[ubuntu-art] Ciao

2008-05-20 Thread Troy James Sobotka
Just wanted to drop you all a note that I'm going to be disconnecting
from the mailing list.  If someone out there feels the need to contact
me, all of my information is on Launchpad.

It has a been a long wonderful ride.  Thanks to everyone.

Sincerely,
TJS



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Re: [ubuntu-art] Newsplash usplash mockup updates

2008-05-16 Thread Troy James Sobotka
Nick Russell wrote:
 I've updated the original mockups on the wiki
 https://wiki.ubuntu.com/Artwork/Incoming/Intrepid/Newsplash to address
 concerns/criticisms and I've added a few new ideas and variations on old
 ones. I've also started a forum thread to gauge community interest in a
 new usplash http://ubuntuforums.org/showthread.php?p=4971501

While I can appreciate your want to change a certain aspect of Ubuntu, I
would ask if you think a traditional development-centric component based
design works for overall aesthetic impact?

That is, your design clearly moves toward a given presentation.  Does
that presentation work in the 'bigger picture'?  Is there an overarching
style that it fits in with?  Etc.

Worse, voting is death, especially on something of this nature.

If you would like to have a very real world example, go about your house
with a digital camera.  Photograph small studies of say -- door handles,
a chair, a type of hard wood flooring.

Now pick any one and put it up for a vote.  In the end, the vote is
meaningless as it doesn't give you a true and accurate evaluation as to
how all of the pieces are going to work together in the total design.

Two pennies...
TJS

PS:  If you want further insight into some of these ideas, I would
encourage you to examine the terms Gesamtkunstwerk (
http://en.wikipedia.org/wiki/Gesamtkunstwerk ) or Coccinity (
http://en.wikipedia.org/wiki/Concinnity ).




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Re: [ubuntu-art] New Wave .deb

2008-05-16 Thread Troy James Sobotka
Giuseppe Pennisi wrote:
 I managed to create an Ubuntu Package for New Wave, it's not yet perfect
 but the way is right. At the soone realise available for wiki and\or LP.

Once you have your infrastructure in place, look into the Personal
Package Archives so that your changes will get automatically built.  It
is a part of Launchpad, and should be easy to integrate.

The starting point is the sidebar panel at Launchpad.

Hope this helps,
TJS



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Re: [ubuntu-art] petition for more descriptive email subjects

2008-05-15 Thread Troy James Sobotka
Matthew Nuzum wrote:
 For those of us following along, it would be far easier to keep up on
 things if there were more descriptive subjects. So instead of 50
 emails with the subject New Wave maybe just be more specific.

Nuzum, as usual, spot on.

While we are at it, I would add that _IF_ you feel it is important
enough to send out to 300, 400, or 1000 people, please take the time to
edit the quoted text down to the distilled minimum required.

Remember, this isn't Twitter, an instant messenger, or IRC chat room.
This is a mailing list and there are many others on the list.  For those
with hundreds if not thousands of emails, try to keep things as
condensed as possible.

I would also add that Launchpad has mailing lists for projects so that
the minute details can be discussed ad infinitum with the parties that
need to receive the information.  Further, you can put comments into
your Bazaar change logs for everyone to read.

Sincerely,
TJS



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[ubuntu-art] Sapien Theme (WAS Windows? Mac? Gnome? KDE?)

2008-05-11 Thread Troy James Sobotka
Seth Rattan wrote:
 However, this is the first
 time I've tried my hand at writing a theme, and I would appreciate
 someone (not to write the theme for me) but to be available to give
 pointers as I experiment.

If you have _any_ questions in relation to something you are trying to
accomplish, don't hesitate to email me.  I'll try my best to get you an
answer or solution.

Sincerely,
TJS





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Re: [ubuntu-art] New Wave

2008-05-10 Thread Troy James Sobotka
Anton Kerezov wrote:
 Probably it is a good idea but I'm not familiar with branches and
 version control systems :(

http://wiki.ubuntu.com/Bzr

It is quite easy.

Sincerely,
TJS



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[ubuntu-art] Who's Vague Direction (WAS mac-unt-ista?)

2008-05-09 Thread Troy James Sobotka
Who wrote:
 Specifically the awesome Rueben theme
 http://www.gnome-look.org/content/show.php/Reuben?content=55876
 
 Anyone wanting to work in this vague direction?

Reuben has many elements to like.  In no particular order:

1) The linework is much closer to some notion of elegant.  In
particular, the patented Tango heavy outlines are avoided.  It is easy
to suggest that the technique lends itself to words such as 'elegant',
'delicate', and 'sophisticated'.  Contrast that with the other interface
elements that are prevalent in nearly every GTK theme -- which are far
closer to 'heavy' and 'clunky'.

2) Patterned window top border can be quite classy as well as extremely
un-Vista and un-OSX.  Plus one for originality and effectiveness.

3) Reuben actually gives attention to a palette, albeit yet again
dwelling in the monochromatic.  Given the name, it wouldn't be pure
speculation that the tonal range is working to evoke a sense of high
art.  The filigree furthers that.  Probably reminiscent of Victorian
sensibilities.

4) The typography works wonderfully.  Both the font and weight fit
within the direction of the styling.

It would be wonderful to see something fleshed out further with an
Ubuntu-centric feel.  In terms of 'cons' maybe:

1) Background image is monotonous.

2) Palette needs to be strengthened away from monochromatic feel.  The
still image in the screenshot certainly helps to balance the feel, but
alas, the hues aren't a part of the basic theme.

3) Harmonize the window decoration grabber bar with the thematics of the
theme.

Sincerely,
TJS



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Re: [ubuntu-art] Random Thoughts on Mail Burst

2008-04-29 Thread Troy James Sobotka
Matthew Nuzum wrote:
 If you would have asked me before Hardy if something as exciting as
 the heron wallpaper would be the default desktop I would have said
 there's no way. 

Give Kenneth Wimer _full_ marks here for getting that image in front of
the people who use Ubuntu.

If he had not put it in, it _never_ would have been seen.  Drop by and
give him a prop for at least getting it 'chanced'.  He is kwwii on
Freenode dot net and he is also (obviously) on this list.

Sincerely,
TJS



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[ubuntu-art] Random Thoughts on Mail Burst

2008-04-28 Thread Troy James Sobotka
 Bharat Varma wrote:
 The visual style I have mentioned is called 'Elements' and it has 4
 variations - Fire (the one you can see in the link), Water, Air and Earth.
 
 Fire - Orange, the default visual style
 Water - Blue
 Air - Grey
 Earth - Green

Don't you feel that this thinking is bordering on cliche?  I am rather
shocked by the few people who seem to think that this is a good
direction, but alas, pursue away.

Somehow I can't help but think that the four elements of our poorly
illuminated past are best left for the cliched design paradigm in
foreign RPGs.  I greet with open arms anyone who will prove me wrong.

 Anton Kerezov wrote:
   2. Create aesthetically pleasing and eye-easy theme that clearly
 represents the Ubuntu spirit.

This isn't a personal poke toward you Anton, but _everyone_ who thinks
this sentence makes perfectly good sense _really_ needs to pick up an
introductory text on art and design.

This is perhaps the most common and most flawed statement that I read
over and over and over again.  It is mired in a sea of misunderstanding
and solidly lodged in logic that would be enlightened with even a
precursory examination of just about _any_ text on art and design.

 Cory K. wrote:
 Though, as far as shipping .SVGs goes, I think it was kwwii that was
 telling me about some rendering bug with using .SVG as walls. That's
 what I would worry about. I can't remember. Maybe he can chime in.

Rendering SVGs using the lib in GNOME using the default rendering
context is awful for a number of reasons:

  1) The work you do in Inkscape isn't often supported in the renderer.

  2) The GNOME renderer does this strange thing where it 'clips' the
objects and then blurs them.  Near edges, the objects that should be
uniformed blurred, are clipped and then blurred.  This results in a blur
'chasm' between the object and the edge where there shouldn't be one.

  3) GNOME renders to the size context _and then_ scales the bitmap to
the destination size.  Last time I checked this was still the case, and
I registered a bug against it for GDM.  The default renderer did this
for other SVG elements as well.  Instead of rendering for the built-in
size, it should figure out the destination context and render to it.

There are more issues, but I can't remember them.  Most of it would
probably come down to that the work environment (namely Inkscape) won't
reflect what you would get in the rendering context of GNOME.

 Álvaro Medina Ballester wrote:
 I don't know how to make a poll (and I don't know if this is what we 
 should do) but if all the artwork team are agree with making 4 themes
 air, earth, fire and water) we should discuss it and everyone should
 be agree with that.  So please, we must make this discussion useful.
 Maybe doing some brainstorming (for guidelines) and then voting can
 be a great way to take decisions (I'm sure Troy has something to say
 about this). 

I am more than willing to set up a poll for whatever a team / group
would desire.  That said, if you think you want to avoid all of this,
simply form your own team and poll away!  And no, I don't have much to
say other than a hearty good luck.

Sincerely,
TJS



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Re: [ubuntu-art] Wallpaper: Brown and exciting

2008-03-30 Thread Troy James Sobotka
Who wrote:
 Especially about colours - I
 haven't done much work on this display and I want to know if it looks
 too intense/yellow/dark/whatever on other people's monitors..

Greetings Whoosie!  Great to see you still around.

I would encourage anyone with interest to purchase a colour spectrometer
for their work.  They can be an extremely inexpensive investment, and,
happily, the bulk of the professional grade tools are supported under
Free Software.  Further still, the entry level models will do a terrific
job and not cost a significant amount of money.  An entry level Huey for
example, is under 90 dollars American.

I would avoid ColorVision's line, simply because they appear to have a
great deal of animosity / ignorance toward the Free Software ideology
(1).  In addition to this, their Spyder2 -- despite being supported
under Argyll, relies on a proprietary binary blob firmware -- which we
all know takes us down a dark and ugly path.  Pantone's on the other
hand, works wonderfully as well as being attached to the industry
standard Gretag / Macbeth trademarks.  IF you purchase a product from
Pantone, please contact them and tell them that you purchased it because
it is supported by Argyll.  I have already done so, and their response
has been positive.  A full list of supported colour spectrometers can be
found at Argyll's main site (2).

jcornuz has a wonderful blog with all of the beginner steps to getting a
 colour management system up and running and generating ICC profiles for
your monitor (3).

I hope this helps someone out,
TJS

(1) http://lists.freedesktop.org/archives/openicc/2007q4/001026.html
(2) http://argyllcms.com/
(3) http://jcornuz.wordpress.com/category/tutorials/



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Re: [ubuntu-art] creamlooks-gtk

2008-03-21 Thread Troy James Sobotka
Sumit Agarwal wrote:
 As I see it right 
 now, the wide borders reflect the very annoying hard-outlined GNOME 
 style icons. This is a trend that seems to be self-perpetuating for no 
 good reason (look at the icon sheets for Firefox 3. See the Linux set? 
 Why are we making new icons that look like they're stuck in 1998?).

Julian Oliver wrote:
 i don't understand why there is this pixel-eating, thick translucent
 border around the windows.

Agree 100% with these two comments.

The main issue here is that both Tango and the resultant 'style' is an
extremely far cry from communicating anything close to ideas such as
elegant or graceful.

The resultant look, with its reliance on heavy, thick, rounded border
lines -- including the insistence on GTK control border lines -- would
probably have descriptive words such as bulbous and clunky chosen
when offered up on a multiple choice poll.

I have long been extremely vocal about this facet of Ubuntu, but alas,
the inevitable fallacy of the usability factor is brought up, and the
status quo keeps marching along - as opposed to actually examining the
issue at hand.

To compare, have a peek at the beautiful John Hicks work for the
Thunderbird and Firefox icons (
http://www.hicksdesign.co.uk/work/mozilla-logos ) against just about any
of the Crayola inspired elements Gnome has.

Again, this is about associations, and thick outlines / borders /
control lines have no place if one is trying to communicate an element
of grace or elegance in westernized art.  What are we saying to our
audience?


Sincerely,
TJS





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[ubuntu-art] Linework (WAS creamlooks-gtk)

2008-03-21 Thread Troy James Sobotka
George Brooke wrote:
 Is is not possible to have a wider window border appear when your mouse
 hovers near the edge of the window or would this not be possible with
 current GTK/Meatacity themes?

Not possible.

The ubuntu-art crowd has grown to include a few coders however.  Perhaps
one of them might be able to kludge a hack together as a proof of principle.

Sincerely,
TJS



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[ubuntu-art] Hacking / Kludging - WAS Re: gtk theme

2008-03-06 Thread Troy James Sobotka

   Patch the code.  Kludge it out when we have no other option.  Let the
   progression happen.

 (First post here. I'd like to say hi! :D) I don't know if I'm in any
 position to say this, but if you do things in a hackish way, you do
 advance, but at the expense of having more and more unmaintainable
 code. Sure, we'll go forward, but it will take more and more work to
 move any further. Put more hacks, and the code starts to become too
 much of a mess to even touch. (I don't have a good example here,
 though.)
 
 In short, it isn't really perfectionism (well, a bit...), but it's
 more a matter of maintainability.

It certainly isn't optimal, and I am well aware of the shortcomings.
The point isn't to kludge / hack _everything_, but do it where it is
required to achieve an innovation.  Animated progressbars might be an
example here.

Our track record for doing things _before_ other competing operating
systems do something is not exactly stellar.

Putting in a kludge / hack accomplishes two things:

1) It clearly demonstrates the shortcoming in the current code set.
2) Puts a little more pressure on the architecture to evolve _properly_.

Heck.  If it weren't for the kludges and hacks here and there, with the
respective sarcastic comments in the code, where would FOSS be at all?

Sincerely,
TJS



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Re: [ubuntu-art] Ubuntu Brainstorm title.

2008-02-29 Thread Troy James Sobotka
Denis Jacquerye wrote:
 The Ubuntu Brainstorm title could definitely be improved. The letters
 of the word brainstorm seems to be have ad hoc. Could it simply use
 the letters from the font Ubuntu Title, available in the package
 ttf-ubuntu-title, or from Ubuntu Titling. [
 http://betatype.com/node/36 ]

The Ubuntu font has always been rather sad in terms of execution in
addition to being rather derivative of Fedora's official font.

Yes, Christian's work is exemplary and elevates the font to a
professional level regarding spacing and ascents etc.  Judging from his
blog post comments however, I can understand why he probably isn't
absolutely thrilled with his intended audience.

Short of getting Christian's work implemented as the new official Ubuntu
font, there are only two options as far as I can tell:

 * Manually adjust the bleak font spacing to help rid the nasty
typographic colour.
 * Use the official font _only_ for the term Ubuntu.  It simply doesn't
qualify as a font for other uses unless we as a group are happy with a
rather amateur presence.

I would give a huge vocal plus one to Ken if he can get Christian's work
on the map regarding the power structure.  Licensing can apparently be
sorted out as he seems open to making changes.

Sincerely,
TJS



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Re: [ubuntu-art] Intuitive application lister and other loopy discussions (was Re: next meeting)

2008-02-10 Thread Troy James Sobotka
Dylan McCall wrote:
 The notification area
 exists for programs to present information about notable happenings.
 That Rhythmbox is running is by no means a notable happening. 

If you want to make a difference, get involved in the specifications
that matter.  Most importantly -- _FILE BUGS_ against apps that break
the specification in Ubuntu.

http://standards.freedesktop.org/systemtray-spec/systemtray-spec-0.2.html

Quote:
From a UI standpoint, the system tray is normally used for transient
icons that indicate some special state, while full-blown applets are
used for permanent dock/panel features. For example, a system tray icon
might appear to tell the user that they have new mail, or have an
incoming instant message, or something along those lines.



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Re: [ubuntu-art] Intuitive application lister and other loopy discussions (was Re: next meeting)

2008-02-10 Thread Troy James Sobotka
Jan Niklas Hasse wrote:
 GNOME Applets aren't an alternative because they are only available for
 GNOME. XCFE, KDE, Windows for example use GTK+ applications, too!
 So please stop blaming developers that they shouldn't use the
 notification area without providing an alternative with the same quality
 or wait until such an alternative is available.

I don't think anyone was blaming anyone.  I have an extremely difficult
time seeing exactly what you appear flustered about.

The reality is that there HAS been work to try and get the Notification
Tray some standardization.  Free Software tries to support more than a
few ideas at FreeDesktop.org.  This seems relevant.

If you want small icons for your running programs, I would assume this
can be accomplished through other means.  It _appears_ that the goal of
that spec hints toward this.

If an app isn't 'notifying' you of something in a transient manner, it
simply doesn't appear it should be in that tray according to the spec.
That could very well be a bug.

Sincerely,
TJS



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Re: [ubuntu-art] wav instead of ogg - ATTN KEN (kwwii)

2008-02-02 Thread Troy James Sobotka
Carlos Moreno wrote:
 If that's not the case in this list  (that is, if this list is intended
 for people to send files as attachments), please guys let me
 know, in which case I would be forced to unsubscribe from
 the list.

Ken - perhaps we should announce this as a rule for the list to abide by?

I have been under the impression that smaller attachments were
acceptable, but perhaps this view suffers from poor optics based on the
varying levels of connection.

I would forward a motion to ban all attachments from this list in the
interest of keeping _everyone_ able to participate in the discussions.
From this point onwards, no attachments would be considered acceptable
with a link to the threads when someone 'violates' the conduct.
Acceptable means of presenting work would then fall into the URL link
format to an external source.  This could also be coupled with a file
size / thumbnail warning etc.

Trying desperately to not be too 'political' about this, but I feel
losing list participants is far more detrimental than deterring attachments.

Fair?

Sincerely,
TJS



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Re: [ubuntu-art] panel icons

2008-01-29 Thread Troy James Sobotka
Kenneth Wimer wrote:
 Attached is a png file with ideas for the panel icons. Which is better, 
 the etched look or the simple 2d look?

Probably not what you want to hear and repetitive - but isn't it
dependent on what the overall approach is going to aim for?

Honestly, they are both top shelf implementations, and better than what
we have by an order of a magnitude.

Not sold on the update manager 'bang' however.  Orangey yellow with that
shape from my North American slanted culture feels like a 'Pow!' is
written there.  Again though, that is completely relative to my rather
useless brain.

When it comes to complexity, the plethora of multi-coloured-nightmare 22
pixel blobs aren't doing us any help.  +632 to simplifying the mess of
Tango meaningless blobs.

Sincerely,
TJS



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Re: [ubuntu-art] panel icons

2008-01-29 Thread Troy James Sobotka
Sebastian Billaudelle wrote:
 In my opinion we need the icons to have a border, in order to make them
 visible on lots of backgrounds.

Gosh.

Can we for once in this wonderfully claustrophobic land of vacuous style
and vacant design goals let go of this hideous trait?

Can we just worry about making something aesthetically stable with a
singular vision?  Ken's icons are the _first_ glimmer of _real_ hope in
Ubuntu art and design I have seen in the past four years.

It is a foolish path and an even bigger anchor.  This 'everything /
everyone / always' fallacy drags what little bleak art and design
ideology we adopt into the pablum middle grey haze of hopelessness.

Let's see what the new New York Ballet campaign looks like with colour!

Sincerely,
TJS



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Re: [ubuntu-art] moving from ubuntu-looks to clear-looks

2008-01-23 Thread Troy James Sobotka
Ken and xl (once again great effort xl):

Do you think this might be a wonderful opportunity to attempt and ease
off of the stuck-in-this-mindset conservativism by implementing a small
yet significant change to Ubuntu?

I believe this can be accomplished by making the shift to Murrine with a
custom configuration.  Dial down the nasty naff gloss and hone it into
something _close_ to current Ubuntulooks?

Judging from xl's work thus far, it appears he might be able to put the
leg-work into getting the config file polished enough for Hardy's release.

At least then we have a starting point for the real fight...

Sincerely,
TJS



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Re: [ubuntu-art] Hacking clearlooks engine.

2008-01-07 Thread Troy James Sobotka
Troy James Sobotka wrote:
 xl cheese wrote:
 If I could figure out how to make the location toolbar not use the same 
 toolbar gradient I think it would look better and more consistant.
 
 Try integrating the pixmap engine and changing the class styling
 for edit boxes.
 
 There are a few good samples on gnome-look.  The tweak would be
 minor.  It is the only way I can think of reducing the impact
 of the tweak.

Sorry, I wasn't terribly clear.

If you muck around with the classes in Pixmap, you can probably
quickly find which one you need to twiddle with.

That said, I would bet that Mikkel or Cimi could point you in
the proper direction and save this muck time.

Sincerely,
TJS



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Re: [ubuntu-art] Stop kickin' the dead horse - Create a full Union GTK theme.

2008-01-05 Thread Troy James Sobotka
xl cheese wrote:
 In gutsy:
 System - Preferences - Appearance

We need more people like you around this group, xl.

People who actually produce the hard nuts and bolts work are
a rare breed.  Kudos to you.

Sincerely,
TJS



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Re: [ubuntu-art] Theme Teams. Moving Forward. Making Stuff!

2008-01-05 Thread Troy James Sobotka
Who wrote:
 3. We shouldn't get hung up on being the default theme. We gain
 freedom of design by NOT being default, and we can still reach many
 people (Epiphany team doesn't stop because Firefox is deafult... Why
 should we ONLY concentrate on the default theme)

With a little regular cleanup and such, this would probably be
a great starting point for a 'Blueprint' at Launchpad.

For those that are unaware of Launchpad and its potential
for keeping people 'in the loop' on discussions like this:

 1) Create a wiki page as an outline of your idea.
 2) Create a Blueprint at Launchpad.  Create a Team.
 3) Attach the wiki page to the Blueprint and sign the
team up.

Now you can keep the ongoing and pertinent discussions on the
wiki in a tidy area.  Not only that, but every change that
is _not_ marked as Trivial will be automatically sent
an email update.

Who, maybe you can gauge response to the idea by the size of
the team and keep things organized?

Sincerely,
TJS



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Re: [ubuntu-art] Most Hated Bug continued

2008-01-04 Thread Troy James Sobotka
Nicolas Deschildre wrote:
 When I see a logo drawn like this like
 with pencils, it gives an artistic connotation and I will expect the
 website to be somehow artwork-related. 

Ignore your feelings.  You are beginning to fall into the
FOSS trap when it comes to art and design - the avoiding
of anything that creates any sort of emotional attachment.

The presentation on a website is a far cry from an
agnostic api or tidbit of code.  Even if the random
speculation were relevant or accurate, it would be
another discussion altogether on whether there were
merits in the association.

It is your site, but beware -- the art direction decisions
you are choosing will have a noted impact on adoption,
usage, and resulting success.

Sincerely,
TJS



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Re: [ubuntu-art] Most Hated Bug continued

2008-01-04 Thread Troy James Sobotka
Nicolas Deschildre wrote:
 The bug in the Ubuntu battery is original, but the most hated part
 of the message is also missing.

As proof of my last point.  I'll go out on a limb and suggest
that it is a can of bug killer. *sigh*.

Sincerely,
TJS



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Re: [ubuntu-art] Stop kickin' the dead horse - Create a full Union GTK theme.

2008-01-04 Thread Troy James Sobotka
Nemes Ioan Sorin wrote:
 Blue OR blue + green, well combined will give you a Peace of Mind
 feeling [don't think a second that $MS designers are stupid].

Once again, colour psychology has been debunked 100 times
in 10 different environments.  Don't even think about going
there.  Look no further than the most extreme cases of light -
black and white.  Black is sometimes associated with death in
some cultures, white in others.

We have been over this rubbish 1000 times before.  Don't peddle
it here without getting a swift bout of recourse.  It is utter
tripe, utterly misleading, and a complete distraction from the
point at hand.

Nemes Ioan Sorin wrote:
 First functionality, then the candy - that's the rule in Design.

And you are aware that our now ubiquitous 'form versus function'
was a general byproduct of the Swiss Style movement?  It is also
a dated approach from a contemporary standpoint.

You are also aware that movements change?  You just barfed up some
fictional fact that once again is rooted in contextual relationship
to society and artistic / design tends.

Sorry, but I have been reading this list too long to put up
with yet-another-fictional-fact regarding art and design.  You
just said something close to Disco is the only musical style
out there.  It will always be the way to create music. or
Food that is always built with no spice or herbs will always
be successful to every audience that tastes them.

Sincerely,
TJS



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Re: [ubuntu-art] Moving things forwards.

2008-01-03 Thread Troy James Sobotka
Andrew Laignel wrote:
 Hey, I was only saying that votes are valuable in so far as to find out 
 what not to do and finding out what people hate is important.  Neutral 
 doesn't have to be bland or lacking in style, it just needs to avoid 
 polarizing people.

And this is the exact opposite as to what I have been trying to
stress all along, especially when it comes to a theme.

_Good_ design _will_ create extremely strong emotional attachment in
an audience.  It _will_ polarize.  It _will_ create zealots and
fanboys.  It will also create the opposite.

This is _not_ a bad thing.

Some people _hate_ Apple and would never buy one of their products,
but their stock is still probably one of the most upward expanding.

And your comparison to automobiles is exactly spot on.  There are
automobiles that you probably identify with and others that you
would not go close to.  That too is by design.  Are you an SUV
person?  No?  Its a huge market however.

1 - We have the ethical foundation in FOSS to design around.
2 - We have a superior piece of technology to design around.
3 - We have a core of extremely passionate, talented, and
amazing minds to design around.

Ubuntu _crrently_ is already the epitome of bland, undirected,
tepid, and vacuous presentations.  It hasn't worked.  The
technology has proved amazing, but in terms of actual _attraction_,
it has been sub optimal.  See any number of the silly complaints
about brown or other nitpicking off of Digg or like site to
see the symptomatic byproduct of poor design.

Our only way forwards is to _finally_ attack the low level,
fundamental issue as listed in nearly every introductory
art and design book on the planet:

From Creativity for Graphic Designers:
A single, clearly defined audience.  It is difficult to persuade
a sixteen-year-old and his seventy-five-year-old grandparent
in the same communication.
A single message.  If the message to be communicated cannot
be distilled down to one or two sentences, you are saying too
much.
You are ready to proceed if you can clearly and concisely
define the following:
 1 - The client.
 2 - The audience.
 3 - The message.
 4 - The client's motivation.
 5 - The audience's motivation.
 6 - The competition.
 7 - The environment.
 8 - The audience's desired response.
ISBN: 0-58180-055-X pgs 30-31

From Design Basics Index:
Designers are hired to create visuals that effectively deliver a
specific message to a specific segment of the population.
Clarity:  Are the literal, stylistic and thematic messages of
this piece clearly and efficiently presented?
Audience:  Who is the target viewer for this piece?
Purpose:  What exactly is this piece supposed to do?
ISBN: 1-58180-501-2 pgs 327-339


Sincerely,
TJS

PS:  This discussion obviously only applies to the missing components
within Ubuntu's default look.



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Re: [ubuntu-art] Moving things forwards.

2008-01-02 Thread Troy James Sobotka
julian wrote:
 we need to see mockups in one place as opposed to scattered over several sites
 and hidden as attachments in nests of threads: 

This has been established at least thrice in my knowledge,
and at no point do people bother to tidy things up into
an organized manner.

The people who want this kind of order will end up doing it
themselves.  I wanted it at one point, and Imagemagick'd the
various elements into standard sizes and such on the wiki.

I might add that these sorts of rules have been tried _yet
again_ on the recent let's redo the wiki binge, and still
people cannot seem to follow the idea of working toward
an overarching goal for layout.

 both list and public votes would 
 be a great start to knowing what artists and users actually think is a good 
 direction.

Are you speaking of community based themes or default?
Once again I find the idea of voting absolutely laughable,
however, if the goal is to appease a mainstream operating
system individual.  Gnome-Look or any of the other high
traffic sites does not yield useful information to anyone
outside of the demographic of a ten year old manga-anime
enthusiast.

 yes, of course voting is flawed in several primary ways, but far less so than
 the current war-of-voices model - one reserved only to this list. at this 
 stage 
 it would be wise to get a singular sense of 'public' (read active forum 
 user) and list-wide opinion.

There is no war.

There never has been war.

There is only sabdfl and his way that he chooses to run
his company.  I applaud his patience, monetary input, and
brilliance in this light.

Voting is also irrelevant.  The poorly conceived Edgy
byproduct achieved approximately 75% voter approval
over the existing artwork of Dapper.  It made no difference,
and nor should it.

 the only thing to fear from a vote is the reality that your contributions are 
 not 
 as popular as you would like them to be. 

And given enough votes, all things will median.

Sincerely,
TJS



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Re: [ubuntu-art] Moving things forwards.

2008-01-02 Thread Troy James Sobotka
tonic wrote:
 well there is voting
 
 one man, one vote
 

Hilarious.  And yes, quite right.

sabdfl I suppose _does_ vote.

Sincerely,
TJS



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Re: [ubuntu-art] Moving things forwards.

2008-01-02 Thread Troy James Sobotka
julian wrote:
 can you list these three attempts here for the benefit of review?

To the best of my ability:

1) Roughly about Warty there was a community effort.  The original
Launchpad group was created from what I can recall.

2) Around Edgy there was a pretty decent push to get people to
organize the works into singular bodies so that they were scannable
to outside eyes (Namely Mr. Shuttleworth).  IIRC, the original
bombard the wiki and mailinglist approach (which most are now
quite familiar with ;) ) was regarding usplash contributions.

3) Hardy saw some further guidelines and attempts to have people
locate their work on the wiki (as has been clearly stated since
Dapper -- the Wiki and this mailing list have been the primary
focus to prevent further (and it appears unavoidable) fracturing
of focus)

To this end, I _will_ say that things have gotten better -- albeit
extremely slowly.  At least now people know that this list is
the hitch pin of work in conjunction with the wiki.  The wiki
itself is used more as well (as is clear by Ken's works).

Unfortunately, more people would need to learn or use the scripts
that nothlit and others have made available.  The reason being that
Imagemagick provides pro top shelf tools for collaging and
contact sheet type of work.  It also handles images of 16bpc etc.

 what are your opinions of the Ubuntu Brainstorming Site, and it's 
 goal to have a voting mechanism?

Let me make one thing clear -- I am an _avid_ supporter of Free
Software and the processes that surround that.  That said, I am
also extremely aware that _never_ has Free Software involved
unilateral democracy.

Voting regarding bugs?  Probably a good way to try and get
momentum to get them fixed.  Will it create a 'The Ubuntu
devs must now fix the bug'?  No.

Voting regarding ideas?  Sure!  Will it produce 'Now this
feature will be created by the devs who are capable'?  No.

Art and design -- the one thing that Free Software still has
leagues to learn about -- is also very much like the 'team
democracy' present in Ubuntu.  It cannot work under unilateral
democracy.

Tango is proof in the pudding.  Tango is a project that welcomes
contributions, maintains an incredible amount of output, and
managed to forge ahead.  Is it a unilateral democracy?  No.
Should it be?  Heck no!

Strictly speaking from professional experience, _every single
project_ I have been involved in that has leaned toward the
unilateral democracy approach has flailed miserably.

Singular vision does _not_, in any way shape or form, lead
to success either.  The best works I can cite however, across
a broad range of disciplines, are all the byproduct thereof,
however.

Sincerely,
TJS



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Re: [ubuntu-art] Moving things forwards.

2008-01-02 Thread Troy James Sobotka
Andrew Laignel wrote:
 Ideally 
 a default theme should not be even noticed by the public - being neutral 
 and innofensive as possible should be the goal.  A perfect demonstration 
 of this is Apple, where the current theme for OSX is crips, clean, 
 stylish and probably as neutral as you can get - no loud colours, 
 drastic layouts or hard edges.


Am I reading this?

OSX has for the longest time held away _many_ users because their
audience has been so clearly stated time and time again.  It has
just recently begun to pay extreme dividends on their unflinching
dedication to that audience.  And yes -- people _LOVE_ Apple and
people _HATE_ them.

It is _not_ colour neutral.  It is _not_ 'musak' as you so seem
willing to flog.  It is a complete campaign based around Time
Machine from the ground up.  Everything - every single little
detail regarding art and presentation around Leopard is
centred around it.

J. Ive vaulted into the role of ye-who-can-do-no-wrong by modelling
the coloured iMacs after gummy drops.  He even went on a research
tour to round out his knowledge.

Please, do a little research.  Apple does not make musak.  As anyone
would tell you, I am the furthest thing away from an Apple fanboy,
but they treat art / design / sound / etc. with the respect, knowledge,
and training it deserves.

Sincerely,
TJS



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Re: [ubuntu-art] Moving things forwards.

2008-01-01 Thread Troy James Sobotka
Justin Rogers wrote:
 I have been watching for about two months now, waiting to see how I can
 contribute. Who ever is leading this project, I am still uncertain, have
 put very little effort into it overall. I believe we were promised some
 sort of direction on the Wiki like a month ago. At this rate there is no
 way any new theme will ever get into 8.04. To put it bluntly the
 leadership on this project sucks!

First, leadership is a wonderful thing to talk about, but
a whole other thing to accomplish.

Second, you can play a 'mental game' for yourself.  Imagine
a list such as this where 100 people submit ideas.  You
have your own personal aesthetic.  You have the aesthetic
of people who are 'in charge'.  You have individual belief
structures.  Now you have 1000 different belief patterns,
100 different submissions, and the various computational
byproducts.  What direction do you go?  Every single
poor design decision in history has been agreed upon by
someone somewhere who thought it was a good idea.  Look
no further than this list if you need proof.

Third, you have people who refuse to examine the history,
wiki, or other easily accessible information out there.

As has been made clear a thousand times before, the paid
art liason is Kenneth Wimer (aka kwwii on Freenode).  The
final art arbitrator of all things Ubuntu is sabdfl -
Mark Shuttleworth.

1) No there won't ever be voting.  It is a hideous route
to follow for design.  Arguably, it can also be a shortcoming,
but voting isn't the answer.

2) kwwii (as per email to the list) has been on vacation.

I hope this helps, and I hope that perhaps you will see that
the situation isn't nearly as simple as some people would
like it to be.

Sincerely,
TJS



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Re: [ubuntu-art] artwork for the Ubuntu idea brainstorming website

2007-12-29 Thread Troy James Sobotka
Nicolas Deschildre wrote:
 - Two banners, one for the Ubuntu idea brainstorming part, and one for
 the Ubuntu most hated bug tracker.

Here is a really quick knock off for the 'yet-to-be-named'
idea site.

Sincerely,
TJS
inline: idea-arena.png

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Re: [ubuntu-art] artwork for the Ubuntu idea brainstorming website

2007-12-28 Thread Troy James Sobotka
Amazing work!

Nicolas Deschildre wrote:
 The QA team and I have been developing the future Ubuntu idea
 brainstorming website, codenamed tokamak (cf blueprint [1]). Another
 separate module will also track the most hated bug by allowing to vote
 for them. The website is beginning to mature, and we have a test
 server here [2].

Wonderful ideas in there.

A few quick questions:

1 - I have long promoted the ditching of the Ubuntu title font
in everything outside of the word Ubuntu.  Are you against changing
the 'logo' to a font outside of the Ubuntu title font family?  It
is a sub-optimal font for anything other than the Ubuntu name.

2 - I assume you are providing a quick mechanism to link in with
Launchpad services?  Bugs / Blueprints / etc?  The copy / paste
links are a very smart inclusion.

3 - Are you going to include categories?  I would imagine a big slush
is sub-optimal.

 But unfortunately my artistic skills are not as good as my programming
 ones! We will need to work on the following artwork:
 - Two banners, one for the Ubuntu idea brainstorming part, and one for
 the Ubuntu most hated bug tracker.

4 - Having created that little ISO testing icon image, I don't mind
trying my hand at the banners, but you forgot to mention destination
format needs.  Size?  Where will it be integrated in the samples
you provided?

 - Some images links. An image link is a image template, in which
 we add some text with GD. Their purpose is to be published on external
 website and forums to promote an idea or a hated bug. See for example
 [3] and [4], with some concept images. What I had in mind ATM was one
 small image link, static, and one bigger, containing the title of the
 idea/bug and the number of votes. But size and number can be
 discussed.

4 - Can you provide some details on the dynamic nature of the font? In
particular how big is a worst case scenario in terms of letters?  What
other information is going to be in there in terms of letters or
numbers?  I assume you are using Imagemagick as a back end, and as
such, are there limitations in the font selection?

5 - Is this to be supplied via a Canonical server or a third party
server location?

Once again, this is a wonderful idea...
TJS



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Re: [ubuntu-art] Who is our target audience?

2007-12-25 Thread Troy James Sobotka
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Thorsten Wilms wrote:
 
 For projects taking 4 months max, the time you can spend worrying about
 your target audience is quite limited.

Perhaps ignoring the time constraints is worthy?  Maybe get the 'broad'
strokes in place then finesse in the details.

 You can do a few interviews,
 maybe a little survey and otherwise hope to find some statistics out
 there. The needs and wants of the audience and any bias in taste remain
 assumptions.

Ubuntu has an audience currently -- and without being too stereotypical,
it is probably a slim margin of tech heads.  We are also free to
_choose_ and audience and attempt to address them.  (By 'we' I mean
Ubuntu -- not _us_ in the team.)

 
 We defined a number of users and thought about their
 needs and wants. That's better than having no structured base at all.

100% agreement here.  And far more than what Ubuntu currently has.

 For an operating system environment, the target audience can be very
 diverse. 

Is this relevant?  Of course it is a computer and can do much, but the
default presentation should be strictly geared toward trying to
attain emotional attachment, investment, and 'need' factor in a given
group.  I wonder if watering down a presentation to please everyone
is a good path to follow in this regard?

 You missed my point. It wasn't about several distinct groups in the
 audience, it's about the question what exactly any single well defined
 group in the audience could tell us that is relevant to theming.
 

 The usefulness of a defined target audience is rather obvious for
 marketing and the selection of software to ship. But I really wonder
 what can be in there for theming? 

How do you think a typical 24 year old male construction worker would
want his default installation to look?  How about that 35 year old
mother?  Do you think we could draw a distinct difference in an
agreed style between say, 16somethings and perhaps 25somethings
for a given 'concept'?

If Ubuntu actually were to embrace a concept for a given user set,
I would indeed think that it was relevant to the theme.  Apple's
brushed aluminum interface didn't happen by chance, for example.
In fact, the interface was a perfect match to the 'style' and
'presence' of the titanium laptop / desktop line.

Being an extension of the overarching 'concept', is it wild
speculation to suggest that it might be relevant indeed?

 Apple has a disproportionate number of artists and designers
 under their umbrella -- why?  Because they have constantly
 catered to the needs of that group and treated them as
 'important'.
 
 This has quite a lot to do with features and history (pioneering WYSIWYG
 and b/w but high-res displays), I think.

And those happen by fluke?

Remember, choosing your audience you wish to attract means
appealing to their sensibilities, needs, desires, wishes,
and style.  Absolutely complicated and not exactly easy.

Apple placed value on that demographic and the results are
shown in the people it attracted.

 Automobile designers also must carefully
 focus on how they present a product -- a rugged ATV styled
 truck needs to be attractive to the quotient that is going
 to purchase it and emotionally invest in the success of the
 product.
 
 Hmm. What type of car would Ubuntu be? ;)

Perhaps a sarcastic question, but an interesting one I would
say...

 Unfortunately, in the end, the default installations presence
 and audience are outside of the scope of our realm and lays
 in the hands of the higher ups.
 
 Are you saying we should leave it all to them and do nothing until some
 artwork direction including target audience is presented to us?

Yes.  Picking an 'audience' for a presentation is well beyond our
scope and up to the Canonical folks.  If they be willing... ;)


Sincerely,
TJS
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Re: [ubuntu-art] Who is our target audience?

2007-12-25 Thread Troy James Sobotka
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Damian Vila wrote:
 And Ubuntu won't be brown, that's for sure.

I wonder if the trend toward eco friendly products could
be embraced by a very 'earthy' feeling operating system.
(Well 'earthy' in the 'idea', not the presentation)

Unbleached CD packaging with a hand crafted designer feel?
Watermarked raw feeling papers?

It is a sad day that people throw out one of the fundamental
distinctly positive aspects of Ubuntu without actually
putting it in the hands of a talented and creative individual
or individuals.

Many designers would probably come to Ubuntu and have to
push a mountain to get to having an earth toned
presentation accepted, and yet we are willing to throw it
out with the very real probability that changing a colour
will result in the exact same fundamental flaws and issues.

Sincerely,
TJS


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Re: [ubuntu-art] Who is our target audience?

2007-12-24 Thread Troy James Sobotka
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Thorsten Wilms wrote:
 Having a clearly defined target audience would be of advantage. But I
 have to say that during my industrial design studies, this part was
 mostly guesswork. 

Then you didn't go to a very good school or for long enough.

 We defined a number of users and thought about their
 needs and wants. That's better than having no structured base at all.
 For an operating system environment, the target audience can be very
 diverse. Even if we got to know (as opposed to just assume) that one
 important fraction of the audience is mothers between 40 and 50, who
 mainly browse the web, use email and do a little office work ...
 what exactly would that tell us about the style to go for, the means of
 communication to express what we want to say?

You are completely missing the point here.  You can both define
a 'desired' audience or cater to your existing audience if they
are different groups.

Apple has a disproportionate number of artists and designers
under their umbrella -- why?  Because they have constantly
catered to the needs of that group and treated them as
'important'.  Automobile designers also must carefully
focus on how they present a product -- a rugged ATV styled
truck needs to be attractive to the quotient that is going
to purchase it and emotionally invest in the success of the
product.

The point of choosing an audience is not exactly as murky as you
wish to paint it.  It is perhaps one of the most valuable discussions
this list has _ever_ seen.

Unfortunately, in the end, the default installations presence
and audience are outside of the scope of our realm and lays
in the hands of the higher ups.

Sincerely,
TJS
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Re: [ubuntu-art] Fine Artist Joining Group and other tids.

2007-12-23 Thread Troy James Sobotka
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Henning Ludeke wrote:
 Let me know if there's a need for research or contributions from a
 theoretical (visual arts theory) perspective,
 or if there are other art theorists on the list.
 
 I want to see Ubuntu making a serious statement on next release.
 (Let's give the guys in Redmond  Infinite Loop a scare).

Amen.  I personally welcome more formally trained artists to this
list.  There are a few others out there with formal degrees in
design / art, but they tend to be kludged to death by the
'way things are'.

The more that are here to stay the better.  +1 to formal training.
Please, if you can bear it, stay here.

Thorsten Wilms wrote:
 Keep collaborating? If things go on like this, there will be nothing but
 random opinions and mockups until 8.04.

Absolutely.  In the absence of focusing on a target, we get what
we have now.  Everyone in their mind has a target, and yet when
we are dealing with the specifics of implementing a scheme, no
one states it clearly.  Repeat it over and over:  Audience and Concept.

Jayson Rowe wrote:
 Look at what Fedora 8 did with their new default theme Nodkia or whatever 
 it's called
 I personally think the default theme should be as Generic as possible 
 while still looking nice.

And that statement is _exactly_ the temperment that gets us to where
we are now.  This is the recipe for utterly tepid delivery, bland
presentation, and the rubbish that we see all over Free Software.

Diana Fong did a _tremendous_ job with Fedora 5 through 7 and the work
of 8 without her is utter tripe.  It is curvey swoopy curls with
zero concept, monochromatic monotony, and utterly bland presentation.

Apples to oranges.  Fedora made a complete debacle with Fedora 8 having
to follow up on the progressive evolutions of 5-7.  Back to Aesop --
try to please everyone and...

It is a hideously ironic shame that an article was written accolading
Fedora's work when 8 is but a dribble compared to the previous
work of Fong's (and the folks who helped arrive at the concept etc.)

Thorsten Wilms wrote:
 I think we are through with all the same opinions than come up every
 time it's about theming. So can we please just wait for more art
 direction and otherwise just work on mockups?

Even the mockups are a waste of time considering the distinct lack
of 'Who are we talking to?' and 'What are we trying to do?'.  The
pinnacle of this approach is probably (*sigh*) Apple.  All of the
earmarks of solid design are present in their approach for Leopard:

1) Clearly defined audience.  It is no strange wonder why 'easy',
   'simple', 'just a click' abounds through their presentations
   for Leopard.  Notice how the presenter in the videos aren't
   suit-and-tie businessmen but rather a semi-casual professional.
   Every part of their presentation is geared to their audience.
   There is a good reason why they choose a 20something hip fellow
   for their I'm a PC, I'm a mac commercials from last year.
   Notice the lack of rather crusty looking older men promoting
   Ubuntu Live and the distinct absence of Wal-Mart flash photography
   with happy people.

2) Strong concept that bleeds throughout their presentation.  Time
   Machine is their anchor for Leopard.  Spacey connotations and
   attachments to awe are easily visible in the godray based
   'time machine spacey' wallpaper.  Backmasking in their video
   furthers this concept along.

3) Overarching design trends.  While Vista is about three years
   late with that hideous gloss that still echoes on the gem buttons
   of OSX, you can see a complete overhaul happening away from that
   glossy trend.  There is a 'movement' at play, and it is leading
   in a _new_ direction.  It doesn't happen alone either -- even
   a precursory examination of contemporary design magazines will
   show you trends that make it quite obvious that the era of
   gummy shiney buttons is gone and we have a plethora of new
   stylistic tendencies filling the void.  This does _not_ mean
   that there is a vacuum of style with the trend away from
   gloss -- but rather newer styles fill the void.

Sincerely,
TJS

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[ubuntu-art] Art Director

2007-12-22 Thread Troy James Sobotka
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Greetings all.

An art director / designer associate of mine has graciously
accepted an invitation for an interview.  His name is
Andrew Menzies ( http://imdb.com/name/nm0579980/ ).  He
is formally trained in Architectural design and has extended
his experience into art direction / design on feature
films.

Aside from being a great and knowledgeable guy, I thought
that his insights might be able to elevate some of the
principles and notions of art / design / etc. in Free Software
if they were formalized into a 'Question and Answer' format.
It will be certainly a single person vantage, but one that
comes with a good deal of experience and training behind
the offerings.

To this end, I am extending this invitation out to all of
the readers on the list (and I do mean _all_).  If you have
a question of workflow / approach / etc., please feel
free to offer it up.

Sincerely,
TJS
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Re: [ubuntu-art] Anyone Remember this idea?

2007-12-21 Thread Troy James Sobotka
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xl cheese wrote:
 I thought is was a good use of brown.
 
 http://ubuntuforums.org/showthread.php?p=2620273#post2620273


Seriously folks, look at the details on this:

1) It is completely devoid of any concept or goal.
2) It resorts to the already vacuous and tripey
   'swervy curleys'.
3) It is yet _again_ monochromatic and monotonous.

Above any beyond that, the only attractive element of that
mock from the viewpoint of the end user coming from
a Windows or Mac environment is perhaps the AWN-styled dock -
something that will not happen as we are tightly bound with
the default layouts of upstream GNOME (for reasons of
documentation and other details).

It is completely devoid of anything in terms of progressive
design from where Ubuntu currently stands.

Sincerely,
TJS

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Re: [ubuntu-art] Choosing color palettes

2007-12-20 Thread Troy James Sobotka
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Matthew Nuzum wrote:
 Still, I've seen artists do this by eye and come up
 with spectacular results that make any auto-generated theme look
 calculated and mathematical.

Rather spot on.  That said, at least understanding
how some basic colour theory works in principle to pull
out colour chords and such is probably a good starting
point for many who have zero to no experience in the
subject.  If we head further down this path, we could
potentially suggest that the work accomplished thus
far (and in the past for that matter) would do well to
have the basic principles highlighted.

The immediate value of a decent colour palette tool
is in its experimentation ability.

Colorscheme2 is the most 'by-the-book' tool I have
found so far, and it offers a good degree of flexibility
to roll the colour wheels locked in some of the more
standard approaches.

Sincerely,
TJS


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Re: [ubuntu-art] Wallpaper

2007-12-07 Thread Troy James Sobotka
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julian wrote:
1 -  we don't need desktops that demand to be noticed. we need
desktops that look and feel great to /use/.
2 -  they must be easy on the eye for sustained periods of use.

I wish I was as certain in this world as you are.

What does 'feel great to use' mean?  What does 'easy on the eye' mean?
Are these two rather bold statements not rooted in an implied audience?
What else do 'we' need?  How is this any different than saying We
need food that tastes great to eat?

Easy on the eye for one of my visually impaired friends means high
contrast icons and text, so he doesn't need to strain his head toward
the screen.

Feel great to use for someone with motor impairment
might mean exceptionally large buttons, while on the other hand,
for my compositing expert friend means 1000 buttons in places all around
the edge of the screen similar to Nuke.  Is this what you intended?
Should we not be considering our audience in relation to those
statements?

1 -  this is not how desktops are actually used or experienced,
2 -  computer desktops don't exist to be appreciated as a singular work
of eye-catching art.
3 -  the /primary/ value of a desktop is not aesthetic, it is functional.
4 -  this is not how desktops are actually used or experienced, especially
given the background is rarely seen during daily use.

Again, I am completely envious of your certainty in this world.

Could you point me to your globally accepted reference on
computing?  It would be a very useful addition to my library.
I would love to finally learn how desktops are actually used
or experienced.

A good number of mature users put snapshots of their children
on their desktops.  Are these 'rarely seen' backgrounds
relevant to those users?  When the user sees those emotionally
loaded images, does it not have a very real experiential
quotient?  Could other images have a similar impact?

Why does a even a brief and precursory analysis of desktop
computing history show changes such as wallpaper and colour
tones that are _purely_ aesthetic (1)?  Does this not speak
to an attempt to embrace a particular audience's aesthetic
sensibilities?

And if not aesthetic, why do Microsoft and Apple employ extremely
well paid and educated art / design talents at all?  Why hire
world renowned aesthetic and sound designers (2)?

In the great realm of 'form versus function', is not aesthetic
acceptability / attraction to an implied audience a function (3)?
How do teenagers fit into this?  What about business class
enterprise users in a bank, for example?  And a little off
topic but related -- if clothing attire in our world
is any indication, do you think that there is a chance that
the aesthetics of how you 'dress' impact areas beyond
pure functionality?

Of course, your statement of 'singular appearance of eye-catching art'
is spot on the mark, which is why the Apple cube was entered
into the Museum of Modern Art (4).  How curious...

 i think you've missed the crux of my point here.

Quite probably.

Remember that we are trying to discuss the
_default_ look and feel as it is presented in the mass market.
The health of Ubuntu will hang in the balance of those decisions.
Art and design is language.  Who are we speaking to with that
default design?  What do we want to say?  Who are we trying to
attract and how are they potentially different than the audience
groups currently using Ubuntu?  Can we mitigate the differences,
and if so, how?

Sincerely,
TJS

1 - http://www.guidebookgallery.org/timelines
2 - http://channel9.msdn.com/showpost.aspx?postid=287615
3 - Aesthetic-Usability Effect from Universal Principles of Design
pg 18-19 and Color pg 38-39 for example ISBN 1-59253-007-9
4 -
http://query.nytimes.com/gst/fullpage.html?res=9E01E6D8173EF935A2575BC0A9679C8B63n=Top/Reference/Times%20Topics/Organizations/M/Museum%20of%20Modern%20Art

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Re: [ubuntu-art] Wallpaper

2007-12-06 Thread Troy James Sobotka
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julian wrote:
 ..on Tue, Dec 04, 2007 at 04:30:53PM +0200, Özgür BASKIN wrote:
 +1 for elephant-skin picture :)

 i think the cleanest themes are those that simply don't a) try to make a
 strong artistic statement and b) don't try to bring the corporeal world
 into the digital. 
 
 in the end is just smells like a bad magic trick.
 

Think again.

Your statement tends to put about 1000 years of art and design
knowledge into the back seat, lock the door, and throw out the
key.

It has been proven time and time again that strong deliveries of
art / design _will_ have a very obvious impact on both sales(1),
adoption, and even perceived 'usability'(2).

If you need further proof aside from the general award winning
home designs, product design, or pretty much _anything_ else
surrounding you in your everyday life, you can always go back
to the rather standard comparisons with Apple and Microsoft.

Apple's Leopard campaign is a very tight presentation from wallpaper
to marketing to website embracing the spacey connotations of their
Time Machine software -- extending even into the sound design
of their promotional video that features a rather funky back masking
cue.

Vista, aside from their gaudy plastic packaging and such, uses
the simple connections to water godrays and like 'tricks' to
try and instill the user with 'awe' and 'wow'.  The wallpaper
works pretty well in this regard.

If you are hoping for more bland monochromatic presentations,
you might well get your wish as it is pretty trendy in our limited
design capacities out here in Free Software.  That said, it doesn't
make your opinion correct nor founded on any hard reality.  Tepid
watered down deliveries are not the path of the future.

Sincerely,
TJS

1 - You can easily look to the advent of album cover design in
the music industry.  The 1930's, Alex Steinweiss created the
first 'album' cover as we know it today.  While working at
CBS records he had the 'epiphany' that the plain white album
jackets were unattractive and lacked any appeal.  With the
advent of artistic and designed album art hit the business,
sales rocketed.  Newsweek reported that sales for the
designed albums, including Bruno Walter's Beethoven Eroica
Symphony broke _all_ records compared to the same release
in a non-illustrated package.  The rest is, as they say,
history.

2 - Consider the 'Aesthetic Usability Effect' as described
in Universal Principles of Design.  Loosely, it describes
a noted response that designs hitting on the aesthetic
sensibilities of a given user will have resultant feedback
offered that a design was easier to use and more enjoyed
than a design devoid of the attempted aesthetic, despite
a similarity of features.


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Re: [ubuntu-art] hardy gtk theme

2007-11-06 Thread Troy James Sobotka
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Mikkel Kamstrup Erlandsen wrote:
 Another problem with dark themes is a purely technical one. I've done a
 handful dark themes myself, but they always end up with small glitches
 here and there because not all apps are designed to respect the theme
 100% This makes for a bit of an amateurish feel in the long run. That is
 not acceptable for Hardy.


I always seem to find myself in agreement with Mikkel's observations
and conclusions.

- From the flurry of 'gtk' observations:
1) Dark themes always break, as per Mikkel's observations.  It was a
   weak point on Ubuntu Studio's theme, and would probably be a crook
   in this one.  In particular, until the panel theme gtkrc issue is
   resolved, there will almost always be some strange icon residue
   at the very least.
2) The heavy Crayola outlining of all buttons / tabs / etc. is
   completely counter any notion of elegance or grace.  It is perhaps
   the weakest element of Tango, and it simply makes work look
   bold and clunky.  Assuming a general audience, we can assume that
   they can find a button with a fine line.  Please let the caustic
   outlines of Clearlooks / Tango / et al die.  It is just weak.
3) The radius of Patel's buttons is a lovely compliment of both
   subtlety and other features is wonderful.  The subtlety of the
   linework is something to aim for.  Even the buttons could use
   some lightening on the lines.  Metacity 2.0 can even do the windows
   to a similar radii, but the antialiasing makes it rather clunky
   looking.  We would need to resolve this to go with that lovely
   radius on the windows.
4) The uniform Metacity to GTK Patel window is top shelf, even if a bit
   OSX.  Another +1 from me.
5) I dare say that I disagree with the esteemed MacSlow on the point of
   differing radii on the various controls.  Contrast is a wonderful
   thing.  And god knows we have lived long enough in the monochromatic
   Ubuntu world.
6) Glossy is done like dinner.  It is completely mooky to keep following
   that path, as it was way back in Edgy.
7) Another +1 to Ken for citing that polling people is pretty useless
   in the context that the people you are polling are already using
   Ubuntu.  Further, one can only guess what an elephant would look
   like if designed by polling (or some HIG for that matter).

Back to the grinder...
TJS
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Re: [ubuntu-art] [Ubuntu-Art] Hardy GTK theme

2007-11-06 Thread Troy James Sobotka
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Mikkel Kamstrup Erlandsen wrote:
Another problem with dark themes is a purely technical one. I've done a
handful dark themes myself, but they always end up with small glitches
here and there because not all apps are designed to respect the theme
100% This makes for a bit of an amateurish feel in the long run. That is
not acceptable for Hardy.


I always seem to find myself in agreement with Mikkel's observations
and conclusions.

- - From the flurry of 'gtk' observations:
1) Dark themes always break, as per Mikkel's observations.  It was a
   weak point on Ubuntu Studio's theme, and would probably be a crook
   in this one.  In particular, until the panel theme gtkrc issue is
   resolved, there will almost always be some strange icon residue
   at the very least.
2) The heavy Crayola outlining of all buttons / tabs / etc. is
   completely counter any notion of elegance or grace.  It is perhaps
   the weakest element of Tango, and it simply makes work look
   bold and clunky.  Assuming a general audience, we can assume that
   they can find a button with a fine line.  Please let the caustic
   outlines of Clearlooks / Tango / et al die.  It is just weak.
3) The radius of Patel's buttons is a lovely compliment of both
   subtlety and other features is wonderful.  The subtlety of the
   linework is something to aim for.  Even the buttons could use
   some lightening on the lines.  Metacity 2.0 can even do the windows
   to a similar radii, but the antialiasing makes it rather clunky
   looking.  We would need to resolve this to go with that lovely
   radius on the windows.
4) The uniform Metacity to GTK Patel window is top shelf, even if a bit
   OSX.  Another +1 from me.
5) I dare say that I disagree with the esteemed MacSlow on the point of
   differing radii on the various controls.  Contrast is a wonderful
   thing.  And god knows we have lived long enough in the monochromatic
   Ubuntu world.
6) Glossy is done like dinner.  It is completely mooky to keep following
   that path, as it was way back in Edgy.
7) Another +1 to Ken for citing that polling people is pretty useless
   in the context that the people you are polling are already using
   Ubuntu.  Further, one can only guess what an elephant would look
   like if designed by polling (or some HIG for that matter).
8) Forest through the trees.  Remember that the GTK is one component
   of the entire presentation.  Perhaps we should be considering the
   other elements that are playing in that symphony?

Back to the grinder...
TJS
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[ubuntu-art] More of same.

2007-09-25 Thread Troy James Sobotka
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 During the Edgy 
 cycle we tried a more open, community approach to the artwork and it failed 
 miserably.

I see this pop up from time to time, and I would like once again to
address it.

First, some people push hard for changes and some wriggle like little
devils against them.  Agendas.

Second, why did it fail?  Did anyone actually stop and analyze that?
This debacle is no better nor any worse.  It has the _exact_ same point
of failure.

Third, by 'failing miserably' one might ask 'to whom'.  How is our
current result any different?


Perspective is a relative thing.  The failure of anything during that
cycle was a direct byproduct of inattentive steering by the individual
that matters most.

I suppose that someone had unrealistic expectations for Edgy.  Perhaps
we all have unrealistic expectations for Ubuntu as a whole.  I can see
no better way for a community to prove itself (after all, who really
should listen to a crop of people with nothing more than opinions and
hot air behind their views) than to go out and create work.  There are
_many_ free software projects that are just dying for help and support
on the art and design front.

Maybe all of this 'furor' over the default wallpaper and the state of
Ubuntu design would be better vented out by helping out the projects
that so deeply desire the help?  In doing so, perhaps we can all learn a
little bit more about the extremely complex mechanics behind operating
system evolutionary design.

Sincerely,
TJS
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Re: [ubuntu-art] New member/ Gutsy wallpaper observation.

2007-09-22 Thread Troy James Sobotka
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Andreas Nilsson wrote:
 A bike shed on the other hand. Anyone can build one of those over a 
 weekend, and still have time to watch the game on TV. So no matter how 
 well prepared, no matter how reasonable you are with your proposal, 
 somebody will seize the chance to show that he is doing his job, that he 
 is paying attention, that he is /here/.
 (from 
 http://www.freebsd.org/doc/en_US.ISO8859-1/books/faq/misc.html#BIKESHED-PAINTING)
 

Actually, if you have a clearly outlined audience and design goal, it is
quite easy to take the broad subjective murmurings out of the mixture.

- From that point forwards, you evaluate the work based on whether or not
it is communicating with the audience and delivering on the goal.  Still
estimation, but well away from the It's ugly etc. discussion.

Rather art and design 101.

That said, of the following points:
 -It's too dark
 -Grainy
 -Looks too much like Vista

It's too dark falls into the completely relative world of bikeshedding.

Grainy could possibly be quantified.  I am sure the dithering issue
can be adjusted, although the percentage of zoom on the source image is
probably adversely affecting this.

Looks too much like Vista is probably touching on the larger statement
that it is of the 'sweepy / swoopy / curve' genre, which it most
certainly is seated within.

So of the three, two are relatively useful commentaries.

Sincerely,
TJS
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Re: [ubuntu-art] My new Wallpaper

2007-09-09 Thread Troy James Sobotka
Matthew Nuzum wrote:
 How did you create those parallel curved lines? That's an interesting
 technique and I can't think of any easy way to do that.

Deadly easy.

1) Make a spline in Inkscape.
2) Duplicate it and paste in place using Ctl-Alt-V.
3) Spread out the duplicate along an axis -- use Ctl to constrain it.
4) Duplicate both and do the same.
5) Double duplicate again.
6) Use the 'Align and Distribute' tool to evenly space the splines.

There are many more complicated things you could do using this, but that
is the basic simple starting point.

Sincerely,
TJS





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Re: [ubuntu-art] white blur around text wanted/needed

2007-08-24 Thread Troy James Sobotka
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Kenneth Wimer wrote:
 Hi all,
 
 As seen in these screens: 
 http://gnomestyle.blogspot.com/2007/05/make-ubuntu-look-like-vista.html
 
 It is possible to have a nice blur around the text to help it stand out when 
 overlayed and transparent.
 
 Anyone interested in hacking such and effect into our windeco stuff?
 


That isn't metacity.  That's Emerald.

It isn't easily possible with Metacity unless you tried a stepped
gradient of offsetting the text.

Sincerely,
TJS
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Re: [ubuntu-art] List Submissions

2007-07-26 Thread Troy James Sobotka
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 However, I am asking
 permission from the list to simply delete them all, and start anew.
 Opinions would be appreciated.

Kenneth Wimer wrote:
 As one can simply join the team and post to the list I think it would be fine 
 to simply delete all the submissions from non-members.
 
 Anyone seriously intersested in posting to this list can and will join the 
 team and post their mail so in my opinion, delete them.
 

In the interest of freedom and openness, and strictly from a personal
vantage, I am quite interested in the thoughts and opinions of people
'outside' those that would be willing to join a list.

It is truly unfortunate that we would need to delete them?  Could we not
permit such messages until the point that our spam trappers fail?

Is there a way to examine the mails and pass applicable messages onto
the official listing?  I might be able to manage a few of them, but my
schedule now with a few projects nearing completion is rather full.

That said, in the interest of at least showing concern and dedication, I
would be willing to try and sift through them.


Sincerely,
TJS
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Re: [ubuntu-art] Human iconset is incomplete and inconsistent

2007-06-23 Thread Troy James Sobotka
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Alexander van Loon wrote:
 1. The Human iconset is not complete, less complete than Tango for
 example.
 2. Currently the Tango/GNOME and Human iconset are being mixed.
 3. There are no style guidelines or color palette for the Human
 iconset. 
 
 Because of #2 there is inconsistency. As a likely consequence of #3,
 because of the missing style guidelines and color palette, the icons
 which are part of the set are probably not as consistent than in the
 case they were not missing.

Spot on.  Completely agree with you on both counts.  Lack of a palette
is a hideous misstep.  Lack of design guidelines a second.  Mixing Human
and Tango also feels quite like mixing oil and water.  And that is
without involving the more subjective realm of aesthetics into the mixture.

 My question is then, does the Ubuntu (Art) development team and sabdfl
 see these three facts as problems? 

Obviously across six releases it is very clearly not an issue, as
unfortunate at that may seem.

 If so, will something be done to
 solve these problems?

I suspect not.  The problem is far more systemic than the simple
addressing of an icon set.

It appears that Ubuntu's idea of 'consistency' is a far cry from the
German Gesamtkunstwerk of the 19th century.  Loosely, the term refers to
the 'complete-art-work' as a whole, rather than discreet components.

When viewing the 'total design' of Ubuntu, after six complete
incarnations spanning over three years, it still resembles a limping
three legged dog bred with an alligator after a night of debauchery.

It is clearly not an issue nor a concern.

That said, I have significant doubts that flipping to Tango would solve
much.  We would still have to negotiate the Tango icon set against the
other design elements.  Ultimately, it is probably up to an adept
individual or team of individuals to present viable options to the end
users.

Sincerely,
TJS

PS:  Kudos on your intelligent citing of concrete elements in a
reasonable and logical manner.


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Re: [ubuntu-art] Blubuntu Font Theme

2007-06-19 Thread Troy James Sobotka
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Kenneth Wimer wrote:
 On Wednesday 13 June 2007 19:37:20 Zach Rattner wrote:
  Hi,
 
  I am interested in helping the development of Blubuntu. Would a new font
  scheme be possible? Everything else about Ubuntu is easily customizable,
  but the fonts always have to be changed manually. I think it would be a
  good idea to have a new default font for Blubuntu. I don't think it should
  be as wide as the current Ubuntu default font.

 The font is a matter of the desktop itself and is not include-able in any
 theme package system that I know of.


You can set all of the fonts in gtkrc, but unfortunately, the default
Ubuntu schema doesn't allow for the changing of the window title font as
it is fixed set via a gconf setting.

/apps/metacity/general/titlebar_uses_system_font

Ken, would it seem logical to 'untoggle' this schema setting and set it
such that it abides by the gtkrc requests (and obviously set it in the
gtkrc as well)?

Sincerely,
TJS
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Re: [ubuntu-art] Human iconset is incomplete and inconsistent

2007-05-13 Thread Troy James Sobotka
Alexander van Loon wrote:
  Besides that, is there anyone who prefers the Human iconset over
  Tangerine? The Human icons don't look professional at all, it looks
  blurry and ugly. From what I understand from previous posts on the
  mailing list, the only reason the Human iconset was created because
  sabdfl/Mark Shuttleworth likes them.

Once again, that silly word 'professional' pops up.

This is a subjective terms and relative strictly to your vantage.  It
also, in this case, happens to be rooted in a rather poor judgment call.

The icons were designed by IconFactory -- the company that also happens
to have a rather vast resume including creating output for such little
known corporations as Microsoft.

Your complaints are aesthetic, and you _might_ have people who agree
with you.  That said, if you predicate your complaints based on terms
that try to legitimize your complaint as something more than an
aesthetic argument, not many people are likely to listen.

To answer your question, Mr. Shuttleworth has stated that his aesthetic
disagrees with Tango / Tangerine's.  While some view his stance on the
icon selection as dictatorial and within his rights (sabdfl --
remember?) he is certainly not alone on the dismissal of Tango /
Tangerine on aesthetic grounds.


Hope this helps...
TJS






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Re: [ubuntu-art] Human iconset is incomplete and inconsistent

2007-05-13 Thread Troy James Sobotka
Ravi Shanker wrote:
 Whatever one says or gives opinion is just personal. You can't say
 anything without your personal analysis and thoughts. Its what human
 thinks and express. Everything is personal friend. You can't go
 universal saying anything.
 His personal opinion is this means a person didn't like or found
 something not so appealing. It means there is something wrong and should
 be worked out.

This is completely incorrect.

In traditional design circles, you speak in terms of 'audience' and 'goals'.

This has _nothing_ to do with terms like 'professional', 'ugly' or other
useless labeling.

Alex Jones was quite right to hammer the issue right out of the gate.

Who is the Ubuntu default look designed for?  In what ways is it
successful for this audience?  In what ways could the message be
clarified?  What stylistic / thematic devices are being used?  Are they
dated or cliched?

Those are _relevant_ debates in regards to aesthetics.  Relativity does
_not_ dismiss all discussions, but rather forces us to acknowledge the
very real fact that a particular design / vantage might very well _not_
be directed at yourself.

 I too have discussed over this issue, that most of the icons are not
 sharp and have better contrast with the background.

For example, 'sharp' means nothing here.  Artists / Photographers use
several techniques to achieve a contrast with background elements.  All
of those techniques have nothing to do with 'sharpness'.

Tango, through the use of a double contrasting colour set near the
edges, does this quite well and, as a whole, is a far way from 'sharp'.

 MacOSX plays with
 such things and is known to be best.

Personal statement.  If only J. Ive were on this list...

 One thing is sure, if the icon is
 good combination of color, design, contrast, and perspective, it looks
 good to everyone.

_Complete_ and utter tripe.

Let me rephrase this for you to highlight how foolish the statement
truly is:

One thing is sure, if the food is good combination of spice, baking,
aroma, and ingredients, it tastes good to everyone.

Sincerely,
TJS




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[ubuntu-art] Current Community Theme and a Good Read

2007-04-30 Thread Troy James Sobotka
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I just wanted to say that it is a pleasant experience to see interest
popping up at the thought of a community theme.


On a side note, here is a very good read to anyone interested in art
and design from a person who is one of the top in their field.

If Mr. Shuttleworth could find the time to read this it might be
some wonderful food for thought:

http://www.design-emotion.com/2006/04/30/getting-emotional-with-paul-bennett/

A _very_ relevant quotation:
[In relation to the standout design of Starbucks and Apple]
 Secondly, do not be frightened of design ? what both these companies share 
 is an innate sense of using design as a tool for really communicating their 
 values at every possible stage of the consumers ?journey?? through their
 brand ? the stores, the ads, the packaging, the product, are all designed
 with equal care and attention.

Sincerely,
TJS



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Re: [ubuntu-art] Current Community Theme and a Good Read

2007-04-30 Thread Troy James Sobotka
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Simon Hough wrote:
 Another point to maybe mention, since it has been leaked that Dell will
 be using Ubuntu on new PC`s sold
 will there still be the same community involvement?

What is discussed in this thread is a community theme.  There has been
little community development through the rather... uh... impressive
history of Ubuntu art and design, so I wouldn't see why that would
change now.  Further, it isn't really a concern.

 I don't want
 to see everyone working exceptionally hard and then it not making the
 cut even though the final
 product will have an exceptional look and feel.

It's the nature of the beast.  If it is satisfactory, I am pretty sure
we can get it into the repositories.

That said, at this juncture, no one has worked exceptionally hard on things.

Worry about getting something out.  Stallman has worked _exceptionally_
hard to get Free Software into the world, and you don't hear him crying
foul.  Finally, 'exceptional' is a bit of a stretch possibly.  How about
we get _something_ done by the community as a whole?

Sincerely,
TJS
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Re: [ubuntu-art] Ubuntu ISO Testing Team Artwork

2007-04-25 Thread Troy James Sobotka
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Ryan Pavlik wrote:
 I find the same problem with the burning idea, and suspect it may not 
 internationalize/localize well.  Perhaps using the lightburst design 
 from the Tango new icons combined with some of these other ideas may 
 provide a more meaningful image.

Guys look at the specs.

1) It is for Launchpad -- the audience doesn't really care about
internationalization in this case.

2) The mugshot is 192x192 -- get out your pencils.

3) The logo is also quite large -- 64 by 64...

I doubt anyone wants to see some stale Tango icon.

Sincerely,
TJS
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[ubuntu-art] Ubuntu-Art Identity @ 305

2007-04-25 Thread Troy James Sobotka
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Well we certainly aren't the '300' but we hit 305 members!  That is a
_lot_ of interest in Ubuntu artwork and design related matters.

As a fun marker, and after having the ISO testing guys request some
work, how about we do a little ditty up for ourselves?

It's a free for all -- something humorous?  Something serious?  Whatever
hits your fancy.

If anyone is interested, ship the work off to me personally via email
and I'll put it up on the Launchpad site.  I'll take a scanned sketch
all the way down to a fully finished SVG.

In the exceptionally rare circumstance that we receive more than one
submission, I'll shoot a poll up and we can decide which one we all want
for our identity.

Thanks go out to Etienne Bersace for his long standing identity branding
work.

Sincerely,
TJS

PS:  The specifications for the Launchpad site are as follows:

1 SMALL ICON IMAGE:
  A small image of exactly 14x14 pixels and at most 5kb in size, that
can be used to identify this team. The icon will be displayed whenever
the team name is listed - for example in listings of bugs or on a
person's membership table.

1 SMALL LOGO IMAGE:
  An image of exactly 64x64 pixels that will be displayed in the heading
of all pages related to the team. Traditionally this is a logo, a small
picture or a personal mascot. It should be no bigger than 50kb in size.

1 MUGSHOT IMAGE:
 A large image of exactly 192x192 pixels, that will be displayed on the
team page in Launchpad. It should be no bigger than 100kb in size.


Thanks for anyone who contributes.
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[ubuntu-art] Polls

2007-04-16 Thread Troy James Sobotka
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For those who are interested, there are a couple of new polls set up to
get a grasp on our swelling membership numbers.

https://launchpad.net/~ubuntu-art/+polls

Sincerely,
TJS
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Re: [ubuntu-art] Colour

2007-04-14 Thread Troy James Sobotka
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jmak wrote:

 Don't forget that color is not only
 a matter of aesthetics but it is a usability issue as well. There are
 plenty of info on the net about the effects of color on human
 psychology. Research the subject to see what I mean.
 

I can't stress this enough, this is, by all empirical research, an urban
myth.

Color Psychology is an attempt to legitimize a field that was once
referred to chromotherapy.  It was used in ancient Egyptian and
Chinese cultures.  In contemporary terms, it is considered by most
psychologists to be completely bunk.

The American Medical Association dismissed it about a decade ago.

Consider the following:
In 1878 Edwin Babbit published The Principles of Light and Color: The
Healing Power of Color. Babbit believed that pulsing coloured lights
shone into the eyes could cure a deficiency in eyesight, correct eye
coordination, and general health problems. We know today that
ultraviolet light can kill bacteria, but Dinshah P Ghadiali4 claimed
that he could cure a patient by shining multi-coloured light upon their
bare skin. Calling it 'Spectro-Chrome Therapy', he said that the basic
elements of the human body - oxygen, hydrogen, nitrogen and carbon - all
had a corollary colour; oxygen was blue, hydrogen red, nitrogen green,
and carbon yellow. He said that the human body is responsive to these
four 'colour wave potencies' and to cure disease it was necessary to
administer the lacking colours or reduce the colours that have become
too brilliant. After 30 years of criminal activity, including immoral
relations with a 19-year-old girl who had been his secretary, making
over a million dollars selling the device, 12 criminal counts and five
years probation, a permanent injunction was issued in 1959 against
Ghadiali and Spectro-Chrome, and in 1966, Ghadiali died. Amazingly
enough, the Spectro-Chrome is still available by mail order.

Do you think that colour psychology has much merit when it is listed on
the same page that has astro psychics and UFO spottings?

 Rather Ubuntu aims at the
 global audience (dominated by western influences) that operates along
 different cultural lines.

Again, this is rather Western centric.  Remember, as of two years ago
some of the most lauded designers were popping up in Starbucks and like
coffee shop mentality.  What was the base colour in most of those
schemes?  That's right -- _brown_.  They won a boatload of awards
fueling the organic brown earthy look and feel, and with good reason --
some of that work is _phenomenal_ and had a good deal to do with
Starbuck's success.

Sincerely,
TJS
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Re: [ubuntu-art] Colour

2007-04-13 Thread Troy James Sobotka
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jmak wrote:

 I wrote:
 Colours are _culturally_ and _temporally_ rooted in meaning.  Look to
 the colours of traditional wedding wear in Japan or different parts of
 tribal Africa for examples of cultural meaning.  Look to the tonal
 differences between the 60s and 80s pop culture art for temporal
 examples.
 
 
 While I agree with you that the meaning of a color is culture
 dependent, but the question is how do you apply this principle in a
 cross-cultural context. After all, computer use cannot be reduced to a
 single cultural location but it is global.

You can't.  Attempting to do so would be no more foolish than attempting
to invent your own language and hoping that it would work in every
locale.  It is silly to attempt it, and not worth it.

It is not out of the ordinary to suggest that a design should choose an
audience and speak to it.  Companies that make creative design decisions
don't worry about appealing to everyone.  They choose a target and
attack it.

 So Alvaro has a point
 here. During the years, I installed ubuntu for many computers, (mostly
 for teenagers, the children of my friends) and so far, in each case, I
 was requested  to change Ubuntu's default color scheme. I still have
 to meet with the one who wants to keep it. 

I couldn't more strongly disagree.  Brown is a great base colour when
rounded out with a full design palette.  Ubuntu currently suffers most
desperately on at least the following three points:

1) No specified audience to speak to.
2) No communication goals.
3) In relation to the topic, lacking a well designed palette to
communicate (2) to (1) effectively.

Earth tones can work wondefully towards communicating 'earthy' ideals
when implemented in the design structure.  That said, when you fail to
apply those notions, or worse -- as Ubuntu does -- use 'brown' just for
'browns' sake, you end up in a mire of mediocre design.

Again, it is no huge leap of faith to suggest that brown _can_ work when
supported with thoughtful design.  Colour alone will do __nothing__ to
change a user's opinion.  Thoughtful design _will_.

Ultimately, poor design will yield complaints that are all over the map.
 Generally, people will choose the most obvious thing -- in Ubuntu's
case it is brown.



It is less about the brown and more about the absolute vacuum concerning
design matters relating to audience and communication goals.  Middle
grey 'appeal to everyone' mentality creates _zero_ 'must have' or 'need'
in _any_ individuals mind.

Sincerely,
TJS
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Re: [ubuntu-art] Update-notifier icon

2007-02-13 Thread Troy James Sobotka
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Here is a Humanized offering of the arrow suggestion from Yann, along
with the newer Apport notification icon and the existing Warning
dialog icon.
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Re: [ubuntu-art] Update-notifier icon

2007-02-13 Thread Troy James Sobotka
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Mark Shuttleworth wrote:

 *Really* like the arrows, the orange one suits me better but I could
 live with the red one too.
 
 Ken?

Should be Humanized though shouldn't it?
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Re: [ubuntu-art] Incoming Feisty art

2007-02-12 Thread Troy James Sobotka
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David Prieto wrote:
 Er... I don't know much about monitor sized, but are not most monitors
 either 1024x768 or 1280x800, or some other size with the same
 proportions?
 

Incorrect.

Monitors fall into a vast array of aspect ratio and resolutions.

Namely, 16:10 and 4:5.  That said, you factor in multi-head displays,
SVIDEO/HDTV out, etc., and the rest of situations and you quickly end up
in a very complicated situation.

Sincerely,
TJS
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Re: [ubuntu-art] Apport icons -- merely some ideas

2007-02-10 Thread Troy James Sobotka
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Alex Jones wrote:
 We could re-use the icon that's used for the Force Quit GNOME Panel
 applet, the picture of a window with a big crack down it. I think that
 signifies broken program as well as anything else could.
 

This is heading down the route of bikeshed hell.

We really need to quit grasping and simply accept the fact
that the language barriers are symptomatic of the word
'universal' being completely a foolish puff of smoke
to even _attempt_ to pursue.

- From a practical integration element -- it also must _readily_ fit
into the the Human scheme.  At the very least, it should be based
on the Human warning type symbols.  (Yet another reason we need DESIGN
guidelines for Human.)

Nacho de los Ríos Tormo wrote:
 I would like to argue that
 the images map to the concept through the polysemy of
 the word bug in
 English (insect and defect in a program), and so
 they won't work
 well for people that speak other languages.
 In Spanish, as an example, program bugs are commonly
 called fallos
 (faults), so I don't believe that the image of a
 cockroach writing on a
 piece of paper will make you think of the phrase bug report and then
 convey it's meaning, but more likely, to make myself
 understood, it will
 make you think of the phrase ant writing and then leave you a bit
 disconcerted.

_Extremely_ well said.

Once again, I urge everyone to pay attention to this well spoken piece
and consider pushing the powers that be to begin carving architectures
that support a more 'layered' based approach to design.

It doesn't stop at this however, we could very well include the vast
spectrum of different users in this -- power users, motor impaired,
etc., all require different graphical renderings and layouts.

Could something like UIML help negotiate something in this manner?

At the very least, we need to bind icons to locales and offer fallbacks
as per the standard icon scheming in GNOME.

Sincerely,
TJS
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Re: [ubuntu-art] Apport icons -- merely some ideas

2007-02-10 Thread Troy James Sobotka
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Donn wrote:
 From a practical integration element -- it also must _readily_ fit
 into the the Human scheme.  At the very least, it should be based
 on the Human warning type symbols.  (Yet another reason we need DESIGN
 guidelines for Human.)
 Have you a link for me? I have found the artwork links on the wiki to be 
 pretty confusing. Then again, I've been distracted.
 

Well there aren't any ;).  This is largely due to a number of very real
issues in the design pattern.  There probably won't be from what I can tell.

What I can state with utmost clarity is that there is no 'crossover'
between the K* X* U* buntu's.  This means that the icon 'styles',
artwork semantics, etc., are all completely different across the
different platforms.  Human is relevant only to Ubuntu and it is the
brainchild of sabdfl himself -- with no formal design pattern to get
there.  Factor in the KDE / GNOME / XYZ dynamic, and you have another
layer of ugly.

Currently, if you wish to develop in the Human style, you will need to
use your package manager to leech the Human icon set and dowse into the
'scalable' variety.

These are all loadable by Inkscape even though they were developed in
Adobe Illustrator from what I can tell.  From there, you can pull
gradients, examine the linework, etc., and hopefully use your eye to
figure out a 'style'.  For some icons, there is a good amount of
consistency, for others, not quite... ;)

 It doesn't stop at this however, we could very well include the vast
 spectrum of different users in this -- power users, motor impaired,
 etc., all require different graphical renderings and layouts.
 In terms of these bands of users they are like a locale within a major 
 Locale. 
 
 At the very least, we need to bind icons to locales and offer fallbacks
 as per the standard icon scheming in GNOME.
 I fully agree that icons -- all artwork really -- should be locale-based.
 

I just had a rather long discussion with Matt Zimmerman on this
(Canonical and Ubuntu's CTO for those that don't know who he is) and the
net answer was not in Ubuntu's scope.  In other words, this becomes an
'upstream' issue -- either GNOME or KDE.  In that, the issue is complex.

 What would you say to the idea of a website that allows icons to be rated per 
 locale, per app/purpose? Those with the highest votes over time should be 
 used in preference to any one designer's big idea.

Let's assume that we had a structure whereby we had a clearly outlined
design pattern (along the lines of
http://msdn2.microsoft.com/en-us/library/aa511258.aspx or
http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/index.html
), I don't know if voting would result in the optimal version of
'expressive and communicative' design.  It would very likely be a
combination of preference with design vision.  It _would_ be democratic,
but we can all imagine what a fully 'democratic' elephant might look
like ;).  Of course, totalitarianism and dictatorship doesn't work
either.  SOMEWHERE in between that polemical dichotomy is what is
required.  Unfortunately, this opens up the bikeshed...

The best course of action right now appears to be:
 1) Learn how the rest of Ubuntu works - the core technology pushers.
In particular Bzr/LP/Malone.
 2) Learn who those folks are who can help / offer opinions / etc.  Not
all ideas are as simple as they might appear to someone on the outside.
 3) In conjunction with 1 and 2, _demonstrate_ to the best of your
knowledge and ability, how something could work.  Python is your friend.
 4) Do all the boring and very 'un-artistic' things like continuing to
form documents and explanations for the new folks.  It is boring, but if
everyone requires a personal IRC message or a mail to the list to get up
to speed, it only slows progress.  I would encourage everyone to lend in
and try to streamline the wiki area as much as possible.

For the time being, this is the best course of action.

Credibility is hard to come by.  We will need it if we are to achieve
_any_ degree of control.  There are many other political factors, but
ultimately _credibility_ is our most important facet.

Sincerely,
TJS


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Re: [ubuntu-art] Apport icons -- merely some ideas

2007-02-10 Thread Troy James Sobotka
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Jean Pierre Rupp wrote:
 In short, we should make the artwork based on the concepts, and not the
 words.
 

In short, concepts are culturally based.

 The idea of locale-based icons is great, but of course it would be a
 huge task to undertake for only a few icons that can be easily with
 universally understandable conceptual ones.


It would be no different than having 'fallbacks' to the other icon
collections -- as it currently exists in the index.theme for icons.  For
the large part, one could expect that the bulk of the icons might work,
but where a more appropriate cultural trigger is seen, use it.

The problem with targetting the 'general' is that you fail to embrace
metaphors and memes that work in a far more 'culture centric' fashion.

As an example, compare the white walking crosswalk symbol in North
America to the other options in the Middle East etc.

Stop signs, traffic signals, etc.  All are culture specific.


All of this is obviously 'available' to anyone who chooses to run a Free
Desktop, but perhaps a distribution that states that software tools
should be usable by people in their local language might want to
consider extending this 'language' to embody visual language as well.


Sincerely,
TJS
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Re: [ubuntu-art] Incoming Feisty art

2007-02-10 Thread Troy James Sobotka
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Étienne Bersac wrote:
 Also, who made this artwork ? Is ubuntu-art only a place to comment new
 artwork  ;)  ? It feel like we forgot to plan community themes :|


kwwii -- Ken, created the new art.

You should know by now Et, don't expect planning.   ;)

Sincerely,
TJS


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Re: [ubuntu-art] Apport icons needed

2007-02-08 Thread Troy James Sobotka
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Donn wrote:
 I just did this to get the idea out of my head. It doesn't scale well, but 
 what the hell.
 

Wow.  Yet more proof that our little artwork community is filled with
some damn talented folks.

Do you have formal training?

It would probably be perfect for an application identity icon.  For
Human icon integration, we need to follow the rather 'breadcrumb-like'
trail of style that we can piece together from the existing set.

Once again, _wonderful_ work.  It is absolutely an asset to have you on
the team.

Sincerely,
TJS
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Re: [ubuntu-art] Apport icons needed

2007-02-02 Thread Troy James Sobotka
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Do we have any metaphors that seem appropriate?

Kenneth Wimer wrote:
 There is an open request for Apport icons.

 Apport needs icons for various purposes:
  - panel tray if a crash happened while the user wasn't logged in, or
  a system process crash

 * Firecracker?
 * Car accident?
 * Broken Egg?

  - 'Report a bug...' menu entries (both in the Panel and in
  applications)

 * Envelope in flight with bug on it?

  - icon in the Apport UI dialogs

What would this be of?  Is it representational of the application itself?

 
 Right now it uses a bomb with questionable copyright for the system
 tray, bug-buddy's icon for the dialog frames, and the default Gnome
 'dialog alert' triangle for the menus. But it would be uber-cool to
 get a designated nice and descriptive icon for everything. It should
 convey the meanings 'bug, problem, crash', but needs to scale well
 down to 16x16 (dialog headers and panel tray).
 

If I am understanding you here, you want a singular icon to represent
everything here?  If so, perhaps we should consider:
 * A simple image of a bug.
 * An alert based 'comic' blurb (Spiked 'explosive' metaphor)



Sincerely,
TJS
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Re: [ubuntu-art] Stock rotate icons for eog and gimp

2007-01-18 Thread Troy James Sobotka
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Emir Beganovi? wrote:

 P.S. icons which I've made are 48x48 but files has suffix 16 (means 16
 pixels). eog and GIMP show the icons OK, but shouldn't those icons be
 scaled to 16x16? 
 
Great work Emir.  I think I see a few issues:

 1.  If this is an issue with Ubuntu -- it should be raised and
registered as a bug with Malone.  This way we can file branch fixes
against etc., and the proper people will be notified.
 2.  The icons in question should be in SVG format.
 3.  The Ubuntu hazy gloss needs to be customized for each icon.  If you
load it in Inkscape, you should be easily able to accomplish that.

Sincerely,
TJS
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[ubuntu-art] [Fwd: Re: Stock rotate icons for eog and gimp]

2007-01-18 Thread Troy James Sobotka
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 I'll make SVG and file a bug with Malone. How do you mean this by 'hazy
 gloss needs to be customized for each icon? Is there any SVG available
 so I can just rotate it by 90, 180 and 270 degrees? 

Yes there are in /usr/share/icons/Human/scalable


By hazy gloss, notice how your icon looks rotated based on the glossing.
 The gloss used in Human should always fall from _above_ proceeding
downwards.  Your icons should all share this facet.

This will require you to do a two step process:

1) Ungroup the SVG elements and rotate the lower layers of the arrow.
2) Use a rectangle and apply the exact same gloss parameters using one
of the gradients present in the scalables.  They are all created in
Illustrator unfortunately, but you should be able to find the proper
grad.  Apply it to a rectangle as an overlay, adjust a curve within it,
and perform an intersection cut or similar task to isolate the gloss.


It is deadly simple to do, so get the Inkscape up.  ;)
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[ubuntu-art] On bugs...

2007-01-15 Thread Troy James Sobotka
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Greetings to everyone on the list...

Over the past while you might have noticed a little bit of activity on
the 'bugs' assigned to the 'ubuntu-art' project team.

The bugs provided there are the byproduct of a massive amount of work
and energy on the part of Daniel Holbach.  It is through his effort that
our team gets notified.  It is one more small step to gaining
credibility within the development of Ubuntu.



To this end, it is a very real and possible venture for the team members
to fix the bugs.  If you have _any_ solutions to the bugs on the list,
please offer them.

* Avoid the semantically nightmarish bugs.  By this I mean the bugs that
are probably out of our domain such as things that sabdfl rules upon.
* Provide extensive solutions via attachments to bugs that are of a
technical / artwork nature.  This means source files for artwork (SVG,
PNG, etc.) or XML sample attachments that resolve the issues.

Remember -- the bugs automatically get tripped to our team, so there is
no need to email the team when you have contributed.  We can all see it,
and assuming our email is set up properly with filters, they will all go
to a nice little tidy folder.

On this note, and on further along the path of experience, I have
drafted the very beginnings of a Bazaar tutorial document for the folks
out there who are not adept computer coders:

https://wiki.ubuntu.com/Bzr

It is obviously incomplete, but please let me know if you are unable to
follow the instructions thus far -- they are intended to be simple to an
average member of our team.  I will extend it as I get time and my
personal knowledge level increases.  There is enough functional
information there currently to at least pull a package and look at the
problems inside.

What is all this for?  Ultimately to push Ubuntu along the road to more
solid ground, we will need to master the tools that the rest of the
Ubuntu developers utilize.  Learning Bazaar will permit us to 'push' our
fixes and thereby cut the tasks down for other people to let them focus
on more important issues that are particular to their domain.


On with the bug squishing...
TJS
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Re: [ubuntu-art] bringing good things to life

2007-01-03 Thread Troy James Sobotka
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Matthew Nuzum wrote:
 How about some people +1 this if they like the idea, ensuring to note if
 they feel competent enough to contribute a monthly background. We'd also
 need a person willing to be the scape goat and be the first aic...

+1 brilliant idea really.  So simple it is almost a no brainer.

Let's see how the rest of the folks feel.


Sincerely,
TJS

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Re: [ubuntu-art] Temporary Feisty Artwork Idea

2006-12-07 Thread Troy James Sobotka
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Frank Schoep wrote:
 On top of this, and this is just a wild guess like anyone else's, I  
 think the big idea is to have Feisty's final artwork integrated from  
 the start on. I'm talking about at least the wallpaper and possibly  
 the GDM theme, login splash and usplash. Again, this is just a guess  
 as the real plan seems to be forever out of reach of reality.
 

Let's face it -- until Ubuntu's design is treated with the full
dedication that is required, this is a rather hopeless plot.  Feisty's
'plan' thus far has not addressed this inherent weakness.

Even if Feisty ends up with new 'acceptable' bits, the design
implementation strategy has grown no further.  Ubuntu design should
strive for more than meeting the bare minimum of acceptability within
current operating system trends.

Forever following someone else's lead will _always_ result in no better
than second place.

Sincerely,
TJS

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Re: [ubuntu-art] getting face-browser visually inline with artwork-plans for feisty

2006-11-30 Thread Troy James Sobotka
On Thu, 2006-11-30 at 15:05 +0100, Mirco Müller wrote:
   Ok. I've learned that Mark has the final word on what goes in and what
 does not visual appeal-wise.

The spec shows screenshots against a black background.  I hope Mark is
coordinating that design of the default GDM with the default look for
Feisty.

There has _always_ existed a design gap between the developers and the
design, but perhaps pushing the issue this early could be one baby step
towards remedying this problem.

Hopefully the 'design' of the system will go a little further in
discourse than having the decision based on a few screenshots.  The
entire orchestration with the rest of Ubuntu's design should be
considered -- especially at the point where we have a good deal of
latitude.  

Great work Mirco -- can't wait to see the end product!

Sincerely,
TJS




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Re: [ubuntu-art] getting face-browser visually inline with artwork-plans for feisty

2006-11-28 Thread Troy James Sobotka
On Tue, 2006-11-28 at 22:15 +0100, Mirco Müller wrote:
   I tried to keep the visual gap between usplash and gdm (for the case
 of the face-browser, which is planned to be on by default for feisty) as
 small as possible. But if there are any non-obvious things in the pipe
 for feisty in the domain of artwork or general themes/colors, please let
 me know.

Unfortunately, the art team has no control over the default look for
Feisty.  To get it in alignment with the rest of the 'look', whatever it
ends up being, this discussing should be taking place between Mark,
Cliff, and yourself.

Sincerely,
TJS


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Re: [ubuntu-art] Branching Feisty Artwork

2006-11-22 Thread Troy James Sobotka
On Wed, 2006-11-22 at 19:09 +0100, Daniel Holbach wrote:
 Apart from that, I'd like to drop the individual themes from
 ubuntu-artwork. gray-theme, industrialtango-theme, legacyhuman-theme,
 outdoors-theme, resilience-theme, silicon-theme have been part of
 Ubuntu's default for 2 releases now and I think with feisty we should
 add something fresh. This is not my call, but I'd like to discuss it
 here.

I believe we discussed this in Paris -- the problem you raised was a
technological migration issue.  Is this still an issue?  

I am 100% for dumping the legacy themes.  In fact, default artwork
should probably only consist of the single elements for the default
looks.  Everything else should be repository based.

Sincerely,
TJS



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[ubuntu-art] [WIKI] Update to documentation

2006-10-25 Thread Troy James Sobotka
* Moved the package related documents that recently landed on the wiki
to the /Documentation section.
* Updated documentation root page to reflect changes and more clearly
explain what the package subpages are for.


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[ubuntu-art] Who's Logo Work

2006-10-10 Thread Troy James Sobotka
On Tue, 2006-10-10 at 16:29 +0100, Who wrote:
 These fix those issues in a few ways


As I have always said -- your work is pretty
incredible Who.  Although I fundamentally
disagree with the design decision to put
the dual curve into the logo, your work
is the most standout by far.

In particular, Saturated_Full_Logo_018.png
is probably the most refined.  It offers
the most elegant chroming treatment.

A note on the glossing / chroming:
 * Traditional airbrush techniques generally
   will lean towards a sharper falloff / gradient.
   As you can see with 18, the sharper
   falloff yield the most convincing results.
   Two pennies worth of trial might be to increase the
   bottommost sheen where the black transitions into white
   and amplify the gradient.  Again, sharp falloff, but slightly
   more extreme towards the deep black.


Great work!
TJS

PS:  I honestly believe that our most logical path for
the curving is to modify the curve on the text logo
as it is nearly impossible to reconcile the curve - flat -
curve option.  One possible variation on this might be to 
wisp the entry to the 'U' and the exit on the rightmost 
'U' to minimize the effect.  More of a similarity to 
water surface tension adhesion to glass on the perimeter.




 


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Re: [ubuntu-art] Logout sound

2006-10-09 Thread Troy James Sobotka
On Mon, 2006-09-10 at 17:58 +0200, Frank Schoep wrote:
 We created this short sound to prevent it from being cut off. On fast  
 systems, only the first few seconds of the sound are played. See this  
 bug on Launchpad:
 https://launchpad.net/bugs/61530

Doesn't that make the rather massive assumption that
a logout sound is purely to 'disguise' the computer
shutting down?

Form following function.  But what is the function 
ultimately?  Is it purely 'disguise' or potentially
aesthetic as well?

Sincerely,
TJS


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[ubuntu-art] [WIKI] Updated sources

2006-10-03 Thread Troy James Sobotka
New sources for anyone who needs a starting
point.

If we expect a wallpaper, we need to decide
on the tones for the GDM.

Sincerely,
TJS

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Polish/Incoming/LastMinuteRush




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[ubuntu-art] Foolish villager...

2006-09-27 Thread Troy James Sobotka
And the foolish villager forgot the great
tenant -- let the people have the source
of the work:

https://wiki.ubuntu.com/Artwork/Incoming/LetTheGodsBeHappy




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Re: [ubuntu-art] cancel / apply icons

2006-09-26 Thread Troy James Sobotka
On Tue, 2006-26-09 at 15:36 +0200, David Prieto wrote:
 You can see how the proposed cancel icon is a red cross just like the
 current one, only beautiful. And the apply button is a green tick just
 like the one we have one, so the metaphors really stay the same.

My only concern with the two icons listed is that
the curvature does not match the high visibility
icons present in the Human icon set.  In addition
to this, there is visual discontinuity created
even within the two of the elements -- both glossings
are different.  Visual discontinuity is something that
as a whole we have been attempting to address.

Sincerely,
TJS


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Re: [ubuntu-art] Knot 3 Wallpaper - comment

2006-09-26 Thread Troy James Sobotka
On Tue, 2006-26-09 at 11:38 +0200, Julian Oliver wrote:
 ..on Mon, Sep 25, 2006 at 01:13:29PM +0200, Andreas Haller wrote:
  Hi,
  
  i just saw the new Wallpaper for Edgy Knot3
  (http://www.ubuntu.com/testing/knot3) and wanted to tell you that the
  cross on the left side reminded me of the windows logo.
 
 i agree. i didn't see it at first, but my wife did, and pointed it out.
 now it's there i can't shake it ;)


I think there is possibly some validity in this.


It was purely an attempt to address some of the 
monochromatic issues with the palette.  In doing
so, the expanded palette is slightly more forgiving
to the colour palette issues in the rest of the
distribution.


That said, it also attempted to avoid being too
much of a motif and create more issues.


Ultimately, what Ubuntu requires are a good set
of motifs to utilize in all of the design work.
The colour ripple _is not_ optimal by any stretch
of the imagination, but should be considered a
baby step in design issues.

I firmly believe that we can attain this level of
professional design with further dedication.

Sincerely,
TJS


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Re: [ubuntu-art] From the Fedora User to the Ubuntu Art Team: Here's your big competition...

2006-09-13 Thread Troy James Sobotka
On Wed, 2006-13-09 at 21:33 +0100, Toby Smithe wrote:
  I just don't like the glossy unity in SuSE and Fedora Core.

A tad 90's would be a good way to describe it.
Vista is well on its way to releasing itself right
into that has-been pile.

Both Apple and Microsoft have built their market
around the belief that the computer is a gadget,
a sheik item, a commodity, a luxury item, etc.

It seems to me that while both could be given 
accolades regarding their approach for any given
design point, it is over.  

The computer is far more than a trivial item these
days.  It runs government.  It allows people to 
communicate with family across the world.  It 
is science, education, philosophy, music, and a 
plethora of other things far more 'human' than any
piece of technology out there.

The plastic bubblewrapped era of operating systems
is over.

 and having everything with the same theme is a bit boring and
 shows a lack of inspiration to me.

I think this is a delicate line to walk.  Indeed, when
someone simply mimics the same image repeatedly, it
grows rather tedious.  That said, if a design is built
around solid principles and motifs, generally those
elements can be 'rephrased' a number of ways with 
particular attention to the item they are currently
representing.  Unfortunately, we have a long way to
go in this respect regarding our system, but I believe
that we can evolve in that direction in the future.


Sincerely,
TJS

PS:  Regarding the topic -- the www.distrowatch.org
popularity chart would seem to indicate that indeed
it is Fedora that has some rather 'big' competition.
;)

 


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Re: [ubuntu-art] Edgy's current art looks like fecal matter :O

2006-09-12 Thread Troy James Sobotka
On Tue, 2006-12-09 at 17:03 +1000, Jasper Schalken wrote:
 I know I'm being blunt, but it's true. It's dark brown, it's lumpy,
 and it has red and green streaks running through it. Not a pleasant
 combination :P.
 

Yikes.  There is another version without the dappling here:

wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

PS:  If you have blue and red in there, I would go get that 
checked out.  It generally isn't a good sign.


 JMak did an excellent job of this in his login screens. He kept the
 same brown or tan hue throughout and the background was a plain matte
 circular gradient like Dapper's login. 
 

I agree 100%.  I think Jmak's top logon is probably the best
design I have seen in a long long while.  That said, the
GDM is unlikely to change if you do a little research into
the issue.  With a few minor tweaks to unify it with the
existing Ubuntu fixed palette items, I believed that it could
have been a wonderful GDM.

 Junel Mujar also made some excellent backgrounds using very muted
 tones here.

Gnome-look has many too. 

Thanks for your awareness and insight.  The best way to achieve
results is to keep the participation level high.

Sincerely,
TJS


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[ubuntu-art] [REQUEST] The final push -- help needed.

2006-09-11 Thread Troy James Sobotka
Ok folks -- we are almost there!

First I would like to thank everyone
on this list -- it has been a tremendous ride.
Plenty of learning for everyone I am certain!

Now onto the nitty gritty.

Currently, because of our slight blip in development
while approval was sought, our Produce phase sort of
hit a momentum loss -- which is horribly unfortunate.

We have a small, very diligent, and very talented
group here.  It is my firm belief that we could at
least deliver something that sabdfl and Canonical
will find acceptable by the end product.

The direction Frank chose wasn't exactly wide open
as, again, for one reason or another, our output hit
a bit of a stumbling block and only portions were
delivered.

That said, I have uploaded all of the source files
for the work that Frank has selected.  You can locate
them here:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

By 'CurrentDefault' this means nothing more than what
has been pushed up to bzr -- subject ultimately to 
our leader's approval.  At this point, things need some
serious work according to direct feedback.

If you would like a little public feedback on the visual
and audio elements, you can locate a small thread here:

http://www.ubuntuforums.org/showthread.php?t=252784highlight=art

From planet.ubuntu.com I managed to find this bit of feedback
from the blog of Ante Karamatić:

http://ivoks.blogspot.com/

Ultimately, we must appeal to Mr. Shuttleworth in order
to have any product of our work make it into Edgy.  To this
end, I request your aid in meeting his (thankfully) quite
clear evaluations of the various elements.

I have attached what I can pertaining directly to Mr. Shuttleworth's
comments and direction to the bottom of this email.  Please
follow them as best as you can to deliver _exactly_ what he
requires.

As a result of life and my current work project, we
have bumped up to six and seven day work weeks.  When
coupled with a regular work day that is generally a 
minimum of twelve hours, it all amounts to my inability
to truly give the final push needed to finish this
process.  To this end, I request that anyone who can
please step up and help out.

My only personal notes would be:
 * Remember that you are designing against a sound 
   scheme and a plethora of other subtle elements.
 * Remember that ultimately sabdfl is the shot caller.
   Without him, Ubuntu doesn't exist and neither does
   our contributions.  He will call the final shots,
   and he is the client in the end.


If anyone has any specific requests, don't hesitate to
email me personally.  


-=-=-=-=-=-
Work thus far is a combination of the nifty elements
that jmak, who_, and a good number of other folks
provided during the earlier stages.  For one reason
or another, Frank went with this one.  I am pretty sure
he will voice his reasoning.  I know that his decision
was coupled with some commentary from sabdfl:

https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/CurrentDefault

Msikma and myself have been trying to get an animated
usplash into shape, based on what Frank, myself, and 
a few others have discussed previously.  I think it has
really evolved and feels like another part of the look.
If you don't believe me, have a peek at the link below.

The animated gif is here:
http://thingmajig.org/tmp/usplash_plus/final/usplash_rlsl_6.gif

and msikma was kind enough to provide some source PNG's
that I will post to the above CurrentDefault wiki page
when I finish writing this.


-=-=-=-=-
Design direction from the Big Guy
(These are all reprinted with his permission granted
in the emails.  I felt that they should be available to
guide the final design direction.  Frank might be able
to lend some further developmental thoughts.  I didn't get
exclusive permission from the second individual, so I have
omitted their name.  I will provide more that seem relevant
that I can find.)
-=-=-=-=-

  First, the adjustments were applied with the following 
  goals in mind:
 1) Bring the GDM into a palette that is closer to
 the oranges and such contained in the icons.  Build
 around the classic Ubuntu Brown.
 
-sabdfl-: 
The GDM palette is very deliberately much lighter than the desktop. It's
designed to be inviting, bright, sunny, clean. We don't want it dark at
all. Please revert.


 2) Bring a slightly less mechanical feel to the 
 sunshine.  This is a direct byproduct of the
 circular gradient present in the original.  With
 no variations, the net result is very rigid and
 tight, as opposed to flowing and organic.
   
-sabdfl-:
It's also clean and simple as a result. Contrast it with the login
screens of most other Linux distros, and you will see that ours is by
far the simplest, least detailed, least cluttered design. That's
deliberate. That's also why we don't have boxes layered on boxes - each
of those introduces complexity and reduces the welcoming feel.

 
 3) Bring the overall look into line with 

Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-10 Thread Troy James Sobotka
On Sun, 2006-10-09 at 09:04 +0200, PingunZ wrote:
 That's most people agree that we just need a background image, no
 tansparancy.

Still, we are left with certain buttons and such not abiding by the
background texture / colour.

This is fundamentally more problematic than the actual change --
never mind the countless bug reports once it happens based
on aesthetic decisions.

Try it with your panel -- adjust the background to a simple
texture or colour and you should see elements that fail
to adjust.

Sincerely,
TJS


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Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-09 Thread Troy James Sobotka
On Sat, 2006-09-09 at 10:43 +0100, Mark Shuttleworth wrote:
 
 I far prefer the semi-transparent panel idea that someone posted a
 little while ago. I think the Panel should have a very distinctive
 look, and not be Grey at all! That goes for the Panel menu items as
 well as the Panel itself.

Translucent is lovely.  My only concern while twiddling with
it here at home is that it is difficult to get _all_
of the interface elements to abide by the rules.


It is a very simple tweak, and I think we can get it in for
Edgy assuming our workhorse Frank manages to push it to 
bzr.

Right now however, there is _one_ amateur looking element --
certain buttons on the panel need to have the default translucency
adjusted to bring them more in line with the rest of the panel.

I have attached a small JPG to illustrate the problem.

Does anyone know how to adjust this value and in what 
resource file it is?  Dennis?  ;)


Sincerely,
TJS
attachment: example.jpg


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Re: [ubuntu-art] Ubuntu panel background proposal

2006-09-08 Thread Troy James Sobotka
On Fri, 2006-08-09 at 15:50 +0200, Álvaro Medina Ballester wrote:
 I was looking to my ubuntu panel on Dapper and I think that the gray
 plain background doesn't have the same style that the human theme. 

I think we are all with you in agreement.  Once the palette
is settled down and published, I think Frank intends to
slightly tweak the GTK / Metacity etc to bring more elements
into alignment.  I don't think he will go so far as to be
using an image, but possibly a tonal alignment.

It simply wasn't an option until all the final issues 
were resolved.


Sincerely,
TJS


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Re: [ubuntu-art] Usplash for edgy is finished

2006-09-07 Thread Troy James Sobotka
On Thu, 2006-07-09 at 12:13 +0200, Dennis Kaarsemaker wrote:
  Thanks for the progress update, I hope we're able to properly work  
  around feature freeze limitations on the artwork for usplash.
 
 Given that there is no artwork at all yet for usplash and noone wants to
 see the testcard in the final version, I think this will be possible.

Realistically, we need to wait until all the final decisions
are made on the artwork direction to make 
the look flow cohesively.


Sincerely,
TJS


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[ubuntu-art] msikma's Usplash

2006-09-07 Thread Troy James Sobotka
On Thu, 2006-07-09 at 14:37 +0200, Michiel Sikma wrote:
 I would like that too, but a background might not work well for the  
 same reasons it couldn't be anything other than black in the old  
 usplash. 

 Op 7-sep-2006, om 14:33 heeft Álvaro Medina Ballester het volgende  
 geschreven: 
  background brown would be better (a clear shade like simple-human  
  ubuntu wallpaper)
 

Great work on the spotlight tweaking!  It _really_ has come a long
way.

For the consistency with the rest of the distribution, and a 
hope that sabdfl would pass it, could you try polishing it in
the following directions.  Again, these are optional, but I would
love to see the cycling spotlight make it into Edgy.

1) Matching the logo curve style with the style that Frank offered
   up.  It ultimately would need to match the final decisions based
   on sabdfl's / Frank's direction.  The current curvature does not
   match any motif / element in the distribution.

2) Try a brown background.  There are zero things in the entire
   distribution that are black, with the sole exception being the
   text logo.  It would be wise to keep the black contrast of the
   logo as the singular black focus point now that we have the
   black restriction removed from the Edgy Usplash.  I believe
   Dennis could clarify this ultimately -- once he gets some 
   sleep.

I think we could manage to convince sab to pass it assuming
we can coerce it into the mainline look.

Sincerely,
TJS



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Re: [ubuntu-art] Proposal : Ubuntu-Art forum.

2006-09-04 Thread Troy James Sobotka
On Mon, 2006-04-09 at 18:10 +0200, Dennis Kaarsemaker wrote:
 On ma, 2006-09-04 at 17:21 +0200, PingunZ wrote:
 
  Maybe it would be better if the forum just replaced the wiki+ML, not
  launchpad ?
 
 Please no, a wiki isn't a discussion medium -- which is a good thing for
 artwork.

Agree with Dennis here.

Also remember that the Wiki is a mandatory requirement to
integrate with Launchpad and Bazaar.

Form should follow function.  As of now, our functioning
does not require expansion of the base set of tools.  If we
hit critical mass regarding output, expansion will become
far more viable.

Looking to the future however, as the mailing list archives
will show, a CMS is a possibility to streamline the uploading
and organization of the team.  To this end, imbrandon
has been working on getting an area up based on Drupal.


I cannot stress this enough -- we _must_ work within the
existing structure set forth by the Ubuntu establishment
if we are to be at _all_ effective.  These factors were
considered early on and largely guided the process we have
today.


Sincerely,
TJS


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[ubuntu-art] [WIKI] Update to GetInvolved

2006-09-04 Thread Troy James Sobotka
On Mon, 2006-04-09 at 22:24 +0200, Jan Claeys wrote:
 Do people know that the mailing list has a web-interface too?
 http://dir.gmane.org/gmane.linux.ubuntu.artwork
 (It also has Usenet and RSS interfaces there.)

Thanks to the great tips that Jan has offered here over
the past few posts, I updated the wiki page for GetInvolved.
Hopefully it will make it that much more easy to keep 
track of the artwork related developments.

https://wiki.ubuntu.com/Artwork/Documentation/GetInvolved

Thanks again Jan!

On a side note, if anyone out there is interested
in contributing to the wiki, please feel free to 
update it where appropriate.  If you feel the need 
for a new page or set of pages, please locate them
under Artwork/Incoming and notify the list.

Sincerely,
TJS


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[ubuntu-art] [REQUEST] Produce DEADLINE

2006-09-03 Thread Troy James Sobotka
Please note the schedule archived here: 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/

This has been the schedule since the beginning of the 
cycle, and we must stick to it as the rest of the development
team is in sync with those dates.

September 7th is the final deadline for all artwork.  It
must be included at that date to provide for bug testing and
such.  Luckily, our limited number of specifications means
that the quantity of bugs will be rather small -- other
than the usual 'i hate it' bug. ;)

I cannot stress enough that in order for this team to be
taken seriously and credibly by Canonical, we _must_ step
up and meet this deadline.  

If you would like to see _more_ accomplished next cycle,
that will require us proving to Canonical that we can 
accomplish our tasks set out -- which were very manageable.

Also bear in mind that ultimately, Ubuntu is quite different
from the other distributions.  We have a clear set of restrictions
to operate within, and _all_ artwork changes must meet the
sabdfl Test.



Please look at 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/

for the current crop of work.  Much of the work there needs rounding
out for completion and working GDM XML.  It is a great opportunity
to step in and match the style to round out a set if you have any
time.


Thank you all immensely, and once again, let's try to deliver
on what we managed to get approved at the beginning.

Sincerely,
TJS


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Re: [ubuntu-art] msikma's Progress Indicator

2006-08-30 Thread Troy James Sobotka
On Wed, 2006-30-08 at 10:17 +0200, Michiel Sikma wrote:
 
  Mich -- do you think you could bang out a similar
  animation with a 'spotlight' approach? Basically,
  it would be almost identical to what you have there
  save a more focused circular light illuminating the
  Ubuntu logo as it rolls around the primary logo surface.
 
 Do you mean that instead of using a radial light, we use, say, a  
 raytraced light hovering over the Ubuntu logo? Or a little bit  
 lighter radial light that perhaps isn't as sharp, as Who is  
 suggesting? I think that a raytraced light might not work very well  
 on small sizes.
 

Imagine a simple circle.  Now over top of this simple circle,
you have a smaller circle that 'orbits' along its perimeter.
This smaller circle is a gradient from transparent on the 
outside to opaque at its centre.

When this 'circle' orbits around the logo, it would
reveal the logo underneath, as a focused flashlight might
offer.  From this you get two easy variations -- one which
is almost exactly the same as your current version, except
with a 'circular' radar line.  For the second, you could try
keeping the entire logo darkened while revealing it as the
circle rotates around it, gradually letting the circle's 
trail fade back to the darker logo.  I'd give you a sketch,
but I am in a complete rush this morning, so I apologize.

I imagine you can figure it out from here though.  And who
knows, sometimes accidents are the best creative spark.

 PS: sorry for inactivity in the channel. I promised you some work on  
 the GTK, but I've unfortunately been terribly busy and today I have  
 another meeting until late. But still, I haven't given up work. :)

Great -- looking forwards to it!

Sincerely,
TJS


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Re: [ubuntu-art] [REQUEST] Widescreen / Scaling GDM issues

2006-08-29 Thread Troy James Sobotka
On Tue, 2006-29-08 at 13:24 +0100, Who wrote:
 I think using a background that is okay for scaling - say something
 abstract, and then putting the logo etc as boxes on top should help -
 no?


Yes.  I can live with scaling of the background.

The boxes technique seems to be the key, but it
needs some explaining.  I know Pyrotica has some
pretty in-depth GDM theming knowledge, so I was
hoping that someone with that sort of knowledge
might be able to offer some specifics.

On that note, I might add that Pyrotica
has been assembling a terrific document on GDM 
theming.  Not only is this a terrific bit of
work, but it also illustrates exactly how 
_anyone_ can contribute to the Artwork team
and be extremely useful -- regardless of your
speciality.

https://wiki.ubuntu.com/Artwork/Incoming/GdmThemeing


Sincerely,
TJS


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[ubuntu-art] [WIKI] Updated incoming

2006-08-26 Thread Troy James Sobotka
If you browse to 
https://wiki.ubuntu.com/Artwork/Specs/EdgyArtworkPlan/Produce/Incoming/

you can see the fresh work coming in.

Thank you to everyone who is posting their
effort.  I am very impressed with that page thus
far.

Sincerely,
TJS


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[ubuntu-art] [LAUNCHPAD] Subscription list

2006-08-24 Thread Troy James Sobotka
There appears to be some flipping in the Launchpad specification
records.

In order for all of the artwork related specifications to 
show up in our http://www.launchpad.net/people/ubuntu-art/+specs 
listing, ubuntu-art must be added as a subscriber to the
specification in question.  Some of our specifications have 
dropped off the list -- which could be a result of Launchpad's
upgrading recently.
  
Compare the above list against Frank's subscribed list:

https://features.launchpad.net/people/frank-ffnn/+specs


If we could manage to resolve this issue, it would be
helpful, as having all artwork related specifications
under the /ubuntu-art/+specs namespace is critical to
centralization.

Sincerely,
TJS


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