Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-24 Thread Sylvain Lebeau
VDB’s and Yeti!!!

I wait for this before really going to try it seriously!!

thanks for sharing all this infos Arvid!!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
> 
> Highly recommended! We're running mostly gtx780 6gb (great bang for the buck 
> if you can find them), we basically render on the workstations and a few 
> designated gpu boxes as a farm using Royal Render. 10 RS nodes equate to like 
> 50 Arnolds measured in final render time, it's that fast. I always render 
> brute force with all the bells and whistles too. Our racked cpu farm mostly 
> do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job too.
> The other beauty of RS is that you can generally run a batch render on the 
> gpu and keep working with other stuff on the workstation if you like, you can 
> hardly notice it's working most of the time. Makes Soft more responsive too, 
> and everything just works. The day RS supports VDBs, my life will be complete 
> ;) 
> 
> 
> 
> On 23 maj 2015, at 14:19, Chris Johnson  <mailto:chr...@topixfx.com>> wrote:
> 
>> Amazing...buying my license of redshift in the VERY near future! What cards 
>> are you running on your work stations? What have you set up for a render 
>> farm or are you just using local stations for rendering redshift?
>> 
>> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic > <mailto:srecko.mi...@gmail.com>> wrote:
>> Amazing work!
>> 
>>> On May 23, 2015, at 09:56, Alok Gandhi >> <mailto:alok.gandhi2...@gmail.com>> wrote:
>>> 
>>> Very cool!
>>> 
>>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
>>> mailto:davegsoftimagel...@gmail.com>> wrote:
>>> Impressive!
>>> 
>>> 
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>> Hi guys, just wanted to show a couple of shots we did for the Swedish tv 
>>> series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all 
>>> cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for 
>>> comp.
>>> 
>>> Here's some of the more interesting ones I think (excuse the compression):
>>> 
>>> Full cg env and destruction. Redshift+ICE instance scattering achieved the 
>>> level of detail, comped using deep data to combine Redshift and Mantra 
>>> smoke renders. RS frame time was about 20 minutes on this, which is the 
>>> highest I've ever reached with Redshift I think.
>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 
>>> <https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1>
>>> 
>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered in 
>>> Redshift.
>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 
>>> <https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492>
>>> 
>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 
>>> <https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0>
>>> 
>>> All the underwater environments in this sequence is full cg combined with 
>>> some green screen uw-plates of the actress. The "entity" is made with a bit 
>>> of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a 
>>> <https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a> (with sound, 
>>> without grade)
>>> 
>>> And about 300 other shots.. =)
>>> 
>>> We worked for ~8 months with a core team of 3 artists including myself, and 
>>> a few more for shorter periods. I also supervised the vfx on the show, 
>>> which was a true pleasure! Can't imagine a better tool for the job than 
>>> Soft and RS, it's quite remarkable how well they work together, it's all 
>>> rendered on cheap GTX780's as well.
>>> 
>>> So Softimage is alive and well over here at least! The Maya licenses 
>>> doesn't even work as a door stop, not sure why we keep them around really.
>>> 
>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>> 
>>> Cheers
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> 
>> 
>> 



Re: Is purchasing a new softimage license impossible?

2015-05-17 Thread Sylvain Lebeau
Hey Chris!

yeah long time no see!!!  I’ve went to TO for a really short trip 3 months ago 
and did not got the chance to go visit you like the last time. 

Will do next time and beers too!

sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>





> On May 16, 2015, at 5:03 PM, Chris Johnson  wrote:
> 
> Cristobalwow...I'm even more excited now for my Blender lesson. I'm 
> making a polar bear in Max with Ornatrix right now and the brush tools are a 
> nightmare by comparison to that. I made some Pandas in Houdini and the fur 
> tools were really nice but it was tough with just painting and not being able 
> to actual just pull some guides with a brush. I believe they've changed that 
> in recent versions. This seems like the perfect starting point!!!
> 
> I'll send it out to interested parties at the end of this week...maybe next. 
> I have two huge things delivering in the next week and half. 
> 
> Graham...beers next time your in town...on you! ; )
> 
> On Sat, May 16, 2015 at 11:36 AM, Martin  <mailto:furik...@gmail.com>> wrote:
> I would agree with you purists, if Softimage were still under development, 
> but it isn't.
> 
> Threads like this: "Any equivalent to Custom Param sets in Maya?" is 
> something that you can only discuss with Softimage users.
> 
> We all are going to stop using Softimage sooner or later and having a wider 
> view of what can you do with other tools from a Softimage user point of view 
> is something you won't find anywhere else.
> 
> Martin
> Sent from my iPhone
> 



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Sylvain Lebeau
hey Raff

Dont worry, this group is open to everyone. 
And maybe it will less cluter the mailing list for the others that wants core 
Softimage talks. 

It’s sane and respectfull to everyone. Anyways, the list will die one day or 
the other. If we could regroup into a new one….then why not? 

that was my intention behind it.  


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On May 14, 2015, at 10:28 PM, Raffaele Fragapane 
>  wrote:
> 
> I don't know, Sylvain.
> I appreciate the effort, but that's exactly how fragmenting a community down 
> to small enough bits that each will eventually die starts in my experience.
> 
> If enough people express the desire that this place should be unadulterated 
> Softimage itself, without discussion on migration and alternatives, sure, 
> then maybe parallel subset groups would be good, but until then I'd rather 
> not see the core participants breaking their contributions apart in different 
> places.
> 
> On Fri, May 15, 2015 at 12:11 PM, Sylvain Lebeau  <mailto:s...@shedmtl.com>> wrote:
> i did a mailing list about peoples who wants to exchange freely on their new 
> ventures…
> 
> it’s here:
> 
> https://groups.google.com/forum/#!forum/softimage-old-timmers-helping-each-others-out
>  
> <https://groups.google.com/forum/#!forum/softimage-old-timmers-helping-each-others-out>
> 
> 
> feel free to join in and share….. and I am assured we will have great 
> discussions. 
> 
> 
> peace
> 
> 
> sly
> 
> 
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> 
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>
> 
> 
> 
> 
>> On May 14, 2015, at 9:09 PM, Eric Thivierge > <mailto:ethivie...@gmail.com>> wrote:
>> 
>> Yeah I agree entirely with what Raf said.
>> 
>> In addition if enough people want the discussions about transition 
>> experiences of members of our community to stop here I can get on board. 
>> Just know that when that happens the community will start to dwindle 
>> rapidly. It's the same damn point that's been made over and over since the 
>> EOL announcement. We're going to have to move somewhere else. Softimage is 
>> done. Some of us are transitioning sooner than others. This is going to 
>> leave the community pretty fragmented so topics and sharing of experiences 
>> is going to be very mixed up.
>> 
>> If you hit something you don't want to read move on.
>> 
>> Eric T.
>> 
>> 
>> Eric Thivierge
>> http://www.ethivierge.com <http://www.ethivierge.com/>
>> On Thu, May 14, 2015 at 8:43 PM, Sylvain Lebeau > <mailto:s...@shedmtl.com>> wrote:
>> A message of great nostalgia, sadness but also realism and share fullness. 
>> 
>> 
>> sly
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555  F 514 849-5025  
>> WWW.SHEDMTL.COM <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM 
>> <http://www.shedmtl.com/>>
>> 
>> 
>> 
>> 
>> 
>> 
>>> On May 14, 2015, at 8:02 PM, Raffaele Fragapane 
>>> mailto:raffsxsil...@googlemail.com>> wrote:
>>> 
>>> Is it really an issue?
>>> 
>>> It's not like people have flocked to this list like flies to corpses to 
>>> pimp and peddle. The non-Soft posts are come either from people who have 
>>> explicitly been invited to the list by long standing members in time of 
>>> crisis, or by long enough standing members, and I've seen Chris' name 
>>> plenty times before. Personally I'm interested in seeing how others are 
>>> coping with change (in ways other than ignoring its necessity, which is a 
>>> viable strategy only for so long).
>>> 
>>> I see your point Matt, and I don't disagree, but while it's only fair that 
>>> this list is used predominantly for those continuing to use Soft (we're 
>>> still doing movies with it here at AL), the "Softimage Experience" now is 
>>> also about other people who have used Soft sharing their experience in 
>>> moving away from it as sad as it might be. Almost everybody, sooner or 
>>> later, will have to walk that path, and there's nobody more indicated to 
>>> advise than other members of this list.
>>> 
>>> I don't know, seems a bit of a storm in a glass of water to me.
>> 
>> 
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Sylvain Lebeau
i did a mailing list about peoples who wants to exchange freely on their new 
ventures…

it’s here:

https://groups.google.com/forum/#!forum/softimage-old-timmers-helping-each-others-out
 
<https://groups.google.com/forum/#!forum/softimage-old-timmers-helping-each-others-out>


feel free to join in and share….. and I am assured we will have great 
discussions. 


peace


sly




Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On May 14, 2015, at 9:09 PM, Eric Thivierge  wrote:
> 
> Yeah I agree entirely with what Raf said.
> 
> In addition if enough people want the discussions about transition 
> experiences of members of our community to stop here I can get on board. Just 
> know that when that happens the community will start to dwindle rapidly. It's 
> the same damn point that's been made over and over since the EOL 
> announcement. We're going to have to move somewhere else. Softimage is done. 
> Some of us are transitioning sooner than others. This is going to leave the 
> community pretty fragmented so topics and sharing of experiences is going to 
> be very mixed up.
> 
> If you hit something you don't want to read move on.
> 
> Eric T.
> 
> 
> Eric Thivierge
> http://www.ethivierge.com <http://www.ethivierge.com/>
> On Thu, May 14, 2015 at 8:43 PM, Sylvain Lebeau  <mailto:s...@shedmtl.com>> wrote:
> A message of great nostalgia, sadness but also realism and share fullness. 
> 
> 
> sly
> 
> 
> 
> 
> 
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555  F 514 849-5025  
> WWW.SHEDMTL.COM <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM 
> <http://www.shedmtl.com/>>
> 
> 
> 
> 
> 
> 
>> On May 14, 2015, at 8:02 PM, Raffaele Fragapane > <mailto:raffsxsil...@googlemail.com>> wrote:
>> 
>> Is it really an issue?
>> 
>> It's not like people have flocked to this list like flies to corpses to pimp 
>> and peddle. The non-Soft posts are come either from people who have 
>> explicitly been invited to the list by long standing members in time of 
>> crisis, or by long enough standing members, and I've seen Chris' name plenty 
>> times before. Personally I'm interested in seeing how others are coping with 
>> change (in ways other than ignoring its necessity, which is a viable 
>> strategy only for so long).
>> 
>> I see your point Matt, and I don't disagree, but while it's only fair that 
>> this list is used predominantly for those continuing to use Soft (we're 
>> still doing movies with it here at AL), the "Softimage Experience" now is 
>> also about other people who have used Soft sharing their experience in 
>> moving away from it as sad as it might be. Almost everybody, sooner or 
>> later, will have to walk that path, and there's nobody more indicated to 
>> advise than other members of this list.
>> 
>> I don't know, seems a bit of a storm in a glass of water to me.
> 
> 



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Sylvain Lebeau
A message of great nostalgia, sadness but also realism and share fullness. 


sly







Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>






> On May 14, 2015, at 8:02 PM, Raffaele Fragapane  
> wrote:
> 
> Is it really an issue?
> 
> It's not like people have flocked to this list like flies to corpses to pimp 
> and peddle. The non-Soft posts are come either from people who have 
> explicitly been invited to the list by long standing members in time of 
> crisis, or by long enough standing members, and I've seen Chris' name plenty 
> times before. Personally I'm interested in seeing how others are coping with 
> change (in ways other than ignoring its necessity, which is a viable strategy 
> only for so long).
> 
> I see your point Matt, and I don't disagree, but while it's only fair that 
> this list is used predominantly for those continuing to use Soft (we're still 
> doing movies with it here at AL), the "Softimage Experience" now is also 
> about other people who have used Soft sharing their experience in moving away 
> from it as sad as it might be. Almost everybody, sooner or later, will have 
> to walk that path, and there's nobody more indicated to advise than other 
> members of this list.
> 
> I don't know, seems a bit of a storm in a glass of water to me.



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Sylvain Lebeau
This list is and has always been a massive and interesting place for 
discussions and help when we we’re on Soft. Even tought we switched early to 
ramp up fast, I still enjoy to read this place everyday.  Crazy talented and 
technical knowledge we got.. just having to search our mailbox for anwsers when 
we we’re hitting a wall. And peoples always there to help on a starting thread.

I understand both worlds in this discussion. 

But personnaly, and even more with the EOL of Soft, I am very interested in the 
sharing of where peoples are going to for the futur and their new ventures.  
Commercial or freeware softwares I dont really care. Lot’s of nice things have 
been done in Blender afaik. And its so easy to filter out what I want to read 
and search for in my mail application.  Even delete threads I dont feel 
interesting to keep it optimized. 

Just like putting my headphones in the library and go get the books I want to 
read.



sly




Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>



> On May 14, 2015, at 6:45 PM, Matt Lind  wrote:
> 
> I side with Sven on the matter.
> 
> People seem to have confused the concept of forum with mailing list.  If you 
> want to discuss anything and everything, go to a forum as it's designed for 
> that sort of thing.  people can view only what they desire to view and easily 
> ignore what they don't care about.  Migration, plugins, tutorials for product 
> X, and whatever will surely be welcomed there.
> 
> A mailing list is intended for narrow on-topic discussion and not much else 
> because any content submitted is distributed to the entire community intended 
> or not.  Having a lot of non-topic discussion on a mailing list is synonymous 
> to being loud and rude in a library while people are trying to read and 
> study.  While some tangents are OK to keep things interesting, let's try to 
> keep the balance in favor of on topic discussion.  Lately the noise has been 
> higher than the signal.
> 
> Softimage may be EOL, but some of us must continue using it for an indefinite 
> period of time.  When trying to find solutions to problems in a timely manner 
> using the archives or direct help from the user base, we don't need our few 
> remaining channels of support clogged with noise causing a potential solution 
> to be missed in sea of false positives.
> 
> 
> Matt
> 
> 
> 
> 
> 
> Date: Fri, 15 May 2015 00:17:30 +0200
> From: "Sven Constable" 
> Subject: RE: Is purchasing a new softimage license impossible?
> 
> Then I'd like change "we"with "me" in my statement if you feel more 
> comfortable with it. I do respect you the same way as I respect the list. 
> This list is the most proficient source of information in a same way a 
> platform for professionals is meant to discuss even everything else. That?s 
> my point.  This is the softimage mailing list. I read maya topics all the 
> time. 3Dsmax, for gods sake and will tolerate it. And Houdini? Well, it's 
> very welcome and Modo for sure. But discusing freeware? C'mon!
> 
> Well the problem I had was not actually arguing with specific modeling in 
> Blender but the promotion of it in this list. I do not think this is the 
> right place to promote software.
> 
> 
> 
> sven
> 
> 
> 
> From:  <mailto:softimage-boun...@listproc.autodesk.com> 
> softimage-boun...@listproc.autodesk.com [ 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> Sent: Thursday, May 14, 2015 11:19 PM
> To:  <mailto:softimage@listproc.autodesk.com> softimage@listproc.autodesk.com
> Subject: Re: Is purchasing a new softimage license impossible?
> 
> 
> 
> Hey Sven,
> 
> I'm not sure you have the right to police this list like that. I don't mind 
> if this kind of stuff is posted here. So when you use the word "we" I'm not 
> sure who you're speaking for but it certainly isn't the whole of this list.
> 
> Anyone wanting to share new ways of working and tools should be able to. This 
> wasn't forbidden before the EOL for Softimage so it shouldn't be now. 
> Especially since the EOL.
> 
> Eric T.
> 
> On 5/14/2015 5:10 PM, Sven Constable wrote:
> 
> Hey Chris, we have some problem if people want to promote their software in a 
> inappropriate way. ADSK did this this on the list. Newtek an SideFX did it as 
> well. It's alright. But please keep in mind, this is the softimage mailing 
> list.
> 
> If I want to model with hobbyist software, controlled by hobbyists I will 
> choose Blender. If you want to promote a software for hobbyists, you should 
> use the appropiate forums.
> 
> 
> 
> sven 



Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Sylvain Lebeau

ahh cool Luc-Eric

thanks for pointing that out. I remember the guys did talked about these 
feature when they came here but didnt know about it was done in Ext1.


Great stuffs :-)

sly

*Sylvain Lebeau // SHED*
**V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.SHEDMTL.COM> <http://WWW.SHEDMTL.COM>


On 14/04/15 05:15 AM, Tomas Roth wrote:
Hi Luc-Eric will be MMB for repeating menus integrated also in to 
other bunch of editors ( texture, hypershade, graph…) ?

Thanx

Sent from Surface

*From:* Luc-Eric Rousseau <mailto:luceri...@gmail.com>
*Sent:* ‎Tuesday‎, ‎April‎ ‎14‎, ‎2015 ‎9‎:‎31‎ ‎AM
*To:* softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>


It's not just an icon change, the UI has been revisited to remove 
visual noise and adapt to different font size and UI scaling. But more 
critically,  all the menus have been revisited to be organized more 
logically. It's a new Maya, and there are deep unifications changes in 
modeling workflows too.  There is a single modeling and FX module, and 
the organization is different in those too. Should make it easier for 
anyone new to get into.


Btw, the bit about hitting H to hide objects like in XSI... Maya added 
this in 2015 extension 1, along with MMB for repeating menus.  Bifrost 
has a compound editor similar to ICE, but we still need to work on it.



On 13 April 2015 at 23:23, Sylvain Lebeau <mailto:s...@shedmtl.com>> wrote:


I am emotional too Sven, But i am also realist,

By saying putting a new coating on the old car was a bit sarcastic
dood. Take it easy smooth.

I hear you…And I am with you if you didnt catch it.

You’ve never heard about a company blending 2 softwares togheter
because there was no existing one that needed to do so. Ever!
Pretty normal.  Of course! Newtek never had to blend 2 softwares
togheter per exemple.  Nor does SideFx.

It’s not about blending 2 softwares togheter. Its about blending
workflows togheter.  Its a bit different. I mean workflow things.
Wich I hope will come more and more.  The best from Xsi inside of
Maya. When you hit H shortchut….it hide’s the object….if you hit H
again…it shows up the object back.  Simple.  Multiple selection
property changes for example… The list can go on and on.

They didnt changed it’s look… just the icons. A simple refresh at
the UI.  I know!!!


I could write a bitching novel on Maya that would take me years to
write. But since my old email rant (wich you probably all
remember)  on how much i was upset on the desmise of XSI and then
after our switch to Maya to test the waters, …. i can say that I
have find positives things in Maya. While I still miss so many
things from Xsi.   Render passes in front of the line. But we got
a powerfull pre render script that encompass this. Thanks to Laurent.

Still Maya make’s us able to deliver our jobs. It’s not as funny
as before, of course.


it’s not the end of the world.




sly


*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555  F 514 849-5025
WWW.SHEDMTL.COM
<http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM
<http://www.shedmtl.com/>>
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>




On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau mailto:s...@shedmtl.com>> wrote:

You point is still good Sven.

Of course Maya’s Gui is far from getting to the point Xsi is…
I profoundly think that Xsi got the best Gui in all softwares
that ever existed.  The new aqua icons are not a revolution of
course. Still good to the eye to paint the old car with a
fresh clear coating. :-)

We’ve had Autodesk at our studio a couple of times and I must
admit they we’re very opened to listen to us softimage users.
And they we’re taking good notes. I think they are doing good
efforts to keep Xsi users happy in the transition while at the
same time not frustrate good old Maya users.  It will take
time to blend the two.


About ICE.  Maya is node based all around and I cannot imagine
AD to own these (ICE) pattents and not create the same
workflow inside of Maya. With new operops, and merging all of
it’s tools inside of a new unified workflow node UI. Of course
this will take time to make everything talk togheter. But to
me, it should be the priority for AD to implement this.

I barely see any other futur ventures that could bring back
Maya as the top contender in the 3D world. Houdini is pushing
hard. And it’s doing just that at it’s roots.  So if they 

Re: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Sylvain Lebeau
I am emotional too Sven, But i am also realist, 

By saying putting a new coating on the old car was a bit sarcastic dood. Take 
it easy smooth. 

I hear you…And I am with you if you didnt catch it. 

You’ve never heard about a company blending 2 softwares togheter because there 
was no existing one that needed to do so. Ever! Pretty normal.  Of course! 
Newtek never had to blend 2 softwares togheter per exemple.  Nor does SideFx. 

It’s not about blending 2 softwares togheter. Its about blending workflows 
togheter.  Its a bit different. I mean workflow things. Wich I hope will come 
more and more.  The best from Xsi inside of Maya. When you hit H shortchut….it 
hide’s the object….if you hit H again…it shows up the object back.  Simple.  
Multiple selection property changes for example… The list can go on and on.   

They didnt changed it’s look… just the icons.  A simple refresh at the UI.  I 
know!!!


I could write a bitching novel on Maya that would take me years to write. But 
since my old email rant (wich you probably all remember)  on how much i was 
upset on the desmise of XSI and then after our switch to Maya to test the 
waters, …. i can say that I have find positives things in Maya. While I still 
miss so many things from Xsi.   Render passes in front of the line. But we got 
a powerfull pre render script that encompass this. Thanks to Laurent.  

Still Maya make’s us able to deliver our jobs. It’s not as funny as before, of 
course. 


it’s not the end of the world.  




sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau  wrote:
> 
> You point is still good Sven. 
> 
> Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly 
> think that Xsi got the best Gui in all softwares that ever existed.  The new 
> aqua icons are not a revolution of course. Still good to the eye to paint the 
> old car with a fresh clear coating. :-) 
> 
> We’ve had Autodesk at our studio a couple of times and I must admit they 
> we’re very opened to listen to us softimage users. And they we’re taking good 
> notes. I think they are doing good efforts to keep Xsi users happy in the 
> transition while at the same time not frustrate good old Maya users.  It will 
> take time to blend the two. 
> 
> 
> About ICE.  Maya is node based all around and I cannot imagine AD to own 
> these (ICE) pattents and not create the same workflow inside of Maya. With 
> new operops, and merging all of it’s tools inside of a new unified workflow 
> node UI. Of course this will take time to make everything talk togheter. But 
> to me, it should be the priority for AD to implement this.  
> 
> I barely see any other futur ventures that could bring back Maya as the top 
> contender in the 3D world. Houdini is pushing hard. And it’s doing just that 
> at it’s roots.  So if they want to compete in the long term, it really should 
> be in the oven.  Well I hope so for them. 
> 
> 
> Does 2016 finally got the node based UI for Bitfrost? Would be a good start. 
> I was on beta but never got the time to play with it. 
> 
> 
> We’ll see in a week or two. But so far nothing about this in the videos. 
> 
> sly
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> 
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>
> 
> 
> 
> 
>> On Apr 13, 2015, at 8:26 PM, Sven Constable > <mailto:sixsi_l...@imagefront.de>> wrote:
>> 
>> sry, didn’t want to adress the developers of course. But the company behind 
>> them. Marketing means something. The more overwhelming positive it is, the 
>> more it turns me towards other directions. Same with Newtek and lightwave 
>> years ago.
>>   <>
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Sven Constable
>> Sent: Tuesday, April 14, 2015 2:18 AM
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: RE: OT: Hypershade changes in Maya 2016
>>  
>> I had a look at the vids and must say the whole GUI looks as sturdy and 
>> antiq

Re: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Sylvain Lebeau
You point is still good Sven. 

Of course Maya’s Gui is far from getting to the point Xsi is… I profoundly 
think that Xsi got the best Gui in all softwares that ever existed.  The new 
aqua icons are not a revolution of course. Still good to the eye to paint the 
old car with a fresh clear coating. :-) 

We’ve had Autodesk at our studio a couple of times and I must admit they we’re 
very opened to listen to us softimage users. And they we’re taking good notes. 
I think they are doing good efforts to keep Xsi users happy in the transition 
while at the same time not frustrate good old Maya users.  It will take time to 
blend the two. 


About ICE.  Maya is node based all around and I cannot imagine AD to own these 
(ICE) pattents and not create the same workflow inside of Maya. With new 
operops, and merging all of it’s tools inside of a new unified workflow node 
UI. Of course this will take time to make everything talk togheter. But to me, 
it should be the priority for AD to implement this.  

I barely see any other futur ventures that could bring back Maya as the top 
contender in the 3D world. Houdini is pushing hard. And it’s doing just that at 
it’s roots.  So if they want to compete in the long term, it really should be 
in the oven.  Well I hope so for them. 


Does 2016 finally got the node based UI for Bitfrost? Would be a good start. I 
was on beta but never got the time to play with it. 


We’ll see in a week or two. But so far nothing about this in the videos. 

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Apr 13, 2015, at 8:26 PM, Sven Constable  wrote:
> 
> sry, didn’t want to adress the developers of course. But the company behind 
> them. Marketing means something. The more overwhelming positive it is, the 
> more it turns me towards other directions. Same with Newtek and lightwave 
> years ago.
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
> Sent: Tuesday, April 14, 2015 2:18 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: OT: Hypershade changes in Maya 2016
>  
> I had a look at the vids and must say the whole GUI looks as sturdy and 
> antique like before. Besides this, if a developer says something is the 
> "biggest thing ever"…I'll take it as a  warning sign.
>  
> sven 
>  
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> [mailto:softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of adrian wyer
> Sent: Monday, April 13, 2015 6:32 PM
> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
> Subject: RE: OT: Hypershade changes in Maya 2016
>  
> looks like a biog step in the right direction, kudos to the devs
>  
> now, about ICE...
>  
> a
>  
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> [mailto:softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Luc-Eric 
> Rousseau
> Sent: 13 April 2015 17:11
> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
> Subject: Re: OT: Hypershade changes in Maya 2016
>  
> The node editor remembers the last graph when you reopen it.  Tabs allow you 
> to remember multiple graphs.
> 
> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic"  <mailto:ognj...@gmail.com>> wrote:
> What irkes me is the fact that you need to create tabs to save your network 
> graph lay out. This should just be default instead of drawing it out every 
> time you decide you to graph it... Its not really that important, but its 
> just shabby.
>  
> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves  <mailto:si...@simonreeves.com>> wrote:
> yeah it's much better, the node editor is much improved, responsive when 
> making connections much more rendertree/ice like than the clumsy old version
>  
> They could have improved the horrible shaderball area though...
>  
>  
> 
> 
> 
> Simon Reeves
> London, UK
> si...@simonreeves.com <mailto:si...@simonreeves.com>
> www.simonreeves.com <http://www.simonreeves.com/>
> www.analogstudio.co.uk <http://www.analogstudio.co.uk/>
>  
> On 13 April 2015 at 10:47, Angus Davidson  <mailto:angus.david...@wits.ac.za>> wrote:
> Makes me somewhat sad that there will be no new features for  Si 2016, 
> How

Re: Feather System

2015-01-23 Thread Sylvain Lebeau
this is total awesomness!!!

great work!!!


sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>




> On Jan 23, 2015, at 10:56 PM, Adam Sale  wrote:
> 
> Thanks Fabricio!
> 
> On Fri, Jan 23, 2015 at 1:50 PM, Jason S  <mailto:jasonsta...@gmail.com>> wrote:
> Ideel looks very easy and fast to get very nice and directable results 
> Awsome stuff !
> 
> 
> On 01/23/15 16:38, Ognjen Vukovic wrote:
>> I saw your feather plug in ages ago on vimeo. This is really a fantastic 
>> treat.
>> Thanks Fabricio, this will really fuel the fire that drives Softimage 
>> artists to create.
>> 
>> 
>> On Fri, Jan 23, 2015 at 10:37 PM, Jonah Friedman > <mailto:jon...@gmail.com>> wrote:
>> Very nice work Fabricio! 
>> 
>> On Fri, Jan 23, 2015 at 3:53 PM, Oliver Weingarten > <mailto:li...@pixelpanic.de>> wrote:
>> Hey Fabricio!
>> Great work and thanks for sharing!!
>> 
>> cheers,
>> oli
>> 
>> Am 23.01.2015 um 20:39 schrieb Fabricio Chamon:
>> 
>> Hi soft people!
>> 
>> after the tragic softimage EOL announcement, I'm slowly learning 
>> houdini/maya. For those sticking with SI (me included), here's a tool I've 
>> been using for months to groom birds and other characters. It's all ICE of 
>> course, some script automations... in my opinion it offers a nice and fast 
>> workflow, let me know if you find it useful. (thanks to Jonah Friedman and 
>> Dan Yargici for some insights)
>> 
>> addon: 
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
>>  
>> <https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon>
>> documentation: 
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
>>  
>> <https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf>
>> sample project: 
>> https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
>>  
>> <https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar>
>> basic setup video: https://vimeo.com/117607338 <https://vimeo.com/117607338>
>> sample work made with it: https://vimeo.com/68167579 
>> <https://vimeo.com/68167579>
>> 
>> thanks everyone for all knowledge shared in this list!
>> 
>> 
>> 
> 
> 



Re: 2015 SP1

2014-07-06 Thread Sylvain Lebeau
Those who are confused by it should look at Jordi's PDF’s. 
And just delve a bit. It is simply mind blowing!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jul 6, 2014, at 4:25 PM, Andy Goehler  wrote:
> 
> Sebastian, Magic is not for everyone. Some are confused by it :-)
> 
> 
> On 06.07.2014, at 22:21, Sebastian Kowalski  wrote:
> 
>> 
>> 
>> there is a perfect sp1 available at sidefx..
>> 
>> 
>> 
>> 
>> Am 04.07.2014 um 22:30 schrieb Luc-Eric Rousseau :
>> 
>>> Softimage 2015 is perfect already!
>>> 
>> 



Re: Ideas for star fields?

2014-06-25 Thread Sylvain Lebeau
Interesting... 

On a renderer point of view, I wonder how importance sampling will cope with 
all those bright little spots... 
In the end, it's just a tiny little fill light. I would defenitly use a manual 
created direct light source with very low intensity to recreate the "Mystery 
artistic soft light that shows lasers"

Of course in such situation nearby a nebula, it's totally different.  

Are you rendering with Arnold?!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jun 25, 2014, at 1:58 AM, Nancy Jacobs  wrote:
> 
> 
> 
> On Jun 25, 2014, at 12:14 AM, Jason S  wrote:
> 
>> Plus mistery soft light from a galaxies that always happens to be somewhere 
>> around so that there may be light, with dust in space so we can see lazers :)
> 
> That's what I'm counting on! That "Mystery soft light". Since what I'm doing 
> can have a  bit of 'artistic license' ;-)... Though I am making it generally 
> correspond to the starfield light.
> 
> After all, one can see in old paintings the 'heavenly light' thing... Where 
> you don't really question where it comes from too much if it works in the 
> painting... (ok so I'm a painter first after all... ;-))
> 
> Nancy
> 
> 



Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
also Lighting form a starfield is a bit futile 

You got sun.and not much else... It can be played by eyes easly 


Check out for the After effects plug in then!!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>





VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jun 24, 2014, at 10:38 PM, Sylvain Lebeau  wrote:
> 
> Ohhh but there is an AFX plug in too!!...
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
> 
> 
> 
> 
> 
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
> 
> 
> 
> 
>> On Jun 24, 2014, at 5:23 PM, Nancy Jacobs  wrote:
>> 
>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> 



Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Ohhh but there is an AFX plug in too!!...


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>





VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jun 24, 2014, at 5:23 PM, Nancy Jacobs  wrote:
> 
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8



Re: Ideas for star fields?

2014-06-24 Thread Sylvain Lebeau
Maybe take a look at StarPro plug in for Nuke?

http://www.maasdigital.com/starpro/

I never tried it, but at 227$ it's worth to check and you still keep the 
control in comp. 
Look at the first video for a little tut on it...

hope it helps

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




> On Jun 23, 2014, at 5:42 PM, Nancy Jacobs  wrote:
> 
> Hello, 
> 
> I'm needing a star field kind of background for a scene, and looking for 
> ideas to create it. I have been using Hubble images wrapped around a sphere, 
> around the scene, but I'm finding it doesn't read well, even with very 
> high-res Hubble images. 
> 
> So, I'm wondering about other ways to create star fields. Has to be 360 
> degrees, seamlessly -- and I don't have the capability to deal with that in a 
> compositing situation.
> 
> Soany ideas?
> 
> Thanks,
> Nancy



Re: SI and Houdini

2014-05-20 Thread Sylvain Lebeau
My God Jordi

I am playing around with Houdini for the render sides of things with Arnold 
these days We already use it for VFX in a somehow encapsulated way.

And I just finished reading all of your pdfs. Except for animation and rigging. 
Your guides are such invaluable help and incredibly informative.  My eyes are 
so wide opened now that it's even stretching my skull. I feel it cracks!!!
Now we just need HtoA to grow up!!

thanks so much for taking the time to do this. 

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




On May 20, 2014, at 7:12 AM, David Saber  wrote:

> Thanks again Jordi!



Only one voice needed

2014-04-28 Thread Sylvain Lebeau
https://www.change.org/petitions/autodesk-save-softimage#share




Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com






Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sylvain Lebeau
Please! Keep hem comming Jordi! ...
thanks for sharring


sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




On Apr 23, 2014, at 5:26 PM, Jordi Bares  wrote:

> I hope I am not boring anyone, at the end of the day my intention is to 
> demystify what so many people have come to learn Houdini is, if I knew more 
> Modo I would be in a position to comment but unfortunately that is not he 
> case.
> 
> In the meantime I am more than happy to help if you have questions.
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 23 Apr 2014, at 21:40, David Saber  wrote:
> 
>> Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
>> enthusiast thanks to your posts!
> 
> 



Re: OT: Sorry for the shameless plug

2014-03-21 Thread Sylvain Lebeau
wow very cool stuffs Ognjen!!love it!!!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:Hi guys, I know this is probably really bad timing and i really hate it has come to this but i was always awful at doing the right thing at the right moment.

I just completed my first show reel after three years of great fun in the industry and i would love to share it, and the masochist in me would love some feedback and a good ripping of criticism, anything and everything is welcomed :). Give it a shot.

Lighting and shading 2014https://vimeo.com/88660251Pass : reel 2025Im off tomorrow for a long awaited holiday that will last two days since i havent been anywhere in the last three years due to work, but if i come back and find at least three replays i will be overjoyed.

P.s. Everything was done in xsi,Cheers.


Re: Softimage user "migrating" to Maya

2014-03-20 Thread Sylvain Lebeau
but still Maybe could Raff PM him in the first?  If we are all professionals and gentlemens ... Emilio was bashed in front of all of us...   He deserves to respond... cmmon guys let's fucking hold ourself togheter!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 20, 2014, at 11:03 PM, Francisco Criado <malcriad...@gmail.com> wrote:Emilio, buddy, i think that answer was too much. This kind of mail is exactly what Raffaele refers to. You just could simply not answer this, or if you are in the need of telling him this, discuss it in private mails, not here.
Please lets keep calm, we are all profesionals here, and gentlemen ;), so please behave like that.Peace,F.On Thursday, March 20, 2014, Emilio Hernandez <emi...@e-roja.com> wrote:
Thx Dave that was the point. To bring a little humor in a non personal or direct way.  But for some high heels people it is an insult.
@RaffaeleAgain with all my respect.  And now that you brought this to a more personal level.
Tell me who I have insulted in this list according to you.  Less to say, I have seen really unprofessional post of the high gurus around here. You are the one jumping everywhere you can, playing your Zeuz of the list role.

At first, you treated us like imbeciles that have nothing to do with "the industry" telling us to migrate.  You even went on Alok telling him, in your great elloquent writing that he was a stupid for start developing tools for Softimage for free.   Super constructive coming from you...

Then Paul Smith came in telling that he is opening a new studio based on Softimage and again with your high quality prose, you told Paul, who really has created the most extensive free Softimage tutorials on line library, that he was another stupid for founding a new studio on a death software.

Then you seemed to be defending Autodesk and jumping in every post you could saying that Softimage was old technology and that we were blind, fanatics and stupids for continue to use a death software and that we were doomed.

Now you are bashing again aginst Maya.You tried to show off when I posted the figures of the industry estimates, bringing  other industries abroad that were no related and that you have no knowledge other than Google.  Like the patents post, that you quicky covered yourself by replying immediatly that you have no idea.

You even terrorized Luc Eric with your laberynthic response that confused him, and finally he even apologized of thinking he was replying at something else.You come at  anyone you feel you can step on, because of your superknowledge of "the industry" and your beautiful prose.

I don't need to show my credentials, neither tell you since when I added to this list. Or what contribuitions I have made or not, as I rather prefer to keep a low profile when I help people intstead of inflating my chest, and yell it to the corners of the world.

Yes, I have been sarcastic about Autodesk and their innovations and techology as many of us. But at least I have been straight since this Autodesk mayhem happened, that maybe for you at the comfort of your chair and behind your big desk, the rest are a bunch of fanatics ready to burn Autodesk's headquarters.

But outside your big studio paraphernalia is a whole world of artists that struggle and battle in other fields.  A world that from what I've been reading from your tons of latest posts, you don't know nothing. 

So if you don't like my posts, stop jumping in with your high heels.Indeed Jordi and others are doing what they believe.  The Houdini guide he offered is an amazing one, and I already started reading.

What have you done?  Nothing but tell the rest that we are a bunch of fanatics with the XSI logo tatooed on our butts. Drop our tool, and move on.So don't fill your mouth with other people names.

As you have contributed as well as the rest of us to the actual state of this list.As you are migrating or already did from this old technolgy I don't understand why you are still here bulling anyone that you feel he is inferior or a junior.

I am staying because I will keep continue to use Softimage until I find something better. Which I doubt.Seems that the LEGO success overcame you and forgot that the name of the movie is LEGO, not EGO.

Funny you don't remember me, as I remember you when you were a simple nice guy.I,ll be looking forward for you contribiutions like the one from Mr. Bares.

Cheers and have a good day at mount Olimpus where everything is wonderful.-- ---

Emilio Hernández   VFX & 3D animation.



Re: Softimage user "migrating" to Maya

2014-03-20 Thread Sylvain Lebeau
i do the same now Steven...
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 20, 2014, at 10:17 PM, Steven Caron <car...@gmail.com> wrote:thank you for posting this, i was struggling whether i should post something like this. i am just marking most threads as 'read' now because i can't follow and the attitudes make me not want to follow.

On Thu, Mar 20, 2014 at 7:11 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:

One simple post or comment I have no issues with, nor I think one has to have a pedigree to post here, but when literally 80% of one's posts are outbursts of insults and whining post EOL, and of that the absolute totality is purely destructive and uninformed, I take issue with it, because it ruins the list as a resource for me and many others who are being silent about it and simply abandoned discussion, or even unsubscribed.


This place has been a significant part of the professional network many of us have built over much longer than just the last few weeks of turmoil, and if AD is solely to be blamed for upsetting people with a hamfisted and mismanaged move, the people have to take responsibility for making the community itself poisonous and useless to others, like me, who would still like to use it for something more useful than posting amateurish rants or personal insults to valuable sources of information.


Some BS was OK for a while. Some BS mixed with useful comments and initiatives is OK pretty much all the time with me. All BS all the time makes you worse than AD itself.
As I said, that's my piece, I was aware when I wrote it many would have disagreed, but I still decided to post it.




Re: Softimage user "migrating" to Maya

2014-03-20 Thread Sylvain Lebeau
ah calm down guys! Emilio, you have the right to do jokes here. It's a public place. Raff, you are right, rant's or jokes are counter productive for serious exchanges.What i think is that there is way too much different threads I am unable to follow the list anymore. We should have: - a RANT thread so we can just scream out the anger!- a JOKE threadfor the ones who want to laugh a bit for a bit of releif.- a TAKE ACTION thread for all who want's to change what is happening.and - a WHAT DO WE DO NOW thread, for more serious toughts about different possible routes...and help each other's in our new journey.I think there is now many different threads about the same topic...  but in such a total chaos.sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 20, 2014, at 8:27 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:With all due reciprocated respect, you've been around scarcely a year and 90% of your posts are post acquisition rants, insults to individuals who might or might not have had anything to do with recent events (some of them genuinely trying to help), and generally being poisonous without a single constructive comment in sight.
Had it been Brad or Jordi posting it would have been humour, in your case it's the continuation of incessant noise, and I could sincerely do without it.Others might disagree, or find it inappropriate, but that's my piece.
On Fri, Mar 21, 2014 at 11:21 AM, Emilio Hernandez <emi...@e-roja.com> wrote:
With all my respect Raffaele.Due to the last events a little humor makes no harm.  The list will return to normality as the waters take their course again.
Cheers.
---Emilio Hernández   VFX & 3D animation.

2014-03-20 18:00 GMT-06:00 Raffaele Fragapane <raffsxsil...@googlemail.com>:

Do we really need threads like this?This list has gone to shit, and while some people have been consistently or predominantly posting interesting and constructive thoughts or initiatives in the process (Jordi, Tim, Alastair etc.), some others have,however, elected to do nothing but post snarky BS and one liners that are nothing but rioting and non-sense, largely people who were practically unheard of before this debacle, many of which completely unseen before just a few years, if not even just months ago.


Some of it was warranted and all, it's tough times, but at some point it'd be nice if the community AD inflicted such a blow on didn't eat itself out into uselessness from the inside.


This list could still be useful for something more informative and constructive than posting funny pictures, could we please make an effort to enable a recovery?

-- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!



Re: A paranoid theory about the demise of Softimage...

2014-03-13 Thread Sylvain Lebeau
Title: Signature
blue pill...or red pill? ;-)
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 9:08 PM, Tim Crowson <tim.crow...@magneticdreams.com> wrote:
  

  
  
You're just saying this to distract us from the truth that you're
actually telling the truth, aren't you? I see how it is

:-D

-Tim

On 3/13/2014 7:59 PM, Raffaele
  Fragapane wrote:


  Time for the truth to come out.


When LEGO hit the theatres and made more in a
  single opening than it cost to produce the entire movie and
  its marketing clips, everybody wondered how it was possible
  that it had been made for less than 60 million.


People quickly found out it was entirely produced
  in Softimage, and immediately Pixar, Disney, DWA, BlueSky and
  Sony called Autodesk and threatened to sue them for the added
  expenses their other software costed, and pushed for them to
  shut down Softimage so they could cripple Animal Logic, a
  company well known to use no other software!


AD had to scamper towards emergency measures,
  called Glassworks, The Mill, Blur and Passion Pictures to ask
  if they found Softimage to be an unfair advantage, when they
  confirmed it was, it became clear that the only sane move was
  to completely kill the product within the month.


Yes, that's how it went. I'm sorry, it's all our
  fault.




P.S.
In case it's not clear, none of the above is true,
  and the usage of software on LEGO was almost evenly split
  betwen Propietary, Soft, Houdini, Maya, Nuke, LDD, Mari and so
  on. In fact it's probably rare to find a movie with such a
  flat license pull graph on the servers.
  


-- 
  
   

  



Re: Open letter to Autodesk

2014-03-13 Thread Sylvain Lebeau
haha!!!a llama turd!!! pouhahahahahahahahahyes of course!  But just for your record any third partys attributes dont show off in the attribute spreadsheet editor And the attributes i need to multi change are Arnold ones!!   Opacity switch on or off per exemple... Dont worry, we already have a script for this now.  I know about it and also about the channel box.  Hopefully, we've found a way to publish Arnold properties in the Attribute spreadsheet editor.  But it's not out of the box.  It took us some time to make it happen.i am not trying to remap every single steps we did in Soft to maya Raff. i just say i miss some good old nice workflows in Soft. We are learning the proper way.  In exemple: i did not remap my shortcuts to XSI ones..Of course softwares matters!!! ... But give me maya, modo, c4d, houdini, even blender and within a week or two, i will start showing you good results.   Just like you said in your post to Olivier... We need to be as much software agnostic possible. And fortunatly, my team is so agressive on this part.. They dont fear anything!!lucky me!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 9:44 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:"So far, there are stuffs we swear at alot (like the unability to change attributes on multi selected objects at the same time)  What you take as normal day to day operations in Softimage then fall into Maya, you really understand you will miss something everyday. haha  And the list goes up.  But there are also nice stuffs we find out. Every packages got it's good and bad things."
Just for the record, since it's not too far off topic, that to me is symptomatic of another issue I see with people migrating.The assumption that things can't be done when they are just done differently (better or worse can be argued depending on case), and a resulting reduced productivity coming from fighting a new platform instead of embracing it.
While I will be the first to tell you that "embracing" Maya will frequently feel like hugging a giant llama turd, you won't get very far if you try and steer it like you did Soft.
Where Soft has a greatly streamlined user experience relying on very few contextual editors and many half-arsed ones that have been rotting on the vines, Maya has a pleotra of dedicated workflows.
E.G.: If you want multi-edit you use the attribute spreadsheet. The attribute editor and its constant autoswitching culling the channel box coupled with its inability to contextualize is horrible, but on the other hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days the AttrSS is functional.
The notion that migrating from one software to another is just a matter of finding the same levers that have been given different names is a horrible, HORRIBLE populist notion in defense of the even more horrible argument of old that Software doesn't matter.
Software does matter, and design philosophies differ massively. Don't try to remap every little step of how you operate, it might be the path of least resistance to learn a new software, but it will leave you crippled and slow. Learn how the things differ fundamentally and use each one at their best.



Re: Open letter to Autodesk

2014-03-13 Thread Sylvain Lebeau
euh...Lu, it's different for everyone. Studios and/or individuals.It's all about how you feel and how much time you will be able to put into learning new stuffs to become productive as you are used to be. I dont see any "Boom!!" here.  Raff is not bashing Olivier at all. He is right (as always).  But i also understands Olivier's feeling and uncertainity.  It's just normal to have fear of the unknown in our day to day life that puts the peanut butter on our tables.Is there a Uber/Ultimate solution to all of this for everyone's needs?   Awnser is NO. What's your personnal plan Lu? sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 8:57 PM, Meng-Yang Lu <ntmon...@gmail.com> wrote:Words were said.  Boom!-LuOn Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge <ethivie...@gmail.com> wrote:
Yeah, what he said.
Eric Thiviergehttp://www.ethivierge.com


On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:


Let me clarify that I'm not saying you have it easy by any means, but as an individual you are in control of you own time, unconditionally.You don't NEED TO drop Soft right now (unless the job market withers instantly), you can keep doing business as usual as an individual for at least a few months, and go in crunch time to re-educate yourself freely in your spare time. That's by no means ideal, or even nice, but you can do it; you can turn on a dime.



You decide to learn rigging in Maya? You can still model in Soft, you are a one man band pipe, that's a no brainer, and then you can double up your rigging effort to rig the thing in Soft for your client output, and try to replicate it in Maya at night.



Unless you have, and need to, work for 16 hours a day you should have a pile of free time you wouldn't have been able to monetize otherwise that you now have to "invest", even if against your will.



As a company it's not that simple. You don't have such a commodity as non monetized time. Every single minute of your employees is paid for in one way or another. Money, TIL, or if you don't offer recompense for overtime much worse consequences. You do not have the same agility, simple as that, and while as an individual you are fully in control of your assets and Q/C is in built in the work itself, as a company those interim stage have considerable added cost and require refactoring.



Now, again, please don't think I'm downplaying this. We all have hobbies, or families, or excees of work, or a mix of those, and it's a very, very real cost to sacrifice any of those for the sake of re qualifying yourself. If it's not an economic cost (no work excess you can sell), at the very least it's a considerable emotional and intellectual effort which is very likely to drain you, and sustained for too long will eventually affect the money earning hours of your day, and is therefore to be managed carefully.



The only reason I'm continuing this debate isn't for the sake of argument, it's because I'm witnessing a lot of defeatism, and purely out of care for my peers and a community I've been part of for my entire adult life I'd like to see people shake free of it.



Saying that changing application will demote you to junior for a while is non-sense. The distinction between a junior and a senior is NOT their software dexterity, if it was we'd look for app monkeys and would never re-train people across software.



The distinction between a junior and a senior is experience, ingenuity matured into applicable skills, the ability to think logically and critically under pressure, the sum of all their projects giving them vision over the next. Nobody will take any of that away from you, don't let anything or anybody EVER convince you that you are the software you use. It has impact, considerable impact, but it only defines a very small part of your overall value.






Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
;-) love it
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:30 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:Maya is actually OK with sex, it's just that when you actually use it  the sheer amount of times you'l tell it to go F*** itself it, understandably, chooses to remain a wanker of a software.


Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
hahahahhhaahhaha
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:27 PM, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote:Analogy for maya...Feels more like herpes, passed on by that person you thought you could trust but who jumped ship, leaving you with the sores... forever.Too, on the nose ? :P
On 11 March 2014 03:20, Sylvain Lebeau <s...@shedmtl.com> wrote:
Ohhh yeah!!! right!!! and thanks for you kind words Greg! Hard times ahead for sure!Best ANALogy with Maya...   It's like having a new girlfriend that dont like sex...  at all..
sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




On Mar 10, 2014, at 11:13 PM, Greg Punchatz <g...@janimation.com> wrote:
Well Sylvain the Shed works inspires me now! The Sea serpents were for spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert for that, good times!




Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
Ohhh yeah!!! right!!! and thanks for you kind words Greg! Hard times ahead for sure!Best ANALogy with Maya...   It's like having a new girlfriend that dont like sex...  at all..sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 11:13 PM, Greg Punchatz <g...@janimation.com> wrote:Well Sylvain the Shed works inspires me now! The Sea serpents were for spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert for that, good times!



Re: A more graceful retirement - my counter offer

2014-03-10 Thread Sylvain Lebeau
yup...Hat's off to this one too!!btw!!  i remember being so inspired about those goldish sea dragons you guys did a while back!!..Cant remember the project.. Maybe with phoenix tools for the ocean.? ;-)long live Janimation!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 10:49 PM, Greg Punchatz <g...@janimation.com> wrote:Hello Autodesk, My name is Greg Punchatz , Senior Creative Director at Janimation.  I have a proposal,  or call it a counter offer on the proper way to retire Softimage.

First off, if you don't know who I am,  I feel like I have been part of the Softimage team since the beginning of Sumatra testing. I spent countless hours creating content on my own time and letting Softimage use my personal work as the sample scenes that make up a good deal of the Softimage library. Because of this relationship I have many, many very dear friends from all eras of Softimage. From the very top to the bottom of Softimage,  I was always welcomed as one of the family. 


Our company, Janimation, was instrumental in helping promote XSI from its earliest days from being its first customer demo at the XSI launch party.  To its final days giving Avid and Autodesk permission to use our work for promoting Softimage launches. We did this because we truly believe it is the best software on the planet for what we do and that's commercial work. Softimage is lighter on its feet out of the box for the kind of work the post production world is doing today in commercials. I don't know a single CG supervisor that knows each package equally that would rather take a commercial through a single package other than XSI.

That being said, I  believe Autodesk needs to be working on a completely new 3d software package.  I would hope that is the plan.  I also understand that if you are working towards moving us all to one package, Softimage by market share alone is the logical one to first retire as it creates the least income. 


So if it's time has truly come (even though I believe it is the most complete out-of-the-box 3-D solution you provide currently) I think there is a more elegant... let's say,  a kinder gentler way for Softimage to be put into retirement. You can continue to benefit from our subscription support while we have enough time to move our existing pipeline to somthing else.


Please consider keepinng the current small development team you already have for FOUR more years. With a single focus on these three things: opening up the SDK, working with 3rd party folk, and fixing long outstanding low-level requests.  It's nothing but a win-win situation, you still get our money, and we get to evalute Maya along the way.  It's going to take a lot more than two years for a lot of us to be able to make a tranistion completely. I'm not sure if Autodesk realizes this, but while the team in Singapore was not making giant leaps technologically, they were on their way to leaving Softimage in a much better state. They need a bit more time than you are giving them.


 At the end of the four years, we can at least consider staying in the Autodesk family because they listened to the usersgave us pleanty of heads up of its EOL, and did thier darndest to make sure the last version of softimage is the best version ever...XSI deserves thatwe deserve that ... and quite frankly I deserve that.


Sincerely Greg Punchatz Senior Creative Director at Janimation ... 


Re: Open letter to Autodesk

2014-03-10 Thread Sylvain Lebeau
Very nice letter Alastair!Hard to write down any other words depecting eveyone's feeling like you did!  On my side, i got some ideas i want to share with Autodesk. I already have a beer booked with Maurice Patel next week (very very very nice guy btw).  I just want to share ideas with him and also want to listen to what the reality is to try to understand it better.  I dont have outmost expectations other then meet with him for a nice chat but never knows what can come out of it.  Just like the petition.At SHED, we are not a big Softimage studio in terms of income for AD. We are only 15 in the 3D dept on subscription. But we are a good Autodesk customer more because of our Flame, Smokes and Lustre suites. I wish our voice can be listened too like big gals like Glasswork wich i have so much respect for.  So i will do my best to speak for everyone else here.Softimage helped us to astound our clients over the years. It's workflow and intuintivity is second to none.  I can say it because we are also playing with Maya nowadays to feel the water   meh :-/  It took me 4 hours to figure out how to extrude Adobe illustrator's curves into a capped mesh text model. After 25 years of doing 3D since 3DS DOS V3, it's a bit humiliating. You need a simple line of script to make it happen. Tutorial here to anyone interested into it: http://vimeo.com/37108656  ;-PNonetheless, our heart and soul at SHED will always be with Soft..  and foremost, with it's passionate sharefull users we all have the chance to meet just here, ...in this incredible list. Will do my best!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 10, 2014, at 8:13 AM, Amaan Akram <xsil...@warpedspace.org> wrote:Alastair, brilliant letter. Here's hoping other studio executives will chime in.

Re: Listening

2014-03-08 Thread Sylvain Lebeau
Peotic proseEmilio, you cant say it better then that.thanks for sharing your insights!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 8, 2014, at 3:27 AM, Emilio Hernandez <emi...@e-roja.com> wrote:Autodesk tried to kill Softimage right from the beggining.  Since the very first time Softimage never showed up in the front page of their website.  All they showed up was Maya and MAX.  Never gave the deserved attention and right branding/marketing.
You never put enough attention and effort on really growing up the sales.  The main dev team was ripped off and plugged into Maya, and delivered only lame upgrades year after year.Even with this, Softimage delivered amazing work created by amazing artists.  Not only in the big studios, but from the independent freelancers to mid size studios.
You want to listen, ok. listen well.You are blind with your Maya paradigm.  Maya artists that trully went to start using Softimage, and not overwhelmed by such a pristine UI, that at first view from a Maya user, seems that it lacks of a lot of stuff, without stupid icons everywhere. Never went back to Maya.  I personally know several of them.  Here in my country, there were two studios that went into the endeavour of starting a full 3D animated feature film.  Right from the beggining they chose Softimage.
At my former small studio, the artists that I hired were Maya guys, after I trainned them in Softimage, they said in a meeting that Softimage opened them a new door.  Recently one of them freelanced for the Eugenio Derbez latest movie doing some character animation for this film, and he used Softimage not Maya.  At first he was asigned only one shot as he entered late.  He deliver faster than other freelance guys using Maya, and he got two more shots.
Softimage "The suite plugin", each time it is used in production is sorrounded by success.  But each time such stories hit the media, you take care of diminishing the use of Softimage.Before Eric Mootz ported his addons to Maya, he was never in your spotlight, the same with Arnold and others.  Now you present proudly Eric Mootz, and his tools in a Maya environment.  If it is Softimage, you bury the name, but if it is Maya you don't hesitate to put into all the frontpages you can, and fill your mouth with it.
Your statement of "we tried" it is nothing else but a big lie.  You never tried.The PETA commercial.When did you featured that in the Area and in your front page and filled your mouth that it was made with Softimage?  NEVER.  Three awards given by the VES society and did you care to write even a few lines about being proud that Softimage was used for that amazing work?
And you are saying that you tried?You kept us all these years with rumors, rumors, and finally you ended these rumors.  Meanwhile you were saying that Softimage was to stay with Autodesk, and in good hands...
If Softimage has a name it is because of the Softimage community, not because of you.Do you really believe that Maya is the future?  I call it going back to the past.  If Maya was really a better choice for us, you wouldn't be now in this position.
I suggest you take a look to a video I made to compare the workflow to achieve the same effect in Maya vs Softimage.  This is just a small example of the general workflow.https://vimeo.com/87722342
Being unbiased you tell me which one, is the one that should be killed, and which one deserves your attention.You say you can't afford to put more money into Softimage?Well don't do it.  Just keep fixing  the bugs and deliver SP, but open the SDK to allow further development from 3rd party developers.
You will still earn money from the subscriptions, and tech support, while you allow others to invest their money to develop new tools for Softimage.Since the time you acquired Softimage the real improvemnts are from 3rd pary devs.  Not from you.
You don't put to sale Softimage because you know that if another company acquires it,  in a year or two Softimage will start kicking Maya's ass with the right branding and marketing.You also know that if you start to give Softimage the place it deserves, artists that never used Softimage before, will start using it.  Maya sales will start to drop while more Softimage seats start to appear, and you don't want to look bad in front of your stock holders of the big amounts of money you have put in the wrong place.
So what is the best you can do?  Kill Softimage to cover your incompetence and your waste of money in Maya.  As you know in deep that Softimage is better than Maya, and you don't want to look bad at your stock holders with the waste of resources that you made all of this years.
You are loosing money not because of Softimage, it is because  other

Re: Considering recent events....

2014-03-05 Thread Sylvain Lebeau
Title: Signature
hahahahhahahahahhai almost saved all of them to my dropbox thanks Tim!lol
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 5, 2014, at 7:16 PM, Tim Crowson <tim.crow...@magneticdreams.com> wrote:
  


  
  
I know this represents the 'noise' in 'signal-to-noise', and feel
free to put me in my place, but if you get any laughs out this, then
maybe it's worthwhile, in these dismally dark and desperate times of
despair and darkness

Favorite GIFs of the
  year...

Be sure to expand the full gallery.

-- 
  
   Tim Crowson
  Lead
CG ArtistMagnetic Dreams, Inc.
  2525
  Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
  Ph  615.885.6801 | Fax  615.889.4768 |
  www.magneticdreams.com
  tim.crow...@magneticdreams.com
  

  



Re: Luxology Modo 50% off for this mailing list

2014-03-04 Thread Sylvain Lebeau
Right Nick!  at least Apple sold Shake's SDK! To whomever wanted to still use it!!! i am working on it with poor faith...;-)sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 4, 2014, at 10:56 PM, Nick Angus <n...@altvfx.com> wrote:Exactly Raff!  that IS the point, in the long run I think this company will have to learn the lesson many others have.  People will pay good money for good service and products, Apple know this and have reaped the rewards.  NPersonally I find the offer monetary value itself barely relevant.Let me explain: It's more the fact a person as highly positioned as him keeps in touch with people who have hardly anything to do with his products and is wiling to jump a whole chain of decision makers and bureaucracy to make something happen in a few hours that matters to me.

Re: Luxology Modo 50% off for this mailing list

2014-03-04 Thread Sylvain Lebeau
you are so right.. never we would have been able to be so close to the real decision making peoples at AD then this exemple.so refreshingPeoples who cares... Amazing 
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 4, 2014, at 10:51 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:Personally I find the offer monetary value itself barely relevant.Let me explain: It's more the fact a person as highly positioned as him keeps in touch with people who have hardly anything to do with his products and is wiling to jump a whole chain of decision makers and bureaucracy to make something happen in a few hours that matters to me.
If it saves you a few hundred bucks that's a bonus for sure :)BTW apparently it's the community store or something like that that should be used at:http://community.thefoundry.co.uk/store/modo/
Some other store locations might not accept coupons.On Wed, Mar 5, 2014 at 2:45 PM, nick name <creator3dstu...@gmail.com> wrote:
You'd never see such a gesture from Adsk. On the other hand I think it's a bit too early for this offer for most Softimage users to make a jump in one direction or another. Not saying that there won't be a few that will want to score this opportunity, so... yeah, it's a lot better than nothing.





Re: Luxology Modo 50% off for this mailing list

2014-03-04 Thread Sylvain Lebeau
hahahahahahah amazing Raff!World is at warThe Foundry have a good respectfull background so far. But also got a good pathway to monopolicy.  The dark side. Nuke, Katana, Mari, Modo .  Can all become a centric pipeline toolset...  It's a very interesting way to go at first sight. But Modo misses lots of things for all of us now.  It's a modeler that want to become a full dcc... this scares me. Building all those modules on top of the ground technology it was meant to be  makes me ask me questions about the scalability of the app itself. Could a modeling app become's a full dcc app?... I just hope they keep a good eye on how they do things and dont become what Autodesk is You know when things are growing out too fast.At least, the foundry, dont kill the products they ingest so far. And they have my total trust for what is comming in the years to come.  They just need time to adjust into interop of all of their tools. And push modo to the other level.  This could become a killer. sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 4, 2014, at 10:15 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:Hi all,If you can't be bothered to read some text, the important bit is in bold a few paragraphs down.Now that the worst kept secret EVER has seen the sunlight, while everybody is still shell shocked, I think it's worth posting this.
I'd like to say I'm surprised, or emotionally drained, but I'm actually barely upset. Writing's been on the wall for entirely too long.Deciding to not use Maya just because it's an AD product, at least for me, is like cutting one's own nose to spite the face; then in my domain (character work) Maya is too significant a player to just outright ignore it out of principle, not to mention I've been using it professionally or personally since v1.
That said maybe some of you work in a different domain, and for you Modo, or Houdini, or C4D are a viable option.Coming from there, and more on topic, I have little faith in all these petitions, rage posts and the such, so I thought I'd start a different line of efforts to help a community I've been part of for Idon'twanttothinkhowlongitsscary.
More on topic, if I had to find issue with this announcement and all it entails it's how badly it was managed and conceived.Not only it's an incredibly ponderous decision with inevitable gravity, it was also announced with barely any time to spare between its intended date and some hard dates on its effects.
Of everything I heard and read insofar it's not so much the killing of Soft I find unacceptable (I guess I was well resigned in those regards, not that it doesn't sadden me enormously), as much as what picture it paints of AD customer management when they do such a thing, and proceed to aggravate the issue with nebulous information and an unacceptably short window of time for the user base to make some rather consequential decisions.
But are the competitors any better? Any more accessible and transparent in their communication and dealings?Well, I was having an exchange in private with Brad Peebler, founder of Luxology, and I put to him whether the Foundry/Luxology would have the flexibility and agility to do something about short term.
Turns out they do.In a few hours they set up everything for a 50% discount on Modo purchases. No strings attached, just because I jokingly challenged him to.
Go to the online store and use the coupon "raffofkahn" for half price check-out.I'm not a Modo user, nor have the time or inclination right now to become one. I'm not going to suddenly wish AD any ill or stop using their products, though they sure did their damnest to make me even more guarded when dealing with their PR and promises.
I did really enjoy dealing with the Foundry in the past though, and I have now to extend that respect to its Luxology arm. At the very least they are willing to act transparently and unconditionally on matters all the way from the top of the product chain.
Cheers,RaffP.S.The actual coupon's text was Brad's idea, not mine! I imagine he read my signature and thought I was a Trekkie or something like that.
P.P.S.I'm not getting anything out of this. I'm not a modo user, I'm not getting freebies, it has nothing to do with my employer, what the hell, it barely has anything to do with me outside the last few hours and this e-mail itself. I simply thought it was a nice and significant gesture on Brad's side and decided to help him reach out on account of his personality and display of good will.
-- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!



Re: Save Softimage Petition

2014-03-04 Thread Sylvain Lebeau
Of course i did sign too!!!
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 4, 2014, at 6:51 PM, Jordi Bares <jordiba...@gmail.com> wrote:done
Jordi Baresjordiba...@gmail.com

On 4 Mar 2014, at 23:18, Cristiano Policarpo <cristiano.polica...@baloom.co> wrote:Signed!BaloOm Animation Studioswww.baloom.co---PoustEx - CG Animated Short Filmwww.poustex.comOn Mar 4, 2014, at 7:24 PM, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote:Done !On 4 March 2014 21:08, Emilio Hernandez <emi...@e-roja.com> wrote:
Done!
2014-03-04 15:05 GMT-06:00 Halim Negadi <hneg...@gmail.com>:

Signed.Just couldn't stand still watching this happening.On Tue, Mar 4, 2014 at 9:38 PM, Stefan Kubicek <s...@tidbit-images.com> wrote:






Ditto.I'll sign just for support.  Would be awesome but I doubt it will happen :-/



KrisOn Tue, Mar 4, 2014 at 3:20 PM, Steven Caron <car...@gmail.com> wrote:




not sure if you can edit the petition page but i think you could continue to add some more examples of great softimage related work... rodeofx on pacific rim, whiskytree on elysium, the mill's 98% human project... and leave jurassic park off of it, that was softimage 3d






On Tue, Mar 4, 2014 at 11:31 AM, Nick Martinelli <n...@nickmartinelli.net> wrote:






Hi list,I'm generally pretty quiet on here, but I feel like it might be time to finally make some noise.






I know it's a long shot but maybe if we get enough signatures we can at least help entice Autodesk to sell off Softimage.  I don't know if it will work or if anything will happen from it, but it's worth a try.  Worst case scenario, nothing.  Best case, Softimage is back before we know it.








let the signing commence!https://www.change.org/petitions/autodesk-save-softimage








-- Nick Martinelliwww.nickMartinelli.netn...@nickmartinelli.net



-- ---   Stefan Kubicek---   keyvis digital imagery



  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at



--  This email and its attachments are   confidential and for the recipient only--




Re: new upgrade policy

2014-02-27 Thread Sylvain Lebeau
baby steps!!!..thanks Steve!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 27, 2014, at 11:26 PM, Steve Parish <porkypar...@gmail.com> wrote:I see that everyone is at different stages at the moment, http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model#Stages 
Refusing to accept the fact is still stage 1! Its pretty obvious that one has to adapt or die. Who knows any compositors who will only work in Shake? It'll be fine for a few years but as soon as Arnold isnt being released for Soft (for example) you'll have to make a decision as to whether you want to stay in older versions or use the new technologies. 
The advice that Sylvain gave in another thread was pretty wise, change one department at a time. Rendering and lighting is a good start particularly if its an Arnold pipeline. 
I'm obviously crushed, but the writing has been on the wall for a long time. What's sad is that this kind of feels like the end of the road for the generalist. What could be achieved with a small crack team of XSI generalists now literally requires twice as many specialists with TD's supporting the scripts to make it all work. In terms of switching to non-Autodesk software, looking around the city at the available jobs, thats not really an option.
I know I'm going to be the guy that moans how "easy this would be in Soft..."Good luck!Steve P
On Thu, Feb 27, 2014 at 10:35 PM, Francisco Criado <malcriad...@gmail.com> wrote:
clap clap clap clap! best words so far by now...the day i'll see a better 3d software than softimage, i'll do the move, meanwhile and after 15 years it gave me all the tools that i need to make my work and have fun while i do it, with the price that i'm almost out of the local market that look for 3d mayans.

Hoping to see again in the job boards studios looking for softimage artists...those are my 2 cents.F.
On Thursday, February 27, 2014, Tim Crowson <tim.crow...@magneticdreams.com> wrote:

  

  
  
I still see no reason to jump ship at all. Unless they Soft devs
working on Maya introduce not only ICE to Maya, but some amazing
improvement that only exists in Maya, maybe. But I'll wager that ICE
is not the only reason people have built pipelines around Softimage.
People seem to think that if you axe the product now, it ceases to
function. "We're going to stop making hammers now, so whatever
hammers you bought from us will no longer work."

But when AD purchased XSI, they purchased a mature toolset that has
stood the test of time and has gone largely untouched since the
acquisition! When someone tells me that AD will 'cease upgrades' for
Softimage, I think to myself 'haven't they been doing that for some
time now?' The core toolset for which we (Magnetic) use Softimage is
intact and reliable as ever. We don't rely on ICE to the degree some
of you do, but we do rely on the following:

- the modeling toolset
- passes/partitions/overrides
- referenced models
- operator stacks
- animation toolset
- API and customizability
- raw performance and stability
- the flippin component tweak tool
- etc...

And if I understand correctly (I wasn't into XSI at the time of the
acquisition), these are feature sets that AD didn't contribute, and
have barely touched. So in my view, they've already been 'not
upgrading' Softimage for years. 
More tragically though, the ceasing of development on Softimage
would trigger a slow death of 3rd party development for it,
especially if people get all gloomy and doomy and jump ship. All the
3rd party effort that has been poured into Softimage tools over the
last few years has been amazing (!), and has done far more to
enhance my productivity than anything AD ever did (apart from,
admittedly, improving the underlying platform for ICE-based
solutions). Redshift comes out of nowhere like a champ,
revolutionzing our renders. Eric Mootz, year after year, provides
bridges for people get the power of ICE without needing the
underlying technical know-how (as do many others!). Jeremie Passerin
and Miquel Campos give us rigging tools. Eric and Chris give us a
jump on characters with Species. Ben and Helge deliver the most
robust, feature-friendly alembic implementation available to the
public. rray.de/xsi is rife with contributions that are functional
improvements to the system and provide real solutions to real
problems. If Softimage ceases to be officially developed/supported ,
these 3rd party powerhouses will eventually stop as well. And that's
  

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sylvain Lebeau
thanks Frank!!!good initiative!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 27, 2014, at 7:28 PM, Francois Lord <flordli...@gmail.com> wrote:Done!https://groups.google.com/forum/#!forum/softimage2mayaOn 27-Feb-14 16:42, Lawrence Nimrichter wrote:I tend to think along these lines. There should possibly be a SI2Mayaor SI2Modo etc list to help people make the transition over the comingyears. I would think Autodesk would have an official Si2Maya list thatthey have people on as part of the migration. But that would be ifthey actually gave a damn. That way people can talk about specificallyhow to do something in a new package that they could do in SI. We canall bitch together that way too.

Re: Houdini to Softimage

2014-02-11 Thread Sylvain Lebeau
i was expecting you Vincei swear...lolsly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 11, 2014, at 8:55 PM, Vincent Fortin <vfor...@gmail.com> wrote:If you're on H13, use the Alembic ROP and make sure you're not using the default format. Use HDF5 instead.On Tue, Feb 11, 2014 at 8:24 PM, Sylvain Lebeau <s...@shedmtl.com> wrote:

Hi Paulo, Have you tried to post on the Exocortex alembic list?  I am sure Marshall and Ben can help you out with this.

You should enroll  ... exocortex-alem...@googlegroups.comcheers!sly

Sylvain Lebeau // SHED



V-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8

T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>





VFX Curriculum 03: Compositing Basics

mail to: s...@shedmtl.com







On Feb 11, 2014, at 4:34 PM, Paulo César Duarte <paulocdua...@gmail.com> wrote:

Hello.I created a Flip simulation in Houdini and I'm trying to bring the Particles to Softimage, I'm exporting Alembic in Houdini, but I can't import in Softimage, I'm using Exocortex Alembic 1.1 in Softimage.


' ERROR : Alembic: [alembic] Error reading file: IArchive::IArchive( iFileName )I search in internet a solution with the realflow plugin .bin, but it would be much better to have a control with Alembic


Any help?Cheers.Paulo Duarte-- www.pauloduarte.ws




Re: Houdini to Softimage

2014-02-11 Thread Sylvain Lebeau
Hi Paulo, Have you tried to post on the Exocortex alembic list?  I am sure Marshall and Ben can help you out with this.You should enroll  ... exocortex-alem...@googlegroups.comcheers!slySylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 11, 2014, at 4:34 PM, Paulo César Duarte  wrote:Hello.I created a Flip simulation in Houdini and I'm trying to bring the Particles to Softimage, I'm exporting Alembic in Houdini, but I can't import in Softimage, I'm using Exocortex Alembic 1.1 in Softimage.
' ERROR : Alembic: [alembic] Error reading file: IArchive::IArchive( iFileName )I search in internet a solution with the realflow plugin .bin, but it would be much better to have a control with Alembic
Any help?Cheers.Paulo Duarte-- www.pauloduarte.ws



Re: Survey - how would you do this?

2014-02-11 Thread Sylvain Lebeau
Maybe it could work as well.I think of rendering sequences of a bunch of individual rotating asteriods with camera locked down on them, maybe 10 different ones. So you end up with small rez little videos with a rotating asteroid in the middle. And use the same technique with simple gridsbut with orientation constraints to the camera? Worth to try.  Only thing is lighting will be baked out in thoses sprite textures.. So hopefully your camera doesnt travel to much and keeps looking in the same light/sprite light direction relation...cool to see everyone chipping in!!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Feb 11, 2014, at 7:43 PM, Matt Lind <ml...@carbinestudios.com> wrote:Good job - very impressive!  Not sure collisions will be avoided, but looks very convincing. What I find interesting is every solution so far has gravitated towards the parameter randomization feature - R(start,end).  I thought for sure at least one person would open the _expression_ editor and plot out some randomized FCurves or do something in the animation mixer. I’m curious to know if everybody would choose the same solution if the asteroids had to be 2D sprites?  Or if the number of polygons and keyframes were capped to specific amount of data?  Matt  From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian GotzingerSent: Tuesday, February 11, 2014 4:14 PMTo: softimage@listproc.autodesk.comSubject: Re: Survey - how would you do this? Whoops, while cleaning up my account I managed to delete the video.The correct (and now working) link is:https://vimeo.com/86464710 On Tue, Feb 11, 2014 at 11:58 PM, Christian Gotzinger <cgo...@googlemail.com> wrote:Here's my take on it (will take an hour or so before the link shows up)

Re: LINUX again

2014-01-17 Thread Sylvain Lebeau
Hi Gareth, yes of course, path are different But my problem was the scene was not loading at all even locally on a XSI interactive windows session and crashed it right away.We were able to make the scene finally load. And then was hoping deadline automatic path translation would cary the rest. But unfortunatly, its was doing well to access the .scn file and load it.. but everything inside xsi pointing to something external stuffs was not translated. (textures, Alembic, xref models, ...)   I will look at the idea of hacking the Deadline submitter to convert the inner paths at the moment of sending to the farm. maybe a good patch before we do the whole farm conversion to linux.  Also will talk to Ryan at thinkbox for other toughts.We also we're able to fix the realtime playback crash bug by adding an X11 fix... I also think this fixed the numeric parameters that we're disapearing when sliding the slider in a PPGlook's it shows up properly now.Deleted the /usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11 directory to make sure that we don't use the X11 libraries provided with SoftImage.  It was an old fix from our early tests that we didnt applied yet since we we're able to start Xsi Just did apply this fix again and it did help alot it seem'sAlso, my preferences are now kept and drag and drop works inside of xsi. We simply deleted the prefs and redone it again from scratch. Now everything in my favorite shader container is drag and dropping properly in the render tree... I dont know if i will ever be able to drag and drop from XnView to Xsi since they both use seperate window managers  that's sad, but not a show stopper So far so good, sun is finally rising !  All credits goes to JF my Linux IT Alien. we are almost there!  sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Jan 16, 2014, at 5:25 AM, gareth bell <garethb...@outlook.com> wrote:3. will be fixed with a path swapper script - as the paths on windows will be different to the ones on linux  - I've had to do this beforeFrom: s...@shedmtl.comSubject: LINUX againDate: Wed, 15 Jan 2014 21:31:20 -0500To: softimage@listproc.autodesk.comCC: j...@suid.comHi everyone!!! We finally have a running XSI 2014 sp2 on Linux CentOS 6.3 and Arnold (sitoa 3.0.1)  it's all fresh and "overall" run's pretty well...   Just want to ask you guys if you got these bugs on your side too?  And if you got any advices to counter them. 1- If we select RealTime playback mode and press play, XSI vanish away.  Even in an empty scene. 100% reproducable.2- Preferences does not seems to be kept.  (We will look into this tomorrow with linux IT)3- Scenes created on linux wont open on a windows box. (Error says everything is disconnected from the scene) This fucks up my plan for small projects i wanted to render with deadline and automatic path translation on my windows farm.  We will convert the farm soon enough tough. Wich will probably fix this... 4- When you use a slider in a PPG, the parametric number disapears. Graphics drivers maybe? We use the ones from Nvidia and not the RPM fusion ones.5- Drag and drop doesnt work from XnView to render tree But also inside the rendertree when you want to drag a shader from the left list onto the tree... I need to go in menu/nodes then select one ak ... Not able to use my favorites column anymore. @Marc Antoinethank you for the recompile, everything works perfectly bro!!  And cant wait for Holger's and Platige's shader pack!!  I miss them alot.thank you all for any help and toughts!  Greatly appreciated. slySylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

LINUX again

2014-01-15 Thread Sylvain Lebeau
Hi everyone!!! We finally have a running XSI 2014 sp2 on Linux CentOS 6.3 and Arnold (sitoa 3.0.1)  it's all fresh and "overall" run's pretty well...   Just want to ask you guys if you got these bugs on your side too?  And if you got any advices to counter them. 1- If we select RealTime playback mode and press play, XSI vanish away.  Even in an empty scene. 100% reproducable.2- Preferences does not seems to be kept.  (We will look into this tomorrow with linux IT)3- Scenes created on linux wont open on a windows box. (Error says everything is disconnected from the scene) This fucks up my plan for small projects i wanted to render with deadline and automatic path translation on my windows farm.  We will convert the farm soon enough tough. Wich will probably fix this... 4- When you use a slider in a PPG, the parametric number disapears. Graphics drivers maybe? We use the ones from Nvidia and not the RPM fusion ones.5- Drag and drop doesnt work from XnView to render tree But also inside the rendertree when you want to drag a shader from the left list onto the tree... I need to go in menu/nodes then select one ak ... Not able to use my favorites column anymore. @Marc Antoinethank you for the recompile, everything works perfectly bro!!  And cant wait for Holger's and Platige's shader pack!!  I miss them alot.thank you all for any help and toughts!  Greatly appreciated. sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com



Re: rumor, Soft dead within the next year

2014-01-02 Thread Sylvain Lebeau
yeah let's do this!! ;-) i put the first 10k !!hehehehe, unfortunatly, Autodesk owns patents from what's inside of softimage that it need's to soup up Maya.Would be very surprised they sell Soft.meeeh...
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Jan 2, 2014, at 7:10 PM, <pete...@skynet.be> <pete...@skynet.be> wrote:> Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) but buy what exactly? and to do what with it? we want this software to live on and thrive – just getting it out of the hands of ADSK is not going to make that happen.In the hands of ADSK it’s on life support – enough not to die but not enough to regain it’s vitality.Money (lots of it) will still need to be pumped into it’s development. So how much years of life does it have left really?If we take SI3D as a reference – wiki says it was first released in 1988, and last release in 2002 – so that’s 14 years.XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)Can we really hope for anyone to heavily invest in it’s future at this point in its lifecycle? Imagine 1000 entities -companies, individuals- could be found to each couch up 10.000$ – that’s 10M$.This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$I don’t think crowd-funding will make enough money to buy “it” – less so provide a stream of funds for an extended period.For that it needs to get back in shape and be properly commercialized.A new owner would have to be willing and able to really push the software – which would be against ADSKs interests. And where Avid and Adsk didn’t succeed commercially, why would that change with a new owner?Granted, I can hardly imagine anyone doing a worse job than they have – perhaps Adobe or Apple could do worse yet? Perhaps the way out would be a joint venture – where ADSK remains owner for 49 or 51% and another, interested party tries to give it a kickstart?  From: ToonafishSent: Friday, January 03, 2014 12:03 AMTo: softimage@listproc.autodesk.comSubject: Re: rumor, Soft dead within the next year Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-)-RonaldOn 1/2/2014 23:49, Manuel Huertas Marchena wrote:"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."mm...I don't think autodesk wants to sell a product just for someone else to revamp it and sell it as a concurrent to 3ds and maya... if they were ever to abandon soft, they might just keep it to themselves... Date: Fri, 3 Jan 2014 11:42:58 +1300Subject: Re: rumor, Soft dead within the next yearFrom: danielki...@gmail.comTo: w...@fiftyeight.com; softimage@listproc.autodesk.comI'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I like SI when Avid and MS had it... Old good memory. Daniel  ---Daniel KimAnimation Director & Professional 3D Generalisthttp://www.danielkim3d.com---On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com <w...@fiftyeight.com> wrote:So when softimage is "dead"(I hate this thread) what do you think?All softimage-user/Companys will switch then to another Software immediately?I think the will stay for 2-4years and then switch to another Applikation.And AD will get no money Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and this means :rebirth !!!happy New year!And please cloth this thread .Sorry fort my englischWalt -- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Sylvain Lebeau

holy mother of god..

you guys rock at WT!

sly


On 11/22/2013 09:04 AM, adrian wyer wrote:


congrats to everyone at Whiskeytree for this epic demo!

https://vimeo.com/71148018

your library toolset is a thing of beauty!

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
mailto:adrian.w...@fluid-pictures.com>


www.fluid-pictures.com 
http://www.fluid-pictures.com/>


Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71





Re: OT: Fusion 7

2013-10-10 Thread Sylvain Lebeau
I used to be on Fusion a while back and I loved it. Very nice interactivity, nice 3D enviro, supra cool and fast particles.  Lot’s of goodies.  We’ve moved to Nuke since then for X reasons. I wonder how the hell they can still be up there and running after the nuke total take over… ?Nice to see they keep up.sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Oct 10, 2013, at 7:32 PM, Paul Griswold <pgrisw...@fusiondigitalproductions.com> wrote:

Eyeon just posted a preview PDF listing some bits about their upcoming Fusion 7.0:

http://www.eyeonline.com/Fusion7/PreludeToFusion7.pdf

Alembic support is nice.  It'll be interesting to see what the finished product had in it.

Paul
—Sent from Mailbox for iPhone



Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Sylvain Lebeau
pouhahahahahahahahaha


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-29, at 7:39 PM, Paul Doyle  wrote:

> We have decided not to distribute it to people with beards that live in 
> Quebec. Sorry.
> 
> 
> On 29 August 2013 19:37, Eric Thivierge  wrote:
> Great stuff guys! Can't wait to get my hands on it. :)
> 
> 
> Eric Thivierge
> http://www.ethivierge.com
> 
> 
> On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle  wrote:
> We spent a bit of time working on a car asset to show the portability of the 
> asset and rig controls - it's pretty cool to see the same rig in Softimage 
> and Maya. it's also showing some interesting stuff around rigging that can't 
> be tackled with the standard approaches. It also shows that Softimage is more 
> fun when it comes to interactive playback ;)
> 
> https://vimeo.com/73417850
> 
> 
> On 26 August 2013 16:04, Helge Mathee  wrote:
> Hey Stefan,
> 
> yes - you'd have to implement that. You could also use the python callbacks 
> to create a temporary softimage object,
> connect it using expressions to the channels, let's say, snap it etc and then 
> during the cleanup callback remove the
> object again. It's all about the workflow you define.
> 
> -H
> 
> 
> On 8/26/2013 9:45 PM, Stefan Kubicek wrote:
>> I've spent so much time trying to come up with a modular rigging system that 
>> comes close to the haptics of CAT and Character Studio in terms of limb 
>> creation and direct joint manipulation, but this is the only thing that 
>> comes close to it, and even surpasses it in terms of flexibility by miles.
>> I can't wait to start playing with this! 
>> 
>> One question: What if I needed to snap such a Splice manipulator to another 
>> object in the scene? I suppose I'd need to implement my own snapping 
>> function?
>> 
>> 
>> Well - that's a good question really. You can script splice using python and 
>> jscript inside soft, 
>> using mel + python inside maya. So I'd say you'd use python (common 
>> nominator) inside the
>> DCCs, with slight adaptations concerning the command for each one. Then 
>> you'd build your
>> picking, synaptics, workflow using python and Qt or whatnot. You may then 
>> compose operators
>> using KL and Splice to reflect your manipulation and rig runtime.
>> 
>> Done.
>> 
>> Seriously it's not far away and it's something I have hoped that people 
>> would extrapolate to. 
>> 
>> :-)
>> 
>> On 8/26/2013 6:46 PM, Eric Turman wrote:
>>> This is very very intriguing indeed. What components exactly do I need to 
>>> start creating a generalized rigging system using this as a frameworks?
>>> 
>>> 
>>> On Mon, Aug 26, 2013 at 11:34 AM,  wrote:
>>> character rigs portable between applications... isn’t that like the holy 
>>> grail?
>>> this sounds like a HUGE step in freeing productions from a single DCC 
>>> application.
>>>  
>>>  
>>> From: Paul Doyle
>>> Sent: Monday, August 26, 2013 6:23 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Fabric Engine - portable characters and manipulation
>>>  
>>> Hi guys – we’ve been working hard on the rigging and manipulation work for 
>>> Splice. I’m happy to say we’re able to show you that work, and our aim is 
>>> to make a drop of this available to the Splice test group sometime in 
>>> September. We will be opening up Splice to the general Creation list soon 
>>> (October/November), but please   mail me if 
>>> you’d like to get on board now (our minimum requirement is coding 
>>> experience with Python as a TA/TD/programmer in production).
>>> 
>>> Below is an excerpt from the webpage. We’d really appreciate your feedback 
>>> on this, as it’s an area we think is ripe for some innovation.
>>> 
>>> Cheers,
>>> Paul
>>> 
>>> “In most DCC applications (Maya, Softimage etc)  manipulation and the way 
>>> it works is a fixture of the rig. For example, if you want to manipulate an 
>>> object's rotation with a position in 3D you can only do that by building an 
>>> auxiliary rig. If you need further options and more versatility these rigs 
>>> can grow extremely complex and hard to manage. Furthermore, the evalua

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Sylvain Lebeau
Thanks to you too Jeremie…. Of course…..you laid down the whole thing quite 
nicely for Miq to play with!!
But please… Don't directly forward the support mails to Miquel … 
pouahahahahahahah ;-) 
Oh well…. I think he'll have to live with that now… 

And it won't be very obvious he's awnsering them in the daytime work since he 
his always freaking typing his keyboard.

:-)


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-27, at 8:54 PM, Sylvain Lebeau  wrote:

> Hi guys!!! 
> 
> Nice to see the reception of this new version. 
> 
> Gear as changed the way we do characters at shed when Miquel came in to work 
> with us…  And was mostly introduced in our initial IGA commercials if i 
> remember well.. 
> And then spreaded out to every projects we do.  It helped us out a lot. 
> 
> It was just a matter of common sense to share it back to our sweet SI 
> community and keep it alive.
> Thanks Miquel for your devotion and hard work!
> 
> sly
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
> 
> On 2013-08-27, at 1:46 PM, Miquel Campos  wrote:
> 
>> Oh! nice! :) Halim, where is "here"?
>> 
>> 
>> 
>> 
>> 
>> 
>> Miquel Campos
>> www.miquelTD.com
>> 
>> 
>> 
>> 2013/8/27 Halim Negadi 
>> Thank you Miguel, couldn't dream of a better timing as we were planning to 
>> use gear for our first teaser over here.
>> 
>> Glad to see you guys keeping our weapon alive.
>> 
>> 
>> 
>> On Tue, Aug 27, 2013 at 7:06 PM, Emilio Hernandez  wrote:
>> Yeah!  Waiting anxiously for the videos!
>> 
>> Thanks Jeremie for the solid foundation of GEAR and thank you Miquel for 
>> keeping it not only alive but sailing!
>> 
>> 
>> 2013/8/27 Mirko Jankovic 
>> hip hip hip hooray for our SI masters! :)
>> 
>> 
>> On Tue, Aug 27, 2013 at 6:34 PM, Adam Sale  wrote:
>> Awesome news. Just in time for the start of September classes. 
>> 
>> Adam
>> 
>> 
>> On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean  wrote:
>> I'll through in a Huzzah and big thanks for the addition. Can't wait to try 
>> it out. 
>> 
>> On 8/26/2013 9:48 PM, Miquel Campos wrote:
>>> Hello,
>>> 
>>> I have just uploaded to github my custom fork of Jeremie Passerin's GEAR 
>>> project.
>>> 
>>> https://github.com/miquelcampos/GEAR_mc
>>> 
>>> Here is a little list of what's the new:
>>> 
>>> -New Menu re-arrange  
>>> -New Facial components   
>>> -New options for icon creator
>>> -Selection sets and poseLib not part of Gear  
>>> -poseLib should work now in Linux (but not tested)  
>>> -Zipper tool for curves  
>>> -New solvers  
>>> -Wireframe color tool  
>>> -Guides support for store wireframe color  
>>> -New commands for inspect Guides PPG and solvers options  
>>> -Command for merge symmetry mapping templates.
>>> 
>>> Some of these new features were initially developed by Jeremie, who kindly 
>>> shared with me some of his personal WIP code.
>>> 
>>>  BIG THANKS to Jeremie for the original code and all the help. And also BIG 
>>> THANKS to Sly and PH from Shed  Montreal to allow me to release some 
>>> internal code for the poseLib, selection sets and some of the facial 
>>> components.
>>> 
>>> I will prepare with Alan some videos explaining the new features and tools. 
>>> Stay tune to TDsurvival ;)
>>> 
>>> Cheers,
>>> Miquel
>>> 
>>> 
>>> 
>>> 
>>> Miquel Campos
>>> www.miquelTD.com
>>> 
>> 
>> -- 
>> Rares Halmagean
>> ___
>> visual development and 3d character & content creation. 
>> rarebrush.com
>> 
>> 
>> 
>> 
>> 
>> -- 
>> 
>> 
>> 
> 



Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Sylvain Lebeau
Hi guys!!! 

Nice to see the reception of this new version. 

Gear as changed the way we do characters at shed when Miquel came in to work 
with us…  And was mostly introduced in our initial IGA commercials if i 
remember well.. 
And then spreaded out to every projects we do.  It helped us out a lot. 

It was just a matter of common sense to share it back to our sweet SI community 
and keep it alive.
Thanks Miquel for your devotion and hard work!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-27, at 1:46 PM, Miquel Campos  wrote:

> Oh! nice! :) Halim, where is "here"?
> 
> 
> 
> 
> 
> 
> Miquel Campos
> www.miquelTD.com
> 
> 
> 
> 2013/8/27 Halim Negadi 
> Thank you Miguel, couldn't dream of a better timing as we were planning to 
> use gear for our first teaser over here.
> 
> Glad to see you guys keeping our weapon alive.
> 
> 
> 
> On Tue, Aug 27, 2013 at 7:06 PM, Emilio Hernandez  wrote:
> Yeah!  Waiting anxiously for the videos!
> 
> Thanks Jeremie for the solid foundation of GEAR and thank you Miquel for 
> keeping it not only alive but sailing!
> 
> 
> 2013/8/27 Mirko Jankovic 
> hip hip hip hooray for our SI masters! :)
> 
> 
> On Tue, Aug 27, 2013 at 6:34 PM, Adam Sale  wrote:
> Awesome news. Just in time for the start of September classes. 
> 
> Adam
> 
> 
> On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean  wrote:
> I'll through in a Huzzah and big thanks for the addition. Can't wait to try 
> it out. 
> 
> On 8/26/2013 9:48 PM, Miquel Campos wrote:
>> Hello,
>> 
>> I have just uploaded to github my custom fork of Jeremie Passerin's GEAR 
>> project.
>> 
>> https://github.com/miquelcampos/GEAR_mc
>> 
>> Here is a little list of what's the new:
>> 
>> -New Menu re-arrange  
>> -New Facial components   
>> -New options for icon creator
>> -Selection sets and poseLib not part of Gear  
>> -poseLib should work now in Linux (but not tested)  
>> -Zipper tool for curves  
>> -New solvers  
>> -Wireframe color tool  
>> -Guides support for store wireframe color  
>> -New commands for inspect Guides PPG and solvers options  
>> -Command for merge symmetry mapping templates.
>> 
>> Some of these new features were initially developed by Jeremie, who kindly 
>> shared with me some of his personal WIP code.
>> 
>>  BIG THANKS to Jeremie for the original code and all the help. And also BIG 
>> THANKS to Sly and PH from Shed  Montreal to allow me to release some 
>> internal code for the poseLib, selection sets and some of the facial 
>> components.
>> 
>> I will prepare with Alan some videos explaining the new features and tools. 
>> Stay tune to TDsurvival ;)
>> 
>> Cheers,
>> Miquel
>> 
>> 
>> 
>> 
>> Miquel Campos
>> www.miquelTD.com
>> 
> 
> -- 
> Rares Halmagean
> ___
> visual development and 3d character & content creation. 
> rarebrush.com
> 
> 
> 
> 
> 
> -- 
> 
> 
> 



Re: Softimage 2015 User Survey

2013-08-24 Thread Sylvain Lebeau
Dam this is so complicated having so much distros around!….

i can understand the dev's in there. My god.

I think in the end that the biggest clients will win this battle. If big 
studios are using X or Y ….. it will be that in the end. It's not me and my 15 
seats that will ever make a difference.

I just feel more confidence in Redhat and it's 2 branches (CentOS and Fedora) 
…. there is good financing and professional back story then every other new 
comers.  

On another hand, SL look's very rock solid too and may be a good avenue as well 
… 

thanks Raf for your tought.

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-22, at 1:13 AM, Raffaele Fragapane  
wrote:

> You can add Animal Logic and Weta to that list, and a number of other shops.
> And the reason why is largely "because".
> 
> Mint, or Ubuntu for that matter, are hardly FOTM phenomena at this point, but 
> due to a number of outdated reasons and vendor support terrorism we all get 
> stuck with varying degrees of IT dept pressure contributing or not to the 
> choice.
> 
> SL is surely worth trying if you're in selection phase. It's the same premise 
> of CentOS (RHEL clone) but with some of the suck removed and some important 
> libraries tested against and added.
> 
> If you use Softimage Deb/Ubuntu distros are simply not an option. Maya and 
> all Foundry products however work perfectly fine on them, and SideFX even 
> officially supports Debs.
> 
> My bet at home is Mint currently, and I was practically shocked at how much 
> worked right out of the box or could be enable with the simplest of cook-book 
> recipes and scripts. At work I use whatever the IT department has reason to 
> choose (with our consulting), they deal with a lot more problems and vendor 
> pressure than what I do on the DCC end of things alone.
> 
> It's a shame that it seems this catch22 is just about to receive another spin 
> of the wheel instead of moving towards breaking it.
> 
> 
> On Thu, Aug 22, 2013 at 2:51 PM, Sylvain Lebeau  wrote:
> i feel you Raf… 
> 
> but isn't Cent Os is what's being used a The MIll per example, or Rodeo, or 
> etc… ? …… and why is it like this?
> Things just don't update to the latest fun flavour of the month in a clap of 
> hands of course…..but…. 
> 
> what would be your best bet for 2015? ….i mean clearly…  SL?
> i would be more than happy to know more about your opinion onto this! 
> 
> :-)
> 
> sly
> 
> 
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
> 
> On 2013-08-22, at 12:22 AM, Raffaele Fragapane  
> wrote:
> 
>> For the record Mint isn't supposed to be a clone of Ubuntu for its 
>> simplicity of installation and other such things.
>> Mint was born because a bunch of very well clued people were tired with 
>> Ubuntu never leaving the bleeding edge, and wanted to take a step back from 
>> it and provide a more reliable, stable, predictable, standard-close and most 
>> importantly media friendly Distro.
>> 
>> They succeeded across the board and overnight became one of the top four 
>> distros.
>> 
>> CentOS is far from being this boon of stability and secureness, and it's 
>> sort of a pain we endure due to legacy in our industry that we deal with it. 
>> People went to it (or RHEL) because it was one of the few rare stable 
>> options that also had decent lasting support, but it's as far removed as you 
>> can possibly get from what we do as an industry. This was years and years 
>> ago, it simply doesn't stand true anymore, and other distros have a much 
>> snappier and happier level of support both through third parties and the 
>> communities they foster.
>> 
>> A better RHEL clone for us as a collective would probably be SL (Scientific 
>> Linux), but better again would be moving away from RH and RPM distros 
>> entirely to be honest.
>> 
>> It's only inertia that keeps things there, they are not the most bleeding 
>> edge and innovative with Fedora, nor the ones with the biggest user 
>> community with any of them, nor in the least the most reliable/stable. All 
>> they have going for them is the corporate support of RH, but the reasons 
>> that made convenient having corporate support back then have long 
>> disappeared, and CentOS only piggybacks on whatever support RHEL is paid for 
>> by other client

Re: Softimage 2015 User Survey

2013-08-21 Thread Sylvain Lebeau
i feel you Raf… 

but isn't Cent Os is what's being used a The MIll per example, or Rodeo, or 
etc… ? …… and why is it like this?
Things just don't update to the latest fun flavour of the month in a clap of 
hands of course…..but…. 

what would be your best bet for 2015? ….i mean clearly…  SL?
i would be more than happy to know more about your opinion onto this! 

:-)

sly




Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-22, at 12:22 AM, Raffaele Fragapane  
wrote:

> For the record Mint isn't supposed to be a clone of Ubuntu for its simplicity 
> of installation and other such things.
> Mint was born because a bunch of very well clued people were tired with 
> Ubuntu never leaving the bleeding edge, and wanted to take a step back from 
> it and provide a more reliable, stable, predictable, standard-close and most 
> importantly media friendly Distro.
> 
> They succeeded across the board and overnight became one of the top four 
> distros.
> 
> CentOS is far from being this boon of stability and secureness, and it's sort 
> of a pain we endure due to legacy in our industry that we deal with it. 
> People went to it (or RHEL) because it was one of the few rare stable options 
> that also had decent lasting support, but it's as far removed as you can 
> possibly get from what we do as an industry. This was years and years ago, it 
> simply doesn't stand true anymore, and other distros have a much snappier and 
> happier level of support both through third parties and the communities they 
> foster.
> 
> A better RHEL clone for us as a collective would probably be SL (Scientific 
> Linux), but better again would be moving away from RH and RPM distros 
> entirely to be honest.
> 
> It's only inertia that keeps things there, they are not the most bleeding 
> edge and innovative with Fedora, nor the ones with the biggest user community 
> with any of them, nor in the least the most reliable/stable. All they have 
> going for them is the corporate support of RH, but the reasons that made 
> convenient having corporate support back then have long disappeared, and 
> CentOS only piggybacks on whatever support RHEL is paid for by other clients, 
> it doesn't have a proper corporate support in its own right.
> 
> More and more software agrees with Debian and Debian rooted evolutions, some 
> of it officially, some of it simply doesn't have any issues with it, and 
> package formats such as RPM are mostly irrelevant these days outside of the 
> domain of the OS itself.
> 
> It's a crying shame to see that instead of supporting a broader spectrum and 
> helping a move towards better distros AD not only seems to want to stay with 
> RPM, but to move to a miserable, ancient, backwards, absolutely and horribly 
> media unfriendly one like CentOS. At least Maya runs perfectly fine on Mint, 
> and getting a second GCC running on it is a non-issue, Soft isn't quite as 
> lucky in those regards.
> 
> Only SideFX seems to have got some inkling of understanding of the Linux 
> platform and how to support it.
> 
> CentOS sucks and it's a shame all the lemmings keep being forced running down 
> that cliff (me included) when there's much better pastures that practically 
> everybody is happily grazing on except the DCC related crowds.
> 
> 
> 
> On Thu, Aug 22, 2013 at 1:41 PM, Sylvain Lebeau  wrote:
> hahaha nice one Eric!!  
> I was young when i've played this game!!  wow...
> 
> 
> For me, ….  about the real survey….. which i've failed totally by awnsering 
> no at the first only question i was ever presented!  hahaha.   bummer.  
> 
> The first thing that brought me to try Linux was Nuke… And we we're amazed by 
> the speed and responsiveness…. It's another ballgame totally. I would say 
> about 70% speed increase.  If not twice as fast while pushing sliders.  Also 
> for our 2 Mari licenses and for our upcoming Houdini seats.  I know softimage 
> won't be as fast since it relies on virtualization with mainwin. But i still 
> think it would speed up our process here.
> 
> I've tried Fedora 18 at first because i tought that it would be workable 
> since Softimage was already supported on Fedora 14….but it's a bit old now…. 
> So i've based my tests upon 18 hopping i would be able to make it work.  
> Forcing libs, packages, simlinks, hacks in mainwin and X11… name it.   And i 
> was wrong. I was never able to make it work at all. Even after nice help from 
> the guys here.
> 
> Lighting artists do comp their shots here. So the back and forth be

Re: It's about Deadline, but have a question here.

2013-08-21 Thread Sylvain Lebeau
dh…….what? 

i don't remember having any issues for my registration on the forum.
But still, it's where you will find your answers. Ryan is a really nice dood…. 
:-)
good luck!

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-21, at 11:55 PM, Daniel Kim  wrote:

> Hi Sylvain
>  
> I am using Deadline 5.2 now.
> I guess I need to check Deadline forum, but that confirmation of registration 
> letter kills me lol.
>  
> Thanks
> Daniel
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
> Sent: Thursday, August 22, 2013 3:50 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: It's about Deadline, but have a question here.
>  
> Hi Daniel! 
>  
> Wich version of Deadline are you using?
> Also, have you tried searching or talking with Ryan on the Deadline forum?
>  
> i remember having this same issue…..but can't remember what was the cause…. 
>  
> look on Thinkbox's forum mate! … best way to debug this.
>  
> sly
>  
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>  
> On 2013-08-21, at 11:07 PM, Daniel Kim  wrote:
> 
> 
> Hi
>  
> I have a question about Deadline.
> I had no problem of using it, but it happens from this morning.
>  
> I tried to use ‘Submit to Deadline’ menu in Softimage, but it shows me this 
> message and I can’t send it to Deadline.
> # ERROR : Traceback (most recent call last):
> #   File "

Re: Toggle check mark menu

2013-08-21 Thread Sylvain Lebeau
its too cool that even if you are at SolidAngle now…….that you can still help 
softies out Stephen….
Are you still in Mtl?  Ring a bell for a lunch anytime on me! 

two thumbs up mate!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-19, at 1:10 PM, Miquel Campos  wrote:

> Super thanks Stephen! :)
> 
> 
> 
> 
> Miquel Campos
> www.miquelTD.com
> 
> 
> 
> 2013/8/19 Stephen Blair 
> MenuItem.Checked ?
> eg http://screencast.com/t/lw2vf5pY6u
> 
> 
> On 19/08/2013 12:03 PM, Miquel Campos wrote:
>> Hello,
>> Somebody know if is possible to add a toggle checkmark (✓) menu in a custom 
>> menu?
>> For example like "Transform >> Enable Transform Manipulators"
>> 
>> I can't found it in the SDK docs :P
>> 
>> 
>> Thanks!!,
>> Miquel
>> 
>> 
>> 
>> Miquel Campos
>> www.miquelTD.com
>> 
> 
> 



Re: It's about Deadline, but have a question here.

2013-08-21 Thread Sylvain Lebeau
Hi Daniel! 

Wich version of Deadline are you using?
Also, have you tried searching or talking with Ryan on the Deadline forum?

i remember having this same issue…..but can't remember what was the cause…. 

look on Thinkbox's forum mate! … best way to debug this.

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-21, at 11:07 PM, Daniel Kim  wrote:

> Hi
>  
> I have a question about Deadline.
> I had no problem of using it, but it happens from this morning.
>  
> I tried to use ‘Submit to Deadline’ menu in Softimage, but it shows me this 
> message and I can’t send it to Deadline.
> # ERROR : Traceback (most recent call last):
> #   File "

Re: Softimage 2015 User Survey

2013-08-21 Thread Sylvain Lebeau
hahaha nice one Eric!!  
I was young when i've played this game!!  wow...


For me, ….  about the real survey….. which i've failed totally by awnsering no 
at the first only question i was ever presented!  hahaha.   bummer.  

The first thing that brought me to try Linux was Nuke… And we we're amazed by 
the speed and responsiveness…. It's another ballgame totally. I would say about 
70% speed increase.  If not twice as fast while pushing sliders.  Also for our 
2 Mari licenses and for our upcoming Houdini seats.  I know softimage won't be 
as fast since it relies on virtualization with mainwin. But i still think it 
would speed up our process here.

I've tried Fedora 18 at first because i tought that it would be workable since 
Softimage was already supported on Fedora 14….but it's a bit old now…. So i've 
based my tests upon 18 hopping i would be able to make it work.  Forcing libs, 
packages, simlinks, hacks in mainwin and X11… name it.   And i was wrong. I was 
never able to make it work at all. Even after nice help from the guys here.

Lighting artists do comp their shots here. So the back and forth between 
softimage and nuke is really important.  You don't want to dual boot just for 
taking a specular down on a pass and resend it to the farm from windows. 

I will follow the leader if we ever end up on using something else.  And from 
what i've gathered, CentOs is the one.  it's free and very secure/rock solid.  
And it is still compatible with our deploy tools we are developing in house for 
new/ or to admin machines via our onsite yum repo for updates so we can control 
what's happening in updates on a testing machine.  We will adapt easily to this 
switch on a yum/rpm based distro.  I've said it already in another thread but 
we are using http://www.pulpproject.org/  to control how updates are deployed. 
It is very safe since you can test/update on one test machine then re-sync the 
repositories to your own in-house server…. It works like a charm.  And could 
make Fedora a real contender. Without it, Fedora is just too dangerous to me 
and not an option. 

I know some talked about Mint and Ubuntu for their simplicity of installation. 
But i think we must keep going under the redhat backbone umbrella. Of course i 
am biased since my last paragraph. But I still think it's the safest way to go. 

So… CentOs or Fedora since they are free.

CentOS is much more safe in it's updates scheme for less babysitting. Of course.
Fedora because it's bleeding edge and much fun for user experience..., but more 
instability come's with it if you don't control the updates history properly.  
Otherwise RHEL.   But it comes with a price tag that make things less appealing 
to upgrade an whole park of computers.

i vote for CentOS first …. or Fedora with meticulous controlled updates.  


sly




Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-21, at 7:06 PM, Eric Turman  wrote:

> 
> 
> 
> On Wed, Aug 21, 2013 at 5:43 PM, Raffaele Fragapane 
>  wrote:
> I don't have an issue with people venting their frustrations, nor I'm saying 
> there's no reason for it, since there is.
> I'm saying it cannot be in every single bloody thread, and it shouldn't be 
> with absolutely gratuitous and unrelated potshots.
> 
> This was a thread about a linux survey, that became about surveys, that 
> became about the developers listening in or not. All fair game.
> How does, out of the blue, complaining about Soft's viewport by comparing it 
> to an OFFLINE rendering engine that just happens to draw through webGL fit? 
> It doesn't. Beside not even being an apt comparison there is not one small, 
> tenuous connection to the topic.
> 
> Make a complaint thread and keep it live by having a go at the world if you 
> wish, I'll jump in there and take a shot at it myself, but please let at 
> least one useful thread once in a while proceed unmolested and on topic. 
> That's all I ask.
> 
> 
> On Wed, Aug 21, 2013 at 9:34 PM, Angus Davidson  
> wrote:
> Hi Raffaele
> 
>  
> While I agree with your firstpoint, You cant really compare something that is 
> packaged vs something that is ongoing I do think your being a bit sensitive 
> about people expressing their frustrations Before coming to education I 
> worked as a developer in a big corporation (for south africa anyway) and you 
> need to be able to separate people venting from stuff that is valid to what 
> you are doing. That is what part of being a professional developer is. It by 
> default requires you to have a think skin and an ability to see behind what 
> that person is saying.
> 
>  
> Y

Re: Latest work from Whiskytree -- Elysium

2013-08-13 Thread Sylvain Lebeau
My god

always nice stuffs from Whisky
amazing work guys!!!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-13, at 10:52 PM, Nick Angus  wrote:

> Mind blowing Votch!, please pass my congratulations on to the whole team.  I 
> would love a bit of a rundown on your workflow for this one…  Ice based?
>  
> N
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch
> Sent: Wednesday, 14 August 2013 7:12 AM
> To: softimage
> Subject: Latest work from Whiskytree -- Elysium
>  
> Now that Elysium is out I can mention the project publicly!
>  
> Here is an article on some of the work we did for Elysium. 
>  
> http://library.creativecow.net/kaufman_debra/VFX_Elysium-Whiskytree/1
>  
> When I was a kid I wanted to work in VFX so that I could build space ships 
> and work on SCI-FI films. Elysium is my first SCI-FI project and personally 
> it was totally worth the wait. 
>  
> Votch Levi
> Whiskytree



Re: What free biped rig out there would you recommend?

2013-08-13 Thread Sylvain Lebeau
We use Gear a lot here….Also with custom stuffs build around it for our needs. 
Kudos goes to Miquel… 

But i also have a supreme confidence into Exocortex and Eric's and Chris 
work….. We don't have access to Species… So i cannot tell much about it.  We 
should defenitly take a look at it as well … 

good luck! 

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-08-13, at 10:57 PM, Eric Thivierge  wrote:

> Thanks for all the kind words guys! If anyone has any questions or wants a 
> trial of species drop Chris or myself an email and we will sort you out.
> 
> On Aug 13, 2013 3:32 PM, "John Richard Sanchez"  
> wrote:
> Species rocks and it is affordable!
> 
> 
> On Tue, Aug 13, 2013 at 2:38 PM, Kris Rivel  wrote:
> Using species now and its great...rock solid..huge time saver.  Worth the 
> cost.
> 
> Kris
> 
> 
> On Tue, Aug 13, 2013 at 1:57 PM, Chris Covelli  
> wrote:
> Hey Guys!
> 
> Thanks for plugging our plugin! :-D  
> 
> David, here is a link to download the original, free Grow Rig - 
> http://www.polygonpusherinc.com/index.php/7
> 
> If you're interested in the current commercial version of Species, here is a 
> link to our product page - http://exocortex.com/products/species
> 
> Feel free to email me with any questions you might have - 
> ch...@polygonpusherinc.com
> 
> Cheers!
> 
> -Chris
> 
> Chris Covelli
> http://www.polygonpusherinc.com/
> http://exocortex.com/products/species
> TurboSquid Models
> 
> 
> On Tue, Aug 13, 2013 at 10:32 AM, Eric Lampi  wrote:
> I was just using it on a project, I would definately suggest trying
> species. It's quite nice to work with and  there is a demo version
> available.
> 
> Eric
> 
> Freelance 3D and VFX animator
> 
> http://vimeopro.com/user7979713/3d-work
> 
> 
> On Tue, Aug 13, 2013 at 10:15 AM, Gustavo Eggert Boehs
>  wrote:
> > What about species? Used it in a comercial back in the day (when it was
> > called grow rig). Concept is quite nice, and now it should be a looot better
> > (from what I can gather from the videos).
> >
> >
> > 2013/8/13 Szabolcs Matefy 
> >>
> >> Gear is the most versatile stuff so far. Give it a try
> >>
> >>
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
> >> Sent: Tuesday, August 13, 2013 3:56 AM
> >> To: softimage@listproc.autodesk.com
> >> Subject: What free biped rig out there would you recommend?
> >>
> >>
> >>
> >> Hello, list.
> >>
> >> I was thinking about getting a free biped (could be toon biped) rig to try
> >> out for some animation
> >>
> >> tests I´d like to do for a toon character. What rig would you recommend?
> >>
> >> So far I´ve downloaded Malcom from Animation School. It´s superb. But the
> >> character is already
> >>
> >> rigged and weighted. Moom was another favorite of mine, back a few years.
> >>
> >>
> >>
> >> But with Gear and other systems I´ve seen, I would like you guys to
> >> recommend me one to setup
> >>
> >> to my own character.
> >>
> >> Any feedback would be greatly appreciated.
> >>
> >> Pic attached.
> >>
> >>
> >>
> >> Regards.
> >>
> >> David.
> >
> >
> >
> >
> > --
> > Gustavo E Boehs
> > http://www.gustavoeb.com.br/blog
> 
> 
> 
> 
> 
> 
> -- 
> www.johnrichardsanchez.com



Re: Nike Evolution and a community thank you

2013-08-02 Thread Sylvain Lebeau

o yeah!
very nice looking piece!!! loved it!  And very nice breakdown Andy, very 
informative.


hat's off

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>


On 02/08/2013 12:05 AM, Andy Moorer wrote:
Hi gang. I wanted to give a shout out to the folks who worked on Nike 
Evolution, it just posted. Those who weren't involved, this is a 
pretty nice story...


A young studio, Royale, got interested in this ICE buzz and invited a 
number of us from the list to visit the studio and work on a 
commercial. Their designers had been watching cool stuff on ICE for a 
while, admiring Tim Borgmanns work and the tools Eric was writing, and 
had tried Exocortex's tools for maya. They decided this was pretty 
neat and when they got a chance to reach out, they took it.


The brief was to take what Digital Domain had accomplished (about a 
year ago?) with "Biomorph" and introduce a new product with an effect 
similar to the Biomorph knitting sequence... But with a small team, 
for a very short produvtion duration and a fraction of the budget.


Oh and three commercials, not 1.

These are the times we live in.

Given this challenge, Royale turned to the ICE community they had been 
eyeing... names were passed around and folks talked to and consulted. 
In the end I wound up CG sup, leaning heavily on Ciaran Moloney as 
lighting lead and Leonard Kotch as a tool builder. Steven Caron took a 
short break from Whiskytree to lend a hand with some pipeline tools 
and general expertise, Billy Morrison dove in with me on VFX, and 
aside from that we had the help and assistance of Royale's maya 
artists and designers. And not a few of you on the list helped by 
offering the studio names and advice when contacted.


So the job was greenlit and we started the clock - about three weeks, 
from installing Softimage to delivery.


http://youtu.be/932FiLPe4kc

We rented a farm and populated it with 25 Arnold nodes, the folks at 
SolidAngle were awesome, plugged everything in and made the spot. Our 
principal tool was ICE, specifically a very cool and robust system 
Leonard Kotch put many hard hours in to create which we called 
"LKFabric" and inspired by the example Psyop's Jonah Froedman has set 
earlier, Anto's "knit the strands," and earlier work Polynoid did with 
their "carbon" spot.


Leonard went all the way with LKFabric... it let us manage some of the 
complexity of trying to get the major components of the shoe to weave 
themselves procedurally, from fibers, to threads, to cloth. Because 
the next spot, which we're wrapping up right now, required us to get 
in on individual fibers in extreme macro shots, Leonard built the 
system in an abstracted out manner, unsimulated, and supporting motion 
blur etc. I would send him pages and pages of feedback and requests, 
and he chewed away at it like a trouper. Pretty outstanding Leonard, I 
owe you many beers.


Royale has been kind enough to agree to share the system out to the 
community, through Leonard, some time after the final project wraps.


Ciaran, Billy and Steven worked similarly hard and with the same good 
cheer we see so often here on the list. This is why I like Softimage 
so much, it attracts artists of this calibre and can do mindset. I 
should add that emTools, emTopo and polygonizer were used as well, 
though largely in the design phase and for an effect that was later 
cut (no fault of the tools lol the idea just didn't gel with the 
client.) Thanks Eric!


It's very rare for a small studio with literally no staff using 
Softimage to get excited over ICE and have the courage to jump in with 
it no hold barred, for multiple spots, like Royale did. I can't 
express more admiration for their willingness to try something new and 
embrace ICE the way they did for these jobs.


The results may not be earth shattering but the client and the studio 
are happy and the other ice-heavy spot is looking cool too. In a time 
where we are all concerned with where Softimage may be headed it was 
really gratifying having a maya studio step out of their comfort zone 
and place all their chips on Softimage with one of their major clients 
like that.


So I wanted to take a minute to share the story and thank the people 
on this list who contributed, both those of us who worked on the 
project directly and the guys who extended advice and friendship to 
the studio willing to take a chance on softimage like Todd Akita, Rob 
Chapman, the gang over at Whiskytree and many others. Thanks guys.




Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
hmmm il like sausages ……  

with hot mustard!!

:-)  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Wednesday, 31 July, 2013 at 12:37 AM, Emilio Hernandez wrote:

> So let's call it "The Sausage 3D".  
>  
>  
>  
>  
> 2013/7/30 Sylvain Lebeau mailto:s...@shedmtl.com)>
> > A common gang….. am i the only one that think's we need to reset the 
> > whole thing? …   
> > Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and 
> > we've already hit that mark here……  
> >  
> > giga polygon core? ..  Is this next gen?   
> >  
> > p
> >  
> >  
> >  
> >  
> >  
> >  
> > Sylvain Lebeau // SHED
> > V-P/Visual effects supervisor
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
> > WWW.SHEDMTL.COM (http://www.shedmtl.com/) <http://WWW.SHEDMTL.COM 
> > (http://www.shedmtl.com/)>  
> >  
> >  
> > On Wednesday, 31 July, 2013 at 12:20 AM, Sylvain Lebeau wrote:
> >  
> > > nnn …
> > >  
> > > SoftiMayaMudFBXmax  
> > >  
> > > Sylvain Lebeau // SHED
> > > V-P/Visual effects supervisor
> > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > > T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
> > > WWW.SHEDMTL.COM (http://www.shedmtl.com/) <http://WWW.SHEDMTL.COM 
> > > (http://www.shedmtl.com/)>  
> > >  
> > >  
> > > On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:
> > >  
> > > > Softimaya...
> > > >  
> > > >  
> > > > 2013/7/30 Ahmidou Lyazidi  > > > (mailto:ahmidou@gmail.com)>
> > > > > Nah, maya FX! ;)
> > > > >  
> > > > > ---
> > > > > Ahmidou Lyazidi
> > > > > Director | TD | CG artist
> > > > > http://vimeo.com/ahmidou/videos
> > > > > http://www.cappuccino-films.com
> > > > >  
> > > > >  
> > > > > 2013/7/31 Raffaele Fragapane  > > > > (mailto:raffsxsil...@googlemail.com)>
> > > > > > You mean Bifrost? :p
> > > > > >  
> > > > > > On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau  > > > > > (mailto:s...@shedmtl.com)> wrote:
> > > > > > > fun facts folks….i admit….
> > > > > > >  
> > > > > > > how about what's comming up next?….
> > > > >  
> > > >  
> > > >  
> > > >  
> > > > --  
> > > >  
> > >  
> >  
>  
>  
>  
> --  
>  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
A common gang….. am i the only one that think's we need to reset the whole 
thing? …   
Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and we've 
already hit that mark here……  

giga polygon core? ..  Is this next gen?   

pffff






Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Wednesday, 31 July, 2013 at 12:20 AM, Sylvain Lebeau wrote:

> nnn …
>  
> SoftiMayaMudFBXmax  
>  
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
> <http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>
>  
>  
> On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:
>  
> > Softimaya...
> >  
> >  
> > 2013/7/30 Ahmidou Lyazidi  > (mailto:ahmidou@gmail.com)>
> > > Nah, maya FX! ;)
> > >  
> > > ---
> > > Ahmidou Lyazidi
> > > Director | TD | CG artist
> > > http://vimeo.com/ahmidou/videos
> > > http://www.cappuccino-films.com
> > >  
> > >  
> > > 2013/7/31 Raffaele Fragapane  > > (mailto:raffsxsil...@googlemail.com)>
> > > > You mean Bifrost? :p
> > > >  
> > > > On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau  > > > (mailto:s...@shedmtl.com)> wrote:
> > > > > fun facts folks….i admit….
> > > > >  
> > > > > how about what's comming up next?….
> > >  
> >  
> >  
> >  
> > --  
> >  
>  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
nnn …

SoftiMayaMudFBXmax  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

> Softimaya...
>  
>  
> 2013/7/30 Ahmidou Lyazidi  (mailto:ahmidou@gmail.com)>
> > Nah, maya FX! ;)
> >  
> > ---
> > Ahmidou Lyazidi
> > Director | TD | CG artist
> > http://vimeo.com/ahmidou/videos
> > http://www.cappuccino-films.com
> >  
> >  
> > 2013/7/31 Raffaele Fragapane  > (mailto:raffsxsil...@googlemail.com)>
> > > You mean Bifrost? :p
> > >  
> > > On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau  > > (mailto:s...@shedmtl.com)> wrote:
> > > > fun facts folks….i admit….
> > > >  
> > > > how about what's comming up next?….
> >  
>  
>  
>  
> --  
>  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
fun facts folks….i admit….

how about what's comming up next?….


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Tuesday, 30 July, 2013 at 11:00 PM, Emilio Hernandez wrote:

> The more common interpretation of history is that Microsoft bought Softimage 
> because of 3D and film VFX was cool and they were hoping the Hollywood 
> glamour would rub on them.
>  
> This is more the story I know.  So they develop with Intergraph the first NT 
> based workstation with Open GL for 3D, featuring Softimage 3D.  I bought the 
> TDZ-310 for $21,000 if I can remember well.  The Indigo loaded with Softimage 
> was around $35,000 If my memory does not fail me...  DS was shipped with 
> Interstorage and in a Studio Z.  When Avid bought Softimage the DS system 
> changed to an IBM.  And in fact Avid DS never performed as good as the 
> Softimage DS 2.0.
>  
> But hey, we were talking about buying Softimage from AD...
>  
>  
> 2013/7/30 Luc-Eric Rousseau mailto:luceri...@gmail.com)>
> >  
> >  
> > On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind  > (mailto:ml...@carbinestudios.com)> wrote:
> > >  
> > > Originally known as ‘Softimage Digital Studio’ and started in the early 
> > > 1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to 
> > > merge 2D and 3D into a single seamless end-to-end environment.  The drive 
> > > to develop the product was largely to circumvent the court battle 
> > > Softimage had with Discreet Logic (and later lost at a cost of $200+ 
> > > million CDN).  The IRIX version required an SGI Onyx to run and was 
> > > largely smoke and mirrors, but it was enough to convince Microsoft to buy 
> > > Softimage in 1994 and later convert (rewrite) to work on the Windows NT 
> > > platform to what is known today as Avid|DS.   
> > >  
> > >  
> > >   
> > >  
> > >  
> > > After acquisition, some Avid developers jumped ship and joined Softimage 
> > > to help design DS to be an Avid killer.  Softimage|DS debuted in spring 
> > > 1998 at NAB with great interest, largely from customers itching to get 
> > > away from Avid’s horrible customer service and old code base.  Seeing the 
> > > writing on the wall, Avid bought Softimage from Microsoft less than 3 
> > > months later.
> > >  
> > >  
> > >  
> > >  
> >  
> >  
> > Personally, I've never heard anything about a court battle between 
> > Softimage and Discreet.  The only interesting bit is between the two 
> > company is that Discreet was founded by the sales director of Softimage and 
> > sold Eddie before handing it over to Softimage and going with Flame instead.
> >  
> > I'm also not aware of any Avid developer jumping ship and coming to DS.  
> > What weird things to just drop here as facts.
> >  
> > The more common interpretation of history is that Microsoft bought 
> > Softimage because of 3D and film VFX was cool and they were hoping the 
> > Hollywood glamour would rub on them.  
> >  
> >  
>  
>  
>  
> --  
>  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau

cough you remember me with my past rants i am sure.

I've tried to calm down...

Just bought 5 more Softimage seats today. Growing the user base is the 
best thing to do to make share holders go in the direction we all want.  
But we are such a small army alltogheter. We are the inglorious basterds 
of the 3D industry unfortunatly. But in the film, they kinda win!!  :-)  
wich is not what is going to happen to us... i think.


Chris, Luc-Eric, Stefan and your team in singapore. just dont give 
up! I think you really do a great job at trying to support such a 
passionate and intimate micro user base.


I am still quite happy with the bug fixes list from 2014. Even tough I 
ranted about the camera sequencer  And also i am amazed about the 
responsiveness for our problem we've had here with accessing the ICE 
data attributes and the fixes to the SDK leading to SP2. This was fast 
and i felt at home again.


Autodesk, do what apple did when releasing OSX.  A major cut. They 
started on fresh new modern foundations.  I am ready to asbsorb the cost 
of our pipeline tools rewrite if you come with a master app bringing 
togheter the power of the big 3s.  It's the only way out.


Merge the Fu** all of your patents togheter in this next gen uber app. 
It is the only way to keep up against the others. The foundry are 
comming hardcore and they will integrate Modo with Katana, Mari and 
Nuke.  Also, Side effects are a good bunch of listening passionate 
fellows too. Thoses guys really strive for something new and refreshing. 
You cannot sit laid back on maya, xsi and max and hope to make your 
trimestrial performance in terms of incomes for years to come. You are 
rellying on too old technologies in my opinion. That's what will not 
only bring softimage to it's knees, but all of your grandpa 3d apps. 
Something is really happening out there, and you seem's to only put the 
meal to the microwave oven.


The only thing we all miss, is the real will for innovation, passion and 
devotion at Autodesk. Something that is very present everywhere around.  
Best exemple is blender. open sourcefree.. WAKE UP.!!!


Are we at the Stalingrad battle for 3D market supremacy? Of course we 
are! And Autodesk is way behind so far for the lead.



sly



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>


On 30/07/2013 9:40 PM, Greg Punchatz wrote:
I don't think we should be too hard on Chris and the rest of the 
development team in Singapore, I just think they've been dealt a very 
bad hand.


  I think it was a mistake letting Softimage development leave 
Montréal, as all the people that really know the code inside and out 
are there.  I really do hope the new team surprises me, Chris seems to 
be earnest in his want to create a good product for us. I just hope 
the people above him empower him to create some great features for 
us... I would not want to walk in his shoes right now.


Sent from my iPhone

On Jul 30, 2013, at 8:18 PM, Emilio Hernandez <mailto:emi...@e-roja.com>> wrote:


Hmmm but Softimage DS came out when it was already Microsoft as I 
remember.  Eddie was the comp from Softimage and Toonz for 2D cell 
animation at the moment Microsoft acquired it. Unless of course DS 
was in development which I don't know, at the moment Microsoft bought it.


As many of you I never felt in home with AD as I felt in those good 
old days.  Even with Avid that was trying to do: I don't know what...


I stopped paying my suscription since 2013.  I was waiting to see the 
new incredible team that it was said to bring new blood to 
Softimage.  But all I can see is AD adding more corpse parts to the 
Frankenstein that is Maya.


And new Softimage wizkids that as far as I read here, don't know how 
to properly increment a version number with no backward 
compatibility.  Needing to compile all the plugins again in order to 
work with 2014sp2.


Something I have never seen before in Softimage.

Better tools have been developed by the SI Community by far.

Just wondering...  If the people of Greenbay owns its football team...

$10 million is not that much to get Softimage out of the dungeon...





2013/7/30 Matt Lind <mailto:ml...@carbinestudios.com>>


Let’s review the past:

In 1994, Microsoft acquired Softimage Co. for an amount which I
used to know but currently escapes me.  I would say north of $300
million USD.  Microsoft bought the company for Softimage Digital
Studio to promote their webTV intiative.

In 1998, Avid paid roughly $200 million to acquire Softimage from
Microsoft – mostly as a defensive move fearing being killed by DS
and backlash from their own customers.

In 2008, Autodesk paid roughly $37 mi

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-28 Thread Sylvain Lebeau
oh, okay…

will try tommorow morning first thing. Thanks Vladimir!

sly  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Saturday, 27 July, 2013 at 7:26 PM, Vladimir Jankijevic wrote:

> try it through tcsh. You should actually only use tcsh with softimage.
>  
> hope this helps
>  
>  
>  
> On Sat, Jul 27, 2013 at 7:02 PM, Sylvain Lebeau  (mailto:s...@shedmtl.com)> wrote:
> > After a clean install. When i do a source on the .mwenv i get this error 
> > wich points to mainwin and env variables.
> >  
> > [Sat Jul 27 18:40:28 - root@PC22 scripts]# source .mwenv  
> > bash: .mwenv: line 5: syntax error near unexpected token `setenv'
> > bash: .mwenv: line 5: `   if ( ! $?MWHOME ) setenv MWHOME 
> > "$SI_HOME/Application/mainwin/mw"'
> >  
> >  
> >  
> > Sylvain Lebeau // SHED
> > V-P/Visual effects supervisor
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
> > WWW.SHEDMTL.COM (http://www.shedmtl.com/) <http://WWW.SHEDMTL.COM>  
> > On 07/27/2013 05:43 PM, Thomas Volkmann wrote:
> > > /etc/hosts looks fine I think... try to remove/rename libX11.so.6 from 
> > > the Application/bin folder, so that it uses the one on your system. Not 
> > > sure about that though. Otherwise I can investigate further tomorrow maybe
> > >  
> > > On 07/27/2013 11:33 PM, Sylvain Lebeau wrote:
> > > > After copying the files, i do not get the _XGetRequest error anymore.  
> > > >  
> > > > now i get this:
> > > >  
> > > > [Sat Jul 27 17:26:04 - sl@PC22 bin]$ ./xsi
> > > > Aborted (core dumped)
> > > >  
> > > >  
> > > > [Sat Jul 27 17:27:43 - root@PC22 usr]# cat /etc/hosts
> > > > 127.0.0.1   localhost localhost.localdomain localhost4 
> > > > localhost4.localdomain4
> > > > ::1     localhost localhost.localdomain localhost6 
> > > > localhost6.localdomain6
> > > >  
> > > > Anything to do in the hosts config file?  
> > > > I've selected Network and pointed to my license server at installation. 
> > > > Nothing more.
> > > >  
> > > > :-)
> > > > thanks Thomas
> > > > sly
> > > >  
> > > >  
> > > >  
> > > > Sylvain Lebeau // SHED
> > > > V-P/Visual effects supervisor
> > > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > > > T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
> > > > WWW.SHEDMTL.COM (http://www.shedmtl.com/) <http://WWW.SHEDMTL.COM> On 
> > > > 07/27/2013 05:21 PM, Thomas Volkmann wrote:
> > > > > What is the error now when you try to run it? And is your /etc/hosts 
> > > > > ok?
> > > > >  
> > > > >  
> > > > > On 07/27/2013 11:18 PM, Sylvain Lebeau wrote:
> > > > > > Thanks for your help!...and files
> > > > > >  
> > > > > > unfortunnatly, still no luck.  Here are the errors i get at install 
> > > > > > in the log... If it chime's something to you guys.
> > > > > >  
> > > > > > keepin up!
> > > > > >  
> > > > > > sly
> > > > > >  
> > > > > > Sylvain Lebeau // SHED
> > > > > > V-P/Visual effects supervisor
> > > > > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > > > > > T 514 849-1555 F 514 849-5025 (tel:514%20849-5025) WWW.SHEDMTL.COM 
> > > > > > (http://www.shedmtl.com/) <http://WWW.SHEDMTL.COM> On 07/27/2013 
> > > > > > 02:55 PM, Thomas Volkmann wrote:
> > > > > > > Here you go: https://www.dropbox.com/sh/lyc7kcka86u8pw5/jHwE0dDWG0
> > > > > > > I hope it works for you, but as far as I can remember that is all 
> > > > > > > I did. Just copy these to Application/bin
> > > > > > >  
> > > > > > > cheers,
> > > > > > > Thomas
> > > > > > >  
> > > > > > > On 07/27/2013 06:53 PM, Sylvain Lebeau wrote:
> > > > > > > > Hi Christoph!
> > > > > > > >  
&

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau
After a clean install. When i do a source on the .mwenv i get this error 
wich points to mainwin and env variables.


[Sat Jul 27 18:40:28 - root@PC22 scripts]# source .mwenv
bash: .mwenv: line 5: syntax error near unexpected token `setenv'
bash: .mwenv: line 5: `   if ( ! $?MWHOME ) setenv MWHOME 
"$SI_HOME/Application/mainwin/mw"'



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 05:43 PM, Thomas Volkmann wrote:
/etc/hosts looks fine I think... try to remove/rename libX11.so.6 from 
the Application/bin folder, so that it uses the one on your system. 
Not sure about that though. Otherwise I can investigate further 
tomorrow maybe


On 07/27/2013 11:33 PM, Sylvain Lebeau wrote:

After copying the files, i do not get the _XGetRequest error anymore.

now i get this:

[Sat Jul 27 17:26:04 - sl@PC22 bin]$ ./xsi
Aborted (core dumped)


[Sat Jul 27 17:27:43 - root@PC22 usr]# cat /etc/hosts
127.0.0.1   localhost localhost.localdomain localhost4 
localhost4.localdomain4
::1 localhost localhost.localdomain localhost6 
localhost6.localdomain6


Anything to do in the hosts config file?
I've selected Network and pointed to my license server at 
installation. Nothing more.


:-)
thanks Thomas
sly



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 05:21 PM, Thomas Volkmann wrote:

What is the error now when you try to run it? And is your /etc/hosts ok?


On 07/27/2013 11:18 PM, Sylvain Lebeau wrote:

Thanks for your help!...and files

unfortunnatly, still no luck.  Here are the errors i get at install 
in the log... If it chime's something to you guys.


keepin up!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 02:55 PM, Thomas Volkmann wrote:

Here you go: https://www.dropbox.com/sh/lyc7kcka86u8pw5/jHwE0dDWG0
I hope it works for you, but as far as I can remember that is all 
I did. Just copy these to Application/bin


cheers,
Thomas

On 07/27/2013 06:53 PM, Sylvain Lebeau wrote:

Hi Christoph!

I've just tried it and now i have a crash core dump. I will try 
Thomas files and let you know about my progress.

thank you man.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 04:52 AM, Christoph Muetze wrote:

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming 
more and more fragile on the Linux side of things, an install 
becomes harder with every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6 



Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I 
remember seeing some errors in the install log too. But i dont 
have it underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: 
symbol lookup error: /usr/lib64/libXext.so.6: undefined symbol: 
_XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that 
problem with all Windowmanagers (KDE/Gnome/Fluxbox). I can 
check later.


> Chris Chia  hat am 26. Juli 2013 um 
10:14 geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. 
Ignore my previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the 
window manager at all. Not sure why, but I'm betting it's 
Ma

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

interesting. I dont have any libX11* in my Application/bin folder.

but i have it in: 
:qusr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11


Also tried to rename it, without luck. Well i dont want to abuse either 
Thomas. But you are very kind.


did you ever had to edit the .mwevn ?

sly


*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 05:43 PM, Thomas Volkmann wrote:
/etc/hosts looks fine I think... try to remove/rename libX11.so.6 from 
the Application/bin folder, so that it uses the one on your system. 
Not sure about that though. Otherwise I can investigate further 
tomorrow maybe


On 07/27/2013 11:33 PM, Sylvain Lebeau wrote:

After copying the files, i do not get the _XGetRequest error anymore.

now i get this:

[Sat Jul 27 17:26:04 - sl@PC22 bin]$ ./xsi
Aborted (core dumped)


[Sat Jul 27 17:27:43 - root@PC22 usr]# cat /etc/hosts
127.0.0.1   localhost localhost.localdomain localhost4 
localhost4.localdomain4
::1 localhost localhost.localdomain localhost6 
localhost6.localdomain6


Anything to do in the hosts config file?
I've selected Network and pointed to my license server at 
installation. Nothing more.


:-)
thanks Thomas
sly



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 05:21 PM, Thomas Volkmann wrote:

What is the error now when you try to run it? And is your /etc/hosts ok?


On 07/27/2013 11:18 PM, Sylvain Lebeau wrote:

Thanks for your help!...and files

unfortunnatly, still no luck.  Here are the errors i get at install 
in the log... If it chime's something to you guys.


keepin up!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 02:55 PM, Thomas Volkmann wrote:

Here you go: https://www.dropbox.com/sh/lyc7kcka86u8pw5/jHwE0dDWG0
I hope it works for you, but as far as I can remember that is all 
I did. Just copy these to Application/bin


cheers,
Thomas

On 07/27/2013 06:53 PM, Sylvain Lebeau wrote:

Hi Christoph!

I've just tried it and now i have a crash core dump. I will try 
Thomas files and let you know about my progress.

thank you man.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 04:52 AM, Christoph Muetze wrote:

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming 
more and more fragile on the Linux side of things, an install 
becomes harder with every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6 



Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I 
remember seeing some errors in the install log too. But i dont 
have it underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: 
symbol lookup error: /usr/lib64/libXext.so.6: undefined symbol: 
_XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that 
problem with all Windowmanagers (KDE/Gnome/Fluxbox). I can 
check later.


> Chris Chia  hat am 26. Juli 2013 um 
10:14 geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. 
Ignore my previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the 
window manager at all. Not sure why, but I'm betting it's 
Mainwin. :(

>
>
> On Thu, 

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

After copying the files, i do not get the _XGetRequest error anymore.

now i get this:

[Sat Jul 27 17:26:04 - sl@PC22 bin]$ ./xsi
Aborted (core dumped)


[Sat Jul 27 17:27:43 - root@PC22 usr]# cat /etc/hosts
127.0.0.1   localhost localhost.localdomain localhost4 
localhost4.localdomain4
::1 localhost localhost.localdomain localhost6 
localhost6.localdomain6


Anything to do in the hosts config file?
I've selected Network and pointed to my license server at installation. 
Nothing more.


:-)
thanks Thomas
sly



*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 05:21 PM, Thomas Volkmann wrote:

What is the error now when you try to run it? And is your /etc/hosts ok?


On 07/27/2013 11:18 PM, Sylvain Lebeau wrote:

Thanks for your help!...and files

unfortunnatly, still no luck.  Here are the errors i get at install 
in the log... If it chime's something to you guys.


keepin up!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 02:55 PM, Thomas Volkmann wrote:

Here you go: https://www.dropbox.com/sh/lyc7kcka86u8pw5/jHwE0dDWG0
I hope it works for you, but as far as I can remember that is all I 
did. Just copy these to Application/bin


cheers,
Thomas

On 07/27/2013 06:53 PM, Sylvain Lebeau wrote:

Hi Christoph!

I've just tried it and now i have a crash core dump. I will try 
Thomas files and let you know about my progress.

thank you man.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 04:52 AM, Christoph Muetze wrote:

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming 
more and more fragile on the Linux side of things, an install 
becomes harder with every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6 



Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: 
_XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem 
with all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 
10:14 geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore 
my previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when 
maximized it goes beyond the usual borders (almost like 
fullscreen), it doesn't show up in taskbar either and when 
minimized then it becomes a little icon-like square that is 
floating on top of every other application or window. Also it 
stays fixed to the screen, no matter what workspace i'm on. So 
switching spaces always drags Softimage with, no matter what you 
do...

>
> The same behaviour is true for the mainwin control app after 
the update... it's the usual suspect for this, i guess - but it 
is still noteworthy imho, especially since Softimage 2013 still 
behaves a 100% correctly on the same machine... (So do Mudbox 
2

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

Thanks for your help!...and files

unfortunnatly, still no luck.  Here are the errors i get at install in 
the log... If it chime's something to you guys.


keepin up!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 02:55 PM, Thomas Volkmann wrote:

Here you go: https://www.dropbox.com/sh/lyc7kcka86u8pw5/jHwE0dDWG0
I hope it works for you, but as far as I can remember that is all I 
did. Just copy these to Application/bin


cheers,
Thomas

On 07/27/2013 06:53 PM, Sylvain Lebeau wrote:

Hi Christoph!

I've just tried it and now i have a crash core dump. I will try 
Thomas files and let you know about my progress.

thank you man.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM> 


On 07/27/2013 04:52 AM, Christoph Muetze wrote:

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming more 
and more fragile on the Linux side of things, an install becomes 
harder with every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6 



Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem 
with all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 
10:14 geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when 
maximized it goes beyond the usual borders (almost like 
fullscreen), it doesn't show up in taskbar either and when 
minimized then it becomes a little icon-like square that is 
floating on top of every other application or window. Also it 
stays fixed to the screen, no matter what workspace i'm on. So 
switching spaces always drags Softimage with, no matter what you 
do...

>
> The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is 
still noteworthy imho, especially since Softimage 2013 still 
behaves a 100% correctly on the same machine... (So do Mudbox 2014 
and Maya 2014)..

>
> If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... 
just drop me a line.

>
> Cheers,
> Chris
>
>
> On 07/09/2013 11:54 PM, Alan Fregtman wrote:
> Hey guys,
>
> Anybody out there using Soft2014 with Linux have the problem 
that it sits

> always-on-top of every other window?
>
> It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

> work.
>
> Cheers,
>
> -- Alan
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!











<>

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

Hi Chris!

yeah i know it is supported on Fedora 14 in the release note.
But i am not giving up  !!

:-)

sly


*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>



On 07/27/2013 12:04 PM, Chris Chia wrote:

It's not because it is fragile in Linux but there are so many flavours of Linux 
and the system lib versions differ in these flavours.

To make sure the installation works 100% on your machine, do check the release 
note for the list of supported OSes. Else, one would probably have to customise 
his lib to be in sync with Softimage's.


Cheers,
Chris


On 27 Jul, 2013, at 4:53 PM, "Christoph Muetze"  wrote:


Hi Sylvain,

...i came across the same problem. Softimage seems to becoming more and more 
fragile on the Linux side of things, an install becomes harder with every 
release :/

Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6
 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6

Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember seeing some 
errors in the install log too. But i dont have it underhands right now.

here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol lookup error: 
/usr/lib64/libXext.so.6: undefined symbol: _XGetRequest

thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:

Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with all 
Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


Chris Chia  hat am 26. Juli 2013 um 10:14 geschrieben:


Just curious, is everyone using just CentOS?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Friday, July 26, 2013 6:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: Soft 2014 in Linux is "always-on-top"?

Hadn't noticed you guys referred specifically to 2014. Ignore my previous post, 
we don't use 2014 yet, only 12 and 13.

On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
Yep, exact same symptoms... it doesn't register in the window manager at all. 
Not sure why, but I'm betting it's Mainwin. :(


On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:
Hi,

i can relate, i'm experiencing exactly the same problem :(

Softimage 2014 ignores the windowmanager completely, when maximized it goes 
beyond the usual borders (almost like fullscreen), it doesn't show up in 
taskbar either and when minimized then it becomes a little icon-like square 
that is floating on top of every other application or window. Also it stays 
fixed to the screen, no matter what workspace i'm on. So switching spaces 
always drags Softimage with, no matter what you do...

The same behaviour is true for the mainwin control app after the update... it's 
the usual suspect for this, i guess - but it is still noteworthy imho, 
especially since Softimage 2013 still behaves a 100% correctly on the same 
machine... (So do Mudbox 2014 and Maya 2014)..

If any of the Developers is up for troubleshooting i'm more than willing to 
step in and help out as much as i can on my side... just drop me a line.

Cheers,
Chris


On 07/09/2013 11:54 PM, Alan Fregtman wrote:
Hey guys,

Anybody out there using Soft2014 with Linux have the problem that it sits
always-on-top of every other window?

It's pretty annoying and I'm wondering if it's just me. We're on CentOS at
work.

Cheers,

-- Alan





--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!






Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

Hi Christoph!

I've just tried it and now i have a crash core dump. I will try Thomas 
files and let you know about my progress.

thank you man.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 04:52 AM, Christoph Muetze wrote:

Hi Sylvain,

...i came across the same problem. Softimage seems to becoming more 
and more fragile on the Linux side of things, an install becomes 
harder with every release :/


Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/~libX11.so.6 



Cheers,
Chris


On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem 
with all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 10:14 
geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when 
maximized it goes beyond the usual borders (almost like fullscreen), 
it doesn't show up in taskbar either and when minimized then it 
becomes a little icon-like square that is floating on top of every 
other application or window. Also it stays fixed to the screen, no 
matter what workspace i'm on. So switching spaces always drags 
Softimage with, no matter what you do...

>
> The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 
100% correctly on the same machine... (So do Mudbox 2014 and Maya 
2014)..

>
> If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... just 
drop me a line.

>
> Cheers,
> Chris
>
>
> On 07/09/2013 11:54 PM, Alan Fregtman wrote:
> Hey guys,
>
> Anybody out there using Soft2014 with Linux have the problem that 
it sits

> always-on-top of every other window?
>
> It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

> work.
>
> Cheers,
>
> -- Alan
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!









Re: Soft 2014 in Linux is "always-on-top"?

2013-07-27 Thread Sylvain Lebeau

Thank you very Thomas,
Send them over when you have a chance!

great!!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 07/27/2013 03:35 AM, Thomas Volkmann wrote:

Hi Sylvain,

I'm not at my machine right now, but I think the only thing you need 
to do is copy some libraries from an older Fedora version(F14 
probably) and put them into ...Application/bin/.
It's definitely libXext.so.6 and two others I think starting with 
libX. I can tell you later exactly and send you the files.


cheers,
Thomas

On 07/27/2013 04:09 AM, Sylvain Lebeau wrote:

Ohhh sorry, i reverted back to (after clean install state)
This is the real strace log. I was messing with X11 in the other 
post.  This log is the one i get after a clean install.


writev(2, [{"/usr/Softimage/Softimage_2014_SP"..., 57}, {": ", 2}, 
{"symbol lookup error", 19}, {": ", 2}, {"/usr/lib64/libXext.so.6", 
23}, {": ", 2}, {"undefined symbol: _XGetRequest", 30}, {"", 0}, {"", 
0}, {"\n", 1}], 
10/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest

) = 136
exit_group(127) = ?
+++ exited with 127 +++


thanks guys!

sly




On 07/26/2013 09:53 PM, Sylvain Lebeau wrote:

Here are the last strings when i do an strace run of ./xsi

mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE, 6, 0) = 
0x7f393bfff000
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.3") 
= 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.2") 
= 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.1") 
= 0

fcntl(3, F_SETLKW, {type=F_WRLCK, whence=SEEK_SET, start=0, len=1}) = 0
munmap(0x7000, 16777216)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap", 
{st_mode=S_IFREG|0600, st_size=131168, ...}) = 0

fstat(4, {st_mode=S_IFREG|0600, st_size=131168, ...}) = 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap") 
= 0

close(4)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6", 
{st_mode=S_IFREG|0600, st_size=184, ...}) = 0

unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6") = 0
close(3)= 0
rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
tgkill(16317, 16317, SIGABRT)       = 0
--- SIGABRT {si_signo=SIGABRT, si_code=SI_TKILL, si_pid=16317, 
si_uid=0} ---

+++ killed by SIGABRT (core dumped) +++
Aborted (core dumped)


Dam it!!!

sly




On 07/26/2013 09:12 PM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem 
with all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 
10:14 geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when 
maximized it goes beyond the usual borders (almost like 
fullscreen), it doesn't show up in taskbar either and when 
minimized then it becomes a little icon-like square that is 
floating on top of every other application or window. Also it 
stays fixed to the screen, no matter what workspace i'm on. So 
switching

Re: Soft 2014 in Linux is "always-on-top"?

2013-07-26 Thread Sylvain Lebeau

Ohhh sorry, i reverted back to (after clean install state)
This is the real strace log. I was messing with X11 in the other 
post.  This log is the one i get after a clean install.


writev(2, [{"/usr/Softimage/Softimage_2014_SP"..., 57}, {": ", 2}, 
{"symbol lookup error", 19}, {": ", 2}, {"/usr/lib64/libXext.so.6", 23}, 
{": ", 2}, {"undefined symbol: _XGetRequest", 30}, {"", 0}, {"", 0}, 
{"\n", 1}], 10/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: 
symbol lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest

) = 136
exit_group(127)         = ?
+++ exited with 127 +++


thanks guys!

sly




On 07/26/2013 09:53 PM, Sylvain Lebeau wrote:

Here are the last strings when i do an strace run of ./xsi

mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE, 6, 0) = 0x7f393bfff000
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.3") 
= 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.2") 
= 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.1") 
= 0

fcntl(3, F_SETLKW, {type=F_WRLCK, whence=SEEK_SET, start=0, len=1}) = 0
munmap(0x7000, 16777216)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap", 
{st_mode=S_IFREG|0600, st_size=131168, ...}) = 0

fstat(4, {st_mode=S_IFREG|0600, st_size=131168, ...}) = 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap") 
= 0

close(4)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6", 
{st_mode=S_IFREG|0600, st_size=184, ...}) = 0

unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6") = 0
close(3)= 0
rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
tgkill(16317, 16317, SIGABRT)   = 0
--- SIGABRT {si_signo=SIGABRT, si_code=SI_TKILL, si_pid=16317, 
si_uid=0} ---

+++ killed by SIGABRT (core dumped) +++
Aborted (core dumped)


Dam it!!!

sly




On 07/26/2013 09:12 PM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem 
with all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 10:14 
geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when 
maximized it goes beyond the usual borders (almost like fullscreen), 
it doesn't show up in taskbar either and when minimized then it 
becomes a little icon-like square that is floating on top of every 
other application or window. Also it stays fixed to the screen, no 
matter what workspace i'm on. So switching spaces always drags 
Softimage with, no matter what you do...

>
> The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 
100% correctly on the same machine... (So do Mudbox 2014 and Maya 
2014)..

>
> If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... just 
drop me a line.

>
> Cheers,
> Chris
>
>
> On 07/09/2013 11:54 PM, Alan Fregtman wrote:
> Hey guys,
>
> Anybody out there using Soft2014 with Linux have the problem that 
it sits

> always-on-top of every other window?
>
> It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

> work.
>
> Cheers,
>
> -- Alan
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!








Re: Soft 2014 in Linux is "always-on-top"?

2013-07-26 Thread Sylvain Lebeau

Here are the last strings when i do an strace run of ./xsi

mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE, 6, 0) = 0x7f393bfff000
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.3") = 
0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.2") = 
0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.tmp.1") = 
0

fcntl(3, F_SETLKW, {type=F_WRLCK, whence=SEEK_SET, start=0, len=1}) = 0
munmap(0x7000, 16777216)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap", 
{st_mode=S_IFREG|0600, st_size=131168, ...}) = 0

fstat(4, {st_mode=S_IFREG|0600, st_size=131168, ...}) = 0
unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6.2887376.gma_heap") 
= 0

close(4)= 0
lstat("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6", 
{st_mode=S_IFREG|0600, st_size=184, ...}) = 0

unlink("/var/tmp/Mw_root/0926EBCABEFFA9CD9E71F1FED02507E6") = 0
close(3)= 0
rt_sigprocmask(SIG_UNBLOCK, [ABRT], NULL, 8) = 0
tgkill(16317, 16317, SIGABRT)   = 0
--- SIGABRT {si_signo=SIGABRT, si_code=SI_TKILL, si_pid=16317, si_uid=0} ---
+++ killed by SIGABRT (core dumped) +++
Aborted (core dumped)


Dam it!!!

sly




On 07/26/2013 09:12 PM, Sylvain Lebeau wrote:

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember 
seeing some errors in the install log too. But i dont have it 
underhands right now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol 
lookup error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with 
all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 10:14 
geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
Raffaele Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when maximized 
it goes beyond the usual borders (almost like fullscreen), it doesn't 
show up in taskbar either and when minimized then it becomes a little 
icon-like square that is floating on top of every other application 
or window. Also it stays fixed to the screen, no matter what 
workspace i'm on. So switching spaces always drags Softimage with, no 
matter what you do...

>
> The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 100% 
correctly on the same machine... (So do Mudbox 2014 and Maya 2014)..

>
> If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... just 
drop me a line.

>
> Cheers,
> Chris
>
>
> On 07/09/2013 11:54 PM, Alan Fregtman wrote:
> Hey guys,
>
> Anybody out there using Soft2014 with Linux have the problem that 
it sits

> always-on-top of every other window?
>
> It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

> work.
>
> Cheers,
>
> -- Alan
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!






Re: Soft 2014 in Linux is "always-on-top"?

2013-07-26 Thread Sylvain Lebeau

Hi Ognjen ...

yes you are right and i noticed that pretty quickly when a yum update 
didnt allow me to boot anymore. Fedora is bleeding edge but updates 
are dangerous like you just said.


To encompass this, we've synced the fedora repo onto our own server here 
and removed the offical fedore repo from the 
/etc/yum.repos.d/fedora-updates.repo config file. Adding only our own 
local repository.


We have a production repo that dont sync with fedora and an evaluation 
repo that does sync. So we use a test machine to see the impact of the 
update before deplyoing on the production repo.


We are using Pulp to make this possible.
http://www.pulpproject.org/

it is a bit of a pain at the beginning but a bless afterward.

:-) ... now i just need to make Softimage launch. gr

sly



On 07/26/2013 06:09 AM, Ognjen Vukovic wrote:
Isn't Fedora a bit of a pain in the a** for a studio, with all the 
updates and so on?



On Fri, Jul 26, 2013 at 11:42 AM, Christoph Muetze > wrote:


Fedora 18 here with MATE Desktop (aka the old gnome2) the
combination works like a charm with soft 2013, maya 13/14, mudbox
13/14...


On 07/26/2013 10:25 AM, Thomas Volkmann wrote:

Nope, I'm on Fedora19. I'm not a 100% sure if I get that
problem with all
Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


Chris Chia mailto:chris.c...@autodesk.com>> hat am 26. Juli 2013 um
10:14
geschrieben:


Just curious, is everyone using just CentOS?

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] On
Behalf Of Raffaele
Fragapane
Sent: Friday, July 26, 2013 6:51 AM
To: softimage@listproc.autodesk.com

Subject: Re: Soft 2014 in Linux is "always-on-top"?

Hadn't noticed you guys referred specifically to 2014.
Ignore my previous
post, we don't use 2014 yet, only 12 and 13.

On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman
mailto:alan.fregt...@gmail.com>>> wrote:
Yep, exact same symptoms... it doesn't register in the
window manager at all.
Not sure why, but I'm betting it's Mainwin. :(


On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze
mailto:c...@glarestudios.de>>> wrote:
Hi,

i can relate, i'm experiencing exactly the same problem :(

Softimage 2014 ignores the windowmanager completely, when
maximized it goes
beyond the usual borders (almost like fullscreen), it
doesn't show up in
taskbar either and when minimized then it becomes a little
icon-like square
that is floating on top of every other application or
window. Also it stays
fixed to the screen, no matter what workspace i'm on. So
switching spaces
always drags Softimage with, no matter what you do...

The same behaviour is true for the mainwin control app
after the update...
it's the usual suspect for this, i guess - but it is still
noteworthy imho,
especially since Softimage 2013 still behaves a 100%
correctly on the same
machine... (So do Mudbox 2014 and Maya 2014)..

If any of the Developers is up for troubleshooting i'm
more than willing to
step in and help out as much as i can on my side... just
drop me a line.

Cheers,
Chris


On 07/09/2013 11:54 PM, Alan Fregtman wrote:
Hey guys,

Anybody out there using Soft2014 with Linux have the
problem that it sits
always-on-top of every other window?

It's pretty annoying and I'm wondering if it's just me.
We're on CentOS at
work.

Cheers,

-- Alan





--
Our users will know fear and cower before our software!
Ship it! Ship it and
let them flee like the dogs they are!



-- 
---

Christoph Mütze / Mansteinstr. 18 / 20253 Hamburg / Germany
http://www.glarestudios.de
Phone: +49 40 - 639 48 120  /
Mobile: +49 163-7261877 
http://www.twitter.com/chris_muetze
c...@glarestudios.de 






Re: Soft 2014 in Linux is "always-on-top"?

2013-07-26 Thread Sylvain Lebeau

Hi thomas and Christoph

i am struggling to make Softimage work in Fedora 18.  I remember seeing 
some errors in the install log too. But i dont have it underhands right 
now.


here's the error i get when i try to launch XSI
if any of you could help me out, it would be greatly appreciated.

/usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol lookup 
error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest


thanks!

sly



On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with 
all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.


> Chris Chia  hat am 26. Juli 2013 um 10:14 
geschrieben:

>
>
> Just curious, is everyone using just CentOS?
>
> From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele 
Fragapane

> Sent: Friday, July 26, 2013 6:51 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Soft 2014 in Linux is "always-on-top"?
>
> Hadn't noticed you guys referred specifically to 2014. Ignore my 
previous post, we don't use 2014 yet, only 12 and 13.

>
> On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman 
mailto:alan.fregt...@gmail.com>> wrote:
> Yep, exact same symptoms... it doesn't register in the window 
manager at all. Not sure why, but I'm betting it's Mainwin. :(

>
>
> On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze 
mailto:c...@glarestudios.de>> wrote:

> Hi,
>
> i can relate, i'm experiencing exactly the same problem :(
>
> Softimage 2014 ignores the windowmanager completely, when maximized 
it goes beyond the usual borders (almost like fullscreen), it doesn't 
show up in taskbar either and when minimized then it becomes a little 
icon-like square that is floating on top of every other application or 
window. Also it stays fixed to the screen, no matter what workspace 
i'm on. So switching spaces always drags Softimage with, no matter 
what you do...

>
> The same behaviour is true for the mainwin control app after the 
update... it's the usual suspect for this, i guess - but it is still 
noteworthy imho, especially since Softimage 2013 still behaves a 100% 
correctly on the same machine... (So do Mudbox 2014 and Maya 2014)..

>
> If any of the Developers is up for troubleshooting i'm more than 
willing to step in and help out as much as i can on my side... just 
drop me a line.

>
> Cheers,
> Chris
>
>
> On 07/09/2013 11:54 PM, Alan Fregtman wrote:
> Hey guys,
>
> Anybody out there using Soft2014 with Linux have the problem that it 
sits

> always-on-top of every other window?
>
> It's pretty annoying and I'm wondering if it's just me. We're on 
CentOS at

> work.
>
> Cheers,
>
> -- Alan
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! 
Ship it and let them flee like the dogs they are!




Re: OT: Pacific Rim

2013-07-16 Thread Sylvain Lebeau
you better…..  

i know where you live……

;-)  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Tuesday, 16 July, 2013 at 9:51 AM, Alan Fregtman wrote:

> Believe me, I know. If it was entirely up to me I'd put up lots of cool 
> behind the scenes visuals.
>  
> With commercials, it's a piece of cake to take a screenshot and attach to an 
> email; if it's aired it's usually fair game and rarely anyone ever cares, but 
> when it comes to big name distributors of film,  you have to clear everything 
> with lawyers and there's many more bureaucratic layers.
>  
> When it comes out on bluray I'll ask my boss if I can show some 
> behind-the-scenes. I can't promise they'll allow it, but I can ask. :p
>  
>  
>  
> On Tue, Jul 16, 2013 at 4:30 AM, Angus Davidson  (mailto:angus.david...@wits.ac.za)> wrote:
> > Hi Alan  
> >  
> > Awesome work.  Just want to let you know that breakdowns like this are not 
> > only important for other professionals who have this massive shared 
> > curiosity but it also incredibly important when it comes to our students. 
> > When we made the decision to move away from Maya to Softimage for our 
> > teaching we caught quite a bit of flak for the decision. However posts like 
> > these are really great because we can show just how Softimage is being 
> > used. We have also just set up our first Arnold render farm and we are very 
> > excited to see the results we get from two really great pieces of software. 
> >  
> >  
> > Kind regards  
> >  
> > Angus  
> >  
> > From: Alan Fregtman  > (mailto:alan.fregt...@gmail.com)>
> > Reply-To: "softimage@listproc.autodesk.com 
> > (mailto:softimage@listproc.autodesk.com)"  > (mailto:softimage@listproc.autodesk.com)>
> > Date: Monday 15 July 2013 9:07 PM
> > To: XSI Mailing List  > (mailto:softimage@listproc.autodesk.com)>
> > Subject: OT: Pacific Rim
> >  
> > Hey guys,  
> >  
> > A lot of people say Softimage doesn't get used much in movies, so I 
> > personally love to hear stories when it does happen. Therefore, I wanted to 
> > share some details with you. :)  
> >  
> > I'm the lead rigger at Rodeo FXhttp://rodeofx.com and we did all of the 
> > interiors of the control pods (the cockpits, that is), including the 
> > visors, foot actuators & mechanical stilts, some digidoubles, etc. (except 
> > the holograms/UI graphics that were done by the folks at Hybride.) We also 
> > had the chance of doing our first organic creature, the brain in the lab 
> > (which involved a lot of "gross" ICE deformations), as well as many 
> > beautiful matte paintings and a couple of helicopters.  
> >  
> > Overall, we did over a hundred shots. CG was done in Softimage and as far 
> > as I know it was all rendered in our favourite renderer, Arnold! We'd still 
> > be rendering today if Mentalray had been used. :p We threw countless ~8k 
> > textures with displacement and stupid amounts of topology, and good ol' 
> > Arnie performed like a champ.  
> >  
> > The stilts (the leg controls in the cockpit) had anything from 1500 to 2500 
> > separate meshes and on average about 150 segments (solid groups of parts 
> > that moved as one.) Once we identified the "segments" by the end we had a 
> > rig of Arnold stand-ins with each segment saved as one ass file, and 
> > low-res geo representing that segment constrained to some part of the rig. 
> > It then became relatively "light" to have the standins rigged instead of 
> > the full raw geo, and it made it quite easy to replace parts or textures 
> > later in the pipeline during or after animation. (Also caching was a piece 
> > of cake in this scenario, as we only needed to plot the segment nulls 
> > instead of thousands of meshes or pointcaching anything.)  
> >  
> > On the brain there was procedural pulsing animation driven by ICE 
> > deformers. Globules would "breathe", a heart-like organ would pump its 
> > ventricles intermittently and an intestine-like organ flowed with bulges 
> > travelling along its tract. It was gross and (in my opinion) kind of 
> > awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain 
> > that was also moving a bit. The modeling was done with strips that were 
> > procedurally curled and then if I remember correctly the whole t

Re: OT: Pacific Rim

2013-07-16 Thread Sylvain Lebeau
Hey Alan, just came back from the movie…….

AHHHRG

Bravo Rodeo for the amazing work!!! it's cool since i've read your mail before 
going to actually go see the movie.  
Just like in Mortal Kombat…….  Flawless Victory!!!!

sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Monday, 15 July, 2013 at 3:07 PM, Alan Fregtman wrote:

> Hey guys,
>  
> A lot of people say Softimage doesn't get used much in movies, so I 
> personally love to hear stories when it does happen. Therefore, I wanted to 
> share some details with you. :)  
>  
> I'm the lead rigger at Rodeo FX http://rodeofx.com and we did all of the 
> interiors of the control pods (the cockpits, that is), including the visors, 
> foot actuators & mechanical stilts, some digidoubles, etc. (except the 
> holograms/UI graphics that were done by the folks at Hybride.) We also had 
> the chance of doing our first organic creature, the brain in the lab (which 
> involved a lot of "gross" ICE deformations), as well as many beautiful matte 
> paintings and a couple of helicopters.  
>  
> Overall, we did over a hundred shots. CG was done in Softimage and as far as 
> I know it was all rendered in our favourite renderer, Arnold! We'd still be 
> rendering today if Mentalray had been used. :p We threw countless ~8k 
> textures with displacement and stupid amounts of topology, and good ol' Arnie 
> performed like a champ.  
>  
> The stilts (the leg controls in the cockpit) had anything from 1500 to 2500 
> separate meshes and on average about 150 segments (solid groups of parts that 
> moved as one.) Once we identified the "segments" by the end we had a rig of 
> Arnold stand-ins with each segment saved as one ass file, and low-res geo 
> representing that segment constrained to some part of the rig. It then became 
> relatively "light" to have the standins rigged instead of the full raw geo, 
> and it made it quite easy to replace parts or textures later in the pipeline 
> during or after animation. (Also caching was a piece of cake in this 
> scenario, as we only needed to plot the segment nulls instead of thousands of 
> meshes or pointcaching anything.)  
>  
> On the brain there was procedural pulsing animation driven by ICE deformers. 
> Globules would "breathe", a heart-like organ would pump its ventricles 
> intermittently and an intestine-like organ flowed with bulges travelling 
> along its tract. It was gross and (in my opinion) kind of awesome. lol 
> Speaking of ICE, there was a kind of lettuce behind the brain that was also 
> moving a bit. The modeling was done with strips that were procedurally curled 
> and then if I remember correctly the whole thing was driven via Syflex as the 
> brain gently floated. This lettuce thing was handled by another guy on this 
> mailing list, my  coworker and friend Jonathan Laborde. Maybe if he's reading 
> this he can give more details of how he used ICE in a few other shots.  
>  
> It was crazy fun project to work on. Fingers crossed that Pacific Rim 2 
> becomes a reality. :) Anyway, did you guys go see it? What'd you think?  
>  
> Oh and speaking of other movies, we did a ton of work in "Now You See Me" as 
> well, including hundreds of stadium dudes with our propietary ICE static 
> crowd system, falling/flying money, cg bubbles, an art-directed liquid, 
> lockpicking, flying cards, many vehicles, the projected motiongraphics near 
> the end and a few invisible fx. (I feel like I probably missed something, but 
> anyway, we did a lot.) We were the main vfx vendor on that film, delivering 
> just over 20 minutes worth of vfx "magic" (pun intended.) Again, Soft & 
> Arnold and lots of effects in ICE all throughout.  
>  
> Cheers,
>  
>-- Alan
>  



Re: Mill 98% Human

2013-05-21 Thread Sylvain Lebeau

simply jaw dropping!

amazing work The Mill!!  as always!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 5/20/2013 2:26 PM, Kris Rivel wrote:
Just wanted to say congrats to anyone at the Mill for the 98% human 
spot.  An amazing piece of CG and probably one of the most impressive 
examples of Softimage that I've ever seen.  Here's links to the spot 
and a brief making of for anyone who hasn't seen it:


Spot: http://youtu.be/McD0dKuj5mA

Making of: http://youtu.be/wLmVm0nc5Gg

Kris




Re: Latest work from SHED - Behind-The-Scenes

2013-05-09 Thread Sylvain Lebeau
Thank you all! 

Forgot to mention Philippe Sylvain at lighting/comp...

;-) 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

On 2013-05-09, at 3:42, Jordi Bares  wrote:

> Thanks for the insight and detailed info, really appreciate
> 
> Seems you have a great team and setup, love the approach and I am sure it had 
> not been easy to bring that culture up.
> 
> Excellent work. Look forward to see more. 
> 
> Jb
> 
> Sent from my iPhone
> 
> On 9 May 2013, at 02:32, Sylvain Lebeau  wrote:
> 
>> JM, 
>> 
>> Timeframe would be around 2 months from concept art, character design, 
>> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we 
>> all love.
>> 
>> Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
>> artists participated on the project. Here is the breakdown of our resources, 
>> human and machines… (wow…that sounded weird to say) …. feel's like the 
>> matrix.. 
>> 
>> Here's the credits to my team:
>> 
>> 1 Illustrator/story artist = Benoit Theriault
>> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
>> Mainville
>> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
>> 1 Character TD/Pipeline = Miquel Campos
>> 1 ICEman for hair grooming and sims = Luc Girard
>> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
>> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
>> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
>> 1 Onliner on the Flame = Nicolas Pellicelli
>> 
>> I've only participated into client meetings, approbations, and all the 
>> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm 
>> because it was failing….. wow my job is too cool!! 
>> 
>> 
>> Software and hardware:
>> 
>> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
>> Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly 
>> windows 7 x64. 
>> 
>> We use Gear with a bit of customizing for rigging our characters, (correct 
>> me if i am wrong Miquel)… 
>> 
>> We use Exocortex Alembic for all of our animation caches needs except for 
>> the hairs (for now).
>> 
>> Our render farm (used along with deadline 5.1) consist of a couples of older 
>> blades for Nuke and 25 for Arnold long hours crushing. 
>> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 
>> 
>> That's pretty it…. nothing very fancy except from very talented artists with 
>> big hearts and ambitions. Kudos to them! 
>> 
>> 
>> sly
>> 
>> 
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>> 
>> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
>> 
>>> very nice!
>>> 
>>> From: jm khayat 
>>> To: softimage@listproc.autodesk.com 
>>> Sent: Wednesday, May 8, 2013 10:08 AM
>>> Subject: Re: Latest work from SHED - Behind-The-Scenes
>>> 
>>> Beautiful work guys, loved every part of it, character design, layout, 
>>> animation, render, FX
>>> Congrats!!
>>> 
>>> What was the time frame and ressources avaliable for this commercial ?
>>> --
>>> 
>>> JM Khayat
>>> Founder / COO
>>> 
>>> www.moondog-animation.com
>>> 
>>> mobile: +33 6 99 79 56 98
>>> 
>>> 
>>>  
>>> 
>>> CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
>>> contained in this message and is intended only for the use of the 
>>> addressee.  Please advise immediately if you or your employer do not 
>>> consent to Internet e-mail for messages of this kind.  Moondog Animation 
>>> assumes no responsibility for errors, losses, damages, or costs arising 
>>> from the use of this email.  Moondog Animation reserves its common law 
>>> copyright to all contents of this email.  The contents of this email may 
>>> not be revised, copied, distributed to or used by any other parties without 
>>> written permission of Moondog Animation.
>>> 
>>> 
>>> 
>>> 2013/5/8 Sylvain Lebeau 
>>> Hi Chris! ..
>>> 
>>> It was 2013 sp1 x64, rendered

Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sylvain Lebeau
JM,  

Timeframe would be around 2 months from concept art, character design, 
storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all 
love.

Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
artists participated on the project. Here is the breakdown of our resources, 
human and machines… (wow…that sounded weird to say) …. feel's like the matrix.. 
 

Here's the credits to my team:

1 Illustrator/story artist = Benoit Theriault
Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
Mainville
4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
1 Character TD/Pipeline = Miquel Campos
1 ICEman for hair grooming and sims = Luc Girard
1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
1 Onliner on the Flame = Nicolas Pellicelli

I've only participated into client meetings, approbations, and all the 
political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because 
it was failing….. wow my job is too cool!!  


Software and hardware:

Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly windows 
7 x64.  

We use Gear with a bit of customizing for rigging our characters, (correct me 
if i am wrong Miquel)…  

We use Exocortex Alembic for all of our animation caches needs except for the 
hairs (for now).

Our render farm (used along with deadline 5.1) consist of a couples of older 
blades for Nuke and 25 for Arnold long hours crushing.  
Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram.  

That's pretty it…. nothing very fancy except from very talented artists with 
big hearts and ambitions. Kudos to them!  


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>


On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:

> very nice!
>  
> From: jm khayat  (mailto:j...@moondog-animation.com)>
> To: softimage@listproc.autodesk.com (mailto:softimage@listproc.autodesk.com)  
> Sent: Wednesday, May 8, 2013 10:08 AM
> Subject: Re: Latest work from SHED - Behind-The-Scenes
>  
> Beautiful work guys, loved every part of it, character design, layout, 
> animation, render, FX
> Congrats!!
>  
> What was the time frame and ressources avaliable for this commercial ?
> --
>  
> JM Khayat  
> Founder / COO
>  
> www.moondog-animation.com (http://www.moondog-animation.com/)  
>  
> mobile: +33 6 99 79 56 98  
>  
>  
>   
>  
> CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be 
> contained in this message and is intended only for the use of the addressee.  
> Please advise immediately if you or your employer do not consent to Internet 
> e-mail for messages of this kind.  Moondog Animation assumes no 
> responsibility for errors, losses, damages, or costs arising from the use of 
> this email.  Moondog Animation reserves its common law copyright to all 
> contents of this email.  The contents of this email may not be revised, 
> copied, distributed to or used by any other parties without written 
> permission of Moondog Animation.
>  
>  
>  
> 2013/5/8 Sylvain Lebeau mailto:s...@shedmtl.com)>
> > Hi Chris! ..
> >  
> > It was 2013 sp1 x64, rendered in Arnold.  
> > But we will jump on 2014 as soon as my subscription problems are worked 
> > out.  
> >  
> >  
> > sly
> >  
> > Sylvain Lebeau // SHED
> > V-P/Visual effects supervisor
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
> > <http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>  
> > On 5/8/2013 1:06 AM, Chris Chia wrote:
> > > So which version of XSI is used in this production? Regards, Chris 
> > > -Original Message- From: softimage-boun...@listproc.autodesk.com 
> > > (mailto:softimage-boun...@listproc.autodesk.com) 
> > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js 
> > > Guillemette Sent: Tuesday, May 07, 2013 10:37 PM To: 
> > > softimage@listproc.autodesk.com (mailto:softimage@listproc.autodesk.com) 
> > > Subject: Latest work from SHED - Behind-The-Scenes Hey guys, sorry for 
> > > cross-posting this in different mailing list, but some of you might not 
> > > be on those.. and since this is a pure softimage project rendered in 
> > > arnold, well I guess it fits here :) You can read about our production on 
> > > our blog here. At the top of the post you can view the spot in HD. Don't 
> > > forget to go full screen! :) 
> > > http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html -- Js 
> > > Guillemette // SHED 3D Artist www.shedmtl.com (http://www.shedmtl.com/)  
>  
>  
>  



Re: Latest work from SHED - Behind-The-Scenes

2013-05-08 Thread Sylvain Lebeau

Hi Chris! ..

It was 2013 sp1 x64, rendered in Arnold.
But we will jump on 2014 as soon as my subscription problems are worked 
out.



sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 5/8/2013 1:06 AM, Chris Chia wrote:

So which version of XSI is used in this production?

Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To: softimage@listproc.autodesk.com
Subject: Latest work from SHED - Behind-The-Scenes

Hey guys,

sorry for cross-posting this in different mailing list, but some of you might 
not be on those.. and since this is a pure softimage project rendered in 
arnold, well I guess it fits here :)

You can read about our production on our blog here. At the top of the post you 
can view the spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html

--
Js Guillemette // SHED
3D Artist
www.shedmtl.com





Re: 2014 in production anyone?

2013-05-07 Thread Sylvain Lebeau

Ok thanks guys for taking the time!
i feel quite good about moving on

:-)  will let you know if i found something on my side.

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 5/7/2013 9:10 AM, Chris Chia wrote:

Yes Szabolcs,

The old workflow does not setup the Animation states automatically.

Only through the Crowdfx> Simulation > New Pedestrian Setup would set the basic 
ice tree with the states.



Trust me, it doesn't take a long time before you would get used to this new 
Crowdfx system.



Regards,

Chris





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: Tuesday, May 07, 2013 8:08 PM
To: softimage@listproc.autodesk.com
Subject: RE: 2014 in production anyone?

http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html

Actually we think to create a crowd scene in our game, and I try to set up a 
simple scene. It seems that the Aniamtion state definition is not created when 
I simple select my actor source model, and press Actors|Get From Scene

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:46 PM
To: 
Subject: Re: 2014 in production anyone?

I will draft one first by tomorrow asap!
Could you give me the link of the doc which you were looking? Maybe it's not 
the right page ;)


Regards,
Chris

On 7 May, 2013, at 7:35 PM, "Szabolcs Matefy" 
mailto:szabol...@crytek.com>> wrote:
Oh n. Today everybody has lost the sense of humor? :D

As I said, or Major regression, I mean that it’s our biggest problem so 
far…c’mon guys, don’t take everything so serious….

But if we are here, I followed the “tutorial” of creating CrowdFX, and to be 
honest, the description is not really straightforward…Is there any working step 
by step tutorial of crowdfx?

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:32 PM
To: mailto:softimage@listproc.autodesk.com>>
Subject: Re: 2014 in production anyone?

Your Major regression unhided polygon issue has a fix. Check the post sent by 
my dev in the other earlier thread ;)

Regards,
Chris

On 7 May, 2013, at 5:33 PM, "Szabolcs Matefy" 
mailto:szabol...@crytek.com>> wrote:
As I told, major regression for us. So that means that was our biggest issue so 
far :D

Cheers

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: 2014 in production anyone?

I'm not 100% sure I would call something that can be fixed with a script swap, 
or a 20 lines script bound to the hotkey, a MAJOR regression ;) I know you got 
super annoyed at that though.
2012 was actually quite a good release for us, but that's after QFEs, 2013 seems to be 
doing ok too, but we use it more "experimentally" and for batched jobs at the 
end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up in 
2014, some of them are very, very significant, so that's encouraging.
Currently waiting on my license to come in to play at home more with it, at 
work and home both I'm on 2012 and I don't agree that it's a bad release, quite 
the opposite in my experience, and we milked it like a pregnant cow on two 
shows, but as is often the case depending on how and where it's used, other 
than some disastrous releases, individual mileage varies greatly.
I feel sorry for Matt every time I read his posts :p I'm glad I don't have to 
live with that kind of legacy to support.

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy 
mailto:szabol...@crytek.com>> wrote:
We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don’t rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

Cheers

Fro

Re: 2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
My god Matt thanks so much for this bible!!! 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man Much appreciated

Thanks a big bunch! 

Sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

On 2013-05-06, at 22:31, Matt Lind  wrote:

> We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
> regressions in important areas to us.  Let me emphasize what is important to 
> us might not be important to you.
>  
> In our case the problem has been the ability to upgrade and migrate old data 
> into a current release and have it continue to function as expected – e.g. be 
> durable.  For example, we use realtime shaders very heavily in our 
> production…in fact every single asset in our production uses them.  But 
> there’s always some type of bug/regression in each new release with realtime 
> shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
> finally resolved the shading issues.  However, upon testing everything else 
> we discovered many animation features regressed such as ability to import 
> FCurve data efficiently, rotation order not computed properly on transforms, 
> scene doesn’t update/refresh properly, cut n’ paste FCurve keys fails, 
> envelopes get really cranky/crash when a deformer is not found, 
> callbacks/events intermittently fail or don’t execute, scene layers 
> misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are 
> still present in 2014.  Problem is we cannot consistently reproduce some of 
> these bugs as the variables leading to their appearance can be complex much 
> like needing the stars to align a certain way before the issue is revealed.  
> We just don’t have a complete picture of all the stars involved in the 
> problem yet to be able to submit a report for further investigation.  It’s a 
> real stressing point in our production.
>  
> In regards to 2014, the realtime shading architecture migration from RTS 3 to 
> RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is 
> technically deprecated (but still supported) that is a problem for us.  If a 
> shader is not installed, Softimage won’t open the scene/.emdl.  In fact, 
> Softimage will crash in spectacular fashion.  If you don’t use realtime 
> shaders, then this won’t be an issue for you.
>  
> If I had to summarize the main issues, it seems like many features in recent 
> releases touched on core components and were either inserted in rush fashion 
> or sloppily implemented leading to stupid bugs and regressions.  These 
> largely revolve around system updates and notifications on the backend.  For 
> the other stuff where it’s more data centric, the data gets into scene files 
> and becomes a problem when the data is migrated forward to a newer release 
> and needs to be iterated by an artist.  Problem is the data no longer behaves 
> the same.  We’ve had a few models created in 7.5 that when brought into 
> current versions don’t react the same way.  Either data in the delta is 
> getting interpreted differently, or in some cases, the file just won’t load.  
> Envelopes are a victim of this specific problem.
>  
> I could go on, but the moral of the story is to test thoroughly before 
> upgrading.  Of course, that lesson applies to every product.
>  
>  
> Matt
>  
>  
>  
>  
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
> Sent: Monday, May 06, 2013 4:25 PM
> To: softimage@listproc.autodesk.com
> Subject: 2014 in production anyone?
>  
> Hi everyone….
>  
> After flaming ferosiously at the 2014 release, seeing the bug fixes list 
> quite brought me back down to earth. Very extensive list so hat's off to the 
> new devs for this. Must be quite a puzzle. And to me this is much more 
> important then new tools.
>  
> In the meantime, i would really like to hear about peoples who already 
> switched.  What are the culprits you've went into?, backward compatibility?, 
> broken addons you rely upon? Regressions?… every single thing that could make 
> me happy about my renewed subscription would be appreciated.
>  
> thanks for your time!
>  
>  
> sly
>  
>  
>  
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>  


2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
Hi everyone….  

After flaming ferosiously at the 2014 release, seeing the bug fixes list quite 
brought me back down to earth. Very extensive list so hat's off to the new devs 
for this. Must be quite a puzzle. And to me this is much more important then 
new tools.

In the meantime, i would really like to hear about peoples who already 
switched.  What are the culprits you've went into?, backward compatibility?, 
broken addons you rely upon? Regressions?… every single thing that could make 
me happy about my renewed subscription would be appreciated.

thanks for your time!


sly



Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
<http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)>



Re: Announcing Redshift - Biased GPU Renderer

2013-03-14 Thread Sylvain Lebeau

killer
congrats to you and team Nicolas!!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>

On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:

Hey guys,

I'm going to respond to the last few messages regarding the importance 
of speed later, but in the meantime here is a video of some live 
rendering in Softimage.


http://youtu.be/fjCguRdSlV0

-Nicolas



On Thu, Mar 14, 2013 at 1:17 PM, <mailto:pete...@skynet.be>> wrote:


you are right of course, as always.
what is really needed is a fine balance between quality and speed,
at a pricepoint that is affordable yet high enough to sustain
development,
and available before my retirement.
*From:* Andy Moorer <mailto:andymoo...@gmail.com>
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight and
particularly in the iterative direction phase often re-rendering
takes much more time than making a directed change. "Dailies"
reflect this... A series of several directed tweaks to a shot can
stretch over several days in part to allow time to make changes
and get them rendered... A major limitation to working with
rendered VFX elements versus composite effects which can often be
altered in near realtime.

Sent from my iPad

On Mar 14, 2013, at 4:21 AM, mailto:pete...@skynet.be>> wrote:


> Please also bear in mind that we're still just in alpha and
constantly improving performance. We're kind of obsessed with
speed :)
speed is great of course – but IMO it’s not the most important
factor.
over the years we have all been doing productions with rather
long rendertimes, running into hours per frame and more. The
bottom line was rarely “it has to be rendered in X amount of
time” – clients couldn’t care less. It has to be good enough
first and rendered in time for delivery.
it’s been a long time I’m looking forward for a viewport/GPU
mental ray replacement in softimage.
Hopefully staying below 5 minutes for complex HD images and
within 1 minute for more simple stuff – but more importantly, it
should have the bells and whistles of a modern raytracer, and
deliver production quality rendering – that can be very precisely
tweaked by the user.
It’s very frustrating to get a promising image very fast, but not
being able to make the image really final - some remaining
artifacts, sampling problem or no ability to finetune this or
that effect or simply lack of a feature you really require – so
in turn you have to bite the bullet and go back to good old
offline rendering – and the corresponding rendertimes will be
twice as frustrating.
Very extensive support for lighting features – not just GI / AO /
softshadows / softreflections – but also SSS, raytraced
refractions, motion blur, volumetrics, ICE support, instancing,
hair – and a good set of shaders and support for the rendertree
and as many of the factory shaders as possible.
Mental ray never became the standard it was because of speed –
but because of what one can achieve with it. (and then you have
to turn off a few things left and right for final renders in
order to make rendertimes acceptable)
Obviously in this day and age it’s features are getting long in
the tooth as well, which opens the door wide open for others –
but it remains a reference for what a renderer should at least
aspire to.
just some thoughts and hints of what matters to me when
considering a new renderer.







Re: SI 2014 sneak peek

2013-02-28 Thread Sylvain Lebeau

yeah good explaination Steven... thanks for your insights.

We are so used here to just capture each cameras individualy and then go 
on a final cut pro editing station to do ... editing.


I see a use too, even more with your example... Even + more on a one guy 
army style prod  It's just my frustration about this tool to be the 
main feature of a full point release.


I unfortunatly didnt have enough time to play with 2014 on the beta 
stage and didnt really followed the overall bug ironing wich are to me 
the most important part of the next release.  I just feel like there is 
awesome tools in there that need's major help like the referenced models 
per exemple... We use them less and less with arnold stand-ins but 
still. The delta seem's bogus.


Other exemples, integration of shave and a haircut? ... Thiago's Lagoa? 
 is there any update to those awesome tools?!  Maybe there is and i 
dont know about it too? Just shooting in the dark.


Alembic native integration like maya?!  We always need to rely on third 
party nice guys. Thanks Ben/Helge at exocortex for giving us alembic... 
Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who 
creates things that we really need in a day to day basis. Some of them 
even for free...  I need to destroy scene about 80 times a day for 
Arnold to update properly. Could we fix the "dirty list" problem so 
Arnold updates correctly when tweaking values? maybe impossible?... I 
dont know.


And when I see such a new main feature, i question myself about how 
priorities are handled It's not that the tool itself is that bad... 
it's just about how important it is compared to other obvious in your 
face things.


That's a better picture of the real feeling i have ... then my stupid 
rant last night. Maybe my mail is still stupid? I apologize again Chris. 
You want beers? It's on me man!


nonetheless i love Softimage, i love you guys

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 02/28/2013 02:00 PM, Steven Caron wrote:
'editing' is only one aspect of this tool. the idea is you can now 
view time in the scene out of sequence from which you are normally 
used to.


you have two people in a car, driving, arguing. you have 2 cameras, 
which you cut back and forth from. sometimes you want to show the 
reaction of the passengers face to something the driver is saying. 
thing is these happen at the same time, but you want to see them one 
after the other. the sequencer will allow you as an animator see the 
two shots in context of each other. softimage will play the scene 
forward, then jump back, switch the camera, and play it again. now you 
want to add another shot, where the passenger is holding a weapon down 
by their side of the seat and just as the passenger reacts to the 
driver's comment, we get a slow mo shot of their hand raising a gun to 
the driver's head. the sequencer can handle the slow motion too. this 
works really well for mocap performances because the actor's are doing 
all of this on the stage in realtime. when you get the data back you 
can decide how to 'shoot' it after the fact.


no more constraining a camera to 3 cameras and animating the blend 
weights (which breaks if your camera's frames overlap), having to 
extend your scene frame range to account for three shots in one scene 
file, and you can do re times/time warps with very little effort.




Re: SI 2014 sneak peek

2013-02-28 Thread Sylvain Lebeau

Hi Chris

sorry i was in a bad mood yesterday. I know you guys work hard.

Handles are additional frames we give to directors and editors so they 
have a bit more room for adjusting things at the final online 
session...  So if a shot have 50 frames, we give them 12 frames head and 
12 frames tail.  So the final rendered frame range becomes 1-74 first 
frame in the cut being 12. We give them 1 second per shot here.


We could have used it on a project we did. And yes the director was 
sitting right beside the animator. The catch22 is that the director is 
just blown away by the tools and have so much fun, he just dont want to 
stop, approve and leave!



We'll look at it.

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 02/28/2013 01:35 AM, Chris Chia wrote:

Hi Greg,
Thanks for your input. It will be nice to hear what you meant by handles...
Actually I would upgrade for the other features...

Regards,
Chris

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Thursday, February 28, 2013 2:33 PM
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

I for one am VERY happy to get a sequencer

  That is the very first thing I ever did with the mixer while testing the 
alpha versions of Sumatra , but always wanted more control.

For fast cutting 3d action scenes there is no better way to explore 
cameras/edits than this methodology.

  I hope there is a way to include handles, if not I am sure it would not be to 
hard for Chris and his team to add.

I will upgrade just for this feature alone.


Sent from my iPhone

On Feb 28, 2013, at 12:07 AM, Chris Chia  wrote:


+1
Camera Sequencer makes life easier for pre-viz or studio who does a lot of 
animatic and film adjustments.

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Thursday, February 28, 2013 1:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI 2014 sneak peek

Practically anybody who's not working with edits where each shot is a sequence 
on its own wishes they had one, or had to write one.
Handles have nothing to do with it, multishot workflow is about inter-shot 
consistency.

We had to invest considerable amounts of time here for the multishot workflow, 
and it's one of the biggest improvements previz and layout have seen across the 
board ever, AND rather important for final animation as well whenever you have 
matching.

If you never had to have geographical consistency in a sequence across camera 
cuts, good on you, a lot of people out there struggle with that day in and day 
out.
On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau 
mailto:s...@shedmtl.com>> wrote:

Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head
And tail for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our
screen captures on a shoot basis


G


On 28 February, 2013 12:03:50 AM Jason S wrote:
I personally would have liked to see the viewport performance
improvements on SI, but the camera sequencer does look neat, anxious to see the 
rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
Seriously these better not be what they called "BIG" features in the press release, its 
getting embarrassing,3D max "we fixed somthing that should have been patched 3 versions ago and 
made it a feature again". Maya "did... did they just take a free plugin on creative crash and 
repackage it to look like a feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?
On 27 February 2013 23:28, Alok 
mailto:alok.gan...@modusfx.com>> wrote:
Ha . So now I do not have to maintain the long camera sequencer plugin that I 
wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director

alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com>

T:
450 430-0010 x225

F:
450 430-0009
www.modusfx.com<http://www.modusfx.com>

--
---


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on
Facebook<http://www.facebook.com/ModusFX>

&
Twitter<https://twitter.com/Modusfx>
On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time





Ahmidou Lyazidi

Director | TD | CG artist

http://vimeo.com/ahmidou/videos







-

Re: SI 2014 sneak peek

2013-02-27 Thread Sylvain lebeau

Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head 
And tail for each shot


I dont dont see any use of this really

Who Here Can Say they edit in 3d
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our 
screen captures on a shoot basis



G



On 28 February, 2013 12:03:50 AM Jason S  wrote:

I personally would have liked to see the viewport performance
improvements on SI,
but the camera sequencer does look neat, anxious to see the rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
> Seriously these better not be what they called "BIG" features in the
> press release, its getting embarrassing,3D max "we fixed somthing that
> should have been patched 3 versions ago and made it a feature again".
> Maya "did... did they just take a free plugin on creative crash and
> repackage it to look like a feature ? i'll let you deside :
>
> 
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya

>
> (but the answers yes )
>
> SI ok the sequencer does look usefull i guess ?
>
> On 27 February 2013 23:28, Alok  > wrote:
>
> Ha . So now I do not have to maintain the long camera sequencer
> plugin that I wrote .
>
> ALOK
>
> GANDHI
>
> / chef directeur technique - lead technical director
>
>
> alok.gan...@modusfx.com 
>
> T:
>
> *450 430-0010 x225
>
> F:
>
> *450 430-0009
> www.modusfx.com 
>
> 
-

>
>
> MODUS
>
> FX
>
>
> 120 Rue Turgeon,
>
>
> Sainte-Therese (Quebec) CANADA J7E 3J1
>
>
> Follow us on
>
> Facebook 
>
> &
>
> Twitter 
> **
> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>> http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou
>> Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
>>
>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG -www.avg.com  
>> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 
02/26/13

>>
>
>



Re: capturing spherical HDRi's?

2013-01-21 Thread Sylvain Lebeau
Hi Paul, 

i didn't took the time to read all the thread so you may get duplicated 
offerings..

For me, i got 4 different chrome balls scales … 3 inches, 6 inches, 9 inches 
and 12 inches.. (garden decorations) … that do all we need for us. 

Got my DSLR on one tripod and my chrome ball on another one. I even use my 
finder ring if i need to place it on a table or on the ground.  Important thing 
is to have something that will allow you to solidify your chrome ball on the 
tripod. Like a screw or something. Because sometimes it gets windy and you 
don't want your ball to fall on the concrete…  Or some blue gum paste to stick 
it… 

I normally shoot 12-15 exposures with 1-3 stops diffenrencial depending on my 
ISO setting.. From total black to total white. Of course proper white balance 
is better but you know you'll be grading them to match the grading of the 
actual material… so .. 

I now simply use photoshop with the new HDR merge tool .. Works pretty dam 
good. 

What is fun onset is how much we draw attention with our alien's setup … but we 
must get fast. I always ask the first AD 5 mins after shots are done without 
any lighting setup change. And i also ask them that the crew get out while i am 
shooting. Wich they normally understand pretty well.  You let the creative go 
on the next location, and have the gaffers, electros, etc just waiting in the 
back!.. 

You must have a shutter remote so that you don't move the camera while pressing 
the shutter release. So you setup your focus, and without auto focus on…. you 
stand there clicking, changing f-stops, clicking, changing f-stop, etc…  until 
you have all your LDR images captured. 

i also like to take a bad ass panorama just to see the set. I often do this 
with my mobile phone panorama application while they are shooting principal 
photography.   Very usefull ….

Always make yourself a good friend of the Director, First Assistant Director 
and DP …. they will let you do your stuff without hiccups then!

hope it helps!

sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>

On 2013-01-15, at 4:27 PM, Paul Griswold wrote:

> Hey guys - 
> 
> I've been asked to help out on the show "Film Riot", and one of the things we 
> were discussing is creating your own HDR images.
> 
> I know HDRLabs has a ton of great info, but I was curious to know if anyone 
> else had any good info or resources on the subject that I could pass along.
> 
> It's not something I normally do, so I wanted to make sure I was giving them 
> up-to-date info.
> 
> Thanks,
> 
> Paul
> 



Re: Softimage crash when loading a 2gb scene

2012-10-20 Thread Sylvain Lebeau
Hi Chris, 

We are on Soft2013 SP1 x64 and Jseb got 12 Gb of Ram in the machine
He started playing around with Arnold Stand-Inswich is so far pretty
 pretty positive..

thnks

sly


   	   
   	Chris Chia  
  Friday, October 
19, 2012 9:47 PM
  It might be nice to know 
what version of XSI, whether it's a x64 or 32, and the amount of ram 
your machine has?Chris
   	   
   	Jean-Sebastien Guillemette  
  Thursday, October
 18, 2012 12:05 PM
  Hey guys,

I have an heavy scene with alot of objects. The scene opens fine up 
until a point where I load one more object and once saved the file goes 
above 2gb in size (at 1.9gb it was openning fine).  It doesn't seems to 
be the object itself since I made some test with different props.  It 
always happen when the file size is above 2gb. When it does, it just 
doesn't load, Softimage crash while loading. I'll keep doing more test 
to make sure it's not one of my objects that's causing the problem..but 
well...

Anyone else had this problem?




-- Sylvain
Lebeau // SHED
V-P/Visual

 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 








Re: Our latest work

2012-09-19 Thread Sylvain Lebeau
freaking beautifull Nic!!!
great mood 

kudos to all involved!! 




   	   
   	Nick Angus  
  Wednesday, 
September 19, 2012 10:22 PM
  






Johnnie Walker commercial completed by us last 
week, took around 8 weeks with five 3d artists and two compositors. The 
before and after video is on the right side of screen.
Completed entirely in Softimage and rendered in 
Vray (except sand partices that were done in Fury).  It is nice to be 
able to sleep again after this one!
 
Thanks to everyone on the list that helps me out 
from time to time…
 
http://www.altvfx.com/videos/jw.php
 
 

 

  


-- Sylvain
Lebeau // SHED
V-P/Visual

 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 








Re: CLSID error and XSI base

2012-09-14 Thread Sylvain Lebeau
Glad you are still 
interested in XSI Andreas!!
It's been a while we dont see you here since you have this uber ultimate
 automatised maya/renderman pipeline in your hands!

Always happy to see you around bro!!
Let's chat soon, i got new music that you may like!

and yes you are right...  the clean up can be very problematic... 

sly



   	   
   	Andreas Bystrom  
  Friday, September
 14, 2012 9:19 PM
  while on the subject, what's 
the reason that xsi has always handled this case so poorly? a missing 
plugin would always render the scene non-functional but having xsi clean
 up and basically destroy the scene just because a plugin is missing or 
even a different version was installed isn't terrific.
-- Andreas ByströmLighting
 TD - Weta Digital


  
   	   
   	Ben Rogall  
  Friday, September
 14, 2012 11:49 AM
  The original is here:
http://shaders.moederogall.com/

Haven't touched that page in a long time.

Ben



   	   
   	Luc-Eric Rousseau  
  Friday, September
 14, 2012 11:27 AM
  it sounds like it; the 
clsid probably changed in the process.  I couldfind zbumb for xsi 
with google search.. it shouldn't be too hard
   	   
   	Eric Thivierge  
  Friday, September
 14, 2012 10:44 AM
  If I remember correctly zbump 
was integrated as the default bump shader a while back. Am I correct 
Luc-Eric?Eric
 Thiviergehttp://www.ethivierge.com




  
   	   
   	Matt Lowery  
  Friday, September
 14, 2012 10:41 AM
  
  

  
Fantastic! Thanks Luc- Eric!
  
  s anyone got zbump lying around? 
  
  
  
  
  hehe, just kidding I'm sure I'll find it.
  
  
  
  On 14/09/2012 15:31, Luc-Eric Rousseau wrote:



  


-- Sylvain
Lebeau // SHED
V-P/Visual

 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 








Re: OT: Freelance FX TD for hire

2012-09-14 Thread Sylvain Lebeau

Coolness!!!
You have the profile of a terrorist!!!   Total destruction man!!
awesome demo Rick!

sly

Rick Fuentealba <mailto:ricar...@gmail.com>
Friday, September 14, 2012 6:40 PM
Hey gang, sorry for the OT reel plug.

I'm Rick and I'm an FX TD looking to see what is going on in this side 
for TD work.


I'm currently wrapping up my current gig and looking around for TD 
work. My experience with Softimage right now is a bit limited, but I'm 
fine with Python and C++, I'm definitely the kind of person who isn't 
afraid of learning new software and adjusting to the situation.


Currently I'm located in Los Angeles, but I am always open to working 
remotely.


One of the problems I've been tackling on my own (short) free time has 
been setting up Houdini and Softimage interoperability, I have a 
working rough version of ICECACHE Import/export that I'm looking at 
wrapping up this month and releasing it to the community after much delay.


My latest reel and resume can be found:

http://www.rickfx.com/wp-content/uploads/2012/09/Rick.Fuentealba.resume.2012.pdf

http://www.rickfx.com/wp-content/uploads/2012/09/Rick.Fuentealba.reel_2012.720.mp4
https://vimeo.com/49326059

Thanks for looking at my work!
-Rick

P.S. If there are any issues, please forward all complaints to 
Meng-Yang Lu :-P


--
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM 
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>




Re: In case you missed it..

2012-09-10 Thread Sylvain Lebeau
i agree with you Guy, 
Autodesk will keep the patents for sure to try to pimp up Maya. 

But... Open source software has a so chaotic and stochastic 
developpement scheme. Check how blender evolves. Lotsa new features all 
the time, but all in separatly sparsed developpement cocoons. And it is 
always buggy and flaky... Just like being on Alpha or beta versions all 
the time.   And one day you even end up with a totally new interface. 
Surprise!

Of course, we can see very nice things like Alembic or OpenExr as file 
formats as open source efforts. But who will want to create pieces of 
softwares without earning from it with all the developpement involved 
for serious rock solid production proven packages? Wow that would be 
awesome in a perfect world. 

I see a big difference between GIMP and a top of the line 3D app.   Or 
modules? ... that would be even worst for interop integrety i think.  I 
dont know. 

you really think it will happen?  It would be cool for sure!

sly


   	   
   	Guy Rabiller  
  Monday, September
 10, 2012 9:34 PM
  

> Please AD, bring Soft back to a decent and fair exposure, at 
least
> closer to the one it deserves or sell it back if you're 
embarrassed.
> I'm sure there's a lot of interested and rich people who would 
buy it,
> you'll make money out of your 2008 deal and you'll make anger 
go down.

That, I think, will never happen, because AD did not buy Softimage 
for 
XSI but for the patents Softimage had over its technologies. Reselling 
Softimage would mean reselling the patents as well, and that is 
precisely what they want to avoid. Buying as much patents as possible is
 
the only way to really shadow competitors.


> Don't wait until someone comes up with a high performance 
DCC-like 
suite made with ../..

That's why I keep on saying the 'true' solution will have to come up
 
from the Open Source community. This is the only valid path. But it will
 
take some time.


Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293



   	   
   	Halim Negadi  
  Monday, September
 10, 2012 8:56 PM
  Stefan, there's a lot of 
unemployed Soft guys down here in Paris, everybody has to move to London
 to be able to use a skillset that is over 10 years worth for most of 
them.Most of Soft companies over here switched
 ( painfully for some of them ) to Maya because AD made Soft literally 
disappear from their catalog.


Financial people usually don't have a clue and don't really care of
 how advanced a software is compared to another.What do you 
think they tend to decide when it comes to licensing and 
support renewal for an over 2k/seat software solution that is not even 
mentioned by the res-sellers because they are heavily advised not to ?


Over here we don't have much of a choice anymore, we
 have to go and find a job somewhere else or get used to workaround maya
 all day long.Some of us can do it because it pays the bills,
 some others cannot. In any case, passion tends to vanish.


I've personally been around for way over a decade 
now and I can tell there's always been some competition and 
technological choice, except from the past 4 years.We had 
Explore vs Soft|3D, Explore vs Power Animator, Soft vs Maya, Max vs 
Maya, XSI vs Maya, Maya&Max vs XSI.. and then the 2008 deal went 
down.


The mainstream CG world got paralyzed since then and reached a 
uniformity I still cannot imagine happening in the 2010's.Even
 Maya people are not happy with this situation, more and more of them 
start thinking that ever since AD bought their main competitor, big DCCs
 have reached a huge stagnation that benefits to no one, not even AD.


Please AD, bring Soft back to a decent and fair 
exposure, at least closer to the one it deserves or sell it back if 
you're embarrassed.I'm sure there's a lot of interested and 
rich people who would buy it, you'll make money out of your 2008 deal 
and you'll make anger go down.


Everybody knows ICE integration in Maya would have 
been done already if it was as easy as you guys thought when you closed 
the deal with Avid.Just get inspired by the concept, help 
yourself with the code, hook it up to your weapon and get ours back to 
light. Just get the party started again, I'm sure you'll feel unexpected
 benefits.


Give back the choice of interaction model to people.
 This is more the center of the debate than the actual technological 
value.Both packages have their strengths and weaknesses but 
please let people choose, a lot of them are artists, not only 
technicians.


Don't wait until someone comes up with a high 
performance DCC-like suite made with Fabric Engine or whatever, because a
 this point, more people than you expect will jump on it and the 
downhill might be steep.


Maya might end up just as a keyframing tool that allows a producer 
to line up 50 animators on the spot without any training costs. All the 
TDs that have been building it's worth for years deserves bette

Re: Bye Bye

2012-08-31 Thread Sylvain Lebeau
take care bro!!!

And also have fun with your new challenges!! 

sly

-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Guillaume Laforge  
  Friday, August 
31, 2012 10:49 PM
  Hi Guys,I 
just wanted to say thank you for all the good words I heard today.I'm
 out of AD and won't follow this list as much as before, but it was a 
real pleasure to exchange ideas with all those great peoples !
See you maybe on the Fabric Engine beta list !Cheers,Guillaume
 Laforge

  




Re: Friday Flashback

2012-08-31 Thread Sylvain Lebeau
ok glad you are still 
there Luc-Eric!...

just took the time to delve donw the thread... dam it must be hard for 
you!!
i wish you the best!

sly
-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Luc-Eric Rousseau  
  Friday, August 
31, 2012 3:16 PM
  It's terribly sad to see a
 few of my colleagues go this week. Stephenhad worked for many years
 at Softimage an SDK documentation writer andhad ended up in support
 following cuts at Avid.  Manny continues tohandle Softimage support
 and Chris continues to take an active role inthe community.  Many 
of us oldies are also around to help. The newSoftimage dev team was 
not affected by the cuts and they continue tobe hard at work on the 
next release.thanks,Luc-Eric
   	   
   	Serguei Kalentchouk  
  Friday, August 
31, 2012 2:23 PM
  Sad news indeed!Switching
 to alternative software is easier said than done.There are 
alternatives that adequately (if not better) addressspecific areas 
of development.Areas such as Modeling, FX, Rendering and now 
Lighting with therelease of Katana could be handled quite well.There
 is however one remaining hole that has yet to be filled byanother 
developer, and that's character setup and animation.Running 
proprietary software comes with its own complications andrequires a 
great deal of resources that are not available to manystudios.So
 at the end of the day the choices are rather limited and anothercompetitor
 comes along with a commercial package that can be used toreplace 
the big 3 in the area of character setup and animation Ibelieve 
Autodesk will keep their customers.
   	   
   	olivier jeannel  
  Friday, August 
31, 2012 1:26 PM
  
  

  
Well, we could always organise a
  ProjectX like party at AD building...
  
  That would be ...something.
  
  Sorry can't be more constructive...
  
  
  
  
  Le 31/08/2012 18:40, Stefan Andersson a écrit :



  
   	   
   	Stefan Andersson  
  Friday, August 
31, 2012 12:40 PM
  +1 to what you said.On
 Friday, August 31, 2012, Guy Rabiller  wrote:-- stefan 
andersson - digital janitor - http://sanders3d.wordpress.com

  
   	   
   	Guy Rabiller  
  Friday, August 
31, 2012 12:31 PM
  
When Autodesk bought Softimage, I said it was the end of XSI.

Nobody wanted to believe me at that time, peoples were reassured 
with 
wonderfull statements saying on the contrary "with the dev and financial
 
power of Autodesk" glorious days are ahead..

Well.. I hope now these peoples realize XSI *is* indead dead.

Autodesk bought Softimage for technologies and patents to be reused 
in 
other products, nothing more.

I think it's now time for the 3d industry to boycott Autodesk. But 
who 
has really the balls to do that ?

Lately, we saw more and more open source libraries developped and 
released by major companies. I think it's a sign.

There is a non-said/secret wish more and more obvious for the rise 
of an 
alternative solution, an open source and free solution, a weapon against
 
beeing held hostage by companies who don't give a f..k about their 
clients, only their wallet.

There are some very interresting initiatives, openexr, ptex, 
opensubdiv, 
the applessed renderer, the fabric engine, etc.. among a lot of others.

I believe in this approach: companies, freelancers, working on 
'blocks' 
of features that could be assembled together to produce the weapon in 
question.

It's a non-sense now to start a company to create a new 'ultimate' 
3d 
software. What makes sense is if each company, individual, creates a 
'block' of something, depending on their level of expertise. Then those 
blocks can be assembled together either by a community, a company, an 
individual. The result would suits each one of them.

And these weapons must be open source and free.

These would be the only weapon powerfull enough against softwares 
and 
jobs killer companies like Autodesk.

So rather than to complain against Autodesk, who has actualy the 
guts to 
do something about it ?

- Stop using Autodesk products ? (I did)
- Work on alternative solutions ? (I do)
- Contribute to existing projects ? (I'm trying)
- Create your on 'block' ? (I'm trying)

No ? Then stop complaining, you have no power to change the 
situation 
with words only. Companies like Autodesk do not care about your words.

At all.

Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo





Re: Friday Flashback

2012-08-31 Thread Sylvain Lebeau
You all probably remember 
my last rant when dev moved to asia. i was pretty explicit. 
I will be more Zen this time..  I think.. 

(dont think i dont trust the new guys out there) . I am sure they will 
impress us with cool goodies! If they are not popped out of the equation
 soon enough too. 

But now, Guillaume, Stephen, Chinny.are not there anymore.    If
 i am correct, only cool Manny is still there for support?  Luc-Eric are
 you still at Autodesk?I didnt see if you we're part of the 
layoffs..

I can only say massive good words for all the team that was there. The 
most passionate and carefull peoples i have ever seen in a software 
familly.  I feel very sad. 
This is how we are at SHED. Very passionate people all togheter as a 
small familly of underdogs with the same goals and pride. This is one of
 the reason Softimage had such a strong soul on wich we could identify 
to.

The worst thing that could happen is that everyone start jumping out of 
the boat too fast.  We must still keep on going with it guys.  And show 
autodesk that we love Softimage.  Even tought if it doesnt meet the 
economic goals, it will probaly vanish away.   Buy your subscriptions, 
your new seats, etc.  It is the only way to make it live longer.  No 
petitions or facebook group will change anything in this field of 
economics for a public company.  Only Excel sheets numbers matters.

It was nice having you around with us for our friday beer Guillaume, we 
wish you, and all the others bros,  the best you all really deserves.  
And god (whoever that is) knows you deserves better.

having that said, . I Fuck autodesk up in the .ass using an 
1,000,000 polygons 18 wheeler with 1000 procedurally loaded stand-ins 
waiting in line!   
Dam i am not Zen at all.    I was convinced I would be!


Nonetheless, we will always remember you guys. 


sly

-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Andy Moorer  
  Friday, August 
31, 2012 8:40 PM
  Stephen and Guillaume were
 inspiring Autodesk staff, and I feel certain I will continue to be 
inspired by them both in the future wherever life takes them.Autodesk
 certainly hasn't impressed me with this move, or in general over the 
last few years. But despite my griping I'm still bullish on Softimage 
and have high hopes for the guys in Singapore. We'll see what comes, and
 if the software has legs to thrive despite foolish AD decision making. 
If not, as others point out there is a lot of potential competition 
brewing.If I had to make a guess about the 
state of things 5-6 years from now I wouldn't be surprised if the 
majority of us weren't using multiple smaller packages as opposed to an 
all in one solution like we do now, perhaps custom tools made by TDs for
 each studio, using something like fabric. That's not a bad future to 
contemplate.On Aug 31, 2012, at 4:10 PM, Alan Fregtman 
<alan.fregt...@gmail.com>
 wrote:
   	   
   	Alan Fregtman  
  Friday, August 
31, 2012 4:10 PM
  Wht?! Laforge too??
 Sad day. :(I will greatly miss you both. I hope you still lurk 
here from time to time.Thank you for the exceptional support 
through all these years. You guys rock!

   -- Alan

  
   	   
   	Daniel Brassard  
  Friday, August 
31, 2012 8:05 AM
  Guillaume Laforge is also in 
the 7% . What the F*^%^%^ AD.Good luck Stephen 
and Guillaume. You are invaluable people in the Softimage community. 
Hope you land in a good studio!
Cheers!Dan

  
   	   
   	Eric Turman  
  Friday, August 
31, 2012 7:58 AM
  I am so sorry to hear this news
 Stephen. You have been amazingly helpful to us over the years and it is
 quite a blow to hear this news. I most sincerely wish you the best of 
luck.-=Eric --  
 -=T=-

  
   	   
   	Graham Bell  
  Friday, August 
31, 2012 7:53 AM
  Frankly no, the recent 
layoffs have affected many locations, divisions, and departments. No one
 in particular seems to have been singled out.For the record, I 
didn’t like this news any more than anyone else.GFrom:
 softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
ChapmanSent: 31 August 2012 12:36To: 
softimage@listproc.autodesk.comSubject: Re: Friday FlashbackI
 wonder if this is the action of Mr. 'Mayalicious' Softimage's new 
product manager?  I need a phone number or email address to complain to,
 this is a truly preposterous decision.




Re: OT: Windows 8 - anyone?

2012-08-17 Thread Sylvain Lebeau
this makes me think about 
Apple rumour to let go the dev on the mac pros...

Seem's everybody is going nuts on the mobile thing. And all professional
 market get's ignored!!

i wont be able to do Arnold render regions on my f-ing iphone!
wtf is going on with these guys!?


sly

-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Paul Griswold  
  Friday, August 
17, 2012 12:18 PM
  My main Win 7 workstation has been really 
acting flaky lately.  Microsoft has just release Windows 8 RTM, so I was
 wondering if anyone had tested it out yet?

I realize there are plenty of
 opinions on the whole Metro interface, but I'm just wondering if it's 
stable and if Softimage will run under it.

I need to take a weekend and 
reformat this machine & start over anyway.

Thanks,

Paul

  




Re: A few Softimage Questions

2012-08-15 Thread Sylvain Lebeau
Hi Daniel!!!

First of all Welcome to this marvelous list!!! alot of key people in the
 industry are here!!... knowledge is shared all day long. You wont feel 
alone in the dark here for sure.

Second: Softimage is the most intuitive 3D software around. Of course it
 is insane at rigging/character animation...But i must say that it's 
modeling tools, render passes, partions and overrides is by far the best
 too. Not to mention the render tree and ICE. And it also it supports 
Arnold and but also Vray if your goal is to use it. Also it got a nice 
viewcube!!! amazing! (the most anoying thing when you want to do a 
render Region in a viewport) ...disabled.done.

It's been almost 15 years i didnt touch Max...so i cant tell how much it
 evolved much..  but i can assure you that the render passes system in 
Soft is crazy cool. Maybe it should be a checking point for you before 
deciding to render from Max..  But you seem's already confortable with 
Max for your I/O wih houdini and all So.. up to you to test it!

What are you using for data passing between Houdini and Max?  
Alembic?

We dont use Facerobot here. We did some tests and it wasnt meant for our
 needs but maybe it will be more suitable for you with your mocap needs 
and workflow. 


third: best of luck for your project!!


sly


-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Daniel Dye  
  Tuesday, August 
14, 2012 11:41 PM
  Hi all,

First time posting on this mailing list.

I'm a student who will be diving into my first animated short and I 
am 
trying to establish my pipeline. I'm primarily a VFX guy and as such 
this will be relatively new ground for me.

I primarily use a combination of 3ds Max and Houdini for my VFX 
work.

I have been looking towards Softimage for the animation side of my 
project. The inclusion of FaceRobot is very appealing, and something I 
would love to put into practice. I will be using iPiSoft for body motion
 
capture and I'm tossing up between Zigntrack or Syntheyes (already own) 
for facial motion capture. The facial motion capture is where I feel 
FaceRobot would excel.

I'm curious about the general rigging, animation layering and mocap 
retargeting avaliable in Softimage for body animation. Because I want to
 
utilize FaceRobot, I assume it would be an easier workflow to also 
animate the body in Softimage.

The animation will then be brought back to 3ds Max and combined with
 
assests from Houdini for final rendering with Vray.

I understand being the Softimage Mailing List, opinions may be 
biased :P 
Just curious if anyone knows of any pros/cons or issues I may run into?

Thank you in advanced for any help,

Cheers,

Daniel Dye.






Re: Renderfarm options

2012-07-31 Thread Sylvain Lebeau
very interesting 
Mirko. yes they are indeed very expensive.

-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> 












   	   
   	Mirko Jankovic  
  Tuesday, July 31,
 2012 1:37 AM
  About diferent look on AMD and 
Intel, I posted that post but it was just a problem 
with different Arnold version after all. Fixed that and both AMD and 
Intel are rendering same. So no  problems there.As for Xeons.. I 
made some calculations couple times and for same price of one dual Xeon 
24 threads you can get couple i7 comps... at the end it comes that you 
can get twice the power for same money if going with good i7 
machines instead of xeons. There is more power supply's and cases 
needed, more space for more computers and so on but price difference is 
huge. 
But even that can be solved as any decend computer store should be 
able to build custom configuration and put couple i7 MBOs into nice rack
 and connect everything in one packed solution for rendering, 4, 10, 20 
nodes per rack...
Or if you get full configurations they are good for any workstation
 as well. In my opinion Xeon solutions gives you maybe 70-80%
 speed boost for 200% price increase :) not exact numbers but.Just
 throw everything on paper first and see what you get. 
Cheers!

  
   	   
   	Leoung O'Young  
  Monday, July 30, 
2012 11:59 PM
  
  

  
Sorry, I missed read, I thought you old
  ones were Dells
  I will look into them.
  
  On 7/30/2012 11:45 PM, Sylvain Lebeau wrote:



  
   	   
   	Sylvain Lebeau  
  Monday, July 30, 
2012 11:45 PM
  

euh maybe you didnt read 
my last email.

DELL poweredge from a resseller downstairs...

;-)




  
   	   
   	Leoung O'Young  
  Monday, July 30, 
2012 11:41 PM
  
  

  
So where did you get your systems?
  
  On 7/30/2012 11:37 PM, Sylvain Lebeau wrote:



  
   	   
   	Sylvain Lebeau  
  Monday, July 30, 
2012 11:37 PM
  

ok! 

recycle your old blade for comp! ...  or for ethernet gagming!! 
Quake 2 arena is massivly comming back here  ;-) 

and no i didnt compare   
i buy new shits and hope for the best upon the specs i get.. !! 

yeah boxx are very expensive and ... maybe overated... in my humble 
opinion.
Maybe others could chip in to tell us... i would be very open to hear 
experiences with those boxxes... 

sly






  




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