Re: [hlds] Couter-Strike:Source Gun and Arm model stutter

2008-01-17 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] I have the same issue sometimes on my X2 4200+ on Fedora 8 1000hz. On a previous system, either changing the fps_max ore rebooting the game server solved it for me, but I forgot to fiddle with this new server. Any other input on the issue?

Re: [hlds] VAC Secure

2008-01-07 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] They are probably having some issues with their systems; I currently cannot connect to Friends. Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] After the update I get a message that states can't conect

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Until you go over your limit, and a) servers shut down b) you get reamed for overage charges :P DontWannaName! [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I dont know but im not worried about it. The bandwidth

Re: [hlds] Cant launch cs!

2007-10-27 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] This is a mailing list for dedicated servers, not the client-side game. This belongs in the forums, or perhaps you should check Steam support. Reimo Tamm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] hello i

Re: [hlds] High ping times with TF2 Server?

2007-10-21 Thread Dan E
. DuMeter is an excellent tool for doing that, windows also has a tool for monitoring bandwidth consumption. Once you know how much upload 6 or 7 players are actually using, you can test to see how much upload you really have. - Original Message - From: Dan E To: Sent: Saturday, October 20

Re: [hlds] High ping times with TF2 Server?

2007-10-20 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] 24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN. When you add one more person, you have a slight increase in bandwidth to the WAN players

Re: [hlds] Battle Summary

2007-10-16 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Do you have the +ip switch specified? I know that's caused issues for me before. - Original Message From: Evan Kaiser [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 16, 2007 1:06:37 AM Subject: Re: [hlds]

Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-14 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Honestly, you are not helping the situation. If you don't like the bickering, there's always the delete button. But, you decided to make matters worse with a rather long (and somewhat redundant) email complaining about people who are

Re: [hlds] Very Tiresome

2007-10-08 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Although I am very hopeful for such a plugin to come alive, I have not seen any activity for a long time :( DontWannaName! [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Actualy, the Mani admin moderators/devs are

RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] I'm pretty sure I saw Mike say it was fixed and would be included in the next release... perhaps just forgot to add it to the changelog? Chris Barnett [EMAIL PROTECTED] wrote: It's on their to-do list and it obviously ain't made it to this

Re: [hlds] config file sequence�

2007-09-30 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] autoexec is only executed on the server start. It is first. Then server.cfg is executed every map after autoexec. I'm not sure about mani's config though. Easy way to test, put echo statements in each config to find out which is executed

Re: [hlds] ContentServer rejected client session login

2007-09-27 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Or.. cp motd.txt motd.txt.bak update cp motd.txt.bak motd.txt :) Hell Phoenix [EMAIL PROTECTED] wrote: Add this to your server.cfg file (making motd read only will only error you out). motdfile mymotd.txt Then it will never get overwritten.

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E wrote: -- [ Picked text/plain from multipart/alternative

RE: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-09-06 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] I've found if you don't specify the IP on the startup line, rcon will not function. Perhaps do a before and after packet sniffing to see if you can spot different traffic (perhaps a different port or something). Just a strange issue... Mike

Re: [hlds] re: Some Servers not showing up on the Steam Master Server List - Redux

2007-08-28 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Was the server on a 1:1 NAT prior to the new firewall? Robert Wright [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just throwing this out there, I don't know if this will affect anything but what do you have

Re: [hlds] Some Servers not showing up on the Steam Master Server List - Redux

2007-08-27 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] What address are you telling the servers to bind to? Perhaps if they are trying to bind to an un-routable address, the SMSL is throwing out their entry. (Some startup line info may be of assistance) Mike Munoz [EMAIL PROTECTED] wrote: Yeah I

RE: [hlds] Re: It helps a desperate Brazilian?

2007-08-13 Thread Dan E
Try listening with wireshark to make sure data is actually leaving both of the NICs. I had an issue similar to this where even though I had three NICs, it would only leave one of them due to them being on the same subnet. Perhaps this can be of help to you:

RE: [hlds] Clan battles

2007-07-08 Thread Dan E
I don't use mani admin on a scrim server. Either just vanilla server or with zBlock. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Sunday, July 08, 2007 7:48 PM To: hlds@list.valvesoftware.com Subject: [hlds] Clan battles

RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread Dan E
I bet emails from several members would make an even stronger case :) Completely unprovoked and undeserved. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: Friday, June 22, 2007 5:52 AM To: hlds@list.valvesoftware.com Subject: RE:

Re: [hlds] REMOVE ME

2007-06-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Grammar* :P Cmon man, loosen up. It's just a break by laughing at someone who was too ignorant to read the email and see, in clear text, that he could easily unsubscribe. Not to mention he signed up to a voluntary list, then gets pissed off

Re: [hlds] Master Server List

2007-06-14 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] FYI, this has been discussed in the past. It's because the steam browser goes for IP's close to your IP first (numerically). From what I remember, they were working on one that goes for geographically closest IP's first, instead of how close

RE: [hlds] Pure Servers

2007-06-13 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] The client has the built in server (which has it's own sv_pure cvar), so you would probably either need rcon to check it, or some plugin to alert the players what setting it is at (such as zBlock). Don't get me wrong, I see what' you're

RE: [hlds] Half-Life 2 Team Deathmatch

2007-06-13 Thread Dan E
Bots will NOT completely fill a server (gotta allow for players to connect :P). Probably better to lower the bot_quota to 14 and let players fill the slots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, June 13, 2007 4:53

RE: [hlds] Half-Life 2 Team Deathmatch

2007-06-13 Thread Dan E
I had bot_quota set to 16, I would get 16 bots. If I eliminated the bot_quota variable, I would get no bots. How do you properly use the bot_quota_match setting? Thanks again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, June

Re: [hlds] Half-Life 2 Team Deathmatch

2007-06-12 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Try putting it in the autoexec.cfg, or using +mp_teamplay 1 instead of - Michael R. Matheson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just started using the

RE: [hlds] Half-Life 2 Team Deathmatch

2007-06-12 Thread Dan E
auto team balance set to 1. I've messed around with bot_quota_mode, but don't really understand the difference between normal, fill and match. What have I missed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Tuesday, June 12, 2007 11:37 AM

RE: [Bulk] RE: [hlds] unwanted rcon from unknown

2007-05-21 Thread Dan E
their existence in the latest hlstatsx version. Again, proof of this can be provided off-list. --- Regime http://www.livebythegun.com/ Dan E wrote: http://www.hlstatsx.com/download/current Fixed: Webpage Vulnerability. So this should no longer be an issue as long as you have the most up-to-date

RE: [Bulk] RE: [hlds] unwanted rcon from unknown

2007-05-20 Thread Dan E
If they're trying to break into your server, do you really want them playing? Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Sunday, May 20, 2007 2:49 PM To: hlds@list.valvesoftware.com Subject: [Bulk] RE: [hlds] unwanted

RE: [Bulk] RE: [hlds] unwanted rcon from unknown

2007-05-20 Thread Dan E
http://www.hlstatsx.com/download/current Fixed: Webpage Vulnerability. So this should no longer be an issue as long as you have the most up-to-date release, correct? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: Sunday, May 20, 2007

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Dan E
Yes, I commend Valve for getting betas out now instead of having things come out broken. I've already tried to help by letting Alfred know about some issues with the new release. I'm just curious as to what the missing cl_restrict... is about. Dan -Original Message- From: [EMAIL

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
Sv_master_legacy_mode 0 shows 6 bots as 24 or even 30 after a while in HLSW o.O Turn it to 1: 6. Turn it back to 0: 30, right away. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 11:56 PM To:

RE: [hlds] Valve Hacking coverup?

2007-04-18 Thread Dan E
or with customers in California I'm sure they have at least one customer in CA. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Wednesday, April 18, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve Hacking coverup?

RE: [hlds] SRCDS.EXE command syntax

2007-04-18 Thread Dan E
You may want to use your public IP address with port forwarding if you have not done so already. Also adding +ip IP may help (not sure about that). For the errors, I don't run DoD so I'm not sure what it should look like (I know CSS has it's own errors), but you could try updating with a

RE: [hlds] Uncompress Error

2007-04-17 Thread Dan E
Read the steampowered forums, I think there is a sticky on this. Make sure you have gzip installed. ln -s /bin/gunzip /bin/uncompress -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket Sent: Tuesday, April 17, 2007 11:25 PM To:

RE: [hlds] Different mods in install folder (srcds)

2007-04-13 Thread Dan E
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 12, 2007 6:49 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Different mods in install folder (srcds) You could remove the .vdfs and use plugin_load in your autoexec I think

RE: [hlds] Re: hlds digest, Vol 1 #5296 - 10 msgs

2007-04-05 Thread Dan E
No, you only need the -beta srcds0407 in the update command. Use your regular startup command. Btw Alfred, this has significantly reduced CPU usage on my Windows boxes, as well as helping keep FPS more stable @ ~512fps. Thanks! :) -Original Message- From: [EMAIL PROTECTED]

RE: [hlds] beta comfirmation

2007-04-05 Thread Dan E
Hmm... my windows is returning: 13:21:47 Protocol version 7 Exe version 1.0.0.34 (cstrike) Exe build: 16:07:11 Mar 21 2007 (3056) And I just updated it again to double-check. I know it's running the beta because it did update the binaries and it's definitely running a LOT

RE: [hlds] new beta

2007-04-03 Thread Dan E
It is only available for source based servers (not 1.6). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Majewski Sent: Tuesday, April 03, 2007 9:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] new beta -- [ Picked text/plain from

RE: [hlds] odd problem

2007-04-02 Thread Dan E
Read the archives. I believe this was fixed by one of two things: 1) Update glibc or 2) set net_queuesplits to 0 or 50, or try the new beta that was *just* released. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Monday,

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
Holy crap, nevermind. Yeah... I didn't even update to the beta, and I see this on a test box running with no players/bots. Pegged to 10FPS for most of the time. Extremely slow to respond to stats commands via ssh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread Dan E
With and without the beta, there is still this weird issue. It only escapes above 10FPS for a second or so. My windows box is fine. CentOS 5 with dynamic ticks (working fine just earlier) that I was planning to migrate to is now crippled.. Dan -Original Message- From: [EMAIL

RE: [hlds] Source Multiplayer Update Released

2007-03-14 Thread Dan E
What bothers me is that they change parts of the API without notifying the developers. That's what mainly breaks said plugins. Why is it so hard to give them a heads up as to what is changing, or perhaps letting them get a chance to code an update before the mass scramble to fix it upon an

[hlds] Weird CPU usage

2007-03-06 Thread Dan E
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I just re-installed my server 2003 setup without ACPI as I heard that without ACPI 1000FPS on Srcds was attainable (and achieved this myself on a test box). Now with this disabled, I'm

RE: [hlds] Weird CPU usage

2007-03-06 Thread Dan E
12:21 AM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Weird CPU usage At 11:57 PM 3/6/2007, Dan E wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I just re-installed my server 2003 setup without

RE: [hlds] Tell srcds which server.cfg to load?

2007-02-15 Thread Dan E
Does srcds load all config and then initialize most of the engine, or is there code executed inbetween each of the files loaded? I see that valve.rc execs autoexec.cfg, but what calls server.cfg? Just wondering what impact it would have to locate certain cvars in other locations.. -Original

[hlds] Tell srcds which server.cfg to load?

2007-02-14 Thread Dan E
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there a way to tell srcds.exe which server.cfg and autoexec.cfg to load up instead of the default ones? Say. if I wanted to use the same directory install for two servers (not running at the same

RE: [hlds] Tell srcds which server.cfg to load?

2007-02-14 Thread Dan E
to load? ./srcds_amd -game cstrike ... +exec server.cfg or +servercfgfile filename.cfg have a look here: http://developer.valvesoftware.com/wiki/Command_line Dan E schrieb: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there a way

RE: [hlds] Tell srcds which server.cfg to load?

2007-02-14 Thread Dan E
;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, February 14, 2007 11:12 PM To: hlds@list.valvesoftware.com Subject: [hlds] Tell srcds which server.cfg to load? Is there a way to tell srcds.exe which server.cfg and autoexec.cfg to load

RE: [hlds] Problem with server listing

2007-02-09 Thread Dan E
] On Behalf Of Dan E Sent: Thursday, February 08, 2007 1:55 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Problem with server listing Actually, it is recommended to forward a few more than just 27015: UDP 1200 (Friends Network) UDP 27000 to 27015 (Gameport) UDP 27020 TCP

RE: [hlds] Problem with server listing

2007-02-08 Thread Dan E
Actually, it is recommended to forward a few more than just 27015: UDP 1200 (Friends Network) UDP 27000 to 27015 (Gameport) UDP 27020 TCP 27030 to 27039 TCP: 27015 (SRCDS Rcon port) http://forums.steampowered.com/forums/showthread.php?t=189717 I've heard of that port problem on some D-Link

RE: [hlds] Psychostats

2007-02-03 Thread Dan E
Why not just use HLStatsX? I used to use psycho until I found the real-time goodness of hlstatsx :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Saturday, February 03, 2007 7:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

RE: [hlds] Service Software for Windows

2007-01-31 Thread Dan E
I personally prefer firedaemon, but I think serverdoc also makes it a service(?). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Wednesday, January 31, 2007 10:39 AM To: hlds@list.valvesoftware.com Subject: [hlds] Service Software for

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Dan E
- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Dan E To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 10:02:14 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Regardless of whether

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Dan E
it near Chicago. On 1/23/07, -Mike- wrote: Wait, you have a 30/5... and you can't pony up for static IP's? I hope you're getting a good deal on that pipe. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Dan E To: hlds

Re: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Regardless of whether or not it is possible, it is probably better for an admin to specify what domain would be preferred for a backup on that server. I know I use a nice home connection for my server (30mbit/5mbit), but if I ever lost power

Re: [hlds] Need Help with CZ sv_downloadurl

2007-01-17 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] For the hell of it, have you tried adding a trailing slash to the URL? Perhaps check the webserver logs to see what the client is requesting. leo bounds [EMAIL PROTECTED] wrote: Hello, I Need some help from you guys.. (*Please*) I have setup

Re: [hlds] Released update IP sorting question

2007-01-17 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Agreed; I shouldn't have to make aliases to join my favorites and hope that there are people in there. How long has it been broken anyway? Roman Hatsiev [EMAIL PROTECTED] wrote: A bit off the topic of the list but I would prefer to see

Re: [hlds] Source Engine Beta Available

2007-01-13 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Are you running any mods on the server? If so, disable them and see if the error goes away. Benjamin Lange [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I am sorry, I can't run my CSS anymore after I updated it!

Re: [hlds] Source Engine Beta Available -

2007-01-13 Thread Dan E
updated his client aswell and he gets the same error. 2007/1/13, Dan E : -- [ Picked text/plain from multipart/alternative ] Are you running any mods on the server? If so, disable them and see if the error goes away. Benjamin Lange wrote: -- [ Picked text/plain from multipart/alternative

Re: [hlds] [OT] Ports and HLSW

2007-01-11 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Where are you viewing these ports from? (Server or client side? netstat or packet capture?) HLDS User [EMAIL PROTECTED] wrote: Anyone know why HLSW (v1.1.0) would be querying ports 40438-40439 when I use HLSW to view my CS 1.6 server? TIA,

Re: [hlds] [OT] Ports and HLSW

2007-01-11 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Are these ports source or destination? My thinking is that they could be random source ports from a NATed home router... HLDS User [EMAIL PROTECTED] wrote: Server side firewall. Dan E wrote: -- [ Picked text/plain from multipart/alternative

Re: [hlds] port value changes

2007-01-06 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Are there any firmware upgrades available for your router? Are you using a static internal IP on the server? Ook [EMAIL PROTECTED] wrote: NO no no. Fix it right. The OP is missing something basic and needs to figure it out. The 6 port

RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
The point that you seem to be missing is that, considering the size of the Steam network and the sheer number of users, there should have been more than one location for the Steam network to fall back on. Many of the companies you mentioned probably were rather small in comparison; any large

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
... You are missing the point. Yes, people are suffering. We get that. It's unfortunate, but it is unavoidable; a natural disaster struck and you just gotta get through it. Valve's issue, on the other hand, WAS avoidable. A redundant network would have prevented this whole mess. When did we

RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
Steam network went down. Steam network did not need to go down. Therefore, something could have been done to prevent the Steam network from going down. That's all there is to it. We are not discussing real-world impact because this is not a list meant for that kind of discussion. This is a

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-17 Thread Dan E
Unfortunately, having a subdomain won't matter when the server in your favorites is saved as an IP. A lot of players don't look in the server name or MOTD when it's a server they play on regularly, so they won't see any notice to update their favorites. I think by load balancing it's more meant

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-17 Thread Dan E
Not every person would see the domain name though, so I'm sure many people would feel lost. By populated, I mean if you were browsing the main server list and looking for a server to play on. By having some people redirected to the empty server (or maybe server with bots in it), it will

RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
It broke CSSDM.. again. Yay. I fear the day that they actually release updates ahead of time to let developers test on it, for it may be the apocalypse. --- {MDA} Spotta [EMAIL PROTECTED] wrote: Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED]

RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: 11 December 2006 23:43 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source Update Released It broke CSSDM.. again. Yay. I fear the day that they actually release updates ahead of time

Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of our

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Dan E
As far as region specific, don't you specify what language you speak when you install Steam? I'm personally ticked off that they want us to look at ads in a game which we have already paid for. A demo I can understand, but this is just rediculous. --- Steven Hartland [EMAIL PROTECTED] wrote:

RE: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Dan E
Doubtful, knowing Valve if they were to implement this, they are going to charge both for the games and force ads down our throat. I just hope they don't go for this retarded idea. The game was paid for, there is no reason for us to have to deal with ads. --- Gigabit Nick [EMAIL PROTECTED]