--
[ Picked text/plain from multipart/alternative ]
Then the plugins need to be fixed. CSSDM has been fixed for the
ClientCommand's it used. I'm sure CSSRPG can be fixed as well.
Since GunGame isn't a server plugin, it might have some problems, but it
could easily be written as a server plugin an
mpt of destroying
> their
> > value.
> >
> > My only hope is that an investor with influence would read this thread
> and
> > punish the Valve top management for this serious mistake!
> >
> > Br
> > nullbit
> >
> > -Oprindelig meddelel
ue.
>
> My only hope is that an investor with influence would read this thread and
> punish the Valve top management for this serious mistake!
>
> Br
> nullbit
>
> -Oprindelig meddelelse-
> Fra: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] På vegne af Ghost
-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af Ghost
Sendt: 18. november 2006 00:12
Til: hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Released
Valve - instead of ignoring us, can you give us some insigh
Anyone who wants set a mani webshortcut to this or rip the pictures is
more than welcome.
You'll probably want to jump straight to 2.html
www.unics.co.uk/help
www.unics.co.uk/help/2.html
Also, make it an advert so people that don't read the motd might read the
advert.
__
--
[ Picked text/plain from multipart/alternative ]
This is only for source.
Jani, I don't think that telling Valve that you're going to shut down your
servers is going to convince them to revert the changesplus 3/4 of
people will set the restrict value to 0 anyway, which would effectively
"fi
is this only for source? It doesn't affect 1.6?
Jani Tiira wrote:
--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
--
___
--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
--
___
To unsubscribe, edit your list preferences, or view the list archives
EMAIL PROTECTED] On Behalf Of Ghost
> Sent: 17 November 2006 23:12
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
> Released
>
> Valve - instead of ignoring us, can you give us some insight? Can you
Don't forget the 64 bit and dual core support!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ghost
Sent: 17 November 2006 23:12
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine Update
Rel
--
[ Picked text/plain from multipart/alternative ]
Well put. It sounds like we're in similar standing (re: connections, web
hits, etc.).
It must not be apparent to the development team that the CS:S community is
losing market share to WoW, BF2142, and other multiplayer online games.
VALVe, you've
Valve - instead of ignoring us, can you give us some insight? Can you
say something? Why are you always so silent?
Specifically, I would like to hear your thoughts on:
- Is this update _really_ worth breaking so many mods and server add-ons?
- Why is CS:S not considered good enough for the C
--
[ Picked text/plain from multipart/alternative ]
I believe this was one of those community inspired updates. Like the one
that makes you see how flashed a player gets when you are spectating in
first person. Both updates came out recently after they were disscussed in
the forums. The idea is goo
I simply can not understand, why Valve let us suck EVERY TIME an update
is released?
What is this good for?
Mani is already working on a new admin plugin version, wich will simply
make this IDIOT command useless.
Why cant you guys at Valve just release SERIOUS updates? Do you have so
much tim
--
[ Picked text/plain from multipart/alternative ]
We have the kiddie admins to thank for this. I too have suffered from admins
who are childish enough to scramble my configs or change my name when they
get killed by me. That's just plain stupid. There should be a test before
you can become a serv
to execute stuff on the client.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Regime
> Sent: Saturday, 18 November 2006 12:52 a.m.
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Counter-Strike: Source
_Anything_ that tries to execute stuff on the client.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: Saturday, 18 November 2006 12:52 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source
Question about this update; Which server commands are exactly being
'prevented' by the cvar cl_restrict_server_commands? For instance, would
mani's ma_cexec be made non-functional by that?
Or is this only about things like sv_cheats?
Thanks,
---
Regime
[EMAIL PROTECTED]
http://www.livebythegun.com/
Updates to Counter-Strike: Source and the Source Engine have been
released. Release run hldsupdatetool to receive these updates. The
changes are:
Counter-Strike: Source:
- Fixed a crash which could occur if the dynamic weapon price list
failed to download
Source Engine:
- Added new cl_restrict_
All 5.4+ default to HT disabled due to the cache security issue.
http://lists.freebsd.org/pipermail/freebsd-security/2005-May/002903.html
Steve / K
- Original Message -
From: "kama" <[EMAIL PROTECTED]>
That does not close down the HT.. It just doesnt enable HT in FreeBSD...
The mac
: [hlds_linux]
Counter-Strike: Source and Source engine update
> FreeBSD dumps = Intel HT
>
> On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote:
> > Well you can have more than one version of the library installed,
> > there were intstructions on setting thi
That does not close down the HT.. It just doesnt enable HT in FreeBSD...
The machine is still HT enabled...
/Bjorn
On Thu, 11 Aug 2005, Gary wrote:
> Add hint.acpi.0.disabled="0" to /boot/loader.conf
>
> -G
>
> At 07:09 PM 8/11/2005, kama wrote:
>
> >On Thu, 11 Aug 2005, e-Plutonia wrote:
> >
>
Add hint.acpi.0.disabled="0" to /boot/loader.conf
-G
At 07:09 PM 8/11/2005, kama wrote:
On Thu, 11 Aug 2005, e-Plutonia wrote:
> FreeBSD dumps = Intel HT
Is that so? But what have changed in the code that makes them crash?
Hmm... And FreeBSD wont boot when I disable HT in the bios on these
On Fri, 12 Aug 2005, kama wrote:
>
> On Thu, 11 Aug 2005, e-Plutonia wrote:
>
> > FreeBSD dumps = Intel HT
>
> Is that so? But what have changed in the code that makes them crash?
>
> Hmm... And FreeBSD wont boot when I disable HT in the bios on these
> machines...
Hmm... downloaded the whole sys
On Thu, 11 Aug 2005, e-Plutonia wrote:
> FreeBSD dumps = Intel HT
Is that so? But what have changed in the code that makes them crash?
Hmm... And FreeBSD wont boot when I disable HT in the bios on these
machines...
/Bjorn
--
The thing is... It's not that I am lazy, it's that I just don't
car
FreeBSD dumps = Intel HT
On 8/11/05, Stan Bubrouski <[EMAIL PROTECTED]> wrote:
> Well you can have more than one version of the library installed,
> there were intstructions on setting this up specifically for srcds
> somewhere.
>
> Alfred I seem to remember you pointing out a link to someone in r
Well you can have more than one version of the library installed,
there were intstructions on setting this up specifically for srcds
somewhere.
Alfred I seem to remember you pointing out a link to someone in recent
months about this?
-sb
On 8/11/05, William Warren <[EMAIL PROTECTED]> wrote:
> Th
The requirements were uppped quite a while ago. If you had it working
with rh9 libs then i don't know how you did it..:)
kama wrote:
On Thu, 11 Aug 2005, William Warren wrote:
Earlier the libs version requirements were upped for linux. if you are
using RH9 that would be your issue. you'll
On Thu, 11 Aug 2005, William Warren wrote:
> Earlier the libs version requirements were upped for linux. if you are
> using RH9 that would be your issue. you'll need at least FC2 libs or
> higher more than likely.
>
"Earlier"? Since when? It work with the update from 0804, but not from
0810. S
Earlier the libs version requirements were upped for linux. if you are
using RH9 that would be your issue. you'll need at least FC2 libs or
higher more than likely.
kama wrote:
On Wed, 10 Aug 2005, Alfred Reynolds wrote:
We have released an update to Counter-Strike: Source and the Source
en
On Wed, 10 Aug 2005, Alfred Reynolds wrote:
> We have released an update to Counter-Strike: Source and the Source
> engine. Run the hldsupdatetool to get this update.
>
> The update adds material validation for custom player models and weapons
> amongst other things. For full details go to:
> http
Wednesday, August 10, 2005 4:48 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]
Counter-Strike: Source and Source engine update
> Is this a "must" update?
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [
| Subject: [hlds_linux] Counter-Strike: Source and Source engine update
|
| We have released an update to Counter-Strike: Source and the Source
| engine. Run the hldsupdatetool to get this update.
|
| The update adds material validation for custom player models and weapons
| amongst other things. For fu
We have released an update to Counter-Strike: Source and the Source
engine. Run the hldsupdatetool to get this update.
The update adds material validation for custom player models and weapons
amongst other things. For full details go to:
http://www.steampowered.com/index.php?area=news&id=433
- A
--
On Apr 08, 12:49, Alex Brett wrote:
> Michael McKoy wrote:
> >My point has never been that there is a technical reason you couldn't use
> >any port you want. My point was simply that most people, though in
> >particular game server providers, traditionally use ports starting at
> >27015 and up.
Michael McKoy wrote:
My point has never been that there is a technical reason you couldn't use
any port you want. My point was simply that most people, though in
particular game server providers, traditionally use ports starting at
27015 and up. As another person posted to the list, they had over 9
I can only assume that this whole grouping around 27015-27020 comes from the LAN
broadcast range. Of course for internet servers it's entirely irrelevant.
ScratchMonkey wrote:
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
<[EMAIL PROTECTED]> wrote:
That's just voodoo networking. Se
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
<[EMAIL PROTECTED]> wrote:
That's just voodoo networking. Select a port because it "feels" right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.
You see this as server admin. But the cus
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
Related question: If the desired port is unavailable, should the binary
still try to grab the next one available, or hard-fail? I'd prefer the
latter, because I'd want to know if the port moved, and not have it
silently shift ar
Steven Hartland wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
You should know by now th
--
On Apr 07, 14:03, ScratchMonkey wrote:
> --On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]>
> wrote:
>
> >They like to use the default port or a similar port, evidenced by the
> >fact that there's thousands of servers on ports 27016-27030, etc.
>
> That's just voodoo n
--On Thursday, April 07, 2005 10:08 PM +0100 Steven Hartland
<[EMAIL PROTECTED]> wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
conf
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
Steve / K
- Original Message -
From:
--On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]>
wrote:
They like to use the default port or a similar port, evidenced by the
fact that there's thousands of servers on ports 27016-27030, etc.
That's just voodoo networking. Select a port because it "feels" right
(presuma
Hear hear! (Is that the right homonym to use here?)
Michael - IMO, you hit it right on the head. The VAC2 port binding
has great potential for overlap with the main listen port for existing
servers, especially for those of us with many servers. All ports that
are bound by the srcds/hlds server
>> Taking into consideration that in practice, people aren't going to put
>> a CSS server on port 8000 or 43000. In general, most people cluster
>> around 27015 and up. The way things are now, you only have up to 27019
>> before you run into the 27020 port from the first server on 27015.
>> (And at
--On Thursday, April 07, 2005 2:36 AM -0500 "Eric (Deacon)"
<[EMAIL PROTECTED]> wrote:
That's a bit like saying, "What? You complain about traffic congestion
during your morning commute? Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit
You can run the same amount of servers on one IP but on different
ports or on multiple IPs witht the same IP. You could run a server on
port 1000, 2000, 3000, etc. and the server won't complain, as long as
another service is not using the port.
___
To un
In a bold display of creativity, ScratchMonkey wrote:
Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per
server would limit you! ;)
That's a bit like saying, "What? You complain about traffic congestion
during your morning commute? Yeah, with only MILLIONS of miles of open
Chris Jones wrote:
Original message from Michael McKoy:
Makes it really tight to put a lot of servers on a machine.
You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons. A little math shows that just
e provider's control.
- Original Message -
From: "Chris Jones" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 11:14 PM
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Original message from Michael McKoy:
Makes it really tight to put a lot of se
Original message from Michael McKoy:
> Makes it really tight to put a lot of servers on a machine.
You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons. A little math shows that just over 20k servers
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy
<[EMAIL PROTECTED]> wrote:
For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game),
27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really ti
Michael McKoy wrote:
That's really not acceptable, you shouldn't have to tell 90 customers
their
port is changing because VAC2 decided to bind theirs on all IPs.
For that matter, what does SRCDS use UDP port 27020 for? A single
SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015
me), 27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really tight to put a
lot of servers on a machine.
- Original Message -
From: "Thiesson Johann" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 7:10 PM
Subject: Re: [hlds_linux] Counter-Strike: Source and Source
Is it a client port?
If so, why don't you make it dynamic?
Like, bind to port 0, wich means the OS will chose one?
Alfred Reynolds wrote:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 become
Yup! That would probably be impossible. :)
I suppose you could temporarily bind something to 27031, then start the
27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds
like fun...
On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote:
> --
> The problem is harder when you hav
> Forsberg
> > Sent: Wednesday, April 06, 2005 4:22 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
> > update
> >
> > Just had a look at what's going on with our servers, as we have a FA
>
PROTECTED] On Behalf Of Andrew
> Forsberg
> Sent: Wednesday, April 06, 2005 4:22 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
> update
>
> Just had a look at what's going on with our servers, as we have a FA
&
, April 06, 2005 4:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update
Just had a look at what's going on with our servers, as we have a FA
server on 27030. Since the srcds is always started after hlds, the VAC2
beta port is i
Just had a look at what's going on with our servers, as we have a FA
server on 27030. Since the srcds is always started after hlds, the VAC2
beta port is itself bumped up to 27031.
Is it ok to leave it like that for the purposes of your beta testing? Or
should I really move the game on 27030 to so
; - Alfred
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann
> Sent: Wednesday, April 06, 2005 2:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Counter-Strike: Source and Source
n
> Johann
> Sent: Wednesday, April 06, 2005 2:10 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
> update
>
> --
> The first server do not use the port 27030 to accept gamers conenctions.
> BUT this server USE
esson
Johann
Sent: Wednesday, April 06, 2005 2:10 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
--
The first server do not use the port 27030 to accept gamers conenctions.
BUT this server USE the port 27030, he open it, as if it wa
@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update
A fix for a fix? Hmm, don't know if we are working on that. We have guys
working on the name double ups in the scoreboard, I don't know when they
will have a fix to deploy however. In the mea
d if you want the correct list.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology
G-Mail
Sent: Wednesday, April 06, 2005 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update
Re: [hlds_linux] Counter-Strike: Source and Source Engine update
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since last update, servers are binding at ip 0.0.0.0, port 27030 and up:
tcp0 0 82.194.78.165:27012 0.0.0.0:*
L
al Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z
Teknology G-Mail
Sent: Wednesday, April 06, 2005 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
Alfred, when is a fix for that stupid wrong name on
.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
Alfred,
3) what does sv_visiblemaxplayers d
. I
> cannpt get the first server to bind to 27030.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann
> Sent: Wednesday, April 06, 2005 6:49 AM
> To: hlds_linux@list.valvesoftware.com
>
f Of Thiesson
> Johann
> Sent: Wednesday, April 06, 2005 6:49 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
> update
>
> --
> On Apr 06, 10:55, Stephen Nicholson wrote:
> > Christoph Franke wrote:
> > &
be, we will look into that). I
>cannpt get the first server to bind to 27030.
>
>- Alfred
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
>Johann
>Sent: Wednesday, April 06, 2005 6:49 AM
>To: hlds_linux@list.valvesoftwa
05 4:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
Alfred,
> > 3) what does sv_visiblemaxplayers do?
> 3) Its used by plugins to hide admin/reserved slots
If I have maxplayers set to 26 and visible to 24, it does
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
update
--
On Apr 06, 10:55, Stephen Nicholson wrote:
> Christoph Franke wrote:
> >
> >Since the update there is a problem with the ip/port bindings.
> >Currently there are
--
On Apr 06, 10:55, Stephen Nicholson wrote:
> Christoph Franke wrote:
> >
> >Since the update there is a problem with the ip/port bindings. Currently
> >there are 2 srcds instances on my multihome system: cs:s server on ip A
> >with port 27015 and hl2mp on ip B with port 27030. But starting with
Having the same problem here, using glibc 2.3.1
Server won't start as it's unable to load the .so
./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not
found (required by ./steamclient_i486.so)
At 10.51 06/04/2005, you wrote:
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:
Alfred,
> > 3) what does sv_visiblemaxplayers do?
> 3) Its used by plugins to hide admin/reserved slots
If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot non-adm
Christoph Franke wrote:
Since the update there is a problem with the ip/port bindings. Currently
there are 2 srcds instances on my multihome system: cs:s server on ip A
with port 27015 and hl2mp on ip B with port 27030. But starting with the
update the cs:s server globally catches the port 27030 on
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:
> We have just released an update to Counter-Strike: Source and the Source
> Engine. Run the hldsupdatetool to get this update.
After last update I can not start server. It exits with message:
"steamclient.dll not found, server communicatio
--
Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700:
> We have just released an update to Counter-Strike: Source and the Source
> Engine. Run the hldsupdatetool to get this update.
>
> This update fixes several small bugs in Counter-Strike: Source, go to:
> http://www.steampowered.com/index.php?a
Thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, April 05, 2005 11:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update
1) It's a bit flag,
#d
tions.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian J.
holmes
Sent: Tuesday, April 05, 2005 9:42 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source and Source Engine
update
A couple of questions:
1)
A couple of questions:
1) what are the possible values for mp_logdetail?
2) is r_spray_lifetime a clientside or serverside cvar?
3) what does sv_visiblemaxplayers do?
4) is there any sort of tutorial or any information at all about using
sourceTV?
5) is there anywhere information that might answe
--On Wednesday, April 06, 2005 1:19 PM +1200 Scott Pettit
<[EMAIL PROTECTED]> wrote:
*Fixed timing precision error causing slower framerates on servers
running continuously for more than a few days
Would that be idling servers with no map change? Doesn't the binary restart
on a map change? Or how d
@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Counter-Strike: Source and Source Engine update
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to
Please tell me if it doesn't.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
Sent: Tuesday, April 05, 2005 6:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine
u
*Fixed timing precision error causing slower framerates on servers
running continuously for more than a few days
Hope this fixes the issues with the server locking down to 32 fps, thanks.
-Scott
Alfred Reynolds wrote:
We have just released an update to Counter-Strike: Source and the Source
Engine.
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=news&id=407
for more details.
- Alfred
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