Heh,
Nevermind me being a pleb, ran the correct command from another system
and it seems to have worked.
___
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visit:
--
[ Picked text/plain from multipart/alternative ]
LDuke, Im quite sure I recall Mani saying on the matties event script forums
that he tries to rely as much on the SDK as possible, though this could have
changed since, or I could be remembering it entirely wrong. Either way, you
can't ask VALVe
Is this a compulsory update Jason?
Regards
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:40 PM
Subject: [hlds_linux] Counter-Strike:
If you look closer, he said _required update_ and finally no more glock
spammin in the future, ever again.
Anyway, id like to know what was wrong in the leafs @ militia?
aXeR (AmmoBOX) kirjoitti:
Is this a compulsory update Jason?
Regards
- Original Message -
From: Jason Ruymen
Doesn't look compulsory to me, managed to connect to a non updated server
with the updated client...
Regards
- Original Message -
From: ics [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 11, 2006 11:39 PM
Subject: Re: [hlds_linux] Counter-Strike: Source
Hello Jason,
since this update our server does not come up, it crashes during the load.
Do we need some special Linux libraries to run this update?
Best regards
Ronny
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates,
No, the base libraries for the game have not changed.
- Alfred
Ronny Schedel wrote:
Hello Jason,
since this update our server does not come up, it crashes during the
load.
Do we need some special Linux libraries to run this update?
Best regards
Ronny
A required update for
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
Ronny
No, the base libraries for the game have not changed.
- Alfred
Ronny Schedel wrote:
Hello Jason,
since this update our server
Try running hldsupdatetool with -verify_all on the command line to
make sure you correctly downloaded the update.
Ronny Schedel wrote:
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Hello Alfred,
can you check this thread please:
http://forums.steampowered.com/forums/showthread.php?t=502812
Maybe we have the same problem.
Best regards
Ronny
No, the base libraries for the game
] On Behalf Of Airwalk
Sent: Friday, 3 November 2006 8:56 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Hey guys,
Just figured something out I added mp_dynamicpricing 0 to the valve.rc and
server came back up. Everyone was saying
Airwalk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Airwalk
Sent: Friday, 3 November 2006 8:56 a.m.
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Hey guys,
Just figured something out I added
--
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How can i get this update if my update tool just exits saying Aborted on
linux. no matter what parameters i pass to it... it just exits Aborted
On 9/12/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to Counter-Strike: Source have
Daron Dodd schrieb:
--
[ Picked text/plain from multipart/alternative ]
How can i get this update if my update tool just exits saying Aborted on
linux. no matter what parameters i pass to it... it just exits Aborted
On 9/12/06, Jason Ruymen [EMAIL PROTECTED] wrote:
Required updates to
Jason, how could you forget SourceTV :)
- Fixed free-look mode in tv_transmitall mode
- Fixed missing sounds and effects on servers with high tickrate
- Fixed relay proxies connecting with wrong name Unnamed
- tv_chattimelimit 0 disables spectator chatting
- Fixed rendering bug with area portals
The fast response for CSS is great.
But
Any word on HL2DM for Linux. New maps will not work and have not worked for
almost a month now. Any word would be appreciated from Valve.
___
To unsubscribe, edit your list preferences, or view the list
: David Anderson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before!?!1one
hint: I don't know of anyone that hardcodes memory
I jsut double-checked we have 3.5+k css maps
http://www.cgalliance.org/forums/showthread.php?t=15207
Here's the 8k+ 1.6 map list:
http://www.cgalliance.org/forums/showthread.php?t=14207
We wanted to have the biggest possible map selection..:)
Matt Albiniak wrote:
Our GSP automatically
--
Thanks for the new features, but ... do you realize you broke thousand
of game servers at almost each release ?
Is it so hard to have a minimum of testing and integration with the
tools used on 95% of the servers?
You are killing your own business by making GSP and servers
administrators bored
True words. Valve is acting like EA Games more and more...
-Ursprüngliche Nachricht-
Von: hlds_linux@list.valvesoftware.com
Gesendet: 26.08.06 17:09:17
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike: Source update released
--
Thanks for the new
PROTECTED] [EMAIL PROTECTED] wrote:
True words. Valve is acting like EA Games more and more...
-Ursprüngliche Nachricht-
Von: hlds_linux@list.valvesoftware.com
Gesendet: 26.08.06 17:09:17
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Counter-Strike: Source update
Oh well, deal with it. I did. And my servers are all running fine.
Software updates almost always break something on third party mods.
This has been happening since valve started. Alfred dealt with this
with Adminmod.
You whining is not going to change a thing. And if your running a
business,
That's all true. One thing does confuse me a bit -- when you guys at
Valve are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of
those mods from working, perhaps a heads up to the mods you also use
would be a nice thing
I would sure hope there testing with just stock hl2dm/css/dods etc.
There is no need to use addons. There was none to use at its first
inception. Because no one had the SDK.
And thats the only way there going to know if it will work on
linux/windows. Is by itself.
It up to the addon developer to
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of those
mods from working
26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at
Valve
are running internal game-play tests, do you only ever play with
stock-standard css
.
---bail
http://www.bailopan.net/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
That's all true. One thing does confuse me a bit -- when you guys at
Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know
doing the work.
---bail
http://www.bailopan.net/
-Original Message-
From: [EMAIL PROTECTED]
[mailto: [EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update
the last year or so.
- Original Message -
From: David Anderson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before
[ Converted text/html to text/plain ]
A little additional Info:
If you use custom maps, delete the external nav's for them. Otherwise, they
will crash the server, if there are any players.
This was you can get most of the custom maps to work.
This fix only works for custom maps, wich has external
I have simply turned off ALL plugins and mods for right now. hand
editing 2k plus custom map files just isn't time effective right now.
I'm glad 1.6 didn't get nuked that would be over 8500 map files to edit
for me..G
Rónai György wrote:
[ Converted text/html to text/plain ]
A little
Make backups ?
- Original Message -
From: William Warren [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, August 25, 2006 3:31 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released + Custom
maps
I have simply turned off ALL plugins and mods for right
Making back-ups and reverting to old versions and such isn't very useful
when there is no backward compatibility in the client software.
Same story here by the way... All mods are switched off at the moment.
In my opinion (oh dear.. here we go) it's a shame major changes, that
could break mods,
--
[ Picked text/plain from multipart/alternative ]
Well, I can tell you I'm getting some crap right now from customers who are
having trouble with their mods. Let's just hope the mod makers put out an
update which fixes these issues soon...otherwise I'm going to be losing some
customers.
On
Our GSP automatically renamed the /addons folder, disabling it for all
customers. May not be the best solution, but the servers are stable at
that point.
Since this is a custom map topic, I've found the following maps to be
incompatible with the update:
de_strike_betafinal
de_russka
de_ contra
the latest update has nuked alll mods that we run across 10 servers. is
there anyone who has a revert i can get? I forgot to backup first and
test test test..G
Jason Ruymen wrote:
Updates to Counter-Strike: Source have been released. Unless your are
running a Linux server that auto-updates,
--
[ Picked text/plain from multipart/alternative ]
Mani Admin updated gametypes.txt
Right click Save As
http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt
May help
--
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To unsubscribe, edit your list preferences, or view
The random map change after game commencing bug still exist. To reproduce
this, do the following:
1. run a linux dedicated server as usual
2. switch the map with the nextlevel command to a map that does not exist in
the mapcycle
After the next map loads and the game says game commencing the
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Thursday, April 20, 2006 7:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
The random map change after game commencing bug still
/forums/viewtopic.php?t=19488highlight=rand
om+map+change
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Thursday, April 20, 2006 7:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update
Alfred Reynolds escreveu:
We have released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update. The update is
recommended but not required.
This update fixes several bugs in both Counter-Strike: Source and the
Source Engine, details can be found
The random map change bug after game commencing still exists on linux
servers.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, April 12, 2006 10:32 PM
Subject:
Alfred,
The content server I'm using appears to have all / some of the update
already (unless I was missing a non critical update) steam has changed me
from ver45 to ver46 but when booting an actual game server its still
displaying as v1.0.0.26 is this correct or am I just jumping the gun? :)
Scrap that, as I suspected, ver47 just rolled out ;)
Cheers, Jon
- Original Message -
From: aXeR (AmmoBOX) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 01, 2006 10:59 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update pending
Alfred
The random bug that all players freezes after a new map still exists too...
Regards
Ronny
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This release includes a remake of a classic map, cs_militia and also
fixes several bugs. More details can
Unfortunatly, the random mapchange bug after game commencing still exists.
Regards
Ronny
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This release includes a remake of a classic map, cs_militia and also
fixes several bugs. More details can
Help!
I've Updated the Server and started when is was ready,
and then...
Console:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Unable to find gameinfo.txt. Solutions:
1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run
OK,
now I ran out of content tickets... or something like that.
Is this a problem of Steam-Performance or a problem of my server?
--
./steamupdate
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 45
Ran out of
-.-
OK, I'm sorry, i'll never mail to the list when a problem wasn't there
vor 10 hours minimum...
Tried to update for hours an then it works... think the first update
wasn't right and the second time there were to many serverrequests...
Sorry!
Ignore my Spam!
CU
Alex
x-ares-x schrieb:
[EMAIL PROTECTED]:~/steam1$ ./steam -command update -game Counter-Strike
Source -dir .
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 44 to
version 45
Send Failure
On Wed, 2006-01-18 at 17:47 -0800, Alfred Reynolds wrote:
We
Is anybody else able to update..? I have 3 servers
and none of them are doing anything, just hanging at
the first section of the update.. My client updated
nice and fast, but the server is just... not.. doing
anything. :( Is it just because there's an assload of
traffic trying to update and it
just wait they will start eventually i think things are a little busy atm
Kingsley
- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 19, 2006 12:58 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
I have haveing the same issue with both linux and windows servers
- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 18, 2006 9:28 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Is anybody else able
@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Same problems here. I'm also unable to update my gaming rig either,
stuck at 82% updated on CS :(
*mutters*
On Wed, 2006-01-18 at 18:28 -0800, Dan E wrote:
Is anybody else able to update..? I have 3 servers
: Wednesday, January 18, 2006 8:42 PM
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some are some aren't I think
patience will solve this one though servers are prob busy.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto
and failed to create new file
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 18, 2006 8:42 PM
Subject: RE: [hlds_linux] Counter-Strike: Source update released
Confirmed on various servers on my network. Some
: Wednesday, January 18, 2006 8:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source
update released
Same problems here. I'm also unable to update my
gaming rig either,
stuck at 82% updated on CS :(
*mutters*
On Wed, 2006-01-18 at 18:28 -0800
Subject: RE: [hlds_linux] Counter-Strike: Source
update released
Confirmed on various servers on my network. Some
are some aren't I think
patience will solve this one though servers are
prob busy.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf
Get the Beta update from today to fix this logging problem.
Scott Pettit wrote:
This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/
Bart King wrote:
Hi all,
Since the update, I am observing unusual behavior with STEAM
@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
Date: Fri, 2 Dec 2005 04:58:15 +0100
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update
--
Nic Strix - Fri, Dec 02 2005 13:27:21 +0100:
seeing as hl2.exe and datacache.dll are both windows files then maybe you
need to
1. post in the windows mailing list or
2. install the linux files
all depending on your system...
I see. Are there also forums _with_ feedback and a second
Hi all,
Since the update, I am observing unusual behavior with STEAM IDs. I believe
this has been mentioned before with the recent HL1 update.
For example:
L 12/02/2005 - 13:55:19: [RU]GRAF161STEAM_0:1:9026109
connected, address xxx
L 12/02/2005 - 13:55:20: [RU]GRAF161STEAM_0:0:9369385 STEAM
Your version of Nuke has some missing or corrupted textures. Whenever
I've had that, I've always had to do a fresh install of the game in a
separate directory and then make that my base file base (thru mv). I
believe this goes hand in hand with the constant hangups in the Source
updating which
Try updating with -verify_all in command line
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Bart King
Verzonden: vrijdag 2 december 2005 15:08
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] Counter-Strike: Source update released
Hi
The ID you see on the STEAM USERID validated is the correct one. The
one in the connected line is bad (its getting stale data from the
previous user of that server slot), you should ignore that first Steam
ID. Note that this is purely a logging problem, other systems (like
banning) are not
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Thanks for ignoring me once again. It seems
Christoph Franke wrote:
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Thanks for
This explains why our HLStats has gone nuts - we have players being
added to other people's statistics all over the show :/
Bart King wrote:
Hi all,
Since the update, I am observing unusual behavior with STEAM IDs. I
believe
this has been mentioned before with the recent HL1 update.
For
I'd think up a crafty response, but its friday and I'm a few drinks
into it so... Christophe you are truely the nadir of the ignorant.
Mahalo,
sb
On 12/2/05, Christoph Franke [EMAIL PROTECTED] wrote:
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source
until
a better release is available.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Friday, December 02, 2005 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released
This explains
Recently, Valve Inc has hit an all-time LOW on software releases, poorly
tested, no release notes, no support apart from 'alfred' who kinda knows
what hes doing when people report the problems HIS company should have
spotted
COME ON VALVE wake up and smell the coffee, this has been far from
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
- Alfred
Alfred Reynolds wrote:
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to
--
Alfred Reynolds - Thu, Dec 01 2005 19:02:36 -0800:
This update also contains a Source Engine update, so if you run ANY
Source engine based game then you should get this update (it is only
required for Counter-Strike: Source however).
Indeed I tried to run a Source engine based game called
PROTECTED] On Behalf Of stalker333
Sent: Saturday, August 06, 2005 5:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update
Chris,
I think you hit the nail on the head with the last idea, probably just a
lucky coincidence :)
-Smurf
Message: 3
Subject: RE
problem was found. there was a corrupt engine_amd.so.
sorry for that.
manuel
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Manuel
Mausz
Sent: Friday, August 05, 2005 1:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter
if it is something similar in design and implementation
I dont mind, sock it to em Valve :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Zack Sloane
Sent: 05 August 2005 07:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source
But if VAC / Steam has been updated to not let the GDC cheaters into
CSS doesn't that mean that they haven't played on a secure server
while it can be detected and they won't be banned? I thought the whole
point of delayed bans were to not let the cheaters know that their
cheats don't work?
with the update
:)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Graham
Robinson
Sent: 05 August 2005 10:18
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update
But if VAC / Steam has been updated to not let the GDC cheaters
Chris,
I think you hit the nail on the head with the last idea, probably just a
lucky coincidence :)
-Smurf
Message: 3
Subject: RE: [hlds_linux] Counter-Strike: Source update[ot]
Date: Fri, 5 Aug 2005 10:33:14 +0100
From: McCormack, Chris [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
--
Alfred Reynolds - Thu, Aug 04 2005 11:37:27 -0700:
We have released an update to Counter-Strike: Source and the Source
engine. To get this update run the hldsupdatetool.
This update fixes some bugs in the network subsystem and fixes a couple
Counter-Strike: Source game exploits. For full
kudos to you and your team, the netcode for CS:S is alot more
intuitive now, in fact I now only need to recommend setting updaterate
and cmdrate settings. Thank guys.
On 8/4/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to Counter-Strike: Source and the Source
engine.
i have problems starting hldss_amd executable after this update. it just quits
without message.
# LD_LIBRARY_PATH=bin ./srcds_amd -game cstrike -port 27015 +map de_dust
#
hlds_i486 and hlds_i686 works fine. plz verify if your update hase broken
something amd related.
thanks in advance.
manuel
ok problem was found. there was a corrupt engine_amd.so.
sorry for that.
manuel
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Manuel
Mausz
Sent: Friday, August 05, 2005 1:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter
Anyone noticed that the server freezes at startup?
First freeze:
Network: IP 213.64.187.244, mode MP, dedicated Yes, ports 27018 SV / 27007
CL
Second freeze:
Executing dedicated server config file
After that it starts. The freezes are aprox for 10s each.
/Bjorn
--
// This is a comment.
/*
Hi,
Great job, such improves should be done more often :-)
Marcel
| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
| Sent: Thursday, July 21, 2005 2:03 AM
| To: hlds@list.valvesoftware.com;
Is this server specific, or does this also adresse the FPS issues on the
clients ?
Alfred Reynolds wrote:
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
The update improves CPU performance of the server, optimizing several
subsystems. Details
This update helps both servers and clients.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jesper
Sørensen Sent: Wednesday, July 20, 2005 5:32 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
Counter-Strike: Source update
Could I ask what was optimized?
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, July 21, 2005 12:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
optimisations for the next update.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit Sent: Wednesday, July 20, 2005 5:46 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]
Counter-Strike: Source update released
Could I ask what
Subject: RE: [hlds_linux] Counter-Strike: Source update released
We changed a linear search in the player models animation to a hard coded
lookup (we didn't need the generic case for CS:S). We cached off some player
bone computations (trading off memory for CPU). We also re-ordered some bot
code
] On Behalf Of Alfred
Reynolds
Sent: Thursday, July 21, 2005 2:55 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
We changed a linear search in the player models animation to a hard coded
lookup (we didn't need the generic case for CS:S). We
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update released
We changed a linear search in the player models animation to a hard coded
lookup (we didn't need the generic case for CS:S). We cached off some player
bone computations (trading off memory
Simon Lange wrote:
whatever u did it did reduce the load of the system from average 1.8 to 0.3
with 70 slots filled... congratz
I concur... Update rocks... Makes server run so much better. Bullet reg
is 10 times better IMHO.
___
To unsubscribe,
[EMAIL PROTECTED] wrote:
As always, thanks for the heads up. The scaling thing is a nice fix, and
I think will make the new models and animations much more accepted and
popular...
Also, thanks for the update on CPU usage.
Steve
On Wednesday, July 13, 2005 5:16 pm, Alfred Reynolds said:
As always, thanks for the heads up. The scaling thing is a nice fix, and
I think will make the new models and animations much more accepted and
popular...
Also, thanks for the update on CPU usage.
Steve
On Wednesday, July 13, 2005 5:16 pm, Alfred Reynolds said:
We have released an update to
--
On Mon, 23 May 2005 16:49:40 -0700
Alfred Reynolds [EMAIL PROTECTED] bubbled:
Thursday (while keeping the in game menu enable, for now).
Puh! Amxstyle menus still enabled ... Thanks Alfred!
--
MyExcuse:
/pub/lunch
Martin Zwickel [EMAIL PROTECTED]
Research Development
TechnoTrend AG
Out of the ether, Alfred Reynolds spewed forth the following bitstream:
(while keeping the in game menu enable, for now).
Thank you, oh, thank you!
AlanC
--
Yes, I am proud; and must be proud, to see Men not afraid of God afraid of me.
-
We have released an update that rolls back the Counter-Strike: Source
changes made in this last update (apart from the de_inferno changes).
You need to run hldsupdatetool to get this update.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
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