Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread James Haikin
What in the hell is Liquid Source talking about? This is a video game, not the presidency. Good lord. -James On Thu, Nov 7, 2013 at 4:00 PM, Weasel's Lair wrote: > IMH(f)O, variety is a big deal. Different server operators, with > different tastes, results in different communities, to suit dif

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Weasel's Lair
IMH(f)O, variety is a big deal. Different server operators, with different tastes, results in different communities, to suit different players tastes. However, some players only like to play stock maps and deal with a pre-defined world-view of what is possible/expected in the behaviour game. Qui

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread James Haikin
Seriously? Valve has sold out because they took away HTML MOTD from quickplay (not even every connection, just the quickplay connections)? You have a strange sense of scale. -James On Thu, Nov 7, 2013 at 3:09 PM, Hutch wrote: > And I wholly agree with you Asherkin, someone such as yourself wh

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Hutch
And I wholly agree with you Asherkin, someone such as yourself who has spent so much personal time to this project should have some sort of feel such as I do. I guess what I am trying to convey is long gone are the days of communities having some sort of code. Whereas you wanted to kick the oth

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Doctor McKay
I agree with this, for the most part. I don't honestly have much of a problem with the fact that Valve wants to prevent Quickplay servers from being able to display advertisements to players. However, it would be great if it could be done in a way that doesn't break ***everything*. As you say, if p

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Asher Baker
Neither Pinion nor Valve have anything to do with the shady hidden background ads, that was started by questionable server operators looking to earn even more money from Pinion's success - it's against the Pinion ToS so they now go to shady ad providers that don't care about legitimate traffic or a

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Bottiger
> Your cite Skial as an example, but what you fail to realize is that those large server groups only have those large number of servers because they are/were trying to use the quickplay system as a source of profit over and above their "expenses", NOT as a response to the natural growth in their "c

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread hutch
I saw the MOTD update news hit the mailing list a day or two ago and quickly dismissed the posting. So forgive my ignorance. Does this update mean my simple html that has my communities logo, server rules, list of other game servers I run and where to join my forums and how to contact admins is

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Indy Palmroth
Oklesekg snfcnmlgfyuuc Den 7 nov 2013 22:55 skrev "Doctor McKay" : > On one hand, TF2 is free. On the other, even if you did pay for the game, > none of that money goes to the person hosting the servers you play on. > > Unless you're paying for the server yourself, the ultimate control of the > se

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Bjorn Wielens
Most people here aren't saying they don't agree with the need to do something about the abuse, just that the way valve chose to resolve the problem also severely impacts people that use MOTDs legitimately and leaves them little to no way to make their server stand out to anyone that visits the s

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Lucas Wagner
In my opinion, Jason nailed this. Organically growing your community is the best (and in my opinion) most honest way to pay your bills. Put out a truly excellent product and people will support it with their money. See FirePowered gaming for a good example of an organically grown community. I t

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Bjorn Wielens
By the same logic, you've already paid for your tv, why should you have to watch ads in your tv shows? You've already paid for your internet connection, why should you have to see ads anywhere online? Or are you already campaigning against both of those as well, when you know full well that you

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Doctor McKay
On one hand, TF2 is free. On the other, even if you did pay for the game, none of that money goes to the person hosting the servers you play on. Unless you're paying for the server yourself, the ultimate control of the server is up to whoever pays the bills. Dr. McKay www.doctormckay.com On Th

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Jason Tango
Your cite Skial as an example, but what you fail to realize is that those large server groups only have those large number of servers because they are/were trying to use the quickplay system as a source of profit over and above their "expenses", NOT as a response to the natural growth in their "

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Alteran Ancient
I no longer understand. Is this a rant about MOTD changes, or is it an argument about Quickplay? Now, I fail to see the point in changes to the MOTD - game hosts should have the freedom to decide what players are met with when they join their server, regardless of how that user got there. Quickpla

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Saint K.
Forced in-game ads are evil. You’ve already paid for the game, why watch ads? There never was such a problem until quickplay and motd allowing video. Build a good community and likable servers, and you shall have your money through donations. We haven’t done it any differently in the past 15

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread ics
explode.. explore! Dammit typos. -ics ics kirjoitti: You are saying that quickplay is bad? It drives players into your servers. How is that a bad thing? Only bad thing is that there is no option for people to explode - thus practically no custom maps get attention and Valve is reclutant to ad

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread ics
You are saying that quickplay is bad? It drives players into your servers. How is that a bad thing? Only bad thing is that there is no option for people to explode - thus practically no custom maps get attention and Valve is reclutant to add workshop to TF2 for maps. I can only guess why. -ic

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread 1nsane
That would be much worse than it being removed entirely. When most players (especially the new ones) use just quickplay we'll end up with tons of dead servers and little variety in the game. Which will mean the game will die sooner than it has to as well. On Thu, Nov 7, 2013 at 2:11 PM, Paul wro

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Paul
Quickplay is a bad idea, it's exploited, and I can easily imagine that it will still be abused by server owners that know how to exploit it, whether or not they can play ads. Quickplay should either be removed from the game, forcing players to explore the server browser listing and make use of fav

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread DontWannaName!
Tldr run what you can afford. Fixes everything. Sent from my iPhone 5 > On Nov 7, 2013, at 10:57 AM, Supreet wrote: > > Valve, > > Listen. People make good money off of running their TF2 servers. Moreover, it > helps them pay for the servers. > > Why don't you just take all our liberty away,

[hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Supreet
Valve, Listen. People make good money off of running their TF2 servers. Moreover, it helps them pay for the servers. Why don't you just take all our liberty away, pull an EA and cut dedicated servers and host them all yourself? Quickplay has only been beneficial to free to play players or what I

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Jason Tango
This is kind of a double-edged sword. On one hand, while I certainly hope this deals all the "quickplay ad farms" a death blow (although it wouldn't surprise me to see the more nefarious folks create some hack(s) to once again circumvent these measures), it's a shame that so many long-standing f

Re: [hlds] Coming soon: changes to TF HTML MOTD support (Doctor McKay)

2013-11-07 Thread IBIS Customer Service
Why not just make his suggestion apply to only quick play. This way you can still have a cool looking motd page at the start but they need to join your server the normal way to get any motd pages after that. On Thu, Nov 7, 2013 at 12:46 PM, 1nsane <1nsane...@gmail.com> wrote: > Like they really

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread IBIS Customer Service
That is what I would have done (for quickplay clients) On Thu, Nov 7, 2013 at 1:30 PM, Daniel Barreiro < smelly.feet.you.h...@gmail.com> wrote: > I will admit that there were a lot better solutions than what they did. > Dr. McKay's solution is probably the best solution at the moment. > > > On T

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread IBIS Customer Service
" Joining and leaving a gameserver with ads is not the problem ... But hearing audio from ads (even when I am already disconnected from the server) in hidden background websites without any possibility to turn them off (except closing my game client) would be a problem for me personally Most of

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
I will admit that there were a lot better solutions than what they did. Dr. McKay's solution is probably the best solution at the moment. On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay wrote: > In my opinion, the best course of action would be to allow a single HTML > MOTD with Flash/HTML5 fancy

Re: [hlds] Suggestion

2013-11-07 Thread thesupremecommander
That's what I suggested in the other thread. It would be nice to have some functionality like the server hop feature where you can accept opening an HTML MOTD, and thus people who want MOTD-based features can make use of them. On Thu, Nov 7, 2013 at 1:05 PM, ElitePowered . wrote: > Why not have

[hlds] Suggestion

2013-11-07 Thread ElitePowered .
Why not have it so clients can choose to open the MOTD during game? For instance, if a user wants to type "/donate" in chat, then allow them view the page that leads to the donation page or what ever the command is set to. If a player wants to listen to a radio, allow them. I think this is a soluti

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Valentin G.
We have hundreds of users across our servers that wilfully open MOTDs with flash content (not ads) every single day. Not everyone is out for a cash grab, which is why I find the easy way out very disappointing. On Thu, Nov 7, 2013 at 6:51 PM, 1nsane <1nsane...@gmail.com> wrote: > I don't think

Re: [hlds] hlds Digest, Vol 31, Issue 16

2013-11-07 Thread ElitePowered .
gt;>>>>> full servers consisting of around a 50-50 mix of > members > >>>>>>>> and quickplay traffic. > >>>>>>>> > >>>>>>>>

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
I don't think valve is against Pinion. They aren't blocking it on their other games and are still partners for CS:GO. As such I doubt they would mind a single ad that once closed stays closed. Why they decided to do it the way they did I'm not sure. Maybe it was to show that they don't like it bei

Re: [hlds] Coming soon: changes to TF HTML MOTD support (Doctor McKay)

2013-11-07 Thread 1nsane
Like they really want to spend time working on the MOTD like that. If anything is changed at all they will go for the simplest and fastest solution. Which should not involve changing the MOTD code that much. On Thu, Nov 7, 2013 at 12:44 PM, Weasel's Lair wrote: > I think a better solution would

Re: [hlds] Coming soon: changes to TF HTML MOTD support (Doctor McKay)

2013-11-07 Thread Weasel's Lair
I think a better solution would be to replace the browser with BBCode-ish renderer. That way the could allow formatted text, and maybe inline static images, while intentionally leaving-oh video embedding and stuff like that. ___ To unsubscribe, edit your

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
In my opinion, the best course of action would be to allow a single HTML MOTD with Flash/HTML5 fancy features disabled, unload it when the client closes it, and then refuse to load any additional MOTDs (not just loading them in the background). Dr. McKay www.doctormckay.com On Thu, Nov 7, 2013

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
But if you can load that you can load some other ads as well. Not all ads need flash/video. And if it allows invisible motds again then the original issue comes back. On Thu, Nov 7, 2013 at 12:03 PM, Paul wrote: > Or back to the drawing board, disallow/filter out Flash and HTML5 > audio/video e

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
Or back to the drawing board, disallow/filter out Flash and HTML5 audio/video elements if the person has connected via Quickplay. This would allow things such as Google Analytics to still work, as they don't impact the user's experience (e.g. doesn't make sounds). Google Analytics was useful in see

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Valentin G.
I agree. I know why they're doing it and I get behind that, but this is too black and white of a solution. On Thu, Nov 7, 2013 at 5:59 PM, thesupremecommander < thesupremec...@gmail.com> wrote: > There's also another solution that would pretty much completely fix every > problem - allow an MOTD

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread thesupremecommander
There's also another solution that would pretty much completely fix every problem - allow an MOTD at initial connect, unload that MOTD, and then allow further MOTD windows to be opened up iff the player accepts it. Seriously, approval-based server redirection has been in the game a while and it wo

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
Well there are better ways of doing it. Like for example why did they make it so the other MOTD windows open up invisible for quickplay players in the first place? It did nothing for ads but broke other legitimate plugins. What was the point of that? Seriously. Why not just do it right and make it

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
Wahh! I don't want these servers to hijack quickplay traffic to run ads! Valve do something! *update comes* Wahhh! Valve implemented a fix for the problem! I don't care I want my HTML mods back on quickplay clients! Seriously guys, you bitch for them to change it, and then bitch when they change

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
No, you're not. ics was mistaken. Also, I see the troll(s) are back. ;) Dr. McKay www.doctormckay.com On Thu, Nov 7, 2013 at 11:35 AM, Paul wrote: > I thought this recent update completely eliminated all HTML MOTD's from > Quickplay connecting clients, not just for when you connect but also

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I thought this recent update completely eliminated all HTML MOTD's from Quickplay connecting clients, not just for when you connect but also during the game (still only plain text but hidden anyway)? Am I wrong in that assumption? On 7 November 2013 16:26, ics wrote: > There has been servers be

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread ics
There has been servers before these adds came an "issue". This change was not aimed against any of us, but the people who set up servers to drain quickplay traffic do get advertisements showing. Correct me if i'm wrong but these advertisement abusers can still open window to the background and

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread E. Olsen
That's not even remotely true. The vast majority of players don't alter a single setting on their client. On Thu, Nov 7, 2013 at 10:48 AM, James Haikin wrote: > Not sure why people are kvetching about this, considering most people turn > off HTML MOTD client-side anyway. > > -James > > > On Thu

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread James Haikin
Guess I'm a huge weirdo, then. Carry on with your kvetching. -James On Thu, Nov 7, 2013 at 7:52 AM, Lambda wrote: > Most people dont even know that such option exists > El 07/11/2013 16:50, "James Haikin" escribió: > > Not sure why people are kvetching about this, considering most people turn

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
That is exactly it. On Thu, Nov 7, 2013 at 10:52 AM, Lambda wrote: > Most people dont even know that such option exists > El 07/11/2013 16:50, "James Haikin" escribió: > > Not sure why people are kvetching about this, considering most people turn >> off HTML MOTD client-side anyway. >> >> -Jam

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
Most? More like barely anyone. You assume people are so inquisitive that they actually look through the options? Hah. Then they probably all use the server browser too and quickplay servers should be dead. Less than 2% of players on my servers have it turned off. It's easy to check who has it on

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Lambda
Most people dont even know that such option exists El 07/11/2013 16:50, "James Haikin" escribió: > Not sure why people are kvetching about this, considering most people turn > off HTML MOTD client-side anyway. > > -James > > > On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <1nsane...@gmail.com> wrote: >

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread James Haikin
Not sure why people are kvetching about this, considering most people turn off HTML MOTD client-side anyway. -James On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <1nsane...@gmail.com> wrote: > Valve added a server command for that "sv_motd_unload_on_dismissal". > I use it on my servers to prevent such

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
Valve added a server command for that "sv_motd_unload_on_dismissal". I use it on my servers to prevent such a thing from happening. They could have made it a clientside option instead. On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm wrote: > Joining and leaving a gameserver with ads is not the

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Andreas Grimm
Joining and leaving a gameserver with ads is not the problem ... But hearing audio from ads (even when I am already disconnected from the server) in hidden background websites without any possibility to turn them off (except closing my game client) would be a problem for me personally Most of m

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
Nobody forces you to go on servers that have ads. I fail to understand how the fact that some servers might use advertisements affects you personally when you can easily ignore them. Dr. McKay www.doctormckay.com On Thu, Nov 7, 2013 at 9:51 AM, Saint K. wrote: > Anything they do to battle the

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
Good old fashioned community building would be great if quickplay didn't come along. Most players use that, probably all new players use that. Thanks to quickplay there's a good number of maps and gamemodes that come with the game yet are rarely played anymore. There's less no crit servers, there

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Saint K.
Anything they do to battle them ad's gets my vote. For all I care they disable the HTML functionality all together. Back to oldskool community building where one can only survive on donations. Donations means your servers are appreciated. Saint K. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
There wasn't much point to running MvM servers before. Even less so now it seems. Not like you can make a community around stock MvM. On Thu, Nov 7, 2013 at 6:12 AM, Paul wrote: > I imagine many communities will close up on using TF2 Quickplay, whether > they will successfully move to a differ

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I imagine many communities will close up on using TF2 Quickplay, whether they will successfully move to a different game or game mode is another question though. I'm switching from having 23 Mann vs Machine servers to trying Slender Fortress. If servers switch to being non-reliant on Quickplay then

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread David H
Then don't, nobody is asking you too have tf2 servers, there enough other servers online without god awful ads On Nov 7, 2013 12:00 PM, "Element" wrote: > I run a group of servers which are funded from MOTD impressions resulting > in my small community of players being able to play on servers set

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Element
I run a group of servers which are funded from MOTD impressions resulting in my small community of players being able to play on servers setup the way they like, for FREE. My servers are in the quickplay pool to help fill the empty spaces for my community members, generating mostly full server