[hlds_linux] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best regards

Re: [hlds_linux] tickrate

2006-12-13 Thread Marcel
Isn't there a command like unalias or something? - Marcel k-mystik schrieb: > Thank you for posting this! > I never tought of it. > > By the way, is there a way to reply to the rcon command issuer? > I changed the alias to +alias sys_ticrate "echo sys_ticrate fixed at > $RATE fps, contact us for

Re: [hlds_linux] tickrate

2006-12-13 Thread k-mystik
Thank you for posting this! I never tought of it. By the way, is there a way to reply to the rcon command issuer? I changed the alias to +alias sys_ticrate "echo sys_ticrate fixed at $RATE fps, contact us for more" , but this only outputs text in console, no reply is sent to rcon command issuer.

Re: [hlds_linux] tickrate

2006-12-12 Thread Ales Koprivnikar
-- [ Picked text/plain from multipart/alternative ] i am not too sure that specifying the ticrate in the command line locks it... Try this :) +sys_ticrate 200 +alias sys_ticrate "wait" best regards Ales -- ___ To unsubscribe, edit your list pr

Re: [hlds_linux] tickrate

2006-12-11 Thread kama
om multipart/alternative ] > >> Ahh, I see thanks for that info William. > >> > >> ---Original Message--- > >> > >> From: William Warren > >> Date: 12/09/06 13:56:01 > >> To: hlds_linux@list.valvesoftware.com > >> Subject: Re: [hlds_linu

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren
/plain from multipart/alternative ] Ahh, I see thanks for that info William. ---Original Message--- From: William Warren Date: 12/09/06 13:56:01 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have backed that

Re: [hlds_linux] tickrate

2006-12-09 Thread Cc2iscooL
---Original Message--- > > From: William Warren > Date: 12/09/06 13:56:01 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] tickrate > > I use Centos 4. Centos 4 uses a 1000hz kernel. other distros have > backed that off to 500 or 250hz. any distro will work

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
-- [ Picked text/plain from multipart/alternative ] Ahh, I see thanks for that info William. ---Original Message--- From: William Warren Date: 12/09/06 13:56:01 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate I use Centos 4. Centos 4 uses a 1000hz kernel

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren
06 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck whe

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
er 09, 2006 1:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] I think this is a kernal by kernal issue. Because I have heard that some linux systems run very well using the pingboost cvar and some others simply suck

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate YMMV...pingboost works great for me without issues. I have one custom map that lags up the server but the rest of my custom maps run jsut fine. Amit Gandelman wrote: > So the -pingboost 1,2,3 is useless? Cuz the serv

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren
of clients on each box without compromising game performance or quality at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
Of kyle Sent: Saturday, December 09, 2006 1:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
Thank you both for ur help. :) greatly appreciated. -amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 12:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate -- [ Picked text/plain

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
-- [ Picked text/plain from multipart/alternative ] If I try to use any of the pingboost settings, all my clients get a ton of choke and loss. ---Original Message--- From: William Warren Date: 12/09/06 12:59:56 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate

RE: [hlds_linux] tickrate

2006-12-09 Thread kyle
e--- From: Amit Gandelman Date: 12/9/2006 12:40:18 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] tickrate @ kyle: Thanks :) So by adding '+fps_max XXX' and '+sys_ticrate XXX' in the command line to start up the server, that should lock it in? or can a

Re: [hlds_linux] tickrate

2006-12-09 Thread William Warren
, 333 fps, and 500 fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subj

RE: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
fps... what kind of sys_ticrate and fps_max should be set at? Thanks for all your help :) - Amit -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Saturday, December 09, 2006 1:19 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickra

Re: [hlds_linux] tickrate

2006-12-09 Thread Whisper
reminded of that fat black guy in to "live > and > let die". > > ---Original Message--- > > From: Whisper > Date: 12/8/2006 7:11:38 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] tickrate > > -- > [ Picked text/plain from mu

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
ryone shit, that's just the way I am. It was just hard to understand what you were asking for in your post. :P :P :P REMEMBER LESS IS MORE ---Original Message--- From: Amit Gandelman Date: 12/9/2006 1:11:45 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate

Re: [hlds_linux] tickrate

2006-12-09 Thread Amit Gandelman
:52:35 To:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please refrain from posting in this manner on the mailing list. I hate getting my inbox clogged with crap. Thanks! In response to your question, I don't think you c

Re: [hlds_linux] tickrate

2006-12-09 Thread Cc2iscooL
;live > and > let die". > > ---Original Message--- > > From: Whisper > Date: 12/8/2006 7:11:38 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] tickrate > > -- > [ Picked text/plain from multipart/alternative ] > Please ignore K

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate -- [ Picked text/plain from multipart/alternative ] Please ignore Kyle for the sake of the sanity of the rest of this list Thanks On 12/9/06, kyle <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alterna

Re: [hlds_linux] tickrate

2006-12-09 Thread kyle
-- [ Picked text/plain from multipart/alternative ] Blow meh ---Original Message--- From: Bryan Date: 12/08/06 20:12:39 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] tickrate He means well I suppose, we really should let the him out of the catacombs more often

Re: [hlds_linux] tickrate

2006-12-08 Thread Bryan
command through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.co

Re: [hlds_linux] tickrate

2006-12-08 Thread Whisper
n a straight forward and direct manor > instead of sounding like a bumbling idiot. > > Please to shoot yourself. > > ---Original Message--- > > From: Amit Gandelman > Date: 12/8/2006 4:00:12 PM > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hld

RE: [hlds_linux] tickrate

2006-12-08 Thread kyle
nd through HLSW at all. why can't you simply ask a question in a straight forward and direct manor instead of sounding like a bumbling idiot. Please to shoot yourself. ---Original Message--- From: Amit Gandelman Date: 12/8/2006 4:00:12 PM To: hlds_linux@list.valvesoftware.com Subj

Re: [hlds_linux] tickrate

2006-12-08 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] It truly is a mystery One that may never ever be solved On 12/9/06, Amit Gandelman <[EMAIL PROTECTED]> wrote: > > Hey, > > This question has been asked many times but I always see a different > answer > (most of the time from people who run serv

RE: [hlds_linux] tickrate

2006-12-08 Thread Amit Gandelman
Hey, This question has been asked many times but I always see a different answer (most of the time from people who run servers at their houses or something)... My question is: I have a Linux Dual Opteron Dual-Core 2220. When I start up a server (cs 1.6) with the parameters of fps_max 600 and sys_

Re: [hlds_linux] Tickrate

2006-11-02 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] I know this is kind of unrelated, but why would you want to run it at 125 tickrate? That actually causes more harm than good. Doors don't work properly and other things. 100 tickrate is actually bad enough with the door problem. Also...I'm not su

[hlds_linux] Tickrate

2006-11-02 Thread Crow
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi folks, can anyone confirm that -tickrate 125 has been disabled? All servers run with constant tickrate of 100 instead of 125. yours Sebastian -- ___

Re: [hlds_linux] Tickrate

2006-02-20 Thread Mathias Sandahl
rate.. (CS) > > \\ Andreas > - Original Message - > From: "Munra -hlds" <[EMAIL PROTECTED]> > To: > Sent: Monday, February 20, 2006 3:34 AM > Subject: Re: [hlds_linux] Tickrate > > > >I think at alfred siad anything above 100 bad but 100 and below is fine

Re: [hlds_linux] Tickrate

2006-02-20 Thread Sam Collinson
- From: "Munra -hlds" <[EMAIL PROTECTED]> To: Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: "Scott Pettit" <[EMAIL PROTECTED]>

Re: [hlds_linux] Tickrate

2006-02-20 Thread Andreas Brisner
100? you must be joking... We use 500.. And when we get our servers upgraded, were going 1000 in ticrate.. (CS) \\ Andreas - Original Message - From: "Munra -hlds" <[EMAIL PROTECTED]> To: Sent: Monday, February 20, 2006 3:34 AM Subject: Re: [hlds_linux] Tickrate I

Re: [hlds_linux] Tickrate

2006-02-19 Thread Joseph Laws
ue to the outrageous CPU and priority swings that occur. Munra -hlds wrote: I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: "Scott Pettit" <[EMAIL PROTECTED]> To: Sent: Sunday, February 19, 2006 6:58 PM Subject: Re:

Re: [hlds_linux] Tickrate

2006-02-19 Thread Munra -hlds
I think at alfred siad anything above 100 bad but 100 and below is fine - Original Message - From: "Scott Pettit" <[EMAIL PROTECTED]> To: Sent: Sunday, February 19, 2006 6:58 PM Subject: Re: [hlds_linux] Tickrate Using tickrates of 100 was said to cause a lot of p

Re: [hlds_linux] Tickrate

2006-02-19 Thread Scott Pettit
Using tickrates of 100 was said to cause a lot of problems (players getting stuck in boxes etc). Anything below that was supposed to be okay, 33, 66 and 100 were the 'choices' as far as I'm aware, I don't know if you can use anything in between or if there is a particular reason for using those fi

[hlds_linux] Tickrate

2006-02-19 Thread Joel Dickson
I was told by someone today that for 100 tick servers you are better off using -tickrate 99 Can anyone comment on the effectiveness of this? Thanks, Joel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

RE: [hlds_linux] Tickrate no longer showing 100

2005-12-10 Thread #Rtb.uk | MarkyPark
60-70 range you have said. It would be a great help if someone could answer this. Regards, Mark -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: 11 December 2005 01:31 To: hlds linux Subject: [hlds_linux] Tickrate no longer showing

[hlds_linux] Tickrate no longer showing 100

2005-12-10 Thread Richard Fennell
Has anyone else found that the server is no longer showing as 100 tickrate in game (netgraph 3) even though it is set to tickrate 100 in the command line? I have changed nothing but all clients that connect to the servers are showing figures around 61-66 instead of 100 (sv_maxupdaterate 120) If s

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-14 Thread Jens Werner
Sorry, wasn't able to answer earlier. Thanks for your answer. I think it's useful and some test-players already told us the server has poor ingame-performance. Not everyone notices, but a few do. Jens Werner Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] The CPU usage

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds better with things like setting preempting in the kernel config and the fact it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz). We run no more tha

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner
William Warren wrote: i mentioned i was talking 1.6 as this list still applies to 1.6. He asked my experiences with 2.4 kernels and my users. I gave him a relevant reply including hte technical details of my 1.6 experiences. Yes, and I'm grateful about that. Anyone else who could tell me a

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren
i mentioned i was talking 1.6 as this list still applies to 1.6. He asked my experiences with 2.4 kernels and my users. I gave him a relevant reply including hte technical details of my 1.6 experiences. I also mentioned that source with it's higher requirements will moe than likely amplify the

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Kyrios
Please people ! Note the following forever in your mind: sys_tickrate on old HL1 servers is fps_max ond source dedicated servers ! tickrate doesn't exist for HL1 Dedicated servers ! I know this is a bit offtopic but reading tickrate 500 makes my stomach feel . . . 2005/11/13, William Warren <[E

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren
When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know play

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner
William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans.

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren
p-4 celey sorry..:) William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlgu

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren
Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wic

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better.

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread William Warren
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. 2.4's memory management at least for me was not what i liked. 2.6's is much better. I jumped to a 3.6 distro as soon as i could. I am using Centos4. Jens Werner wrote: Hi folks, I made

Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner
I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. Sorry, I meant "it doesn't work properly with 2.6" ___ To unsubscribe, edit your list preferences, or view the list archives, please v

[hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner
Hi folks, I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT, 1 GB Ram. I think the kernel 2.6.x issue comes from the mainboard, but that's not the problem, the m

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
obviously in the game experience, heh. On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote: > When you say "a big difference", what exactly are we talking about here? > In the ping reported to the client, or in the in-game 'experience' of > the gamers involved? > > -- david -- Clayton Macleod

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison
nesday, May 25, 2005 1:13 PM Subject: Re: [hlds_linux] Tickrate 100 it makes a big difference, trust me. And not just on LANs. What makes you think more accuracy is weird? On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote: Snaps is probably what i was thinking of, actually. Who would

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
it makes a big difference, trust me. And not just on LANs. What makes you think more accuracy is weird? On 5/24/05, David Harrison <[EMAIL PROTECTED]> wrote: > Snaps is probably what i was thinking of, actually. > > Who would be weird enough to insist on playing with 100 snaps? I guess > the same

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison
Tuesday, May 24, 2005 6:56 PM Subject: Re: [hlds_linux] Tickrate 100 not to mention any competitive quake3 play would be using 100 snaps, not 20 or 30. On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote: I agree, 20 fps in those games and play fine. Fair enough hl may require more framerates fo

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
Not going to drag it off topic, except to say 125 sv_fps is lan only if thats what you're thinking (if you could get more, wouldn't all the ra3/cpma players be screeming for more than 25/30 fps?), but as said will leave that stuff for steam. Back to tickrate...I doubt its possible as Steve mention

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
so, the 125 figure given by id is just plain wrong then? shrug On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote: > Nope, current one cannot get above 30 (iirc it was said 30, but tested > to be still 25 which is where I think the confusion over those 2 > figures arise), you can set it higher, but it w

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Christian Ingholt
Can we get the talk back on track about tickrate 100 and not quake engiens og any other engiens ? - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 24, 2005 2:18 PM Subject: Re: [hlds_linux] Tickrate 100 Nope, current one cannot get above

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
Nope, current one cannot get above 30 (iirc it was said 30, but tested to be still 25 which is where I think the confusion over those 2 figures arise), you can set it higher, but it won't make any difference. Confirmed by Id as well. Feel free to test and see how many incomming packets you can get

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
you must be thinking of a very, very old version. On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote: > 100 snaps would make no difference either tbh as the Q3 engine is > internally capped at sv_fps 25 (may have been extended to 30 later), > so you couldn't get more than that however hard you try. > >

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
100 snaps would make no difference either tbh as the Q3 engine is internally capped at sv_fps 25 (may have been extended to 30 later), so you couldn't get more than that however hard you try. Maybe thats what Valve could do, internally cap it and let everyone keep setting it to what they want and

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Clayton Macleod
not to mention any competitive quake3 play would be using 100 snaps, not 20 or 30. On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote: > I agree, 20 fps in those games and play fine. Fair enough hl may > require more framerates for whatever reason, but these should be fixed > at whatever is deemed the b

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread Ian mu
I agree, 20 fps in those games and play fine. Fair enough hl may require more framerates for whatever reason, but these should be fixed at whatever is deemed the best figure to get decent playability. Probably the biggest question/issue I never see raised is "how much does you fps fluctuate by whe

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread sirtom__
s a line in the > sand drawn with it. > > -- dave > > Original Message > From: "localhost" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, May 24, 2005 4:53 PM > Subject: Re: [hlds_linux] Tickrate 100 > > > that really depends who you ask :-p &

Re: [hlds_linux] Tickrate 100

2005-05-24 Thread David Harrison
thing more than 60fps seems ludicrous to me. I sort of wish Valve would just cap it at that (or even lower) just so there's a line in the sand drawn with it. -- dave Original Message From: "localhost" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 24, 2005 4:53 PM Sub

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread localhost
@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton

RE: [hlds_linux] Tickrate 100

2005-05-23 Thread Reza A. Ambler
PROTECTED] On Behalf Of localhost Sent: Monday, May 23, 2005 2:09 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread localhost
in my experience even with a 1000hz kernel and 1000/1 ticrate you cannot go above 333fps without using -pingboost. i have been able to get servers running at 1000 fps constant using -pingboost 2 without too much cpu usage. Clayton Macleod wrote: 1000Hz in the kernel should result in a *max

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Clayton Macleod
1000Hz in the kernel should result in a *max* of 1000fps on the server, I thought. Seems to me if it's 333fps that you're seeing and there's plenty of CPU left that there would be three servers running at once. Not exactly sure though. On 5/23/05, Chris Adams <[EMAIL PROTECTED]> wrote: > Doesn't 1

RE: [hlds_linux] Tickrate 100

2005-05-23 Thread Chris Adams
teven Hartland Sent: 23 May 2005 12:08 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Tickrate 100 You'd need to up he kernel frequency. Steve / K - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> > Don't seem to be getting many repli

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Richard Fennell
Steven Hartland wrote: You'd need to up he kernel frequency. Steve / K - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up th

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Steven Hartland
You'd need to up he kernel frequency. Steve / K - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kerne

Re: [hlds_linux] Tickrate 100

2005-05-23 Thread Ian mu
Don't seem to be getting many replies so will just add that I get 333 fps max on 2.6 kernel, 50 max I think on older kernels (if anyone knows how to up that without updating kernel let me know, needless to say we've shoved them on 2.6). tickrate doesn't seem to affect it. Tbh never really worried

[hlds_linux] Tickrate 100

2005-05-22 Thread Richard Fennell
Hi guys Another tickrate 100 question I am running a server at 100 tickrate (source) but stats is reporting 333 fps max. Is there any reason for this? My fps_max is set to 1000 in the server.cfg. Should it go higher? My system is AMD64 3.4 with 1GB Ram Fedora Core 2 Thanks Richy __