Bowling Scores 10-05-2010 By Jim Kitchen
Today's average = 173.6
total points in the 5 games = 868
Your bowling average now = 167.55
total points in the 89 games = 14912
Today's low game = 136
Today's high game = 213
All time low game = 124
All time high game = 227
67 wins
21 losses
1
Please, where I can download this bovling? Thank you.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Wednesday, October 06, 2010 11:56 AM
Subject: [Audyssey] WII Bowling
Bowling Scores 10-05-2010 By Jim Kitchen
Today's average =
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if you're using 1 audio-unit per 30
real life meters.
So it would make sense in panning that plus 1 is 30 meters to the right
and - 1 is 30 meters to the left.
Can you use a
Hi,
I just stumbled upon a relatively new browsergame today when searching the
net, Blades of Eternity. The game just came out of the public beta and is
now fully operational and running.
And the best thing is, it's absolutely completely accessible! No grafics, no
maps, no grafical links
tHANKS SARAH, i'VE NOT HEARD of this one, but i'm willing to give it a
try, especially if the writing is fairly good and if, as you say, there
are always actions and quests to do without a constant focus on batling
other players.
I'll try it out and let you know my thoughts.
Beware the
Hi Thomas,
If I am not mistaken, MinGw will accept import libraries from Visual Studio
so long as the interface is C style and not C++. The naming conventions only
differ for C++ between the two compilers, not C. This means that Streemway
should be fine since it exposes a pure C API. But this
If this is the case, how small can the decimal numbers be? If 0.01 would be
3 meters in distance, what about 0.033 being 1 meter, which is about a yard,
0.0011 being about a foot?
---
Shepherds are the best beasts!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers
Tom: I have been playing the beta using speakers instead of a headset. Now,
using a headset, I hear what everyone is talking about as far as where the
sound is indicating that monsters, statues, ropes, and other stuff is. They
stay right or left, don't move, and then jump to the center with
Does anyone know of any fully accessible role playing games for the
blind online that have audio?
What I mean is a web browsing game.
Thanks, I looked on audio game didn't see anything over there.
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I don't think so. M laptop is only a little over a year old and it's got
Vista on it. And I get the same deal. In fact last time I played the warning
message for one of the firepits came at least one pace too early so that I
died when I made the jump.
We are the Knights who say...Ni!
-
I don't believe so. Nothing with audio yet as far as I'm concerned. If you
want audio your best bet is still Entombed. I do recall there was a little
discussion of adding audio to Sryth but that didn't come to pass.
We are the Knights who say...Ni!
- Original Message -
From:
HI Tom
On 06 October 2010 05:40 AM you said:
Well, that leaves us with wine. It is possible to get Visual Basic 6
programs to run using Wine, but it is a major undertaking to get
working.
What does wine stand for?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Hi Phil,
Yes, you can pass a floating point number to sfml-audio. I'll try it
and see if it makes a difference here.
On 10/6/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if
Hi Charles,
We will just try and see. I'm pretty sure you could pass 0.001 as a
value since all of the SFML parameters are floating point values.
Smile.
On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
If this is the case, how small can the decimal numbers be? If 0.01 would be
3
Hi Nicol,
Wine is a free Windows emulator for Linux. You can use it to emulate
games and other Windos appplications.
On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote:
HI Tom
On 06 October 2010 05:40 AM you said:
Well, that leaves us with wine. It is possible to get Visual Basic 6
programs to
HI Shaun and all,
It would appear that second window is just a console window. I hadn't
noticed it before but that should be easy enough to fix. All I have to
do is replace main with WinMain and the little window will disappear.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
hi tom
in
it's worth saying though that it will only work with things that are self
voicing, as there isn't a way to run a screen reader. you can, however, run
things that use sapi. what does it use for a sapi voice anyway. does it
interface with speech dispatcher or something?
- Original Message
They don't for me either. There is no sound change and the sound doesn't
move in terms of volume and positioning
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 October 2010 17:14
To: Gamers Discussion list
Hi Shaun,
Ok? I just listened to the recoding and it sounds fine. I don't get
what the big deal is here. Everything sounds alright to me. So maybe
you arent' use to the way OpenAL positions sounds I guess.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
Hi.
tom, I just did a recording for
Hi Ben,
Actually, it probably does but the volume and positioning is so slight
you don't hear it very well. I've tested it several times and I think
while different most people expect it to sound exactly like beta 13
which ain't going to happen.
On 10/6/10, Ben gamehead...@aol.co.uk wrote:
They
Hi Peter,
No. If you want Sapi support for Wine you have to download Sapi 5.1
and install it manually into Wine. Since wine isn't exactly speech
friendly you'll need sighted assistance installing Sapi support.
Honestly running Windows XP through VMPlayer is a better solution in
my opinion than
hi Charles,
I don't think so. I just listened to Shaun's MOTA recording and it
sounds just fine to me. I think the problem is I'm use to the way
OpenAL positions sounds, so it doesn't sound weird to me, but for you
guys hearing it fir the first time it comes as a bit of a shock. I'm
going to try a
Hi Tom
Do you know what the letters w, I,n, and e stands for?
Is the word wine an abbreviation?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 5:42 PM
Subject: Re: [Audyssey] what is wine?
As you say, it does sound weird, and it is probably because we're used to
hearing the sounds change to reflect our movement through the game. If the
sounds don't move as we have gotten used to, how can we accurately judge
whether we're within range for our weapons to take effect?
---
Hi Nicol,
Sigh...No, Wine is not an abbreviation. It is just the name of the
program. Now, could you please get back on topic here?
Thanks.
On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote:
Hi Tom
Do you know what the letters w, I,n, and e stands for?
Is the word wine an abbreviation?
---
Hi Charles,
Well, for the most part all of the guns can fire a long distance so
you don't necessarily have to judge distance with those. The only
close range weapons you have to worry about are fists, swords, the
dagger, and so on. If a skeleton is trying to stab you with a
sword/dagger then it is
I think there's only one way to find out. Give it a try. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 7:03 PM
Subject: Re: [Audyssey] MOTA
Hi Sky,
Well, to answer that question I need a little more detail. For
example, if an enemy is out of range and you throw a punch or kick you
will hear a swoosh, but the fist/kick wont hit the enemy. Is that what
is happening here?
Also could you try and make your messages more clear? I'm sorry
Hi Lori,
Hmmm...we seem to be thinking exactly opposite here. As I recall Thomas
once saying, it really is not realistic to say that your health is at, say,
95%. Also, could you please explain what you mean by the shift key making it
easier to control Angela? jJust curious
Best Regards,
Hayden
Hi,
INw I've tried it I feel it has come time for my opinions. I like the volume
increase of the sounds, and something definitely sounds better with the wav
sounds. Although, the echo is...a bit strange. Also I noticed the panning
issue, it is very disorienting to have something stay at the right,
Hi,
My main concern is the obstacles. It will be impossible to tell how far away
we are away from the obstccle without the view command.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent:
Hi Sarah, Thanks for pisting that,I'm always looking for a good browser
game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sarah Haake
Sent: Wednesday, October 06, 2010 7:21 AM
To: Gamers Discussion list
Hi Shaun,
Well...if we haven't mastered the card/puzzle/board games by now, we never
will. Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 05, 2010 11:36 PM
To: Gamers
Hi Shaun,
Just curious but why exactly did you post a link for the self-distruct
keygen?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 05, 2010 10:42 PM
To:
Hi Thomas,
Which crash are you talking about? I recently had a problem where my
computer was shut down and restarted upon exit, though I don't know if this
is simply a computer issue or something relatedto MOTA itself.
Best Regards,
Hayden
-Original Message-
From:
You're out of luck there. Sorry.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, October 06, 2010 6:15 AM
Subject: [Audyssey] rpg question
Does anyone know of any fully accessible role playing games for the blind
online that have
Hi everyone,
Ok, I've basically just spent the better part of today as well as last
night looking into a solution for the panning issues for Mysteries of
the Ancients, and I'm sorry to say so far I'm not coming up with any
viable options or solutions to the problem. As it happpens it is not
just
Hi Tom.
Personally I'm
willing just to stick with what we have and move ahead. Afterall, isn't the
eventual goal to catch up to mainstream gaming? If we use old hardware that
is no longer officially recognize, seems that can't happen, and of course,
there are the cross-platform issues as well.
Hi Hayden,
Well, as for the keyboard input issue you are talking about I got an
answer back from the developer on that. Appparently rather than using
sf::Window::Event class for handling keyboard input using
sf::Window::Input instead will give me a more DirectInput style
keyboard input system for
Hi Hayden,
The crash I'm talking about is exactly that. Some people are
experiencing a problem when MOTA exits it crashes the entire system or
forces it to shutdown. I'm currently investigating the issue and hope
to fix it asap.
On 10/6/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Let's move forward and stick with what we have. I'm sure you want to get
this finished and I personally want the full game so I can play all the
levels smiles. I'm not having too much trouble right now with this version.
There's no point delaying it even further over this issue.
Mike
Hi Michael,
Not any I personally know of. Generally the RPG games online that have
sound are also very graphical and therefore absolutely inaccessible to
a screen reader. Anything text based that is accessible like Sryth is
just a simple text based game with no sounds or graphics.
On 10/6/10,
Hi Mike,
That's exactly my opinion as well. As my step mother always says, its
time to roll with the change.
Besides there are plenty of things I can be working on updating,
fixing, and this panning situation is just one of several. It just
happens it seams like this single issue has gotten more
Hi,
I think that is a very reasonable solution to the problem. Having a
key like m to speak the nearest monster or o to announce the nearest
object would be very easy to add and very reasonable. Consider it
done.
Smile.
On 10/6/10, clement chou chou.clem...@gmail.com wrote:
Hi Tom.
Personally
Hi Hayden,
That's definitely true. Unfortunately, the majority of said
card/puzzle/board games are for Windows. Grr
I'm tempted to spend some time after MOTA just to create a few simple
card/puzzle/board games for Linux since so few exist. Other than RS
Games client there really aren't any
and could you also increase the number of amo in you're weapons? There are
times where I am using up a lot of them do to the fact that I have to shoot
the monsters and it is very difficult to get amo on the level I am on.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Glad I was able to have some input. But I'm wondering... would it be
possible to have the keeys gage at different distances instead of hitting o
and say waiting for it to list every object in the vascinaty of the camera,
so to speak... since there is no camera in this game. Like, say if you had
Hi,
I suppose that would be possible. I'd have to give it some thought. my
plate is already pretty full for beta 15 and that would definitely
require quite a bit of extra work. However, I'll drop it in the
suggestions list to get too when and if I can get to it.
Smile.
On 10/7/10, clement chou
Well, the sugestion box is a good place for this one. I knew it would be
more work. But I hope it can be done... because I like Mota when the pace is
moving smothly at a fast pace.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Sky,
Not really if we want to keep the game remotely realistic. For
example, a Glock 19, which Angela's pistol was based off of, has a 15
round clip. That's why it only starts with 15 rounds in her gun when
you start the game.
Other weapons like the Uzi are realistic as well. Depending on the
because some people did not seem to have it, though they should have.
At 02:37 p.m. 7/10/2010, you wrote:
Hi Shaun,
Just curious but why exactly did you post a link for the self-distruct
keygen?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
this all depends if you are gona develop more side scrolers.
if so then I guess open al will have to do.
if not then I'd have no issue with you going back to direct sound
then just not making any more side scrolers.
scrolers are cool but 3dfps is what I really like along with sim games.
At
Hi Thomas,
My opinions on this issue should be obvious, given my Linux usage.
Nevertheless, I want to go on record as saying that OpenAL will work just
fine for me. Sound playing issues aside, I have no quibble with the panning,
or lack thereof.
Let's go forward instead of stagnating here.
Best,
well its good you have fixed the imput issue.
on that note is there such a thing as a 3d side scroler?
It looks like the only way to fix the panning issue is to quit the 2d
system entirely.
A side scroler really needs some panning, or something to sound 2d.
I am not sure how a 3d side scroler
Hi Shaun,
I believe that you're a bit confused here.
OpenAL will make 3D FPS-style games easier to write. DirectSound might make
side scrollers easier to write, but it also is being phased out by Microsoft, so
in the long term using it is mpractical.
I just wanted to clear that up, in case there
regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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