What in the hell is Liquid Source talking about? This is a video game, not
the presidency. Good lord.
-James
On Thu, Nov 7, 2013 at 4:00 PM, Weasel's Lair wrote:
> IMH(f)O, variety is a big deal. Different server operators, with
> different tastes, results in different communities, to suit dif
IMH(f)O, variety is a big deal. Different server operators, with
different tastes, results in different communities, to suit different
players tastes.
However, some players only like to play stock maps and deal with a
pre-defined world-view of what is possible/expected in the behaviour
game. Qui
Seriously? Valve has sold out because they took away HTML MOTD from
quickplay (not even every connection, just the quickplay connections)?
You have a strange sense of scale.
-James
On Thu, Nov 7, 2013 at 3:09 PM, Hutch wrote:
> And I wholly agree with you Asherkin, someone such as yourself wh
And I wholly agree with you Asherkin, someone such as yourself who has
spent so much personal time to this project should have some sort of
feel such as I do. I guess what I am trying to convey is long gone are
the days of communities having some sort of code. Whereas you wanted to
kick the oth
I agree with this, for the most part. I don't honestly have much of a
problem with the fact that Valve wants to prevent Quickplay servers from
being able to display advertisements to players. However, it would be great
if it could be done in a way that doesn't break ***everything*. As you say,
if p
Neither Pinion nor Valve have anything to do with the shady hidden
background ads, that was started by questionable server operators looking
to earn even more money from Pinion's success - it's against the Pinion ToS
so they now go to shady ad providers that don't care about legitimate
traffic or a
> Your cite Skial as an example, but what you fail to realize is that those
large server groups only have those large number of servers because they
are/were trying to use the quickplay system as a source of profit over and
above their "expenses", NOT as a response to the natural growth in their
"c
I saw the MOTD update news hit the mailing list a day or two ago and
quickly dismissed the posting. So forgive my ignorance. Does this update
mean my simple html that has my communities logo, server rules, list of
other game servers I run and where to join my forums and how to contact
admins is
Oklesekg snfcnmlgfyuuc
Den 7 nov 2013 22:55 skrev "Doctor McKay" :
> On one hand, TF2 is free. On the other, even if you did pay for the game,
> none of that money goes to the person hosting the servers you play on.
>
> Unless you're paying for the server yourself, the ultimate control of the
> se
Most people here aren't saying they don't agree with the need to do something
about the abuse, just that the way valve chose to resolve the problem
also severely impacts people that use MOTDs legitimately and leaves them little
to no way to make their server stand out to anyone that
visits the s
In my opinion, Jason nailed this. Organically growing your community is
the best (and in my opinion) most honest way to pay your bills. Put out a
truly excellent product and people will support it with their money. See
FirePowered gaming for a good example of an organically grown community.
I t
By the same logic, you've already paid for your tv, why should you have to
watch ads in your tv shows?
You've already paid for your internet connection, why should you have to see
ads anywhere online?
Or are you already campaigning against both of those as well, when you know
full well that you
On one hand, TF2 is free. On the other, even if you did pay for the game,
none of that money goes to the person hosting the servers you play on.
Unless you're paying for the server yourself, the ultimate control of the
server is up to whoever pays the bills.
Dr. McKay
www.doctormckay.com
On Th
Your cite Skial as an example, but what you fail to realize is that those large
server groups only have those large number of servers because they are/were
trying to use the quickplay system as a source of profit over and above their
"expenses", NOT as a response to the natural growth in their "
I no longer understand. Is this a rant about MOTD changes, or is it an
argument about Quickplay? Now, I fail to see the point in changes to the
MOTD - game hosts should have the freedom to decide what players are met
with when they join their server, regardless of how that user got there.
Quickpla
Forced in-game ads are evil.
You’ve already paid for the game, why watch ads?
There never was such a problem until quickplay and motd allowing video.
Build a good community and likable servers, and you shall have your money
through donations. We haven’t done it any differently in the past 15
explode.. explore! Dammit typos.
-ics
ics kirjoitti:
You are saying that quickplay is bad? It drives players into your
servers. How is that a bad thing? Only bad thing is that there is no
option for people to explode - thus practically no custom maps get
attention and Valve is reclutant to ad
You are saying that quickplay is bad? It drives players into your
servers. How is that a bad thing? Only bad thing is that there is no
option for people to explode - thus practically no custom maps get
attention and Valve is reclutant to add workshop to TF2 for maps. I can
only guess why.
-ic
That would be much worse than it being removed entirely. When most players
(especially the new ones) use just quickplay we'll end up with tons of dead
servers and little variety in the game.
Which will mean the game will die sooner than it has to as well.
On Thu, Nov 7, 2013 at 2:11 PM, Paul wro
Quickplay is a bad idea, it's exploited, and I can easily imagine that it
will still be abused by server owners that know how to exploit it, whether
or not they can play ads.
Quickplay should either be removed from the game, forcing players to
explore the server browser listing and make use of fav
Tldr run what you can afford. Fixes everything.
Sent from my iPhone 5
> On Nov 7, 2013, at 10:57 AM, Supreet wrote:
>
> Valve,
>
> Listen. People make good money off of running their TF2 servers. Moreover, it
> helps them pay for the servers.
>
> Why don't you just take all our liberty away,
Valve,
Listen. People make good money off of running their TF2 servers. Moreover,
it helps them pay for the servers.
Why don't you just take all our liberty away, pull an EA and cut dedicated
servers and host them all yourself?
Quickplay has only been beneficial to free to play players or what I
This is kind of a double-edged sword. On one hand, while I certainly hope this
deals all the "quickplay ad farms" a death blow (although it wouldn't surprise
me to see the more nefarious folks create some hack(s) to once again circumvent
these measures), it's a shame that so many long-standing f
Why not just make his suggestion apply to only quick play. This way you can
still have a cool looking motd page at the start but they need to join your
server the normal way to get any motd pages after that.
On Thu, Nov 7, 2013 at 12:46 PM, 1nsane <1nsane...@gmail.com> wrote:
> Like they really
That is what I would have done (for quickplay clients)
On Thu, Nov 7, 2013 at 1:30 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:
> I will admit that there were a lot better solutions than what they did.
> Dr. McKay's solution is probably the best solution at the moment.
>
>
> On T
"
Joining and leaving a gameserver with ads is not the problem ... But
hearing audio from ads (even when I am already disconnected from the
server) in hidden background websites without any possibility to turn them
off (except closing my game client) would be a problem for me personally
Most of
I will admit that there were a lot better solutions than what they did. Dr.
McKay's solution is probably the best solution at the moment.
On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay wrote:
> In my opinion, the best course of action would be to allow a single HTML
> MOTD with Flash/HTML5 fancy
That's what I suggested in the other thread. It would be nice to have some
functionality like the server hop feature where you can accept opening an
HTML MOTD, and thus people who want MOTD-based features can make use of
them.
On Thu, Nov 7, 2013 at 1:05 PM, ElitePowered . wrote:
> Why not have
Why not have it so clients can choose to open the MOTD during game? For
instance, if a user wants to type "/donate" in chat, then allow them view
the page that leads to the donation page or what ever the command is set
to. If a player wants to listen to a radio, allow them. I think this is a
soluti
We have hundreds of users across our servers that wilfully open MOTDs with
flash content (not ads) every single day.
Not everyone is out for a cash grab, which is why I find the easy way out
very disappointing.
On Thu, Nov 7, 2013 at 6:51 PM, 1nsane <1nsane...@gmail.com> wrote:
> I don't think
gt;>>>>> full servers consisting of around a 50-50 mix of
> members
> >>>>>>>> and quickplay traffic.
> >>>>>>>>
> >>>>>>>>
I don't think valve is against Pinion. They aren't blocking it on their
other games and are still partners for CS:GO.
As such I doubt they would mind a single ad that once closed stays closed.
Why they decided to do it the way they did I'm not sure.
Maybe it was to show that they don't like it bei
Like they really want to spend time working on the MOTD like that.
If anything is changed at all they will go for the simplest and fastest
solution. Which should not involve changing the MOTD code that much.
On Thu, Nov 7, 2013 at 12:44 PM, Weasel's Lair wrote:
> I think a better solution would
I think a better solution would be to replace the browser with BBCode-ish
renderer. That way the could allow formatted text, and maybe inline static
images, while intentionally leaving-oh video embedding and stuff like
that.
___
To unsubscribe, edit your
In my opinion, the best course of action would be to allow a single HTML
MOTD with Flash/HTML5 fancy features disabled, unload it when the client
closes it, and then refuse to load any additional MOTDs (not just loading
them in the background).
Dr. McKay
www.doctormckay.com
On Thu, Nov 7, 2013
But if you can load that you can load some other ads as well. Not all ads
need flash/video. And if it allows invisible motds again then the original
issue comes back.
On Thu, Nov 7, 2013 at 12:03 PM, Paul wrote:
> Or back to the drawing board, disallow/filter out Flash and HTML5
> audio/video e
Or back to the drawing board, disallow/filter out Flash and HTML5
audio/video elements if the person has connected via Quickplay. This would
allow things such as Google Analytics to still work, as they don't impact
the user's experience (e.g. doesn't make sounds). Google Analytics was
useful in see
I agree. I know why they're doing it and I get behind that, but this is too
black and white of a solution.
On Thu, Nov 7, 2013 at 5:59 PM, thesupremecommander <
thesupremec...@gmail.com> wrote:
> There's also another solution that would pretty much completely fix every
> problem - allow an MOTD
There's also another solution that would pretty much completely fix every
problem - allow an MOTD at initial connect, unload that MOTD, and then
allow further MOTD windows to be opened up iff the player accepts it.
Seriously, approval-based server redirection has been in the game a while
and it wo
Well there are better ways of doing it. Like for example why did they make
it so the other MOTD windows open up invisible for quickplay players in the
first place?
It did nothing for ads but broke other legitimate plugins. What was the
point of that? Seriously.
Why not just do it right and make it
Wahh! I don't want these servers to hijack quickplay traffic to run ads!
Valve do something!
*update comes*
Wahhh! Valve implemented a fix for the problem! I don't care I want my HTML
mods back on quickplay clients!
Seriously guys, you bitch for them to change it, and then bitch when they
change
No, you're not. ics was mistaken.
Also, I see the troll(s) are back. ;)
Dr. McKay
www.doctormckay.com
On Thu, Nov 7, 2013 at 11:35 AM, Paul wrote:
> I thought this recent update completely eliminated all HTML MOTD's from
> Quickplay connecting clients, not just for when you connect but also
I thought this recent update completely eliminated all HTML MOTD's from
Quickplay connecting clients, not just for when you connect but also during
the game (still only plain text but hidden anyway)? Am I wrong in that
assumption?
On 7 November 2013 16:26, ics wrote:
> There has been servers be
There has been servers before these adds came an "issue". This change
was not aimed against any of us, but the people who set up servers to
drain quickplay traffic do get advertisements showing. Correct me if i'm
wrong but these advertisement abusers can still open window to the
background and
That's not even remotely true. The vast majority of players don't alter a
single setting on their client.
On Thu, Nov 7, 2013 at 10:48 AM, James Haikin wrote:
> Not sure why people are kvetching about this, considering most people turn
> off HTML MOTD client-side anyway.
>
> -James
>
>
> On Thu
Guess I'm a huge weirdo, then. Carry on with your kvetching.
-James
On Thu, Nov 7, 2013 at 7:52 AM, Lambda wrote:
> Most people dont even know that such option exists
> El 07/11/2013 16:50, "James Haikin" escribió:
>
> Not sure why people are kvetching about this, considering most people turn
That is exactly it.
On Thu, Nov 7, 2013 at 10:52 AM, Lambda wrote:
> Most people dont even know that such option exists
> El 07/11/2013 16:50, "James Haikin" escribió:
>
> Not sure why people are kvetching about this, considering most people turn
>> off HTML MOTD client-side anyway.
>>
>> -Jam
Most? More like barely anyone.
You assume people are so inquisitive that they actually look through the
options? Hah.
Then they probably all use the server browser too and quickplay servers
should be dead.
Less than 2% of players on my servers have it turned off. It's easy to
check who has it on
Most people dont even know that such option exists
El 07/11/2013 16:50, "James Haikin" escribió:
> Not sure why people are kvetching about this, considering most people turn
> off HTML MOTD client-side anyway.
>
> -James
>
>
> On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <1nsane...@gmail.com> wrote:
>
Not sure why people are kvetching about this, considering most people turn
off HTML MOTD client-side anyway.
-James
On Thu, Nov 7, 2013 at 7:37 AM, 1nsane <1nsane...@gmail.com> wrote:
> Valve added a server command for that "sv_motd_unload_on_dismissal".
> I use it on my servers to prevent such
Valve added a server command for that "sv_motd_unload_on_dismissal".
I use it on my servers to prevent such a thing from happening.
They could have made it a clientside option instead.
On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm wrote:
> Joining and leaving a gameserver with ads is not the
Joining and leaving a gameserver with ads is not the problem ... But hearing
audio from ads (even when I am already disconnected from the server) in
hidden background websites without any possibility to turn them off (except
closing my game client) would be a problem for me personally
Most of m
Nobody forces you to go on servers that have ads. I fail to understand how
the fact that some servers might use advertisements affects you personally
when you can easily ignore them.
Dr. McKay
www.doctormckay.com
On Thu, Nov 7, 2013 at 9:51 AM, Saint K. wrote:
> Anything they do to battle the
Good old fashioned community building would be great if quickplay didn't
come along.
Most players use that, probably all new players use that.
Thanks to quickplay there's a good number of maps and gamemodes that come
with the game yet are rarely played anymore.
There's less no crit servers, there
Anything they do to battle them ad's gets my vote. For all I care they disable
the HTML functionality all together.
Back to oldskool community building where one can only survive on donations.
Donations means your servers are appreciated.
Saint K.
From: hlds-boun...@list.valvesoftware.com
There wasn't much point to running MvM servers before. Even less so now it
seems.
Not like you can make a community around stock MvM.
On Thu, Nov 7, 2013 at 6:12 AM, Paul wrote:
> I imagine many communities will close up on using TF2 Quickplay, whether
> they will successfully move to a differ
I imagine many communities will close up on using TF2 Quickplay, whether
they will successfully move to a different game or game mode is another
question though. I'm switching from having 23 Mann vs Machine servers to
trying Slender Fortress. If servers switch to being non-reliant on
Quickplay then
Then don't, nobody is asking you too have tf2 servers, there enough other
servers online without god awful ads
On Nov 7, 2013 12:00 PM, "Element" wrote:
> I run a group of servers which are funded from MOTD impressions resulting
> in my small community of players being able to play on servers set
I run a group of servers which are funded from MOTD impressions
resulting in my small community of players being able to play on servers
setup the way they like, for FREE.
My servers are in the quickplay pool to help fill the empty spaces for
my community members, generating mostly full server
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