[osg-users] A Question About Custom Camera Manipulators

2015-08-10 Thread Michael Chapman
I'm trying to piece together a simple third-person camera manipulator for my project and I'm a bit confused. I've been reading through some of the examples like FirstPersonManipulator and OrbitManipulator, and I've got the basic class up and running, but I don't quite understand how the manipula

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-08-01 Thread Michael Chapman
Oh, that might be the problem. I'm working on an older computer and only the legacy open source AMD drivers are available. The graphics card is a Radeon X1650 Pro and it only allows up to OpenGL 2.1. Maybe the cessna file uses some modern feature that isn't available with the legacy drivers. --

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-28 Thread Michael Chapman
Thanks for the suggestion. I hadn't thought of trying the newest release. 3.4.0-r4 built without any errors, but the entire system still crashes when I try to load the "cessna.osg" or "cessna.osgt" files. I can load my own .obj files and I can load other .osg/.osgt files just fine, but I still g

Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-27 Thread michael kapelko
Good to see it open source. Is it Windows only? 2015-07-28 5:11 GMT+07:00 webmaster : > Hi Jim, > Great news! > Before your VDPM for osg,i ever used glod( > http://www.cs.jhu.edu/~graphics/GLOD),will test your VDPM for osg when > have time,and feedback the results to you. > cheers > zhuwa

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
Ok, I've narrowed down the problem. It turns out it only occurs with some of the .osg/.osgt files from the SampleData. If I try and load the "cessna.osg", "cessna.osgt", "cow.osg", or "cow.osgt" files, then my entire computer instantly freezes so badly that I can't even kill the process. But if

[osg-users] [osgPlugins] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
I've been trying to build osg on an arch system for a bit now and I'm running into some problems with newer libraries. I was trying to use the new version in the arch repo (3.2.1), but whenver I tried to load a .osg scene file, the entire computer would immediately lock up and it sounded like th

Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-07-24 Thread michael kapelko
Yep, give us the code, otherwise this never happened. 2015-07-23 18:42 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Am 23.07.2015 um 12:37 schrieb Jim Tan: > >> View-dependent progressive meshes on OpenSceneGraph >> >> Hello dear OSG-community, >> >> I have implemented H

Re: [osg-users] [ANN] OpenIG

2015-07-12 Thread michael kapelko
Hi. Can you please explain what problems OpenIG solves? Thanks. 2015-07-12 1:38 GMT+07:00 Chris Hanson : > Nice stuff! Congrats! > > On Sat, Jul 11, 2015 at 7:05 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I would like to announce a young project, cr

[osg-users] Is it possible to cull/visit based on the negative result instead of the positive one?

2015-06-15 Thread michael kapelko
Hi. I'm implementing node picking. As I understood, the usual approach is: 1) go through all nodes and set their node masks to some custom value like 0x1 2) set pickable/selectable node masks to some custom value like 0x2 3) set osgUtil::IntersectionVisitor's traversal mask to 0x2 4) IntersectionV

[osg-users] Alternative to PBO crashing on Intel HD Graphics GPU

2015-05-31 Thread michael kapelko
Hi. I use Viewer with PBO (almost an exact copy of http://minervagis.googlecode.com/svn/branches/releases/1.0.0/Source/OsgTools/Render/OffScreenRenderer.cpp ) to render models into textures without altering main window. I found out that Intel HD Graphics GPU can't process it by simply crashing with

Re: [osg-users] How to convert osg::Texture to osg::Image?

2015-05-19 Thread michael kapelko
I want to make sure I got you right. There's no way to convert Texture to Image, I can only get the Image at the time of Camera draw operation. Thus, it would be easier to attach the Image to Camera. Correct? 2015-05-19 20:27 GMT+07:00 Robert Osfield : > Hi Michael, > > A Texture

[osg-users] How to convert osg::Texture to osg::Image?

2015-05-19 Thread michael kapelko
Hi. I have osg::Texture that is attached to camera, it contains a rendered scene (deferred rendering). I want to save it to a PNG file. I tried to use osg::Texture::getImage(), but the resulting osg::Image seems to be invalid, because osgDB::writeImageFile() crashes with it. What's the correct way

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-18 Thread Michael Weiblen
wonder if they'll ping me about my ancient osg binaries at mew.cx? -- mew On May 17, 2015 9:25 PM, "Chris Hanson" wrote: > Wut? Seriously? Sheesh. > > I'm moving my downloads to a different domain, alphapixel.org. Not that > that will probably help much. > > Sigh. > > On Sat, May 16, 2015 at 9:29

Re: [osg-users] [3rdparty] Combining OSG and Qt 5.4 architecture

2015-04-16 Thread michael kapelko
You can set ViewerWidget as MainWindow's central widget, and that's it. 2015-04-15 15:38 GMT+07:00 Christian Kunz : > Hello everyone, > > I have a question regarding the combination of OSG and Qt 5.4. > I already combined my OSG application with Qt. I used the example which is > shipped with OSG:

Re: [osg-users] #pragma(tic) shader composition support now checked into svn/trunk

2015-03-06 Thread michael kapelko
Hi. First, I'm all for new #pragma(tic) approach, because I use uniforms for the same reason currently.Thanks for an easier way to do the same thing! Second, I'd like to clarify that I understand it correctly: #pragma is OSG specific and thus works with OpenGL2, right? Thanks. 2015-03-05 18:39 GMT

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-26 Thread michael kapelko
As for multipass rendering, we use Wang Rui's EffectCompositor instead of osgFX::Technique you mentioned in your blog post. I recommend having a look at it. 2015-02-26 14:44 GMT+07:00 webmaster : > Hi Max, > > Welcome to the OpenSceneGraph Community (:- > > zhuwan > > 02,26,2015 > > > -原始邮件--

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-25 Thread michael kapelko
Hi. Our team (we only produced OGS Mahjong and now working on an editor before the next game) has switched from OGRE to OSG 2 years ago. We moved because of OGRE poor dependencies ( http://opengamestudio.org/lang/en/blog/1262 ), in short: * FreeImage: doesn't use system PNG, JPG, etc., ships its ow

Re: [osg-users] GL_GEOMETRY_SHADER_EXT not declared

2015-02-08 Thread Michael A. Eriksen
: error C2051: case expression not constant 4>E:\Sandbox\OpenSceneGraph\src\osg\Program.cpp(406): error C2065: 'GL_GEOMETRY_OUTPUT_TYPE_EXT' : undeclared identifier 4>E:\Sandbox\OpenSceneGraph\src\osg\Program.cpp(406): error C2051: case expression not constant Thank you! Cheers, Michael

Re: [osg-users] [ANN] [General Purpose Graphical Introspection]

2015-01-22 Thread michael kapelko
It would be nice to see some explanation video with real world examples of yours. 2015-01-23 6:17 GMT+07:00 Julien Valentin : > I'll try to stay simple: > pmoc generate customisable and extendable graphical components embedding > objects method and I use in a generic Editor to demonstrate the abi

Re: [osg-users] [ANN] [General Purpose Graphical Introspection]

2015-01-22 Thread michael kapelko
So what problems does your software solve exactly? I couldn't understand it. 2015-01-22 18:56 GMT+07:00 Julien Valentin : > Corrected post with a little more info > > My basic idea was to use QT wrapping in order to do create and call method > object at runtime as cppintrospection … > But QML sea

Re: [osg-users] [ANN] osgVegetation - A vegetation database builder

2015-01-21 Thread michael kapelko
It would be nice to see some screenshots. Both here and at github. 2015-01-22 6:13 GMT+07:00 Arthur Bogard : > Hello Johan, > When trying to configure trunk with CMake-gui, I get the following errors: > > The C compiler identification is GNU 4.9.1 > The CXX compiler identification is GNU 4.9.1 >

Re: [osg-users] [ANN] [General Purpose Graphical Introspection]

2015-01-17 Thread michael kapelko
Looks like some kind of editor with an ugly interface. You can have a look at Unity3D for interface hints. As for raising the money, Unity3D allows one to do a lot more for free, so yours should be better. 2015-01-17 17:53 GMT+07:00 Robert Osfield : > Hi Julien, > > It's kinda hard to know what y

Re: [osg-users] OSG 3.2.1

2014-12-15 Thread Michael W. Hall
My bad Robert. No I do not need it and I am on Ubuntu 14.04. I tried to see where to turn it off with no luck. Michael On Sun, 2014-12-14 at 20:14 +, Robert Osfield wrote: > Hi Michael, > > I am away from my dev machine right now so can't look into things in > detail.

[osg-users] OSG 3.2.1

2014-12-14 Thread Michael W. Hall
c/osgPlugins/RestHttpDevice/CMakeFiles/osgdb_resthttp.dir/connection.o] Error 1 make[1]: *** [src/osgPlugins/RestHttpDevice/CMakeFiles/osgdb_resthttp.dir/all] Error 2 make: *** [all] Error 2 Any ideas on how to resolve? Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgPlugins] bug stl pugin?

2014-11-04 Thread Michael Grey
Just to follow up on this, I've confirmed that the behavior we're each seeing is caused by the same bug. The STL plugin for 3.2.0 does not initialize its normal vector array correctly (it reserves all the memory it needs, but only fills in 1/3 of it), which results in undefined behavior. For you

Re: [osg-users] model rendering glitch on osg versions > 3.0.1

2014-11-04 Thread Michael Grey
Thank you so much! Now it makes perfect sense why the behavior I was seeing didn't match the code; I didn't realize that the version on the repo wasn't released yet. I guess I'll see about putting 3.2.1 on all my computers. Thanks again! --Grey -- Read this topic online here: h

Re: [osg-users] model rendering glitch on osg versions > 3.0.1

2014-11-04 Thread Michael Grey
Hi, Robert I think the one that generated the output I posted was found here: http://www.thingiverse.com/thing:60726 --Grey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61509#61509 ___ osg-users

Re: [osg-users] [osgPlugins] bug stl pugin?

2014-11-03 Thread Michael Grey
This might be related to an issue that I'm currently having. It seems that during the transition from 3.0 to 3.2, binding per primitive was deprecated, but the STL format binds its normal vectors per primitive. To deal with this, there was an ad hoc addition to the STL plugin where the normals o

Re: [osg-users] model rendering glitch on osg versions > 3.0.1

2014-11-03 Thread Michael Grey
Hi, Robert Thanks for your advice! I finally got back to this issue, and did as you recommended. I loaded a few of the STL files in the osgviewer application, and it had similar strange coloring problems (as seen in the attachment). As you recommended, I looked at the change in the source code

Re: [osg-users] model rendering glitch on osg versions > 3.0.1

2014-10-23 Thread Michael Grey
Hi, I'm running into an issue that I think is related, but not exactly the same. Prior to the 3.2 release, I could load an .stl file using the osgDB::readNodeFile(~) function, and it would come out looking like a diffuse white material. Presumably this was just a default setting somewhere in OS

Re: [osg-users] [ANN]A method which cost only three minutes to finish a osg project, after learned osg nine months!

2014-10-01 Thread michael kapelko
You are really annoying with your spam, dude. 2014-10-01 16:02 GMT+07:00 Shenyanchun Shenyanchun : > 1.First of all,please let me introduce myself briefly: > My name is SHEN Yan chun,from china,is a university professor,and find > OSG is very useful,so learning osg programming and teaching osg

Re: [osg-users] Help: can the location of the fragments of the image rendered by OpenGL pipeline be changed arbitrarily?

2014-08-28 Thread Michael Bach Jensen
how to use the imageStore GLSL function there. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60839#60839 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Creating a Sphere Patch

2014-08-11 Thread Michael Rice
ed by the physical limits of the radar). Thanks. Michael robertosfield wrote: > Hi Michael, > > I would just create the geometry using an osg::Geometry and specify the > vertices and primitives exactly how you want.  SphereSegment was written for > very specific usage case of vi

[osg-users] Creating a Sphere Patch

2014-08-11 Thread Michael Rice
words, the arc length at the northern edge would be the same as at the arc length southern edge. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60627#60627 Attachments: http://forum.openscenegraph.org//files

[osg-users] Apple Retina Display Not Perfect

2014-07-08 Thread Michael Rice
display aspect ratio problems switch to the other display. Has anyone else seen this? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60216#60216 ___ os

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-05 Thread michael kapelko
I estimated it would take me about 2 months since I'm not good enough at OSG and CEGUI internals. But I may return to the issue later in 1 or 2 years when I expect to have a good understanding of both. 2014-07-04 21:54 GMT+07:00 Sergey Kurdakov : > Hi Michael, > > > >

Re: [osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread michael kapelko
ed to take into account? Thanks. 2014-07-04 21:16 GMT+07:00 Sergey Kurdakov : > Hi Michael, > > though I did not dig into code ( just spotted that there is native render > for ogre ), but seems an approach like > > http://static.cegui.org.uk/docs/0.8.3/classCEGUI_1_1OgreRenderer.html

[osg-users] Where does RenderInfo come from which is passed to all Drawable::draw?

2014-07-04 Thread michael kapelko
Hi. I'm working on integrating CEGUI into OSG and I have successfully followed Wang Rui's example from his Cookbook: https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04 But there's an ugly part with CEGUI initialization: it happens in CEGUIDrawable::drawImplementation(Render

Re: [osg-users] Goood news, Today the pre vice chairman of china ARMY is arrested!

2014-06-30 Thread michael kapelko
That's obviously a bot that deserves the ban. 2014-06-30 19:14 GMT+07:00 Christian Buchner : > Hi all, > > Can we not use this list for political statements/criticism/propaganda > please? > > Unless there's a 3d model or OSG based visualization of said arrest, the > majority of this list won't b

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
It turned out that I was not calling osg::Program::addBindAttribLocation to bind "Tangent" to "6". Somehow it worked fine under Linux. Now it works under OS X, too. 2014-06-28 1:58 GMT+07:00 michael kapelko : > I tried 7, 8, 9. > 8 looked even more broken than before (

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Nah. Looking at all the emails here, Re: is pretty much the standard. 2014-06-28 11:23 GMT+07:00 Sergey Kurdakov : > Hi Michael. > > > >Sergey, don't forget to append "Re: " when you reply > > strange, threading should not depend on Re: ( neither it depends

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;) 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG : > yes,off topic,so we stop and not to continue this,let back to osg related > t

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
I tried 7, 8, 9. 8 looked even more broken than before (looked like it was used by some predefined attribute). 7 and 9 were (0, 0, 0) again. 2014-06-28 1:34 GMT+07:00 michael kapelko : > Here's my wrapper TSGVisitor class: http://goo.gl/Hd0WwJ > And I use ID=6 for the attribute. &

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
Here's my wrapper TSGVisitor class: http://goo.gl/Hd0WwJ And I use ID=6 for the attribute. I'll try 7 and 8. 2014-06-28 1:28 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi Michael, > > can you show the code calling the TSG and assign

Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-27 Thread michael kapelko
06-26 17:51 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi Michael, > > The shader code seems indeed to be faulty and I found the errors generated > quite appropriate. Maybe your driver in the Linux is quite sloppy and uses > some extensions. Nvid

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
I'm downloading it for about 2.5 hours now. Too curious into the ongoing show. 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG : > Today,when updating the www.osg3d.org website encounter some problem,so i > upload the full sourcecode version first,this package include all the tools > and sour

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread michael kapelko
Can you just provide your name without further explanations? :D 2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG : > hi Chris Hanson, >I think you have some misunstanding: >1.Not mentioned you must run and click the osg demos sites's .exe,this > is a release of OSGWARES 1.0 Beta,and yo

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread michael kapelko
Wang Rui, he either pretends or doesn't understand English. Since he seems to be from China, could you ask him a few questions in Chinese and see if he knows Chinese to make a final judgement. 2014-06-26 21:54 GMT+07:00 LearningOSG LearningOSG : > Hi NICK, >You can try www.awesomium.com,and

[osg-users] OS X 10.9 Mavericks shaders problem

2014-06-25 Thread michael kapelko
Hi. I get the following errors when running my OSG app on OS X which runs perfectly fine on Linux: FRAGMENT glCompileShader "" FAILED FRAGMENT Shader "" infolog: ERROR: 0:67: Incompatible types (vec4 and float) in assignment (and no available implicit conversion ) glLinkProgram "" FAILED Program

Re: [osg-users] Not coding all the time? Running the West Highland Way tomorrow!

2014-06-20 Thread michael kapelko
Wow. It's good to hear you take care of your health. But how many hours will it take to run such a long distance? Will you run it in several iterations or a single one? 2014-06-20 21:58 GMT+07:00 Robert Osfield : > Hi All, > > A non coding post for once, just to keep you up to date with some of

Re: [osg-users] Is it possible to embed OSG window into Qt if OSG and Qt run in different processes?

2014-06-20 Thread michael kapelko
r the second best solution: embedding OSG window inside another process. 2014-06-20 16:06 GMT+07:00 Alberto Luaces : > michael kapelko writes: > > > PS: I know of osgQt and have successfully used it, but I need > > different processes. > > Hi Michael, what about using osg

[osg-users] Is it possible to embed OSG window into Qt if OSG and Qt run in different processes?

2014-06-20 Thread michael kapelko
Hi. I want to be able to launch 2 separate processes: OSG and Qt, and make OSG be displayed like a Qt widget. Is it possible? Thanks. PS: I know of osgQt and have successfully used it, but I need different processes. ___ osg-users mailing list osg-users@

[osg-users] Apple Retina Display Support in 3.2.1 RC3?

2014-06-15 Thread Michael Rice
io" is not in src/osgQt/GraphicsWindowQt.cpp. When I run my app on a retina display, I have the expected issue with only displaying at half resolution, since it doesn't account for 2x pixel ratio. Can anyone shed any light on this? ... Thank you! Cheers, Michael --

Re: [osg-users] [ANN]OSG is very very very very very very easy and powerful, a beautiful osg realtime scene is released, after learned osg five months!

2014-06-15 Thread michael kapelko
GMT+07:00 LearningOSGLearningOSG : > Hi *michael kapelko,* > please vist: > http://www.osg3d.org/ > the download link is: > http://115.126.74.11/osgdemo01.zip > http://115.126.74.11/osgdemo01mp4.zip > > not vist osg3d.org > then all is ok. > > Cheers, >

Re: [osg-users] [ANN]OSG is very very very very very very easy and powerful, a beautiful osg realtime scene is released, after learned osg five months!

2014-06-15 Thread michael kapelko
There's only a screen shot attached, no video and no runtime file. Also, osg3d.org doesn't work. I suspect spam. 2014-06-15 17:38 GMT+07:00 LearningOSGLearningOSG : > Hello OSGers, > Attached, is a runtime snaphot,the MP4 video and runtime file can be > downloaded from following site: > http:

Re: [osg-users] Exception when calling osgDB::readNodeFile() on Mac using Qt

2014-06-13 Thread Michael Rice
I found the issue. I added a call to osgQt::initQtWindowingSystem() before any other OSG call, and it cleared up the exception. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59733#59733

[osg-users] Exception when calling osgDB::readNodeFile() on Mac using Qt

2014-06-13 Thread Michael Rice
x0001 0x0 + 1 ) ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59721#59721 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensceneg

Re: [osg-users] [vpb] osgEarth, VirtualPlanetBuilder best use, right for my needs?

2014-05-28 Thread Michael Weiblen
hi, what do you consider 'high-resolution' data and where do you need it? USGS has 1/3 arcsecond elevation for all CONUS downloadable via The National Map website, and some 1/9 arcsecond in areas. -- mew On May 26, 2014 7:39 AM, "Robert Grah" wrote: > Hey guys, > > I am quite new to OSG and i am

Re: [osg-users] setCamera vs addSlave

2014-05-16 Thread michael kapelko
As I've hit the same problem some time ago, seeing already the third person having the same problem makes me think this issue deserves special notice somewhere. 2014-05-16 16:17 GMT+07:00 Robert Osfield : > HI Christian, > > This difference is likely down to a bug fix in OSG-3.2 that meant that

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-16 Thread michael kapelko
I vote for GCC (MinGW in case of Windows) :) 2014-05-16 14:55 GMT+07:00 deniz diktas : > Hi Nick, > > ok, added to my list. Starting with multiple shadow-casting lights seems > like the first thing to start with, nearly everyone wants it. > > Could you guys also comment on which compiler &/platf

Re: [osg-users] Advanced rendering effects you'd like to see in OSG

2014-05-11 Thread michael kapelko
Hi. I think it would be good to join forces with Wang Rui on Effect Compositor: https://github.com/xarray/osgRecipes/tree/master/effectcompositor I've used it for deferred rendering, normal mapping, glow mapping, parallax mapping, cube mapping ( http://youtu.be/MczUHwixPYU ) and liked it very much.

Re: [osg-users] Couple of questions related to OSG

2014-05-11 Thread michael kapelko
Hi. I won't go into each of the questions, but I recommend you read "OpenSceneGraph 3.0: Beginner's guide" and OpenSceneGraph 3 Cookbook". The first book describes your first 2 questions with working examples. Not sure what the 3rd one means, but handling mouse events is described, too. Examples' s

Re: [osg-users] Free OSG based android app available

2014-05-05 Thread michael kapelko
Nice! 2014-05-05 18:19 GMT+07:00 Martin Siggel : > Dear OSG community, > > we built a small Android app to visualize aircraft geometries based on > OSG. It is available here: > https://play.google.com/store/apps/details?id=de.dlr.sc.tiglviewer.android > > It should work both on normal devices as

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-15 Thread michael kapelko
l.com>: > Hi Michael, > > this sounds good but I just tried and it seam without changing the OSG > code it is not possible as well. The StandardShadowMap does not holds any > instance of the StandardShadowMap::ViewData where the _stateset is kept. > > Nick > > > On

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-14 Thread michael kapelko
I would derive from StandardShadowMap to gain access to _stateset variable. Then, osg::StateSet::getAttribute can return osg::Program it contains. 2014-04-14 22:44 GMT+07:00 Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>: > I looked at the code of StandardShadowMap.cpp and I think this obj

Re: [osg-users] ShadowMap + Other shaders (bump, specular, etc) example???

2014-04-11 Thread michael kapelko
Hi. Here's my example: https://bitbucket.org/kornerr/osg-deferred-shading ( http://youtu.be/AjWOSuLxZ68 ) It has 2 implementaions: plain OSG and EffectCompositor (not part of OSG). The basic idea behind my implementation is to: * render the shadow only information to texture; * do all the rest eff

Re: [osg-users] osg 3.2.0 rendering problem vs osg 3.1.2

2014-04-09 Thread michael kapelko
Hi. I was getting similar result when I was using custom camera. The revision that introduced the change in SVN was 13604 (July 2 2013), version 3.1.9 or 3.1.10. If these versions don't break rendering for you, you should simply hunt the necessary revision in SVN. That's what I did. 2014-04-09 18

Re: [osg-users] Why isn't OSG popular and used?

2014-04-09 Thread michael kapelko
Hi. I was asking the same question some time ago: http://forum.openscenegraph.org/viewtopic.php?t=10308 2014-04-01 17:34 GMT+07:00 Jaime : > First of all, I wanna to introduce me because it is my first post in the > forum. Hello everybody :) > > I have been learning and using OSG for 6 months,

Re: [osg-users] Openscenegraph iOS Development

2014-03-18 Thread michael kapelko
Hi, Sebastian. I would like to have a look at that CMake file :) Thanks. 2014-03-19 4:45 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi folks, > > I found the problem and thus a solution. > The main issue was that I generated the project with CMake and therefore > the

Re: [osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-17 Thread Michael Nolde
include_directories( ${${LIBNAME}_INCLUDE_DIR} ) target_link_libraries( ${PROJNAME} ${${LIBNAME}_LIBRARY} ) endmacro() In my osg project cpp, I included the osgAudio header files: #include #include using namespace osgAudio; That's it, now compiling and linking of the osg applic

Re: [osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-14 Thread Michael Nolde
iewer.cpp.o] Error 1 make[1]: *** [CMakeFiles/MyProject.dir/all] Error 2 make: *** [all] Error 2 Thank you very much! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58605#58605 ___ os

Re: [osg-users] [build] Error Building with minGW

2014-03-07 Thread michael kapelko
As you see, they don't have underscores. I have a suspicion you didn't compile zlib with MinGW. I compiled all dependencies myself with MinGW. 2014-03-07 3:55 GMT+07:00 Josh Manz : > Hi, > > First of all, thank you for replying. I agree that the inflate/deflate > functions cannot be located how

Re: [osg-users] [build] Error Building with minGW

2014-03-06 Thread michael kapelko
Hi. It means that zlib.dll (iirc, or zlib.a) doesn't have deflateInit2_, deflate functions. If you static linked zlib, you should do the opposite. 2014-03-05 22:39 GMT+07:00 Josh Manz : > Hi, > > I'm having problems building openScengraph on windows 7 using mingw32-make > 3.82.90 > > It is resul

[osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-06 Thread Michael Nolde
d it to my cmake-folder, which did not achieve anything). Thank you very much! PS: I am new to this forum, so, hello to all. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58116#58116 ___

Re: [osg-users] OT: Windows GDI/GDI++ Alternative

2014-03-04 Thread michael kapelko
Cairo is the first that comes to my mind. 2014-03-05 11:34 GMT+07:00 Gordon Tomlinson : > Hi Folks > > > > This question is a little of topic but thought this group might be a good > group to ask, I have a windows application ( that has an OSG component) > that it looks like I have to port to L

[osg-users] [build] ld: symbol(s) not found for architecture x86_64

2014-03-04 Thread Michael Zurek
th exit code 1 (use -v to see invocation) make[2]: *** [lib/libosgDB.3.3.1.dylib] Error 1 make[1]: *** [src/osgDB/CMakeFiles/osgDB.dir/all] Error 2 make: *** [all] Error 2 Here is the terminal output (I use cmake to create a unix makefile): Code: michaels-mbp:~ michael$ cd Downloads/OSGsub/OpenScen

Re: [osg-users] osgDesigner or other Editor

2014-02-25 Thread michael kapelko
Hi. What properties do you want to modify exactly? 2014-02-26 14:14 GMT+07:00 Daniel Schmid : > Hi all > > I know this topic comes from time to time. But it is a real pitty that > there seems to be no good Editor that allows you to modify .osg files. I > know that I can use blender or similar, b

Re: [osg-users] GLSL-Debugger is moving along and builds on Windows

2014-02-20 Thread michael kapelko
Great! Thank you! 2014-02-21 2:49 GMT+07:00 Chris Hanson : > This is not OSG-based, but SURE is useful for doing OSG work. > > > http://alphapixel.com/content/glsl-debugger-now-buildable-windows > > The requirement for the closed-source Detours toolkit has been removed. > > We'd really lov

[osg-users] The benefits of the multithreaded modes or the lack thereof

2014-01-27 Thread Michael Bach Jensen
ion (if possible) and how do you identify the offending part of the scene graph if it has happened? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58033#58033 ___ osg-use

[osg-users] OSG parallax mapping shader questions

2014-01-26 Thread michael kapelko
Hi. I'm reworking an example of parallax mapping with OSG. I've stopped at cleaning up shaders and I don't understand some lines there. Here's the vertex shader: http://goo.gl/uen5gQ According to this article: http://www.txutxi.com/?p=316 TBN matrix converts tangent space to object space. Is it cor

Re: [osg-users] Bug in initial renderer compile?

2014-01-24 Thread Michael Jensen
Ok. I will do that. Michael On Fri, Jan 24, 2014 at 9:55 AM, Robert Osfield wrote: > Hi Michael, > > On 24 January 2014 07:08, Michael Jensen wrote: > >> Yes you may suggest upgrading to 3.2 ;-). It is indeed a good time since >> we have shipped our product to the c

Re: [osg-users] Bug in initial renderer compile?

2014-01-23 Thread Michael Jensen
osgWorks) so we have a lot of rebuilding ahead of us, though. Thank you, Michael On Thu, Jan 23, 2014 at 10:44 AM, Robert Osfield wrote: > Thanks for the example Michael. Using this example I recreated the > problem with svn/trunk and fixed it by adding a clean up of an osg::Program >

Re: [osg-users] Bug in initial renderer compile?

2014-01-22 Thread Michael Bach Jensen
Hi again, I should mention that I am currently on OpenSceneGraph 3.1.4. :-) Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57962#57962 ___ osg-users mailing list osg-users

Re: [osg-users] Bug in initial renderer compile?

2014-01-22 Thread Michael Bach Jensen
of osgshape.cpp that causes the failure. Thank you for looking into it! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57961#57961 /* OpenSceneGraph example, osgshape. * * Permission is hereby granted, free of charge, to any

[osg-users] Bug in initial renderer compile?

2014-01-22 Thread Michael Bach Jensen
you think? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57951#57951 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] [ANN] Free Android game based on OSG & Bullet released

2013-12-09 Thread michael kapelko
Hi. Nice! Is its source code available? :) 2013/12/9 Marcin Hajder > Hello dear OSG-community, > > I am representing a group of people interested in computer graphics and > OSG. We've started our company and made our first game on Android called > TeleRide. It is free and just released: > > htt

Re: [osg-users] OSG logo, now in 3D!

2013-12-07 Thread michael kapelko
Nice! Can you save it as Collada or similar format for better interoperability? 2013/12/7 Farshid Lashkari > I was surprised to find that there is no 3D version of the OpenSceneGraph > logo, at least not in the osg-data repository. I think OSG has been around > long enough to deserve a 3D logo,

[osg-users] NVIDIA Nsight

2013-11-28 Thread Michael Jensen
? Sicnerely, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgEarth 2.5 released!

2013-11-21 Thread Michael Weiblen
yay! the next step for one of my favorite toolkits cheers -- mew On Nov 21, 2013 7:30 AM, "Glenn Waldron" wrote: > Friends, > > The osgEarth team is proud to announce the release of Version 2.5! > > osgEarth is a cross-platform Terrain and Mapping SDK built on top of > OpenSceneGraph. Visit http

Re: [osg-users] flickering with live video feed

2013-11-15 Thread Michael Schanne
robertosfield wrote: > > It is starting to sound a bit like a driver bug. > > > Does the texture get applied to the whole scene? > > > One thing you could try is to only apply the problem texture to a specific > geometry and make sure the texture unit it's applied is disabled for the rest >

Re: [osg-users] [3rdparty] New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.

2013-11-14 Thread michael kapelko
Nice! I wish you could make a video to depict that. 2013/11/15 Julio Jerez > Hello > > I'm happy to announce a new Open Scene Graph tool. > > The name is osgNewton and can be acquired here: > > http://code.google.com/p/osgnewton/ > > > > This is a wrapper that integrates Newton Dynamics version

Re: [osg-users] flickering with live video feed

2013-11-13 Thread Michael Schanne
robertosfield wrote: > Hi Michael, > > You don't say what you mean by flicker or what it relates too.  Is just the > video texturing flickering?  What does the flicker look like?  > > > Robert. > > Hi Robert, What it looks like is different geometry in

[osg-users] flickering with live video feed

2013-11-13 Thread Michael Schanne
? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57201#57201 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-08 Thread michael kapelko
materials relative to the used pipeline, because separate pipelines with materials allow for easy video setup changes (low, medium, high), easy theming (different material sets), etc.. Any ideas? Thanks. 2013/11/7 Sebastian Messerschmidt > Am 07.11.2013 14:04, schrieb michael kapelko: > &g

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
an object manages its > define-set? > In my case, I simply get the object's StateSet and setup uniforms. But I > don't get how to setup defines. > Thanks. > > > 2013/11/7 Sebastian Messerschmidt > >> Am 07.11.2013 12:55, schrieb michael kapelko: >> >&

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Can you please provide an example of how an object manages its define-set? In my case, I simply get the object's StateSet and setup uniforms. But I don't get how to setup defines. Thanks. 2013/11/7 Sebastian Messerschmidt > Am 07.11.2013 12:55, schrieb michael kapelko: >

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Hi, Sebastian. So you compose one shader per object? Thanks. 2013/11/7 Sebastian Messerschmidt > Hi Michael, > > I solved a similar problem by overriding osg::Program which composes a > shader from an Ubershader. This is not done via uniforms but defines. > It seems to w

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Hi. I decided to go with single pipeline that provides big shaders and objects using own uniforms and textures to change the pipeline behaviour. I started to design a simple material format so that it resembles the one of EffectCompositor. Thanks. 2013/10/31 michael kapelko > Hi, W

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread michael kapelko
Hi, Wang. I've just checked if I can use some uber shader and control its behaviour per object by setting the object's uniforms. And it works. I wonder if that's ok to do that to make different objects rendered differently in the same scene. Thanks. 2013/10/31 Wang Rui

[osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread michael kapelko
Hi. I've recently implemented deferred shading with normal mapping and shadow mapping using EffectCompositor, but it has effect on the whole scene, not a single object. Is it possible to use EffectCompositor to apply effects per object? Thanks. ___ osg-us

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