Re: [hlds] Vechiles in hl2 dm

2006-09-29 Thread Stuart Stegall
I am getting the same results on my hl2dm servers. I'm crossposting this to the hlds_linux list. Can someone there confirm that the Linux dedicated server has this problem as well? Kevin Ottalini wrote: I just confirmed this, it appears that vehicles like the airboat work fine in HL2DM if

Re: [hlds] Servers Crash?

2006-09-18 Thread Stuart Stegall
I have a very large number of servers which to pull stats from. Excluding for add-on problems, we have 22minutes of avg downtime per 30days. (This includes the scheduled reboots and any updates) I compiled this composite using data from the last 360 days. Our servers are all dual Opteron

Re: [hlds] Opteron vs Xeon

2006-09-18 Thread Stuart Stegall
;) And another question to everybody - does anyone has an experience with new Conroe-family Xeons? Thanks. On 18/09/06, Stuart Stegall [EMAIL PROTECTED] wrote: I have a very large number of servers which to pull stats from. Excluding for add-on problems, we have 22minutes of avg downtime per 30days

Re: [hlds] Will the XBox Client Connect to SRCDS Servers?

2006-05-30 Thread Stuart Stegall
Through 3rd party hardware, yes (OK You can connect them but they don't work through the XBoxInput API ... a similar situation exists on the Xbox360 ... though on the 360 it IS possible to add the support through the new Input API.) In reality it's not nearly the difference you think it is. I

Re: [hlds] RE: hlds digest, Vol 1 #4722 - 6 msgs

2006-05-30 Thread Stuart Stegall
Robert Wade wrote: Date: Mon, 29 May 2006 11:11:26 -0700 From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #4721 - 7 msgs Reply-To: hlds@list.valvesoftware.com Dear Robert, Your messages are useless, please stop spamming the list.

Re: [hlds] [SRCDS] Player models shaking on Windows based Counter-Strike: Source game servers

2006-05-23 Thread Stuart Stegall
Try running one server at 66 tickrate and see if this problem still occurs. This seems to eliminate a large number of problems. (they aren't just limited to doors you know) Also this fps booster utility ... I assume its a program to adjust the windows timer resolution, and not one of those

Re: [hlds] CPU - System Process Issues - Dual Proc System

2006-05-14 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] System is the nt kernel + kernel mode drivers (ie most hardware drivers that operate in ring 0 - graphics and some sound cards mostly) Ntkrnlpa.exe is the uniprocessor ia32 PAE kernel. It should be

Re: [hlds] This Steam account does not own this game message in console

2006-05-10 Thread Stuart Stegall
I've got about 130 counts of this in ALL my log files for more servers than sin ;) However like 110 of them are HLDM and HL2DM, so I might believe it was something weird to allow people to play single player w/o buying the game. Maybe Alfred can clarify for us when and where this message comes

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-06 Thread Stuart Stegall
It is listen server only. The dedicated server exists, but is not in hldsupdatetool yet per Alfred. (I dunno about the steam source dedicated server supporting it as it requires just as much effort as the -listen server.) Ook wrote: I want a HLDM1:S dedicated server, not an HL2 server.

Re: [hlds] High Ping Players Lag Server?

2006-05-05 Thread Stuart Stegall
While HL1 and Source games do do networking differently, and at one time HL1 did suffer from this problem (and assuming you are not running a pre Steam version of HL1 engine), this problem has been solved for a very long time on HL1 and did not exist in Source ever. Now it is also true that each

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Stuart Stegall
The server does not wait. This is why higher lag players being to jump around. There's a lag compensation part to it that attempts to smooth out movement and shots, but eventually it begins to not work due to insufficient information from the client with high ping. Do you honestly beieve the

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] GamePanel became The Gamehosting Control Panel, ie TCA. http://www.tcadmin.com/ It's a commercial product. Basically they are trying to sell it to GSPs who for the most part develop their own. To be

Re: [hlds] -- doesn't this imply HL1?

2006-05-04 Thread Stuart Stegall
I dunno. Personally I don't even think we should have a windows and a linux list. Should just have one list. And the hlds/srcds issues is very rare. Most of the issues are common to all 4 situations. Nashalife | Newbie wrote: Then it should probably be [EMAIL PROTECTED] Newbie -

Re: [hlds] CS:S Server Hangs on World triggered Round_Start

2006-05-04 Thread Stuart Stegall
This is the only time I have ever had that particular problem. If the round changes are not sync'd then it's not a problem. Nashalife | Newbie wrote: It does... Fresh copy, no mani, no bots, etc... But still, when running 3-4 busy servers on single Windows box, one of them will eventually

Re: [hlds] High Ping Players Lag Server?

2006-05-04 Thread Stuart Stegall
Going into even just how we believe lag compensation to work (and it might not be that complex or that simple because we don't know) will take about 15 pages of text. So you'll have to forgive me to not go into it. Check out the steamforums and the CS forums both have some people's surmations

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-04 Thread Stuart Stegall
Eventually they will play hl2dm. [EMAIL PROTECTED] wrote: I played a bit last night. I found the client to be fast, smooth, and stable. Very very nice looking, Crossfire was awesome! OMG, even the windows had broken glass shards sticking out of the frame. But the server kept crashing. I'll try

Re: [hlds] SRCDS Web Adminpanel

2006-05-04 Thread Stuart Stegall
loading and what not.) Chris Bass wrote: gamepanel is still available. TCadmin is doing quite well at least last time I talked one of the guys who owns it. It's better then 99.9% of GSPs have time or manpower to develop. Stuart Stegall wrote: This is a multi-part message in MIME format

Re: [hlds] tv_record command inconvenience

2006-05-04 Thread Stuart Stegall
Along with EP1 is supposed to be a whole new SourceTV system. (let's not talk about anything until then, because it's just b0rked) Roman Hatsiev wrote: This post is mostly addressed to Valve gurus :) Here is minor issue with tv_record which bothers me a lot - it does not add date-time-map info

Re: [hlds] CS:S Server Hangs on World triggered Round_Start

2006-05-03 Thread Stuart Stegall
I've had problems where if more than 2-3 servers round change at the same time, one of them would hang. And oddly on my system it is NOT related to disc throughput as I have a fully FC2Gbps channel going to each server from the SAN. Roman Hatsiev wrote: Here is the problem which is haunting me

Re: [hlds] CS:S Server Hangs on World triggered Round_Start

2006-05-03 Thread Stuart Stegall
Nothing is shared. I've seen too many problems with sharing any of the files. The customers always end up doing weird stuff. Roman Hatsiev wrote: I'm curious whether your servers have shared directories - maps, configs, etc? On 03/05/06, Stuart Stegall [EMAIL PROTECTED] wrote: I've had

Re: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-03 Thread Stuart Stegall
This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And

Re: [hlds] CS:S Server Hangs on World triggered Round_Start

2006-05-03 Thread Stuart Stegall
I have ... If I start 3-4 servers on the same server with same settings, one will hang or something like that. Roman Hatsiev wrote: No clue here.. Have you ever tried to reproduce this problem? On 04/05/06, Stuart Stegall [EMAIL PROTECTED] wrote: Nothing is shared. I've seen too many problems

Re: [hlds] High Ping Players Lag Server?

2006-05-03 Thread Stuart Stegall
At one point in time they would cause the whole server to lag, but this has been fixed (I'm not sure what version fixed it.) Quake1 still suffers from it, but Quake2 did not. So I am not sure how HL got the bug in the first place. L.o.D. wrote: -- -- [ Picked text/plain from

Re: [hlds] DoD.S server.cfg

2006-05-02 Thread Stuart Stegall
I was wondering the same thing myself. Please don't alter DoD:S and HL2DM tickrates below 66. This causes weird problems in both games and is not necessary. (Reminds me of the person who runs that 64ppl 10tick CS:S server.) Hell Phoenix wrote: Just out of curiosity...why are you lowering the

Re: [hlds] Binary Rollback Question

2006-04-29 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The hackers do this by testing their hacks on your rolled-back server. Steve Dawson wrote: -- [ Picked text/plain from multipart/alternative ] *When rolling back to these binaries, does it change

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
The bug is that the server acts like a single processor server instead of a dual processor server. Basically all the hlds processor start and stay on cpu0. So if you are running more processes than can be supported by the single processor, you begin to have problems. Derek Hyde wrote: Should

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
Also do you log cpu, net, and disk activity during these lag spikes Graham wrote: How many players are you trying to run from that? Graham - Original Message - From: Derek Hyde [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 28, 2006 11:56 PM Subject: Re: [hlds]

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
on FPS to single digits for about 2 seconds, went back up to 70fps then bottomed again and repeated about 5 times then was fineaside from that one jagged spike everything was above 40fps From: Stuart Stegall [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Fri, 28 Apr 2006 18

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
I'm in it instead of when I'm not) From: Stuart Stegall [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Fri, 28 Apr 2006 18:33:33 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage. Are you changing the windows resolution timer? (like

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
to the best of my knowledge, The Specialists won't run via HL:SRC Anywayso I just want to have the windows media player open? I lost FPS when I did that From: Stuart Stegall [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Fri, 28 Apr 2006 19:34:42 -0500 To: hlds

Re: [hlds] Mystery Lag at 75% CPU (Dual CPU) usage.

2006-04-28 Thread Stuart Stegall
of my knowledge, The Specialists won't run via HL:SRC Anywayso I just want to have the windows media player open? I lost FPS when I did that From: Stuart Stegall [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Fri, 28 Apr 2006 19:34:42 -0500 To: hlds@list.valvesoftware.com

Re: [hlds] Re: Server tickrate suggestions

2006-04-27 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Those are our recommendations for competition servers, but we wish the leagues would allow other cl_interp #s, but it's not up to us. For public servers, we just cannot recommend 100 tickrate. We

Re: [hlds] SRCDS Mini Dump Files

2006-04-27 Thread Stuart Stegall
tool can use normal server data verification routines. Most of the proprietary methods of doing this have proven quite fiddly nasty little scripts that could do with a proper replacement. This would however require some kind of extra authentication layer. On 26/04/06, Stuart Stegall [EMAIL

Re: [hlds] Re: Server tickrate suggestions

2006-04-27 Thread Stuart Stegall
really, we just go for 66tick, have tried 33 100, and 66 seems to be the sweet spot for least amount of problems (100tick maybe more client issues as well though I often suspect). On 4/27/06, Stuart Stegall [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked

Re: [hlds] Re: Server tickrate suggestions

2006-04-27 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So not up to date that it simply isn't there. :) Wim Barelds wrote: -- [ Picked text/plain from multipart/alternative ] Or es_rates, the one I have posted there isn't really up to date, I should

Re: [hlds] SRCDS Mini Dump Files

2006-04-26 Thread Stuart Stegall
unless you have source code and debugging symbols which may give you a clue where it crashed. Even those won't help you much if you are ot familiar with software internals On 26/04/06, Stuart Stegall [EMAIL PROTECTED] wrote: For the most part debuggers don't really provide anything helpful

Re: [hlds] Best LAN Settings for SRCDS and HLDS?

2006-04-25 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You could (as in YMMV) try it both with and w/o HT enabled. (I believe the SRCDS/HLDS issues with HT enabled are fixed, but that didn't stop me from returning over a million in hardware to Dell over

Re: [hlds] Best LAN Settings for SRCDS and HLDS?

2006-04-25 Thread Stuart Stegall
/alternative ] Well it was a good excuse when you found out Dual Core Opetrons would do twice the job for half the price :p On 4/26/06, Stuart Stegall [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You could (as in YMMV

Re: [hlds] SRCDS Mini Dump Files

2006-04-25 Thread Stuart Stegall
For the most part debuggers don't really provide anything helpful and are generally a crutch. If you have a problematic server 90% of the time the problem is hardware/OS related although some of the HLDS plugins do do weird things for no apparent reason and some combination of settings for Mani

[hlds] Very large number of Connection Timed Out errors

2006-04-20 Thread Stuart Stegall
I am trying to come up with some error message statistics and I discovered that since this update the number of Connection timed out errors has increased like 100x over. (this is the player reason error not the VAC error) Is anyone else getting an increase? (this is in all the major US peering

Re: [hlds] Steam Updates Overwriting config files

2006-04-20 Thread Stuart Stegall
I think the map.txt files only get updated when there's a new map. Chris | FatPipeServer.com wrote: Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates

Re: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Stuart Stegall
This would have to be a Source Engine update and not a Counter-Strike Source update. So likely no sourcetv. Dave Williams wrote: Drew Hostetler wrote: I'd wet myself if it was the rumored sourceTV fix/upgrade. On 4/19/06, sprout [EMAIL PROTECTED] wrote: any idea on whats being fixed in

Re: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Stuart Stegall
That's what i was saying .. but convoluted. Dave Williams wrote: Stuart Stegall wrote: This would have to be a Source Engine update and not a Counter-Strike Source update. So likely no sourcetv. Dave Williams wrote: Drew Hostetler wrote: I'd wet myself if it was the rumored sourceTV fix

Re: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Stuart Stegall
Don't Post when you have a 102F fever. This update is obviously CS:S related. If this was the possibly pending SourceTV update it would say Source Engine Update pending and not CS:S. Stuart Stegall wrote: That's what i was saying .. but convoluted. Dave Williams wrote: Stuart Stegall wrote

Re: [hlds] Server log in

2006-04-15 Thread Stuart Stegall
There used to be special steam server logins (they were free just to use server) but they don't exist anymore. Don't use the username/password. Travis Mitchell wrote: [ Converted text/html to text/plain ] I want to run a dedicated server from another computer, yet I can't use the same steam

Re: [hlds] Server log in

2006-04-15 Thread Stuart Stegall
actually you don't even need that ... because you don't need to login anymore. Wolvie wrote: Create a new account via the hldsupdatetool.exe then dl the cs files. You don't need to own any games to get the ded server files -Original Message- From: Travis Mitchell [mailto:[EMAIL

Re: [hlds] Server log in

2006-04-15 Thread Stuart Stegall
you need to select the correct game Travis Mitchell wrote: [ Converted text/html to text/plain ] I have the ded server files. But I need CS to be able to run UWC3. I've tried it without by just copying the files to Steam on this comp. Doesn't work. (image)-=TraV=-(image)

Re: [hlds] Server log in

2006-04-15 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It is fun sometimes to avoid the question and just pick the part YOU want to answer. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] 4 Replies and not a single really useful

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN no matter what is selected. Alfred Reynolds wrote: An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
) Alfred Reynolds wrote: I don't see that on the handful of servers I sampled. Make sure you are joining an updated server. - Alfred Stuart Stegall wrote: All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN no matter what is selected. Alfred Reynolds wrote

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
@list.valvesoftware.com Betreff: RE: [hlds] Counter-Strike: Source update released I don't see that on the handful of servers I sampled. Make sure you are joining an updated server. - Alfred Stuart Stegall wrote: All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN

Re: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Stuart Stegall
It seems as though cl_minmodels 1 is default or it related to something else. I delete my settings and still a named I used from cs1.6 2 years ago still comes up as my name. Alfred Reynolds wrote: So it looks like some servers are forcing cl_minmodels to one, and when you join servers after

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-10 Thread Stuart Stegall
I do this already in my management system. I used to use XCPU.exe, but about a year ago I switched to using my own code (which also integrates a sandbox ... to eliminate those plugin problems that people were complaining about -- on hlds_linux i think) Steven Hartland wrote: Fact is if you can

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Try writing your own directx hooks and then see how long before you get hacked. Of course publically available hacks are quickly detected. kyle wrote: -- [ Picked text/plain from

Re: [hlds] Content Servers

2006-04-09 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I don't think you guys have ever hosted large file transfer sites. You might go and read about the architecture of large data transfer networks. Whisper wrote: -- [ Picked text/plain from

Re: [hlds] Content Servers

2006-04-09 Thread Stuart Stegall
use for their existing content servers. Other than fat pipes and enough IO to handle the volume of data being sent, what else is there to consider? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: Monday, 10 April

Re: [hlds] DODS Status report

2006-04-08 Thread Stuart Stegall
You realize they WROTE the game right? Ryan Wilson wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone else seen the status report? http://dayofdefeat.com/stats/weapons.html I'm surprised about all the information they collect...about weapon accuracy and even accuracy at

Re: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] BindCPU works quite well. http://www.softtreetech.com/24x7/extras/BindCPU.exe All you do is start it like this bindcpu.exe 2 cod2.exe blahb lahbkdkdfjdjk more command gobble dee gook. For MOST

Re: [hlds] HL2ds

2006-04-06 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You shouldn't need the . I have tried it with .bat and .cmd files on WinXP/Win2kServer/Win2k3Server/Win2k3R2Server. How odd huh? As far as I know you'd only need the to run it from the Start-Run

Re: [hlds] HLDS optimisation for dual cpus

2006-04-05 Thread Stuart Stegall
HT doesn't have a good track record with HLDS, SRCDS, or Windows. I would highly suggest disabling HT and treating your machine as a 2 processor machine. (however YMMV) Ilya Oboznyy wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] My cfg

Re: [hlds] Ban list

2006-04-02 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Other than SteamBans, I'm not really aware of any other groups setting up ban lists (other than lists of VAC banned users) A few GSPs include a list of banned ids in their default installs and

Re: [hlds] HL2DM Server now behind WG Firebox 700 is playable, BUT Not listed!

2006-04-01 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Did you ever set the region to something other than 255? (We've found lots of problems with servers set to this showing up.) Robert Dodd wrote: -- [ Picked text/plain from multipart/alternative ]

Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable bu t not listed

2006-03-29 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am going to still suggest that Ook should just return the WG and use his Linksys. There's just no need. Edward Luna wrote: There is no reason that you can't run behind a WG firewall. I have two

Re: [hlds] Windows 64bit versions of dedicated server, release dates ? [OT] [FLAME]

2006-03-28 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Where on earth did that come from? Stop posting and smoking crack, please. Also, your last line could really really get you into serious trouble. Try to think before you send. Blizzard wrote a nice

Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed by STEAM

2006-03-27 Thread Stuart Stegall
There's actually a possibility of several things here. One is that a port is blocked upstream of your router. Second is that your ip is blocked by Valve. Sometimes upstream prodivers block ports who knows what reason, though generally it's because they are either being DoS'd or there's an

Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed by STEAM

2006-03-27 Thread Stuart Stegall
- From: Stuart Stegall [EMAIL PROTECTED] Date: Monday, March 27, 2006 1:33 pm Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed by STEAM There's actually a possibility of several things here. One is that a port is blocked upstream of your router

Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable bu t not listed by STEAM

2006-03-27 Thread Stuart Stegall
: SteamGameServers (if firewall allows for names) Protocols: - UTP : 27010-27020 (note, other PC games may use additional ports, if so just simply add them to this list) Outgoing Filter: Allow From: Any To: Any CYKO - Original Message - From: Stuart Stegall [EMAIL PROTECTED] Date: Monday

Re: [hlds] Server logs

2006-03-24 Thread Stuart Stegall
Did you miss the part about: You should always update. Update twice a day once in the morning and one in the evening. [EMAIL PROTECTED] wrote: Alfred, when you do this (which is a great idea, BTW) will the server give a message about being out dated? I once spent hours and hours trying to

Re: [hlds] SRCDS Windows Server Best Practices

2006-03-24 Thread Stuart Stegall
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As typical, he completely ignored the SRCDS request and instead concentrated on his own limited HLDS experience. Please don't ASSUME. :) Whisper wrote: -- [ Picked text/plain from

Re: [hlds] Re: hlds digest, Vol 1 #4475 - 4 msgs

2006-03-21 Thread Stuart Stegall
Oh you are talking about the FTUSA - Future Territories of the USA. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] All I know is, Australia is in a lot of trouble. Sorry I meant France Or was it Iran Or even North Korea :D On 3/21/06, Chorizo Omelet [EMAIL PROTECTED]

Re: [hlds] acount hijacked

2006-03-21 Thread Stuart Stegall
I have found when helping others that the SteamPowered.com support website sometimes does not put the Ask a Question tab. (Not sure why, but it does.) Thanks, S Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] You need to be looking at a answer

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Stuart Stegall
Instead of wasting time with extra memory from IE and Flash, try finding that srcdsfpsboost.zip file. It is a program that only calls the appropriate Win32 timer functions to set the time resolution. (ie the same thing WMP and Flash do) David Williams wrote: cool can you send the flash anim

Re: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so (logs contained)

2006-03-20 Thread Stuart Stegall
hlstatsx would have to issue the ban through rcon as that is it's only access to the running game. hlstatsx doesn't use a plugin (though it can work with Beetles, Mani, and the small statsme plugin) Now I believe you can use GlobalBanning 1 to enforce global bans on your server, but it's just a

Re: [hlds] Windows2k Pro Vs Fedora Core 4/5 64

2006-03-19 Thread Stuart Stegall
From just a straight performance comparison (not from a breakage/support standpoint), then for the hlds games, there is basically no difference between the two platforms (technically I've found that disk operations happen faster on the linux hlds, but really it makes no difference except like 1

Re: [hlds] hlds 99% CPU Usage

2006-03-08 Thread Stuart Stegall
It's probably some bug in Metamod as people were experiencing this with more than just Amx and same problem on both platforms (linux and windows). Ali Uzair Malik wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I have just recently started having this problem. I run a typical

Re: [hlds] 255 HP display limit

2006-03-08 Thread Stuart Stegall
I have always preferred adminmod and just never thought amx really brought much to the table. Now mani does have some interesting stuff, but it's got some mega problems related to resource usage. (though it's very nice for admining while playing) Rick Payton wrote: Alfred Reynolds wrote:

Re: [hlds] [OT] Who is your domain registrar?

2006-03-07 Thread Stuart Stegall
Unfortunately, my suggestion would be uh GoDaddy cause of price. Everything else is sorta pointless as it's only a price issue. Register.com and Network Solutions have the cleanest interfaces IMHO. Ook wrote: My domains are .com, .us, and I think I have a .info that is just parked. I'm in the

Re: [hlds] 255 HP display limit

2006-03-06 Thread Stuart Stegall
Actually since internally the number is larger, I'd just think this would be modifying a small client side item (though maybe it wouldn't be to fit 4 digits or 5 digits in there ...) Munra -hlds wrote: I think that would be more then a minor update. I am not a coder but it would seem that hl1

Re: [hlds] Crashing CS:S server since update

2006-03-04 Thread Stuart Stegall
Since this update, i've had stat. speaking, 1:285 crash rate. All of them were in Mani Mod servers, and of those 1/2 were crashes due to the servers using more than their share of resources, leading to them being killed by my magical process killer. Unfortunately my magical process killer

Re: [hlds] Cpu use bug in the update?

2006-03-03 Thread Stuart Stegall
[EMAIL PROTECTED] Morten Trydal wrote: Interesting, because we run SrcTV on our server, which is a match server. I'll try disabling srctv later and see what happens. btw, what's the address for the linux list? - Original Message - From: Stuart Stegall [EMAIL PROTECTED] To: hlds

Re: [hlds] Choke Bug?

2006-03-03 Thread Stuart Stegall
From home, with my rinky-dink 3Mbps/512Kbps DSL link, I haven't seen my choke hit 10 (and even then on most servers located here in Dallas I rarely top 2 Choke) Now, If I play on servers on one of the coasts of USA then I will sometimes see choke as high as 20. Also note, your 30Mbps connection

Re: [hlds] Cpu use bug in the update?

2006-03-03 Thread Stuart Stegall
err that's - is really a _ Stuart Stegall wrote: [EMAIL PROTECTED] Morten Trydal wrote: Interesting, because we run SrcTV on our server, which is a match server. I'll try disabling srctv later and see what happens. btw, what's the address for the linux list? - Original Message - From

Re: [hlds] Cpu use bug in the update?

2006-03-02 Thread Stuart Stegall
What plugins are you using? I have untold numbers of servers and they seem to be doing just fine %Usage-wise. Morten Trydal wrote: I forgot to mention, this is a Counter-Strike: Source server. - Original Message - From: Robert Whelan [EMAIL PROTECTED] To:

Re: [hlds] Cpu use bug in the update?

2006-03-02 Thread Stuart Stegall
://forums.steampowered.com/forums/showthread.php?s=threadid=412194 - Original Message - From: Stuart Stegall [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 03, 2006 1:13 AM Subject: Re: [hlds] Cpu use bug in the update? What plugins are you using? I have untold numbers

Re: [hlds] Cpu use bug in the update?

2006-03-02 Thread Stuart Stegall
66tick.) Morten Trydal wrote: Just Mani and Zblock max, like before the update. I noticed others are mentioning higher cpu usage on the steam forums as well, in linux section: http://forums.steampowered.com/forums/showthread.php?s=threadid=412194 - Original Message - From: Stuart Stegall

RE: [hlds] Server monitoring on the cheap

2006-02-23 Thread Stuart Stegall
HostMonitor is nice enough. We never really found it to be 100% effective as sometimes it was give an alert on a server that wasn't down. Eventually I came across Netsaint and then Nagios(what netsaint became) ... Nagios is pretty much perfect. And it's free to boot. Try www.nagios.org.

RE: [hlds] Whining or true?

2006-02-20 Thread Stuart Stegall
This is 100% true (I mean some weirdness in your connection could take CPU away from the game like playing OVER a VPN tunnel) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI) Sent: Monday, February 20, 2006 3:32 AM To:

RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-20 Thread Stuart Stegall
Actually the Linux software is mostly for scanning shares. File/print sharing is probably the #1 usage of Linux in business. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook Sent: Sunday, February 19, 2006 9:22 PM To:

RE: [hlds] 1 gig memory usage and 100% CPU till I reboot!

2006-02-20 Thread Stuart Stegall
I do have more leaks with Mani Admin Mod than without it, but I don't think it's actually Mani's problem, but someone changed a function (probably moved a free from one function to another function that calls that function, not realizing that someone else was using that function. -Original

RE: [hlds] Whining or true?

2006-02-20 Thread Stuart Stegall
@list.valvesoftware.com Subject: Re: [hlds] Whining or true? ...like playing OVER a VPN tunnel Well, that's like a seriously bad idea in the first place anyway :P On 20/02/06, Stuart Stegall [EMAIL PROTECTED] wrote: This is 100% true (I mean some weirdness in your connection could take CPU away

RE: [hlds] New bug/hack

2006-02-20 Thread Stuart Stegall
person irv carlson has 3 posts back to back to back about the same topic. So if you arn't from valve then go flame someone else u worthless pieces of shit, and stop flooding my mailbox - Original Message - From: Stuart Stegall [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday

RE: [hlds] New bug/hack

2006-02-20 Thread Stuart Stegall
Actually having seen some source source (I know, I know) code, I believe the way their tree is It's really not a big deal having linux+win32 support. I believe it's probably a stupid little thing that makes the in game performance. Obviously the memory usage is a leak in the Linux specific code.

RE: [hlds] 1 gig memory usage and 100% CPU till I reboot!

2006-02-20 Thread Stuart Stegall
No offense, but you either are not the admin rebooting the machines, have a script that doesn't log crashes but does autorestart, or you are using some remote tool that automagically reboots them at like 5am. I've been testing something with the HDR maps and had 16bots running on a plain CSS

RE: [hlds] New bug/hack

2006-02-20 Thread Stuart Stegall
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: Tuesday, 21 February 2006 6:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] New bug/hack Actually having seen some source source (I know, I know) code, I believe the way their tree

RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-18 Thread Stuart Stegall
If nothing else is changing on the box, then it is a virus or something of that nature. Just as an off chance ... Are you running any mods? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, February 18, 2006 2:07 AM To:

RE: [hlds] RE: Closed Captioning (for those who aren't listening :^)

2006-02-18 Thread Stuart Stegall
You could attempt to write a DirectX overlay, but it would probably require some serious programming. Basically you'd need to detect sounds and make a visual overlay to display these visual clues. To avoid getting busted by VAC, you'd probably need to loop the audio output back into the audio

RE: [hlds] [hlds}Dedicated Server Issues

2006-02-18 Thread Stuart Stegall
Even better. I have the solution to all your problems. http://www.portforward.com/default.htm Read, learn, and lose the n00b clothes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, February 18, 2006 1:42 PM To:

RE: [hlds] Error Boxes

2006-02-18 Thread Stuart Stegall
AVP crashes anymore? HOW? Can you email me off-list? Sorry in advance to all of the list purist. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: Friday, February 17, 2006 10:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds

RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-18 Thread Stuart Stegall
My only guess after everything I have to believe ... Either you are getting some type of security problem (and if you get infected before your AV gets installed or the security exploit hits before you update. Or the other option is that you have a very very strange bug. My guess is you are

RE: [hlds] The Famous Your Map de_dust differs from the server ERROR.

2006-02-18 Thread Stuart Stegall
Counter-Strike installs. Seems to me that it's probably a hardware problem. What happens if you chkdsk /F the drive? --DH -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: Saturday, February 18, 2006 10:20 PM To: hlds

  1   2   3   >