together.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gavin
Langdon
Sent: Friday, August 29, 2014 8:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HLSW
I don't know about you guys, but my hosting providers (past and current)
have a policy against IRC going in or through their networks. I think that
is because IRC has been used so much for controlling bot networks and such.
On Fri, Aug 29, 2014 at 7:25 PM, wave thew...@thewaveserver.com wrote:
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Hi Eric,
Nice update and all, but is there any official word regarding the HTML
MOTD bugs introduced since the recent update, even if it's weeks away it
would be appreciated to know it hasn't been
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Wednesday, August 27, 2014 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Hi Eric,
Nice update and all, but is there any official word regarding the HTML
juego Counter-Strike 1.6
SERVER ONLINE 24/7
Name: lUPl xtreme solder .gt
Connection Info: 74.91.127.210:27019
2014-08-27 15:23 GMT-06:00 Joe Davison j...@warhaggis.com:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Any info on when it'll be migrating to Source 2?
On 27/08/14 22:20, Eric
juego Counter-Strike 1.6
SERVER ONLINE 24/7
Name: lUPl xtreme solder .gt
Connection Info: 74.91.127.210:27019
2014-08-27 15:16 GMT-06:00 Ross Bemrose rbemr...@gmail.com:
So, I've been doing some experiments over the last few days, and it appears
that the new Beta Alfred pushed out for CS 1.6
juego cs1.6
SERVER ONLINE 24/7
Name: lUPl xtreme solder .gt
Connection Info: 74.91.127.210:27019
2014-08-27 15:38 GMT-06:00 pwn i...@pwn.sk:
We were punished in a similar fashion 3 years before on my campus, where
the whole building of 2000 students were stripped from the internet for a
day
, 2014 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Hi Eric,
Nice update and all, but is there any official word regarding the HTML
MOTD bugs introduced since the recent update, even if it's weeks away
it
would
On 27/08/2014 16:21, Ilya Larin wrote:
dan, you don`t get the point of this discussion. While old bad servers are
full of players, new good servers can`t get players not because they are
bad, but because players don`t want to open server browser and look for a
good server.
This wasn't Frank's
Dan, have you ever listened to developer commentary in any video game that
was ever made? Time and time again, developers need to create hints to
point players in the right direction. Ever played Portal? Do you remember
how in the earlier levels that teach you how to fling, the spot on the
wall
On 28/08/2014 19:22, Alexander Corn wrote:
Dan, have you ever listened to developer commentary in any video game that
was ever made? Time and time again, developers need to create hints to
point players in the right direction. Ever played Portal? Do you remember
how in the earlier levels that
You have pretty clearly never joined a Valve server. As a matter of fact,
didn't you admit that you don't even play TF2 like a few months ago?
Valve servers are objectively *awful*. As soon as any kind of strain is put
on them, they just collapse.
Before Quickplay appeared, nobody needed
Ever tried to call for an admin if a cheater is on a valve server? Or tons
of screaming kids? Reasons why i avoid valve servers and the people that
join ours.
And what McKay says, people are lazy and a lot are just dumb too.. its a
mix.
2014-08-28 22:07 GMT+02:00 Alexander Corn
Only one insulting anyone's intelligence is you. You think no one here is
smart enough to figure out you are a failed server owner who got mad that
no one joined your cheap and shoddy server from ThrustVPS. Now you waste
your time flaming this mailing list as though everyone is dumb enough to
...@list.valvesoftware.com] On Behalf Of Alexander
Corn
Sent: Wednesday, August 27, 2014 1:32 AM
To: Paul Lewis; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
The Quickplay change was supposed to be a temporary measure, but it's not
looking very
You just don't understand if there were not hats you wouldn't have a now 6
year old game as popular as it still is.
Bute i agree. TF2 has many aspects of playing. Now the gameservers owning
one does not make us enjoy it. Thats sad. Hope i will have enough patience
to not shut my servers down
On 27/08/2014 15:14, Frank wrote:
It would be nice to see Valve decrease the amount of Valve servers
No it wouldn't. It's already bad enough when USA players get put on
European servers
with 150+ pings.
If anything they need a few more.
If you can't get players then make your servers
alive.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: Wednesday, August 27, 2014 10:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format
How, exactly, do you expect people to get players on their servers when
about 45% of people probably don't even know that the server browser exists?
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 10:30 AM, dan needa...@ntlworld.com wrote:
On 27/08/2014 15:14, Frank wrote:
It would
On 27/08/2014 15:37, Frank wrote:
Pushing USA players to EU is a problem on its own that can be dealt with.
Yes, by providing more USA servers (and perhaps servers in some regions
that don't
have any - hint: if you want full servers run them where Valve don't)
You can make servers better
On 27/08/2014 15:59, Alexander Corn wrote:
How, exactly, do you expect people to get players on their servers when
about 45% of people probably don't even know that the server browser exists?
Right, because only a guy who pretends to be a Doctor can be intelligent
enough to use the server
dan, you don`t get the point of this discussion. While old bad servers are
full of players, new good servers can`t get players not because they are
bad, but because players don`t want to open server browser and look for a
good server. (Im not saying that all old servers are bad and all new
servers
Who said in this thread that people are too dumb to use the server
browser? They obviously aren't, and what you present is a
non-argument. Fact is: A significant part of the playerbase is not
using the server browser anymore, and the alternative options by
default heavily prefer Valve servers, to
.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
If you hold someone's hand from the start and never let go, they're never
going to grow up. In this case, people are conditioned to click the giant
PLAY MULTIPLAYER button and click PLAY NOW. Many players never click
the server browser button, and of those who do, many take one look at it,
get
showing up not just
Valve servers.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re
...@list.valvesoftware.com] On Behalf Of Ilya
Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
dan, you don`t get the point of this discussion. While old bad servers
are
full of players
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya
Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
dan, you don`t get the point of this discussion
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya
Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
dan, you don`t get the point of this discussion. While old
list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
dan, you don`t get the point of this discussion. While old bad
servers
are
full of players, new good servers can`t get players not because
they
are
bad, but because players don`t want to open server
] On Behalf Of Ilya
Larin
Sent: Wednesday, August 27, 2014 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
dan, you don`t get the point of this discussion. While old bad
servers
are
full of players, new good
Dňa 27. 8. 2014 19:00 Jake Forrester wrote / napísal(a):
If we want to inspire change, we need to have a compelling argument
that the majority of us can get behind--not just psht, you ruined my
servers, revert the changes or I'll shout at you. You said it though
Default Quickplay Settings -
Before the quickplay change, there was not a single official server in the
top 200 on gametracker. If official servers were truly the best, they would
have been up there in equal numbers.
Some community server worse than official ones. But there are a large
number of community servers that were
That and the fact that most of the time they seem to not respond to bugs or
topics such as Quickplay.
On 27 August 2014 20:39, Robert Paulson thepauls...@gmail.com wrote:
Before the quickplay change, there was not a single official server in the
top 200 on gametracker. If official servers
I've been out of pocket for a while and I was able to finally test.
The problem has been narrowed down to specifying the IP in the srcds
startup command.
If I use: ./srcds_run -console -game tf +map ctf_well +maxplayers 24 +ip
10.10.0.50
The game server is running, live and available to connect,
On 27/08/2014 16:30, Alexander Corn wrote:
If you hold someone's hand from the start and never let go, they're never
going to grow up. In this case, people are conditioned to click the giant
PLAY MULTIPLAYER button and click PLAY NOW. Many players never click
the server browser button, and of
On 27/08/2014 16:28, Frank wrote:
You can't argue with him..I have no idea why I even replied.
You said it though Default Quickplay Settings - Valve needs to take the
default settings off of Valve servers as targets and apply them to the
Community servers or just mix them up so they are all
Just to clarify..
I never intended to sound like someone who promotes valve's quickplay
decision as a perfect, nor the servers superior to community ones (well,
at least a bunch of them), but looking on it as players that prefer
vanilla experience then yeah, valve's ones are the most
Hmmm ... am I reading this correctly?
*./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
10.0.0.21 -port 27015 +exec server.cfg*
*./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
10.0.0.22 -port 27015 +exec server.cfg*
*./srcds_run -console -game cstrike
Given your reply was sent to my inbox directly and not just the mailing
list then I'll assume you meant the message for me. In response I ask since
when am I currently whining about Quickplay every week, and when did I
claim that you were someone who promoted their decision to ignore us/server
You realize that was back in November when elitepowered was using fake
players even when Valve had been notified about them months before?
Punishing all community servers for this is like deleting the Valve
workshop just because one person used copyrighted art.
On Wed, Aug 27, 2014 at 2:04 PM,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Any info on when it'll be migrating to Source 2?
On 27/08/14 22:20, Eric Smith wrote:
We're working on a mandatory update for TF2. We should have it
ready soon.
-Eric
___ To unsubscribe,
edit
Possibly not related, but you need to be using -ip, not +ip.
Also, the +map command may need to be the last argument in the command
line. Better yet, put it into your autoexec.cfg instead.
On 8/27/14, 13:22, Jeff Nelson wrote:
I've been out of pocket for a while and I was able to finally
We were punished in a similar fashion 3 years before on my campus, where
the whole building of 2000 students were stripped from the internet for
a day because of a single person that disobeyed the rules - it's a
shitty approach but sadly we can't do anything against it.
And I am aware of that
@Weasels
You are correct. I have 3, in this case, ip addresses added to the same
network card in Linux. These are not virtual interfaces created by a
hypervisor, but simply additional ip assignments to the physical network
interface or Alias addresses if you prefer.
These are all behind one
Hi Eric,
Nice update and all, but is there any official word regarding the HTML MOTD
bugs introduced since the recent update, even if it's weeks away it would
be appreciated to know it hasn't been completely forgotten? Many thanks.
Regards,
Paul.
On 27 August 2014 23:38, Eric Smith
:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Hi Eric,
Nice update and all, but is there any official word regarding the HTML MOTD
bugs introduced since the recent update, even if it's weeks away it would be
appreciated to know
[mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Wednesday, August 27, 2014 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Hi Eric,
Nice update and all, but is there any official word regarding
This may sound like a stupid question, but if they are not intended to be
open to the world for availability, then why do they need to appear on
the server list?
Also, if you are binding each instance to specific IP's like that, I would
expect the entire executable to default to using that IP for
Ah, good question. Actually when I refer to server browser, I'm referring
to the LAN tab portion of the server browser. I apologize if this has added
confusion, I didn't indicate that in any of my posts. In order for my
servers to appear there, I shouldn't need an internet connection. (Internet
is
Dumb question, did you remember to set sv_lan 1?
On 8/27/2014 7:57 PM, Jeff Nelson wrote:
Ah, good question. Actually when I refer to server browser, I'm referring
to the LAN tab portion of the server browser. I apologize if this has added
confusion, I didn't indicate that in any of my posts.
@Ross
SV_LAN 1 has been set.
@Weasels
The clients are on the same network.
On Wed, Aug 27, 2014 at 7:07 PM, Weasels Lair wea...@weaselslair.com
wrote:
Oh yeah, that (LAN tab) makes all the difference in the world.
I seem to recall that LAN games are restricted to operating on the same
I seem to remember HPE testing changes to de_dust on temporary
'official' servers with a build-id appendage. It may be worth
continuing that idea in TF as the pattern continues.
Kyle.
On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update
...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Monday, August 25, 2014 10:11 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
Eric -
Is there any clarity
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Monday, August 25, 2014 10:11 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
Eric -
Is there any clarity Valve can share on which games this change will
occur with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
CS, DMC, TFC
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
Eric -
Is there any clarity Valve can share on which games this change will
occur with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well?
(HL1,
CS, DMC, TFC, DoD
Eric -
Is there any clarity Valve can share on which games this change will occur
with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
I ask because, although
Will the format being changed on other engine? Like CS:GO ?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Hi, what was the reason for this change and is this going to happen for other
games also?
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com; 'hlds_linux@list.valvesoftware.com'
Is there any way to get a user's community URL from these unique IDs? I
have a plugin that lets me know who's joining/leaving - with a click that
lets me see their profile, makes a lot of tasks easier to do.
I don't see an easy way to convert from UniqueID = SteamID, but I'm also
not the best at
(Just realized that A can only be 1 or 0 so nevermind I figured this out)
On Fri, Aug 22, 2014 at 4:01 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
Is there any way to get a user's community URL from these unique IDs? I
have a plugin that lets me know who's joining/leaving - with
http://steamcommunity.com/profiles/[U:1:46143801]
On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
Is there any way to get a user's community URL from these unique IDs? I
have a plugin that lets me know who's joining/leaving - with a click that
lets me see their
From Eric Smith's announcement:
The conversion equation has already been posted by a community member, but
here it is again:
Old:STEAM_0:A:B
New:[U:1:B*2+A]
Example:STEAM_0:1:1234 ---[U:1:2469]
On 8/22/2014 7:01 PM, Gordon Reynolds
Oh wow this is even easier than I thought!
On Fri, Aug 22, 2014 at 4:04 PM, Alexander Corn mc...@doctormckay.com
wrote:
http://steamcommunity.com/profiles/[U:1:46143801]
On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
Is there any way to get a user's community
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
Sadly, this change breaks all things depending on SteamIDs (SourceMod,
custom ban systems, donator slots, rank systems, etc.)
...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2
mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
Sadly, this change breaks all things depending on SteamIDs (SourceMod,
custom ban
Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
Sadly, this change breaks all things depending on SteamIDs (SourceMod
: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
Sadly
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's
...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
Sadly, this change breaks all things
...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2 update says goodbye to the good old SteamIDs
(STEAM_0:1:15160181) and says hello
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Gordon
Reynolds
Sent: Thursday, August 21, 2014 6:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
Today's Team Fortress 2
PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.
On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair wea...@weaselslair.com
wrote:
Anybody else using 'screen' noticed issues with SRCDS not being reflected
when
I run our servers under screen and don't have this issue.
Could this be related to the ncurses and tinfo5 dependencies introduced
in last week's update?
Quoting Ross Bemrose:
On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.
On 14/08/2014 1:52 PM, Weasels Lair wrote:
Assume that requirement is just TF2 (at the moment), then yeah that could
be it.
I have libncurses5 already, but not lib32tinfo5. I will see if that helps.
Thanks for the head's-up!
On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong gumby_li...@mooh.org
wrote:
I run our servers under screen and
Please tell us whether it solves the problem or not. I also have troubles
after previous update, but in my case it hangs the whole system instead of
only srcds process.
14.08.2014 8:05 пользователь Weasels Lair wea...@weaselslair.com
написал:
Assume that requirement is just TF2 (at the moment),
It definitely solved my symptom. However, my symptom did not seem to
include the SRCDS process hanging or anything like that. It just seemed
like that output generated wasn't making it to the console or wherever
std-out was in-effect re-directed. SCRCS actually seemed to run fine - I
just
You could try using socat as a proxy/relay kind of thing, it can listen on
IPv6 and IPv4 and forward connections to your srcds port.
Note all players will have the same IP because of this.
http://www.dest-unreach.org/socat/
On Sat, Aug 9, 2014 at 12:46 AM, Foo Bar fooba...@gmail.com wrote:
Anyone else having trouble updating Windows servers going beyond Validating?
I can't even bypass that to start the engine without it going right to
Validating again.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, August 07, 2014 5:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update released
Anyone else having trouble updating Windows servers going beyond Validating?
I can't even bypass that to start the engine
It should also be noted that Linux servers have new dependencies on the
32-bit versions of ncurses and tinfo5. Which aren't installed by default
on 64-bit systems.
On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.
On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, August 07, 2014 5:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update released
Anyone else having trouble
, 2014 5:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
He said they're on it
On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote:
Hello?? I'm not the only one having this problem I know, I already see
many posts
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Thursday, August 07, 2014 5:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
He said they're
mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released
You're sending your messages to the Linux mailing list, Eric posted on the
Windows one.
2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net:
I apparently never got that email - must still be issues with the
mailing list, my
We've released a fix for the problem that Windows dedicated servers are having.
Update your servers again and let me know if you're still having problems.
This does not affect Linux dedicated servers.
-Eric
-
From:
I use to have a similar crash in the past that was related to a custom hats
plugin I wrote. Can you provide your SM plugins list?
On Jul 29, 2014 7:29 PM, JasperLee93 -RDLoyalty
jasper_lee_2...@hotmail.com wrote:
Hi Everyone,
as you know some of you guys seen that I previously reported that my
Plugins list:
http://pastebin.com/EQK4Xtc5
Regards
JasperLee93 -RDLoyalty
Sent from my iPhone.
On 30 Jul, 2014, at 9:41 pm, bl4nk bl4n...@gmail.com wrote:
I use to have a similar crash in the past that was related to a custom hats
plugin I wrote. Can you provide your SM plugins list?
On
Is it just me or can anyone else see or find thru Quickplay any Community
run servers that are running the Asteroid map?
Reason I'm asking is cause I run one and no matter what I do I can't select
community servers on the beta maps such as this.
If this is in fact the way it is can Valve please
The problem might lie with the gravestones plugin. Try removing it and
see if you still get the crash.
On 7/30/2014 11:25 AM, JasperLee93 -RDLoyalty wrote:
Plugins list:
http://pastebin.com/EQK4Xtc5
Regards
JasperLee93 -RDLoyalty
Sent from my iPhone.
On 30 Jul, 2014, at 9:41 pm, bl4nk
Unless I am mistaken, that's an ephemeral port, in that it's used for
outbound traffic only. So, I don't think you need to explicitly allow
inbound traffic to it, as long as you have a stateful firewall.
I believe that is true of both CLIENTPORT (+clientport) and STEAMPORT
(-steamport).
Remember that srcds was written for Windows, and on Windows, 26000
actually is in the ephemeral port range, because Microsoft.
Why Valve thought it was appropriate to run their servers in the
ephemeral range? Because potato.
On 7/24/14, 3:27, Jesse Molina wrote:
Unless I am mistaken,
I believe the normal game port is for game-client's to communicate with
your server, and steamport is for your game-server to communicate with
the Steam network. If you do not explicitly specify ports, SRCDS will use
a default (such as 27015 for the normal game port) or if that default is
already
.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 22, 2014 2:41:27 PM
Subject: Re: [hlds_linux] The Ship hangs after map load
The company that made the game, Outerlight ltd doesn't exist
The company that made the game, Outerlight ltd doesn't exist anymore.
The company that took over after years, Blazing Griffin supposedly had
plans for it but as i recall, it was easier to remake the game than fix
it or something like that. Even that post has been taken down so i
cannot tell
a bit of time
on it without success.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 22, 2014 2:41:27 PM
Subject: Re: [hlds_linux] The Ship hangs after map load
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