Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Erik Hofman
On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: I can only agee with Vivian here: lets get this change into GIT, so that it doesn't get lost as so many others in the past. The shader is not perfect yet, but that should not hurt, as it is disabled as a default. Those who want to

Re: [Flightgear-devel] release discussion

2011-04-15 Thread Martin Spott
ThorstenB wrote: On 15.04.2011 01:22, Martin Spott wrote: Note that there are a couple of updates/additions (and removals) to the Base Package which have, as far a I can tell, not yet been migrated to the release branch. At least the stuff Jon Stockill and I have committed to the Models/

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Arnt Karlsen
On Fri, 15 Apr 2011 08:41:42 +0200, Erik wrote in message 1302849702.1655.1.camel@Raptor: On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: I can only agee with Vivian here: lets get this change into GIT, so that it doesn't get lost as so many others in the past. The shader is

Re: [Flightgear-devel] Valgrind logs

2011-04-15 Thread Andreas Gaeb
Am 14.04.2011 21:39, schrieb Torsten Dreyer: Isn't that what SGReferenced objects were made for? Automatic deletion? Minimal but slight more complex example [...] yes, this works as expected -- as long as one uses SGSharedPtr. The componentForge map uses standard pointers at the moment, so it

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Durk Talsma
On 15 Apr 2011, at 08:41, Erik Hofman wrote: On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: I can only agee with Vivian here: lets get this change into GIT, so that it doesn't get lost as so many others in the past. The shader is not perfect yet, but that should not hurt, as

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Erik Hofman
On Fri, 2011-04-15 at 11:22 +0200, Durk Talsma wrote: Like, Christian and Vivian stated earlier, I would also hate to see a patch getting lost, especially when it contains promise. This is why I originally suggested committing it. I would suggest that (even though it may not be

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-15 Thread Lauri Peltonen
Hi. Nice to see my shader brought up some discussion :) First, Vivian, I tried to see your screenshots, but the link wasn't working (server down or something?) so I cannot comment them right now. And I didn't mean the bug with sun reflection on the water being misplaced from the real shader, but

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Thursday, April 14, 2011 21:40:10 Gary Neely wrote: Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider

Re: [Flightgear-devel] Simple atmospheric scattering shader forskydome

2011-04-15 Thread Vivian Meazza
Durk wrote On 15 Apr 2011, at 08:41, Erik Hofman wrote: On Fri, 2011-04-15 at 00:16 +0200, Christian Schmitt wrote: I can only agee with Vivian here: lets get this change into GIT, so that it doesn't get lost as so many others in the past. The shader is not perfect yet, but that

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-15 Thread Geoff McLane
Hi Arnt, http://geoffair.org/tmp/makefg ..idea for makefg-1.3.0: WEUSESYSTEMPLIB=1, WEUSESYSTEMOSG=1 Already thought of, and done ;=)) For all the recent versions there are options - PLIBPATH=path OSGPATH=path Which should do what you ask, but I have NEVER installed PLIB nor OSG into

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with hardcoded values for static and dynamic friction. I think using fake gears directly would give a little better tweaking precision, wouldn't it? Cheers,

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Heiko Schulz
Hi Syd, As Oliver Thurau (ot-666) found out, many fuselage sections will decrease framerates. That's why it is better to have fuselage section only when necessary. Heiko Von: syd adams adams@gmail.com Betreff: Re: [Flightgear-devel] YASim issues An: FlightGear developers discussions

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
Possibly , I think you've probably looked deeper into the code than i have there . Thought I'd bring up the idea in case it hadn't been tried . I,ve also tried to trigger that gear up crash but haven't been able too , (with my aerostar) , it does a belly landing and the crash property

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 17:36:12 syd adams wrote: Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with hardcoded values for static and dynamic friction. I think using fake gears directly would give a little

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-15 Thread Mathias Fröhlich
Hi, On Wednesday, April 13, 2011 11:52:30 Durk Talsma wrote: Oh, and just hitting the send button a little too early, I had wanted to add that Martin Spott pointed me that the possibilities of using the new HLA layer for this purpose. I'm currently not familiar with HLA myself to comment on

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
One small ,narrow fuselage piece inside and at the bottom of the main fuselage doesnt make a difference here, you don't need a lot . And they don't seem to trigger a crash like gear does. On Fri, Apr 15, 2011 at 8:46 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi Syd, As Oliver Thurau (ot-666)

Re: [Flightgear-devel] Heads up: AI/ATC interactions

2011-04-15 Thread Mathias Fröhlich
Hi, On Thursday, April 14, 2011 06:07:18 cas...@mminternet.com wrote: Agree with the first part about hacking, but disagree with the second idea of cost HLA is a follow-on to DIS and SimNet developed by DARPA and would require either an extensive rewrite of FG to be HLA (Stanag 4603)

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Still trying to take off ;) .Very nicely done model ...but a bit too much detail for my laptop ...I get 10 fps where I'm used to getting 30-40 . On Fri, Apr 15, 2011 at 8:54 AM, Adrian Musceac kanto...@gmail.com wrote: Possibly , I think you've probably looked deeper into the code than i have

Re: [Flightgear-devel] Valgrind logs

2011-04-15 Thread ThorstenB
On 15.04.2011 11:11, Andreas Gaeb wrote: The input value lists seems to fulfil both conditions (SGSharedPtr pointing to SGReferenced), so in theory, automatic deletion should work here. Still, valgrind complains. Could the problem here be related to calling the componentForge functor?

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Emilian Huminiuc
On Friday 15 April 2011 21:07:12 syd adams wrote: Still trying to take off ;) .Very nicely done model ...but a bit too much detail for my laptop ...I get 10 fps where I'm used to getting 30-40 . No need to take off :), just raise the gear with the engine running (otherways it doesn't raise

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Adrian Musceac
On Friday, April 15, 2011 20:43:45 syd adams wrote: One small ,narrow fuselage piece inside and at the bottom of the main fuselage doesnt make a difference here, you don't need a lot . And they don't seem to trigger a crash like gear does. The gear only triggers a crash when its absolute

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread syd adams
Ok success. It does rest slightly off the ground at the nose ... i removed the fake gear and all the mstab objects (clever use of mstab , by the way :)) , and still the same results... I have to admit I've never noticed this behavior before. On Fri, Apr 15, 2011 at 1:17 PM, Adrian Musceac

Re: [Flightgear-devel] release discussion

2011-04-15 Thread Bertrand Coconnier
2011/4/15 ThorstenB bre...@gmail.com: Ok, not sure what has changed there, but is it important enough to be migrated to 2.2? I know it's tempting to make all the new features available right now (I'd like to see my new TCAS in the release, we've had 2 JSBSim updates, new HLA support, tank

[Flightgear-devel] props protocol problem

2011-04-15 Thread Pascal J. Bourguignon
The props data protocol ls command has a problem: there's no way to determine that its output is complete (unless we use a timer, which would mean that all ls commands would suspend the client for the time out duration). I'm proposing to add a lsx command, similar to ls, but that will terminate