Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers.

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread evourr
Try toying around with sv_visiblemaxplayers. - Original Message - From: 2xcombatvet To: hlds@list.valvesoftware.com Sent: Monday, January 19, 2015 6:55 PM Subject: [hlds] Bots affecting Server Count. i have researched for many days now and have not come to a conclusion

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Original message From: Kevin C s...@serveredirect.com Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread 2xcombatvet
Kevin thanks Sent from my T-Mobile 4G LTE Device Original message From: Kevin C s...@serveredirect.com Date:01/19/2015 19:28 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Ok

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread 2xcombatvet
:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Ok I see what you mean now. I just tested in one of my CS:GO servers with 3 bots and it properly showed 1/61(64 slot server) in the browser. Try using

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread 2xcombatvet
my T-Mobile 4G LTE Device Original message From: Kevin C s...@serveredirect.com Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from

Re: [hlds] Bots stuck spamming console

2012-08-24 Thread ED-E
Yeah, I have that too a lot since recent updates. Also weird that all players get a hl2.exe error at the same time within an hour playing on my non MvM servers. -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Mr Razzle
Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. For bots there's another solution: keep the quota set to 0 in server's config file and add a very simple plugin that sets the correct value in 2-3 minutes after map loaded. The plugin

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote: Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. For bots there's another solution: keep the quota set

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote: Someone had a similar

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread gameadmin
We've had issues with a similar problem in the past. Our reserved slots are of the go past maximum kind, not the kick when someone joins kind, but on map change, it seems to generate a join event for each player. Since the player count is over normal maximum, it interprets the first few players

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
And how did you go about disabling it for a short while on map change? On Tue, May 8, 2012 at 12:35 PM, gamead...@127001.org wrote: **We've had issues with a similar problem in the past. Our reserved slots are of the go past maximum kind, not the kick when someone joins kind, but on map

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
https://forums.alliedmods.net/showthread.php?p=820076 In your server.cfg (I think it should work in autoexec.cfg as well), go sm_gamecron_add 15 tf_bot_quota 12 Then set bots to 0 in your server.cfg. Thanks, Kyle. On Tue, May 8, 2012 at 10:41 AM, Shon Myles shonte.my...@gmail.com wrote: And

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
Thanks so much Kyle. I think that will solve our problems. And thanks to everyone else for your help. On Tue, May 8, 2012 at 12:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote: https://forums.alliedmods.net/showthread.php?p=820076 In your server.cfg (I think it should work in autoexec.cfg as

Re: [hlds] bots?

2005-12-08 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] bot_add : cmd :: bot_add [t|ct|profileName] or [t|ct profileName] {-frozen} - Adds a bot to the specified team, or whichever team has fewer play bot_add_ct : cmd :: Adds a Counter-Terrorist bot bot_add_t : cmd :: Adds a Terrorist bot

RE: [hlds] bots?

2005-12-08 Thread ray
We have a few servers with 4 bots that will leave once a player joins to take their place. We do not use this bot_auto_vacate command that you show. We only use the following in the server.cfg and all works fine. Might be worth trying it at least. bot_quota 4 bot_join_after_player 0

Re: [hlds] bots?

2005-12-08 Thread Jim
I run a BOT server with the following and have no problems with bots defering to the human players. Note: I do not boot the bot after the round starts until there is a death. Also I run a reserve spot to allow entry and the bots do not hold all of the seats. Max Players 17 bot_add bot_quota 14

Re: [hlds] bots?

2005-12-08 Thread sprout
sounds like the server is getting some weird random problem then dunno why I guess I will wait for valves next release :/ - Original Message - From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 09, 2005 12:00 AM Subject: Re: [hlds] bots? I run a BOT

Re: [hlds] Bots and CSS

2005-10-21 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] VALVe is always aware - whether or not they react right a way is something else... On 10/21/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, It appears some are experiencing an issue initially experienced in February of this year.

RE: [hlds] Bots and CSS

2005-10-21 Thread James Tucker
: 21 October 2005 18:41 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] Bud, You would probably get a lot farther towards a response if you didn't post with such cynicism and hidden jabs. We all get a little irked when

Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
) Sent: Friday, October 21, 2005 1:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] Bud, You would probably get a lot farther towards a response if you didn't post with such cynicism and hidden jabs. We all get a little

Re: [hlds] Bots and CSS

2005-10-21 Thread Bud Ingram
:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Friday, October 21, 2005 1:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] Bud, You would probably get a lot farther towards a response if you

Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
- Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, October 21, 2005 2:11 PM Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] No Rick I wasn't, Bud used a nice tactic where you use

Re: [hlds] Bots causing memory read errors

2005-10-20 Thread Bud Ingram
Well, I was hoping that something might have been slipped in to prevent bots form crashing my server with the update last night, but no joy. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Bots not vacating immediately?

2005-10-19 Thread Dagok
: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 5:47 PM Subject: RE: [hlds] Bots not vacating immediately? I seem to remember auto vacate 1 was causing me crashes on map change at times, as such I've not touched that cvar since. Bot_quota_mode fill

Re: [hlds] Bots causing memory read errors

2005-10-19 Thread Bud Ingram
@list.valvesoftware.com Sent: Tuesday, October 18, 2005 4:52 PM Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative ] I have been gettin alot of crashs aswell On 10/6/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, Has Valve been able

RE: [hlds] Bots causing memory read errors

2005-10-19 Thread Rick Payton
occasional lag. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, October 19, 2005 5:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds

Re: [hlds] Bots causing memory read errors

2005-10-19 Thread Bud Ingram
Okay, so for what it's worth, what I get when I have bots on is the following crash dialog box: Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\HL2Server\srcds.exe This applicaiton has requested the Runtime to terminate it in an unusual way. Please contact the applicaiton's

Re: [hlds] Bots not vacating immediately?

2005-10-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] bot_all_weapons bot_allow_snipers 0 bot_auto_follow 1 bot_auto_vacate 1 bot_chatter normal bot_defer_to_human 0 bot_difficulty 2 bot_eco_limit 2600 bot_join_after_player 0 bot_prefix bot_add_ct bot_add_t bot_add_ct bot_add_t bot_add_ct

Re: [hlds] Bots not vacating immediately?

2005-10-18 Thread James Tucker
Source or HL? On 10/18/05, Dagok [EMAIL PROTECTED] wrote: This has been occuring for awhile now, I just hadn't bothered to look into it ye. Anyone know why the bots are not auto vacating immediately when a player joins a team? I have bot_auto_vacate 1 set, but the bots wait until the end

Re: [hlds] Bots not vacating immediately?

2005-10-18 Thread Dagok
Source. - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 5:49 AM Subject: Re: [hlds] Bots not vacating immediately? Source or HL? On 10/18/05, Dagok [EMAIL PROTECTED] wrote: This has been occuring for awhile

Re: [hlds] Bots not vacating immediately?

2005-10-18 Thread James Tucker
I think what you are looking for is bot_quota_mode fill On 10/18/05, Dagok [EMAIL PROTECTED] wrote: Source. - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 5:49 AM Subject: Re: [hlds] Bots not vacating

Re: [hlds] Bots not vacating immediately?

2005-10-18 Thread Dagok
changed the bots.cfg file. Dagok - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 8:33 AM Subject: Re: [hlds] Bots not vacating immediately? I think what you are looking for is bot_quota_mode fill On 10/18/05

Re: [hlds] Bots causing memory read errors

2005-10-18 Thread Derek kottke
-- [ Picked text/plain from multipart/alternative ] I have been gettin alot of crashs aswell On 10/6/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram

RE: [hlds] Bots not vacating immediately?

2005-10-18 Thread James Tucker
Of Dagok Sent: 18 October 2005 19:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots not vacating immediately? No, I already have bot_quota_mode fill set and always have, and is the direct opposite of auto vacate. It tells the bots to fill the server when a player leaves. Let me be clear

Re: [hlds] Bots causing memory read errors

2005-10-06 Thread Bud Ingram
Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
Whisper, Could it be settings in the command line or the SERVER.CFG file? I'll get mine when I can remote in. Bud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
Okay again my server is a Win2K Server machine... My question here is do we have any non-default settings that are the same that could be the culprit? Command Line: srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max 999 -tickrate 45 -exec server.cfg -autoupdate I am not

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Here is ours: srcds.exe -console -game cstrike -port 27115 -tickrate 66 +fps_max 300 +maxplayers 25 +map de_prodigy -heapsize 512000 +exec server.cfg On 10/4/05, Bud Ingram [EMAIL PROTECTED] wrote: Okay again my server is a Win2K Server

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I would recommend putting -tickrate and -console in the front of the list m8. --Just an observation Ozz -- Original message -- Okay again my server is a Win2K Server machine... My question here is do we have any

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Oh, and get rid of 45.. they recommend you do 33,66 or 100, probably for a reason. You're messing with cpu internal characteristics there. Might be the exact cause for all I know. -Ozz -- Original message --

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread sKel
that huge number might have something to do with it... i dont know though - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 04, 2005 12:33 PM Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread hlds
As far as I understand, it is recommended to put fps_max in the command line in order for the server fps to take effect upon initial load. otherwise, any changes made (ie, from default to whatever you have set in server.cfg when it is exec'd) will require a changelevel. i do not believe it is

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
Thanks sKel and Oz, I appreciate the feedback. My concern though is that I have been running the server successfully for nearly a year -- the September update is what killed me. The only other thing that I didn't mention is that I am running the Server Monitor as advertised by SaintK (DUMB Clan)

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread sKel
Sent by an evaluation copy of MailSite - see http://www.rockliffe.com/ for further details. the server.cfg file is executed on startup.. or how would the server know what to be named, and what the rcon password is at startup? i mean really. and yes. you can change fps_max on the fly.. atleast

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread Bud Ingram
sKel and Oz, Again thanks for your suggestions, I've implemented and still no joy. I am still seeing crashes due to a C++ error. I am convinced that there is a problem with the update that is causing some kind of memory leak -- maybe usage of the .NET memory handler ;-) Regards, Bud Ingram

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Both my dod and my dods servers are running at an avg of 513 fps m8 I put mine in the server.cfg. I'm not saying you are wrong about what you said (may have been that way). I just don't see the point of stacking the command line with

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Np m8. Everyone's here to help make it all better. Keep us up to date with whatever you try!! --Ozz -- Original message -- sKel and Oz, Again thanks for your suggestions, I've implemented and still no joy. I am

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] We have had them with default installs, mid round, at respawn, but mostly at map change. Tried changing the heapsize and that only appeared to make things worse. Windows 2003 Dual Xeon CPU's. On 10/3/05, Shane Robinett [EMAIL PROTECTED]

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Ian mu
@list.valvesoftware.com Sent: Sunday, October 02, 2005 11:16 PM Subject: Re: [hlds] Bots causing memory read errors -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Wazoo
:32 +1000 From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] We have had them with default installs, mid round, at respawn, but mostly at map

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Hackmett
. Wazoo Message: 2 Date: Mon, 3 Oct 2005 16:16:32 +1000 From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] We have had them

RE: [hlds] Bots causing memory read errors

2005-10-03 Thread Shane Robinett
at various times but a certain trend every 15 minutes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Monday, October 03, 2005 2:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Tom French
Very nice work there Shane.. At least someone is digging into it. StarLog aka CSBadBoyz Shane Robinett wrote: We've been chasing down a crash problem since the last upgrades to SRCDS.exe. We are experiencing the same 'could not read memory' errors that many others have reported. Usually

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] I'd have to say 90% of our crashes occur at map change I also have to say, that even without bots whatsoever, (because we run servers here with and without bots), that human players have as much chance of having the server crash as bots do. All

RE: [hlds] Bots causing memory read errors

2005-10-03 Thread Shane Robinett
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, October 04, 2005 12:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative ] I'd have to say 90% of our crashes occur at map

Re: [hlds] Bots causing memory read errors

2005-10-03 Thread Whisper
PROTECTED] On Behalf Of Whisper Sent: Tuesday, October 04, 2005 12:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative ] I'd have to say 90% of our crashes occur at map change I also have to say, that even

Re: [hlds] Bots causing memory read errors

2005-10-02 Thread David Harrison
We have been getting these crashes for ages. We get them in vanilla SRCDS and with Mani - we don't run bots. We get probably between 4 and 10 crashes a day. I believe one of our guys has forwarded some of the crash dumps to Alfred. -- david Original Message From: Shane Robinett

Re: [hlds] Bots causing memory read errors

2005-10-02 Thread Hackmett
Hi, same problem here, at least with Win 2003 it crashes sometimes when a bot is leaving the game. Turning Beetle off has no effect on that. Last log entries were always the weapon-stats of a bot. The Linux editions seams to run without crashing. I thought this is a known bug, in Beetle's forum I

RE: [hlds] Bots causing memory read errors

2005-10-02 Thread Desolate_One
] On Behalf Of Shane Robinett Sent: Monday, 3 October 2005 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Bots causing memory read errors Crashes have always occurred. But it's been a 10 fold increase since the 19/24th updates -Original Message- From: [EMAIL PROTECTED] [mailto

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-21 Thread Ned Haskin
and there is at least one or two others I would like to add back in the rotation.. if I could fix the navs. Thanks - Original Message - From: Ned Haskin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 20, 2005 3:07 PM Subject: Re: [hlds] bots now load after 1st round with update CSS

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Jim
@list.valvesoftware.com Sent: Saturday, June 18, 2005 8:23 AM Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated w2k Alfred, No moving it back doesn't change anything. I put it in valve.rc to stop the server full error with bots that happened a while ago. I am not running any mod or admins

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Ned Haskin
... Just remember to set your Bot quota lower than you total number allow on the server... - Original Message - From: Ned Haskin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, June 18, 2005 8:23 AM Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Ned Haskin
should be fine... Just remember to set your Bot quota lower than you total number allow on the server... - Original Message - From: Ned Haskin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, June 18, 2005 8:23 AM Subject: Re: [hlds] bots now load after 1st round with update

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Clayton Macleod
got any custom maps? Bet you do. Also bet if you edit the nav meshes for those maps that your bot-related crashes will all but disappear. On 6/19/05, Ned Haskin [EMAIL PROTECTED] wrote: oh yes, if I leave the bots running all the time the sever will crash about 2 times a day. Since I work a lot

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Ned Haskin
Only one custom map, it has a new nav mesh. Haven't tried leaving the bots on since a few updates ago. Maybe it will work, but loading after players is supposed to work. Its a Valve bug. I don't run any mods. Ned Clayton Macleod wrote: got any custom maps? Bet you do. Also bet if you edit the

Re: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-19 Thread Clayton Macleod
when I was having a bunch of crashes I took a look through the nav meshes for the custom maps we had running, and sure enough there were problems with them. Things such as nav points being in inaccessible places, other goofiness, would cause the crashes. After fixing those things my crashes were

RE: [hlds] bots now load after 1st round with update CSS dedicated w2k

2005-06-17 Thread Alfred Reynolds
You should use server.cfg to load server settings. Does moving it fix the problem? - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin Sent: Friday, June 17, 2005 1:21 PM To: hlds list Subject: [hlds] bots now load after 1st round with

RE: [hlds] bots

2005-05-19 Thread Alfred Reynolds
It already exists, just put -nobots on the command line :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Thursday, May 19, 2005 7:26 PM To: hlds@list.valvesoftware.com Subject: [hlds] bots Alfred, we're having some problems with

Re: [hlds] bots

2005-05-19 Thread John
Good to know. I must have missed it in the changelogs. -John - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 7:37 PM Subject: RE: [hlds] bots It already exists, just put -nobots on the command line :) - Alfred

Re: [hlds] bots

2005-05-19 Thread Jim
Subject: RE: [hlds] bots It already exists, just put -nobots on the command line :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Thursday, May 19, 2005 7:26 PM To: hlds@list.valvesoftware.com Subject: [hlds] bots Alfred, we're having some

Re: [hlds] bots

2005-05-19 Thread Jim
the second options... I know this is not Steams issue... anyone else experiencing the same things??? Crash Dummy CT Dummies - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 7:37 PM Subject: RE: [hlds] bots It already

Re: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
-- [ Picked text/plain from multipart/alternative ] Here is the list of CZ bot commands that I have found and run on my server. Rich //Bots bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_rogues 1 bot_allow_shield 1 bot_allow_shotguns 1

Re: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
-- -- [ Picked text/plain from multipart/alternative ] Now if someone can come up with good navs for custom maps. Like: cs_industrywest cs_assault_upc de_predator and so forth ---Original Message--- From: [EMAIL PROTECTED] Date: 10/06/04 10:25:26 To: [EMAIL PROTECTED] Subject: [hlds]

RE: [hlds] Bots for CZ Server

2004-10-06 Thread munra
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh Sent: Wednesday, October 06, 2004 12:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Bots for CZ Server -- -- [ Picked text/plain from multipart/alternative ] Now if someone can come up

RE: [hlds] Bots for CZ Server

2004-10-06 Thread Richard Welsh
] Subject: RE: [hlds] Bots for CZ Server CS:CZ will make its Own Nav files Just load an empty server With a Custom map and add a Bot. The First Bot will run around the map making its own nav file. If you are in the when you add a bot the Game will freeze Saying learning map or something then when

Re: [hlds] Bots recommendations?

2001-10-21 Thread Manny_PacBell
Pod-Bot for CS and Phineas for DMthere are others but these seem to work for me weithout screwing up ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds