Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread wave
together. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gavin Langdon Sent: Friday, August 29, 2014 8:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] HLSW

Re: [hlds_linux] HLSW Alternatives

2014-08-29 Thread Weasels Lair
I don't know about you guys, but my hosting providers (past and current) have a policy against IRC going in or through their networks. I think that is because IRC has been used so much for controlling bot networks and such. On Fri, Aug 29, 2014 at 7:25 PM, wave thew...@thewaveserver.com wrote:

Re: [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread Jorge Cobos
dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Hi Eric, Nice update and all, but is there any official word regarding the HTML MOTD bugs introduced since the recent update, even if it's weeks away it would be appreciated to know it hasn't been

Re: [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread Kevin Dautermann
: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul Sent: Wednesday, August 27, 2014 3:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Hi Eric, Nice update and all, but is there any official word regarding the HTML

Re: [hlds_linux] Mandatory TF2 update coming

2014-08-28 Thread Jorge Cobos
juego Counter-Strike 1.6 SERVER ONLINE 24/7 Name: lUPl xtreme solder .gt Connection Info: 74.91.127.210:27019 2014-08-27 15:23 GMT-06:00 Joe Davison j...@warhaggis.com: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Any info on when it'll be migrating to Source 2? On 27/08/14 22:20, Eric

Re: [hlds_linux] AppID 90 not currently installable from SteamCMD?

2014-08-28 Thread Jorge Cobos
juego Counter-Strike 1.6 SERVER ONLINE 24/7 Name: lUPl xtreme solder .gt Connection Info: 74.91.127.210:27019 2014-08-27 15:16 GMT-06:00 Ross Bemrose rbemr...@gmail.com: So, I've been doing some experiments over the last few days, and it appears that the new Beta Alfred pushed out for CS 1.6

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread Jorge Cobos
juego cs1.6 SERVER ONLINE 24/7 Name: lUPl xtreme solder .gt Connection Info: 74.91.127.210:27019 2014-08-27 15:38 GMT-06:00 pwn i...@pwn.sk: We were punished in a similar fashion 3 years before on my campus, where the whole building of 2000 students were stripped from the internet for a day

Re: [hlds_linux] Mandatory TF2 update released

2014-08-28 Thread Jorge Cobos
, 2014 3:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Hi Eric, Nice update and all, but is there any official word regarding the HTML MOTD bugs introduced since the recent update, even if it's weeks away it would

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread dan
On 27/08/2014 16:21, Ilya Larin wrote: dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server browser and look for a good server. This wasn't Frank's

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread Alexander Corn
Dan, have you ever listened to developer commentary in any video game that was ever made? Time and time again, developers need to create hints to point players in the right direction. Ever played Portal? Do you remember how in the earlier levels that teach you how to fling, the spot on the wall

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread dan
On 28/08/2014 19:22, Alexander Corn wrote: Dan, have you ever listened to developer commentary in any video game that was ever made? Time and time again, developers need to create hints to point players in the right direction. Ever played Portal? Do you remember how in the earlier levels that

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread Alexander Corn
You have pretty clearly never joined a Valve server. As a matter of fact, didn't you admit that you don't even play TF2 like a few months ago? Valve servers are objectively *awful*. As soon as any kind of strain is put on them, they just collapse. Before Quickplay appeared, nobody needed

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread Erik-jan Riemers
Ever tried to call for an admin if a cheater is on a valve server? Or tons of screaming kids? Reasons why i avoid valve servers and the people that join ours. And what McKay says, people are lazy and a lot are just dumb too.. its a mix. 2014-08-28 22:07 GMT+02:00 Alexander Corn

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-28 Thread Robert Paulson
Only one insulting anyone's intelligence is you. You think no one here is smart enough to figure out you are a failed server owner who got mad that no one joined your cheap and shoddy server from ThrustVPS. Now you waste your time flaming this mailing list as though everyone is dumb enough to

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
...@list.valvesoftware.com] On Behalf Of Alexander Corn Sent: Wednesday, August 27, 2014 1:32 AM To: Paul Lewis; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 The Quickplay change was supposed to be a temporary measure, but it's not looking very

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Ilya Larin
You just don't understand if there were not hats you wouldn't have a now 6 year old game as popular as it still is. Bute i agree. TF2 has many aspects of playing. Now the gameservers owning one does not make us enjoy it. Thats sad. Hope i will have enough patience to not shut my servers down

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 15:14, Frank wrote: It would be nice to see Valve decrease the amount of Valve servers No it wouldn't. It's already bad enough when USA players get put on European servers with 150+ pings. If anything they need a few more. If you can't get players then make your servers

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
alive. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Wednesday, August 27, 2014 10:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Alexander Corn
How, exactly, do you expect people to get players on their servers when about 45% of people probably don't even know that the server browser exists? Dr. McKay www.doctormckay.com On Wed, Aug 27, 2014 at 10:30 AM, dan needa...@ntlworld.com wrote: On 27/08/2014 15:14, Frank wrote: It would

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 15:37, Frank wrote: Pushing USA players to EU is a problem on its own that can be dealt with. Yes, by providing more USA servers (and perhaps servers in some regions that don't have any - hint: if you want full servers run them where Valve don't) You can make servers better

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 15:59, Alexander Corn wrote: How, exactly, do you expect people to get players on their servers when about 45% of people probably don't even know that the server browser exists? Right, because only a guy who pretends to be a Doctor can be intelligent enough to use the server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Ilya Larin
dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server browser and look for a good server. (Im not saying that all old servers are bad and all new servers

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Valentin G.
Who said in this thread that people are too dumb to use the server browser? They obviously aren't, and what you present is a non-argument. Fact is: A significant part of the playerbase is not using the server browser anymore, and the alternative options by default heavily prefer Valve servers, to

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Frank
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Alexander Corn
If you hold someone's hand from the start and never let go, they're never going to grow up. In this case, people are conditioned to click the giant PLAY MULTIPLAYER button and click PLAY NOW. Many players never click the server browser button, and of those who do, many take one look at it, get

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Alexander Corn
showing up not just Valve servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Ilya Larin
...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Jorge Cobos
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Aaron Thompson
list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Jake Forrester
] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
Dňa 27. 8. 2014 19:00 Jake Forrester wrote / napísal(a): If we want to inspire change, we need to have a compelling argument that the majority of us can get behind--not just psht, you ruined my servers, revert the changes or I'll shout at you. You said it though Default Quickplay Settings -

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Robert Paulson
Before the quickplay change, there was not a single official server in the top 200 on gametracker. If official servers were truly the best, they would have been up there in equal numbers. Some community server worse than official ones. But there are a large number of community servers that were

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
That and the fact that most of the time they seem to not respond to bugs or topics such as Quickplay. On 27 August 2014 20:39, Robert Paulson thepauls...@gmail.com wrote: Before the quickplay change, there was not a single official server in the top 200 on gametracker. If official servers

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Jeff Nelson
I've been out of pocket for a while and I was able to finally test. The problem has been narrowed down to specifying the IP in the srcds startup command. If I use: ./srcds_run -console -game tf +map ctf_well +maxplayers 24 +ip 10.10.0.50 The game server is running, live and available to connect,

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 16:30, Alexander Corn wrote: If you hold someone's hand from the start and never let go, they're never going to grow up. In this case, people are conditioned to click the giant PLAY MULTIPLAYER button and click PLAY NOW. Many players never click the server browser button, and of

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread dan
On 27/08/2014 16:28, Frank wrote: You can't argue with him..I have no idea why I even replied. You said it though Default Quickplay Settings - Valve needs to take the default settings off of Valve servers as targets and apply them to the Community servers or just mix them up so they are all

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
Just to clarify.. I never intended to sound like someone who promotes valve's quickplay decision as a perfect, nor the servers superior to community ones (well, at least a bunch of them), but looking on it as players that prefer vanilla experience then yeah, valve's ones are the most

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Weasels Lair
Hmmm ... am I reading this correctly? *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.21 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip 10.0.0.22 -port 27015 +exec server.cfg* *./srcds_run -console -game cstrike

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Paul
Given your reply was sent to my inbox directly and not just the mailing list then I'll assume you meant the message for me. In response I ask since when am I currently whining about Quickplay every week, and when did I claim that you were someone who promoted their decision to ignore us/server

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread Robert Paulson
You realize that was back in November when elitepowered was using fake players even when Valve had been notified about them months before? Punishing all community servers for this is like deleting the Valve workshop just because one person used copyrighted art. On Wed, Aug 27, 2014 at 2:04 PM,

Re: [hlds_linux] Mandatory TF2 update coming

2014-08-27 Thread Joe Davison
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Any info on when it'll be migrating to Source 2? On 27/08/14 22:20, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Jesse Molina
Possibly not related, but you need to be using -ip, not +ip. Also, the +map command may need to be the last argument in the command line. Better yet, put it into your autoexec.cfg instead. On 8/27/14, 13:22, Jeff Nelson wrote: I've been out of pocket for a while and I was able to finally

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-27 Thread pwn
We were punished in a similar fashion 3 years before on my campus, where the whole building of 2000 students were stripped from the internet for a day because of a single person that disobeyed the rules - it's a shitty approach but sadly we can't do anything against it. And I am aware of that

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Jeff Nelson
@Weasels You are correct. I have 3, in this case, ip addresses added to the same network card in Linux. These are not virtual interfaces created by a hypervisor, but simply additional ip assignments to the physical network interface or Alias addresses if you prefer. These are all behind one

Re: [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Paul
Hi Eric, Nice update and all, but is there any official word regarding the HTML MOTD bugs introduced since the recent update, even if it's weeks away it would be appreciated to know it hasn't been completely forgotten? Many thanks. Regards, Paul. On 27 August 2014 23:38, Eric Smith

Re: [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Eric Smith
:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Hi Eric, Nice update and all, but is there any official word regarding the HTML MOTD bugs introduced since the recent update, even if it's weeks away it would be appreciated to know

Re: [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Paul
[mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul Sent: Wednesday, August 27, 2014 3:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Hi Eric, Nice update and all, but is there any official word regarding

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Weasels Lair
This may sound like a stupid question, but if they are not intended to be open to the world for availability, then why do they need to appear on the server list? Also, if you are binding each instance to specific IP's like that, I would expect the entire executable to default to using that IP for

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Jeff Nelson
Ah, good question. Actually when I refer to server browser, I'm referring to the LAN tab portion of the server browser. I apologize if this has added confusion, I didn't indicate that in any of my posts. In order for my servers to appear there, I shouldn't need an internet connection. (Internet is

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Ross Bemrose
Dumb question, did you remember to set sv_lan 1? On 8/27/2014 7:57 PM, Jeff Nelson wrote: Ah, good question. Actually when I refer to server browser, I'm referring to the LAN tab portion of the server browser. I apologize if this has added confusion, I didn't indicate that in any of my posts.

Re: [hlds_linux] Multiple SRCDS Instances don't list on Steam's Server Browser

2014-08-27 Thread Jeff Nelson
@Ross SV_LAN 1 has been set. @Weasels The clients are on the same network. On Wed, Aug 27, 2014 at 7:07 PM, Weasels Lair wea...@weaselslair.com wrote: Oh yeah, that (LAN tab) makes all the difference in the world. I seem to recall that LAN games are restricted to operating on the same

Re: [hlds_linux] Mandatory TF2 update released

2014-08-27 Thread Kyle Sanderson
I seem to remember HPE testing changes to de_dust on temporary 'official' servers with a build-id appendage. It may be worth continuing that idea in TF as the pattern continues. Kyle. On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Eric Smith
...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Monday, August 25, 2014 10:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Kyle Sanderson
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Monday, August 25, 2014 10:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Paul
@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-26 Thread Alexander Corn
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-25 Thread Weasels Lair
Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although

Re: [hlds_linux] New SteamID format for TF2

2014-08-22 Thread Zaretti Steve
Will the format being changed on other engine? Like CS:GO ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread CSGO Clan
Hi, what was the reason for this change and is this going to happen for other games also? From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; 'hlds_linux@list.valvesoftware.com'

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
Is there any way to get a user's community URL from these unique IDs? I have a plugin that lets me know who's joining/leaving - with a click that lets me see their profile, makes a lot of tasks easier to do. I don't see an easy way to convert from UniqueID = SteamID, but I'm also not the best at

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
(Just realized that A can only be 1 or 0 so nevermind I figured this out) On Fri, Aug 22, 2014 at 4:01 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is there any way to get a user's community URL from these unique IDs? I have a plugin that lets me know who's joining/leaving - with

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Alexander Corn
http://steamcommunity.com/profiles/[U:1:46143801] On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is there any way to get a user's community URL from these unique IDs? I have a plugin that lets me know who's joining/leaving - with a click that lets me see their

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread epi
From Eric Smith's announcement: The conversion equation has already been posted by a community member, but here it is again: Old:STEAM_0:A:B New:[U:1:B*2+A] Example:STEAM_0:1:1234 ---[U:1:2469] On 8/22/2014 7:01 PM, Gordon Reynolds

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
Oh wow this is even easier than I thought! On Fri, Aug 22, 2014 at 4:04 PM, Alexander Corn mc...@doctormckay.com wrote: http://steamcommunity.com/profiles/[U:1:46143801] On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is there any way to get a user's community

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Gordon Reynolds
Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban systems, donator slots, rank systems, etc.)

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Frank
...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Paul
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Daniel Barreiro
mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Aaron Thompson
Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Charlie Miller
: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread AnAkIn
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Aaron Thompson
...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Aaron Thompson
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Paul
...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Erik-jan Riemers
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
PS: For clarity, it is not JUST the 'status' command that is affected - it is ANY command I enter into that 'screen' session for TF2. On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com wrote: Anybody else using 'screen' noticed issues with SRCDS not being reflected when

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Yun Huang Yong
I run our servers under screen and don't have this issue. Could this be related to the ncurses and tinfo5 dependencies introduced in last week's update? Quoting Ross Bemrose: On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5. On 14/08/2014 1:52 PM, Weasels Lair wrote:

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
Assume that requirement is just TF2 (at the moment), then yeah that could be it. I have libncurses5 already, but not lib32tinfo5. I will see if that helps. Thanks for the head's-up! On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I run our servers under screen and

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Ilya Larin
Please tell us whether it solves the problem or not. I also have troubles after previous update, but in my case it hangs the whole system instead of only srcds process. 14.08.2014 8:05 пользователь Weasels Lair wea...@weaselslair.com написал: Assume that requirement is just TF2 (at the moment),

Re: [hlds_linux] Issues with std-out running TF2 SRCDS under Linux 'screen' utility?

2014-08-13 Thread Weasels Lair
It definitely solved my symptom. However, my symptom did not seem to include the SRCDS process hanging or anything like that. It just seemed like that output generated wasn't making it to the console or wherever std-out was in-effect re-directed. SCRCS actually seemed to run fine - I just

Re: [hlds_linux] ipv6?

2014-08-08 Thread Simone Esposito
You could try using socat as a proxy/relay kind of thing, it can listen on IPv6 and IPv4 and forward connections to your srcds port. Note all players will have the same IP because of this. http://www.dest-unreach.org/socat/ On Sat, Aug 9, 2014 at 12:46 AM, Foo Bar fooba...@gmail.com wrote:

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Ross Bemrose
It should also be noted that Linux servers have new dependencies on the 32-bit versions of ncurses and tinfo5. Which aren't installed by default on 64-bit systems. On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5. On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread N-Gon
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread AnAkIn
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon Sent: Thursday, August 07, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're

Re: [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Frank
mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released You're sending your messages to the Linux mailing list, Eric posted on the Windows one. 2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net: I apparently never got that email - must still be issues with the mailing list, my

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Eric Smith
We've released a fix for the problem that Windows dedicated servers are having. Update your servers again and let me know if you're still having problems. This does not affect Linux dedicated servers. -Eric - From:

Re: [hlds_linux] Need help: Stack Trace for Segmentation Fault Crash.

2014-07-30 Thread bl4nk
I use to have a similar crash in the past that was related to a custom hats plugin I wrote. Can you provide your SM plugins list? On Jul 29, 2014 7:29 PM, JasperLee93 -RDLoyalty jasper_lee_2...@hotmail.com wrote: Hi Everyone, as you know some of you guys seen that I previously reported that my

Re: [hlds_linux] Need help: Stack Trace for Segmentation Fault Crash.

2014-07-30 Thread JasperLee93 -RDLoyalty
Plugins list: http://pastebin.com/EQK4Xtc5 Regards JasperLee93 -RDLoyalty Sent from my iPhone. On 30 Jul, 2014, at 9:41 pm, bl4nk bl4n...@gmail.com wrote: I use to have a similar crash in the past that was related to a custom hats plugin I wrote. Can you provide your SM plugins list? On

Re: [hlds_linux] Mandatory TF2 update released

2014-07-30 Thread Frank
Is it just me or can anyone else see or find thru Quickplay any Community run servers that are running the Asteroid map? Reason I'm asking is cause I run one and no matter what I do I can't select community servers on the beta maps such as this. If this is in fact the way it is can Valve please

Re: [hlds_linux] Need help: Stack Trace for Segmentation Fault Crash.

2014-07-30 Thread bl4nk
The problem might lie with the gravestones plugin. Try removing it and see if you still get the crash. On 7/30/2014 11:25 AM, JasperLee93 -RDLoyalty wrote: Plugins list: http://pastebin.com/EQK4Xtc5 Regards JasperLee93 -RDLoyalty Sent from my iPhone. On 30 Jul, 2014, at 9:41 pm, bl4nk

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Jesse Molina
Unless I am mistaken, that's an ephemeral port, in that it's used for outbound traffic only. So, I don't think you need to explicitly allow inbound traffic to it, as long as you have a stateful firewall. I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT (-steamport).

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Jesse Molina
Remember that srcds was written for Windows, and on Windows, 26000 actually is in the ephemeral port range, because Microsoft. Why Valve thought it was appropriate to run their servers in the ephemeral range? Because potato. On 7/24/14, 3:27, Jesse Molina wrote: Unless I am mistaken,

Re: [hlds_linux] Purpose of -steamport command

2014-07-24 Thread Weasels Lair
I believe the normal game port is for game-client's to communicate with your server, and steamport is for your game-server to communicate with the Steam network. If you do not explicitly specify ports, SRCDS will use a default (such as 27015 for the normal game port) or if that default is already

Re: [hlds_linux] The Ship hangs after map load

2014-07-23 Thread epicoder
. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, July 22, 2014 2:41:27 PM Subject: Re: [hlds_linux] The Ship hangs after map load The company that made the game, Outerlight ltd doesn't exist

Re: [hlds_linux] The Ship hangs after map load

2014-07-22 Thread ics
The company that made the game, Outerlight ltd doesn't exist anymore. The company that took over after years, Blazing Griffin supposedly had plans for it but as i recall, it was easier to remake the game than fix it or something like that. Even that post has been taken down so i cannot tell

Re: [hlds_linux] The Ship hangs after map load

2014-07-22 Thread Bjorn Wielens
a bit of time on it without success. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, July 22, 2014 2:41:27 PM Subject: Re: [hlds_linux] The Ship hangs after map load

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