Re: [hlds] Querying Steam Server List

2007-04-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Yup, pretty much correct. It can't base it on latency (apart from sorting after) as it doesn't know what the latency is until its got the IP. I believe Valve said they were working on a different system, but I wouldn't get your hopes up as to

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Ian mu
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, 12 April 2007 9:00 AM To: [EMAIL PROTECTED] Subject: [hlds] Different mods in install folder (srcds) -- [ Picked text/plain from multipart/alternative ] Hiya, just wondered

[hlds] Different mods in install folder (srcds)

2007-04-11 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Hiya, just wondered if its possible to say have several different setups with different mods with just the one install folder, or do you have to have a separate srcds install folder for each (just trying to cut it down as only one server will be

[hlds] Re: Auth Server Problems?

2006-12-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Apologies, seems to have changed slightly...(after a long wait) Using default master Connection to Steam servers successful (SU). VAC secure mode not available. On 12/15/06, Ian mu [EMAIL PROTECTED] wrote: Hiya, seem to be getting

Re: [hlds] help!

2006-11-22 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] /me looks at the bottom of the mail you sent ;) On 11/22/06, ALi cook [EMAIL PROTECTED] wrote: how to i un-subscribe to this?? _ Be the first to hear what's new at MSN - sign

Re: [hlds] SRCDS Question

2006-10-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ]

Re: [hlds] Counter-Strike: Source Beta update released

2006-10-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Strangely enough I mentioned in another mail thread, we have a couple of win2k3 servers (mostly we have linux) and those have never had to have srcdsbooster or anything (just default install, no extra apps at all running) and run at 500fps (if

Re: [hlds] Counter-Strike: Source Beta update released

2006-10-17 Thread Ian mu
of processes won't help I'm afraid... Do you have ogswatcher or similar tool? Regards, Roman On 17/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Strangely enough I mentioned in another mail thread, we have a couple of win2k3 servers (mostly we have

Re: [hlds] Counter-Strike: Source Beta update released

2006-10-17 Thread Ian mu
utilities as well. Regards, Roman On 17/10/06, Steven Hartland [EMAIL PROTECTED] wrote: Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do

Re: [hlds] Server hosting

2006-10-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Best deal is one thats close to you, plays well, and you can afford. There will be too many slanted replies here otherwise, as many have vested interests :). Find one in a near location though is key. On 10/3/06, Jason O. Washburn [EMAIL

Re: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Looks ok to me. On 9/20/06, linux servers [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] i only have 1 instance running and all other servers run fine. can someone else check the ip 69.28.220.31:27015 for me

Re: [hlds] Re: hlds v1.1.2.0 TIMING OUT - OVERLOADED?

2006-09-20 Thread Ian mu
if still needed and check with a trace. On 9/20/06, Ian mu [EMAIL PROTECTED] wrote: Looks ok to me. On 9/20/06, linux servers [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] i only have 1 instance running and all other servers run fine. can someone else

Re: [hlds] Opteron vs Xeon

2006-09-19 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Oddly enough we have always gone for xeons due to pricing, but thats mainly because of a lack of decent suppliers/supporters who offer decent priced opterons solutions, if we were to build them ourselves and support it would probably be opterons.

Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Just a quickie, if anyone has a mod that uses gameinfo.txt modification, might be worth backing it up first as I think this gets overwritten causing some mods to stop working. Ian On 9/12/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlds] Re: Maps not downloading

2006-08-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] What error do you get? There's a default filesize limit for www downloads that you can change (think default is about 8meg), if its a large file it may be that. If you think it may be that, I'll try and dig out the command to up the limit. Not

Re: [hlds] Maps not downloading

2006-08-17 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Not sure if you caught what I was trying to say properly, I think there's a filesize limit for downloads and I've just done a cvarlist to look (I just can't remember if it affects all downloads, www or ingame, but set it to be safe, default when

Re: [hlds] sv_downloadurl DOESNT revert to trickle download if map not found on webserver

2006-05-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Can you post the few lines of the log with it trying with someone connecting? On 5/12/06, Daniel Morris [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry, but i NEED a definate answear on how to get them

Re: [hlds] sv_downloadurl DOESNT revert to trickle download if map not found on webserver

2006-05-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Works for me ok I think, make sure you _don't_ have set sv_wwwDlDisconnected 1, as if they are disconnected I don't think it will switch, but will if they are still connected as such. I haven't tested this properly though, but we certainly have

Re: [hlds] Re: Server tickrate suggestions

2006-04-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Pretty much the same as us really, we just go for 66tick, have tried 33 100, and 66 seems to be the sweet spot for least amount of problems (100tick maybe more client issues as well though I often suspect). On 4/27/06, Stuart Stegall [EMAIL

Re: [hlds] SRCDS will not run

2006-04-24 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] You would think that, but still shows his ignorance by saying tickrate only is on srcds because of mani when trying to get out of his mistake showing he still doesn't understand, when all mani is doing is highlighting what the srcds setting is.

Re: [hlds] SRCDS will not run

2006-04-24 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Crikey, if I had enough money never to work again I wouldn't be wasting time doing lengthy mails on tickrate, get out there and have a good time ;). On 4/24/06, Graham [EMAIL PROTECTED] wrote: What a great way to make friends... When you

Re: [hlds] SRCDS will not run

2006-04-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Can't work out if people are serious in this topic or not anymore hehe. It's -tickrate for srcds in the commandline not ticrate (only place it can be set), and sys_ticrate for hlds (which I believe can be set on commmandline with + or in the

Re: [hlds] Counter-Strike: Source update released

2006-04-13 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Sorry, committed the cardinal sin of dragging it offtopic, will email zblock ppl direct next time a problem comes up with it. On 4/13/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] zBlock does not

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Heh, someone who admits to being co-creator of zblock? Had so many fecking issues from people using zblock breaking servers its not funny. First thing we do now when there's a problem with someone screwing up a server is ask if someone has added

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-11 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Pretty much everyone here or who hosts servers will have a relatively different solution to how they run/allocate servers and the problems that are likely to occur on them. CPU usage varies per map, on a map change, when a server restarts, other

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Not sure its that realistic of advisable for many tbh. It's actually possibly a temporary solution, and I think its a good general rule of thumb but I don't think its an optimal solution. There's always X amount of variable situations that you

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Heh just to throw a spanner in the works, isn't it sys_ticrate and not sys_tickrate? (and isn't pingboost for linux?) Apologies if barking up the wrong tree, get confused myself these days. -- ___ To

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Ian mu
100 +fps_max 600 See the ever-useful Whisper Wiki for more information: http://whisper.ausgamers.com/wiki/index.php/Tickrate -- trog Original Message From: Ian mu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, March 21, 2006 9:15 AM Subject: Re: [hlds] Seere

Re: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-15 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Out of interest, next time you get a map file differ error, check the modify date on it and see if its changed since your last clean update if that makes sense. Just might give an idea if its something is changing it or getting corrupt. It does

Re: [hlds] SRCDS Memory hog now!

2006-02-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Depends what you mean. Linux will always use up all memory as cache on purpose for efficiency. Not sure if you're meaning that or just the srcds without anything else, if so its largely irrelevant if they've stopped support for zh for windows

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Have this mainly on windows (pretty sure we've had it on linux as well, just less css servers on it). Notice it more on a restart, server starts up, goes secure for a few secs, then message unable to contact (steam/valve/auth servers whatever it

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
if needed. On 1/20/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] A watched VAC enabled server never goes insecure :( On 1/20/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Have this mainly on windows

Re: [hlds] RE: Servers losing VAC, gettin beyond a joke...

2006-01-20 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think constructive screaming and moaning often is ok ;). Will as always thank Alfred, no idea if the fix will work (as there's maybe some people still with mid game drops, but it will at least separate issues if so and help those to be

Re: [hlds] HAPPY NEW YEAR EVERYONE!!!!!!!!

2005-12-31 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Indeedy, happy new year to all :). Ian On 12/31/05, SephirotH [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] *HAPPY NEW YEAR* to All Admins and Valve Team :-)

Re: [hlds] Re: unannounced updates

2005-12-25 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] How do people know its mandatory, and also overwrite files in use though? I decided against this idea mainly historically where servers wouldn't update and were down. Just wondered if there's any way of knowing whats mandatory (other than

Re: [hlds] unannounced updates

2005-12-24 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I'm guessing this was mostly down to Alfred being away (not criticizing Alfred!), things seem not to follow the usual way in which we are accustomed which is fairly decent. I get the impression Alfred is really the only one who communicates

Re: [hlds] unannounced updates

2005-12-24 Thread Ian mu
out the 50$ for thier current game software. See you on the battlefield. :) Valve's Tagline should be: Different year, same problems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ian mu Sent: Saturday, December 24, 2005 2:45 PM To: hlds

Re: Re[4]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-06 Thread Ian mu
at the same point. - alfred Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hmm just tried some traceroutes from servers and from home, really hard to pull anything out but results are really odd. First part varies depending where I trace from, but latter part in eli.net

Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Just checked on this, not one of our servers shows any more, and traffic has dropped right off them :(. Any news on this? On 12/5/05, Stuart Stegall [EMAIL PROTECTED] wrote: Remember that they are Pacific time in the States. So it's not even

Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Wasn't even aware of the other master servers! (Although not paid much attention before). Ones I've looked at so far use 207.173.177.11:27011 69.28.151.178:27011 and have a problem. Servers are spread over 3 dual xeons running 2*win2k3 and

Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Ian mu
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ian mu Sent: Monday, December 05, 2005 1:53 PM To: hlds@list.valvesoftware.com Subject: Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ? -- [ Picked text/plain from multipart/alternative ] Just checked

Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Ian mu
] wrote: That packet trace is fine, it is just showing you that our firewall drops ICMP packets (for security reasons). You get multiple entries with the same IP as the traceroute program just keeps sending more ICMP packets with longer ttl's that terminate at the same point. - alfred Ian mu

Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Still not working for me after restarting 3 servers, none of them have appeared, but will check again in morning. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday,

Re: [hlds] VAC issue

2005-11-21 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Default is on anyway. Part of vac2 ip port setting is broken (valve aware and fixing) so some of the problems may be because of that, I've certainly had that before anyway. Quite possibly its a different problem though, was it working beforehand

Re: [hlds] 100 mb port

2005-11-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Just wondering on the dual xeon side, is it reporting 54% of total cpu, i.e one single process could be hitting 50% total / 100% of one cpu? But it would still look like you have plenty to spare (not taking into consideration ht) On 11/3/05,

Re: [hlds] players/cpu us

2005-10-26 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I think there's also the old addage of, are the 100 slots in use all at the same time. A lof of times when servers totals are quoted its hard to see them all full at once to get accurate usage (also seems to depend on some other factors like maps

Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated

2005-10-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] As a rough estimate for dod:s (I notice Morten is quoting below default tickrate settings, which are useful in terms of can it run at lower than default settings fine, but not so much in terms of do people ever accept lower than default

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I don't allow bots, so limited input, but when someone did enable them by accident we found before too long they were trying to use 2 gig of memory (showable via ps) until restarted, so there's definitely a memory leak or issue in them

Re: [hlds] Any news when -steamport will be fixed?

2005-10-03 Thread Ian mu
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Sunday, October 02, 2005 5:15 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Any news when -steamport will be fixed? -- [ Picked text/plain from multipart/alternative ] -port -ip sets the gameserver port/ip

[hlds] Any news when -steamport will be fixed?

2005-10-02 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Kind of annoying at the moment, have a lot of problems with specifying the steam ports, servers crash on startup if specified, if not vac won't enable since the update. Haven't heard any update from Valve, so just want to confirm they are aware

Re: [hlds] Any news when -steamport will be fixed?

2005-10-02 Thread Ian mu
really have the time. Anyone hit this issue and found a workaround since the last update? On 10/2/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] nevar!!! muahahaha! On 10/2/05, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Any news when -steamport will be fixed?

2005-10-02 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] -port -ip sets the gameserver port/ip, there's no issue with that, they work fine. We already use -port -ip. This is different though, and its the steamport and is effectively separate which prevents steam relating access working like vac

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] hehe @ Steve... Scott, I think the server fps is a bit of a misleading term in some respects (but probably not to the devs), in that afaik with the source engine the server fps is related to communication input/output, and the higher it is, the

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] I'm thinking there's maybe a couple of mixed messages in this, one for hlds, one for srcds where fps kind of acts different, so might be worth mentioning which one each time as the original one was for dod:s (i think!) On 10/1/05, [xxx] clan

Re: [hlds] Web based server monitoring

2005-09-28 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] There's probably some complete solution but you could possibly use a combination of qstat and mrtg or something (thats what we use and customise), feel free to email offlist if you need help with it and no other better solutions come up. On

Re: [hlds] -steamport parameter broken in last update?

2005-09-27 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Yup, just confirming we've seen that too, have had to remove steamport to get servers to work. On 9/27/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Its worse that that. As I understand it, the

Re: [hlds] omg guys...

2005-09-26 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] All use steam, just the updatetools (for dedicated servers) don't need a steam account. On 9/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote: I'm not taking about the Steam.exe application, I'm talking about Valve's roll-out system.

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] We're running mani fine on linux and windows (all did crash on update, and just used the patch file not the full one to update them which fixed it). Just wondering if there's a different version or some other conflict or something? Also I think

Re: [hlds] Day of Defeat: Source released

2005-09-26 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Any error? Mine worked both with/without a config as long as map is set in the startup. On 9/27/05, Ryan Fritz [EMAIL PROTECTED] wrote: anybody have a config thats working?? Server just crashes right out when i start it --- Alfred Reynolds

Re: [hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error

2005-09-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Gotta admit, this is the most balls'ed update ever. Hate to think what it would have been like without the delays. Nothing like taking pretty much every server for a game down out there. New levels of incompetance have been achieved. Congrats.

Re: [hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error

2005-09-23 Thread Ian mu
with this release. -- dave Original Message From: Ian mu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, September 24, 2005 10:55 AM Subject: Re: [hlds] Erik: Patch broke all Third Party Modsgameinfo.txt is missing error -- [ Picked text/plain from multipart

Re: [hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error

2005-09-23 Thread Ian mu
MOD makers to follow the API so that when an update is made there MOD will be complient. Dustin Tuft - Original Message - From: Ian mu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, September 23, 2005 7:13 PM Subject: Re: [hlds] Erik: Patch broke all Third Party

Re: [hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error [OT]

2005-09-23 Thread Ian mu
: Ian mu [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, September 24, 2005 11:13 AM Subject: Re: [hlds] Erik: Patch broke all Third Party Modsgameinfo.txt is missing error -- [ Picked text/plain from multipart/alternative ] Issues are simply Valve should test

Re: [hlds] Re: Been out for a while

2005-09-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] And a very good reason why Alfred was the most active Valve employee here. BBA! Is he locked in a cupboard or something? On 9/24/05, Genocidal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Erik has been a

Re: [hlds] Tick Rate Guide Updated

2005-09-08 Thread Ian mu
IS running a high res timer, and this IS created by a third party app being introduced. If you still don't believe it, do a fresh install with quite literally nothing but the OS and source. Don't load a web browser (no flash allowed) just load srcds. You will then get different results. Ian mu

Re: [hlds] Tick Rate Guide Updated

2005-09-06 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Cheers, all good info. Only thing on a quick look which seemed wrong is the reference to srcdsfpsboost where it says you are limited to 64fps otherwise. We've always had 500fps without using it at all (win2003 server, maybe it makes a difference

Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-11 Thread Ian mu
Hiya, sorry if I've missed it somewhere, try adding the -vacport number and try a few variations. I normally keep them a few ports lower than the normal query port. May not be this, but I've had to do that on a few servers. On 8/11/05, Oum [EMAIL PROTECTED] wrote: if you allow me, I send the

Re: [hlds] shots registering

2005-08-02 Thread Ian mu
What kind of fps do you get from an rcon stats command? On 8/2/05, dexion [EMAIL PROTECTED] wrote: they may have poorly configured client settings, but its nearly impossible to get someone to configure their client correctly when they set it up perfectly dex -Original Message-

Re: [hlds] shots registering

2005-08-02 Thread Ian mu
tickrate is only part of the puzzle...updaterate...rates all sorts of junk. http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ian mu Sent: Tuesday, August 02, 2005 11:56 AM To: hlds

Re: [hlds] The logic behind steams server browser is incorrect from eupe.

2005-07-27 Thread Ian mu
when you do a refresh, right click on a server and view server info and check the IP address. Mine are all 81.x.x.x and 82.x.x.x, my IP is 81.x.x.x. They look as though they are in order of latency, but thats not the whole picture. It's a fairly well known issue, and some ISPs have even been

Re: [hlds] Disabled Steam accounts

2005-07-27 Thread Ian mu
Would it possibly be because you didn't have a lan cafe license that valve do? Know nothing really about it just can remember reading about it and wondered if they have some checks for x amount of accounts from the same place. On 7/27/05, Ian [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] How many srcds process could i run

2005-07-22 Thread Ian mu
Grrr, not going to get into an argument, but please can people read up on hyperthreading and benchmarks before making statements like that as its totally incorrect (google hyperthreading benchmarks maybe). If anyone wants to discuss it off topic feel free to email me direct. On 7/22/05, dexion

Re: [hlds] wondering about next update

2005-07-19 Thread Ian mu
Seconded hehe, at worst stay in and have fun, bottom of the list comes updating servers normally good for when laid up with a hangover. On 7/19/05, Jonathan [EMAIL PROTECTED] wrote: Maybe it's just me, but I think going out and having fun ought to take precedence regardless of a game update.

Re: [hlds] SRCDS SYSTEM/NETWORK REQUIREMENTS

2005-07-17 Thread Ian mu
I think the 1Mbit upstream will be your main problem and don't think that would be enough for that setup. I generally don't think the asymmetric typical ISP layouts are that good for gaming tbh, but if its the only option I'd say at least 2Meg up (probably 3 would make you about safe). Machine

Re: [hlds] Counter-Strike: Source update released

2005-07-15 Thread Ian mu
Shouldn't be anything needed for the server.cfg. Try just temp stopping the service, and then running it manually from a dos prompt so you can see any errors, you may see something like it going from secure mode to insecure due to it being unable to contact the auth servers. You can try setting

Re: [hlds] Counter-Strike: Source update released

2005-07-15 Thread Ian mu
Heh sorry, prob a duff bit of trimming, response is the same though :). Ian On 7/15/05, Jason [EMAIL PROTECTED] wrote: ummm this wasn't my message. Ian mu wrote: Shouldn't be anything needed for the server.cfg. Try just temp stopping the service, and then running it manually from a dos

Re: [hlds] Counter-Strike: Source update released

2005-07-14 Thread Ian mu
Its enabled by default now (if css), you can use -insecure 1 I think to disabled it. On 7/14/05, James McKenna [EMAIL PROTECTED] wrote: So for vac, what parameter do we use to enable it? The servers I was running during the vac beta show that vac is running, while two new servers I run arn't

Re: Re: [hlds] HL2 server errors

2005-07-12 Thread Ian mu
Have you tried doing an update with -verify_all in the startup so it will hopefully check if there's any files missing? (I think thats the syntax, someone will correct me if wrong). Not running any hl2dm, so not sure if those errors are normal, just trying to think of things to try. On 7/12/05,

Re: [hlds] Problems after update

2005-07-08 Thread Ian mu
Add another to the list, complaints last night of excess choke. I know thats normally viewed as client network issues, its possible it could be related to vacbeta client working as well as server issues? Definitely worse anyway whatevers causing it. On 7/8/05, Suck. [EMAIL PROTECTED] wrote: We

Re: [hlds] VAC2 Beta information

2005-07-06 Thread Ian mu
Interesting, I've been having that problem, have about 12 css servers, 4 won't enable vacbeta, all the others will (spread over a couple of machines, no direct link as to which won't that I can see). I tried -steamport (-1 than gameport, and some others). This actually worked for one that never

Re: [hlds] VAC2 Beta information

2005-07-06 Thread Ian mu
Hiya and thanksyes tried all of that, tried gameport -1,also number of unused ports in different areas, and none seem to work for some reason on certain servers. V.weird. On 7/6/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Be sure to shutdown all servers first, then start them up again with

Re: [hlds] VAC2 Beta information

2005-07-06 Thread Ian mu
Out of interest just a thought, there isn't an equivalent like steamip is there? Just wondering as they are on multihomed machines with an ip not accessible via the internet as well as wan ip? On 7/6/05, Ian mu [EMAIL PROTECTED] wrote: Hiya and thanksyes tried all of that, tried gameport -1

Re: [hlds] Steam update problem

2005-07-06 Thread Ian mu
There definitely were a lot of problems an hour or so ago (23:30 uk time), but seems to have mainly cleared up now. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have plenty of capacity available. Can you send me offlist the output of hldsupdatetool -command ticketexplorer so I can

Re: [hlds] Windows 2003 Error

2005-06-30 Thread Ian mu
Run it direct from dos to see what error it dies with, or read the other thread for the logging/developer options which may help. You're not using it with any other mods like cdeath I'm assuming, and its in liblist.gam? On 6/30/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part

Re: [hlds] Half-Life 2: Deathmatch update

2005-06-02 Thread Ian mu
Guess no fix to the spiralling 100% cpu bug still :/. On 6/1/05, TrickyB [EMAIL PROTECTED] wrote: Any more patches this week? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent:

Re: [hlds] HOLY CRAP WTF?!

2005-05-25 Thread Ian mu
There's a difference between a list and the content. People typically read from the bottom of a list (scanning for important stuff first), and just scan the top of the mail itself. Anyone else enjoys wasting time. Can't believe idiots still try and impose let alone bother bottom posting, I don't

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Ian mu
Out of interest, how much cpu do others think a 40 slot game server would take when fully loaded? Not sure if you said what spec the CPUs are. I'd probably guess its about right (can't be that far off whatever) and expect most current CPUs to hit 85% or so with that. On 5/20/05, Whisper [EMAIL

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
seem to register any excessive CPU usage issues, thus making it difficult to correctly balance the physical servers loading and the SRCDS server setup. So anybody got any other idea's? On 5/13/05, Ian mu [EMAIL PROTECTED] wrote: Think you missed the point, what is snmp basing the information

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
spam warning message from Brazil :( On 5/20/05, Ian mu [EMAIL PROTECTED] wrote: What value does physical server show when its at 85% in rcon stats? On 5/19/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ok HyperThreading is turned off

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-19 Thread Ian mu
Yep but you have 2 physical CPUs no? (lost track a bit) On 5/19/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] For one physical CPU thats about right. HT is turned *OFF* so we are definitely measuring physical CPU usage.

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
Is it possible for you to copy/paste the full output you get? On 5/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] So I am not alone on this list on not being able to work out what that number mean? On 5/12/05, Renzo Rosales [EMAIL PROTECTED]

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
261394.63 1092 19 85.30 40 Yes, it is a 40 player server As I said, task manager it will be showing 10-15% tops no matter what SRCDS says 18:12:41 stats 18:12:41 CPU In Out Uptime Users FPS Players 25.00 80233.02 113006.83 1094 19 255.97 40 Anyhow Im not holding out much hope On 5/12/05, Ian mu

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
of people who don't know how to interpret taskman results, ive had many an argument about CPU usage due to this :P Steve / K - Original Message - From: Ian mu [EMAIL PROTECTED] Just wondering as a 40 player server will naturally take a fair bit of juice, could

Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread Ian mu
Think you missed the point, what is snmp basing the information on? On 5/12/05, K2 [EMAIL PROTECTED] wrote: Exactly... and SNMP is your best bet for that. The counters you can grab the data from are going to be more accurate than anything a third-party app (read: valve) is going to put out.

Re: [hlds] rcon stats not working?

2005-04-28 Thread Ian mu
Looks fine to me, just align the columns correctly. Or am I missing what you think is broken? On 4/28/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Issuing the rcon stats command on a Windows SRCDS we managed to achieve the following results

Re: [hlds] Half-Life 2: Deathmatch Update

2005-04-27 Thread Ian mu
I feel his pain :). At least a word from Alfred saying they are working on the spiralling cpu and crashing problem may go a small way to reassuring people. At the moment we don't run any, just as its not worth risking the game zipping up to 100% cpu even when empty and affecting anything else you

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-06 Thread Ian mu
Fwiw it seems to run in steps (based on what not sure), and fps_max just sets the cap so it will take the next lower step below that, so on windows fps_max 1000 gave 537, fps_max 500 gave 492, fps_max 480 gave 252 etc. So I'm guessing some multiplier/divisor of some base. Linux side seems to do

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-06 Thread Ian mu
ones. On Apr 6, 2005 5:43 PM, Steven Hartland [EMAIL PROTECTED] wrote: - Original Message - From: Ian mu [EMAIL PROTECTED] 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Is that with a 100HZ kernel if so

Re: [hlds] 1000fps bug in SRCDS still exists

2005-04-05 Thread Ian mu
Cheers for the update. On Apr 5, 2005 6:26 AM, Napier, Kevin [EMAIL PROTECTED] wrote: A very good find. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Monday, April 04, 2005 11:26 PM To: hlds@list.valvesoftware.com Subject: RE:

Re: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-05 Thread Ian mu
and CSDS information. On Apr 5, 2005 12:58 AM, Ian mu [EMAIL PROTECTED] wrote: Not sure if its a little confusing your post, or maybe its just meare you talking about css (am assuming so from most of commands)? In which case ignore pingboost. fps_max (faik), is the max settable via

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