Re: Friday Flashback #145

2013-11-08 Thread Alan Fregtman
And Apple was *heavily inspired* by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI concepts and metaphors we know today like the desktop, floating windows, mouse cursor interaction, folder icons, etc. http://en.wikipedia.org/wiki/History_of_the_

Re: Get all materials in scene...

2013-11-10 Thread Alan Fregtman
Something like this? xsi = Application matLibs = xsi.ActiveProject.ActiveScene.MaterialLibraries # As a Python list: allMaterials = [mat for lib in matLibs for mat in lib.Items] # As an XSICollection: allMaterials = XSIFactory.CreateObject('XSI.Collection')for lib in matLibs: allMaterials.AddI

Re: semi OT: flying from space to street level

2013-11-12 Thread Alan Fregtman
If it's any use, Andrew Kramer of Videocopilot has a nice old free tutorial on doing an Earth zoom and how to line up multiple textures of increasing resolution: http://www.videocopilot.net/tutorials/earth_zoom/ Have you tried this map site? --> http://www.flashearth.com/ It uses Microsoft and Yah

Re: semi OT: flying from space to street level

2013-11-12 Thread Alan Fregtman
n Tue, Nov 12, 2013 at 10:00 AM, Alan Fregtman wrote: > If it's any use, Andrew Kramer of Videocopilot has a nice old free > tutorial on doing an Earth zoom and how to line up multiple textures of > increasing resolution: > http://www.videocopilot.net/tutorials/earth_zoom/ > >

Re: Pick multiple element with py

2013-11-12 Thread Alan Fregtman
Bonus function to get modifier key states for anyone confused by bitmasks in Python: def getModifierStates(): bits = Application.GetKeyboardState()('Shift') return { 'shift': bool( bits & 1 ), 'ctrl': bool( bits & 2 ), 'alt': bool( bits & 4 ) } print getModifie

Re: Python cross platform problem

2013-11-15 Thread Alan Fregtman
You cannot use those modules outside xsi/xsibatch. They only work within Softimage. Also, Softimage Linux has its own isolated Python 2.5 (or 2.7 in 2014) environment so don't even try adding them to the module. They're automatically available within Soft's Python. They should not fail to import e

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-16 Thread Alan Fregtman
gt;> 3:(d[0], d[4], d[5]), >>> 4:(d[3], d[4], d[2]), >>> 5:(d[3], d[1], d[2]), >>> 6:(d[0], d[1], d[2]), >>> 7:(d[0], d[4], d[2]), >>&

Re: A Custom ICE Node for directly reading .pc2 file

2013-11-16 Thread Alan Fregtman
At work we are, yeah. I'll see about getting it compiled. On Sat, Nov 16, 2013 at 4:16 PM, Alok Gandhi wrote: > Yea it may be that. I presume you are using linux. If not then test out > the node to check if it works. > > > On Sat, Nov 16, 2013 at 4:01 PM, Alan Fregtman wro

Re: Python cross platform problem

2013-11-18 Thread Alan Fregtman
The animation caching pipeline I wrote at work looks at the construction history stack and if it's operator-free it plots that item's global kinematics, else pointcaches. This way we don't have to really think about it if it's an insane asset. Actionclips are very light in my experience. On top of

Re: Dynamical creation of clusters?

2013-11-18 Thread Alan Fregtman
No. :| It's one of the gotchas. On Mon, Nov 18, 2013 at 6:58 AM, Ognjen Vukovic wrote: > Is is possible to create clusters or update existing clusters on some sort > of event in soft... > > For instance if a mesh is subD'd in ice or whatever the cluster retains > the old ID's and doesn't upda

Re: Softimage and Alembic?

2013-11-19 Thread Alan Fregtman
Maya's a sweet cloth plugin. :) On Tue, Nov 19, 2013 at 1:30 PM, Sven Constable wrote: > Bullshit! Maya IS a very good addon to Softimage yet. Not to mention > 3Dsmax... a great modeller and a superior plugin to Softimage! > > > > cheers ;) > > > > *From:* softimage-boun...@listproc.autodesk.co

Re: Dynamic ICE wireframe

2013-11-19 Thread Alan Fregtman
Are you after a morph between topologically identical meshes? Or completely different meshes? If the latter, how would you expect to handle the changes in amounts of points? On Tue, Nov 19, 2013 at 12:20 PM, Tony Naqvi < tony.na...@wearesmartcookie.com> wrote: > Evening all, > I need some help

Re: Softimage and Alembic?

2013-11-20 Thread Alan Fregtman
To me ICE is an analog to a sort of *space-age programmable calculator*. Just like with a scientific calculator, if you know a bit of math, you go a long way! If you haven't grasped math too well yet, it's cool, it'll just take a little longer to understand and you won't be making the most out of

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Alan Fregtman
Wow! Stellar work!! :) On Fri, Nov 22, 2013 at 9:04 AM, adrian wyer wrote: > congrats to everyone at Whiskeytree for this epic demo! > > > > https://vimeo.com/71148018 > > > > your library toolset is a thing of beauty! > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. >

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Alan Fregtman
Hey Steven, Quick question for ya: for swapping resolutions, did you simply swap refmodel resolutions or did you have both low and high res in the same asset and toggle vis? We've found sometimes swapping hundreds of models can get pretty slow. Curious if you guys had any issues on that front. Th

Re: Copying/transferring weight maps

2013-11-23 Thread Alan Fregtman
Clusters are drag&droppable (if topology is identical) also. On Fri, Nov 22, 2013 at 6:11 PM, Gustavo Eggert Boehs wrote: > UVs and vertex maps are drag and dropable if topology matches. > Other properties are drag and dropable either way. > Em 22/11/2013 20:00, "Sergio Mucino" escreveu: > >

Re: Location to 3D vector?

2013-11-25 Thread Alan Fregtman
...and you can connect the output of that to a "3D Vector to Scalar" node to split it to individual X, Y and Z float values. On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > just connect the location into a getData node's 'Source' port and set the > re

How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hey guys, I have an event OnBeginSceneOpen that I need to prevent from triggering if the event is cancelled. For example, if you open a scene and you're prompted to save your scene because it's dirty, and you say Cancel, you've cancelled your OpenScene() but OnBeginSceneOpen has triggered. What

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
lled? > Sorry can't really test atm, just a thought. > > > Cheers > > > On Tue, Nov 26, 2013 at 9:29 AM, Alan Fregtman wrote: > >> OnBeginSceneOpen > > > >

Re: How to detect a cancelled sceneopen event?

2013-11-25 Thread Alan Fregtman
Hi Alok, You've misread. I'm trying to *detect* aborted events, not *cause* them. On Mon, Nov 25, 2013 at 6:04 PM, Alok Gandhi wrote: > Just return True to abort the event (False will make it run) > > On 11/25/2013 5:59 PM, Alan Fregtman wrote: > > It's not

Latest demo video from Mark Schoennagel

2013-11-26 Thread Alan Fregtman
Some crowd ICE stuff and how it can cooperate with Maya: http://www.youtube.com/watch?v=jmJ2L3jC0A8 Found it among these other webinars: http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17148448

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Alan Fregtman
atest demo video from Mark Schoennagel > > Thanks. Haven't heard from Mark in a long time. Maybe the best demo guy. > > On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman <mailto:alan.fregt...@gmail.com>> wrote: > Some crowd ICE stuff and how it can cooperate with Maya: >

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
This works: https://github.com/KelSolaar/TCPServer_For_Softimage If you're using Softimage *in Linux*, try my fork: https://github.com/darkvertex/TCPServer_For_Softimage I modified the original to be Python-2.5-friendly. On Thu, Nov 28, 2013 at 12:43 PM, francisco criado wrote: > Hi all, just

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
hanks for the response, couldn´t find any addon in there, just a python > script that i´m trying to figure out. Maybe someone has this addon backuped? > Thanks again, > > Francisco. > > > > 2013/11/28 Alan Fregtman > >> This works: >> https://github

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
The github one is pure-Python. It does not require compiling. On Thu, Nov 28, 2013 at 2:07 PM, Alok Gandhi wrote: > Doesn't soft comes with an TCP server example already ? Alan, can you > explain what is different in the one pointed on the github ? > > On 11/28/2013 1:59

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
ices/tools but could not find > anything, and remembered reading something in the group about getting this > kind of data from udp. > F. > > > > 2013/11/28 Alan Fregtman > >> xsiaddon files you're typically are used to are but containers for one or >> more

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
ood for > that one. Pure python files for the server that comes with Softimage can be > found here: > > folder>\XSISDK\examples\workgroup\Addons\XSIServer\Application\Plugins\ > si_tcp_server.py > tcpclient.py > > > On 11/28/2013 2:11 PM, Alan Fregtman wrote: > >

Re: Softimage udp data

2013-11-28 Thread Alan Fregtman
gt; * Sent: * Thu, Nov 28, 2013 6:45:35 PM >> >> Hi Alan, >> thanks for the response, couldn´t find any addon in there, just a python >> script that i´m trying to figure out. Maybe someone has this addon backuped? >> Thanks again, >> >> Francisco. >&g

Re: Playback Realtime

2013-11-29 Thread Alan Fregtman
I'm not sure about scripting that, but it's worth noting: Up Arrow = Play All Frames Shift + Up Arrow = Play RealTime ...regardless of scene preference. On Fri, Nov 29, 2013 at 6:30 AM, Martin Yara wrote: > Hi list, is this option reachable through scripting? > > You know, the little "All" /

Re: Rogue bones

2013-11-29 Thread Alan Fregtman
Corrupt/missing upvector maybe? Or position keys on the bones (though you said you removed keys.) On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino wrote: > I'm not sure what's wrong with these buggers, but someone here might have > an idea. > I have a file that, every time I re-open it, has all

Re: OT: shooting panoramas

2013-12-02 Thread Alan Fregtman
For the unaware, that's not ICE from Softimage but *Microsoft ICE (Image Composite Editor)*: http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/ On Mon, Dec 2, 2013 at 3:27 AM, Rob Wuijster wrote: > I would like to add a Passport Colorchecker or Datacolor SPyderCube to > that list.

Re: GATOR transfer to cluster

2013-12-02 Thread Alan Fregtman
You can do some gator surgery: 1. Have an enveloped mesh with just the polygons you need for one area. 2. Have another enveloped mesh with the rest of the polygons. 3. In a third mesh with the topology of both (same points, no seams) but no envelope, do Gator on it and pick the first two meshes an

Best way to animate shaders for use in a refmodel?

2013-12-02 Thread Alan Fregtman
Hey guys, I'm aiming to animate the coloring of some meshes and the animators may load one or more of this model as a reference. I don't wanna do expressions on materials as that breaks easily, so I've gone with ICE controlling vertexcolors and reading that in the shader. It works but it's cumber

Re: Best way to animate shaders for use in a refmodel?

2013-12-02 Thread Alan Fregtman
do any destructive editing. > > > > > > Matt > > > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman > *Sent:* Monday, December 02, 2013 1:20 PM > *To:* XSI Maili

Re: Progressbar in scripting

2013-12-04 Thread Alan Fregtman
Also don't forget the progressbar has 2 text fields. There's .Caption for the left-aligned text, and there's .StatusText for the right-aligned text. If you define .StatusText it will take over the percentage display so if you wanna see % still, you need to put it in the string yourself. Usually

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
Are you using refmodels? On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy wrote: > I have a weird problem, which might have a simple fix, but I don't know > what. > > >I have a mesh which I deform with Turbulize Mesh in a non simulated > ICE tree. It works fine in the viewport and the re

Re: ICE deformation not rendering on the farm

2013-12-09 Thread Alan Fregtman
see if it's functioning and check if the ICE Trees are evaluating properly? > > > On Monday, December 09, 2013 11:37:28 AM, Benoit Delaunay wrote: > >> Are refmodels a bit buggy ? >> >> >> On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman > <mailto:alan.fre

Re: can you generate an object anywhere you want?

2013-12-11 Thread Alan Fregtman
The active Scene_Root is the default and only location for new objects created in this manner (and most other manners.) Also, separating with periods to define the hierarchy is not an actual convention. That said, it's trivial to use the .AddChild() method of any object to put one or more objects

Re: can you generate an object anywhere you want?

2013-12-11 Thread Alan Fregtman
; Mymic Technical Services > > NASA Langley Research Center > > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimag

Re: ICE Closest location on Geometry

2013-12-16 Thread Alan Fregtman
It's as straightforward as it sounds... On each mesh make an icetree. Grab a simple Integer node and a SetData and plug them together. Call your attribute something and use the same name on all the meshes, for example "self.meshID". Your "Get Closest Location" node will output a *location* so wit

Re: rumor, Soft dead within the next year

2013-12-22 Thread Alan Fregtman
Yeah. don't trust the Mayans... they can't even make smooth pyramids! :p On Fri, Dec 20, 2013 at 12:30 PM, Emilio Hernandez wrote: > As I said: > > People said that the Mayans said that the world will end in december > 2012. And we are still here. > > Merry Christmas! > > > > > > > 20

Re: tips on working with dense reference models?

2013-12-23 Thread Alan Fregtman
>> Is it as simple as building low res stand-ins and offloading? Pretty much... yeah. Is it a solid, (mostly if not completely) non-deforming thing like a vehicle? If that's the case, you may wanna consider making a null hierarchy where each null contains a selection of meshes that "move as one".

Re: tips on working with dense reference models?

2013-12-24 Thread Alan Fregtman
he shape of > your object. > > It sounds like the fastest solution would be to decimate the geometry and > use it as a stand-in. > > I just wasn't sure why there's such a huge difference in performance > between local and reference. It's really significant. &g

Re: Mailing list year in review

2014-01-02 Thread Alan Fregtman
I do other things than reply here, I swear! :p Nice stats. Happy new year everyone! :) On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge wrote: > I always like to see these stats. > > Super happy to see that Raf beat me this year on post count. :) Not > surprised Mr. Fregtman still sits atop his

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
Because you didn't keyframe it? Kinematics evaluate per frame and if you jump around too violently in your timeline you're gonna get inaccuracies unless you lock things down a bit by using keys or strict upvectoring. Keys give it a starting point from onto which to evaluate the constraints on.

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
rientation then the constraint will kick in and reevaluate the >> orientation for you. >> >> >> On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote: >> >>> Because you didn't keyframe it? >>> >>> Kinematics evaluate per frame a

Re: rumor, Soft dead within the next year

2014-01-02 Thread Alan Fregtman
Rest assured your words are being heard, at the very least by me. Miquel Campos and I at TD Survival had a quiet period over the holidays but we're looking forward to get back to producing new useful and entertaining educational material in this shiny new year.

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Alan Fregtman
I see there's bubbles in the flow, as you'd expect in beer. How did you guys approach those? Did you mark a few random particles from the sim to be "bubbles"? Or did you emit new particles within the mesh? or it's a big comp cheat? :p On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez wrote: >

Re: Using ICE to drive text, how?

2016-05-14 Thread Alan Fregtman
Hi Andres, Here's an old trick from my blog: http://darkvertex.com/wp/2010/11/15/softimage-ice-string-to-particles/ It requires preparing the alphabet/glyphs as separate objects but after that you can type sentences as particles. On Thu, May 5, 2016, 7:34 AM Andy Nicholas wrote: > Okay... > >

JOB: Rodeo FX looking for a Senior Developer to join our Pipeline Team

2016-05-20 Thread Alan Fregtman
Hey guys, The growing *Pipeline Team* at *Rodeo FX * is on the lookout for a *senior developer* to join us in future adventures. (See job description here. ) Some recent projects we h

Re: Maya plug-in developers

2017-09-06 Thread Alan Fregtman
Hey David, I think you might have better luck with the "Python Inside Maya" list here: https://groups.google.com/forum/?#!forum/python_inside_maya I know it has "Python" in the name but C++ developers exist among the crowd as well. If that fails you can also try the "Highend3D Maya" list: https:

Re: Maya's reassign locally?

2018-02-12 Thread Alan Fregtman
I highly recommend using ngSkinTools: https://urldefense.proofpoint.com/v2/url?u=https-3A__www.ngskintools.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=aQHsGRdso8tvZCkO6HrYSmAcINHO1bwOP0EmASGs7ko&s=-V0Fo4KWClVx4y5d_4cSySd1XXqQaGfKHgsKJB_

Re: dual quaternion enveloping

2014-10-28 Thread Alan Fregtman
I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris wrote: > Hi chaps, > > I'm very tempted to use this on some characters here, I read that it does > now support scaling, are there any remaining caveats still out there to be > aware of?

Re: Merging Meshes & Transferring Weights takes forever

2014-10-28 Thread Alan Fregtman
This may be an obvious thing, Eric, but did you try the "closest vertex" method? Since you're transferring from the same exact shape, it should be a lot faster than the default "closest surface". On Mon Oct 27 2014 at 9:51:57 PM Matt Lind wrote: > You'll get the best results if you merge the

Re: Large scence files

2014-10-28 Thread Alan Fregtman
Just to rule it out, I assume you've done "Freeze M" on the meshes? On Tue Oct 28 2014 at 5:36:08 AM Angus Davidson wrote: > Anyone have an issue where the size of their files have ballooned for no > reason. I have a file that's nearly 400MB hoever when I export it out via > FBX its only 15MB.

Re: Where's the best place to send any Maya questions?

2014-10-29 Thread Alan Fregtman
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall wrote: > > Now that we're no longer in Kansas, I'm wondering where I should direct > any questions relating to maya. Is it really t

Re: Removing Deformers from envelope, multiple connection sets in one go?

2014-10-29 Thread Alan Fregtman
You can do: si.RemoveFlexEnvDeformer("myModel.body_M_geo,myModel.teeth_M_geo;myModel. weapon1_L_def,myModel.weapon2_L_def,myModel.arm_L_def, myModel.leg_L_def") This way you're removing the chosen deformers from all of the chosen source meshes. If you want to be more specific than that I reckon yo

Re: globally offloading referenced models

2014-11-03 Thread Alan Fregtman
You could create the scntoc, couldn't you? Just have to get the model names right. Furthermore, you should try the options in Preferences in the "Data Management" section under the "Scene Debugging" tab. You can disable stuff, like "Disable all geometry operators on load", and try to open your cor

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Alan Fregtman
Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera < activemotionpictu...@yahoo.com> wrote: > Hi, I know this may be a familiar question, bu

Re: Creating a connection set without strings?

2014-11-04 Thread Alan Fregtman
AFAIK they don't have their own object/collection type, so... nope! On Tue Nov 04 2014 at 9:30:15 AM Eric Thivierge wrote: > Anyone know if its possible to create a connection set with object > pointers instead of strings? > > Thanks, > Eric T. > >

Re: The Foundry rises... More stuff being bought.

2014-11-13 Thread Alan Fregtman
Hey Cristobal, Mischief full version is only $25 -- that's so cheap it's almost free. On Thu, Nov 13, 2014, 4:32 PM Cristobal Infante wrote: > Meh. > > Much more refreshing is seeing how Blackmagic is now giving Fusion for > free, and offering a $1000us pro version without any maintance cost on

OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Alan Fregtman
Hey guys, I'm gonna be in London (UK) between the 6th and 11th of January. I know quite a few friendly names in this list work there; would anyone fancy meeting for some beers one of those nights maybe? (It'll be my first time there, too, so I don't know what pubs are good.)

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread Alan Fregtman
No particular nationality preference for my beer, but I am not a fan of very dark or opaque beers like Guiness. I prefer a nice lager instead. :)

Re: Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-06 Thread Alan Fregtman
lol, he avoided the Softimage questions like the plague. On Fri Dec 05 2014 at 06:15:21 Simon Reeves wrote: > interesting ! > > > > Simon Reeves > London, UK > *si...@simonreeves.com * > *www.simonreeves.com * > *www.analogstudio.co.uk

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-05 Thread Alan Fregtman
Good day, gentlemen! I'm on a train towards London as I type this. :) What's a good pub to meet at? And when's good for most people? I leave on the 11th. On Nov 28, 2014 2:58 AM, "Alan Fregtman" wrote: > No particular nationality preference for my beer, but I am

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-07 Thread Alan Fregtman
Sounds good, guys! :) See you Friday. On Wed, Jan 7, 2015, 12:05 PM Graham Bell wrote: > I'm up for Friday, and I might be able to bring a 'special guest' > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] On Behalf Of Jordi Bares Dominguez > Se

Re: convert back to 2014

2015-01-07 Thread Alan Fregtman
Yeah, as long as you didn't use any brand new 2015 low level nodes exporting it all as a compound should be fine to import into a prior version. On Wed, Jan 7, 2015, 9:08 AM Andy Nicholas wrote: > For the ICE tree I would've thought you could just export it as a > compound. It gets stored as pla

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-09 Thread Alan Fregtman
ggest thursday 15th at whitehorse. > feel free to email me off-list > > helge.mat...@fabricengine.com > > On 07.01.2015 13:19, Alan Fregtman wrote: > > Sounds good, guys! :) See you Friday. > > On Wed, Jan 7, 2015, 12:05 PM Graham Bell > wrote: > >>

Re: H14 is out !

2015-01-15 Thread Alan Fregtman
As I recall when Lagoa's ICE-based multiphysics simulator first released with Softimage it was not bought, but licensed. Same thing with Mootz's Polygonizer that AD bundled with Soft. That said, this year AD bought Lagoa Technologies, so now I'd assume they most certainly own it now. On Thu Jan

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-06 Thread Alan Fregtman
That's right, Pedro. 👍 On Thu, Feb 5, 2015, 10:06 PM pedro santos wrote: > Just to check: > KineState Reset nulls > Cluster Constrained to vertices of the Blendshape > face and not the copy? > > Cheers > > > > On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer > wrote: > >> You need to set the sta

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-06 Thread Alan Fregtman
Are you doing only pos? You should do the full transform... rotation and scaling also. On Fri, Feb 6, 2015, 9:10 AM David Rivera wrote: > @Pedro Santos, yes the point to clusters are clustered using the original > head with the blendshapes. > > What do you mean with "KineState Reset Nulls"? Do y

Re: deleting disconnected clusterkeys

2015-02-06 Thread Alan Fregtman
@Gallagher: You can feed the "whatever" names directly into DeleteObj() calls as strings. That should work. It won't delete them if they came from a referenced model, as you can't delete referenced things that aren't the model nulls themselves. On Thu, Feb 5, 2015, 1:00 AM David Gallagher wrote:

Re: Syflex simulation for making paper with ICE forces

2015-02-15 Thread Alan Fregtman
What are you trying to simulate exactly? Falling paper sheets or something smaller like money bills? On Sun, Feb 15, 2015, 2:43 PM Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Good day everyone. I´m setting up a particle emmiter, emmiting rectangles > (at the moment). > The general

Re: akeytsu animation software demo

2015-02-24 Thread Alan Fregtman
You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of "selection proxy", if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz wrote: > ^^THAT^^ I have been talking about interacting wanting t

Re: OBJ import problems

2015-02-24 Thread Alan Fregtman
Don't forget that Houdini has some fantastic IO and topology cleanup stuff, too! Even in the free Apprentice version. (Look for the "clean" node.) On Mon, Feb 23, 2015, 8:31 AM Morten Bartholdy wrote: > Good to know some more of the in's and out's of this. I agree > Turbosquid should throw awa

Re: Check this!

2015-03-03 Thread Alan Fregtman
Did you look at their site? They're a technology company: http://www.image-metrics.com/ and also behind the fancy shmancy http://facewaretech.com/ On Mon, Mar 2, 2015 at 2:10 PM John Richard Sanchez < youngupstar...@gmail.com> wrote: > sooo whatever became of this? Was this a joke video? > > O

Re: Linux distro ?

2015-04-07 Thread Alan Fregtman
We use Softimage on CentOS 6.5 without problems where I work. On Mon, Apr 6, 2015 at 10:53 AM Francisco Criado wrote: > Few years ago, i had to implement several Softimage licenses for a studio, > and decided to go with Centos as os. In that moment the official speech > from Autodesk was that t

Re: End of the ride

2015-05-13 Thread Alan Fregtman
Thank you for all the help throughout the years, Graham! :) On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy wrote: > Well then thanks for the assistance you have provided over the years > and good luck where ever you will be going! > > > > Cheers Graham! > > > > > > Best Regards > > Morten

Re: Friday Flashback #223

2015-05-13 Thread Alan Fregtman
Myself I started with XSI 4.2. I still remember the big heavy box of manuals with the liquidy orangey flower art. :) Good times. On Wed, May 13, 2015 at 12:13 PM Adam Sale wrote: > Ah yes, we can't forget Ms Charette. > > On Wed, May 13, 2015 at 6:31 AM, christian wrote: > >> maggie and christ

Re: OT: Mouse recommendations

2015-06-25 Thread Alan Fregtman
I have always loved the Logitech MX18: http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50 The shape is very comfortable, resolution is adjustable from the hardware (no drivers needed), the scroll is clicky (not that weighted smooth endless scroll nonsense), middle mouse

Re: OT: Mouse recommendations

2015-06-25 Thread Alan Fregtman
6U > > A. > > On 25 June 2015 at 15:25, Alan Fregtman wrote: > >> I have always loved the Logitech MX18: >> >> http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50 >> >> The shape is very comfortable, resolution is adjustable f

Re: Simple question - Dorito setup

2015-07-23 Thread Alan Fregtman
Long ago I recorded a 20m tutorial/explanation about doritos for TDSurvival: https://vimeo.com/68359879 I think it might help you. Let me know if anything is not clear. On Thu, Jul 23, 2015, 2:01 AM Eric Turman wrote: > I am way too tired to make a clean scene let alone a clean script, but > th

Re: ICE - Offset node-animation per particle

2012-04-17 Thread Alan Fregtman
How about plugging that animated Scalar node's output into a Multiply node's first input, then on its second input you plug either a Turbulize Around Value or a Randomize Around Value, where either's "base value" is set to 1. That should do it. On 4/17/2012 4:02 AM, Thomas Volkmann wrote: Go

Re: ICE - Offset node-animation per particle

2012-04-17 Thread Alan Fregtman
27;s overcomplicated for what you seek. On 4/17/2012 9:49 AM, Thomas Volkmann wrote: But this only gives a variation of the intensity, not of the timing. I ended up doing it as I always do it...I really should start setting up custom compounds for stuff I do again and again. Thanks! Alan

Re: ICE - Offset node-animation per particle

2012-04-17 Thread Alan Fregtman
It may not be the effect you're after, but here's a crude non-ICE approach with an _expression_ offsetting the original fcurve in X using noise: On 4/17/2012 10:14 AM, Alan Fregtman wrote: You can't query data at random fr

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Alan Fregtman
In my experience the meshes usually look good again (at that distance) after renormalizing the envelope weights. Did you try that already? On 4/17/2012 10:24 AM, Sandy Sutherland wrote: I have had geometry issues with models not too far from origin - when subd set to anything above o - then th

Re: Scene scale effecting bumpmaps

2012-04-17 Thread Alan Fregtman
Chris Marshall wrote: Renormalizing envelope weights? I have an icosohedron, a very big one. Actually my repro of the problem was on a clean scene, objects at the origin. On 17 April 2012 15:51, Alan Fregtman <mailto:alan.fregt...@modusfx.com>> wrote: In my experience the meshes usu

Re: Softimage development

2012-04-17 Thread Alan Fregtman
I don't remember reading about Laforge going to Maya... Where are you getting that from? On 4/17/2012 11:03 AM, Alex wrote: I am really sorry for starting another one of the post but was just wondering what was going on with the current development of Softimage now that Lu-Eric and Guillaume L

Re: clean human walk cycle in .fbx or softimage format?

2012-04-17 Thread Alan Fregtman
The Carnegie Mellon University mocap database has several walks: http://mocap.cs.cmu.edu/ in various mocap formats. (bvh works best.) They don't cycle, but with a bit of work I'm sure one could be adapted to cycle properly. ;) On 4/17/2012 10:59 AM, Ed Manning wrote: Working on a pitch, so

Re: Softimage development

2012-04-17 Thread Alan Fregtman
Bummer. :/ Let's hope he can make Maya less painful to use. On 4/17/2012 11:10 AM, Alex wrote: on his linked in page http://ca.linkedin.com/pub/guillaume-laforge/7/49/bb6 On 17 April 2012 16:07, Alan Fregtman <mailto:alan.fregt...@modusfx.com>> wrote: I don't rem

Re: Softimage development

2012-04-17 Thread Alan Fregtman
Isn't 2012 the end of the world for mayans anyhow? ;) On 4/17/2012 1:43 PM, David Gallagher wrote: Please don't make me go back to Maya. On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote: On Tue, Apr 17, 2012 at 8:53 AM, Eric Turman wrote: Did the Softimage team get any new people to replace

Re: Envelope Weights Without the Envelope Op?

2012-04-17 Thread Alan Fregtman
Even if you could create the Envelope Weights property, painting it doesn't work so great. You can try yourself by copying Envelope_Weights by dragging it to its own cluster while holding down Ctrl, then delete the Envelope operator. The original weights will be deleted but the copied property

Re: Softimage development

2012-04-18 Thread Alan Fregtman
3) Put ferrets in your underpants. I will do 2) though sometimes I feel like I doing 3) when depressing doomsday threads like this start and people ramble about the /softipocalypse/. (It's not the subject at hand that depresses me as I believe Soft is still going strong among those that use it

Re: Houdini interop

2012-04-18 Thread Alan Fregtman
You guys would like that? I have a working prototype of a non-ICE Python tool that leverages http://potrace.sourceforge.net/ to trace images into XSI as normal curves. I wanted to release it but I didn't think many people would care or find it interesting/useful. At an old studio I worked at

Re: Softimage development

2012-04-19 Thread Alan Fregtman
and erm, yeah what Alan said. Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 4:10 AM, Alan Fregtman mailto:alan.fregt...@modusfx.com>> wrote: 3) Put ferrets in your underpants. -- -=T=-

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Alan Fregtman
Welcome to the list, guys! Nice to hear from you. I look forward to seeing what fresh talent with all that experience brings to the future of Soft. On 4/19/2012 8:17 AM, Xavier Lapointe wrote: I was wondering if we would ever hear of them. This is more than I expected q: Welcome on the lis

Re: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Alan Fregtman
Some handy basic topics I'd recommend you tried to cover: - Understanding how to debug data. Learn to use "Show Values". - Remembering about ICE "optimizations", such as "if you don't use a custom attribute, it doesn't really exist for reals, yo" -- unless maybe you freeze your cloud. - States

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Alan Fregtman
/*Godwin's Law* proves true yet again.../ http://en.wikipedia.org/wiki/Godwin's_law :P On 4/20/2012 11:12 AM, Rob Wuijster wrote: I was wondering when that one would pop up, this thread has been going on for a while now.. ;-) Rob \/-

Re: London Softimage user group is reborn!

2012-04-23 Thread Alan Fregtman
How about streaming or recording and uploading presentations (with the presenter's consent)? I wish London was closer so I could drop by. :p -Original Message- From: "Chris Marshall" Sent 4/23/2012 3:16:02 PM To: softimage@listproc.autodesk.com Subject: Re: London Softimage user g

Re: London Softimage user group is reborn!

2012-04-23 Thread Alan Fregtman
Same here. :) Hadn't noticed I got linked too. -Original Message- From: "Jeremie Passerin" Sent 4/23/2012 4:03:20 PM To: softimage@listproc.autodesk.com Subject: Re: London Softimage user group is reborn! Nice ! Thanks for linking me in the resources. On 23 April 2

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