Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-09 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Slj, regarding the history and updates, one thing I have noticed is that you only tend to get a couple of updates spoken if you directly touch the bottom of the screen where history is, however if you swipe to history and then listen you will get

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-09 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Great with the fixes Amir. Regarding hints I am a little surprised that people have hints turned off since your by no means the first person who uses vo hints to provide extra information, indeed some accessible Iphone games would be unplayable

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released I do agree with that Slj, the game could do with at least slightly more information. From the description I wasnt certain what exactly the game was and if Phils announcement hadnt given at least some more information and mentioned exploration and

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Hello Amir and welcome to the forum, glad your aboard. I will make a database entry for the game, which should help with online presence at least.Regarding replayability, well the map changes layout for a start so your exploration stratogies will

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Mordsith, the game is very much like fallthru in the need to conserve resources measure food and water while travelling on a very large map. It has a slightly different view to fallthru though, since it doesnt have the standard interactive

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @mordsith, yyour people will all be slaves at some point, its just the way the game works, but when youve finished you can come back and look for the alternate mode. You can get more people by building more huts, up to a maximum of 80 people in 20

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-08 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @mordsith, yyour people will all be slaves at some point, its just the way the game works, but when youve finished you can come back and look for the alternate mode. You can get more people by building more huts, up to a maximum of 80 people in 20

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Aaron, do locations turn into outposts once cleared? If so that is likely what I need to do to get to where I need to go since while Ive cleared out a fair few locations I havent done them all by any means, but that might be the way to have

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well first for the interesting bit. I E-mailed the developer to say I liked the game and he told me something quite unique which will make the game very different on a replay. there is an alternate ending available. To get it isnt easy however.

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well Drg, thats a long time but if there was no map mode I can understand why. the random map is good since it means you have to actually work out where your going all over again. the trading post unlocked for me at 15 traps, but for some reason

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well Drg, thats a long time but if there was no map mode I can understand why. the random map is good since it means you have to actually work out where your going all over again. the trading post unlocked for me at 15 traps, but for some reason

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-05 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Thanks for the walkthru phil, though to be honest Ive stayed away from the dark room wiki and other information as I want to find things out for myself. Thus far I really like the game, accept that it seems Im nearing the end of things but Im a

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-05 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Thanks for the walkthru phil, though to be honest stayed away from the dark room wiki and other information as I want to find things out for myself, so Ive not read it and will only consult it if I become absolutely stuck. Thus far I really like

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-04 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Well I saw Phils announcement and since I wanted to start trying some newly released games after christmas I had to give this one a go. Yes, it meets the db guidleines but nore than that its awsome! its as if someone took my castaways and

Re: [Audiogames-reflector] Swamp origins, a completely unofficial swamp storyline, campaigne,

2013-12-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp origins, a completely unofficial swamp storyline, campaigne, ModeratonModeration! This is a really cool idea, however since youve got noting playable Im moving this to the general game discussion.URL: http://forum.audiogames.net/viewtopic.php?pid=158142#p158142

Re: [Audiogames-reflector] Swamp origins, a completely unofficial swamp storyline, campaigne,

2013-12-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp origins, a completely unofficial swamp storyline, campaigne, ModeratonModeration! This is a really cool idea, however since youve got noting playable Im moving this to the general game discussion room.Okay, thats the official bit over, as for the rest of itt this sounds a great

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Community feud, by Aprone And there was me wondering if community feud was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit its turn

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Community feud, by Aprone And there was me wondering if community feud was some sort of arguement about swamp :d. A simple idea for a game yes, but one that has potential for expanding, actually it sort of reminds me of towers of war a bit in terms of defense and placement albeit its turn

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Swamp, zombie fps by Aprone Moderation! strangernikkfrankly i agree with the comments. Ruining Aprones great work on Swamp is bad enough, but inviting others to do so too is down right dire, as well as very stupid on this forum where Aprone is A, a moderator, and B, where there is a strong

Re: [Audiogames-reflector] Alter Aeon druid class is live!

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Alter Aeon druid class is live! Moderation! New version of Mush Z and new updates to Alter deserve to go in New releases I think.It is Good to know that the Druid class has been added, I should get back to alter, though Im a little sorry my main char will have difficulty with adding druid

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: 100% Audio MMORPG that can be played hands-free this does sound a very interesting project and Ill sign up myself for testing, but Id also appreciate some more inforamtion. For example audio perspective. while you mention the game being like an audio (which I assume refers to the cut scenes

Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-01 Thread AudioGames.net ForumNew releases room: Dark
Re: 100% Audio MMORPG that can be played hands-free Ah dam! unfortunately for some reason I cant get my mail address to cooperate with Ios so I cant sign up for test flight since theres no way to get the link on my Iphone. I will be interested to hear about the game though and play it once it

Re: [Audiogames-reflector] Lords Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd As Iunderstood attacks were a main thing, though i thought from a the map had been fixed. I did talk to the makers of star traders, which is something like smugglers but for the Ios or Android platforms, however in that game the

Re: [Audiogames-reflector] Lords Knights: Medieval Strategy MMO for iPhone and Androyd

2013-11-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd Is the game free? It needs a db entry since its an accessible Iphone game that many people play, however Im slightly put off by the unrestricted pvp side of things from playing seriously myself. would it be possible for me to

Re: [Audiogames-reflector] Recent Materia Magica Changes

2013-11-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Recent Materia Magica Changes Sounds cool! thanks for the updates, I particularly like the idea of things such as sailing becoming so much more newbie friendly.URL: http://forum.audiogames.net/viewtopic.php?pid=155047#p155047 ___

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well Im glad the developer is back too, and he has also said hell announce updates on this forum since I sent him a link to this topic so hed know what people here thought of the game.Yep, the choiceof stuff are awsome on the

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-11-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well good news for everyone. I E-mailed the developer of vendetta and he said that while there has been an absense due to some bad circumstances in his life, hes now back developing the game, so we should hopefully be seeing

Re: [Audiogames-reflector] Family Game Being Developed in Inform 7

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Family Game Being Developed in Inform 7 Well Lady juliett, its an interesting idea, but I dont know how well inform can handle behaviour of past events affecting future ones. For example, youd want a situation where for instance if you were helpful and kind your spouse and kids would behave

Re: [Audiogames-reflector] he lost tower that is haypi monster 2

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: he lost tower that is haypi monster 2 Well I take it if it is a twin its not anymore accessible and you still have a lot of guess work to do, plus annoying vo slowdown.Really Im disappointed that the company basically ignored all attempts to contact them over making their games more

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Ill grab it myself right away, though as Im feeling slightly unwell due to a virus goodness knows how itll go.URL: http://forum.audiogames.net/viewtopic.php?pid=153759#p153759 ___ Audiogames-reflector

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Ill grab it myself right away, though as Im feeling slightly unwell due to a virus goodness knows how itll go.Edit: okay, where is it? its not show up yet in the list of stuff by somethinelse.URL:

Re: [Audiogames-reflector] he lost tower that is haypi monster 2

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: he lost tower that is haypi monster 2 Well I suppose it is technically a new game or at least newly discovered game, though whether its accessible is another matter. Playable possibly, accessible possibly not.URL: http://forum.audiogames.net/viewtopic.php?pid=153764#p153764

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! How did you find it in the ap store? Ive tried searching for papa sangre and for papa sangre ii, but have found nothing, (not even papa sangre 1 showed up). I did find the nightjar and look for related games, but again, only the nightjar and papa 1 were there.im

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! Actually Cansino, that was just how I found it, I went to the nightjar and looked at related aps and once Id upgraded to ios 7 it was there. I like thus far, especially the gyro which actually is quite cool, and San beans rather no nonsense guiding, and that

Re: [Audiogames-reflector] papa sangre has returned!

2013-10-31 Thread AudioGames.net ForumNew releases room: Dark
Re: papa sangre has returned! @Aaron how did you find the game on ios 6? I had to upgrade to 7 just to get it to show up in the ap store. The game center does seem to be behaving now. Regarding vo, well I did sort of assume that it worked the same way as papa1 and if I left it on itd speak in

Re: [Audiogames-reflector] Scrolling Battles

2013-10-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Scrolling Battles Just thought people would like to know, Scrolling battles now has a db entry which can be Found here If sb2 is going to be upgraded to sb ultimate, well Ill probably wait to create a page for it until that is done since its not as if I dont have enough to add to the db.

Re: [Audiogames-reflector] Scrolling Battles

2013-10-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Scrolling Battles And sb2 looks like battlezone, and the shop system in sb looks like the one from adventure at c, and everything probably goes back to Superliam anyway! Really, games borrow ideas from each other, its what happens, indeed much of the 1990s Snes and mega drive era was a

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, itll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map has just the same fix as previously mentioned, which is great, though unfortunately an

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, itll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map has just the same fix as previously mentioned, which is great, though unfortunately an

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Hi Mike. use the account link towards the bottom, itll list your gold account days remaining.I also confess I was rong in the last post, the quadrent map on the Pve server has just the same fix as previously mentioned, (either I missed it at

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Nice clip, though I now want to see what the game actually plays like especially since from what I gather the game has slightly expanded gameplay from papa 1, aprticularly with extra achievements and such. As to why Sean Bean being creepy is weerd,

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg And here is your answer Mike, Heres the link to register for the pve server and you can guarantee after finishing this post Im going straight over to register an account there ready to give those nasty aliens what for free from harassment by

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg well Ive started already, and I have to say its going better than my game on the main server though I thik the developer forgot to add the quadrent map fix to the pve server annoyingly. Still, nice to blow up those nasty things and also be able

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I know, their new trailer sounds cool, though its a little weerd to hear sean bean being creepy. Theyve also got a twitter competition to get a copy early, go and see the papa2 news post for details and a link. Im looking forward to it

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-26 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Im looking forward to seeing the pve server up myself Mike, I was also pleased with how quickly they fixed the star map since now it has names of stars and proper links to navigate not just the unlabeled graphics. As another interesting point

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-25 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I couldnt register on the forum, (it had an audio alternative to the capture, but it didnt work for some reason), so Ive sent a pm to the support team asking about either the so pve server or some sort of none pvp option in the game. (I

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-25 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg @Wp84, yes, that is! confusing. As Pelantas said going through the guide (the one available at the guide link), will help. I do have good news however. The developers have got back to me since this morning (actually very quickly I wasnt

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I went through the tutorial and I sort of can see the point in extending and such. ive not been attacked yet but I have carried out some missions and such, which have worked, (the fleet the guide gives you is much better than the one you

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Okay, I went through the tutorial in the guide and I do have a better idea about the game. Ive not been attacked yet but I have carried out some missions and such, which have mostly worked, (the fleet the guide gives you is much better than the

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) The only problem with the chrome web store is the games only run through chrome which access wise is a bit iffy, plus of course you can only play them in! chrome. Id love proper downloadable versions or maybe access to them on

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Ouch, that doesnt sound good especially with how much things cost in the game. A shame when the environment has so much to do. as I said, there is actually a server called so ppve, so I wonder if there was intended! to be a none pvp option in

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-24 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Ouch, that doesnt sound good especially with how much things cost in the game. A shame when the environment has so much to do. as I said, there is actually a server called so ppve, so I wonder if there was intended! to be a none pvp option in

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) I really need to play more of these, indeed your post grryf makes me want to. Ive actually always wondered on the ap store if you could have a favourites list since itd be nice to have choiceofgames and hosted games on there

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) its sad the author has vanished, this really stands out even among the other choiceofgames, and especially for crime fiction.URL: http://forum.audiogames.net/viewtopic.php?pid=152845#p152845

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I just started this one today. Unfortunately though pelantas, from everything I here pvp is far from optional, people will just attack you regardless for the hell of it. when I log in on the server list there is one server that says so pve which

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg I just started this one today. Unfortunately though pelantas, from everything I here in the chat that pvp is far from optional, people will just attack you regardless for the hell of it. when I log in on the server list there is one server that

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Id still prefer a total opt out, especially while I get used to design and such since Im still not absolutely sure what all the stats for fleet building do or how the combat works, (again, the tutorial is a little confusing). Ive done a couple

Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-21 Thread AudioGames.net ForumNew releases room: Dark
Re: space odyssey a cool fleet managemennt mmorpg Yep, I really should do that, I just wondered if the provided tutorial that appears on the game screens would do, but it seems that is rather inadequate to the task.URL: http://forum.audiogames.net/viewtopic.php?pid=152708#p152708

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-20 Thread AudioGames.net ForumNew releases room: Dark
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) Well I fully agree about vendetta and the writing. As I said in my above post, I am not into that hole crime ethos at all, much less crime games, (most of them torn city mods), but the writing style here is absolutely

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I actually thought of the swivel chair thing phil when discussing Aprones head device, since my computer chair is one. Ive heard of blindside but wasnt sure if either A, it was fully accessible or B, it was a complete game, but like soul trapper,

Re: [Audiogames-reflector] N A Soft is proud to release our First title, Dotris, in support of th

2013-10-12 Thread AudioGames.net ForumNew releases room: Dark
Re: N A Soft is proud to release our First title, Dotris, in support of th Well Jack I cant help, since I dont own a a braille display and have thus never played the game, however thanks for the threadcromancy. I always meant to do an entry for this one but utterly forgot about it . Have you

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-11 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released Well Ill look forward to the new trailer, though it wouldve been nice to have some actual text of the on screen text just to give access to what was being said. Im myself particularly interested in the gameplay additions. Ive played through much of

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-10-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc This sounds great indeed, and thanks for the announcement. Hope you dont mind but I coppied it into the news, since I believe what you said above about the game and your plans will be things that the community would like to know, as this game

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well there is a use for the cow Ill say that, although the item I got from that Ive not found any uses for, and Ive not found uses for several other items including the chicken, hammer seashells and ocean. The one that surprised me is

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well there is a use for the cow Ill say that, although the item I got from that Ive not found any uses for, and Ive not found uses for several other items including the chicken, seashells and ocean, though I have discovered how to

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone [[wow]], interesting idea for a game. well Ive discovered fire, bacon and manure, which makes me a primmative, or at least a camper having a bbq . Itd be nice to see some humans in the game as items, both because then you could

Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Teaser trailer for Papa Sangre II released I agree with brad, Ill likely buy it even though Ive not managed to completely finish the first game as yet. The only thing is, if theyve got boromir aka Richard sharpe aka Lord Edard Stark for voicing the game, Id have liked to hear more of him,

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well I now seem definitely to have hit a wall where basic resources are concerned. Actually its a little annoying, since I have mountain but no rocks and ocean but no water which seems a little silly.URL:

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Well I now seem definitely to have hit a wall where basic resources are concerned. Actually its a little annoying, since I have mountain but no rocks and ocean but no water which seems a little strange. I wouldnt mind if I could start

Re: [Audiogames-reflector] Revelation - Exploration and discovery puzzle, by Aprone

2013-09-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Revelation - Exploration and discovery puzzle, by Aprone Ah, fair enough on the unwinnable bit if achievements and recipes arent lost, since at the moment Im just trying out different combinations of items and seeing what sort of stuff I can make.In terms of people, I didnt actually think

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Hello and welcome.I very much look forward to hearing more about the game, particularly since exploration, adventure games and rpgs are somewhat at a premium in audio game terms, and itd be fascinating to see someone take up the gauntlet and

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired Well pure corrdinates are okay for a few objects in close proximity, say a crowd of orcs on a room, but given how big (relative to your character), and how complex dungeon layouts in roguelikes can be, a little more information is likely

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired Well pure corrdinates are okay for a few objects in close proximity, say a crowd of orcs on a room, but given how big (relative to your character), and how complex dungeon layouts in roguelikes can be, a little more information is likely

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired @Sebby, Tolti-Aph.? or is that one of the japanese games which Ive yet to investigate. I made a slight error in discussing kerkerkruip, I said an audio roguelike when actually I meant to say an if roguelike It is written in glulx format,

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Well knowing about this site and coming here to share information are two different things, perhaps they arent aware how major the forum is and have just seen the main page and db? This is why perhaps if someone could politely invite them over to

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired Hi. sounds like a fascinating project, and welcome to the forum, this could be a great thing to add. Technically speaking, the gameplay of entombed only resembles a roguelike in that it has a randomly generating tyle based map and items

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-24 Thread AudioGames.net ForumNew releases room: Dark
Re: I'm finishing a roguelike for the visually impaired well without a braille display Ive just found roguelikes to difficult in play terms other than angband and the visible big tyles, since essentially you need far more of a complex overview than is really possible in text. Angband doesnt

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc @Aaron, good to know theyve been on the site and forum, since at least that should give them some ideas of the possibilities in audio and what has already been tried, indeed if they want to come on here more officially and say hi theyd be more

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Three monkeys: An upcomming audiogame for pc Sounds interesting, though my concern is that given that the company havent contacted us or indeed seem to have anything to do with the audio games community, are they actually going to produce something original? after all Ive seen cases of

Re: [Audiogames-reflector] The reborn

2013-09-14 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn Im afraid I still dont know what your problem is. In the options menue under general options there are two radial controls, enable images and Disable images and a save button to set your choice.when enable images is checked the links to travel are entirely graphical. When disable

Re: [Audiogames-reflector] The reborn

2013-09-13 Thread AudioGames.net ForumNew releases room: Dark
Re: The reborn theyre in page hotspots I believe, just click on the text, but really Im afraid I dont understand exactly what your problem is.URL: http://forum.audiogames.net/viewtopic.php?pid=148501#p148501 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Well the more versions on different devices the better, but I do like the voice recognition stuff on the iphone since it adds to the game. A pc version would be nice for vi users who dont own iphones, however steam is not a

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-06 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Well slj, Im not sure how many trophies and such would fit with the game, though gamecenter achievements would be nice. Regarding the jack, Ive actually got a double input mini jack anyway, (I used to use it when a friend and

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Hi Johnathon. Thanks for the update, I am extremely pleased youve changed the system and will go and download the game straight away.Lack of online saves doesnt bother me as much, since I only have the one iphone anyway,

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Hi Johnathon. Thanks for the update, I am extremely pleased youve changed the system and will go and download the game straight away.Lack of online saves doesnt bother me as much, since I only have the one iphone anyway,

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-05 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! @jonathon, Ill keep watch on the updates. Just out of interest how many missions are planned? I see buttons for a mission 1 and 2, each of which i expect covers several episodes, but itd be nice to know, or is it just

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-03 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Id rather not have to do that, it seems something of a waste, and I dont really see why social networkinng should be necessary for this sort of game, heck, even the mmorpgs like solara or the storm8 games make it an

Re: [Audiogames-reflector] Fields of the Un-Dead - First person shooter - Free online

2013-09-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Fields of the Un-Dead - First person shooter - Free online Well I know flash is working since I can run youtube. Following Sljs example I did the same thing, moved dolphin curser to the bit on the page where it says click here for instructions and then rooted the mouse to it with right ctrl

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! I agree with Slj, this is indeed crap, and I very much hope they fix this in the future since I dont have a facebook account either and dont particularly plan on getting one. What the hell does facebook have to do with playing

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