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I have the same issue sometimes on my X2 4200+ on Fedora 8 1000hz. On a
previous system, either changing the fps_max ore rebooting the game server
solved it for me, but I forgot to fiddle with this new server.
Any other input on the issue?
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They are probably having some issues with their systems; I currently cannot
connect to Friends.
Mike Stiehm [EMAIL PROTECTED] wrote: --
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After the update I get a message that states can't conect
--
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Until you go over your limit, and a) servers shut down b) you get reamed for
overage charges :P
DontWannaName! [EMAIL PROTECTED] wrote: --
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I dont know but im not worried about it. The bandwidth
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This is a mailing list for dedicated servers, not the client-side game. This
belongs in the forums, or perhaps you should check Steam support.
Reimo Tamm [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
hello i
. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.
- Original Message -
From: Dan E
To:
Sent: Saturday, October 20
--
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24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your
limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players
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Do you have the +ip switch specified? I know that's caused issues for me
before.
- Original Message
From: Evan Kaiser [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 16, 2007 1:06:37 AM
Subject: Re: [hlds]
--
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Honestly, you are not helping the situation. If you don't like the bickering,
there's always the delete button. But, you decided to make matters worse with
a rather long (and somewhat redundant) email complaining about people who are
--
[ Picked text/plain from multipart/alternative ]
Although I am very hopeful for such a plugin to come alive, I have not seen any
activity for a long time :(
DontWannaName! [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
Actualy, the Mani admin moderators/devs are
--
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I'm pretty sure I saw Mike say it was fixed and would be included in the next
release... perhaps just forgot to add it to the changelog?
Chris Barnett [EMAIL PROTECTED] wrote: It's on their to-do list and it
obviously ain't made it to this
--
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autoexec is only executed on the server start. It is first. Then server.cfg
is executed every map after autoexec. I'm not sure about mani's config though.
Easy way to test, put echo statements in each config to find out which is
executed
--
[ Picked text/plain from multipart/alternative ]
Or..
cp motd.txt motd.txt.bak
update
cp motd.txt.bak motd.txt
:)
Hell Phoenix [EMAIL PROTECTED] wrote: Add this to your server.cfg file
(making motd read only will only error
you out).
motdfile mymotd.txt
Then it will never get overwritten.
--
[ Picked text/plain from multipart/alternative ]
Yes, I know it's still very far away, but I was just wondering if we could get
a comment on a VERY rough estimate of when we may expect to see current source
games ported to the new engine? A week, a month, a year? Just wanna have some
sort
/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.
On 9/18/07, Dan E wrote:
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I've found if you don't specify the IP on the startup line, rcon will not
function.
Perhaps do a before and after packet sniffing to see if you can spot different
traffic (perhaps a different port or something). Just a strange issue...
Mike
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Was the server on a 1:1 NAT prior to the new firewall?
Robert Wright [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
Just throwing this out there, I don't know if this will affect
anything but what do you have
--
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What address are you telling the servers to bind to? Perhaps if they are
trying to bind to an un-routable address, the SMSL is throwing out their entry.
(Some startup line info may be of assistance)
Mike Munoz [EMAIL PROTECTED] wrote: Yeah I
Try listening with wireshark to make sure data is actually leaving both of the
NICs. I had an issue similar to this where even though I had three NICs, it
would only leave one of them due to them being on the same subnet.
Perhaps this can be of help to you:
I don't use mani admin on a scrim server. Either just vanilla server or
with zBlock.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdimar
Kristjansson
Sent: Sunday, July 08, 2007 7:48 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Clan battles
I bet emails from several members would make an even stronger case :)
Completely unprovoked and undeserved.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers
Sent: Friday, June 22, 2007 5:52 AM
To: hlds@list.valvesoftware.com
Subject: RE:
--
[ Picked text/plain from multipart/alternative ]
Grammar* :P
Cmon man, loosen up. It's just a break by laughing at someone who was too
ignorant to read the email and see, in clear text, that he could easily
unsubscribe. Not to mention he signed up to a voluntary list, then gets pissed
off
--
[ Picked text/plain from multipart/alternative ]
FYI, this has been discussed in the past. It's because the steam browser goes
for IP's close to your IP first (numerically). From what I remember, they were
working on one that goes for geographically closest IP's first, instead of how
close
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The client has the built in server (which has it's own sv_pure cvar), so you
would probably either need rcon to check it, or some plugin to alert the
players what setting it is at (such as zBlock). Don't get me wrong, I see
what' you're
Bots will NOT completely fill a server (gotta allow for players to connect
:P). Probably better to lower the bot_quota to 14 and let players fill the
slots.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Wednesday, June 13, 2007 4:53
I had bot_quota set to 16, I would get 16 bots. If I eliminated
the bot_quota variable, I would get no bots. How do you properly use the
bot_quota_match setting?
Thanks again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Wednesday, June
--
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Try putting it in the autoexec.cfg, or using +mp_teamplay 1 instead of -
Michael R. Matheson [EMAIL PROTECTED] wrote: This is a multi-part message
in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just started using the
auto team balance set to 1. I've
messed around with bot_quota_mode, but don't really understand the
difference between normal, fill and match. What have I missed?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Tuesday, June 12, 2007 11:37 AM
their existence in the
latest hlstatsx version. Again, proof of this can be provided off-list.
---
Regime
http://www.livebythegun.com/
Dan E wrote:
http://www.hlstatsx.com/download/current
Fixed: Webpage Vulnerability.
So this should no longer be an issue as long as you have the most
up-to-date
If they're trying to break into your server, do you really want them
playing?
Dan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Sunday, May 20, 2007 2:49 PM
To: hlds@list.valvesoftware.com
Subject: [Bulk] RE: [hlds] unwanted
http://www.hlstatsx.com/download/current
Fixed: Webpage Vulnerability.
So this should no longer be an issue as long as you have the most up-to-date
release, correct?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: Sunday, May 20, 2007
Yes, I commend Valve for getting betas out now instead of having things come
out broken. I've already tried to help by letting Alfred know about some
issues with the new release. I'm just curious as to what the missing
cl_restrict... is about.
Dan
-Original Message-
From: [EMAIL
Sv_master_legacy_mode 0 shows 6 bots as 24 or even 30 after a while in HLSW
o.O Turn it to 1: 6. Turn it back to 0: 30, right away.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 25, 2007 11:56 PM
To:
or with customers in California
I'm sure they have at least one customer in CA.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Wednesday, April 18, 2007 5:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve Hacking coverup?
You may want to use your public IP address with port forwarding if you have
not done so already. Also adding +ip IP may help (not sure about that).
For the errors, I don't run DoD so I'm not sure what it should look like (I
know CSS has it's own errors), but you could try updating with a
Read the steampowered forums, I think there is a sticky on this. Make sure
you have gzip installed.
ln -s /bin/gunzip /bin/uncompress
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket
Sent: Tuesday, April 17, 2007 11:25 PM
To:
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 12, 2007 6:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)
You could remove the .vdfs and use plugin_load in your autoexec I
think
No, you only need the -beta srcds0407 in the update command. Use your
regular startup command.
Btw Alfred, this has significantly reduced CPU usage on my Windows boxes, as
well as helping keep FPS more stable @ ~512fps. Thanks! :)
-Original Message-
From: [EMAIL PROTECTED]
Hmm... my windows is returning:
13:21:47 Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 16:07:11 Mar 21 2007 (3056)
And I just updated it again to double-check. I know it's running the beta
because it did update the binaries and it's definitely running a LOT
It is only available for source based servers (not 1.6).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pawel Majewski
Sent: Tuesday, April 03, 2007 9:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] new beta
--
[ Picked text/plain from
Read the archives. I believe this was fixed by one of two things: 1) Update
glibc or 2) set net_queuesplits to 0 or 50, or try the new beta that was
*just* released.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Monday,
Holy crap, nevermind. Yeah... I didn't even update to the beta, and I see
this on a test box running with no players/bots. Pegged to 10FPS for most
of the time. Extremely slow to respond to stats commands via ssh.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
With and without the beta, there is still this weird issue. It only escapes
above 10FPS for a second or so. My windows box is fine. CentOS 5 with
dynamic ticks (working fine just earlier) that I was planning to migrate to
is now crippled..
Dan
-Original Message-
From: [EMAIL
What bothers me is that they change parts of the API without notifying the
developers. That's what mainly breaks said plugins. Why is it so hard to
give them a heads up as to what is changing, or perhaps letting them get a
chance to code an update before the mass scramble to fix it upon an
This is a multi-part message in MIME format.
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Hi all,
I just re-installed my server 2003 setup without ACPI as I heard that
without ACPI 1000FPS on Srcds was attainable (and achieved this myself on a
test box). Now with this disabled, I'm
12:21 AM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: Re: [hlds] Weird CPU usage
At 11:57 PM 3/6/2007, Dan E wrote:
This is a multi-part message in MIME format.
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Hi all,
I just re-installed my server 2003 setup without
Does srcds load all config and then initialize most of the engine, or is
there code executed inbetween each of the files loaded? I see that valve.rc
execs autoexec.cfg, but what calls server.cfg? Just wondering what impact
it would have to locate certain cvars in other locations..
-Original
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Is there a way to tell srcds.exe which server.cfg and autoexec.cfg to load
up instead of the default ones? Say. if I wanted to use the same directory
install for two servers (not running at the same
to load?
./srcds_amd -game cstrike ... +exec server.cfg
or +servercfgfile filename.cfg
have a look here: http://developer.valvesoftware.com/wiki/Command_line
Dan E schrieb:
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Is there a way
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Wednesday, February 14, 2007 11:12 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Tell srcds which server.cfg to load?
Is there a way to tell srcds.exe which server.cfg and autoexec.cfg to load
] On Behalf Of Dan E
Sent: Thursday, February 08, 2007 1:55 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Problem with server listing
Actually, it is recommended to forward a few more than just 27015:
UDP 1200 (Friends Network)
UDP 27000 to 27015 (Gameport)
UDP 27020
TCP
Actually, it is recommended to forward a few more than just 27015:
UDP 1200 (Friends Network)
UDP 27000 to 27015 (Gameport)
UDP 27020
TCP 27030 to 27039
TCP: 27015 (SRCDS Rcon port)
http://forums.steampowered.com/forums/showthread.php?t=189717
I've heard of that port problem on some D-Link
Why not just use HLStatsX? I used to use psycho until I found the real-time
goodness of hlstatsx :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Saturday, February 03, 2007 7:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
I personally prefer firedaemon, but I think serverdoc also makes it a
service(?).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Wednesday, January 31, 2007 10:39 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Service Software for
- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message
From: Dan E
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 10:02:14 PM
Subject: Re: [hlds] Feature request: sv_serverdomain
--
[ Picked text/plain from multipart/alternative ]
Regardless of whether
it near Chicago.
On 1/23/07, -Mike- wrote:
Wait, you have a 30/5... and you can't pony up for static IP's? I hope
you're getting a good deal on that pipe.
-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message
From: Dan E
To: hlds
--
[ Picked text/plain from multipart/alternative ]
Regardless of whether or not it is possible, it is probably better for an admin
to specify what domain would be preferred for a backup on that server. I know
I use a nice home connection for my server (30mbit/5mbit), but if I ever lost
power
--
[ Picked text/plain from multipart/alternative ]
For the hell of it, have you tried adding a trailing slash to the URL? Perhaps
check the webserver logs to see what the client is requesting.
leo bounds [EMAIL PROTECTED] wrote: Hello,
I Need some help from you guys.. (*Please*)
I have setup
--
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Agreed; I shouldn't have to make aliases to join my favorites and hope that
there are people in there. How long has it been broken anyway?
Roman Hatsiev [EMAIL PROTECTED] wrote: A bit off the topic of the list but I
would prefer to see
--
[ Picked text/plain from multipart/alternative ]
Are you running any mods on the server? If so, disable them and see if the
error goes away.
Benjamin Lange [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
I am sorry, I can't run my CSS anymore after I updated it!
updated his client aswell and he gets the same error.
2007/1/13, Dan E :
--
[ Picked text/plain from multipart/alternative ]
Are you running any mods on the server? If so, disable them and see if
the error goes away.
Benjamin Lange wrote: --
[ Picked text/plain from multipart/alternative
--
[ Picked text/plain from multipart/alternative ]
Where are you viewing these ports from? (Server or client side? netstat or
packet capture?)
HLDS User [EMAIL PROTECTED] wrote: Anyone know why HLSW (v1.1.0) would be
querying ports 40438-40439 when I
use HLSW to view my CS 1.6 server?
TIA,
--
[ Picked text/plain from multipart/alternative ]
Are these ports source or destination? My thinking is that they could be
random source ports from a NATed home router...
HLDS User [EMAIL PROTECTED] wrote: Server side firewall.
Dan E wrote:
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--
[ Picked text/plain from multipart/alternative ]
Are there any firmware upgrades available for your router? Are you using a
static internal IP on the server?
Ook [EMAIL PROTECTED] wrote: NO no no. Fix it right. The OP is missing
something basic and needs to
figure it out. The 6 port
The point that you seem to be missing is that,
considering the size of the Steam network and the
sheer number of users, there should have been more
than one location for the Steam network to fall back
on. Many of the companies you mentioned probably were
rather small in comparison; any large
...
You are missing the point. Yes, people are suffering.
We get that. It's unfortunate, but it is
unavoidable; a natural disaster struck and you just
gotta get through it.
Valve's issue, on the other hand, WAS avoidable. A
redundant network would have prevented this whole
mess. When did we
Steam network went down.
Steam network did not need to go down.
Therefore, something could have been done to prevent
the Steam network from going down.
That's all there is to it. We are not discussing
real-world impact because this is not a list meant for
that kind of discussion. This is a
Unfortunately, having a subdomain won't matter when
the server in your favorites is saved as an IP. A lot
of players don't look in the server name or MOTD when
it's a server they play on regularly, so they won't
see any notice to update their favorites.
I think by load balancing it's more meant
Not every person would see the domain name though, so
I'm sure many people would feel lost.
By populated, I mean if you were browsing the main
server list and looking for a server to play on. By
having some people redirected to the empty server (or
maybe server with bots in it), it will
It broke CSSDM.. again. Yay. I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.
--- {MDA} Spotta [EMAIL PROTECTED] wrote:
Does it break mani?!?!?!
Sorry!
Spotta
-Original Message-
From: [EMAIL PROTECTED]
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update
Released
It broke CSSDM.. again. Yay. I fear the day that
they actually release updates ahead of time
Updates always replace the gameinfo.txt file, so you
have to remember to put the GameBin line back in there
so that MM loads correctly after an update. And Bailo
released it, so far so good :) w00t.
Dan
--- artiecs [EMAIL PROTECTED] wrote:
It breaks Source Metamod, at least on 2 of our
As far as region specific, don't you specify what
language you speak when you install Steam?
I'm personally ticked off that they want us to look at
ads in a game which we have already paid for. A demo
I can understand, but this is just rediculous.
--- Steven Hartland [EMAIL PROTECTED] wrote:
Doubtful, knowing Valve if they were to implement
this, they are going to charge both for the games and
force ads down our throat. I just hope they don't go
for this retarded idea. The game was paid for, there
is no reason for us to have to deal with ads.
--- Gigabit Nick [EMAIL PROTECTED]
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