Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Then the plugins need to be fixed. CSSDM has been fixed for the ClientCommand's it used. I'm sure CSSRPG can be fixed as well. Since GunGame isn't a server plugin, it might have some problems, but it could easily be written as a server plugin an

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Cc2iscooL
mpt of destroying > their > > value. > > > > My only hope is that an investor with influence would read this thread > and > > punish the Valve top management for this serious mistake! > > > > Br > > nullbit > > > > -Oprindelig meddelel

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Midnight
ue. > > My only hope is that an investor with influence would read this thread and > punish the Valve top management for this serious mistake! > > Br > nullbit > > -Oprindelig meddelelse- > Fra: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] På vegne af Ghost

SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Nullbit
-Oprindelig meddelelse- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Ghost Sendt: 18. november 2006 00:12 Til: hlds_linux@list.valvesoftware.com Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released Valve - instead of ignoring us, can you give us some insigh

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Graham Robinson
Anyone who wants set a mani webshortcut to this or rip the pictures is more than welcome. You'll probably want to jump straight to 2.html www.unics.co.uk/help www.unics.co.uk/help/2.html Also, make it an advert so people that don't read the motd might read the advert. __

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] This is only for source. Jani, I don't think that telling Valve that you're going to shut down your servers is going to convince them to revert the changesplus 3/4 of people will set the restrict value to 0 anyway, which would effectively "fi

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread William Warren
is this only for source? It doesn't affect 1.6? Jani Tiira wrote: -- [ Picked text/plain from multipart/alternative ] Since we aren't going to give up zBlock or CVAR-X our server have now been empty two days. If this keeps up we'll close shop. -- ___

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] Since we aren't going to give up zBlock or CVAR-X our server have now been empty two days. If this keeps up we'll close shop. -- ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Cc2iscooL
EMAIL PROTECTED] On Behalf Of Ghost > Sent: 17 November 2006 23:12 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update > Released > > Valve - instead of ignoring us, can you give us some insight? Can you

RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Knuts - jolt.co.uk
Don't forget the 64 bit and dual core support! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ghost Sent: 17 November 2006 23:12 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Rel

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread john @ GamersCoalition
-- [ Picked text/plain from multipart/alternative ] Well put. It sounds like we're in similar standing (re: connections, web hits, etc.). It must not be apparent to the development team that the CS:S community is losing market share to WoW, BF2142, and other multiplayer online games. VALVe, you've

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Ghost
Valve - instead of ignoring us, can you give us some insight? Can you say something? Why are you always so silent? Specifically, I would like to hear your thoughts on: - Is this update _really_ worth breaking so many mods and server add-ons? - Why is CS:S not considered good enough for the C

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] I believe this was one of those community inspired updates. Like the one that makes you see how flashed a player gets when you are spectating in first person. Both updates came out recently after they were disscussed in the forums. The idea is goo

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Rónai György
I simply can not understand, why Valve let us suck EVERY TIME an update is released? What is this good for? Mani is already working on a new admin plugin version, wich will simply make this IDIOT command useless. Why cant you guys at Valve just release SERIOUS updates? Do you have so much tim

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] We have the kiddie admins to thank for this. I too have suffered from admins who are childish enough to scramble my configs or change my name when they get killed by me. That's just plain stupid. There should be a test before you can become a serv

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Regime
to execute stuff on the client. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Regime > Sent: Saturday, 18 November 2006 12:52 a.m. > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source

RE: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Scott Pettit
_Anything_ that tries to execute stuff on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: Saturday, 18 November 2006 12:52 a.m. To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source

Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Regime
Question about this update; Which server commands are exactly being 'prevented' by the cvar cl_restrict_server_commands? For instance, would mani's ma_cexec be made non-functional by that? Or is this only about things like sv_cheats? Thanks, --- Regime [EMAIL PROTECTED] http://www.livebythegun.com/

[hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Jason Ruymen
Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: Counter-Strike: Source: - Fixed a crash which could occur if the dynamic weapon price list failed to download Source Engine: - Added new cl_restrict_

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Steven Hartland
All 5.4+ default to HT disabled due to the cache security issue. http://lists.freebsd.org/pipermail/freebsd-security/2005-May/002903.html Steve / K - Original Message - From: "kama" <[EMAIL PROTECTED]> That does not close down the HT.. It just doesnt enable HT in FreeBSD... The mac

RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Alfred Reynolds
: [hlds_linux] Counter-Strike: Source and Source engine update > FreeBSD dumps = Intel HT > > On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote: > > Well you can have more than one version of the library installed, > > there were intstructions on setting thi

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
That does not close down the HT.. It just doesnt enable HT in FreeBSD... The machine is still HT enabled... /Bjorn On Thu, 11 Aug 2005, Gary wrote: > Add hint.acpi.0.disabled="0" to /boot/loader.conf > > -G > > At 07:09 PM 8/11/2005, kama wrote: > > >On Thu, 11 Aug 2005, e-Plutonia wrote: > > >

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Gary
Add hint.acpi.0.disabled="0" to /boot/loader.conf -G At 07:09 PM 8/11/2005, kama wrote: On Thu, 11 Aug 2005, e-Plutonia wrote: > FreeBSD dumps = Intel HT Is that so? But what have changed in the code that makes them crash? Hmm... And FreeBSD wont boot when I disable HT in the bios on these

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Fri, 12 Aug 2005, kama wrote: > > On Thu, 11 Aug 2005, e-Plutonia wrote: > > > FreeBSD dumps = Intel HT > > Is that so? But what have changed in the code that makes them crash? > > Hmm... And FreeBSD wont boot when I disable HT in the bios on these > machines... Hmm... downloaded the whole sys

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Thu, 11 Aug 2005, e-Plutonia wrote: > FreeBSD dumps = Intel HT Is that so? But what have changed in the code that makes them crash? Hmm... And FreeBSD wont boot when I disable HT in the bios on these machines... /Bjorn -- The thing is... It's not that I am lazy, it's that I just don't car

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread e-Plutonia
FreeBSD dumps = Intel HT On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote: > Well you can have more than one version of the library installed, > there were intstructions on setting this up specifically for srcds > somewhere. > > Alfred I seem to remember you pointing out a link to someone in r

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread Stan Bubrouski
Well you can have more than one version of the library installed, there were intstructions on setting this up specifically for srcds somewhere. Alfred I seem to remember you pointing out a link to someone in recent months about this? -sb On 8/11/05, William Warren <[EMAIL PROTECTED]> wrote: > Th

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread William Warren
The requirements were uppped quite a while ago. If you had it working with rh9 libs then i don't know how you did it..:) kama wrote: On Thu, 11 Aug 2005, William Warren wrote: Earlier the libs version requirements were upped for linux. if you are using RH9 that would be your issue. you'll

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Thu, 11 Aug 2005, William Warren wrote: > Earlier the libs version requirements were upped for linux. if you are > using RH9 that would be your issue. you'll need at least FC2 libs or > higher more than likely. > "Earlier"? Since when? It work with the update from 0804, but not from 0810. S

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread William Warren
Earlier the libs version requirements were upped for linux. if you are using RH9 that would be your issue. you'll need at least FC2 libs or higher more than likely. kama wrote: On Wed, 10 Aug 2005, Alfred Reynolds wrote: We have released an update to Counter-Strike: Source and the Source en

Re: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-11 Thread kama
On Wed, 10 Aug 2005, Alfred Reynolds wrote: > We have released an update to Counter-Strike: Source and the Source > engine. Run the hldsupdatetool to get this update. > > The update adds material validation for custom player models and weapons > amongst other things. For full details go to: > http

RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Alfred Reynolds
Wednesday, August 10, 2005 4:48 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source engine update > Is this a "must" update? > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [

RE: [hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Marcel
| Subject: [hlds_linux] Counter-Strike: Source and Source engine update | | We have released an update to Counter-Strike: Source and the Source | engine. Run the hldsupdatetool to get this update. | | The update adds material validation for custom player models and weapons | amongst other things. For fu

[hlds_linux] Counter-Strike: Source and Source engine update

2005-08-10 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source and the Source engine. Run the hldsupdatetool to get this update. The update adds material validation for custom player models and weapons amongst other things. For full details go to: http://www.steampowered.com/index.php?area=news&id=433 - A

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Thiesson Johann
-- On Apr 08, 12:49, Alex Brett wrote: > Michael McKoy wrote: > >My point has never been that there is a technical reason you couldn't use > >any port you want. My point was simply that most people, though in > >particular game server providers, traditionally use ports starting at > >27015 and up.

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Alex Brett
Michael McKoy wrote: My point has never been that there is a technical reason you couldn't use any port you want. My point was simply that most people, though in particular game server providers, traditionally use ports starting at 27015 and up. As another person posted to the list, they had over 9

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-08 Thread Matthew Cheale
I can only assume that this whole grouping around 27015-27020 comes from the LAN broadcast range. Of course for internet servers it's entirely irrelevant. ScratchMonkey wrote: --On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann <[EMAIL PROTECTED]> wrote: That's just voodoo networking. Se

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann <[EMAIL PROTECTED]> wrote: That's just voodoo networking. Select a port because it "feels" right (presumably because of reading some bare-bones howto), lacking any understanding of the technology. You see this as server admin. But the cus

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
- Original Message - From: "ScratchMonkey" <[EMAIL PROTECTED]> Related question: If the desired port is unavailable, should the binary still try to grab the next one available, or hard-fail? I'd prefer the latter, because I'd want to know if the port moved, and not have it silently shift ar

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Mariusz Zieliński
Steven Hartland wrote: Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create config param for it, the two should be one. You should know by now th

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Thiesson Johann
-- On Apr 07, 14:03, ScratchMonkey wrote: > --On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]> > wrote: > > >They like to use the default port or a similar port, evidenced by the > >fact that there's thousands of servers on ports 27016-27030, etc. > > That's just voodoo n

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 10:08 PM +0100 Steven Hartland <[EMAIL PROTECTED]> wrote: Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create conf

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
Indeed all port MUST be able to be to be explicitly specified otherwise by by servers. It not feasible to have one port randomly assign itself BETA or not people should know by now, need another port create config param for it, the two should be one. Steve / K - Original Message - From:

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]> wrote: They like to use the default port or a similar port, evidenced by the fact that there's thousands of servers on ports 27016-27030, etc. That's just voodoo networking. Select a port because it "feels" right (presuma

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Justin McCarter
Hear hear! (Is that the right homonym to use here?) Michael - IMO, you hit it right on the head. The VAC2 port binding has great potential for overlap with the main listen port for existing servers, especially for those of us with many servers. All ports that are bound by the srcds/hlds server

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Michael McKoy
>> Taking into consideration that in practice, people aren't going to put >> a CSS server on port 8000 or 43000. In general, most people cluster >> around 27015 and up. The way things are now, you only have up to 27019 >> before you run into the 27020 port from the first server on 27015. >> (And at

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 2:36 AM -0500 "Eric (Deacon)" <[EMAIL PROTECTED]> wrote: That's a bit like saying, "What? You complain about traffic congestion during your morning commute? Yeah, with only MILLIONS of miles of open road to choose from, I can see how your 15 mile stretch would limit

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Renzo Rosales
You can run the same amount of servers on one IP but on different ports or on multiple IPs witht the same IP. You could run a server on port 1000, 2000, 3000, etc. and the server won't complain, as long as another service is not using the port. ___ To un

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Eric (Deacon)
In a bold display of creativity, ScratchMonkey wrote: Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per server would limit you! ;) That's a bit like saying, "What? You complain about traffic congestion during your morning commute? Yeah, with only MILLIONS of miles of open

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Chris Jones wrote: Original message from Michael McKoy: Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
e provider's control. - Original Message - From: "Chris Jones" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 11:14 PM Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Original message from Michael McKoy: Makes it really tight to put a lot of se

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Original message from Michael McKoy: > Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just over 20k servers

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread ScratchMonkey
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy <[EMAIL PROTECTED]> wrote: For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really ti

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Michael McKoy wrote: That's really not acceptable, you shouldn't have to tell 90 customers their port is changing because VAC2 decided to bind theirs on all IPs. For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
me), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a lot of servers on a machine. - Original Message - From: "Thiesson Johann" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 7:10 PM Subject: Re: [hlds_linux] Counter-Strike: Source and Source

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Marcelo Bezerra
Is it a client port? If so, why don't you make it dynamic? Like, bind to port 0, wich means the OS will chose one? Alfred Reynolds wrote: Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 become

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Yup! That would probably be impossible. :) I suppose you could temporarily bind something to 27031, then start the 27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds like fun... On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote: > -- > The problem is harder when you hav

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
> Forsberg > > Sent: Wednesday, April 06, 2005 4:22 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine > > update > > > > Just had a look at what's going on with our servers, as we have a FA >

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
PROTECTED] On Behalf Of Andrew > Forsberg > Sent: Wednesday, April 06, 2005 4:22 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine > update > > Just had a look at what's going on with our servers, as we have a FA &

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
, April 06, 2005 4:22 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update Just had a look at what's going on with our servers, as we have a FA server on 27030. Since the srcds is always started after hlds, the VAC2 beta port is i

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Just had a look at what's going on with our servers, as we have a FA server on 27030. Since the srcds is always started after hlds, the VAC2 beta port is itself bumped up to 27031. Is it ok to leave it like that for the purposes of your beta testing? Or should I really move the game on 27030 to so

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
; - Alfred > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 2:10 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
n > Johann > Sent: Wednesday, April 06, 2005 2:10 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > The first server do not use the port 27030 to accept gamers conenctions. > BUT this server USE

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
esson Johann Sent: Wednesday, April 06, 2005 2:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it wa

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A fix for a fix? Hmm, don't know if we are working on that. We have guys working on the name double ups in the scoreboard, I don't know when they will have a fix to deploy however. In the mea

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Newbie
d if you want the correct list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Wednesday, April 06, 2005 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
Re: [hlds_linux] Counter-Strike: Source and Source Engine update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since last update, servers are binding at ip 0.0.0.0, port 27030 and up: tcp0 0 82.194.78.165:27012 0.0.0.0:* L

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
al Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Wednesday, April 06, 2005 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, when is a fix for that stupid wrong name on

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Z Teknology G-Mail
. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Jones Sent: Wednesday, April 06, 2005 4:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, 3) what does sv_visiblemaxplayers d

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
. I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com >

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
f Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > &

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mario Benito Ríos
be, we will look into that). I >cannpt get the first server to bind to 27030. > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson >Johann >Sent: Wednesday, April 06, 2005 6:49 AM >To: hlds_linux@list.valvesoftwa

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
05 4:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update Alfred, > > 3) what does sv_visiblemaxplayers do? > 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- On Apr 06, 10:55, Stephen Nicholson wrote: > Christoph Franke wrote: > > > >Since the update there is a problem with the ip/port bindings. > >Currently there are

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
-- On Apr 06, 10:55, Stephen Nicholson wrote: > Christoph Franke wrote: > > > >Since the update there is a problem with the ip/port bindings. Currently > >there are 2 srcds instances on my multihome system: cs:s server on ip A > >with port 27015 and hl2mp on ip B with port 27030. But starting with

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Luca Fabbro
Having the same problem here, using glibc 2.3.1 Server won't start as it's unable to load the .so ./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not found (required by ./steamclient_i486.so) At 10.51 06/04/2005, you wrote: On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Alfred, > > 3) what does sv_visiblemaxplayers do? > 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does show up as 24. Will this prevent clients from connecting when the 24 slots are full? The other 2 are actually reserved and boot non-adm

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Stephen Nicholson
Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030 on

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mariusz Zielinski
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote: > We have just released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. After last update I can not start server. It exits with message: "steamclient.dll not found, server communicatio

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Christoph Franke
-- Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700: > We have just released an update to Counter-Strike: Source and the Source > Engine. Run the hldsupdatetool to get this update. > > This update fixes several small bugs in Counter-Strike: Source, go to: > http://www.steampowered.com/index.php?a

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Brian J. holmes
Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, April 05, 2005 11:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update 1) It's a bit flag, #d

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
tions. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian J. holmes Sent: Tuesday, April 05, 2005 9:42 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine update A couple of questions: 1)

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Brian J. holmes
A couple of questions: 1) what are the possible values for mp_logdetail? 2) is r_spray_lifetime a clientside or serverside cvar? 3) what does sv_visiblemaxplayers do? 4) is there any sort of tutorial or any information at all about using sourceTV? 5) is there anywhere information that might answe

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread ScratchMonkey
--On Wednesday, April 06, 2005 1:19 PM +1200 Scott Pettit <[EMAIL PROTECTED]> wrote: *Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Would that be idling servers with no map change? Doesn't the binary restart on a map change? Or how d

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Counter-Strike: Source and Source Engine update We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
Please tell me if it doesn't. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Tuesday, April 05, 2005 6:19 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine u

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Scott Pettit
*Fixed timing precision error causing slower framerates on servers running continuously for more than a few days Hope this fixes the issues with the server locking down to 32 fps, thanks. -Scott Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source and the Source Engine.

[hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=news&id=407 for more details. - Alfred __