--
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Yup, pretty much correct. It can't base it on latency (apart from sorting
after) as it doesn't know what the latency is until its got the IP.
I believe Valve said they were working on a different system, but I wouldn't
get your hopes up as to
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, 12 April 2007 9:00 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Different mods in install folder (srcds)
--
[ Picked text/plain from multipart/alternative ] Hiya, just wondered
--
[ Picked text/plain from multipart/alternative ]
Hiya, just wondered if its possible to say have several different setups
with different mods with just the one install folder, or do you have to have
a separate srcds install folder for each (just trying to cut it down as only
one server will be
--
[ Picked text/plain from multipart/alternative ]
Apologies, seems to have changed slightly...(after a long wait)
Using default master
Connection to Steam servers successful (SU).
VAC secure mode not available.
On 12/15/06, Ian mu [EMAIL PROTECTED] wrote:
Hiya, seem to be getting
--
[ Picked text/plain from multipart/alternative ]
/me looks at the bottom of the mail you sent ;)
On 11/22/06, ALi cook [EMAIL PROTECTED] wrote:
how to i un-subscribe to this??
_
Be the first to hear what's new at MSN - sign
--
[ Picked text/plain from multipart/alternative ]
--
[ Picked text/plain from multipart/alternative ]
Strangely enough I mentioned in another mail thread, we have a couple of
win2k3 servers (mostly we have linux) and those have never had to have
srcdsbooster or anything (just default install, no extra apps at all
running) and run at 500fps (if
of processes won't help I'm
afraid... Do you have ogswatcher or similar tool?
Regards,
Roman
On 17/10/06, Ian mu [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Strangely enough I mentioned in another mail thread, we have a couple of
win2k3 servers (mostly we have
utilities as well.
Regards,
Roman
On 17/10/06, Steven Hartland [EMAIL PROTECTED] wrote:
Ian mu wrote:
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[ Picked text/plain from multipart/alternative ]
Hiya, nope don't have anything like that. Just have the servers and
perl scripts managing them (which I don't think could do
--
[ Picked text/plain from multipart/alternative ]
Best deal is one thats close to you, plays well, and you can afford. There
will be too many slanted replies here otherwise, as many have vested
interests :). Find one in a near location though is key.
On 10/3/06, Jason O. Washburn [EMAIL
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Looks ok to me.
On 9/20/06, linux servers [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
i only have 1 instance running and all other servers run fine. can
someone else check the ip 69.28.220.31:27015 for me
if still needed and check with a trace.
On 9/20/06, Ian mu [EMAIL PROTECTED] wrote:
Looks ok to me.
On 9/20/06, linux servers [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
i only have 1 instance running and all other servers run fine. can
someone else
--
[ Picked text/plain from multipart/alternative ]
Oddly enough we have always gone for xeons due to pricing, but thats mainly
because of a lack of decent suppliers/supporters who offer decent priced
opterons solutions, if we were to build them ourselves and support it would
probably be opterons.
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.
Ian
On 9/12/06, Biscuits [EMAIL PROTECTED] wrote:
--
[ Picked
--
[ Picked text/plain from multipart/alternative ]
What error do you get? There's a default filesize limit for www downloads
that you can change (think default is about 8meg), if its a large file it
may be that. If you think it may be that, I'll try and dig out the command
to up the limit. Not
--
[ Picked text/plain from multipart/alternative ]
Not sure if you caught what I was trying to say properly, I think there's a
filesize limit for downloads and I've just done a cvarlist to look (I just
can't remember if it affects all downloads, www or ingame, but set it to be
safe, default when
--
[ Picked text/plain from multipart/alternative ]
Can you post the few lines of the log with it trying with someone
connecting?
On 5/12/06, Daniel Morris [EMAIL PROTECTED] wrote:
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Sorry, but i NEED a definate answear on how to get them
--
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Works for me ok I think, make sure you _don't_ have set sv_wwwDlDisconnected
1, as if they are disconnected I don't think it will switch, but will if
they are still connected as such. I haven't tested this properly though, but
we certainly have
--
[ Picked text/plain from multipart/alternative ]
Pretty much the same as us really, we just go for 66tick, have tried 33
100, and 66 seems to be the sweet spot for least amount of problems (100tick
maybe more client issues as well though I often suspect).
On 4/27/06, Stuart Stegall [EMAIL
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You would think that, but still shows his ignorance by saying tickrate only
is on srcds because of mani when trying to get out of his mistake showing he
still doesn't understand, when all mani is doing is highlighting what the
srcds setting is.
--
[ Picked text/plain from multipart/alternative ]
Crikey, if I had enough money never to work again I wouldn't be wasting time
doing lengthy mails on tickrate, get out there and have a good time ;).
On 4/24/06, Graham [EMAIL PROTECTED] wrote:
What a great way to make friends...
When you
--
[ Picked text/plain from multipart/alternative ]
Can't work out if people are serious in this topic or not anymore hehe.
It's -tickrate for srcds in the commandline not ticrate (only place it can
be set), and sys_ticrate for hlds (which I believe can be set on
commmandline with + or in the
--
[ Picked text/plain from multipart/alternative ]
Sorry, committed the cardinal sin of dragging it offtopic, will email zblock
ppl direct next time a problem comes up with it.
On 4/13/06, Whisper [EMAIL PROTECTED] wrote:
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zBlock does not
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Heh, someone who admits to being co-creator of zblock? Had so many fecking
issues from people using zblock breaking servers its not funny. First thing
we do now when there's a problem with someone screwing up a server is ask if
someone has added
--
[ Picked text/plain from multipart/alternative ]
Pretty much everyone here or who hosts servers will have a relatively
different solution to how they run/allocate servers and the problems that
are likely to occur on them. CPU usage varies per map, on a map change, when
a server restarts, other
--
[ Picked text/plain from multipart/alternative ]
Not sure its that realistic of advisable for many tbh. It's actually
possibly a temporary solution, and I think its a good general rule of thumb
but I don't think its an optimal solution. There's always X amount of
variable situations that you
--
[ Picked text/plain from multipart/alternative ]
Heh just to throw a spanner in the works, isn't it sys_ticrate and not
sys_tickrate? (and isn't pingboost for linux?)
Apologies if barking up the wrong tree, get confused myself these days.
--
___
To
100 +fps_max 600
See the ever-useful Whisper Wiki for more information:
http://whisper.ausgamers.com/wiki/index.php/Tickrate
-- trog
Original Message
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 21, 2006 9:15 AM
Subject: Re: [hlds] Seere
--
[ Picked text/plain from multipart/alternative ]
Out of interest, next time you get a map file differ error, check the modify
date on it and see if its changed since your last clean update if that
makes sense. Just might give an idea if its something is changing it or
getting corrupt. It does
--
[ Picked text/plain from multipart/alternative ]
Depends what you mean. Linux will always use up all memory as cache on
purpose for efficiency. Not sure if you're meaning that or just the srcds
without anything else, if so its largely irrelevant if they've stopped
support for zh for windows
--
[ Picked text/plain from multipart/alternative ]
Have this mainly on windows (pretty sure we've had it on linux as well, just
less css servers on it).
Notice it more on a restart, server starts up, goes secure for a few secs,
then message unable to contact (steam/valve/auth servers whatever it
if needed.
On 1/20/06, Whisper [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
A watched VAC enabled server never goes insecure :(
On 1/20/06, Ian mu [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Have this mainly on windows
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[ Picked text/plain from multipart/alternative ]
I think constructive screaming and moaning often is ok ;).
Will as always thank Alfred, no idea if the fix will work (as there's maybe
some people still with mid game drops, but it will at least separate issues
if so and help those to be
--
[ Picked text/plain from multipart/alternative ]
Indeedy, happy new year to all :).
Ian
On 12/31/05, SephirotH [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
*HAPPY NEW YEAR* to All Admins and Valve Team :-)
--
[ Picked text/plain from multipart/alternative ]
How do people know its mandatory, and also overwrite files in use though? I
decided against this idea mainly historically where servers wouldn't update
and were down. Just wondered if there's any way of knowing whats mandatory
(other than
--
[ Picked text/plain from multipart/alternative ]
I'm guessing this was mostly down to Alfred being away (not criticizing
Alfred!), things seem not to follow the usual way in which we are accustomed
which is fairly decent. I get the impression Alfred is really the only one
who communicates
out the
50$ for thier current game software. See you on the battlefield. :)
Valve's Tagline should be:
Different year, same problems.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian mu
Sent: Saturday, December 24, 2005 2:45 PM
To: hlds
at the same point.
- alfred
Ian mu wrote:
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[ Picked text/plain from multipart/alternative ]
Hmm just tried some traceroutes from servers and from home, really
hard to pull anything out but results are really odd. First part
varies depending where I trace from, but latter part in eli.net
--
[ Picked text/plain from multipart/alternative ]
Just checked on this, not one of our servers shows any more, and traffic has
dropped right off them :(. Any news on this?
On 12/5/05, Stuart Stegall [EMAIL PROTECTED] wrote:
Remember that they are Pacific time in the States. So it's not even
--
[ Picked text/plain from multipart/alternative ]
Wasn't even aware of the other master servers! (Although not paid much
attention before). Ones I've looked at so far use
207.173.177.11:27011
69.28.151.178:27011
and have a problem.
Servers are spread over 3 dual xeons running 2*win2k3 and
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian mu
Sent: Monday, December 05, 2005 1:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: Re[2]: Subject: RE: [hlds] Steam Server Query Port
Problem ?
--
[ Picked text/plain from multipart/alternative ]
Just checked
] wrote:
That packet trace is fine, it is just showing you that our firewall
drops ICMP packets (for security reasons). You get multiple entries with
the same IP as the traceroute program just keeps sending more ICMP
packets with longer ttl's that terminate at the same point.
- alfred
Ian mu
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[ Picked text/plain from multipart/alternative ]
Still not working for me after restarting 3 servers, none of them have
appeared, but will check again in morning.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday,
--
[ Picked text/plain from multipart/alternative ]
Default is on anyway. Part of vac2 ip port setting is broken (valve aware
and fixing) so some of the problems may be because of that, I've certainly
had that before anyway. Quite possibly its a different problem though, was
it working beforehand
--
[ Picked text/plain from multipart/alternative ]
Just wondering on the dual xeon side, is it reporting 54% of total cpu,
i.e one single process could be hitting 50% total / 100% of one cpu? But it
would still look like you have plenty to spare (not taking into
consideration ht)
On 11/3/05,
--
[ Picked text/plain from multipart/alternative ]
I think there's also the old addage of, are the 100 slots in use all at the
same time. A lof of times when servers totals are quoted its hard to see
them all full at once to get accurate usage (also seems to depend on some
other factors like maps
--
[ Picked text/plain from multipart/alternative ]
As a rough estimate for dod:s (I notice Morten is quoting below default
tickrate settings, which are useful in terms of can it run at lower than
default settings fine, but not so much in terms of do people ever accept
lower than default
--
[ Picked text/plain from multipart/alternative ]
I don't allow bots, so limited input, but when someone did enable them by
accident we found before too long they were trying to use 2 gig of memory
(showable via ps) until restarted, so there's definitely a memory leak or
issue in them
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Sunday, October 02, 2005 5:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Any news when -steamport will be fixed?
--
[ Picked text/plain from multipart/alternative ]
-port -ip sets the gameserver port/ip
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[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying the
steam ports, servers crash on startup if specified, if not vac won't enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware
really have the time.
Anyone hit this issue and found a workaround since the last update?
On 10/2/05, Tyler Cook [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
nevar!!! muahahaha!
On 10/2/05, Ian mu [EMAIL PROTECTED] wrote:
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[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
-port -ip sets the gameserver port/ip, there's no issue with that, they
work fine. We already use -port -ip.
This is different though, and its the steamport and is effectively separate
which prevents steam relating access working like vac
--
[ Picked text/plain from multipart/alternative ]
hehe @ Steve...
Scott, I think the server fps is a bit of a misleading term in some
respects (but probably not to the devs), in that afaik with the source
engine the server fps is related to communication input/output, and the
higher it is, the
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[ Picked text/plain from multipart/alternative ]
I'm thinking there's maybe a couple of mixed messages in this, one for hlds,
one for srcds where fps kind of acts different, so might be worth mentioning
which one each time as the original one was for dod:s (i think!)
On 10/1/05, [xxx] clan
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[ Picked text/plain from multipart/alternative ]
There's probably some complete solution but you could possibly use a
combination of qstat and mrtg or something (thats what we use and
customise), feel free to email offlist if you need help with it and no other
better solutions come up.
On
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[ Picked text/plain from multipart/alternative ]
Yup, just confirming we've seen that too, have had to remove steamport to
get servers to work.
On 9/27/05, Whisper [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Its worse that that.
As I understand it, the
--
[ Picked text/plain from multipart/alternative ]
All use steam, just the updatetools (for dedicated servers) don't need a
steam account.
On 9/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
I'm not taking about the Steam.exe application, I'm talking about Valve's
roll-out system.
--
[ Picked text/plain from multipart/alternative ]
We're running mani fine on linux and windows (all did crash on update, and
just used the patch file not the full one to update them which fixed it).
Just wondering if there's a different version or some other conflict or
something? Also I think
--
[ Picked text/plain from multipart/alternative ]
Any error? Mine worked both with/without a config as long as map is set in
the startup.
On 9/27/05, Ryan Fritz [EMAIL PROTECTED] wrote:
anybody have a config thats working?? Server just
crashes right out when i start it
--- Alfred Reynolds
--
[ Picked text/plain from multipart/alternative ]
Gotta admit, this is the most balls'ed update ever. Hate to think what it
would have been like without the delays. Nothing like taking pretty much
every server for a game down out there.
New levels of incompetance have been achieved.
Congrats.
with this release.
-- dave
Original Message
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 10:55 AM
Subject: Re: [hlds] Erik: Patch broke all Third Party
Modsgameinfo.txt is missing error
--
[ Picked text/plain from multipart
MOD makers to follow the API so
that when an update is made there MOD will be complient.
Dustin Tuft
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 7:13 PM
Subject: Re: [hlds] Erik: Patch broke all Third Party
: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 11:13 AM
Subject: Re: [hlds] Erik: Patch broke all Third Party
Modsgameinfo.txt is missing error
--
[ Picked text/plain from multipart/alternative ]
Issues are simply Valve should test
--
[ Picked text/plain from multipart/alternative ]
And a very good reason why Alfred was the most active Valve employee here.
BBA! Is he locked in a cupboard or something?
On 9/24/05, Genocidal [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Erik has been a
IS running a high res timer, and this IS created by a third party
app being introduced. If you still don't believe it, do a fresh install
with quite literally nothing but the OS and source. Don't load a web
browser (no flash allowed) just load srcds. You will then get different
results.
Ian mu
--
[ Picked text/plain from multipart/alternative ]
Cheers, all good info. Only thing on a quick look which seemed wrong is the
reference to srcdsfpsboost where it says you are limited to 64fps otherwise.
We've always had 500fps without using it at all (win2003 server, maybe it
makes a difference
Hiya, sorry if I've missed it somewhere, try adding the -vacport
number and try a few variations. I normally keep them a few ports
lower than the normal query port. May not be this, but I've had to do
that on a few servers.
On 8/11/05, Oum [EMAIL PROTECTED] wrote:
if you allow me, I send the
What kind of fps do you get from an rcon stats command?
On 8/2/05, dexion [EMAIL PROTECTED] wrote:
they may have poorly configured client settings, but its nearly impossible
to get someone to configure their client correctly when they set it up
perfectly
dex
-Original Message-
tickrate is only part of the puzzle...updaterate...rates all
sorts of junk.
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian mu
Sent: Tuesday, August 02, 2005 11:56 AM
To: hlds
when you do a refresh, right click on a server and view server info
and check the IP address. Mine are all 81.x.x.x and 82.x.x.x, my IP is
81.x.x.x. They look as though they are in order of latency, but
thats not the whole picture.
It's a fairly well known issue, and some ISPs have even been
Would it possibly be because you didn't have a lan cafe license that
valve do? Know nothing really about it just can remember reading about
it and wondered if they have some checks for x amount of accounts from
the same place.
On 7/27/05, Ian [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
Grrr, not going to get into an argument, but please can people read up
on hyperthreading and benchmarks before making statements like that as
its totally incorrect (google hyperthreading benchmarks maybe). If
anyone wants to discuss it off topic feel free to email me direct.
On 7/22/05, dexion
Seconded hehe, at worst stay in and have fun, bottom of the list comes
updating servers normally good for when laid up with a hangover.
On 7/19/05, Jonathan [EMAIL PROTECTED] wrote:
Maybe it's just me, but I think going out and having fun ought to take
precedence regardless of a game update.
I think the 1Mbit upstream will be your main problem and don't think
that would be enough for that setup. I generally don't think the
asymmetric typical ISP layouts are that good for gaming tbh, but if
its the only option I'd say at least 2Meg up (probably 3 would make
you about safe).
Machine
Shouldn't be anything needed for the server.cfg.
Try just temp stopping the service, and then running it manually from
a dos prompt so you can see any errors, you may see something like it
going from secure mode to insecure due to it being unable to contact
the auth servers. You can try setting
Heh sorry, prob a duff bit of trimming, response is the same though :).
Ian
On 7/15/05, Jason [EMAIL PROTECTED] wrote:
ummm this wasn't my message.
Ian mu wrote:
Shouldn't be anything needed for the server.cfg.
Try just temp stopping the service, and then running it manually from
a dos
Its enabled by default now (if css), you can use -insecure 1 I think
to disabled it.
On 7/14/05, James McKenna [EMAIL PROTECTED] wrote:
So for vac, what parameter do we use to enable it? The servers I was running
during the vac beta show that vac is running, while two new servers I run
arn't
Have you tried doing an update with -verify_all in the startup so it
will hopefully check if there's any files missing? (I think thats the
syntax, someone will correct me if wrong). Not running any hl2dm, so
not sure if those errors are normal, just trying to think of things to
try.
On 7/12/05,
Add another to the list, complaints last night of excess choke. I know
thats normally viewed as client network issues, its possible it could
be related to vacbeta client working as well as server issues?
Definitely worse anyway whatevers causing it.
On 7/8/05, Suck. [EMAIL PROTECTED] wrote:
We
Interesting, I've been having that problem, have about 12 css servers,
4 won't enable vacbeta, all the others will (spread over a couple of
machines, no direct link as to which won't that I can see).
I tried -steamport (-1 than gameport, and some others). This actually
worked for one that never
Hiya and thanksyes tried all of that, tried gameport -1,also
number of unused ports in different areas, and none seem to work for
some reason on certain servers. V.weird.
On 7/6/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Be sure to shutdown all servers first, then start them up again with
Out of interest just a thought, there isn't an equivalent like steamip
is there? Just wondering as they are on multihomed machines with an ip
not accessible via the internet as well as wan ip?
On 7/6/05, Ian mu [EMAIL PROTECTED] wrote:
Hiya and thanksyes tried all of that, tried gameport -1
There definitely were a lot of problems an hour or so ago (23:30 uk
time), but seems to have mainly cleared up now.
On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have plenty of capacity available. Can you send me offlist the output
of hldsupdatetool -command ticketexplorer so I can
Run it direct from dos to see what error it dies with, or read the
other thread for the logging/developer options which may help. You're
not using it with any other mods like cdeath I'm assuming, and its in
liblist.gam?
On 6/30/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
This is a multi-part
Guess no fix to the spiralling 100% cpu bug still :/.
On 6/1/05, TrickyB [EMAIL PROTECTED] wrote:
Any more patches this week?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent:
There's a difference between a list and the content. People typically
read from the bottom of a list (scanning for important stuff first),
and just scan the top of the mail itself. Anyone else enjoys wasting
time.
Can't believe idiots still try and impose let alone bother bottom
posting, I don't
Out of interest, how much cpu do others think a 40 slot game server
would take when fully loaded? Not sure if you said what spec the CPUs
are. I'd probably guess its about right (can't be that far off
whatever) and expect most current CPUs to hit 85% or so with that.
On 5/20/05, Whisper [EMAIL
seem to register any excessive CPU usage issues, thus making it difficult to
correctly balance the physical servers loading and the SRCDS server setup.
So anybody got any other idea's?
On 5/13/05, Ian mu [EMAIL PROTECTED] wrote:
Think you missed the point, what is snmp basing the information
spam warning message from Brazil :(
On 5/20/05, Ian mu [EMAIL PROTECTED] wrote:
What value does physical server show when its at 85% in rcon stats?
On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
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[ Picked text/plain from multipart/alternative ]
Ok HyperThreading is turned off
Yep but you have 2 physical CPUs no? (lost track a bit)
On 5/19/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
For one physical CPU thats about right. HT is turned *OFF* so we are
definitely measuring physical CPU usage.
Is it possible for you to copy/paste the full output you get?
On 5/12/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
So I am not alone on this list on not being able to work out what that
number mean?
On 5/12/05, Renzo Rosales [EMAIL PROTECTED]
261394.63 1092 19 85.30 40
Yes, it is a 40 player server
As I said, task manager it will be showing 10-15% tops no matter what SRCDS
says
18:12:41 stats
18:12:41 CPU In Out Uptime Users FPS Players
25.00 80233.02 113006.83 1094 19 255.97 40
Anyhow Im not holding out much hope
On 5/12/05, Ian mu
of people who don't
know how to interpret taskman results, ive had many an argument
about CPU usage due to this :P
Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]
Just wondering as a 40 player server will naturally take a fair bit of
juice, could
Think you missed the point, what is snmp basing the information on?
On 5/12/05, K2 [EMAIL PROTECTED] wrote:
Exactly... and SNMP is your best bet for that. The counters you can grab the
data from are going to be more accurate than anything a third-party app
(read: valve) is going to put out.
Looks fine to me, just align the columns correctly. Or am I missing
what you think is broken?
On 4/28/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Issuing the rcon stats command on a Windows SRCDS we managed to achieve
the following results
I feel his pain :). At least a word from Alfred saying they are
working on the spiralling cpu and crashing problem may go a small way
to reassuring people. At the moment we don't run any, just as its not
worth risking the game zipping up to 100% cpu even when empty and
affecting anything else you
Fwiw it seems to run in steps (based on what not sure), and fps_max
just sets the cap so it will take the next lower step below that, so
on windows fps_max 1000 gave 537, fps_max 500 gave 492, fps_max 480
gave 252 etc. So I'm guessing some multiplier/divisor of some base.
Linux side seems to do
ones.
On Apr 6, 2005 5:43 PM, Steven Hartland [EMAIL PROTECTED] wrote:
- Original Message -
From: Ian mu [EMAIL PROTECTED]
2.4 kernels seems to max out at 50fps, haven't found any way to get it
higher anyway, be interested if anyone has found a way.
Is that with a 100HZ kernel if so
Cheers for the update.
On Apr 5, 2005 6:26 AM, Napier, Kevin [EMAIL PROTECTED] wrote:
A very good find.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Monday, April 04, 2005 11:26 PM
To: hlds@list.valvesoftware.com
Subject: RE:
and CSDS information.
On Apr 5, 2005 12:58 AM, Ian mu [EMAIL PROTECTED] wrote:
Not sure if its a little confusing your post, or maybe its just
meare you talking about css (am assuming so from most of
commands)? In which case ignore pingboost.
fps_max (faik), is the max settable via
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