[Audyssey] WII Bowling

2010-10-06 Thread Jim Kitchen
Bowling Scores 10-05-2010 By Jim Kitchen Today's average = 173.6 total points in the 5 games = 868 Your bowling average now = 167.55 total points in the 89 games = 14912 Today's low game = 136 Today's high game = 213 All time low game = 124 All time high game = 227 67 wins 21 losses 1

Re: [Audyssey] WII Bowling

2010-10-06 Thread Angellko21
Please, where I can download this bovling? Thank you. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Wednesday, October 06, 2010 11:56 AM Subject: [Audyssey] WII Bowling Bowling Scores 10-05-2010 By Jim Kitchen Today's average =

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Phil Vlasak
Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if you're using 1 audio-unit per 30 real life meters. So it would make sense in panning that plus 1 is 30 meters to the right and - 1 is 30 meters to the left. Can you use a

[Audyssey] Completely accessible browsergame found!

2010-10-06 Thread Sarah Haake
Hi, I just stumbled upon a relatively new browsergame today when searching the net, Blades of Eternity. The game just came out of the public beta and is now fully operational and running. And the best thing is, it's absolutely completely accessible! No grafics, no maps, no grafical links

Re: [Audyssey] Completely accessible browsergame found!

2010-10-06 Thread dark
tHANKS SARAH, i'VE NOT HEARD of this one, but i'm willing to give it a try, especially if the writing is fairly good and if, as you say, there are always actions and quests to do without a constant focus on batling other players. I'll try it out and let you know my thoughts. Beware the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Philip Bennefall
Hi Thomas, If I am not mistaken, MinGw will accept import libraries from Visual Studio so long as the interface is C style and not C++. The naming conventions only differ for C++ between the two compilers, not C. This means that Streemway should be fine since it exposes a pure C API. But this

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Charles Rivard
If this is the case, how small can the decimal numbers be? If 0.01 would be 3 meters in distance, what about 0.033 being 1 meter, which is about a yard, 0.0011 being about a foot? --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

[Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear what everyone is talking about as far as where the sound is indicating that monsters, statues, ropes, and other stuff is. They stay right or left, don't move, and then jump to the center with

[Audyssey] rpg question

2010-10-06 Thread michael barnes
Does anyone know of any fully accessible role playing games for the blind online that have audio? What I mean is a web browsing game. Thanks, I looked on audio game didn't see anything over there. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Bryan Peterson
I don't think so. M laptop is only a little over a year old and it's got Vista on it. And I get the same deal. In fact last time I played the warning message for one of the firepits came at least one pace too early so that I died when I made the jump. We are the Knights who say...Ni! -

Re: [Audyssey] rpg question

2010-10-06 Thread Bryan Peterson
I don't believe so. Nothing with audio yet as far as I'm concerned. If you want audio your best bet is still Entombed. I do recall there was a little discussion of adding audio to Sryth but that didn't come to pass. We are the Knights who say...Ni! - Original Message - From:

[Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread NIcol
HI Tom On 06 October 2010 05:40 AM you said: Well, that leaves us with wine. It is possible to get Visual Basic 6 programs to run using Wine, but it is a major undertaking to get working. What does wine stand for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Phil, Yes, you can pass a floating point number to sfml-audio. I'll try it and see if it makes a difference here. On 10/6/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Charles, We will just try and see. I'm pretty sure you could pass 0.001 as a value since all of the SFML parameters are floating point values. Smile. On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote: If this is the case, how small can the decimal numbers be? If 0.01 would be 3

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Nicol, Wine is a free Windows emulator for Linux. You can use it to emulate games and other Windos appplications. On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom On 06 October 2010 05:40 AM you said: Well, that leaves us with wine. It is possible to get Visual Basic 6 programs to

Re: [Audyssey] forgot the windows

2010-10-06 Thread Thomas Ward
HI Shaun and all, It would appear that second window is just a console window. I hadn't noticed it before but that should be easy enough to fix. All I have to do is replace main with WinMain and the little window will disappear. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: hi tom in

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread peter Mahach
it's worth saying though that it will only work with things that are self voicing, as there isn't a way to run a screen reader. you can, however, run things that use sapi. what does it use for a sapi voice anyway. does it interface with speech dispatcher or something? - Original Message

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Ben
They don't for me either. There is no sound change and the sound doesn't move in terms of volume and positioning -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 05 October 2010 17:14 To: Gamers Discussion list

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread Thomas Ward
Hi Shaun, Ok? I just listened to the recoding and it sounds fine. I don't get what the big deal is here. Everything sounds alright to me. So maybe you arent' use to the way OpenAL positions sounds I guess. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: Hi. tom, I just did a recording for

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect it to sound exactly like beta 13 which ain't going to happen. On 10/6/10, Ben gamehead...@aol.co.uk wrote: They

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Peter, No. If you want Sapi support for Wine you have to download Sapi 5.1 and install it manually into Wine. Since wine isn't exactly speech friendly you'll need sighted assistance installing Sapi support. Honestly running Windows XP through VMPlayer is a better solution in my opinion than

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
hi Charles, I don't think so. I just listened to Shaun's MOTA recording and it sounds just fine to me. I think the problem is I'm use to the way OpenAL positions sounds, so it doesn't sound weird to me, but for you guys hearing it fir the first time it comes as a bit of a shock. I'm going to try a

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread NIcol
Hi Tom Do you know what the letters w, I,n, and e stands for? Is the word wine an abbreviation? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 5:42 PM Subject: Re: [Audyssey] what is wine?

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
As you say, it does sound weird, and it is probably because we're used to hearing the sounds change to reflect our movement through the game. If the sounds don't move as we have gotten used to, how can we accurately judge whether we're within range for our weapons to take effect? ---

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Nicol, Sigh...No, Wine is not an abbreviation. It is just the name of the program. Now, could you please get back on topic here? Thanks. On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote: Hi Tom Do you know what the letters w, I,n, and e stands for? Is the word wine an abbreviation? ---

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Thomas Ward
Hi Charles, Well, for the most part all of the guns can fire a long distance so you don't necessarily have to judge distance with those. The only close range weapons you have to worry about are fists, swords, the dagger, and so on. If a skeleton is trying to stab you with a sword/dagger then it is

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Charles Rivard
I think there's only one way to find out. Give it a try. (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 7:03 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] Mota bEta 14

2010-10-06 Thread Thomas Ward
Hi Sky, Well, to answer that question I need a little more detail. For example, if an enemy is out of range and you throw a punch or kick you will hear a swoosh, but the fist/kick wont hit the enemy. Is that what is happening here? Also could you try and make your messages more clear? I'm sorry

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
Hi Lori, Hmmm...we seem to be thinking exactly opposite here. As I recall Thomas once saying, it really is not realistic to say that your health is at, say, 95%. Also, could you please explain what you mean by the shift key making it easier to control Angela? jJust curious Best Regards, Hayden

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
Hi, INw I've tried it I feel it has come time for my opinions. I like the volume increase of the sounds, and something definitely sounds better with the wav sounds. Although, the echo is...a bit strange. Also I noticed the panning issue, it is very disorienting to have something stay at the right,

Re: [Audyssey] MOTA beta 14 confusion

2010-10-06 Thread Hayden Presley
Hi, My main concern is the obstacles. It will be impossible to tell how far away we are away from the obstccle without the view command. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent:

Re: [Audyssey] Completely accessible browsergame found!

2010-10-06 Thread Hayden Presley
Hi Sarah, Thanks for pisting that,I'm always looking for a good browser game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake Sent: Wednesday, October 06, 2010 7:21 AM To: Gamers Discussion list

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Hayden Presley
Hi Shaun, Well...if we haven't mastered the card/puzzle/board games by now, we never will. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 11:36 PM To: Gamers

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread Hayden Presley
Hi Shaun, Just curious but why exactly did you post a link for the self-distruct keygen? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 10:42 PM To:

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
Hi Thomas, Which crash are you talking about? I recently had a problem where my computer was shut down and restarted upon exit, though I don't know if this is simply a computer issue or something relatedto MOTA itself. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] rpg question

2010-10-06 Thread clement chou
You're out of luck there. Sorry. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, October 06, 2010 6:15 AM Subject: [Audyssey] rpg question Does anyone know of any fully accessible role playing games for the blind online that have

[Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi everyone, Ok, I've basically just spent the better part of today as well as last night looking into a solution for the panning issues for Mysteries of the Ancients, and I'm sorry to say so far I'm not coming up with any viable options or solutions to the problem. As it happpens it is not just

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Hi Tom. Personally I'm willing just to stick with what we have and move ahead. Afterall, isn't the eventual goal to catch up to mainstream gaming? If we use old hardware that is no longer officially recognize, seems that can't happen, and of course, there are the cross-platform issues as well.

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, Well, as for the keyboard input issue you are talking about I got an answer back from the developer on that. Appparently rather than using sf::Window::Event class for handling keyboard input using sf::Window::Input instead will give me a more DirectInput style keyboard input system for

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, The crash I'm talking about is exactly that. Some people are experiencing a problem when MOTA exits it crashes the entire system or forces it to shutdown. I'm currently investigating the issue and hope to fix it asap. On 10/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas,

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Mike Reiser
Let's move forward and stick with what we have. I'm sure you want to get this finished and I personally want the full game so I can play all the levels smiles. I'm not having too much trouble right now with this version. There's no point delaying it even further over this issue. Mike

Re: [Audyssey] rpg question

2010-10-06 Thread Thomas Ward
Hi Michael, Not any I personally know of. Generally the RPG games online that have sound are also very graphical and therefore absolutely inaccessible to a screen reader. Anything text based that is accessible like Sryth is just a simple text based game with no sounds or graphics. On 10/6/10,

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Mike, That's exactly my opinion as well. As my step mother always says, its time to roll with the change. Besides there are plenty of things I can be working on updating, fixing, and this panning situation is just one of several. It just happens it seams like this single issue has gotten more

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I think that is a very reasonable solution to the problem. Having a key like m to speak the nearest monster or o to announce the nearest object would be very easy to add and very reasonable. Consider it done. Smile. On 10/6/10, clement chou chou.clem...@gmail.com wrote: Hi Tom. Personally

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Hayden, That's definitely true. Unfortunately, the majority of said card/puzzle/board games are for Windows. Grr I'm tempted to spend some time after MOTA just to create a few simple card/puzzle/board games for Linux since so few exist. Other than RS Games client there really aren't any

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Sky Taylor
and could you also increase the number of amo in you're weapons? There are times where I am using up a lot of them do to the fact that I have to shoot the monsters and it is very difficult to get amo on the level I am on. - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Glad I was able to have some input. But I'm wondering... would it be possible to have the keeys gage at different distances instead of hitting o and say waiting for it to list every object in the vascinaty of the camera, so to speak... since there is no camera in this game. Like, say if you had

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi, I suppose that would be possible. I'd have to give it some thought. my plate is already pretty full for beta 15 and that would definitely require quite a bit of extra work. However, I'll drop it in the suggestions list to get too when and if I can get to it. Smile. On 10/7/10, clement chou

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread clement chou
Well, the sugestion box is a good place for this one. I knew it would be more work. But I hope it can be done... because I like Mota when the pace is moving smothly at a fast pace. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Thomas Ward
Hi Sky, Not really if we want to keep the game remotely realistic. For example, a Glock 19, which Angela's pistol was based off of, has a 15 round clip. That's why it only starts with 15 rounds in her gun when you start the game. Other weapons like the Uzi are realistic as well. Depending on the

Re: [Audyssey] mota and sounds and windows

2010-10-06 Thread shaun everiss
because some people did not seem to have it, though they should have. At 02:37 p.m. 7/10/2010, you wrote: Hi Shaun, Just curious but why exactly did you post a link for the self-distruct keygen? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread shaun everiss
this all depends if you are gona develop more side scrolers. if so then I guess open al will have to do. if not then I'd have no issue with you going back to direct sound then just not making any more side scrolers. scrolers are cool but 3dfps is what I really like along with sim games. At

[Audyssey] MOTA Panning Issues

2010-10-06 Thread Zachary Kline
Hi Thomas, My opinions on this issue should be obvious, given my Linux usage. Nevertheless, I want to go on record as saying that OpenAL will work just fine for me. Sound playing issues aside, I have no quibble with the panning, or lack thereof. Let's go forward instead of stagnating here. Best,

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread shaun everiss
well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Zachary Kline
Hi Shaun, I believe that you're a bit confused here. OpenAL will make 3D FPS-style games easier to write. DirectSound might make side scrollers easier to write, but it also is being phased out by Microsoft, so in the long term using it is mpractical. I just wanted to clear that up, in case there

Re: [Audyssey] MOTA Panning Issues

2010-10-06 Thread Jacob Kruger
regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5510 (20101006) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information