Hi Tom.
While I do see your point and generally speaking would agree, at the same
time the Iphone has seen more than a few interactive audio dramas which
directly buck this trend.
Codename Signus, the Freq, Blindside and quite a few others, even to a large
extent games like papasangre which
hi tom
you could use stattic graphics in the game to illustrate a given situation. so
as well as a bang that you'd hear you'd see a static version of the explosion
as well. a few games use this tactic as well and this also has encouraged
people to write in and submit additional graphical conten
Hi Tom.
That idea of separate categories sounds like a good one, plus then of course
I could add the links to reviews or walkthrus to relevent entries on
audiogames.net. I've already been doing this with sites like applevis, and
it would be no trouble to do it with audeasy either.
Beware th
hi tom.
i do think text based games do have their place for sure. unfortunately if you
look at a lot of browser based text games there isn't much imagination put into
them a lot of the time. with acceptions like core exiles or space odacey. i
think this is why people are losing interest in them
Hi Shaun,
I agree the best of both worlds are highbred's like Destination Mars
or Dodge City Desperados precisely because they don't need lots of
graphics, are fully accessible using a screen reader, and still have
plenty of game sounds etc to qualify as an audio game. Interesting
enough I have be
.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, October 30, 2013 12:20 AM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Shaun,
For some people the lack of graphics will
12:00 AM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles,
No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics the
Labs are a close second.
- Original Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 5:38 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hey all
Let me first begin by saying that I discovered a copy of #55 just a day
or
hmmm I am interested in hybred games.
audio and text would make best of both worlds.
voiceovers and such to maybe if we can handle it to with audio and
also spoken text that appears on screen a screenreader can read who knows.
Pure text maybe depends what the game is.
At 06:20 PM 10/30/2013, yo
Hi Dark,
That is indeed where we at Audyssey can help. I have began writing a
new outline for the Audyssey site, and my idea is to have a section
for game articles, another one for reviews, another for walkthroughs,
and so on. Basically, have plenty of content that may or may not be
available on A
Hi Shaun,
For some people the lack of graphics will always be a point of
contention, but that does not mean everyone will feel that way. I
think what we need here is a different strategy in marketing audio
games. As someone said instead of advertising them as blind games we
need to market them as
Hi Ron,
If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list on it together
Hi Charles,
No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics they may or may not have any interest in. That's
why I think we
well its good that you have appeared and are willing.
This fact is why we need to have more than one editor.
we also need a dropbox or something where all content is shared.
if one guy gets sick or drops his hard drive on his foot breaking it
and the drive we need to have backup.
it would be good
Hey all
Let me first begin by saying that I discovered a copy of #55 just a
day or two ago. Yes it was a combination of personal and computer
issues that delayed publication of the issue. I'm still willing and
able to be editor of the magazine and yes I agree some changes are
certainly in
f not actively positive. That's why even
when the db uses the term "symple" it's meant purely descriptively
and not as a cryticism.
Beware the Grue!
Dark.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesda
a close second.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles,
This has nothing to do with forums verses lists. The fault of Audyssey
not being wide
cryticism.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 6:53 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Dark,
Thanks. Those do seem like some good ideas. I guess the only q
, and more
game could become of it.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 29, 2013 1:29 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charles
Hi Dark,
Thanks. Those do seem like some good ideas. I guess the only question
is content. I guess I can go through the past issues to look for
reviews, articles, and so on and begin converting them into a database
or at least an index with links to each article or review so they are
easy to find.
Hi Darren,
Well, I do agree with you for the most part. Although, regarding a
podcast I think that is something that should be considered as an
addition to the magazine rather than an absolute replacement for the
magazine. Not everyone can record a decent podcast, but everyone can
write and submit
Hi Tom.
While I agree a flashy website with lots of multimedia shenanigans would be
inappropriate for hosting the audeasy magazine, there are various rather
simple things an audeasy site could do.
One example is indexing.
In the past the audeasy magazine was a great big long text document wi
Hi Shaun,
Well, any and all suggestions will be considered. Obviously do to cost
or feasibility not every suggestion will be practical or possible, but
as I have decided to spend some time on revamping the site and
magazine I'll be taking notes over the next few days.
On 10/29/13, shaun everiss
well I'd be happy to input if I could to the project of magazine
reconstruction.
At 07:17 AM 10/30/2013, you wrote:
Hi Dark,
I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to
Hi Charles,
This has nothing to do with forums verses lists. The fault of Audyssey
not being widely circulated and/or publicized has more to do with its
prior management. For years it was simply compiled and published via
the mailing list, which worked, but now days as Dark pointed out there
are f
well I can think of a blog though you are right about flashyness.
We need a link page to liks for games.
Right now, the easiest would to link the audiogames database pluss
the pcs game lists, and any other devs we want to link to since there
are established databases.
Its about all we need, mayb
Hi Dark,
I agree. That does seem like a good idea. Something to try. Converting
Audyssey over to a webzine like Spag is a good idea. It would take a
while to build the site up to Audiogames.net quality, but it would
draw people in because the list would be secondary and the majority of
the primary
Hi Shaun,
I think you are being way too overly pessimistic here. For one thing
audio games are continually growing, and there are now more audio
games on the market than ever before. When Michael Feir started the
Audyssey Magazine it was basically restricted to Dos text based games
and interactive
You have a point dark everyone that wants to be everyone has a central website.
Its the seat of power and where they shout to the universe at large.
Its never took off for us.
How much resource would it take to write one or pay for an accessable
one which is attractive to be written.
We have a s
well there is coolblindtech.
They are not always garenteeing to put up content but they are
approachable on the at least initial setup they may not ofcause
include things it is their choice but still.
At 03:37 AM 10/30/2013, you wrote:
With respect charles,I disagree on the spelling and gram
and it can remain in email format charles, html or on a website no
one is suggesting it should soley go over to forums though I admit
that would help if it was published on its own room or the articles
room in audiogames.
We are not after a sole resource it will take more than 1 resource to
pub
I aggree darrin.
what say people if we just move the mag to smomething that has the
power audiogames.net has a lot of stuff.
Adding to it seems to be what is suggested, it has some organisations
on it and a lot more people.
It has the power to change the universe well enough for the plannet
ser
I aggree, we almost need to have a safety buffer of info or something.
ideally we would need to have so much info we couldn't publish in one mag.
Every few issues maybe 2-3 we would pull things out and put them up.
But we could have a safety valve of 2-3 issues to cover any holes,
ofcause thats g
I think the mag's primary purpose was to keep people informed before
the net which iit did.
Now though yeah the old format no longer fits.
It needs to be majorly expanded which means more than blind games,
maybe mainstream and blind and then maybe other things to.
I really liked the game mag but
Hi Darren.
while I appreciate the comments about the audiogames.net forum, as a
correction, actually mailing list are very much still in use precisely
because! people can now get E-mails on their iphones, tablets etc and don't!
have to go about checking into forums and mucking about online but
With respect charles,I disagree on the spelling and grammar front, both
because A, it's unfair for the poor editer to have to sit and wade through
such a dull task, and B, because I don't want my words americanised in
grammar or spelling. Albeit I do agree that anyone submitting an article
shou
Whose fault was it that the magazine wasn't widely publicized?
Reasons for why it has it's place in other places than forums have been
explained in other posts. Opinions are different. I, for one, find the Email
format to be the best. No need to hunt for what you're looking for. I find
fo
a podcast would be better because then you could for example demo certain games
on the podcast and let the demo's speak for themselves.
as dark pointed out and as i have said several times over the years audyssey
faled to bring in more readers because of it's lack of exposure to the wider
worl
There are people who did not subscribe to the Audyssey list or who did not have
the time to look through a forum who could use the quarterly magazine as a way
to keep abreast of what is going on in the gaming community. Also, there were
features in the mag that couldn't be found elsewhere. I t
Hi Tom.
this is an interesting question. I do perfectly agree with your reasoning,
about the legitimacy of the magazine and exposure, and indeed if you look at
the way web magazines like Spag are still very popular today with their own
websites, news letters, facebook groups etc it does seem a
Hi Darren,
What you say is true to a point, but I blame the editor for that. The
publication and distribution of the magazine is suppose to be the
editors job, and perhaps we simply need a new editor who will do more
than put the magazine together. He or she will need to offer the
magazine in more
Hi Shaun,
I definitely think there is still a place for the Audyssey Magazine.
For one thing not everybody is on the Audyssey List or Audio Games
Forum. Many people who are busy with work, family, and other aspects
of day to day life don't necessarily want to spend all their time
browsing the foru
I'm not even sure it's worth having the mag now. I mean, the blind friendly
games only get exposure for example if people find their way to the list or
the site. Considering that a magazeen is meant to increase exposure of a
given topic it fell down there in a massive way because no outlets were ev
To be honest, do we even need a magazine.
Its been overridden with the email list and the forums of
audiogames.net and there is so much out there and so little.
Yes if you are in the middle of a project like me its all on but
don't take it the wrong way but there is basically f**ck going on.
No
Hi Ken,
the Audyssey Magazine seems to be in limbo since issue 54. Ron has had
a number of personal issues that has had him put the magazine off
indefinitely. That said, if we don't see an issue in the next few
months I am tempted to take over the magazine and keep it going until
Ron can once agai
Hi Ken.
well there is now an alternative for people to post articles. I've created a
room on the audiogames.net forum especially for people to post game related
articles or links to podcasts with the intention of if not replacing the
magazine, at least giving people a place to write similar ma
Hi Shaun,
At this point I honestly have no idea. As I said I have a lot of irons
in the fire right now, and getting the magazine going again is only
one of a dozen things to do. Right now getting the site up and running
is my primary goal.. After that, then we can see about getting a
magazine or s
would it be possible tom to have some sort of schedual for the next
mag release date.
yeah I know release dates are something to avoid till things are
ready but it would be good to know when looking at a new issue of the
mag or even the site or both when the next release would likely be,
right
Hi Shaun,
When Michael was in charge of the magazine it was quarterly. I'm
hoping to get it back on the original schedule if possible, but a lot
of that depends on news. One of the reasons Ron changed it to two
issues per year is that those years had less news and submissions and
required two quar
well personally I think that a group of us should do the mag, and
have it shared in such a way that if things go pairshape, then the
mag can be done on a regular schedual.
not sure how it would work.
my issue is at the moment the mag has no schedual at all.
Its not the fault of anyone but the m
Hi Dennis,
I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the
Hi Ron,
I'm sure Josh and the other guys at Draconis are working on that very
thing. I know they have a version of Change Reaction for Windows
coming up so I would expect Silver Dollar won't be too far behind
that.
Cheers!
On 4/12/13, Ron Kolesar wrote:
> Hey Tom, you've been busy. GRIN.
> cont
Hello
I think it's very cool. Thank u 4 all your hard work.
Bfn
James
-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com]
Sent: Friday, April 12, 2013 1:48 PM
Subject: [Audyssey] Audyssey Magazine Now Online
Hello gamers,
I would like to announce as of April
well done thomas and thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, April 13, 2013 3:47 AM
Subject: [Audyssey] Audyssey Magazine Now Online
Hello gamers,
I would like to announce as of A
thats good news tom
At 05:47 AM 4/13/2013, you wrote:
Hello gamers,
I would like to announce as of April 12, at 1:38 PM U.S. Eastern Time,
the Audyssey Magazine has officially gone online. While there are
plenty of other online venues such as Audiogames.net where back issues
of the magazine may
Heyt Tom, you've been busy. GRIN.
continue the great job that you've been doing on behalf of blind gamers
everywhere.
Now if we only could get Dragonus entertainment to make the silver dollar
saloon windows format.
Can't wait.
Ron and current Leader Dog boz who states
"that a service dog bea
Thomas,
A few years ago, I was concerned that the back issues would be lost,
so I also mirrored them at:
http://alteraeon.com/audyssey-archive/archive-new/
It's currently just a raw text/zip archive, but if you'd like me to
set up a fully automated mirror, I could do so.
Dennis Towne
Alter Aeo
It doesn't surprise me word sticks a lot of rubbish in there, methinks I'll
stick to doing html by hand instead, though it's nice to know there is an
alternative.
Beware the Grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsu
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, March 09, 2013 5:55 PM
Subject: Re: [Audyssey] Audyssey Magazine improvement and advance
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, March 09, 2013 1:18 AM
Subject: Re: [Audyssey] Audyssey Magazine improvement and advancement -
Re:Important Notice For All List Members
Hi tom.
wow, well it turns out you learn something new every day. funnily
Hi tom.
wow, well it turns out you learn something new every day. funnily enough
even though I've been writing the html for the entries on audiogames.net for
the last few years, i've always done it directly myself by hand. i've seen
the export to html function in word, but assumed it required
Hi Thomas,
At one time, there was an on-line version of Audyssey.
From Stan Bobbitt:
Hello to all the listers,
I would like to remind everyone about my Audyssey web page where you
can browse Audyssey magazine online, just as you would a web page in HTML
version;
You can click from articl
Hi Dark,
On the matter of submitting articles for the magazine articles would
not have to be submitted in html. That can easily be done by the
editor after the magazine is edited and ready to release to the
Audyssey community. Which brings me to my second point.
These days it isn't absolutely nec
Hi Tom.
On the html mag front I totally and completely agree. As well as the
advantages you mention, it would also be possible to post links directly to
developers websites or demos and save people from using copy and paste.
My only question about an html mag would be how would submissions w
Hi Allan,
That's a very good question. The last issue was do in June or July.
However, Ron, the current editor of the Audyssey Mag, has been
incomunicato. In fact, I've tried contacting him privately off list and
all e-mails sent to him have been bounced with the message that that
address is n
age - From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Wednesday, February 18, 2009 11:22 AM
Subject: Re: [Audyssey] audyssey magazine
Hi Allan
By subscribing to the magazine only list
magaz...@audyssey.org
Should subscribe you to the magazine only list.
Hi all,
To subscribe to the magazine only list send a blank message to
magazine-subscr...@audyssey.org
and you should get an e-mail back from mailman asking you to confirm
your subscription. Simply reply to the mailman confirmation e-mail and
you will be subscribed.
HTH.
---
Gamers mailing lis
Hi Charles
I believe it's just a blank message to the list.
HTH
Ron
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Wednesday, February 18, 2009 6:37 PM
Subject: Re: [Audyssey] audyssey magazine
Should we put "subs
rs Discussion list"
Sent: Wednesday, February 18, 2009 11:22 AM
Subject: Re: [Audyssey] audyssey magazine
Hi Allan
By subscribing to the magazine only list
magaz...@audyssey.org
Should subscribe you to the magazine only list.
HTH
- Original Message -
From: "Allan Thompson&qu
Greatly appreciated Ron, thank you.
al
- Original Message -
From: "Ron Schamerhorn"
To: "Gamers Discussion list"
Sent: Wednesday, February 18, 2009 2:22 PM
Subject: Re: [Audyssey] audyssey magazine
Hi Allan
By subscribing to the magazine only list
magaz...@
Hi Allan
By subscribing to the magazine only list
magaz...@audyssey.org
Should subscribe you to the magazine only list.
HTH
- Original Message -
From: "Allan Thompson"
To: "gamers discussion list"
Sent: Wednesday, February 18, 2009 2:02 PM
Subject: [Audyssey] audyssey magazine
H
No Tom, I haven't gotten that e-mail about Monty being released. I will
definitely check that out here in a few hours or so after I wake up a bit
more, lol. Thanks for telling me bout that. I had thought that it must have
been becauase people were talking about it and Chris told me that it had
We havn't seen the mag out.
The editor had computer issues last i Heard and no reports have come
back on his progress.
At 05:02 AM 6/30/2006, you wrote:
>Hello listers, I just arrived back in town, I was gone for a week,
>and some of my e-mails went missing somehow. I had my mom download
>them
Hi, Richard.
No the mag still isn't out. However, Montezuma's Revenge Alpha 1 is if
you haven't seen the release for it.
Smile.
Richard Bennett wrote:
> Hello listers, I just arrived back in town, I was gone for a week, and some
> of my e-mails went missing somehow. I had my mom download them a
101 - 174 of 174 matches
Mail list logo