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 to [EMAIL PROTECTED]  Please note that
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Re: [RCSE] Contests, Landings, etc.

2004-09-30 Thread Steve Meyer
At 10:17 PM 9/30/2004, Jack Womack wrote:
The actual fact is that if you don't like the current
format, you're kind of screwed. Unfortunately, If you
have the nerve to speak against it, you get
stereotyped into the landing whiner category.
I'll repeat myself again for the whiners.
1. Go get your CD license.  (You are an AMA member I hope.)
2. Hold a sanctioned contest.  You just have to notify of AMA rules 
deviation in advance.
And if your ideas work, otherwise keep holding contests until it does.
3. Propose a rules change.

Sound simple?
You can actually CD a contest without having the coveted CD License.
If no CD License it's even easier, Announce a contest.  You only need 2 people.
Now get off your a** and stop whining. :-)
Great example of this. Look at what Ray Hayes has been doing with his Wood 
Crafters contests.  They are well attended and well liked.  You don't see 
Ray complaining about how all the contests are completely overrun with 
Expensive, Molded, Fiberglass, Kevlar, Carbon fiber sailplanes.

I applaud a guy like Ray.
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Re: [RCSE] Contests, Landings, etc.

2004-09-28 Thread Tom Kallevang
I do this at the SOAR OVSS Fred Contest each year:

1.  Short (strong) lines:  About 200 meters (650 ft) of 290 lb test
braided nylon line as used at the Nats;

2.  FAI Landing tapes, added as bonus after FLIGHT scores are
normalized (1,100 points is perfect, landing is a 10% point bonus);

3.  No landing skegs/arrestors allowed (I always have a hacksaw
available for guys who know the rules and still show up with a molded
in skeg);

4.  Long task times (10+ minute targets);

5.  Seeded Man-on-Man (OVSS format, keeps the big boys pounding on each
other all day, they like it and so do the spectators);

6.  Fly what you want, no primary/backup models designated;

We have a great time, fly all day, BS and funfly until dark (or later),
and most of us are still talking by the end of the weekend.

What's not to like?




=
Tom Kallevang
Wheeling, IL
AMA L292
SOAR
LSF President  Webmaster
LSF #303 Level V



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Re: [RCSE] Contests, Landings, etc.

2004-09-28 Thread Mrmaseratiman


Tom, next week at Muncie, the 2004 F3B Team Select. WILL YOU BE THERE ?

Dave.


Re: [RCSE] Contests, Landings, etc.

2004-09-28 Thread Marc Gellart
After all this stuff that has been spewed about landing, flying, contests and such, 
below is the secret to success of OVSS and midwest soaring.  Yes, we have two contest 
that do not do MOM, and all the rest use a more normal landing task and skegs.  But 
as Tom stated, we have a great time flying, soaring has become a spectator sport for 
the first time ever in my recolection, and even though I know some places numbers are 
down, ours are up.  We are flying normally 10-15 minute tasks, mostly short lines 
(some as short as 450 feet), and in our year you will see about every condition that 
is possible to have.  We added sportsman class this year and that has even added a new 
dimension to the series.  The great part is we united instead of seperated and it has 
gotten better ever since.

Come to Fall Round Up and see what we mean.

Marc


 I do this at the SOAR OVSS Fred Contest each year:
 
 1.  Short (strong) lines:  About 200 meters (650 ft) of 290 lb test
 braided nylon line as used at the Nats;
 
 2.  FAI Landing tapes, added as bonus after FLIGHT scores are
 normalized (1,100 points is perfect, landing is a 10% point bonus);
 
 3.  No landing skegs/arrestors allowed (I always have a hacksaw
 available for guys who know the rules and still show up with a molded
 in skeg);
 
 4.  Long task times (10+ minute targets);
 
 5.  Seeded Man-on-Man (OVSS format, keeps the big boys pounding on each
 other all day, they like it and so do the spectators);
 
 6.  Fly what you want, no primary/backup models designated;
 
 We have a great time, fly all day, BS and funfly until dark (or later),
 and most of us are still talking by the end of the weekend.
 
 What's not to like?
 
 
 
 
 =
 Tom Kallevang
 Wheeling, IL
 AMA L292
 SOAR
 LSF President  Webmaster
 LSF #303 Level V
 
 
   
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Re: [RCSE] Contests, Landings, etc.

2004-09-28 Thread Tom Watson
Would really REALLY like to, but cannot.
Tom
[EMAIL PROTECTED] wrote:
Tom, next week at Muncie, the 2004 F3B Team Select. WILL YOU BE THERE ?
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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Jack Womack
Have a CD license, run large contests, etc... I know
what they are like. I also know that we have folks
that are stone cold bored with the same old thing.
Like someone else posted, this has been this way since
1971 or longer. I left this hobby from shear boredom
in 1980 and just came back 4 years ago to guess
what... the same old thing... It still boils down to
this: If you want to run a contest, you set the task.
If it's the same old thing and you have no turn out or
a great turn out, it's still the same old thing. If
the task is published ahead of time, and it's the same
old thing, I may come but I may find something else to
do. If it's something different that peaks my
interest, I'll probably break my neck to get there,
just to see if it works.

Jack Womack


--- [EMAIL PROTECTED] wrote:

 Chuck, once again experience speaks loud and clear.
 
  Let those who have better ideas step up to the
 pump, get their CD license, 
 and run some serious contests, like the Soaring
 Nats, the Southwest Classic, 
 etc, try these new ideas and find out what the
 contestants really like and what 
 really works, and then if they still like their new
 landing or not landing 
 schemes, get involved in a rules change.
 
 Just stop whining and get on with life.
 
 Regards, Dave Corven, 
 AMA 878, LSF254 and damn near Level 5. 
 




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[RCSE] Contests, Landings, etc.

2004-09-27 Thread Chuck Anderson
Those who don't understand why we have landings as part of sailplane 
contest scoring should read The LSF Story by Scott Christensen.  It can be 
found in the History section of the LSF web site 
(www.silentflight.org).  He goes into great detail about why landings were 
incorporated into flight scoring.  Scott is LSF 001 and was one of the 
founders of LSF.

Chuck Anderson
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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Jeff Steifel
Yep, people are leaving the hobby.
The numbers are down for golf too.
Does making the task easier keep the attraction? NO
Make things too easy and people lose interest as well.
People will lose interest because they want instant gratification.
You want to eliminate the landing or minimize it and have fun FLY F3B!!!
It has a landing that is 100 points for a 1 meter radius, and drops by 5 
for every meter.
So you can get some points without having to dork it. Landing is only 
important during TD portion and isn't present in speed or distance.

You want more fun? Fly XCountry F3J, combat, Slope race. Each of 
those disciplines mentioned will get the adrenaline pumped.  But please 
don't tell me that the landing task makes it boring (because it is the 
same old thing) Removing the landing task will do nothing to add to the 
excitement. The top pilots will make their times, so it certainly is not 
boring to add landings. Besides ever watch some out of control 
landing It's not boring 8)

Jack Womack wrote:
Have a CD license, run large contests, etc... I know
what they are like. I also know that we have folks
that are stone cold bored with the same old thing.
Like someone else posted, this has been this way since
1971 or longer. I left this hobby from shear boredom
in 1980 and just came back 4 years ago to guess
what... the same old thing... It still boils down to
this: If you want to run a contest, you set the task.
If it's the same old thing and you have no turn out or
a great turn out, it's still the same old thing. If
the task is published ahead of time, and it's the same
old thing, I may come but I may find something else to
do. If it's something different that peaks my
interest, I'll probably break my neck to get there,
just to see if it works.
Jack Womack
--- [EMAIL PROTECTED] wrote:
 

Chuck, once again experience speaks loud and clear.
Let those who have better ideas step up to the
pump, get their CD license, 
and run some serious contests, like the Soaring
Nats, the Southwest Classic, 
etc, try these new ideas and find out what the
contestants really like and what 
really works, and then if they still like their new
landing or not landing 
schemes, get involved in a rules change.

Just stop whining and get on with life.
Regards, Dave Corven, 
AMA 878, LSF254 and damn near Level 5. 

   



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--
Jeff Steifel
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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Tim Bennett
- Original Message - 
From: John Erickson [EMAIL PROTECTED]
To: John  Linda [EMAIL PROTECTED]; Soaring List
[EMAIL PROTECTED]
Cc: Tim Bennett [EMAIL PROTECTED]
Sent: Monday, September 27, 2004 10:46 AM
Subject: Re: [RCSE] Contests, Landings, etc.


 The precision part is easy, especially if it doesn't matter where you land
 (assuming you're inside the field boundaries).  I think that if you polled
 all pilots and they listed tasks in order of difficulty it would come out
 like this:

 1)  Making a 100 point landing
 2)  Making your time
 3)  Landing on the right time

 Why de emphasize the skill that is the hardest to do?  The way it has been
 set up for years still has the landing as only worth 10% of the scoring
(at
 maximum) and in many contests only 5%.  I think it is a fair allocation of
 emphasis.

 We have a game, we have rules, and the guys that are always at the top are
 the best ones at playing the game.  They're not complaining about how it
is
 set up, they're practicing as it is set up.  When Russ Young won Visalia
he
 had shot something like 200 landings over the few weeks prior to the
 contest.  He worked on his skills, which is how I see everyone make the
 biggest strides in improving.

 If you are not into competition this entire conversation is moot, but
since
 we are talking about our current format, I thought I'd chime in.

 JE
 --
 Erickson Architects
 John R. Erickson, AIA


John,

Your comments miss the point, in my opinion.  My post addresses the issue of
how to adjust the emphasis of our sailplane contests toward flying rather
than landing.  Your response says Why de-emphasize the skill that is the
hardest to do? Thermalling inverted is even harder, why not emphasize that?
How about flying blindfolded? Yes, we have a game and it has rules, but is
there a better game? Can we get there with a simple change to one of the
rules? Is it your argument that what we are doing now cannot be improved?

In my proposal to use the landing points for tie breakers only, pilots will
not ignore the landing target. As I stated, A perfect flight with a 100
point landing wins every time... Competitors will be trying for the spot
every flight or risk losing. I assure you that in any significant contest
there will be flyers making their times and their landings. Others will not
be competitive by landing anywhere else on the field.

The fact that, as you so clearly state, recognizing the key skills needed
for an upcoming event, someone practices those skills and wins, does not
respond to the question of whether those should be the key skills. It merely
proves that those are the key skills.  Why should a soaring contest be based
on skill in archery? Practicing archery will help one win such a contest,
but why should we do that?  The fact that this is what we currently do does
not justify it. Could there actually be a better idea?

Your comment about the traditional weighting of landing points ignores the
AMA rules for Triathlon (20% max for landing) and T3 Precision Duration
(12.5% max for landing). Also, it has been my experience that many regional
contests (including the one I attended 9/18-19 in Tulsa, OK) weigh the
landing at 100 points of 1000 or 11%. On a six minute task, which was part
of that event, that represents 39.6 seconds.  On a ten minute task, also
part of that event, that represents 66 seconds. Note that the longer the
task the more time can be made up with landing points, regardless of what
weight is applied to the landing.  Increasing the length of the task does
not necessarily de-emphasize the landing.

A flight with a 75 point landing and a 10:00 time (1075) loses to one with a
100 point landing and a time of 9:46 (1076).  Which pilot flew better? Did a
pilot who missed the time by more than a minute fly better than one who made
the time, but flipped over due to a gust in the landing circle? I don't
think so. So how do we make the contest format reflect that?

If all pilots fly perfectly, or nearly so, these issues do not apply, but we
hope to attract more than just those pilots to our events and offer them a
basis on which to compete as well. If we do not, does our sport have a
future?

What I propose is not a huge change.  I think it deserves consideration and
should be argued based on its merits.  Those that will resist change, will
resist change regardless of any merits.  Those seeking better solutions will
address the issues.  Which are you?

Tim Bennett


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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Jim Monaco
So let me get this straight (as a scorekeeper kind of guy!).

In a MoM contest I have 5 pilots in the group.  

Pilot 1: -1 sec 85 Landing
Pilot 2: -1 sec 80 Landing
Pilot 3: +3 sec 75 Landing
Pilot 4: +4 sec 95 Landing
Pilot 5: -4 sec 99 Landing

What are the scores?

How about the SWC where I probably have dozens of pilots with the same times
scattered thru the standings?

I don't get it - I guess I'm thick.  Any scoring method needs to be reasonably
understandable.
Jim
Rocky Mountain Soaring Association (anal scorekeeper).




--- Tim Bennett [EMAIL PROTECTED] wrote:
snipped section on using landing scores to break ties...

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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Daryl Perkins
Gotta be careful here guys. When trying to
de-emphasize landings, we usually make some other
aspect of the task hyper-critical. 

John, you're right on the money. Tim, doesn't sound
like you're a contest flyer. Guys who fly to 9:46's
don't win contests where I'm from. 

Tim, in your scenario let's assume rounding: 

A 9:59.49 100 point landing loses to a 9:59.50 0 point
landing. Is this fair? You've overemphasized the
timer, his thumb, his ability to stop the clock right
as the plane touches the ground, etc

I remember a contest up in No Cal. It was a huge in or
out landing. I hit the ground exactly as my timer said
0. Unfortunately, he wasn't looking at his watch as he
counted down, and I was off time. 

Another contest in Riverside. It was a 2 day. Same
deal, they tried to de-emphasize the landing. The
spots were super small, and the best you could do was
a 5 point landing bonus. The hit for time was more
than 5 points per second. I decided to never even try
for a landing. I won that w/e without ever getting a
landing. Or trying to.

Our contest formats have evolved I think to be a
relatively fair way of judging our soaring/energy
management skills. The only problem is we haven't
lengthened the tasks to keep up with the increased
performance of our models.




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RE: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Anker Berg-Sonne
Great points, Daryl,

The ESL seems to be slowly moving towards 5 foot, 50 point landing tapes.
They are relatively difficult, but the points are small enough to avoid
making it a landing contest. This is especially true with the tasks
tending to get longer and longer. These days a 7 minute task is pretty
easy where it would have been pretty hard 15 years ago. Flying 10 to 15
minute tasks nowadays is not that rare.

Anker

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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Tim Bennett
Daryl,
Thanks for your comments. You make an interesting, but rather obscure point.
There is clearly an issue of timing accuracy that needs to be addressed
under the current format. My expectation would be that flying several rounds
will resolve the discrepency you describe with more dependance on flying the
time task consistently than any reliance on landing scores will provide. Do
you really expect that there would be such a discrepancy after 7 or 10
rounds of flying?  I also think it needs to be stated that there are more
participants in any worthwhile contest than those consistently posting times
within 1/2 second of the target flight after flight. Whatever scoring scheme
is used should provide them with a fair way to measure their own performance
against other similar flyers as well as to serve the elite competitors such
as yourself.

To the extent that your scenario is relevent, the real question then
becomes: Is the landing task the right way to resolve such discrepencies?

Also, isn't the real issue you raise scoring beyond the resolution of the
timing technology?

Tim

- Original Message - 
From: Daryl Perkins [EMAIL PROTECTED]
To: Tim Bennett [EMAIL PROTECTED]; John Erickson
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Monday, September 27, 2004 3:44 PM
Subject: Re: [RCSE] Contests, Landings, etc.


 Gotta be careful here guys. When trying to
 de-emphasize landings, we usually make some other
 aspect of the task hyper-critical.

 John, you're right on the money. Tim, doesn't sound
 like you're a contest flyer. Guys who fly to 9:46's
 don't win contests where I'm from.

 Tim, in your scenario let's assume rounding:

 A 9:59.49 100 point landing loses to a 9:59.50 0 point
 landing. Is this fair? You've overemphasized the
 timer, his thumb, his ability to stop the clock right
 as the plane touches the ground, etc

 I remember a contest up in No Cal. It was a huge in or
 out landing. I hit the ground exactly as my timer said
 0. Unfortunately, he wasn't looking at his watch as he
 counted down, and I was off time.

 Another contest in Riverside. It was a 2 day. Same
 deal, they tried to de-emphasize the landing. The
 spots were super small, and the best you could do was
 a 5 point landing bonus. The hit for time was more
 than 5 points per second. I decided to never even try
 for a landing. I won that w/e without ever getting a
 landing. Or trying to.

 Our contest formats have evolved I think to be a
 relatively fair way of judging our soaring/energy
 management skills. The only problem is we haven't
 lengthened the tasks to keep up with the increased
 performance of our models.




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Re: Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Pat McCleave
Daryl,

You wrote:

The only problem is we haven't lengthened the tasks to keep up with the increased 
performance of our models.

Do you really think lengthening the tasks will really do much more than reducing the 
number of rounds we fly rather than actually challenge our current equipment.  Other 
than late evening rounds in F3J Finals (which I have never flown in)or really early 
morning starts (which I have flown in) I do not see the increase really affecting 
anything.  Generally speaking if you have 10 minute air during the day, you have 15 0r 
20 minute air as well.  Most guys fly to a spec in the sky in the first 7 minutes and 
then speed down to set up for a landing.  

For The Landing Whiners (DP this not directed at you)

As for landings, generally speaking the only people I have ever heard complain about 
landings are those that can't generally get points.  Guys, it ain't going to matter 
how change the landing, the time or anything else, the Guys like DP, JW, Russ Young 
all the rest of the guys you see at the top of the page are always going to be there 
because they get out a practice.  No more flying than I get to do these days, hell I 
am happy to get to fly I don't have time to worry about what the landing looks like or 
is scored like, I am too busy having fun.  I will say this though, no matter how 
little practice I get in, I am always game to join the landing for quarters or dollars 
that go on at most contests.  No there is having real fun with your buds.

See Ya,

Pat McCleave
Wichita, KS


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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Jack Womack
Who said anything about making it easier? I can land
with most competition pilots. I can certainly fly with
most competition pilosts. I don't want to make it
easier. I just want to de emphasize landings so that
someone can't make up 66 seconds like Tim Bennet
pointed out. I want to make it a soaring contest, and
again, just not the same old thing. I've been back in
the hobby 4 years and I'm already bored with the same
old thing. As I remember it, and as one that was
around in the early days of competition, landings were
added as tie breakers. Let's get back to that basic.
Let's have it there as a tie breaker, ONLY. If someone
doesn't outright win, check their landing scores. The
one with the most landing points wins and the other is
second. WHAT A CONCEPT!!! Then it's a soaring contest
that can't be won outright by making a bad flight
decision and making it up on landings. Don't tell me
it doesn't happen because I've been on both ends of
that one, winning and losing.

Some people just can't believe this comes up... The
rest of us just can't believe it has never been
changed. We're just as incredulous about this as you
are.

Jack Womack
--- Jeff Steifel [EMAIL PROTECTED] wrote:

 Yep, people are leaving the hobby.
 The numbers are down for golf too.
 Does making the task easier keep the attraction? NO
 Make things too easy and people lose interest as
 well.
 People will lose interest because they want instant
 gratification.
 
 You want to eliminate the landing or minimize it and
 have fun FLY F3B!!!
 It has a landing that is 100 points for a 1 meter
 radius, and drops by 5 
 for every meter.
 So you can get some points without having to dork
 it. Landing is only 
 important during TD portion and isn't present in
 speed or distance.
 
 You want more fun? Fly XCountry F3J, combat,
 Slope race. Each of 
 those disciplines mentioned will get the adrenaline
 pumped.  But please 
 don't tell me that the landing task makes it boring
 (because it is the 
 same old thing) Removing the landing task will do
 nothing to add to the 
 excitement. The top pilots will make their times, so
 it certainly is not 
 boring to add landings. Besides ever watch some out
 of control 
 landing It's not boring 8)
 
 Jack Womack wrote:
 
 Have a CD license, run large contests, etc... I
 know
 what they are like. I also know that we have folks
 that are stone cold bored with the same old thing.
 Like someone else posted, this has been this way
 since
 1971 or longer. I left this hobby from shear
 boredom
 in 1980 and just came back 4 years ago to guess
 what... the same old thing... It still boils down
 to
 this: If you want to run a contest, you set the
 task.
 If it's the same old thing and you have no turn out
 or
 a great turn out, it's still the same old thing. If
 the task is published ahead of time, and it's the
 same
 old thing, I may come but I may find something else
 to
 do. If it's something different that peaks my
 interest, I'll probably break my neck to get there,
 just to see if it works.
 
 Jack Womack
 
 
 --- [EMAIL PROTECTED] wrote:
 
   
 
 Chuck, once again experience speaks loud and
 clear.
 
  Let those who have better ideas step up to the
 pump, get their CD license, 
 and run some serious contests, like the Soaring
 Nats, the Southwest Classic, 
 etc, try these new ideas and find out what the
 contestants really like and what 
 really works, and then if they still like their
 new
 landing or not landing 
 schemes, get involved in a rules change.
 
 Just stop whining and get on with life.
 
 Regards, Dave Corven, 
 AMA 878, LSF254 and damn near Level 5. 
 
 
 
 
 
 
  
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 -- 
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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Bill Malvey
As most of you know, I love data (no, NOT the android on Star Trek TNG!). So
here is some data. At the SC2 contest yesterday here are the times in
seconds off the total of 1,500 possible (5, 10, 10 min tasks):

Place - Time off - total landing
1 - 2 - 147
2 - 3 - 141
3 - 2 - 127
4 - 3 - 118
5 - 4 - 97
6 - 5 - 88
7 - 26 - 92
8 - 8 - 47
9 - 71 - 48
10 - 207 - 135
11 - 273 - 50
12 - 366 - 87

This was in our Expert (top) class.

Landing was a short runway with points off for distance away from the
centerline. 50 points max. 5 minute round was 3.167 points/second, 10 minute
rounds were 1.58 points per second.

Just some data to chew on. For me, it looks about right.
  

~~~
Bill Malvey

 


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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Wwing



Anybody a free flighter in here and know anything about the Super Max? I 
have a faint memory of reading an article about it the AMA magazine. Something 
to do with overflying the max time and trying to reach a "super max" in the 
first round (light morning air, etc.). If you don't reach the super max, there 
is a penalty. If you do, it can be used as a tie breaker...or something along 
those lines. Might be adaptable to our RC contests. Anybody familiar with this 
that can set me straight?

Bill Wingstedt



Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Brian Molloy
Oh no, not the Contest Landing thread . . . next it'll be landing 
arrestors and the downwind turn theory

OK, never chimed in on this topic but been-there-done-that since 
the time of Doodlers and Monterrays so I can't resist:

1)  Landing tasks add complexity to the duration and that makes it a 
challenge -- making it harder is a good thing!

2)  Simultaneously accomplishing your duration target and terminating 
the flight at a precise location, is the best measure of how well 
you've FLOWN your task.

3)  Soaring skill is energy management . . . both going up and coming 
down!!! 

4)  If you don't like javelin landings . . . practice more . . . 
spiking it is not a technique, it's desperation!  

There's little else more exhilarating than your ship floating in, 
nose down, over the end of landing tape threshold with 12 inches of 
altitude and your timer saying  . . . two . . . one . . . mark!



Brian Molloy
MVSA St. Louis
88668

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Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Frank Jarratt
Rather than longer flight tasks, why not shorten the launch lines? 
800'-1,000 ' lines seems like overkill with the planes we have today. 
Can you fly day one at 700' and day two at 500'?  Or would the plane 
redesign just offset it?

Frank Jarratt
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[RCSE] Contests, Landings, etc.

2004-09-27 Thread GordySoar



Sort of the same concept as the Royal Order of Thermal Wizards task, a 
contest run within a contest where the Thermal Wizard attempts to get all 
10mins, instead of the 3, 5,7,9, 10 tasks.
Check out Harlely M.s Website, its all there and of course the article 
in a back issue of RC Soaring Digest Magazine!
Gordy


[RCSE] Contests, Landings, etc. and Urban Legends :-)

2004-09-27 Thread GordySoar



Yep, people are leaving the hobby

Yep, they arenot. Let's see, people are leaving soaring 
and that's why Hitec, JR, MPX are creating even more sailplane specific 
TX's. And why all the 'new' servos introduced by those and the other 
Mfgr's are sailplane oriented..mounts, configuration, torque etc.

Its why inspite of mulitple suppliers of moldies around the world 
are back ordered up to 2 years.

Yep its on the decline...yet there are more winch suppliers than 
ever before in our hobbies history.

Less and less, is why there are now ARF balsa and covered RES ships 
available from major suppliers like Great Planes and Horizon.

Yep the hobby is losing us fast, but not cuz of lack of interest or 
emotionally destructive landing tasks, but because of all those kidneys stolen 
while sailplaners are asleep in their motel rooms, for sale to the black market! 
.Really!

We now have more newbies in our Louisville Club than maybe in its 
history! Its sickening to have to wait in line to get a 
relaunch!

Gordy
Gordy:-)



Re: [RCSE] Contests, Landings, etc.

2004-09-27 Thread Tom Watson
YES!!  Bring it on!!  F3B...F3B...F3B
Tom
New F3B guy
Jeff Steifel wrote:
You want to eliminate the landing or minimize it and have fun FLY 
F3B!!!
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