Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: These are symbold from NetworkOLK. Did you rerun autogen.sh and configure? Erik BTW. The fixes are in CVS now. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: You will either have to do a make clean or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o Main/options.o Main/util.o Erik

[Flightgear-devel] Architectural questions

2003-03-20 Thread Gerhard Wesp
Hello Dev team, Are there projects using FlightGear as the ``engine'' of a simulator with cockpit mockup, multiple projectors, head down display and and possibly a motion platform? This would imply the need for - multiple out-the-window views, most likely driven by multiple rendering machines,

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: Hello Dev team, Are there projects using FlightGear as the ``engine'' of a simulator with cockpit mockup, multiple projectors, head down display and and possibly a motion platform? http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ This would

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Erik Hofman writes: We have three FDM's of which two of them use windtunnel/flight-test data and one is based on physical dimensions of the aircraft. The latter is a bit less accurate but is easier to design a working aircraft for. To be fair, YASim is not necessarily less accurate,

[Flightgear-devel] Please help with vertex programm

2003-03-20 Thread Roman Grigoriev
Hi guys! I'm implementing light lobes to flightgear using per-pixel attenuation I modified viewer.cxx in plib distribution and this works fine but there are some problems for me here I totally confused model view matrixes and plib so I need help If someone intersted in I can send my

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: We have three FDM's of which two of them use windtunnel/flight-test data and one is based on physical dimensions of the aircraft. The latter is a bit less accurate but is easier to design a working aircraft for. To be fair, YASim is not

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Gerhard Wesp
http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! We are a bit behind on this part. There is a project called OpenGC that has been working with FlightGear, but I don't know the current

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Jon Berndt
Yeah, but the windtunnel or flight-test data woudl include the individual coefficients in one single value. This means that if there is data for -180 ... +180 degree AOA and Yaw JSBSim (and UIUC) woudl be more accurate compared to YASim. That said, YASim is realy a good alternative for most

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! We are a bit behind on this part. There is a project called OpenGC that has been working with FlightGear, but I don't know

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Erik Hofman writes: Yeah, but the windtunnel or flight-test data woudl include the individual coefficients in one single value. This means that if there is data for -180 ... +180 degree AOA and Yaw JSBSim (and UIUC) woudl be more accurate compared to YASim. Not really, because there

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Gerhard Wesp writes: Does jsbsim also take yaw angle into account (fuselage drag)? I.e., is it possible to perform a slip (haven't had a real chance to try yet due to lack of pedals). For yasim I take it it is possible. Yes. The sideslip angle is called beta, and several coefficients

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Jon Berndt writes: I can think of a couple of situations where YASim would have advantages - *at*present*: - Calculating any force or moment that is a result of rotational motion while the aircraft is at zero translational velocity. - Clearly, any condition that is not covered by

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Tony Peden
On Thu, 2003-03-20 at 04:23, Gerhard Wesp wrote: http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! We are a bit behind on this part. There is a project called OpenGC that has been

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Tony Peden
On Thu, 2003-03-20 at 03:22, David Megginson wrote: Erik Hofman writes: We have three FDM's of which two of them use windtunnel/flight-test data and one is based on physical dimensions of the aircraft. The latter is a bit less accurate but is easier to design a working aircraft for.

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Tony Peden
On Thu, 2003-03-20 at 04:35, David Megginson wrote: Jon Berndt writes: I can think of a couple of situations where YASim would have advantages - *at*present*: - Calculating any force or moment that is a result of rotational motion while the aircraft is at zero translational

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Jon Berndt
Note that JSBSim would get all of this for free simply by allowing coefficients to be (optionally) specified for individual surfaces, each with its own orientation. All JSBSim would have to do is sum up the moments and forces (mostly forces) for the collection of surfaces. I think we all

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! This is actually the first time I've looked at this video, but it is quite nice to see FlightGear in action this way:

[Flightgear-devel] Multiplayer update

2003-03-20 Thread Duncan McCreanor
I am working an update to the multiplayer code. The changes are to tidy up the loading/unloading of models as players come and go, as well as some other minor corrections. I will post the changes within the next couple of days. Duncan McCreanor. ___

Re: [Flightgear-devel] Multiplayer update

2003-03-20 Thread Erik Hofman
Duncan McCreanor wrote: I am working an update to the multiplayer code. The changes are to tidy up the loading/unloading of models as players come and go, as well as some other minor corrections. I will post the changes within the next couple of days. Good to see there is still active

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Tony Peden writes: How would we specify the characteristics of each of those surfaces? Do you mean the position/orientation, the shape, or the aerodynamic behaviour? All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

re: [Flightgear-devel] FGControls

2003-03-20 Thread David Megginson
David Culp writes: I need to at least 31 control nodes in FGControls in order to handle turbines, and I see that it already contains 72 nodes. I can see the number growing to 200 or more. It might be time to organize with sub-nodes: /controls/flight /controls/gear

RE: [Flightgear-devel] 3D HUD Support

2003-03-20 Thread Norman Vine
Erik Hofman writes: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does any object or can I go ahead? Please

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: The new scenery code is still rough, and some tiles fail to build at all, but I am extremely impressed with Curt's recent work on TerraGear combined with the better Canadian elevation data available through the SRTM. David, Thanks for the kind words. Yes there is a

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
David Megginson writes: The new scenery code is still rough, and some tiles fail to build at all, but I am extremely impressed with Curt's recent work on TerraGear combined with the better Canadian elevation data available through the SRTM. Yup Open Source 'collaboration' yields wonders

[Flightgear-devel] Comments

2003-03-20 Thread Curtis L. Olson
I just want to make a very brief statement with respect to what going on in the world right now. I don't think we should trivialize current world events here in the FlightGear forums by pretending they aren't happening. I'm certain that most of us have strong feelings and are very concerned

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Jim Wilson writes: This looks great! Is the bay area ready for the base package yet? There are a couple open issues. 1. I'm using the 1km raster land use/land cover data set rather than vmap0 land use. 2. I have yet built in roads, railroads, or streams. 3. There are some tile boundary

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-) In the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-) flightgear.distributed.net. :) g.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? The same place as the U.S. data: ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_America/3arcsec/ The 1 arcsec data covers only the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-)

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Martin Spott writes: Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this, The big problem is that scenery building is much more

[Flightgear-devel] [PATCH] for cvs

2003-03-20 Thread Ironhell3 .
ok, i am not sure if this is correct but this way compiles cvs version of Flightgear --- src/Main/fg_init.cxx2003-03-20 14:33:11.0 +0200 +++ src/Main/fg_init.new.cxx2003-03-20 14:32:58.0 +0200 @@ -740,5 +740,5 @@ SG_LOG( SG_GENERAL, SG_INFO,

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: For scenery building I'd love to have at least an 8-16 node cluster with really high bandwidth/ low latency net between them, a terrabyte of scsi disk space, [...] A terabyte of disk space is quite affordable these days. When the necessity becomes

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: The big problem is that scenery building is much more slanted towards data shuffling (i.e. reading and writing files is typically the largest component of the task.) There is a computational component but it is generally small in comparison. When you

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And the final scenery. Oh. I didn't expect it to be that much... If we get SRTM data for the whole world, that will have to jump up

Re: [Flightgear-devel] Multiplayer

2003-03-20 Thread Tyson, Diarmuid
I don't know that network-olk ever really worked, so if this new multiplayer code has any sort of basic functionality we could probably just remove the olk code. If any one needs it for anything, it will always be available in past versions. Regards, Curt. We actually did manage to

Re: [Flightgear-devel] OpenSG

2003-03-20 Thread Curtis L. Olson
Martin Spott writes: Has this project already be mentioned on this list ? Unfortunately it appears to compile with certain compilers only: http://www.opensg.org/ I can't say if it's been mentioned here or not, but I'm aware of it. If people are starting new projects from scratch it

[Flightgear-devel] Still linker error in today's FlightGear

2003-03-20 Thread Martin Spott
Hello, today I encountered linker errors on SuSE-8.1/i386. As I understand this does not depend on the tool chain: make[2]: Wechsel in das Verzeichnis »/usr/local/src/FlightGear/src/Main« g++ -DPKGLIBDIR=\/usr/local/FlightGear/lib/FlightGear\ -O3 -D_REENTRANT -L/usr/local/lib -L/opt/gnu/lib -s

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And the final scenery. Oh. I didn't expect it to be that much... I'm not maxed out yet, and occaisonally I keep

Re: [Flightgear-devel] Flying in the UK

2003-03-20 Thread David Megginson
Wolfram Kuss writes: Excellent answers already! Dave, you did not say what you want to fly? Well, so far I have experience only in the C150, C172, C177, and PA-28. I wouldn't mind adding to that list, but I don't need to do that in the same trip. I plan on doing a flight in the UK in

RE: [Flightgear-devel] OpenSG

2003-03-20 Thread Norman Vine
Curtis L. Olson writes: Martin Spott writes: Has this project already be mentioned on this list ? Unfortunately it appears to compile with certain compilers only: http://www.opensg.org/ In terms of fancy new whiz-bang cool features, OSG tends to try to track and support them quickly

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.03.20 14:40]: Martin Spott writes: Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this,

Re: [Flightgear-devel] 3D HUD Support

2003-03-20 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does any object or can I go ahead?

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? The same place as the U.S. data: ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_America/3arcsec/

Re: [Flightgear-devel] [PATCH] for cvs

2003-03-20 Thread Erik Hofman
Ironhell3 . wrote: ok, i am not sure if this is correct but this way compiles cvs version of Flightgear Shoot. You are right. Funny I didn't catch that one. Thanks. Erik --- src/Main/fg_init.cxx2003-03-20 14:33:11.0 +0200 +++ src/Main/fg_init.new.cxx2003-03-20

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-20 Thread Erik Hofman
Martin Spott wrote: Hello, today I encountered linker errors on SuSE-8.1/i386. As I understand this does not depend on the tool chain: Did you already try this: You will either have to do a make clean or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Just an idea: how about using the HP TestDrive farm? They have some nice computers there such as a quad 1GHz Alpha. It would be necessary to ask for their permission first, but this being an open-source project, I wouldn't think this would be a problem. We can then give credit on the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 15:34:24 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Major A writes: Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 16:05:26 -0600, Cameron Moore [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: PPS - I forget the company, but there's a back-cover ad in the most recent Linux Journals where you can enter to receive a $50K research grant by applying in this company's contest. Long

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: I've just checked, the central file space is 160GB, which is about 50% full right now. It's shared via NFS, unfortunately, so it's not that good really. They still have impressive computing power, I've just checked that they have a 4x800MHz Itanium and a 4x1GHz Alpha. The

[Flightgear-devel] Re: Still linker error in today's FlightGear

2003-03-20 Thread Alex Romosan
Erik Hofman [EMAIL PROTECTED] writes: Martin Spott wrote: Hello, today I encountered linker errors on SuSE-8.1/i386. As I understand this does not depend on the tool chain: Did you already try this: You will either have to do a make clean or remove the following files by hand:

Re: [Flightgear-devel] Flying in the UK

2003-03-20 Thread Wolfram Kuss
David wrote: I plan on doing a flight in the UK in summer as well, probably with a Tiger Moth. You can do this without any flying license. Really? In Canada, you need a license even for an ultralight or a glider. I probably formulated that very badly - it is like the introductory flight

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: But, to answer your question CPU speed does definitely help. Generally I'm never memory bound on a 256 machine except for the one time task of splitting up the world land mass data set into tiles... it would have been nice to have 1Gb RAM for that. Note that

RE: [Flightgear-devel] 3D HUD Support

2003-03-20 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: Erik Hofman writes: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-20 Thread Martin Spott
Hello Erik, Erik Hofman [EMAIL PROTECTED] wrote: Martin Spott wrote: Hello, today I encountered linker errors on SuSE-8.1/i386. As I understand this does not depend on the tool chain: Did you already try this: You will either have to do a make clean or remove the following files by

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Gene Buckle writes: After a bit of experimentation, I see little benefit in the 1arcsec data for our needs. We can't even come any where close to rendering the full 3arcsec data. We are talking about preserving the top 1% most important data points from the 3 arcsec data. For the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: Major A [EMAIL PROTECTED] Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 24 arc hours = 44000km (roughly the perimeter of the earth) 1 arc hour = 1833km 1 arc minute = 30.55km 1 arc

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300 feet. The points are on the lat/lon grid lines so the horizontal spacing becomes smaller as you get further away from the equator. Ahhh, damn, I should have thought a little

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Hmmm, are you sure ? from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km That's what I just realized. I think it's bedtime. Andras === Major Andras e-mail:

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Hello Curt, Curtis L. Olson [EMAIL PROTECTED] wrote: But, to answer your question CPU speed does definitely help. Generally I'm never memory bound on a 256 machine except for the one time task of splitting up the world land mass data set into tiles... it would have been nice to have 1Gb RAM

Re: [Flightgear-devel] Drawing with OpenGL in Flightgear

2003-03-20 Thread Andy Ross
Richard Airlie wrote: I am trying to draw an OpenGL quad at the very end of fgRenderFrame in main.cxx, just before the glutSwapBuffers by doing: glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); [...] This has worked on a few occasions, but not all the time. If

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread Tony Peden
On Thu, 2003-03-20 at 05:30, David Megginson wrote: Tony Peden writes: How would we specify the characteristics of each of those surfaces? Do you mean the position/orientation, the shape, or the aerodynamic behaviour? The aero behavior. Coefficients are generally apply only to the

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-20 Thread Jonathan Polley
In my case, I don't want any of the multi-pilot code in my build. For some reason, as of yesterday, src/MultiPlayer is required for the build (--with-network is defaulted to yes). If it requires that I build with --with-network-olk then this is a very bad thing (IMHO) because I don't

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Curtis L. Olson wrote: Here are some more pictures taken in and around the Bay area: http://www.flightgear.org/Gallery/Source/terrain1.jpg http://www.flightgear.org/Gallery/Source/terrain2.jpg http://www.flightgear.org/Gallery/Source/terrain3.jpg

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Gene Buckle wrote: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-)

Re: [Flightgear-devel] Drawing with OpenGL in Flightgear

2003-03-20 Thread Richard Airlie
On Thu, Mar 20, 2003 at 04:32:57PM -0800, Andy Ross wrote: If you want to draw into screen space, you'll need to push the identity matrix onto the *projection* stack as well. Otherwise the coordinates you are using will end up drawing a 1m x 1m square parallel to the equatorial plane at the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km Let's keep it simple. 1 minute of latitude is one nautical mile -- that's its definition. All the best, David -- David Megginson, [EMAIL PROTECTED],

RE: [Flightgear-devel] Architectural questions

2003-03-20 Thread David Megginson
Tony Peden writes: The aero behavior. Coefficients are generally apply only to the whole and complete aircraft (with the exception of a tail-off model). This means its very hard to split them up arbitrarily. I agree that the information is harder to find, and will require a fair bit of

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 21:36:13 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km Let's keep it simple. 1 minute of

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300 feet. The points are on

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
Gene Buckle writes: Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: Arnt Karlsen [EMAIL PROTECTED] On Thu, 20 Mar 2003 21:36:13 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second =