On 09/26/2013 12:30 PM, James Turner wrote:
Some of the folks on the fourm have been doing greta work up the AI
models of our transport-category aircraft, mostly to improve appearance
of Traffic. The A320 and A330 have had overhauls and now look great, and
I believe the Boeings are next on
On 09/26/2013 12:47 PM, James Turner wrote:
On 26 Sep 2013, at 11:33, Erik Hofman e...@ehofman.com
mailto:e...@ehofman.com wrote:
On that topic, there's a static 737 on the taxi tracks that's there
since the old days when there was no AI traffic, it is probably a good
idea to remove it from
On 09/09/2013 12:59 PM, Renk Thorsten wrote:
A report of performance dramatically improving for advanced weather when 3d
clouds are switched off in the rendering menu (you still get to see 3d clouds)
http://www.flightgear.org/forums/viewtopic.php?f=69t=16630start=30#p189983
I've played
On 06/28/2013 03:06 AM, Christopher Andrews wrote:
I've never heard of any law that states you cannot record video from
software and broadcast it, even commercial software, but I'm not a
lawyer, I don't live in America and that's more an area for some type of
legal department to look into.
If
On 06/10/2013 10:12 AM, Anders Gidenstam wrote:
On Sun, 9 Jun 2013, Jon S. Berndt wrote:
Can I request that the current version of JSBSim that is in our cvs as of
this moment be synched to FlightGear as early as convenient for the
synch-er? What's the proper procedure?
Usually Erik does the
On 04/14/2013 10:40 AM, Renk Thorsten wrote:
One problem is that I don't know the default ambient and diffuse reflection
coefficients of terrain, so I have to experiment. If anyone knows these,
please let me know, then I could compute rather than experiment.
They are read from the ambient,
The discussion reminded me of a blog post I once read:
http://www.flightsim.com/vbfs/content.php?11603-Is-The-Default-Keyboard-Layout-Still-Relevant
Might be worth reading, but also might be worth forgetting afterwards.
Sometimes it's good to read someone else’s experience though.
Erik
--
On 02/27/2013 12:17 PM, BARANGER Emmanuel wrote:
Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
--
Message: 15
Date: Wed, 27 Feb 2013 07:42:19 +
From: Renk Thorstenthorsten.i.r...@jyu.fi
Subject: [Flightgear-devel] FG vs. FSX
On 02/23/2013 11:13 AM, Gijs de Rooy wrote:
Hi all,
I won't ask for the adds to be removed (apparently that is not
possible), but I do want to bring the result of that decision under your
attention. Is this really what we want?
One quick option would be to move the navigation bar below the
On 02/18/2013 03:36 PM, Curtis Olson wrote:
Ok, I see now that in simgear-2.10.tar.bz2 the top level file version
does report 2.10.0 but the simgear/version.h file is saying 2.8.0
So my question are:
1. for an out-of-source build, why is the build system writing files in
the source tree?
Ok that got tangled up. Here's a diff.
Erik
--
http://www.adalin.com
- Hardware accelerated AeonWave and OpenAL for Windows and Linux
diff --git a/simgear/CMakeLists.txt b/simgear/CMakeLists.txt
index b4e299a..0725a78 100644
--- a/simgear/CMakeLists.txt
+++ b/simgear/CMakeLists.txt
@@ -1,5
On 02/18/2013 04:04 PM, James Turner wrote:
Hmm, I don't think it matter *how* you write the file: PROJECT_BINARY_DIR
seems like the correct place based on my understand of cmake. I could be
wrong of course, but it makes more sense to me than CMAKE_CURRENT_SOURCE_DIR.
You seem to be correct,
On 02/18/2013 04:08 PM, Erik Hofman wrote:
On 02/18/2013 04:04 PM, James Turner wrote:
Hmm, I don't think it matter *how* you write the file: PROJECT_BINARY_DIR
seems like the correct place based on my understand of cmake. I could be
wrong of course, but it makes more sense to me than
The 'make package_source' problem was related to this diff.
Erik
--
http://www.adalin.com
- Hardware accelerated AeonWave and OpenAL for Windows and Linux
diff --git a/CMakeLists.txt b/CMakeLists.txt
index f6dd5fe..615b82e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -42,7 +42,7 @@ if
Hi THorsten,
On 02/16/2013 09:13 AM, Renk Thorsten wrote:
So, let me just try to explain better, because we do have a case study to see
what's likely to happen next.
I really want to respond to all this but I feel I'm not really entitled
to because I did little coding for FlightGear the
On 02/15/2013 10:00 AM, Renk Thorsten wrote:
So I will remove the option from GIT again and clear out the *-autumn.png
textures in the next days and develop this further for my own private
enjoyment (with the understanding that I'll make it available on request to
anyone interested),
On 02/13/2013 09:17 AM, Renk Thorsten wrote:
OK, now I understand. Here's a screenshot:
https://dl.dropbox.com/u/57645542/fgfs-screen-099.png
It's not good for UK - but I guess we can fix that eventually.
Do you have any reference material how autumn/winter colors in the UK should
look
On 02/14/2013 10:39 AM, Alan Teeder wrote:
-Original Message-
From: Erik Hofman
I think this is a reasonable representation (and happens to be my local
airport (and former airbase) Twente Airport:
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1
On 01/31/2013 09:17 AM, James Turner wrote:
My libSVN replacement is getting closer to the top of my TODO list, at which
point identifying chunks of the base package which can be optional /
on-demand downloads would be very doable. I was thinking the the 'high-res'
textures, but the winter
On 01/30/2013 08:10 AM, Renk Thorsten wrote:
It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia
graphics drivers installed.) I will get it uploading ... 740Mb! So much
for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should
be enough for anyone?
On 01/31/2013 06:36 AM, syd adams wrote:
I cant use the shaders ,and prefer not to use that one anyway... so
please dont remove the snow textures.
The nicest thing about flightgear is I can turn off all the 'extras' ,
and get great framerates. Cant say that about my current install of
Xplane
On 01/23/2013 04:08 PM, Alan Teeder wrote:
(I trust that we are all too adult not to have a Windows/Gnu/Linux flame war
on this forum. Leave that to other places. )
I can't remember the time this has happened, so no need to worry.
Erik
--
http://www.adalin.com - Hardware accelerated AeonWave
On 12/01/2012 02:04 AM, HB-GRAL wrote:
Am 29.11.12 08:59, schrieb Renk Thorsten:
So, good to know that you apparently see me as someone who has nothing
better to do than complain because the service isn't good. You know what -
I'm out of here for a really good long break, doing something
On 11/28/2012 07:37 AM, kunai...@yahoo.co.jp wrote:
Hi - I'd like to use the latest JSBsim release with FG. I've already
downloaded
the latest JSBsim, what needs to be set in order to run FG with it ?
JSBSim provides a Unix shell script jsb2fg in the admin directory that
can be used to add
On 10/19/2012 09:05 AM, Renk Thorsten wrote:
I have two questions to which I'd like to gather a few opinions:
1) Emilian pointed out here
http://www.flightgear.org/forums/viewtopic.php?f=68t=17114hilit=procedural+texturingstart=30#p165312
that terrain textures are a fair share of memory
On 10/03/2012 11:02 PM, AJ MacLeod wrote:
On Mon, 01 Oct 2012 17:47:54 +0100
James Turner wrote:
The place I miss stereo sounds most is in glider cockpits - where are you
going to position the sound of the wind rushing past the canopy, fuselage
etc? It's bound to just sound mono and dead
On 09/24/2012 09:41 AM, Stuart Buchanan wrote:
I think that will result in
/config/weight-and-balance/passenger1-kg[0] = 60
/config/weight-and-balance/passenger1-kg[1] = 75
/config/weight-and-balance/passenger2-kg = 60
/config/weight-and-balance/passenger3-kg[0] = 60
On 09/10/2012 10:33 AM, Jan Comans wrote:
My first try was to just switch to a fixed seed with the default
random number generator during initialization. But for some reason,
this didn't really work out so well. I can't exactly remember, but I
think it seemed to work on my home machine, but
On 09/05/2012 07:50 AM, Michael wrote:
No, FlightProSim and whatever they're called.
I still think we need another license for sceneries etc. Anything but code
should be possible to license similar to GPL, but not allowing any
commmercial use.
Disallowing commercial use means Linux
On 08/20/2012 08:01 PM, Roberto Waltman wrote:
... message which says that the 'MSVCR100.dll'
Install Microsoft's Visual C++ 2010 Redistributable Package from here:
http://www.microsoft.com/en-us/download/details.aspx?id=26999
I do have a solution that installs the required dll files using
Hi,
When searching for some nice scenery spots for FlightGear to download I
discovered that everything on the site still refers to the 1.0.1 scenery
that was automatically generated in 2008.
Are new scenery projects already integrated in the download map on the
site or do I have to search
On 08/04/2012 02:50 PM, Curtis Olson wrote:
Where were you seeing the links and references to the 1.0.1 scenery.
It's true we haven't regenerated terrain since probably back then, but
we do continually add new objects continually.
Oh wait, when searching for flightgear scenery the first
On 08/03/2012 09:45 AM, James Turner wrote:
On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote:
Hi,
Seems like Canvas causes a reproducible segfault with the latest git
version (master). I'm using 32 bit Ubuntu 12.04
Yep, this is my fault for causing a naming clash. Just
Hi,
This is just to mention AeonWave 1.1.20 has been released which adds
support for Windows and multi-core rendering. It requires AeonWave 2.2.2
for the later.
You can find the source of AeonWave-OpenAL in the download section of
the website.
--
http://www.adalin.com - Hardware accelerated
Hi,
Seems like Canvas causes a reproducible segfault with the latest git
version (master). I'm using 32 bit Ubuntu 12.04:
Program received signal SIGSEGV, Segmentation fault.
0x0884a935 in resize ()
(gdb) bt
#0 0x0884a935 in resize ()
#1 0x0884b21d in naiHash_newsym ()
#2 0x08843149 in
On 07/04/2012 11:26 AM, Michael wrote:
Hi
is it possible to have different licences than GPL for sceneries etc.?
Now that would help fight piracy, while keeping GPL for the source code.
No and no.
Erik
--
http://www.adalin.com - Hardware accelerated AeonWave, OpenAL for Linux
On 07/04/2012 01:12 PM, Michael wrote:
No, I mean authors could leave as is or use any licence they want.
-- But it doesn't need to be GPL. --
Sorry, GPL is ok for code but feels like a lead-foot for everything else.The
The only option would be a less restrictive license (which you
On 06/01/2012 09:16 PM, Ron Jensen wrote:
There is a change to the starter motor code (should be entering git
real soon
now)
I did already push it to git (but seem to have some mail problems the
last few days).
Erik
On Fri, 2012-05-25 at 07:49 +0200, Maxime Guillaud wrote:
Hi Ignacio,
My old .alsoftrc was forcing everything to be played through OSS (I guess
that used to
make sense back when OSS was the only reliable option, but now OSS seems to
be broken).
I simply deleted the .alsoftrc file from
On Thu, 2012-05-24 at 08:06 +0200, Maxime Guillaud wrote:
Hi all,
I am trying to compile FG under Xubuntu 12.04 using Brisa's script (version
1.31). At
first sight the compilation went fine, however sound is not working: when I
run fgfs I
get the following error and no sound:
AL lib:
On Wed, 2012-05-23 at 16:53 +0200, James Turner wrote:
On 23 May 2012, at 13:09, Erik Hofman e...@ehofman.com wrote:
Hi,
Year ago I added xmlgrep to the utils directory of flightgear and I have
been developing it since. But I think it is time to remove it from
On Tue, 2012-05-22 at 13:00 -0700, Andy Ross wrote:
I was lucky enough to notice this come by. I wouldn't hold your
breath. :)
Hi Andy, how's life?
I did already search for a new release of Nasal on your site but I
believe flightgear already uses the latest version.
Erik
Hi,
Year ago I added xmlgrep to the utils directory of flightgear and I have
been developing it since. But I think it is time to remove it from the
flightgear package and reference it tot the new location instead
(http://www.adalin.com)
Does anyone have any objections for me removing the
On Sun, 2012-05-20 at 10:43 +, Renk Thorsten wrote:
Advanced Weather doesn't burn any significant performance inside Nasal - it
burns the performance by calling hard-coded C++ functionality from Nasal.
I hope you're not suggesting that C++ is always slower than Nasal? :-)
Erik
On Sun, 2012-05-20 at 13:58 +, Renk Thorsten wrote:
just a quick note to this interesting thread ...
its elsif in nasal , not elseif ... no e
Thanks. That would explain it ;-)
I hope you're not suggesting that C++ is always slower than Nasal? :-)
Pascal summarized it nicely - we
On Sun, 2012-05-20 at 19:17 +0200, James Turner wrote:
This is interesting - as far as I know, the current GC does not
include a maximum delay and restart facility. If it did, that would
entirely satisfy the current issues. At least by my understanding.
Equally, I've looked at the
On Sat, 2012-05-19 at 10:22 +0100, Vivian Meazza wrote:
I'm still hopeful that we will get a better GC.
If someone wants to try to improve it this document might help:
http://engineering.twitter.com/2011/03/building-faster-ruby-garbage-collector.html
Erik
On Mon, 2012-05-14 at 17:00 -0400, Ian Duncan wrote:
I am an avid FlightGear user and enjoy Flight Gear very much. However, I
would like to bring something to your attention that angers me. The
readme file for the flightgear 2.60 source code contains incorrect
information. There are also
On Sun, 2012-04-29 at 12:42 +0100, Heiko Schulz wrote:
Hello,
I updated data today with the latest Hudson Build.
Regarding the Terrain Haze v1.3. Lightfield I must admit, I'm really
dissapointed.
Somehow I don't get the images presented on the forum. Or am I wrong, and all
this only
On Wed, 2012-04-25 at 08:26 +, Martin Spott wrote:
Stuart Buchanan wrote:
I don't believe the town model has been used for some time. It was supersede
by the random object masking I introduced a while back.
I think what John and Yves are talking about is the introduction of the
On Sun, 2012-04-22 at 11:02 +, Renk Thorsten wrote:
After the last related discussion, I've really been thinking a while if I
should bring this up again or not.
Let me just add to the discussion that 'technically perfect' always will
look a tad odd to humans since the world around us is
On Thu, 2012-04-19 at 09:50 +0100, Vic Marriott wrote:
Sorry for causing such a volatile reaction. I was only asking for
those who know how to to optimise as much as possible.
I probably overreacted a bit, I'm sorry for that.
Erik
On Wed, 2012-04-18 at 15:33 +0200, EViLSLT - Rob wrote:
Hi All!
The new rembrandt project is really cool, it seems to be the eyecandy that's
currently missing. I check for new and watch the youtube updates quite
regularly, mostly clips of fred etc. (wish there we some more hehe)
On Wed, 2012-04-18 at 09:46 +0100, Vic Marriott wrote:
It's probably not so much about memory consuming but more about resource
consuming. But be assured that most new options are easily turned off.
Sorry, but I think the point is being missed here.
Where is the sense in making very
On Wed, 2012-04-18 at 10:33 +, Renk Thorsten wrote:
What *is* the baseline hardware fg ought to be aiming at?
I guess in practice every developer works such that stuff runs well on his
own system. What else can we do? I'm not buying a second computer just to
test how it would run on a
On Fri, 2012-04-13 at 08:45 +, Renk Thorsten wrote:
Not when the varying number is limited. So you gain a bit of speed, but
you lose a lot of compatibility.(think ATi/intel, or OSS drivers for nVidia)
You gain a lot of speed. But what is the max. allowed number of varying? It's
On Fri, 2012-04-13 at 09:25 +0100, Vic Marriott wrote:
Hi,
More and more, the FG forums are showing that the most recent improvements,
added to the existing code, are too memory consuming for operation on
anything less than a high powered, up-to-date, well equipped computer.
Though I,
On Fri, 2012-04-13 at 11:53 +0300, Emilian Huminiuc wrote:
To be safe you need to limit yourself to 32 float varyings.
Note: a vec3 counts as 3 float varyings, a vec4 as 4 etc.
Ah I dind't know there was a difference between floats and vectors.
Erik
On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote:
On 12 Apr 2012, at 08:24, Renk Thorsten wrote:
3) On my box, all three panels in the screen edges show the same image -
not so on Fred's videos - is this the intended behaviour?
This is the important one - it means the multiple
On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote:
On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote:
On 12 Apr 2012, at 08:24, Renk Thorsten wrote:
3) On my box, all three panels in the screen edges show the same image -
not so on Fred's videos - is this the intended behaviour
On Thu, 2012-04-12 at 10:35 +0200, Erik Hofman wrote:
On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote:
On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote:
On 12 Apr 2012, at 08:24, Renk Thorsten wrote:
3) On my box, all three panels in the screen edges show the same image
On Thu, 2012-04-12 at 10:43 +0200, Erik Hofman wrote:
even GL_RGB16 works.
And therefore I propose this patch.
Erik
diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx
index 1c6e77b..1c5ea0a 100644
--- a/src/Main/renderer.cxx
+++ b/src/Main/renderer.cxx
@@ -65,6 +65,7 @@
#include
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote:
De: Erik Hofman e...@ehofman.com
even GL_RGB16 works.
For all the buffers or only the normal buffer ?
I only tested the normal buffer.
You're not supposed to have multiple render target of different element
size. RGBA8 = 32bits
On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote:
De: Erik Hofman e...@ehofman.com
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote:
What is your card brand and model ?
It's a NVidia GeForce 9600GT
I think Emilian has the same card and I don't think he had
On Thu, 2012-04-12 at 11:35 +0200, Frederic Bouvier wrote:
De: Erik Hofman
On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote:
De: Erik Hofman e...@ehofman.com
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote:
What is your card brand and model
On Thu, 2012-04-12 at 11:31 +0200, Erik Hofman wrote:
On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote:
De: Erik Hofman e...@ehofman.com
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote:
What is your card brand and model ?
It's a NVidia GeForce 9600GT
I
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote:
The first line says it all.
Okay... so what does it mean?
I'd first try to reduce the size of the shadow map :
--prop:/sim/rendering/shadows/map-size=1024
No success, problem persists.
or reduce the window size :
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote:
The first line says it all.
Okay... so what does it mean?
I'd first try to reduce the size of the shadow map :
--prop:/sim/rendering/shadows/map-size=1024
No success, problem persists.
or reduce the window size :
On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote:
I have to make guess as I don't have a card that exhibit that issue.
You can try to edit fg/src/Main/renderer.cxx and change
GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to add
the --bpp=32 option to the fgfs
On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote:
Hi Erik,
With this patch you are trading a bug for a bug. Assigning the
same attachment to three buffers as the same effect than assigning
three different values to the same variable.
I was already afraid something like that was
On Wed, 2012-04-11 at 14:15 +0200, Frederic Bouvier wrote:
On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote:
Hi Erik,
With this patch you are trading a bug for a bug. Assigning the
same attachment to three buffers as the same effect than assigning
three different values to
On Fri, 2012-03-30 at 13:16 +0200, Erik Hofman wrote:
Hi,
I was wondering, after pulling simgear and flightgear from git since a
long time I now get a segmentation fault when changing the time of day
using the menu structure.
It seems to be related to SampleGroup::suspend and at first I
On Sat, 2012-03-31 at 11:29 +0200, Erik Hofman wrote:
Looks like something has changed in relation to avionics sounds since
commenting out line 156 of Sound/fg_fx.cxx fixes the problem while
suspending the aircraft effects (pause) still works.
Ah found it, it was caused by the way AI models
On Thu, 2012-03-29 at 19:36 +0200, ThorstenB wrote:
A minor remaining issue was about documentation. README.xmlsound says
something like reference-distance is the distance where the sound
volume is halved. According to OpenAL (and testing), this doesn't seem
to be quite right. Instead,
Hi,
I was wondering, after pulling simgear and flightgear from git since a
long time I now get a segmentation fault when changing the time of day
using the menu structure.
It seems to be related to SampleGroup::suspend and at first I thought it
might be a problem with my own AeonWave-OpenAL
On Fri, 2012-03-23 at 17:29 -0600, syd adams wrote:
Hi guys,
I,ve noticed for awhile that sounds seem to cut off at the
reference-distance rather than max-dist.
Is there a new way to do the sound files that Ive missed or is this a bug ?
It is nice that sounds actually stop now , but I must be
On Thu, 2012-03-29 at 06:39 -0600, syd adams wrote:
I've been on a short vacation for the first time in 10 years and have to
catch up on everything, but I believe this was solved, wasn't it?
Erik
Hope you had a good vacation.
Yes it was great, thanks.
Its sort of solved ,but I
On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote:
Anyway, that's my best suspicion at this point, that in the artefact region
we really see through a crack in the skydome into whatever is rendered
beyond, and that trigonometry doesn't interpolate properly across the crack.
So, I
On Tue, 2012-03-20 at 08:15 +, Renk Thorsten wrote:
Earthview is about getting a model of the planet itself into the scene, sort
of replacing the default terrain tile system. It assumes that you have
already solved the atmosphere scattering problem somehow and that you want to
see a
On Wed, 2012-03-07 at 11:54 +0100, Gijs de Rooy wrote:
Martin wrote:
On my (my wife's) system (Linux Nvidia proprietary driver) this
change
turns PAPI/VASI lights into huge, illuminated baloons. Therefore I
strongly propose to just revert this change.
Same here on Nvidia Geforce GT
On Sat, 2012-03-03 at 22:52 +, Stuart Buchanan wrote:
On Sat, Mar 3, 2012 at 1:36 PM, Erik Hofman wrote:
Personally I would think adding Project Rembrandt will call for
FlightGear version 3.0. So if it is added I would create two branches,
version 3.0 and version 2.7 in which the later
On Sat, 2012-03-03 at 07:25 -0600, Curtis Olson wrote:
I agree that we should merge the project rembrandt work sooner rather
than later. However, we should also take some time and effort to make
sure Thorsten's sky/haze/horizon effects are accounted for as well. I
don't know what issues
On Wed, 2012-02-29 at 11:43 +0100, Torsten Dreyer wrote:
Looks like we have two bugs here:
1. wind turbines with mixed orientations. These should be fixed in the
database. If the correct orientation in the stg file is zero.
I was wondering, shouldn't all wind turbines share the same
On Sat, 2012-02-25 at 11:21 +, Martin Spott wrote:
classify Landsat7 imagery. On the other hand there's a lot more detail
in John Holden's London work, Gijs Frisian islands and all the other
custom stuff (Helgoland comes into my mind as well, I can't remember
all the individual places).
On Thu, 2012-02-23 at 22:21 +, Martin Spott wrote:
Those who relied on me to continue what I've done so far I kindly ask
to bear with me, because I reached the point where I have to apply a
measure of self protection
I think we've all reached that point at some time and it's good
On Fri, 2012-02-17 at 12:00 +0200, thorsten.i.r...@jyu.fi wrote:
Which the rating scheme makes a lot easier now.
This makes me think that it may be a nice idea to have the top 10 of
best rated aircraft available somewhere as an add-on to the base
package. Or something like that.
Erik
On Thu, 2012-02-16 at 01:19 +0100, David Van Mosselbeen wrote:
Should i remind everyone that this all is about open source and GPL v2
data. Some spirit that have already proved it's capacity and functionality.
It's all about data that is contribute by different talented peoples from
all
On Thu, 2012-02-16 at 09:18 +, Martin Spott wrote:
Erik Hofman wrote:
This is hopefully also a good encouragement for the PAF team to keep
developing their version and keep it available in their own hangar.
There's nothing wrong with two different version of the same aircraft
On Wed, 2012-02-15 at 00:12 +0100, Erik Hofman wrote:
There should already be an Industrial texture available. I made one way back
that has been used for a while but was rendered unused when flightgear
switched to vmap0 only.
Correction, there was once. It looks like someone cleaned out
On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote:
Erik Hofman wrote:
Correction, there was once. It looks like someone cleaned out the
Textures directory.
I hope this wasn't me I think the change should still be
available in the history, thus reverting the commit should do
On Wed, 2012-02-15 at 10:13 +, Martin Spott wrote:
Erik Hofman wrote:
On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote:
Erik Hofman wrote:
Correction, there was once. It looks like someone cleaned out the
Textures directory.
I hope this wasn't me I think
On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote:
Ah found a backup of all base packages (your own repository by any
chance?):
ftp://ftp.de.flightgear.org/pub/fgfs/Shared/
And even further back :)
ftp://ftp.de.flightgear.org/pub/fgfs/Shared/
Erik
On Wed, 2012-02-15 at 11:44 +0100, Erik Hofman wrote:
On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote:
Ah found a backup of all base packages (your own repository by any
chance?):
ftp://ftp.de.flightgear.org/pub/fgfs/Shared/
And even further back :)
ftp://ftp.de.flightgear.org
On Tue, 14 Feb 2012 17:30:37 + (UTC)
Martin Spott martin.sp...@mgras.net wrote:
Emilian Huminiuc wrote:
If we're on the subject of materials*.xml:
1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as
they are now in materials-dds.xml?
I'd say yes - as soon
On Sun, 2012-02-12 at 10:45 +0100, Clement de l'Hamaide wrote:
Hi,
In my precedent mail I have forgot to say that Ernest Teutcher, Alexis
Laille, Christian Thiriot and Clément de l'Hamaide (it's me) are the
members of the PAF team.
We can consider the current DC-3 is here because the PAF
On Sun, 2012-01-15 at 00:24 +, Pierre Mueller wrote:
-And still to my knowledge all things are frozen from FGdata at
www.gitorious.org and redistributed as new FGFS-Release!
FGFS-developers, please correct me when I'm wrong.
That's not true, GIT will het frozen January 17th except for bug
On Sun, 2012-01-15 at 11:08 +0100, Torsten Dreyer wrote:
Am 15.01.2012 10:46, schrieb Erik Hofman:
That's not true, GIT will het frozen January 17th except for bug fixes.
This would be a bug-fix in my book.
@Erik: partly yes
FGDATA/Aircraft is not frozen due to the request of many
On Wed, 2012-01-04 at 21:29 +0100, ThorstenB wrote:
On 04.01.2012 13:39, Eric van den Berg wrote:
I am not sure who the mig-15 maintainer (same as Vostok-1 problem?) is,
AFAIK both aircraft are currently unmaintained as the original author
has announced his leave.
The ADF produces a
On Tue, 2012-01-03 at 23:52 +0100, ThorstenB wrote:
* Issue #1 is stereo sound files. 98 aircraft are still affected by this
issue - which is actually one more than when we discussed this in early
December. Meanwhile, two aircraft were fixed (Sikorsky-76C and
sopwithCamel), however, two new
On Fri, 2011-12-30 at 00:07 +, Vivian Meazza wrote:
The F16 is just excellent here. I get a slight pause on first switching
from an internal to external view, but I expect that is the texture loading
for the first time. Thereafter it is as near instantaneous as you could
wish. Likewise
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