Hi,
Today, I found out that my servers were running at 100 FPS/tickrate. After
checking, I found out that -tickrate has been added back with the latest
TF2 update. I thought the plan was to have all servers run at a tickrate of
66. Why has the command line option been added back?
--
Best regards
Isn't there a command like unalias or something?
- Marcel
k-mystik schrieb:
> Thank you for posting this!
> I never tought of it.
>
> By the way, is there a way to reply to the rcon command issuer?
> I changed the alias to +alias sys_ticrate "echo sys_ticrate fixed at
> $RATE fps, contact us for
Thank you for posting this!
I never tought of it.
By the way, is there a way to reply to the rcon command issuer?
I changed the alias to +alias sys_ticrate "echo sys_ticrate fixed at
$RATE fps, contact us for more" , but this only outputs text in console,
no reply is sent to rcon command issuer.
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i am not too sure that specifying the ticrate in the command line locks
it... Try this :)
+sys_ticrate 200 +alias sys_ticrate "wait"
best regards
Ales
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> >> Ahh, I see thanks for that info William.
> >>
> >> ---Original Message---
> >>
> >> From: William Warren
> >> Date: 12/09/06 13:56:01
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linu
/plain from multipart/alternative ]
Ahh, I see thanks for that info William.
---Original Message---
From: William Warren
Date: 12/09/06 13:56:01
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have
backed that
---Original Message---
>
> From: William Warren
> Date: 12/09/06 13:56:01
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] tickrate
>
> I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have
> backed that off to 500 or 250hz. any distro will work
--
[ Picked text/plain from multipart/alternative ]
Ahh, I see thanks for that info William.
---Original Message---
From: William Warren
Date: 12/09/06 13:56:01
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
I use Centos 4. Centos 4 uses a 1000hz kernel
06 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
--
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I think this is a kernal by kernal issue. Because I have heard that some
linux systems run very well using the pingboost cvar and some others simply
suck whe
er 09, 2006 1:29 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
--
[ Picked text/plain from multipart/alternative ]
I think this is a kernal by kernal issue. Because I have heard that some
linux systems run very well using the pingboost cvar and some others simply
suck
:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
YMMV...pingboost works great for me without issues. I have one custom
map that lags up the server but the rest of my custom maps run jsut fine.
Amit Gandelman wrote:
> So the -pingboost 1,2,3 is useless? Cuz the serv
of clients on each
box without compromising game performance or quality at all.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
Of kyle
Sent: Saturday, December 09, 2006 1:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
--
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If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.
---Original Message
Thank you both for ur help. :) greatly appreciated.
-amit
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 12:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate
--
[ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
If I try to use any of the pingboost settings, all my clients get a ton of
choke and loss.
---Original Message---
From: William Warren
Date: 12/09/06 12:59:56
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
e---
From: Amit Gandelman
Date: 12/9/2006 12:40:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate
@ kyle:
Thanks :)
So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to
start up the server, that should lock it in? or can a
, 333 fps, and 500 fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)
- Amit
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subj
fps...
what kind of sys_ticrate and fps_max should be set at?
Thanks for all your help :)
- Amit
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Saturday, December 09, 2006 1:19 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickra
reminded of that fat black guy in to "live
> and
> let die".
>
> ---Original Message---
>
> From: Whisper
> Date: 12/8/2006 7:11:38 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] tickrate
>
> --
> [ Picked text/plain from mu
ryone shit, that's just the way I am.
It was just hard to understand what you were asking for in your post. :P :P
:P
REMEMBER LESS IS MORE
---Original Message---
From: Amit Gandelman
Date: 12/9/2006 1:11:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
:52:35
To:hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
--
[ Picked text/plain from multipart/alternative ]
Please refrain from posting in this manner on the mailing list. I hate
getting my inbox clogged with crap. Thanks!
In response to your question, I don't think you c
;live
> and
> let die".
>
> ---Original Message---
>
> From: Whisper
> Date: 12/8/2006 7:11:38 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] tickrate
>
> --
> [ Picked text/plain from multipart/alternative ]
> Please ignore K
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
--
[ Picked text/plain from multipart/alternative ]
Please ignore Kyle for the sake of the sanity of the rest of this list
Thanks
On 12/9/06, kyle <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alterna
--
[ Picked text/plain from multipart/alternative ]
Blow meh
---Original Message---
From: Bryan
Date: 12/08/06 20:12:39
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate
He means well I suppose, we really should let the him out of the
catacombs more often
command through HLSW at all.
why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.
Please to shoot yourself.
---Original Message---
From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.co
n a straight forward and direct manor
> instead of sounding like a bumbling idiot.
>
> Please to shoot yourself.
>
> ---Original Message---
>
> From: Amit Gandelman
> Date: 12/8/2006 4:00:12 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hld
nd through HLSW at all.
why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.
Please to shoot yourself.
---Original Message---
From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subj
--
[ Picked text/plain from multipart/alternative ]
It truly is a mystery
One that may never ever be solved
On 12/9/06, Amit Gandelman <[EMAIL PROTECTED]> wrote:
>
> Hey,
>
> This question has been asked many times but I always see a different
> answer
> (most of the time from people who run serv
Hey,
This question has been asked many times but I always see a different answer
(most of the time from people who run servers at their houses or
something)... My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_
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I know this is kind of unrelated, but why would you want to run it at 125
tickrate? That actually causes more harm than good. Doors don't work
properly and other things. 100 tickrate is actually bad enough with the door
problem.
Also...I'm not su
This is a multi-part message in MIME format.
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Hi folks,
can anyone confirm that -tickrate 125 has been disabled? All servers run with
constant tickrate of 100 instead of 125.
yours Sebastian
--
___
rate.. (CS)
>
> \\ Andreas
> - Original Message -
> From: "Munra -hlds" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, February 20, 2006 3:34 AM
> Subject: Re: [hlds_linux] Tickrate
>
>
> >I think at alfred siad anything above 100 bad but 100 and below is fine
-
From: "Munra -hlds" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate
I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: "Scott Pettit" <[EMAIL PROTECTED]>
100? you must be joking...
We use 500.. And when we get our servers upgraded, were going 1000 in
ticrate.. (CS)
\\ Andreas
- Original Message -
From: "Munra -hlds" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 20, 2006 3:34 AM
Subject: Re: [hlds_linux] Tickrate
I
ue to the outrageous CPU and priority swings that occur.
Munra -hlds wrote:
I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: "Scott Pettit" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re:
I think at alfred siad anything above 100 bad but 100 and below is fine
- Original Message -
From: "Scott Pettit" <[EMAIL PROTECTED]>
To:
Sent: Sunday, February 19, 2006 6:58 PM
Subject: Re: [hlds_linux] Tickrate
Using tickrates of 100 was said to cause a lot of p
Using tickrates of 100 was said to cause a lot of problems (players
getting stuck in boxes etc). Anything below that was supposed to be
okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't
know if you can use anything in between or if there is a particular
reason for using those fi
I was told by someone today that for 100 tick servers you are better off
using -tickrate 99
Can anyone comment on the effectiveness of this?
Thanks,
Joel
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60-70 range you have said.
It would be a great help if someone could answer this.
Regards,
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell
Sent: 11 December 2005 01:31
To: hlds linux
Subject: [hlds_linux] Tickrate no longer showing
Has anyone else found that the server is no longer showing as 100
tickrate in game (netgraph 3) even though it is set to tickrate 100 in
the command line?
I have changed nothing but all clients that connect to the servers are
showing figures around 61-66 instead of 100 (sv_maxupdaterate 120)
If s
Sorry, wasn't able to answer earlier.
Thanks for your answer. I think it's useful and some test-players
already told us the server has poor ingame-performance. Not everyone
notices, but a few do.
Jens Werner
Scott Pettit wrote:
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The CPU usage
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The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds
better with things like setting preempting in the kernel config and the fact
it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz).
We run no more tha
William Warren wrote:
i mentioned i was talking 1.6 as this list still applies to 1.6. He
asked my experiences with 2.4 kernels and my users. I gave him a
relevant reply including hte technical details of my 1.6 experiences.
Yes, and I'm grateful about that.
Anyone else who could tell me a
i mentioned i was talking 1.6 as this list still applies to 1.6. He
asked my experiences with 2.4 kernels and my users. I gave him a
relevant reply including hte technical details of my 1.6 experiences. I
also mentioned that source with it's higher requirements will moe than
likely amplify the
Please people !
Note the following forever in your mind:
sys_tickrate on old HL1 servers is fps_max ond source dedicated servers !
tickrate doesn't exist for HL1 Dedicated servers !
I know this is a bit offtopic but reading tickrate 500 makes my
stomach feel . . .
2005/11/13, William Warren <[E
When i was running 2.4 players were quite often having registration
problems and many complained of lag even though i had plenty of cpu
horsepower. With CSS being even more demanding without tweaking the HZ
of the 2.4 kernel i bet the same thing is probably true(others may
disagree). I know play
William Warren wrote:
Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6. I am running 1.6, adminmod, hlguard and steambans.
p-4 celey sorry..:)
William Warren wrote:
Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6. I am running 1.6, adminmod, hlgu
Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6. I am running 1.6, adminmod, hlguard and steambans. I have the
hlguard's wic
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ
setting but that can be changed.
Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?
2.4's memory management at least for
me was not what i liked. 2.6's is much better.
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ
setting but that can be changed. 2.4's memory management at least for
me was not what i liked. 2.6's is much better. I jumped to a 3.6
distro as soon as i could. I am using Centos4.
Jens Werner wrote:
Hi folks,
I made
I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.
Sorry, I meant "it doesn't work properly with 2.6"
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Hi folks,
I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.
It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT,
1 GB Ram.
I think the kernel 2.6.x issue comes from the mainboard, but that's not
the problem, the m
obviously in the game experience, heh.
On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote:
> When you say "a big difference", what exactly are we talking about here?
> In the ping reported to the client, or in the in-game 'experience' of
> the gamers involved?
>
> -- david
--
Clayton Macleod
nesday, May 25, 2005 1:13 PM
Subject: Re: [hlds_linux] Tickrate 100
it makes a big difference, trust me. And not just on LANs. What makes
you think more accuracy is weird?
On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote:
Snaps is probably what i was thinking of, actually.
Who would
it makes a big difference, trust me. And not just on LANs. What makes
you think more accuracy is weird?
On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote:
> Snaps is probably what i was thinking of, actually.
>
> Who would be weird enough to insist on playing with 100 snaps? I guess
> the same
Tuesday, May 24, 2005 6:56 PM
Subject: Re: [hlds_linux] Tickrate 100
not to mention any competitive quake3 play would be using 100 snaps,
not 20 or 30.
On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote:
I agree, 20 fps in those games and play fine. Fair enough hl may
require more framerates fo
Not going to drag it off topic, except to say 125 sv_fps is lan only
if thats what you're thinking (if you could get more, wouldn't all the
ra3/cpma players be screeming for more than 25/30 fps?), but as said
will leave that stuff for steam.
Back to tickrate...I doubt its possible as Steve mention
so, the 125 figure given by id is just plain wrong then? shrug
On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote:
> Nope, current one cannot get above 30 (iirc it was said 30, but tested
> to be still 25 which is where I think the confusion over those 2
> figures arise), you can set it higher, but it w
Can we get the talk back on track about tickrate 100 and not quake engiens
og any other engiens ?
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 24, 2005 2:18 PM
Subject: Re: [hlds_linux] Tickrate 100
Nope, current one cannot get above
Nope, current one cannot get above 30 (iirc it was said 30, but tested
to be still 25 which is where I think the confusion over those 2
figures arise), you can set it higher, but it won't make any
difference. Confirmed by Id as well. Feel free to test and see how
many incomming packets you can get
you must be thinking of a very, very old version.
On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote:
> 100 snaps would make no difference either tbh as the Q3 engine is
> internally capped at sv_fps 25 (may have been extended to 30 later),
> so you couldn't get more than that however hard you try.
>
>
100 snaps would make no difference either tbh as the Q3 engine is
internally capped at sv_fps 25 (may have been extended to 30 later),
so you couldn't get more than that however hard you try.
Maybe thats what Valve could do, internally cap it and let everyone
keep setting it to what they want and
not to mention any competitive quake3 play would be using 100 snaps,
not 20 or 30.
On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote:
> I agree, 20 fps in those games and play fine. Fair enough hl may
> require more framerates for whatever reason, but these should be fixed
> at whatever is deemed the b
I agree, 20 fps in those games and play fine. Fair enough hl may
require more framerates for whatever reason, but these should be fixed
at whatever is deemed the best figure to get decent playability.
Probably the biggest question/issue I never see raised is "how much
does you fps fluctuate by whe
s a line in the
> sand drawn with it.
>
> -- dave
>
> Original Message
> From: "localhost" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, May 24, 2005 4:53 PM
> Subject: Re: [hlds_linux] Tickrate 100
>
> > that really depends who you ask :-p
&
thing more than 60fps seems ludicrous to me. I sort of wish Valve
would just cap it at that (or even lower) just so there's a line in the
sand drawn with it.
-- dave
Original Message
From: "localhost" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 24, 2005 4:53 PM
Sub
@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100
in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost. i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.
Clayton
PROTECTED] On Behalf Of localhost
Sent: Monday, May 23, 2005 2:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100
in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost. i have been able to
get servers
in my experience even with a 1000hz kernel and 1000/1 ticrate you
cannot go above 333fps without using -pingboost. i have been able to
get servers running at 1000 fps constant using -pingboost 2 without too
much cpu usage.
Clayton Macleod wrote:
1000Hz in the kernel should result in a *max
1000Hz in the kernel should result in a *max* of 1000fps on the
server, I thought. Seems to me if it's 333fps that you're seeing and
there's plenty of CPU left that there would be three servers running
at once. Not exactly sure though.
On 5/23/05, Chris Adams <[EMAIL PROTECTED]> wrote:
> Doesn't 1
teven
Hartland
Sent: 23 May 2005 12:08
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Tickrate 100
You'd need to up he kernel frequency.
Steve / K
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
> Don't seem to be getting many repli
Steven Hartland wrote:
You'd need to up he kernel frequency.
Steve / K
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up th
You'd need to up he kernel frequency.
Steve / K
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kerne
Don't seem to be getting many replies so will just add that I get 333
fps max on 2.6 kernel, 50 max I think on older kernels (if anyone
knows how to up that without updating kernel let me know, needless to
say we've shoved them on 2.6).
tickrate doesn't seem to affect it. Tbh never really worried
Hi guys
Another tickrate 100 question
I am running a server at 100 tickrate (source) but stats is reporting
333 fps max. Is there any reason for this?
My fps_max is set to 1000 in the server.cfg.
Should it go higher?
My system is AMD64 3.4 with 1GB Ram
Fedora Core 2
Thanks
Richy
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