[osg-users] Cull time doubled?

2009-02-05 Thread Pecoraro, Alexander N
I've recently upgraded an old 3d viewer that was using OSG API version 1.2 to version 2.6.1. Oddly enough some databases that I was using with the old viewer actually perform worse with the new version of the API. For some reason the cull time on these databases is 1.5 to 2 times higher on version

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
Humm can we remove the Export header ? just joking ;) Sukender wrote: Hi Robert and JS, I won't take part of this inflamed discussion, but I just want to add a little technical note: Whenever the "#include " is worth trying or not, I guess there is a way to avoid most missing headers by the w

[osg-users] collada

2009-02-05 Thread Matt Fair
I am trying to get collada compiled into OSG and am having some trouble. It looks like collada-dom comes with boost and statically links to it, I have another version of boost on my system also, but how the make files are setup it is using the provided copy. When I compile OSG I get: Li

[osg-users] Date of 2.8 tag

2009-02-05 Thread Paul Martz
Hi Robert -- At the main wiki page with the headline news, I noticed a cut and paste error; the 2.8 tag new item is dates October 2008. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ o

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 10:16 PM, Csaba Halász wrote: > > Rev 9397 is the first non-working revision. Looks like a lot of > int-long changes, which seems to agree with your 64 bit theory. Except > it is broken on 32 bit too. LOL, it is one for Sukender's list :) for(int i=0; i<4; ++i) {

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 5:57 PM, Csaba Halász wrote: > > Now I have to leave for a couple of hours, but I'll make a valgrind > run and continue the bisecting later. Rev 9397 is the first non-working revision. Looks like a lot of int-long changes, which seems to agree with your 64 bit theory. Excep

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Paul Martz
If you had a GKS- or PHIGS-based application, you might still be able to find some computers that support it, and your application might still run. Similarly, you have the option of freezing development on your OSG application and continuing to ship on OSG 2.8 for as long as there is OpenGL 2.x sup

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, Ok, i see. The OpenGL 3 API will completly change. And for this, we will have to rewrite the OpenSceneGraph core. Well, the API will change but the old API will be deprecated, not totally removed. The problem is that we don't know when the fixed pipeline will be removed, once it'

Re: [osg-users] [OT][Fun] Programmer private jokes

2009-02-05 Thread Sukender
Oh, and I forgot: 5. "It's too hard to make a subtraction" switch(value) { case 100: return 0; case 101: return 1; case 102: return 2; case 103: return 3; case 104: return 4; case 105: return 5; case 106: return 6; case 107: return 7; // etc... } Sukender PVLE

[osg-users] [OT][Fun] Programmer private jokes

2009-02-05 Thread Sukender
Hi all, This is completely off-topic, but I wanted to share a few "programmer private jokes", that is to say fun things I found in code written by unexperienced programmers (not things found on the web, just what I saw)... Note: There is no specific order (= the first/last is not necessarily the

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 6:11 PM, Robert Osfield wrote: > > BTW, what OS/g++ version are you working on? debian, with a somewhat old g++ (GCC) 4.1.2 20061115 (prerelease) (Debian 4.1.1-21) The mingw build is on 32bit windows xp, g++.exe (GCC TDM-2 for MinGW) 4.3.0 -- Csaba __

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Adrian Egli OpenSceneGraph (3D)
Ok, i see. The OpenGL 3 API will completly change. And for this, we will have to rewrite the OpenSceneGraph core. But the scene graph it selfs could (may) be the same or very similar. that would be greate. i thought the we will to rewrite the whole code, this would be much much much work, and even

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Adrian, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. OpenGL ES and OpenGL 3.0 will drop the fixed pipeline. So OSG's core functionality (state attributes for each fixed pipeline

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Great thing! I'm also more used with MySQL. Could be interesting... And yes, the open source seem sufficient to mee too. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 21:10:31 +0100, Jean-Sébastien Guay a écrit: > Hi Sukender, > >> A

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi Adrian, Simply beacuse OSG 2 == OpenGL 2, and OSG 3 == OpenGL 3 (and such). That's certainly an awful shortcut, but globally, that was Robert said. OSG 2 will still live, and you may have your applications use OSG 2.26 (if such a version exists), even when OSG 3 is out. But you would not be

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, About GForge: it supports SVN, Yes, I saw that the document I was reading was quite out of date. It also supports a wiki, and 4.7 (which is in RC right now) has support for MySQL (I would prefer the server to run only one database engine, and I'm more familiar with MySQL than P

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Sukender
Hi Robert and JS, I won't take part of this inflamed discussion, but I just want to add a little technical note: Whenever the "#include " is worth trying or not, I guess there is a way to avoid most missing headers by the way of defines, such as: // Opening #ifndef HEADER_OPENED #define HEADE

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/.. How long does it take to port the whole greate functionality from osg2 to osg3? And how would it be possible to port the application fo

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Thank you very much Cédric. However, I respect your point of view, and think that discussing a bit when having different ideas avoids many mistakes. We may finally find an intermediate or altered solution that fits most needs. I'm not really in favor of building a fully custom server, as it will

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Just because we use VS doesn't mean that we have to do everything the MS way. The MS way is to code everything for Windows and Windows only, cares for portability are very much against MS's strategic goals of vendor lock-in. Play their game and you end up tied to just a single plat

[osg-users] segfault: particle/threads (was: Re: svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-))

2009-02-05 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 03 February 2009: > Just for the record: I've had several segfaults in OSG's > particle code (threading related) since I updated a few > days ago. I'll post a backtrace when I run into it again. Linux 2.6.28.3, P4/32bit, gcc 4.3.1, osg r9631, FlightGear. (The warnings i

[osg-users] Vec3dArray - when is it useful

2009-02-05 Thread Reed McKenna
The Vec3dArray was introduced in OSG 2.6 (or 2.4, I forget). The reason, as I recall it, was to support creation of earth-size datasets. OpenGL does not accept doubles, IntersectVisitors don't seem to support doubles, etc. How are developers using Vec3dArrays effectively? I did not find any use of

Re: [osg-users] Sketchup rendering

2009-02-05 Thread Poirier, Guillaume
Hi Serge, You could probably achieve that look with flat shading (maybe some color quantization) combined with edge / silhouettes / creases extraction. Check out something like http://postulate.org/silhouette.php From: osg-users-boun...@lists.openscenegrap

Re: [osg-users] NVidia Drivers Release 181.20

2009-02-05 Thread Tomlinson, Gordon
FYI I can say the 181.22 vista 64 bit totally screwed my system with complete BSD's 9800 GX2's , had to roll back the whole OS to 180.48 Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com ___

Re: [osg-users] NVidia Drivers Release 181.20

2009-02-05 Thread Glenn Waldron
Another data point: I installed 180.48 and found that it completely hosed my textures, especially when multi-texturing. I have not tried newer releases yet. Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Thu, Feb 5, 2009 at 1:46 PM, Kawicki, Ryan H wrote: > I

Re: [osg-users] NVidia Drivers Release 181.20

2009-02-05 Thread Kawicki, Ryan H
That's good to know that 181.22 will fix that. I just hope that Quadro will fall in line as well. Thanks. Ryan H. Kawicki The Boeing Company Training Systems & Services Software Engineer Phone: (314) 777-1654 -Original Message- From: Jeremy Moles [mailto:jer...@emperorlinux.com] Sent:

Re: [osg-users] NVidia Drivers Release 181.20

2009-02-05 Thread Jeremy Moles
I don't know if this is pertinent information or not, but all of the games I play regularly (Bioshock, Fallout 3, Steam games, WOW) all were totally hosed on 181.20 with my GTX 280 card; graphical anomalies, weird crashes, you name it. I upgraded to 181.22 and the problems went away... On Thu, 200

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Paul Melis
Robert Osfield wrote: > Hi Paul, > > I've tweaked the FindXUL.cmake to make the pkgconfig usage optional - > required as not all platforms have pkgconfig available. The block now > looks like below segment. The modified FindXUL.cmake is attached, > could you try this out? > Yep, seems to work

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Robert Osfield
Hi Paul, I've tweaked the FindXUL.cmake to make the pkgconfig usage optional - required as not all platforms have pkgconfig available. The block now looks like below segment. The modified FindXUL.cmake is attached, could you try this out? Robert. #use pkg-config to find various modues INCLUDE(

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Robert Osfield
HI Paul, I got the files OK each time, now reviewing... Unfortunately the server is down so I won't be able to check any changes in... On Thu, Feb 5, 2009 at 6:36 PM, Paul Melis wrote: > Paul Melis wrote: >> Robert Osfield wrote: >> >>> Hi Paul, >>> >>> I've just reviewed your modified FindXUL.c

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Paul Melis
Paul Melis wrote: > Robert Osfield wrote: > >> Hi Paul, >> >> I've just reviewed your modified FindXUL.cmake and found it to be >> identical to the one in OSG-2.8/svn/trunk. Same problem as the mods >> for DCMTK... >> >> > I must have sent you the versions from trunk, not the 2.8 branch

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Paul Melis
Robert Osfield wrote: > Hi Paul, > > I've just reviewed your modified FindXUL.cmake and found it to be > identical to the one in OSG-2.8/svn/trunk. Same problem as the mods > for DCMTK... > I must have sent you the versions from trunk, not the 2.8 branch. Here are the correct files. Paul # - f

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Cedric Pinson
Anyway i will help to host if it helps Cheers, Cedric Sukender wrote: Hi JS and Cédric, I'm a bit more in favor of what JS says. I agree that when the Forge is down it's really annoying, but centralizing all OSG related projects seem worth using a kind of forge (or something else). We really

Re: [osg-users] ParticleSystem and alignment = BILLBOARD

2009-02-05 Thread Robert Osfield
HI Christophe, Could you please try the OSG-2.8.0-rc1 as there was a fix for this issue. Robert. On Thu, Feb 5, 2009 at 6:03 PM, Christophe.medard wrote: > Hi All, > > While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed > some bugs appearing onto osgParticle/ concerning th

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
On Thu, Feb 5, 2009 at 5:28 PM, Jean-Sébastien Guay wrote: > I see things from the opposite perspective: if OSG wants to be used > multi-platform, it has to work well on each platform, the way that platform > works. Otherwise, just make VS unsupported and make everyone build through > cygwin if th

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Matthew Fuesz
Skylark wrote: > > Where: > > HeaderStart: > > #if defined(_MSC_VER) %% defined(OSG_DISABLE_MSVC_WARNINGS) > #pragma warning(push) > #pragma warning(disable: a b c d e f g) > #endif > > HeaderEnd: > > #if defined(_MSC_VER) %% defined(OSG_DISABLE_MSVC_WARNINGS) > #pragma warning(pop) > #endif

[osg-users] ParticleSystem and alignment = BILLBOARD

2009-02-05 Thread Christophe.medard
Hi All, While updating my end user application from OSG 2.2.0 to 2.6.1, I noticed some bugs appearing onto osgParticle/ concerning the use of particle systems whose alignment is BILLBOARD : emitted particles seems to behave anymore as billboard sprites. Relinking with OSG successive versions, i

Re: [osg-users] innocuous but annoying warning

2009-02-05 Thread Robert Osfield
Hi Cory, We've removed some of the pragma disables that exisited in include/osg/Export in 2.6, as part of warning purge. In this particular warning case it turns out that some silly warnings are still getting through so I've added the pragma disable back in for C4267, so 2.8.0-rc2 shouldn't exhib

[osg-users] innocuous but annoying warning

2009-02-05 Thread Cory Riddell
When I compile my app (against an rc downloaded yesterday), I get a warning in uniform (line 318), geode (lines 93, 124), and lod (line 116) for the "unsafe" conversion of a size_t to an unsigned int: uniform(318) : warning C4267: 'return' : conversion from 'size_t' to 'unsigned int', possible los

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
On Thu, Feb 5, 2009 at 5:11 PM, Robert Osfield wrote: > I'm now trying a fresh checkout of OpenSceneGraph-2.7.7 and will build > it all, perhaps there is some kind of interaction with other parts of > the OSG that are introducing these additional problems. I get errors with a fresh build of 2.7.7

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, push/pop adds a lot of extra syntax to headers for just one single platform, it's not cross platform in any whatso ever. I see things from the opposite perspective: if OSG wants to be used multi-platform, it has to work well on each platform, the way that platform works. Otherwi

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
Hi Csaba, I've now put the 2.7.7 version of the lwo plugin into the my OSG-2.8 branch checkout and still get odd results, the lwo file is loaded but without any primitive data, and errors for the material values and tex coords. I'm now trying a fresh checkout of OpenSceneGraph-2.7.7 and will buil

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi JS and Cédric, I'm a bit more in favor of what JS says. I agree that when the Forge is down it's really annoying, but centralizing all OSG related projects seem worth using a kind of forge (or something else). We really should avoid them dying by helping people maintaining them. Sukender PV

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
Hi Csaba, On Thu, Feb 5, 2009 at 4:57 PM, Csaba Halász wrote: > On Thu, Feb 5, 2009 at 5:44 PM, Csaba Halász wrote: >> Update on the build: 2.7.8 is broken, now building 2.7.7 > > 2.7.7 is fine. So the trouble is somewhere between 2.7.7 and 2.7.8 . > Judging from the symptoms, It could be an uni

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
Hi JS, On Thu, Feb 5, 2009 at 4:41 PM, Jean-Sébastien Guay wrote: > That's your opinion but you shouldn't be making judgement calls like that > for other people's projects, which is why I think putting suppression in > include/osg/Export is a bad practice. But I know I won't make you change > you

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 5:44 PM, Csaba Halász wrote: > Update on the build: 2.7.8 is broken, now building 2.7.7 2.7.7 is fine. So the trouble is somewhere between 2.7.7 and 2.7.8 . Judging from the symptoms, It could be an unitialized variable. Now I have to leave for a couple of hours, but I'll m

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Cedric, In theory the idea is cool but if people dont fill the current wiki why they will take energy to fill a forge ? I think it requires no more energy than hosting your project on your own site, or a site like SourceForge or Google Code. The difference is that it would be centralized

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 5:24 PM, Robert Osfield wrote: > > Are you working on a 32 or 64bit system? I am on linux 64bit. Now I have verified with last night's 32 bit mingw build too, it gives a somewhat different, but equally bad, result (note, I didn't have the textures). Update on the build: 2.7

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, For specific headers I think push/pop is barely tolerable, but for a .cpp I think it's a real waste of lines of code. Were are talking about suppressing a warning in an example, and warning that is pretty bogus w.r.t helping us detect and fix bugs. That's your opinion but you sho

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Cedric Pinson
Hi, I own a server with 100Mb where i host some vserver, i could help to host a back up or any other services for osg related stuff. About the osg forge, i am not sure i would want it, i explain why: - more of them has no service for decentralized version control like mercurial / git - It cons

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
Hi JS, On Thu, Feb 5, 2009 at 4:23 PM, Jean-Sébastien Guay wrote: > The server is back up and I've been able to do an update. All warnings fixes > I sent are in except the one in src/osgPlugins/osga/OSGA_Archive.cpp. Is > there a reason or it just got forgotten in the batch? I moved the suppress

Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-05 Thread Morné Pistorius
Hi Robert, Just did a fresh build on Windows Vista, VS 2005 SP1. Everything built fine without a single warning! I see nothing unexpected in testing on my application. Good stuff :) Cheers, Morne On Thu, Feb 5, 2009 at 3:31 PM, Robert Osfield wrote: > Hi All, > > I've made several check-in's

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
Hi Csaba, Are you working on a 32 or 64bit system? Robert. On Thu, Feb 5, 2009 at 4:14 PM, Csaba Halász wrote: > On Thu, Feb 5, 2009 at 4:49 PM, Robert Osfield > wrote: >> >> I've just grabbed the source for lwo from 2.7.1 and applied it to >> OSG-2.8 and I get a different result from doing a

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the warning fixes, I've merged about 2/3rds of them, but will record some of the other ones. The server isn't accessible right now so I'm not able to check in right now. I'll have bash tomorrow morning. The server is back up and I've been able to do an update. All w

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 4:49 PM, Robert Osfield wrote: > > I've just grabbed the source for lwo from 2.7.1 and applied it to > OSG-2.8 and I get a different result from doing a conv to .osg but I > still don't get a valid model - the tex coords are now all inf, rather > nan. > > If 2.7.4 works for

Re: [osg-users] exporting from OSG to OpenFlight

2009-02-05 Thread Paul Martz
Good point. You'll need to modify the flt plugin to support the 15.6 version. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Paul Melis
Robert Osfield wrote: I've just reviewed your modified FindXUL.cmake and found it to be identical to the one in OSG-2.8/svn/trunk. Same problem as the mods for DCMTK... I have no idea what happened last night, but I guess I wasn't paying attention :) Paul __

Re: [osg-users] exporting from OSG to OpenFlight

2009-02-05 Thread Jason Daly
Paul Martz wrote: When you said "node" in your original post, I thought you were referring to OSG Nodes, not OpenFlight records. :-) The flt plugin options are documented here: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFlight (the wiki seems to be down at the mo

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
Hi Csaba, I've just grabbed the source for lwo from 2.7.1 and applied it to OSG-2.8 and I get a different result from doing a conv to .osg but I still don't get a valid model - the tex coords are now all inf, rather nan. If 2.7.4 works for you could you send me the a working .osg so I can compare

Re: [osg-users] LWO loading problem

2009-02-05 Thread Csaba Halász
On Thu, Feb 5, 2009 at 4:34 PM, Robert Osfield wrote: > HI Csaba, > > I've just looked at the files, and the .osg file has 0 0 0's for all > the vertices, looking at your code segment from the crash it kinda > looks like the tex coords are derived from the vertex positions, so > all 0 0 0's for ve

Re: [osg-users] LWO loading problem

2009-02-05 Thread Robert Osfield
HI Csaba, I've just looked at the files, and the .osg file has 0 0 0's for all the vertices, looking at your code segment from the crash it kinda looks like the tex coords are derived from the vertex positions, so all 0 0 0's for vertices would map to lot's of divide by zeros and nans as a result.

[osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-05 Thread Robert Osfield
Hi All, I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these all now need testing. Could you please try out the 2.8 in svn and let me know how you get on. I want to know about success + failures. I've also checked in some experimental VS versioning of libs into the svn/trunk v

Re: [osg-users] 2.8: XUL not completely found

2009-02-05 Thread Robert Osfield
Hi Paul, I've just reviewed your modified FindXUL.cmake and found it to be identical to the one in OSG-2.8/svn/trunk. Same problem as the mods for DCMTK... Robert. On Wed, Feb 4, 2009 at 8:13 PM, Paul Melis wrote: > Hi Robert, > > Here's an updated FindXUL.cmake that works for me. It uses pkg-

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's possible that

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, Jose is actually setting up a virtual server for us, this should allow us to add external users to have admin rights for helping maintain the server. Once the server is set up, and the dust has settled after 2.8.0 we can look at exact what services we want to provide from the sever.

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Paul Martz
>> Hi all -- I've seen a couple of posts now implying that the next >> stable release after 2.8 will be called "3.0". I wanted to open a >> discussion on this so that we can get some clarification. > > I don't think this is the case. Robert has only referred to 3.0 when talking > about introduci

Re: [osg-users] Collada Plugin for Mac OS X...some building problems

2009-02-05 Thread alessandro terenzi
I moved a step forward but still didn't manage to build dae plugin. One of the problems was that the ColladaDOM's Xcode project build only static version of the dom, so I manually used 'make' from the shell to build the dynamic library. On the OSG side, although I set cmake paramters for COLLADA, i

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Sukender, Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? In the GForge documentation it says that the public CVS repository for SourceForge had not been updated for more than a year, so they made a fork of it (which is GForge). It's poss

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Okay. BTW, I don't find where to download SourceForge... I said it is open source... or *WAS* is? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 15:41:29 +0100, Robert Osfield a écrit: > Hi Sukender, > > As I just mentioned in a reply

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Art Tevs
Hi folks, > > I've offered my (part-time) help in maintaining the OSG site to Jose > Luis in the past, but he said since the server belonged to his school > they would be reluctant to let an "outsider" get access to one of their > servers. Perhaps when the server is moved to a virtual server,

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Nick Bryan
GForge was created by some of the original SF team and is really good - free to open source projects. http://gforge.org/gf/ Nick Jean-Sébastien Guay wrote: Hi Robert, One thing that might help would be to make sure the exploration phase consisted of several small tasks that were

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
Hi Sukender, As I just mentioned in a reply to JS, the new virtual server should give us a bit more flexibility w.r.t. setting up new services. I'll not dive in any more on this topic right now as the release has to be be primary focus. Robert. On Thu, Feb 5, 2009 at 2:38 PM, Sukender wrote: >

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
Hi JS, Jose is actually setting up a virtual server for us, this should allow us to add external users to have admin rights for helping maintain the server. Once the server is set up, and the dust has settled after 2.8.0 we can look at exact what services we want to provide from the sever. Rober

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi Robert, hi all, Do you think it could be worth trying a kind of "sandbox" server built on SourceForge? This would help us to check what could be the future issues with such a system. I don't have a "true" server (just my main machine with a bandwith that fits for personnal usage, and that is

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi, http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. Hmmm, I just noticed that GForge only supports CVS? Is that true? Perhaps there's an SVN plugin or something? Anyways, I'll investiga

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Hi JS, I confirm that: - SourceForge is open source - Can be installed on a custom server - Can contain Trac ( :) ) That would be a _*VERY*_ nice idea, even for OSG 2.x. I'm definitely in favor of that idea. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Re: [osg-users] "Works with 2.8" campaign :-)

2009-02-05 Thread Jason Beverage
Hi Robert, Just tested osgEarth with 2.8 and it works great! Jason On Thu, Feb 5, 2009 at 12:58 AM, Can T. Oguz wrote: > Sure! > > Can > > 2009/2/4 Robert Osfield > > Hi All, >> >> I would like to see the OSG-2.8 branch tested out across as many >> platforms and 3rd party applications as we c

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Nick, GForge was created by some of the original SF team and is really good - free to open source projects. http://gforge.org/gf/ Yeah, that's what I meant, not exactly the same software but it looks like it's exactly what we'd need to make an open OSGForge. J-S --

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Sukender
Amen!... ;) Joking aside, I agree but have a few comments/questions: > If we don't keep up to date and pushing the technology I fear that > game centric API's will drown out the needs of real high end graphics > developers 1. True! IMHO, OSG 3 should address *some* (not *all*) aspects of game AP

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, FYI, I have disabled this warning via a pragma in include/osg/Export as it was just consuming our time far beyond the worth of the actual warning. This is now checked into svn/trunk and OSG-2.8 branch. Yeah, I saw that, and I agree, as long as it was just a few classes it was not

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Jean-Sébastien Guay
Hi Robert, One thing that might help would be to make sure the exploration phase consisted of several small tasks that were doable in a couple of weeks of development. The outcome would be small demo and the key part - knowledge about this new domain. Such projects could easily by managed as s

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Robert Osfield
On Thu, Feb 5, 2009 at 1:52 PM, Jean-Sébastien Guay wrote: > Hi Umit, > >> Thanks for quick explanations, I am holding building directory separated >> from source directory and before building always I delete all files in >> building directory, but I get same result after 3 try :( I don't understa

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Jean-Sébastien Guay
Hi Umit, Thanks for quick explanations, I am holding building directory separated from source directory and before building always I delete all files in building directory, but I get same result after 3 try :( I don't understand as you. Yes, it's very weird. If we don't get to a more logica

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Paul Melis
Robert Osfield wrote: HI Paul, I've just reviewed the FindOurDCMTK.cmake that you provided, but it's identical to the one in svn/trunk and the OSG-2.8. Was it the dicom plugin's CMakeLists.txt that you modified perhaps? Strange, I'll check at home tonight... Paul Robert. On Wed, Feb 4,

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
HI Marco, On Thu, Feb 5, 2009 at 11:11 AM, Marco Fiocco wrote: > as an example of a concrete project for shaping OSG 3.0 I suggest developing > a ray tracing backend for meshes and point clouds (not only volume > rendering), probably using OpenCL. > Is there anyone else interested in this? This

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Robert Osfield
HI Paul, I've just reviewed the FindOurDCMTK.cmake that you provided, but it's identical to the one in svn/trunk and the OSG-2.8. Was it the dicom plugin's CMakeLists.txt that you modified perhaps? Robert. On Wed, Feb 4, 2009 at 9:13 PM, Paul Melis wrote: > Robert Osfield wrote: >> But still

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Can T. Oguz
Hi Robert, I've also tested and everything seems fine. MSVC 2008, Vista SP1, CMake 2.6 Can 2009/2/4 Robert Osfield > Hi All, > > We're finally one the home straight now - OpenSceneGraph-2.8 branch > has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created > off this. > > News pa

Re: [osg-users] Using cpack to create debian packages

2009-02-05 Thread Robert Osfield
Hi Alberto, Thanks for the information, this is really useful for me to get an idea of what is involved. I emailed Loic at thend of last week about 2.8.0 release but didnt' get a reply, so yesterday I tried loic AT debian.org and got a reply. Loic mentioned that had already pulled down the latest

Re: [osg-users] Using cpack to create debian packages

2009-02-05 Thread Alberto Luaces
Hi Mattias, Robert, El Miércoles 04 Febrero 2009ES 18:59:00 Mattias Helsing escribió: > > In particular I'm keen to QA the packages I create, is there such a > > tool for debian? > > Can't help here I'm afraid. I see that this mail didn't help much at > all but telling you things you already know

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Marco Fiocco
Hi all,as an example of a concrete project for shaping OSG 3.0 I suggest developing a ray tracing backend for meshes and point clouds (not only volume rendering), probably using OpenCL. Is there anyone else interested in this? Marco ___ osg-users mailing

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Robert Osfield
Hi Umit, I've have decided to just disable this warning via include/osg/Export, as it's just resolving it is not helping improve the quality of the software, and at this late point in OSG-2.8 release it's priority to minimize the risk of code changes breaking things. Robert. On Thu, Feb 5, 2009

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
Hi Robert, I use the gcc 4.1.2 i guess it's bogus on this version, i will try to update. Thank you Cheers, Cedric Robert Osfield wrote: HI Cendric, The line that is trigger this warning is essentially of the form: float myValue ostream << "this is very silly, can't even write out a flo

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Robert Osfield
HI Cendric, The line that is trigger this warning is essentially of the form: float myValue ostream << "this is very silly, can't even write out a float these days "< wrote: > I am not sure if it's related or not but i tried to compile the trunk this > morning and here the warning i get. > >

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Robert Osfield
HI Terry, This looks like buggy standard library headers, perhaps we will have to disable this particular warning. The reason why you see the warning now is that I've made compiling with aggressive warnings the default, so issues are highlighted that weren't before, including problems with the i

Re: [osg-users] 3.0 or 2.10?

2009-02-05 Thread Robert Osfield
HI Paul, My thoughts for OSG-3.x would be that it would be major rewrite of the core scene graph and many of the additional components, and as such would take a great deal of down time before anything near to level functionality with OSG.2.x would be achieved. OSG-3.x is rather blue sky thinking

[osg-users] ImageStream/ImageSequence reference time and seek

2009-02-05 Thread Valery A. Bickov
Hello, Robert. Can you please explain what is supposed functions "setReferenceTime" and "seek" must do in ImageStream and ImageSequence? What is difference from it? For my sorry there is no any documentation... Best Regards, Valery Bickov ___ osg-users

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-05 Thread Cedric Pinson
I am not sure if it's related or not but i tried to compile the trunk this morning and here the warning i get. [ 8%] Building CXX object src/osg/CMakeFiles/osg.dir/OcclusionQueryNode.o /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/include/g++-v4/i686-pc-linux-gnu/bits/c++locale.h: In function ‘int std::

Re: [osg-users] OSX issue with the osgviewer class

2009-02-05 Thread Davide Bacchet
Robert, thanks again. Now it is clear what's happening and I try to work on forcing the frame rate to 60 fps somehow. Thanks again for helping me figuring out everything! Davide P.S. I'm thinking about using a multithreaded approach, one thread for updating the graphics, and one (or more) thread